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-rw-r--r--data/battle_scripts_1.s823
-rw-r--r--include/battle_scripts.h4
-rw-r--r--src/battle_main.c2
3 files changed, 411 insertions, 418 deletions
diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s
index 5ef182b53..1eeae3a09 100644
--- a/data/battle_scripts_1.s
+++ b/data/battle_scripts_1.s
@@ -502,7 +502,7 @@ BattleScript_EffectStatUpAfterAtkCanceler::
BattleScript_StatUpAttackAnim::
attackanimation
waitanimation
-BattleScript_StatUpPrintString::
+BattleScript_StatUpDoAnim::
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_StatUpPrintString::
@@ -1164,8 +1164,7 @@ BattleScript_EffectLeechSeed::
pause 0x20
ppreduce
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
- accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE
-BattleScript_DoLeechSeed::
+ accuracycheck .+6, ACC_CURR_MOVE
setseeded
attackanimation
waitanimation
@@ -1315,23 +1314,23 @@ BattleScript_EffectSketch::
BattleScript_EffectSleepTalk::
attackcanceler
- jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_81D753E
+ jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SleepTalkIsAsleep
attackstring
ppreduce
goto BattleScript_ButItFailed
-BattleScript_81D753E::
+BattleScript_SleepTalkIsAsleep::
printstring STRINGID_PKMNFASTASLEEP
waitmessage 0x40
statusanimation BS_ATTACKER
attackstring
ppreduce
orword gHitMarker, HITMARKER_NO_PPDEDUCT
- trychoosesleeptalkmove BattleScript_81D755E
+ trychoosesleeptalkmove BattleScript_SleepTalkUsingMove
pause 0x40
goto BattleScript_ButItFailed
-BattleScript_81D755E::
+BattleScript_SleepTalkUsingMove::
attackanimation
waitanimation
setbyte sB_ANIM_TURN, 0
@@ -1374,15 +1373,15 @@ BattleScript_EffectHealBell::
waitanimation
printfromtable gPartyStatusHealStringIds
waitmessage 0x40
- jumpifnotmove MOVE_HEAL_BELL, BattleScript_81D75DE
- jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, 1, BattleScript_81D75CD
+ jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd
+ jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, 1, BattleScript_CheckHealBellMon2Unaffected
printstring STRINGID_PKMNSXBLOCKSY
waitmessage 0x40
-BattleScript_81D75CD::
- jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, 2, BattleScript_81D75DE
+BattleScript_CheckHealBellMon2Unaffected::
+ jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, 2, BattleScript_PartyHealEnd
printstring STRINGID_PKMNSXBLOCKSY2
waitmessage 0x40
-BattleScript_81D75DE::
+BattleScript_PartyHealEnd::
updatestatusicon BS_ATTACKER_WITH_PARTNER
waitstate
goto BattleScript_MoveEnd
@@ -1395,13 +1394,13 @@ BattleScript_EffectTripleKick::
setbyte gBattleScripting + 19, 0
initmultihitstring
setmultihit 3
-BattleScript_81D75F8::
- jumpifhasnohp BS_ATTACKER, BattleScript_81D76B7
- jumpifhasnohp BS_TARGET, BattleScript_81D7679
- jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_81D761A
- jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_81D7679
-BattleScript_81D761A::
- accuracycheck BattleScript_81D7679, ACC_CURR_MOVE
+BattleScript_TripleKickLoop::
+ jumpifhasnohp BS_ATTACKER, BattleScript_TripleKickEnd
+ jumpifhasnohp BS_TARGET, BattleScript_TripleKickNoMoreHits
+ jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack
+ jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_TripleKickNoMoreHits
+BattleScript_DoTripleKickAttack::
+ accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE
movevaluescleanup
addbyte sTRIPLE_KICK_POWER, 10
addbyte gBattleScripting + 12, 1
@@ -1410,7 +1409,7 @@ BattleScript_81D761A::
damagecalc
typecalc
adjustnormaldamage
- jumpifmovehadnoeffect BattleScript_81D7679
+ jumpifmovehadnoeffect BattleScript_TripleKickNoMoreHits
attackanimation
waitanimation
effectivenesssound
@@ -1423,23 +1422,23 @@ BattleScript_81D761A::
printstring STRINGID_EMPTYSTRING3
waitmessage 1
moveendto 16
- jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_81D768D
- decrementmultihit BattleScript_81D75F8
- goto BattleScript_81D768D
+ jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_TripleKickPrintStrings
+ decrementmultihit BattleScript_TripleKickLoop
+ goto BattleScript_TripleKickPrintStrings
-BattleScript_81D7679::
+BattleScript_TripleKickNoMoreHits::
pause 0x20
- jumpifbyte CMP_EQUAL, gBattleScripting + 12, 0, BattleScript_81D768D
+ jumpifbyte CMP_EQUAL, gBattleScripting + 12, 0, BattleScript_TripleKickPrintStrings
bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
-BattleScript_81D768D::
+BattleScript_TripleKickPrintStrings::
resultmessage
waitmessage 0x40
- jumpifbyte CMP_EQUAL, gBattleScripting + 12, 0, BattleScript_81D76B7
- jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_81D76B7
+ jumpifbyte CMP_EQUAL, gBattleScripting + 12, 0, BattleScript_TripleKickEnd
+ jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd
copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6
printstring STRINGID_HITXTIMES
waitmessage 0x40
-BattleScript_81D76B7::
+BattleScript_TripleKickEnd::
seteffectwithchance
tryfaintmon BS_TARGET, 0, NULL
moveendfrom 14
@@ -1470,10 +1469,10 @@ BattleScript_EffectNightmare::
ppreduce
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
jumpifstatus2 BS_TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed
- jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_81D772C
+ jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_NightmareWorked
goto BattleScript_ButItFailed
-BattleScript_81D772C::
+BattleScript_NightmareWorked::
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_NIGHTMARE
@@ -1489,39 +1488,39 @@ BattleScript_EffectMinimize::
goto BattleScript_EffectStatUpAfterAtkCanceler
BattleScript_EffectCurse::
- jumpiftype2 BS_ATTACKER, TYPE_GHOST, BattleScript_81D77C5
+ jumpiftype2 BS_ATTACKER, TYPE_GHOST, BattleScript_GhostCurse
attackcanceler
attackstring
ppreduce
- jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, 0, BattleScript_81D7772
- jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, 12, BattleScript_81D7772
+ jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, 0, BattleScript_CurseTrySpeed
+ jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, 12, BattleScript_CurseTrySpeed
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 12, BattleScript_ButItFailed
-BattleScript_81D7772::
+BattleScript_CurseTrySpeed::
copybyte gBattlerTarget, gBattlerAttacker
setbyte sB_ANIM_TURN, 1
attackanimation
waitanimation
setstatchanger STAT_SPEED, 1, TRUE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D7798
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CurseTryAttack
printfromtable gStatDownStringIds
waitmessage 0x40
-BattleScript_81D7798::
+BattleScript_CurseTryAttack::
setstatchanger STAT_ATK, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D77AC
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CurseTryDefence
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D77AC::
+BattleScript_CurseTryDefence::
setstatchanger STAT_DEF, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D77C0
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CurseEnd
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D77C0::
+BattleScript_CurseEnd::
goto BattleScript_MoveEnd
-BattleScript_81D77C5::
- jumpifbytenotequal gBattlerAttacker, gBattlerTarget, BattleScript_81D77D6
+BattleScript_GhostCurse::
+ jumpifbytenotequal gBattlerAttacker, gBattlerTarget, BattleScript_DoGhostCurse
getmovetarget BS_ATTACKER
-BattleScript_81D77D6::
+BattleScript_DoGhostCurse::
attackcanceler
attackstring
ppreduce
@@ -1583,33 +1582,32 @@ BattleScript_EffectPerishSong::
printstring STRINGID_FAINTINTHREE
waitmessage 0x40
setbyte sBATTLER, 0
-BattleScript_81D786C::
- jumpifability BS_SCRIPTING, ABILITY_SOUNDPROOF, BattleScript_81D788C
-BattleScript_81D7873::
+BattleScript_PerishSongLoop::
+ jumpifability BS_SCRIPTING, ABILITY_SOUNDPROOF, BattleScript_PerishSongNotAffected
+BattleScript_PerishSongLoopIncrement::
addbyte sBATTLER, 1
- jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_81D786C
+ jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_PerishSongLoop
goto BattleScript_MoveEnd
-BattleScript_81D788C::
+BattleScript_PerishSongNotAffected::
printstring STRINGID_PKMNSXBLOCKSY2
waitmessage 0x40
- goto BattleScript_81D7873
+ goto BattleScript_PerishSongLoopIncrement
BattleScript_EffectSandstorm::
attackcanceler
attackstring
ppreduce
setsandstorm
- goto BattleScript_81D7A14
+ goto BattleScript_MoveWeatherChange
BattleScript_EffectRollout::
attackcanceler
