diff options
author | ultima-soul <akshayjhanji@hotmail.com> | 2019-08-04 15:23:09 -0700 |
---|---|---|
committer | ultima-soul <akshayjhanji@hotmail.com> | 2019-08-04 15:23:09 -0700 |
commit | ed90bf2430290853bd9376d53c70055fa07634be (patch) | |
tree | 39f67b5cbd0c0ef9e1a4763a052fd07924349940 /src | |
parent | bbc7c6ccfc7d59f61f406849f752fdd5038a6a80 (diff) | |
parent | d58bf398b2b83a326d23d14d531de7f45a1058bb (diff) |
Merge branch 'master' into pokedex_2
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_transition.c | 3728 | ||||
-rw-r--r-- | src/diploma.c | 8 | ||||
-rw-r--r-- | src/pokemon.c | 4 | ||||
-rw-r--r-- | src/slot_machine.c | 2886 | ||||
-rw-r--r-- | src/teachy_tv.c | 4 | ||||
-rw-r--r-- | src/title_screen.c | 1056 | ||||
-rw-r--r-- | src/trainer_tower.c | 4 | ||||
-rw-r--r-- | src/vs_seeker.c | 2 |
8 files changed, 7681 insertions, 11 deletions
diff --git a/src/battle_transition.c b/src/battle_transition.c new file mode 100644 index 000000000..0fd92d631 --- /dev/null +++ b/src/battle_transition.c @@ -0,0 +1,3728 @@ +#include "global.h" +#include "sprite.h" +#include "task.h" +#include "overworld.h" +#include "malloc.h" +#include "palette.h" +#include "trig.h" +#include "random.h" +#include "sound.h" +#include "decompress.h" +#include "gpu_regs.h" +#include "battle_transition.h" +#include "field_effect.h" +#include "field_weather.h" +#include "field_camera.h" +#include "trainer_pokemon_sprites.h" +#include "scanline_effect.h" +#include "constants/songs.h" + +typedef bool8 (*TransitionStateFunc)(struct Task *task); +typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite); + +struct TransitionData +{ + vu8 vblankDma; + u16 winIn; + u16 winOut; + u16 win0H; + u16 win0V; + u16 unused_A; + u16 win1V; + u16 bldCnt; + u16 bldAlpha; + u16 bldY; + s16 bg123HOfs; + s16 bg123VOfs; + s16 bg0HOfsOpponent; + s16 bg0HOfsPlayer; + s16 bg0VOfs; + s16 unused_1E; + s16 counter; + s16 unused_22; + s16 data[11]; // for multiple purposes +}; + +static EWRAM_DATA struct TransitionData *sTransitionStructPtr = NULL; + +// TODO: Move this declaration to include/event_object_movement.h +extern const struct OamData gEventObjectBaseOam_32x32; + +static bool8 BT_Phase1_FadeOut(struct Task *task); +static bool8 BT_Phase1_FadeIn(struct Task *task); +static bool8 BT_Phase2BlackDoodles_Init(struct Task *task); +static bool8 BT_Phase2BlackDoodles_InitSingleBrush(struct Task *task); +static bool8 BT_Phase2BlackDoodles_DrawSingleBrush(struct Task *task); +static bool8 BT_Phase2BlackDoodles_IsDone(struct Task *task); +static bool8 BT_Phase2BlackDoodles_NextBrush(struct Task *task); +static bool8 BT_Phase2GridSquares_LoadGfx(struct Task *task); +static bool8 BT_Phase2GridSquares_UpdateTileset(struct Task *task); +static bool8 BT_Phase2GridSquares_IsDone(struct Task *task); +static bool8 BT_Phase2WhiteFadeInStripes_Init(struct Task *task); +static bool8 BT_Phase2WhiteFadeInStripes_SetupSprites(struct Task *task); +static bool8 BT_Phase2WhiteFadeInStripes_IsWhiteFadeDone(struct Task *task); +static bool8 BT_Phase2WhiteFadeInStripes_Stop(struct Task *task); +static bool8 BT_Phase2WhiteFadeInStripes_IsDone(struct Task *task); +static bool8 BT_Phase2SlicedScreen_Init(struct Task *task); +static bool8 BT_Phase2SlicedScreen_UpdateOffsets(struct Task *task); +static bool8 BT_Phase2SlicedScreen_End(struct Task *task); +static bool8 BT_Phase2Mugshot_Init(struct Task *task); +static bool8 BT_Phase2Mugshot_LoadGfx(struct Task *task); +static bool8 BT_Phase2Mugshot_VsBarsSlideIn(struct Task *task); +static bool8 BT_Phase2Mugshot_StartSpriteSlide(struct Task *task); +static bool8 BT_Phase2Mugshot_WaitForOpponentInPlace(struct Task *task); +static bool8 BT_Phase2Mugshot_WaitForPlayerInPlace(struct Task *task); +static bool8 BT_Phase2Mugshot_ExpandWhiteBand(struct Task *task); +static bool8 BT_Phase2Mugshot_StartBlackFade(struct Task *task); +static bool8 BT_Phase2Mugshot_WaitForBlackFade(struct Task *task); +static bool8 BT_Phase2Mugshot_End(struct Task *task); +static bool8 BT_Phase2AntiClockwiseSpiral_Init(struct Task *task); +static bool8 BT_Phase2AntiClockwiseSpiral_Update(struct Task *task); +static bool8 BT_Phase2BlackWaveToRight_Init(struct Task *task); +static bool8 BT_Phase2BlackWaveToRight_UpdateWave(struct Task *task); +static bool8 BT_Phase2BlackWaveToRight_End(struct Task *task); +static bool8 BT_Phase2FullScreenWave_Init(struct Task *task); +static bool8 BT_Phase2FullScreenWave_UpdateWave(struct Task *task); +static bool8 BT_Phase2ClockwiseBlackFade_Init(struct Task *task); +static bool8 BT_Phase2ClockwiseBlackFade_Step1(struct Task *task); +static bool8 BT_Phase2ClockwiseBlackFade_Step2(struct Task *task); +static bool8 BT_Phase2ClockwiseBlackFade_Step3(struct Task *task); +static bool8 BT_Phase2ClockwiseBlackFade_Step4(struct Task *task); +static bool8 BT_Phase2ClockwiseBlackFade_Step5(struct Task *task); +static bool8 BT_Phase2ClockwiseBlackFade_End(struct Task *task); +static bool8 BT_Phase2SlidingPokeballs_LoadBgGfx(struct Task *task); +static bool8 BT_Phase2SlidingPokeballs_SetupFldeffArgs(struct Task *task); +static bool8 BT_Phase2SlidingPokeballs_IsDone(struct Task *task); +static bool8 BT_Phase2BigPokeball_Init(struct Task *task); +static bool8 BT_Phase2BigPokeball_LoadTilemapAndWave(struct Task *task); +static bool8 BT_Phase2BigPokeball_UpdateWave1IncEva(struct Task *task); +static bool8 BT_Phase2BigPokeball_UpdateWave2DecEvb(struct Task *task); +static bool8 BT_Phase2BigPokeball_UpdateWave3(struct Task *task); +static bool8 BT_Phase2BigPokeball_CircleEffect(struct Task *task); +static bool8 BT_Phase2HorizontalCorrugate_Init(struct Task *task); +static bool8 BT_Phase2HorizontalCorrugate_UpdateWave(struct Task *task); +static bool8 BT_Phase2DistortedWave_InitWave(struct Task *task); +static bool8 BT_Phase2DistortedWave_UpdateWave(struct Task *task); +static bool8 BT_Phase2Blur_InitBgMosaic(struct Task *task); +static bool8 BT_Phase2Blur_Anim(struct Task *task); +static bool8 BT_Phase2Blur_IsDone(struct Task *task); +static bool8 BT_Phase1Blink(struct Task *task); +static bool8 BT_WaitForPhase1(struct Task *task); +static bool8 BT_Phase2LaunchAnimTask(struct Task *task); +static bool8 BT_WaitForPhase2(struct Task *task); + +static void BT_Phase2Blur(u8 taskId); +static void BT_Phase2DistortedWave(u8 taskId); +static void BT_Phase2HorizontalCorrugate(u8 taskId); +static void BT_Phase2BigPokeball(u8 taskId); +static void BT_Phase2SlidingPokeballs(u8 taskId); +static void BT_Phase2ClockwiseBlackFade(u8 taskId); +static void BT_Phase2FullScreenWave(u8 taskId); +static void BT_Phase2BlackWaveToRight(u8 taskId); +static void BT_Phase2SlicedScreen(u8 taskId); +static void BT_Phase2WhiteFadeInStripes(u8 taskId); +static void BT_Phase2GridSquares(u8 taskId); +static void BT_Phase2BlackDoodles(u8 taskId); +static void BT_Phase2StartLoreleiMugshot(u8 taskId); +static void BT_Phase2StartBrunoMugshot(u8 taskId); +static void BT_Phase2StartAgathaMugshot(u8 taskId); +static void BT_Phase2StartLanceMugshot(u8 taskId); +static void BT_Phase2StartBlueMugshot(u8 taskId); +static void BT_Phase2AntiClockwiseSpiral(u8 taskId); +static void BT_Phase1Task(u8 taskId); +static void BT_Phase2Mugshot(u8 taskId); +static void BT_Phase1SubTask(u8 taskId); + +static void SpriteCB_BT_Phase2Mugshots(struct Sprite *sprite); +static void SpriteCB_BT_Phase2SlidingPokeballs(struct Sprite *sprite); +static void SpriteCB_BT_Phase2WhiteFadeInStripes(struct Sprite *sprite); + +static bool8 BT_Phase2MugshotsSpriteFuncs_Wait(struct Sprite *sprite); +static bool8 BT_Phase2MugshotsSpriteFuncs_InitParams(struct Sprite *sprite); +static bool8 BT_Phase2MugshotsSpriteFuncs_SlideSpriteIn(struct Sprite *sprite); +static bool8 BT_Phase2MugshotsSpriteFuncs_DecelerateSprite(struct Sprite *sprite); +static bool8 BT_Phase2MugshotsSpriteFuncs_DecelerateSprite2(struct Sprite *sprite); + +static void VBCB_BT_Phase2DistortedWave(void); +static void HBCB_BT_Phase2DistortedWave(void); +static void VBCB_BT_Phase2HorizontalCorrugate(void); +static void HBCB_BT_Phase2HorizontalCorrugate(void); +static void VBCB_BT_Phase2BigPokeball1(void); +static void VBCB_BT_Phase2BigPokeball2(void); +static void HBCB_BT_Phase2BigPokeball(void); +static void VBCB_BT_Phase2ClockwiseBlackFade(void); +static void VBCB_BT_Phase2FullScreenWave(void); +static void HBCB_BT_Phase2FullScreenWave(void); +static void VBCB_BT_Phase2BlackWaveToRight(void); +static void VBCB_BT_Phase2AntiClockwiseBlackFade(void); +static void VBCB_BT_Phase2Mugshot1_Slide(void); +static void VBCB_BT_Phase2Mugshot2_WhiteFade(void); +static void HBCB_BT_Phase2Mugshot(void); +static void VBCB_BT_Phase2SlicedScreen(void); +static void HBCB_BT_Phase2SlicedScreen(void); +static void VBCB_BT_Phase2WhiteFadeInStripes1(void); +static void VBCB_BT_Phase2WhiteFadeInStripes2(void); +static void HBCB_BT_Phase2WhiteFadeInStripes(void); +static void VBCB_BT_Phase2BlackDoodles(void); + +static void BT_LaunchTask(u8 transitionId); +static void BT_TaskMain(u8 taskId); +static void BT_InitCtrlBlk(void); +static void BT_CreatePhase1SubTask(s16 fadeOutDelay, s16 fadeInDelay, s16 blinkTimes, s16 fadeOutSpeed, s16 fadeInSpeed); +static bool8 BT_IsPhase1Done(void); +static void BT_VBSyncOamAndPltt(void); +static void BT_GetBg0TilesetBase(u16 **tilesetPtr); +static void BT_GetBg0TilemapAndTilesetBase(u16 **tilemapPtr, u16 **tilesetPtr); +static void BT_LoadWaveIntoBuffer(s16 *buffer, s16 offset, s16 theta, s16 frequency, s16 amplitude, s16 bufSize); +static void BT_GenerateCircle(s16 *buffer, s16 x, s16 y, s16 radius); +static void BT_BlendPalettesToBlack(void); +static void BT_DiagonalSegment_InitParams(s16 *data, s16 startPtX, s16 startPtY, s16 endPtX, s16 endPtY, s16 stepX, s16 stepY); +static bool8 BT_DiagonalSegment_ComputePointOnSegment(s16 *data, bool8 checkBoundary1, bool8 checkBoundary2); +static void BT_SetSpriteAsOpponentOrPlayer(s16 spriteId, bool16 value); +static void BT_StartSpriteSlide(s16 spriteId); +static s16 BT_IsSpriteSlideFinished(s16 spriteId); +static void BT_Phase2Mugshots_CreateSprites(struct Task *task); + +static const u32 sBigPokeballTileset[] = INCBIN_U32("graphics/battle_transitions/big_pokeball_tileset.4bpp"); +static const u32 sSlidingPokeballTilemap[] = INCBIN_U32("graphics/battle_transitions/sliding_pokeball_tilemap.bin"); +static const u8 sSpriteImage_SlidingPokeball[] = INCBIN_U8("graphics/battle_transitions/sliding_pokeball.4bpp"); +static const u32 sVsBarTileset[] = INCBIN_U32("graphics/battle_transitions/vsbar_tileset.4bpp"); +static const u8 sSpriteImage_UnusedBrendan[] = INCBIN_U8("graphics/battle_transitions/unused_brendan.4bpp"); +static const u8 sSpriteImage_UnusedLass[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp"); +static const u32 sGridSquareTileset[] = INCBIN_U32("graphics/battle_transitions/grid_square_tileset.4bpp"); + +static const TaskFunc sBT_Phase1Tasks[] = +{ + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, + BT_Phase1Task, +}; + +static const TaskFunc sBT_Phase2Tasks[] = +{ + BT_Phase2Blur, + BT_Phase2DistortedWave, + BT_Phase2HorizontalCorrugate, + BT_Phase2BigPokeball, + BT_Phase2SlidingPokeballs, + BT_Phase2ClockwiseBlackFade, + BT_Phase2FullScreenWave, + BT_Phase2BlackWaveToRight, + BT_Phase2SlicedScreen, + BT_Phase2WhiteFadeInStripes, + BT_Phase2GridSquares, + BT_Phase2BlackDoodles, + BT_Phase2StartLoreleiMugshot, + BT_Phase2StartBrunoMugshot, + BT_Phase2StartAgathaMugshot, + BT_Phase2StartLanceMugshot, + BT_Phase2StartBlueMugshot, + BT_Phase2AntiClockwiseSpiral, +}; + +static const TransitionStateFunc sBT_MainPhases[] = +{ + BT_Phase1Blink, + BT_WaitForPhase1, + BT_Phase2LaunchAnimTask, + BT_WaitForPhase2, +}; + +static const TransitionStateFunc sBT_Phase2BlurFuncs[] = +{ + BT_Phase2Blur_InitBgMosaic, + BT_Phase2Blur_Anim, + BT_Phase2Blur_IsDone, +}; + +static const TransitionStateFunc sBT_Phase2DistortedWaveFuncs[] = +{ + BT_Phase2DistortedWave_InitWave, + BT_Phase2DistortedWave_UpdateWave, +}; + +static const TransitionStateFunc sBT_Phase2HorizontalCorrugateFuncs[] = +{ + BT_Phase2HorizontalCorrugate_Init, + BT_Phase2HorizontalCorrugate_UpdateWave, +}; + +static const TransitionStateFunc sBT_Phase2BigPokeballFuncs[] = +{ + BT_Phase2BigPokeball_Init, + BT_Phase2BigPokeball_LoadTilemapAndWave, + BT_Phase2BigPokeball_UpdateWave1IncEva, + BT_Phase2BigPokeball_UpdateWave2DecEvb, + BT_Phase2BigPokeball_UpdateWave3, + BT_Phase2BigPokeball_CircleEffect, +}; + +static const TransitionStateFunc sBT_Phase2SlidingPokeballsFuncs[] = +{ + BT_Phase2SlidingPokeballs_LoadBgGfx, + BT_Phase2SlidingPokeballs_SetupFldeffArgs, + BT_Phase2SlidingPokeballs_IsDone, +}; + +static const s16 gUnknown_83FA400[] = { -16, 256 }; + +static const s16 gUnknown_83FA404[] = { 0, 16, 32, 8, 24 }; + +static const s16 gUnknown_83FA40E[] = { 8, -8 }; + +static const TransitionStateFunc sBT_Phase2ClockwiseBlackFadeFuncs[] = +{ + BT_Phase2ClockwiseBlackFade_Init, + BT_Phase2ClockwiseBlackFade_Step1, + BT_Phase2ClockwiseBlackFade_Step2, + BT_Phase2ClockwiseBlackFade_Step3, + BT_Phase2ClockwiseBlackFade_Step4, + BT_Phase2ClockwiseBlackFade_Step5, + BT_Phase2ClockwiseBlackFade_End, +}; + +static const TransitionStateFunc sBT_Phase2FullScreenWaveFuncs[] = +{ + BT_Phase2FullScreenWave_Init, + BT_Phase2FullScreenWave_UpdateWave, +}; + +static const TransitionStateFunc sBT_Phase2BlackWaveToRightFuncs[] = +{ + BT_Phase2BlackWaveToRight_Init, + BT_Phase2BlackWaveToRight_UpdateWave, + BT_Phase2BlackWaveToRight_End, +}; +static const s16 gUnknown_83FA444[] = +{ + 0x0, 0x26E, + 0x100, 0x69, + 0x0, -0x69, + -0x100, -0x266E, + 0x0, 0x26E, + 0x100, 0x69, + 0x0, -0x69, + -0x100, -0x266E, +}; + +static const TransitionStateFunc sBT_Phase2AntiClockwiseSpiralFuncs[] = +{ + BT_Phase2AntiClockwiseSpiral_Init, + BT_Phase2AntiClockwiseSpiral_Update, +}; + +static const TransitionStateFunc sBT_Phase2MugshotFuncs[] = +{ + BT_Phase2Mugshot_Init, + BT_Phase2Mugshot_LoadGfx, + BT_Phase2Mugshot_VsBarsSlideIn, + BT_Phase2Mugshot_StartSpriteSlide, + BT_Phase2Mugshot_WaitForOpponentInPlace, + BT_Phase2Mugshot_WaitForPlayerInPlace, + BT_Phase2Mugshot_ExpandWhiteBand, + BT_Phase2Mugshot_StartBlackFade, + BT_Phase2Mugshot_WaitForBlackFade, + BT_Phase2Mugshot_End, +}; + +static const u8 sMugshotsTrainerPicIDsTable[MUGSHOTS_COUNT] = +{ + // TODO: document these with macro + 0x70, 0x71, 0x72, 0x73, 0x7D +}; + +static const s16 sMugshotsOpponentRotationScales[MUGSHOTS_COUNT][2] = +{ + {0x200, 0x200}, + {0x200, 0x200}, + {0x200, 0x200}, + {0x200, 0x200}, + {0x200, 0x200}, +}; + +static const s16 sMugshotsOpponentCoords[MUGSHOTS_COUNT][2] = +{ + { -8, 0 }, + { -10, 0 }, + { 0, 0 }, + { -32, 0 }, + { 0, 0 }, +}; + +static const TransitionSpriteCallback sBT_Phase2MugshotSpriteFuncs[] = +{ + BT_Phase2MugshotsSpriteFuncs_Wait, + BT_Phase2MugshotsSpriteFuncs_InitParams, + BT_Phase2MugshotsSpriteFuncs_SlideSpriteIn, + BT_Phase2MugshotsSpriteFuncs_DecelerateSprite, + BT_Phase2MugshotsSpriteFuncs_Wait, + BT_Phase2MugshotsSpriteFuncs_DecelerateSprite2, // not used + BT_Phase2MugshotsSpriteFuncs_Wait, +}; + +static const s16 sMugShotSlideVelocity[] = { 12, -12 }; + +static const s16 sMugShotSlideDeceleration[] = { -1, 1 }; + +static const TransitionStateFunc sBT_Phase2SlicedScreenFuncs[] = +{ + BT_Phase2SlicedScreen_Init, + BT_Phase2SlicedScreen_UpdateOffsets, + BT_Phase2SlicedScreen_End, +}; + +static const TransitionStateFunc sBT_Phase2WhiteFadeInStripesFuncs[] = +{ + BT_Phase2WhiteFadeInStripes_Init, + BT_Phase2WhiteFadeInStripes_SetupSprites, + BT_Phase2WhiteFadeInStripes_IsWhiteFadeDone, + BT_Phase2WhiteFadeInStripes_Stop, + BT_Phase2WhiteFadeInStripes_IsDone, +}; + +static const u16 sWhiteStripeDelay[] = { 0, 9, 15, 6, 12, 3 }; + +static const TransitionStateFunc sBT_Phase2GridSquaresFuncs[] = +{ + BT_Phase2GridSquares_LoadGfx, + BT_Phase2GridSquares_UpdateTileset, + BT_Phase2GridSquares_IsDone, +}; + +static const TransitionStateFunc sBT_Phase2BlackDoodlesFuncs[] = +{ + BT_Phase2BlackDoodles_Init, + BT_Phase2BlackDoodles_InitSingleBrush, + BT_Phase2BlackDoodles_DrawSingleBrush, + BT_Phase2BlackDoodles_IsDone, + BT_Phase2BlackDoodles_NextBrush, +}; + +static const s16 sBlackDoodlesSegments[][5] = +{ + { 0x38, 0x00, 0x00, 0xA0, 0 }, + { 0x68, 0xA0, 0xF0, 0x58, 1 }, + { 0xF0, 0x48, 0x38, 0x00, 1 }, + { 0x00, 0x20, 0x90, 0xA0, 0 }, + { 0x90, 0xA0, 0xB8, 0x00, 1 }, + { 0x38, 0x00, 0xA8, 0xA0, 0 }, + { 0xA8, 0xA0, 0x30, 0x00, 1 }, +}; + +static const s16 sBlackDoodlesDelay[] = { 1, 1, 1, 1, 1, 1, 0 }; + +static const TransitionStateFunc sBT_Phase1FadeFuncs[] = +{ + BT_Phase1_FadeOut, + BT_Phase1_FadeIn, +}; + +static const struct SpriteFrameImage sSpriteImageTable_SlidingPokeball[] = +{ + { + .data = sSpriteImage_SlidingPokeball, + .size = 0x200, + }, +}; + +static const union AnimCmd sSpriteAnim_SlidingPokeball[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd *const sSpriteAnimTable_SlidingPokeball[] = { sSpriteAnim_SlidingPokeball }; + +static const union AffineAnimCmd sSpriteAffineAnim_SlidingPokeball1[] = +{ + AFFINEANIMCMD_FRAME(0, 0, -4, 1), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd sSpriteAffineAnim_SlidingPokeball2[] = +{ + AFFINEANIMCMD_FRAME(0, 0, 4, 1), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd *const sSpriteAffineAnimTable_SlidingPokeball[] = +{ + sSpriteAffineAnim_SlidingPokeball1, + sSpriteAffineAnim_SlidingPokeball2, +}; + +static const struct SpriteTemplate sSpriteTemplate_SlidingPokeball = +{ + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x1009, + .oam = &gEventObjectBaseOam_32x32, + .anims = sSpriteAnimTable_SlidingPokeball, + .images = sSpriteImageTable_SlidingPokeball, + .affineAnims = sSpriteAffineAnimTable_SlidingPokeball, + .callback = SpriteCB_BT_Phase2SlidingPokeballs, +}; + +static const struct OamData sOamData_Unused = +{ + .y = 0, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = SPRITE_SHAPE(64x64), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(64x64), + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0, +}; + +static const struct SpriteFrameImage sSpriteImageTable_UnusedBrendan[] = +{ + { + .data = sSpriteImage_UnusedBrendan, + .size = 0x800, + }, +}; + +static const struct SpriteFrameImage sSpriteImageTable_UnusedLass[] = +{ + { + .data = sSpriteImage_UnusedLass, + .size = 0x800, + }, +}; + +static const union AnimCmd sSpriteAnim_Unused[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd *const sSpriteAnimTable_Unused[] = { sSpriteAnim_Unused }; + +static const struct SpriteTemplate sSpriteTemplateTable_Unused[] = +{ + { + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x100A, + .oam = &sOamData_Unused, + .anims = sSpriteAnimTable_Unused, + .images = sSpriteImageTable_UnusedBrendan, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_BT_Phase2Mugshots, + }, + { + .tileTag = SPRITE_INVALID_TAG, + .paletteTag = 0x100A, + .oam = &sOamData_Unused, + .anims = sSpriteAnimTable_Unused, + .images = sSpriteImageTable_UnusedLass, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_BT_Phase2Mugshots, + }, +}; + +// this palette is shared by big pokeball and sliding pokeball +static const u16 sSlidingPokeballBigPokeballPalette[] = INCBIN_U16("graphics/battle_transitions/sliding_pokeball.gbapal"); + +static const struct SpritePalette sSpritePalette_SlidingPokeball = +{ + .data = sSlidingPokeballBigPokeballPalette, + .tag = 0x1009, +}; + +static const u16 sVsBarLoreleiPalette[] = INCBIN_U16("graphics/battle_transitions/lorelei_bg.gbapal"); +static const u16 sVsBarBrunoPalette[] = INCBIN_U16("graphics/battle_transitions/bruno_bg.gbapal"); +static const u16 sVsBarAgathaPalette[] = INCBIN_U16("graphics/battle_transitions/agatha_bg.gbapal"); +static const u16 sVsBarLancePalette[] = INCBIN_U16("graphics/battle_transitions/lance_bg.gbapal"); +static const u16 sVsBarBluePalette[] = INCBIN_U16("graphics/battle_transitions/blue_bg.gbapal"); +static const u16 sVsBarMalePlayerPalette[] = INCBIN_U16("graphics/battle_transitions/red_bg.gbapal"); +static const u16 sVsBarFemalePlayerPalette[] = INCBIN_U16("graphics/battle_transitions/green_bg.gbapal"); + +static const u16 *const sVsBarOpponentPalettes[MUGSHOTS_COUNT] = +{ + sVsBarLoreleiPalette, + sVsBarBrunoPalette, + sVsBarAgathaPalette, + sVsBarLancePalette, + sVsBarBluePalette, +}; + +static const u16 *const sVsBarPlayerPalettes[] = +{ + sVsBarMalePlayerPalette, + sVsBarFemalePlayerPalette, +}; + +static const u16 sUnusedTrainerPalette[] = INCBIN_U16("graphics/battle_transitions/unused_trainer.gbapal"); + +static const struct SpritePalette sSpritePalette_UnusedTrainer = +{ + .data = sUnusedTrainerPalette, + .tag = 0x100A, +}; + +static const u16 sBigPokeballTilemap[] = INCBIN_U16("graphics/battle_transitions/big_pokeball_tilemap.bin"); +static const u16 sVsBarTilemap[] = INCBIN_U16("graphics/battle_transitions/vsbar_tilemap.bin"); + +void BT_StartOnField(u8 transitionId) +{ + sTransitionStructPtr = AllocZeroed(sizeof(struct TransitionData)); + gMain.callback2 = CB2_OverworldBasic; + BT_LaunchTask(transitionId); +} + +// not used +static void BT_StartWithoutAlloc(u8 transitionId) +{ + BT_LaunchTask(transitionId); +} + +#define tState data[0] +#define tTransitionId data[1] +#define tTransitionDone data[15] + +bool8 BT_IsDone(void) +{ + u8 taskId = FindTaskIdByFunc(BT_TaskMain); + if (gTasks[taskId].tTransitionDone) + { + BT_InitCtrlBlk(); + FREE_AND_SET_NULL(sTransitionStructPtr); + DestroyTask(taskId); + return TRUE; + } + else + { + return FALSE; + } +} + +static void BT_LaunchTask(u8 transitionId) +{ + u8 taskId = CreateTask(BT_TaskMain, 2); + gTasks[taskId].tTransitionId = transitionId; +} + +static void BT_TaskMain(u8 taskId) +{ + while (sBT_MainPhases[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase1Blink(struct Task *task) +{ + SetWeatherScreenFadeOut(); + CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400); + if (sBT_Phase1Tasks[task->tTransitionId] != NULL) + { + CreateTask(sBT_Phase1Tasks[task->tTransitionId], 4); + ++task->tState; + return FALSE; + } + else + { + task->tState = 2; + return TRUE; + } +} + +static bool8 BT_WaitForPhase1(struct Task *task) +{ + if (FindTaskIdByFunc(sBT_Phase1Tasks[task->tTransitionId]) == TASK_NONE) + { + ++task->tState; + return TRUE; + } + else + { + return FALSE; + } +} + +static bool8 BT_Phase2LaunchAnimTask(struct Task *task) +{ + CreateTask(sBT_Phase2Tasks[task->tTransitionId], 0); + ++task->tState; + return FALSE; +} + +static bool8 BT_WaitForPhase2(struct Task *task) +{ + task->tTransitionDone = FALSE; + if (FindTaskIdByFunc(sBT_Phase2Tasks[task->tTransitionId]) == TASK_NONE) + task->tTransitionDone = TRUE; + return FALSE; +} + +static void BT_Phase1Task(u8 taskId) +{ + if (!gTasks[taskId].tState) + { + ++gTasks[taskId].tState; + BT_CreatePhase1SubTask(0, 0, 2, 2, 2); + } + else if (BT_IsPhase1Done()) + { + DestroyTask(taskId); + } +} + +#define tInterval data[1] +#define tMosaicSize data[2] + +static void BT_Phase2Blur(u8 taskId) +{ + while (sBT_Phase2BlurFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase2Blur_InitBgMosaic(struct Task *task) +{ + SetGpuReg(REG_OFFSET_MOSAIC, 0); + SetGpuRegBits(REG_OFFSET_BG1CNT, BGCNT_MOSAIC); + SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_MOSAIC); + SetGpuRegBits(REG_OFFSET_BG3CNT, BGCNT_MOSAIC); + ++task->tState; + return TRUE; +} + +static bool8 BT_Phase2Blur_Anim(struct Task *task) +{ + if (task->tInterval) + { + --task->tInterval; + } + else + { + task->tInterval = 2; + if (++task->tMosaicSize == 10) + BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 0x10, RGB_BLACK); + // The mosaic size argument is shared by HSIZE and VSIZE + SetGpuReg(REG_OFFSET_MOSAIC, (task->tMosaicSize & 0xF) + ((task->tMosaicSize & 0xF) << 4)); + if (task->tMosaicSize > 14) + ++task->tState; + } + return FALSE; +} + +static bool8 BT_Phase2Blur_IsDone(struct Task *task) +{ + if (!gPaletteFade.active) + DestroyTask(FindTaskIdByFunc(BT_Phase2Blur)); + return FALSE; +} + +#undef tInterval +#undef tMosaicSize + +#define tTheta data[1] +#define tAmplitude data[2] + +static void BT_Phase2DistortedWave(u8 taskId) +{ + while (sBT_Phase2DistortedWaveFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase2DistortedWave_InitWave(struct