diff options
author | PikalaxALT <PikalaxALT@users.noreply.github.com> | 2019-06-22 14:24:04 -0400 |
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committer | GitHub <noreply@github.com> | 2019-06-22 14:24:04 -0400 |
commit | e33356d84108fedede79c683ccb704467b462097 (patch) | |
tree | bab377e9700435c005a8212185fc3ae619cc4e7c /src | |
parent | 8a301ce4b91fd81b2c2a6fa2733ea5d3ba63f47d (diff) | |
parent | 43d256370461121e3314765a7b98d9a00a9ffc95 (diff) |
Merge pull request #72 from pret/battle_anim_mon_movement
Battle anim mon movement
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_anim_mon_movement.c | 788 |
1 files changed, 788 insertions, 0 deletions
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index 30d796758..27e6ef28c 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -1,10 +1,32 @@ #include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "task.h" +#include "trig.h" +#define abs(x) ((x) < 0 ? -(x) : (x)) + +void sub_8098A6C(u8 taskId); +void sub_8098C08(u8 taskId); +void sub_8098D54(u8 taskId); +void sub_8098EF0(u8 taskId); +void sub_8099004(u8 taskId); void sub_80990AC(struct Sprite * sprite); +void sub_8099120(struct Sprite * sprite); void sub_8099144(struct Sprite * sprite); +void sub_8099190(struct Sprite * sprite); void sub_80991B4(struct Sprite * sprite); +void sub_8099270(struct Sprite * sprite); void sub_80992E0(struct Sprite * sprite); void sub_8099394(struct Sprite * sprite); +void sub_809946C(struct Sprite * sprite); +void sub_8099530(u8 taskId); +void sub_8099594(u8 taskId); +void sub_80996B8(u8 taskId); +void sub_8099788(u8 taskId); +void sub_8099908(u8 taskId); +void sub_8099B54(u8 taskId); +void sub_8099CB8(u8 taskId); const struct SpriteTemplate gUnknown_83D4E4C[] = { { @@ -19,3 +41,769 @@ const struct SpriteTemplate gUnknown_83D4E4C[] = { 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8099394 } }; + +void sub_80989F8(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + + if (spriteId == 0xFF) + DestroyAnimVisualTask(taskId); + else + { + gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; + gSprites[spriteId].pos2.y = gBattleAnimArgs[2]; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[3]; + gTasks[taskId].data[2] = gBattleAnimArgs[4]; + gTasks[taskId].data[3] = gBattleAnimArgs[4]; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_8098A6C; + gTasks[taskId].func(taskId); + } +} + +void sub_8098A6C(u8 taskId) +{ + if (gTasks[taskId].data[3] == 0) + { + if (gSprites[gTasks[taskId].data[0]].pos2.x == 0) + gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4]; + else + gSprites[gTasks[taskId].data[0]].pos2.x = 0; + if (gSprites[gTasks[taskId].data[0]].pos2.y == 0) + gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5]; + else + gSprites[gTasks[taskId].data[0]].pos2.y = 0; + gTasks[taskId].data[3] = gTasks[taskId].data[2]; + if (--gTasks[taskId].data[1] == 0) + { + gSprites[gTasks[taskId].data[0]].pos2.x = 0; + gSprites[gTasks[taskId].data[0]].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + } + else + gTasks[taskId].data[3]--; +} + +void sub_8098B1C(u8 taskId) +{ + bool8 abort = FALSE; + u8 spriteId; + u8 battlerId; + + if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT) + { + spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + if (spriteId == 0xFF) + abort = TRUE; + } + else if (gBattleAnimArgs[0] != 8) + { + switch (gBattleAnimArgs[0]) + { + case 4: + battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + break; + case 5: + battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + break; + case 6: + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + break; + default: + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + break; + } + if (!sub_8072DF0(battlerId)) + abort = TRUE; + spriteId = gBattlerSpriteIds[battlerId]; + } + else + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + if (abort) + DestroyAnimVisualTask(taskId); + else + { + gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; + gSprites[spriteId].pos2.y = gBattleAnimArgs[2]; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[3]; + gTasks[taskId].data[2] = gBattleAnimArgs[4]; + gTasks[taskId].data[3] = gBattleAnimArgs[4]; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_8098C08; + gTasks[taskId].func(taskId); + } +} + +void