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authorMarcus Huderle <huderlem@gmail.com>2018-10-14 08:05:36 -0500
committerGitHub <noreply@github.com>2018-10-14 08:05:36 -0500
commita2e49c4d5c275b28b6485d404e305a98c935d022 (patch)
tree77df6a1370d8038f256ca59f1b5f3468b92c2a15 /src
parentdfa5403aac7989d5d9cff255cee206d905734650 (diff)
parenta01338cf9d303b27b54673050583f5259823da8c (diff)
Merge pull request #21 from ProjectRevoTPP/save
decompile save.c
Diffstat (limited to 'src')
-rw-r--r--src/save.c919
1 files changed, 919 insertions, 0 deletions
diff --git a/src/save.c b/src/save.c
new file mode 100644
index 000000000..28f6a2896
--- /dev/null
+++ b/src/save.c
@@ -0,0 +1,919 @@
+#include "global.h"
+#include "save.h"
+#include "decompress.h"
+#include "main.h"
+#include "overworld.h"
+#include "load_save.h"
+#include "task.h"
+#include "link.h"
+#include "gba/flash_internal.h"
+
+#define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use
+
+#define TOTAL_FLASH_SECTORS 32
+
+// Divide save blocks into individual chunks to be written to flash sectors
+
+// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
+#define SECTOR_DATA_SIZE 3968
+#define SECTOR_FOOTER_SIZE 128
+
+/*
+ * Sector Layout:
+ *
+ * Sectors 0 - 13: Save Slot 1
+ * Sectors 14 - 27: Save Slot 2
+ * Sectors 28 - 29: Hall of Fame
+ * Sector 30: e-Reader/Mystery Gift Stuff (note: e-Reader is deprecated in Emerald US)
+ * Sector 31: Recorded Battle
+ *
+ * There are two save slots for saving the player's game data. We alternate between
+ * them each time the game is saved, so that if the current save slot is corrupt,
+ * we can load the previous one. We also rotate the sectors in each save slot
+ * so that the same data is not always being written to the same sector. This
+ * might be done to reduce wear on the flash memory, but I'm not sure, since all
+ * 14 sectors get written anyway.
+ */
+
+// (u8 *)structure was removed from the first statement of the macro in Emerald
+// and Fire Red/Leaf Green. This is because malloc is used to allocate addresses
+// so storing the raw addresses should not be done in the offsets information.
+#define SAVEBLOCK_CHUNK(structure, chunkNum) \
+{ \
+ chunkNum * SECTOR_DATA_SIZE, \
+ min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
+} \
+
+// TODO: use gSaveblock2, gSaveblock1, gPokemonStorage instead of structs
+// Will be done when load_save is decompiled.
+const struct SaveSectionOffsets gSaveSectionOffsets[] =
+{
+ SAVEBLOCK_CHUNK(struct SaveBlock2, 0),
+
+ SAVEBLOCK_CHUNK(struct SaveBlock1, 0),
+ SAVEBLOCK_CHUNK(struct SaveBlock1, 1),
+ SAVEBLOCK_CHUNK(struct SaveBlock1, 2),
+ SAVEBLOCK_CHUNK(struct SaveBlock1, 3),
+
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 0),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 1),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 2),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 3),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 4),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 5),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 6),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 7),
+ SAVEBLOCK_CHUNK(struct PokemonStorage, 8)
+};
+
+extern void DoSaveFailedScreen(u8 saveType); // save_failed_screen
+extern void sub_800AB9C(void); // link
+extern bool8 sub_800A4BC(void); // link
+extern void sub_80590D8(void); // fieldmap
+extern void sub_804C1C0(void); // load_save
+extern void sav2_gender2_inplace_and_xFE(void); // load_save
+
+// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
+u16 gFirstSaveSector;
+u32 gPrevSaveCounter;
+u16 gLastKnownGoodSector;
+u32 gDamagedSaveSectors;
+u32 gSaveCounter;
+struct SaveSection *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
+u16 gUnknown_3005398;
+u16 gSaveUnusedVar;
+u16 gSaveFileStatus;
+void (*gGameContinueCallback)(void);
+struct SaveBlockChunk gRamSaveSectionLocations[0xE];
+u16 gUnknown_3005420;
+
+EWRAM_DATA struct SaveSection gSaveDataBuffer = {0};
+EWRAM_DATA u32 gSaveUnusedVar2 = 0;
+
+void ClearSaveData(void)
+{
+ u16 i;
+
+ for (i = 0; i < NUM_SECTORS; i++)
+ EraseFlashSector(i);
+}
+
+void Save_ResetSaveCounters(void)
+{
+ gSaveCounter = 0;
+ gFirstSaveSector = 0;
+ gDamagedSaveSectors = 0;
+}
+
+bool32 SetSectorDamagedStatus(u8 op, u8 sectorNum)
+{
+ bool32 retVal = FALSE;
+
+ switch (op)
+ {
+ case ENABLE:
+ gDamagedSaveSectors |= (1 << sectorNum);
+ break;
+ case DISABLE:
+ gDamagedSaveSectors &= ~(1 << sectorNum);
+ break;
+ case CHECK: // unused
+ if (gDamagedSaveSectors & (1 << sectorNum))
+ retVal = TRUE;
+ break;
+ }
+
+ return retVal;
+}
+
+// If chunkId is 0xFFFF, this function will write all of the chunks pointed to by 'chunks'.
+// Otherwise, it will write a single chunk with the given 'chunkId'.
+u8 save_write_to_flash(u16 chunkId, const struct SaveBlockChunk *chunks)
+{
+ u32 retVal;
+ u16 i;
+
+ gFastSaveSection = &gSaveDataBuffer;
+
+ if (chunkId != 0xFFFF) // write single chunk
+ {
+ retVal = HandleWriteSector(chunkId, chunks);
+ }
+ else // write all chunks
+ {
+ gLastKnownGoodSector = gFirstSaveSector; // backup the current written sector before attempting to write.
+ gPrevSaveCounter = gSaveCounter;
+ gFirstSaveSector++;
+ gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT; // array count save sector locations
+ gSaveCounter++;
+ retVal = SAVE_STATUS_OK;
+
+ for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
+ HandleWriteSector(i, chunks);
+
+ // Check for any bad sectors
+ if (gDamagedSaveSectors != 0) // skip the damaged sector.
+ {
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ }
+ }
+
+ return retVal;
+}
+
+u8 HandleWriteSector(u16 chunkId, const struct SaveBlockChunk *chunks)
+{
+ u16 i;
+ u16 sectorNum;
+ u8 *chunkData;
+ u16 chunkSize;
+
+ // select sector number
+ sectorNum = chunkId + gFirstSaveSector;
+ sectorNum %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sectorNum += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
+
+ chunkData = chunks[chunkId].data;
+ chunkSize = chunks[chunkId].size;
+
+ // clear save section.
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ ((char *)gFastSaveSection)[i] = 0;
+
+ gFastSaveSection->id = chunkId;
+ gFastSaveSection->signature = FILE_SIGNATURE;
+ gFastSaveSection->counter = gSaveCounter;
+
+ for (i = 0; i < chunkSize; i++)
+ gFastSaveSection->data[i] = chunkData[i];
+
+ gFastSaveSection->checksum = CalculateChecksum(chunkData, chunkSize);
+ return TryWriteSector(sectorNum, gFastSaveSection->data);
+}
+
+u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
+{
+ u16 i;
+ struct SaveSection *section = &gSaveDataBuffer;
+
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ ((char *)section)[i] = 0;
+
+ section->signature = FILE_SIGNATURE;
+
+ for (i = 0; i < size; i++)
+ section->data[i] = data[i];
+
+ section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
+ return TryWriteSector(sector, section->data);
+}
+
+u8 TryWriteSector(u8 sectorNum, u8 *data)
+{
+ if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) // is damaged?
