diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-03-23 04:55:01 -0400 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2020-03-23 16:39:46 -0400 |
commit | b76d8f569cf2a83387a41c9acbd4cdfc15d3ed0f (patch) | |
tree | f309d4f816bc6ff3a40c63a0dab107f30c922456 /src | |
parent | 4f65d54095908a1bcf068c7712bca9d4c34f10a3 (diff) |
Move movement action func tables to src
Diffstat (limited to 'src')
-rw-r--r-- | src/data/object_events/movement_action_func_tables.h | 1646 | ||||
-rw-r--r-- | src/event_object_movement.c | 97 |
2 files changed, 1648 insertions, 95 deletions
diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h new file mode 100644 index 000000000..aa75e457b --- /dev/null +++ b/src/data/object_events/movement_action_func_tables.h @@ -0,0 +1,1646 @@ +bool8 MovementActionFunc_x04_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x05_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x06_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x07_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x08_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x08_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x09_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x09_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x0A_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x0A_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x0B_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x0B_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x0C_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x0C_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x0D_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x0D_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x0E_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x0E_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x0F_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x0F_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x41_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x41_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x42_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x42_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x43_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x43_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x44_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x44_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x70_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x71_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x72_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x73_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x88_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x89_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x8A_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x8B_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x94_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x94_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x95_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x95_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x96_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x96_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x97_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x97_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x98_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x98_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x99_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x9A_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x9B_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x9B_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x9C_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x9C_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x9D_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x9D_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x9E_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x9E_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x9F_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x9F_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA0_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA0_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA1_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA1_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA2_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA2_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA3_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA3_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA4_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA4_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA4_2(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA5_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA5_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA6_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA6_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA7_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA7_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA8_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA8_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA9_0(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA9_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_CutTree_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_CutTree_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_CutTree_Step2(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Delay_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Delay1_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Delay2_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Delay4_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Delay8_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_Delay16_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *, struct Sprite *); +bool8 do_double_excl_bubble(struct ObjectEvent *, struct Sprite *); +bool8 do_smile_bubble(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *, struct Sprite *); +bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *, struct Sprite *); + +bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x01[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x02[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x03[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x04[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x05[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x06[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x07[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x08[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x09[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x0A[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x0B[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x0D[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x0C[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x0E[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x0F[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x10[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x11[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x12[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x13[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x14[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x15[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x16[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x17[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x18[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x19[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x1A[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x1B[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x1C[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x1D[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x1E