attackstring
- jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_81D78AD
+ jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_RolloutHit
ppreduce
-BattleScript_81D78AD::
- accuracycheck BattleScript_81D78B4, ACC_CURR_MOVE
-BattleScript_81D78B4::
+BattleScript_RolloutHit::
+ accuracycheck .+6, ACC_CURR_MOVE
typecalc2
rolloutdamagecalculation
goto BattleScript_HitFromCritCalc
@@ -1624,13 +1622,13 @@ BattleScript_EffectSwagger::
attackanimation
waitanimation
setstatchanger STAT_ATK, 2, FALSE
- statbuffchange STAT_CHANGE_BS_PTR, BattleScript_81D78FE
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D78FE
+ statbuffchange STAT_CHANGE_BS_PTR, BattleScript_SwaggerTryConfuse
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_SwaggerTryConfuse
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D78FE::
+BattleScript_SwaggerTryConfuse::
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
setmoveeffect MOVE_EFFECT_CONFUSION
@@ -1641,13 +1639,13 @@ BattleScript_EffectFuryCutter::
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_81D7923, ACC_CURR_MOVE
-BattleScript_81D7923::
+ accuracycheck .+6, ACC_CURR_MOVE
+BattleScript_FuryCutterHit::
furycuttercalc
critcalc
damagecalc
typecalc
- jumpifmovehadnoeffect BattleScript_81D7923
+ jumpifmovehadnoeffect BattleScript_FuryCutterHit
adjustnormaldamage
goto BattleScript_HitFromAtkAnimation
@@ -1696,7 +1694,7 @@ BattleScript_EffectMagnitude::
pause 0x20
printstring STRINGID_MAGNITUDESTRENGTH
waitmessage 0x40
- goto BattleScript_81D7B17
+ goto BattleScript_HitsAllWithUndergroundBonusLoop
BattleScript_EffectBatonPass::
attackcanceler
@@ -1751,12 +1749,12 @@ BattleScript_EffectRainDance::
attackstring
ppreduce
setrain
-BattleScript_81D7A14::
+BattleScript_MoveWeatherChange::
attackanimation
waitanimation
printfromtable gMoveWeatherChangeStringIds
waitmessage 0x40
- call BattleScript_81D92DC
+ call BattleScript_HandleWeatherFormChanges
goto BattleScript_MoveEnd
BattleScript_EffectSunnyDay::
@@ -1764,7 +1762,7 @@ BattleScript_EffectSunnyDay::
attackstring
ppreduce
setsunny
- goto BattleScript_81D7A14
+ goto BattleScript_MoveWeatherChange
BattleScript_EffectDefenseUpHit::
setmoveeffect MOVE_EFFECT_DEF_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
@@ -1819,20 +1817,20 @@ BattleScript_EffectSkullBash::
setbyte sTWOTURN_STRINGID, 2
call BattleScriptFirstChargingTurn
setstatchanger STAT_DEF, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D7AE9
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D7AE9
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_SkullBashEnd
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_SkullBashEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D7AE9::
+BattleScript_SkullBashEnd::
goto BattleScript_MoveEnd
BattleScript_EffectTwister::
- jumpifnostatus3 BS_TARGET, STATUS3_ON_AIR, BattleScript_81D7B08
+ jumpifnostatus3 BS_TARGET, STATUS3_ON_AIR, BattleScript_FlinchEffect
orword gHitMarker, HITMARKER_IGNORE_ON_AIR
setbyte sDMG_MULTIPLIER, 2
-BattleScript_81D7B08::
+BattleScript_FlinchEffect::
setmoveeffect MOVE_EFFECT_FLINCH
goto BattleScript_EffectHit
@@ -1841,18 +1839,18 @@ BattleScript_EffectEarthquake::
attackstring
ppreduce
selectfirstvalidtarget
-BattleScript_81D7B17::
+BattleScript_HitsAllWithUndergroundBonusLoop::
movevaluescleanup
- jumpifnostatus3 BS_TARGET, STATUS3_UNDERGROUND, BattleScript_81D7B37
+ jumpifnostatus3 BS_TARGET, STATUS3_UNDERGROUND, BattleScript_HitsAllNoUndergroundBonus
orword gHitMarker, HITMARKER_IGNORE_UNDERGROUND
setbyte sDMG_MULTIPLIER, 2
- goto BattleScript_81D7B46
+ goto BattleScript_DoHitAllWithUndergroundBonus
-BattleScript_81D7B37::
+BattleScript_HitsAllNoUndergroundBonus::
bicword gHitMarker, HITMARKER_IGNORE_UNDERGROUND
setbyte sDMG_MULTIPLIER, 1
-BattleScript_81D7B46::
- accuracycheck BattleScript_81D7B7F, ACC_CURR_MOVE
+BattleScript_DoHitAllWithUndergroundBonus::
+ accuracycheck BattleScript_HitAllWithUndergroundBonusMissed, ACC_CURR_MOVE
critcalc
damagecalc
typecalc
@@ -1872,17 +1870,17 @@ BattleScript_81D7B46::
waitmessage 1
tryfaintmon BS_TARGET, 0, NULL
moveendto 16
- jumpifnexttargetvalid BattleScript_81D7B17
+ jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
end
-BattleScript_81D7B7F::
+BattleScript_HitAllWithUndergroundBonusMissed::
pause 0x20
typecalc
effectivenesssound
resultmessage
waitmessage 0x40
moveendto 16
- jumpifnexttargetvalid BattleScript_81D7B17
+ jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
end
BattleScript_EffectFutureSight::
@@ -1903,22 +1901,22 @@ BattleScript_EffectGust::
goto BattleScript_EffectHit
BattleScript_EffectFlinchMinimizeHit::
- jumpifnostatus3 BS_TARGET, STATUS3_MINIMIZED, BattleScript_81D7B08
+ jumpifnostatus3 BS_TARGET, STATUS3_MINIMIZED, BattleScript_FlinchEffect
setbyte sDMG_MULTIPLIER, 2
- goto BattleScript_81D7B08
+ goto BattleScript_FlinchEffect
BattleScript_EffectSolarbeam::
- jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_81D7BFB
- jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_81D7BFB
- jumpifhalfword CMP_COMMON_BITS, gBattleWeather, 96, BattleScript_81D7C23
-BattleScript_81D7BFB::
+ jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn
+ jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn
+ jumpifhalfword CMP_COMMON_BITS, gBattleWeather, 96, BattleScript_SolarbeamOnFirstTurn
+BattleScript_SolarbeamDecideTurn::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, 1
call BattleScriptFirstChargingTurn
goto BattleScript_MoveEnd
-BattleScript_81D7C23::
+BattleScript_SolarbeamOnFirstTurn::
orword gHitMarker, HITMARKER_CHARGING
setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
@@ -1937,7 +1935,7 @@ BattleScript_EffectTeleport::
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
getifcantrunfrombattle BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, 1, BattleScript_ButItFailed
- jumpifbyte CMP_EQUAL, gBattleCommunication, 2, BattleScript_81D8255
+ jumpifbyte CMP_EQUAL, gBattleCommunication, 2, BattleScript_PrintAbilityMadeIneffective
attackanimation
waitanimation
printstring STRINGID_PKMNFLEDFROMBATTLE
@@ -1952,14 +1950,14 @@ BattleScript_EffectBeatUp::
pause 0x20
ppreduce
setbyte gBattleCommunication, 0
-BattleScript_81D7C9D::
+BattleScript_BeatUpLoop::
movevaluescleanup
- trydobeatup BattleScript_81D7CE0, BattleScript_ButItFailed
+ trydobeatup BattleScript_BeatUpEnd, BattleScript_ButItFailed
printstring STRINGID_PKMNATTACK
critcalc
- jumpifbyte CMP_NOT_EQUAL, gCritMultiplier, 2, BattleScript_81D7CB8
+ jumpifbyte CMP_NOT_EQUAL, gCritMultiplier, 2, BattleScript_BeatUpAttack
manipulatedamage 2
-BattleScript_81D7CB8::
+BattleScript_BeatUpAttack::
adjustnormaldamage
attackanimation
waitanimation
@@ -1974,49 +1972,50 @@ BattleScript_81D7CB8::
waitmessage 0x40
tryfaintmon BS_TARGET, 0, NULL
moveendto 16
- goto BattleScript_81D7C9D
+ goto BattleScript_BeatUpLoop
-BattleScript_81D7CE0::
+BattleScript_BeatUpEnd::
end
BattleScript_EffectSemiInvulnerable::
- jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_81D7D4F
- jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_81D7D4F
- jumpifmove MOVE_FLY, BattleScript_81D7D3E
- jumpifmove MOVE_DIVE, BattleScript_81D7D33
- jumpifmove MOVE_BOUNCE, BattleScript_81D7D28
+ jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable
+ jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_SecondTurnSemiInvulnerable
+ jumpifmove MOVE_FLY, BattleScript_FlyFirstTurn
+ jumpifmove MOVE_DIVE, BattleScript_DiveFirstTurn
+ jumpifmove MOVE_BOUNCE, BattleScript_BounceFirstTurn
+ @ MOVE_DIG
setbyte sTWOTURN_STRINGID, 5
- goto BattleScript_81D7D44
+ goto BattleScript_FirstTurnSemiInvulnerable
-BattleScript_81D7D28::
+BattleScript_BounceFirstTurn::
setbyte sTWOTURN_STRINGID, 7
- goto BattleScript_81D7D44
+ goto BattleScript_FirstTurnSemiInvulnerable
-BattleScript_81D7D33::
+BattleScript_DiveFirstTurn::
setbyte sTWOTURN_STRINGID, 6
- goto BattleScript_81D7D44
+ goto BattleScript_FirstTurnSemiInvulnerable
-BattleScript_81D7D3E::
+BattleScript_FlyFirstTurn::
setbyte sTWOTURN_STRINGID, 4
-BattleScript_81D7D44::
+BattleScript_FirstTurnSemiInvulnerable::
call BattleScriptFirstChargingTurn
setsemiinvulnerablebit
goto BattleScript_MoveEnd
-BattleScript_81D7D4F::
+BattleScript_SecondTurnSemiInvulnerable::
attackcanceler
setmoveeffect MOVE_EFFECT_CHARGING
setbyte sB_ANIM_TURN, 1
clearstatusfromeffect BS_ATTACKER
orword gHitMarker, HITMARKER_NO_PPDEDUCT
- jumpifnotmove MOVE_BOUNCE, BattleScript_81D7D79
