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authorPikalaxALT <pikalaxalt@gmail.com>2020-02-28 14:14:34 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2020-02-28 14:14:34 -0500
commitfb56341fe4fedeeca53b17fc693b4b3dd7824ff2 (patch)
tree4bb969ea461216bcc639a001a867c5630091559e /src
parent8f42b7b56d887b6bca517499a841c259652af372 (diff)
Escape Rope field effect
Diffstat (limited to 'src')
-rw-r--r--src/field_effect.c246
1 files changed, 246 insertions, 0 deletions
diff --git a/src/field_effect.c b/src/field_effect.c
index 81ba91b1c..4886a4729 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -1983,3 +1983,249 @@ bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent *objectEv
}
return FALSE;
}
+
+u8 FldEff_PopOutOfAsh(void)
+{
+ u8 spriteId;
+ sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
+ gSprites[spriteId].coordOffsetEnabled = 1;
+ return spriteId;
+}
+
+void SpriteCB_PopOutOfAsh(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ FieldEffectStop(sprite, FLDEFF_POP_OUT_OF_ASH);
+ }
+}
+
+void Task_DoEscapeRopeFieldEffect(u8 taskId);
+void EscapeRopeFieldEffect_Step0(struct Task * task);
+void EscapeRopeFieldEffect_Step1(struct Task * task);
+u8 sub_808576C(struct ObjectEvent * playerObj, s16 *a1p, s16 *a2p);
+bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *a1p, s16 *a2p);
+void FieldCallback_EscapeRopeExit(void);
+void Task_DoEscapeRopeExitFieldEffect(u8 taskId);
+void EscapeRopeExitFieldEffect_Step0(struct Task * task);
+void EscapeRopeExitFieldEffect_Step1(struct Task * task);
+
+void (*const gEscapeRopeFieldEffectFuncs[])(struct Task * task) = {
+ EscapeRopeFieldEffect_Step0,
+ EscapeRopeFieldEffect_Step1
+};
+
+const u8 gUnknown_83CC0E8[] = {
+ [DIR_NONE] = DIR_SOUTH,
+ [DIR_SOUTH] = DIR_WEST,
+ [DIR_WEST] = DIR_NORTH,
+ [DIR_NORTH] = DIR_EAST,
+ [DIR_EAST] = DIR_SOUTH,
+};
+
+void (*const sEscapeRopeExitEffectFuncs[])(struct Task * task) = {
+ EscapeRopeExitFieldEffect_Step0,
+ EscapeRopeExitFieldEffect_Step1
+};
+
+void StartEscapeRopeFieldEffect(void)
+{
+ ScriptContext2_Enable();
+ FreezeObjectEvents();
+ CreateTask(Task_DoEscapeRopeFieldEffect, 80);
+}
+
+void Task_DoEscapeRopeFieldEffect(u8 taskId)
+{
+ gEscapeRopeFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
+}
+
+void EscapeRopeFieldEffect_Step0(struct Task * task)
+{
+ task->data[0]++;
+ task->data[13] = 64;
+ task->data[14] = GetPlayerFacingDirection();
+ task->data[15] = 0;
+}
+
+void EscapeRopeFieldEffect_Step1(struct Task * task)
+{
+ struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
+ s16 *data = task->data;
+ sub_808576C(playerObj, &task->data[1], &task->data[2]);
+ if (data[3] < 60)
+ {
+ data[3]++;
+ if (data[3] == 20)
+ {
+ PlaySE(SE_TK_WARPIN);
+ }
+ }
+ else if (data[4] == 0 && !sub_80857F0(playerObj, &task->data[5], &task->data[6]))
+ {
+ TryFadeOutOldMapMusic();
+ WarpFadeOutScreen();
+ data[4] = 1;
+ }
+ if (data[4] == 1 && !gPaletteFade.active && BGMusicStopped() == TRUE)
+ {
+ ObjectEventSetDirection(playerObj, task->data[15]);
+ sub_80555E0();
+ WarpIntoMap();
+ gFieldCallback = FieldCallback_EscapeRopeExit;
+ SetMainCallback2(CB2_LoadMap);
+ DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeFieldEffect));
+ }
+}
+
+
+u8 sub_808576C(struct ObjectEvent * playerObj, s16 *delay_p, s16 *stage_p)
+{
+ if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj))
+ {
+ if (*delay_p != 0 && --(*delay_p) != 0)