+ {
+ SetSectorDamagedStatus(ENABLE, sectorNum); // set damaged sector bits.
+ return SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ SetSectorDamagedStatus(DISABLE, sectorNum); // unset damaged sector bits. it's safe now.
+ return SAVE_STATUS_OK;
+ }
+}
+
+u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *chunk) // chunk is unused
+{
+ gFastSaveSection = &gSaveDataBuffer;
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
+ gFirstSaveSector++;
+ gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
+ gSaveCounter++;
+ gUnknown_3005398 = 0;
+ gDamagedSaveSectors = 0;
+ return 0;
+}
+
+u32 RestoreSaveBackupVars(const struct SaveBlockChunk *chunk) // chunk is unused
+{
+ gFastSaveSection = &gSaveDataBuffer;
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
+ gUnknown_3005398 = 0;
+ gDamagedSaveSectors = 0;
+ return 0;
+}
+
+u8 sub_80D9AA4(u16 a1, const struct SaveBlockChunk *chunk)
+{
+ u8 retVal;
+
+ if (gUnknown_3005398 < a1 - 1)
+ {
+ retVal = SAVE_STATUS_OK;
+ HandleWriteSector(gUnknown_3005398, chunk);
+ gUnknown_3005398++;
+ if (gDamagedSaveSectors)
+ {
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ }
+ }
+ else
+ {
+ retVal = SAVE_STATUS_ERROR;
+ }
+
+ return retVal;
+}
+
+u8 sub_80D9B04(u16 a1, const struct SaveBlockChunk *chunk)
+{
+ u8 retVal = SAVE_STATUS_OK;
+
+ ClearSaveData_2(a1 - 1, chunk);
+
+ if (gDamagedSaveSectors)
+ {
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ }
+ return retVal;
+}
+
+u8 ClearSaveData_2(u16 chunkId, const struct SaveBlockChunk *chunks)
+{
+ u16 i;
+ u16 sector;
+ u8 *data;
+ u16 size;
+ u8 status;
+
+ // select sector number
+ sector = chunkId + gFirstSaveSector;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
+
+ data = chunks[chunkId].data;
+ size = chunks[chunkId].size;
+
+ // clear temp save section.
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ ((char *)gFastSaveSection)[i] = 0;
+
+ gFastSaveSection->id = chunkId;
+ gFastSaveSection->signature = FILE_SIGNATURE;
+ gFastSaveSection->counter = gSaveCounter;
+
+ // set temp section's data.
+ for (i = 0; i < size; i++)
+ gFastSaveSection->data[i] = data[i];
+
+ // calculate checksum.
