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authorGriffinR <griffin.g.richards@gmail.com>2020-03-23 04:55:01 -0400
committerGriffinR <griffin.g.richards@gmail.com>2020-03-23 16:39:46 -0400
commitb76d8f569cf2a83387a41c9acbd4cdfc15d3ed0f (patch)
treef309d4f816bc6ff3a40c63a0dab107f30c922456 /src
parent4f65d54095908a1bcf068c7712bca9d4c34f10a3 (diff)
Move movement action func tables to src
Diffstat (limited to 'src')
-rw-r--r--src/data/object_events/movement_action_func_tables.h1646
-rw-r--r--src/event_object_movement.c97
2 files changed, 1648 insertions, 95 deletions
diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h
new file mode 100644
index 000000000..aa75e457b
--- /dev/null
+++ b/src/data/object_events/movement_action_func_tables.h
@@ -0,0 +1,1646 @@
+bool8 MovementActionFunc_x04_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x05_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x06_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x07_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x08_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x08_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x09_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x09_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x0A_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x0A_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x0B_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x0B_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x0C_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x0C_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x0D_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x0D_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x0E_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x0E_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x0F_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x0F_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x41_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x41_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x42_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x42_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x43_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x43_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x44_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x44_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x70_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x71_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x72_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x73_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x88_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x89_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x8A_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x8B_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x94_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x94_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x95_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x95_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x96_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x96_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x97_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x97_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x98_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x98_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x99_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x9A_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x9B_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x9B_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x9C_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x9C_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x9D_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x9D_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x9E_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x9E_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x9F_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x9F_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA0_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA0_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA1_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA1_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA2_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA2_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA3_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA3_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA4_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA4_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA4_2(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA5_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA5_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA6_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA6_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA7_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA7_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA8_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA8_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA9_0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA9_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_CutTree_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_CutTree_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_CutTree_Step2(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Delay_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Delay1_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Delay2_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Delay4_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Delay8_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_Delay16_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 do_double_excl_bubble(struct ObjectEvent *, struct Sprite *);
+bool8 do_smile_bubble(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
+bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
+
+bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x01[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x02[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x03[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x04[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x05[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x06[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x07[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x08[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x09[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x0A[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x0B[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x0D[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x0C[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x0E[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x0F[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x10[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x11[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x12[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x13[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x14[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x15[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x16[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x17[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x18[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x19[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x1A[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x1B[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x1C[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x1D[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x1E[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x1F[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x20[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x21[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x22[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x23[