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-rw-r--r--asm/fighting.s4
-rw-r--r--asm/normal.s1978
-rw-r--r--data/data_835B488.s14
-rw-r--r--include/battle_anim.h14
-rw-r--r--ld_script.txt4
-rw-r--r--src/ground.c8
-rw-r--r--src/normal.c916
7 files changed, 937 insertions, 2001 deletions
diff --git a/asm/fighting.s b/asm/fighting.s
index e9bf5ece8..89168ced6 100644
--- a/asm/fighting.s
+++ b/asm/fighting.s
@@ -267,7 +267,7 @@ _080B0A9C:
mov r1, r9
ldrh r0, [r1, 0x2]
strh r0, [r5, 0x2E]
- ldr r0, _080B0B1C @ =gUnknown_83E7C08
+ ldr r0, _080B0B1C @ =gBasicHitSplatSpriteTemplate
movs r2, 0x20
ldrsh r1, [r5, r2]
movs r3, 0x22
@@ -315,7 +315,7 @@ _080B0B00:
_080B0B10: .4byte gBattleAnimTarget
_080B0B14: .4byte gBattlerPositions
_080B0B18: .4byte 0xfff00000
-_080B0B1C: .4byte gUnknown_83E7C08
+_080B0B1C: .4byte gBasicHitSplatSpriteTemplate
_080B0B20: .4byte gSprites
_080B0B24: .4byte SpriteCallbackDummy
_080B0B28: .4byte sub_80B0B2C
diff --git a/asm/normal.s b/asm/normal.s
deleted file mode 100644
index 418c32e1d..000000000
--- a/asm/normal.s
+++ /dev/null
@@ -1,1978 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80B9904
-sub_80B9904: @ 80B9904
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B993C @ =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080B9940 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080B9944
- ldrh r0, [r5, 0x6]
- negs r0, r0
- strh r0, [r4, 0x30]
- movs r0, 0x1
- strh r0, [r4, 0x36]
- b _080B9952
- .align 2, 0
-_080B993C: .4byte gBattleAnimArgs
-_080B9940: .4byte gBattleAnimAttacker
-_080B9944:
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- strh r1, [r4, 0x36]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080B9952:
- ldr r0, _080B9968 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r4, 0x34]
- ldr r1, _080B996C @ =sub_80B9970
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9968: .4byte gBattleAnimArgs
-_080B996C: .4byte sub_80B9970
- thumb_func_end sub_80B9904
-
- thumb_func_start sub_80B9970
-sub_80B9970: @ 80B9970
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x1E
- bl Cos
- strh r0, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- cmp r0, 0x7F
- bhi _080B99A2
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080B99AA
-_080B99A2:
- ldrb r0, [r4, 0x5]
- movs r1, 0xC
- orrs r0, r1
- strb r0, [r4, 0x5]
-_080B99AA:
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x2E]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080B99CE
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B99CE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B9970
-
- thumb_func_start sub_80B99D4
-sub_80B99D4: @ 80B99D4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- ldr r4, _080B9A0C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- bl UnpackSelectedBattleAnimPalettes
- movs r1, 0x2
- ldrsb r1, [r4, r1]
- ldrb r2, [r4, 0x4]
- ldrb r3, [r4, 0x6]
- ldrh r4, [r4, 0x8]
- str r4, [sp]
- bl BeginNormalPaletteFade
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080B9A10 @ =sub_80B9A5C
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9A0C: .4byte gBattleAnimArgs
-_080B9A10: .4byte sub_80B9A5C
- thumb_func_end sub_80B99D4
-
- thumb_func_start UnpackSelectedBattleAnimPalettes
-UnpackSelectedBattleAnimPalettes: @ 80B9A14
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0xC
- lsls r0, 16
- lsrs r0, 16
- movs r4, 0x1
- mov r8, r0
- mov r1, r8
- ands r1, r4
- mov r8, r1
- lsls r0, 16
- asrs r1, r0, 17
- ands r1, r4
- asrs r2, r0, 18
- ands r2, r4
- asrs r3, r0, 19
- ands r3, r4
- asrs r6, r0, 20
- ands r6, r4
- asrs r5, r0, 21
- ands r5, r4
- asrs r0, 22
- ands r0, r4
- str r6, [sp]
- str r5, [sp, 0x4]
- str r0, [sp, 0x8]
- mov r0, r8
- bl sub_8075BE8
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end UnpackSelectedBattleAnimPalettes
-
- thumb_func_start sub_80B9A5C
-sub_80B9A5C: @ 80B9A5C
- push {lr}
- adds r2, r0, 0
- ldr r0, _080B9A78 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080B9A72
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080B9A72:
- pop {r0}
- bx r0
- .align 2, 0
-_080B9A78: .4byte gPaletteFade
- thumb_func_end sub_80B9A5C
-
- thumb_func_start sub_80B9A7C
-sub_80B9A7C: @ 80B9A7C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B9AC8 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x2E]
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x34]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0xC]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4]
- strh r0, [r5, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- bl UnpackSelectedBattleAnimPalettes
- ldrb r1, [r4, 0x8]
- ldrh r2, [r4, 0x6]
- bl BlendPalettes
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080B9ACC @ =sub_80B9AD0
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9AC8: .4byte gBattleAnimArgs
-_080B9ACC: .4byte sub_80B9AD0
- thumb_func_end sub_80B9A7C
-
- thumb_func_start sub_80B9AD0
-sub_80B9AD0: @ 80B9AD0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080B9AE4
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _080B9B54
-_080B9AE4:
- ldr r0, _080B9B00 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080B9B54
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B9B08
- ldr r0, _080B9B04 @ =sub_80B9B5C
- str r0, [r4, 0x1C]
- b _080B9B54
- .align 2, 0
-_080B9B00: .4byte gPaletteFade
-_080B9B04: .4byte sub_80B9B5C
-_080B9B08:
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- bl UnpackSelectedBattleAnimPalettes
- adds r3, r0, 0
- ldrh r1, [r4, 0x30]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080B9B2E
- ldrh r1, [r4, 0x36]
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r4, 0x34]
- adds r0, r3, 0
- bl BlendPalettes
- b _080B9B3C
-_080B9B2E:
- ldrh r1, [r4, 0x3A]
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r4, 0x38]
- adds r0, r3, 0
- bl BlendPalettes
-_080B9B3C:
- ldrh r0, [r4, 0x30]
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- eors r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- subs r0, 0x1
- strh r0, [r4, 0x32]
-_080B9B54:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B9AD0
-
- thumb_func_start sub_80B9B5C
-sub_80B9B5C: @ 80B9B5C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080B9B88 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080B9B82
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- bl UnpackSelectedBattleAnimPalettes
- movs r1, 0
- movs r2, 0
- bl BlendPalettes
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B9B82:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9B88: .4byte gPaletteFade
- thumb_func_end sub_80B9B5C
-
- thumb_func_start sub_80B9B8C
-sub_80B9B8C: @ 80B9B8C
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080B9BD0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r2, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r2, [r4, 0x2E]
- movs r0, 0xA
- strh r0, [r4, 0x30]
- movs r0, 0x8
- strh r0, [r4, 0x32]
- movs r0, 0x28
- strh r0, [r4, 0x34]
- movs r0, 0x70
- strh r0, [r4, 0x36]
- strh r2, [r4, 0x38]
- ldr r1, _080B9BD4 @ =DestroySpriteAndMatrix
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r1, _080B9BD8 @ =TranslateSpriteInGrowingCircleOverDuration
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9BD0: .4byte gBattleAnimArgs
-_080B9BD4: .4byte DestroySpriteAndMatrix
