summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--asm/dragon.s835
-rw-r--r--data/data_835B488.s2
-rw-r--r--include/battle_anim.h4
-rw-r--r--ld_script.txt3
-rw-r--r--src/dragon.c431
-rw-r--r--sym_ewram.txt4
6 files changed, 439 insertions, 840 deletions
diff --git a/asm/dragon.s b/asm/dragon.s
deleted file mode 100644
index 2e3684042..000000000
--- a/asm/dragon.s
+++ /dev/null
@@ -1,835 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80B725C
-sub_80B725C: @ 80B725C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B72A4 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B72AC
- ldr r2, _080B72A8 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r2, 0x6]
- negs r0, r0
- strh r0, [r2, 0x6]
- ldrh r0, [r2, 0x8]
- negs r0, r0
- strh r0, [r2, 0x8]
- adds r1, r2, 0
- b _080B72B6
- .align 2, 0
-_080B72A4: .4byte gBattleAnimAttacker
-_080B72A8: .4byte gBattleAnimArgs
-_080B72AC:
- ldr r1, _080B72EC @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
-_080B72B6:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x38]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080B72F0 @ =DestroySpriteAndMatrix
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080B72F4 @ =TranslateSpriteLinearAndFlicker
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B72EC: .4byte gBattleAnimArgs
-_080B72F0: .4byte DestroySpriteAndMatrix
-_080B72F4: .4byte TranslateSpriteLinearAndFlicker
- thumb_func_end sub_80B725C
-
- thumb_func_start sub_80B72F8
-sub_80B72F8: @ 80B72F8
- push {r4,r5,lr}
- adds r5, r0, 0
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r4, _080B7350 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080B7354 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B735C
- ldr r2, _080B7358 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r1, r0
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x32]
- ldrh r1, [r2, 0x4]
- subs r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- b _080B7386
- .align 2, 0
-_080B7350: .4byte gBattleAnimTarget
-_080B7354: .4byte gBattleAnimAttacker
-_080B7358: .4byte gBattleAnimArgs
-_080B735C:
- ldr r1, _080B73A0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080B7386:
- ldr r0, _080B73A0 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080B73A4 @ =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, _080B73A8 @ =DestroySpriteAndMatrix
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B73A0: .4byte gBattleAnimArgs
-_080B73A4: .4byte StartAnimLinearTranslation
-_080B73A8: .4byte DestroySpriteAndMatrix
- thumb_func_end sub_80B72F8
-
- thumb_func_start sub_80B73AC
-sub_80B73AC: @ 80B73AC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080B73C0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B73C8
- ldr r4, _080B73C4 @ =gBattleAnimAttacker
- b _080B73CA
- .align 2, 0
-_080B73C0: .4byte gBattleAnimArgs
-_080B73C4: .4byte gBattleAnimAttacker
-_080B73C8:
- ldr r4, _080B740C @ =gBattleAnimTarget
-_080B73CA:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, _080B7410 @ =gBattleAnimArgs
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- adds r0, r5, 0
- bl SetAnimSpriteInitialXOffset
- ldrh r0, [r4, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldr r0, _080B7414 @ =RunStoredCallbackWhenAnimEnds
- str r0, [r5, 0x1C]
- ldr r1, _080B7418 @ =DestroySpriteAndMatrix
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B740C: .4byte gBattleAnimTarget
-_080B7410: .4byte gBattleAnimArgs
-_080B7414: .4byte RunStoredCallbackWhenAnimEnds
-_080B7418: .4byte DestroySpriteAndMatrix
- thumb_func_end sub_80B73AC
-
- thumb_func_start sub_80B741C
-sub_80B741C: @ 80B741C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080B7444 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B7436
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080B7436:
- adds r0, r4, 0
- bl sub_80B72F8
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7444: .4byte gBattleAnimAttacker
- thumb_func_end sub_80B741C
-
- thumb_func_start sub_80B7448
-sub_80B7448: @ 80B7448
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r4, _080B749C @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r6, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- strh r5, [r6, 0x36]
- movs r0, 0x1
- strh r0, [r6, 0x38]
- ldr r0, _080B74A0 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r6, 0x3A]
- ldr r4, _080B74A4 @ =gBattlerAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r7, r0, 16
