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-rw-r--r--asm/electric.s95
-rw-r--r--asm/ice.s3099
-rw-r--r--data/battle_anim_effects_misc.s17
-rw-r--r--data/field_weather.s2
-rw-r--r--data/graphics.s2
-rw-r--r--include/battle_anim.h11
-rw-r--r--include/graphics.h6
-rw-r--r--ld_script.txt3
-rw-r--r--src/ice.c1477
9 files changed, 1593 insertions, 3119 deletions
diff --git a/asm/electric.s b/asm/electric.s
index fa92c096a..138f6d14a 100644
--- a/asm/electric.s
+++ b/asm/electric.s
@@ -2672,4 +2672,99 @@ _080AF052:
bx r0
thumb_func_end sub_80AEFA0
+ thumb_func_start sub_80AF058
+sub_80AF058: @ 80AF058
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ lsls r1, 24
+ lsrs r5, r1, 24
+ ldr r0, _080AF0B4 @ =gUnknown_83E5F38
+ movs r2, 0x22
+ ldrsh r1, [r4, r2]
+ movs r3, 0x24
+ ldrsh r2, [r4, r3]
+ ldrh r3, [r4, 0x20]
+ lsls r3, 24
+ lsrs r3, 24
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x40
+ beq _080AF09C
+ ldr r3, _080AF0B8 @ =gSprites
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r1, r3, 0
+ adds r1, 0x1C
+ adds r1, r0, r1
+ ldr r2, _080AF0BC @ =sub_80AF0C8
+ str r2, [r1]
+ adds r0, r3
+ strh r5, [r0, 0x3A]
+ movs r1, 0xA
+ strh r1, [r0, 0x3C]
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+_080AF09C:
+ ldrh r2, [r4, 0x24]
+ movs r0, 0x24
+ ldrsh r1, [r4, r0]
+ movs r3, 0x26
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bge _080AF0C0
+ adds r0, r2, 0
+ adds r0, 0x20
+ strh r0, [r4, 0x24]
+ movs r0, 0
+ b _080AF0C2
+ .align 2, 0
+_080AF0B4: .4byte gUnknown_83E5F38
+_080AF0B8: .4byte gSprites
+_080AF0BC: .4byte sub_80AF0C8
+_080AF0C0:
+ movs r0, 0x1
+_080AF0C2:
+ pop {r4,r5}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80AF058
+
+ thumb_func_start sub_80AF0C8
+sub_80AF0C8: @ 80AF0C8
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080AF0FC
+ ldr r3, _080AF104 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroySprite
+_080AF0FC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AF104: .4byte gTasks
+ thumb_func_end sub_80AF0C8
+
.align 2, 0 @ Don't pad with nop.
diff --git a/asm/ice.s b/asm/ice.s
deleted file mode 100644
index a2c8d0472..000000000
--- a/asm/ice.s
+++ /dev/null
@@ -1,3099 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80AF058
-sub_80AF058: @ 80AF058
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080AF0B4 @ =gUnknown_83E5F38
- movs r2, 0x22
- ldrsh r1, [r4, r2]
- movs r3, 0x24
- ldrsh r2, [r4, r3]
- ldrh r3, [r4, 0x20]
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080AF09C
- ldr r3, _080AF0B8 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r1, r0, r1
- ldr r2, _080AF0BC @ =sub_80AF0C8
- str r2, [r1]
- adds r0, r3
- strh r5, [r0, 0x3A]
- movs r1, 0xA
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
-_080AF09C:
- ldrh r2, [r4, 0x24]
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080AF0C0
- adds r0, r2, 0
- adds r0, 0x20
- strh r0, [r4, 0x24]
- movs r0, 0
- b _080AF0C2
- .align 2, 0
-_080AF0B4: .4byte gUnknown_83E5F38
-_080AF0B8: .4byte gSprites
-_080AF0BC: .4byte sub_80AF0C8
-_080AF0C0:
- movs r0, 0x1
-_080AF0C2:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80AF058
-
- thumb_func_start sub_80AF0C8
-sub_80AF0C8: @ 80AF0C8
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080AF0FC
- ldr r3, _080AF104 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080AF0FC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AF104: .4byte gTasks
- thumb_func_end sub_80AF0C8
-
- thumb_func_start sub_80AF108
-sub_80AF108: @ 80AF108
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- adds r5, r0, 0
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x7
- ldr r3, _080AF210 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080AF214 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r4, _080AF218 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r4, _080AF21C @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r3, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- str r3, [sp]
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080AF220 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1]
- ldr r3, [sp]
- adds r0, r3
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x4]
- mov r4, r9
- adds r0, r4, r0
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x2]
- adds r0, r6
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0x6]
- mov r7, r8
- adds r0, r7, r0
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8074C80
- adds r4, 0x20
- movs r0, 0x98
- lsls r0, 1
- mov r12, r0
- ldr r3, [sp]
- cmp r4, r12
- bhi _080AF1E2
- adds r0, r7, 0
- adds r0, 0x20
- ldrh r1, [r5, 0x30]
- ldrh r2, [r5, 0x32]
- cmp r0, 0xE0
- bhi _080AF1E2
- adds r4, r1, 0
- mov r10, r12
-_080AF1AE:
- mov r7, r9
- lsls r1, r7, 16
- asrs r1, 16
- adds r1, r4
- lsls r1, 16
- mov r7, r8
- lsls r0, r7, 16
- asrs r0, 16
- adds r0, r2
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- lsrs r0, r1, 16
- mov r9, r0
- movs r7, 0x80
- lsls r7, 14
- adds r1, r7
- lsrs r1, 16
- cmp r1, r10
- bhi _080AF1E2
- mov r1, r8
- lsls r0, r1, 16
- adds r0, r7
- lsrs r0, 16
- cmp r0, 0xE0
- bls _080AF1AE
-_080AF1E2:
- ldrh r0, [r5, 0x30]
- negs r7, r0
- strh r7, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- negs r4, r0
- strh r4, [r5, 0x32]
- lsls r0, r3, 16
- movs r1, 0x80
- lsls r1, 14
- adds r0, r1
- lsrs r0, 16
- movs r2, 0x98
- lsls r2, 1
- mov r12, r2
- ldr r1, _080AF220 @ =gBattleAnimArgs
- mov r10, r1
- cmp r0, r12
- bhi _080AF24E
- lsls r1, r6, 16
- movs r2, 0x80
- lsls r2, 14
- adds r0, r1, r2
- b _080AF246
- .align 2, 0
-_080AF210: .4byte 0x000003ff
-_080AF214: .4byte 0xfffffc00
-_080AF218: .4byte gBattleAnimTarget
-_080AF21C: .4byte gBattleAnimAttacker
-_080AF220: .4byte gBattleAnimArgs
-_080AF224:
- lsls r1, r3, 16
- asrs r1, 16
- adds r1, r7
- lsls r1, 16
- asrs r0, r2, 16
- adds r0, r4
- lsls r0, 16
- lsrs r6, r0, 16
- lsrs r3, r1, 16
- movs r0, 0x80
- lsls r0, 14
- adds r1, r0
- lsrs r1, 16
- cmp r1, r12
- bhi _080AF24E
- lsls r1, r6, 16
- adds r0, r1, r0
-_080AF246:
- lsrs r0, 16
- adds r2, r1, 0
- cmp r0, 0xE0
- bls _080AF224
-_080AF24E:
- strh r3, [r5, 0x20]
- strh r6, [r5, 0x22]
- mov r1, r10
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- strh r3, [r5, 0x30]
- mov r2, r9
- strh r2, [r5, 0x32]
- strh r6, [r5, 0x34]
- mov r3, r8
- strh r3, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8074C80
- mov r7, r10
- ldrh r0, [r7, 0xA]
- strh r0, [r5, 0x34]
- ldrh r0, [r7, 0xC]
- strh r0, [r5, 0x36]
- ldr r0, _080AF288 @ =sub_80AF28C
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AF288: .4byte sub_80AF28C
- thumb_func_end sub_80AF108
-
- thumb_func_start sub_80AF28C
-sub_80AF28C: @ 80AF28C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080AF2E4
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x3A]
- adds r0, r2
- strh r0, [r4, 0x3A]
- strh r1, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- b _080AF2EA
-_080AF2E4:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AF2EA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AF28C
-
- thumb_func_start sub_80AF2F0
-sub_80AF2F0: @ 80AF2F0
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080AF324 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x2E]
- movs r0, 0x3C
- strh r0, [r4, 0x30]
- movs r0, 0x9
- strh r0, [r4, 0x32]
- movs r0, 0x1E
- strh r0, [r4, 0x34]
- movs r0, 0xFE
- lsls r0, 8
- strh r0, [r4, 0x36]
- ldr r1, _080AF328 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r1, _080AF32C @ =TranslateSpriteInGrowingCircleOverDuration
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AF324: .4byte gBattleAnimArgs
-_080AF328: .4byte DestroyAnimSprite
-_080AF32C: .4byte TranslateSpriteInGrowingCircleOverDuration
- thumb_func_end sub_80AF2F0
-
- thumb_func_start sub_80AF330
-sub_80AF330: @ 80AF330
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080AF364 @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldr r0, _080AF368 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AF370
- ldr r0, _080AF36C @ =gBattleAnimArgs
- ldrh r1, [r4, 0x32]
- ldrh r0, [r0, 0x4]
- subs r1, r0
- strh r1, [r4, 0x32]
- b _080AF37A
- .align 2, 0
-_080AF364: .4byte gBattleAnimTarget
-_080AF368: .4byte gBattleAnimAttacker
-_080AF36C: .4byte gBattleAnimArgs
-_080AF370:
- ldr r0, _080AF3A8 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
-_080AF37A:
- ldr r0, _080AF3AC @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r1, _080AF3A8 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r2, [r1, 0x6]