-_080B9BD8: .4byte TranslateSpriteInGrowingCircleOverDuration
- thumb_func_end sub_80B9B8C
-
- thumb_func_start sub_80B9BDC
-sub_80B9BDC: @ 80B9BDC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080B9C20 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r3, _080B9C24 @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r5, 0
- strh r1, [r4, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r4, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r4, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r4, 0xE]
- ldrh r2, [r3, 0x8]
- strh r2, [r4, 0x10]
- ldrh r1, [r3, 0xA]
- strh r1, [r4, 0x12]
- strh r5, [r4, 0x18]
- lsls r2, 24
- lsrs r2, 24
- movs r1, 0
- bl sub_80B9C2C
- ldr r0, _080B9C28 @ =sub_80B9C7C
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9C20: .4byte gTasks
-_080B9C24: .4byte gBattleAnimArgs
-_080B9C28: .4byte sub_80B9C7C
- thumb_func_end sub_80B9BDC
-
- thumb_func_start sub_80B9C2C
-sub_80B9C2C: @ 80B9C2C
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r1, 0
- adds r6, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- ldr r1, _080B9C78 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- bl UnpackSelectedBattleAnimPalettes
- movs r1, 0xA
- ldrsb r1, [r4, r1]
- ldrh r2, [r4, 0x12]
- str r2, [sp]
- adds r2, r5, 0
- adds r3, r6, 0
- bl BeginNormalPaletteFade
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x18]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x18]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9C78: .4byte gTasks
- thumb_func_end sub_80B9C2C
-
- thumb_func_start sub_80B9C7C
-sub_80B9C7C: @ 80B9C7C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, r3, 0
- ldr r0, _080B9CB4 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080B9CDE
- ldr r1, _080B9CB8 @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0xC
- ldrsh r0, [r3, r5]
- adds r6, r1, 0
- adds r5, r2, 0
- cmp r0, 0
- ble _080B9CD8
- movs r1, 0x18
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080B9CBC
- ldrb r1, [r3, 0xE]
- ldrb r2, [r3, 0x10]
- b _080B9CC0
- .align 2, 0
-_080B9CB4: .4byte gPaletteFade
-_080B9CB8: .4byte gTasks
-_080B9CBC:
- ldrb r1, [r3, 0x10]
- ldrb r2, [r3, 0xE]
-_080B9CC0:
- adds r0, r5, r4
- lsls r0, 3
- adds r0, r6
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0x1
- bne _080B9CD0
- movs r2, 0
-_080B9CD0:
- adds r0, r4, 0
- bl sub_80B9C2C
- b _080B9CDE
-_080B9CD8:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080B9CDE:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B9C7C
-
- thumb_func_start sub_80B9CE4
-sub_80B9CE4: @ 80B9CE4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r5, 0
- ldr r3, _080B9D88 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r3
- ldr r2, _080B9D8C @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x8]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0xA]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0xC]
- ldrh r1, [r2, 0x6]
- strh r1, [r0, 0xE]
- ldrh r1, [r2, 0x8]
- strh r1, [r0, 0x10]
- ldrh r1, [r2, 0xA]
- strh r1, [r0, 0x12]
- strh r5, [r0, 0x18]
- movs r4, 0
- ldr r0, _080B9D90 @ =gBattlersCount
- ldrb r1, [r0]
- mov r9, r3
- mov r8, r2
- cmp r5, r1
- bge _080B9D4C
- ldr r0, _080B9D94 @ =gBattleAnimAttacker
- ldrb r3, [r0]
- ldr r7, _080B9D98 @ =gBattleAnimTarget
- movs r0, 0x1
- mov r12, r0
- adds r2, r1, 0
-_080B9D32:
- cmp r4, r3
- beq _080B9D46
- ldrb r1, [r7]
- cmp r4, r1
- beq _080B9D46
- adds r1, r4, 0
- adds r1, 0x10
- mov r0, r12
- lsls r0, r1
- orrs r5, r0
-_080B9D46:
- adds r4, 0x1
- cmp r4, r2
- blt _080B9D32
-_080B9D4C:
- mov r2, r8
- movs r1, 0
- ldrsh r0, [r2, r1]
- cmp r0, 0x1
- bne _080B9D5A
- movs r0, 0xE
- orrs r5, r0
-_080B9D5A:
- lsls r4, r6, 2
- adds r4, r6
- lsls r4, 3
- add r4, r9
- lsrs r0, r5, 16
- strh r0, [r4, 0x1A]
- movs r0, 0xFF
- ands r5, r0
- strh r5, [r4, 0x1C]
- ldrb r2, [r4, 0x10]
- adds r0, r6, 0
- movs r1, 0
- bl sub_80B9DA0
- ldr r0, _080B9D9C @ =sub_80B9DF0
- str r0, [r4]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9D88: .4byte gTasks
-_080B9D8C: .4byte gBattleAnimArgs
-_080B9D90: .4byte gBattlersCount
-_080B9D94: .4byte gBattleAnimAttacker
-_080B9D98: .4byte gBattleAnimTarget
-_080B9D9C: .4byte sub_80B9DF0
- thumb_func_end sub_80B9CE4
-
- thumb_func_start sub_80B9DA0
-sub_80B9DA0: @ 80B9DA0
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r1, 0
- adds r3, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r3, 24
- lsrs r3, 24
- ldr r1, _080B9DEC @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldrh r0, [r4, 0x1A]
- lsls r0, 16
- ldrh r1, [r4, 0x1C]
- orrs r0, r1
- movs r1, 0xA
- ldrsb r1, [r4, r1]
- ldrh r2, [r4, 0x12]
- str r2, [sp]
- adds r2, r5, 0
- bl BeginNormalPaletteFade
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x18]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x18]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9DEC: .4byte gTasks
- thumb_func_end sub_80B9DA0
-
- thumb_func_start sub_80B9DF0
-sub_80B9DF0: @ 80B9DF0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, r3, 0
- ldr r0, _080B9E28 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080B9E52
- ldr r1, _080B9E2C @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0xC
- ldrsh r0, [r3, r5]
- adds r6, r1, 0
- adds r5, r2, 0
- cmp r0, 0
- ble _080B9E4C
- movs r1, 0x18
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080B9E30
- ldrb r1, [r3, 0xE]
- ldrb r2, [r3, 0x10]
- b _080B9E34
- .align 2, 0
-_080B9E28: .4byte gPaletteFade
-_080B9E2C: .4byte gTasks
-_080B9E30:
- ldrb r1, [r3, 0x10]
- ldrb r2, [r3, 0xE]
-_080B9E34:
- adds r0, r5, r4
- lsls r0, 3
- adds r0, r6
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0x1
- bne _080B9E44
- movs r2, 0
-_080B9E44:
- adds r0, r4, 0
- bl sub_80B9DA0
- b _080B9E52
-_080B9E4C:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080B9E52:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B9DF0
-
- thumb_func_start sub_80B9E58
-sub_80B9E58: @ 80B9E58
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080B9E9C @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r3, _080B9EA0 @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r5, 0
- strh r1, [r4, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r4, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r4, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r4, 0xE]
- ldrh r2, [r3, 0x8]
- strh r2, [r4, 0x10]
- ldrh r1, [r3, 0xA]
- strh r1, [r4, 0x12]
- strh r5, [r4, 0x18]
- lsls r2, 24
- lsrs r2, 24
- movs r1, 0
- bl sub_80B9EA8
- ldr r0, _080B9EA4 @ =sub_80B9F04
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9E9C: .4byte gTasks
-_080B9EA0: .4byte gBattleAnimArgs
-_080B9EA4: .4byte sub_80B9F04
- thumb_func_end sub_80B9E58
-
- thumb_func_start sub_80B9EA8
-sub_80B9EA8: @ 80B9EA8
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r1, 0
- adds r6, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- ldr r1, _080B9F00 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldrh r0, [r4, 0x8]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r2, 0x1
- lsls r2, r0
- movs r1, 0xA
- ldrsb r1, [r4, r1]
- ldrh r0, [r4, 0x12]
- str r0, [sp]
- adds r0, r2, 0
- adds r2, r5, 0
- adds r3, r6, 0
- bl BeginNormalPaletteFade
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x18]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x18]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9F00: .4byte gTasks