- lsrs r5, r7, 16
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoordAttr
- lsls r1, r0, 16
- lsrs r0, r1, 16
- cmp r5, r0
- bls _080B74A8
- lsrs r0, r7, 17
- b _080B74AA
- .align 2, 0
-_080B749C: .4byte gBattleAnimAttacker
-_080B74A0: .4byte gBattleAnimArgs
-_080B74A4: .4byte gBattlerAttacker
-_080B74A8:
- lsrs r0, r1, 17
-_080B74AA:
- strh r0, [r6, 0x3C]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Cos
- strh r0, [r6, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Sin
- strh r0, [r6, 0x26]
- ldr r0, _080B74D4 @ =sub_80B74D8
- str r0, [r6, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B74D4: .4byte sub_80B74D8
- thumb_func_end sub_80B7448
-
- thumb_func_start sub_80B74D8
-sub_80B74D8: @ 80B74D8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r5, [r4, r0]
- cmp r5, 0
- beq _080B74EA
- cmp r5, 0x1
- beq _080B7556
- b _080B75DA
-_080B74EA:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080B753C
- strh r5, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B753C
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080B753C
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_080B753C:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _080B75DA
- movs r0, 0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080B75DA
-_080B7556:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0x95
- bgt _080B757E
- adds r0, r1, 0
- adds r0, 0x8
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x95
- ble _080B757E
- movs r0, 0x96
- strh r0, [r4, 0x3C]
-_080B757E:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080B75C6
- movs r0, 0
- strh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B75C6
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080B75C6
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_080B75C6:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080B75DA
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B75DA:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B74D8
-
- thumb_func_start sub_80B75E0
-sub_80B75E0: @ 80B75E0
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B760C @ =gTasks
- adds r4, r1, r0
- ldr r0, _080B7610 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080B761C
- ldr r0, _080B7614 @ =0x04000014
- str r0, [sp]
- ldr r0, _080B7618 @ =gBattle_BG1_X
- b _080B7622
- .align 2, 0
-_080B760C: .4byte gTasks
-_080B7610: .4byte gBattleAnimAttacker
-_080B7614: .4byte 0x04000014
-_080B7618: .4byte gBattle_BG1_X
-_080B761C:
- ldr r0, _080B7698 @ =0x04000018
- str r0, [sp]
- ldr r0, _080B769C @ =gBattle_BG2_X
-_080B7622:
- ldrh r0, [r0]
- strh r0, [r4, 0xC]
- ldr r0, _080B76A0 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r5, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r5, [r0, 0x9]
- ldr r0, _080B76A4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0xE]
- adds r0, 0x20
- strh r0, [r4, 0x10]
- cmp r1, 0
- bge _080B7652
- strh r5, [r4, 0xE]
-_080B7652:
- ldrh r3, [r4, 0xE]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bgt _080B7680
- ldr r5, _080B76A8 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080B7664:
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- ble _080B7664
-_080B7680:
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, _080B76AC @ =sub_80B76B0
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7698: .4byte 0x04000018
-_080B769C: .4byte gBattle_BG2_X
-_080B76A0: .4byte 0xa2600001
-_080B76A4: .4byte gBattleAnimAttacker
-_080B76A8: .4byte gScanlineEffectRegBuffers
-_080B76AC: .4byte sub_80B76B0
- thumb_func_end sub_80B75E0
-
- thumb_func_start sub_80B76B0
-sub_80B76B0: @ 80B76B0
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080B76D4 @ =gTasks
- adds r2, r0, r1
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0x4
- bhi _080B7766
- lsls r0, 2
- ldr r1, _080B76D8 @ =_080B76DC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B76D4: .4byte gTasks
-_080B76D8: .4byte _080B76DC
- .align 2, 0
-_080B76DC:
- .4byte _080B76F0
- .4byte _080B7712
- .4byte _080B7722
- .4byte _080B774E
- .4byte _080B7760
-_080B76F0:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B7746
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- adds r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080B7746
- b _080B7740
-_080B7712:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _080B7746
- b _080B7740