Task *task) +{ + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 0x10, RGB_BLACK); + BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[1], sTransitionStructPtr->bg123HOfs, 0, 2, 0, 160); + SetVBlankCallback(VBCB_BT_Phase2DistortedWave); + SetHBlankCallback(HBCB_BT_Phase2DistortedWave); + EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK); + ++task->tState; + return FALSE; +} + +static bool8 BT_Phase2DistortedWave_UpdateWave(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + task->tTheta += 4; + task->tAmplitude += 8; + BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], sTransitionStructPtr->bg123HOfs, task->tTheta, 2, task->tAmplitude, 160); + if (!gPaletteFade.active) + DestroyTask(FindTaskIdByFunc(BT_Phase2DistortedWave)); + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static void VBCB_BT_Phase2DistortedWave(void) +{ + BT_VBSyncOamAndPltt(); + if (sTransitionStructPtr->vblankDma) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); +} + +static void HBCB_BT_Phase2DistortedWave(void) +{ + s16 offset = gScanlineEffectRegBuffers[1][REG_VCOUNT]; + + REG_BG1HOFS = offset; + REG_BG2HOFS = offset; + REG_BG3HOFS = offset; +} + +static void BT_Phase2HorizontalCorrugate(u8 taskId) +{ + while (sBT_Phase2HorizontalCorrugateFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase2HorizontalCorrugate_Init(struct Task *task) +{ + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 0x10, RGB_BLACK); + memset(gScanlineEffectRegBuffers[1], sTransitionStructPtr->bg123VOfs, 320); + SetVBlankCallback(VBCB_BT_Phase2HorizontalCorrugate); + SetHBlankCallback(HBCB_BT_Phase2HorizontalCorrugate); + EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK); + ++task->tState; + return FALSE; +} + +static bool8 BT_Phase2HorizontalCorrugate_UpdateWave(struct Task *task) +{ + u8 i; + u16 theta, amplitude; + + sTransitionStructPtr->vblankDma = FALSE; + theta = task->tTheta; + amplitude = task->tAmplitude >> 8; + task->tTheta += 4224; + task->tAmplitude += 384; + for (i = 0; i < 160; ++i, theta += 4224) + gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->bg123VOfs + Sin(theta / 256, amplitude); + if (!gPaletteFade.active) + DestroyTask(FindTaskIdByFunc(BT_Phase2HorizontalCorrugate)); + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static void VBCB_BT_Phase2HorizontalCorrugate(void) +{ + BT_VBSyncOamAndPltt(); + if (sTransitionStructPtr->vblankDma) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); +} + +static void HBCB_BT_Phase2HorizontalCorrugate(void) +{ + s16 offset = gScanlineEffectRegBuffers[1][REG_VCOUNT]; + + REG_BG1VOFS = offset; + REG_BG2VOFS = offset; + REG_BG3VOFS = offset; +} + +#undef tTheta +#undef tAmplitude + +#define tEvb data[1] +#define tEva data[2] +#define tInterval data[3] +#define tTheta data[4] +#define tAmplitude data[5] + +static void BT_Phase2BigPokeball(u8 taskId) +{ + while (sBT_Phase2BigPokeballFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase2BigPokeball_Init(struct Task *task) +{ + u16 i, *tilemapAddr, *tilesetAddr; + + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + task->tEvb = 16; + task->tEva = 0; + task-> tTheta = 0; + task-> tAmplitude = 0x4000; + sTransitionStructPtr->winIn = 0x3F; + sTransitionStructPtr->winOut = 0; + sTransitionStructPtr->win0H = 240; + sTransitionStructPtr->win0V = 160; + sTransitionStructPtr->bldCnt = BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD; + sTransitionStructPtr->bldAlpha = (task->tEvb << 8) | task->tEva; + for (i = 0; i < 160; ++i) + gScanlineEffectRegBuffers[1][i] = 240; + SetVBlankCallback(VBCB_BT_Phase2BigPokeball1); + BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr); + CpuFill16(0, tilemapAddr, 0x800); + CpuCopy16(sBigPokeballTileset, tilesetAddr, 0x580); + LoadPalette(sSlidingPokeballBigPokeballPalette, 0xF0, 0x20); + ++task->tState; + return FALSE; +} + +static bool8 BT_Phase2BigPokeball_LoadTilemapAndWave(struct Task *task) +{ + s16 i, j; + u16 *tilemapAddr, *tilesetAddr; + const u16 *BigPokeballMap = sBigPokeballTilemap; + + BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr); + for (i = 0; i < 20; ++i) + for (j = 0; j < 30; ++j, ++BigPokeballMap) + tilemapAddr[i * 32 + j] = *BigPokeballMap | 0xF000; // use palette #15 + BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude, 160); + ++task->tState; + return TRUE; +} + +static bool8 BT_Phase2BigPokeball_UpdateWave1IncEva(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + if (task->tInterval == 0 || --task->tInterval == 0) + { + ++task->tEva; + task->tInterval = 1; // Broken logic. This makes the condition always TRUE. + } + sTransitionStructPtr->bldAlpha = (task->tEvb << 8) | task->tEva; + // Increment eva until it reaches 50% coeff + if (task->tEva > 15) + ++task->tState; + task->tTheta += 12; + task->tAmplitude -= 384; + // Assign a very high frequency value so that 2 adjacent values in gScanlineEffectRegBuffers[0] will have different sign. + BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude >> 8, 160); + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static bool8 BT_Phase2BigPokeball_UpdateWave2DecEvb(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + if (task->tInterval == 0 || --task->tInterval == 0) + { + --task->tEvb; + task->tInterval = 2; + } + sTransitionStructPtr->bldAlpha = (task->tEvb << 8) | task->tEva; + if (!task->tEvb) + ++task->tState; + if (task->tAmplitude > 0) + { + task->tTheta += 12; + task->tAmplitude -= 384; + } + else + { + task->tAmplitude = 0; + } + BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude >> 8, 160); + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +#undef tEvb +#undef tEva +#undef tInterval + +#define tRadius data[1] +#define tDeltaRadius data[2] +#define tKeepVBCB data[3] + +static bool8 BT_Phase2BigPokeball_UpdateWave3(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + if (task->tAmplitude > 0) + { + task->tTheta += 12; + task->tAmplitude -= 384; + } + else + { + task->tAmplitude = 0; + } + BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude >> 8, 160); + if (task->tAmplitude <= 0) + { + ++task->tState; + task->tRadius = 160; + task->tDeltaRadius = 256; + task->tKeepVBCB = 0; + } + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static bool8 BT_Phase2BigPokeball_CircleEffect(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + if (task->tDeltaRadius < 2048) + task->tDeltaRadius += 256; + if (task->tRadius) + { + task->tRadius -= (task->tDeltaRadius >> 8); + if (task->tRadius < 0) + task->tRadius = 0; + } + BT_GenerateCircle(gScanlineEffectRegBuffers[0], 120, 80, task->tRadius); + if (task->tRadius == 0) + { + DmaStop(0); + BT_BlendPalettesToBlack(); + DestroyTask(FindTaskIdByFunc(BT_Phase2BigPokeball)); + } + if (task->tKeepVBCB == 0) + { + ++task->tKeepVBCB; + SetVBlankCallback(VBCB_BT_Phase2BigPokeball2); + } + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static void BT_VBStopDma0SyncSrcBufferSetLcdRegs(void) +{ + DmaStop(0); + BT_VBSyncOamAndPltt(); + if (sTransitionStructPtr->vblankDma) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); + SetGpuReg(REG_OFFSET_WININ, sTransitionStructPtr->winIn); + SetGpuReg(REG_OFFSET_WINOUT, sTransitionStructPtr->winOut); + SetGpuReg(REG_OFFSET_WIN0V, sTransitionStructPtr->win0V); + SetGpuReg(REG_OFFSET_BLDCNT, sTransitionStructPtr->bldCnt); + SetGpuReg(REG_OFFSET_BLDALPHA, sTransitionStructPtr->bldAlpha); +} + +static void VBCB_BT_Phase2BigPokeball1(void) +{ + BT_VBStopDma0SyncSrcBufferSetLcdRegs(); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_BG0HOFS, ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_16BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 1); +} + +static void VBCB_BT_Phase2BigPokeball2(void) +{ + BT_VBStopDma0SyncSrcBufferSetLcdRegs(); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_16BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 1); +} + +#undef tRadius +#undef tDeltaRadius +#undef tKeepVBCB +#undef tTheta +#undef tAmplitude + +// TODO: Document this effect after knowing more about field effects. +static void BT_Phase2SlidingPokeballs(u8 taskId) +{ + while (sBT_Phase2SlidingPokeballsFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase2SlidingPokeballs_LoadBgGfx(struct Task *task) +{ + u16 *tilemapAddr, *tilesetAddr; + + BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr); + CpuSet(sSlidingPokeballTilemap, tilesetAddr, 0x20); + CpuFill32(0, tilemapAddr, 0x800); + LoadPalette(sSlidingPokeballBigPokeballPalette, 0xF0, 0x20); + ++task->tState; + return FALSE; +} + +static bool8 BT_Phase2SlidingPokeballs_SetupFldeffArgs(struct Task *task) +{ + s16 i, rand; + s16 arr0[NELEMS(gUnknown_83FA400)]; + s16 arr1[NELEMS(gUnknown_83FA404)]; + + memcpy(arr0, gUnknown_83FA400, sizeof(gUnknown_83FA400)); + memcpy(arr1, gUnknown_83FA404, sizeof(gUnknown_83FA404)); + rand = Random() & 1; + for (i = 0; i <= 4; ++i, rand ^= 1) + { + gFieldEffectArguments[0] = arr0[rand]; // x + gFieldEffectArguments[1] = (i * 32) + 16; // y + gFieldEffectArguments[2] = rand; + gFieldEffectArguments[3] = arr1[i]; + FieldEffectStart(FLDEFF_POKEBALL); + } + ++task->tState; + return FALSE; +} + +static bool8 BT_Phase2SlidingPokeballs_IsDone(struct Task *task) +{ + if (!FieldEffectActiveListContains(FLDEFF_POKEBALL)) + { + BT_BlendPalettesToBlack(); + DestroyTask(FindTaskIdByFunc(BT_Phase2SlidingPokeballs)); + } + return FALSE; +} + +bool8 FldEff_Pokeball(void) +{ + u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_SlidingPokeball, gFieldEffectArguments[0], gFieldEffectArguments[1], 0); + + gSprites[spriteId].oam.priority = 0; + gSprites[spriteId].oam.affineMode = 1; + gSprites[spriteId].data[0] = gFieldEffectArguments[2]; + gSprites[spriteId].data[1] = gFieldEffectArguments[3]; + gSprites[spriteId].data[2] = -1; + InitSpriteAffineAnim(&gSprites[spriteId]); + StartSpriteAffineAnim(&gSprites[spriteId], gFieldEffectArguments[2]); + return FALSE; +} + +#define SOME_VRAM_STORE(ptr, posY, posX, toStore) \ +{ \ + u32 index = (posY) * 32 + posX; \ + ptr[index] = toStore; \ +} + +static void SpriteCB_BT_Phase2SlidingPokeballs(struct Sprite *sprite) +{ + s16 arr0[NELEMS(gUnknown_83FA40E)]; + + memcpy(arr0, gUnknown_83FA40E, sizeof(gUnknown_83FA40E)); + if (sprite->data[1]) + { + --sprite->data[1]; + } + else + { + if ((u16)sprite->pos1.x <= 240) + { + s16 posX = sprite->pos1.x >> 3; + s16 posY = sprite->pos1.y >> 3; + + if (posX != sprite->data[2]) + { + u32 var; + u16 *ptr; + + sprite->data[2] = posX; + var = (((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) & 0x1F) << 11); + ptr = (u16 *)(VRAM + var); + SOME_VRAM_STORE(ptr, posY - 2, posX, 0xF001); + SOME_VRAM_STORE(ptr, posY - 1, posX, 0xF001); + SOME_VRAM_STORE(ptr, posY - 0, posX, 0xF001); + SOME_VRAM_STORE(ptr, posY + 1, posX, 0xF001); + } + } + sprite->pos1.x += arr0[sprite->data[0]]; + if (sprite->pos1.x < -15 || sprite->pos1.x > 255) + FieldEffectStop(sprite, FLDEFF_POKEBALL); + } +} + +#define trStartPtX data[0] +#define trStartPtY data[1] +#define trCurrentPtX data[2] +#define trCurrentPtY data[3] +#define trEndPtX data[4] +#define trEndPtY data[5] + +static void BT_Phase2ClockwiseBlackFade(u8 taskId) +{ + while (sBT_Phase2ClockwiseBlackFadeFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase2ClockwiseBlackFade_Init(struct Task *task) +{ + u16 i; + + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + sTransitionStructPtr->winIn = 0; + sTransitionStructPtr->winOut = 0x3F; + sTransitionStructPtr->win0H = 0xF0F1; + sTransitionStructPtr->win0V = 0x00A0; + for (i = 0; i < 160; ++i) + { + gScanlineEffectRegBuffers[1][i] = 0xF3F4; + } + SetVBlankCallback(VBCB_BT_Phase2ClockwiseBlackFade); + sTransitionStructPtr->trEndPtX = 120; + ++task->tState; + return TRUE; +} + +static bool8 BT_Phase2ClockwiseBlackFade_Step1(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + BT_DiagonalSegment_InitParams(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->trEndPtX, -1, 1, 1); + do + { + gScanlineEffectRegBuffers[0][sTransitionStructPtr->trCurrentPtY] = (sTransitionStructPtr->trCurrentPtX + 1) | 0x7800; + } + while (!BT_DiagonalSegment_ComputePointOnSegment(sTransitionStructPtr->data, TRUE, TRUE)); + + sTransitionStructPtr->trEndPtX += 32; + if (sTransitionStructPtr->trEndPtX >= 240) + { + sTransitionStructPtr->trEndPtY = 0; + ++task->tState; + } + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static bool8 BT_Phase2ClockwiseBlackFade_Step2(struct Task *task) +{ + s16 left, right; + vu8 finished = FALSE; + + sTransitionStructPtr->vblankDma = FALSE; + BT_DiagonalSegment_InitParams(sTransitionStructPtr->data, 120, 80, 240, sTransitionStructPtr->trEndPtY, 1, 1); + while (TRUE) + { + left = 120; + right = sTransitionStructPtr->trCurrentPtX + 1; + if (sTransitionStructPtr->trEndPtY >= 80) + { + left = sTransitionStructPtr->trCurrentPtX; + right = 240; + } + gScanlineEffectRegBuffers[0][sTransitionStructPtr->trCurrentPtY] = right | (left << 8); + if (finished) + break; + finished = BT_DiagonalSegment_ComputePointOnSegment(sTransitionStructPtr->data, TRUE, TRUE); + } + sTransitionStructPtr->trEndPtY += 16; + if (sTransitionStructPtr->trEndPtY >= 160) + { + sTransitionStructPtr->trEndPtX = 240; + ++task->tState; + } + else + { + while (sTransitionStructPtr->trCurrentPtY < sTransitionStructPtr->trEndPtY) + gScanlineEffectRegBuffers[0][++sTransitionStructPtr->trCurrentPtY] = right | (left << 8); + } + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static bool8 BT_Phase2ClockwiseBlackFade_Step3(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + BT_DiagonalSegment_InitParams(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->trEndPtX, 160, 1, 1); + do + { + gScanlineEffectRegBuffers[0][sTransitionStructPtr->trCurrentPtY] = (sTransitionStructPtr->trCurrentPtX << 8) | 0xF0; + } + while (!BT_DiagonalSegment_ComputePointOnSegment(sTransitionStructPtr->data, TRUE, TRUE)); + sTransitionStructPtr->trEndPtX -= 32; + if (sTransitionStructPtr->trEndPtX <= 0) + { + sTransitionStructPtr->trEndPtY = 160; + ++task->tState; + } + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +/* + * BUG: The following 2 functions are incorrect. The animation after + * the rotation angle reaches 1.5π will not be displayed. + * + * There're 2 problems which need to be solved in order to correct the logic. + * 1. With current setup, nothing is displayed inside WIN0 and everything + * is displayed outside WIN0. Thus, if the rotation angle is > 1.5π, it + * won't be able to handle the situation. + * 2. The programmer sometimes swapped the place of left and right boundary + * of WIN0 (see variables left and right), which will sometimes cause right + * to be smaller than left. In this way, garbage data will be written to WIN0H. + */ +static bool8 BT_Phase2ClockwiseBlackFade_Step4(struct Task *task) +{ + s16 right, left; + u16 win0H; + vu8 finished = FALSE; + + sTransitionStructPtr->vblankDma = FALSE; + BT_DiagonalSegment_InitParams(sTransitionStructPtr->data, 120, 80, 0, sTransitionStructPtr->trEndPtY, 1, 1); + while (TRUE) + { + right = (gScanlineEffectRegBuffers[0][sTransitionStructPtr->trCurrentPtY]) & 0xFF; + left = sTransitionStructPtr->trCurrentPtX; + if (sTransitionStructPtr->trEndPtY <= 80) + { + left = 120; + right = sTransitionStructPtr->trCurrentPtX; + } + win0H = right | (left << 8); + gScanlineEffectRegBuffers[0][sTransitionStructPtr->trCurrentPtY] = win0H; + if (finished) + break; + finished = BT_DiagonalSegment_ComputePointOnSegment(sTransitionStructPtr->data, TRUE, TRUE); + } + sTransitionStructPtr->trEndPtY -= 16; + if (sTransitionStructPtr->trEndPtY <= 0) + { + sTransitionStructPtr->trEndPtX = 0; + ++task->tState; + } + else + { + while (sTransitionStructPtr->trCurrentPtY > sTransitionStructPtr->trEndPtY) + gScanlineEffectRegBuffers[0][--sTransitionStructPtr->trCurrentPtY] = right | (left << 8); + } + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static bool8 BT_Phase2ClockwiseBlackFade_Step5(struct Task *task) +{ + s16 left, right; + + sTransitionStructPtr->vblankDma = FALSE; + BT_DiagonalSegment_InitParams(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->trEndPtX, 0, 1, 1); + do + { + left = 120; + right = sTransitionStructPtr->trCurrentPtX; + if (sTransitionStructPtr->trCurrentPtX >= 120) + { + left = 0; + right = 240; + } + gScanlineEffectRegBuffers[0][sTransitionStructPtr->trCurrentPtY] = right | (left << 8); + } + while (!BT_DiagonalSegment_ComputePointOnSegment(sTransitionStructPtr->data, TRUE, TRUE)); + sTransitionStructPtr->trEndPtX += 32; + if (sTransitionStructPtr->trCurrentPtX > 120) + ++task->tState; + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static bool8 BT_Phase2ClockwiseBlackFade_End(struct Task *task) +{ + DmaStop(0); + BT_BlendPalettesToBlack(); + DestroyTask(FindTaskIdByFunc(BT_Phase2ClockwiseBlackFade)); + return FALSE; +} + +static void VBCB_BT_Phase2ClockwiseBlackFade(void) +{ + DmaStop(0); + BT_VBSyncOamAndPltt(); + if (sTransitionStructPtr->vblankDma) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); + SetGpuReg(REG_OFFSET_WININ, sTransitionStructPtr->winIn); + SetGpuReg(REG_OFFSET_WINOUT, sTransitionStructPtr->winOut); + SetGpuReg(REG_OFFSET_WIN0V, sTransitionStructPtr->win0V); + SetGpuReg(REG_OFFSET_WIN0H, gScanlineEffectRegBuffers[1][0]); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_16BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 1); +} + +#undef trStartPtX +#undef trStartPtY +#undef trCurrentPtX +#undef trCurrentPtY +#undef trEndPtX +#undef trEndPtY + +#define tTheta data[1] +#define tAmplitude data[2] +#define tDelayForFade data[3] +#define tStartFade data[4] + +static void BT_Phase2FullScreenWave(u8 taskId) +{ + while (sBT_Phase2FullScreenWaveFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase2FullScreenWave_Init(struct Task *task) +{ + u8 i; + + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + for (i = 0; i < 160; ++i) + gScanlineEffectRegBuffers[1][i] = sTransitionStructPtr->bg123VOfs; + SetVBlankCallback(VBCB_BT_Phase2FullScreenWave); + SetHBlankCallback(HBCB_BT_Phase2FullScreenWave); + EnableInterrupts(INTR_FLAG_HBLANK); + ++task->tState; + return TRUE; +} + +static bool8 BT_Phase2FullScreenWave_UpdateWave(struct Task *task) +{ + u8 i; + s16 amplitude; + u16 theta, frequency; + + sTransitionStructPtr->vblankDma = FALSE; + amplitude = task->tAmplitude >> 8; + theta = task->tTheta; + frequency = 384; + task->tTheta += 0x400; + if (task->tAmplitude <= 0x1FFF) + task->tAmplitude += 384; + for (i = 0; i < 160; ++i, theta += frequency) + { + s16 var = theta >> 8; + + #ifndef NONMATCHING + asm(""); + #endif + gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->bg123VOfs + Sin(var, amplitude); + } + if (++task->tDelayForFade == 41) + { + ++task->tStartFade; + BeginNormalPaletteFade(0xFFFFFFFF, -8, 0, 0x10, RGB_BLACK); + } + if (task->tStartFade && !gPaletteFade.active) + DestroyTask(FindTaskIdByFunc(BT_Phase2FullScreenWave)); + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static void VBCB_BT_Phase2FullScreenWave(void) +{ + BT_VBSyncOamAndPltt(); + if (sTransitionStructPtr->vblankDma) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); +} + +static void HBCB_BT_Phase2FullScreenWave(void) +{ + s16 offset = gScanlineEffectRegBuffers[1][REG_VCOUNT]; + + REG_BG1VOFS = offset; + REG_BG2VOFS = offset; + REG_BG3VOFS = offset; +} + +#undef tTheta +#undef tAmplitude +#undef tDelayForFade +#undef tStartFade + +#define tOffset data[1] +#define tTheta data[2] + +static void BT_Phase2BlackWaveToRight(u8 taskId) +{ + while (sBT_Phase2BlackWaveToRightFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase2BlackWaveToRight_Init(struct Task *task) +{ + u8 i; + + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + sTransitionStructPtr->winIn = 0x3F; + sTransitionStructPtr->winOut = 0; + sTransitionStructPtr->win0H = 240; + sTransitionStructPtr->win0V = 160; + for (i = 0; i < 160; ++i) + gScanlineEffectRegBuffers[1][i] = 242; + SetVBlankCallback(VBCB_BT_Phase2BlackWaveToRight); + ++task->tState; + return TRUE; +} + +static bool8 BT_Phase2BlackWaveToRight_UpdateWave(struct Task *task) +{ + u8 i, theta; + u16 *winVal; + bool8 nextFunc; + + sTransitionStructPtr->vblankDma = FALSE; + winVal = gScanlineEffectRegBuffers[0]; + theta = task->tTheta; + task->tTheta += 16; + task->tOffset += 8; + for (i = 0, nextFunc = TRUE; i < 160; ++i, theta += 4, ++winVal) + { + s16 left = task->tOffset + Sin(theta, 40); + if (left < 0) + left = 0; + if (left > 240) + left = 240; + *winVal = (left << 8) | (0xF1); + if (left < 240) + nextFunc = FALSE; + } + if (nextFunc) + ++task->tState; + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static bool8 BT_Phase2BlackWaveToRight_End(struct Task *task) +{ + DmaStop(0); + BT_BlendPalettesToBlack(); + DestroyTask(FindTaskIdByFunc(BT_Phase2BlackWaveToRight)); + return FALSE; +} + +static void VBCB_BT_Phase2BlackWaveToRight(void) +{ + DmaStop(0); + BT_VBSyncOamAndPltt(); + if (sTransitionStructPtr->vblankDma) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); + SetGpuReg(REG_OFFSET_WININ, sTransitionStructPtr->winIn); + SetGpuReg(REG_OFFSET_WINOUT, sTransitionStructPtr->winOut); + SetGpuReg(REG_OFFSET_WIN0V, sTransitionStructPtr->win0V); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 1); +} + +#undef tOffset +#undef tTheta + +static void BT_Phase2AntiClockwiseSpiral(u8 taskId) +{ + while (sBT_Phase2AntiClockwiseSpiralFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +#ifdef NONMATCHING +static void sub_80D1F64(s16 a1, s16 a2, u8 a3) +{ + s16 i, j; + + u8 theta = 0; + for (i = 320; i < 960; ++i) + gScanlineEffectRegBuffers[1][i] = 120; + for (i = 0; i < (a2 << 4); ++i, ++theta) + { + s16 res1, res2, res3, res4, diff, r8, r0; + + // PROBLEM #1: + // (around line 50 in ASM) + // This part completely doesn't match. + // It's also not tail merge. + if ((theta >> 3) != ((theta + 1) >> 3)) + { + r8 = (theta >> 3) + a1; + ++r8; + r0 = (theta >> 3) + a1; + } + else + { + r0 = (theta >> 3) + a1; + r8 = (theta >> 3) + a1; + } + res1 = 80 - Sin(theta, r0); + res2 = Cos(theta, r0) + 120; + res3 = 80 - Sin(theta + 1, r8); + res4 = Cos(theta + 1, r8) + 120; + if ((res1 >= 0 || res3 >= 0) && (res1 <= 159 || res3 <= 159)) + { + if (res1 < 0) + res1 = 0; + if (res1 > 159) + res1 = 159; + if (res2 < 0) + res2 = 0; + if (res2 > 255) + res2 = 255; + if (res3 < 0) + res3 = 0; + if (res3 > 159) + res3 = 159; + if (res4 < 0) + res4 = 0; + if (res4 > 255) + res4 = 255; + diff = res3 - res1; + if (theta - 64 >= 0) + { + gScanlineEffectRegBuffers[1][res1 + 320] = res2; + if (diff) + { + s16 diff2 = res4 - res2; + + if (diff2 < -1 && res2 > 1) + --res2; + else if (diff2 > 1 && res2 <= 254) + ++res2; + // PROBLEM #2: + // (around line 300 in ASM) + // The current version matched the control flow, + // but it looks too weird and some shift doesn't match + + // functional equivalent: + // for (j = diff; j < 0; ++j) + // gScanlineEffectRegBuffers[1][res1 + j + 480] = res2; + // for (j = diff; j > 0; --j) + // gScanlineEffectRegBuffers[1][res1 + j + 480] = res2; + if ((j = diff) < 0) + do + gScanlineEffectRegBuffers[1][res1 + j + 320] = res2; + while (++j < 0); + else + while (j > 0) + { + gScanlineEffectRegBuffers[1][res1 + j + 320] = res2; + ++j; + } + } + } + else + { + gScanlineEffectRegBuffers[1][res1 + 480] = res2; + if (diff) + { + s16 diff2 = res4 - res2; + + if (diff2 < -1 && res2 > 1) + --res2; + else if (diff2 > 1 && res2 <= 254) + ++res2; + // same as PROBLEM #2 + for (j = diff; j < 0; ++j) + gScanlineEffectRegBuffers[1][res1 + j + 480] = res2; + for (j = diff; j > 0; --j) + gScanlineEffectRegBuffers[1][res1 + j + 480] = res2; + } + } + } + } + // PROBLEM #3: We need (a2 << 16) & 0x30000 here. + // Is it because the programmer declared a s32 var to + // hold the value of a2 and then cast the result to s16? + // Currently I have to write it explicitly. + // (around line 460 in ASM) + if (!a3 || !