- thumb_func_end sub_80B9EA8
-
- thumb_func_start sub_80B9F04
-sub_80B9F04: @ 80B9F04
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, r3, 0
- ldr r0, _080B9F3C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080B9F66
- ldr r1, _080B9F40 @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0xC
- ldrsh r0, [r3, r5]
- adds r6, r1, 0
- adds r5, r2, 0
- cmp r0, 0
- ble _080B9F60
- movs r1, 0x18
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080B9F44
- ldrb r1, [r3, 0xE]
- ldrb r2, [r3, 0x10]
- b _080B9F48
- .align 2, 0
-_080B9F3C: .4byte gPaletteFade
-_080B9F40: .4byte gTasks
-_080B9F44:
- ldrb r1, [r3, 0x10]
- ldrb r2, [r3, 0xE]
-_080B9F48:
- adds r0, r5, r4
- lsls r0, 3
- adds r0, r6
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0x1
- bne _080B9F58
- movs r2, 0
-_080B9F58:
- adds r0, r4, 0
- bl sub_80B9EA8
- b _080B9F66
-_080B9F60:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080B9F66:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B9F04
-
- thumb_func_start sub_80B9F6C
-sub_80B9F6C: @ 80B9F6C
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080B9FCC @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r5, _080B9FD0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x8]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xC]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0xE]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x10]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x12]
- ldrh r0, [r5, 0xC]
- strh r0, [r4, 0x14]
- ldrh r0, [r5]
- strh r0, [r4, 0x16]
- ldrh r0, [r5]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- ldrb r3, [r5, 0x8]
- ldrh r0, [r5, 0x6]
- str r0, [sp]
- adds r0, r1, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
- ldr r0, _080B9FD4 @ =sub_80B9FD8
- str r0, [r4]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B9FCC: .4byte gTasks
-_080B9FD0: .4byte gBattleAnimArgs
-_080B9FD4: .4byte sub_80B9FD8
- thumb_func_end sub_80B9F6C
-
- thumb_func_start sub_80B9FD8
-sub_80B9FD8: @ 80B9FD8
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080B9FFC @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x8]
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080BA000
- subs r0, r1, 0x1
- strh r0, [r4, 0x8]
- b _080BA084
- .align 2, 0
-_080B9FFC: .4byte gTasks
-_080BA000:
- ldr r0, _080BA01C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080BA084
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080BA024
- ldr r0, _080BA020 @ =sub_80BA090
- str r0, [r4]
- b _080BA084
- .align 2, 0
-_080BA01C: .4byte gPaletteFade
-_080BA020: .4byte sub_80BA090
-_080BA024:
- ldrh r0, [r4, 0x16]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r2, 0x1
- lsls r2, r0
- ldrh r1, [r4, 0xA]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080BA052
- ldrb r3, [r4, 0x10]
- ldrh r0, [r4, 0xE]
- str r0, [sp]
- adds r0, r2, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
- b _080BA062
-_080BA052:
- ldrb r3, [r4, 0x14]
- ldrh r0, [r4, 0x12]
- str r0, [sp]
- adds r0, r2, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
-_080BA062:
- ldr r0, _080BA08C @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xA]
- movs r3, 0x80
- lsls r3, 1
- adds r2, r3, 0
- eors r0, r2
- strh r0, [r1, 0xA]
- movs r2, 0xFF
- ands r0, r2
- strh r0, [r1, 0x8]
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
-_080BA084:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA08C: .4byte gTasks
- thumb_func_end sub_80B9FD8
-
- thumb_func_start sub_80BA090
-sub_80BA090: @ 80BA090
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080BA0E0 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080BA0D6
- ldr r1, _080BA0E4 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x16]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- str r5, [sp]
- adds r0, r1, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl BeginNormalPaletteFade
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080BA0D6:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA0E0: .4byte gPaletteFade
-_080BA0E4: .4byte gTasks
- thumb_func_end sub_80BA090
-
- thumb_func_start sub_80BA0E8
-sub_80BA0E8: @ 80BA0E8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r2, 0
- ldr r0, _080BA160 @ =gBattleAnimAttacker
- ldrb r6, [r0]
- ldr r0, _080BA164 @ =gBattleAnimTarget
- ldrb r7, [r0]
- ldr r4, _080BA168 @ =gBattleAnimArgs
- ldrh r1, [r4]
- movs r5, 0x80
- lsls r5, 1
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA122
- str r2, [sp]
- str r2, [sp, 0x4]
- str r2, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r3, 0
- bl sub_8075BE8
- adds r2, r0, 0
-_080BA122:
- ldrh r1, [r4, 0x2]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA134
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r6
- orrs r2, r0
-_080BA134:
- ldrh r1, [r4, 0x4]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA146
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r7
- orrs r2, r0
-_080BA146:
- adds r0, r2, 0
- bl InvertPlttBuffer
- mov r0, r8
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA160: .4byte gBattleAnimAttacker
-_080BA164: .4byte gBattleAnimTarget
-_080BA168: .4byte gBattleAnimArgs
- thumb_func_end sub_80BA0E8
-
- thumb_func_start sub_80BA16C
-sub_80BA16C: @ 80BA16C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r5, 0
- ldr r1, _080BA260 @ =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080BA1AE
- ldr r1, _080BA264 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0xC]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0xE]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x10]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0xA]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x12]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x14]
- ldrh r0, [r1, 0xC]
- strh r0, [r4, 0x16]
-_080BA1AE:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- ldr r0, _080BA268 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- mov r9, r0
- ldr r0, _080BA26C @ =gBattleAnimTarget
- ldrb r0, [r0]
- mov r10, r0
- ldrh r1, [r4, 0xC]
- movs r7, 0x80
- lsls r7, 1
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA1D0
- ldr r5, _080BA270 @ =0x0000ffff
-_080BA1D0:
- movs r6, 0x1
- adds r0, r6, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA200
- ldr r2, _080BA274 @ =gSprites
- ldr r0, _080BA278 @ =gHealthboxSpriteIds
- add r0, r9
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x14
- adds r0, r2
- ldr r0, [r0]
- ldrh r0, [r0, 0x2]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r1, r6, 0
- lsls r1, r0
- lsls r1, 16
- orrs r5, r1
-_080BA200:
- ldrh r1, [r4, 0xE]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA214
- adds r0, r6, 0
- mov r2, r9
- lsls r0, r2
- lsls r0, 16
- orrs r5, r0
-_080BA214:
- ldrh r1, [r4, 0x10]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080BA228
- adds r0, r6, 0
- mov r1, r10
- lsls r0, r1
- lsls r0, 16
- orrs r5, r0
-_080BA228:
- movs r1, 0x12
- ldrsb r1, [r4, r1]
- movs r2, 0x14
- ldrsb r2, [r4, r2]
- movs r3, 0x16
- ldrsb r3, [r4, r3]
- adds r0, r5, 0
- bl TintPlttBuffer
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080BA252
- adds r0, r5, 0
- bl UnfadePlttBuffer
- mov r0, r8
- bl DestroyAnimVisualTask
