diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-03-23 22:42:36 -0400 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2020-03-23 22:42:36 -0400 |
commit | 68e942065aa0c5ba9783437fcd96d9b0739d31ef (patch) | |
tree | 30d7ed0dfccd4b9bfb4646a961e51336341e6513 /src | |
parent | b607821bf693e49612afd3580d13e9734f13c5a1 (diff) |
Move movement type func tables to src
Diffstat (limited to 'src')
-rw-r--r-- | src/data/object_events/movement_type_func_tables.h | 614 | ||||
-rw-r--r-- | src/event_object_movement.c | 2 |
2 files changed, 616 insertions, 0 deletions
diff --git a/src/data/object_events/movement_type_func_tables.h b/src/data/object_events/movement_type_func_tables.h new file mode 100644 index 000000000..e83eeac4a --- /dev/null +++ b/src/data/object_events/movement_type_func_tables.h @@ -0,0 +1,614 @@ +bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)); +bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite); +bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite); + +u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy); +u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy); +u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy); +u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy); +u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy); +u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy); +u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy); +u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy); +u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy); +u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy); +u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy); + +u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WanderAround_Step0, + MovementType_WanderAround_Step1, + MovementType_WanderAround_Step2, + MovementType_WanderAround_Step3, + MovementType_WanderAround_Step4, + MovementType_WanderAround_Step5, + MovementType_WanderAround_Step6, +}; + +u8 (*const gMovementTypeFuncs_WanderAroundDuplicate[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WanderAround_Step0, + MovementType_WanderAround_Step1, + MovementType_WanderAround_Step2, + MovementType_WanderAround_Step3, + MovementType_WanderAround_Step4, + MovementType_WanderAround_Step5Duplicate, + MovementType_WanderAround_Step6, +}; + +const u8 gStandardDirections[] = {DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST}; + +u8 (*const gGetVectorDirectionFuncs[])(s16, s16, s16, s16) = { + GetVectorDirection, + GetLimitedVectorDirection_SouthNorth, + GetLimitedVectorDirection_WestEast, + GetLimitedVectorDirection_WestNorth, + GetLimitedVectorDirection_EastNorth, + GetLimitedVectorDirection_WestSouth, + GetLimitedVectorDirection_EastSouth, + GetLimitedVectorDirection_SouthNorthWest, + GetLimitedVectorDirection_SouthNorthEast, + GetLimitedVectorDirection_NorthWestEast, + GetLimitedVectorDirection_SouthWestEast, +}; + +u8 (*const gMovementTypeFuncs_LookAround[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_LookAround_Step0, + MovementType_LookAround_Step1, + MovementType_LookAround_Step2, + MovementType_LookAround_Step3, + MovementType_LookAround_Step4, +}; + +u8 (*const gMovementTypeFuncs_WanderUpAndDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WanderUpAndDown_Step0, + MovementType_WanderUpAndDown_Step1, + MovementType_WanderUpAndDown_Step2, + MovementType_WanderUpAndDown_Step3, + MovementType_WanderUpAndDown_Step4, + MovementType_WanderUpAndDown_Step5, + MovementType_WanderUpAndDown_Step6, +}; + +const u8 gUpAndDownDirections[] = {DIR_SOUTH, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_WanderLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WanderLeftAndRight_Step0, + MovementType_WanderLeftAndRight_Step1, + MovementType_WanderLeftAndRight_Step2, + MovementType_WanderLeftAndRight_Step3, + MovementType_WanderLeftAndRight_Step4, + MovementType_WanderLeftAndRight_Step5, + MovementType_WanderLeftAndRight_Step6, +}; + +const u8 gLeftAndRightDirections[] = {DIR_WEST, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_FaceDirection[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDirection_Step0, + MovementType_FaceDirection_Step1, + MovementType_FaceDirection_Step2, +}; + +u8 (*const gMovementTypeFuncs_FaceDownAndUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDownAndUp_Step0, + MovementType_FaceDownAndUp_Step1, + MovementType_FaceDownAndUp_Step2, + MovementType_FaceDownAndUp_Step3, + MovementType_FaceDownAndUp_Step4, +}; + +u8 (*const gMovementTypeFuncs_FaceLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceLeftAndRight_Step0, + MovementType_FaceLeftAndRight_Step1, + MovementType_FaceLeftAndRight_Step2, + MovementType_FaceLeftAndRight_Step3, + MovementType_FaceLeftAndRight_Step4, +}; + +u8 (*const gMovementTypeFuncs_FaceUpAndLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceUpAndLeft_Step0, + MovementType_FaceUpAndLeft_Step1, + MovementType_FaceUpAndLeft_Step2, + MovementType_FaceUpAndLeft_Step3, + MovementType_FaceUpAndLeft_Step4, +}; + +const u8 gUpAndLeftDirections[] = {DIR_NORTH, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_FaceUpAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceUpAndRight_Step0, + MovementType_FaceUpAndRight_Step1, + MovementType_FaceUpAndRight_Step2, + MovementType_FaceUpAndRight_Step3, + MovementType_FaceUpAndRight_Step4, +}; + +const u8 gUpAndRightDirections[] = {DIR_NORTH, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_FaceDownAndLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDownAndLeft_Step0, + MovementType_FaceDownAndLeft_Step1, + MovementType_FaceDownAndLeft_Step2, + MovementType_FaceDownAndLeft_Step3, + MovementType_FaceDownAndLeft_Step4, +}; + +const