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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-08-02 05:05:35 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-08-02 05:05:35 +0800
commitc2964e818143757ca5586b1a811669a1c287e870 (patch)
treea0e7eed74397995d6e7f4970d43a40f6e9a97b9c /src
parent3eb1f1bc783308dac445eaacc05c9f14e9b78822 (diff)
ported battle_util from pokeem
Diffstat (limited to 'src')
-rw-r--r--src/battle_ai_script_commands.c2
-rw-r--r--src/battle_util.c882
2 files changed, 879 insertions, 5 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 913068aed..1be10d228 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -485,7 +485,7 @@ void RecordAbilityBattle(u8 a, u8 b)
BATTLE_HISTORY->abilities[GetBattlerPosition(a) & 1] = b;
}
-void sub_80C7208(u8 a, u8 b)
+void RecordItemEffectBattle(u8 a, u8 b)
{
if (GetBattlerSide(a) == 0)
BATTLE_HISTORY->itemEffects[GetBattlerPosition(a) & 1] = b;
diff --git a/src/battle_util.c b/src/battle_util.c
index 55f674215..cf91b122f 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -8,25 +8,28 @@
#include "pokemon.h"
#include "string_util.h"
#include "field_weather.h"
+#include "event_data.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_scripts.h"
#include "battle_message.h"
+#include "constants/battle_anim.h"
#include "battle_controllers.h"
+#include "battle_string_ids.h"
#include "battle_ai_script_commands.h"
#include "constants/battle.h"
#include "constants/moves.h"
#include "constants/items.h"
+#include "constants/flags.h"
#include "constants/species.h"
#include "constants/weather.h"
#include "constants/abilities.h"
#include "constants/pokemon.h"
-#include "constants/battle_anim.h"
#include "constants/hold_effects.h"
#include "constants/battle_move_effects.h"
#include "constants/battle_script_commands.h"
-const u16 sSoundMovesTable[] =
+static const u16 sSoundMovesTable[] =
{
MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE,
MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
@@ -392,6 +395,7 @@ u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
{
s32 j;
+
for (j = 0; j < MAX_MON_MOVES && move != gBattleMons[i].moves[j]; ++j);
if (j < MAX_MON_MOVES)
++imprisonedMoves;
@@ -914,6 +918,7 @@ u8 DoBattlerEndTurnEffects(void)
if (gDisableStructs[gActiveBattler].disableTimer != 0)
{
s32 i;
+
for (i = 0; i < MAX_MON_MOVES; ++i)
{
if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i])
@@ -1582,7 +1587,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (gBattlerAttacker >= gBattlersCount)
gBattlerAttacker = battler;
-
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
else
@@ -1992,7 +1996,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
break;
case ABILITYEFFECT_IMMUNITY: // 5
- for (battler = 0; battler < gBattlersCount; battler++)
+ for (battler = 0; battler < gBattlersCount; ++battler)
{
switch (gBattleMons[battler].ability)
{
@@ -2323,3 +2327,873 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
return effect;
}
+
+void BattleScriptExecute(const u8 *BS_ptr)
+{
+ gBattlescriptCurrInstr = BS_ptr;
+ gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
+ gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
+ gCurrentActionFuncId = 0;
+}
+
+void BattleScriptPushCursorAndCallback(const u8 *BS_ptr)
+{
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BS_ptr;
+ gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
+ gBattleMainFunc = RunBattleScriptCommands;
+}
+
+enum
+{
+ ITEM_NO_EFFECT,
+ ITEM_STATUS_CHANGE,
+ ITEM_EFFECT_OTHER,
+ ITEM_PP_CHANGE,
+ ITEM_HP_CHANGE,
+ ITEM_STATS_CHANGE,
+};
+
+u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
+{
+ int i = 0;
+ u8 effect = ITEM_NO_EFFECT;
+ u8 changedPP = 0;
+ u8 battlerHoldEffect, atkHoldEffect, defHoldEffect;
+ u8 battlerHoldEffectParam, atkHoldEffectParam, defHoldEffectParam;
+ u16 atkItem, defItem;
+
+ gLastUsedItem = gBattleMons[battlerId].item;
+ if (gLastUsedItem == ITEM_ENIGMA_BERRY)
+ {
+ battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
+ battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
+ }
+ else
+ {
+ battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+
+ atkItem = gBattleMons[gBattlerAttacker].item;
+ if (atkItem == ITEM_ENIGMA_BERRY)
+ {
+ atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
+ atkHoldEffectParam = gEnigmaBerries[gBattlerAttacker].holdEffectParam;
+ }
+ else
+ {
+ atkHoldEffect = ItemId_GetHoldEffect(atkItem);
+ atkHoldEffectParam = ItemId_GetHoldEffectParam(atkItem);
+ }
+