+ gFastSaveSection->checksum = CalculateChecksum(data, size);
+
+ EraseFlashSector(sector);
+
+ status = SAVE_STATUS_OK;
+
+ for (i = 0; i < sizeof(struct UnkSaveSection); i++)
+ {
+ if (ProgramFlashByte(sector, i, gFastSaveSection->data[i]))
+ {
+ status = SAVE_STATUS_ERROR;
+ break;
+ }
+ }
+
+ if (status == SAVE_STATUS_ERROR)
+ {
+ SetSectorDamagedStatus(ENABLE, sector);
+ return SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ status = SAVE_STATUS_OK;
+
+ for (i = 0; i < 7; i++)
+ {
+ if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
+ {
+ status = SAVE_STATUS_ERROR;
+ break;
+ }
+ }
+
+ if (status == SAVE_STATUS_ERROR)
+ {
+ SetSectorDamagedStatus(ENABLE, sector);
+ return SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ SetSectorDamagedStatus(DISABLE, sector);
+ return SAVE_STATUS_OK;
+ }
+ }
+}
+
+u8 sav12_xor_get(u16 a1, const struct SaveBlockChunk *chunk)
+{
+ u16 sector;
+
+ // select sector number
+ sector = a1 + gFirstSaveSector - 1;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
+
+ if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
+ {
+ // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ SetSectorDamagedStatus(ENABLE, sector);
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ return SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ SetSectorDamagedStatus(DISABLE, sector);
+ return SAVE_STATUS_OK;
+ }
+}
+
+u8 sub_80D9D88(u16 a1, const struct SaveBlockChunk *chunk)
+{
+ u16 sector;
+
+ sector = a1 + gFirstSaveSector - 1;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
+
+ if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
+ {
+ // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ SetSectorDamagedStatus(ENABLE, sector);
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ return SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ SetSectorDamagedStatus(DISABLE, sector);
+ return SAVE_STATUS_OK;
+ }
+}
+
+u8 sub_80D9E14(u16 a1, const struct SaveBlockChunk *chunk)
+{
+ u8 retVal;
+ gFastSaveSection = &gSaveDataBuffer;
+ if (a1 != 0xFFFF)
+ {
+ retVal = SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ retVal = GetSaveValidStatus(chunk);
+ sub_80D9E54(0xFFFF, chunk);
+ }
+
+ return retVal;
+}
+
+u8 sub_80D9E54(u16 a1, const struct SaveBlockChunk *chunks)
+{
+ u16 i;
+ u16 checksum;
+ u16 sector = NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
+ u16 id;
+
+ for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
+ {
+ DoReadFlashWholeSection(i + sector, gFastSaveSection);
+ id = gFastSaveSection->id;
+ if (id == 0)
+ gFirstSaveSector = i;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[id].size);
+ if (gFastSaveSection->signature == FILE_SIGNATURE
+ && gFastSaveSection->checksum == checksum)
+ {
+ u16 j;
+ for (j = 0; j < chunks[id].size; j++)
+ chunks[id].data[j] = gFastSaveSection->data[j];
+ }
+ }
+
+ return 1;
+}
+
+u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks)
+{
+ u16 sector;
+ bool8 signatureValid;
+ u16 checksum;
+ u32 slot1saveCounter = 0;
+ u32 slot2saveCounter = 0;
+ u8 slot1Status;
+ u8 slot2Status;
+ u32 validSectors;
+ const u32 ALL_SECTORS = (1 << NUM_SECTORS_PER_SAVE_SLOT) - 1; // bitmask of all saveblock sectors
+
+ // check save slot 1.
+ validSectors = 0;
+ signatureValid = FALSE;
+ for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
+ {
+ DoReadFlashWholeSection(sector, gFastSaveSection);
+ if (gFastSaveSection->signature == FILE_SIGNATURE)
+ {
+ signatureValid = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
+ if (gFastSaveSection->checksum == checksum)
+ {
+ slot1saveCounter = gFastSaveSection->counter;
+ validSectors |= 1 << gFastSaveSection->id;
+ }
+ }
+ }
+
+ if (signatureValid)
+ {
+ if (validSectors == ALL_SECTORS)
+ slot1Status = SAVE_STATUS_OK;
+ else
+ slot1Status = SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ slot1Status = SAVE_STATUS_EMPTY;
+ }
+
+ // check save slot 2.