-_080B7722:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B7746
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- subs r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- cmp r0, 0
- bne _080B7746
-_080B7740:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
-_080B7746:
- adds r0, r2, 0
- bl sub_80B776C
- b _080B7766
-_080B774E:
- ldr r1, _080B775C @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080B7766
- .align 2, 0
-_080B775C: .4byte gScanlineEffect
-_080B7760:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080B7766:
- pop {r0}
- bx r0
- thumb_func_end sub_80B76B0
-
- thumb_func_start sub_80B776C
-sub_80B776C: @ 80B776C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldrh r3, [r5, 0x12]
- ldrh r4, [r5, 0xE]
- movs r1, 0x10
- ldrsh r0, [r5, r1]
- cmp r4, r0
- bgt _080B77C2
- ldr r7, _080B77D8 @ =gScanlineEffectRegBuffers
- mov r12, r7
- ldr r0, _080B77DC @ =gSineTable
- mov r8, r0
- ldr r6, _080B77E0 @ =gScanlineEffect
-_080B778A:
- lsls r2, r4, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- lsls r0, r3, 1
- add r0, r8
- movs r7, 0
- ldrsh r1, [r0, r7]
- movs r7, 0x14
- ldrsh r0, [r5, r7]
- muls r0, r1
- asrs r0, 7
- ldrh r1, [r5, 0xC]
- adds r0, r1
- strh r0, [r2]
- adds r3, 0x8
- movs r0, 0xFF
- ands r3, r0
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- movs r7, 0x10
- ldrsh r0, [r5, r7]
- cmp r4, r0
- ble _080B778A
-_080B77C2:
- ldrh r0, [r5, 0x12]
- adds r0, 0x9
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x12]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B77D8: .4byte gScanlineEffectRegBuffers
-_080B77DC: .4byte gSineTable
-_080B77E0: .4byte gScanlineEffect
- thumb_func_end sub_80B776C
-
- thumb_func_start sub_80B77E4
-sub_80B77E4: @ 80B77E4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r4, r0, 0
- ldr r5, _080B7884 @ =gBattleAnimArgs
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r0, r1, 1
- adds r0, r1
- movs r1, 0x5
- bl __divsi3
- adds r6, r0, 0
- ldr r1, _080B7888 @ =gBattleAnimAttacker
- mov r8, r1
- ldrb r0, [r1]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- mov r2, r8
- ldrb r0, [r2]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r3, [r5, 0x8]
- adds r0, r3
- strh r0, [r4, 0x22]
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl Cos
- strh r0, [r4, 0x30]
- movs r3, 0x2
- ldrsh r0, [r5, r3]
- lsls r6, 16
- asrs r6, 16
- adds r1, r6, 0
- bl Sin
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x30]
- ldrh r2, [r5]
- adds r3, r2, 0
- muls r3, r1
- adds r1, r3, 0
- ldrh r3, [r4, 0x20]
- adds r1, r3
- strh r1, [r4, 0x20]
- adds r1, r2, 0
- muls r1, r0
- adds r0, r1, 0
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x34]
- ldr r0, _080B788C @ =sub_80B7894
- str r0, [r4, 0x1C]
- adds r4, 0x2E
- ldr r2, _080B7890 @ =gUnknown_20399A4
- movs r1, 0x6
-_080B786C:
- ldrh r0, [r4]
- strh r0, [r2]
- adds r4, 0x2
- adds r2, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080B786C
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7884: .4byte gBattleAnimArgs
-_080B7888: .4byte gBattleAnimAttacker
-_080B788C: .4byte sub_80B7894
-_080B7890: .4byte gUnknown_20399A4
- thumb_func_end sub_80B77E4
-
- thumb_func_start sub_80B7894
-sub_80B7894: @ 80B7894
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- strh r0, [r4, 0x38]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- ble _080B78D8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B78D8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B7894
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/data_835B488.s b/data/data_835B488.s
index e55eaea08..41b35a648 100644
--- a/data/data_835B488.s
+++ b/data/data_835B488.s
@@ -930,7 +930,7 @@ gUnknown_83E7668:: @ 83E7668
.incbin "baserom.gba", 0x3E7668, 0x78
gUnknown_83E76E0:: @ 83E76E0
- .incbin "baserom.gba", 0x3E76E0, 0x198
+ .incbin "baserom.gba", 0x3E76E0, 0x30
.section .rodata.83E7CFC
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 9ef664647..16c3b7819 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -67,6 +67,7 @@ extern struct OamData gOamData_83ACB58;
extern struct OamData gOamData_83ACAF8;
extern struct OamData gOamData_83ACB60;
extern struct OamData gOamData_83ACA30;
+extern struct OamData gOamData_83ACA98;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -283,6 +284,9 @@ void sub_80B94B4(u8 taskId);
void AnimTask_IsPowerOver99(u8 taskId);
void sub_80B9800(u8 taskId);
+// dragon.c