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x24[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x25[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x26[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x27[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x28[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x29[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x2A[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x2B[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x2C[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x2D[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x2E[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x2F[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x30[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x31[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x32[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x33[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x34[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x35[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x36[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x37[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x38[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x39[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x3A[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x3B[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x3C[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x3D[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x3E[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x3F[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x40[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x41[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x42[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x43[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x44[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x45[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x46[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x47[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x48[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x49[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x4A[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x4B[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x4C[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x4D[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x4E[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x4F[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x50[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x51[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x52[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x53[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x54[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x55[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x56[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x57[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x58[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x59[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x5A[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x5B[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x5C[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x5D[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x5E[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x5F[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x60[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x61[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x62[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x63[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x64[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x65[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x66[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x67[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x68[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x69[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x6A[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x6B[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x6C[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x6D[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x6E[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x6F[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x70[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x71[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x72[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x73[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x74[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x75[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x76[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x77[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x78[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x79[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x7A[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x7B[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x7C[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x7D[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x7E[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x7F[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x80[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x81[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x82[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x83[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x84[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x85[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x86[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x87[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x88[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x89[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x8A[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x8B[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x8C[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x8D[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x8E[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x8F[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x90[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x91[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x92[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x93[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x94[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x95[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x96[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x97[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x98[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x99[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x9A[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x9B[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x9C[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x9D[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x9E[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_x9F[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_xA0[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_xA1[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_xA2[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_xA3[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_xA4[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_xA5[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_xA6[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_xA7[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_xA8[])(struct ObjectEvent *, struct Sprite *);
+bool8 (*const sMovementActionFuncs_xA9[])(struct ObjectEvent *, struct Sprite *);
+
+u8 GetMoveDirectionAnimNum(u8 direction);
+u8 GetMoveDirectionFastAnimNum(u8 direction);
+u8 GetMoveDirectionFasterAnimNum(u8 direction);
+u8 GetMoveDirectionFastestAnimNum(u8 direction);
+
+bool8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = {
+ sMovementActionFuncs_x00,
+ sMovementActionFuncs_x01,
+ sMovementActionFuncs_x02,
