diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2020-02-28 17:10:06 -0500 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2020-02-28 17:10:06 -0500 |
commit | fb064f17ba63a79df09901c874b03665f4bf11e8 (patch) | |
tree | fd926b107d56cbf0886272605ca0d8dd34b3db32 /src | |
parent | f8251866551143e2febe55fe47e92f7c826696b3 (diff) |
Fly field effect
Diffstat (limited to 'src')
-rw-r--r-- | src/field_effect.c | 585 |
1 files changed, 585 insertions, 0 deletions
diff --git a/src/field_effect.c b/src/field_effect.c index 3b710167d..81b572893 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -3039,3 +3039,588 @@ void UseVsSeekerEffect_4(struct Task * task) DestroyTask(FindTaskIdByFunc(Task_FldEffUseVsSeeker)); } } + +void sub_8086D94(struct Sprite * sprite); + +u8 FldEff_NpcFlyOut(void) +{ + u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0x78, 0, 1); + struct Sprite * sprite = &gSprites[spriteId]; + + sprite->oam.paletteNum = 0; + sprite->oam.priority = 1; + sprite->callback = sub_8086D94; + sprite->data[1] = gFieldEffectArguments[0]; + PlaySE(SE_W019); + return spriteId; +} + +void sub_8086D94(struct Sprite * sprite) +{ + struct Sprite * npcSprite; + + sprite->pos2.x = Cos(sprite->data[2], 0x8c); + sprite->pos2.y = Sin(sprite->data[2], 0x48); + sprite->data[2] = (sprite->data[2] + 4) & 0xff; + if (sprite->data[0]) + { + npcSprite = &gSprites[sprite->data[1]]; + npcSprite->coordOffsetEnabled = 0; + npcSprite->pos1.x = sprite->pos1.x + sprite->pos2.x; + npcSprite->pos1.y = sprite->pos1.y + sprite->pos2.y - 8; + npcSprite->pos2.x = 0; + npcSprite->pos2.y = 0; + } + if (sprite->data[2] >= 0x80) + { + FieldEffectStop(sprite, FLDEFF_NPCFLY_OUT); + } +} + +void Task_UseFly(u8 taskId); +void UseFlyEffect_1(struct Task * task); +void UseFlyEffect_2(struct Task * task); +void UseFlyEffect_3(struct Task * task); +void UseFlyEffect_4(struct Task * task); +void UseFlyEffect_5(struct Task * task); +void UseFlyEffect_6(struct Task * task); +void UseFlyEffect_7(struct Task * task); +void UseFlyEffect_8(struct Task * task); +void UseFlyEffect_9(struct Task * task); +u8 sub_8087168(void); +bool8 sub_80871AC(u8 flyBlobSpriteId); +void sub_80871C8(u8 flyBlobSpriteId); +void sub_8087204(u8 flyBlobSpriteId, u8 playerSpriteId); +void sub_8087220(struct Sprite * sprite); +void sub_80872F0(struct Sprite * sprite); +void sub_80877FC(struct Sprite * sprite, u8 affineAnimId); +void sub_8087828(struct Sprite * sprite); + +void (*const sUseFlyEffectFuncs[])(struct Task * ) = { + UseFlyEffect_1, + UseFlyEffect_2, + UseFlyEffect_3, + UseFlyEffect_4, + UseFlyEffect_5, + UseFlyEffect_6, + UseFlyEffect_7, + UseFlyEffect_8, + UseFlyEffect_9 +}; + +u8 FldEff_UseFly(void) +{ + u8 taskId = CreateTask(Task_UseFly, 0xfe); + gTasks[taskId].data[1] = gFieldEffectArguments[0]; + return 0; +} + +void Task_UseFly(u8 taskId) +{ + sUseFlyEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +void UseFlyEffect_1(struct Task * task) +{ + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + task->data[15] = gPlayerAvatar.flags; + gPlayerAvatar.preventStep = TRUE; + SetPlayerAvatarStateMask(1); + sub_805CB70(); + ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); + task->data[0]++; + } +} + +void UseFlyEffect_2(struct Task * task) +{ + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + task->data[0]++; + gFieldEffectArguments[0] = task->data[1]; + FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); + } +} + +void UseFlyEffect_3(struct Task * task) +{ + if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) + { + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (task->data[15] & 0x08) + { + sub_80DC44C(objectEvent->mapobj_unk_1A, 2); + sub_80DC478(objectEvent->mapobj_unk_1A, 0); + } + task->data[1] = sub_8087168(); + task->data[0]++; + } +} + +void