sub_8098C08(u8 taskId) +{ + if (gTasks[taskId].data[3] == 0) + { + if (gSprites[gTasks[taskId].data[0]].pos2.x == gTasks[taskId].data[4]) + gSprites[gTasks[taskId].data[0]].pos2.x = -gTasks[taskId].data[4]; + else + gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4]; + if (gSprites[gTasks[taskId].data[0]].pos2.y == gTasks[taskId].data[5]) + gSprites[gTasks[taskId].data[0]].pos2.y = -gTasks[taskId].data[5]; + else + gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5]; + gTasks[taskId].data[3] = gTasks[taskId].data[2]; + if (--gTasks[taskId].data[1] == 0) + { + gSprites[gTasks[taskId].data[0]].pos2.x = 0; + gSprites[gTasks[taskId].data[0]].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + } + else + gTasks[taskId].data[3]--; +} + +void sub_8098CD0(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + + if (spriteId == 0xFF) + DestroyAnimVisualTask(taskId); + else + { + gSprites[spriteId].pos2.x += gBattleAnimArgs[1]; + gSprites[spriteId].pos2.y += gBattleAnimArgs[2]; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = gBattleAnimArgs[3]; + gTasks[taskId].data[3] = 0; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2; + gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2; + gTasks[taskId].func = sub_8098D54; + gTasks[taskId].func(taskId); + } +} + +void sub_8098D54(u8 taskId) +{ + if (gTasks[taskId].data[3] == 0) + { + if (gTasks[taskId].data[1] & 1) + { + gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5]; + gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6]; + } + else + { + gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5]; + gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6]; + } + gTasks[taskId].data[3] = gTasks[taskId].data[4]; + if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) + { + if (gTasks[taskId].data[1] & 1) + { + gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5] / 2; + gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6] / 2; + } + else + { + gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5] / 2; + gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6] / 2; + } + DestroyAnimVisualTask(taskId); + } + } + else + gTasks[taskId].data[3]--; +} + +void sub_8098E90(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + + gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].func = sub_8098EF0; + gTasks[taskId].func(taskId); +} + +void sub_8098EF0(u8 taskId) +{ + u8 spriteId = gTasks[taskId].data[0]; + s16 data1 = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++) + { + gTasks[taskId].data[8] = 0; + if (gSprites[spriteId].pos2.x == data1) + data1 = -data1; + gSprites[spriteId].pos2.x += data1; + } + gTasks[taskId].data[1] = data1; + gTasks[taskId].data[9] += gTasks[taskId].data[3]; + gSprites[spriteId].pos2.y = gTasks[taskId].data[9] >> 8; + if (--gTasks[taskId].data[4] == 0) + DestroyAnimVisualTask(taskId); +} + +void sub_8098F84(u8 taskId) +{ + u8 r6 = 1; + u8 i; + u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + if (gBattleAnimArgs[4] > 5) + gBattleAnimArgs[4] = 5; + for (i = 0; i < gBattleAnimArgs[4]; i++) + r6 *= 2; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = r6; + gTasks[taskId].func = sub_8099004; + gTasks[taskId].func(taskId); +} + +void sub_8099004(u8 taskId) +{ + u8 spriteId = gTasks[taskId].data[0]; + gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]); + gSprites[spriteId].pos2.y = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]); + gSprites[spriteId].pos2.y += gTasks[taskId].data[2]; + gTasks[taskId].data[5] += gTasks[taskId].data[4]; + gTasks[taskId].data[5] &= 0xFF; + if (gTasks[taskId].data[5] == 0) + gTasks[taskId].data[3]--; + if (gTasks[taskId].data[3] == 0) + { + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } +} + +void sub_809907C(u8 taskId) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + sub_8098F84(taskId); +} + +void sub_80990AC(struct Sprite * sprite) +{ + sprite->invisible = TRUE; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->data[1] = -gBattleAnimArgs[1]; + else + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[2] = 0; + sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; + sprite->data[4] = gBattleAnimArgs[0]; + StoreSpriteCallbackInData6(sprite, sub_8099120); + sprite->callback = sub_8074DC4; +} + +void sub_8099120(struct Sprite * sprite) +{ + sprite->data[0] = sprite->data[4]; + sprite->data[1] = -sprite->data[1]; + sprite->callback = sub_8074DC4; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_8099144(struct Sprite * sprite) +{ + u8 spriteId; + sprite->invisible = TRUE; + spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = 0; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[3] = spriteId; + sprite->data[4] = gBattleAnimArgs[0]; + StoreSpriteCallbackInData6(sprite, sub_8099190); + sprite->callback = sub_8074DC4; +} + +void sub_8099190(struct Sprite * sprite) +{ + sprite->data[0] = sprite->data[4]; + sprite->data[2] = -sprite->data[2]; + sprite->callback = sub_8074DC4; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_80991B4(struct Sprite * sprite) +{ + u8 spriteId; + if (gBattleAnimArgs[0] == 0) + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + else + spriteId = gBattlerSpriteIds[gBattleAnimTarget]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + sprite->data[2] = gSprites[spriteId].pos1.x; + sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; + sprite->data[4] = gSprites[spriteId].pos1.y; + sub_80754B8(sprite); + sprite->data[3] = 0; + sprite->data[4] = 0; + sprite->data[5] = gSprites[spriteId].pos2.x; + sprite->data[6] = gSprites[spriteId].pos2.y; + sprite->invisible = TRUE; + if (gBattleAnimArgs[1] == 1) + sprite->data[2] = 0; + else if (gBattleAnimArgs[1] == 2) + sprite->data[1] = 0; + sprite->data[7] = gBattleAnimArgs[1]; + sprite->data[7] |= spriteId << 8; + sprite->callback = sub_8099270; +} + +void sub_8099270(struct Sprite * sprite) +{ + u8 data7 = sprite->data[7]; + struct Sprite *otherSprite = &gSprites[sprite->data[7] >> 8]; + if (sprite->data[0] == 0) + { + if (data7 == 1 || data7 == 0) + otherSprite->pos2.x = 0; + if (data7 == 2 || data7 == 0) + otherSprite->pos2.y = 0; + DestroyAnimSprite(sprite); + } + else + { + sprite->data[0]--; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + otherSprite->pos2.x = (sprite->data[3] >> 8) + sprite->data[5]; + otherSprite->pos2.y = (sprite->data[4] >> 8) + sprite->data[6]; + } +} + +void sub_80992E0(struct Sprite * sprite) +{ + u8 battlerId; + u8 spriteId; + if (gBattleAnimArgs[0] == 0) + battlerId = gBattleAnimAttacker; + else + battlerId = gBattleAnimTarget; + spriteId = gBattlerSpriteIds[battlerId]; + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + if (gBattleAnimArgs[3] == 1) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gSprites[spriteId].pos1.x; + sprite->data[2] = gSprites[spriteId].pos1.x + gBattleAnimArgs[1]; + sprite->data[3] = gSprites[spriteId].pos1.y; + sprite->data[4] = gSprites[spriteId].pos1.y + gBattleAnimArgs[2]; + sub_80754B8(sprite); + sprite->data[3] = 0; + sprite->data[4] = 0; + sprite->data[5] = spriteId; + sprite->invisible = TRUE; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = sub_8074E14; +} + +void sub_8099394(struct Sprite * sprite) +{ + u8 battlerId; + u8 spriteId; + sprite->invisible = TRUE; + if (gBattleAnimArgs[0] == 0) + battlerId = gBattleAnimAttacker; + else + battlerId = gBattleAnimTarget; + spriteId = gBattlerSpriteIds[battlerId]; + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + if (gBattleAnimArgs[3] == 1) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1]; + sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; + sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2]; + sub_80754B8(sprite); + sprite->data[3] = gSprites[spriteId].pos2.x << 8; + sprite->data[4] = gSprites[spriteId].pos2.y << 8; + sprite->data[5] = spriteId; + sprite->data[6] = gBattleAnimArgs[5]; + if (gBattleAnimArgs[5] == 0) + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + else + StoreSpriteCallbackInData6(sprite, sub_809946C); + sprite->callback = sub_8074E14; +} + +void sub_809946C(struct Sprite * sprite) +{ + gSprites[sprite->data[5]].pos2.x = 0; + gSprites[sprite->data[5]].pos2.y = 0; + DestroyAnimSprite(sprite); +} + +void sub_809949C(u8 taskId) +{ + u16 r7 = 0x8000 / gBattleAnimArgs[3]; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[5] = -gBattleAnimArgs[5]; + } + gTasks[taskId].data[0] = GetAnimBankSpriteId(gBattleAnimArgs[0]); + gTasks[taskId].data[1] = gBattleAnimArgs[1] * 256 / gBattleAnimArgs[3]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5] * 256 / gBattleAnimArgs[6]; + gTasks[taskId].data[6] = gBattleAnimArgs[6]; + gTasks[taskId].data[7] = r7; + gTasks[taskId].func = sub_8099530; +} + +void sub_8099530(u8 taskId) +{ + u8 spriteId = gTasks[taskId].data[0]; + gTasks[taskId].data[11] += gTasks[taskId].data[1]; + gSprites[spriteId].pos2.x = gTasks[taskId].data[11] >> 8; + gSprites[spriteId].pos2.y = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]); + gTasks[taskId].data[10] += gTasks[taskId].data[7]; + if (--gTasks[taskId].data[3] == 0) + gTasks[taskId].func = sub_8099594; +} + +void sub_8099594(u8 taskId) +{ + u8 spriteId; + + if (gTasks[taskId].data[4] > 0) + gTasks[taskId].data[4]--; + else + { + spriteId = gTasks[taskId].data[0]; + gTasks[taskId].data[12] += gTasks[taskId].data[5]; + gSprites[spriteId].pos2.x = (gTasks[taskId].data[12] >> 8) + (gTasks[taskId].data[11] >> 8); + if (--gTasks[taskId].data[6] == 0) + DestroyAnimVisualTask(taskId); + } +} + +void sub_80995FC(u8 taskId) +{ + u8 spriteId; + + switch (gBattleAnimArgs[0]) + { + case 0: + case 1: + spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + break; + case 2: + if (!sub_8072DF0(gBattleAnimAttacker ^ BIT_FLANK)) + { + DestroyAnimVisualTask(taskId); + return; + } + spriteId = gBattlerSpriteIds[gBattleAnimAttacker ^ BIT_FLANK]; + break; + case 3: + if (!sub_8072DF0(gBattleAnimTarget ^ BIT_FLANK)) + { + DestroyAnimVisualTask(taskId); + return; + } + spriteId = gBattlerSpriteIds[gBattleAnimTarget ^ BIT_FLANK]; + break; + default: + DestroyAnimVisualTask(taskId); + return; + } + gTasks[taskId].data[0] = spriteId; + if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + else + gTasks[taskId].data[1] = -gBattleAnimArgs[1]; + gTasks[taskId].func = sub_80996B8; +} + +void sub_80996B8(u8 taskId) +{ + u8 spriteId = gTasks[taskId].data[0]; + gSprites[spriteId].pos2.x += gTasks[taskId].data[1]; + if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x < -0x20 || gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x > 0x110) + DestroyAnimVisualTask(taskId); +} + +void sub_8099704(u8 taskId) +{ + u8 spriteId; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + spriteId = GetAnimBankSpriteId(gBattleAnimArgs[4]); + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = spriteId; + if (gBattleAnimArgs[4] == 0) + gTasks[taskId].data[5] = gBattleAnimAttacker; + else + gTasks[taskId].data[5] = gBattleAnimTarget; + gTasks[taskId].data[12] = 1; + gTasks[taskId].func = sub_8099788; +} + +void sub_8099788(u8 taskId) +{ + u8 spriteId; + u32 r8; + s16 r5; + u16 tmp; + + spriteId = gTasks[taskId].data[4]; + tmp = gTasks[taskId].data[10] + gTasks[taskId].data[2]; + gTasks[taskId].data[10] = tmp; + r8 = tmp >> 8; + r5 = Sin(r8, gTasks[taskId].data[1]); + if (gTasks[taskId].data[0] == 0) + { + gSprites[spriteId].pos2.x = r5; + } + else if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER) + { + gSprites[spriteId].pos2.y = abs(r5); + } + else + gSprites[spriteId].pos2.y = -abs(r5); + if ((r8 > 0x7F && gTasks[taskId].data[11] == 0 && gTasks[taskId].data[12] == 1) || (r8 < 0x7F && gTasks[taskId].data[11] == 1 && gTasks[taskId].data[12] == 0)) + { + gTasks[taskId].data[11] ^= 1; + gTasks[taskId].data[12] ^= 1; + if (--gTasks[taskId].data[3] == 0) + { + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80998B0(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[3]); + sub_80758E0(spriteId, gBattleAnimArgs[4]); + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[4] = spriteId; + gTasks[taskId].data[10] = 0x100; + gTasks[taskId].data[11] = 0x100; + gTasks[taskId].func = sub_8099908; +} + +void sub_8099908(u8 taskId) +{ + u8 spriteId; + gTasks[taskId].data[10] += gTasks[taskId].data[0]; + gTasks[taskId].data[11] += gTasks[taskId].data[1]; + spriteId = gTasks[taskId].data[4]; + obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0); + if (--gTasks[taskId].data[2] == 0) + { + if (gTasks[taskId].data[3] > 0) + { + gTasks[taskId].data[0] = -gTasks[taskId].data[0]; + gTasks[taskId].data[1] = -gTasks[taskId].data[1]; + gTasks[taskId].data[2] = gTasks[taskId].data[3]; + gTasks[taskId].data[3] = 