- adds r0, r2
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- ldr r1, _080AF3B0 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080AF3B4 @ =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AF3A8: .4byte gBattleAnimArgs
-_080AF3AC: .4byte gBattleAnimTarget
-_080AF3B0: .4byte DestroyAnimSprite
-_080AF3B4: .4byte StartAnimLinearTranslation
- thumb_func_end sub_80AF330
-
- thumb_func_start sub_80AF3B8
-sub_80AF3B8: @ 80AF3B8
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080AF3D0 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080AF3D4
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- b _080AF40A
- .align 2, 0
-_080AF3D0: .4byte gBattleAnimArgs
-_080AF3D4:
- ldr r0, _080AF41C @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl SetAverageBattlerPositions
- ldr r0, _080AF420 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AF3FA
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080AF3FA:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080AF40A:
- ldr r1, _080AF424 @ =sub_80AF42C
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080AF428 @ =RunStoredCallbackWhenAffineAnimEnds
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AF41C: .4byte gBattleAnimTarget
-_080AF420: .4byte gBattleAnimAttacker
-_080AF424: .4byte sub_80AF42C
-_080AF428: .4byte RunStoredCallbackWhenAffineAnimEnds
- thumb_func_end sub_80AF3B8
-
- thumb_func_start sub_80AF42C
-sub_80AF42C: @ 80AF42C
- push {lr}
- adds r3, r0, 0
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _080AF462
- adds r0, r3, 0
- bl DestroySpriteAndMatrix
-_080AF462:
- pop {r0}
- bx r0
- thumb_func_end sub_80AF42C
-
- thumb_func_start sub_80AF468
-sub_80AF468: @ 80AF468
- push {r4-r7,lr}
- sub sp, 0x10
- adds r5, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r6, _080AF4B0 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080AF4B8
- ldr r4, _080AF4B4 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x36]
- b _080AF4CA
- .align 2, 0
-_080AF4B0: .4byte gBattleAnimArgs
-_080AF4B4: .4byte gBattleAnimTarget
-_080AF4B8:
- ldr r0, _080AF4E4 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl SetAverageBattlerPositions
-_080AF4CA:
- ldr r0, _080AF4E8 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AF4F0
- ldr r0, _080AF4EC @ =gBattleAnimArgs
- ldrh r1, [r5, 0x32]
- ldrh r0, [r0, 0x4]
- subs r1, r0
- strh r1, [r5, 0x32]
- b _080AF4FA
- .align 2, 0
-_080AF4E4: .4byte gBattleAnimTarget
-_080AF4E8: .4byte gBattleAnimAttacker
-_080AF4EC: .4byte gBattleAnimArgs
-_080AF4F0:
- ldr r0, _080AF598 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
-_080AF4FA:
- adds r7, r5, 0
- adds r7, 0x2E
- adds r2, r7, 0
- mov r1, sp
- movs r4, 0x7
-_080AF504:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080AF504
- adds r0, r5, 0
- bl InitAnimFastLinearTranslationWithSpeed
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- eors r0, r1
- strh r0, [r5, 0x32]
-_080AF526:
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl AnimFastTranslateLinear
- movs r0, 0x20
- ldrsh r1, [r5, r0]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- adds r1, r0
- adds r1, 0x10
- movs r0, 0x88
- lsls r0, 1
- cmp r1, r0
- bhi _080AF55A
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080AF55A
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080AF526
-_080AF55A:
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- ldr r6, _080AF59C @ =sub_8075830
- ldr r1, _080AF5A0 @ =sub_80AF5A4
- mov r3, sp
- adds r2, r7, 0
- movs r4, 0x7
-_080AF57A:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080AF57A
- str r6, [r5, 0x1C]
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AF598: .4byte gBattleAnimArgs
-_080AF59C: .4byte sub_8075830
-_080AF5A0: .4byte sub_80AF5A4
- thumb_func_end sub_80AF468
-
- thumb_func_start sub_80AF5A4
-sub_80AF5A4: @ 80AF5A4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x24]
- movs r0, 0x80
- strh r0, [r4, 0x2E]
- ldr r0, _080AF600 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- ldr r1, _080AF604 @ =0x0000ffec
- cmp r0, 0
- beq _080AF5D4
- movs r1, 0x14
-_080AF5D4:
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x34]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- strh r0, [r4, 0x36]
- strh r5, [r4, 0x38]
- ldr r1, _080AF608 @ =sub_80AF60C
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AF600: .4byte gBattleAnimAttacker
-_080AF604: .4byte 0x0000ffec
-_080AF608: .4byte sub_80AF60C
- thumb_func_end sub_80AF5A4
-
- thumb_func_start sub_80AF60C
-sub_80AF60C: @ 80AF60C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080AF660 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- ldr r1, _080AF664 @ =0x0000ffec
- cmp r0, 0
- beq _080AF622
- movs r1, 0x14
-_080AF622:
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0x1F
- bgt _080AF668
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 16
- bl Sin
- ldrh r1, [r4, 0x34]
- subs r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x36]
- subs r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x10
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- b _080AF686
- .align 2, 0
-_080AF660: .4byte gBattleAnimAttacker
-_080AF664: .4byte 0x0000ffec
-_080AF668:
- ldrh r0, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x36]
- strh r1, [r4, 0x34]
- ldr r0, _080AF68C @ =sub_80AF690
- str r0, [r4, 0x1C]
-_080AF686:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AF68C: .4byte sub_80AF690
- thumb_func_end sub_80AF60C
-
- thumb_func_start sub_80AF690
-sub_80AF690: @ 80AF690
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl AnimFastTranslateLinear
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080AF6CC
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r1, r0, r1
- movs r0, 0x80
- lsls r0, 1
- cmp r1, r0
- bgt _080AF6CC
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080AF6D2
-_080AF6CC:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AF6D2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AF690
-
- thumb_func_start sub_80AF6D8
-sub_80AF6D8: @ 80AF6D8
- push {r4-r7,lr}
- sub sp, 0x10
- adds r5, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r1, _080AF71C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080AF724
- ldr r4, _080AF720 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _080AF736
- .align 2, 0
-_080AF71C: .4byte gBattleAnimArgs
-_080AF720: .4byte gBattleAnimTarget
-_080AF724:
- ldr r0, _080AF754 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl SetAverageBattlerPositions
-_080AF736:
- ldr r0, _080AF758 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AF760
- ldr r0, _080AF75C @ =gBattleAnimArgs
- ldrh r1, [r5, 0x32]
- ldrh r2, [r0, 0x4]
- subs r1, r2
- strh r1, [r5, 0x32]
- adds r1, r0, 0
- b _080AF76A
- .align 2, 0
-_080AF754: .4byte gBattleAnimTarget
-_080AF758: .4byte gBattleAnimAttacker
-_080AF75C: .4byte gBattleAnimArgs
-_080AF760:
- ldr r1, _080AF814 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
-_080AF76A:
- ldrh r0, [r1, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimFastLinearTranslationWithSpeed
- adds r7, r5, 0
- adds r7, 0x2E
- adds r2, r7, 0
- mov r1, sp
- movs r4, 0x7
-_080AF782:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080AF782
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- eors r0, r1
- strh r0, [r5, 0x32]
-_080AF79E:
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl AnimFastTranslateLinear
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- adds r1, r0
- adds r1, 0x10
- movs r0, 0x88
- lsls r0, 1
- cmp r1, r0
- bhi _080AF7D2
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080AF7D2
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080AF79E
-_080AF7D2:
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- ldr r1, _080AF814 @ =gBattleAnimArgs
- ldr r6, _080AF818 @ =sub_80AF81C
- mov r3, sp
- adds r2, r7, 0
- movs r4, 0x7
-_080AF7F2:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080AF7F2
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x38]
- ldrh r0, [r1, 0xC]
- strh r0, [r5, 0x3A]
- str r6, [r5, 0x1C]
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AF814: .4byte gBattleAnimArgs
-_080AF818: .4byte sub_80AF81C
- thumb_func_end sub_80AF6D8
-
- thumb_func_start sub_80AF81C
-sub_80AF81C: @ 80AF81C
- push {r4,lr}
- adds r4, r0, 0
- bl AnimFastTranslateLinear
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AF830
- movs r0, 0x1
