diff options
author | SatoMew <SatoMew@users.noreply.github.com> | 2021-01-01 14:38:25 +0000 |
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committer | SatoMew <SatoMew@users.noreply.github.com> | 2021-01-01 14:38:25 +0000 |
commit | e5d0a4f35c731a276e7f6ee8d76eeae57f2ff28f (patch) | |
tree | e2b13cddc7df8d275c5d51fa5e015e889027521b /src | |
parent | 22cd65bd55eb66a83d7d48cbfaf7aa8b8dc0d4ef (diff) |
Document the unused battle strings for downpour and rain weather
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_message.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/battle_message.c b/src/battle_message.c index d055ecd94..68f75ffa1 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -336,9 +336,9 @@ static const u8 sText_ButItFailed[] = _("But it failed!"); static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!"); static const u8 sText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!"); static const u8 sText_StartedToRain[] = _("It started to rain!"); -static const u8 sText_DownpourStarted[] = _("A downpour started!"); +static const u8 sText_DownpourStarted[] = _("A downpour started!"); // corresponds to DownpourText in pokegold and pokecrystal and is used by Rain Dance in GSC static const u8 sText_RainContinues[] = _("Rain continues to fall."); -static const u8 sText_DownpourContinues[] = _("The downpour continues."); +static const u8 sText_DownpourContinues[] = _("The downpour continues."); // unused static const u8 sText_RainStopped[] = _("The rain stopped."); static const u8 sText_SandstormBrewed[] = _("A sandstorm brewed!"); static const u8 sText_SandstormRages[] = _("The sandstorm rages."); @@ -478,7 +478,7 @@ static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B static const u8 sText_Someones[] = _("someone's"); static const u8 sText_Bills[] = _("BILL's"); static const u8 sText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}'s data was\nadded to the POKéDEX.\p"); -static const u8 sText_ItIsRaining[] = _("It is raining."); +static const u8 sText_ItIsRaining[] = _("It is raining."); // used only in RSE when a battle starts in a rainy area static const u8 sText_SandstormIsRaging[] = _("A sandstorm is raging."); static const u8 sText_BoxIsFull[] = _("The BOX is full!\nYou can't catch any more!\p"); static const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY"); |