-_080BA252:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA260: .4byte gTasks
-_080BA264: .4byte gBattleAnimArgs
-_080BA268: .4byte gBattleAnimAttacker
-_080BA26C: .4byte gBattleAnimTarget
-_080BA270: .4byte 0x0000ffff
-_080BA274: .4byte gSprites
-_080BA278: .4byte gHealthboxSpriteIds
- thumb_func_end sub_80BA16C
-
- thumb_func_start sub_80BA27C
-sub_80BA27C: @ 80BA27C
- push {r4,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080BA2B0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x34]
- movs r2, 0x6
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- beq _080BA2C4
- cmp r0, 0x1
- bgt _080BA2B4
- cmp r0, 0
- beq _080BA2BA
- b _080BA2DC
- .align 2, 0
-_080BA2B0: .4byte gBattleAnimArgs
-_080BA2B4:
- cmp r0, 0x2
- beq _080BA2CC
- b _080BA2DC
-_080BA2BA:
- ldr r1, _080BA2C0 @ =gBattle_BG3_X
- b _080BA2CE
- .align 2, 0
-_080BA2C0: .4byte gBattle_BG3_X
-_080BA2C4:
- ldr r1, _080BA2C8 @ =gBattle_BG3_Y
- b _080BA2CE
- .align 2, 0
-_080BA2C8: .4byte gBattle_BG3_Y
-_080BA2CC:
- ldr r1, _080BA2D8 @ =gSpriteCoordOffsetX
-_080BA2CE:
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- b _080BA2E4
- .align 2, 0
-_080BA2D8: .4byte gSpriteCoordOffsetX
-_080BA2DC:
- ldr r1, _080BA314 @ =gSpriteCoordOffsetY
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
-_080BA2E4:
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- lsls r0, 16
- orrs r1, r0
- ldrh r0, [r1]
- strh r0, [r4, 0x36]
- ldr r0, _080BA318 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r4, 0x38]
- subs r0, 0x2
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1
- bhi _080BA308
- bl sub_80BA3CC
-_080BA308:
- ldr r0, _080BA31C @ =sub_80BA320
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA314: .4byte gSpriteCoordOffsetY
-_080BA318: .4byte gBattleAnimArgs
-_080BA31C: .4byte sub_80BA320
- thumb_func_end sub_80BA27C
-
- thumb_func_start sub_80BA320
-sub_80BA320: @ 80BA320
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x34]
- movs r2, 0x34
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080BA362
- subs r0, r1, 0x1
- strh r0, [r3, 0x34]
- ldrh r1, [r3, 0x30]
- movs r2, 0x30
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080BA342
- subs r0, r1, 0x1
- strh r0, [r3, 0x30]
- b _080BA3BA
-_080BA342:
- ldrh r0, [r3, 0x32]
- strh r0, [r3, 0x30]
- movs r0, 0x3A
- ldrsh r1, [r3, r0]
- movs r2, 0x3C
- ldrsh r0, [r3, r2]
- lsls r0, 16
- orrs r1, r0
- ldrh r0, [r3, 0x2E]
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
- ldrh r0, [r3, 0x2E]
- negs r0, r0
- strh r0, [r3, 0x2E]
- b _080BA3BA
-_080BA362:
- movs r0, 0x3A
- ldrsh r1, [r3, r0]
- movs r2, 0x3C
- ldrsh r0, [r3, r2]
- lsls r0, 16
- orrs r1, r0
- ldrh r0, [r3, 0x36]
- strh r0, [r1]
- ldrh r0, [r3, 0x38]
- subs r0, 0x2
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1
- bhi _080BA3B4
- movs r4, 0
- ldr r5, _080BA3C0 @ =gBattlersCount
- ldrb r0, [r5]
- cmp r4, r0
- bcs _080BA3B4
- ldr r2, _080BA3C4 @ =gSprites
- mov r12, r2
- ldr r6, _080BA3C8 @ =gBattlerSpriteIds
- movs r7, 0x3
- negs r7, r7
-_080BA392:
- adds r0, r4, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r12
- adds r1, 0x3E
- ldrb r2, [r1]
- adds r0, r7, 0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- ldrb r0, [r5]
- cmp r4, r0
- bcc _080BA392
-_080BA3B4:
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080BA3BA:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA3C0: .4byte gBattlersCount
-_080BA3C4: .4byte gSprites
-_080BA3C8: .4byte gBattlerSpriteIds
- thumb_func_end sub_80BA320
-
- thumb_func_start sub_80BA3CC
-sub_80BA3CC: @ 80BA3CC
- push {r4-r6,lr}
- ldr r6, _080BA440 @ =gSprites
- ldr r4, _080BA444 @ =gBattlerSpriteIds
- ldr r5, _080BA448 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- adds r0, r4
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- adds r1, 0x3E
- ldrb r3, [r1]
- movs r2, 0x3
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- strb r0, [r1]
- ldr r3, _080BA44C @ =gBattleAnimTarget
- ldrb r0, [r3]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- ands r2, r1
- strb r2, [r0]
- ldr r0, _080BA450 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x2
- bne _080BA454
- ldrb r0, [r5]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x2
- orrs r1, r2
- strb r1, [r0]
- ldrb r0, [r3]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- b _080BA470
- .align 2, 0
-_080BA440: .4byte gSprites
-_080BA444: .4byte gBattlerSpriteIds
-_080BA448: .4byte gBattleAnimAttacker
-_080BA44C: .4byte gBattleAnimTarget
-_080BA450: .4byte gBattleAnimArgs
-_080BA454:
- cmp r0, 0
- bne _080BA45C
- ldrb r0, [r5]
- b _080BA45E
-_080BA45C:
- ldrb r0, [r3]
-_080BA45E:
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x2
-_080BA470:
- orrs r1, r2
- strb r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80BA3CC
-
- thumb_func_start sub_80BA47C
-sub_80BA47C: @ 80BA47C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080BA4BC @ =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r1
- ldr r3, _080BA4C0 @ =gBattleAnimArgs
- ldrh r1, [r3]
- strh r1, [r2, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r2, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0xE]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0x18]
- ldr r4, _080BA4C4 @ =gBattle_BG3_X
- ldrh r1, [r3]
- strh r1, [r4]
- ldr r4, _080BA4C8 @ =gBattle_BG3_Y
- ldrh r1, [r3, 0x2]
- strh r1, [r4]
- ldr r1, _080BA4CC @ =sub_80BA4D0
- str r1, [r2]
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA4BC: .4byte gTasks
-_080BA4C0: .4byte gBattleAnimArgs
-_080BA4C4: .4byte gBattle_BG3_X
-_080BA4C8: .4byte gBattle_BG3_Y
-_080BA4CC: .4byte sub_80BA4D0
- thumb_func_end sub_80BA47C
-
- thumb_func_start sub_80BA4D0
-sub_80BA4D0: @ 80BA4D0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080BA500 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r3, r0, r1
- ldrh r2, [r3, 0xE]
- movs r4, 0xE
- ldrsh r0, [r3, r4]
- mov r12, r1
- cmp r0, 0
- bne _080BA556
- ldr r0, _080BA504 @ =gBattle_BG3_X
- ldrh r2, [r0]
- movs r7, 0x8
- ldrsh r1, [r3, r7]
- adds r6, r0, 0
- cmp r2, r1
- bne _080BA508
- ldrh r0, [r3, 0x8]
- negs r0, r0
- b _080BA50A
- .align 2, 0
-_080BA500: .4byte gTasks
-_080BA504: .4byte gBattle_BG3_X
-_080BA508:
- ldrh r0, [r3, 0x8]
-_080BA50A:
- strh r0, [r6]
- ldr r2, _080BA528 @ =gBattle_BG3_Y
- ldrh r3, [r2]
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- mov r7, r12
- adds r4, r0, r7
- movs r7, 0xA
- ldrsh r0, [r4, r7]
- cmn r3, r0
- bne _080BA52C
- movs r0, 0
- b _080BA530
- .align 2, 0
-_080BA528: .4byte gBattle_BG3_Y
-_080BA52C:
- ldrh r0, [r4, 0xA]
- negs r0, r0
-_080BA530:
- strh r0, [r2]
- adds r0, r1, r5
- lsls r0, 3
- add r0, r12
- ldrh r1, [r0, 0x18]
- strh r1, [r0, 0xE]
- ldrh r1, [r0, 0xC]
- subs r1, 0x1
- strh r1, [r0, 0xC]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0
- bne _080BA55A
- strh r1, [r6]
- strh r1, [r2]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080BA55A
-_080BA556:
- subs r0, r2, 0x1
- strh r0, [r3, 0xE]
-_080BA55A:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80BA4D0
-
- thumb_func_start sub_80BA560
-sub_80BA560: @ 80BA560
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080BA580 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080BA584
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- b _080BA58C
- .align 2, 0
-_080BA580: .4byte gBattleAnimArgs