- strh r0, [r4, 0x2E]
-_080AF830:
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080AF886
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080AF880
- movs r0, 0x22
- ldrsh r1, [r4, r0]
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080AF880
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080AF886
-_080AF880:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AF886:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AF81C
-
- thumb_func_start sub_80AF88C
-sub_80AF88C: @ 80AF88C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AF8F8
- ldr r5, _080AF8AC @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080AF8B0
- adds r0, r4, 0
- movs r1, 0
- bl InitSpritePosToAnimTarget
- b _080AF8E6
- .align 2, 0
-_080AF8AC: .4byte gBattleAnimArgs
-_080AF8B0:
- ldr r0, _080AF8F0 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
- ldr r0, _080AF8F4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AF8D6
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080AF8D6:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080AF8E6:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080AF90C
- .align 2, 0
-_080AF8F0: .4byte gBattleAnimTarget
-_080AF8F4: .4byte gBattleAnimAttacker
-_080AF8F8:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080AF90C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AF90C:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80AF88C
-
- thumb_func_start sub_80AF914
-sub_80AF914: @ 80AF914
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080AF934 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080AF984
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080AF938
- adds r0, r5, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- b _080AF976
- .align 2, 0
-_080AF934: .4byte gBattleAnimArgs
-_080AF938:
- ldr r4, _080AF960 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AF964
- ldrh r0, [r5, 0x20]
- ldrh r1, [r6]
- subs r0, r1
- b _080AF96A
- .align 2, 0
-_080AF960: .4byte gBattleAnimAttacker
-_080AF964:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080AF96A:
- strh r0, [r5, 0x20]
- ldr r0, _080AF97C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
-_080AF976:
- ldr r0, _080AF980 @ =gBattleAnimAttacker
- b _080AF9D4
- .align 2, 0
-_080AF97C: .4byte gBattleAnimArgs
-_080AF980: .4byte gBattleAnimAttacker
-_080AF984:
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080AF996
- adds r0, r5, 0
- movs r1, 0
- bl InitSpritePosToAnimTarget
- b _080AF9D2
-_080AF996:
- ldr r4, _080AF9BC @ =gBattleAnimTarget
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AF9C0
- ldrh r0, [r5, 0x20]
- ldrh r1, [r6]
- subs r0, r1
- b _080AF9C6
- .align 2, 0
-_080AF9BC: .4byte gBattleAnimTarget
-_080AF9C0:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080AF9C6:
- strh r0, [r5, 0x20]
- ldr r0, _080AF9F0 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
-_080AF9D2:
- ldr r0, _080AF9F4 @ =gBattleAnimTarget
-_080AF9D4:
- ldrb r0, [r0]
- strh r0, [r5, 0x3C]
- ldr r0, _080AF9F0 @ =gBattleAnimArgs
- movs r1, 0xA
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080AF9EC
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- bne _080AF9F8
-_080AF9EC:
- movs r0, 0x20
- b _080AF9FA
- .align 2, 0
-_080AF9F0: .4byte gBattleAnimArgs
-_080AF9F4: .4byte gBattleAnimTarget
-_080AF9F8:
- movs r0, 0x40
-_080AF9FA:
- strh r0, [r5, 0x3A]
- ldr r0, _080AFA40 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080AFA10
- ldrh r0, [r5, 0x22]
- adds r0, 0x8
- strh r0, [r5, 0x22]
-_080AFA10:
- ldr r1, _080AFA44 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrh r1, [r1, 0x4]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- movs r0, 0x40
- strh r0, [r5, 0x38]
- ldr r1, _080AFA48 @ =sub_80AFA4C
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AFA40: .4byte gBattleAnimTarget
-_080AFA44: .4byte gBattleAnimArgs
-_080AFA48: .4byte sub_80AFA4C
- thumb_func_end sub_80AF914
-
- thumb_func_start sub_80AFA4C
-sub_80AFA4C: @ 80AFA4C
- push {r4,lr}
- adds r4, r0, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- bne _080AFAD6
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r1, 0x6
- negs r1, r1
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080AFAA8
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl GetBattlerSpriteBGPriority
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080AFACA
-_080AFAA8:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl GetBattlerSpriteBGPriority
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
-_080AFACA:
- ldrh r0, [r4, 0x38]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080AFADC
-_080AFAD6:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AFADC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AFA4C
-
- thumb_func_start sub_80AFAE4
-sub_80AFAE4: @ 80AFAE4
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080AFBA0 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AFB26
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080AFB26:
- ldr r0, _080AFBA4 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r4, _080AFBA8 @ =gBattle_BG1_Y
- strh r1, [r4]
- movs r0, 0x14
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x16
- bl SetGpuReg
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080AFBAC @ =gUnknown_83C3540
- movs r2, 0x80
- lsls r2, 4
- mov r3, sp
- ldrh r3, [r3, 0xA]
- bl LoadBgTiles
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080AFBB0 @ =gFile_graphics_battle_anims_backgrounds_fog_tilemap
- bl AnimLoadCompressedBgTilemap
- ldr r0, _080AFBB4 @ =gUnknown_83C2CE0
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadPalette
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080AFB88
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
-_080AFB88:
- ldr r0, _080AFBB8 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080AFBBC @ =sub_80AFBC0
- str r0, [r1]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AFBA0: .4byte 0x00003f42
-_080AFBA4: .4byte gBattle_BG1_X
-_080AFBA8: .4byte gBattle_BG1_Y
-_080AFBAC: .4byte gUnknown_83C3540
-_080AFBB0: .4byte gFile_graphics_battle_anims_backgrounds_fog_tilemap
-_080AFBB4: .4byte gUnknown_83C2CE0
-_080AFBB8: .4byte gTasks
-_080AFBBC: .4byte sub_80AFBC0
- thumb_func_end sub_80AFAE4
-
- thumb_func_start sub_80AFBC0
-sub_80AFBC0: @ 80AFBC0
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080AFBF4 @ =gBattle_BG1_X
- ldr r2, _080AFBF8 @ =0x0000ffff
- adds r0, r2, 0
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
- ldr r1, _080AFBFC @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x20
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x4
- bls _080AFBEA
- b _080AFD36
-_080AFBEA:
- lsls r0, 2
- ldr r1, _080AFC00 @ =_080AFC04
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080AFBF4: .4byte gBattle_BG1_X
-_080AFBF8: .4byte 0x0000ffff
-_080AFBFC: .4byte gTasks
-_080AFC00: .4byte _080AFC04
- .align 2, 0
-_080AFC04:
- .4byte _080AFC18
- .4byte _080AFC70
- .4byte _080AFC92
- .4byte _080AFCD6
- .4byte _080AFCF8
-_080AFC18:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- beq _080AFC32
- b _080AFD36
-_080AFC32:
- strh r5, [r4, 0x1C]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- ldr r1, _080AFC6C @ =gUnknown_83E64D4
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- adds r0, r1
- ldrb r1, [r0]
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x9
- bne _080AFD36
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r5, [r4, 0x1E]
- b _080AFD36
- .align 2, 0
-_080AFC6C: .4byte gUnknown_83E64D4
-_080AFC70:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x51
- bne _080AFD36
- movs r0, 0x9
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _080AFD36
-_080AFC92:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080AFD36
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _080AFD36
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _080AFD36
-_080AFCD6:
- mov r0, sp
- bl sub_80752A0
- movs r0, 0x1
- bl sub_8075358
- movs r0, 0x2
- bl sub_8075358
- ldr r0, _080AFD40 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
-_080AFCF8:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AFD0C
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080AFD0C:
- ldr r0, _080AFD44 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080AFD48 @ =gBattle_BG1_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080AFD36:
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AFD40: .4byte gTasks
-_080AFD44: .4byte gBattle_BG1_X