+ validSectors = 0;
+ signatureValid = FALSE;
+ for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
+ {
+ DoReadFlashWholeSection(NUM_SECTORS_PER_SAVE_SLOT + sector, gFastSaveSection);
+ if (gFastSaveSection->signature == FILE_SIGNATURE)
+ {
+ signatureValid = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
+ if (gFastSaveSection->checksum == checksum)
+ {
+ slot2saveCounter = gFastSaveSection->counter;
+ validSectors |= 1 << gFastSaveSection->id;
+ }
+ }
+ }
+
+ if (signatureValid)
+ {
+ if (validSectors == ALL_SECTORS)
+ slot2Status = SAVE_STATUS_OK;
+ else
+ slot2Status = SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ slot2Status = SAVE_STATUS_EMPTY;
+ }
+
+ if (slot1Status == SAVE_STATUS_OK && slot2Status == SAVE_STATUS_OK)
+ {
+ // Choose counter of the most recent save file
+ if ((slot1saveCounter == -1 && slot2saveCounter == 0) || (slot1saveCounter == 0 && slot2saveCounter == -1))
+ {
+ if ((unsigned)(slot1saveCounter + 1) < (unsigned)(slot2saveCounter + 1))
+ gSaveCounter = slot2saveCounter;
+ else
+ gSaveCounter = slot1saveCounter;
+ }
+ else
+ {
+ if (slot1saveCounter < slot2saveCounter)
+ gSaveCounter = slot2saveCounter;
+ else
+ gSaveCounter = slot1saveCounter;
+ }
+ return SAVE_STATUS_OK;
+ }
+
+ if (slot1Status == SAVE_STATUS_OK)
+ {
+ gSaveCounter = slot1saveCounter;
+ if (slot2Status == SAVE_STATUS_ERROR)
+ return SAVE_STATUS_ERROR;
+ else
+ return SAVE_STATUS_OK;
+ }
+
+ if (slot2Status == SAVE_STATUS_OK)
+ {
+ gSaveCounter = slot2saveCounter;
+ if (slot1Status == SAVE_STATUS_ERROR)
+ return SAVE_STATUS_ERROR;
+ else
+ return SAVE_STATUS_OK;
+ }
+
+ if (slot1Status == SAVE_STATUS_EMPTY && slot2Status == SAVE_STATUS_EMPTY)
+ {
+ gSaveCounter = 0;
+ gFirstSaveSector = 0;
+ return SAVE_STATUS_EMPTY;
+ }
+
+ gSaveCounter = 0;
+ gFirstSaveSector = 0;
+ return 2;
+}
+
+u8 sub_80DA120(u8 sector, u8 *data, u16 size)
+{
+ u16 i;
+ struct SaveSection *section = &gSaveDataBuffer;
+
+ DoReadFlashWholeSection(sector, section);
+ if (section->signature == FILE_SIGNATURE)
+ {
+ u16 checksum = CalculateChecksum(section->data, size);
+ if (section->id == checksum)
+ {
+ for (i = 0; i < size; i++)
+ data[i] = section->data[i];
+ return SAVE_STATUS_OK;
+ }
+ else
+ {
+ return SAVE_STATUS_INVALID;
+ }
+ }
+ else
+ {
+ return SAVE_STATUS_EMPTY;
+ }
+}
+
+u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
+{
+ ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
+ return 1;
+}
+
+u16 CalculateChecksum(void *data, u16 size)
+{
+ u16 i;
+ u32 checksum = 0;
+
+ for (i = 0; i < (size / 4); i++)
+ checksum += *((u32 *)data)++;
+
+ return ((checksum >> 16) + checksum);
+}
+
+void UpdateSaveAddresses(void)
+{
+ int i = 0;
+
+ gRamSaveSectionLocations[i].data = (void*)(gSaveBlock2Ptr) + gSaveSectionOffsets[i].toAdd;
+ gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
+
+ for (i = 1; i < 5; i++)
+ {
+ gRamSaveSectionLocations[i].data = (void*)(gSaveBlock1Ptr) + gSaveSectionOffsets[i].toAdd;
+ gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
+ }
+
+ for (i = 5; i < 14; i++)
+ {
+ gRamSaveSectionLocations[i].data = (void*)(gPokemonStoragePtr) + gSaveSectionOffsets[i].toAdd;
+ gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
+
+ i++;i--; // needed to match
+ }
+}
+
+u8 HandleSavingData(u8 saveType)
+{
+ u8 i;
+ u32 *backupPtr = gMain.vblankCounter1;
+ u8 *tempAddr;
+
+ gMain.vblankCounter1 = NULL;
+ UpdateSaveAddresses();
+ switch (saveType)
+ {
+ case SAVE_HALL_OF_FAME_ERASE_BEFORE: // deletes HOF before overwriting HOF completely. unused
+ for (i = 0xE * 2 + 0; i < 32; i++)
+ EraseFlashSector(i);
+ // fallthrough
+ case SAVE_HALL_OF_FAME: // hall of fame.