-_080BA584:
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
-_080BA58C:
- ldr r0, _080BA5A0 @ =RunStoredCallbackWhenAffineAnimEnds
- str r0, [r5, 0x1C]
- ldr r1, _080BA5A4 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA5A0: .4byte RunStoredCallbackWhenAffineAnimEnds
-_080BA5A4: .4byte DestroyAnimSprite
- thumb_func_end sub_80BA560
-
- thumb_func_start sub_80BA5A8
-sub_80BA5A8: @ 80BA5A8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080BA5C8 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080BA5CC
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- b _080BA5D4
- .align 2, 0
-_080BA5C8: .4byte gBattleAnimArgs
-_080BA5CC:
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
-_080BA5D4:
- ldr r0, _080BA5EC @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080BA5F0 @ =RunStoredCallbackWhenAffineAnimEnds
- str r0, [r5, 0x1C]
- ldr r1, _080BA5F4 @ =sub_80B1D3C
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA5EC: .4byte gBattleAnimArgs
-_080BA5F0: .4byte RunStoredCallbackWhenAffineAnimEnds
-_080BA5F4: .4byte sub_80B1D3C
- thumb_func_end sub_80BA5A8
-
- thumb_func_start sub_80BA5F8
-sub_80BA5F8: @ 80BA5F8
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080BA628 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080BA61C
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080BA61C
- ldr r1, _080BA62C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080BA61C:
- adds r0, r4, 0
- bl sub_80BA560
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA628: .4byte gBattleAnimAttacker
-_080BA62C: .4byte gBattleAnimArgs
- thumb_func_end sub_80BA5F8
-
- thumb_func_start sub_80BA630
-sub_80BA630: @ 80BA630
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080BA668 @ =gBattleAnimArgs
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080BA64C
- bl Random
- movs r1, 0x3
- ands r1, r0
- strh r1, [r5, 0x2]
-_080BA64C:
- ldrb r1, [r5, 0x2]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080BA66C
- adds r0, r4, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- b _080BA674
- .align 2, 0
-_080BA668: .4byte gBattleAnimArgs
-_080BA66C:
- adds r0, r4, 0
- movs r1, 0
- bl InitSpritePosToAnimTarget
-_080BA674:
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x30
- bl __umodsi3
- ldr r1, _080BA6B8 @ =0x0000ffe8
- adds r0, r1
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x18
- bl __umodsi3
- ldr r1, _080BA6BC @ =0x0000fff4
- adds r0, r1
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldr r1, _080BA6C0 @ =DestroySpriteAndMatrix
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080BA6C4 @ =RunStoredCallbackWhenAffineAnimEnds
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA6B8: .4byte 0x0000ffe8
-_080BA6BC: .4byte 0x0000fff4
-_080BA6C0: .4byte DestroySpriteAndMatrix
-_080BA6C4: .4byte RunStoredCallbackWhenAffineAnimEnds
- thumb_func_end sub_80BA630
-
- thumb_func_start sub_80BA6C8
-sub_80BA6C8: @ 80BA6C8
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080BA728 @ =gBattleAnimArgs
- ldrb r0, [r5]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2E]
- ldr r2, _080BA72C @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- ldrh r0, [r0, 0x20]
- adds r1, r0
- strh r1, [r4, 0x20]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- strh r1, [r4, 0x22]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x24]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x26]
- ldrb r1, [r5, 0x6]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldr r1, _080BA730 @ =DestroySpriteAndMatrix
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080BA734 @ =RunStoredCallbackWhenAffineAnimEnds
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA728: .4byte gBattleAnimArgs
-_080BA72C: .4byte gSprites
-_080BA730: .4byte DestroySpriteAndMatrix
-_080BA734: .4byte RunStoredCallbackWhenAffineAnimEnds
- thumb_func_end sub_80BA6C8
-
- thumb_func_start sub_80BA738
-sub_80BA738: @ 80BA738
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080BA750 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080BA754
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- b _080BA75C
- .align 2, 0
-_080BA750: .4byte gBattleAnimArgs
-_080BA754:
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
-_080BA75C:
- ldr r0, _080BA774 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r4, 0x2E]
- ldr r1, _080BA778 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080BA77C @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA774: .4byte gBattleAnimArgs
-_080BA778: .4byte DestroyAnimSprite
-_080BA77C: .4byte WaitAnimForDuration
- thumb_func_end sub_80BA738
-
- thumb_func_start sub_80BA780
-sub_80BA780: @ 80BA780
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080BA7A0 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080BA7A4
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- b _080BA7AC
- .align 2, 0
-_080BA7A0: .4byte gBattleAnimArgs
-_080BA7A4:
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
-_080BA7AC:
- ldr r0, _080BA7B8 @ =sub_80BA7BC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080BA7B8: .4byte sub_80BA7BC
- thumb_func_end sub_80BA780
-
- thumb_func_start sub_80BA7BC
-sub_80BA7BC: @ 80BA7BC
- push {lr}
- adds r3, r0, 0
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r1, r0, 0x1
- strh r1, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080BA7F2
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080BA7F2:
- pop {r0}
- bx r0
- thumb_func_end sub_80BA7BC
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/data_835B488.s b/data/data_835B488.s
index 7ac2159a0..3635065c7 100644
--- a/data/data_835B488.s
+++ b/data/data_835B488.s
@@ -932,20 +932,6 @@ gUnknown_83E7668:: @ 83E7668
gUnknown_83E76E0:: @ 83E76E0
.incbin "baserom.gba", 0x3E76E0, 0x320
- .section .rodata.83E7ADC
-
-gUnknown_83E7ADC:: @ 83E7ADC
- .incbin "baserom.gba", 0x3E7ADC, 0x12C
-
-gUnknown_83E7C08:: @ 83E7C08
- .incbin "baserom.gba", 0x3E7C08, 0x30
-
-gUnknown_83E7C38:: @ 83E7C38
- .incbin "baserom.gba", 0x3E7C38, 0x60
-
-gUnknown_83E7C98:: @ 83E7C98
- .incbin "baserom.gba", 0x3E7C98, 0x30
-
.section .rodata.83E7CFC
gUnknown_83E7CFC:: @ 83E7CFC
diff --git a/include/battle_anim.h b/include/battle_anim.h
index b3e97ff56..fb9f0e53d 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -62,6 +62,9 @@ extern struct OamData gOamData_83AC9C8;
extern struct OamData gOamData_83ACA38;
extern struct OamData gOamData_83AC9D0;
extern struct OamData gOamData_83AC9F8;
+extern struct OamData gOamData_83AC9D8;
+extern struct OamData gOamData_83ACB58;
+extern struct OamData gOamData_83ACAF8;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -262,8 +265,14 @@ void sub_8099980(u8 taskId);
void sub_8099A78(u8 taskId);
void sub_8099BD4(u8 taskId);
-// normal.s
+// normal.c
u32 UnpackSelectedBattleAnimPalettes(s16 selector);
+void sub_80B9BDC(u8 taskId);
+void sub_80B9CE4(u8 taskId);
+void sub_80B9E58(u8 taskId);
+void sub_80B9F6C(u8 taskId);
+void sub_80BA0E8(u8 taskId);
+void sub_80BA47C(u8 taskId);
// ground.c
void sub_80B8E94(u8 taskId);
@@ -272,6 +281,9 @@ void sub_80B94B4(u8 taskId);
void AnimTask_IsPowerOver99(u8 taskId);
void sub_80B9800(u8 taskId);
+// flying.c
+void sub_80B1D3C(struct Sprite *sprite);
+
// battle_anim_utility_funcs.c
void sub_80BA7F8(u8 taskId);