-_080AFD48: .4byte gBattle_BG1_Y
- thumb_func_end sub_80AFBC0
-
- thumb_func_start sub_80AFD4C
-sub_80AFD4C: @ 80AFD4C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080AFD78 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r0, _080AFD7C @ =TranslateAnimSpriteToTargetMonLocation
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AFD78: .4byte gBattleAnimAttacker
-_080AFD7C: .4byte TranslateAnimSpriteToTargetMonLocation
- thumb_func_end sub_80AFD4C
-
- thumb_func_start sub_80AFD80
-sub_80AFD80: @ 80AFD80
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080AFE40 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AFDC2
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080AFDC2:
- ldr r0, _080AFE44 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r4, _080AFE48 @ =gBattle_BG1_Y
- strh r1, [r4]
- movs r0, 0x14
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x16
- bl SetGpuReg
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080AFE4C @ =gUnknown_83C3540
- movs r2, 0x80
- lsls r2, 4
- mov r3, sp
- ldrh r3, [r3, 0xA]
- bl LoadBgTiles
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080AFE50 @ =gFile_graphics_battle_anims_backgrounds_fog_tilemap
- bl AnimLoadCompressedBgTilemap
- ldr r0, _080AFE54 @ =gUnknown_83C2CE0
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadPalette
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080AFE24
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
-_080AFE24:
- ldr r1, _080AFE58 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _080AFE5C @ =0x0000ffff
- strh r1, [r0, 0x26]
- ldr r1, _080AFE60 @ =sub_80AFE64
- str r1, [r0]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AFE40: .4byte 0x00003f42
-_080AFE44: .4byte gBattle_BG1_X
-_080AFE48: .4byte gBattle_BG1_Y
-_080AFE4C: .4byte gUnknown_83C3540
-_080AFE50: .4byte gFile_graphics_battle_anims_backgrounds_fog_tilemap
-_080AFE54: .4byte gUnknown_83C2CE0
-_080AFE58: .4byte gTasks
-_080AFE5C: .4byte 0x0000ffff
-_080AFE60: .4byte sub_80AFE64
- thumb_func_end sub_80AFD80
-
- thumb_func_start sub_80AFE64
-sub_80AFE64: @ 80AFE64
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r2, _080AFE94 @ =gBattle_BG1_X
- ldr r3, _080AFE98 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r3
- ldrh r0, [r1, 0x26]
- ldrh r5, [r2]
- adds r0, r5
- strh r0, [r2]
- movs r2, 0x20
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- bls _080AFE8A
- b _080AFFBE
-_080AFE8A:
- lsls r0, 2
- ldr r1, _080AFE9C @ =_080AFEA0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080AFE94: .4byte gBattle_BG1_X
-_080AFE98: .4byte gTasks
-_080AFE9C: .4byte _080AFEA0
- .align 2, 0
-_080AFEA0:
- .4byte _080AFEB4
- .4byte _080AFEF8
- .4byte _080AFF1A
- .4byte _080AFF5E
- .4byte _080AFF80
-_080AFEB4:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r3
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- ldr r1, _080AFEF4 @ =gUnknown_83E6500
- movs r5, 0x1A
- ldrsh r0, [r4, r5]
- adds r0, r1
- ldrb r1, [r0]
- strh r1, [r4, 0x1E]
- movs r0, 0x11
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bne _080AFFBE
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x1E]
- b _080AFFBE
- .align 2, 0
-_080AFEF4: .4byte gUnknown_83E6500
-_080AFEF8:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r3
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x51
- bne _080AFFBE
- movs r0, 0x5
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _080AFFBE
-_080AFF1A:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r3
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080AFFBE
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _080AFFBE
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _080AFFBE
-_080AFF5E:
- mov r0, sp
- bl sub_80752A0
- movs r0, 0x1
- bl sub_8075358
- movs r0, 0x2
- bl sub_8075358
- ldr r0, _080AFFC8 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
-_080AFF80:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AFF94
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080AFF94:
- ldr r0, _080AFFCC @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080AFFD0 @ =gBattle_BG1_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080AFFBE:
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AFFC8: .4byte gTasks
-_080AFFCC: .4byte gBattle_BG1_X
-_080AFFD0: .4byte gBattle_BG1_Y
- thumb_func_end sub_80AFE64
-
- thumb_func_start sub_80AFFD4
-sub_80AFFD4: @ 80AFFD4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldr r6, _080B00BC @ =gBattleAnimArgs
- ldrh r0, [r6]
- strh r0, [r5, 0x2E]
- ldr r0, _080B00C0 @ =gBattleAnimAttacker
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldr r7, _080B00C4 @ =gBattleAnimTarget
- ldrb r0, [r7]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bcs _080B0008
- movs r0, 0x80
- lsls r0, 8
- strh r0, [r5, 0x3C]
-_080B0008:
- ldr r3, _080B00C8 @ =gBattlerPositions
- ldrb r0, [r7]
- adds r0, r3
- ldrb r1, [r0]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _080B0068
- ldrh r0, [r6, 0x2]
- negs r0, r0
- strh r0, [r6, 0x2]
- ldrh r0, [r6, 0x6]
- negs r0, r0
- strh r0, [r6, 0x6]
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080B0064
- mov r1, r8
- ldrb r0, [r1]
- adds r0, r3
- ldrb r1, [r0]
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _080B0064
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- ldr r2, _080B00CC @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0x1
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
-_080B0064:
- movs r0, 0x1
- strh r0, [r5, 0x3A]
-_080B0068:
- ldr r4, _080B00C0 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r6, _080B00BC @ =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _080B00D0
- ldrh r0, [r6, 0x2]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x30]
- ldr r4, _080B00C4 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- b _080B00F8
- .align 2, 0
-_080B00BC: .4byte gBattleAnimArgs
-_080B00C0: .4byte gBattleAnimAttacker
-_080B00C4: .4byte gBattleAnimTarget
-_080B00C8: .4byte gBattlerPositions
-_080B00CC: .4byte gSprites
-_080B00D0:
- ldrh r0, [r6, 0x2]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x30]
- ldr r4, _080B0140 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x1
-_080B00F8:
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x8]
- adds r0, r6
- strh r0, [r5, 0x36]
- ldrb r0, [r4]
- bl GetBattlerSpriteBGPriority
- lsls r0, 24
- lsrs r0, 16
- ldrh r1, [r5, 0x3C]
- orrs r0, r1
- strh r0, [r5, 0x3C]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080B012C
- movs r0, 0x1
- strh r0, [r5, 0x3A]
- adds r1, r5, 0
- adds r1, 0x43
- movs r0, 0x80
- strb r0, [r1]
-_080B012C:
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r0, _080B0144 @ =sub_80B0148
- str r0, [r5, 0x1C]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0140: .4byte gBattleAnimTarget
-_080B0144: .4byte sub_80B0148
- thumb_func_end sub_80AFFD4
-
- thumb_func_start sub_80B0148
-sub_80B0148: @ 80B0148
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x3C]
- movs r5, 0xFF
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0x1
- beq _080B0230
- cmp r1, 0x1
- bgt _080B0162
- cmp r1, 0
- beq _080B016A
- b _080B0380
-_080B0162:
- cmp r1, 0x2
- bne _080B0168
- b _080B0344
-_080B0168:
- b _080B0380
-_080B016A:
- adds r0, r4, 0
- bl AnimTranslateLinear
- ldr r1, _080B0194 @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r0, 4
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080B0198
- ldrh r0, [r4, 0x38]
- subs r0, 0x8
- b _080B019C
- .align 2, 0
-_080B0194: .4byte gSineTable
-_080B0198:
- ldrh r0, [r4, 0x38]
- adds r0, 0x8
-_080B019C:
- ands r0, r5
- strh r0, [r4, 0x38]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080B01AA
- b _080B0380
-_080B01AA:
- movs r5, 0x50
- strh r5, [r4, 0x2E]
- ldr r6, _080B01F8 @ =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, 0x1D
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B0200
- ldr r1, _080B01FC @ =gBattlerPositions
- ldrb r0, [r6]
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B0200
- movs r0, 0xCC
- strh r0, [r4, 0x38]
- b _080B0202
- .align 2, 0
-_080B01F8: .4byte gBattleAnimTarget
-_080B01FC: .4byte gBattlerPositions
-_080B0200:
- strh r5, [r4, 0x38]
-_080B0202:
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, _080B022C @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r0, 3
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x38]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- b _080B0380