+ jumpifnotmove MOVE_BOUNCE, BattleScript_SemiInvulnerableTryHit
setmoveeffect MOVE_EFFECT_PARALYSIS
-BattleScript_81D7D79::
- accuracycheck BattleScript_81D7D86, ACC_CURR_MOVE
+BattleScript_SemiInvulnerableTryHit::
+ accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE
clearsemiinvulnerablebit
goto BattleScript_HitFromAtkString
-BattleScript_81D7D86::
+BattleScript_SemiInvulnerableMiss::
clearsemiinvulnerablebit
goto BattleScript_PrintMoveMissed
@@ -2026,12 +2025,12 @@ BattleScript_EffectDefenseCurl::
ppreduce
setdefensecurlbit
setstatchanger STAT_DEF, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D7DA9
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_DefenseCurlDoStatUpAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_StatUpPrintString
attackanimation
waitanimation
-BattleScript_81D7DA9::
- goto BattleScript_StatUpPrintString
+BattleScript_DefenseCurlDoStatUpAnim::
+ goto BattleScript_StatUpDoAnim
BattleScript_EffectSoftboiled::
attackcanceler
@@ -2062,7 +2061,7 @@ BattleScript_EffectFakeOut::
BattleScript_ButItFailedAtkStringPpReduce::
attackstring
-BattleScript_81D7DF1::
+BattleScript_ButItFailedPpReduce::
ppreduce
BattleScript_ButItFailed::
pause 0x20
@@ -2083,9 +2082,9 @@ BattleScript_EffectUproar::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
setmoveeffect MOVE_EFFECT_UPROAR | MOVE_EFFECT_AFFECTS_USER
attackstring
- jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_81D7E30
+ jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit
ppreduce
-BattleScript_81D7E30::
+BattleScript_UproarHit::
nop
goto BattleScript_HitFromCritCalc
@@ -2102,26 +2101,26 @@ BattleScript_EffectStockpile::
BattleScript_EffectSpitUp::
attackcanceler
- jumpifbyte CMP_EQUAL, gBattleCommunication + 6, 1, BattleScript_81D7E78
+ jumpifbyte CMP_EQUAL, gBattleCommunication + 6, 1, BattleScript_SpitUpNoDamage
attackstring
ppreduce
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
- stockpiletobasedamage BattleScript_81D7E6A
+ stockpiletobasedamage BattleScript_SpitUpFail
typecalc
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
-BattleScript_81D7E6A::
+BattleScript_SpitUpFail::
pause 0x20
printstring STRINGID_FAILEDTOSPITUP
waitmessage 0x40
goto BattleScript_MoveEnd
-BattleScript_81D7E78::
+BattleScript_SpitUpNoDamage::
attackstring
ppreduce
pause 0x40
- stockpiletobasedamage BattleScript_81D7E6A
+ stockpiletobasedamage BattleScript_SpitUpFail
resultmessage
waitmessage 0x40
goto BattleScript_MoveEnd
@@ -2130,10 +2129,10 @@ BattleScript_EffectSwallow::
attackcanceler
attackstring
ppreduce
- stockpiletohpheal BattleScript_81D7E98
+ stockpiletohpheal BattleScript_SwallowFail
goto BattleScript_PresentHealTarget
-BattleScript_81D7E98::
+BattleScript_SwallowFail::
pause 0x20
printfromtable gSwallowFailStringIds
waitmessage 0x40
@@ -2144,7 +2143,7 @@ BattleScript_EffectHail::
attackstring
ppreduce
sethail
- goto BattleScript_81D7A14
+ goto BattleScript_MoveWeatherChange
BattleScript_EffectTorment::
attackcanceler
@@ -2168,13 +2167,13 @@ BattleScript_EffectFlatter::
attackanimation
waitanimation
setstatchanger STAT_SPATK, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR, BattleScript_81D7F10
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D7F10
+ statbuffchange STAT_CHANGE_BS_PTR, BattleScript_FlatterTryConfuse
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_FlatterTryConfuse
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D7F10::
+BattleScript_FlatterTryConfuse::
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
setmoveeffect MOVE_EFFECT_CONFUSION
@@ -2186,9 +2185,9 @@ BattleScript_EffectWillOWisp::
attackstring
ppreduce
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus BS_TARGET, STATUS1_BURN, BattleScript_81D7F91
+ jumpifstatus BS_TARGET, STATUS1_BURN, BattleScript_AlreadyBurned
jumpiftype BS_TARGET, TYPE_FIRE, BattleScript_NotAffected
- jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_81D7F77
+ jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
@@ -2198,13 +2197,13 @@ BattleScript_EffectWillOWisp::
seteffectprimary
goto BattleScript_MoveEnd
-BattleScript_81D7F77::
+BattleScript_WaterVeilPrevents::
copybyte gEffectBattler, gBattlerTarget
setbyte cMULTISTRING_CHOOSER, 0
call BattleScript_BRNPrevention
goto BattleScript_MoveEnd
-BattleScript_81D7F91::
+BattleScript_AlreadyBurned::
pause 0x20
printstring STRINGID_PKMNALREADYHASBURN
waitmessage 0x40
@@ -2212,43 +2211,42 @@ BattleScript_81D7F91::
BattleScript_EffectMemento::
attackcanceler
- jumpifbyte CMP_EQUAL, gBattleCommunication + 6, 1, BattleScript_81D8026
+ jumpifbyte CMP_EQUAL, gBattleCommunication + 6, 1, BattleScript_MementoNoReduceStats
attackstring
ppreduce
jumpifattackandspecialattackcannotfall BattleScript_ButItFailed
setatkhptozero
attackanimation
waitanimation
- jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_81D801B
+ jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_MementoSubstituteInvulnerable
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO | ATK48_ONLY_MULTIPLE
playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
setstatchanger STAT_ATK, 2, TRUE
- statbuffchange STAT_CHANGE_BS_PTR, BattleScript_81D7FEC
- jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_81D7FEC
+ statbuffchange STAT_CHANGE_BS_PTR, BattleScript_MementoSkipStatDown1
+ jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_MementoSkipStatDown1
printfromtable gStatDownStringIds
waitmessage 0x40
-BattleScript_81D7FEC::
+BattleScript_MementoSkipStatDown1::
playstatchangeanimation BS_TARGET, BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
- statbuffchange STAT_CHANGE_BS_PTR, BattleScript_81D800F
- jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_81D800F
+ statbuffchange STAT_CHANGE_BS_PTR, BattleScript_MementoSkipStatDown2
+ jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_MementoSkipStatDown2
printfromtable gStatDownStringIds
waitmessage 0x40
-BattleScript_81D800F::
+BattleScript_MementoSkipStatDown2::
tryfaintmon BS_ATTACKER, 0, NULL
goto BattleScript_MoveEnd
-BattleScript_81D801B::
+BattleScript_MementoSubstituteInvulnerable::
printstring STRINGID_BUTNOEFFECT
waitmessage 0x40
- goto BattleScript_81D800F
+ goto BattleScript_MementoSkipStatDown2
-BattleScript_81D8026::
+BattleScript_MementoNoReduceStats::
attackstring
ppreduce
- jumpifattackandspecialattackcannotfall BattleScript_81D802D
-BattleScript_81D802D::
+ jumpifattackandspecialattackcannotfall .+4
setatkhptozero
pause 0x40
effectivenesssound
@@ -2258,10 +2256,10 @@ BattleScript_81D802D::
goto BattleScript_MoveEnd
BattleScript_EffectFacade::
- jumpifstatus BS_ATTACKER, STATUS1_POISON | STATUS1_PARALYSIS | STATUS1_BURN | STATUS1_TOXIC_POISON, BattleScript_81D8051
+ jumpifstatus BS_ATTACKER, STATUS1_POISON | STATUS1_PARALYSIS | STATUS1_BURN | STATUS1_TOXIC_POISON, BattleScript_FacadeDoubleDmg
goto BattleScript_EffectHit
-BattleScript_81D8051::
+BattleScript_FacadeDoubleDmg::
setbyte sDMG_MULTIPLIER, 2
goto BattleScript_EffectHit
@@ -2276,10 +2274,10 @@ BattleScript_EffectFocusPunch::
BattleScript_EffectSmellingsalt::
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectHit
setmoveeffect MOVE_EFFECT_REMOVE_PARALYSIS | MOVE_EFFECT_CERTAIN
- jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_81D808D
+ jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_SmellingSaltBuff
goto BattleScript_EffectHit
-BattleScript_81D808D::
+BattleScript_SmellingSaltBuff::
setbyte sDMG_MULTIPLIER, 2
goto BattleScript_EffectHit
@@ -2376,7 +2374,7 @@ BattleScript_EffectWish::
BattleScript_EffectAssist::
attackcanceler
attackstring
- assistattackselect BattleScript_81D7DF1
+ assistattackselect BattleScript_ButItFailedPpReduce
attackanimation
waitanimation
setbyte sB_ANIM_TURN, 0
@@ -2433,15 +2431,15 @@ BattleScript_EffectBrickBreak::
damagecalc
typecalc
adjustnormaldamage
- jumpifbyte CMP_EQUAL, sB_ANIM_TURN, 0, BattleScript_81D81D9
+ jumpifbyte CMP_EQUAL, sB_ANIM_TURN, 0, BattleScript_BrickBreakAnim
bicbyte gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
-BattleScript_81D81D9::
+BattleScript_BrickBreakAnim::
attackanimation
waitanimation
- jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 2, BattleScript_81D81EC
+ jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 2, BattleScript_BrickBreakDoHit
printstring STRINGID_THEWALLSHATTERED
waitmessage 0x40
-BattleScript_81D81EC::
+BattleScript_BrickBreakDoHit::
typecalc2
effectivenesssound
