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authorPikalaxALT <PikalaxALT@gmail.com>2020-03-27 17:21:00 -0400
committerPikalaxALT <PikalaxALT@gmail.com>2020-03-27 17:21:00 -0400
commita03906a1a3b8954fa8c27f6e5a9e89cdd0b57a1e (patch)
tree86cb3086926cbf8f4096c29a89450cfa813c0c2d /src
parent71c003dcdbe5253ca79881adea3d0ce3c3597541 (diff)
through SetContinueGameWarpToDynamicWarp
Diffstat (limited to 'src')
-rw-r--r--src/field_effect.c4
-rw-r--r--src/field_screen_effect.c2
-rw-r--r--src/field_specials.c24
-rw-r--r--src/heal_location.c2
-rw-r--r--src/load_save.c2
-rw-r--r--src/overworld.c157
-rw-r--r--src/post_battle_event_funcs.c2
-rw-r--r--src/region_map.c14
8 files changed, 182 insertions, 25 deletions
diff --git a/src/field_effect.c b/src/field_effect.c
index b59ce5a6b..c0d7d3463 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -2064,7 +2064,7 @@ static void EscapeRopeFieldEffect_Step1(struct Task * task)
if (data[4] == 1 && !gPaletteFade.active && BGMusicStopped() == TRUE)
{
SetObjectEventDirection(playerObj, task->data[15]);
- sub_80555E0();
+ SetWarpDestinationToEscapeWarp();
WarpIntoMap();
gFieldCallback = FieldCallback_EscapeRopeExit;
SetMainCallback2(CB2_LoadMap);
@@ -2331,7 +2331,7 @@ static void TeleportFieldEffectTask4(struct Task * task)
{
if (BGMusicStopped() == TRUE)
{
- copy_saved_warp3_bank_and_enter_x_to_warp1();
+ SetWarpDestinationToLastHealLocation();
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
gFieldCallback = FieldCallback_TeleportIn;
diff --git a/src/field_screen_effect.c b/src/field_screen_effect.c
index a12b57b24..c376e1bad 100644
--- a/src/field_screen_effect.c
+++ b/src/field_screen_effect.c
@@ -399,7 +399,7 @@ static void sub_807F45C(u8 taskId)
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, 3);
- loc = GetHealLocationPointer(1);
+ loc = GetHealLocation(1);
if (gSaveBlock1Ptr->lastHealLocation.mapGroup == loc->group
&& gSaveBlock1Ptr->lastHealLocation.mapNum == loc->map
&& gSaveBlock1Ptr->lastHealLocation.warpId == -1
diff --git a/src/field_specials.c b/src/field_specials.c
index 4cc78e81a..d0c35ae66 100644
--- a/src/field_specials.c
+++ b/src/field_specials.c
@@ -840,9 +840,9 @@ static const u8 sElevatorWindowAnimDuration[] = {
void GetElevatorFloor(void)
{
u16 floor = 4;
- if (gSaveBlock1Ptr->warp2.mapGroup == MAP_GROUP(ROCKET_HIDEOUT_B1F))
+ if (gSaveBlock1Ptr->dynamicWarp.mapGroup == MAP_GROUP(ROCKET_HIDEOUT_B1F))
{
- switch (gSaveBlock1Ptr->warp2.mapNum)
+ switch (gSaveBlock1Ptr->dynamicWarp.mapNum)
{
case MAP_NUM(SILPH_CO_1F):
floor = 4;
@@ -888,9 +888,9 @@ void GetElevatorFloor(void)
break;
}
}
- if (gSaveBlock1Ptr->warp2.mapGroup == MAP_GROUP(CELADON_CITY_DEPARTMENT_STORE_1F))
+ if (gSaveBlock1Ptr->dynamicWarp.mapGroup == MAP_GROUP(CELADON_CITY_DEPARTMENT_STORE_1F))
{
- switch (gSaveBlock1Ptr->warp2.mapNum)
+ switch (gSaveBlock1Ptr->dynamicWarp.mapNum)
{
case MAP_NUM(CELADON_CITY_DEPARTMENT_STORE_1F):
floor = 4;
@@ -909,9 +909,9 @@ void GetElevatorFloor(void)
break;
}
}
- if (gSaveBlock1Ptr->warp2.mapGroup == MAP_GROUP(TRAINER_TOWER_1F))
+ if (gSaveBlock1Ptr->dynamicWarp.mapGroup == MAP_GROUP(TRAINER_TOWER_1F))
