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-rw-r--r--data/battle_anim_scripts.s110
1 files changed, 55 insertions, 55 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index b285a148a..91b49ca87 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -890,7 +890,7 @@ Move_TWINEEDLE:: @ 81C7A82
Move_FIRE_BLAST:: @ 81C7AF5
loadspritegfx ANIM_TAG_SMALL_EMBER
- createsoundtask sub_80DCE10, 137, 138
+ createsoundtask sub_80DCE10, SE_M_FLAME_WHEEL, SE_M_FLAME_WHEEL2
call FireBlastRing
call FireBlastRing
call FireBlastRing
@@ -3045,11 +3045,11 @@ SkyAttackUnleash:: @ 81CAE2E
delay 4
createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0
waitforvisualfinish
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 231, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_SKY_UPPERCUT, -64
createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2
delay 14
createvisualtask AnimTask_ShakeMon2, 2, 1, 10, 0, 18, 1
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, 63
delay 20
createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1
delay 2
@@ -3745,7 +3745,7 @@ Move_SUPERPOWER:: @ 81CBB43
playsewithpan SE_M_MEGA_KICK, 192
delay 20
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 227, 0
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0
delay 40
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
delay 8
@@ -4011,22 +4011,22 @@ Move_LUSTER_PURGE:: @ 81CC0FB
createvisualtask AnimTask_BlendParticle, 5, 10135, 0, 12, 12, 23552
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, 63
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, 63
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, 63
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, 63
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, 63
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, 63
waitforvisualfinish
createvisualtask AnimTask_BlendExcept, 5, 5, 2, 16, 0, -1
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
@@ -5460,7 +5460,7 @@ Move_ICE_BEAM:: @ 81CE2FB
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, 0
waitforvisualfinish
- createsoundtask SoundTask_LoopSEAdjustPanning, 176, -64, 63, 4, 4, 0, 10
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, -64, 63, 4, 4, 0, 10
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
delay 1
@@ -5517,7 +5517,7 @@ Move_AURORA_BEAM:: @ 81CE43F
call AuroraBeamCreateRings
call AuroraBeamCreateRings
setarg 7, 65535
- createsoundtask SoundTask_LoopSEAdjustPanning, 176, -64, 63, 3, 6, 0, 10
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, -64, 63, 3, 6, 0, 10
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 40, 1
call AuroraBeamCreateRings
call AuroraBeamCreateRings
@@ -7254,7 +7254,7 @@ Move_PSYBEAM:: @ 81D0D50
loadspritegfx ANIM_TAG_GOLD_RING
playsewithpan SE_M_PSYBEAM, 192
call SetPsychicBackground
- createsoundtask SoundTask_LoopSEAdjustPanning, 193, -64, 63, 3, 4, 0, 15
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, -64, 63, 3, 4, 0, 15
call PsybeamRings
call PsybeamRings
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, 1
@@ -7302,7 +7302,7 @@ Move_PSYWAVE:: @ 81D0E4A
playsewithpan SE_M_PSYBEAM, 192
call SetPsychicBackground
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
- createsoundtask SoundTask_LoopSEAdjustPanning, 196, -64, 63, 2, 9, 0, 10
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TELEPORT, -64, 63, 2, 9, 0, 10
call PsywaveRings
call PsywaveRings
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 1, 4, 0, 12, 32351
@@ -7480,7 +7480,7 @@ Move_SHADOW_BALL:: @ 81D129D
fadetobg 2
waitbgfadein
delay 15
- createsoundtask SoundTask_LoopSEAdjustPanning, 161, -64, 63, 5, 5, 0, 5
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, -64, 63, 5, 5, 0, 5
createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, 63
@@ -8162,7 +8162,7 @@ Move_TRI_ATTACK:: @ 81D21CC
delay 20
playsewithpan SE_M_TRI_ATTACK, 192
delay 20
- createsoundtask SoundTask_LoopSEAdjustPanning, 213, -64, 63, 5, 6, 0, 7
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TRI_ATTACK, -64, 63, 5, 6, 0, 7
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, 0
delay 16
@@ -8247,7 +8247,7 @@ Move_ENCORE:: @ 81D23FE
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9
delay 16
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 216, 63
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, 63
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, 1
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
@@ -8507,7 +8507,7 @@ Move_HYPER_BEAM:: @ 81D29A7
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 4, 1
waitforvisualfinish
delay 30
- createsoundtask SoundTask_LoopSEAdjustPanning, 240, -64, 63, 1, 15, 0, 5
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, -64, 63, 1, 15, 0, 5
createvisualtask AnimTask_ShakeMon, 2, 0, 0, 4, 50, 1
createvisualtask AnimTask_FlashAnimTagWithColor, 2, 10147, 1, 12, 31, 16, 0, 0
call HyperBeamOrbs
@@ -8552,7 +8552,7 @@ HyperBeamOrbs:: @ 81D2AD8
Move_FLATTER:: @ 81D2AE9
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_CONFETTI
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 216, 63
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, 63
createvisualtask AnimTask_CreateSpotlight, 2,
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE
waitforvisualfinish
@@ -8562,7 +8562,7 @@ Move_FLATTER:: @ 81D2AE9
delay 10
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, 1
delay 0
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 222, -64
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, -64
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
@@ -8583,7 +8583,7 @@ Move_FLATTER:: @ 81D2AE9
call CreateFlatterConfetti
call CreateFlatterConfetti
delay 5
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 222, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, 63
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
waitforvisualfinish
@@ -8782,7 +8782,7 @@ Move_DRAGON_CLAW:: @ 81D2FD0
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 129, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, 63
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
@@ -8795,7 +8795,7 @@ Move_DRAGON_CLAW:: @ 81D2FD0
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 129, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, 63
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
@@ -9088,56 +9088,56 @@ ReturnContinue:: @ 81D372B
ReturnWeak:: @ 81D3730
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 132, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_COMET_PUNCH, 63
goto ReturnContinue
ReturnMedium:: @ 81D3782
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
waitforvisualfinish
delay 11
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, 63
goto ReturnContinue
ReturnStrong:: @ 81D37E2
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
goto ReturnContinue
@@ -9145,40 +9145,40 @@ ReturnStrongest:: @ 81D38FD
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 6, 0
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, 63
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 4
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 2
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
waitforvisualfinish
@@ -9187,26 +9187,26 @@ ReturnStrongest:: @ 81D38FD
call ReturnStrongestHit
call ReturnStrongestHit
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 0
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1, 0
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, 63
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 0
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, 63
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, 1, 0
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, 63
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6, 0, 0
goto ReturnContinue
ReturnStrongestHit:: @ 81D3B35
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, 0
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, -64
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
waitforvisualfinish
@@ -9214,7 +9214,7 @@ ReturnStrongestHit:: @ 81D3B35
Move_COSMIC_POWER:: @ 81D3B89
loadspritegfx ANIM_TAG_SPARKLE_2
- createvisualtask SoundTask_PlaySE2WithPanning, 5, 236, 0
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_COSMIC_POWER, 0
playsewithpan SE_M_COSMIC_POWER, 0
createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 0, 15, 0
waitforvisualfinish
@@ -9223,7 +9223,7 @@ Move_COSMIC_POWER:: @ 81D3B89
createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1
waitbgfadein
delay 70
- createvisualtask SoundTask_PlaySE1WithPanning, 5, 221, -64
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MORNING_SUN, -64
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60