((a2 << 16) & 0x30000)) + { + for (i = 0; i < 160; ++i) + gScanlineEffectRegBuffers[1][i * 2 + a3] = (gScanlineEffectRegBuffers[1][i + 320] << 8) | gScanlineEffectRegBuffers[1][i + 480]; + } + else + { + s16 res = Sin(a2 * 16, a1 + a2 * 2); + + switch (a2 / 4) + { + case 0: + if (res > 80) + res = 80; + // PROBLEM #4: + // (around line 550 in ASM) + // Case 0-3 are very similar, so it's very likely + // that they have the same problem. + // The code is definitely functional equivalent, + // but the vanilla game used some extra shifts and + // used unsigned comparison. Another difference is + // that I can't figure out a way to make gUnknown_83FA444[a2] + // happen outside the loop body. + // It seems that sTransitionStructPtr->data[2] need + // to be used in the first statement so that the + // struct pointer sTransitionStructPtr will be loaded + // early enough. + // + // Logically the generated code is following if + do-while structure. + // But it seems that it can only make the situation even worse. + /* + i = res; + if (i > 0) + { + // This happens before loop body. + s16 unk = gUnknown_83FA444[a2]; + + do + { + sTransitionStructPtr->data[2] = ((i * unk) >> 8) + 120; + if (sTransitionStructPtr->data[2] <= 255) + { + sTransitionStructPtr->bg123HOfs = 400 - i; + sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][400 - i]; + if (gScanlineEffectRegBuffers[1][560 - i] < sTransitionStructPtr->data[2]) + gScanlineEffectRegBuffers[1][560 - i] = 120; + else if (gScanlineEffectRegBuffers[1][400 - i] < sTransitionStructPtr->data[2]) + gScanlineEffectRegBuffers[1][400 - i] = sTransitionStructPtr->data[2]; + } + } + while (--i > 0); + } + */ + for (i = res; i > 0; --i) + { + sTransitionStructPtr->data[2] = ((i * gUnknown_83FA444[a2]) >> 8) + 120; + if (sTransitionStructPtr->data[2] <= 255) + { + sTransitionStructPtr->bg123HOfs = 400 - i; + sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][400 - i]; + if (gScanlineEffectRegBuffers[1][560 - i] < sTransitionStructPtr->data[2]) + gScanlineEffectRegBuffers[1][560 - i] = 120; + else if (gScanlineEffectRegBuffers[1][400 - i] < sTransitionStructPtr->data[2]) + gScanlineEffectRegBuffers[1][400 - i] = sTransitionStructPtr->data[2]; + } + } + break; + case 1: + if (res > 80) + res = 80; + // same as PROBLEM #4 + for (i = res; i > 0; --i) + { + s16 unkVal; + + sTransitionStructPtr->data[2] = ((i * gUnknown_83FA444[a2]) >> 8) + 120; + if (sTransitionStructPtr->data[2] <= 255) + { + sTransitionStructPtr->bg123HOfs = 400 - i; + sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][400 - i]; + if (gScanlineEffectRegBuffers[1][400 - i] < sTransitionStructPtr->data[2]) + gScanlineEffectRegBuffers[1][400 - i] = sTransitionStructPtr->data[2]; + } + } + break; + case 2: + if (res < -79) + res = -79; + // same as PROBLEM #4 + for (i = res; i <= 0; ++i) + { + sTransitionStructPtr->data[2] = ((i * gUnknown_83FA444[a2]) >> 8) + 120; + if (sTransitionStructPtr->data[2] <= 255) + { + sTransitionStructPtr->bg123HOfs = 560 - i; + sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][560 - i]; + if (gScanlineEffectRegBuffers[1][400 - i] >= sTransitionStructPtr->data[2]) + gScanlineEffectRegBuffers[1][400 - i] = 120; + else if (gScanlineEffectRegBuffers[1][560 - i] > sTransitionStructPtr->data[2]) + gScanlineEffectRegBuffers[1][560 - i] = sTransitionStructPtr->data[2]; + } + } + break; + case 3: + if (res < -79) + res = -79; + // same as PROBLEM #4 + for (i = res; i <= 0; ++i) + { + sTransitionStructPtr->data[2] = ((i * gUnknown_83FA444[a2]) >> 8) + 120; + if (sTransitionStructPtr->data[2] <= 255) + { + sTransitionStructPtr->bg123HOfs = 560 - i; + sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][560 - i]; + if (gScanlineEffectRegBuffers[1][560 - i] > sTransitionStructPtr->data[2]) + gScanlineEffectRegBuffers[1][560 - i] = sTransitionStructPtr->data[2]; + } + } + break; + default: + break; + } + for (i = 0; i < 160; ++i) + gScanlineEffectRegBuffers[1][2 * i + a3] = (gScanlineEffectRegBuffers[1][i + 320] << 8) | gScanlineEffectRegBuffers[1][i + 480]; + } +} +#else +NAKED +static void sub_80D1F64(s16 a1, s16 a2, u8 a3) +{ + asm_unified("\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x14\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + str r0, [sp]\n\ + lsls r1, 16\n\ + lsrs r5, r1, 16\n\ + lsls r2, 24\n\ + lsrs r2, 24\n\ + str r2, [sp, 0x4]\n\ + movs r0, 0\n\ + mov r10, r0\n\ + movs r1, 0xA0\n\ + lsls r1, 17\n\ + ldr r4, _080D1FD8 @ =gScanlineEffectRegBuffers + 0x780\n\ + ldr r3, _080D1FDC @ =0x000003bf\n\ + movs r2, 0x78\n\ + _080D1F8E:\n\ + asrs r0, r1, 16\n\ + lsls r1, r0, 1\n\ + adds r1, r4\n\ + strh r2, [r1]\n\ + adds r0, 0x1\n\ + lsls r1, r0, 16\n\ + asrs r0, r1, 16\n\ + cmp r0, r3\n\ + ble _080D1F8E\n\ + lsls r0, r5, 16\n\ + movs r1, 0\n\ + mov r9, r1\n\ + str r0, [sp, 0xC]\n\ + cmp r0, 0\n\ + bgt _080D1FAE\n\ + b _080D221A\n\ + _080D1FAE:\n\ + mov r3, r10\n\ + lsrs r2, r3, 3\n\ + ldr r4, [sp]\n\ + adds r0, r2, r4\n\ + lsls r0, 16\n\ + lsrs r3, r0, 16\n\ + mov r0, r10\n\ + adds r0, 0x1\n\ + asrs r1, r0, 3\n\ + str r0, [sp, 0x8]\n\ + cmp r2, r1\n\ + beq _080D1FE0\n\ + lsls r1, r3, 16\n\ + movs r6, 0x80\n\ + lsls r6, 9\n\ + adds r0, r1, r6\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + adds r0, r1, 0\n\ + b _080D1FE6\n\ + .align 2, 0\n\ + _080D1FD8: .4byte gScanlineEffectRegBuffers + 0x780\n\ + _080D1FDC: .4byte 0x000003bf\n\ + _080D1FE0:\n\ + lsls r0, r3, 16\n\ + lsrs r1, r0, 16\n\ + mov r8, r1\n\ + _080D1FE6:\n\ + asrs r4, r0, 16\n\ + mov r0, r10\n\ + adds r1, r4, 0\n\ + bl Sin\n\ + movs r5, 0x50\n\ + subs r0, r5, r0\n\ + lsls r0, 16\n\ + lsrs r2, r0, 16\n\ + mov r0, r10\n\ + adds r1, r4, 0\n\ + str r2, [sp, 0x10]\n\ + bl Cos\n\ + adds r0, 0x78\n\ + lsls r0, 16\n\ + lsrs r7, r0, 16\n\ + ldr r6, [sp, 0x8]\n\ + mov r3, r8\n\ + lsls r4, r3, 16\n\ + asrs r4, 16\n\ + adds r0, r6, 0\n\ + adds r1, r4, 0\n\ + bl Sin\n\ + subs r5, r0\n\ + lsls r5, 16\n\ + lsrs r5, 16\n\ + adds r0, r6, 0\n\ + adds r1, r4, 0\n\ + bl Cos\n\ + adds r0, 0x78\n\ + lsls r0, 16\n\ + lsrs r3, r0, 16\n\ + ldr r2, [sp, 0x10]\n\ + lsls r0, r2, 16\n\ + asrs r1, r0, 16\n\ + cmp r1, 0\n\ + bge _080D203E\n\ + lsls r0, r5, 16\n\ + cmp r0, 0\n\ + bge _080D203E\n\ + b _080D21F8\n\ + _080D203E:\n\ + cmp r1, 0x9F\n\ + ble _080D204C\n\ + lsls r0, r5, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x9F\n\ + ble _080D204C\n\ + b _080D21F8\n\ + _080D204C:\n\ + cmp r1, 0\n\ + bge _080D2052\n\ + movs r2, 0\n\ + _080D2052:\n\ + lsls r0, r2, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x9F\n\ + ble _080D205C\n\ + movs r2, 0x9F\n\ + _080D205C:\n\ + lsls r0, r7, 16\n\ + cmp r0, 0\n\ + bge _080D2064\n\ + movs r7, 0\n\ + _080D2064:\n\ + lsls r0, r7, 16\n\ + asrs r0, 16\n\ + cmp r0, 0xFF\n\ + ble _080D206E\n\ + movs r7, 0xFF\n\ + _080D206E:\n\ + lsls r0, r5, 16\n\ + cmp r0, 0\n\ + bge _080D2076\n\ + movs r5, 0\n\ + _080D2076:\n\ + lsls r0, r5, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x9F\n\ + ble _080D2080\n\ + movs r5, 0x9F\n\ + _080D2080:\n\ + lsls r0, r3, 16\n\ + cmp r0, 0\n\ + bge _080D2088\n\ + movs r3, 0\n\ + _080D2088:\n\ + lsls r0, r3, 16\n\ + asrs r0, 16\n\ + cmp r0, 0xFF\n\ + ble _080D2092\n\ + movs r3, 0xFF\n\ + _080D2092:\n\ + lsls r0, r5, 16\n\ + asrs r0, 16\n\ + lsls r1, r2, 16\n\ + asrs r2, r1, 16\n\ + subs r0, r2\n\ + lsls r0, 16\n\ + lsrs r5, r0, 16\n\ + mov r0, r10\n\ + subs r0, 0x40\n\ + lsls r0, 24\n\ + adds r6, r1, 0\n\ + cmp r0, 0\n\ + blt _080D2158\n\ + movs r4, 0xA0\n\ + lsls r4, 1\n\ + adds r0, r2, r4\n\ + lsls r0, 1\n\ + ldr r1, _080D20E8 @ =gScanlineEffectRegBuffers + 0x780\n\ + adds r0, r1\n\ + strh r7, [r0]\n\ + lsls r0, r5, 16\n\ + adds r4, r0, 0\n\ + cmp r4, 0\n\ + bne _080D20C4\n\ + b _080D21F8\n\ + _080D20C4:\n\ + lsls r0, r3, 16\n\ + asrs r0, 16\n\ + lsls r1, r7, 16\n\ + asrs r2, r1, 16\n\ + subs r0, r2\n\ + lsls r0, 16\n\ + lsrs r3, r0, 16\n\ + asrs r0, 16\n\ + mov r8, r0\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + cmp r8, r0\n\ + bge _080D20EC\n\ + cmp r2, 0x1\n\ + ble _080D20EC\n\ + subs r0, r2, 0x1\n\ + b _080D20FC\n\ + .align 2, 0\n\ + _080D20E8: .4byte gScanlineEffectRegBuffers + 0x780\n\ + _080D20EC:\n\ + lsls r0, r3, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x1\n\ + ble _080D2100\n\ + asrs r0, r1, 16\n\ + cmp r0, 0xFE\n\ + bgt _080D2100\n\ + adds r0, 0x1\n\ + _080D20FC:\n\ + lsls r0, 16\n\ + lsrs r7, r0, 16\n\ + _080D2100:\n\ + adds r0, r4, 0\n\ + asrs r1, r0, 16\n\ + cmp r1, 0\n\ + bge _080D212C\n\ + asrs r2, r6, 16\n\ + ldr r3, _080D2128 @ =gScanlineEffectRegBuffers + 0x780\n\ + _080D210C:\n\ + asrs r1, r0, 16\n\ + adds r0, r2, r1\n\ + movs r4, 0xA0\n\ + lsls r4, 1\n\ + adds r0, r4\n\ + lsls r0, 1\n\ + adds r0, r3\n\ + strh r7, [r0]\n\ + adds r1, 0x1\n\ + lsls r0, r1, 16\n\ + cmp r0, 0\n\ + blt _080D210C\n\ + b _080D21F8\n\ + .align 2, 0\n\ + _080D2128: .4byte gScanlineEffectRegBuffers + 0x780\n\ + _080D212C:\n\ + cmp r1, 0\n\ + ble _080D21F8\n\ + asrs r2, r6, 16\n\ + ldr r3, _080D2154 @ =gScanlineEffectRegBuffers + 0x780\n\ + _080D2134:\n\ + lsls r1, r5, 16\n\ + asrs r1, 16\n\ + adds r0, r2, r1\n\ + movs r6, 0xA0\n\ + lsls r6, 1\n\ + adds r0, r6\n\ + lsls r0, 1\n\ + adds r0, r3\n\ + strh r7, [r0]\n\ + subs r1, 0x1\n\ + lsls r1, 16\n\ + lsrs r5, r1, 16\n\ + cmp r1, 0\n\ + bgt _080D2134\n\ + b _080D21F8\n\ + .align 2, 0\n\ + _080D2154: .4byte gScanlineEffectRegBuffers + 0x780\n\ + _080D2158:\n\ + movs r1, 0xF0\n\ + lsls r1, 1\n\ + adds r0, r2, r1\n\ + lsls r0, 1\n\ + ldr r2, _080D2190 @ =gScanlineEffectRegBuffers + 0x780\n\ + adds r0, r2\n\ + strh r7, [r0]\n\ + lsls r0, r5, 16\n\ + adds r4, r0, 0\n\ + cmp r4, 0\n\ + beq _080D21F8\n\ + lsls r0, r3, 16\n\ + asrs r0, 16\n\ + lsls r1, r7, 16\n\ + asrs r2, r1, 16\n\ + subs r0, r2\n\ + lsls r0, 16\n\ + lsrs r3, r0, 16\n\ + asrs r0, 16\n\ + mov r8, r0\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + cmp r8, r0\n\ + bge _080D2194\n\ + cmp r2, 0x1\n\ + ble _080D2194\n\ + subs r0, r2, 0x1\n\ + b _080D21A4\n\ + .align 2, 0\n\ + _080D2190: .4byte gScanlineEffectRegBuffers + 0x780\n\ + _080D2194:\n\ + lsls r0, r3, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x1\n\ + ble _080D21A8\n\ + asrs r0, r1, 16\n\ + cmp r0, 0xFE\n\ + bgt _080D21A8\n\ + adds r0, 0x1\n\ + _080D21A4:\n\ + lsls r0, 16\n\ + lsrs r7, r0, 16\n\ + _080D21A8:\n\ + adds r0, r4, 0\n\ + asrs r1, r0, 16\n\ + cmp r1, 0\n\ + bge _080D21D4\n\ + asrs r2, r6, 16\n\ + ldr r3, _080D21D0 @ =gScanlineEffectRegBuffers + 0x780\n\ + _080D21B4:\n\ + asrs r1, r0, 16\n\ + adds r0, r2, r1\n\ + movs r4, 0xF0\n\ + lsls r4, 1\n\ + adds r0, r4\n\ + lsls r0, 1\n\ + adds r0, r3\n\ + strh r7, [r0]\n\ + adds r1, 0x1\n\ + lsls r0, r1, 16\n\ + cmp r0, 0\n\ + blt _080D21B4\n\ + b _080D21F8\n\ + .align 2, 0\n\ + _080D21D0: .4byte gScanlineEffectRegBuffers + 0x780\n\ + _080D21D4:\n\ + cmp r1, 0\n\ + ble _080D21F8\n\ + asrs r2, r6, 16\n\ + ldr r3, _080D2270 @ =gScanlineEffectRegBuffers + 0x780\n\ + _080D21DC:\n\ + lsls r1, r5, 16\n\ + asrs r1, 16\n\ + adds r0, r2, r1\n\ + movs r6, 0xF0\n\ + lsls r6, 1\n\ + adds r0, r6\n\ + lsls r0, 1\n\ + adds r0, r3\n\ + strh r7, [r0]\n\ + subs r1, 0x1\n\ + lsls r1, 16\n\ + lsrs r5, r1, 16\n\ + cmp r1, 0\n\ + bgt _080D21DC\n\ + _080D21F8:\n\ + mov r1, r9\n\ + lsls r0, r1, 16\n\ + movs r2, 0x80\n\ + lsls r2, 9\n\ + adds r0, r2\n\ + ldr r3, [sp, 0x8]\n\ + lsls r1, r3, 24\n\ + lsrs r1, 24\n\ + mov r10, r1\n\ + lsrs r4, r0, 16\n\ + mov r9, r4\n\ + asrs r0, 16\n\ + ldr r6, [sp, 0xC]\n\ + asrs r1, r6, 12\n\ + cmp r0, r1\n\ + bge _080D221A\n\ + b _080D1FAE\n\ + _080D221A:\n\ + ldr r0, [sp, 0x4]\n\ + cmp r0, 0\n\ + beq _080D222C\n\ + movs r0, 0xC0\n\ + lsls r0, 10\n\ + ldr r1, [sp, 0xC]\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _080D2274\n\ + _080D222C:\n\ + movs r2, 0\n\ + mov r9, r2\n\ + ldr r4, _080D2270 @ =gScanlineEffectRegBuffers + 0x780\n\ + movs r5, 0xA0\n\ + lsls r5, 1\n\ + _080D2236:\n\ + mov r3, r9\n\ + lsls r1, r3, 16\n\ + asrs r1, 16\n\ + lsls r3, r1, 1\n\ + ldr r6, [sp, 0x4]\n\ + adds r3, r6\n\ + lsls r3, 1\n\ + adds r3, r4\n\ + adds r0, r1, r5\n\ + lsls r0, 1\n\ + adds r0, r4\n\ + ldrh r2, [r0]\n\ + lsls r2, 8\n\ + movs r6, 0xF0\n\ + lsls r6, 1\n\ + adds r0, r1, r6\n\ + lsls r0, 1\n\ + adds r0, r4\n\ + ldrh r0, [r0]\n\ + orrs r2, r0\n\ + strh r2, [r3]\n\ + adds r1, 0x1\n\ + lsls r1, 16\n\ + lsrs r0, r1, 16\n\ + mov r9, r0\n\ + asrs r1, 16\n\ + cmp r1, 0x9F\n\ + ble _080D2236\n\ + b _080D251C\n\ + .align 2, 0\n\ + _080D2270: .4byte gScanlineEffectRegBuffers + 0x780\n\ + _080D2274:\n\ + ldr r1, [sp, 0xC]\n\ + asrs r4, r1, 16\n\ + lsls r0, r4, 20\n\ + asrs r0, 16\n\ + lsls r5, r4, 1\n\ + ldr r2, [sp]\n\ + lsls r1, r2, 16\n\ + asrs r1, 16\n\ + adds r1, r5\n\ + lsls r1, 16\n\ + asrs r1, 16\n\ + bl Sin\n\ + lsls r0, 16\n\ + lsrs r2, r0, 16\n\ + cmp r4, 0\n\ + bge _080D2298\n\ + adds r4, 0x3\n\ + _080D2298:\n\ + asrs r0, r4, 2\n\ + cmp r0, 0x1\n\ + beq _080D234C\n\ + cmp r0, 0x1\n\ + bgt _080D22A8\n\ + cmp r0, 0\n\ + beq _080D22B6\n\ + b _080D24DA\n\ + _080D22A8:\n\ + cmp r0, 0x2\n\ + bne _080D22AE\n\ + b _080D23CC\n\ + _080D22AE:\n\ + cmp r0, 0x3\n\ + bne _080D22B4\n\ + b _080D2466\n\ + _080D22B4:\n\ + b _080D24DA\n\ + _080D22B6:\n\ + lsls r0, r2, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x50\n\ + ble _080D22C0\n\ + movs r2, 0x50\n\ + _080D22C0:\n\ + mov r9, r2\n\ + lsls r1, r2, 16\n\ + cmp r1, 0\n\ + bgt _080D22CA\n\ + b _080D24DA\n\ + _080D22CA:\n\ + ldr r0, _080D2320 @ =gUnknown_83FA444\n\ + adds r0, r5, r0\n\ + movs r3, 0\n\ + ldrsh r4, [r0, r3]\n\ + ldr r6, _080D2324 @ =gScanlineEffectRegBuffers + 0x780\n\ + _080D22D4:\n\ + ldr r0, _080D2328 @ =sTransitionStructPtr\n\ + ldr r5, [r0]\n\ + asrs r2, r1, 16\n\ + adds r0, r2, 0\n\ + muls r0, r4\n\ + asrs r0, 8\n\ + adds r0, 0x78\n\ + lsls r1, r0, 16\n\ + lsrs r7, r1, 16\n\ + strh r0, [r5, 0x28]\n\ + lsls r1, r7, 16\n\ + lsrs r0, r1, 16\n\ + cmp r0, 0xFF\n\ + bhi _080D2334\n\ + movs r3, 0xC8\n\ + lsls r3, 1\n\ + adds r0, r3, 0\n\ + subs r0, r2\n\ + strh r0, [r5, 0x14]\n\ + adds r0, r3, 0\n\ + subs r0, r2\n\ + lsls r0, 1\n\ + adds r3, r0, r6\n\ + ldrh r0, [r3]\n\ + strh r0, [r5, 0x38]\n\ + movs r0, 0x8C\n\ + lsls r0, 2\n\ + subs r0, r2\n\ + lsls r0, 1\n\ + adds r2, r0, r6\n\ + ldrh r0, [r2]\n\ + asrs r1, 16\n\ + cmp r0, r1\n\ + bge _080D232C\n\ + movs r0, 0x78\n\ + strh r0, [r2]\n\ + b _080D2334\n\ + .align 2, 0\n\ + _080D2320: .4byte gUnknown_83FA444\n\ + _080D2324: .4byte gScanlineEffectRegBuffers + 0x780\n\ + _080D2328: .4byte sTransitionStructPtr\n\ + _080D232C:\n\ + ldrh r0, [r3]\n\ + cmp r0, r1\n\ + bge _080D2334\n\ + strh r7, [r3]\n\ + _080D2334:\n\ + mov r1, r9\n\ + lsls r0, r1, 16\n\ + ldr r2, _080D2348 @ =0xffff0000\n\ + adds r0, r2\n\ + lsrs r0, 16\n\ + mov r9, r0\n\ + lsls r1, r0, 16\n\ + cmp r1, 0\n\ + bgt _080D22D4\n\ + b _080D24DA\n\ + .align 2, 0\n\ + _080D2348: .4byte 0xffff0000\n\ + _080D234C:\n\ + lsls r0, r2, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x50\n\ + ble _080D2356\n\ + movs r2, 0x50\n\ + _080D2356:\n\ + mov r9, r2\n\ + lsls r1, r2, 16\n\ + cmp r1, 0\n\ + bgt _080D2360\n\ + b _080D24DA\n\ + _080D2360:\n\ + ldr r0, _080D23BC @ =gUnknown_83FA444\n\ + adds r0, r5, r0\n\ + movs r3, 0\n\ + ldrsh r4, [r0, r3]\n\ + ldr r6, _080D23C0 @ =gScanlineEffectRegBuffers + 0x780\n\ + _080D236A:\n\ + ldr r0, _080D23C4 @ =sTransitionStructPtr\n\ + ldr r3, [r0]\n\ + asrs r2, r1, 16\n\ + adds r0, r2, 0\n\ + muls r0, r4\n\ + asrs r0, 8\n\ + adds r0, 0x78\n\ + lsls r1, r0, 16\n\ + lsrs r7, r1, 16\n\ + strh r0, [r3, 0x28]\n\ + lsls r5, r7, 16\n\ + lsrs r0, r5, 16\n\ + cmp r0, 0xFF\n\ + bhi _080D23A6\n\ + movs r1, 0xC8\n\ + lsls r1, 1\n\ + adds r0, r1, 0\n\ + subs r0, r2\n\ + strh r0, [r3, 0x14]\n\ + adds r0, r1, 0\n\ + subs r0, r2\n\ + lsls r0, 1\n\ + adds r2, r0, r6\n\ + ldrh r0, [r2]\n\ + strh r0, [r3, 0x38]\n\ + ldrh r1, [r2]\n\ + asrs r0, r5, 16\n\ + cmp r1, r0\n\ + bge _080D23A6\n\ + strh r7, [r2]\n\ + _080D23A6:\n\ + mov r2, r9\n\ + lsls r0, r2, 16\n\ + ldr r3, _080D23C8 @ =0xffff0000\n\ + adds r0, r3\n\ + lsrs r0, 16\n\ + mov r9, r0\n\ + lsls r1, r0, 16\n\ + cmp r1, 0\n\ + bgt _080D236A\n\ + b _080D24DA\n\ + .align 2, 0\n\ + _080D23BC: .4byte gUnknown_83FA444\n\ + _080D23C0: .4byte gScanlineEffectRegBuffers + 0x780\n\ + _080D23C4: .4byte sTransitionStructPtr\n\ + _080D23C8: .4byte 0xffff0000\n\ + _080D23CC:\n\ + lsls r0, r2, 16\n\ + asrs r0, 16\n\ + movs r1, 0x4F\n\ + negs r1, r1\n\ + cmp r0, r1\n\ + bge _080D23DA\n\ + ldr r2, _080D2438 @ =0x0000ffb1\n\ + _080D23DA:\n\ + mov r9, r2\n\ + lsls r1, r2, 16\n\ + cmp r1, 0\n\ + bgt _080D24DA\n\ + ldr r0, _080D243C @ =gUnknown_83FA444\n\ + adds r0, r5, r0\n\ + movs r6, 0\n\ + ldrsh r4, [r0, r6]\n\ + ldr r6, _080D2440 @ =gScanlineEffectRegBuffers + 0x780\n\ + _080D23EC:\n\ + ldr r0, _080D2444 @ =sTransitionStructPtr\n\ + ldr r5, [r0]\n\ + asrs r2, r1, 16\n\ + adds r0, r2, 0\n\ + muls r0, r4\n\ + asrs r0, 8\n\ + adds r0, 0x78\n\ + lsls r1, r0, 16\n\ + lsrs r7, r1, 16\n\ + strh r0, [r5, 0x28]\n\ + lsls r1, r7, 16\n\ + lsrs r0, r1, 16\n\ + cmp r0, 0xFF\n\ + bhi _080D2450\n\ + movs r3, 0x8C\n\ + lsls r3, 2\n\ + adds r0, r3, 0\n\ + subs r0, r2\n\ + strh r0, [r5, 0x14]\n\ + adds r0, r3, 0\n\ + subs r0, r2\n\ + lsls r0, 1\n\ + adds r3, r0, r6\n\ + ldrh r0, [r3]\n\ + strh r0, [r5, 0x38]\n\ + movs r0, 0xC8\n\ + lsls r0, 1\n\ + subs r0, r2\n\ + lsls r0, 1\n\ + adds r2, r0, r6\n\ + ldrh r0, [r2]\n\ + asrs r1, 16\n\ + cmp r0, r1\n\ + blt _080D2448\n\ + movs r0, 0x78\n\ + strh r0, [r2]\n\ + b _080D2450\n\ + .align 2, 0\n\ + _080D2438: .4byte 0x0000ffb1\n\ + _080D243C: .4byte gUnknown_83FA444\n\ + _080D2440: .4byte gScanlineEffectRegBuffers + 0x780\n\ + _080D2444: .4byte sTransitionStructPtr\n\ + _080D2448:\n\ + ldrh r0, [r3]\n\ + cmp r0, r1\n\ + ble _080D2450\n\ + strh r7, [r3]\n\ + _080D2450:\n\ + mov r1, r9\n\ + lsls r0, r1, 16\n\ + movs r2, 0x80\n\ + lsls r2, 9\n\ + adds r0, r2\n\ + lsrs r0, 16\n\ + mov r9, r0\n\ + lsls r1, r0, 16\n\ + cmp r1, 0\n\ + ble _080D23EC\n\ + b _080D24DA\n\ + _080D2466:\n\ + lsls r0, r2, 16\n\ + asrs r0, 16\n\ + movs r1, 0x4F\n\ + negs r1, r1\n\ + cmp r0, r1\n\ + bge _080D2474\n\ + ldr r2, _080D252C @ =0x0000ffb1\n\ + _080D2474:\n\ + mov r9, r2\n\ + lsls r1, r2, 16\n\ + cmp r1, 0\n\ + bgt _080D24DA\n\ + ldr r0, _080D2530 @ =gUnknown_83FA444\n\ + adds r0, r5, r0\n\ + movs r3, 0\n\ + ldrsh r4, [r0, r3]\n\ + ldr r6, _080D2534 @ =sTransitionStructPtr\n\ + mov r8, r6\n\ + ldr r6, _080D2538 @ =gScanlineEffectRegBuffers + 0x780\n\ + _080D248A:\n\ + mov r0, r8\n\ + ldr r3, [r0]\n\ + asrs r2, r1, 16\n\ + adds r0, r2, 0\n\ + muls r0, r4\n\ + asrs r0, 8\n\ + adds r0, 0x78\n\ + lsls r1, r0, 16\n\ + lsrs r7, r1, 16\n\ + strh r0, [r3, 0x28]\n\ + lsls r5, r7, 16\n\ + lsrs r0, r5, 16\n\ + cmp r0, 0xFF\n\ + bhi _080D24C6\n\ + movs r1, 0x8C\n\ + lsls r1, 2\n\ + adds r0, r1, 0\n\ + subs r0, r2\n\ + strh r0, [r3, 0x14]\n\ + adds r0, r1, 0\n\ + subs r0, r2\n\ + lsls r0, 1\n\ + adds r2, r0, r6\n\ + ldrh r0, [r2]\n\ + strh r0, [r3, 0x38]\n\ + ldrh r1, [r2]\n\ + asrs r0, r5, 16\n\ + cmp r1, r0\n\ + ble _080D24C6\n\ + strh r7, [r2]\n\ + _080D24C6:\n\ + mov r2, r9\n\ + lsls r0, r2, 16\n\ + movs r3, 0x80\n\ + lsls r3, 9\n\ + adds r0, r3\n\ + lsrs r0, 16\n\ + mov r9, r0\n\ + lsls r1, r0, 16\n\ + cmp r1, 0\n\ + ble _080D248A\n\ + _080D24DA:\n\ + movs r4, 0\n\ + mov r9, r4\n\ + ldr r4, _080D2538 @ =gScanlineEffectRegBuffers + 0x780\n\ + movs r5, 0xA0\n\ + lsls r5, 1\n\ + _080D24E4:\n\ + mov r6, r9\n\ + lsls r1, r6, 16\n\ + asrs r1, 16\n\ + lsls r3, r1, 1\n\ + ldr r0, [sp, 0x4]\n\ + adds r3, r0\n\ + lsls r3, 1\n\ + adds r3, r4\n\ + adds r0, r1, r5\n\ + lsls r0, 1\n\ + adds r0, r4\n\ + ldrh r2, [r0]\n\ + lsls r2, 8\n\ + movs r6, 0xF0\n\ + lsls r6, 1\n\ + adds r0, r1, r6\n\ + lsls r0, 1\n\ + adds r0, r4\n\ + ldrh r0, [r0]\n\ + orrs r2, r0\n\ + strh r2, [r3]\n\ + adds r1, 0x1\n\ + lsls r1, 16\n\ + lsrs r0, r1, 16\n\ + mov r9, r0\n\ + asrs r1, 16\n\ + cmp r1, 0x9F\n\ + ble _080D24E4\n\ + _080D251C:\n\ + add sp, 0x14\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ + _080D252C: .4byte 0x0000ffb1\n\ + _080D2530: .4byte gUnknown_83FA444\n\ + _080D2534: .4byte sTransitionStructPtr\n\ + _080D2538: .4byte gScanlineEffectRegBuffers + 0x780\n\ + "); +} +#endif + +static bool8 BT_Phase2AntiClockwiseSpiral_Init(struct Task *task) +{ + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + sTransitionStructPtr->winIn = 0; + sTransitionStructPtr->winOut = 0x3F; + sTransitionStructPtr->win0H = 0x7878; + sTransitionStructPtr->win0V = 0x3070; + sTransitionStructPtr->win1V = 0x1090; + sTransitionStructPtr->counter = 0; + sub_80D1F64(0, 0, FALSE); + sub_80D1F64(0, 0, TRUE); + DmaCopy16(3, gScanlineEffectRegBuffers[1], gScanlineEffectRegBuffers[0], 640); + SetVBlankCallback(VBCB_BT_Phase2AntiClockwiseBlackFade); + ++task->tState; + task->data[1] = 0; + task->data[2] = 0; + return FALSE; +} + +static bool8 BT_Phase2AntiClockwiseSpiral_Update(struct Task *task) +{ + s16 v0, v1; + + sub_80D1F64(task->data[2], task->data[1], TRUE); + sTransitionStructPtr->vblankDma |= TRUE; + if (++task->data[1] == 17) + { + sub_80D1F64(task->data[2], 16, FALSE); + v0 = 48 - task->data[2]; + if (v0 < 0) + v0 = 0; + v1 = task->data[2] + 112; + if (v1 > 255) + v1 = 255; + sTransitionStructPtr->win0V = v0 | v1; + task->data[2] += 32; + task->data[1] = 0; + sub_80D1F64(task->data[2], 0, TRUE); + v0 = 48 - task->data[2]; + if (v0 < 0) + v0 = 0; + v1 = task->data[2] + 112; + if (v1 > 255) + v1 = 255; + sTransitionStructPtr->win1V = v0 | v1; + sTransitionStructPtr->vblankDma |= TRUE; + if (task->data[2] > 159) + { + sTransitionStructPtr->counter = 1; + BT_BlendPalettesToBlack(); + } + } + return FALSE; +} + +static void VBCB_BT_Phase2AntiClockwiseBlackFade(void) +{ + DmaStop(0); + BT_VBSyncOamAndPltt(); + if (sTransitionStructPtr->counter) + { + DestroyTask(FindTaskIdByFunc(BT_Phase2AntiClockwiseSpiral)); + } + else + { + if (sTransitionStructPtr->vblankDma) + { + DmaCopy16(3, gScanlineEffectRegBuffers[1], gScanlineEffectRegBuffers[0], 640); + sTransitionStructPtr->vblankDma = FALSE; + } + SetGpuReg(REG_OFFSET_WININ, sTransitionStructPtr->winIn); + SetGpuReg(REG_OFFSET_WINOUT, sTransitionStructPtr->winOut); + SetGpuReg(REG_OFFSET_WIN0V, sTransitionStructPtr->win0V); + SetGpuReg(REG_OFFSET_WIN1V, sTransitionStructPtr->win1V); + SetGpuReg(REG_OFFSET_WIN0H, gScanlineEffectRegBuffers[0][0]); + SetGpuReg(REG_OFFSET_WIN1H, gScanlineEffectRegBuffers[0][1]); + DmaSet(0, gScanlineEffectRegBuffers[0], ®_WIN0H, ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 1); + } +} + +#define tTheta data[1] +#define tbg0HOfsOpponent data[2] +#define tbg0HOfsPlayer data[3] +#define tCounter data[3] +#define tHalfBandwidth data[4] +#define tOpponentSpriteId data[13] +#define tPlayerSpriteId data[14] +#define tWhichMugshot data[15] + +#define spState data[0] +#define spSpeed data[1] +#define spAbsAcc data[2] +#define sphasSlideFinished data[6] +#define spOpponentOrPlayer data[7] + +static void BT_Phase2StartLoreleiMugshot(u8 taskId) +{ + gTasks[taskId].tWhichMugshot = MUGSHOT_LORELEI; + BT_Phase2Mugshot(taskId); +} + +static void BT_Phase2StartBrunoMugshot(u8 taskId) +{ + gTasks[taskId].tWhichMugshot = MUGSHOT_BRUNO; + BT_Phase2Mugshot(taskId); +} + +static void BT_Phase2StartAgathaMugshot(u8 taskId) +{ + gTasks[taskId].tWhichMugshot = MUGSHOT_AGATHA; + BT_Phase2Mugshot(taskId); +} + +static void BT_Phase2StartLanceMugshot(u8 taskId) +{ + gTasks[taskId].tWhichMugshot = MUGSHOT_LANCE; + BT_Phase2Mugshot(taskId); +} + +static void BT_Phase2StartBlueMugshot(u8 taskId) +{ + gTasks[taskId].tWhichMugshot = MUGSHOT_BLUE; + BT_Phase2Mugshot(taskId); +} + +static void BT_Phase2Mugshot(u8 taskId) +{ + while (sBT_Phase2MugshotFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase2Mugshot_Init(struct Task *task) +{ + u8 i; + + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + BT_Phase2Mugshots_CreateSprites(task); + task->tTheta = 0; + task->tbg0HOfsOpponent = 1; + task->tbg0HOfsPlayer = 239; + sTransitionStructPtr->winIn = 0x3F; + sTransitionStructPtr->winOut = 0x3E; + sTransitionStructPtr->win0V = 160; + for (i = 0; i < 160; ++i) + gScanlineEffectRegBuffers[1][i] = 0xF0F1; + SetVBlankCallback(VBCB_BT_Phase2Mugshot1_Slide); + ++task->tState; + return FALSE; +} + +static bool8 BT_Phase2Mugshot_LoadGfx(struct Task *task) +{ + s16 i, j; + u16 *tilemapAddr, *tilesetAddr; + const u16 *mugshotsMap = sVsBarTilemap; + + BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr); + CpuSet(sVsBarTileset, tilesetAddr, 