diff options
author | PikalaxALT <PikalaxALT@gmail.com> | 2020-02-01 21:39:02 -0500 |
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committer | PikalaxALT <PikalaxALT@gmail.com> | 2020-02-01 21:39:02 -0500 |
commit | 708fa70823f81cb9b2dffd93bf5f00842ddb4d72 (patch) | |
tree | 70c0627dd0a048fa55929877dd50e990f99537f9 /src | |
parent | fc3d571ab9ab060840b50410b0fe279fb5908a0e (diff) |
event_object_80688E4
Diffstat (limited to 'src')
-rw-r--r-- | src/event_object_80688E4.c | 603 | ||||
-rw-r--r-- | src/rfu_union_tool.c | 2 | ||||
-rw-r--r-- | src/scrcmd.c | 2 |
3 files changed, 605 insertions, 2 deletions
diff --git a/src/event_object_80688E4.c b/src/event_object_80688E4.c new file mode 100644 index 000000000..7b9090679 --- /dev/null +++ b/src/event_object_80688E4.c @@ -0,0 +1,603 @@ +#include "global.h" +#include "event_object_80688E4.h" +#include "event_object_movement.h" +#include "field_effect.h" +#include "field_ground_effect.h" + +void sub_8069248(struct Sprite * sprite); + +bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent) +{ + if (objectEvent->mapobj_bit_6 || objectEvent->mapobj_bit_8) + return TRUE; + objectEvent->mapobj_bit_8 = TRUE; + objectEvent->mapobj_bit_23 = gSprites[objectEvent->spriteId].animPaused; + objectEvent->mapobj_bit_24 = gSprites[objectEvent->spriteId].affineAnimPaused; + gSprites[objectEvent->spriteId].animPaused = TRUE; + gSprites[objectEvent->spriteId].affineAnimPaused = TRUE; + return FALSE; +} + +void FreezeObjectEvents(void) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active && i != gPlayerAvatar.objectEventId) + FreezeObjectEvent(&gObjectEvents[i]); + } +} + +void FreezeObjectEventsExceptOne(u8 noFreeze) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (i != noFreeze && gObjectEvents[i].active && i != gPlayerAvatar.objectEventId) + FreezeObjectEvent(&gObjectEvents[i]); + } +} + +void UnfreezeObjectEvent(struct ObjectEvent * objectEvent) +{ + if (objectEvent->active && objectEvent->mapobj_bit_8) + { + objectEvent->mapobj_bit_8 = FALSE; + gSprites[objectEvent->spriteId].animPaused = objectEvent->mapobj_bit_23; + gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->mapobj_bit_24; + } +} + +void UnfreezeObjectEvents(void) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active) + UnfreezeObjectEvent(&gObjectEvents[i]); + } +} + +void little_step(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += gUnknown_83A64C8[direction].x; + sprite->pos1.y += gUnknown_83A64C8[direction].y; +} + +void double_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x; + sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y; +} + +void triple_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x; + sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y; +} + +void quad_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x; + sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y; +} + +void oct_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x; + sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y; +} + +void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed) +{ + sprite->data[3] = direction; + sprite->data[4] = speed; + sprite->data[5] = 0; +} + + +typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction); + +static const SpriteStepFunc gUnknown_83A710C[] = { + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step +}; + +static const SpriteStepFunc gUnknown_83A714C[] = { + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps +}; + +static const SpriteStepFunc gUnknown_83A716C[] = { + double_little_steps, + triple_little_steps, + triple_little_steps, + double_little_steps, + triple_little_steps, + triple_little_steps +}; + +static const SpriteStepFunc gUnknown_83A7184[] = { + quad_little_steps, + quad_little_steps, + quad_little_steps, + quad_little_steps +}; + +static const SpriteStepFunc gUnknown_83A7194[] = { + oct_little_steps, + oct_little_steps +}; + +static const SpriteStepFunc *const gUnknown_83A719C[] = { + gUnknown_83A710C, + gUnknown_83A714C, + gUnknown_83A716C, + gUnknown_83A7184, + gUnknown_83A7194 +}; + +static const s16 gUnknown_83A71B0[] = { + 16, 8, 6, 4, 2 +}; + +bool8 obj_npc_ministep(struct Sprite *sprite) +{ + if (sprite->data[5] >= gUnknown_83A71B0[sprite->data[4]]) + return FALSE; + + gUnknown_83A719C[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]); + + sprite->data[5]++; + + if (sprite->data[5] < gUnknown_83A71B0[sprite->data[4]]) + return FALSE; + + return TRUE; +} + +void sub_8068BBC(struct Sprite *sprite, u8 direction) +{ + sprite->data[3] = direction; + sprite->data[4] = 0; + sprite->data[5] = 0; +} + +bool8 sub_8068BCC(struct Sprite *sprite) +{ + if (!