{
- switch (gSaveBlock1Ptr->warp2.mapNum)
+ switch (gSaveBlock1Ptr->dynamicWarp.mapNum)
{
case MAP_NUM(TRAINER_TOWER_1F):
case MAP_NUM(TRAINER_TOWER_2F):
@@ -937,9 +937,9 @@ u16 InitElevatorFloorSelectMenuPos(void)
sElevatorScroll = 0;
sElevatorCursorPos = 0;
- if (gSaveBlock1Ptr->warp2.mapGroup == MAP_GROUP(ROCKET_HIDEOUT_B1F))
+ if (gSaveBlock1Ptr->dynamicWarp.mapGroup == MAP_GROUP(ROCKET_HIDEOUT_B1F))
{
- switch (gSaveBlock1Ptr->warp2.mapNum)
+ switch (gSaveBlock1Ptr->dynamicWarp.mapNum)
{
case MAP_NUM(SILPH_CO_11F):
sElevatorScroll = 0;
@@ -999,9 +999,9 @@ u16 InitElevatorFloorSelectMenuPos(void)
break;
}
}
- if (gSaveBlock1Ptr->warp2.mapGroup == MAP_GROUP(CELADON_CITY_DEPARTMENT_STORE_1F))
+ if (gSaveBlock1Ptr->dynamicWarp.mapGroup == MAP_GROUP(CELADON_CITY_DEPARTMENT_STORE_1F))
{
- switch (gSaveBlock1Ptr->warp2.mapNum)
+ switch (gSaveBlock1Ptr->dynamicWarp.mapNum)
{
case MAP_NUM(CELADON_CITY_DEPARTMENT_STORE_5F):
sElevatorScroll = 0;
@@ -1025,9 +1025,9 @@ u16 InitElevatorFloorSelectMenuPos(void)
break;
}
}
- if (gSaveBlock1Ptr->warp2.mapGroup == MAP_GROUP(TRAINER_TOWER_1F))
+ if (gSaveBlock1Ptr->dynamicWarp.mapGroup == MAP_GROUP(TRAINER_TOWER_1F))
{
- switch (gSaveBlock1Ptr->warp2.mapNum)
+ switch (gSaveBlock1Ptr->dynamicWarp.mapNum)
{
case MAP_NUM(TRAINER_TOWER_1F):
case MAP_NUM(TRAINER_TOWER_2F):
diff --git a/src/heal_location.c b/src/heal_location.c
index a8ac8cb46..ae02c7844 100644
--- a/src/heal_location.c
+++ b/src/heal_location.c
@@ -50,7 +50,7 @@ static const struct HealLocation * GetHealLocationPointerFromMapGroupAndNum(u16
return &sSpawnPoints[i - 1];
}
-const struct HealLocation * GetHealLocationPointer(u32 idx)
+const struct HealLocation * GetHealLocation(u32 idx)
{
if (idx == 0)
return NULL;
diff --git a/src/load_save.c b/src/load_save.c
index 5cf817dc6..85e2d31ba 100644
--- a/src/load_save.c
+++ b/src/load_save.c
@@ -144,7 +144,7 @@ void sub_804C1AC(void)
void SetContinueGameWarpStatusToDynamicWarp(void)
{
- sub_8055778(0);
+ SetContinueGameWarpToDynamicWarp(0);
gSaveBlock2Ptr->specialSaveWarpFlags |= CONTINUE_GAME_WARP;
}
diff --git a/src/overworld.c b/src/overworld.c
index cfb1533f3..fcbca19a1 100644
--- a/src/overworld.c
+++ b/src/overworld.c
@@ -3,8 +3,10 @@
#include "event_data.h"
#include "event_scripts.h"
#include "field_camera.h"
+#include "field_player_avatar.h"
#include "field_specials.h"
#include "fieldmap.h"
+#include "heal_location.h"
#include "load_save.h"
#include "money.h"
#include "overworld.h"
@@ -14,6 +16,7 @@
#include "tileset_anims.h"
#include "constants/maps.h"
#include "constants/flags.h"
+#include "constants/species.h"
struct InitialPlayerAvatarState
{
@@ -27,6 +30,18 @@ EWRAM_DATA struct WarpData sWarpDestination = {};
EWRAM_DATA struct WarpData gFixedDiveWarp = {};
EWRAM_DATA struct WarpData gFixedHoleWarp = {};
EWRAM_DATA struct InitialPlayerAvatarState gUnknown_2031DD4 = {};
+EWRAM_DATA bool8 gDisableMapMusicChangeOnMapLoad = FALSE;
+EWRAM_DATA u16 gUnknown_2031DDA = SPECIES_NONE;
+EWRAM_DATA bool8 gUnknown_2031DDC = FALSE;
+
+// File boundary perhaps?