0; + } + else + { + sub_8075980(spriteId); + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_8099980(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); + sub_80758E0(spriteId, 0); + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = gBattleAnimArgs[0]; + if (gBattleAnimArgs[3] != 1) + gTasks[taskId].data[3] = 0; + else + gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1]; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = spriteId; + gTasks[taskId].data[6] = gBattleAnimArgs[3]; + if (sub_8073788()) + gTasks[taskId].data[7] = 1; + else + { + if (gBattleAnimArgs[2] == 0) + gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : 0; + else + gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER ? 1 : 0; + } + if (gTasks[taskId].data[7] && !sub_8073788()) + { + s16 tmp; + tmp = gTasks[taskId].data[3]; + gTasks[taskId].data[3] = -tmp; + tmp = gTasks[taskId].data[4]; + gTasks[taskId].data[4] = -tmp; + } + gTasks[taskId].func = sub_8099B54; +} + +void sub_8099A78(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); + sub_80758E0(spriteId, 0); + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = gBattleAnimArgs[0]; + if (gBattleAnimArgs[2] == 0) + { + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + } + else + { + if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + } + if (gBattleAnimArgs[3] != 1) + gTasks[taskId].data[3] = 0; + else + gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1]; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = spriteId; + gTasks[taskId].data[6] = gBattleAnimArgs[3]; + gTasks[taskId].data[7] = 1; + if (gTasks[taskId].data[7] ) + { + s16 tmp; + tmp = gTasks[taskId].data[3]; + gTasks[taskId].data[3] = -tmp; + tmp = gTasks[taskId].data[4]; + gTasks[taskId].data[4] = -tmp; + } + gTasks[taskId].func = sub_8099B54; +} + +void sub_8099B54(u8 taskId) +{ + s16 tmp; + gTasks[taskId].data[3] += gTasks[taskId].data[4]; + obj_id_set_rotscale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]); + if (gTasks[taskId].data[7]) + sub_80759DC(gTasks[taskId].data[5]); + if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) + { + switch (gTasks[taskId].data[6]) + { + case 1: + sub_8075980(gTasks[taskId].data[5]); + // fallthrough + case 0: + default: + DestroyAnimVisualTask(taskId); + break; + case 2: + gTasks[taskId].data[1] = 0; + tmp = gTasks[taskId].data[4]; + gTasks[taskId].data[4] = -tmp; + gTasks[taskId].data[6] = 1; + break; + } + } +} + +void sub_8099BD4(u8 taskId) +{ + if (gBattleAnimArgs[0] == 0) + { + gTasks[taskId].data[15] = gUnknown_2037EEC / 12; + if (gTasks[taskId].data[15] < 1) + gTasks[taskId].data[15] = 1; + if (gTasks[taskId].data[15] > 16) + gTasks[taskId].data[15] = 16; + } + else + { + gTasks[taskId].data[15] = gUnknown_2037EE8 / 12; + if (gTasks[taskId].data[15] < 1) + gTasks[taskId].data[15] = 1; + if (gTasks[taskId].data[15] > 16) + gTasks[taskId].data[15] = 16; + } + gTasks[taskId].data[14] = gTasks[taskId].data[15] / 2; + gTasks[taskId].data[13] = gTasks[taskId].data[14] + (gTasks[taskId].data[15] & 1); + gTasks[taskId].data[12] = 0; + gTasks[taskId].data[10] = gBattleAnimArgs[3]; + gTasks[taskId].data[11] = gBattleAnimArgs[4]; + gTasks[taskId].data[7] = GetAnimBankSpriteId(1); + gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x; + gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y; + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_8099CB8; +} + +void sub_8099CB8(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + if (++task->data[0] > task->data[1]) + { + task->data[0] = 0; + task->data[12] = (task->data[12] + 1) & 1; + if (task->data[10]) + { + if (task->data[12]) + { + gSprites[task->data[7]].pos2.x = task->data[8] + task->data[13]; + } + else + { + gSprites[task->data[7]].pos2.x = task->data[8] - task->data[14]; + } + } + if (task->data[11]) + { + if (task->data[12]) + { + gSprites[task->data[7]].pos2.y = task->data[15]; + } + else + { + gSprites[task->data[7]].pos2.y = 0; + } + } + if (!--task->data[2]) + { + gSprites[task->data[7]].pos2.x = 0; + gSprites[task->data[7]].pos2.y = 0; + DestroyAnimVisualTask(taskId); + return; + } + } +} |