hitanimation BS_TARGET
@@ -2460,8 +2458,8 @@ BattleScript_EffectYawn::
attackcanceler
attackstring
ppreduce
- jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_81D824B
- jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_81D824B
+ jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBankAbilityMadeIneffective
+ jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
@@ -2473,9 +2471,9 @@ BattleScript_EffectYawn::
waitmessage 0x40
goto BattleScript_MoveEnd
-BattleScript_81D824B::
+BattleScript_PrintBankAbilityMadeIneffective::
copybyte sBATTLER, sBATTLER_WITH_ABILITY
-BattleScript_81D8255::
+BattleScript_PrintAbilityMadeIneffective::
pause 0x20
printstring STRINGID_PKMNSXMADEITINEFFECTIVE
waitmessage 0x40
@@ -2582,54 +2580,54 @@ BattleScript_EffectTeeterDance::
attackstring
ppreduce
setbyte gBattlerTarget, 0
-BattleScript_81D834E::
+BattleScript_TeeterDanceLoop::
movevaluescleanup
setmoveeffect MOVE_EFFECT_CONFUSION
- jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_81D8394
- jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_81D83B2
- jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_81D83CE
- jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_81D83DC
- accuracycheck BattleScript_81D83EA, ACC_CURR_MOVE
- jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_81D83C0
+ jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_TeeterDanceLoopIncrement
+ jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents
+ jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_TeeterDanceSubstitutePrevents
+ jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused
+ accuracycheck BattleScript_TeeterDanceMissed, ACC_CURR_MOVE
+ jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_TeeterDanceSafeguardProtected
attackanimation
waitanimation
seteffectprimary
resultmessage
waitmessage 0x40
-BattleScript_81D8394::
+BattleScript_TeeterDanceLoopIncrement::
moveendto 16
addbyte gBattlerTarget, 1
- jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_81D834E
+ jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TeeterDanceLoop
end
-BattleScript_81D83B2::
+BattleScript_TeeterDanceOwnTempoPrevents::
pause 0x20
printstring STRINGID_PKMNPREVENTSCONFUSIONWITH
waitmessage 0x40
- goto BattleScript_81D8394
+ goto BattleScript_TeeterDanceLoopIncrement
-BattleScript_81D83C0::
+BattleScript_TeeterDanceSafeguardProtected::
pause 0x20
printstring STRINGID_PKMNUSEDSAFEGUARD
waitmessage 0x40
- goto BattleScript_81D8394
+ goto BattleScript_TeeterDanceLoopIncrement
-BattleScript_81D83CE::
+BattleScript_TeeterDanceSubstitutePrevents::
pause 0x20
printstring STRINGID_BUTITFAILED
waitmessage 0x40
- goto BattleScript_81D8394
+ goto BattleScript_TeeterDanceLoopIncrement
-BattleScript_81D83DC::
+BattleScript_TeeterDanceAlreadyConfused::
pause 0x20
printstring STRINGID_PKMNALREADYCONFUSED
waitmessage 0x40
- goto BattleScript_81D8394
+ goto BattleScript_TeeterDanceLoopIncrement
-BattleScript_81D83EA::
+BattleScript_TeeterDanceMissed::
resultmessage
waitmessage 0x40
- goto BattleScript_81D8394
+ goto BattleScript_TeeterDanceLoopIncrement
BattleScript_EffectMudSport::
attackcanceler
@@ -2658,9 +2656,9 @@ BattleScript_EffectTickle::
attackcanceler
attackstring
ppreduce
- jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, 0, BattleScript_81D843B
- jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, 0, BattleScript_81D8499
-BattleScript_81D843B::
+ jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, 0, BattleScript_TickleDoMoveAnim
+ jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, 0, BattleScript_CantLowerMultipleStats
+BattleScript_TickleDoMoveAnim::
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackanimation
waitanimation
@@ -2668,21 +2666,21 @@ BattleScript_81D843B::
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE
playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
- statbuffchange STAT_CHANGE_BS_PTR, BattleScript_81D8471
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D8471
+ statbuffchange STAT_CHANGE_BS_PTR, BattleScript_TickleTryLowerDef
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_TickleTryLowerDef
printfromtable gStatDownStringIds
waitmessage 0x40
-BattleScript_81D8471::
+BattleScript_TickleTryLowerDef::
playstatchangeanimation BS_TARGET, BIT_DEF, ATK48_STAT_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
- statbuffchange STAT_CHANGE_BS_PTR, BattleScript_81D8494
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D8494
+ statbuffchange STAT_CHANGE_BS_PTR, BattleScript_TickleEnd
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_TickleEnd
printfromtable gStatDownStringIds
waitmessage 0x40
-BattleScript_81D8494::
+BattleScript_TickleEnd::
goto BattleScript_MoveEnd
-BattleScript_81D8499::
+BattleScript_CantLowerMultipleStats::
pause 0x20
orbyte gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_STATSWONTDECREASE2
@@ -2693,25 +2691,25 @@ BattleScript_EffectCosmicPower::
attackcanceler
attackstring
ppreduce
- jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 12, BattleScript_81D84C2
- jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 12, BattleScript_81D85E7
-BattleScript_81D84C2::
+ jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 12, BattleScript_CosmicPowerDoMoveAnim
+ jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 12, BattleScript_CantRaiseMultipleStats
+BattleScript_CosmicPowerDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0
setstatchanger STAT_DEF, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D84ED
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D84ED
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CosmicPowerTrySpDef
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CosmicPowerTrySpDef
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D84ED::
+BattleScript_CosmicPowerTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D850C
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D850C
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CosmicPowerEnd
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CosmicPowerEnd
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D850C::
+BattleScript_CosmicPowerEnd::
goto BattleScript_MoveEnd
BattleScript_EffectSkyUppercut::
@@ -2722,53 +2720,53 @@ BattleScript_EffectBulkUp::
attackcanceler
attackstring
ppreduce
- jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 12, BattleScript_81D8534
- jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 12, BattleScript_81D85E7
-BattleScript_81D8534::
+ jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 12, BattleScript_BulkUpDoMoveAnim
+ jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 12, BattleScript_CantRaiseMultipleStats
+BattleScript_BulkUpDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0
setstatchanger STAT_ATK, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D855F
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D855F
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_BulkUpTryDef
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_BulkUpTryDef
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D855F::
+BattleScript_BulkUpTryDef::
setstatchanger STAT_DEF, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D857E
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D857E
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_BulkUpEnd
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_BulkUpEnd
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D857E::
+BattleScript_BulkUpEnd::
goto BattleScript_MoveEnd
BattleScript_EffectCalmMind::
attackcanceler
attackstring
ppreduce
- jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 12, BattleScript_81D8598
- jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 12, BattleScript_81D85E7
-BattleScript_81D8598::
+ jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 12, BattleScript_CalmMindDoMoveAnim
+ jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 12, BattleScript_CantRaiseMultipleStats
+BattleScript_CalmMindDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_SPATK, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D85C3
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D85C3
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CalmMindTrySpDef
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CalmMindTrySpDef
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D85C3::
+BattleScript_CalmMindTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D85E2