+ALIGNED(4) EWRAM_DATA bool8 gUnknown_2031DE0 = FALSE;
+EWRAM_DATA const struct CreditsOverworldCmd *gUnknown_2031DE4 = NULL;
+EWRAM_DATA s16 gUnknown_2031DE8 = 0;
+EWRAM_DATA s16 gUnknown_2031DEA = 0;
+
+// File boundary perhaps?
+EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {};
u8 CountBadgesForOverworldWhiteOutLossCalculation(void);
void Overworld_ResetStateAfterWhitingOut(void);
@@ -367,3 +382,145 @@ void LoadSaveblockMapHeader(void)
gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
gMapHeader.mapLayout = GetMapLayout();
}
+
+void SetPlayerCoordsFromWarp(void)
+{
+ if (gSaveBlock1Ptr->location.warpId >= 0 && gSaveBlock1Ptr->location.warpId < gMapHeader.events->warpCount)
+ {
+ gSaveBlock1Ptr->pos.x = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].x;
+ gSaveBlock1Ptr->pos.y = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].y;
+ }
+ else if (gSaveBlock1Ptr->location.x >= 0 && gSaveBlock1Ptr->location.y >= 0)
+ {
+ gSaveBlock1Ptr->pos.x = gSaveBlock1Ptr->location.x;
+ gSaveBlock1Ptr->pos.y = gSaveBlock1Ptr->location.y;
+ }
+ else
+ {
+ gSaveBlock1Ptr->pos.x = gMapHeader.mapLayout->width / 2;
+ gSaveBlock1Ptr->pos.y = gMapHeader.mapLayout->height / 2;
+ }
+}
+
+void WarpIntoMap(void)
+{
+ ApplyCurrentWarp();
+ LoadCurrentMapData();
+ SetPlayerCoordsFromWarp();
+}
+
+void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
+{
+ SetWarpData(&sWarpDestination, mapGroup, mapNum, warpId, x, y);
+}
+
+void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId)
+{
+ SetWarpDestination(mapGroup, mapNum, warpId, -1, -1);
+}
+
+void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId)
+{
+ SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y);
+}
+
+void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
+{
+ SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, x, y);
+}
+
+void SetWarpDestinationToDynamicWarp(u8 unusedWarpId)
+{
+ sWarpDestination = gSaveBlock1Ptr->dynamicWarp;
+}
+
+void SetWarpDestinationToHealLocation(u8 healLocationId)
+{
+ const struct HealLocation *warp = GetHealLocation(healLocationId);
+ if (warp)
+ SetWarpDestination(warp->group, warp->map, -1, warp->x, warp->y);
+}
+
+void SetWarpDestinationToLastHealLocation(void)
+{
+ sWarpDestination = gSaveBlock1Ptr->lastHealLocation;
+}
+
+void Overworld_SetWhiteoutRespawnPoint(void)
+{
+ SetWhiteoutRespawnWarpAndHealerNpc(&sWarpDestination);
+}
+
+void SetLastHealLocationWarp(u8 healLocationId)
+{
+ const struct HealLocation *healLocation = GetHealLocation(healLocationId);
+ if (healLocation)
+ SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, -1, healLocation->x, healLocation->y);
+}
+
+void UpdateEscapeWarp(s16 x, s16 y)
+{
+ u8 currMapType = GetCurrentMapType();
+ u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);
+ u8 delta;
+ if (IsMapTypeOutdoors(currMapType) && IsMapTypeOutdoors(destMapType) != TRUE && !(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(VIRIDIAN_FOREST) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(VIRIDIAN_FOREST)))
+ {
+ delta = GetPlayerFacingDirection() != DIR_SOUTH;
+ SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1, x - 7, y - 7 + delta);
+ }
+}
+
+void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
+{
+ SetWarpData(&gSaveBlock1Ptr->escapeWarp, mapGroup, mapNum, warpId, x, y);
+}
+
+void SetWarpDestinationToEscapeWarp(void)
+{
+ sWarpDestination = gSaveBlock1Ptr->escapeWarp;
+}
+
+void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
+{
+ SetWarpData(&gFixedDiveWarp, mapGroup, mapNum, warpId, x, y);
+}
+
+void SetWarpDestinationToDiveWarp(void)
+{
+ sWarpDestination = gFixedDiveWarp;
+}
+
+void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