0xF0); + LoadPalette(sVsBarOpponentPalettes[task->tWhichMugshot], 0xF0, 0x20); + LoadPalette(sVsBarPlayerPalettes[gSaveBlock2Ptr->playerGender], 0xFA, 0xC); + for (i = 0; i < 20; ++i) + for (j = 0; j < 32; ++j, ++mugshotsMap) + tilemapAddr[i * 32 + j] = *mugshotsMap | 0xF000; // use palette #15 + EnableInterrupts(INTR_FLAG_HBLANK); + SetHBlankCallback(HBCB_BT_Phase2Mugshot); + ++task->tState; + return FALSE; +} + +static bool8 BT_Phase2Mugshot_VsBarsSlideIn(struct Task *task) +{ + u8 i, theta; + u16 *winVal; + s16 value; + s32 mergedBg0hOfs; + + sTransitionStructPtr->vblankDma = FALSE; + + winVal = gScanlineEffectRegBuffers[0]; + theta = task->tTheta; + task->tTheta += 0x10; + for (i = 0; i < 80; ++i, ++winVal, theta += 0x10) + { + value = task->tbg0HOfsOpponent + Sin(theta, 0x10); + if (value < 0) + value = 1; + if (value > 0xF0) + value = 0xF0; + *winVal = value; + } + for (; i < 160; ++i, ++winVal, theta += 0x10) + { + value = task->tCounter - Sin(theta, 0x10); + if (value < 0) + value = 0; + if (value > 0xEF) + value = 0xEF; + *winVal = (value << 8) | (0xF0); + } + task->tbg0HOfsOpponent += 8; + task->tCounter -= 8; + if (task->tbg0HOfsOpponent > 0xF0) + task->tbg0HOfsOpponent = 0xF0; + if (task->tCounter < 0) + task->tCounter = 0; + mergedBg0hOfs = *(s32 *)(&task->tbg0HOfsOpponent); + if (mergedBg0hOfs == 0x00F0) + ++task->tState; + sTransitionStructPtr->bg0HOfsOpponent -= 8; + sTransitionStructPtr->bg0HOfsPlayer += 8; + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static bool8 BT_Phase2Mugshot_StartSpriteSlide(struct Task *task) +{ + u8 i; + u16 *winVal; + + sTransitionStructPtr->vblankDma = FALSE; + for (i = 0, winVal = gScanlineEffectRegBuffers[0]; i < 160; ++i, ++winVal) + *winVal = 0xF0; + ++task->tState; + task->tTheta = 0; + task->tbg0HOfsOpponent = 0; + task->tbg0HOfsPlayer = 0; + sTransitionStructPtr->bg0HOfsOpponent -= 8; + sTransitionStructPtr->bg0HOfsPlayer += 8; + BT_SetSpriteAsOpponentOrPlayer(task->tOpponentSpriteId, FALSE); + BT_SetSpriteAsOpponentOrPlayer(task->tPlayerSpriteId, TRUE); + BT_StartSpriteSlide(task->tOpponentSpriteId); + PlaySE(SE_C_MAKU_U); + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static bool8 BT_Phase2Mugshot_WaitForOpponentInPlace(struct Task *task) +{ + sTransitionStructPtr->bg0HOfsOpponent -= 8; + sTransitionStructPtr->bg0HOfsPlayer += 8; + if (BT_IsSpriteSlideFinished(task->tOpponentSpriteId)) + { + ++task->tState; + BT_StartSpriteSlide(task->tPlayerSpriteId); + } + return FALSE; +} + +static bool8 BT_Phase2Mugshot_WaitForPlayerInPlace(struct Task *task) +{ + sTransitionStructPtr->bg0HOfsOpponent -= 8; + sTransitionStructPtr->bg0HOfsPlayer += 8; + if (BT_IsSpriteSlideFinished(task->tPlayerSpriteId)) + { + sTransitionStructPtr->vblankDma = FALSE; + SetVBlankCallback(NULL); + DmaStop(0); + memset(gScanlineEffectRegBuffers[0], 0, 320); + memset(gScanlineEffectRegBuffers[1], 0, 320); + SetGpuReg(REG_OFFSET_WIN0H, 0xF0); + SetGpuReg(REG_OFFSET_BLDY, 0); + ++task->tState; + task->tCounter = 0; + task->tHalfBandwidth = 0; + sTransitionStructPtr->bldCnt = BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_LIGHTEN; + SetVBlankCallback(VBCB_BT_Phase2Mugshot2_WhiteFade); + } + return FALSE; +} + +static bool8 BT_Phase2Mugshot_ExpandWhiteBand(struct Task *task) +{ + bool32 nextFunc; + + sTransitionStructPtr->vblankDma = FALSE; + nextFunc = TRUE; + sTransitionStructPtr->bg0HOfsOpponent -= 8; + sTransitionStructPtr->bg0HOfsPlayer += 8; + if (task->tHalfBandwidth < 80) + task->tHalfBandwidth += 2; + if (task->tHalfBandwidth > 80) + task->tHalfBandwidth = 80; + if (++task->tCounter & 1) + { + s16 i; + + for (i = 0, nextFunc = FALSE; i <= task->tHalfBandwidth; ++i) + { + s16 y1 = 80 - i; + s16 y2 = 80 + i; + + if (gScanlineEffectRegBuffers[0][y1] <= 15) + { + nextFunc = TRUE; + ++gScanlineEffectRegBuffers[0][y1]; + } + if (gScanlineEffectRegBuffers[0][y2] <= 15) + { + nextFunc = TRUE; + ++gScanlineEffectRegBuffers[0][y2]; + } + } + } + if (task->tHalfBandwidth == 80 && !nextFunc) + ++task->tState; + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static bool8 BT_Phase2Mugshot_StartBlackFade(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE); + sTransitionStructPtr->bldCnt = BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN; + task->tCounter = 0; + ++task->tState; + return TRUE; +} + +static bool8 BT_Phase2Mugshot_WaitForBlackFade(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + ++task->tCounter; + memset(gScanlineEffectRegBuffers[0], task->tCounter, 320); + if (task->tCounter > 15) + ++task->tState; + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static bool8 BT_Phase2Mugshot_End(struct Task *task) +{ + DmaStop(0); + BT_BlendPalettesToBlack(); + DestroyTask(FindTaskIdByFunc(task->func)); + return FALSE; +} + +static void VBCB_BT_Phase2Mugshot1_Slide(void) +{ + DmaStop(0); + BT_VBSyncOamAndPltt(); + if (sTransitionStructPtr->vblankDma) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); + SetGpuReg(REG_OFFSET_BG0VOFS, sTransitionStructPtr->bg0VOfs); + SetGpuReg(REG_OFFSET_WININ, sTransitionStructPtr->winIn); + SetGpuReg(REG_OFFSET_WINOUT, sTransitionStructPtr->winOut); + SetGpuReg(REG_OFFSET_WIN0V, sTransitionStructPtr->win0V); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 1); +} + +static void VBCB_BT_Phase2Mugshot2_WhiteFade(void) +{ + DmaStop(0); + BT_VBSyncOamAndPltt(); + if (sTransitionStructPtr->vblankDma) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); + SetGpuReg(REG_OFFSET_BLDCNT, sTransitionStructPtr->bldCnt); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_BLDY, ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 1); +} + +static void HBCB_BT_Phase2Mugshot(void) +{ + if (REG_VCOUNT < 80) + REG_BG0HOFS = sTransitionStructPtr->bg0HOfsOpponent; + else + REG_BG0HOFS = sTransitionStructPtr->bg0HOfsPlayer; +} + + +static void BT_Phase2Mugshots_CreateSprites(struct Task *task) +{ + struct Sprite *opponentSprite, *playerSprite; + s16 mugshotId; + + gReservedSpritePaletteCount = 10; + mugshotId = task->tWhichMugshot; + task->tOpponentSpriteId = CreateTrainerSprite(sMugshotsTrainerPicIDsTable[mugshotId], sMugshotsOpponentCoords[mugshotId][0] - 32, sMugshotsOpponentCoords[mugshotId][1] + 42, 0, gDecompressionBuffer); + task->tPlayerSpriteId = CreateTrainerSprite(PlayerGenderToFrontTrainerPicId_Debug(gSaveBlock2Ptr->playerGender, TRUE), 272, 106, 0, gDecompressionBuffer); + gReservedSpritePaletteCount = 12; + opponentSprite = &gSprites[task->tOpponentSpriteId]; + playerSprite = &gSprites[task->tPlayerSpriteId]; + opponentSprite->callback = SpriteCB_BT_Phase2Mugshots; + playerSprite->callback = SpriteCB_BT_Phase2Mugshots; + opponentSprite->oam.affineMode = 3; + playerSprite->oam.affineMode = 3; + opponentSprite->oam.matrixNum = AllocOamMatrix(); + playerSprite->oam.matrixNum = AllocOamMatrix(); + opponentSprite->oam.shape = 1; + playerSprite->oam.shape = 1; + opponentSprite->oam.size = 3; + playerSprite->oam.size = 3; + CalcCenterToCornerVec(opponentSprite, 1, 3, 3); + CalcCenterToCornerVec(playerSprite, 1, 3, 3); + SetOamMatrixRotationScaling(opponentSprite->oam.matrixNum, sMugshotsOpponentRotationScales[mugshotId][0], sMugshotsOpponentRotationScales[mugshotId][1], 0); + SetOamMatrixRotationScaling(playerSprite->oam.matrixNum, -512, 512, 0); +} + +static void SpriteCB_BT_Phase2Mugshots(struct Sprite *sprite) +{ + while (sBT_Phase2MugshotSpriteFuncs[sprite->spState](sprite)); +} + +static bool8 BT_Phase2MugshotsSpriteFuncs_Wait(struct Sprite *sprite) +{ + return FALSE; +} + +static bool8 BT_Phase2MugshotsSpriteFuncs_InitParams(struct Sprite *sprite) +{ + s16 arr0[2]; + s16 arr1[2]; + + memcpy(arr0, sMugShotSlideVelocity, sizeof(sMugShotSlideVelocity)); + memcpy(arr1, sMugShotSlideDeceleration, sizeof(sMugShotSlideDeceleration)); + ++sprite->spState; + sprite->spSpeed = arr0[sprite->spOpponentOrPlayer]; + sprite->spAbsAcc = arr1[sprite->spOpponentOrPlayer]; + return TRUE; +} + +static bool8 BT_Phase2MugshotsSpriteFuncs_SlideSpriteIn(struct Sprite *sprite) +{ + sprite->pos1.x += sprite->spSpeed; + if (sprite->spOpponentOrPlayer && sprite->pos1.x < 133) + ++sprite->spState; + else if (!sprite->spOpponentOrPlayer && sprite->pos1.x > 103) + ++sprite->spState; + return FALSE; +} + +static bool8 BT_Phase2MugshotsSpriteFuncs_DecelerateSprite(struct Sprite *sprite) +{ + sprite->spSpeed += sprite->spAbsAcc; + sprite->pos1.x += sprite->spSpeed; + if (sprite->spSpeed == 0) + { + ++sprite->spState; + sprite->spAbsAcc = -sprite->spAbsAcc; + sprite->sphasSlideFinished = 1; + } + return FALSE; +} + +// not used +static bool8 BT_Phase2MugshotsSpriteFuncs_DecelerateSprite2(struct Sprite *sprite) +{ + sprite->spSpeed += sprite->spAbsAcc; + sprite->pos1.x += sprite->spSpeed; + if (sprite->pos1.x < -31 || sprite->pos1.x > 271) + ++sprite->spState; + return FALSE; +} + +static void BT_SetSpriteAsOpponentOrPlayer(s16 spriteId, bool16 value) +{ + gSprites[spriteId].spOpponentOrPlayer = value; +} + +static void BT_StartSpriteSlide(s16 spriteId) +{ + ++gSprites[spriteId].spState; +} + +static s16 BT_IsSpriteSlideFinished(s16 spriteId) +{ + return gSprites[spriteId].sphasSlideFinished; +} + +#undef tTheta +#undef tbg0HOfsOpponent +#undef tbg0HOfsPlayer +#undef tCounter +#undef tHalfBandwidth +#undef tOpponentSpriteId +#undef tPlayerSpriteId +#undef tWhichMugshot + +#undef spState +#undef spSpeed +#undef spAbsAcc +#undef sphasSlideFinished +#undef spOpponentOrPlayer + +#define tSpeed data[1] +#define tAcc data[2] +#define tJerk data[3] + +static void BT_Phase2SlicedScreen(u8 taskId) +{ + while (sBT_Phase2SlicedScreenFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase2SlicedScreen_Init(struct Task *task) +{ + u16 i; + + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + task->tAcc = 256; + task->tJerk = 1; + sTransitionStructPtr->winIn = 0x3F; + sTransitionStructPtr->winOut = 0; + sTransitionStructPtr->win0V = 160; + for (i = 0; i < 160; ++i) + { + gScanlineEffectRegBuffers[1][i] = sTransitionStructPtr->bg123HOfs; + gScanlineEffectRegBuffers[1][160 + i] = 0xF0; + } + EnableInterrupts(INTR_FLAG_HBLANK); + SetVBlankCallback(VBCB_BT_Phase2SlicedScreen); + SetHBlankCallback(HBCB_BT_Phase2SlicedScreen); + ++task->tState; + return TRUE; +} + +static bool8 BT_Phase2SlicedScreen_UpdateOffsets(struct Task *task) +{ + u16 i; + + sTransitionStructPtr->vblankDma = FALSE; + task->tSpeed += (task->tAcc >> 8); + if (task->tSpeed > 0xF0) + task->tSpeed = 0xF0; + if (task->tAcc <= 0xFFF) + task->tAcc += task->tJerk; + if (task->tJerk < 128) + task->tJerk <<= 1; + for (i = 0; i < 160; ++i) + { + u16 *ofsBuffer = &gScanlineEffectRegBuffers[0][i]; + u16 *win0HBuffer = &gScanlineEffectRegBuffers[0][i + 160]; + if (i & 1) + { + *ofsBuffer = sTransitionStructPtr->bg123HOfs + task->tSpeed; + *win0HBuffer = 0xF0 - task->tSpeed; + } + else + { + *ofsBuffer = sTransitionStructPtr->bg123HOfs - task->tSpeed; + *win0HBuffer = (task->tSpeed << 8) | 0xF1; + } + } + if (task->tSpeed > 0xEF) + ++task->tState; + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static bool8 BT_Phase2SlicedScreen_End(struct Task *task) +{ + DmaStop(0); + BT_BlendPalettesToBlack(); + DestroyTask(FindTaskIdByFunc(BT_Phase2SlicedScreen)); + return FALSE; +} + +static void VBCB_BT_Phase2SlicedScreen(void) +{ + DmaStop(0); + BT_VBSyncOamAndPltt(); + SetGpuReg(REG_OFFSET_WININ, sTransitionStructPtr->winIn); + SetGpuReg(REG_OFFSET_WINOUT, sTransitionStructPtr->winOut); + SetGpuReg(REG_OFFSET_WIN0V, sTransitionStructPtr->win0V); + if (sTransitionStructPtr->vblankDma) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 640); + DmaSet(0, &gScanlineEffectRegBuffers[1][160], ®_WIN0H, ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_16BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 1); +} + +static void HBCB_BT_Phase2SlicedScreen(void) +{ + s16 offset = gScanlineEffectRegBuffers[1][REG_VCOUNT]; + + REG_BG1HOFS = offset; + REG_BG2HOFS = offset; + REG_BG3HOFS = offset; +} + +#undef tSpeed +#undef tAcc +#undef tJerk + +#define spBldyCounter data[0] +#define spFinished data[1] +#define spAltDelay data[2] +#define spDelay data[5] +#define spLastSprite data[6] + +static void BT_Phase2WhiteFadeInStripes(u8 taskId) +{ + while (sBT_Phase2WhiteFadeInStripesFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase2WhiteFadeInStripes_Init(struct Task *task) +{ + u16 i; + + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + sTransitionStructPtr->bldCnt = BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_LIGHTEN; + sTransitionStructPtr->bldY = 0; + sTransitionStructPtr->winIn = 0x1E; + sTransitionStructPtr->winOut = 0x3F; + sTransitionStructPtr->win0V = 160; + for (i = 0; i < 160; ++i) + { + gScanlineEffectRegBuffers[1][i] = 0; + gScanlineEffectRegBuffers[1][i + 160] = 0xF0; + } + EnableInterrupts(INTR_FLAG_HBLANK); + SetHBlankCallback(HBCB_BT_Phase2WhiteFadeInStripes); + SetVBlankCallback(VBCB_BT_Phase2WhiteFadeInStripes1); + ++task->tState; + return FALSE; +} + +static bool8 BT_Phase2WhiteFadeInStripes_SetupSprites(struct Task *task) +{ + s16 i, posY; + s16 buffer[NELEMS(sWhiteStripeDelay)]; + struct Sprite *sprite; + + memcpy(buffer, sWhiteStripeDelay, sizeof(sWhiteStripeDelay)); + for (i = 0, posY = 0; i < 6; ++i, posY += 0x1B) + { + sprite = &gSprites[CreateInvisibleSprite(SpriteCB_BT_Phase2WhiteFadeInStripes)]; + sprite->pos1.x = 0xF0; + sprite->pos1.y = posY; + sprite->spDelay = buffer[i]; + } + ++sprite->spLastSprite; + ++task->tState; + return FALSE; +} + +static bool8 BT_Phase2WhiteFadeInStripes_IsWhiteFadeDone(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + if (sTransitionStructPtr->counter > 5) + { + BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE); + ++task->tState; + } + return FALSE; +} + +static bool8 BT_Phase2WhiteFadeInStripes_Stop(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + DmaStop(0); + SetVBlankCallback(NULL); + SetHBlankCallback(NULL); + sTransitionStructPtr->win0H = 240; + sTransitionStructPtr->bldY = 0; + sTransitionStructPtr->bldCnt = BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN; + sTransitionStructPtr->winIn = 0x3F; + sTransitionStructPtr->counter = 0; + SetVBlankCallback(VBCB_BT_Phase2WhiteFadeInStripes2); + ++task->tState; + return FALSE; +} + +static bool8 BT_Phase2WhiteFadeInStripes_IsDone(struct Task *task) +{ + sTransitionStructPtr->counter += 480; + sTransitionStructPtr->bldY = sTransitionStructPtr->counter >> 8; + if (sTransitionStructPtr->bldY > 16) + { + BT_BlendPalettesToBlack(); + DestroyTask(FindTaskIdByFunc(BT_Phase2WhiteFadeInStripes)); + } + return FALSE; +} + +static void VBCB_BT_Phase2WhiteFadeInStripes1(void) +{ + DmaStop(0); + BT_VBSyncOamAndPltt(); + SetGpuReg(REG_OFFSET_BLDCNT, sTransitionStructPtr->bldCnt); + SetGpuReg(REG_OFFSET_WININ, sTransitionStructPtr->winIn); + SetGpuReg(REG_OFFSET_WINOUT, sTransitionStructPtr->winOut); + SetGpuReg(REG_OFFSET_WIN0V, sTransitionStructPtr->win0H); // BUG: This should obviously be sTransitionStructPtr->win0V + if (sTransitionStructPtr->vblankDma) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 640); + DmaSet(0, &gScanlineEffectRegBuffers[1][160], ®_WIN0H, ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_16BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 1); +} + +static void VBCB_BT_Phase2WhiteFadeInStripes2(void) +{ + BT_VBSyncOamAndPltt(); + SetGpuReg(REG_OFFSET_BLDY, sTransitionStructPtr->bldY); + SetGpuReg(REG_OFFSET_BLDCNT, sTransitionStructPtr->bldCnt); + SetGpuReg(REG_OFFSET_WININ, sTransitionStructPtr->winIn); + SetGpuReg(REG_OFFSET_WINOUT, sTransitionStructPtr->winOut); + SetGpuReg(REG_OFFSET_WIN0H, sTransitionStructPtr->win0H); + SetGpuReg(REG_OFFSET_WIN0V, sTransitionStructPtr->win0V); +} + + +static void HBCB_BT_Phase2WhiteFadeInStripes(void) +{ + vu16 index = REG_VCOUNT; + + if (index == 227) + index = 0; + REG_BLDY = gScanlineEffectRegBuffers[1][index]; +} + +static void SpriteCB_BT_Phase2WhiteFadeInStripes(struct Sprite *sprite) +{ + if (sprite->spDelay) + { + --sprite->spDelay; + if (sprite->spLastSprite) + sTransitionStructPtr->vblankDma = TRUE; + } + else + { + u16 i; + u16 *bldY = &gScanlineEffectRegBuffers[0][sprite->pos1.y]; + u16 *win0H = &gScanlineEffectRegBuffers[0][sprite->pos1.y + 160]; + u32 stripeWidth = sprite->spLastSprite ? 0x19 : 0x1B; + + for (i = 0; i < stripeWidth; ++i) + { + bldY[i] = sprite->spBldyCounter >> 8; + win0H[i] = (u8)(sprite->pos1.x); + } + if (sprite->pos1.x == 0 && sprite->spBldyCounter == 0x1000) + sprite->spFinished = 1; + sprite->pos1.x -= 24; + sprite->spBldyCounter += 192; + if (sprite->pos1.x < 0) + sprite->pos1.x = 0; + if (sprite->spBldyCounter > 0x1000) + sprite->spBldyCounter = 0x1000; + if (sprite->spLastSprite) + sTransitionStructPtr->vblankDma = TRUE; + if (sprite->spFinished) + { + if (sprite->spLastSprite == FALSE || (sTransitionStructPtr->counter > 4)) + { + ++sTransitionStructPtr->counter; + DestroySprite(sprite); + } + } + } +} + +#undef spBldyCounter +#undef spFinished +#undef spAltDelay +#undef spDelay +#undef spLastSprite + +#define tDelay data[1] +#define tWhichGrid data[2] + +static void BT_Phase2GridSquares(u8 taskId) +{ + while (sBT_Phase2GridSquaresFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase2GridSquares_LoadGfx(struct Task *task) +{ + u16 *tilemapAddr, *tilesetAddr; + + BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr); + CpuSet(sGridSquareTileset, tilesetAddr, 0x10); + CpuFill16(0xF000, tilemapAddr, 0x800); + LoadPalette(sSlidingPokeballBigPokeballPalette, 0xF0, 0x20); + ++task->tState; + return FALSE; +} + +static bool8 BT_Phase2GridSquares_UpdateTileset(struct Task *task) +{ + u16 *tilesetAddr; + + if (task->tDelay == 0) + { + BT_GetBg0TilesetBase(&tilesetAddr); + task->tDelay = 3; + ++task->tWhichGrid; + CpuSet(sGridSquareTileset + (task->tWhichGrid * 8), tilesetAddr, 0x10); + if (task->tWhichGrid > 0xD) + { + ++task->tState; + task->tDelay = 16; + } + } + --task->tDelay; + return FALSE; +} + +static bool8 BT_Phase2GridSquares_IsDone(struct Task *task) +{ + if (--task->tDelay == 0) + { + BT_BlendPalettesToBlack(); + DestroyTask(FindTaskIdByFunc(BT_Phase2GridSquares)); + } + return FALSE; +} + +#undef tDelay +#undef tWhichGrid + +#define tWhichBrush data[1] +#define tWhichSide data[2] +#define tDelay data[3] + +#define trCurrentPtX data[2] +#define trCurrentPtY data[3] + +static void BT_Phase2BlackDoodles(u8 taskId) +{ + while (sBT_Phase2BlackDoodlesFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase2BlackDoodles_Init(struct Task *task) +{ + u16 i; + + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + sTransitionStructPtr->winIn = 0x3F; + sTransitionStructPtr->winOut = 0; + sTransitionStructPtr->win0V = 0xA0; + for (i = 0; i < 160; ++i) + gScanlineEffectRegBuffers[0][i] = 0x00F0; + CpuSet(gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 160); + SetVBlankCallback(VBCB_BT_Phase2BlackDoodles); + ++task->tState; + return TRUE; +} + +static bool8 BT_Phase2BlackDoodles_InitSingleBrush(struct Task *task) +{ + BT_DiagonalSegment_InitParams(sTransitionStructPtr->data, sBlackDoodlesSegments[task->tWhichBrush][0], sBlackDoodlesSegments[task->tWhichBrush][1], sBlackDoodlesSegments[task->tWhichBrush][2], sBlackDoodlesSegments[task->tWhichBrush][3], 1, 1); + task->tWhichSide = sBlackDoodlesSegments[task->tWhichBrush][4]; + ++task->tState; + return TRUE; +} + +static bool8 BT_Phase2BlackDoodles_DrawSingleBrush(struct Task *task) +{ + s16 i; + bool8 nextFunc; + + sTransitionStructPtr->vblankDma = FALSE; + for (i = 0, nextFunc = FALSE; i < 16; ++i) + { + s16 left = gScanlineEffectRegBuffers[0][sTransitionStructPtr->trCurrentPtY] >> 8; + s16 right = gScanlineEffectRegBuffers[0][sTransitionStructPtr->trCurrentPtY] & 0xFF; + if (task->tWhichSide == 0) + { + if (left < sTransitionStructPtr->trCurrentPtX) + left = sTransitionStructPtr->trCurrentPtX; + if (left > right) + left = right; + } + else + { + if (right > sTransitionStructPtr->trCurrentPtX) + right = sTransitionStructPtr->trCurrentPtX; + if (right <= left) + right = left; + } + gScanlineEffectRegBuffers[0][sTransitionStructPtr->trCurrentPtY] = right | (left << 8); + if (nextFunc) + { + ++task->tState; + break; + } + else + nextFunc = BT_DiagonalSegment_ComputePointOnSegment(sTransitionStructPtr->data, TRUE, TRUE); + } + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +static bool8 BT_Phase2BlackDoodles_IsDone(struct Task *task) +{ + if (++task->tWhichBrush < 7) + { + ++task->tState; + task->tDelay = sBlackDoodlesDelay[task->tWhichBrush - 1]; + return TRUE; + } + else + { + DmaStop(0); + BT_BlendPalettesToBlack(); + DestroyTask(FindTaskIdByFunc(BT_Phase2BlackDoodles)); + return FALSE; + } +} + +static bool8 BT_Phase2BlackDoodles_NextBrush(struct Task *task) +{ + if (--task->tDelay == 0) + { + task->tState = 1; + return TRUE; + } + else + return FALSE; +} + +static void VBCB_BT_Phase2BlackDoodles(void) +{ + DmaStop(0); + BT_VBSyncOamAndPltt(); + if (sTransitionStructPtr->vblankDma) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); + SetGpuReg(REG_OFFSET_WININ, sTransitionStructPtr->winIn); + SetGpuReg(REG_OFFSET_WINOUT, sTransitionStructPtr->winOut); + SetGpuReg(REG_OFFSET_WIN0V, sTransitionStructPtr->win0V); + SetGpuReg(REG_OFFSET_WIN0H, gScanlineEffectRegBuffers[1][0]); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_16BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 1); +} + +#undef tWhichBrush +#undef tWhichSide +#undef tDelay + +#undef trCurrentPtX +#undef trCurrentPtY + +#define tFadeOutDelay data[1] +#define tFadeInDelay data[2] +#define tBlinkTimes data[3] +#define tFadeOutSpeed data[4] +#define tFadeInSpeed data[5] +#define tDelayCounter data[6] +#define tCoeff data[7] + +static void BT_CreatePhase1SubTask(s16 fadeOutDelay, s16 fadeInDelay, s16 blinkTimes, s16 fadeOutSpeed, s16 fadeInSpeed) +{ + u8 taskId = CreateTask(BT_Phase1SubTask, 3); + gTasks[taskId].tFadeOutDelay = fadeOutDelay; + gTasks[taskId].tFadeInDelay = fadeInDelay; + gTasks[taskId].tBlinkTimes = blinkTimes; + gTasks[taskId].tFadeOutSpeed = fadeOutSpeed; + gTasks[taskId].tFadeInSpeed = fadeInSpeed; + gTasks[taskId].tDelayCounter = fadeOutDelay; +} + +static bool8 BT_IsPhase1Done(void) +{ + if (FindTaskIdByFunc(BT_Phase1SubTask) == TASK_NONE) + return TRUE; + else + return FALSE; +} + +static void BT_Phase1SubTask(u8 taskId) +{ + while (sBT_Phase1FadeFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +static bool8 BT_Phase1_FadeOut(struct Task *task) +{ + if (task->tDelayCounter == 0 || --task->tDelayCounter == 0) + { + task->tDelayCounter = task->tFadeOutDelay; + task->tCoeff += task->tFadeOutSpeed; + if (task->tCoeff > 16) + task->tCoeff = 16; + BlendPalettes(-1, task->tCoeff, RGB(11, 11, 11)); + } + if (task->tCoeff > 15) + { + ++task->tState; + task->tDelayCounter = task->tFadeInDelay; + } + return FALSE; +} + +static bool8 BT_Phase1_FadeIn(struct Task *task) +{ + if (task->tDelayCounter == 0 || --task->tDelayCounter == 0) + { + task->tDelayCounter = task->tFadeInDelay; + task->tCoeff -= task->tFadeInSpeed; + if (task->tCoeff < 0) + task->tCoeff = 0; + BlendPalettes(0xFFFFFFFF, task->tCoeff, RGB(11, 11, 11)); + } + if (task->tCoeff == 0) + { + if (--task->tBlinkTimes == 0) + { + DestroyTask(FindTaskIdByFunc(BT_Phase1SubTask)); + } + else + { + task->tDelayCounter = task->tFadeOutDelay; + task->tState = 0; + } + } + return FALSE; +} + +#undef tFadeOutDelay +#undef tFadeInDelay +#undef tBlinkTimes +#undef tFadeOutSpeed +#undef tFadeInSpeed +#undef tDelayCounter +#undef tCoeff + +static void BT_InitCtrlBlk(void) +{ + memset(sTransitionStructPtr, 0, sizeof(*sTransitionStructPtr)); + sub_805A658(&sTransitionStructPtr->bg123HOfs, &sTransitionStructPtr->bg123VOfs); +} + +static void BT_VBSyncOamAndPltt(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); +} + +static void BT_GetBg0TilesetBase(u16 **tilesetPtr) +{ + u16 charBase; + + charBase = GetGpuReg(REG_OFFSET_BG0CNT) >> 2; + charBase <<= 0xE; + *tilesetPtr = (u16 *)(VRAM + charBase); +} + +static void BT_GetBg0TilemapAndTilesetBase(u16 **tilemapPtr, u16 **tilesetPtr) +{ + u16 screenBase, charBase; + + screenBase = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) & 0x1F; + charBase = GetGpuReg(REG_OFFSET_BG0CNT) >> 