- .align 2, 0
-_080B022C: .4byte gSineTable
-_080B0230:
- adds r0, r4, 0
- bl AnimTranslateLinear
- ldr r1, _080B028C @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r2, 0
- ldrsh r0, [r0, r2]
- asrs r0, 3
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- adds r0, 0x40
- lsls r0, 1
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 1
- adds r0, r1
- negs r0, r0
- asrs r0, 8
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B02AE
- ldrh r1, [r4, 0x38]
- adds r0, r1, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- adds r3, r1, 0
- cmp r0, 0x7F
- bhi _080B0290
- ldrh r1, [r4, 0x3C]
- lsls r1, 16
- asrs r1, 24
- b _080B0298
- .align 2, 0
-_080B028C: .4byte gSineTable
-_080B0290:
- ldrh r1, [r4, 0x3C]
- lsls r1, 16
- asrs r1, 24
- adds r1, 0x1
-_080B0298:
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- adds r0, r3, 0x4
- b _080B02CE
-_080B02AE:
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080B02C2
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x80
- b _080B02C8
-_080B02C2:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x8C
-_080B02C8:
- strb r0, [r1]
- ldrh r0, [r4, 0x38]
- subs r0, 0x4
-_080B02CE:
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bgt _080B0380
- movs r5, 0
- movs r0, 0xC0
- lsls r0, 2
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, 0x4
- strh r0, [r4, 0x36]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080B0328
- ldr r1, _080B0320 @ =gBattlerPositions
- ldr r0, _080B0324 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B0328
- movs r0, 0x80
- lsls r0, 1
- b _080B032A
- .align 2, 0
-_080B0320: .4byte gBattlerPositions
-_080B0324: .4byte gBattleAnimTarget
-_080B0328:
- ldr r0, _080B0340 @ =0x0000fff0
-_080B032A:
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x3C]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- adds r0, r4, 0
- bl sub_8075678
- b _080B0380
- .align 2, 0
-_080B0340: .4byte 0x0000fff0
-_080B0344:
- adds r0, r4, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080B0380
- ldrb r0, [r4, 0x1]
- lsls r0, 30
- lsrs r0, 30
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B0372
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x1]
-_080B0372:
- adds r0, r4, 0
- bl DestroySprite
- ldr r1, _080B0388 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080B0380:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0388: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80B0148
-
- thumb_func_start sub_80B038C
-sub_80B038C: @ 80B038C
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B03A0 @ =gTasks
- adds r1, r0
- ldr r0, _080B03A4 @ =sub_80B03A8
- str r0, [r1]
- bx lr
- .align 2, 0
-_080B03A0: .4byte gTasks
-_080B03A4: .4byte sub_80B03A8
- thumb_func_end sub_80B038C
-
- thumb_func_start sub_80B03A8
-sub_80B03A8: @ 80B03A8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B03CC @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080B03EC
- cmp r5, 0x1
- bgt _080B03D0
- cmp r5, 0
- beq _080B03D6
- b _080B0450
- .align 2, 0
-_080B03CC: .4byte gTasks
-_080B03D0:
- cmp r5, 0x2
- beq _080B0442
- b _080B0450
-_080B03D6:
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080B0450
- strh r5, [r4, 0x10]
- strh r5, [r4, 0x12]
- strh r5, [r4, 0xC]
- b _080B0428
-_080B03EC:
- ldrh r1, [r4, 0x12]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080B043C
- ldrb r0, [r4, 0xE]
- ldrb r1, [r4, 0xC]
- movs r3, 0x1
- bl sub_80B0458
- lsls r0, 24
- cmp r0, 0
- beq _080B040C
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
-_080B040C:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080B0438
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080B0430
-_080B0428:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B0450
-_080B0430:
- ldrh r0, [r4, 0x8]
- subs r0, 0x1
- strh r0, [r4, 0x8]
- b _080B0450
-_080B0438:
- strh r5, [r4, 0x12]
- b _080B0450
-_080B043C:
- subs r0, r1, 0x1
- strh r0, [r4, 0x12]
- b _080B0450
-_080B0442:
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B0450
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080B0450:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B03A8
-
- thumb_func_start sub_80B0458
-sub_80B0458: @ 80B0458
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- lsls r0, 24
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- lsls r2, 24
- lsrs r2, 24
- str r2, [sp]
- lsls r3, 24
- lsrs r3, 24
- mov r10, r3
- movs r1, 0
- str r1, [sp, 0x4]
- ldr r1, _080B04D0 @ =gUnknown_83E652C
- lsrs r0, 22
- adds r4, r0, r1
- ldrb r0, [r4, 0x3]
- lsls r0, 24
- asrs r0, 28
- mov r8, r0
- cmp r0, 0x2
- beq _080B0544
- ldrh r0, [r4, 0x2]
- lsls r0, 20
- lsrs r0, 24
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B0544
- movs r0, 0x1
- str r0, [sp, 0x4]
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r7, r0, 24
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- mov r1, r8
- cmp r1, 0
- beq _080B04D4
- cmp r1, 0x1
- beq _080B050A
- b _080B0556
- .align 2, 0
-_080B04D0: .4byte gUnknown_83E652C
-_080B04D4:
- adds r0, r5, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoordAttr
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r0
- lsls r1, 16
- lsrs r7, r1, 16
- adds r0, r5, 0
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r6, 16
- asrs r1, 16
- subs r1, r0
- b _080B053E
-_080B050A:
- adds r0, r5, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoordAttr
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r7, 16
- asrs r1, 16
- adds r1, r0
- lsls r1, 16
- lsrs r7, r1, 16
- adds r0, r5, 0
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r6, 16
- asrs r1, 16
- adds r1, r0
-_080B053E:
- lsls r1, 16
- lsrs r6, r1, 16
- b _080B0556
-_080B0544:
- ldrh r0, [r4]
- lsls r0, 22
- asrs r0, 6
- lsrs r7, r0, 16
- ldr r0, [r4]
- lsls r0, 12
- asrs r0, 22
- lsls r0, 16
- lsrs r6, r0, 16
-_080B0556:
- lsls r0, r6, 16
- asrs r0, 16
- adds r0, 0x8
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r0
- ldr r0, _080B05B0 @ =gUnknown_83E65A4
- lsls r1, 16
- asrs r1, 16
- movs r2, 0x8
- negs r2, r2
- movs r3, 0x12
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x40
- beq _080B05B8
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- ldr r0, _080B05B4 @ =gSprites
- adds r4, r0
- adds r0, r4, 0
- mov r1, r9
- bl StartSpriteAffineAnim
- mov r0, sp
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- strh r7, [r4, 0x34]
- strh r6, [r4, 0x36]
- mov r1, r9
- strh r1, [r4, 0x38]
- mov r0, sp
- ldrh r0, [r0]
- strh r0, [r4, 0x3A]
- mov r1, r10
- strh r1, [r4, 0x3C]
- movs r0, 0x1
- b _080B05BA
- .align 2, 0
-_080B05B0: .4byte gUnknown_83E65A4
-_080B05B4: .4byte gSprites
-_080B05B8:
- movs r0, 0
-_080B05BA:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80B0458
-
- thumb_func_start sub_80B05CC
-sub_80B05CC: @ 80B05CC
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x20]
- adds r0, 0x4
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x22]
- adds r2, r1, 0
- adds r2, 0x8
- strh r2, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x34
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _080B05F6
- lsls r0, r2, 16
- asrs r0, 16
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080B06A6
-_080B05F6:
- movs r3, 0x2E
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080B0678
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B0678
- ldr r0, _080B066C @ =gUnknown_83E63E0
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- movs r3, 0x36
- ldrsh r2, [r4, r3]
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2E]
- cmp r0, 0x40
- beq _080B065A
- ldr r2, _080B0670 @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r2, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080B0674 @ =sub_80B06B0
- str r1, [r0]
- movs r3, 0x2E
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x3A]
- strh r1, [r0, 0x3A]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x3C]
- strh r1, [r0, 0x3C]
-_080B065A:
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
- b _080B06A6
- .align 2, 0
-_080B066C: .4byte gUnknown_83E63E0
-_080B0670: .4byte gSprites
-_080B0674: .4byte sub_80B06B0
-_080B0678:
- ldr r3, _080B06AC @ =gTasks
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080B06A6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B06AC: .4byte gTasks
- thumb_func_end sub_80B05CC
-
- thumb_func_start sub_80B06B0
-sub_80B06B0: @ 80B06B0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _080B06F0