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D85E2
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CalmMindEnd
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CalmMindEnd
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D85E2::
+BattleScript_CalmMindEnd::
goto BattleScript_MoveEnd
-BattleScript_81D85E7::
+BattleScript_CantRaiseMultipleStats::
pause 0x20
orbyte gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_STATSWONTINCREASE2
@@ -2779,25 +2777,25 @@ BattleScript_EffectDragonDance::
attackcanceler
attackstring
ppreduce
- jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 12, BattleScript_81D8610
- jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, 12, BattleScript_81D85E7
-BattleScript_81D8610::
+ jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 12, BattleScript_DragonDanceDoMoveAnim
+ jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, 12, BattleScript_CantRaiseMultipleStats
+BattleScript_DragonDanceDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0
setstatchanger STAT_ATK, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D863B
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D863B
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_DragonDanceTrySpeed
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_DragonDanceTrySpeed
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D863B::
+BattleScript_DragonDanceTrySpeed::
setstatchanger STAT_SPEED, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D865A
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D865A
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_DragonDanceEnd
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_DragonDanceEnd
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D865A::
+BattleScript_DragonDanceEnd::
goto BattleScript_MoveEnd
BattleScript_EffectCamouflage::
@@ -2835,34 +2833,34 @@ BattleScript_GiveExp::
end2
BattleScript_HandleFaintedMon::
- atk24 BattleScript_81D87B8
- jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_81D87B7
- jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_81D86E6
- jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_81D86E6
+ atk24 BattleScript_LinkBattleHandleFaint
+ jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd
+ jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChooseAnother
+ jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonTryChooseAnother
printstring STRINGID_USENEXTPKMN
setbyte gBattleCommunication, 0
yesnobox
- jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0, BattleScript_81D86E6
- jumpifplayerran BattleScript_81D87B7
+ jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0, BattleScript_FaintedMonTryChooseAnother
+ jumpifplayerran BattleScript_FaintedMonEnd
printstring STRINGID_CANTESCAPE2
-BattleScript_81D86E6::
- openpartyscreen BS_FAINTED, BattleScript_81D87B7
+BattleScript_FaintedMonTryChooseAnother::
+ openpartyscreen BS_FAINTED, BattleScript_FaintedMonEnd
switchhandleorder BS_FAINTED, 2
- jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_81D8792
- jumpifbattletype BATTLE_TYPE_LINK, BattleScript_81D8792
- jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_81D8792
- jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_81D8792
- jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_81D8792
- jumpifbyte CMP_EQUAL, sBATTLE_STYLE, 1, BattleScript_81D8792
- jumpifcantswitch BS_PLAYER1, BattleScript_81D8792
+ jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother
+ jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother
+ jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_FaintedMonChooseAnother
+ jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother
+ jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonChooseAnother
+ jumpifbyte CMP_EQUAL, sBATTLE_STYLE, 1, BattleScript_FaintedMonChooseAnother
+ jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonChooseAnother
printstring STRINGID_ENEMYABOUTTOSWITCHPKMN
setbyte gBattleCommunication, 0
yesnobox
- jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_81D8792
+ jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_FaintedMonChooseAnother
setatktoplayer0
- openpartyscreen BS_ATTACKER | OPEN_PARTY_ALLOW_CANCEL, BattleScript_81D8792
+ openpartyscreen BS_ATTACKER | OPEN_PARTY_ALLOW_CANCEL, BattleScript_FaintedMonChooseAnother
switchhandleorder BS_ATTACKER, 2
- jumpifbyte CMP_EQUAL, gBattleCommunication, 6, BattleScript_81D8792
+ jumpifbyte CMP_EQUAL, gBattleCommunication, 6, BattleScript_FaintedMonChooseAnother
atknameinbuff1
resetintimidatetracebits BS_ATTACKER
hpthresholds2 BS_ATTACKER
@@ -2881,7 +2879,7 @@ BattleScript_81D86E6::
waitstate
switchineffects BS_ATTACKER
resetsentmonsvalue
-BattleScript_81D8792::
+BattleScript_FaintedMonChooseAnother::
drawpartystatussummary BS_FAINTED
getswitchedmondata BS_FAINTED
switchindataupdate BS_FAINTED
@@ -2892,18 +2890,17 @@ BattleScript_81D8792::
waitstate
various7 BS_ATTACKER
switchineffects BS_FAINTED
- jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_81D87B7
+ jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd
cancelallactions
-BattleScript_81D87B7::
+BattleScript_FaintedMonEnd::
end2
-BattleScript_81D87B8::
- openpartyscreen BS_UNKNOWN_5, BattleScript_81D87BE
-BattleScript_81D87BE::
+BattleScript_LinkBattleHandleFaint::
+ openpartyscreen BS_UNKNOWN_5, .+4
switchhandleorder BS_FAINTED, 0
- openpartyscreen BS_UNKNOWN_6, BattleScript_81D87EE
+ openpartyscreen BS_UNKNOWN_6, BattleScript_LinkBattleFaintedMonEnd
switchhandleorder BS_FAINTED, 0
-BattleScript_81D87CA::
+BattleScript_LinkBattleFaintedMonLoop::
switchhandleorder BS_FAINTED, 2
drawpartystatussummary BS_FAINTED
getswitchedmondata BS_FAINTED
@@ -2914,8 +2911,8 @@ BattleScript_81D87CA::
switchinanim BS_FAINTED, 0
waitstate
switchineffects 5
- jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_81D87CA
-BattleScript_81D87EE::
+ jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_LinkBattleFaintedMonLoop
+BattleScript_LinkBattleFaintedMonEnd::
end2
BattleScript_LocalTrainerBattleWon::
@@ -2923,8 +2920,7 @@ BattleScript_LocalTrainerBattleWon::
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1LOSETEXT
- getmoneyreward BattleScript_81D87FD
-BattleScript_81D87FD::
+ getmoneyreward .+4
printstring STRINGID_PLAYERGOTMONEY
waitmessage 0x40
BattleScript_PayDayMoneyAndPickUpItems::
@@ -2933,62 +2929,62 @@ BattleScript_PayDayMoneyAndPickUpItems::
end2
BattleScript_LocalBattleLost::
- jumpifbattletype BATTLE_TYPE_TRAINER_TOWER, BattleScript_81D8896
- jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_81D886E
- jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, 1024, BattleScript_81D886E
- jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_81D8876
-BattleScript_81D8839::
- jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_81D885D
+ jumpifbattletype BATTLE_TYPE_TRAINER_TOWER, BattleScript_BattleTowerLost
+ jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_EReaderOrSecretBaseTrainerEnd
+ jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, 1024, BattleScript_EReaderOrSecretBaseTrainerEnd
+ jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_RivalBattleLost
+BattleScript_LocalBattleLostPrintWhiteOut::
+ jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostEnd
printstring STRINGID_PLAYERWHITEOUT
waitmessage 0x40
- getmoneyreward BattleScript_81D886F
+ getmoneyreward BattleScript_LocalBattleLostPrintTrainersWinText
printstring STRINGID_PLAYERWHITEOUT2
waitmessage 0x40
- goto BattleScript_81D886E
+ goto BattleScript_EReaderOrSecretBaseTrainerEnd
-BattleScript_81D885D::
+BattleScript_LocalBattleLostEnd::
printstring STRINGID_PLAYERLOSTAGAINSTENEMYTRAINER
waitmessage 0x40
- getmoneyreward BattleScript_81D886F
+ getmoneyreward BattleScript_LocalBattleLostPrintTrainersWinText
printstring STRINGID_PLAYERPAIDPRIZEMONEY
waitmessage 0x40
-BattleScript_81D886E::
+BattleScript_EReaderOrSecretBaseTrainerEnd::
end2
-BattleScript_81D886F::
+BattleScript_LocalBattleLostPrintTrainersWinText::
printstring STRINGID_PLAYERWHITEDOUT
waitmessage 0x40
end2
-BattleScript_81D8876::
- jumpifhasnohp BS_ATTACKER, BattleScript_81D8884
+BattleScript_RivalBattleLost::
+ jumpifhasnohp BS_ATTACKER, BattleScript_RivalBattleLostSkipMonRecall
printstring STRINGID_TRAINER1MON1COMEBACK
waitmessage 0x40
returnatktoball
waitstate
-BattleScript_81D8884::
+BattleScript_RivalBattleLostSkipMonRecall::