+void sub_80B75E0(u8 taskId);
+
// flying.s
void sub_80B1D3C(struct Sprite *sprite);
diff --git a/ld_script.txt b/ld_script.txt
index da75ef40d..4e7e0f200 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -166,7 +166,7 @@ SECTIONS {
asm/bug.o(.text);
asm/rock.o(.text);
asm/ghost.o(.text);
- asm/dragon.o(.text);
+ src/dragon.o(.text);
src/dark.o(.text);
src/ground.o(.text);
src/normal.o(.text);
@@ -422,6 +422,7 @@ SECTIONS {
src/battle_anim_mon_movement.o(.rodata);
src/item.o(.rodata);
data/data_835B488.o(.rodata.83DF09C);
+ src/dragon.o(.rodata);
src/dark.o(.rodata);
src/ground.o(.rodata);
src/normal.o(.rodata);
diff --git a/src/dragon.c b/src/dragon.c
new file mode 100644
index 000000000..34f97ba74
--- /dev/null
+++ b/src/dragon.c
@@ -0,0 +1,431 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "scanline_effect.h"
+#include "task.h"
+#include "trig.h"
+
+static void sub_80B725C(struct Sprite *sprite);
+static void sub_80B741C(struct Sprite *sprite);
+static void sub_80B73AC(struct Sprite *sprite);
+static void sub_80B7448(struct Sprite *sprite);
+static void sub_80B77E4(struct Sprite *sprite);
+static void sub_80B74D8(struct Sprite *sprite);
+static void sub_80B76B0(u8 taskId);
+static void sub_80B776C(struct Task *task);
+static void sub_80B7894(struct Sprite *sprite);
+
+static EWRAM_DATA u16 gUnknown_20399A4[7] = {0};
+
+static const union AnimCmd gUnknown_83E7710[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E7728[] =
+{
+ gUnknown_83E7710,
+};
+
+const struct SpriteTemplate gUnknown_83E772C =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E7728,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B725C,
+};
+
+static const union AnimCmd gUnknown_83E7744[] =
+{
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd gUnknown_83E7754[] =
+{
+ ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E7764[] =
+{
+ gUnknown_83E7744,
+ gUnknown_83E7754,
+};
+
+static const union AffineAnimCmd gUnknown_83E776C[] =
+{
+ AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0),
+ AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7784[] =
+{
+ AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
+ AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E779C[] =
+{
+ gUnknown_83E776C,
+ gUnknown_83E7784,
+};
+
+const struct SpriteTemplate gUnknown_83E77A4 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83ACA98,
+ .anims = gUnknown_83E7764,
+ .images = NULL,
+ .affineAnims = gUnknown_83E779C,
+ .callback = sub_80B741C,
+};
+
+const union AnimCmd gUnknown_83E77BC[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E77D4[] =
+{
+ gUnknown_83E77BC,
+};
+
+const struct SpriteTemplate gUnknown_83E77D8 =
+{
+ .tileTag = ANIM_TAG_FIRE_PLUME,
+ .paletteTag = ANIM_TAG_FIRE_PLUME,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E77D4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B73AC,
+};
+
+static const union AnimCmd gUnknown_83E77F0[] =
+{
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E7800[] =
+{
+ gUnknown_83E77F0,
+ gUnknown_83E77F0,
+};
+
+static const union AffineAnimCmd gUnknown_83E7808[] =
+{
+ AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7818[] =
+{
+ AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7828[] =
+{
+ gUnknown_83E7808,
+ gUnknown_83E7818,
+};
+
+const struct SpriteTemplate gUnknown_83E7830 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83ACA98,
+ .anims = gUnknown_83E7800,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7828,
+ .callback = sub_80B741C,
+};
+
+const struct SpriteTemplate gUnknown_83E7848 =
+{
+ .tileTag = ANIM_TAG_HOLLOW_ORB,
+ .paletteTag = ANIM_TAG_HOLLOW_ORB,
+ .oam = &gOamData_83AC9D0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B7448,
+};
+
+const struct SpriteTemplate gUnknown_83E7860 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E7728,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B77E4,
+};
+
+static void sub_80B725C(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ gBattleAnimArgs[4] = -gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->invisible = TRUE;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = TranslateSpriteLinearAndFlicker;
+}
+
+static void sub_80B72F8(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[1];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] -= gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] += gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ StartSpriteAnim(sprite, 1);