- ldr r3, _080B06F8 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080B06F0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B06F8: .4byte gTasks
- thumb_func_end sub_80B06B0
-
- thumb_func_start unc_080B06FC
-unc_080B06FC: @ 80B06FC
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, _080B077C @ =gAnimDisableStructPtr
- ldr r0, [r0]
- ldrb r1, [r0, 0x11]
- lsrs r0, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r0, r1
- subs r0, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x4
- bls _080B071A
- movs r1, 0x4
-_080B071A:
- adds r0, r5, 0
- bl StartSpriteAffineAnim
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r6, _080B0780 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080B0784 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B0742
- ldrh r0, [r6, 0x4]
- negs r0, r0
- strh r0, [r6, 0x4]
-_080B0742:
- ldr r4, _080B0788 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r6, 0xA]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl InitAnimArcTranslation
- ldr r0, _080B078C @ =sub_80B0790
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B077C: .4byte gAnimDisableStructPtr
-_080B0780: .4byte gBattleAnimArgs
-_080B0784: .4byte gBattleAnimAttacker
-_080B0788: .4byte gBattleAnimTarget
-_080B078C: .4byte sub_80B0790
- thumb_func_end unc_080B06FC
-
- thumb_func_start sub_80B0790
-sub_80B0790: @ 80B0790
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080B07B2
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _080B07B8 @ =RunStoredCallbackWhenAnimEnds
- str r0, [r4, 0x1C]
- ldr r1, _080B07BC @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
-_080B07B2:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B07B8: .4byte RunStoredCallbackWhenAnimEnds
-_080B07BC: .4byte DestroyAnimSprite
- thumb_func_end sub_80B0790
-
- thumb_func_start sub_80B07C0
-sub_80B07C0: @ 80B07C0
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r3, _080B0814 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080B0818 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- bl Random
- movs r5, 0xFF
- ands r5, r0
- movs r0, 0x80
- lsls r0, 1
- adds r6, r0, 0
- orrs r5, r6
- bl Random
- ldr r1, _080B081C @ =0x000001ff
- ands r1, r0
- adds r0, r1, 0
- cmp r0, 0xFF
- ble _080B0806
- subs r0, r6, r0
- lsls r0, 16
- lsrs r1, r0, 16
-_080B0806:
- strh r5, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldr r0, _080B0820 @ =sub_80B0824
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B0814: .4byte 0x000003ff
-_080B0818: .4byte 0xfffffc00
-_080B081C: .4byte 0x000001ff
-_080B0820: .4byte sub_80B0824
- thumb_func_end sub_80B07C0
-
- thumb_func_start sub_80B0824
-sub_80B0824: @ 80B0824
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x34]
- adds r3, r0, r1
- strh r3, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- ldrh r4, [r2, 0x36]
- adds r1, r4
- strh r1, [r2, 0x36]
- movs r1, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080B0848
- lsls r0, r3, 16
- asrs r0, 24
- negs r0, r0
- b _080B084C
-_080B0848:
- lsls r0, r3, 16
- asrs r0, 24
-_080B084C:
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _080B086A
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080B086A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B0824
-
- thumb_func_start sub_80B0870
-sub_80B0870: @ 80B0870
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080B0898 @ =gBattleAnimArgs
- ldrb r3, [r1]
- lsls r3, 1
- adds r3, r1
- ldr r1, _080B089C @ =gAnimDisableStructPtr
- ldr r1, [r1]
- ldrb r1, [r1, 0x11]
- lsrs r2, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r2, r1
- subs r2, 0x1
- strh r2, [r3]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080B0898: .4byte gBattleAnimArgs
-_080B089C: .4byte gAnimDisableStructPtr
- thumb_func_end sub_80B0870
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/battle_anim_effects_misc.s b/data/battle_anim_effects_misc.s
index afba51599..7d9f59c21 100644
--- a/data/battle_anim_effects_misc.s
+++ b/data/battle_anim_effects_misc.s
@@ -187,19 +187,4 @@ gUnknown_83E6278:: @ 83E6278
.incbin "baserom.gba", 0x3E6278, 0x30
gUnknown_83E62A8:: @ 83E62A8
- .incbin "baserom.gba", 0x3E62A8, 0x138
-
-gUnknown_83E63E0:: @ 83E63E0
- .incbin "baserom.gba", 0x3E63E0, 0xF4
-
-gUnknown_83E64D4:: @ 83E64D4
- .incbin "baserom.gba", 0x3E64D4, 0x2C
-
-gUnknown_83E6500:: @ 83E6500
- .incbin "baserom.gba", 0x3E6500, 0x2C
-
-gUnknown_83E652C:: @ 83E652C
- .incbin "baserom.gba", 0x3E652C, 0x78
-
-gUnknown_83E65A4:: @ 83E65A4
- .incbin "baserom.gba", 0x3E65A4, 0xE8
+ .incbin "baserom.gba", 0x3E62A8, 0x18
diff --git a/data/field_weather.s b/data/field_weather.s
index 517480d9a..03b3e8faa 100644
--- a/data/field_weather.s
+++ b/data/field_weather.s
@@ -25,7 +25,7 @@ gUnknown_83C2D00:: @ 83C2D00
gUnknown_83C2D20:: @ 83C2D20
.incbin "baserom.gba", 0x3C2D20, 0x820
-gUnknown_83C3540:: @ 83C3540
+gWeatherFog1Tiles:: @ 83C3540
.incbin "baserom.gba", 0x3C3540, 0x3080
gUnknown_83C65C0:: @ 83C65C0
diff --git a/data/graphics.s b/data/graphics.s
index 7ead75c74..5eacc0cb2 100644
--- a/data/graphics.s
+++ b/data/graphics.s
@@ -13760,7 +13760,7 @@ gFile_graphics_battle_anims_sprites_277_sheet:: @ 8E7EE00
.incbin "graphics/battle_anims/sprites/277.4bpp.lz"
.align 2
-gFile_graphics_battle_anims_backgrounds_fog_tilemap:: @ 8E7F1F4
+gBattleAnimFogTilemap:: @ 8E7F1F4
.incbin "graphics/battle_anims/backgrounds/fog.bin.lz"
.align 2
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 849b92f57..17f18ccc2 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -84,6 +84,11 @@ extern struct OamData gOamData_83AC9E0;
extern struct OamData gOamData_83ACA20;
extern struct OamData gOamData_83ACA80;
extern struct OamData gOamData_83ACAA0;
+extern struct OamData gOamData_83ACBE8;
+extern struct OamData gOamData_83ACAE8;
+extern struct OamData gOamData_83ACB88;
+extern struct OamData gOamData_83ACB48;
+extern struct OamData gOamData_83ACB28;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -357,6 +362,12 @@ void sub_80B2868(u8 taskId);
// fighting.c
void sub_80B1530(u8 taskId);
+// ice.c
+void AnimTask_Haze1(u8 taskId);
+void AnimTask_LoadMistTiles(u8 taskId);
+void AnimTask_Hail1(u8 taskId);
+void AnimTask_GetRolloutCounter(u8 taskId);
+
// water.s
extern const union AnimCmd *const gUnknown_83E5958[];
extern const union AnimCmd *const gUnknown_83E5A78[];
diff --git a/include/graphics.h b/include/graphics.h
index bc87e4d53..340b737aa 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -2915,7 +2915,6 @@ extern const u8 gBerryFixWindow_Tilemap[];
extern const u8 gBerryFixWindow_Pal[];
// item_pc
-
extern const u8 gItemPcTiles[];
extern const u32 gItemPcBgPals[];
extern const u8 gItemPcTilemap[];
@@ -3736,6 +3735,11 @@ extern const u32 gSubstituteDollGfx[];
extern const u32 gSubstituteDollTilemap[];
extern const u32 gSubstituteDollPal[];
+// ice
+extern const u8 gWeatherFog1Tiles[];
+extern const u32 gBattleAnimFogTilemap[];
+extern const u16 gUnknown_83C2CE0[];
+
// credits
extern const u32 gCreditsPokeballBgGfxTiles[];
extern const u32 gCreditsPokeballBgGfxMap[];
diff --git a/ld_script.txt b/ld_script.txt
index 15a4e31a0..9ad371bbf 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -159,7 +159,7 @@ SECTIONS {
asm/water.o(.text);
asm/fire.o(.text);
asm/electric.o(.text);
- asm/ice.o(.text);
+ src/ice.o(.text);
src/fighting.o(.text);
src/poison.o(.text);
src/flying.o(.text);
@@ -450,6 +450,7 @@ SECTIONS {
src/pokemon_size_record.o(.rodata);
data/item_use.o(.rodata);
data/battle_anim_effects_misc.o(.rodata);
+ src/ice.o(.rodata);
src/fighting.o(.rodata);
src/poison.o(.rodata);
src/flying.o(.rodata);
diff --git a/src/ice.c b/src/ice.c
new file mode 100644
index 000000000..75c3bf7bf
--- /dev/null
+++ b/src/ice.c
@@ -0,0 +1,1477 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "bg.h"
+#include "field_weather.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "main.h"
+#include "palette.h"
+#include "random.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/battle_anim.h"
+
+struct HailStruct
+{
+ s32 unk0:10;
+ s32 unk1:10;
+ s32 unk2:8;
+ s32 unk3:4;
+};
+
+static void sub_80AF108(struct Sprite *sprite);
+static void sub_80AF28C(struct Sprite *sprite);
+static void AnimIcePunchSwirlingParticle(struct Sprite *sprite);
+static void AnimIceBeamParticle(struct Sprite *sprite);
+static void AnimIceEffectParticle(struct Sprite *sprite);
+static void AnimFlickerIceEffectParticle(struct Sprite *sprite);
+static void AnimSwirlingSnowball_Step1(struct Sprite *sprite);