2; + screenBase <<= 0xB; + charBase <<= 0xE; + *tilemapPtr = (u16 *)(VRAM + screenBase); + *tilesetPtr = (u16 *)(VRAM + charBase); +} + +static void BT_BlendPalettesToBlack(void) +{ + BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK); +} + +static void BT_LoadWaveIntoBuffer(s16 *buffer, s16 offset, s16 theta, s16 frequency, s16 amplitude, s16 bufSize) +{ + u8 i; + + for (i = 0; bufSize > 0; --bufSize, ++i, theta += frequency) + buffer[i] = offset + Sin(0xFF & theta, amplitude); +} + +static void BT_GenerateCircle(s16 *buffer, s16 x, s16 y, s16 radius) +{ + s16 i; + + memset(buffer, 0xA, 320); + // 64 iterations because we only want to cover [0, π/2) discretely. + for (i = 0; i < 64; ++i) + { + s16 sinResult, cosResult, leftX, topY, bottomY, nextTopY, nextBottomY, winVal; + + // The loop variable i here does not stand for rotation angle, + // but is the angle between segment (center, pointOnCircle) + // and vertical line. + sinResult = Sin(i, radius); + cosResult = Cos(i, radius); + leftX = x - sinResult; + winVal = x + sinResult; + topY = y - cosResult; + bottomY = y + cosResult; + if (leftX < 0) + leftX = 0; + if (winVal > 240) + winVal = 240; + if (topY < 0) + topY = 0; + if (bottomY > 159) + bottomY = 159; + winVal |= (leftX << 8); + buffer[topY] = winVal; + buffer[bottomY] = winVal; + cosResult = Cos(i + 1, radius); + nextTopY = y - cosResult; + nextBottomY = y + cosResult; + if (nextTopY < 0) + nextTopY = 0; + if (nextBottomY > 159) + nextBottomY = 159; + // fill everything in between with the same WIN0H value + while (topY > nextTopY) + buffer[--topY] = winVal; + while (topY < nextTopY) + buffer[++topY] = winVal; + while (bottomY > nextBottomY) + buffer[--bottomY] = winVal; + while (bottomY < nextBottomY) + buffer[++bottomY] = winVal; + } +} + +#define trStartPtX data[0] +#define trStartPtY data[1] +#define trCurrentPtX data[2] +#define trCurrentPtY data[3] +#define trEndPtX data[4] +#define trEndPtY data[5] +#define trStepX data[6] +#define trStepY data[7] +#define trAbsDeltaX data[8] +#define trAbsDeltaY data[9] +#define trAccum data[10] // track one dimension based on slope + +static void BT_DiagonalSegment_InitParams(s16 *data, s16 startPtX, s16 startPtY, s16 endPtX, s16 endPtY, s16 stepX, s16 stepY) +{ + trStartPtX = startPtX; + trStartPtY = startPtY; + trCurrentPtX = startPtX; + trCurrentPtY = startPtY; + trEndPtX = endPtX; + trEndPtY = endPtY; + trStepX = stepX; + trStepY = stepY; + trAbsDeltaX = endPtX - startPtX; + if (trAbsDeltaX < 0) + { + trAbsDeltaX = -trAbsDeltaX; + trStepX = -stepX; + } + trAbsDeltaY = endPtY - startPtY; + if (trAbsDeltaY < 0) + { + trAbsDeltaY = -trAbsDeltaY; + trStepY = -stepY; + } + trAccum = 0; +} + +static bool8 BT_DiagonalSegment_ComputePointOnSegment(s16 *data, bool8 checkBoundary1, bool8 checkBoundary2) +{ + u8 finish; + + if (trAbsDeltaX > trAbsDeltaY) + { + trCurrentPtX += trStepX; + trAccum += trAbsDeltaY; + if (trAccum > trAbsDeltaX) + { + trCurrentPtY += trStepY; + trAccum -= trAbsDeltaX; + } + } + else + { + trCurrentPtY += trStepY; + trAccum += trAbsDeltaX; + if (trAccum > trAbsDeltaY) + { + trCurrentPtX += trStepX; + trAccum -= trAbsDeltaY; + } + } + finish = 0; + if ((trStepX > 0 && trCurrentPtX >= trEndPtX) || (trStepX < 0 && trCurrentPtX <= trEndPtX)) + { + ++finish; + if (checkBoundary1) + trCurrentPtX = trEndPtX; + } + if ((trStepY > 0 && trCurrentPtY >= trEndPtY) || (trStepY < 0 && trCurrentPtY <= trEndPtY)) + { + ++finish; + if (checkBoundary2) + trCurrentPtY = trEndPtY; + } + if (finish == 2) + return TRUE; + else + return FALSE; +} + +#undef trStartPtX +#undef trStartPtY +#undef trCurrentPtX +#undef trCurrentPtY +#undef trEndPtX +#undef trEndPtY +#undef trStepX +#undef trStepY +#undef trAbsDeltaX +#undef trAbsDeltaY +#undef trAccum diff --git a/src/diploma.c b/src/diploma.c index e32d7592f..7fa140430 100644 --- a/src/diploma.c +++ b/src/diploma.c @@ -35,7 +35,7 @@ static void DiplomaBgInit(void); static void DiplomaPrintText(void); static u8 DiplomaLoadGfx(void); static void DiplomaVblankHandler(void); -static void CB2_DiplomaInit(void); +static void CB2_Diploma(void); static void Task_WaitForExit(u8); static void Task_DiplomaInit(u8); static void Task_DiplomaReturnToOverworld(u8); @@ -101,10 +101,10 @@ void CB2_ShowDiploma(void) gDiploma->callbackStep = 0; DiplomaBgInit(); CreateTask(Task_DiplomaInit, 0); - SetMainCallback2(CB2_DiplomaInit); + SetMainCallback2(CB2_Diploma); } -static void CB2_DiplomaInit(void) +static void CB2_Diploma(void) { RunTasks(); AnimateSprites(); @@ -134,7 +134,7 @@ static void Task_DiplomaInit(u8 taskId) case 4: if (HasAllMons()) { - SetGpuReg(REG_OFFSET_BG1HOFS, 0x80 << 1); + SetGpuReg(REG_OFFSET_BG1HOFS, 0x100); } else { diff --git a/src/pokemon.c b/src/pokemon.c index b948e4033..6f1df249f 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -1621,7 +1621,7 @@ const u16 gLinkPlayerFacilityClasses[] = FACILITY_CLASS_BEAUTY_2, FACILITY_CLASS_AQUA_LEADER, }; -const static struct OamData sOakSpeechNidoranFDummyOamData = +static const struct OamData sOakSpeechNidoranFDummyOamData = { .y = 0, .affineMode = 0, @@ -1637,7 +1637,7 @@ const static struct OamData sOakSpeechNidoranFDummyOamData = .paletteNum = 0, }; -const struct SpriteTemplate sOakSpeechNidoranFDummyTemplate = +static const struct SpriteTemplate sOakSpeechNidoranFDummyTemplate = { .tileTag = SPRITE_INVALID_TAG, .paletteTag = SPRITE_INVALID_TAG, diff --git a/src/slot_machine.c b/src/slot_machine.c new file mode 100644 index 000000000..740234d95 --- /dev/null +++ b/src/slot_machine.c @@ -0,0 +1,2886 @@ +#include "global.h" +#include "gpu_regs.h" +#include "dma3.h" +#include "bg.h" +#include "palette.h" +#include "decompress.h" +#include "task.h" +#include "main.h" +#include "malloc.h" +#include "sound.h" +#include "coins.h" +#include "quest_log.h" +#include "overworld.h" +#include "slot_machine.h" +#include "menu.h" +#include "new_menu_helpers.h" +#include "text_window.h" +#include "random.h" +#include "trig.h" +#include "strings.h" +#include "constants/songs.h" + +struct SlotMachineState +{ + MainCallback savedCallback; + u16 machineidx; + u16 field_06; + u16 field_08; + u16 slotRewardClass; + u16 field_0C; + u16 bet; + u8 field_10; + u8 field_11; + bool32 field_14[3]; + s16 field_20[3]; + s16 field_26[3]; + s16 field_2C[3]; + s16 field_32[3]; + u32 field_38; + u32 field_3C[5]; + u16 payout; +}; + +struct SlotMachineGfxManager +{ + u32 field_00[3]; + struct Sprite * field_0C[3][5]; + struct Sprite * field_48[4]; + struct Sprite * field_58[4]; + struct Sprite * field_68[2]; + vu16 * field_70; +}; + +struct SlotMachineSetupTaskDataSub_0000 +{ + u16 unk0; + u8 unk2; + u8 unk3; +}; + +struct SlotMachineSetupTaskData +{ + struct SlotMachineSetupTaskDataSub_0000 field_0000[8]; + u8 field_0020; + // align 2 + s32 field_0024; + u32 field_0028; + u16 field_002C[3][4]; + u16 field_0044[3][4]; + u8 field_005C[0x800]; + u8 field_085C[0x800]; + u8 field_105C[0x800]; + u8 field_185C[0x800]; + u8 field_205C[0x800]; +}; // size: 285C + +struct UnkStruct_8466C0C +{ + const u16 * tiles; + u32 count; +}; + +static EWRAM_DATA struct SlotMachineState * sSlotMachineState = NULL; +static EWRAM_DATA struct SlotMachineGfxManager * sSlotMachineGfxManager = NULL; + +static void sub_813F84C(struct SlotMachineState * ptr); +static void sub_813F898(void); +static void sub_813F92C(void); +static void sub_813F94C(void); +static void MainTask_SlotsGameLoop(u8 taskId); +static void MainTask_NoCoinsGameOver(u8 taskId); +static void MainTask_ShowHelp(u8 taskId); +static void MainTask_ConfirmExitGame(u8 taskId); +static void MainTask_DarnNoPayout(u8 taskId); +static void MainTask_WinHandlePayout(u8 taskId); +static void MainTask_ExitSlots(u8 taskId); +static void SetMainTask(TaskFunc taskFunc); +static void sub_8140060(u8 taskId); +static void sub_8140148(void); +static void sub_814016C(u16 whichReel, u16 whichReel2); +static bool32 sub_81401A0(u16); +static void sub_81401F0(u16 whichReel); +static void sub_81403BC(u16 whichReel); +static void sub_81404B8(u16 whichReel); +static bool32 sub_814054C(s32, s32, s32, s32, s32); +static bool32 sub_81406E8(s32, s32, s32); +static bool32 sub_81408F4(s32, s32); +static void sub_81409B4(void); +static void sub_8140A70(void); +static u16 sub_8140A80(void); +static void sub_8140C6C(struct SlotMachineGfxManager * manager); +static void sub_8140D7C(const s16 *, const s16 *); +static bool32 sub_814104C(void); +static void sub_8141094(void); +static struct SlotMachineSetupTaskData * sub_814112C(void); +static void sub_81410CC(u8 taskId); +static void sub_8141148(u16 a0, u8 a1); +static bool32 sub_8141180(u8 a0); +static bool8 sub_8141198(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_8141460(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_81414AC(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_81414EC(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_81414FC(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_8141518(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_8141558(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_8141568(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_8141578(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_8141584(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_81415C8(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_8141610(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_8141650(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_8141690(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_81416C8(u8 *, struct SlotMachineSetupTaskData *); +static bool8 sub_8141764(u8 *, struct SlotMachineSetupTaskData *); +static void sub_81417E4(const u8 * str); +static void sub_8141828(void); +static void sub_8141834(u16 * bgTilemapBuffer); +static void sub_81418C4(u16 * bgTilemapBuffer, u16 a0, u16 a1); +static void sub_814191C(u8 taskId); +static void sub_8141AB0(void); +static void sub_8141AD8(u8 a0); +static void sub_8141B18(void); +static void sub_8141B34(void); +static void sub_8141BA0(u8 a0); +static void sub_8141BE4(void); +static void sub_8141C30(u8, u8); + +static const u8 gUnknown_8464890[][2] = { + {0x00, 0x03}, + {0x00, 0x06}, + {0x03, 0x06}, + + {0x01, 0x04}, + {0x01, 0x07}, + {0x04, 0x07}, + + {0x02, 0x05}, + {0x02, 0x08}, + {0x05, 0x08}, + + {0x00, 0x04}, + {0x00, 0x08}, + {0x04, 0x08}, + + {0x02, 0x04}, + {0x02, 0x06}, + {0x04, 0x06} +}; + +static const u8 gUnknown_84648AE[][3] = { + {0x00, 0x03, 0x06}, // top row + {0x01, 0x04, 0x07}, // middle row + {0x02, 0x05, 0x08}, // bottom row + {0x00, 0x04, 0x08}, // tl-br + {0x02, 0x04, 0x06} // bl-tr +}; + +static const u8 gUnknown_84648BD[][4] = { + {0x00, 0x04, 0x08, 0x03}, // tl-br + {0x00, 0x03, 0x06, 0x02}, // top row + {0x01, 0x04, 0x07, 0x01}, // middle row + {0x02, 0x05, 0x08, 0x02}, // bottom row + {0x02, 0x04, 0x06, 0x03} // bl-tr +}; + +static const u16 gUnknown_84648D2[][7] = { + {0x1fa1, 0x2eab, 0x3630, 0x39f3, 0x3bd4, 0x3bfc, 0x0049}, + {0x1f97, 0x2ea2, 0x3627, 0x39e9, 0x3bca, 0x3bf8, 0x0049}, + {0x1f91, 0x2e9b, 0x3620, 0x39e3, 0x3bc4, 0x3bf4, 0x0049}, + {0x1f87, 0x2e92, 0x3617, 0x39d9, 0x3bba, 0x3bef, 0x0050}, + {0x1f7f, 0x2e89, 0x360e, 0x39d1, 0x3bb2, 0x3bea, 0x0050}, + {0x1fc9, 0x2efc, 0x3696, 0x3a63, 0x3c49, 0x3c8b, 0x0073}, +}; + +static const u8 gUnknown_8464926[][21] = { + {0x00, 0x03, 0x04, 0x01, 0x02, 0x06, 0x02, 0x05, 0x00, 0x06, 0x03, 0x01, 0x04, 0x02, 0x06, 0x00, 0x05, 0x02, 0x01, 0x06, 0x02}, + {0x00, 0x05, 0x04, 0x03, 0x01, 0x05, 0x04, 0x03, 0x02, 0x05, 0x04, 0x03, 0x00, 0x05, 0x04, 0x01, 0x03, 0x06, 0x05, 0x03, 0x04}, + {0x00, 0x03, 0x06, 0x05, 0x02, 0x03, 0x06, 0x05, 0x02, 0x03, 0x05, 0x06, 0x02, 0x03, 0x05, 0x06, 0x02, 0x03, 0x05, 0x06, 0x01}, +}; + +static const u16 gUnknown_8464966[] = { + 0, + 2, + 6, + 8, + 15, + 100, + 300 +}; + +static const u16 gUnknown_8464974[] = INCBIN_U16("graphics/slot_machine/unk_8464974.gbapal"); +static const u16 gUnknown_8464994[] = INCBIN_U16("graphics/slot_machine/unk_8464994.gbapal"); +static const u16 gUnknown_84649B4[] = INCBIN_U16("graphics/slot_machine/unk_84649b4.gbapal"); +static const u16 gUnknown_84649D4[] = INCBIN_U16("graphics/slot_machine/unk_84649d4.gbapal"); +static const u16 gUnknown_84649F4[] = INCBIN_U16("graphics/slot_machine/unk_84649f4.gbapal"); +static const u32 gUnknown_8464A14[] = INCBIN_U32("graphics/slot_machine/unk_8464a14.4bpp.lz"); +static const u16 gUnknown_846504C[] = INCBIN_U16("graphics/slot_machine/unk_846504c.gbapal"); +static const u32 gUnknown_846506C[] = INCBIN_U32("graphics/slot_machine/unk_846506c.4bpp.lz"); +static const u16 gUnknown_8465524[] = INCBIN_U16("graphics/slot_machine/unk_8465524.gbapal"); +static const u32 gUnknown_8465544[] = INCBIN_U32("graphics/slot_machine/unk_8465544.4bpp.lz"); + +static const struct CompressedSpriteSheet gUnknown_84655B0[] = { + {(const void *)gUnknown_8464A14, 0xe00, 0}, + {(const void *)gUnknown_846506C, 0xc00, 1}, + {(const void *)gUnknown_8465544, 0x280, 2}, +}; + +static const struct SpritePalette gUnknown_84655C8[] = { + {gUnknown_8464974, 0}, + {gUnknown_8464994, 1}, + {gUnknown_84649B4, 2}, + {gUnknown_84649D4, 3}, + {gUnknown_84649F4, 4}, + {gUnknown_846504C, 5}, + {gUnknown_8465524, 6}, + {NULL} +}; + +static const u16 gUnknown_8465608[] = { + 2, + 2, + 0, + 0, + 2, + 4, + 3 +}; + +static const u16 gUnknown_8465616[] = { + 0x0120, 0x011f, 0x011e, 0x011d, 0x011c, 0x011b, 0x011a, 0x0119, 0x0118, 0x0117, 0x0116, 0x0115, 0x0114, 0x0113, 0x0112, 0x0111, + 0x0110, 0x010f, 0x010e, 0x010d, 0x010c, 0x010b, 0x010a, 0x0109, 0x0108, 0x0107, 0x0106, 0x0105, 0x0104, 0x0103, 0x0102, 0x0101, + 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, + 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, + 0x0101, 0x0102, 0x0103, 0x0104, 0x0105, 0x0106, 0x0107, 0x0108, 0x0109, 0x010a, 0x010b, 0x010c, 0x010d, 0x010e, 0x010f, 0x0110, + 0x0111, 0x0112, 0x0113, 0x0114, 0x0115, 0x0116, 0x0117, 0x0118, 0x0119, 0x011a, 0x011b, 0x011c, 0x011d, 0x011e, 0x011f, 0x0120 +}; + +static const u8 gUnknown_84656D6[] = { + 0x10, 0x10, 0x10, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0c, 0x0b, 0x0a, 0x0a, 0x09, 0x08, 0x07, 0x07, 0x06, 0x05, 0x04, 0x04, 0x03, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05, 0x06, 0x06, 0x07, 0x08, 0x09, 0x09, 0x0a, 0x0b, 0x0c, 0x0c, 0x0d, 0x0e, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f +}; + +static const struct OamData gUnknown_8465738 = { + .y = 0, + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .mosaic = FALSE, + .bpp = ST_OAM_4BPP, + .shape = ST_OAM_SQUARE, + .x = 0, + .matrixNum = 0, + .size = ST_OAM_SIZE_2, + .tileNum = 0, + .priority = 3, + .paletteNum = 0, + .affineParam = 0 +}; + +static const union AnimCmd gUnknown_8465740[] = { + ANIMCMD_FRAME(0x00, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465748[] = { + ANIMCMD_FRAME(0x10, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465750[] = { + ANIMCMD_FRAME(0x20, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465758[] = { + ANIMCMD_FRAME(0x30, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465760[] = { + ANIMCMD_FRAME(0x40, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465768[] = { + ANIMCMD_FRAME(0x50, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465770[] = { + ANIMCMD_FRAME(0x60, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465778[] = { + ANIMCMD_FRAME(0x20, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465780[] = { + ANIMCMD_FRAME(0x30, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465788[] = { + ANIMCMD_FRAME(0x40, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465790[] = { + ANIMCMD_FRAME(0x50, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465798[] = { + ANIMCMD_FRAME(0x60, 4), + ANIMCMD_END +}; + +static const union AnimCmd *const gUnknown_84657A0[] = { + gUnknown_8465740, + gUnknown_8465748, + gUnknown_8465750, + gUnknown_8465758, + gUnknown_8465760, + gUnknown_8465768, + gUnknown_8465770, + gUnknown_8465778, + gUnknown_8465780, + gUnknown_8465788, + gUnknown_8465790, + gUnknown_8465798 +}; + +static const union AffineAnimCmd gUnknown_84657D0[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 1), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd *const gUnknown_84657E0[] = { + gUnknown_84657D0 +}; + +static const struct SpriteTemplate gUnknown_84657E4 = { + 0, 0, &gUnknown_8465738, gUnknown_84657A0, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy +}; + +static const struct OamData gUnknown_84657FC = { + .y = 0, + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .mosaic = FALSE, + .bpp = ST_OAM_4BPP, + .shape = ST_OAM_V_RECTANGLE, + .x = 0, + .matrixNum = 0, + .size = ST_OAM_SIZE_0, + .tileNum = 0, + .priority = 1, + .paletteNum = 0, + .affineParam = 0 +}; + +static const union AnimCmd gUnknown_8465804[] = { + ANIMCMD_FRAME(0x00, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_846580C[] = { + ANIMCMD_FRAME(0x02, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465814[] = { + ANIMCMD_FRAME(0x04, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_846581C[] = { + ANIMCMD_FRAME(0x06, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465824[] = { + ANIMCMD_FRAME(0x08, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_846582C[] = { + ANIMCMD_FRAME(0x0a, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465834[] = { + ANIMCMD_FRAME(0x0c, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_846583C[] = { + ANIMCMD_FRAME(0x0e, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_8465844[] = { + ANIMCMD_FRAME(0x10, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_846584C[] = { + ANIMCMD_FRAME(0x12, 4), + ANIMCMD_END +}; + +static const union AnimCmd *const gUnknown_8465854[] = { + gUnknown_8465804, + gUnknown_846580C, + gUnknown_8465814, + gUnknown_846581C, + gUnknown_8465824, + gUnknown_846582C, + gUnknown_8465834, + gUnknown_846583C, + gUnknown_8465844, + gUnknown_846584C +}; + +static const struct SpriteTemplate gUnknown_846587C = { + 2, 6, &gUnknown_84657FC, gUnknown_8465854, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy +}; + +static const struct OamData gUnknown_8465894 = { + .y = 0, + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .mosaic = FALSE, + .bpp = ST_OAM_4BPP, + .shape = ST_OAM_SQUARE, + .x = 0, + .matrixNum = 0, + .size = ST_OAM_SIZE_2, + .tileNum = 0, + .priority = 1, + .paletteNum = 0, + .affineParam = 0 +}; + +static const union AnimCmd gUnknown_846589C[] = { + ANIMCMD_FRAME(0, 4), + ANIMCMD_END +}; + +static const union AnimCmd gUnknown_84658A4[] = { + ANIMCMD_FRAME( 0, 24), + ANIMCMD_FRAME(16, 24), + ANIMCMD_JUMP(0) +}; + +static const union AnimCmd gUnknown_84658B0[] = { + ANIMCMD_FRAME(32, 28), + ANIMCMD_FRAME(48, 28), + ANIMCMD_JUMP(0) +}; + +static const union AnimCmd gUnknown_84658BC[] = { + ANIMCMD_FRAME(64, 12), + ANIMCMD_FRAME(80, 12), + ANIMCMD_JUMP(0) +}; + +static const union AnimCmd *const gUnknown_84658C8[] = { + gUnknown_846589C, + gUnknown_84658A4, + gUnknown_84658B0, + gUnknown_84658BC +}; + +static const struct SpriteTemplate gUnknown_84658D8 = { + 1, 5, &gUnknown_8465894, gUnknown_84658C8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy +}; + +bool8 (*const gUnknown_84658F0[])(u8 *, struct SlotMachineSetupTaskData *) = { + sub_8141198, + sub_8141460, + sub_81414AC, + sub_81414EC, + sub_81414FC, + sub_8141518, + sub_8141558, + sub_8141568, + sub_8141578, + sub_8141584, + sub_81415C8, + sub_8141610, + sub_8141650, + sub_8141690, + sub_81416C8, + sub_8141764 +}; + +static const u16 gUnknown_8465930[] = INCBIN_U16("graphics/slot_machine/unk_8465930.gbapal"); +static const u16 gUnknown_8465950[] = INCBIN_U16("graphics/slot_machine/unk_8465950.gbapal"); +static const u16 gUnknown_8465970[] = INCBIN_U16("graphics/slot_machine/unk_8465970.gbapal"); +static const u16 gUnknown_8465990[] = INCBIN_U16("graphics/slot_machine/unk_8465990.gbapal"); +static const u16 gUnknown_84659B0[] = INCBIN_U16("graphics/slot_machine/unk_84659b0.gbapal"); +static const u32 gUnknown_84659D0[] = INCBIN_U32("graphics/slot_machine/unk_84659d0.4bpp.lz"); +static const u32 gUnknown_84661D4[] = INCBIN_U32("graphics/slot_machine/unk_84661d4.bin.lz"); +static const u16 gUnknown_84664BC[] = INCBIN_U16("graphics/slot_machine/unk_84664bc.gbapal"); +static const u16 gUnknown_84664DC[] = INCBIN_U16("graphics/slot_machine/unk_84664dc.gbapal","graphics/slot_machine/unk_84664fc.gbapal", "graphics/slot_machine/unk_846651c.gbapal"); +static const u32 gUnknown_846653C[] = INCBIN_U32("graphics/slot_machine/unk_846653c.4bpp.lz"); +static const u16 gUnknown_84665C0[] = INCBIN_U16("graphics/slot_machine/unk_84665c0.gbapal"); +static const u16 gUnknown_84665E0[] = INCBIN_U16("graphics/slot_machine/unk_84665e0.gbapal"); +static const u16 gUnknown_8466600[] = INCBIN_U16("graphics/slot_machine/unk_8466600.gbapal"); +static const u32 gUnknown_8466620[] = INCBIN_U32("graphics/slot_machine/unk_8466620.4bpp.lz"); +static const u32 gUnknown_8466998[] = INCBIN_U32("graphics/slot_machine/unk_8466998.bin.lz"); + +static const struct BgTemplate gUnknown_8466B10[] = { + { + .bg = 0, + .charBaseIndex = 0, + .mapBaseIndex = 29, + .screenSize = 0, + .paletteMode = 0, + .priority = 0, + .baseTile = 0x000 + }, { + .bg = 3, + .charBaseIndex = 3, + .mapBaseIndex = 31, + .screenSize = 0, + .paletteMode = 0, + .priority = 3, + .baseTile = 0x000 + }, { + .bg = 2, + .charBaseIndex = 2, + .mapBaseIndex = 30, + .screenSize = 0, + .paletteMode = 0, + .priority = 2, + .baseTile = 0x000 + }, { + .bg = 1, + .charBaseIndex = 1, + .mapBaseIndex = 28, + .screenSize = 0, + .paletteMode = 0, + .priority = 0, + .baseTile = 0x000 + } +}; + +static const struct WindowTemplate gUnknown_8466B20[] = { + { + .bg = 0, + .tilemapLeft = 5, + .tilemapTop = 15, + .width = 20, + .height = 4, + .paletteNum = 0x0f, + .baseBlock = 0x04f + }, { + .bg = 0, + .tilemapLeft = 0, + .tilemapTop = 0, + .width = 30, + .height = 2, + .paletteNum = 0x0e, + .baseBlock = 0x013 + }, + DUMMY_WIN_TEMPLATE +}; + +static const u16 gUnknown_8466B38[] = { + 0x00a4, 0x00a5, 0x00a6, 0x00c4, 0x00c5, 0x00c6, 0x00c7, 0x00e7, 0x012c, 0x014c, 0x0191, 0x01b1, 0x01f6, 0x0216, 0x0217, 0x0218, 0x0219, 0x0237, 0x0238, 0x0239 +}; + +static const u16 gUnknown_8466B60[] = { + 0x00e4, 0x00e5, 0x00e6, 0x00f7, 0x00f8, 0x00f9, 0x0104, 0x0105, 0x0106, 0x0107, 0x010c, 0x0111, 0x0116, 0x0117, 0x0118, 0x0119, 0x0124, 0x0125, 0x0126, 0x0137, 0x0138, 0x0139 +}; + +static const u16 gUnknown_8466B8C[] = { + 0x0144, 0x0145, 0x0146, 0x0157, 0x0158, 0x0159, 0x0164, 0x0165, 0x0166, 0x0167, 0x016c, 0x0171, 0x0176, 0x0177, 0x0178, 0x0179, 0x0184, 0x0185, 0x0186, 0x0197, 0x0198, 0x0199 +}; + +static const u16 gUnknown_8466BB8[] = { + 0x01a4, 0x01a5, 0x01a6, 0x01b7, 0x01b8, 0x01b9, 0x01c4, 0x01c5, 0x01c6, 0x01c7, 0x01cc, 0x01d1, 0x01d6, 0x01d7, 0x01d8, 0x01d9, 0x01e4, 0x01e5, 0x01e6, 0x01f7, 0x01f8, 0x01f9 +}; + +static const u16 gUnknown_8466BE4[] = { + 0x0204, 0x0205, 0x0206, 0x0224, 0x0225, 0x0226, 0x01e7, 0x0207, 0x018c, 0x01ac, 0x0131, 0x0151, 0x00d6, 0x00f6, 0x00b7, 0x00b8, 0x00b9, 0x00d7, 0x00d8, 0x00d9 +}; + +static const struct UnkStruct_8466C0C gUnknown_8466C0C[] = { + { gUnknown_8466B38, NELEMS(gUnknown_8466B38) }, + { gUnknown_8466B60, NELEMS(gUnknown_8466B60) }, + { gUnknown_8466B8C, NELEMS(gUnknown_8466B8C) }, + { gUnknown_8466BB8, NELEMS(gUnknown_8466BB8) }, + { gUnknown_8466BE4, NELEMS(gUnknown_8466BE4) } +}; + +static const u8 gUnknown_8466C34[2] = {2, 4}; + +static const struct WindowTemplate gUnknown_8466C38 = { + .bg = 0, + .tilemapLeft = 19, + .tilemapTop = 9, + .width = 6, + .height = 4, + .paletteNum = 15, + .baseBlock = 0x9F +}; + +static const u16 gUnknown_8466C40[][4] = { + {0x0229, 0x022a, 0x0249, 0x024a}, + {0x022e, 0x022f, 0x024e, 0x024f}, + {0x0233, 0x0234, 0x0253, 0x0254} +}; + +void PlaySlotMachine(u16 machineIdx, MainCallback savedCallback) +{ + ResetTasks(); + sSlotMachineState = Alloc(sizeof(*sSlotMachineState)); + if (sSlotMachineState == NULL) + SetMainCallback2(savedCallback); + else + { + if (machineIdx > 5) + machineIdx = 0; + sSlotMachineState->machineidx = machineIdx; + sSlotMachineState->savedCallback = savedCallback; + sub_813F84C(sSlotMachineState); + SetMainCallback2(sub_813F898); + } +} + +static