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1WINTEXT
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D8839
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_LocalBattleLostPrintWhiteOut
end2
-BattleScript_81D8896::
+BattleScript_BattleTowerLost::
various8 BS_ATTACKER
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_81D88B4
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_BattleTowerLostLostSkipMonRecall
printfromtable gDoubleBattleRecallStrings
waitmessage 0x40
returnopponentmon1toball BS_ATTACKER
waitstate
returnopponentmon2toball BS_ATTACKER
waitstate
-BattleScript_81D88B4::
+BattleScript_BattleTowerLostLostSkipMonRecall::
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1WINTEXT
- jumpifnotbattletype BATTLE_TYPE_DOUBLE, BattleScript_81D88CB
+ jumpifnotbattletype BATTLE_TYPE_DOUBLE, BattleScript_BattleTowerLostLostSkipDouble
printstring STRINGID_TRAINER2NAME
-BattleScript_81D88CB::
+BattleScript_BattleTowerLostLostSkipDouble::
end2
BattleScript_LinkBattleWonOrLost::
@@ -2998,15 +2994,15 @@ BattleScript_LinkBattleWonOrLost::
waitmessage 0x40
end2
-gUnknown_81D88D7::
+BattleScript_BattleTowerTrainerBattleWon::
printstring STRINGID_PLAYERDEFEATEDTRAINER1
trainerslidein BS_ATTACKER
waitstate
- jumpifnotbattletype BATTLE_TYPE_TRAINER_TOWER, BattleScript_81D88FF
+ jumpifnotbattletype BATTLE_TYPE_TRAINER_TOWER, BattleScript_BattleTowerEtcTrainerBattleWonSkipText
printstring STRINGID_TRAINER1LOSETEXT
- jumpifnotbattletype BATTLE_TYPE_DOUBLE, BattleScript_81D88FF
+ jumpifnotbattletype BATTLE_TYPE_DOUBLE, BattleScript_BattleTowerEtcTrainerBattleWonSkipText
printstring STRINGID_TRAINER2CLASS
-BattleScript_81D88FF::
+BattleScript_BattleTowerEtcTrainerBattleWonSkipText::
pickup
end2
@@ -3032,11 +3028,11 @@ BattleScript_WildMonFled::
end2
BattleScript_PrintCantRunFromTrainer::
- jumpifbattletype BATTLE_TYPE_FIRST_BATTLE, BattleScript_81D8936
+ jumpifbattletype BATTLE_TYPE_FIRST_BATTLE, BattleScript_LeftoverBirchString
printstring STRINGID_NORUNNINGFROMTRAINERS
end2
-BattleScript_81D8936::
+BattleScript_LeftoverBirchString::
printstring STRINGID_DONTLEAVEBIRCH
end2
@@ -3057,20 +3053,20 @@ BattleScript_ActionSwitch::
hpthresholds2 BS_ATTACKER
printstring STRINGID_RETURNMON
setbyte sDMG_MULTIPLIER, 2
- jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_81D896D
+ jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchCheckTwice
setmultihit 1
- goto BattleScript_81D896F
+ goto BattleScript_PursuitSwitchLoop
-BattleScript_81D896D::
+BattleScript_PursuitSwitchCheckTwice::
setmultihit 2
-BattleScript_81D896F::
- jumpifnopursuitswitchdmg BattleScript_81D897C
+BattleScript_PursuitSwitchLoop::
+ jumpifnopursuitswitchdmg BattleScript_DoSwitchOut
swapattackerwithtarget
trysetdestinybondtohappen
- call BattleScript_81D89AF
+ call BattleScript_PursuitDmgOnSwitchOut
swapattackerwithtarget
-BattleScript_81D897C::
- decrementmultihit BattleScript_81D896F
+BattleScript_DoSwitchOut::
+ decrementmultihit BattleScript_PursuitSwitchLoop
switchoutabilities BS_ATTACKER
waitstate
returnatktoball
@@ -3089,7 +3085,7 @@ BattleScript_81D897C::
moveendcase 15
end2
-BattleScript_81D89AF::
+BattleScript_PursuitDmgOnSwitchOut::
pause 0x20
attackstring
ppreduce
@@ -3111,10 +3107,10 @@ BattleScript_81D89AF::
tryfaintmon BS_TARGET, 0, NULL
moveendfromto 3, 6
various4 BS_TARGET
- jumpifbyte CMP_EQUAL, gBattleCommunication, 0, BattleScript_81D89F0
+ jumpifbyte CMP_EQUAL, gBattleCommunication, 0, BattleScript_PursuitSwitchRivalSkip
setbyte sGIVEEXP_STATE, 0
getexp BS_TARGET
-BattleScript_81D89F0::
+BattleScript_PursuitSwitchRivalSkip::
return
BattleScript_Pausex20::
@@ -3126,47 +3122,47 @@ BattleScript_LevelUp::
printstring STRINGID_PKMNGREWTOLV
setbyte sLVLBOX_STATE, 0
drawlvlupbox
- handlelearnnewmove BattleScript_81D8A51, BattleScript_81D8A63, 1
- goto BattleScript_81D8A1B
+ handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, 1
+ goto BattleScript_AskToLearnMove
-BattleScript_81D8A11::
- handlelearnnewmove BattleScript_81D8A51, BattleScript_81D8A63, 0
-BattleScript_81D8A1B::
+BattleScript_LearnMoveLoop::
+ handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, 0
+BattleScript_AskToLearnMove::
buffermovetolearn
printstring STRINGID_TRYTOLEARNMOVE1
printstring STRINGID_TRYTOLEARNMOVE2
printstring STRINGID_TRYTOLEARNMOVE3
waitstate
setbyte sLEARNMOVE_STATE, 0
- yesnoboxlearnmove BattleScript_81D8A48
+ yesnoboxlearnmove BattleScript_ForgotAndLearnedNewMove
printstring STRINGID_STOPLEARNINGMOVE
waitstate
setbyte sLEARNMOVE_STATE, 0
- yesnoboxstoplearningmove BattleScript_81D8A1B
+ yesnoboxstoplearningmove BattleScript_AskToLearnMove
printstring STRINGID_DIDNOTLEARNMOVE
- goto BattleScript_81D8A11
+ goto BattleScript_LearnMoveLoop
-BattleScript_81D8A48::
+BattleScript_ForgotAndLearnedNewMove::
printstring STRINGID_123POOF
printstring STRINGID_PKMNFORGOTMOVE
printstring STRINGID_ANDELLIPSIS
-BattleScript_81D8A51::
+BattleScript_LearnedNewMove::
buffermovetolearn
fanfare MUS_FANFA1
printstring STRINGID_PKMNLEARNEDMOVE
waitmessage 0x40
updatechoicemoveonlvlup BS_ATTACKER
- goto BattleScript_81D8A11
+ goto BattleScript_LearnMoveLoop
-BattleScript_81D8A63::
+BattleScript_LearnMoveReturn::
return
BattleScript_RainContinuesOrEnds::
printfromtable gRainContinuesStringIds
waitmessage 0x40
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D8A7E
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_RainContinuesOrEndsEnd
playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES, NULL
-BattleScript_81D8A7E::
+BattleScript_RainContinuesOrEndsEnd::
end2
BattleScript_DamagingWeatherContinues::
@@ -3174,10 +3170,10 @@ BattleScript_DamagingWeatherContinues::
waitmessage 0x40
playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL
setbyte gBattleCommunication, 0
-BattleScript_81D8A97::
+BattleScript_DamagingWeatherLoop::
copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1
weatherdamage
- jumpifword CMP_EQUAL, gBattleMoveDamage, NULL, BattleScript_81D8AD8
+ jumpifword CMP_EQUAL, gBattleMoveDamage, NULL, BattleScript_DamagingWeatherContinuesEnd
printfromtable gSandStormHailDmgStringIds
waitmessage 0x40
orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
@@ -3186,12 +3182,12 @@ BattleScript_81D8A97::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, 0, NULL
- atk24 BattleScript_81D8AD8
-BattleScript_81D8AD8::
- jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_81D8AF7
+ atk24 .+4
+BattleScript_DamagingWeatherContinuesEnd::
+ jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_WeatherDamageEndedBattle
addbyte gBattleCommunication, 1
- jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_81D8A97
-BattleScript_81D8AF7::
+ jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop
+BattleScript_WeatherDamageEndedBattle::
bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
end2
@@ -3240,14 +3236,14 @@ BattleScript_LeechSeedTurnDrain::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
copyword gBattleMoveDamage, gHpDealt
- jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_81D8B7F
+ jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedLiquidOoze
manipulatedamage 0
setbyte cMULTISTRING_CHOOSER, 3
- goto BattleScript_81D8B85
+ goto BattleScript_LeechSeedTurnPrintAndUpdateHp
-BattleScript_81D8B7F::
+BattleScript_LeechSeedLiquidOoze::
setbyte cMULTISTRING_CHOOSER, 4
-BattleScript_81D8B85::
+BattleScript_LeechSeedTurnPrintAndUpdateHp::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
@@ -3300,10 +3296,10 @@ BattleScript_SuccessForceOut::
switchoutabilities BS_TARGET
returntoball BS_TARGET
waitstate
- jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_81D8C2C
+ jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_TrainerBattleForceOut
setbyte gBattleOutcome, B_OUTCOME_PLAYER_TELEPORTED
finishaction
-BattleScript_81D8C2C::
+BattleScript_TrainerBattleForceOut::
getswitchedmondata BS_TARGET
switchindataupdate BS_TARGET
switchinanim BS_TARGET, 0
@@ -3355,12 +3351,12 @@ BattleScript_SpikesOnAttacker::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
- call BattleScript_81D8D2C
+ call BattleScript_PrintHurtBySpikes
tryfaintmon BS_ATTACKER, 0, NULL
- tryfaintmon BS_ATTACKER, 1, BattleScript_81D8CA8
+ tryfaintmon BS_ATTACKER, 1, BattleScript_SpikesOnAttackerFainted
return
-BattleScript_81D8CA8::
+BattleScript_SpikesOnAttackerFainted::
setbyte sGIVEEXP_STATE, 0
getexp BS_ATTACKER
moveendall