+ return playerObj->facingDirection;
+ ObjectEventSetHeldMovement(playerObj, GetFaceDirectionMovementAction(gUnknown_83CC0E8[playerObj->facingDirection]));
+ if (*stage_p < 12)
+ (*stage_p)++;
+ *delay_p = 12 >> (*stage_p); // 12 >> 4 = 0
+ return gUnknown_83CC0E8[playerObj->facingDirection];
+ }
+ return playerObj->facingDirection;
+}
+
+bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p)
+{
+ struct Sprite * sprite = &gSprites[playerObj->spriteId];
+ switch (*state_p)
+ {
+ case 0:
+ CameraObjectReset2();
+ (*state_p)++;
+ // fallthrough
+ case 1:
+ sprite->pos2.y -= 8;
+ (*y_p) -= 8;
+ if (*y_p <= -16)
+ {
+ playerObj->fixedPriority = TRUE;
+ sprite->oam.priority = 1;
+ sprite->subpriority = 0;
+ sprite->subspriteMode = SUBSPRITES_OFF;
+ (*state_p)++;
+ }
+ break;
+ case 2:
+ sprite->pos2.y -= 8;
+ (*y_p) -= 8;
+ if (*y_p <= -88)
+ {
+ (*state_p)++;
+ return FALSE;
+ }
+ break;
+ case 3:
+ return FALSE;
+ }
+ return TRUE;
+}
+
+bool32 sub_80858A4(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p, s16 *priority_p, s16 *subpriority_p, s16 *subspriteMode_p)
+{
+ struct Sprite * sprite = &gSprites[playerObj->spriteId];
+ switch (*state_p)
+ {
+ case 0:
+ CameraObjectReset2();
+ *y_p = -88;
+ sprite->pos2.y -= 88;
+ *priority_p = sprite->oam.priority;
+ *subpriority_p = sprite->subpriority;
+ *subspriteMode_p = sprite->subspriteMode;
+ playerObj->fixedPriority = TRUE;
+ sprite->oam.priority = 1;
+ sprite->subpriority = 0;
+ sprite->subspriteMode = SUBSPRITES_OFF;
+ (*state_p)++;
+ // fallthrough
+ case 1:
+ sprite->pos2.y += 4;
+ (*y_p) += 4;
+ if (*y_p >= -16)
+ {
+ sprite->oam.priority = *priority_p;
+ sprite->subpriority = *subpriority_p;
+ sprite->subspriteMode = *subspriteMode_p;
+ (*state_p)++;
+ }
+ break;
+ case 2:
+ sprite->pos2.y += 4;
+ (*y_p) += 4;
+ if (*y_p >= 0)
+ {
+ PlaySE(SE_TK_KASYA);
+ CameraObjectReset1();
+ (*state_p)++;
+ return FALSE;
+ }
+ break;
+ case 3:
+ return FALSE;
+ }
+ return TRUE;
+}
+
+void FieldCallback_EscapeRopeExit(void)
+{
+ Overworld_PlaySpecialMapMusic();
+ WarpFadeInScreen();
+ sub_8111CF0();
+ ScriptContext2_Enable();
+ FreezeObjectEvents();
+ gFieldCallback = NULL;
+ gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
+ CreateTask(Task_DoEscapeRopeExitFieldEffect, 0);
+}
+
+void Task_DoEscapeRopeExitFieldEffect(u8 taskId)
+{
+ sEscapeRopeExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
+}
+
+void EscapeRopeExitFieldEffect_Step0(struct Task * task)
+{
+ if (IsWeatherNotFadingIn())
+ {
+ PlaySE(SE_TK_WARPOUT);
+ task->data[15] = GetPlayerFacingDirection();
+ task->data[0]++;
+ }
+}
+
+void EscapeRopeExitFieldEffect_Step1(struct Task * task)
+{
+ s16 *data = task->data;
+ struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
+ bool32 finished = sub_80858A4(playerObj, &data[1], &data[2], &data[3], &data[4], &data[5]);
+ playerObj->invisible = FALSE;
+ if (data[6] < 8)
+ data[6]++;
+ else if (data[7] == 0)
+ {
+ data[6]++;
+ data[8] = sub_808576C(playerObj, &data[9], &data[10]);
+ if (data[6] >= 50 && data[8] == data[15])
+ data[7] = 1;
+ }
+ if (!finished && data[8] == data[15] && ObjectEventCheckHeldMovementStatus(playerObj) == TRUE)
+ {
+ playerObj->invisible = FALSE;
+ playerObj->fixedPriority = FALSE;
+ ScriptContext2_Disable();
+ UnfreezeObjectEvents();
+ DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeExitFieldEffect));
+ }
+}