+static void AnimSwirlingSnowball_Step2(struct Sprite *sprite);
+static void AnimSwirlingSnowball_Step3(struct Sprite *sprite);
+static void AnimSwirlingSnowball_End(struct Sprite *sprite);
+static void AnimMoveParticleBeyondTarget(struct Sprite *sprite);
+static void AnimWiggleParticleTowardsTarget(struct Sprite *sprite);
+static void AnimWaveFromCenterOfTarget(struct Sprite *sprite);
+static void InitSwirlingFogAnim(struct Sprite *sprite);
+static void AnimSwirlingFogAnim(struct Sprite *sprite);
+static void AnimThrowMistBall(struct Sprite *sprite);
+static void InitPoisonGasCloudAnim(struct Sprite *sprite);
+static void MovePoisonGasCloud(struct Sprite *sprite);
+static void AnimHailBegin(struct Sprite *sprite);
+static void AnimHailContinue(struct Sprite *sprite);
+static void InitIceBallAnim(struct Sprite *sprite);
+static void AnimThrowIceBall(struct Sprite *sprite);
+static void InitIceBallParticle(struct Sprite *sprite);
+static void AnimIceBallParticle(struct Sprite *sprite);
+static void AnimTask_Haze2(u8 taskId);
+static void AnimTask_OverlayFogTiles(u8 taskId);
+static void AnimTask_Hail2(u8 taskId);
+static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c);
+
+static const union AnimCmd gUnknown_83E62C0[] =
+{
+ ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 5, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E62CC[] =
+{
+ gUnknown_83E62C0,
+};
+
+// unused
+static const struct SpriteTemplate gUnknown_83E62D0 =
+{
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
+ .oam = &gOamData_83AC9C8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AF108,
+};
+
+static const union AnimCmd gUnknown_83E62E8[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E62F0[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E62F8[] =
+{
+ ANIMCMD_FRAME(6, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E6300[] =
+{
+ ANIMCMD_FRAME(7, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E6308[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E6310[] =
+{
+ ANIMCMD_FRAME(12, 6),
+ ANIMCMD_FRAME(13, 6),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E631C[] =
+{
+ gUnknown_83E62E8,
+};
+
+static const union AnimCmd *const gUnknown_83E6320[] =
+{
+ gUnknown_83E62F0,
+};
+
+static const union AnimCmd *const gUnknown_83E6324[] =
+{
+ gUnknown_83E62F8,
+};
+
+static const union AnimCmd *const gUnknown_83E6328[] =
+{
+ gUnknown_83E6300,
+};
+
+static const union AnimCmd *const gUnknown_83E632C[] =
+{
+ gUnknown_83E6308,
+};
+
+static const union AnimCmd *const gUnknown_83E6330[] =
+{
+ gUnknown_83E6310,
+};
+
+static const union AffineAnimCmd gUnknown_83E6334[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 40, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6344[] =
+{
+ gUnknown_83E6334,
+};
+
+const struct SpriteTemplate gUnknown_83E6348 =
+{
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
+ .oam = &gOamData_83ACBE8,
+ .anims = gUnknown_83E6320,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6344,
+ .callback = AnimIcePunchSwirlingParticle,
+};
+
+const struct SpriteTemplate gUnknown_83E6360 =
+{
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
+ .oam = &gOamData_83ACAE8,
+ .anims = gUnknown_83E6324,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimIcePunchSwirlingParticle,
+};
+
+static const union AffineAnimCmd gUnknown_83E6378[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6388[] =
+{
+ gUnknown_83E6378,
+};
+
+const struct SpriteTemplate gUnknown_83E638C =
+{
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
+ .oam = &gOamData_83ACB88,
+ .anims = gUnknown_83E6320,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6388,
+ .callback = AnimIceBeamParticle,
+};
+
+const struct SpriteTemplate gUnknown_83E63A4 =
+{
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
+ .oam = &gOamData_83ACAE8,
+ .anims = gUnknown_83E6324,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimIceBeamParticle,
+};
+
+static const union AffineAnimCmd gUnknown_83E63BC[] =
+{
+ AFFINEANIMCMD_FRAME(0xCE, 0xCE, 0, 0),
+ AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E63DC[] =
+{
+ gUnknown_83E63BC,
+};
+
+const struct SpriteTemplate gUnknown_83E63E0 =
+{
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
+ .oam = &gOamData_83ACB88,
+ .anims = gUnknown_83E6320,
+ .images = NULL,
+ .affineAnims = gUnknown_83E63DC,
+ .callback = AnimIceEffectParticle,
+};
+
+const struct SpriteTemplate gUnknown_83E63F8 =
+{
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
+ .oam = &gOamData_83ACB48,
+ .anims = gUnknown_83E6324,
+ .images = NULL,
+ .affineAnims = gUnknown_83E63DC,
+ .callback = AnimIceEffectParticle,
+};
+
+const struct SpriteTemplate gUnknown_83E6410 =
+{
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
+ .oam = &gOamData_83AC9C8,
+ .anims = gUnknown_83E6328,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSwirlingSnowball_Step1,
+};
+
+const struct SpriteTemplate gUnknown_83E6428 =
+{
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
+ .oam = &gOamData_83AC9D0,
+ .anims = gUnknown_83E632C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMoveParticleBeyondTarget,
+};
+
+const struct SpriteTemplate gUnknown_83E6440 =
+{
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
+ .oam = &gOamData_83AC9C8,
+ .anims = gUnknown_83E6328,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMoveParticleBeyondTarget,
+};
+
+static const union AnimCmd gUnknown_83E6458[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(6, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6478[] =
+{
+ gUnknown_83E6458,
+};
+
+const struct SpriteTemplate gUnknown_83E647C =
+{
+ .tileTag = ANIM_TAG_ICE_SPIKES,
+ .paletteTag = ANIM_TAG_ICE_SPIKES,
+ .oam = &gOamData_83ACB28,
+ .anims = gUnknown_83E6478,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimWaveFromCenterOfTarget,
+};
+
+static const union AnimCmd gUnknown_83E6494[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(8, 8),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E64A0[] =
+{
+ gUnknown_83E6494,
+};
+
+const struct SpriteTemplate gUnknown_83E64A4 =
+{
+ .tileTag = ANIM_TAG_MIST_CLOUD,
+ .paletteTag = ANIM_TAG_MIST_CLOUD,
+ .oam = &gOamData_83ACB18,
+ .anims = gUnknown_83E64A0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = InitSwirlingFogAnim,
+};
+
+const struct SpriteTemplate gUnknown_83E64BC =
+{
+ .tileTag = ANIM_TAG_PURPLE_GAS_CLOUD,
+ .paletteTag = ANIM_TAG_PURPLE_GAS_CLOUD,
+ .oam = &gOamData_83ACB18,
+ .anims = gUnknown_83E64A0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = InitSwirlingFogAnim,
+};
+
+static const u8 gUnknown_83E64D4[] =
+{
+ 0, 1, 2, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 6, 7, 8, 8, 8, 9,
+};
+
+const struct SpriteTemplate gUnknown_83E64E8 =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_83AC9D0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimThrowMistBall,
+};
+
+static const u8 gUnknown_83E6500[] =
+{
+ 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5,
+};
+
+const struct SpriteTemplate gUnknown_83E6514 =
+{
+ .tileTag = ANIM_TAG_PURPLE_GAS_CLOUD,
+ .paletteTag = ANIM_TAG_PURPLE_GAS_CLOUD,
+ .oam = &gOamData_83ACB18,
+ .anims = gUnknown_83E64A0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = InitPoisonGasCloudAnim,
+};
+
+static const struct HailStruct gUnknown_83E652C[] =
+{
+ {100, 120, 0, 2},
+ {85, 120, 0, 0},
+ {242, 120, 1, 1},
+ {66, 120, 2, 1},
+ {182, 120, 3, 0},
+ {60, 120, 0, 2},
+ {214, 120, 1, 0},
+ {113, 120, 0, 1},
+ {210, 120, 3, 1},
+ {38, 120, 2, 0},
+};
+
+static const union AffineAnimCmd gUnknown_83E6554[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E6564[] =
+{
+ AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E6574[] =
+{
+ AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E6584[] =
+{
+ AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6594[] =
+{
+ gUnknown_83E6554,
+ gUnknown_83E6564,
+ gUnknown_83E6574,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E65A0[] =
+{
+ gUnknown_83E6584,
+};
+
+const struct SpriteTemplate gUnknown_83E65A4 =
+{
+ .tileTag = ANIM_TAG_HAIL,
+ .paletteTag = ANIM_TAG_HAIL,
+ .oam = &gOamData_83ACA30,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6594,
+ .callback = AnimHailBegin,
+};
+
+const struct SpriteTemplate gUnknown_83E65BC =
+{
+ .tileTag = ANIM_TAG_HAIL,
+ .paletteTag = ANIM_TAG_HAIL,