+ sMovementActionFuncs_x03,
+ sMovementActionFuncs_x04,
+ sMovementActionFuncs_x05,
+ sMovementActionFuncs_x06,
+ sMovementActionFuncs_x07,
+ sMovementActionFuncs_x08,
+ sMovementActionFuncs_x09,
+ sMovementActionFuncs_x0A,
+ sMovementActionFuncs_x0B,
+ sMovementActionFuncs_x0C,
+ sMovementActionFuncs_x0D,
+ sMovementActionFuncs_x0E,
+ sMovementActionFuncs_x0F,
+ sMovementActionFuncs_x10,
+ sMovementActionFuncs_x11,
+ sMovementActionFuncs_x12,
+ sMovementActionFuncs_x13,
+ sMovementActionFuncs_x14,
+ sMovementActionFuncs_x15,
+ sMovementActionFuncs_x16,
+ sMovementActionFuncs_x17,
+ sMovementActionFuncs_x18,
+ sMovementActionFuncs_x19,
+ sMovementActionFuncs_x1A,
+ sMovementActionFuncs_x1B,
+ sMovementActionFuncs_x1C,
+ sMovementActionFuncs_x1D,
+ sMovementActionFuncs_x1E,
+ sMovementActionFuncs_x1F,
+ sMovementActionFuncs_x20,
+ sMovementActionFuncs_x21,
+ sMovementActionFuncs_x22,
+ sMovementActionFuncs_x23,
+ sMovementActionFuncs_x24,
+ sMovementActionFuncs_x25,
+ sMovementActionFuncs_x26,
+ sMovementActionFuncs_x27,
+ sMovementActionFuncs_x28,
+ sMovementActionFuncs_x29,
+ sMovementActionFuncs_x2A,
+ sMovementActionFuncs_x2B,
+ sMovementActionFuncs_x2C,
+ sMovementActionFuncs_x2D,
+ sMovementActionFuncs_x2E,
+ sMovementActionFuncs_x2F,
+ sMovementActionFuncs_x30,
+ sMovementActionFuncs_x31,
+ sMovementActionFuncs_x32,
+ sMovementActionFuncs_x33,
+ sMovementActionFuncs_x34,
+ sMovementActionFuncs_x35,
+ sMovementActionFuncs_x36,
+ sMovementActionFuncs_x37,
+ sMovementActionFuncs_x38,
+ sMovementActionFuncs_x39,
+ sMovementActionFuncs_x3A,
+ sMovementActionFuncs_x3B,
+ sMovementActionFuncs_x3C,
+ sMovementActionFuncs_x3D,
+ sMovementActionFuncs_x3E,
+ sMovementActionFuncs_x3F,
+ sMovementActionFuncs_x40,
+ sMovementActionFuncs_x41,
+ sMovementActionFuncs_x42,
+ sMovementActionFuncs_x43,
+ sMovementActionFuncs_x44,
+ sMovementActionFuncs_x45,
+ sMovementActionFuncs_x46,
+ sMovementActionFuncs_x47,
+ sMovementActionFuncs_x48,
+ sMovementActionFuncs_x49,
+ sMovementActionFuncs_x4A,
+ sMovementActionFuncs_x4B,
+ sMovementActionFuncs_x4C,
+ sMovementActionFuncs_x4D,
+ sMovementActionFuncs_x4E,
+ sMovementActionFuncs_x4F,
+ sMovementActionFuncs_x50,
+ sMovementActionFuncs_x51,
+ sMovementActionFuncs_x52,
+ sMovementActionFuncs_x53,
+ sMovementActionFuncs_x54,
+ sMovementActionFuncs_x55,
+ sMovementActionFuncs_x56,
+ sMovementActionFuncs_x57,
+ sMovementActionFuncs_x58,
+ sMovementActionFuncs_x59,
+ sMovementActionFuncs_x5A,
+ sMovementActionFuncs_x5B,
+ sMovementActionFuncs_x5C,
+ sMovementActionFuncs_x5D,
+ sMovementActionFuncs_x5E,
+ sMovementActionFuncs_x5F,
+ sMovementActionFuncs_x60,
+ sMovementActionFuncs_x61,
+ sMovementActionFuncs_x62,
+ sMovementActionFuncs_x63,
+ sMovementActionFuncs_x64,
+ sMovementActionFuncs_x65,
+ sMovementActionFuncs_x66,
+ sMovementActionFuncs_x67,
+ sMovementActionFuncs_x68,
+ sMovementActionFuncs_x69,
+ sMovementActionFuncs_x6A,
+ sMovementActionFuncs_x6B,
+ sMovementActionFuncs_x6C,
+ sMovementActionFuncs_x6D,
+ sMovementActionFuncs_x6E,
+ sMovementActionFuncs_x6F,
+ sMovementActionFuncs_x70,
+ sMovementActionFuncs_x71,
+ sMovementActionFuncs_x72,
+ sMovementActionFuncs_x73,
+ sMovementActionFuncs_x74,
+ sMovementActionFuncs_x75,
+ sMovementActionFuncs_x76,
+ sMovementActionFuncs_x77,
+ sMovementActionFuncs_x78,
+ sMovementActionFuncs_x79,
+ sMovementActionFuncs_x7A,
+ sMovementActionFuncs_x7B,
+ sMovementActionFuncs_x7C,
+ sMovementActionFuncs_x7D,
+ sMovementActionFuncs_x7E,
+ sMovementActionFuncs_x7F,
+ sMovementActionFuncs_x80,
+ sMovementActionFuncs_x81,
+ sMovementActionFuncs_x82,
+ sMovementActionFuncs_x83,
+ sMovementActionFuncs_x84,
+ sMovementActionFuncs_x85,
+ sMovementActionFuncs_x86,
+ sMovementActionFuncs_x87,
+ sMovementActionFuncs_x88,
+ sMovementActionFuncs_x89,
+ sMovementActionFuncs_x8A,
+ sMovementActionFuncs_x8B,
+ sMovementActionFuncs_x8C,
+ sMovementActionFuncs_x8D,
+ sMovementActionFuncs_x8E,
+ sMovementActionFuncs_x8F,
+ sMovementActionFuncs_x90,
+ sMovementActionFuncs_x91,
+ sMovementActionFuncs_x92,
+ sMovementActionFuncs_x93,
+ sMovementActionFuncs_x94,
+ sMovementActionFuncs_x95,
+ sMovementActionFuncs_x96,
+ sMovementActionFuncs_x97,
+ sMovementActionFuncs_x98,
+ sMovementActionFuncs_x99,
+ sMovementActionFuncs_x9A,
+ sMovementActionFuncs_x9B,
+ sMovementActionFuncs_x9C,
+ sMovementActionFuncs_x9D,
+ sMovementActionFuncs_x9E,
+ sMovementActionFuncs_x9F,
+ sMovementActionFuncs_xA0,
+ sMovementActionFuncs_xA1,
+ sMovementActionFuncs_xA2,
+ sMovementActionFuncs_xA3,
+ sMovementActionFuncs_xA4,
+ sMovementActionFuncs_xA5,
+ sMovementActionFuncs_xA6,
+ sMovementActionFuncs_xA7,
+ sMovementActionFuncs_xA8,
+ sMovementActionFuncs_xA9,
+};
+
+bool8 (*const sMovementActionFuncs_x00[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FaceDown_Step0,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x01[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FaceUp_Step0,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x02[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FaceLeft_Step0,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x03[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FaceRight_Step0,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const gUnknown_83A6884[])(u8) = {
+ GetMoveDirectionAnimNum,
+ GetMoveDirectionFastAnimNum,
+ GetMoveDirectionFastAnimNum,
+ GetMoveDirectionFasterAnimNum,
+ GetMoveDirectionFastestAnimNum,
+};
+
+bool8 (*const sMovementActionFuncs_x9B[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x9B_0,
+ MovementActionFunc_x9B_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x9C[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x9C_0,
+ MovementActionFunc_x9C_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x9D[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x9D_0,
+ MovementActionFunc_x9D_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x9E[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x9E_0,
+ MovementActionFunc_x9E_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x08[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x08_0,
+ MovementActionFunc_x08_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x09[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x09_0,
+ MovementActionFunc_x09_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x0A[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x0A_0,
+ MovementActionFunc_x0A_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x0B[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x0B_0,
+ MovementActionFunc_x0B_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x0D[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x0D_0,
+ MovementActionFunc_x0D_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x0C[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x0C_0,
+ MovementActionFunc_x0C_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x0E[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x0E_0,
+ MovementActionFunc_x0E_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x0F[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x0F_0,
+ MovementActionFunc_x0F_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x10[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkNormalDown_Step0,
+ MovementAction_WalkNormalDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x11[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkNormalUp_Step0,
+ MovementAction_WalkNormalUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x12[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkNormalLeft_Step0,
+ MovementAction_WalkNormalLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x13[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkNormalRight_Step0,
+ MovementAction_WalkNormalRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+const s16 gUnknown_83A6958[] = {0, 1, 1};
+const s16 gUnknown_83A695E[] = {0, 0, 1};
+
+bool8 (*const sMovementActionFuncs_x14[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Jump2Down_Step0,
