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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-11 08:48:05 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-11 08:48:05 +0800
commite61343049278df73a0da8da70a50dea88da0bdae (patch)
treea717a605b7a9a229696f351ce4db587500453746 /src
parent2ea9fe6bde0cf62d4e6a3447aa3bcccce788db39 (diff)
rock
Diffstat (limited to 'src')
-rw-r--r--src/ghost.c10
-rw-r--r--src/rock.c833
2 files changed, 838 insertions, 5 deletions
diff --git a/src/ghost.c b/src/ghost.c
index 1fc044a77..fbf452af6 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -942,9 +942,9 @@ void sub_80B63B4(u8 taskId)
startX = 40;
else
startX = 200;
- gBattle_WIN0H = (startX << 8) | startX;
+ gBattle_WIN0H = WIN_RANGE(startX, startX);
startY = 40;
- gBattle_WIN0V = (startY << 8) | startY;
+ gBattle_WIN0V = WIN_RANGE(startY, startY);
leftDistance = startX;
rightDistance = 240 - startX;
topDistance = startY;
@@ -988,8 +988,8 @@ static void sub_80B6468(u8 taskId)
BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
gTasks[taskId].func = sub_80B65F0;
}
- gBattle_WIN0H = (left << 8) | right;
- gBattle_WIN0V = (top << 8) | bottom;
+ gBattle_WIN0H = WIN_RANGE(left, right);
+ gBattle_WIN0V = WIN_RANGE(top, bottom);
}
static void sub_80B65F0(u8 taskId)
@@ -1079,7 +1079,7 @@ static void sub_80B6728(struct Sprite *sprite)
{
sprite->data[1] = 0;
++sprite->data[2];
- SetGpuReg(REG_OFFSET_BLDALPHA, (16 - sprite->data[2]) | (sprite->data[2] << 8));
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND2(16 - sprite->data[2], sprite->data[2]));
if (sprite->data[2] == 16)
{
sprite->invisible = TRUE;
diff --git a/src/rock.c b/src/rock.c
new file mode 100644
index 000000000..cc8da4034
--- /dev/null
+++ b/src/rock.c
@@ -0,0 +1,833 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "palette.h"
+#include "sound.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/songs.h"
+
+extern const union AnimCmd *const gUnknown_83E5958[];
+extern const union AnimCmd *const gUnknown_83E5D48[];
+
+static void sub_80B4634(struct Sprite *sprite);
+static void sub_80B46F8(struct Sprite *sprite);
+static void AnimDirtParticleAcrossScreen(struct Sprite *sprite);
+static void AnimRaiseSprite(struct Sprite *sprite);
+static void sub_80B4D00(u8 taskId);
+static void sub_80B4F78(struct Sprite *sprite);
+static void sub_80B4FE4(struct Sprite *sprite);
+static void sub_80B5074(struct Sprite *sprite);
+static void sub_80B50A0(struct Sprite *sprite);
+static void sub_80B477C(struct Sprite *sprite);
+static void sub_80B46B4(struct Sprite *sprite);
+static void sub_80B47C4(struct Sprite *sprite);
+static void sub_80B490C(u8 taskId);
+static void sub_80B4E70(struct Task *task);
+static u8 sub_80B4FB8(void);
+static void sub_80B5024(struct Sprite *sprite);
+static void sub_80B50F8(struct Sprite *sprite);
+
+static const union AnimCmd gUnknown_83E7390[] =
+{
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E7398[] =
+{
+ ANIMCMD_FRAME(48, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E73A0[] =
+{
+ ANIMCMD_FRAME(64, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E73A8[] =
+{
+ gUnknown_83E7390,
+ gUnknown_83E7398,
+ gUnknown_83E73A0,
+};
+
+const struct SpriteTemplate gUnknown_83E73B4 =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E73A8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B4634,
+};
+
+const struct SpriteTemplate gUnknown_83E73CC =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E73A8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B46F8,
+};
+
+const struct SpriteTemplate gUnknown_83E73E4 =
+{
+ .tileTag = ANIM_TAG_MUD_SAND,
+ .paletteTag = ANIM_TAG_MUD_SAND,
+ .oam = &gOamData_83AC9C8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B477C,
+};
+
+static const union AffineAnimCmd gUnknown_83E73FC[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
+ AFFINEANIMCMD_FRAME(0x2, 0xFFFD, 0, 5),
+ AFFINEANIMCMD_FRAME(0xFFFE, 0x3, 0, 5),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E741C[] =
+{
+ gUnknown_83E73FC,
+};
+
+const struct SpriteTemplate gUnknown_83E7420 =
+{
+ .tileTag = ANIM_TAG_WATER_ORB,
+ .paletteTag = ANIM_TAG_WATER_ORB,
+ .oam = &gOamData_83ACB50,
+ .anims = gUnknown_83E5958,
+ .images = NULL,
+ .affineAnims = gUnknown_83E741C,
+ .callback = sub_80B477C,
+};
+
+const struct SpriteTemplate gUnknown_83E7438 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5D48,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B477C,
+};
+
+const struct SpriteTemplate gUnknown_83E7450 =
+{
+ .tileTag = ANIM_TAG_FLYING_DIRT,
