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authorhjk321 <anderdude@outlook.com>2021-03-30 23:20:48 -0500
committerhjk321 <anderdude@outlook.com>2021-03-30 23:34:31 -0500
commitea68ec3fd7359061eaa4ca0e2550ee9961a52449 (patch)
tree7f4e63e6c09772fe03439c57e11d8c378ba5439e /src
parent7d9bcc9f77aae2a59f657c77ffa670fd43a4bf87 (diff)
Merge battle graphics into battle_terrain and remove un-included files
The previous battle folder contained the used (and until recently undocumented) battle terrain graphics, while everything in the previous battle_terrain folder contained unused data (which is now at battle_terrain/unused, minus the files that never get included in the rom).
Diffstat (limited to 'src')
-rw-r--r--src/battle_bg.c116
-rw-r--r--src/data/graphics/battle_terrain.h30
-rw-r--r--src/data/graphics/battle_terrain_unused.h32
-rw-r--r--src/graphics.c2
4 files changed, 91 insertions, 89 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c
index 05a6babe2..44f26494b 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -343,73 +343,73 @@ static const struct WindowTemplate gUnknown_8248330[] = {
}, DUMMY_WIN_TEMPLATE
};
-static const u32 sBattleTerrainPalette_Grass[] = INCBIN_U32("graphics/battle/terrain_grass.gbapal.lz");
-static const u32 sBattleTerrainTiles_Grass[] = INCBIN_U32("graphics/battle/terrain_grass.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Grass[] = INCBIN_U32("graphics/battle/terrain_grass.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Grass[] = INCBIN_U32("graphics/battle/terrain_grass_anim.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Grass[] = INCBIN_U32("graphics/battle/terrain_grass_anim.bin.lz");
+static const u32 sBattleTerrainPalette_Grass[] = INCBIN_U32("graphics/battle_terrain/terrain_grass.gbapal.lz");
+static const u32 sBattleTerrainTiles_Grass[] = INCBIN_U32("graphics/battle_terrain/terrain_grass.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Grass[] = INCBIN_U32("graphics/battle_terrain/terrain_grass.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Grass[] = INCBIN_U32("graphics/battle_terrain/terrain_grass_anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Grass[] = INCBIN_U32("graphics/battle_terrain/terrain_grass_anim.bin.lz");
-static const u32 sBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle/terrain_longgrass.gbapal.lz");
-static const u32 sBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle/terrain_longgrass.4bpp.lz");
-static const u32 sBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle/terrain_longgrass.bin.lz");
-static const u32 sBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle/terrain_longgrass_anim.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle/terrain_longgrass_anim.bin.lz");
+static const u32 sBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle_terrain/terrain_longgrass.gbapal.lz");
+static const u32 sBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/terrain_longgrass.4bpp.lz");
+static const u32 sBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/terrain_longgrass.bin.lz");
+static const u32 sBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/terrain_longgrass_anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/terrain_longgrass_anim.bin.lz");
-static const u32 sBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle/terrain_sand.gbapal.lz");
-static const u32 sBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle/terrain_sand.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle/terrain_sand.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle/terrain_sand_anim.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle/terrain_sand_anim.bin.lz");
+static const u32 sBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle_terrain/terrain_sand.gbapal.lz");
+static const u32 sBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/terrain_sand.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/terrain_sand.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/terrain_sand_anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/terrain_sand_anim.bin.lz");
-static const u32 sBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle/terrain_underwater.gbapal.lz");
-static const u32 sBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle/terrain_underwater.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle/terrain_underwater.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle/terrain_underwater_anim.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle/terrain_underwater_anim.bin.lz");
+static const u32 sBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle_terrain/terrain_underwater.gbapal.lz");
+static const u32 sBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/terrain_underwater.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/terrain_underwater.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/terrain_underwater_anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/terrain_underwater_anim.bin.lz");
-static const u32 sBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle/terrain_water.gbapal.lz");
-static const u32 sBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle/terrain_water.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle/terrain_water.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle/terrain_water_anim.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle/terrain_water_anim.bin.lz");
+static const u32 sBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle_terrain/terrain_water.gbapal.lz");
+static const u32 sBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle_terrain/terrain_water.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/terrain_water.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle_terrain/terrain_water_anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/terrain_water_anim.bin.lz");
-static const u32 sBattleTerrainPalette_Pond[] = INCBIN_U32("graphics/battle/terrain_pond.gbapal.lz");
-static const u32 sBattleTerrainTiles_Pond[] = INCBIN_U32("graphics/battle/terrain_pond.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Pond[] = INCBIN_U32("graphics/battle/terrain_pond.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Pond[] = INCBIN_U32("graphics/battle/terrain_pond_anim.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Pond[] = INCBIN_U32("graphics/battle/terrain_pond_anim.bin.lz");