+ MovementAction_Jump2Down_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x15[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Jump2Up_Step0,
+ MovementAction_Jump2Up_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x16[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Jump2Left_Step0,
+ MovementAction_Jump2Left_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x17[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Jump2Right_Step0,
+ MovementAction_Jump2Right_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x18[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Delay1_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x19[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Delay2_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x1A[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Delay4_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x1B[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Delay8_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x1C[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Delay16_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x1D[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastDown_Step0,
+ MovementAction_WalkFastDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x1E[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastUp_Step0,
+ MovementAction_WalkFastUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x1F[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastLeft_Step0,
+ MovementAction_WalkFastLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x20[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastRight_Step0,
+ MovementAction_WalkFastRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_xA0[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_xA0_0,
+ MovementActionFunc_xA0_1,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_xA1[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_xA1_0,
+ MovementActionFunc_xA1_1,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_xA2[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_xA2_0,
+ MovementActionFunc_xA2_1,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_xA3[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_xA3_0,
+ MovementActionFunc_xA3_1,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x04[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x04_0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x05[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x05_0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x06[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x06_0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x07[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x07_0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x21[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceSlowDown_Step0,
+ MovementAction_WalkInPlaceSlow_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x22[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceSlowUp_Step0,
+ MovementAction_WalkInPlaceSlow_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x23[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceSlowLeft_Step0,
+ MovementAction_WalkInPlaceSlow_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x24[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceSlowRight_Step0,
+ MovementAction_WalkInPlaceSlow_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x25[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceNormalDown_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x26[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceNormalUp_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x27[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceNormalLeft_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x28[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceNormalRight_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x29[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastDown_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x2A[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastUp_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x2B[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastLeft_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x2C[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastRight_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x2D[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastestDown_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x2E[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastestUp_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x2F[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastestLeft_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x30[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastestRight_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x31[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RideWaterCurrentDown_Step0,
+ MovementAction_RideWaterCurrentDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x32[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RideWaterCurrentUp_Step0,
+ MovementAction_RideWaterCurrentUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x33[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RideWaterCurrentLeft_Step0,
+ MovementAction_RideWaterCurrentLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x34[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RideWaterCurrentRight_Step0,
+ MovementAction_RideWaterCurrentRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x35[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastestDown_Step0,
+ MovementAction_WalkFastestDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x36[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastestUp_Step0,
+ MovementAction_WalkFastestUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x37[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastestLeft_Step0,
+ MovementAction_WalkFastestLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x38[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastestRight_Step0,
+ MovementAction_WalkFastestRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x39[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SlideDown_Step0,
+ MovementAction_SlideDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x3A[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SlideUp_Step0,
+ MovementAction_SlideUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x3B[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SlideLeft_Step0,
+ MovementAction_SlideLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x3C[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SlideRight_Step0,
+ MovementAction_SlideRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x3D[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_PlayerRunDown_Step0,
+ MovementAction_PlayerRunDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x3E[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_PlayerRunUp_Step0,
+ MovementAction_PlayerRunUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x3F[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_PlayerRunLeft_Step0,
+ MovementAction_PlayerRunLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x40[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_PlayerRunRight_Step0,
+ MovementAction_PlayerRunRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x41[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x41_0,
+ MovementActionFunc_x41_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x42[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x42_0,
+ MovementActionFunc_x42_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x43[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x43_0,
+ MovementActionFunc_x43_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x44[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x44_0,
+ MovementActionFunc_x44_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x45[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_StartAnimInDirection_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x46[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpSpecialDown_Step0,