[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x1F[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x20[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x21[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x22[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x23[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x24[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x25[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x26[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x27[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x28[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x29[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x2A[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x2B[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x2C[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x2D[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x2E[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x2F[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x30[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x31[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x32[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x33[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x34[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x35[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x36[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x37[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x38[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x39[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x3A[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x3B[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x3C[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x3D[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x3E[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x3F[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x40[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x41[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x42[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x43[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x44[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x45[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x46[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x47[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x48[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x49[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x4A[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x4B[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x4C[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x4D[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x4E[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x4F[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x50[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x51[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x52[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x53[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x54[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x55[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x56[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x57[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x58[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x59[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x5A[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x5B[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x5C[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x5D[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x5E[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x5F[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x60[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x61[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x62[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x63[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x64[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x65[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x66[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x67[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x68[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x69[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x6A[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x6B[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x6C[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x6D[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x6E[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x6F[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x70[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x71[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x72[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x73[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x74[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x75[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x76[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x77[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x78[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x79[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x7A[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x7B[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x7C[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x7D[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x7E[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x7F[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x80[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x81[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x82[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x83[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x84[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x85[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x86[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x87[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x88[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x89[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x8A[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x8B[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x8C[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x8D[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x8E[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x8F[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x90[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x91[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x92[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x93[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x94[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x95[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x96[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x97[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x98[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x99[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x9A[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x9B[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x9C[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x9D[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x9E[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_x9F[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_xA0[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_xA1[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_xA2[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_xA3[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_xA4[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_xA5[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_xA6[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_xA7[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_xA8[])(struct