+ if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
+ IncrementGameStat(GAME_STAT_ENTERED_HOF);
+ tempAddr = gDecompressionBuffer;
+ HandleWriteSectorNBytes(0x1C, tempAddr, 0xF80);
+ HandleWriteSectorNBytes(0x1D, tempAddr + 0xF80, 0xF80);
+ // fallthrough
+ case SAVE_NORMAL: // normal save. also called by overwriting your own save.
+ default:
+ SaveSerializedGame();
+ save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
+ break;
+ case SAVE_LINK: // _081532C4
+ SaveSerializedGame();
+ for(i = 0; i < 5; i++)
+ save_write_to_flash(i, gRamSaveSectionLocations);
+ break;
+ case EREADER_SAVE:
+ SaveSerializedGame();
+ save_write_to_flash(0, gRamSaveSectionLocations);
+ break;
+ case SAVE_OVERWRITE_DIFFERENT_FILE:
+ for (i = (0xE * 2 + 0); i < 32; i++)
+ EraseFlashSector(i); // erase HOF.
+ SaveSerializedGame();
+ save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
+ break;
+ }
+ gMain.vblankCounter1 = backupPtr;
+ return 0;
+}
+
+u8 TrySavingData(u8 saveType)
+{
+ if(gFlashMemoryPresent == TRUE)
+ {
+ HandleSavingData(saveType);
+ if(gDamagedSaveSectors)
+ DoSaveFailedScreen(saveType);
+ else
+ goto OK; // really?
+ }
+ gUnknown_3005420 = 0xFF;
+ return 0xFF;
+
+OK:
+ gUnknown_3005420 = 1;
+ return 1;
+}
+
+u8 sub_80DA3AC(void)
+{
+ if (gFlashMemoryPresent != TRUE)
+ return 1;
+ UpdateSaveAddresses();
+ SaveSerializedGame();
+ RestoreSaveBackupVarsAndIncrement(gRamSaveSectionLocations);
+ return 0;
+}
+
+bool8 sub_80DA3D8(void)
+{
+ u8 retVal = sub_80D9AA4(0xE, gRamSaveSectionLocations);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ if (retVal == 0xFF)
+ return 1;
+ else
+ return 0;
+}
+
+u8 sub_80DA40C(void)
+{
+ sub_80D9B04(0xE, gRamSaveSectionLocations);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ return 0;
+}
+
+u8 sub_80DA434(void)
+{
+ sav12_xor_get(0xE, gRamSaveSectionLocations);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ return 0;
+}
+
+u8 sub_80DA45C(void)
+{
+ if (gFlashMemoryPresent != TRUE)
+ return 1;
+
+ UpdateSaveAddresses();
+ SaveSerializedGame();
+ RestoreSaveBackupVars(gRamSaveSectionLocations);
+ sub_80D9B04(gUnknown_3005398 + 1, gRamSaveSectionLocations);
+ return 0;
+}
+
+bool8 sub_80DA4A0(void)
+{
+ u8 retVal = FALSE;
+ u16 val = ++gUnknown_3005398;
+ if (val <= 4)
+ {
+ sub_80D9B04(gUnknown_3005398 + 1, gRamSaveSectionLocations);
+ sub_80D9D88(val, gRamSaveSectionLocations);
+ }
+ else
+ {
+ sub_80D9D88(val, gRamSaveSectionLocations);
+ retVal = TRUE;
+ }
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(1);
+ return retVal;
+}
+
+u8 Save_LoadGameData(u8 a1)
+{
+ u8 result;
+