UseFlyEffect_4(struct Task * task) +{ + if (sub_80871AC(task->data[1])) + { + task->data[0]++; + task->data[2] = 16; + SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT); + ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], MOVEMENT_ACTION_FACE_LEFT); + } +} + +void UseFlyEffect_5(struct Task * task) +{ + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if ((task->data[2] == 0 || (--task->data[2]) == 0) && ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + task->data[0]++; + PlaySE(SE_W019); + sub_80871C8(task->data[1]); + } +} + +void UseFlyEffect_6(struct Task * task) +{ + if ((++task->data[2]) >= 8) + { + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2)); + StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16); + objectEvent->inanimate = 1; + ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT); + task->data[0]++; + task->data[2] = 0; + } +} + +void UseFlyEffect_7(struct Task * task) +{ + if ((++task->data[2]) >= 10) + { + struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + ObjectEventClearAnimIfSpecialAnimActive(objectEvent); + objectEvent->inanimate = 0; + objectEvent->hasShadow = 0; + sub_8087204(task->data[1], objectEvent->spriteId); + StartSpriteAnim(&gSprites[task->data[1]], gSaveBlock2Ptr->playerGender * 2 + 1); + sub_80877FC(&gSprites[task->data[1]], 0); + gSprites[task->data[1]].callback = sub_8087828; + CameraObjectReset2(); + task->data[0]++; + } +} + +void UseFlyEffect_8(struct Task * task) +{ + if (sub_80871AC(task->data[1])) + { + WarpFadeOutScreen(); + task->data[0]++; + } +} + +void UseFlyEffect_9(struct Task * task) +{ + if (!gPaletteFade.active) + { + FieldEffectActiveListRemove(FLDEFF_USE_FLY); + DestroyTask(FindTaskIdByFunc(Task_UseFly)); + } +} + +u8 sub_8087168(void) +{ + u8 spriteId; + struct Sprite * sprite; + spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0xff, 0xb4, 0x1); + sprite = &gSprites[spriteId]; + sprite->oam.paletteNum = 0; + sprite->oam.priority = 1; + sprite->callback = sub_8087220; + return spriteId; +} + +u8 sub_80871AC(u8 spriteId) +{ + return gSprites[spriteId].data[7]; +} + +void sub_80871C8(u8 spriteId) +{ + struct Sprite * sprite; + sprite = &gSprites[spriteId]; + sprite->callback = sub_80872F0; + sprite->pos1.x = 0x78; + sprite->pos1.y = 0x00; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + memset(&sprite->data[0], 0, 8 * sizeof(u16) /* zero all data cells */); + sprite->data[6] = 0x40; +} + +void sub_8087204(u8 a0, u8 a1) +{ + gSprites[a0].data[6] = a1; +} + +const union AffineAnimCmd gUnknown_83CC19C[] = { + AFFINEANIMCMD_FRAME( 8, 8, 226, 0), + AFFINEANIMCMD_FRAME(28, 28, 0, 30), + AFFINEANIMCMD_END +}; + +const union AffineAnimCmd gUnknown_83CC1B4[] = { + AFFINEANIMCMD_FRAME(256, 256, 64, 0), + AFFINEANIMCMD_FRAME(-10, -10, 0, 22), + AFFINEANIMCMD_END +}; + +const union AffineAnimCmd *const gUnknown_83CC1CC[] = { + gUnknown_83CC19C, + gUnknown_83CC1B4 +}; + +void sub_8087220(struct Sprite * sprite) +{ + if (sprite->data[7] == 0) + { + if (sprite->data[0] == 0) + { + sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; + sprite->affineAnims = gUnknown_83CC1CC; + InitSpriteAffineAnim(sprite); + StartSpriteAffineAnim(sprite, 0); + if (gSaveBlock2Ptr->playerGender == MALE) + sprite->pos1.x = 0x80; + else + sprite->pos1.x = 0x76; + sprite->pos1.y = -0x30; + sprite->data[0]++; + sprite->data[1] = 0x40; + sprite->data[2] = 0x100; + } + sprite->data[1] += (sprite->data[2] >> 8); + sprite->pos2.x = Cos(sprite->data[1], 0x78); + sprite->pos2.y = Sin(sprite->data[1], 0x78); + if (sprite->data[2] < 0x800) + { + sprite->data[2] += 0x60; + } + if (sprite->data[1] > 0x81) + { + sprite->data[7]++; + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + FreeOamMatrix(sprite->oam.matrixNum); + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF); + } + } +} + +void sub_80872F0(struct Sprite * sprite) +{ + sprite->pos2.x = Cos(sprite->data[2], 0x8c); + sprite->pos2.y = Sin(sprite->data[2], 0x48); + sprite->data[2] = (sprite->data[2] + 4) & 0xff; + if (sprite->data[6] != MAX_SPRITES) + { + struct Sprite * sprite1 = &gSprites[sprite->data[6]]; + sprite1->coordOffsetEnabled = 0; + sprite1->pos1.x = sprite->pos1.x + sprite->pos2.x; + sprite1->pos1.y = sprite->pos1.y + sprite->pos2.y - 8; + sprite1->pos2.x = 0; + sprite1->pos2.y = 0; + } + if (sprite->data[2] >= 0x80) + { + sprite->data[7] = 1; + } +} + +void sub_8087364(struct Sprite * sprite) +{ + if (sprite->data[7] == 0) + { + if (sprite->data[0] == 0) + { + sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; + sprite->affineAnims = gUnknown_83CC1CC; + InitSpriteAffineAnim(sprite); + StartSpriteAffineAnim(sprite, 1); + if (gSaveBlock2Ptr->playerGender == MALE) + sprite->pos1.x = 0x70; + else + sprite->pos1.x = 0x64; + sprite->pos1.y = -0x20; + sprite->data[0]++; + sprite->data[1] = 0xf0; + sprite->data[2] = 0x800; + sprite->data[4] = 0x80; + } + sprite->data[1] += sprite->data[2] >> 8; + sprite->data[3] += sprite->data[2] >> 8; + sprite->data[1] &= 0xff; + sprite->pos2.x = Cos(sprite->data[1], 0x20); + sprite->pos2.y = Sin(sprite->data[1], 0x78); + if (sprite->data[2] > 0x100) + { + sprite->data[2] -= sprite->data[4]; + } + if (sprite->data[4] < 0x100) + { + sprite->data[4] += 24; + } + if (sprite->data[2] < 0x100) + { + sprite->data[2] = 0x100; + } + if (sprite->data[3] >= 60) + { + sprite->data[7]++; + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + FreeOamMatrix(sprite->oam.matrixNum); + sprite->invisible = TRUE; + } + } +} + +void sub_8087458(u8 spriteId) +{ + sub_80871C8(spriteId); + gSprites[spriteId].callback = sub_8087364; +} + +void Task_FldEffFlyIn(u8 taskId); +void FlyInEffect_1(struct Task * task); +void FlyInEffect_2(struct Task * task); +void FlyInEffect_3(struct Task * task); +void FlyInEffect_4(struct Task * task); +void FlyInEffect_5(struct Task * task); +void FlyInEffect_6(struct Task * task); +void FlyInEffect_7(struct Task * task); +void sub_80878C0(struct Sprite * sprite); + +void (*const sFlyInEffectFuncs[])(struct Task * task) = { + FlyInEffect_1, + FlyInEffect_2, + FlyInEffect_3, + FlyInEffect_4, + FlyInEffect_5, + FlyInEffect_6, + FlyInEffect_7 +}; + +u32 FldEff_FlyIn(void) +{ + CreateTask(Task_FldEffFlyIn, 0xfe); + return 0; +} + +void Task_FldEffFlyIn(u8 taskId) +{ + sFlyInEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +void FlyInEffect_1(struct Task * task) +{ + struct ObjectEvent * objectEvent; + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) + { + task->data[0]++; + task->data[2] = 33; + task->data[15] = gPlayerAvatar.flags; + gPlayerAvatar.preventStep = TRUE; + SetPlayerAvatarStateMask(0x01); + if (task->data[15] & 0x08) + { + sub_80DC44C(objectEvent->mapobj_unk_1A, 0); + } + ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2)); + CameraObjectReset2(); + ObjectEventTurn(objectEvent, DIR_WEST); + StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16); + objectEvent->invisible = FALSE; + task->data[1] = sub_8087168(); + sub_80871C8(task->data[1]); + sub_8087204(task->data[1], objectEvent->spriteId); + StartSpriteAnim(&gSprites[task->data[1]], gSaveBlock2Ptr->playerGender * 2 + 2); + sub_80877FC(&gSprites[task->data[1]], 1); + gSprites[task->data[1]].callback = sub_8087828; + } +} + +void FlyInEffect_2(struct Task * task) +{ + struct ObjectEvent * objectEvent; + struct Sprite * sprite; + sub_80878C0(&gSprites[task->data[1]]); + if (task->data[2] == 0 || (--task->data[2]) == 0) + { + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + sprite = &gSprites[objectEvent->spriteId]; + sub_8087204(task->data[1], 0x40); + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + task->data[0]++; + task->data[2] = 0; + } +} + +void FlyInEffect_3(struct Task * task) +{ + s16 gUnknown_83CC1F0[18] = { + -2, + -4, + -5, + -6, + -7, + -8, + -8, + -8, + -7, + -7, + -6, + -5, + -3, + -2, + 0, + 2, + 4, + 8 + }; + struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId]; + sprite->pos2.y = gUnknown_83CC1F0[task->data[2]]; + if ((++task->data[2]) >= 18) + { + task->data[0]++; + } +} + +void FlyInEffect_4(struct Task * task) +{ + struct ObjectEvent * objectEvent; + struct Sprite * sprite; + if (sub_80871AC(task->data[1])) + { + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + sprite = &gSprites[objectEvent->spriteId]; + objectEvent->inanimate = 0; + sub_805F724(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y); + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->coordOffsetEnabled = 1; + sub_805CB70(); + ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); + task->data[0]++; + } +} + +void FlyInEffect_5(struct Task * task) +{ + if (ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gPlayerAvatar.objectEventId])) + { + task->data[0]++; + sub_8087458(task->data[1]); + } +} + +void FlyInEffect_6(struct Task * task) +{ + if (sub_80871AC(task->data[1])) + { + DestroySprite(&gSprites[task->data[1]]); + task->data[0]++; + task->data[1] = 0x10; + } +} + +void FlyInEffect_7(struct Task * task) +{ + u8 state; + struct ObjectEvent * objectEvent; + if ((--task->data[1]) == 0) + { + objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + state = 0; + if (task->data[15] & 0x08) + { + state = 2; + sub_80DC44C(objectEvent->mapobj_unk_1A, 1); + } + ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state)); + ObjectEventTurn(objectEvent, DIR_SOUTH); + gPlayerAvatar.flags = task->data[15]; + gPlayerAvatar.preventStep = FALSE; + FieldEffectActiveListRemove(FLDEFF_FLY_IN); + DestroyTask(FindTaskIdByFunc(Task_FldEffFlyIn)); + } +} + +const union AffineAnimCmd gUnknown_83CC214[] = { + AFFINEANIMCMD_FRAME(24, 24, 0, 1), + AFFINEANIMCMD_JUMP(0) +}; + +const union AffineAnimCmd gUnknown_83CC224[] = { + AFFINEANIMCMD_FRAME(512, 512, 0, 1), + AFFINEANIMCMD_FRAME(-16, -16, 0, 1), + AFFINEANIMCMD_JUMP(1) +}; + +const union AffineAnimCmd *const gUnknown_83CC23C[] = { + gUnknown_83CC214, + gUnknown_83CC224 +}; + +void sub_80877FC(struct Sprite * sprite, u8 affineAnimId) +{ + sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; + sprite->affineAnims = gUnknown_83CC23C; + InitSpriteAffineAnim(sprite); + StartSpriteAffineAnim(sprite, affineAnimId); +} + +void sub_8087828(struct Sprite * sprite) +{ + struct Sprite * sprite2; + sprite->pos2.x = Cos(sprite->data[2], 0xB4); + sprite->pos2.y = Sin(sprite->data[2], 0x48); + sprite->data[2] += 2; + sprite->data[2] &= 0xFF; + if (sprite->data[6] != MAX_SPRITES) + { + sprite2 = &gSprites[sprite->data[6]]; + sprite2->coordOffsetEnabled = FALSE; + sprite2->pos1.x = sprite->pos1.x + sprite->pos2.x; + sprite2->pos1.y = sprite->pos1.y + sprite->pos2.y - 8; + sprite2->pos2.x = 0; + sprite2->pos2.y = 0; + } + if (sprite->data[2] >= 0x80) + { + sprite->data[7] = 1; + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + FreeOamMatrix(sprite->oam.matrixNum); + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF); + } +} + +void sub_80878C0(struct Sprite * sprite) +{ + if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF) + { + if (gOamMatrices[sprite->oam.matrixNum].a == 0x100 || gOamMatrices[sprite->oam.matrixNum].d == 0x100) + { + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + FreeOamMatrix(sprite->oam.matrixNum); + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF); + StartSpriteAnim(sprite, 0); + sprite->callback = sub_80872F0; + } + } +} |