void sub_813F84C(struct SlotMachineState * ptr) +{ + s32 i; + + ptr->field_06 = 0; + ptr->bet = 0; + ptr->payout = 0; + // for whatever reason, the loop does not use the ptr param + for (i = 0; i < 3; i++) + { + sSlotMachineState->field_14[i] = FALSE; + sSlotMachineState->field_20[i] = 0; + sSlotMachineState->field_26[i] = 0; + sSlotMachineState->field_2C[i] = 21; + } +} + +static void sub_813F898(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + + switch (gMain.state) + { + case 0: + if (sub_814104C()) + { + SetMainCallback2(sSlotMachineState->savedCallback); + sub_813F92C(); + } + else + { + sub_8141148(0, 0); + gMain.state++; + } + break; + case 1: + if (!sub_8141180(0)) + { + sSlotMachineState->field_10 = CreateTask(MainTask_SlotsGameLoop, 0); + sSlotMachineState->field_11 = CreateTask(sub_8140060, 1); + SetMainCallback2(sub_813F94C); + } + break; + } +} + +static void sub_813F92C(void) +{ + sub_8141094(); + if (sSlotMachineState != NULL) + { + Free(sSlotMachineState); + sSlotMachineState = NULL; + } +} + +static void sub_813F94C(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); +} + +static void MainTask_SlotsGameLoop(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + + switch (data[0]) + { + case 0: + if (GetCoins() == 0) + { + SetMainTask(MainTask_NoCoinsGameOver); + } + else if (JOY_NEW(DPAD_DOWN)) + { + sSlotMachineState->bet++; + TakeCoins(1); + PlaySE(SE_T_KAMI2); + sub_8141148(8, 0); + sub_8141148(2, 1); + data[0] = 1; + } + else if (JOY_NEW(R_BUTTON)) + { + s32 toAdd = 3 - sSlotMachineState->bet; + if (GetCoins() >= toAdd) + { + sSlotMachineState->bet = 3; + TakeCoins(toAdd); + } + else + { + sSlotMachineState->bet += GetCoins(); + SetCoins(0); + } + PlaySE(SE_T_KAMI2); + sub_8141148(8, 0); + sub_8141148(2, 1); + data[0] = 1; + } + else if (JOY_NEW(A_BUTTON) && sSlotMachineState->bet != 0) + { + data[0] = 2; + } + else if (JOY_NEW(B_BUTTON)) + { + SetMainTask(MainTask_ConfirmExitGame); + } + else if (JOY_NEW(DPAD_RIGHT)) + { + SetMainTask(MainTask_ShowHelp); + } + break; + case 1: + if (!sub_8141180(0) && !sub_8141180(1)) + { + if (sSlotMachineState->bet == 3 || GetCoins() == 0) + data[0] = 2; + else + data[0] = 0; + } + break; + case 2: + sub_811539C(); + sub_81409B4(); + sub_8140148(); + sSlotMachineState->field_06 = 0; + sub_8141148(3, 0); + data[0] = 3; + break; + case 3: + if (!sub_8141180(0)) + { + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_JYUNI); + sub_814016C(sSlotMachineState->field_06, sSlotMachineState->field_06); + sub_8141C30(sSlotMachineState->field_06, 0); + data[0] = 4; + } + } + break; + case 4: + if (sub_81401A0(sSlotMachineState->field_06) == 0 && !sub_8141180(0)) + { + sSlotMachineState->field_06++; + if (sSlotMachineState->field_06 >= 3) + { + sSlotMachineState->slotRewardClass = sub_8140A80(); + sSlotMachineState->bet = 0; + sSlotMachineState->field_06 = 0; + if (sSlotMachineState->slotRewardClass == 0) + SetMainTask(MainTask_DarnNoPayout); + else + { + if (sSlotMachineState->slotRewardClass == 6) + IncrementGameStat(GAME_STAT_SLOT_JACKPOTS); + sub_8140A70(); + SetMainTask(MainTask_WinHandlePayout); + } + } + else + data[0] = 3; + } + break; + } +} + +static void MainTask_NoCoinsGameOver(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + + switch (data[0]) + { + case 0: + sub_8141148(9, 0); + data[0]++; + break; + case 1: + if (!sub_8141180(0)) + data[0]++; + break; + case 2: + if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) + SetMainTask(MainTask_ExitSlots); + break; + } +} + +static void MainTask_ShowHelp(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + + switch (data[0]) + { + case 0: + sub_8141148(14, 0); + data[0]++; + break; + case 1: + if (!sub_8141180(0)) + data[0]++; + break; + case 2: + if (JOY_NEW(DPAD_LEFT)) + { + sub_8141148(15, 0); + data[0]++; + } + break; + case 3: + if (!sub_8141180(0)) + SetMainTask(MainTask_SlotsGameLoop); + break; + } +} + +static void MainTask_ConfirmExitGame(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + + switch (data[0]) + { + case 0: + sub_8141148(10, 0); + data[0]++; + break; + case 1: + if (!sub_8141180(0)) + data[0]++; + break; + case 2: + switch (Menu_ProcessInputNoWrapClearOnChoose()) + { + case 0: + GiveCoins(sSlotMachineState->bet); + sub_8141148(8, 0); + data[0] = 3; + break; + case 1: + case -1: + sub_8141148(11, 0); + data[0] = 4; + break; + } + break; + case 3: + if (!sub_8141180(0)) + SetMainTask(MainTask_ExitSlots); + break; + case 4: + if (!sub_8141180(0)) + SetMainTask(MainTask_SlotsGameLoop); + break; + } +} + +static void MainTask_DarnNoPayout(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + + switch (data[0]) + { + case 0: + sub_8141148(6, 0); + data[1] = 0; + data[0]++; + break; + case 1: + data[1]++; + if (data[1] > 60) + { + sub_8141148(7, 0); + sub_8141148(2, 1); + sub_8141148(13, 2); + data[0]++; + } + break; + case 2: + if (!sub_8141180(0) && !sub_8141180(1) && !sub_8141180(2)) + SetMainTask(MainTask_SlotsGameLoop); + break; + } +} + +static void MainTask_WinHandlePayout(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + + switch (data[0]) + { + case 0: + if (sSlotMachineState->slotRewardClass == 5 || sSlotMachineState->slotRewardClass == 6) + PlayFanfare(MUS_ME_B_BIG); + else + PlayFanfare(MUS_ME_B_SMALL); + sub_8141148(8, 0); + sub_8141148(4, 1); + data[1] = 8; + data[0]++; + break; + case 1: + data[1]++; + if (data[1] > 120) + { + data[1] = 8; + if (JOY_HELD(A_BUTTON)) + data[1] = 2; + data[0]++; + } + break; + case 2: + if (!sub_8141180(0)) + { + if (IsFanfareTaskInactive() && JOY_NEW(START_BUTTON)) + { + GiveCoins(sSlotMachineState->payout); + sSlotMachineState->payout = 0; + } + else + { + data[1]--; + if (data[1] == 0) + { + if (IsFanfareTaskInactive()) + PlaySE(SE_PIN); + if (sSlotMachineState->payout != 0) + { + GiveCoins(1); + sSlotMachineState->payout--; + } + data[1] = 8; + if (JOY_HELD(A_BUTTON)) + data[1] = 2; + } + } + sub_8141148(8, 0); + if (sSlotMachineState->payout == 0) + data[0]++; + } + break; + case 3: + if (IsFanfareTaskInactive() && !sub_8141180(0)) + { + sub_8141148(5, 0); + data[0]++; + } + break; + case 4: + if (!sub_8141180(0)) + { + sub_8141148(2, 0); + sub_8141148(13, 1); + data[0]++; + } + break; + case 5: + if (!sub_8141180(0) && !sub_8141180(1)) + SetMainTask(MainTask_SlotsGameLoop); + break; + } +} + +static void MainTask_ExitSlots(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + + switch (data[0]) + { + case 0: + sub_8141148(1, 0); + data[0]++; + break; + case 1: + if (!sub_8141180(0)) + { + SetMainCallback2(sSlotMachineState->savedCallback); + sub_813F92C(); + } + break; + } +} + +static void SetMainTask(TaskFunc taskFunc) +{ + gTasks[sSlotMachineState->field_10].func = taskFunc; + gTasks[sSlotMachineState->field_10].data[0] = 0; +} + +static void sub_8140060(u8 taskId) +{ + // taskId is never used + + s32 i; + + for (i = 0; i < 3; i++) + { + if (sSlotMachineState->field_14[i] || sSlotMachineState->field_26[i] != 0) + { + if (sSlotMachineState->field_26[i] != 0 || sSlotMachineState->field_20[i] != sSlotMachineState->field_2C[i]) + { + sSlotMachineState->field_26[i]++; + if (sSlotMachineState->field_26[i] > 2) + { + sSlotMachineState->field_26[i] = 0; + sSlotMachineState->field_20[i]--; + if (sSlotMachineState->field_20[i] < 0) + sSlotMachineState->field_20[i] = 20; + } + if (sSlotMachineState->field_20[i] != sSlotMachineState->field_2C[i]) + continue; + } + sSlotMachineState->field_2C[i] = 21; + sSlotMachineState->field_14[i] = FALSE; + } + } + sub_8140D7C(sSlotMachineState->field_20, sSlotMachineState->field_26); +} + +static void sub_8140148(void) +{ + s32 i; + + for (i = 0; i < 3; i++) + { + sSlotMachineState->field_14[i] = TRUE; + } +} + +static void sub_814016C(u16 whichReel, u16 whichReel2) +{ + switch (whichReel2) + { + case 0: + sub_81401F0(whichReel); + break; + case 1: + sub_81403BC(whichReel); + break; + case 2: + sub_81404B8(whichReel); + break; + } +} + +static bool32 sub_81401A0(u16 whichReel) +{ + return sSlotMachineState->field_14[whichReel]; +} + +static s16 sub_81401B4(u16 whichReel) +{ + s16 position = sSlotMachineState->field_20[whichReel]; + if (sSlotMachineState->field_26[whichReel] != 0) + { + position--; + if (position < 0) + position = 20; + } + return position; +} + +static void sub_81401F0(u16 whichReel) +{ + s32 i, j; + s16 r2; + u8 sp0[5]; + s16 sp0C = sub_81401B4(whichReel); + s32 r8 = 0; + + if (sSlotMachineState->field_08 == 0 && whichReel == 0) + { + for (i = 0; i < 5; i++) + { + for (j = 0, r2 = sp0C - i + 1; j < 3; j++, r2++) + { + if (r2 >= 21) + r2 = 0; + if (sub_81408F4(1, gUnknown_8464926[whichReel][r2])) + break; + } + if (j == 3) + { + sp0[r8] = i; + r8++; + } + } + } + else if (sSlotMachineState->field_08 != 1 || whichReel == 0) + { + for (i = 0, r2 = sp0C + 1; i < 3; i++, r2++) + { + if (r2 >= 21) + r2 = 0; + if (sub_81408F4(sSlotMachineState->field_08, gUnknown_8464926[whichReel][r2])) + { + sp0[0] = 0; + r8 = 1; + break; + } + } + for (i = 0, r2 = sp0C; i < 4; i++, r2--) + { + if (r2 < 0) + r2 = 20; + if (sub_81408F4(sSlotMachineState->field_08, gUnknown_8464926[whichReel][r2])) + { + sp0[r8] = i + 1; + r8++; + } + } + } + if (r8 == 0) + { + r2 = Random() % 5; + } + else + { + r2 = sp0[Random() % r8]; + } + r2 = sp0C - r2; + if (r2 < 0) + r2 += 21; + sSlotMachineState->field_32[0] = whichReel; + sSlotMachineState->field_2C[whichReel] = r2; +} + +static void sub_81403BC(u16 whichReel) +{ + s16 r2, r4, r7, sp10; + s32 i; + s32 r6; + u8 sp4[5]; + + r7 = sSlotMachineState->field_32[0]; + r4 = sSlotMachineState->field_20[r7] + 1; + if (r4 >= 21) + r4 = 0; + sp10 = sub_81401B4(whichReel); + r2 = sp10 + 1; + if (r2 >= 21) + r2 = 0; + r6 = 0; + for (i = 0; i < 5; i++) + { + if (sub_814054C(r7, r4, whichReel, r2, sSlotMachineState->field_08)) + { + sp4[r6] = i; + r6++; + } + r2--; + if (r2 < 0) + r2 = 20; + } + if (r6 == 0) + { + sSlotMachineState->field_38 = 0; + if (sSlotMachineState->field_08 == 5 || sSlotMachineState->field_08 == 6) + r2 = 4; + else + r2 = 0; + } + else + { + sSlotMachineState->field_38 = 1; + r2 = sp4[0]; + } + r2 = sp10 - r2; + if (r2 < 0) + r2 += 21; + sSlotMachineState->field_32[1] = whichReel; + sSlotMachineState->field_2C[whichReel] = r2; +} + +static void sub_81404B8(u16 whichReel) +{ + s32 i; + s32 r6; + s32 r9; + s32 r4; + s32 r2; + u8 sp0[5]; + + r9 = sub_81401B4(whichReel); + r4 = r9; + r6 = 0; + for (i = 0; i < 5; i++) + { + if (sub_81406E8(whichReel, r4, sSlotMachineState->field_08)) + { + sp0[r6] = i; + r6++; + } + r4--; + if (r4 < 0) + r4 = 20; + } + if (r6 == 0) + { + if (sSlotMachineState->field_08 == 5 || sSlotMachineState->field_08 == 6) + r2 = 4; + else + r2 = 0; + } + else + r2 = sp0[0]; + r2 = r9 - r2; + if (r2 < 0) + r2 += 21; + sSlotMachineState->field_2C[whichReel] = r2; +} + +static bool32 sub_814054C(s32 a0, s32 a1, s32 a2, s32 a3, s32 a4) +{ + s32 i; + s32 r5; + u8 sp0[9] = {}; + + for (i = 0; i < 9; i++) + sp0[i] = 7; + + for (i = 0; i < 3; i++) + { + sp0[3 * a0 + i] = gUnknown_8464926[a0][a1]; + sp0[3 * a2 + i] = gUnknown_8464926[a2][a3]; + a1++; + if (a1 >= 21) + a1 = 0; + a3++; + if (a3 >= 21) + a3 = 0; + } + + switch (a4) + { + case 0: + for (i = 0; i < 3; i++) + { + if (sub_81408F4(1, sp0[i])) + return FALSE; + } + for (i = 0; i < 15; i++) + { + if (sp0[gUnknown_8464890[i][0]] == sp0[gUnknown_8464890[i][1]]) + return TRUE; + } + return FALSE; + case 1: + if (a0 == 0 || a2 == 0) + { + if (a0 == 1 || a2 == 1) + { + for (i = 0; i < 15; i += 3) + { + if (sp0[gUnknown_8464890[i][0]] == sp0[gUnknown_8464890[i][1]]) + return FALSE; + } + } + for (i = 0; i < 3; i++) + { + if (sub_81408F4(a4, sp0[i])) + return TRUE; + } + return FALSE; + } + else + return TRUE; + case 2: + if (a0 == 2 || a2 == 2) + { + for (i = 0; i < 9; i++) + { + if (sub_81408F4(a4, sp0[i])) + return TRUE; + } + return FALSE; // wrong level + } + } + for (i = 0; i < 15; i++) + { + if (sp0[gUnknown_8464890[i][0]] == sp0[gUnknown_8464890[i][1]] && sub_81408F4(a4, sp0[gUnknown_8464890[i][0]])) + return TRUE; + } + return FALSE; +} + +#ifdef NONMATCHING +static bool32 sub_81406E8(s32 a0, s32 a1, s32 a2) +{ + u8 sp0[9]; + s32 r3, r6; + s32 i; + + r6 = sSlotMachineState->field_20[sSlotMachineState->field_32[0]] + 1; + r3 = sSlotMachineState->field_20[sSlotMachineState->field_32[1]] + 1; + a1++; + if (r6 >= 21) + r6 = 0; + if (r3 >= 21) + r3 = 0; + if (a1 >= 21) + a1 = 0; + for (i = 0; i < 3; i++) + { + sp0[sSlotMachineState->field_32[0] * 3 + i] = gUnknown_8464926[sSlotMachineState->field_32[0]][r6]; + sp0[sSlotMachineState->field_32[1] * 3 + i] = gUnknown_8464926[sSlotMachineState->field_32[1]][r3]; + sp0[a0 * 3 + i] = gUnknown_8464926[a0][a1]; + r6++; + if (r6 >= 21) + r6 = 0; + r3++; + if (r3 >= 21) + r3 = 0; + a1++; + if (a1 >= 21) + a1++; + } + switch (a2) + { + case 0: + for (i = 0; i < 3; i++) + { + if (sub_81408F4(1, sp0[i])) + return FALSE; + } + for (i = 0; i < 5; i++) + { + if (sp0[gUnknown_84648AE[i][0]] == sp0[gUnknown_84648AE[i][1]] && sp0[gUnknown_84648AE[i][0]] == sp0[gUnknown_84648AE[i][2]]) + return FALSE; + } + return TRUE; + case 1: + for (i = 0; i < 5; i++) + { + if (sp0[gUnknown_84648AE[i][0]] == sp0[gUnknown_84648AE[i][1]] && sub_81408F4(a2, sp0[gUnknown_84648AE[i][0]])) + return FALSE; + } + for (i = 0; i < 3; i++) + { + if (sub_81408F4(a2, sp0[i])) + return TRUE; + } + return FALSE; + case 2: + for (i = 0; i < 5; i++) + { + if (sp0[gUnknown_84648AE[i][0]] == sp0[gUnknown_84648AE[i][1]] && sub_81408F4(a2, sp0[gUnknown_84648AE[i][0]])) + return TRUE; + } + return FALSE; + } + for (i = 0; i < 5; i++) + { + if (sp0[gUnknown_84648AE[i][0]] == sp0[gUnknown_84648AE[i][1]] && sp0[gUnknown_84648AE[i][0]] == sp0[gUnknown_84648AE[i][2]] && sub_81408F4(a2, sp0[gUnknown_84648AE[i][0]])) + return TRUE; + } + return FALSE; +} +#else +NAKED +static bool32 sub_81406E8(s32 a0, s32 a1, s32 a2) +{ + asm_unified("\tpush {r4-r7,lr}\n" + "\tmov r7, r10\n" + "\tmov r6, r9\n" + "\tmov r5, r8\n" + "\tpush {r5-r7}\n" + "\tsub sp, 0x10\n" + "\tadds r7, r0, 0\n" + "\tadds r5, r1, 0\n" + "\tmov r8, r2\n" + "\tldr r0, _081407C8 @ =sSlotMachineState\n" + "\tldr r2, [r0]\n" + "\tmovs r1, 0x32\n" + "\tldrsh r0, [r2, r1]\n" + "\tlsls r0, 1\n" + "\tadds r1, r2, 0\n" + "\tadds r1, 0x20\n" + "\tadds r0, r1, r0\n" + "\tmovs r3, 0\n" + "\tldrsh r0, [r0, r3]\n" + "\tadds r6, r0, 0x1\n" + "\tmovs r3, 0x34\n" + "\tldrsh r0, [r2, r3]\n" + "\tlsls r0, 1\n" + "\tadds r1, r0\n" + "\tmovs r3, 0\n" + "\tldrsh r0, [r1, r3]\n" + "\tadds r3, r0, 0x1\n" + "\tadds r5, 0x1\n" + "\tcmp r6, 0x14\n" + "\tble _08140726\n" + "\tmovs r6, 0\n" + "_08140726:\n" + "\tcmp r3, 0x14\n" + "\tble _0814072C\n" + "\tmovs r3, 0\n" + "_0814072C:\n" + "\tcmp r5, 0x14\n" + "\tble _08140732\n" + "\tmovs r5, 0\n" + "_08140732:\n" + "\tmovs r4, 0\n" + "\tlsls r1, r7, 1\n" + "\tlsls r0, r7, 2\n" + "\tmov r9, r2\n" + "\tldr r2, _081407CC @ =gUnknown_8464926\n" + "\tmov r10, r2\n" + "\tadds r1, r7\n" + "\tadd r1, sp\n" + "\tmov r12, r1\n" + "\tadds r0, r7\n" + "\tlsls r0, 2\n" + "\tadds r0, r7\n" + "\tstr r0, [sp, 0xC]\n" + "_0814074C:\n" + "\tmov r7, r9\n" + "\tmovs r0, 0x32\n" + "\tldrsh r1, [r7, r0]\n" + "\tlsls r0, r1, 1\n" + "\tadds r0, r1\n" + "\tadds r0, r4\n" + "\tmov r7, sp\n" + "\tadds r2, r7, r0\n" + "\tlsls r0, r1, 2\n" + "\tadds r0, r1\n" + "\tlsls r0, 2\n" + "\tadds r0, r1\n" + "\tadds r0, r6, r0\n" + "\tadd r0, r10\n" + "\tldrb r0, [r0]\n" + "\tstrb r0, [r2]\n" + "\tmov r0, r9\n" + "\tmovs r2, 0x34\n" + "\tldrsh r1, [r0, r2]\n" + "\tlsls r0, r1, 1\n" + "\tadds r0, r1\n" + "\tadds r0, r4\n" + "\tadds r2, r7, r0\n" + "\tlsls r0, r1, 2\n" + "\tadds r0, r1\n" + "\tlsls r0, 2\n" + "\tadds r0, r1\n" + "\tadds r0, r3, r0\n" + "\tadd r0, r10\n" + "\tldrb r0, [r0]\n" + "\tstrb r0, [r2]\n" + "\tldr r7, [sp, 0xC]\n" + "\tadds r0, r5, r7\n" + "\tadd r0, r10\n" + "\tldrb r0, [r0]\n" + "\tmov r1, r12\n" + "\tstrb r0, [r1]\n" + "\tadds r6, 0x1\n" + "\tcmp r6, 0x14\n" + "\tble _0814079E\n" + "\tmovs r6, 0\n" + "_0814079E:\n" + "\tadds r3, 0x1\n" + "\tcmp r3, 0x14\n" + "\tble _081407A6\n" + "\tmovs r3, 0\n" + "_081407A6:\n" + "\tadds r5, 0x1\n" + "\tcmp r5, 0x14\n" + "\tble _081407AE\n" + "\tmovs r5, 0\n" + "_081407AE:\n" + "\tmovs r2, 0x1\n" + "\tadd r12, r2\n" + "\tadds r4, 0x1\n" + "\tcmp r4, 0x2\n" + "\tble _0814074C\n" + "\tmov r3, r8\n" + "\tcmp r3, 0x1\n" + "\tbeq _08140828\n" + "\tcmp r3, 0x1\n" + "\tbgt _081407D0\n" + "\tcmp r3, 0\n" + "\tbeq _081407D8\n" + "\tb _081408A0\n" + "\t.align 2, 0\n" + "_081407C8: .4byte sSlotMachineState\n" + "_081407CC: .4byte gUnknown_8464926\n" + "_081407D0:\n" + "\tmov r6, r8\n" + "\tcmp r6, 0x2\n" + "\tbeq _08140870\n" + "\tb _081408A0\n" + "_081407D8:\n" + "\tmovs r4, 0\n" + "_081407DA:\n" + "\tmov r7, sp\n" + "\tadds r0, r7, r4\n" + "\tldrb r1, [r0]\n" + "\tmovs r0, 0x1\n" + "\tbl sub_81408F4\n" + "\tcmp r0, 0\n" + "\tbne _081408DC_return_false\n" + "\tadds r4, 0x1\n" + "\tcmp r4, 0x2\n" + "\tble _081407DA\n" + "\tmovs r4, 0\n" + "\tldr r2, _08140824 @ =gUnknown_84648AE\n" + "\tmovs r3, 0\n" + "\tadds r5, r2, 0x2\n" + "_081407F8:\n" + "\tldrb r0, [r2]\n" + "\tmov r6, sp\n" + "\tadds r1, r6, r0\n" + "\tldrb r0, [r2, 0x1]\n" + "\tadd r0, sp\n" + "\tldrb r1, [r1]\n" + "\tldrb r0, [r0]\n" + "\tcmp r1, r0\n" + "\tbne _08140816\n" + "\tadds r0, r3, r5\n" + "\tldrb r0, [r0]\n" + "\tadd r0, sp\n" + "\tldrb r0, [r0]\n" + "\tcmp r1, r0\n" + "\tbeq _081408DC_return_false\n" + "_08140816:\n" + "\tadds r2, 0x3\n" + "\tadds r3, 0x3\n" + "\tadds r4, 0x1\n" + "\tcmp r4, 0x4\n" + "\tble _081407F8\n" + "_08140820_return_true:\n" + "\tmovs r0, 0x1\n" + "\tb _081408DE\n" + "\t.align 2, 0\n" + "_08140824: .4byte gUnknown_84648AE\n" + "_08140828:\n" + "\tmovs r4, 0\n" + "\tldr r5, _0814086C @ =gUnknown_84648AE\n" + "_0814082C:\n" + "\tldrb r0, [r5]\n" + "\tmov r7, sp\n" + "\tadds r2, r7, r0\n" + "\tldrb r0, [r5, 0x1]\n" + "\tadds r1, r7, r0\n" + "\tldrb r0, [r2]\n" + "\tldrb r1, [r1]\n" + "\tcmp r0, r1\n" + "\tbne _0814084A\n" + "\tadds r1, r0, 0\n" + "\tmov r0, r8\n" + "\tbl sub_81408F4\n" + "\tcmp r0, 0\n" + "\tbne _081408DC_return_false\n" + "_0814084A:\n" + "\tadds r5, 0x3\n" + "\tadds r4, 0x1\n" + "\tcmp r4, 0x4\n" + "\tble _0814082C\n" + "\tmovs r4, 0\n" + "_08140854:\n" + "\tmov r1, sp\n" + "\tadds r0, r1, r4\n" + "\tldrb r1, [r0]\n" + "\tmov r0, r8\n" + "\tbl sub_81408F4\n" + "\tcmp r0, 0\n" + "\tbne _08140820_return_true\n" + "\tadds r4, 0x1\n" + "\tcmp r4, 0x2\n" + "\tble _08140854\n" + "\tb _081408DC_return_false\n" + "\t.align 2, 0\n" + "_0814086C: .4byte gUnknown_84648AE\n" + "_08140870:\n" + "\tmovs r4, 0\n" + "\tldr r5, _0814089C @ =gUnknown_84648AE\n" + "_08140874:\n" + "\tldrb r0, [r5]\n" + "\tmov r3, sp\n" + "\tadds r2, r3, r0\n" + "\tldrb r0, [r5, 0x1]\n" + "\tadds r1, r3, r0\n" + "\tldrb r0, [r2]\n" + "\tldrb r1, [r1]\n" + "\tcmp r0, r1\n" + "\tbne _08140892\n" + "\tadds r1, r0, 0\n" + "\tmov r0, r8\n" + "\tbl sub_81408F4\n" + "\tcmp r0, 0\n" + "\tbne _08140820_return_true\n" + "_08140892:\n" + "\tadds r5, 0x3\n" + "\tadds r4, 0x1\n" + "\tcmp r4, 0x4\n" + "\tble _08140874\n" + "\tb _081408DC_return_false\n" + "\t.align 2, 0\n" + "_0814089C: .4byte gUnknown_84648AE\n" + "_081408A0:\n" + "\tmovs r4, 0\n" + "\tldr r5, _081408F0 @ =gUnknown_84648AE\n" + "\tadds r7, r5, 0\n" + "\tmovs r6, 0\n" + "_081408A8:\n" + "\tldrb r0, [r5]\n" + "\tmov r1, sp\n" + "\tadds r2, r1, r0\n" + "\tadds r0, r7, 0x1\n" + "\tadds r0, r6, r0\n" + "\tldrb r0, [r0]\n" + "\tadd r0, sp\n" + "\tldrb r1, [r2]\n" + "\tldrb r0, [r0]\n" + "\tcmp r1, r0\n" + "\tbne _081408D2\n" + "\tldrb r0, [r5, 0x2]\n" + "\tadd r0, sp\n" + "\tldrb r0, [r0]\n" + "\tcmp r1, r0\n" + "\tbne _081408D2\n" + "\tmov r0, r8\n" + "\tbl sub_81408F4\n" + "\tcmp r0, 0\n" + "\tbne _08140820_return_true\n" + "_081408D2:\n" + "\tadds r5, 0x3\n" + "\tadds r6, 0x3\n" + "\tadds r4, 0x1\n" + "\tcmp r4, 0x4\n" + "\tble _081408A8\n" + "_081408DC_return_false:\n" + "\tmovs r0, 0\n" + "_081408DE:\n" + "\tadd sp, 0x10\n" + "\tpop {r3-r5}\n" + "\tmov r8, r3\n" + "\tmov r9, r4\n" + "\tmov r10, r5\n" + "\tpop {r4-r7}\n" + "\tpop {r1}\n" + "\tbx r1\n" + "\t.align 2, 0\n" + "_081408F0: .4byte gUnknown_84648AE"); +} +#endif //NONMATCHING + +static bool32 sub_81408F4(s32 a0, s32 a1) +{ + switch (a0) + { + case 0: + return a1 ^ 4 ? TRUE : FALSE; + case 1: + case 2: + return a1 == 4 ? TRUE : FALSE; + case 3: + return a1 == 5 || a1 == 6 ? TRUE : FALSE; + case 4: + return a1 == 2 || a1 == 3 ? TRUE : FALSE; + case 5: + return a1 == 1 ? TRUE : FALSE; + case 6: + return a1 == 0 ? TRUE : FALSE; + default: + return FALSE; + } +} + +static u8 sub_814096C(s32 a0) +{ + switch (a0) + { + default: + case 4: + return 1; + case 5: + case 6: + return 3; + case 2: + case 3: + return 4; + case 1: + return 5; + case 0: + return 6; + } +} + +static void sub_81409B4(void) +{ + u16 r2 = Random() / 4; + s32 i; + const u16 * r4 = gUnknown_84648D2[sSlotMachineState->machineidx]; + for (i = 0; i < 6; i++) + { + if (r2 < r4[i]) + break; + } + if (sSlotMachineState->field_08 < 5) + { + if (sSlotMachineState->field_0C == 0) + { + if ((Random() & 0x3FFF) < r4[6]) + sSlotMachineState->field_0C = (Random() & 1) ? 5 : 60; + } + if (sSlotMachineState->field_0C != 0) + { + if (i == 0 && (Random() & 0x3FFF) < 0x2CCC) + sSlotMachineState->field_0C = (Random() & 1) ? 5 : 60; + sSlotMachineState->field_0C--; + } + sSlotMachineState->field_08 = i; + } +} + +static void sub_8140A70(void) +{ + sSlotMachineState->field_08 = 0; +} + +static u16 sub_8140A80(void) +{ + u8 sp0[9] = {}; + s32 i; + s32 r4, r3, r2; + s32 r9; + + for (i = 0; i < 5; i++) + sSlotMachineState->field_3C[i] = 0; + + r9 = 0; + r4 = sSlotMachineState->field_20[0]; + r3 = sSlotMachineState->field_20[1]; + r2 = sSlotMachineState->field_20[2]; + + for (i = 0; i < 3; i++) + { + r4++; + if (r4 >= 21) + r4 = 0; + r3++; + if (r3 >= 21) + r3 = 0; + r2++; + if (r2 >= 21) + r2 = 0; + sp0[0 * 3 + i] = gUnknown_8464926[0][r4]; + sp0[1 * 3 + i] = gUnknown_8464926[1][r3]; + sp0[2 * 3 + i] = gUnknown_8464926[2][r2]; + } + sSlotMachineState->payout = 0; + for (i = 0; i < 5; i++) + { + if (sSlotMachineState->bet >= gUnknown_84648BD[i][3]) + { + if (sub_81408F4(1, sp0[gUnknown_84648BD[i][0]])) + r3 = sub_81408F4(2, sp0[gUnknown_84648BD[i][1]]) ? 