+{
+ SetWarpData(&gFixedHoleWarp, mapGroup, mapNum, warpId, x, y);
+}
+
+void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y)
+{
+ if (IsDummyWarp(&gFixedHoleWarp) == TRUE)
+ sWarpDestination = gLastUsedWarp;
+ else
+ SetWarpDestination(gFixedHoleWarp.mapGroup, gFixedHoleWarp.mapNum, -1, x, y);
+}
+
+void SetWarpDestinationToContinueGameWarp(void)
+{
+ sWarpDestination = gSaveBlock1Ptr->continueGameWarp;
+}
+
+void SetContinueGameWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
+{
+ SetWarpData(&gSaveBlock1Ptr->continueGameWarp, mapGroup, mapNum, warpId, x, y);
+}
+
+void SetContinueGameWarpToHealLocation(u8 healLocationId)
+{
+ const struct HealLocation *warp = GetHealLocation(healLocationId);
+ if (warp)
+ SetWarpData(&gSaveBlock1Ptr->continueGameWarp, warp->group, warp->map, -1, warp->x, warp->y);
+}
+
+void SetContinueGameWarpToDynamicWarp(int unused)
+{
+ gSaveBlock1Ptr->continueGameWarp = gSaveBlock1Ptr->dynamicWarp;
+}
diff --git a/src/post_battle_event_funcs.c b/src/post_battle_event_funcs.c
index 86406fa2a..41427c4a5 100644
--- a/src/post_battle_event_funcs.c
+++ b/src/post_battle_event_funcs.c
@@ -29,7 +29,7 @@ bool8 EnterHallOfFame(void)
SetGameStat(GAME_STAT_FIRST_HOF_PLAY_TIME, (gSaveBlock2Ptr->playTimeHours << 16) | (gSaveBlock2Ptr->playTimeMinutes << 8) | gSaveBlock2Ptr->playTimeSeconds);
}
sub_804C1AC();
- sub_8055738(SPAWN_PALLET_TOWN);
+ SetContinueGameWarpToHealLocation(SPAWN_PALLET_TOWN);
gaveAtLeastOneRibbon = FALSE;
for (i = 0, r7 = &ribbonState; i < PARTY_SIZE; i++)
{
diff --git a/src/region_map.c b/src/region_map.c
index 3a902ec0e..f97d67ffc 100644
--- a/src/region_map.c
+++ b/src/region_map.c
@@ -3471,7 +3471,7 @@ static void GetPlayerPositionOnRegionMap(void)
const struct MapHeader * mapHeader;
struct WarpData * warp;
- switch (get_map_light_level_by_bank_and_number(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum))
+ switch (GetMapTypeByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum))
{
default:
case 1:
@@ -3495,12 +3495,12 @@ static void GetPlayerPositionOnRegionMap(void)
y = gSaveBlock1Ptr->escapeWarp.y;
break;
case 9:
- mapHeader = Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->warp2.mapGroup, gSaveBlock1Ptr->warp2.mapNum);
+ mapHeader = Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->dynamicWarp.mapGroup, gSaveBlock1Ptr->dynamicWarp.mapNum);
gUnknown_20399E4->field_014 = mapHeader->regionMapSectionId;
width = mapHeader->mapLayout->width;
height = mapHeader->mapLayout->height;
- x = gSaveBlock1Ptr->warp2.x;
- y = gSaveBlock1Ptr->warp2.y;
+ x = gSaveBlock1Ptr->dynamicWarp.x;
+ y = gSaveBlock1Ptr->dynamicWarp.y;
break;
case 8:
if ((gUnknown_20399E4->field_014 = gMapHeader.regionMapSectionId) != MAPSEC_SPECIAL_AREA)
@@ -3510,7 +3510,7 @@ static void GetPlayerPositionOnRegionMap(void)
}
else
{
- warp = &gSaveBlock1Ptr->warp2;
+ warp = &gSaveBlock1Ptr->dynamicWarp;
mapHeader = Overworld_GetMapHeaderByGroupAndId(warp->mapGroup, warp->mapNum);
gUnknown_20399E4->field_014 = mapHeader->regionMapSectionId;
}
@@ -4318,7 +4318,7 @@ static void sub_80C4F08(u8 taskId)
case 4:
if ((sub_80C3AC8(0) == 2 || sub_80C3AC8(0) == 4) && GetRegionMapPermission(MAPPERM_3) == TRUE)
{
- switch (get_map_light_level_by_bank_and_number(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum))
+ switch (GetMapTypeByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum))
{
case 4:
case 8:
@@ -4388,7 +4388,7 @@ static void sub_80C527C(u16 mapsec)
u16 idx = mapsec - MAPSECS_KANTO;
if (sMapsecToSpawn[idx][2])
{
- sub_805546C(sMapsecToSpawn[idx][2]);
+ SetWarpDestinationToHealLocation(sMapsecToSpawn[idx][2]);
SetUsedFlyQuestLogEvent(sMapsecToSpawn[idx]);
}
else