+static const u32 sBattleTerrainPalette_Pond[] = INCBIN_U32("graphics/battle_terrain/terrain_pond.gbapal.lz");
+static const u32 sBattleTerrainTiles_Pond[] = INCBIN_U32("graphics/battle_terrain/terrain_pond.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Pond[] = INCBIN_U32("graphics/battle_terrain/terrain_pond.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Pond[] = INCBIN_U32("graphics/battle_terrain/terrain_pond_anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Pond[] = INCBIN_U32("graphics/battle_terrain/terrain_pond_anim.bin.lz");
-static const u32 sBattleTerrainPalette_Mountain[] = INCBIN_U32("graphics/battle/terrain_mountain.gbapal.lz");
-static const u32 sBattleTerrainTiles_Mountain[] = INCBIN_U32("graphics/battle/terrain_mountain.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Mountain[] = INCBIN_U32("graphics/battle/terrain_mountain.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Mountain[] = INCBIN_U32("graphics/battle/terrain_mountain_anim.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Mountain[] = INCBIN_U32("graphics/battle/terrain_mountain_anim.bin.lz");
+static const u32 sBattleTerrainPalette_Mountain[] = INCBIN_U32("graphics/battle_terrain/terrain_mountain.gbapal.lz");
+static const u32 sBattleTerrainTiles_Mountain[] = INCBIN_U32("graphics/battle_terrain/terrain_mountain.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Mountain[] = INCBIN_U32("graphics/battle_terrain/terrain_mountain.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Mountain[] = INCBIN_U32("graphics/battle_terrain/terrain_mountain_anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Mountain[] = INCBIN_U32("graphics/battle_terrain/terrain_mountain_anim.bin.lz");
-static const u32 sBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle/terrain_cave.gbapal.lz");
-static const u32 sBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle/terrain_cave.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle/terrain_cave.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle/terrain_cave_anim.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle/terrain_cave_anim.bin.lz");
+static const u32 sBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle_terrain/terrain_cave.gbapal.lz");
+static const u32 sBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/terrain_cave.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/terrain_cave.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/terrain_cave_anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/terrain_cave_anim.bin.lz");
-static const u32 sBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle/terrain_building.gbapal.lz");
-static const u32 sBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle/terrain_building.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle/terrain_building.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle/terrain_building_anim.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle/terrain_building_anim.bin.lz");
+static const u32 sBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle_terrain/terrain_building.gbapal.lz");
+static const u32 sBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle_terrain/terrain_building.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/terrain_building.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle_terrain/terrain_building_anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/terrain_building_anim.bin.lz");
-static const u32 sBattleTerrainPalette_Link[] = INCBIN_U32("graphics/battle/terrain_indoor_link.gbapal.lz");
-static const u32 sBattleTerrainPalette_Gym[] = INCBIN_U32("graphics/battle/terrain_indoor_gym.gbapal.lz");
-static const u32 sBattleTerrainPalette_Leader[] = INCBIN_U32("graphics/battle/terrain_indoor_leader.gbapal.lz");
-static const u32 sBattleTerrainPalette_Indoor2[] = INCBIN_U32("graphics/battle/terrain_indoor_2.gbapal.lz");
-static const u32 sBattleTerrainPalette_Indoor1[] = INCBIN_U32("graphics/battle/terrain_indoor_1.gbapal.lz");
-static const u32 sBattleTerrainPalette_Lorelei[] = INCBIN_U32("graphics/battle/terrain_indoor_lorelei.gbapal.lz");
-static const u32 sBattleTerrainPalette_Bruno[] = INCBIN_U32("graphics/battle/terrain_indoor_bruno.gbapal.lz");
-static const u32 sBattleTerrainPalette_Agatha[] = INCBIN_U32("graphics/battle/terrain_indoor_agatha.gbapal.lz");
-static const u32 sBattleTerrainPalette_Lance[] = INCBIN_U32("graphics/battle/terrain_indoor_lance.gbapal.lz");
-static const u32 sBattleTerrainPalette_Champion[] = INCBIN_U32("graphics/battle/terrain_indoor_champion.gbapal.lz");
-static const u32 sBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle/terrain_indoor_plain.gbapal.lz");
-static const u32 sBattleTerrainTiles_Indoor[] = INCBIN_U32("graphics/battle/terrain_indoor.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Indoor[] = INCBIN_U32("graphics/battle/terrain_indoor.bin.lz");
+static const u32 sBattleTerrainPalette_Link[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_link.gbapal.lz");
+static const u32 sBattleTerrainPalette_Gym[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_gym.gbapal.lz");
+static const u32 sBattleTerrainPalette_Leader[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_leader.gbapal.lz");
+static const u32 sBattleTerrainPalette_Indoor2[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_2.gbapal.lz");
+static const u32 sBattleTerrainPalette_Indoor1[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_1.gbapal.lz");
+static const u32 sBattleTerrainPalette_Lorelei[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_lorelei.gbapal.lz");
+static const u32 sBattleTerrainPalette_Bruno[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_bruno.gbapal.lz");
+static const u32 sBattleTerrainPalette_Agatha[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_agatha.gbapal.lz");
+static const u32 sBattleTerrainPalette_Lance[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_lance.gbapal.lz");
+static const u32 sBattleTerrainPalette_Champion[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_champion.gbapal.lz");
+static const u32 sBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor_plain.gbapal.lz");