+ }
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+}
+
+static void sub_80B73AC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ }
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
+ sprite->pos1.y += gBattleAnimArgs[2];
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+}
+
+static void sub_80B741C(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ StartSpriteAffineAnim(sprite, 1);
+ sub_80B72F8(sprite);
+}
+
+static void sub_80B7448(struct Sprite *sprite)
+{
+ u16 r5;
+ u16 r0;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ sprite->data[6] = gBattleAnimArgs[0];
+ r5 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_HEIGHT);
+ r0 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_WIDTH);
+ if (r5 > r0)
+ sprite->data[7] = r5 / 2;
+ else
+ sprite->data[7] = r0 / 2;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ sprite->callback = sub_80B74D8;
+}
+
+static void sub_80B74D8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ if (++sprite->data[4] > 5)
+ {
+ sprite->data[4] = 0;
+ if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
+ sprite->data[5] = 16;
+ }
+ if (++sprite->data[3] > 0x3C)
+ {
+ sprite->data[3] = 0;
+ ++sprite->data[0];
+ }
+ break;
+ case 1:
+ sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
+ if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
+ sprite->data[7] = 0x96;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ if (++sprite->data[4] > 5)
+ {
+ sprite->data[4] = 0;
+ if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
+ sprite->data[5] = 16;
+ }
+ if (++sprite->data[3] > 20)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_80B75E0(u8 taskId)
+{
+ struct ScanlineEffectParams sp;
+ struct Task *task = &gTasks[taskId];
+ u16 i;
+ u8 r1;
+
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
+ {
+ sp.dmaDest = &REG_BG1HOFS;
+ task->data[2] = gBattle_BG1_X;
+ }
+ else
+ {
+ sp.dmaDest = &REG_BG2HOFS;
+ task->data[2] = gBattle_BG2_X;
+ }
+ sp.dmaControl = 0xA2600001;
+ sp.initState = 1;
+ sp.unused9 = 0;
+ r1 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
+ task->data[3] = r1 - 32;
+ task->data[4] = r1 + 32;
+ if (task->data[3] < 0)
+ task->data[3] = 0;
+ for (i = task->data[3]; i <= task->data[4]; ++i)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[2];
+ gScanlineEffectRegBuffers[1][i] = task->data[2];
+ }
+ ScanlineEffect_SetParams(sp);
+ task->func = sub_80B76B0;
+}
+
+static void sub_80B76B0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[7] > 1)
+ {
+ task->data[7] = 0;
+ if (++task->data[6] == 3)
+ ++task->data[0];
+ }
+ sub_80B776C(task);
+ break;
+ case 1:
+ if (++task->data[1] > 0x3C)
+ ++task->data[0];
+ sub_80B776C(task);
+ break;
+ case 2:
+ if (++task->data[7] > 1)
+ {
+ task->data[7] = 0;
+ if (--task->data[6] == 0)
+ ++task->data[0];
+ }
+ sub_80B776C(task);
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ ++task->data[0];
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80B776C(struct Task *task)
+{
+ u16 i, r3 = task->data[5];
+
+ for (i = task->data[3]; i <= task->data[4]; ++i)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2];
+ r3 = (r3 + 8) & 0xFF;
+ }
+ task->data[5] = (task->data[5] + 9) & 0xFF;
+}
+
+static void sub_80B77E4(struct Sprite *sprite)
+{
+ s32 i, r6 = (gBattleAnimArgs[2] * 3) / 5;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
+ sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
+ sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
+ sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
+ sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->callback = sub_80B7894;
+ for (i = 0; i < 7; ++i)
+ gUnknown_20399A4[i] = sprite->data[i];
+}
+
+static void sub_80B7894(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[1];
+ sprite->data[5] += sprite->data[2];
+ sprite->pos2.x = sprite->data[4] / 10;
+ sprite->pos2.y = sprite->data[5] / 10;
+ if (++sprite->data[0] > sprite->data[3])
+ DestroyAnimSprite(sprite);
+}
diff --git a/sym_ewram.txt b/sym_ewram.txt
index 71b832e87..160b9d574 100644
--- a/sym_ewram.txt
+++ b/sym_ewram.txt
@@ -878,9 +878,7 @@ gUnknown_203998C: @ 203998C
gUnknown_203999C: @ 203999C
.space 0x8
-gUnknown_20399A4: @ 20399A4
- .space 0x10
-
+ .include "src/dragon.o"
.include "src/battle_anim_utility_funcs.o"
.include "src/battle_intro.o"