@@ -3370,12 +3366,12 @@ BattleScript_SpikesOnTarget::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
- call BattleScript_81D8D2C
+ call BattleScript_PrintHurtBySpikes
tryfaintmon BS_TARGET, 0, NULL
- tryfaintmon BS_TARGET, 1, BattleScript_81D8CDF
+ tryfaintmon BS_TARGET, 1, BattleScript_SpikesOnTargetFainted
return
-BattleScript_81D8CDF::
+BattleScript_SpikesOnTargetFainted::
setbyte sGIVEEXP_STATE, 0
getexp BS_TARGET
moveendall
@@ -3385,18 +3381,18 @@ BattleScript_SpikesOnFaintedBattler::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate BS_FAINTED
datahpupdate BS_FAINTED
- call BattleScript_81D8D2C
+ call BattleScript_PrintHurtBySpikes
tryfaintmon BS_FAINTED, 0, NULL
- tryfaintmon BS_FAINTED, 1, BattleScript_81D8D16
+ tryfaintmon BS_FAINTED, 1, BattleScript_SpikesOnFaintedBattlerFainted
return
-BattleScript_81D8D16::
+BattleScript_SpikesOnFaintedBattlerFainted::
setbyte sGIVEEXP_STATE, 0
getexp BS_FAINTED
moveendall
goto BattleScript_HandleFaintedMon
-BattleScript_81D8D2C::
+BattleScript_PrintHurtBySpikes::
printstring STRINGID_PKMNHURTBYSPIKES
waitmessage 0x40
return
@@ -3416,39 +3412,39 @@ BattleScript_PerishSongCountGoesDown::
end2
BattleScript_AllStatsUp::
- jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 12, BattleScript_81D8D82
- jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 12, BattleScript_81D8D82
- jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, 12, BattleScript_81D8D82
- jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 12, BattleScript_81D8D82
- jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 12, BattleScript_81D8DF0
-BattleScript_81D8D82::
+ jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 12, BattleScript_AllStatsUpAtk
+ jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 12, BattleScript_AllStatsUpAtk
+ jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, 12, BattleScript_AllStatsUpAtk
+ jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 12, BattleScript_AllStatsUpAtk
+ jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 12, BattleScript_AllStatsUpRet
+BattleScript_AllStatsUpAtk::
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_ATK, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D8DA0
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpDef
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D8DA0::
+BattleScript_AllStatsUpDef::
setstatchanger STAT_DEF, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D8DB4
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpSpeed
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D8DB4::
+BattleScript_AllStatsUpSpeed::
setstatchanger STAT_SPEED, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D8DC8
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpSpAtk
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D8DC8::
+BattleScript_AllStatsUpSpAtk::
setstatchanger STAT_SPATK, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D8DDC
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpSpDef
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D8DDC::
+BattleScript_AllStatsUpSpDef::
setstatchanger STAT_SPDEF, 1, FALSE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D8DF0
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpRet
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_81D8DF0::
+BattleScript_AllStatsUpRet::
return
BattleScript_RapidSpinAway::
@@ -3474,21 +3470,21 @@ BattleScript_SpikesFree::
BattleScript_MonTookFutureAttack::
printstring STRINGID_PKMNTOOKATTACK
waitmessage 0x40
- jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_81D8E2F
- accuracycheck BattleScript_81D8E86, MOVE_FUTURE_SIGHT
- goto BattleScript_81D8E36
+ jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_CheckDoomDesireMiss
+ accuracycheck BattleScript_FutureAttackMiss, MOVE_FUTURE_SIGHT
+ goto BattleScript_FutureAttackAnimate
-BattleScript_81D8E2F::
- accuracycheck BattleScript_81D8E86, MOVE_DOOM_DESIRE
-BattleScript_81D8E36::
+BattleScript_CheckDoomDesireMiss::
+ accuracycheck BattleScript_FutureAttackMiss, MOVE_DOOM_DESIRE
+BattleScript_FutureAttackAnimate::
adjustnormaldamage2
- jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_81D8E4E
+ jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_FutureHitAnimDoomDesire
playanimation BS_ATTACKER, B_ANIM_FUTURE_SIGHT_HIT, NULL
- goto BattleScript_81D8E55
+ goto BattleScript_DoFutureAttackHit
-BattleScript_81D8E4E::
+BattleScript_FutureHitAnimDoomDesire::
playanimation BS_ATTACKER, B_ANIM_DOOM_DESIRE_HIT, NULL
-BattleScript_81D8E55::
+BattleScript_DoFutureAttackHit::
effectivenesssound
hitanimation BS_TARGET
waitstate
@@ -3497,14 +3493,13 @@ BattleScript_81D8E55::
resultmessage
waitmessage 0x40
tryfaintmon BS_TARGET, 0, NULL
- atk24 BattleScript_81D8E6D
-BattleScript_81D8E6D::
+ atk24 .+4
moveendcase 0
moveendfromto 11, 14
setbyte gMoveResultFlags, 0
end2
-BattleScript_81D8E86::
+BattleScript_FutureAttackMiss::
pause 0x20
setbyte gMoveResultFlags, 0
orbyte gMoveResultFlags, MOVE_RESULT_FAILED
@@ -3546,7 +3541,7 @@ BattleScript_MoveUsedIsTaunted::
goto BattleScript_MoveEnd
BattleScript_WishComesTrue::
- trywish 1, BattleScript_81D8EFC
+ trywish 1, BattleScript_WishButFullHp
playanimation BS_TARGET, B_ANIM_WISH_HEAL, NULL
printstring STRINGID_PKMNWISHCAMETRUE
waitmessage 0x40
@@ -3557,7 +3552,7 @@ BattleScript_WishComesTrue::
waitmessage 0x40
end2
-BattleScript_81D8EFC::
+BattleScript_WishButFullHp::
printstring STRINGID_PKMNWISHCAMETRUE
waitmessage 0x40
pause 0x20
@@ -3585,18 +3580,18 @@ BattleScript_AtkDefDown::
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE | ATK48_DONT_CHECK_LOWER
playstatchangeanimation BS_ATTACKER, BIT_ATK, ATK48_STAT_NEGATIVE | ATK48_DONT_CHECK_LOWER
setstatchanger STAT_ATK, 1, TRUE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_81D8F62
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D8F62
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_AtkDefDownAtkFail
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_AtkDefDownAtkFail
printfromtable gStatDownStringIds
waitmessage 0x40
-BattleScript_81D8F62::
+BattleScript_AtkDefDownAtkFail::
playstatchangeanimation BS_ATTACKER, BIT_DEF, ATK48_STAT_NEGATIVE | ATK48_DONT_CHECK_LOWER
setstatchanger STAT_DEF, 1, TRUE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_81D8F85
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D8F85
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_AtkDefDownDefFail
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_AtkDefDownDefFail
printfromtable gStatDownStringIds
waitmessage 0x40
-BattleScript_81D8F85::
+BattleScript_AtkDefDownDefFail::
return
BattleScript_KnockedOff::
@@ -3654,11 +3649,11 @@ BattleScript_SAtkDown2::
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_ATTACKER, BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO | ATK48_DONT_CHECK_LOWER
setstatchanger STAT_SPATK, 2, TRUE
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_81D9014
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_81D9014
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_SAtkDown2End
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_SAtkDown2End
printfromtable gStatDownStringIds
waitmessage 0x40
-BattleScript_81D9014::
+BattleScript_SAtkDown2End::
return
BattleScript_FocusPunchSetUp::
@@ -3691,21 +3686,20 @@ BattleScript_MonWokeUpInUproar::
BattleScript_PoisonTurnDmg::
printstring STRINGID_PKMNHURTBYPOISON
waitmessage 0x40
-BattleScript_81D9059::
+BattleScript_DoStatusTurnDmg::
statusanimation BS_ATTACKER
-BattleScript_81D905B::
+BattleScript_DoTurnDmg::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, 0, NULL
- atk24 BattleScript_81D9074
-BattleScript_81D9074::
+ atk24 .+4
end2
BattleScript_BurnTurnDmg::
printstring STRINGID_PKMNHURTBYBURN
waitmessage 0x40
- goto BattleScript_81D9059
+ goto BattleScript_DoStatusTurnDmg
BattleScript_MoveUsedIsFrozen::
printstring STRINGID_PKMNISFROZEN
@@ -3752,8 +3746,8 @@ BattleScript_MoveUsedIsConfused::
printstring STRINGID_PKMNISCONFUSED
waitmessage 0x40
status2animation BS_ATTACKER, STATUS2_CONFUSION
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_81D9115
-BattleScript_81D90EA::
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_MoveUsedIsConfusedRet
+BattleScript_DoSelfConfusionDmg::
cancelmultiturnmoves BS_ATTACKER
adjustnormaldamage2
printstring STRINGID_ITHURTCONFUSION
@@ -3769,7 +3763,7 @@ BattleScript_81D90EA::
tryfaintmon BS_ATTACKER, 0, NULL
goto BattleScript_MoveEnd