u8 gDownAndLeftDirections[] = {DIR_SOUTH, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_FaceDownAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDownAndRight_Step0, + MovementType_FaceDownAndRight_Step1, + MovementType_FaceDownAndRight_Step2, + MovementType_FaceDownAndRight_Step3, + MovementType_FaceDownAndRight_Step4, +}; + +const u8 gDownAndRightDirections[] = {DIR_SOUTH, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_FaceDownUpAndLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDownUpAndLeft_Step0, + MovementType_FaceDownUpAndLeft_Step1, + MovementType_FaceDownUpAndLeft_Step2, + MovementType_FaceDownUpAndLeft_Step3, + MovementType_FaceDownUpAndLeft_Step4, +}; + +const u8 gDownUpAndLeftDirections[] = {DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_FaceDownUpAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDownUpAndRight_Step0, + MovementType_FaceDownUpAndRight_Step1, + MovementType_FaceDownUpAndRight_Step2, + MovementType_FaceDownUpAndRight_Step3, + MovementType_FaceDownUpAndRight_Step4, +}; + +const u8 gDownUpAndRightDirections[] = {DIR_SOUTH, DIR_NORTH, DIR_EAST, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_FaceUpLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceUpLeftAndRight_Step0, + MovementType_FaceUpLeftAndRight_Step1, + MovementType_FaceUpLeftAndRight_Step2, + MovementType_FaceUpLeftAndRight_Step3, + MovementType_FaceUpLeftAndRight_Step4, +}; + +const u8 gUpLeftAndRightDirections[] = {DIR_NORTH, DIR_WEST, DIR_EAST, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_FaceDownLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_FaceDownLeftAndRight_Step0, + MovementType_FaceDownLeftAndRight_Step1, + MovementType_FaceDownLeftAndRight_Step2, + MovementType_FaceDownLeftAndRight_Step3, + MovementType_FaceDownLeftAndRight_Step4, +}; + +const u8 gDownLeftAndRightDirections[] = {DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_RotateCounterclockwise[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_RotateCounterclockwise_Step0, + MovementType_RotateCounterclockwise_Step1, + MovementType_RotateCounterclockwise_Step2, + MovementType_RotateCounterclockwise_Step3, +}; + +const u8 gCounterclockwiseDirections[] = {DIR_SOUTH, DIR_EAST, DIR_WEST, DIR_SOUTH, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_RotateClockwise[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_RotateClockwise_Step0, + MovementType_RotateClockwise_Step1, + MovementType_RotateClockwise_Step2, + MovementType_RotateClockwise_Step3, +}; + +const u8 gClockwiseDirections[] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkBackAndForth[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkBackAndForth_Step0, + MovementType_WalkBackAndForth_Step1, + MovementType_WalkBackAndForth_Step2, + MovementType_WalkBackAndForth_Step3, +}; + +u8 (*const gMovementTypeFuncs_WalkSequenceUpRightLeftDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceUpRightLeftDown_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gUpRightLeftDownDirections[] = {DIR_NORTH, DIR_EAST, DIR_WEST, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftDownUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceRightLeftDownUp_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gRightLeftDownUpDirections[] = {DIR_EAST, DIR_WEST, DIR_SOUTH, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceDownUpRightLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceDownUpRightLeft_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gDownUpRightLeftDirections[] = {DIR_SOUTH, DIR_NORTH, DIR_EAST, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownUpRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceLeftDownUpRight_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gLeftDownUpRightDirections[] = {DIR_WEST, DIR_SOUTH, DIR_NORTH, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftRightDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceUpLeftRightDown_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gUpLeftRightDownDirections[] = {DIR_NORTH, DIR_WEST, DIR_EAST, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightDownUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceLeftRightDownUp_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gLeftRightDownUpDirections[] = {DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceDownUpLeftRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceDownUpLeftRight_Step1, + MovementType_WalkSequence_Step2, +}; + +u8 (*const gMovementTypeFuncs_WalkSequenceRightDownUpLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceRightDownUpLeft_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gRightDownUpLeftDirections[] = {DIR_EAST, DIR_SOUTH, DIR_NORTH, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpDownRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceLeftUpDownRight_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gLeftUpDownRightDirections[] = {DIR_WEST, DIR_NORTH, DIR_SOUTH, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceUpDownRightLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceUpDownRightLeft_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gUpDownRightLeftDirections[] = {DIR_NORTH, DIR_SOUTH, DIR_EAST, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftUpDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceRightLeftUpDown_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gRightLeftUpDownDirections