2 : 1; + else if (sp0[gUnknown_84648BD[i][0]] == sp0[gUnknown_84648BD[i][1]] && sp0[gUnknown_84648BD[i][0]] == sp0[gUnknown_84648BD[i][2]]) + r3 = sub_814096C(sp0[gUnknown_84648BD[i][0]]); + else + r3 = 0; + if (r3 != 0) + { + sSlotMachineState->field_3C[i] = 1; + sSlotMachineState->payout += gUnknown_8464966[r3]; + } + if (r3 > r9) + r9 = r3; + } + } + return r9; +} + +static u16 sub_8140BDC(void) +{ + return sSlotMachineState->payout; +} + +static u8 sub_8140BEC(void) +{ + return sSlotMachineState->bet; +} + +static bool32 sub_8140BF8(s32 a0) +{ + return sSlotMachineState->field_3C[a0]; +} + +static bool32 sub_8140C0C(void) +{ + s32 i; + + for (i = 0; i < NELEMS(gUnknown_84655B0); i++) + LoadCompressedSpriteSheet(&gUnknown_84655B0[i]); + LoadSpritePalettes(gUnknown_84655C8); + sSlotMachineGfxManager = Alloc(sizeof(*sSlotMachineGfxManager)); + if (sSlotMachineGfxManager == NULL) + return FALSE; + sub_8140C6C(sSlotMachineGfxManager); + return TRUE; +} + +static void sub_8140C50(void) +{ + if (sSlotMachineGfxManager != NULL) + { + Free(sSlotMachineGfxManager); + sSlotMachineGfxManager = NULL; + } +} + +static void sub_8140C6C(struct SlotMachineGfxManager * manager) +{ + s32 i, j; + + for (i = 0; i < 3; i++) + { + manager->field_00[i] = 0; + for (j = 0; j < 5; j++) + { + manager->field_0C[i][j] = NULL; + } + } +} + +static void sub_8140CA0(void) +{ + struct Sprite * sprite; + s32 i, j; + s32 spriteId; + s32 animId; + for (i = 0; i < 3; i++) + { + for (j = 0; j < 5; j++) + { + spriteId = CreateSprite(&gUnknown_84657E4, 80 + 40 * i, 44 + 24 * j, 2); + animId = gUnknown_8464926[i][j]; + sprite = &gSprites[spriteId]; + StartSpriteAnim(sprite, animId); + sprite->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_8465608[animId]); + sprite->data[0] = i; + sprite->data[1] = j; + sprite->data[2] = j; + sprite->data[3] = 0; + sprite->oam.matrixNum = 0; + sSlotMachineGfxManager->field_0C[i][j] = sprite; + sSlotMachineGfxManager->field_70 = (vu16 *)(OAM + 0 * sizeof(struct OamData) + offsetof(struct OamData, affineParam)); + } + } +} + +static void sub_8140D7C(const s16 * a0, const s16 * a1) +{ + s32 i, j; + s32 r6, r10; + + for (i = 0; i < 3; i++) + { + r6 = *a0; + r10 = *a1 * 8; + for (j = 0; j < 5; j++) + { + sSlotMachineGfxManager->field_0C[i][j]->pos2.y = r10; + { + s32 r4 = gUnknown_8464926[i][r6]; + struct Sprite * sprite = sSlotMachineGfxManager->field_0C[i][j]; + StartSpriteAnim(sprite, r4); + } + { + s32 r4 = gUnknown_8464926[i][r6]; + struct Sprite * sprite = sSlotMachineGfxManager->field_0C[i][j]; + StartSpriteAnim(sprite, r4); + } + sSlotMachineGfxManager->field_0C[i][j]->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_8465608[gUnknown_8464926[i][r6]]); + r6++; + if (r6 >= 21) + r6 = 0; + } + a0++; + a1++; + } +} + +static void sub_8140E40(void) +{ + s32 vcount = REG_VCOUNT - 0x2B; + if (vcount >= 0 && vcount < 0x54) + { + *sSlotMachineGfxManager->field_70 = gUnknown_8465616[vcount]; + REG_BLDY = gUnknown_84656D6[vcount]; + } + else + { + *sSlotMachineGfxManager->field_70 = 0x100; + REG_BLDY = 0; + } +} + +static void sub_8140E9C(void) +{ + s32 i; + s32 spriteId; + + for (i = 0; i < 4; i++) + { + spriteId = CreateSprite(&gUnknown_846587C, 0x55 + 7 * i, 30, 0); + sSlotMachineGfxManager->field_48[i] = &gSprites[spriteId]; + spriteId = CreateSprite(&gUnknown_846587C, 0x85 + 7 * i, 30, 0); + sSlotMachineGfxManager->field_58[i] = &gSprites[spriteId]; + } +} + +static void sub_8140F2C(void) +{ + s32 coins = GetCoins(); + s32 payout = sub_8140BDC(); + s32 i; + s32 divisor = 1000; + s32 quotient; + + for (i = 0; i < 4; i++) + { + quotient = coins / divisor; + StartSpriteAnim(sSlotMachineGfxManager->field_48[i], quotient); + coins -= quotient * divisor; + quotient = payout / divisor; + StartSpriteAnim(sSlotMachineGfxManager->field_58[i], quotient); + payout -= quotient * divisor; + divisor /= 10; + } +} + +static void sub_8140FC4(void) +{ + s32 spriteId; + + spriteId = CreateSprite(&gUnknown_84658D8, 0x10, 0x88, 1); + sSlotMachineGfxManager->field_68[0] = &gSprites[spriteId]; + spriteId = CreateSprite(&gUnknown_84658D8, 0xE0, 0x88, 1); + sSlotMachineGfxManager->field_68[1] = &gSprites[spriteId]; + sSlotMachineGfxManager->field_68[1]->hFlip = TRUE; +} + +static void sub_8141020(u8 a0) +{ + s32 i; + for (i = 0; i < 2; i++) + { + StartSpriteAnim(sSlotMachineGfxManager->field_68[i], a0); + } +} + +static bool32 sub_814104C(void) +{ + s32 i; + + struct SlotMachineSetupTaskData * ptr = Alloc(sizeof(struct SlotMachineSetupTaskData)); + if (ptr == NULL) + return FALSE; + for (i = 0; i < 8; i++) + ptr->field_0000[i].unk3 = 0; + ptr->field_0028 = 0; + SetWordTaskArg(CreateTask(sub_81410CC, 2), 0, (uintptr_t)ptr); + return FALSE; +} + +static void sub_8141094(void) +{ + if (FuncIsActiveTask(sub_81410CC)) + { + Free(sub_814112C()); + DestroyTask(FindTaskIdByFunc(sub_81410CC)); + } + sub_8140C50(); + FreeAllWindowBuffers(); +} + +static void sub_81410CC(u8 taskId) +{ + struct SlotMachineSetupTaskData * ptr = (void *)GetWordTaskArg(taskId, 0); + s32 i; + + for (i = 0; i < 8; i++) + { + if (ptr->field_0000[i].unk3) + ptr->field_0000[i].unk3 = gUnknown_84658F0[ptr->field_0000[i].unk0](&ptr->field_0000[i].unk2, ptr); + } +} + +static void sub_8141118(void) +{ + TransferPlttBuffer(); + LoadOam(); + ProcessSpriteCopyRequests(); +} + +static struct SlotMachineSetupTaskData * sub_814112C(void) +{ + return (void *)GetWordTaskArg(FindTaskIdByFunc(sub_81410CC), 0); +} + +static void sub_8141148(u16 a0, u8 a1) +{ + struct SlotMachineSetupTaskData * ptr = sub_814112C(); + ptr->field_0000[a1].unk0 = a0; + ptr->field_0000[a1].unk2 = 0; + ptr->field_0000[a1].unk3 = gUnknown_84658F0[a0](&ptr->field_0000[a1].unk2, ptr); +} + +static bool32 sub_8141180(u8 a0) +{ + return sub_814112C()->field_0000[a0].unk3; +} + +#ifdef NONMATCHING +static bool8 sub_8141198(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + u16 pal; + struct TextColor textColor; + u32 x; + + switch (*state) + { + case 0: + BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK); + (*state)++; + break; + case 1: + SetVBlankCallback(NULL); + ResetSpriteData(); + FreeAllSpritePalettes(); + RequestDma3Fill(0, (void *)OAM, OAM_SIZE, 1); + RequestDma3Fill(0, (void *)VRAM, 0x20, 1); + RequestDma3Fill(0, (void *)(VRAM + 0xC000), 0x20, 1); + SetGpuReg(REG_OFFSET_DISPCNT, 0); + ResetBgPositions(); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, gUnknown_8466B10, NELEMS(gUnknown_8466B10)); + InitWindows(gUnknown_8466B20); + + SetBgTilemapBuffer(3, ptr->field_205C); + FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 32, 32); + CopyBgTilemapBufferToVram(3); + + ResetTempTileDataBuffers(); + DecompressAndCopyTileDataToVram(2, gUnknown_84659D0, 0, 0x00, 0); + DecompressAndCopyTileDataToVram(2, gUnknown_846653C, 0, 0xC0, 0); + SetBgTilemapBuffer(2, ptr->field_185C); + CopyToBgTilemapBuffer(2, gUnknown_84661D4, 0, 0x00); + CopyBgTilemapBufferToVram(2); + LoadPalette(gUnknown_8465930, 0x00, 0xA0); + LoadPalette(gUnknown_84664BC, 0x50, 0x20); + LoadPalette(gUnknown_84665C0, 0x70, 0x60); + pal = RGB(30, 30, 31); + LoadPalette(&pal, 0x00, 0x02); + LoadUserWindowBorderGfx(0, 0x00A, 0xD0); + sub_814FDA0(0, 0x001, 0xF0); + + SetBgTilemapBuffer(0, ptr->field_085C); + FillBgTilemapBufferRect_Palette0(0, 0, 0, 2, 32, 30); + DecompressAndCopyTileDataToVram(1, gUnknown_8466620, 0, 0, 0); + DecompressAndCopyTileDataToVram(1, gUnknown_8466998, 0, 0, 1); + CopyBgTilemapBufferToVram(1); + + LoadPalette(stdpal_get(2), 0xE0, 0x20); + FillWindowPixelBuffer(1, 0xFF); + PutWindowTilemap(1); + + x = 0xEC - GetStringWidth(0, gString_SlotMachineControls, 0); + textColor.fgColor = 15; + textColor.bgColor = 1; + textColor.shadowColor = 2; + AddTextPrinterParameterized3(1, 0, x, 0, &textColor, 0, gString_SlotMachineControls); + CopyBgTilemapBufferToVram(0); + + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | 0x20 | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN); + sub_8140C0C(); + sub_8140CA0(); + sub_8140E9C(); + sub_8140FC4(); + sub_8140F2C(); + BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK); + SetVBlankCallback(sub_8141118); + SetHBlankCallback(sub_8140E40); + (*state)++; + break; + case 2: + if (!FreeTempTileDataBuffersIfPossible()) + { + ShowBg(0); + ShowBg(3); + ShowBg(2); + HideBg(1); + sub_8141B34(); + BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK); + BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK); + EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK); + (*state)++; + } + break; + case 3: + UpdatePaletteFade(); + if (!gPaletteFade.active) + return FALSE; + break; + } + return TRUE; +} +#else +NAKED +static bool8 sub_8141198(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + asm_unified("\tpush {r4-r7,lr}\n" + "\tmov r7, r8\n" + "\tpush {r7}\n" + "\tsub sp, 0x14\n" + "\tadds r7, r0, 0\n" + "\tmov r8, r1\n" + "\tldrb r6, [r7]\n" + "\tcmp r6, 0x1\n" + "\tbeq _081411D0\n" + "\tcmp r6, 0x1\n" + "\tbgt _081411B4\n" + "\tcmp r6, 0\n" + "\tbeq _081411C2\n" + "\tb _08141450\n" + "_081411B4:\n" + "\tcmp r6, 0x2\n" + "\tbne _081411BA\n" + "\tb _081413E4\n" + "_081411BA:\n" + "\tcmp r6, 0x3\n" + "\tbne _081411C0\n" + "\tb _08141436\n" + "_081411C0:\n" + "\tb _08141450\n" + "_081411C2:\n" + "\tmovs r0, 0x1\n" + "\tnegs r0, r0\n" + "\tmovs r1, 0x10\n" + "\tmovs r2, 0\n" + "\tbl BlendPalettes\n" + "\tb _0814142E\n" + "_081411D0:\n" + "\tmovs r0, 0\n" + "\tbl SetVBlankCallback\n" + "\tbl ResetSpriteData\n" + "\tbl FreeAllSpritePalettes\n" + "\tmovs r1, 0xE0\n" + "\tlsls r1, 19\n" + "\tmovs r2, 0x80\n" + "\tlsls r2, 3\n" + "\tmovs r0, 0\n" + "\tmovs r3, 0x1\n" + "\tbl RequestDma3Fill\n" + "\tmovs r1, 0xC0\n" + "\tlsls r1, 19\n" + "\tmovs r0, 0\n" + "\tmovs r2, 0x20\n" + "\tmovs r3, 0x1\n" + "\tbl RequestDma3Fill\n" + "\tldr r1, _0814139C @ =0x0600c000\n" + "\tmovs r0, 0\n" + "\tmovs r2, 0x20\n" + "\tmovs r3, 0x1\n" + "\tbl RequestDma3Fill\n" + "\tmovs r0, 0\n" + "\tmovs r1, 0\n" + "\tbl SetGpuReg\n" + "\tbl ResetBgPositions\n" + "\tmovs r0, 0\n" + "\tbl ResetBgsAndClearDma3BusyFlags\n" + "\tldr r1, _081413A0 @ =gUnknown_8466B10\n" + "\tmovs r0, 0\n" + "\tmovs r2, 0x4\n" + "\tbl InitBgsFromTemplates\n" + "\tldr r0, _081413A4 @ =gUnknown_8466B20\n" + "\tbl InitWindows\n" + "\tldr r1, _081413A8 @ =0x0000205c\n" + "\tadd r1, r8\n" + "\tmovs r0, 0x3\n" + "\tbl SetBgTilemapBuffer\n" + "\tmovs r4, 0x20\n" + "\tstr r4, [sp]\n" + "\tstr r4, [sp, 0x4]\n" + "\tmovs r0, 0x3\n" + "\tmovs r1, 0\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0\n" + "\tbl FillBgTilemapBufferRect_Palette0\n" + "\tmovs r0, 0x3\n" + "\tbl CopyBgTilemapBufferToVram\n" + "\tbl ResetTempTileDataBuffers\n" + "\tldr r1, _081413AC @ =gUnknown_84659D0\n" + "\tmovs r5, 0\n" + "\tstr r5, [sp]\n" + "\tmovs r0, 0x2\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0\n" + "\tbl DecompressAndCopyTileDataToVram\n" + "\tldr r1, _081413B0 @ =gUnknown_846653C\n" + "\tstr r5, [sp]\n" + "\tmovs r0, 0x2\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0xC0\n" + "\tbl DecompressAndCopyTileDataToVram\n" + "\tldr r1, _081413B4 @ =0x0000185c\n" + "\tadd r1, r8\n" + "\tmovs r0, 0x2\n" + "\tbl SetBgTilemapBuffer\n" + "\tldr r1, _081413B8 @ =gUnknown_84661D4\n" + "\tmovs r0, 0x2\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0\n" + "\tbl CopyToBgTilemapBuffer\n" + "\tmovs r0, 0x2\n" + "\tbl CopyBgTilemapBufferToVram\n" + "\tldr r0, _081413BC @ =gUnknown_8465930\n" + "\tmovs r1, 0\n" + "\tmovs r2, 0xA0\n" + "\tbl LoadPalette\n" + "\tldr r0, _081413C0 @ =gUnknown_84664BC\n" + "\tmovs r1, 0x50\n" + "\tmovs r2, 0x20\n" + "\tbl LoadPalette\n" + "\tldr r0, _081413C4 @ =gUnknown_84665C0\n" + "\tmovs r1, 0x70\n" + "\tmovs r2, 0x60\n" + "\tbl LoadPalette\n" + "\tldr r1, _081413C8 @ =0x00007fde\n" + "\tadd r0, sp, 0xC\n" + "\tstrh r1, [r0]\n" + "\tmovs r1, 0\n" + "\tmovs r2, 0x2\n" + "\tbl LoadPalette\n" + "\tmovs r0, 0\n" + "\tmovs r1, 0xA\n" + "\tmovs r2, 0xD0\n" + "\tbl LoadUserWindowBorderGfx\n" + "\tmovs r0, 0\n" + "\tmovs r1, 0x1\n" + "\tmovs r2, 0xF0\n" + "\tbl sub_814FDA0\n" + "\tldr r1, _081413CC @ =0x0000085c\n" + "\tadd r1, r8\n" + "\tmovs r0, 0\n" + "\tbl SetBgTilemapBuffer\n" + "\tstr r4, [sp]\n" + "\tmovs r0, 0x1E\n" + "\tstr r0, [sp, 0x4]\n" + "\tmovs r0, 0\n" + "\tmovs r1, 0\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0x2\n" + "\tbl FillBgTilemapBufferRect_Palette0\n" + "\tldr r1, _081413D0 @ =gUnknown_8466620\n" + "\tstr r5, [sp]\n" + "\tmovs r0, 0x1\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0\n" + "\tbl DecompressAndCopyTileDataToVram\n" + "\tldr r1, _081413D4 @ =gUnknown_8466998\n" + "\tstr r6, [sp]\n" + "\tmovs r0, 0x1\n" + "\tmovs r2, 0\n" + "\tmovs r3, 0\n" + "\tbl DecompressAndCopyTileDataToVram\n" + "\tmovs r0, 0x1\n" + "\tbl CopyBgTilemapBufferToVram\n" + "\tmovs r0, 0x2\n" + "\tbl stdpal_get\n" + "\tmovs r1, 0xE0\n" + "\tmovs r2, 0x20\n" + "\tbl LoadPalette\n" + "\tmovs r0, 0x1\n" + "\tmovs r1, 0xFF\n" + "\tbl FillWindowPixelBuffer\n" + "\tmovs r0, 0x1\n" + "\tbl PutWindowTilemap\n" + "\tldr r4, _081413D8 @ =gString_SlotMachineControls\n" + "\tmovs r0, 0\n" + "\tadds r1, r4, 0\n" + "\tmovs r2, 0\n" + "\tbl GetStringWidth\n" + "\tmovs r2, 0xEC\n" + "\tsubs r2, r0\n" + "\tadd r1, sp, 0x10\n" + "\tmovs r0, 0xF\n" + "\tstrb r0, [r1]\n" + "\tstrb r6, [r1, 0x1]\n" + "\tmovs r0, 0x2\n" + "\tstrb r0, [r1, 0x2]\n" + "\tlsls r2, 24\n" + "\tlsrs r2, 24\n" + "\tstr r1, [sp]\n" + "\tstr r5, [sp, 0x4]\n" + "\tstr r4, [sp, 0x8]\n" + "\tmovs r0, 0x1\n" + "\tmovs r1, 0\n" + "\tmovs r3, 0\n" + "\tbl AddTextPrinterParameterized3\n" + "\tmovs r0, 0\n" + "\tbl CopyBgTilemapBufferToVram\n" + "\tmovs r1, 0x83\n" + "\tlsls r1, 5\n" + "\tmovs r0, 0\n" + "\tbl SetGpuRegBits\n" + "\tmovs r0, 0x50\n" + "\tmovs r1, 0xF8\n" + "\tbl SetGpuReg\n" + "\tbl sub_8140C0C\n" + "\tbl sub_8140CA0\n" + "\tbl sub_8140E9C\n" + "\tbl sub_8140FC4\n" + "\tbl sub_8140F2C\n" + "\tmovs r0, 0x1\n" + "\tnegs r0, r0\n" + "\tmovs r1, 0x10\n" + "\tmovs r2, 0\n" + "\tbl BlendPalettes\n" + "\tldr r0, _081413DC @ =sub_8141118\n" + "\tbl SetVBlankCallback\n" + "\tldr r0, _081413E0 @ =sub_8140E40\n" + "\tbl SetHBlankCallback\n" + "\tb _0814142E\n" + "\t.align 2, 0\n" + "_0814139C: .4byte 0x0600c000\n" + "_081413A0: .4byte gUnknown_8466B10\n" + "_081413A4: .4byte gUnknown_8466B20\n" + "_081413A8: .4byte 0x0000205c\n" + "_081413AC: .4byte gUnknown_84659D0\n" + "_081413B0: .4byte gUnknown_846653C\n" + "_081413B4: .4byte 0x0000185c\n" + "_081413B8: .4byte gUnknown_84661D4\n" + "_081413BC: .4byte gUnknown_8465930\n" + "_081413C0: .4byte gUnknown_84664BC\n" + "_081413C4: .4byte gUnknown_84665C0\n" + "_081413C8: .4byte 0x00007fde\n" + "_081413CC: .4byte 0x0000085c\n" + "_081413D0: .4byte gUnknown_8466620\n" + "_081413D4: .4byte gUnknown_8466998\n" + "_081413D8: .4byte gString_SlotMachineControls\n" + "_081413DC: .4byte sub_8141118\n" + "_081413E0: .4byte sub_8140E40\n" + "_081413E4:\n" + "\tbl FreeTempTileDataBuffersIfPossible\n" + "\tlsls r0, 24\n" + "\tlsrs r5, r0, 24\n" + "\tcmp r5, 0\n" + "\tbne _08141450\n" + "\tmovs r0, 0\n" + "\tbl ShowBg\n" + "\tmovs r0, 0x3\n" + "\tbl ShowBg\n" + "\tmovs r0, 0x2\n" + "\tbl ShowBg\n" + "\tmovs r0, 0x1\n" + "\tbl HideBg\n" + "\tbl sub_8141B34\n" + "\tmovs r4, 0x1\n" + "\tnegs r4, r4\n" + "\tadds r0, r4, 0\n" + "\tmovs r1, 0x10\n" + "\tmovs r2, 0\n" + "\tbl BlendPalettes\n" + "\tstr r5, [sp]\n" + "\tadds r0, r4, 0\n" + "\tadds r1, r4, 0\n" + "\tmovs r2, 0x10\n" + "\tmovs r3, 0\n" + "\tbl BeginNormalPaletteFade\n" + "\tmovs r0, 0x3\n" + "\tbl EnableInterrupts\n" + "_0814142E:\n" + "\tldrb r0, [r7]\n" + "\tadds r0, 0x1\n" + "\tstrb r0, [r7]\n" + "\tb _08141450\n" + "_08141436:\n" + "\tbl UpdatePaletteFade\n" + "\tldr r0, _0814144C @ =gPaletteFade\n" + "\tldrb r1, [r0, 0x7]\n" + "\tmovs r0, 0x80\n" + "\tands r0, r1\n" + "\tcmp r0, 0\n" + "\tbne _08141450\n" + "\tmovs r0, 0\n" + "\tb _08141452\n" + "\t.align 2, 0\n" + "_0814144C: .4byte gPaletteFade\n" + "_08141450:\n" + "\tmovs r0, 0x1\n" + "_08141452:\n" + "\tadd sp, 0x14\n" + "\tpop {r3}\n" + "\tmov r8, r3\n" + "\tpop {r4-r7}\n" + "\tpop {r1}\n" + "\tbx r1"); +} +#endif //NONMATCHING + +static bool8 sub_8141460(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + switch (*state) + { + case 0: + BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, 0); + (*state)++; + break; + case 1: + if (!gPaletteFade.active) + return FALSE; + break; + } + return TRUE; +} + +static bool8 sub_81414AC(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + switch (*state) + { + case 0: + sub_8141834(GetBgTilemapBuffer(2)); + CopyBgTilemapBufferToVram(2); + (*state)++; + break; + case 1: + if (!IsDma3ManagerBusyWithBgCopy()) + return FALSE; + break; + } + return TRUE; +} + +static bool8 sub_81414EC(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + sub_8141020(1); + return FALSE; +} + +static bool8 sub_81414FC(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + sub_8141020(2); + CreateTask(sub_814191C, 3); + return FALSE; +} + +static bool8 sub_8141518(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + switch (*state) + { + case 0: + sub_8141AB0(); + (*state)++; + break; + case 1: + if (!FuncIsActiveTask(sub_814191C)) + { + sub_8141020(0); + return FALSE; + } + break; + } + return TRUE; +} + +static bool8 sub_8141558(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + sub_8141020(3); + return FALSE; +} + +static bool8 sub_8141568(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + sub_8141020(FALSE); + return FALSE; +} + +static bool8 sub_8141578(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + sub_8140F2C(); + return FALSE; +} + +static bool8 sub_8141584(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + switch (*state) + { + case 0: + sub_81417E4(gString_OutOfCoins); + CopyWindowToVram(0, 3); + (*state)++; + break; + case 1: + if (!IsDma3ManagerBusyWithBgCopy()) + return FALSE; + break; + } + return TRUE; +} + +static bool8 sub_81415C8(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + switch (*state) + { + case 0: + sub_81417E4(gString_QuitPlaying); + sub_8141AD8(0); + CopyWindowToVram(0, 3); + (*state)++; + break; + case 1: + if (!IsDma3ManagerBusyWithBgCopy()) + return FALSE; + break; + } + return TRUE; +} + +static bool8 sub_8141610(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + switch (*state) + { + case 0: + sub_8141828(); + sub_8141B18(); + CopyWindowToVram(0, 3); + (*state)++; + break; + case 1: + if (!IsDma3ManagerBusyWithBgCopy()) + return FALSE; + break; + } + return TRUE; +} + +static bool8 sub_8141650(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + switch (*state) + { + case 0: + sub_8141BA0(ptr->field_0020); + CopyBgTilemapBufferToVram(2); + (*state)++; + break; + case 1: + if (!IsDma3ManagerBusyWithBgCopy()) + return FALSE; + break; + } + return TRUE; +} + +static bool8 sub_8141690(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + switch (*state) + { + case 0: + sub_8141BE4(); + CopyBgTilemapBufferToVram(2); + (*state)++; + break; + case 1: + if (!IsDma3ManagerBusyWithBgCopy()) + return FALSE; + break; + } + return TRUE; +} + +static bool8 sub_81416C8(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + switch (*state) + { + case 0: + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); + SetGpuReg(REG_OFFSET_WININ, 0x3F); + SetGpuReg(REG_OFFSET_WINOUT, 0x3D); + SetGpuReg(REG_OFFSET_WIN0H, 0x00); + SetGpuReg(REG_OFFSET_WIN1H, 0xA0); + ShowBg(1); + PlaySE(SE_WIN_OPEN); + ptr->field_0024 = 0; + (*state)++; + break; + case 1: + ptr->field_0024 += 16; + if (ptr->field_0024 >= 256) + { + ptr->field_0024 = 256; + (*state)++; + } + ChangeBgX(1, 256 * (256 - ptr->field_0024), 0); + SetGpuReg(REG_OFFSET_WIN0H, ptr->field_0024); + break; + case 2: + return FALSE; + } + return TRUE; +} + +static bool8 sub_8141764(u8 * state, struct SlotMachineSetupTaskData * ptr) +{ + switch (*state) + { + case 0: + PlaySE(SE_WIN_OPEN); + (*state)++; + // fallthrough + case 1: + ptr->field_0024 -= 16; + if (ptr->field_0024 <= 0) + { + ptr->field_0024 = 0; + (*state)++; + } + ChangeBgX(1, 256 * (256 - ptr->field_0024), 0); + SetGpuReg(REG_OFFSET_WIN0H, ptr->field_0024); + break; + case 2: + HideBg(1); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); + (*state)++; + break; + case 3: + return FALSE; + } + return TRUE; +} + +static void sub_81417E4(const u8 * str) +{ + FillWindowPixelBuffer(0, 0x11); + PutWindowTilemap(0); + DrawTextBorderOuter(0, 0x001, 15); + AddTextPrinterParameterized5(0, 2, str, 1, 2, -1, NULL, 1, 2); +} + +static void sub_8141828(void) +{ + rbox_fill_rectangle(0); +} + +static void sub_8141834(u16 * bgTilemapBuffer) +{ + switch (sub_8140BEC()) + { + case 0: + sub_81418C4(bgTilemapBuffer, 0, 4); + sub_81418C4(bgTilemapBuffer, 1, 4); + sub_81418C4(bgTilemapBuffer, 2, 4); + sub_81418C4(bgTilemapBuffer, 3, 4); + sub_81418C4(bgTilemapBuffer, 4, 4); + break; + case 3: + sub_81418C4(bgTilemapBuffer, 0, 5); + sub_81418C4(bgTilemapBuffer, 4, 5); + case 2: + sub_81418C4(bgTilemapBuffer, 1, 5); + sub_81418C4(bgTilemapBuffer, 3, 5); + case 1: + sub_81418C4(bgTilemapBuffer, 2, 5); + break; + } +} + +static void sub_81418C4(u16 * bgTilemapBuffer, u16 whichLine, u16 paletteNum) +{ + s32 i; + const u16 * tileIdxs = gUnknown_8466C0C[whichLine].tiles; + u16 palMask = (paletteNum & 0xF) << 12; + + for (i = 0; i < gUnknown_8466C0C[whichLine].count; i++) + { + bgTilemapBuffer[*tileIdxs] &= 0x0FFF; + bgTilemapBuffer[*tileIdxs] |= palMask; + tileIdxs++; + } +} + +static void sub_814191C(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + s32 i; + + switch (data[0]) + { + case 0: + LoadPalette(gUnknown_84664BC, 0x60, 0x20); + for (i = 0; i < 5; i++) + { + if (sub_8140BF8(i)) + sub_81418C4(GetBgTilemapBuffer(2), i, 6); + } + CopyBgTilemapBufferToVram(2); + data[0]++; + break; + case 1: + if (data[1] == 0) + { + u16 y = gSineTable[data[2]] >> 7; + LoadPalette(&gUnknown_84664DC[16 * y], 0x10, 0x20); + data[2] += 32; + data[2] &= 0x7F; + data[1] = 8; + } + else + data[1]--; + + if (data[3] == 0) + { + data[4] += 8; + data[4] &= 0x7F; + data[5] = gSineTable[data[4]] >> 5; + BlendPalettes(0x00000040, data[5], RGB_BLACK); + } + else + { + data[4]++; + if (data[4] > 1) + { + data[4] = 0; + data[5]++; + data[5] &= 1; + BlendPalettes(0x00000040, data[5] * 8, RGB_BLACK); + } + } + + for (i = 0; i < NELEMS(gUnknown_8466C34); i++) + { + gPlttBufferFaded[gUnknown_8466C34[i] + 0x60] = gPlttBufferUnfaded[gUnknown_8466C34[i] + 0x60]; + } + break; + case 2: + for (i = 0; i < 5; i++) + { + if (sub_8140BF8(i)) + sub_81418C4(GetBgTilemapBuffer(2), i, 4); + } + LoadPalette(gUnknown_8465950, 0x10, 0x20); + CopyBgTilemapBufferToVram(2); + data[0]++; + break; + case 3: + if (!IsDma3ManagerBusyWithBgCopy()) + DestroyTask(taskId); + break; + } +} + +static void sub_8141AB0(void) +{ + gTasks[FindTaskIdByFunc(sub_814191C)].data[0] = 2; +} + +static void sub_8141AD8(u8 cursorPos) +{ + CreateYesNoMenu(&gUnknown_8466C38, 2, 0, 2, 10, 13, cursorPos); + Menu_MoveCursorNoWrapAround(cursorPos); + sub_814112C()->field_0028 = TRUE; +} + +static void sub_8141B18(void) +{ + struct SlotMachineSetupTaskData * data = sub_814112C(); + if (data->field_0028) + { + DestroyYesNoMenu(); + data->field_0028 = FALSE; + } +} + +static void sub_8141B34(void) +{ + s32 i, j; + struct SlotMachineSetupTaskData * data = sub_814112C(); + u16 * buffer = GetBgTilemapBuffer(2); + + for (i = 0; i < 3; i++) + { + for (j = 0; j < 4; j++) + { + u16 idx = gUnknown_8466C40[i][j]; + data->field_0044[i][j] = buffer[idx]; + data->field_002C[i][j] = j + 0xC0; + } + } +} + +static void sub_8141BA0(u8 reel) +{ + if (reel < 3) + { + s32 i; + struct SlotMachineSetupTaskData * data = sub_814112C(); + u16 * buffer = GetBgTilemapBuffer(2); + for (i = 0; i < 4; i++) + { + u16 idx = gUnknown_8466C40[reel][i]; + buffer[idx] = data->field_002C[reel][i]; + } + } +} + +static void sub_8141BE4(void) +{ + s32 i, j; + struct SlotMachineSetupTaskData * data = sub_814112C(); + u16 * buffer = GetBgTilemapBuffer(2); + + for (i = 0; i < 3; i++) + { + for (j = 0; j < 4; j++) + { + u16 idx = gUnknown_8466C40[i][j]; + buffer[idx] = data->field_0044[i][j]; + } + } +} + +static void sub_8141C30(u8 a0, u8 a1) +{ + sub_814112C()->field_0020 = a0; + sub_8141148(12, a1); +} diff --git a/src/teachy_tv.c b/src/teachy_tv.c index 0b0e7b932..3594c79a2 100644 --- a/src/teachy_tv.c +++ b/src/teachy_tv.c @@ -1208,11 +1208,11 @@ static void TeachyTvPreBattleAnimAndSetBattleCallback(u8 taskId) switch (data[7]) { case 0: - sub_80D08B8(data[6]); + BT_StartOnField(data[6]); ++data[7]; break; case 1: - if (sub_80D08F8()) + if (BT_IsDone()) { SetMainCallback2(sub_800FD9C); DestroyTask(taskId); diff --git a/src/title_screen.c b/src/title_screen.c new file mode 100644 index 000000000..f4086b2ff --- /dev/null +++ b/src/title_screen.c @@ -0,0 +1,1056 @@ +#include "global.h" +#include "malloc.h" +#include "palette.h" +#include "gpu_regs.h" +#include "bg.h" +#include "task.h" +#include "main.h" +#include "new_menu_helpers.h" +#include "m4a.h" +#include "scanline_effect.h" +#include "graphics.h" +#include "help_system.h" +#include "intro.h" +#include "load_save.h" +#include "sound.h" +#include "new_game.h" +#include "save.h" +#include "main_menu.h" +#include "clear_save_data_screen.h" +#include "berry_fix_program.h" +#include "decompress.h" +#include "constants/songs.h" +#include "constants/species.h" + +enum TitleScreenScene +{ + TITLESCREENSCENE_INIT = 0, + TITLESCREENSCENE_FLASHSPRITE, + TITLESCREENSCENE_FADEIN, + TITLESCREENSCENE_RUN, + TITLESCREENSCEEN_RESTART, + TITLESCREENSCENE_CRY +}; + +#if defined(FIRERED) +#define TITLE_SPECIES SPECIES_CHARIZARD +#elif defined(LEAFGREEN) +#define TITLE_SPECIES SPECIES_VENUSAUR +#endif + +static EWRAM_DATA u8 sTitleScreenTimerTaskId = 0; + +static void ResetGpuRegs(void); +static void CB2_TitleScreenRun(void); +static void VBlankCB(void); +static void Task_TitleScreenTimer(u8 taskId); +static void Task_TitleScreenMain(u8 taskId); +static void SetTitleScreenScene(s16 * data, u8 a1); +static void SetTitleScreenScene_Init(s16 * data); +static void SetTitleScreenScene_FlashSprite(s16 * data); +static void SetTitleScreenScene_FadeIn(s16 * data); +static void