diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2020-02-28 14:14:34 -0500 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2020-02-28 14:14:34 -0500 |
commit | fb56341fe4fedeeca53b17fc693b4b3dd7824ff2 (patch) | |
tree | 4bb969ea461216bcc639a001a867c5630091559e /src | |
parent | 8f42b7b56d887b6bca517499a841c259652af372 (diff) |
Escape Rope field effect
Diffstat (limited to 'src')
-rw-r--r-- | src/field_effect.c | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/src/field_effect.c b/src/field_effect.c index 81ba91b1c..4886a4729 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -1983,3 +1983,249 @@ bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent *objectEv } return FALSE; } + +u8 FldEff_PopOutOfAsh(void) +{ + u8 spriteId; + sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + gSprites[spriteId].oam.priority = gFieldEffectArguments[3]; + gSprites[spriteId].coordOffsetEnabled = 1; + return spriteId; +} + +void SpriteCB_PopOutOfAsh(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + FieldEffectStop(sprite, FLDEFF_POP_OUT_OF_ASH); + } +} + +void Task_DoEscapeRopeFieldEffect(u8 taskId); +void EscapeRopeFieldEffect_Step0(struct Task * task); +void EscapeRopeFieldEffect_Step1(struct Task * task); +u8 sub_808576C(struct ObjectEvent * playerObj, s16 *a1p, s16 *a2p); +bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *a1p, s16 *a2p); +void FieldCallback_EscapeRopeExit(void); +void Task_DoEscapeRopeExitFieldEffect(u8 taskId); +void EscapeRopeExitFieldEffect_Step0(struct Task * task); +void EscapeRopeExitFieldEffect_Step1(struct Task * task); + +void (*const gEscapeRopeFieldEffectFuncs[])(struct Task * task) = { + EscapeRopeFieldEffect_Step0, + EscapeRopeFieldEffect_Step1 +}; + +const u8 gUnknown_83CC0E8[] = { + [DIR_NONE] = DIR_SOUTH, + [DIR_SOUTH] = DIR_WEST, + [DIR_WEST] = DIR_NORTH, + [DIR_NORTH] = DIR_EAST, + [DIR_EAST] = DIR_SOUTH, +}; + +void (*const sEscapeRopeExitEffectFuncs[])(struct Task * task) = { + EscapeRopeExitFieldEffect_Step0, + EscapeRopeExitFieldEffect_Step1 +}; + +void StartEscapeRopeFieldEffect(void) +{ + ScriptContext2_Enable(); + FreezeObjectEvents(); + CreateTask(Task_DoEscapeRopeFieldEffect, 80); +} + +void Task_DoEscapeRopeFieldEffect(u8 taskId) +{ + gEscapeRopeFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +void EscapeRopeFieldEffect_Step0(struct Task * task) +{ + task->data[0]++; + task->data[13] = 64; + task->data[14] = GetPlayerFacingDirection(); + task->data[15] = 0; +} + +void EscapeRopeFieldEffect_Step1(struct Task * task) +{ + struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; + s16 *data = task->data; + sub_808576C(playerObj, &task->data[1], &task->data[2]); + if (data[3] < 60) + { + data[3]++; + if (data[3] == 20) + { + PlaySE(SE_TK_WARPIN); + } + } + else if (data[4] == 0 && !sub_80857F0(playerObj, &task->data[5], &task->data[6])) + { + TryFadeOutOldMapMusic(); + WarpFadeOutScreen(); + data[4] = 1; + } + if (data[4] == 1 && !gPaletteFade.active && BGMusicStopped() == TRUE) + { + ObjectEventSetDirection(playerObj, task->data[15]); + sub_80555E0(); + WarpIntoMap(); + gFieldCallback = FieldCallback_EscapeRopeExit; + SetMainCallback2(CB2_LoadMap); + DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeFieldEffect)); + } +} + + +u8 sub_808576C(struct ObjectEvent * playerObj, s16 *delay_p, s16 *stage_p) +{ + if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj)) + { + if (*delay_p != 0 && --(*delay_p) != 0) + return playerObj->facingDirection; + ObjectEventSetHeldMovement(playerObj, GetFaceDirectionMovementAction(gUnknown_83CC0E8[playerObj->facingDirection])); + if (*stage_p < 12) + (*stage_p)++; + *delay_p = 12 >> (*stage_p); // 12 >> 4 = 0 + return gUnknown_83CC0E8[playerObj->facingDirection]; + } + return playerObj->facingDirection; +} + +bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p) +{ + struct Sprite * sprite = &gSprites[playerObj->spriteId]; + switch (*state_p) + { + case 0: + CameraObjectReset2(); + (*state_p)++; + // fallthrough + case 1: + sprite->pos2.y -= 8; + (*y_p) -= 8; + if (*y_p <= -16) + { + playerObj->fixedPriority = TRUE; + sprite->oam.priority = 1; + sprite->subpriority = 0; + sprite->subspriteMode = SUBSPRITES_OFF; + (*state_p)++; + } + break; + case 2: + sprite->pos2.y -= 8; + (*y_p) -= 8; + if (*y_p <= -88) + { + (*state_p)++; + return FALSE; + } + break; + case 3: + return FALSE; + } + return TRUE; +} + +bool32 sub_80858A4(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p, s16 *priority_p, s16 *subpriority_p, s16 *subspriteMode_p) +{ + struct Sprite * sprite = &gSprites[playerObj->spriteId]; + switch (*state_p) + { + case 0: + CameraObjectReset2(); + *y_p = -88; + sprite->pos2.y -= 88; + *priority_p = sprite->oam.priority; + *subpriority_p = sprite->subpriority; + *subspriteMode_p = sprite->subspriteMode; + playerObj->fixedPriority = TRUE; + sprite->oam.priority = 1; + sprite->subpriority = 0; + sprite->subspriteMode = SUBSPRITES_OFF; + (*state_p)++; + // fallthrough + case 1: + sprite->pos2.y += 4; + (*y_p) += 4; + if (*y_p >= -16) + { + sprite->oam.priority = *priority_p; + sprite->subpriority = *subpriority_p; + sprite->subspriteMode = *subspriteMode_p; + (*state_p)++; + } + break; + case 2: + sprite->pos2.y += 4; + (*y_p) += 4; + if (*y_p >= 0) + { + PlaySE(SE_TK_KASYA); + CameraObjectReset1(); + (*state_p)++; + return FALSE; + } + break; + case 3: + return FALSE; + } + return TRUE; +} + +void FieldCallback_EscapeRopeExit(void) +{ + Overworld_PlaySpecialMapMusic(); + WarpFadeInScreen(); + sub_8111CF0(); + ScriptContext2_Enable(); + FreezeObjectEvents(); + gFieldCallback = NULL; + gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; + CreateTask(Task_DoEscapeRopeExitFieldEffect, 0); +} + +void Task_DoEscapeRopeExitFieldEffect(u8 taskId) +{ + sEscapeRopeExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +void EscapeRopeExitFieldEffect_Step0(struct Task * task) +{ + if (IsWeatherNotFadingIn()) + { + PlaySE(SE_TK_WARPOUT); + task->data[15] = GetPlayerFacingDirection(); + task->data[0]++; + } +} + +void EscapeRopeExitFieldEffect_Step1(struct Task * task) +{ + s16 *data = task->data; + struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; + bool32 finished = sub_80858A4(playerObj, &data[1], &data[2], &data[3], &data[4], &data[5]); + playerObj->invisible = FALSE; + if (data[6] < 8) + data[6]++; + else if (data[7] == 0) + { + data[6]++; + data[8] = sub_808576C(playerObj, &data[9], &data[10]); + if (data[6] >= 50 && data[8] == data[15]) + data[7] = 1; + } + if (!finished && data[8] == data[15] && ObjectEventCheckHeldMovementStatus(playerObj) == TRUE) + { + playerObj->invisible = FALSE; + playerObj->fixedPriority = FALSE; + ScriptContext2_Disable(); + UnfreezeObjectEvents(); + DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeExitFieldEffect)); + } +} |