[] = {DIR_EAST, DIR_WEST, DIR_NORTH, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceDownRightLeftUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceDownRightLeftUp_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gDownRightLeftUpDirections[] = {DIR_SOUTH, DIR_EAST, DIR_WEST, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceRightUpDownLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceRightUpDownLeft_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gRightUpDownLeftDirections[] = {DIR_EAST, DIR_NORTH, DIR_SOUTH, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceUpDownLeftRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceUpDownLeftRight_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gUpDownLeftRightDirections[] = {DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightUpDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceLeftRightUpDown_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gLeftRightUpDownDirections[] = {DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftRightUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceDownLeftRightUp_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gDownLeftRightUpDirections[] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftDownRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceUpLeftDownRight_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gUpLeftDownRightDirections[] = {DIR_NORTH, DIR_WEST, DIR_SOUTH, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceDownRightUpLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceDownRightUpLeft_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gDownRightUpLeftDirections[] = {DIR_SOUTH, DIR_EAST, DIR_NORTH, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownRightUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceLeftDownRightUp_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gLeftDownRightUpDirections[] = {DIR_WEST, DIR_SOUTH, DIR_EAST, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceRightUpLeftDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceRightUpLeftDown_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gRightUpLeftDownDirections[] = {DIR_EAST, DIR_NORTH, DIR_WEST, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceUpRightDownLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceUpRightDownLeft_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gUpRightDownLeftDirections[] = {DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_WEST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftUpRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceDownLeftUpRight_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gDownLeftUpRightDirections[] = {DIR_SOUTH, DIR_WEST, DIR_NORTH, DIR_EAST}; + +u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpRightDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceLeftUpRightDown_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gLeftUpRightDownDirections[] = {DIR_WEST, DIR_NORTH, DIR_EAST, DIR_SOUTH}; + +u8 (*const gMovementTypeFuncs_WalkSequenceRightDownLeftUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSequence_Step0, + MovementType_WalkSequenceRightDownLeftUp_Step1, + MovementType_WalkSequence_Step2, +}; + +const u8 gRightDownLeftUpDirections[] = {DIR_EAST, DIR_SOUTH, DIR_WEST, DIR_NORTH}; + +u8 (*const gMovementTypeFuncs_CopyPlayer[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_CopyPlayer_Step0, + MovementType_CopyPlayer_Step1, + MovementType_CopyPlayer_Step2, +}; + +bool8 (*const gCopyPlayerMovementFuncs[])(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)) = { + CopyablePlayerMovement_None, + CopyablePlayerMovement_FaceDirection, + CopyablePlayerMovement_GoSpeed0, + CopyablePlayerMovement_GoSpeed1, + CopyablePlayerMovement_GoSpeed2, + CopyablePlayerMovement_Slide, + cph_IM_DIFFERENT, + CopyablePlayerMovement_GoSpeed4, + CopyablePlayerMovement_Jump, + CopyablePlayerMovement_None, + CopyablePlayerMovement_None, +}; + +u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_CopyPlayer_Step0, + MovementType_CopyPlayerInGrass_Step1, + MovementType_CopyPlayer_Step2, +}; + +u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_Hidden_Step0, +}; + +u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkInPlace_Step0, + MovementType_MoveInPlace_Step1, +}; + +u8 (*const gMovementTypeFuncs_WalkSlowlyInPlace[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_WalkSlowlyInPlace_Step0, + MovementType_MoveInPlace_Step1, +}; + +u8 (*const gMovementTypeFuncs_JogInPlace[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_JogInPlace_Step0, + MovementType_MoveInPlace_Step1, +}; + +u8 (*const gMovementTypeFuncs_Invisible[])(struct ObjectEvent *, struct Sprite *) = { + MovementType_Invisible_Step0, + MovementType_Invisible_Step1, + MovementType_Invisible_Step2, +}; + +u8 (*const gUnknown_83A63F0[])(struct ObjectEvent *, struct Sprite *) = { + sub_8063364, + sub_8063384, + sub_80633A4, +}; + +u8 (*const gUnknown_83A63FC[])(struct ObjectEvent *, struct Sprite *) = { + sub_80633B4, + sub_80633F4, +}; + +u8 (*const gUnknown_83A6404[])(struct ObjectEvent *, struct Sprite *) = { + sub_80633D4, + sub_80633F4, +}; diff --git a/src/event_object_movement.c b/src/event_object_movement.c index c9d02470b..dae1a5926 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -291,6 +291,8 @@ extern const s16 gUnknown_83A695E[3]; #define OBJ_EVENT_PAL_TAG_NONE 0x11FF +#include "data/object_events/movement_type_func_tables.h" + const u8 gFaceDirectionAnimNums[] = { [DIR_NONE] = 0x00, [DIR_SOUTH] = 0x00, |