SetTitleScreenScene_Run(s16 * data); +static void SetGpuRegsForTitleScreenRun(void); +static void SetTitleScreenScene_Restart(s16 * data); +static void SetTitleScreenScene_Cry(s16 * data); +static void Task_TitleScreen_SlideWin0(u8 taskId); +static void Task_TitleScreen_PaletteSomething(u8 taskId); +static void SignalEndTitleScreenPaletteSomethingTask(void); +static void UpdateScanlineEffectRegBuffer(s16 a0); +static void ScheduleStopScanlineEffect(void); +static void LoadMainTitleScreenPalsAndResetBgs(void); +static void CB2_FadeOutTransitionToSaveClearScreen(void); +static void CB2_FadeOutTransitionToBerryFix(void); +static void LoadSpriteGfxAndPals(void); +static void Task_FlameOrLeafSpawner(u8 taskId); +static void TitleScreen_srand(u8 taskId, u8 field, u16 seed); +static u16 TitleScreen_rand(u8 taskId, u8 field); +static u32 CreateBlankSprite(void); +static void SetPalOnOrCreateBlankSprite(bool32 a0); +static u8 CreateSlashSprite(void); +static void ScheduleHideSlashSprite(u8 spriteId); +static bool32 IsSlashSpriteHidden(u8 spriteId); +static void SpriteCallback_Slash(struct Sprite * sprite); + +// bg3 +static const u8 sBorderBgTiles[] = INCBIN_U8("data/graphics/title_screen/unk_83BF58C.4bpp.lz"); +static const u8 sBorderBgMap[] = INCBIN_U8("data/graphics/title_screen/unk_83BF5A8.bin.lz"); + +//sprites +static const u8 sSlashSpriteTiles[] = INCBIN_U8("data/graphics/title_screen/unk_83bf64c.4bpp.lz"); +static const u16 sSlashSpritePals[] = INCBIN_U16("data/graphics/title_screen/unk_83bf77c.gbapal"); +static const u8 sFireSpriteTiles[] = INCBIN_U8("data/graphics/title_screen/unk_83bf79c.4bpp.lz"); +static const u8 sBlankFireSpriteTiles[] = INCBIN_U8("data/graphics/title_screen/unk_83bfa14.4bpp.lz"); + +static const struct OamData sOamData_FlameOrLeaf = { + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_SQUARE, + .size = ST_OAM_SIZE_1, + .tileNum = 0, + .priority = 3, + .paletteNum = 0 +}; + +static const union AnimCmd sSpriteAnims_FlameOrLeaf_0[] = { + ANIMCMD_FRAME(0x00, 3), + ANIMCMD_FRAME(0x04, 6), + ANIMCMD_FRAME(0x08, 6), + ANIMCMD_FRAME(0x0c, 6), + ANIMCMD_FRAME(0x10, 6), + ANIMCMD_FRAME(0x14, 6), + ANIMCMD_FRAME(0x18, 6), + ANIMCMD_FRAME(0x1c, 6), + ANIMCMD_FRAME(0x20, 6), + ANIMCMD_FRAME(0x24, 6), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnims_FlameOrLeaf_1[] = { + ANIMCMD_FRAME(0x18, 6), + ANIMCMD_FRAME(0x1c, 6), + ANIMCMD_FRAME(0x20, 6), + ANIMCMD_FRAME(0x24, 6), + ANIMCMD_END +}; + +static const union AnimCmd *const sSpriteAnimTable_FlameOrLeaf[] = { + sSpriteAnims_FlameOrLeaf_0, + sSpriteAnims_FlameOrLeaf_1 +}; + +static const struct SpriteTemplate sSpriteTemplate_FlameOrLeaf_State1 = { + .tileTag = 0, + .paletteTag = 0, + .oam = &sOamData_FlameOrLeaf, + .anims = sSpriteAnimTable_FlameOrLeaf, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy +}; + +static const struct SpriteTemplate sSpriteTemplate_FlameOrLeaf_State0 = { + .tileTag = 1, + .paletteTag = 0, + .oam = &sOamData_FlameOrLeaf, + .anims = sSpriteAnimTable_FlameOrLeaf, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy +}; + +static const struct OamData sOamData_UnknownTemptySprite = { + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_V_RECTANGLE, + .size = ST_OAM_SIZE_3, + .tileNum = 0, + .priority = 0, + .paletteNum = 0 +}; + +static const struct SpriteTemplate sUnknownEmptySprite = { + .tileTag = 2, + .paletteTag = 2, + .oam = &sOamData_UnknownTemptySprite, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy +}; + +static const struct OamData sOamData_SlashSprite = { + .objMode = ST_OAM_OBJ_WINDOW, + .shape = ST_OAM_SQUARE, + .size = ST_OAM_SIZE_3, + .tileNum = 0, + .priority = 0, + .paletteNum = 0 +}; + +static const struct SpriteTemplate sSlashSpriteTemplate = { + .tileTag = 3, + .paletteTag = 2, + .oam = &sOamData_SlashSprite, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy +}; + +static const struct BgTemplate sBgTemplates[] = { + { + .bg = 0, + .charBaseIndex = 0, + .mapBaseIndex = 31, + .screenSize = 0, + .paletteMode = 1, // 8bpp + .priority = 0, + .baseTile = 0 + }, { + .bg = 1, + .charBaseIndex = 1, + .mapBaseIndex = 30, + .screenSize = 0, + .paletteMode = 0, // 4bpp + .priority = 1, + .baseTile = 0 + }, { + .bg = 2, + .charBaseIndex = 2, + .mapBaseIndex = 29, + .screenSize = 0, + .paletteMode = 0, // 4bpp + .priority = 2, + .baseTile = 0 + }, { + .bg = 3, + .charBaseIndex = 3, + .mapBaseIndex = 28, + .screenSize = 0, + .paletteMode = 0, // 4bpp + .priority = 3, + .baseTile = 0 + } +}; + +static void (*const sSceneFuncs[])(s16 * data) = { + SetTitleScreenScene_Init, + SetTitleScreenScene_FlashSprite, + SetTitleScreenScene_FadeIn, + SetTitleScreenScene_Run, + SetTitleScreenScene_Restart, + SetTitleScreenScene_Cry +}; + +static const struct CompressedSpriteSheet sSpriteSheets[] = { + {(const void *)sFireSpriteTiles, 0x500, 0}, + {(const void *)sBlankFireSpriteTiles, 0x500, 1}, + {(const void *)gGraphics_TitleScreen_BlankObjTiles, 0x400, 2}, + {(const void *)sSlashSpriteTiles, 0x800, 3} +}; + +static const struct SpritePalette sSpritePals[] = { + {sSlashSpritePals, 0}, + {gGraphics_TitleScreen_FirePals, 2}, + {} +}; + +static const u8 gUnknown_83BFBD4[] = { + 0x04, 0x10, 0x1a, 0x20, 0x30, 0xc8, 0xd8, 0xe0, 0xe8, 0x3c, 0x4c, 0x5c, 0x6c, 0x80, 0x90 +}; + +void CB2_InitTitleScreen(void) +{ + switch (gMain.state) + { + default: + gMain.state = 0; + // fallthrough + case 0: + SetVBlankCallback(NULL); + StartTimer1(); + InitHeap(gHeap, HEAP_SIZE); + ResetTasks(); + ResetSpriteData(); + FreeAllSpritePalettes(); + ResetPaletteFade(); + ResetGpuRegs(); + DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE); + DmaFill32(3, 0, (void *)OAM, OAM_SIZE); + DmaFill16(3, 0, (void *)PLTT, PLTT_SIZE); + ResetBgsAndClearDma3BusyFlags(FALSE); + InitBgsFromTemplates(0, sBgTemplates, NELEMS(sBgTemplates)); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); + sTitleScreenTimerTaskId = 0xFF; + break; + case 1: + LoadPalette(gGraphics_TitleScreen_PokemonFireRedLogoPals, 0, 0x1A0); + DecompressAndCopyTileDataToVram(0, gGraphics_TitleScreen_PokemonFireRedLogoTiles, 0, 0, 0); + DecompressAndCopyTileDataToVram(0, gGraphics_TitleScreen_PokemonFireRedLogoMap, 0, 0, 1); + LoadPalette(gGraphics_TitleScreen_CharizardPals, 0xD0, 0x20); + DecompressAndCopyTileDataToVram(1, gGraphics_TitleScreen_CharizardTiles, 0, 0, 0); + DecompressAndCopyTileDataToVram(1, gGraphics_TitleScreen_CharizardMap, 0, 0, 1); + LoadPalette(gGraphics_TitleScreen_BackgroundPals, 0xF0, 0x20); + DecompressAndCopyTileDataToVram(2, gGraphics_TitleScreen_CopyrightPressStartTiles, 0, 0, 0); + DecompressAndCopyTileDataToVram(2, gGraphics_TitleScreen_CopyrightPressStartMap, 0, 0, 1); + LoadPalette(gGraphics_TitleScreen_BackgroundPals, 0xE0, 0x20); + DecompressAndCopyTileDataToVram(3, sBorderBgTiles, 0, 0, 0); + DecompressAndCopyTileDataToVram(3, sBorderBgMap, 0, 0, 1); + LoadSpriteGfxAndPals(); + break; + case 2: + if (!FreeTempTileDataBuffersIfPossible()) + { + BlendPalettes(0x0000FFFF, 0x10, RGB_BLACK); + CreateTask(Task_TitleScreenMain, 4); + sTitleScreenTimerTaskId = CreateTask(Task_TitleScreenTimer, 2); + SetVBlankCallback(VBlankCB); + SetMainCallback2(CB2_TitleScreenRun); + m4aSongNumStart(BGM_FRLG_TITLE); + } + return; + } + gMain.state++; +} + +static void ResetGpuRegs(void) +{ + SetGpuReg(REG_OFFSET_DISPCNT, 0); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + SetGpuReg(REG_OFFSET_BG0HOFS, 0); + SetGpuReg(REG_OFFSET_BG0VOFS, 0); + SetGpuReg(REG_OFFSET_BG1HOFS, 0); + SetGpuReg(REG_OFFSET_BG1VOFS, 0); + SetGpuReg(REG_OFFSET_BG2HOFS, 0); + SetGpuReg(REG_OFFSET_BG2VOFS, 0); + SetGpuReg(REG_OFFSET_BG3HOFS, 0); + SetGpuReg(REG_OFFSET_BG3VOFS, 0); +} + +static void CB2_TitleScreenRun(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); +} + +static void VBlankCB(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); + ScanlineEffect_InitHBlankDmaTransfer(); + + if (sTitleScreenTimerTaskId != 0xFF) + gTasks[sTitleScreenTimerTaskId].data[0]++; +} + +static void Task_TitleScreenTimer(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + + if (data[0] >= 2700) + { + sTitleScreenTimerTaskId = 0xFF; + DestroyTask(taskId); + } +} + +static void Task_TitleScreenMain(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + + if (JOY_NEW(A_BUTTON | B_BUTTON | START_BUTTON) + && data[0] != 3 && data[0] != 4 && data[0] != 5) + { + ScheduleStopScanlineEffect(); + LoadMainTitleScreenPalsAndResetBgs(); + SetPalOnOrCreateBlankSprite(data[5]); + SetTitleScreenScene(data, TITLESCREENSCENE_RUN); + } + else + { + sSceneFuncs[data[0]](data); + } +} + +static void SetTitleScreenScene(s16 * data, u8 a1) +{ + data[1] = 0; + data[0] = a1; +} + +static void SetTitleScreenScene_Init(s16 * data) +{ + struct ScanlineEffectParams params; + + HideBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + + params.dmaDest = (volatile void *)REG_ADDR_BLDY; + params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + params.initState = 1; + params.unused9 = 0; + + CpuFill16(0, gScanlineEffectRegBuffers[0], 0x140); + CpuFill16(0, gScanlineEffectRegBuffers[1], 0x140); + + ScanlineEffect_SetParams(params); + + SetTitleScreenScene(data, TITLESCREENSCENE_FLASHSPRITE); +} + +static void SetTitleScreenScene_FlashSprite(s16 * data) +{ + switch (data[1]) + { + case 0: + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_LIGHTEN); + SetGpuReg(REG_OFFSET_BLDY, 0); + data[2] = 0x80; + UpdateScanlineEffectRegBuffer(data[2]); + data[1]++; + break; + case 1: + data[2] -= 4; + UpdateScanlineEffectRegBuffer(data[2]); + if (data[2] < 0) + { + gScanlineEffect.state = 3; + data[1]++; + } + break; + case 2: + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + SetTitleScreenScene(data, TITLESCREENSCENE_FADEIN); + } +} + +static void SetTitleScreenScene_FadeIn(s16 * data) +{ + u32 r4; + switch (data[1]) + { + case 0: + data[2] = 0; + data[1]++; + break; + case 1: + data[2]++; + if (data[2] > 10) + { + TintPalette_GrayScale2(gPlttBufferUnfaded + 0xD0, 0x10); + BeginNormalPaletteFade(0x00002000, 9, 0x10, 0, RGB_BLACK); + data[1]++; + } + break; + case 2: + if (!gPaletteFade.active) + { + data[2] = 0; + data[1]++; + } + break; + case 3: + data[2]++; + if (data[2] > 36) + { + CreateTask(Task_TitleScreen_SlideWin0, 3); + sub_80717A8(0x2000, -4, 0x01, 0x10, RGB(30, 30, 31), 0, 0); + data[2] = 0; + data[1]++; + } + break; + case 4: + if (!sub_807185C(0)) + { + sub_80717A8(0x2000, -4, 0x0F, 0x00, RGB(30, 30, 31), 0, 0); + data[1]++; + } + break; + case 5: + data[2]++; + if (data[2] > 20) + { + data[2] = 0; + sub_80717A8(0x2000, -4, 0x01, 0x10, RGB(30, 30, 31), 0, 0); + data[1]++; + } + break; + case 6: + if (!sub_807185C(0)) + { + sub_80717A8(0x2000, -4, 0x0F, 0x00, RGB(30, 30, 31), 0, 0); + data[1]++; + } + break; + case 7: + data[2]++; + if (data[2] > 20) + { + data[2] = 0; + sub_80717A8(0x2000, -3, 0x00, 0x10, RGB(30, 30, 31), 0, 0); + data[1]++; + } + break; + case 8: + if (!sub_807185C(0)) + { + data[5] = 1; + r4 = (0x10000 << CreateBlankSprite()) | 0x00001FFF; + BlendPalettes(r4, 0x10, RGB(30, 30, 31)); + BeginNormalPaletteFade(r4, 1, 0x10, 0x00, RGB(30, 30, 31)); + ShowBg(0); + CpuCopy16(gGraphics_TitleScreen_CharizardPals, gPlttBufferUnfaded + 0xD0, 0x20); + sub_80717A8(0x2000, 1, 0x0F, 0x00, RGB(30, 30, 31), 0, 0); + data[1]++; + } + break; + case 9: + if (!sub_807185C(0) && !gPaletteFade.active) + { + SetTitleScreenScene(data, TITLESCREENSCENE_RUN); + } + break; + } +} + +#define KEYSTROKE_DELSAVE (B_BUTTON | SELECT_BUTTON | DPAD_UP) +#define KEYSTROKE_BERRY_FIX (B_BUTTON | SELECT_BUTTON) + +static void SetTitleScreenScene_Run(s16 * data) +{ + switch (data[1]) + { + case 0: + HelpSystem_SetSomeVariable2(1); + CreateTask(Task_TitleScreen_PaletteSomething, 0); + CreateTask(Task_FlameOrLeafSpawner, 5); + SetGpuRegsForTitleScreenRun(); + data[6] = CreateSlashSprite(); + sub_812B484(); + data[1]++; + // fallthrough + case 1: + if (JOY_HELD(KEYSTROKE_DELSAVE) == KEYSTROKE_DELSAVE) + { + ScheduleHideSlashSprite(data[6]); + DestroyTask(FindTaskIdByFunc(Task_TitleScreenMain)); + SetMainCallback2(CB2_FadeOutTransitionToSaveClearScreen); + } + else if (JOY_HELD(KEYSTROKE_BERRY_FIX) == KEYSTROKE_BERRY_FIX) + { + ScheduleHideSlashSprite(data[6]); + DestroyTask(FindTaskIdByFunc(Task_TitleScreenMain)); + SetMainCallback2(CB2_FadeOutTransitionToBerryFix); + } + else if (JOY_NEW(A_BUTTON | START_BUTTON)) + { + SetTitleScreenScene(data, TITLESCREENSCENE_CRY); + } + else if (!FuncIsActiveTask(Task_TitleScreenTimer)) + { + SetTitleScreenScene(data, TITLESCREENSCEEN_RESTART); + } + break; + } +} + +static void SetGpuRegsForTitleScreenRun(void) +{ + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_WINOUT, WIN_RANGE(0x3F, 0x1F)); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_LIGHTEN); + SetGpuReg(REG_OFFSET_BLDY, 13); +} + +static void SetTitleScreenScene_Restart(s16 * data) +{ + switch (data[1]) + { + case 0: + ScheduleHideSlashSprite(data[6]); + data[1]++; + break; + case 1: + if (!gPaletteFade.active && !IsSlashSpriteHidden(data[6])) + { + FadeOutMapMusic(10); + BeginNormalPaletteFade(0xFFFFFFFF, 3, 0, 0x10, RGB_BLACK); + SignalEndTitleScreenPaletteSomethingTask(); + data[1]++; + } + break; + case 2: + if (IsNotWaitingForBGMStop() && !gPaletteFade.active) + { + DestroyTask(FindTaskIdByFunc(Task_TitleScreen_PaletteSomething)); + data[2] = 0; + data[1]++; + } + break; + case 3: + data[2]++; + if (data[2] >= 20) + { + DestroyTask(FindTaskIdByFunc(Task_TitleScreen_PaletteSomething)); + data[1]++; + } + break; + case 4: + sub_812B478(); + DestroyTask(FindTaskIdByFunc(Task_TitleScreenMain)); + SetMainCallback2(sub_80EC864); + break; + } +} + +static void SetTitleScreenScene_Cry(s16 * data) +{ + switch (data[1]) + { + case 0: + if (!gPaletteFade.active) + { + PlayCry1(TITLE_SPECIES, 0); + ScheduleHideSlashSprite(data[6]); + data[2] = 0; + data[1]++; + } + break; + case 1: + if (data[2] < 90) + data[2]++; + else if (!IsSlashSpriteHidden(data[6])) + { + BeginNormalPaletteFade(0x0FFFFFFF, 0, 0, 0x10, RGB_WHITE); + SignalEndTitleScreenPaletteSomethingTask(); + FadeOutBGM(4); + data[1]++; + } + break; + case 2: + if (!gPaletteFade.active) + { + SeedRngAndSetTrainerId(); + SetSaveBlocksPointers(); + ResetMenuAndMonGlobals(); + Save_ResetSaveCounters(); + Save_LoadGameData(0); + if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_INVALID) + Sav2_ClearSetDefault(); + SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound); + InitHeap(gHeap, HEAP_SIZE); + SetMainCallback2(sub_800C300); + DestroyTask(FindTaskIdByFunc(Task_TitleScreenMain)); + } + break; + } +} + +static void Task_TitleScreen_SlideWin0(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + + switch (data[0]) + { + case 0: + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); + SetGpuReg(REG_OFFSET_WININ, WIN_RANGE(0x00, 0x3F)); + SetGpuReg(REG_OFFSET_WINOUT, WIN_RANGE(0x00, 0x37)); + SetGpuReg(REG_OFFSET_WIN0V, 0xA0); + SetGpuReg(REG_OFFSET_WIN0H, 0x00); + BlendPalettes(0x00004000, 0, RGB_BLACK); + data[0]++; + break; + case 1: + data[1] += 0x180; + data[2] = data[1] >> 4; + if (data[2] >= 0xF0) + { + data[2] = 0xF0; + data[0]++; + } + SetGpuReg(REG_OFFSET_WIN0H, data[2]); + break; + case 2: + data[3]++; + if (data[3] >= 10) + { + data[3] = 0; + data[0]++; + } + break; + case 3: + SetGpuReg(REG_OFFSET_WINOUT, WIN_RANGE(0, 0x3B)); + SetGpuReg(REG_OFFSET_WIN0H, 0xF0F0); + ChangeBgX(2, -0xF000, 0); + BlendPalettes(0x00008000, 0, RGB_BLACK); + data[1] = 0xF00; + data[0]++; + break; + case 4: + data[1] -= 0x180; + data[2] = data[1] >> 4; + if (data[2] <= 0) + { + data[2] = 0; + data[0]++; + } + ChangeBgX(2, -data[2] << 8, 0); + SetGpuReg(REG_OFFSET_WIN0H, (data[2] << 8) | 0xF0); + break; + case 5: + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); + DestroyTask(taskId); + break; + } +} + +static void Task_TitleScreen_PaletteSomething(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + s32 i; + + if (data[15] && gPaletteFade.active) + data[14] = 1; + if (data[14] && !gPaletteFade.active) + DestroyTask(taskId); + else + { + if (!data[1]) + data[2] = 60; + else + data[2] = 30; + data[0]++; + if (data[0] >= data[2]) + { + data[0] = 0; + data[1] ^= 1; + if (data[1]) + { + for (i = 0; i < 5; i++) + { + gPlttBufferUnfaded[0xF1 + i] = gGraphics_TitleScreen_BackgroundPals[6]; + gPlttBufferFaded[0xF1 + i] = gGraphics_TitleScreen_BackgroundPals[6]; + } + } + else + { + for (i = 0; i < 5; i++) + { + gPlttBufferUnfaded[0xF1 + i] = gGraphics_TitleScreen_BackgroundPals[1 + i]; + gPlttBufferFaded[0xF1 + i] = gGraphics_TitleScreen_BackgroundPals[1 + i]; + } + } + if (data[14]) + { + BlendPalettes(0x00008000, gPaletteFade.y, gPaletteFade.blendColor); + } + } + } +} + +static void SignalEndTitleScreenPaletteSomethingTask(void) +{ + u8 taskId = FindTaskIdByFunc(Task_TitleScreen_PaletteSomething); + gTasks[taskId].data[15] = TRUE; +} + +static void UpdateScanlineEffectRegBuffer(s16 a0) +{ + s32 i; + + if (a0 >= 0) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][a0] = 16; + } + + for (i = 0; i < 16; i++) + { + if (a0 + i >= 0) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][a0 + i] = 15 - i; + } + if (a0 - i >= 0) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][a0 - i] = 15 - i; + } + } + for (i = a0 + 16; i < 160; i++) + { + if (i >= 0) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = 0; + } + } + for (i = a0 - 16; i >= 0; i--) + { + if (i >= 0) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = 0; + } + } +} + +static void ScheduleStopScanlineEffect(void) +{ + if (gScanlineEffect.state) + gScanlineEffect.state = 3; + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); +} + +static void LoadMainTitleScreenPalsAndResetBgs(void) +{ + u8 taskId; + + taskId = FindTaskIdByFunc(Task_TitleScreen_SlideWin0); + if (taskId != 0xFF) + DestroyTask(taskId); + + sub_8071898(); + ResetPaletteFadeControl(); + LoadPalette(gGraphics_TitleScreen_PokemonFireRedLogoPals, 0x00, 0x1A0); + LoadPalette(gGraphics_TitleScreen_CharizardPals, 0xD0, 0x20); + LoadPalette(gGraphics_TitleScreen_BackgroundPals, 0xF0, 0x20); + LoadPalette(gGraphics_TitleScreen_BackgroundPals, 0xE0, 0x20); + ResetBgPositions(); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON); + ShowBg(1); + ShowBg(2); + ShowBg(0); + ShowBg(3); +} + +static void CB2_FadeOutTransitionToSaveClearScreen(void) +{ + if (!UpdatePaletteFade()) + SetMainCallback2(CB2_SaveClearScreen_Init); +} + +static void CB2_FadeOutTransitionToBerryFix(void) +{ + if (!UpdatePaletteFade()) + { + m4aMPlayAllStop(); + SetMainCallback2(mb_berry_fix_serve); + } +} + +static void LoadSpriteGfxAndPals(void) +{ + s32 i; + + for (i = 0; i < NELEMS(sSpriteSheets); i++) + LoadCompressedSpriteSheet(&sSpriteSheets[i]); + LoadSpritePalettes(sSpritePals); +} + +static void SpriteCallback_TitleScreenFlameOrLeaf(struct Sprite * sprite) +{ + s16 * data = sprite->data; + sprite->data[0] -= data[1]; + sprite->pos1.x = sprite->data[0] >> 4; + if (sprite->pos1.x < -8) + { + DestroySprite(sprite); + return; + } + data[2] += data[3]; + sprite->pos1.y = data[2] >> 4; + if (sprite->pos1.y < 0x10 || sprite->pos1.y > 0xc8) + { + DestroySprite(sprite); + return; + } +#if defined(FIRERED) + if (sprite->animEnded) + { + DestroySprite(sprite); + return; + } + if (data[7] != 0 && --data[7] == 0) + { + StartSpriteAnim(sprite, 0); + sprite->invisible = FALSE; + } +#elif defined(LEAFGREEN) + if (!data[5]) + { + s32 r2; + s32 r1; + data[6]++; + r2 = data[1] * data[6]; + r1 = data[6] * data[3]; + r2 = (r2 * r2) >> 4; + r1 = (r1 * r1) >> 4; + if (r2 + r1 >= 0x510) + data[5] = TRUE; + } +#endif +} + +static bool32 CreateFlameOrLeafSprite(s32 x, s32 y, s32 xspeed, s32 yspeed, bool32 templateId) +{ + u8 spriteId; + if (templateId) + { + spriteId = CreateSprite(&sSpriteTemplate_FlameOrLeaf_State1, x, y, 0); + } + else + { + spriteId = CreateSprite(&sSpriteTemplate_FlameOrLeaf_State0, x, y, 0); + } + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = x << 4; + gSprites[spriteId].data[1] = xspeed; + gSprites[spriteId].data[2] = y << 4; + gSprites[spriteId].data[3] = yspeed; + gSprites[spriteId].data[4] = 0; + gSprites[spriteId].data[5] = (xspeed * yspeed) % 16; + gSprites[spriteId].data[6] = templateId; + gSprites[spriteId].callback = SpriteCallback_TitleScreenFlameOrLeaf; + return TRUE; + } + return FALSE; +} + +static void Task_FlameOrLeafSpawner(u8 taskId) +{ + s16 * data = gTasks[taskId].data; + s32 x, y, xspeed, yspeed, templateId; + s32 i; + + switch (data[0]) + { + case 0: + TitleScreen_srand(taskId, 3, 30840); + data[0]++; + break; + case 1: + data[1]++; + if (data[1] >= data[2]) + { + data[1] = 0; + TitleScreen_rand(taskId, 3); + data[2] = 18; + xspeed = (TitleScreen_rand(taskId, 3) % 4) - 2; + yspeed = (TitleScreen_rand(taskId, 3) % 8) - 16; + y = (TitleScreen_rand(taskId, 3) % 3) + 0x74; + x = TitleScreen_rand(taskId, 3) % 240; + CreateFlameOrLeafSprite( + x, + y, + xspeed, + yspeed, + (TitleScreen_rand(taskId, 3) % 16) < 8 ? 0 : 1 + ); + for (i = 0; i < 15; i++) + { + CreateFlameOrLeafSprite( + data[5] + gUnknown_83BFBD4[i], + y, + xspeed, + yspeed, + 1 + ); + xspeed = (TitleScreen_rand(taskId, 3) % 4) - 2; + yspeed = (TitleScreen_rand(taskId, 3) % 8) - 16; + } + data[5]++; + if (data[5] > 3) + data[5] = 0; + } + } +} + +static void TitleScreen_srand(u8 taskId, u8 field, u16 seed) +{ + SetWordTaskArg(taskId, field, seed); +} + +static u16 TitleScreen_rand(u8 taskId, u8 field) +{ + u32 rngval; + + rngval = GetWordTaskArg(taskId, field); + rngval = rngval * 1103515245 + 24691; + SetWordTaskArg(taskId, field, rngval); + return rngval >> 16; +} + +static u32 CreateBlankSprite(void) +{ + CreateSprite(&sUnknownEmptySprite, 0x18, 0x90, 0); + return IndexOfSpritePaletteTag(2); +} + +static void SetPalOnOrCreateBlankSprite(bool32 mode) +{ + u32 palIdx; + + if (mode) + { + palIdx = IndexOfSpritePaletteTag(2); + LoadPalette(gGraphics_TitleScreen_FirePals, palIdx * 16 + 0x100, 0x20); + } + else + CreateBlankSprite(); +} + +static u8 CreateSlashSprite(void) +{ + u8 spriteId = CreateSprite(&sSlashSpriteTemplate, -0x20, 0x1B, 1); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].callback = SpriteCallback_Slash; + gSprites[spriteId].data[1] = 540; + } + return spriteId; +} + +static void ScheduleHideSlashSprite(u8 spriteId) +{ + if (spriteId != MAX_SPRITES) + gSprites[spriteId].data[2] = TRUE; +} + +static bool32 IsSlashSpriteHidden(u8 spriteId) +{ + if (spriteId != MAX_SPRITES) + return gSprites[spriteId].data[0] ^ 2 ? TRUE : FALSE; + else + return FALSE; +} + +static void SpriteCallback_Slash(struct Sprite * sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (sprite->data[2]) + { + sprite->invisible = TRUE; + sprite->data[0] = 2; + } + sprite->data[1]--; + if (sprite->data[1] == 0) + { + sprite->invisible = FALSE; + sprite->data[0] = 1; + } + break; + case 1: + sprite->pos1.x += 9; + if (sprite->pos1.x == 67) + { + sprite->pos1.y -= 7; + } + if (sprite->pos1.x == 148) + { + sprite->pos1.y += 7; + } + if (sprite->pos1.x > 272) + { + sprite->invisible = TRUE; + if (sprite->data[2]) + sprite->data[0] = 2; + else + { + sprite->pos1.x = -0x20; + sprite->data[1] = 540; + sprite->data[0] = 0; + } + } + break; + case 2: + break; + } +} diff --git a/src/trainer_tower.c b/src/trainer_tower.c index f1ae2d4e5..d80be781d 100644 --- a/src/trainer_tower.c +++ b/src/trainer_tower.c @@ -1111,7 +1111,7 @@ void sub_815E114(void) void sub_815E124(u8 taskId) { - if (sub_80D08F8() == TRUE) + if (BT_IsDone() == TRUE) { gMain.savedCallback = sub_815E114; CleanupOverworldWindowsAndTilemaps(); @@ -1129,7 +1129,7 @@ void sub_815E160(void) sub_815E9FC(); CreateTask(sub_815E124, 1); PlayMapChosenOrBattleBGM(0); - sub_80D08B8(sub_8080060()); + BT_StartOnField(sub_8080060()); } void sub_815E1C0(void) diff --git a/src/vs_seeker.c b/src/vs_seeker.c index e3df77242..f7b29292a 100644 --- a/src/vs_seeker.c +++ b/src/vs_seeker.c @@ -1,4 +1,5 @@ #include "global.h" +#include "constants/songs.h" #include "sound.h" #include "task.h" #include "malloc.h" @@ -22,7 +23,6 @@ #include "map_obj_8097404.h" #include "unk_810c3a4.h" #include "constants/movement_commands.h" -#include "constants/songs.h" #include "vs_seeker.h" typedef enum |