+static const u32 sBattleTerrainTiles_Indoor[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Indoor[] = INCBIN_U32("graphics/battle_terrain/terrain_indoor.bin.lz");
static const struct BattleBackground sBattleTerrainTable[] = {
[BATTLE_TERRAIN_GRASS] =
diff --git a/src/data/graphics/battle_terrain.h b/src/data/graphics/battle_terrain.h
deleted file mode 100644
index f91c2d0d9..000000000
--- a/src/data/graphics/battle_terrain.h
+++ /dev/null
@@ -1,30 +0,0 @@
-
-const u32 gFile_graphics_battle_terrain_plain_palette_palette[] = INCBIN_U32("graphics/battle_terrain/plain/palette.gbapal.lz");
-
-const u32 gFile_graphics_battle_terrain_building_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/building/tiles.4bpp.lz");
-
-const u32 gFile_graphics_battle_terrain_stadium_battle_frontier_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/battle_frontier.gbapal.lz");
-
-const u32 gFile_graphics_battle_terrain_building_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/building/map.bin.lz");
-
-const u32 gFile_graphics_battle_terrain_stadium_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/stadium/tiles.4bpp.lz");
-const u32 gFile_graphics_battle_terrain_stadium_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/stadium/map.bin.lz");
-
-const u32 gFile_graphics_battle_terrain_building_palette_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette.gbapal.lz");
-
-const u32 gFile_graphics_battle_terrain_water_kyogre_palette[] = INCBIN_U32("graphics/battle_terrain/water/kyogre.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_cave_groudon_palette[] = INCBIN_U32("graphics/battle_terrain/cave/groudon.gbapal.lz");
-
-const u32 gFile_graphics_battle_terrain_building_palette2_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette2.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_building_palette3_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette3.gbapal.lz");
-
-const u32 gFile_graphics_battle_terrain_stadium_palette1_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette1.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_stadium_palette2_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette2.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_stadium_palette3_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette3.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_stadium_palette4_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette4.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_stadium_palette5_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette5.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_stadium_palette6_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette6.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_stadium_palette7_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette7.gbapal.lz");
-
-const u32 gFile_graphics_battle_terrain_building_anim_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/building/anim_tiles.4bpp.lz");
-const u32 gFile_graphics_battle_terrain_building_anim_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/building/anim_map.bin.lz");
diff --git a/src/data/graphics/battle_terrain_unused.h b/src/data/graphics/battle_terrain_unused.h
new file mode 100644
index 000000000..b2024a8c2
--- /dev/null
+++ b/src/data/graphics/battle_terrain_unused.h
@@ -0,0 +1,32 @@
+
+// All graphics in this file go completely unused.
+
+const u32 gUnusedBattleTerrain_Plain_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/plain.gbapal.lz");
+
+const u32 gUnusedBattleTerrain_Building_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/building/tiles.4bpp.lz");
+
+const u32 gUnusedBattleTerrain_Stadium_Battle_Frontier_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/battle_frontier.gbapal.lz");
+
+const u32 gUnusedBattleTerrain_Building_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/building/map.bin.lz");
+
+const u32 gUnusedBattleTerrain_Stadium_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/tiles.4bpp.lz");
+const u32 gUnusedBattleTerrain_Stadium_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/map.bin.lz");
+
+const u32 gUnusedBattleTerrain_Building_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette.gbapal.lz");
+
+const u32 gUnusedBattleTerrain_Kyogre_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/kyogre.gbapal.lz");
+const u32 gUnusedBattleTerrain_Groudon_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/groudon.gbapal.lz");
+
+const u32 gUnusedBattleTerrain_Building_Palette2[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette2.gbapal.lz");
+const u32 gUnusedBattleTerrain_Building_Palette3[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette3.gbapal.lz");
+
+const u32 gUnusedBattleTerrain_Stadium_Palette1[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette1.gbapal.lz");
+const u32 gUnusedBattleTerrain_Stadium_Palette2[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette2.gbapal.lz");
+const u32 gUnusedBattleTerrain_Stadium_Palette3[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette3.gbapal.lz");
+const u32 gUnusedBattleTerrain_Stadium_Palette4[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette4.gbapal.lz");
+const u32 gUnusedBattleTerrain_Stadium_Palette5[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette5.gbapal.lz");
+const u32 gUnusedBattleTerrain_Stadium_Palette6[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette6.gbapal.lz");
+const u32 gUnusedBattleTerrain_Stadium_Palette7[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette7.gbapal.lz");
+
+const u32 gUnusedBattleTerrain_Building_Anim_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/building/anim_tiles.4bpp.lz");
+const u32 gUnusedBattleTerrain_Building_Anim_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/building/anim_map.bin.lz");
diff --git a/src/graphics.c b/src/graphics.c
index 56faf0b60..57fde9290 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -964,7 +964,7 @@ const u32 gFile_graphics_battle_transitions_vs_frame_palette[] = INCBIN_U32("gra
const u32 gVsLettersGfx[] = INCBIN_U32("graphics/battle_transitions/vs.4bpp.lz");
-#include "data/graphics/battle_terrain.h"
+#include "data/graphics/battle_terrain_unused.h"
const u32 gBattleAnimSpriteGfx_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.4bpp.lz");