void sub_80BA83C(u8 taskId);
diff --git a/ld_script.txt b/ld_script.txt
index fb93afc4f..833bcf390 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -169,7 +169,7 @@ SECTIONS {
asm/dragon.o(.text);
asm/dark.o(.text);
src/ground.o(.text);
- asm/normal.o(.text);
+ src/normal.o(.text);
src/battle_anim_utility_funcs.o(.text);
src/battle_intro.o(.text);
asm/bike.o(.text);
@@ -423,7 +423,7 @@ SECTIONS {
src/item.o(.rodata);
data/data_835B488.o(.rodata.83DF09C);
src/ground.o(.rodata);
- data/data_835B488.o(.rodata.83E7ADC);
+ src/normal.o(.rodata);
src/battle_anim_utility_funcs.o(.rodata);
src/battle_intro.o(.rodata);
data/data_835B488.o(.rodata.83E7CFC);
diff --git a/src/ground.c b/src/ground.c
index 4e2a7bcf9..4ae4d8370 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -315,7 +315,7 @@ static void sub_80B8ED4(u8 taskId)
task->data[15] = var0 + 32;
if (task->data[14] < 0)
task->data[14] = 0;
- gSprites[task->data[10]].invisible = 1;
+ gSprites[task->data[10]].invisible = TRUE;
++task->data[0];
break;
case 1:
@@ -353,7 +353,7 @@ static void sub_80B8ED4(u8 taskId)
break;
case 4:
DestroyAnimVisualTask(taskId);
- gSprites[task->data[10]].invisible = 1;
+ gSprites[task->data[10]].invisible = TRUE;
break;
}
}
@@ -362,7 +362,7 @@ static void sub_80B908C(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(0);
- gSprites[spriteId].invisible = 1;
+ gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
@@ -392,7 +392,7 @@ static void sub_80B912C(u8 taskId)
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
- gSprites[task->data[10]].invisible = 0;
+ gSprites[task->data[10]].invisible = FALSE;
gSprites[task->data[10]].pos2.x = 0;
gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y;
++task->data[0];
diff --git a/src/normal.c b/src/normal.c
new file mode 100644
index 000000000..4d86b55a6
--- /dev/null
+++ b/src/normal.c
@@ -0,0 +1,916 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "palette.h"
+#include "random.h"
+#include "task.h"
+#include "trig.h"
+
+static void AnimConfusionDuck(struct Sprite *sprite);
+static void AnimSimplePaletteBlend(struct Sprite *sprite);
+static void sub_80B9A7C(struct Sprite *sprite);
+static void sub_80B9B8C(struct Sprite *sprite);
+static void sub_80BA27C(struct Sprite *sprite);
+static void sub_80BA560(struct Sprite *sprite);
+static void sub_80BA5F8(struct Sprite *sprite);
+static void sub_80BA630(struct Sprite *sprite);
+static void sub_80BA6C8(struct Sprite *sprite);
+static void sub_80BA738(struct Sprite *sprite);
+static void sub_80BA780(struct Sprite *sprite);
+static void sub_80BA5A8(struct Sprite *sprite);
+static void AnimConfusionDuckStep(struct Sprite *sprite);
+static void AnimSimplePaletteBlendStep(struct Sprite *sprite);
+static void sub_80B9AD0(struct Sprite *sprite);
+static void sub_80B9B5C(struct Sprite *sprite);
+static void sub_80B9C2C(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount);
+static void sub_80B9C7C(u8 taskId);
+static void sub_80B9DA0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount);
+static void sub_80B9DF0(u8 taskId);
+static void sub_80B9EA8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount);
+static void sub_80B9F04(u8 taskId);
+static void sub_80B9FD8(u8 taskId);
+static void sub_80BA090(u8 taskId);
+static void sub_80BA3CC(void);
+static void sub_80BA320(struct Sprite *sprite);
+static void sub_80BA4D0(u8 taskId);
+static void sub_80BA7BC(struct Sprite *sprite);
+
+
+static const union AnimCmd gUnknown_83E7ADC[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 8),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd gUnknown_83E7AF0[] =
+{
+ ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(8, 8),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E7B04[] =
+{
+ gUnknown_83E7ADC,
+ gUnknown_83E7AF0,
+};
+
+const struct SpriteTemplate gConfusionDuckSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_DUCK,
+ .paletteTag = ANIM_TAG_DUCK,
+ .oam = &gOamData_83AC9D0,
+ .anims = gUnknown_83E7B04,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimConfusionDuck,
+};
+
+const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSimplePaletteBlend,
+};
+
+const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B9A7C,
+};
+
+static const union AnimCmd gUnknown_83E7B54[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E7B6C[] =
+{
+ gUnknown_83E7B54,
+};
+
+const struct SpriteTemplate gUnknown_83E7B70 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_4,
+ .paletteTag = ANIM_TAG_SPARKLE_4,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E7B6C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B9B8C,
+};
+
+const struct SpriteTemplate gUnknown_83E7B88 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80BA27C,
+};
+
+static const union AffineAnimCmd gUnknown_83E7BA0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7BB0[] =
+{
+ AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7BC8[] =
+{
+ AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7BE0[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7BF8[] =
+{
+ gUnknown_83E7BA0,
+ gUnknown_83E7BB0,
+ gUnknown_83E7BC8,
+ gUnknown_83E7BE0,
+};
+
+const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA560,
+};
+
+const struct SpriteTemplate gUnknown_83E7C20 =
+{
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA5F8,
+};
+
+const struct SpriteTemplate gUnknown_83E7C38 =
+{
+ .tileTag = ANIM_TAG_WATER_IMPACT,
+ .paletteTag = ANIM_TAG_WATER_IMPACT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA560,
+};
+
+const struct SpriteTemplate gUnknown_83E7C50 =
+{
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA630,
+};
+
+const struct SpriteTemplate gUnknown_83E7C68 =
+{
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA6C8,
+};
+
+const struct SpriteTemplate gUnknown_83E7C80 =
+{
+ .tileTag = ANIM_TAG_CROSS_IMPACT,
+ .paletteTag = ANIM_TAG_CROSS_IMPACT,
+ .oam = &gOamData_83ACAF8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80BA738,
+};
+
+const struct SpriteTemplate gUnknown_83E7C98 =
+{
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
+ .oam = &gOamData_83ACA38,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA780,
+};
+
+const struct SpriteTemplate gUnknown_83E7CB0 =
+{
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA5A8,
+};
+
+// Moves a spinning duck around the mon's head.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wave offset
+// arg 3: wave period (higher means faster wave)
+// arg 4: duration
+static void AnimConfusionDuck(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[1] = -gBattleAnimArgs[3];
+ sprite->data[4] = 1;
+ }
+ else
+ {
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[4] = 0;
+ StartSpriteAnim(sprite, 1);
+ }
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->callback = AnimConfusionDuckStep;
+ sprite->callback(sprite);
+}
+
+static void AnimConfusionDuckStep(struct Sprite *sprite)
+{
+ sprite->pos2.x = Cos(sprite->data[0], 30);
+ sprite->pos2.y = Sin(sprite->data[0], 10);
+ if ((u16)sprite->data[0] < 128)
+ sprite->oam.priority = 1;
+ else
+ sprite->oam.priority = 3;
+ sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
+ if (++sprite->data[2] == sprite->data[3])
+ DestroyAnimSprite(sprite);
+}
+
+// Performs a simple color blend on a specified sprite.