(sprite->data[4] & 1)) + { + little_step(sprite, sprite->data[3]); + sprite->data[5]++; + } + + sprite->data[4]++; + + if (sprite->data[5] > 15) + return TRUE; + else + return FALSE; +} + +void sub_8068C08(struct Sprite *sprite, u8 direction) +{ + sprite->data[3] = direction; + sprite->data[4] = 0; + sprite->data[5] = 0; +} + +bool8 sub_8068C18(struct Sprite *sprite) +{ + if (++sprite->data[4] < 3) + { + little_step(sprite, sprite->data[3]); + sprite->data[5]++; + } + else + sprite->data[4] = 0; + + if (sprite->data[5] > 15) + return TRUE; + else + return FALSE; +} + +void sub_8068C58(struct Sprite *sprite, u8 direction) +{ + sprite->data[3] = direction; + sprite->data[4] = 0; + sprite->data[5] = 0; +} + +bool8 sub_8068C68(struct Sprite *sprite) +{ + if (++sprite->data[4] > 9) + { + sprite->data[4] = 0; + little_step(sprite, sprite->data[3]); + sprite->data[5]++; + } + + if (sprite->data[5] > 15) + return TRUE; + else + return FALSE; +} + +void sub_8068CA4(struct Sprite *sprite, u8 direction) +{ + sprite->data[3] = direction; + sprite->data[4] = 0; + sprite->data[5] = 0; +} + +bool8 sub_8068CB4(struct Sprite *sprite) +{ + if ((++sprite->data[4]) & 1) + { + little_step(sprite, sprite->data[3]); + sprite->data[5]++; + } + else + { + double_little_steps(sprite, sprite->data[3]); + sprite->data[5] += 2; + } + + if (sprite->data[5] > 15) + return TRUE; + else + return FALSE; +} + +static const s8 gUnknown_83A71BA[] = { + -4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0 +}; + +static const s8 gUnknown_83A71CA[] = { + 0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0 +}; + +static const s8 gUnknown_83A71DA[] = { + -2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0 +}; + +static const s8 *const gUnknown_83A71EC[] = { + gUnknown_83A71BA, + gUnknown_83A71CA, + gUnknown_83A71DA +}; + +s16 sub_8068D00(s16 a1, u8 a2) +{ + return gUnknown_83A71EC[a2][a1]; +} + +void sub_8068D1C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4) +{ + sprite->data[3] = a2; + sprite->data[4] = a3; + sprite->data[5] = a4; + sprite->data[6] = 0; +} + +u8 sub_8068D3C(struct Sprite *sprite) +{ + s16 v5[3] = {0x10, 0x10, 0x20}; + u8 v6[3] = {0, 0, 1}; + u8 v2 = 0; + + if (sprite->data[4]) + little_step(sprite, sprite->data[3]); + + sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); + + sprite->data[6]++; + + if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) + v2 = 1; + + if (sprite->data[6] >= v5[sprite->data[4]]) + { + sprite->pos2.y = 0; + v2 = -1; + } + + return v2; +} + +u8 sub_8068DC4(struct Sprite *sprite) +{ + s16 v5[3] = {0x20, 0x20, 0x40}; + u8 v6[3] = {1, 1, 2}; + u8 v2 = 0; + + if (sprite->data[4] && !(sprite->data[6] & 1)) + little_step(sprite, sprite->data[3]); + + sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); + + sprite->data[6]++; + + if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) + v2 = 1; + + if (sprite->data[6] >= v5[sprite->data[4]]) + { + sprite->pos2.y = 0; + v2 = -1; + } + + return v2; +} + +void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay) +{ + sprite->data[3] = delay; +} + +bool8 RunObjectEventStepTimer(struct Sprite *sprite) +{ + sprite->data[3]--; + + if (sprite->data[3] == 0) + return TRUE; + else + return FALSE; +} + +void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex) +{ + sprite->animNum = animNum; + sprite->animPaused = FALSE; + SeekSpriteAnim(sprite, animCmdIndex); +} + +bool8 SpriteAnimEnded(struct Sprite *sprite) +{ + if (sprite->animEnded) + return TRUE; + else + return FALSE; +} + +void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible) +{ + u16 x, y; + s16 x2, y2; + + sprite->invisible = invisible; + + if (sprite->coordOffsetEnabled) + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + } + else + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + } + + x2 = x - (sprite->centerToCornerVecX >> 1); + y2 = y - (sprite->centerToCornerVecY >> 1); + + if ((s16)x > 255 || x2 < -16) + sprite->invisible = TRUE; + if ((s16)y > 175 || y2 < -16) + sprite->invisible = TRUE; +} + +void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *sprite) +{ + sub_8069248(sprite); + SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1); + UpdateEventObjectSpriteVisibility(sprite, sprite->data[2]); +} + +void