+ .paletteTag = ANIM_TAG_FLYING_DIRT,
+ .oam = &gOamData_83AC9F8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimDirtParticleAcrossScreen,
+};
+
+static const struct Subsprite gUnknown_83E7468[] =
+{
+ {
+ .x = -16,
+ .y = 0,
+ .shape = ST_OAM_H_RECTANGLE,
+ .size = 2,
+ .tileOffset = 0,
+ .priority = 1,
+ },
+ {
+ .x = 16,
+ .y = 0,
+ .shape = ST_OAM_H_RECTANGLE,
+ .size = 2,
+ .tileOffset = 8,
+ .priority = 1,
+ },
+};
+
+static const struct SubspriteTable gUnknown_83E7470[] =
+{
+ { ARRAY_COUNT(gUnknown_83E7468), gUnknown_83E7468 },
+};
+
+static const union AnimCmd gUnknown_83E7478[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E7480[] =
+{
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E7488[] =
+{
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E7490[] =
+{
+ ANIMCMD_FRAME(48, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E7498[] =
+{
+ ANIMCMD_FRAME(64, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E74A0[] =
+{
+ ANIMCMD_FRAME(80, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E74A8[] =
+{
+ gUnknown_83E7478,
+ gUnknown_83E7480,
+};
+
+static const union AnimCmd *const gUnknown_83E74B0[] =
+{
+ gUnknown_83E7488,
+ gUnknown_83E7490,
+};
+
+static const union AnimCmd *const gUnknown_83E74B8[] =
+{
+ gUnknown_83E7498,
+ gUnknown_83E74A0,
+};
+
+const struct SpriteTemplate gUnknown_83E74C0 =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E74A8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimRaiseSprite,
+};
+
+const struct SpriteTemplate gUnknown_83E74D8 =
+{
+ .tileTag = ANIM_TAG_MUD_SAND,
+ .paletteTag = ANIM_TAG_MUD_SAND,
+ .oam = &gOamData_83AC9C8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B4F78,
+};
+
+const struct SpriteTemplate gUnknown_83E74F0 =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_83AC9D8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B4F78,
+};
+
+const struct SpriteTemplate gUnknown_83E7508 =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E74A8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B4FE4,
+};
+
+static const union AffineAnimCmd gUnknown_83E7520[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd gUnknown_83E7530[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7540[] =
+{
+ gUnknown_83E7520,
+ gUnknown_83E7530,
+};
+
+const struct SpriteTemplate gUnknown_83E7548 =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_83ACA38,
+ .anims = gUnknown_83E74A8,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7540,
+ .callback = sub_80B5074,
+};
+
+const struct SpriteTemplate gUnknown_83E7560 =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_83ACA38,
+ .anims = gUnknown_83E74A8,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7540,
+ .callback = sub_80B50A0,
+};
+
+const struct SpriteTemplate gUnknown_83E7578 =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E74B8,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7540,
+ .callback = AnimMoveTwisterParticle,
+};
+
+const struct SpriteTemplate gUnknown_83E7590 =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_83ACA38,
+ .anims = gUnknown_83E74B0,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7540,
+ .callback = sub_8077350,
+};
+
+static void sub_80B4634(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3] != 0)
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += 14;
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ AnimateSprite(sprite);
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 4;
+ sprite->data[3] = 16;
+ sprite->data[4] = -70;
+ sprite->data[5] = gBattleAnimArgs[2];
+ StoreSpriteCallbackInData6(sprite, sub_80B46B4);
+ sprite->callback = TranslateSpriteInEllipseOverDuration;
+ sprite->callback(sprite);
+}
+
+static void sub_80B46B4(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[5];
+ sprite->data[0] = 192;
+ sprite->data[1] = sprite->data[5];
+ sprite->data[2] = 4;
+ sprite->data[3] = 32;
+ sprite->data[4] = -24;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = TranslateSpriteInEllipseOverDuration;
+ sprite->callback(sprite);
+}
+
+static void sub_80B46F8(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[5]);
+ AnimateSprite(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
+ InitSpriteDataForLinearTranslation(sprite);
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->callback = TranslateSpriteLinearFixedPoint;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+}
+
+static void sub_80B477C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[6] == 0)
+ InitSpritePosToAnimAttacker(sprite, 0);
+ else