+// arg 0: palette selector
+// arg 1: delay
+// arg 2: start blend amount
+// arg 3: end blend amount
+// arg 4: blend color
+static void AnimSimplePaletteBlend(struct Sprite *sprite)
+{
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
+
+ BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
+ sprite->invisible = TRUE;
+ sprite->callback = AnimSimplePaletteBlendStep;
+}
+
+// Unpacks a bitfield and returns a bitmask of its selected palettes.
+// Bits 0-6 of the selector parameter result in the following palettes being selected:
+// 0: battle background palettes (BG palettes 1, 2, and 3)
+// 1: gBattleAnimAttacker OBJ palette
+// 2: gBattleAnimTarget OBJ palette
+// 3: gBattleAnimAttacker partner OBJ palette
+// 4: gBattleAnimTarget partner OBJ palette
+// 5: BG palette 4
+// 6: BG palette 5
+u32 UnpackSelectedBattleAnimPalettes(s16 selector)
+{
+ u8 battleBackground = selector & 1;
+ u8 attacker = (selector >> 1) & 1;
+ u8 target = (selector >> 2) & 1;
+ u8 attackerPartner = (selector >> 3) & 1;
+ u8 targetPartner = (selector >> 4) & 1;
+ u8 arg5 = (selector >> 5) & 1;
+ u8 arg6 = (selector >> 6) & 1;
+
+ return sub_8075BE8(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6);
+}
+
+static void AnimSimplePaletteBlendStep(struct Sprite *sprite)
+{
+ if (!gPaletteFade.active)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B9A7C(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[6];
+ sprite->data[7] = gBattleAnimArgs[0];
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
+ BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
+ sprite->invisible = TRUE;
+ sprite->callback = sub_80B9AD0;
+}
+
+static void sub_80B9AD0(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ if (sprite->data[0] > 0)
+ {
+ --sprite->data[0];
+ return;
+ }
+ if (gPaletteFade.active)
+ return;
+ if (sprite->data[2] == 0)
+ {
+ sprite->callback = sub_80B9B5C;
+ return;
+ }
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
+ if (sprite->data[1] & 0x100)
+ BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
+ else
+ BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]);
+ sprite->data[1] ^= 0x100;
+ sprite->data[0] = sprite->data[1] & 0xFF;
+ --sprite->data[2];
+}
+
+static void sub_80B9B5C(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ if (!gPaletteFade.active)
+ {
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
+ BlendPalettes(selectedPalettes, 0, 0);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_80B9B8C(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = 0;
+ sprite->data[1] = 10;
+ sprite->data[2] = 8;
+ sprite->data[3] = 40;
+ sprite->data[4] = 112;
+ sprite->data[5] = 0;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
+ sprite->callback(sprite);
+}
+
+void sub_80B9BDC(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[8] = 0;
+ sub_80B9C2C(taskId, 0, gTasks[taskId].data[4]);
+ gTasks[taskId].func = sub_80B9C7C;
+}
+
+static void sub_80B9C2C(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+{
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]);
+
+ BeginNormalPaletteFade(selectedPalettes,
+ gTasks[taskId].data[1],
+ initialBlendAmount,
+ targetBlendAmount,
+ gTasks[taskId].data[5]);
+ --gTasks[taskId].data[2];
+ gTasks[taskId].data[8] ^= 1;
+}
+
+static void sub_80B9C7C(u8 taskId)
+{
+ u8 initialBlendAmount, targetBlendAmount;
+
+ if (!gPaletteFade.active)
+ {
+ if (gTasks[taskId].data[2] > 0)
+ {
+ if (gTasks[taskId].data[8] == 0)
+ {
+ initialBlendAmount = gTasks[taskId].data[3];
+ targetBlendAmount = gTasks[taskId].data[4];
+ }
+ else
+ {
+ initialBlendAmount = gTasks[taskId].data[4];
+ targetBlendAmount = gTasks[taskId].data[3];
+ }
+ if (gTasks[taskId].data[2] == 1)
+ targetBlendAmount = 0;
+ sub_80B9C2C(taskId, initialBlendAmount, targetBlendAmount);
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_80B9CE4(u8 taskId)
+{
+ s32 battler;
+ u32 selectedPalettes = 0;
+
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[8] = 0;
+ for (battler = 0; battler < gBattlersCount; ++battler)
+ if (battler != gBattleAnimAttacker && battler != gBattleAnimTarget)
+ selectedPalettes |= 1 << (battler + 16);
+ if (gBattleAnimArgs[0] == 1)
+ selectedPalettes |= 0xE;
+ gTasks[taskId].data[9] = selectedPalettes >> 16;
+ gTasks[taskId].data[10] = selectedPalettes & 0xFF;
+ sub_80B9DA0(taskId, 0, gTasks[taskId].data[4]);
+ gTasks[taskId].func = sub_80B9DF0;
+}
+
+static void sub_80B9DA0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+{
+ u32 selectedPalettes = ((u16)gTasks[taskId].data[9] << 16) | (u16)gTasks[taskId].data[10];
+
+ BeginNormalPaletteFade(selectedPalettes,
+ gTasks[taskId].data[1],
+ initialBlendAmount,
+ targetBlendAmount,
+ gTasks[taskId].data[5]);
+ --gTasks[taskId].data[2];
+ gTasks[taskId].data[8] ^= 1;
+}
+
+static void sub_80B9DF0(u8 taskId)
+{
+ u8 initialBlendAmount, targetBlendAmount;
+
+ if (!gPaletteFade.active)
+ {
+ if (gTasks[taskId].data[2] > 0)
+ {
+ if (gTasks[taskId].data[8] == 0)
+ {
+ initialBlendAmount = gTasks[taskId].data[3];
+ targetBlendAmount = gTasks[taskId].data[4];
+ }
+ else
+ {
+ initialBlendAmount = gTasks[taskId].data[4];
+ targetBlendAmount = gTasks[taskId].data[3];
+ }
+
+ if (gTasks[taskId].data[2] == 1)
+ targetBlendAmount = 0;
+ sub_80B9DA0(taskId, initialBlendAmount, targetBlendAmount);
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_80B9E58(u8 taskId)
+{
+ u8 paletteIndex;
+
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[8] = 0;
+ sub_80B9EA8(taskId, 0, gTasks[taskId].data[4]);
+ gTasks[taskId].func = sub_80B9F04;
+}
+
+static void sub_80B9EA8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+{
+ u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]);
+
+ BeginNormalPaletteFade(1 << (paletteIndex + 16),
+ gTasks[taskId].data[1],
+ initialBlendAmount,
+ targetBlendAmount,
+ gTasks[taskId].data[5]);
+ --gTasks[taskId].data[2];
+ gTasks[taskId].data[8] ^= 1;
+}
+
+static void sub_80B9F04(u8 taskId)
+{
+ u8 initialBlendAmount, targetBlendAmount;
+
+ if (!gPaletteFade.active)
+ {
+ if (gTasks[taskId].data[2] > 0)
+ {
+ if (gTasks[taskId].data[8] == 0)
+ {
+ initialBlendAmount = gTasks[taskId].data[3];
+ targetBlendAmount = gTasks[taskId].data[4];
+ }
+ else
+ {
+ initialBlendAmount = gTasks[taskId].data[4];
+ targetBlendAmount = gTasks[taskId].data[3];
+ }
+
+ if (gTasks[taskId].data[2] == 1)
+ targetBlendAmount = 0;
+ sub_80B9EA8(taskId, initialBlendAmount, targetBlendAmount);
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_80B9F6C(u8 taskId)
+{
+ u8 paletteIndex;
+
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[6] = gBattleAnimArgs[6];
+ gTasks[taskId].data[7] = gBattleAnimArgs[0];
+ paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
+ BeginNormalPaletteFade(1 << (paletteIndex + 16),
+ 0,
+ gBattleAnimArgs[4],
+ gBattleAnimArgs[4],
+ gBattleAnimArgs[3]);
+ gTasks[taskId].func = sub_80B9FD8;
+}
+
+static void sub_80B9FD8(u8 taskId)