+ // def variables are unused
+ defItem = gBattleMons[gBattlerTarget].item;
+ if (defItem == ITEM_ENIGMA_BERRY)
+ {
+ defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ defHoldEffectParam = gEnigmaBerries[gBattlerTarget].holdEffectParam;
+ }
+ else
+ {
+ defHoldEffect = ItemId_GetHoldEffect(defItem);
+ defHoldEffectParam = ItemId_GetHoldEffectParam(defItem);
+ }
+ switch (caseID)
+ {
+ case ITEMEFFECT_ON_SWITCH_IN:
+ switch (battlerHoldEffect)
+ {
+ case HOLD_EFFECT_DOUBLE_PRIZE:
+ gBattleStruct->moneyMultiplier = 2;
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < NUM_BATTLE_STATS; ++i)
+ {
+ if (gBattleMons[battlerId].statStages[i] < 6)
+ {
+ gBattleMons[battlerId].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = gBattlerAttacker = battlerId;
+ BattleScriptExecute(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ }
+ break;
+ case 1:
+ if (gBattleMons[battlerId].hp)
+ {
+ switch (battlerHoldEffect)
+ {
+ case HOLD_EFFECT_RESTORE_HP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ gBattleMoveDamage = battlerHoldEffectParam;
+ if (gBattleMons[battlerId].hp + battlerHoldEffectParam > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = 4;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_PP:
+ if (!moveTurn)
+ {
+ struct Pokemon *mon;
+ u8 ppBonuses;
+ u16 move;
+
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
+ else
+ mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ move = GetMonData(mon, MON_DATA_MOVE1 + i);
+ changedPP = GetMonData(mon, MON_DATA_PP1 + i);
+ ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
+ if (move && changedPP == 0)
+ break;
+ }
+ if (i != MAX_MON_MOVES)
+ {
+ u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
+ if (changedPP + battlerHoldEffectParam > maxPP)
+ changedPP = maxPP;
+ else
+ changedPP = changedPP + battlerHoldEffectParam;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
+ BattleScriptExecute(BattleScript_BerryPPHealEnd2);
+ BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
+ MarkBattlerForControllerExec(gActiveBattler);
+ effect = ITEM_PP_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < NUM_BATTLE_STATS; ++i)
+ {
+ if (gBattleMons[battlerId].statStages[i] < 6)
+ {
+ gBattleMons[battlerId].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = gBattlerAttacker = battlerId;
+ BattleScriptExecute(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ case HOLD_EFFECT_LEFTOVERS:
+ if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
+ {
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_ItemHealHP_End2);
+ effect = ITEM_HP_CHANGE;
+ RecordItemEffectBattle(battlerId, battlerHoldEffect);
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SPICY:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SPICY) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_DRY:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_DRY) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SWEET:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SWEET) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_BITTER:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_BITTER) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SOUR:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SOUR) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_ATTACK_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
+ PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_ATK, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_ATK;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_DEFENSE_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_DEF, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_DEF;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SPEED_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_SPEED, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_SPEED;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_ATTACK_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_SPATK, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_SPATK;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_DEFENSE_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_SPDEF, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_SPDEF;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CRITICAL_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
+ {
+ gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
+ BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_RANDOM_STAT_UP:
+ if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam)