-BattleScript_81D9115::
+BattleScript_MoveUsedIsConfusedRet::
return
BattleScript_MoveUsedIsConfusedNoMore::
@@ -3786,7 +3780,7 @@ BattleScript_WrapTurnDmg::
playanimation BS_ATTACKER, B_ANIM_TURN_TRAP, sB_ANIM_ARG1
printstring STRINGID_PKMNHURTBY
waitmessage 0x40
- goto BattleScript_81D905B
+ goto BattleScript_DoTurnDmg
BattleScript_WrapEnds::
printstring STRINGID_PKMNFREEDFROM
@@ -3808,13 +3802,13 @@ BattleScript_NightmareTurnDmg::
printstring STRINGID_PKMNLOCKEDINNIGHTMARE
waitmessage 0x40
status2animation BS_ATTACKER, STATUS2_NIGHTMARE
- goto BattleScript_81D905B
+ goto BattleScript_DoTurnDmg
BattleScript_CurseTurnDmg::
printstring STRINGID_PKMNAFFLICTEDBYCURSE
waitmessage 0x40
status2animation BS_ATTACKER, STATUS2_CURSED
- goto BattleScript_81D905B
+ goto BattleScript_DoTurnDmg
BattleScript_TargetPRLZHeal::
printstring STRINGID_PKMNHEALEDPARALYSIS
@@ -3847,7 +3841,7 @@ BattleScript_MoveEffectSleep::
statusanimation BS_EFFECT_BATTLER
printfromtable gFellAsleepStringIds
waitmessage 0x40
-BattleScript_81D91C3::
+BattleScript_UpdateEffectStatusIconRet::
updatestatusicon BS_EFFECT_BATTLER
waitstate
return
@@ -3865,25 +3859,25 @@ BattleScript_MoveEffectPoison::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotPoisonedStringIds
waitmessage 0x40
- goto BattleScript_81D91C3
+ goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectBurn::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotBurnedStringIds
waitmessage 0x40
- goto BattleScript_81D91C3
+ goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectFreeze::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotFrozenStringIds
waitmessage 0x40
- goto BattleScript_81D91C3
+ goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectParalysis::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotParalyzedStringIds
waitmessage 0x40
- goto BattleScript_81D91C3
+ goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectUproar::
printstring STRINGID_PKMNCAUSEDUPROAR
@@ -3894,7 +3888,7 @@ BattleScript_MoveEffectToxic::
statusanimation BS_EFFECT_BATTLER
printstring STRINGID_PKMNBADLYPOISONED
waitmessage 0x40
- goto BattleScript_81D91C3
+ goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectPayDay::
printstring STRINGID_COINSSCATTERED
@@ -3913,16 +3907,16 @@ BattleScript_MoveEffectConfusion::
return
BattleScript_MoveEffectRecoil::
- jumpifmove MOVE_STRUGGLE, BattleScript_81D9256
- jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_81D9270
-BattleScript_81D9256::
+ jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil
+ jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd
+BattleScript_DoRecoil::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHITWITHRECOIL
waitmessage 0x40
tryfaintmon BS_ATTACKER, 0, NULL
-BattleScript_81D9270::
+BattleScript_RecoilEnd::
return
BattleScript_ItemSteal::
@@ -3936,7 +3930,7 @@ BattleScript_DrizzleActivates::
printstring STRINGID_PKMNMADEITRAIN
waitstate
playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES, NULL
- call BattleScript_81D92DC
+ call BattleScript_HandleWeatherFormChanges
end3
BattleScript_SpeedBoostActivates::
@@ -3964,7 +3958,7 @@ BattleScript_SandstreamActivates::
printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM
waitstate
playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES, NULL
- call BattleScript_81D92DC
+ call BattleScript_HandleWeatherFormChanges
end3
BattleScript_ShedSkinActivates::
@@ -3973,19 +3967,19 @@ BattleScript_ShedSkinActivates::
updatestatusicon BS_ATTACKER
end3
-BattleScript_81D92DC::
+BattleScript_HandleWeatherFormChanges::
setbyte sBATTLER, 0
-BattleScript_81D92E2::
+BattleScript_WeatherFormChangesLoop::
trycastformdatachange
addbyte sBATTLER, 1
- jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_81D92E2
+ jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_WeatherFormChangesLoop
return
BattleScript_CastformChange::
- call BattleScript_81D92FE
+ call BattleScript_DoCastformChangeAnim
end3
-BattleScript_81D92FE::
+BattleScript_DoCastformChangeAnim::
docastformchangeanimation
waitstate
printstring STRINGID_PKMNTRANSFORMED
@@ -3993,45 +3987,45 @@ BattleScript_81D92FE::
return
BattleScript_IntimidateActivatesEnd3::
- call BattleScript_81D930D
+ call BattleScript_DoIntimidateActivationAnim
end3
-BattleScript_81D930D::
+BattleScript_DoIntimidateActivationAnim::
pause 0x20
BattleScript_IntimidateActivates::
setbyte gBattlerTarget, 0
setstatchanger STAT_ATK, 1, TRUE
-BattleScript_81D931C::
- trygetintimidatetarget BattleScript_81D936A
- jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_81D935F
- jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_81D936B
- jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_81D936B
- jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_81D936B
- statbuffchange STAT_CHANGE_BS_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_81D935F
- jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_81D935F
+BattleScript_IntimidateActivationAnimLoop::
+ trygetintimidatetarget BattleScript_IntimidateEnd
+ jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateFail
+ jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidateAbilityFail
+ jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidateAbilityFail
+ jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidateAbilityFail
+ statbuffchange STAT_CHANGE_BS_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_IntimidateFail
+ jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_IntimidateFail
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_PKMNCUTSATTACKWITH
waitmessage 0x40
-BattleScript_81D935F::
+BattleScript_IntimidateFail::
addbyte gBattlerTarget, 1
- goto BattleScript_81D931C
+ goto BattleScript_IntimidateActivationAnimLoop
-BattleScript_81D936A::
+BattleScript_IntimidateEnd::
return
-BattleScript_81D936B::
+BattleScript_IntimidateAbilityFail::
pause 0x20
printstring STRINGID_PREVENTEDFROMWORKING
waitmessage 0x40
- goto BattleScript_81D935F
+ goto BattleScript_IntimidateFail
BattleScript_DroughtActivates::
pause 0x20
printstring STRINGID_PKMNSXINTENSIFIEDSUN
waitstate
playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES, NULL
- call BattleScript_81D92DC
+ call BattleScript_HandleWeatherFormChanges
end3
BattleScript_TookAttack::
@@ -4218,7 +4212,7 @@ BattleScript_IgnoresAndFallsAsleep::
BattleScript_IgnoresAndHitsItself::
printstring STRINGID_PKMNWONTOBEY
waitmessage 0x40
- goto BattleScript_81D90EA
+ goto BattleScript_DoSelfConfusionDmg
BattleScript_SubstituteFade::
playanimation BS_TARGET, B_ANIM_SUBSTITUTE_FADE, NULL
@@ -4375,8 +4369,7 @@ BattleScript_BerryConfuseHealEnd2::
BattleScript_BerryStatRaiseEnd2::
playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
- statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_81D9686
-BattleScript_81D9686::
+ statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, .+4
setbyte cMULTISTRING_CHOOSER, 4
call BattleScript_StatUp
removeitem BS_ATTACKER
diff --git a/include/battle_scripts.h b/include/battle_scripts.h
index 184527587..30985f4d6 100644
--- a/include/battle_scripts.h
+++ b/include/battle_scripts.h
@@ -29,7 +29,7 @@ extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
extern const u8 BattleScript_LocalBattleLostEnd[];
extern const u8 BattleScript_CheckDomeDrew[];
extern const u8 BattleScript_LinkBattleWonOrLost[];
-extern const u8 BattleScript_FrontierTrainerBattleWon[];
+extern const u8 BattleScript_BattleTowerTrainerBattleWon[];
extern const u8 BattleScript_SmokeBallEscape[];
extern const u8 BattleScript_RanAwayUsingMonAbility[];
extern const u8 BattleScript_GotAwaySafely[];
@@ -228,7 +228,7 @@ extern const u8 BattleScript_SpikesOnFaintedBattler[];
extern const u8 BattleScript_GhostBallDodge[];
extern const u8 gUnknown_81D9A88[];
extern const u8 gUnknown_81D91A1[]; // knizz: silph scope unveil
-extern const u8 gUnknown_81D88D7[];
+extern const u8 BattleScript_BattleTowerTrainerBattleWon[];
extern const u8 *const gBattleScriptsForMoveEffects[];
extern const u8 *const gBattlescriptsForBallThrow[];
diff --git a/src/battle_main.c b/src/battle_main.c
index abeea3acf..a7cd989ed 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -3675,7 +3675,7 @@ static void HandleEndTurn_BattleWon(void)
{
BattleStopLowHpSound();
PlayBGM(MUS_WIN_TRE);
- gBattlescriptCurrInstr = gUnknown_81D88D7;
+ gBattlescriptCurrInstr = BattleScript_BattleTowerTrainerBattleWon;
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
{