+ if (gFlashMemoryPresent != TRUE)
+ {
+ gSaveFileStatus = 4;
+ return 0xFF;
+ }
+
+ UpdateSaveAddresses();
+ switch (a1)
+ {
+ case 0:
+ default:
+ result = sub_80D9E14(0xFFFF, gRamSaveSectionLocations);
+ LoadSerializedGame();
+ gSaveFileStatus = result;
+ gGameContinueCallback = 0;
+ break;
+ case 3:
+ result = sub_80DA120(0x1C, gDecompressionBuffer, 0xF80);
+ if(result == 1)
+ result = sub_80DA120(0x1D, gDecompressionBuffer + 0xF80, 0xF80);
+ break;
+ }
+
+ return result;
+}
+
+u32 TryCopySpecialSaveSection(u8 sector, u8* dst)
+{
+ s32 i;
+ s32 size;
+ u8* savData;
+
+ if (sector != 30 && sector != 31)
+ return 0xFF;
+ ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, sizeof(struct SaveSection));
+ if (*(u32*)(&gSaveDataBuffer.data[0]) != 0xB39D)
+ return 0xFF;
+ // copies whole save section except u32 counter
+ i = 0;
+ size = 0xFFB;
+ savData = &gSaveDataBuffer.data[4];
+ for (; i <= size; i++)
+ dst[i] = savData[i];
+ return 1;
+}
+
+u32 sub_80DA5E0(u8 sector, u8* src)
+{
+ s32 i;
+ s32 size;
+ u8* savData;
+ void* savDataBuffer;
+
+ if (sector != 30 && sector != 31)
+ return 0xFF;
+
+ savDataBuffer = &gSaveDataBuffer;
+ *(u32*)(savDataBuffer) = 0xB39D;
+
+ // copies whole save section except u32 counter
+ i = 0;
+ size = 0xFFB;
+ savData = &gSaveDataBuffer.data[4];
+ for (; i <= size; i++)
+ savData[i] = src[i];
+ if (ProgramFlashSectorAndVerify(sector, savDataBuffer) != 0)
+ return 0xFF;
+ return 1;
+}
+
+void sub_80DA634(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ gSoftResetDisabled = TRUE;
+ gTasks[taskId].data[0] = 1;
+ break;
+ case 1:
+ sub_800AB9C();
+ gTasks[taskId].data[0] = 2;
+ break;
+ case 2:
+ if (sub_800A4BC())
+ {
+ sub_80590D8();
+ gTasks[taskId].data[0] = 3;
+ }
+ break;
+ case 3:
+ sub_804C1C0();
+ sub_80DA3AC();
+ gTasks[taskId].data[0] = 4;
+ break;
+ case 4:
+ if (++gTasks[taskId].data[1] == 5)
+ {
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[0] = 5;
+ }
+ break;
+ case 5:
+ if (sub_80DA3D8())
+ gTasks[taskId].data[0] = 6;
+ else
+ gTasks[taskId].data[0] = 4;
+ break;
+ case 6:
+ sub_80DA40C();
+ gTasks[taskId].data[0] = 7;
+ break;
+ case 7:
+ sav2_gender2_inplace_and_xFE();
+ sub_800AB9C();
+ gTasks[taskId].data[0] = 8;
+ break;
+ case 8:
+ if (sub_800A4BC())
+ {
+ sub_80DA434();
+ gTasks[taskId].data[0] = 9;
+ }
+ break;
+ case 9:
+ sub_800AB9C();
+ gTasks[taskId].data[0] = 10;
+ break;
+ case 10:
+ if (sub_800A4BC())
+ gTasks[taskId].data[0]++;
+ break;
+ case 11:
+ if (++gTasks[taskId].data[1] > 5)
+ {
+ gSoftResetDisabled = FALSE;
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}