+ {
+ for (i = 0; i < 5 && gBattleMons[battlerId].statStages[STAT_ATK + i] >= 0xC; ++i);
+ if (i != 5)
+ {
+ do
+ i = Random() % 5;
+ while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC);
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
+ gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff2[1] = B_BUFF_STRING;
+ gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
+ gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
+ gBattleTextBuff2[4] = B_BUFF_STRING;
+ gBattleTextBuff2[5] = STRINGID_STATROSE;
+ gBattleTextBuff2[6] = STRINGID_STATROSE >> 8;
+ gBattleTextBuff2[7] = EOS;
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(i + 1, 2, FALSE);
+ gBattleScripting.animArg1 = 0x21 + i + 6;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
+ BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
+ BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
+ BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
+ BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptExecute(BattleScript_BerryCureConfusionEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ i = 0;
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ ++i;
+ }
+ if (!(i > 1))
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleMons[battlerId].status1 = 0;
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = gBattlerAttacker = battlerId;
+ switch (effect)
+ {
+ case ITEM_STATUS_CHANGE:
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ break;
+ case ITEM_PP_CHANGE:
+ if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[i]))
+ gBattleMons[battlerId].pp[i] = changedPP;
+ break;
+ }
+ }
+ }
+ break;
+ case 2:
+ break;
+ case ITEMEFFECT_MOVE_END:
+ for (battlerId = 0; battlerId < gBattlersCount; ++battlerId)
+ {
+ gLastUsedItem = gBattleMons[battlerId].item;
+ if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
+ {
+ battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
+ battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
+ }
+ else
+ {
+ battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+ switch (battlerHoldEffect)
+ {
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ }
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ }
+ gBattleMons[battlerId].status1 = 0;
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < NUM_BATTLE_STATS; ++i)
+ {
+ if (gBattleMons[battlerId].statStages[i] < 6)
+ {
+ gBattleMons[battlerId].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
+ return effect;
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = battlerId;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ break;
+ }
+ }
+ break;
+ case ITEMEFFECT_KINGSROCK_SHELLBELL:
+ if (gBattleMoveDamage)
+ {
+ switch (atkHoldEffect)
+ {
+ case HOLD_EFFECT_FLINCH:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && TARGET_TURN_DAMAGED
+ && (Random() % 100) < battlerHoldEffectParam
+ && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
+ && gBattleMons[gBattlerTarget].hp)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
+ BattleScriptPushCursor();
+ SetMoveEffect(0, 0);
+ BattleScriptPop();
+ }
+ break;
+ case HOLD_EFFECT_SHELL_BELL:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gSpecialStatuses[gBattlerTarget].dmg != 0
+ && gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF
+ && gBattlerAttacker != gBattlerTarget
+ && gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
+ && gBattleMons[gBattlerAttacker].hp != 0)
+ {
+ gLastUsedItem = atkItem;
+ gPotentialItemEffectBattler = gBattlerAttacker;
+ gBattleScripting.battler = gBattlerAttacker;
+ gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkHoldEffectParam) * -1;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = -1;
+ gSpecialStatuses[gBattlerTarget].dmg = 0;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
+ ++effect;
+ }
+ break;
+ }
+ }
+ break;
+ }
+ return effect;
+}
+
+void ClearFuryCutterDestinyBondGrudge(u8 battlerId)
+{
+ gDisableStructs[battlerId].furyCutterCounter = 0;
+ gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[battlerId] &= ~(STATUS3_GRUDGE);
+}
+
+void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
+{
+ if (!gBattleControllerExecFlags)
+ gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
+}
+
+u8 GetMoveTarget(u16 move, u8 setTarget)
+{
+ u8 targetBattler = 0;
+ u8 moveTarget;
+ u8 side;
+
+ if (setTarget)
+ moveTarget = setTarget - 1;
+ else
+ moveTarget = gBattleMoves[move].target;
+ switch (moveTarget)
+ {
+ case MOVE_TARGET_SELECTED:
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBattler = gSideTimers[side].followmeTarget;
+ else
+ {
+ side = GetBattlerSide(gBattlerAttacker);
+ do
+ {
+ targetBattler = Random() % gBattlersCount;
+ } while (targetBattler == gBattlerAttacker || side == GetBattlerSide(targetBattler) || gAbsentBattlerFlags & gBitTable[targetBattler]);
+ if (gBattleMoves[move].type == TYPE_ELECTRIC
+ && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
+ && gBattleMons[targetBattler].ability != ABILITY_LIGHTNING_ROD)
+ {
+ targetBattler ^= BIT_FLANK;
+ RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
+ gSpecialStatuses[targetBattler].lightningRodRedirected = 1;
+ }
+ }
+ break;
+ case MOVE_TARGET_DEPENDS:
+ case MOVE_TARGET_BOTH:
+ case MOVE_TARGET_FOES_AND_ALLY:
+ case MOVE_TARGET_OPPONENTS_FIELD:
+ targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[targetBattler])
+ targetBattler ^= BIT_FLANK;
+ break;
+ case MOVE_TARGET_RANDOM:
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBattler = gSideTimers[side].followmeTarget;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
+ {
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ {
+ if (Random() & 1)
+ targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ else
+ targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ }
+ else
+ {
+ if (Random() & 1)
+ targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ else
+ targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ }
+ if (gAbsentBattlerFlags & gBitTable[targetBattler])
+ targetBattler ^= BIT_FLANK;
+ }
+ else
+ targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
+ break;
+ case MOVE_TARGET_USER_OR_SELECTED:
+ case MOVE_TARGET_USER:
+ targetBattler = gBattlerAttacker;
+ break;
+ }
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = targetBattler;
+ return targetBattler;
+}
+
+static bool32 HasObedientBitSet(u8 battlerId)
+{
+ if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT
+ || (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
+ && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW))
+ return TRUE;
+ return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_OBEDIENCE, NULL);
+}
+
+u8 IsMonDisobedient(void)
+{
+ s32 rnd;
+ s32 calc;
+ u8 obedienceLevel = 0;
+
+ if ((gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_POKEDUDE)) || GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
+ return 0;
+ if (HasObedientBitSet(gBattlerAttacker)) // only if species is Mew or Deoxys
+ {
+ if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName) || FlagGet(FLAG_0x827))
+ return 0;
+ obedienceLevel = 10;
+ if (FlagGet(FLAG_0x821))
+ obedienceLevel = 30;
+ if (FlagGet(FLAG_0x823))
+ obedienceLevel = 50;
+ if (FlagGet(FLAG_0x825))
+ obedienceLevel = 70;
+ }
+ if (gBattleMons[gBattlerAttacker].level <= obedienceLevel)
+ return 0;
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel)
+ return 0;
+ // is not obedient
+ if (gCurrentMove == MOVE_RAGE)
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE);
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
+ {
+ gBattlescriptCurrInstr = BattleScript_IgnoresWhileAsleep;
+ return 1;
+ }
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel && gCurrentMove != MOVE_FOCUS_PUNCH) // Additional check for focus punch in FR
+ {
+ calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF);
+ if (calc == 0xF) // all moves cannot be used
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ else // use a random move
+ {
+ do
+ gCurrMovePos = gChosenMovePos = Random() & 3;
+ while (gBitTable[gCurrMovePos] & calc);
+ gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
+ gBattlerTarget = GetMoveTarget(gCalledMove, 0);
+ gHitMarker |= HITMARKER_x200000;
+ return 2;
+ }
+ }
+ else
+ {
+ obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel;
+ calc = (Random() & 255);
+ if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA)
+ {
+ // try putting asleep
+ int i;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ if (gBattleMons[i].status2 & STATUS2_UPROAR)
+ break;
+ if (i == gBattlersCount)
+ {
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
+ return 1;
+ }
+ }
+ calc -= obedienceLevel;
+ if (calc < obedienceLevel)
+ {
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
+ gBattlerTarget = gBattlerAttacker;
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndHitsItself;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ return 2;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ }
+}