ObjectEvent *, struct Sprite *); +bool8 (*const sMovementActionFuncs_xA9[])(struct ObjectEvent *, struct Sprite *); + +u8 GetMoveDirectionAnimNum(u8 direction); +u8 GetMoveDirectionFastAnimNum(u8 direction); +u8 GetMoveDirectionFasterAnimNum(u8 direction); +u8 GetMoveDirectionFastestAnimNum(u8 direction); + +bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = { + sMovementActionFuncs_x00, + sMovementActionFuncs_x01, + sMovementActionFuncs_x02, + sMovementActionFuncs_x03, + sMovementActionFuncs_x04, + sMovementActionFuncs_x05, + sMovementActionFuncs_x06, + sMovementActionFuncs_x07, + sMovementActionFuncs_x08, + sMovementActionFuncs_x09, + sMovementActionFuncs_x0A, + sMovementActionFuncs_x0B, + sMovementActionFuncs_x0C, + sMovementActionFuncs_x0D, + sMovementActionFuncs_x0E, + sMovementActionFuncs_x0F, + sMovementActionFuncs_x10, + sMovementActionFuncs_x11, + sMovementActionFuncs_x12, + sMovementActionFuncs_x13, + sMovementActionFuncs_x14, + sMovementActionFuncs_x15, + sMovementActionFuncs_x16, + sMovementActionFuncs_x17, + sMovementActionFuncs_x18, + sMovementActionFuncs_x19, + sMovementActionFuncs_x1A, + sMovementActionFuncs_x1B, + sMovementActionFuncs_x1C, + sMovementActionFuncs_x1D, + sMovementActionFuncs_x1E, + sMovementActionFuncs_x1F, + sMovementActionFuncs_x20, + sMovementActionFuncs_x21, + sMovementActionFuncs_x22, + sMovementActionFuncs_x23, + sMovementActionFuncs_x24, + sMovementActionFuncs_x25, + sMovementActionFuncs_x26, + sMovementActionFuncs_x27, + sMovementActionFuncs_x28, + sMovementActionFuncs_x29, + sMovementActionFuncs_x2A, + sMovementActionFuncs_x2B, + sMovementActionFuncs_x2C, + sMovementActionFuncs_x2D, + sMovementActionFuncs_x2E, + sMovementActionFuncs_x2F, + sMovementActionFuncs_x30, + sMovementActionFuncs_x31, + sMovementActionFuncs_x32, + sMovementActionFuncs_x33, + sMovementActionFuncs_x34, + sMovementActionFuncs_x35, + sMovementActionFuncs_x36, + sMovementActionFuncs_x37, + sMovementActionFuncs_x38, + sMovementActionFuncs_x39, + sMovementActionFuncs_x3A, + sMovementActionFuncs_x3B, + sMovementActionFuncs_x3C, + sMovementActionFuncs_x3D, + sMovementActionFuncs_x3E, + sMovementActionFuncs_x3F, + sMovementActionFuncs_x40, + sMovementActionFuncs_x41, + sMovementActionFuncs_x42, + sMovementActionFuncs_x43, + sMovementActionFuncs_x44, + sMovementActionFuncs_x45, + sMovementActionFuncs_x46, + sMovementActionFuncs_x47, + sMovementActionFuncs_x48, + sMovementActionFuncs_x49, + sMovementActionFuncs_x4A, + sMovementActionFuncs_x4B, + sMovementActionFuncs_x4C, + sMovementActionFuncs_x4D, + sMovementActionFuncs_x4E, + sMovementActionFuncs_x4F, + sMovementActionFuncs_x50, + sMovementActionFuncs_x51, + sMovementActionFuncs_x52, + sMovementActionFuncs_x53, + sMovementActionFuncs_x54, + sMovementActionFuncs_x55, + sMovementActionFuncs_x56, + sMovementActionFuncs_x57, + sMovementActionFuncs_x58, + sMovementActionFuncs_x59, + sMovementActionFuncs_x5A, + sMovementActionFuncs_x5B, + sMovementActionFuncs_x5C, + sMovementActionFuncs_x5D, + sMovementActionFuncs_x5E, + sMovementActionFuncs_x5F, + sMovementActionFuncs_x60, + sMovementActionFuncs_x61, + sMovementActionFuncs_x62, + sMovementActionFuncs_x63, + sMovementActionFuncs_x64, + sMovementActionFuncs_x65, + sMovementActionFuncs_x66, + sMovementActionFuncs_x67, + sMovementActionFuncs_x68, + sMovementActionFuncs_x69, + sMovementActionFuncs_x6A, + sMovementActionFuncs_x6B, + sMovementActionFuncs_x6C, + sMovementActionFuncs_x6D, + sMovementActionFuncs_x6E, + sMovementActionFuncs_x6F, + sMovementActionFuncs_x70, + sMovementActionFuncs_x71, + sMovementActionFuncs_x72, + sMovementActionFuncs_x73, + sMovementActionFuncs_x74, + sMovementActionFuncs_x75, + sMovementActionFuncs_x76, + sMovementActionFuncs_x77, + sMovementActionFuncs_x78, + sMovementActionFuncs_x79, + sMovementActionFuncs_x7A, + sMovementActionFuncs_x7B, + sMovementActionFuncs_x7C, + sMovementActionFuncs_x7D, + sMovementActionFuncs_x7E, + sMovementActionFuncs_x7F, + sMovementActionFuncs_x80, + sMovementActionFuncs_x81, + sMovementActionFuncs_x82, + sMovementActionFuncs_x83, + sMovementActionFuncs_x84, + sMovementActionFuncs_x85, + sMovementActionFuncs_x86, + sMovementActionFuncs_x87, + sMovementActionFuncs_x88, + sMovementActionFuncs_x89, + sMovementActionFuncs_x8A, + sMovementActionFuncs_x8B, + sMovementActionFuncs_x8C, + sMovementActionFuncs_x8D, + sMovementActionFuncs_x8E, + sMovementActionFuncs_x8F, + sMovementActionFuncs_x90, + sMovementActionFuncs_x91, + sMovementActionFuncs_x92, + sMovementActionFuncs_x93, + sMovementActionFuncs_x94, + sMovementActionFuncs_x95, + sMovementActionFuncs_x96, + sMovementActionFuncs_x97, + sMovementActionFuncs_x98, + sMovementActionFuncs_x99, + sMovementActionFuncs_x9A, + sMovementActionFuncs_x9B, + sMovementActionFuncs_x9C, + sMovementActionFuncs_x9D, + sMovementActionFuncs_x9E, + sMovementActionFuncs_x9F, + sMovementActionFuncs_xA0, + sMovementActionFuncs_xA1, + sMovementActionFuncs_xA2, + sMovementActionFuncs_xA3, + sMovementActionFuncs_xA4, + sMovementActionFuncs_xA5, + sMovementActionFuncs_xA6, + sMovementActionFuncs_xA7, + sMovementActionFuncs_xA8, + sMovementActionFuncs_xA9, +}; + +bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceDown_Step0, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x01[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceUp_Step0, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x02[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceLeft_Step0, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x03[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceRight_Step0, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const gUnknown_83A6884[])(u8) = { + GetMoveDirectionAnimNum, + GetMoveDirectionFastAnimNum, + GetMoveDirectionFastAnimNum, + GetMoveDirectionFasterAnimNum, + GetMoveDirectionFastestAnimNum, +}; + +bool8 (*const sMovementActionFuncs_x9B[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x9B_0, + MovementActionFunc_x9B_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x9C[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x9C_0, + MovementActionFunc_x9C_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x9D[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x9D_0, + MovementActionFunc_x9D_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x9E[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x9E_0, + MovementActionFunc_x9E_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x08[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x08_0, + MovementActionFunc_x08_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x09[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x09_0, + MovementActionFunc_x09_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x0A[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x0A_0, + MovementActionFunc_x0A_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x0B[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x0B_0, + MovementActionFunc_x0B_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x0D[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x0D_0, + MovementActionFunc_x0D_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x0C[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x0C_0, + MovementActionFunc_x0C_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x0E[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x0E_0, + MovementActionFunc_x0E_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x0F[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x0F_0, + MovementActionFunc_x0F_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x10[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalDown_Step0, + MovementAction_WalkNormalDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x11[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalUp_Step0, + MovementAction_WalkNormalUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x12[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalLeft_Step0, + MovementAction_WalkNormalLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x13[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalRight_Step0, + MovementAction_WalkNormalRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +const s16 gUnknown_83A6958[] = {0, 1, 1}; +const s16 gUnknown_83A695E[] = {0, 0, 1}; + +bool8 (*const sMovementActionFuncs_x14[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Down_Step0, + MovementAction_Jump2Down_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x15[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Up_Step0, + MovementAction_Jump2Up_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x16[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Left_Step0, + MovementAction_Jump2Left_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x17[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Right_Step0, + MovementAction_Jump2Right_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x18[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay1_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x19[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay2_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x1A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay4_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x1B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay8_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x1C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay16_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x1D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastDown_Step0, + MovementAction_WalkFastDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x1E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastUp_Step0, + MovementAction_WalkFastUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x1F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastLeft_Step0, + MovementAction_WalkFastLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x20[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastRight_Step0, + MovementAction_WalkFastRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_xA0[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA0_0, + MovementActionFunc_xA0_1, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_xA1[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA1_0, + MovementActionFunc_xA1_1, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_xA2[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA2_0, + MovementActionFunc_xA2_1, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_xA3[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA3_0, + MovementActionFunc_xA3_1, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x04[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x04_0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x05[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x05_0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x06[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x06_0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x07[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x07_0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x21[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowDown_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x22[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowUp_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x23[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowLeft_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x24[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowRight_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x25[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x26[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x27[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x28[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x29[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x2A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x2B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x2C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x2D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x2E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x2F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x30[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x31[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentDown_Step0, + MovementAction_RideWaterCurrentDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x32[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentUp_Step0, + MovementAction_RideWaterCurrentUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x33[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentLeft_Step0, + MovementAction_RideWaterCurrentLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x34[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentRight_Step0, + MovementAction_RideWaterCurrentRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x35[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestDown_Step0, + MovementAction_WalkFastestDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x36[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestUp_Step0, + MovementAction_WalkFastestUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x37[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestLeft_Step0, + MovementAction_WalkFastestLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x38[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestRight_Step0, + MovementAction_WalkFastestRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x39[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideDown_Step0, + MovementAction_SlideDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x3A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideUp_Step0, + MovementAction_SlideUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x3B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideLeft_Step0, + MovementAction_SlideLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x3C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideRight_Step0, + MovementAction_SlideRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x3D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunDown_Step0, + MovementAction_PlayerRunDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x3E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunUp_Step0, + MovementAction_PlayerRunUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x3F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunLeft_Step0, + MovementAction_PlayerRunLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x40[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunRight_Step0, + MovementAction_PlayerRunRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x41[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x41_0, + MovementActionFunc_x41_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x42[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x42_0, + MovementActionFunc_x42_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x43[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x43_0, + MovementActionFunc_x43_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x44[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x44_0, + MovementActionFunc_x44_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x45[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_StartAnimInDirection_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x46[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialDown_Step0, + MovementAction_JumpSpecialDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x47[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialUp_Step0, + MovementAction_JumpSpecialUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x48[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialLeft_Step0, + MovementAction_JumpSpecialLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x49[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialRight_Step0, + MovementAction_JumpSpecialRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_xA6[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA6_0, + MovementActionFunc_xA6_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_xA7[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA7_0, + MovementActionFunc_xA7_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_xA8[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA8_0, + MovementActionFunc_xA8_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_xA9[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA9_0, + MovementActionFunc_xA9_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x4A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FacePlayer_Step0, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x4B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceAwayPlayer_Step0, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x4C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_LockFacingDirection_Step0, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x4D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_UnlockFacingDirection_Step0, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x4E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpDown_Step0, + MovementAction_JumpDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x4F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpUp_Step0, + MovementAction_JumpUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x50[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpLeft_Step0, + MovementAction_JumpLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x51[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpRight_Step0, + MovementAction_JumpRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x52[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceDown_Step0, + MovementAction_JumpInPlaceDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x53[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceUp_Step0, + MovementAction_JumpInPlaceUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x54[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceLeft_Step0, + MovementAction_JumpInPlaceLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x55[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceRight_Step0, + MovementAction_JumpInPlaceRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x56[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceDownUp_Step0, + MovementAction_JumpInPlaceDownUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x57[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceUpDown_Step0, + MovementAction_JumpInPlaceUpDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x58[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceLeftRight_Step0, + MovementAction_JumpInPlaceLeftRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x59[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceRightLeft_Step0, + MovementAction_JumpInPlaceRightLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x5A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceOriginalDirection_Step0, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x5B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_NurseJoyBowDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x5C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EnableJumpLandingGroundEffect_Step0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x5D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_DisableJumpLandingGroundEffect_Step0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x5E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_DisableAnimation_Step0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x5F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RestoreAnimation_Step0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x60[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SetInvisible_Step0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x61[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SetVisible_Step0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x62[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EmoteExclamationMark_Step0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x63[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EmoteQuestionMark_Step0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x64[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EmoteHeart_Step0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x65[])(struct ObjectEvent *, struct Sprite *) = { + do_double_excl_bubble, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x66[])(struct ObjectEvent *, struct Sprite *) = { + do_smile_bubble, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x67[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RevealTrainer_Step0, + MovementAction_RevealTrainer_Step1, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x68[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RockSmashBreak_Step0, + MovementAction_RockSmashBreak_Step1, + MovementAction_RockSmashBreak_Step2, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x69[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_CutTree_Step0, + MovementAction_CutTree_Step1, + MovementAction_CutTree_Step2, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x6A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SetFixedPriority_Step0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x6B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_ClearFixedPriority_Step0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x6C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_InitAffineAnim_Step0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x6D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_ClearAffineAnim_Step0, + MovementAction_Finish, +}; + +bool8 (*const sMovementActionFuncs_x6E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkDownStartAffine_Step0, + MovementAction_WalkDownStartAffine_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x6F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkDownAffine_Step0, + MovementAction_WalkDownAffine_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x70[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x70_0, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x71[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x71_0, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x72[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x72_0, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x73[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x73_0, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x74[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x75[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieUp_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x76[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieLeft_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x77[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieRight_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x78[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x79[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceUp_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x7A[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceLeft_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x7B[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceRight_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, + MovementAction_UnusedAcroActionDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, + MovementAction_UnusedAcroActionUp_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, + MovementAction_UnusedAcroActionLeft_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, + MovementAction_UnusedAcroActionRight_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x7C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceDown_Step0, + MovementAction_AcroWheelieHopFaceDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x7D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceUp_Step0, + MovementAction_AcroWheelieHopFaceUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x7E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceLeft_Step0, + MovementAction_AcroWheelieHopFaceLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x7F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceRight_Step0, + MovementAction_AcroWheelieHopFaceRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x80[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopDown_Step0, + MovementAction_AcroWheelieHopDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x81[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopUp_Step0, + MovementAction_AcroWheelieHopUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x82[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopLeft_Step0, + MovementAction_AcroWheelieHopLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x83[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopRight_Step0, + MovementAction_AcroWheelieHopRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x84[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpDown_Step0, + MovementAction_AcroWheelieJumpDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x85[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpUp_Step0, + MovementAction_AcroWheelieJumpUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x86[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpLeft_Step0, + MovementAction_AcroWheelieJumpLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x87[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpRight_Step0, + MovementAction_AcroWheelieJumpRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x88[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x88_0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x89[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x89_0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x8A[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x8A_0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x8B[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x8B_0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x8C[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveDown_Step0, + MovementAction_AcroPopWheelieMoveDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x8D[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveUp_Step0, + MovementAction_AcroPopWheelieMoveUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x8E[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveLeft_Step0, + MovementAction_AcroPopWheelieMoveLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x8F[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveRight_Step0, + MovementAction_AcroPopWheelieMoveRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x90[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveDown_Step0, + MovementAction_AcroWheelieMoveDown_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x91[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveUp_Step0, + MovementAction_AcroWheelieMoveUp_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x92[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveLeft_Step0, + MovementAction_AcroWheelieMoveLeft_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x93[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveRight_Step0, + MovementAction_AcroWheelieMoveRight_Step1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x94[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x94_0, + MovementActionFunc_x94_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x95[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x95_0, + MovementActionFunc_x95_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x96[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x96_0, + MovementActionFunc_x96_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x97[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x97_0, + MovementActionFunc_x97_1, + MovementAction_PauseSpriteAnim, +}; + +bool8 (*const sMovementActionFuncs_x98[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x98_0, + MovementActionFunc_x98_1, +}; + +bool8 (*const sMovementActionFuncs_x99[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x98_0, + MovementActionFunc_x99_1, +}; + +bool8 (*const sMovementActionFuncs_x9A[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x98_0, + MovementActionFunc_x9A_1, +}; + +bool8 (*const sMovementActionFuncs_x9F[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_x9F_0, + MovementActionFunc_x9F_1, +}; + +bool8 (*const sMovementActionFuncs_xA4[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA4_0, + MovementActionFunc_xA4_1, + MovementActionFunc_xA4_2, +}; + +bool8 (*const sMovementActionFuncs_xA5[])(struct ObjectEvent *, struct Sprite *) = { + MovementActionFunc_xA5_0, + MovementActionFunc_xA5_1, + MovementActionFunc_xA4_2, +}; diff --git a/src/event_object_movement.c b/src/event_object_movement.c index a399ddf5e..42e203ada 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -95,101 +95,6 @@ static u8 sub_8063304(struct ObjectEvent *, struct Sprite *); static u8 sub_8063324(struct ObjectEvent *, struct Sprite *); static u8 sub_8063344(struct ObjectEvent *, struct Sprite *); static void sub_8064544(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x9B_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x9C_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x9D_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x9E_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x08_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x09_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x0A_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x0B_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x0D_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x0C_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x0E_1(struct ObjectEvent *, struct Sprite *); -u8 MovementActionFunc_x0F_1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA0_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA1_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA2_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA3_1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x41_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x42_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x43_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x44_1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA6_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA7_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA8_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_xA9_1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);; -bool8 MovementActionFunc_x94_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x95_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x96_1(struct ObjectEvent *, struct Sprite *); -bool8 MovementActionFunc_x97_1(struct ObjectEvent *, struct Sprite *); static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite); #define movement_type_def(setup, table) \ @@ -386,6 +291,8 @@ extern const s16 gUnknown_83A695E[3]; #define OBJ_EVENT_PAL_TAG_NONE 0x11FF +#include "data/object_events/movement_action_func_tables.h" + static void ClearObjectEvent(struct ObjectEvent *objectEvent) { *objectEvent = (struct ObjectEvent){}; |