+{
+ u32 selectedPalettes;
+
+ if (gTasks[taskId].data[0] > 0)
+ {
+ --gTasks[taskId].data[0];
+ return;
+ }
+ if (gPaletteFade.active)
+ return;
+ if (gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].func = sub_80BA090;
+ return;
+ }
+ selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
+ if (gTasks[taskId].data[1] & 0x100)
+ BeginNormalPaletteFade(selectedPalettes,
+ 0,
+ gTasks[taskId].data[4],
+ gTasks[taskId].data[4],
+ gTasks[taskId].data[3]);
+ else
+ BeginNormalPaletteFade(selectedPalettes,
+ 0,
+ gTasks[taskId].data[6],
+ gTasks[taskId].data[6],
+ gTasks[taskId].data[5]);
+ gTasks[taskId].data[1] ^= 0x100;
+ gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF;
+ --gTasks[taskId].data[2];
+}
+
+static void sub_80BA090(u8 taskId)
+{
+ u32 selectedPalettes;
+
+ if (!gPaletteFade.active)
+ {
+ selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
+ BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0));
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80BA0E8(u8 taskId)
+{
+ u32 selectedPalettes = 0;
+ u8 attackerBattler = gBattleAnimAttacker;
+ u8 targetBattler = gBattleAnimTarget;
+
+ if (gBattleAnimArgs[0] & 0x100)
+ selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0);
+ if (gBattleAnimArgs[1] & 0x100)
+ selectedPalettes |= (0x10000 << attackerBattler);
+ if (gBattleAnimArgs[2] & 0x100)
+ selectedPalettes |= (0x10000 << targetBattler);
+ InvertPlttBuffer(selectedPalettes);
+ DestroyAnimVisualTask(taskId);
+}
+
+// not used
+static void sub_80BA16C(u8 taskId)
+{
+ u8 attackerBattler;
+ u8 targetBattler;
+ u8 paletteIndex;
+ u32 selectedPalettes = 0;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[2] = gBattleAnimArgs[0];
+ gTasks[taskId].data[3] = gBattleAnimArgs[1];
+ gTasks[taskId].data[4] = gBattleAnimArgs[2];
+ gTasks[taskId].data[1] = gBattleAnimArgs[3];
+ gTasks[taskId].data[5] = gBattleAnimArgs[4];
+ gTasks[taskId].data[6] = gBattleAnimArgs[5];
+ gTasks[taskId].data[7] = gBattleAnimArgs[6];
+ }
+ ++gTasks[taskId].data[0];
+ attackerBattler = gBattleAnimAttacker;
+ targetBattler = gBattleAnimTarget;
+ if (gTasks[taskId].data[2] & 0x100)
+ selectedPalettes = 0x0000FFFF;
+ if (gTasks[taskId].data[2] & 0x1)
+ {
+ paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag);
+ selectedPalettes |= (1 << paletteIndex) << 16;
+ }
+ if (gTasks[taskId].data[3] & 0x100)
+ selectedPalettes |= (1 << attackerBattler) << 16;
+ if (gTasks[taskId].data[4] & 0x100)
+ selectedPalettes |= (1 << targetBattler) << 16;
+ TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]);
+ if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
+ {
+ UnfadePlttBuffer(selectedPalettes);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_80BA27C(struct Sprite *sprite)
+{
+ u16 var0;
+
+ sprite->invisible = TRUE;
+ sprite->data[0] = -gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[2];
+
+ switch (gBattleAnimArgs[3])
+ {
+ case 0:
+ StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_X);
+ break;
+ case 1:
+ StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_Y);
+ break;
+ case 2:
+ StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetX);
+ break;
+ default:
+ StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetY);
+ break;
+ }
+ sprite->data[4] = *(u16 *)(sprite->data[6] | (sprite->data[7] << 16));
+ sprite->data[5] = gBattleAnimArgs[3];
+ var0 = sprite->data[5] - 2;
+ if (var0 < 2)
+ sub_80BA3CC();
+ sprite->callback = sub_80BA320;
+}
+
+static void sub_80BA320(struct Sprite *sprite)
+{
+ u8 i;
+ u16 var0;
+
+ if (sprite->data[3] > 0)
+ {
+ --sprite->data[3];
+ if (sprite->data[1] > 0)
+ {
+ --sprite->data[1];
+ }
+ else
+ {
+ sprite->data[1] = sprite->data[2];
+ *(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0];
+ sprite->data[0] = -sprite->data[0];
+ }
+ }
+ else
+ {
+ *(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4];
+ var0 = sprite->data[5] - 2;
+ if (var0 < 2)
+ for (i = 0; i < gBattlersCount; ++i)
+ gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = 0;
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_80BA3CC(void)
+{
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 0;
+ if (gBattleAnimArgs[4] == 2)
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
+ }
+ else
+ {
+ if (gBattleAnimArgs[4] == 0)
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
+ else
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
+ }
+}
+
+void sub_80BA47C(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[8] = gBattleAnimArgs[3];
+ gBattle_BG3_X = gBattleAnimArgs[0];
+ gBattle_BG3_Y = gBattleAnimArgs[1];
+ gTasks[taskId].func = sub_80BA4D0;
+ gTasks[taskId].func(taskId);
+}
+
+static void sub_80BA4D0(u8 taskId)
+{
+ if (gTasks[taskId].data[3] == 0)
+ {
+ if (gBattle_BG3_X == gTasks[taskId].data[0])
+ gBattle_BG3_X = -gTasks[taskId].data[0];
+ else
+ gBattle_BG3_X = gTasks[taskId].data[0];
+
+ if (gBattle_BG3_Y == -gTasks[taskId].data[1])
+ gBattle_BG3_Y = 0;
+ else
+ gBattle_BG3_Y = -gTasks[taskId].data[1];
+
+ gTasks[taskId].data[3] = gTasks[taskId].data[8];
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ {
+ --gTasks[taskId].data[3];
+ }
+}
+
+static void sub_80BA560(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitSpritePosToAnimAttacker(sprite, 1);
+ else
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+static void sub_80BA5A8(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitSpritePosToAnimAttacker(sprite, 1);
+ else
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+ StoreSpriteCallbackInData6(sprite, sub_80B1D3C);
+}
+
+static void sub_80BA5F8(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ sub_80BA560(sprite);
+}
+
+static void sub_80BA630(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[1] == -1)
+ gBattleAnimArgs[1] = Random() & 3;
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
+ if (gBattleAnimArgs[0] == 0)
+ InitSpritePosToAnimAttacker(sprite, 0);
+ else
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->pos2.x += (Random() % 48) - 24;
+ sprite->pos2.y += (Random() % 24) - 12;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void sub_80BA6C8(struct Sprite *sprite)
+{
+ sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
+ sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y;
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void sub_80BA738(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ InitSpritePosToAnimAttacker(sprite, 1);
+ else
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[3];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = WaitAnimForDuration;
+}
+
+static void sub_80BA780(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitSpritePosToAnimAttacker(sprite, 1);
+ else
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ sprite->callback = sub_80BA7BC;
+}
+
+static void sub_80BA7BC(struct Sprite *sprite)
+{
+ sprite->invisible ^= 1;
+ if (sprite->data[0]++ > 12)
+ DestroyAnimSprite(sprite);
+}