sub_8068FD0(void) +{ + s32 i; + for (i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility) + { + DestroySprite(sprite); + } + } +} + +s32 sub_806900C(u8 objectEventId) +{ + s32 i; + for (i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility && (u8)sprite->data[0] == objectEventId) + { + return i; + } + } + return MAX_SPRITES; +} + +void TurnEventObject(u8 objectEventId, u8 direction) +{ + u8 animNum; + u8 spriteId = sub_806900C(objectEventId); + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + StartSpriteAnim(sprite, ObjectEventDirectionToImageAnimId(direction)); + } +} + +void sub_8069094(u8 objectEventId, u8 direction) +{ + u8 animNum; + s32 spriteId = sub_806900C(objectEventId); + u16 baseBlock; + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + const struct ObjectEventGraphicsInfo * info = GetObjectEventGraphicsInfo(direction); + baseBlock = sprite->oam.tileNum; + sprite->oam = *info->oam; + sprite->oam.tileNum = baseBlock; + sprite->oam.paletteNum = info->paletteSlot; + sprite->images = info->images; + if (info->subspriteTables == NULL) + { + sprite->subspriteTables = NULL; + sprite->subspriteTableNum = 0; + sprite->subspriteMode = 0; + } + else + { + SetSubspriteTables(sprite, info->subspriteTables); + sprite->subspriteMode = 2; + } + StartSpriteAnim(sprite, 0); + } +} + +void sub_8069124(u8 objectEventId, bool32 arg1) +{ + u8 spriteId = sub_806900C(objectEventId); + if (spriteId != MAX_SPRITES) + { + if (arg1) + gSprites[spriteId].data[2] = TRUE; + else + gSprites[spriteId].data[2] = FALSE; + } +} + +bool32 sub_806916C(u8 objectEventId) +{ + u8 spriteId = sub_806900C(objectEventId); + if (spriteId == MAX_SPRITES) + return FALSE; + return gSprites[spriteId].data[2] == TRUE; +} + +void sub_80691A4(u8 objectEventId, u8 direction) +{ + u8 spriteId = sub_806900C(objectEventId); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[3] = direction; + gSprites[spriteId].data[4] = 0; + } +} + +void sub_80691D4(struct Sprite * sprite) +{ + switch (sprite->data[4]) + { + case 0: + sprite->pos2.y = 0; + sprite->data[4]++; + // fallthrough + case 1: + if ((sprite->pos2.y -= 8) == -160) + { + sprite->pos2.y = 0; + sprite->data[2] = 1; + sprite->data[3] = 0; + sprite->data[4] = 0; + } + } +} + +void sub_8069210(struct Sprite * sprite) +{ + switch (sprite->data[4]) + { + case 0: + sprite->pos2.y = -160; + sprite->data[4]++; + // fallthrough + case 1: + if ((sprite->pos2.y += 8) == 0) + { + sprite->data[3] = 0; + sprite->data[4] = 0; + } + } +} + +void sub_8069248(struct Sprite * sprite) +{ + switch (sprite->data[3]) + { + case 0: + break; + case 1: + sub_8069210(sprite); + break; + case 2: + sub_80691D4(sprite); + break; + default: + sprite->data[3] = 0; + AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331); + } +} + +bool32 sub_8069294(u8 objectEventId) +{ + u8 spriteId = sub_806900C(objectEventId); + if (spriteId == MAX_SPRITES) + return FALSE; + if (gSprites[spriteId].data[3]) + return TRUE; + else + return FALSE; +} + +u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent) +{ + ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); + return FieldEffectStart(fieldEffectId); +} + +void DoShadowFieldEffect(struct ObjectEvent *objectEvent) +{ + if (!objectEvent->hasShadow) + { + objectEvent->hasShadow = 1; + oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent); + } +} + +void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); + gFieldEffectArguments[0] = sprite->pos1.x; + gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2; + gFieldEffectArguments[2] = 151; + gFieldEffectArguments[3] = 3; + FieldEffectStart(FLDEFF_RIPPLE); +} diff --git a/src/rfu_union_tool.c b/src/rfu_union_tool.c index 20b29de9b..818aa3b0f 100644 --- a/src/rfu_union_tool.c +++ b/src/rfu_union_tool.c @@ -654,7 +654,7 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3) static void sub_811C008(s32 arg0, s32 arg1, u8 arg2) { - sub_8069058(5 * arg1 - 0x38 + arg0, arg2); + TurnEventObject(5 * arg1 - 0x38 + arg0, arg2); } void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2) diff --git a/src/scrcmd.c b/src/scrcmd.c index c2c422a0a..9fe9d6976 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -1193,7 +1193,7 @@ bool8 ScrCmd_turnvobject(struct ScriptContext *ctx) u8 v1 = ScriptReadByte(ctx); u8 direction = ScriptReadByte(ctx); - sub_8069058(v1, direction); + TurnEventObject(v1, direction); return FALSE; } |