+ MovementAction_JumpSpecialDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x47[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpSpecialUp_Step0,
+ MovementAction_JumpSpecialUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x48[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpSpecialLeft_Step0,
+ MovementAction_JumpSpecialLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x49[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpSpecialRight_Step0,
+ MovementAction_JumpSpecialRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_xA6[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_xA6_0,
+ MovementActionFunc_xA6_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_xA7[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_xA7_0,
+ MovementActionFunc_xA7_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_xA8[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_xA8_0,
+ MovementActionFunc_xA8_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_xA9[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_xA9_0,
+ MovementActionFunc_xA9_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x4A[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FacePlayer_Step0,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x4B[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FaceAwayPlayer_Step0,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x4C[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_LockFacingDirection_Step0,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x4D[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_UnlockFacingDirection_Step0,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x4E[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpDown_Step0,
+ MovementAction_JumpDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x4F[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpUp_Step0,
+ MovementAction_JumpUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x50[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpLeft_Step0,
+ MovementAction_JumpLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x51[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpRight_Step0,
+ MovementAction_JumpRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x52[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceDown_Step0,
+ MovementAction_JumpInPlaceDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x53[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceUp_Step0,
+ MovementAction_JumpInPlaceUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x54[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceLeft_Step0,
+ MovementAction_JumpInPlaceLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x55[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceRight_Step0,
+ MovementAction_JumpInPlaceRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x56[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceDownUp_Step0,
+ MovementAction_JumpInPlaceDownUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x57[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceUpDown_Step0,
+ MovementAction_JumpInPlaceUpDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x58[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceLeftRight_Step0,
+ MovementAction_JumpInPlaceLeftRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x59[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceRightLeft_Step0,
+ MovementAction_JumpInPlaceRightLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x5A[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FaceOriginalDirection_Step0,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x5B[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_NurseJoyBowDown_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x5C[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_EnableJumpLandingGroundEffect_Step0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x5D[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_DisableJumpLandingGroundEffect_Step0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x5E[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_DisableAnimation_Step0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x5F[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RestoreAnimation_Step0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x60[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SetInvisible_Step0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x61[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SetVisible_Step0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x62[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_EmoteExclamationMark_Step0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x63[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_EmoteQuestionMark_Step0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x64[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_EmoteHeart_Step0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x65[])(struct ObjectEvent *, struct Sprite *) = {
+ do_double_excl_bubble,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x66[])(struct ObjectEvent *, struct Sprite *) = {
+ do_smile_bubble,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x67[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RevealTrainer_Step0,
+ MovementAction_RevealTrainer_Step1,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x68[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RockSmashBreak_Step0,
+ MovementAction_RockSmashBreak_Step1,
+ MovementAction_RockSmashBreak_Step2,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x69[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_CutTree_Step0,
+ MovementAction_CutTree_Step1,
+ MovementAction_CutTree_Step2,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x6A[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SetFixedPriority_Step0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x6B[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_ClearFixedPriority_Step0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x6C[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_InitAffineAnim_Step0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x6D[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_ClearAffineAnim_Step0,
+ MovementAction_Finish,
+};
+
+bool8 (*const sMovementActionFuncs_x6E[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkDownStartAffine_Step0,
+ MovementAction_WalkDownStartAffine_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x6F[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkDownAffine_Step0,
+ MovementAction_WalkDownAffine_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x70[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x70_0,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x71[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x71_0,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x72[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x72_0,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x73[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x73_0,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x74[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieDown_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x75[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieUp_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x76[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieLeft_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x77[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieRight_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x78[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroEndWheelieFaceDown_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x79[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroEndWheelieFaceUp_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x7A[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroEndWheelieFaceLeft_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x7B[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroEndWheelieFaceRight_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+ MovementAction_UnusedAcroActionDown_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+ MovementAction_UnusedAcroActionUp_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+ MovementAction_UnusedAcroActionLeft_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+ MovementAction_UnusedAcroActionRight_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x7C[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopFaceDown_Step0,
+ MovementAction_AcroWheelieHopFaceDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x7D[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopFaceUp_Step0,
+ MovementAction_AcroWheelieHopFaceUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x7E[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopFaceLeft_Step0,
+ MovementAction_AcroWheelieHopFaceLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x7F[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopFaceRight_Step0,
+ MovementAction_AcroWheelieHopFaceRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x80[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopDown_Step0,
+ MovementAction_AcroWheelieHopDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x81[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopUp_Step0,
+ MovementAction_AcroWheelieHopUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x82[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopLeft_Step0,
+ MovementAction_AcroWheelieHopLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x83[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopRight_Step0,
+ MovementAction_AcroWheelieHopRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x84[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieJumpDown_Step0,
+ MovementAction_AcroWheelieJumpDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x85[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieJumpUp_Step0,
+ MovementAction_AcroWheelieJumpUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x86[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieJumpLeft_Step0,
+ MovementAction_AcroWheelieJumpLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x87[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieJumpRight_Step0,
+ MovementAction_AcroWheelieJumpRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x88[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x88_0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x89[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x89_0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x8A[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x8A_0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x8B[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x8B_0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x8C[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieMoveDown_Step0,
+ MovementAction_AcroPopWheelieMoveDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x8D[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieMoveUp_Step0,
+ MovementAction_AcroPopWheelieMoveUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x8E[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieMoveLeft_Step0,
+ MovementAction_AcroPopWheelieMoveLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x8F[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieMoveRight_Step0,
+ MovementAction_AcroPopWheelieMoveRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x90[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieMoveDown_Step0,
+ MovementAction_AcroWheelieMoveDown_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x91[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieMoveUp_Step0,
+ MovementAction_AcroWheelieMoveUp_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x92[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieMoveLeft_Step0,
+ MovementAction_AcroWheelieMoveLeft_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x93[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieMoveRight_Step0,
+ MovementAction_AcroWheelieMoveRight_Step1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x94[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x94_0,
+ MovementActionFunc_x94_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x95[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x95_0,
+ MovementActionFunc_x95_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x96[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x96_0,
+ MovementActionFunc_x96_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x97[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x97_0,
+ MovementActionFunc_x97_1,
+ MovementAction_PauseSpriteAnim,
+};
+
+bool8 (*const sMovementActionFuncs_x98[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x98_0,
+ MovementActionFunc_x98_1,
+};
+
+bool8 (*const sMovementActionFuncs_x99[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x98_0,
+ MovementActionFunc_x99_1,
+};
+
+bool8 (*const sMovementActionFuncs_x9A[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x98_0,
+ MovementActionFunc_x9A_1,
+};
+
+bool8 (*const sMovementActionFuncs_x9F[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_x9F_0,
+ MovementActionFunc_x9F_1,
+};
+
+bool8 (*const sMovementActionFuncs_xA4[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_xA4_0,
+ MovementActionFunc_xA4_1,
+ MovementActionFunc_xA4_2,
+};
+
+bool8 (*const sMovementActionFuncs_xA5[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementActionFunc_xA5_0,
+ MovementActionFunc_xA5_1,
+ MovementActionFunc_xA4_2,
+};
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index a399ddf5e..42e203ada 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -95,101 +95,6 @@ static u8 sub_8063304(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063324(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063344(struct ObjectEvent *, struct Sprite *);
static void sub_8064544(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x9B_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x9C_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x9D_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x9E_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x08_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x09_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x0A_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x0B_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x0D_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x0C_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x0E_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x0F_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA0_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA1_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA2_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA3_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x41_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x42_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x43_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x44_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA6_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA7_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA8_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA9_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);;
-bool8 MovementActionFunc_x94_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x95_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x96_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x97_1(struct ObjectEvent *, struct Sprite *);
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
#define movement_type_def(setup, table) \
@@ -386,6 +291,8 @@ extern const s16 gUnknown_83A695E[3];
#define OBJ_EVENT_PAL_TAG_NONE 0x11FF
+#include "data/object_events/movement_action_func_tables.h"
+
static void ClearObjectEvent(struct ObjectEvent *objectEvent)
{
*objectEvent = (struct ObjectEvent){};