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->callback = sub_80B47C4;
+}
+
+static void sub_80B47C4(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.y = -(sprite->data[4] >> 8);
+ sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
+ if (--sprite->data[0] == -1)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void AnimTask_LoadSandstormBackground(u8 taskId)
+{
+ s32 var0;
+ struct BattleAnimBgData animBg;
+
+ var0 = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+ sub_80752A0(&animBg);
+ AnimLoadCompressedBgTilemap(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap);
+ AnimLoadCompressedBgGfx(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet, animBg.tilesOffset);
+ LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
+ if (IsContest())
+ sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
+ if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ var0 = 1;
+ gTasks[taskId].data[0] = var0;
+ gTasks[taskId].func = sub_80B490C;
+}
+
+static void sub_80B490C(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+
+ if (gTasks[taskId].data[0] == 0)
+ gBattle_BG1_X += -6;
+ else
+ gBattle_BG1_X += 6;
+ gBattle_BG1_Y += -1;
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ ++gTasks[taskId].data[11];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 7)
+ {
+ ++gTasks[taskId].data[12];
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 101)
+ {
+ gTasks[taskId].data[11] = 7;
+ ++gTasks[taskId].data[12];
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ --gTasks[taskId].data[11];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 0)
+ {
+ ++gTasks[taskId].data[12];
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_80752A0(&animBg);
+ sub_8075358(animBg.bgId);
+ ++gTasks[taskId].data[12];
+ break;
+ case 4:
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Animates the sprites that fly diagonally across the screen
+// in Sandstorm and Heat Wave.
+// arg 0: initial y pixel offset
+// arg 1: projectile speed
+// arg 2: y pixel drop
+// arg 3: ??? unknown (possibly a color bit)
+static void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 304;
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ sprite->data[5] = 1;
+ sprite->oam.matrixNum = ST_OAM_HFLIP;
+ }
+ else
+ {
+ sprite->pos1.x = -64;
+ }
+ sprite->pos1.y = gBattleAnimArgs[0];
+ SetSubspriteTables(sprite, gUnknown_83E7470);
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ ++sprite->data[0];
+ }
+ else
+ {
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x += (sprite->data[3] >> 8);
+ sprite->pos2.y += (sprite->data[4] >> 8);
+ sprite->data[3] &= 0xFF;
+ sprite->data[4] &= 0xFF;
+ if (sprite->data[5] == 0)
+ {
+ if (sprite->pos1.x + sprite->pos2.x > 272)
+ {
+ sprite->callback = DestroyAnimSprite;
+ }
+ }
+ else if (sprite->pos1.x + sprite->pos2.x < -32)
+ {
+ sprite->callback = DestroyAnimSprite;
+ }
+ }
+}
+
+// Animates the rising rocks in Ancient Power.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: terminal y offset
+// arg 3: duration
+// arg 4: sprite size [1,5]
+static void AnimRaiseSprite(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ InitSpritePosToAnimAttacker(sprite, 0);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_80B4BD0(u8 taskId)
+{
+ u16 var0, var1, var2, var3;
+ u8 var4;
+ s32 var5;
+ s16 pan1, pan2;
+ struct Task *task;
+
+ task = &gTasks[taskId];
+ var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
+ var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
+ if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
+ var3 = var1;
+ var4 = sub_80B4FB8();
+ if (var4 == 1)
+ task->data[8] = 32;
+ else
+ task->data[8] = 48 - (var4 * 8);
+ task->data[0] = 0;
+ task->data[11] = 0;
+ task->data[9] = 0;
+ task->data[12] = 1;
+ var5 = task->data[8];
+ if (var5 < 0)
+ var5 += 7;
+ task->data[10] = (var5 >> 3) - 1;
+ task->data[2] = var0 * 8;
+ task->data[3] = var1 * 8;
+ task->data[4] = ((var2 - var0) * 8) / task->data[8];
+ task->data[5] = ((var3 - var1) * 8) / task->data[8];
+ task->data[6] = 0;
+ task->data[7] = 0;
+ pan1 = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
+ pan2 = BattleAnimAdjustPanning(PAN_SIDE_OPPONENT);
+ task->data[13] = pan1;
+ task->data[14] = (pan2 - pan1) / task->data[8];
+ task->data[1] = var4;
+ task->data[15] = GetAnimBattlerSpriteId(0);
+ task->func = sub_80B4D00;
+}
+
+static void sub_80B4D00(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[6] -= task->data[4];
+ task->data[7] -= task->data[5];
+ gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
+ gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+ if (++task->data[9] == 10)
+ {
+ task->data[11] = 20;
+ ++task->data[0];
+ }
+ PlaySE12WithPanning(SE_W029, task->data[13]);
+ break;
+ case 1:
+ if (--task->data[11] == 0)
+ ++task->data[0];
+ break;
+ case 2:
+ if (--task->data[9] != 0)
+ {
+ task->data[6] += task->data[4];
+ task->data[7] += task->data[5];
+ }
+ else
+ {
+ task->data[6] = 0;
+ task->data[7] = 0;
+ ++task->data[0];
+ }
+ gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
+ gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+ break;
+ case 3:
+ task->data[2] += task->data[4];
+ task->data[3] += task->data[5];
+ if (++task->data[9] >= task->data[10])
+ {
+ task->data[9] = 0;
+ sub_80B4E70(task);
+ task->data[13] += task->data[14];
+ PlaySE12WithPanning(SE_W091, task->data[13]);
+ }
+ if (--task->data[8] == 0)
+ {
+ ++task->data[0];
+ }
+ break;
+ case 4:
+ if (task->data[11] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80B4E70(struct Task *task)
+{
+ const struct SpriteTemplate *spriteTemplate;
+ s32 var0;
+ u16 x, y;
+ u8 spriteId;
+
+ switch (task->data[1])
+ {
+ case 1:
+ spriteTemplate = &gUnknown_83E74D8;
+ var0 = 0;
+ break;
+ case 2:
+ case 3:
+ spriteTemplate = &gUnknown_83E74F0;
+ var0 = 80;
+ break;
+ case 4:
+ spriteTemplate = &gUnknown_83E74F0;
+ var0 = 64;
+ break;
+ case 5:
+ spriteTemplate = &gUnknown_83E74F0;
+ var0 = 48;
+ break;
+ default:
+ return;
+ }
+ x = task->data[2] >> 3;
+ y = task->data[3] >> 3;
+ x += (task->data[12] * 4);
+ spriteId = CreateSprite(spriteTemplate, x, y, 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 18;
+ gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
+ gSprites[spriteId].data[4] = y;
+ gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
+ gSprites[spriteId].oam.tileNum += var0;
+ InitAnimArcTranslation(&gSprites[spriteId]);
+ ++task->data[11];
+ }
+ task->data[12] *= -1;
+}
+
+static void sub_80B4F78(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ u8 taskId = FindTaskIdByFunc(sub_80B4D00);
+
+ if (taskId != TASK_NONE)
+ --gTasks[taskId].data[11];
+ DestroySprite(sprite);
+ }
+}
+
+static u8 sub_80B4FB8(void)
+{
+ u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer;
+ u8 var0 = retVal - 1;
+
+ if (var0 > 4)
+ retVal = 1;
+ return retVal;
+}
+
+static void sub_80B4FE4(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ sprite->pos2.x = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] -= gBattleAnimArgs[2];
+ sprite->data[0] = 3;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_80B5024;
+ sprite->invisible = TRUE;
+}
+
+static void sub_80B5024(struct Sprite *sprite)
+{
+ sprite->invisible = FALSE;
+ if (sprite->data[3] != 0)
+ {
+ sprite->pos2.y = sprite->data[2] + sprite->data[3];
+ sprite->data[3] += sprite->data[0];
+ ++sprite->data[0];
+ if (sprite->data[3] > 0)
+ {
+ sprite->data[3] = 0;
+ }
+ }
+ else if (--sprite->data[1] == 0)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_80B5074(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ StartSpriteAffineAnim(sprite, 1);
+ TranslateAnimSpriteToTargetMonLocation(sprite);
+}
+
+static void sub_80B50A0(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[5] = gBattleAnimArgs[2];
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->callback = sub_80B50F8;
+}
+
+static void sub_80B50F8(struct Sprite *sprite)
+{
+ sprite->data[0] += 8;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x += sprite->data[3] / 40;
+ sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
+ if (sprite->data[0] > 140)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
+{
+ if (gAnimMoveDmg < 33)
+ gBattleAnimArgs[7] = 0;
+ if ((u32)gAnimMoveDmg - 33 < 33)
+ gBattleAnimArgs[7] = 1;
+ if (gAnimMoveDmg > 65)
+ gBattleAnimArgs[7] = 2;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80B5188(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_8075458(0);
+ gTasks[taskId].data[1] = 200;
+ }
+ gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
+ gTasks[taskId].data[1] -= 3;
+ if (gTasks[taskId].data[0] == 120)
+ {
+ sub_8075458(1);
+ DestroyAnimVisualTask(taskId);
+ }
+ ++gTasks[taskId].data[0];
+}
+
+void sub_80B51EC(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_8075458(0);
+ ++gTasks[taskId].data[0];
+ gTasks[taskId].data[2] = gBattle_BG3_Y;
+ }
+ gTasks[taskId].data[1] += 80;
+ gTasks[taskId].data[1] &= 0xFF;
+ gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
+ if (gBattleAnimArgs[7] == 0xFFF)
+ {
+ gBattle_BG3_Y = 0;
+ sub_8075458(1);
+ DestroyAnimVisualTask(taskId);
+ }
+}