+ .oam = &gOamData_83ACA30,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E65A0,
+ .callback = sub_8077350,
+};
+
+static const union AnimCmd gUnknown_83E65D4[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E65DC[] =
+{
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E65F0[] =
+{
+ gUnknown_83E65D4,
+ gUnknown_83E65DC,
+};
+
+static const union AffineAnimCmd gUnknown_83E65F8[] =
+{
+ AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E6608[] =
+{
+ AFFINEANIMCMD_FRAME(0x118, 0x118, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E6618[] =
+{
+ AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E6628[] =
+{
+ AFFINEANIMCMD_FRAME(0x180, 0x180, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E6638[] =
+{
+ AFFINEANIMCMD_FRAME(0x1C0, 0x1C0, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6648[] =
+{
+ gUnknown_83E65F8,
+ gUnknown_83E6608,
+ gUnknown_83E6618,
+ gUnknown_83E6628,
+ gUnknown_83E6638,
+};
+
+const struct SpriteTemplate gUnknown_83E665C =
+{
+ .tileTag = ANIM_TAG_ICE_CHUNK,
+ .paletteTag = ANIM_TAG_ICE_CHUNK,
+ .oam = &gOamData_83ACA98,
+ .anims = gUnknown_83E65F0,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6648,
+ .callback = InitIceBallAnim,
+};
+
+const struct SpriteTemplate gUnknown_83E6674 =
+{
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
+ .oam = &gOamData_83AC9C8,
+ .anims = gUnknown_83E6324,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = InitIceBallParticle,
+};
+
+// not used
+static void sub_80AF108(struct Sprite *sprite)
+{
+ s16 targetX, targetY, attackerX, attackerY;
+
+ sprite->oam.tileNum += 7;
+ targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = gBattleAnimArgs[0] + attackerX;
+ sprite->data[2] = gBattleAnimArgs[2] + targetX;
+ sprite->data[3] = gBattleAnimArgs[1] + attackerY;
+ sprite->data[4] = gBattleAnimArgs[3] + targetY;
+ sub_8074C80(sprite);
+ // won't match with while loop
+ for (; (targetX >= -32 && targetX <= 272) && (targetY >= -32 && targetY <= 192); targetX += sprite->data[1], targetY += sprite->data[2])
+ ;
+ sprite->data[1] = -sprite->data[1];
+ sprite->data[2] = -sprite->data[2];
+ for (; (attackerX >= -32 && attackerX <= 272) && (attackerY >= -32 && attackerY <= 192); attackerX += sprite->data[1], attackerY += sprite->data[2])
+ ;
+ sprite->pos1.x = attackerX;
+ sprite->pos1.y = attackerY;
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = attackerX;
+ sprite->data[2] = targetX;
+ sprite->data[3] = attackerY;
+ sprite->data[4] = targetY;
+ sub_8074C80(sprite);
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[6];
+ sprite->callback = sub_80AF28C;
+}
+
+// not used
+static void sub_80AF28C(struct Sprite *sprite)
+{
+ if (sprite->data[0] != 0)
+ {
+ sprite->data[5] += sprite->data[1];
+ sprite->data[6] += sprite->data[2];
+ sprite->pos2.x = sprite->data[5];
+ sprite->pos2.y = sprite->data[6];
+ sprite->pos2.x += Sin(sprite->data[7], sprite->data[3]);
+ sprite->pos2.y += Sin(sprite->data[7], sprite->data[3]);
+ sprite->data[7] = (sprite->data[7] + sprite->data[4]) & 0xFF;
+ --sprite->data[0];
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Animates the swirling ice crystals in Ice Punch.
+// arg 0: initial position angle around circle (0-256)
+static void AnimIcePunchSwirlingParticle(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = 60;
+ sprite->data[2] = 9;
+ sprite->data[3] = 30;
+ sprite->data[4] = -512;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
+ sprite->callback(sprite);
+}
+
+// Animates the ice particles in Ice Beam.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: duration
+static void AnimIceBeamParticle(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->data[2] -= gBattleAnimArgs[2];
+ else
+ sprite->data[2] += gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
+ sprite->data[0] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = StartAnimLinearTranslation;
+}
+
+// Animates the ice crystals at the end of Ice Punch, Ice Beam, Tri Attack,
+// Weather Ball (Hail), Blizzard, and Powder Snow.
+// arg 0: target x offset
+// arg 1: target y offset
+// arg 2: ??? unknown boolean
+static void AnimIceEffectParticle(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ {
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ StoreSpriteCallbackInData6(sprite, AnimFlickerIceEffectParticle);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void AnimFlickerIceEffectParticle(struct Sprite *sprite)
+{
+ sprite->invisible ^= 1;
+ if (++sprite->data[0] == 20)
+ DestroySpriteAndMatrix(sprite);
+}
+
+// Animates the small snowballs that swirl around the target in Blizzard and Icy Wind.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: particle speed
+// arg 5: multiple targets? (boolean)
+static void AnimSwirlingSnowball_Step1(struct Sprite *sprite)
+{
+ s32 i;
+ s16 tempDataHolder[8];
+
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ if (!gBattleAnimArgs[5])
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
+ }
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->data[2] -= gBattleAnimArgs[2];
+ else
+ sprite->data[2] += gBattleAnimArgs[2];
+ for (i = 0; i < 8; ++i)
+ tempDataHolder[i] = sprite->data[i];
+ InitAnimFastLinearTranslationWithSpeed(sprite);
+ sprite->data[1] ^= 1;
+ sprite->data[2] ^= 1;
+ while (1)
+ {
+ sprite->data[0] = 1;
+ AnimFastTranslateLinear(sprite);
+ if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272
+ || sprite->pos1.y + sprite->pos2.y > 160
+ || sprite->pos1.y + sprite->pos2.y < -16)
+ break;
+ }
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = sprite->pos2.y = 0;
+ for (i = 0; i < 8; ++i)
+ sprite->data[i] = tempDataHolder[i];
+ sprite->callback = sub_8075830;
+ StoreSpriteCallbackInData6(sprite, AnimSwirlingSnowball_Step2);
+}
+
+static void AnimSwirlingSnowball_Step2(struct Sprite *sprite)
+{
+ s16 tempVar;
+
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 128;
+ tempVar = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 20 : -20;
+ sprite->data[3] = Sin(sprite->data[0], tempVar);
+ sprite->data[4] = Cos(sprite->data[0], 0xF);
+ sprite->data[5] = 0;
+ sprite->callback = AnimSwirlingSnowball_Step3;
+ sprite->callback(sprite);
+}
+
+static void AnimSwirlingSnowball_Step3(struct Sprite *sprite)
+{
+ s16 tempVar = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 20 : -20;
+
+ if (sprite->data[5] <= 31)
+ {
+ sprite->pos2.x = Sin(sprite->data[0], tempVar) - sprite->data[3];
+ sprite->pos2.y = Cos(sprite->data[0], 15) - sprite->data[4];
+ sprite->data[0] = (sprite->data[0] + 16) & 0xFF;
+ sprite->data[5] += 1;
+ }
+ else
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = sprite->pos2.y = 0;
+ sprite->data[3] = sprite->data[4] = 0;
+ sprite->callback = AnimSwirlingSnowball_End;
+ }
+}
+
+static void AnimSwirlingSnowball_End(struct Sprite *sprite)
+{
+ sprite->data[0] = 1;
+ AnimFastTranslateLinear(sprite);
+ if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272
+ || sprite->pos1.y + sprite->pos2.y > 256
+ || sprite->pos1.y + sprite->pos2.y < -16)
+ DestroyAnimSprite(sprite);
+}
+
+// Moves particles towards the target mon and off the screen. Used to animate
+// the large snowballs in Blizzard and the small snowballs in Powder Snow.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: speed
+// arg 5: wave amplitude
+// arg 6: wave frequency
+// arg 7: multiple targets? (boolean)
+static void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
+{
+ s32 i;
+ s16 tempDataHolder[8];
+
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ if (!gBattleAnimArgs[7])
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
+ }
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->data[2] -= gBattleAnimArgs[2];
+ else
+ sprite->data[2] += gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ InitAnimFastLinearTranslationWithSpeed(sprite);
+ for (i = 0; i < 8; ++i)
+ tempDataHolder[i] = sprite->data[i];
+ sprite->data[1] ^= 1;
+ sprite->data[2] ^= 1;
+ while (1)
+ {
+ sprite->data[0] = 1;
+ AnimFastTranslateLinear(sprite);
+ if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272
+ || sprite->pos1.y + sprite->pos2.y > 160
+ || sprite->pos1.y + sprite->pos2.y < -16)
+ break;
+ }
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ for (i = 0; i < 8; ++i)
+ sprite->data[i] = tempDataHolder[i];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[6];
+ sprite->callback = AnimWiggleParticleTowardsTarget;
+}
+
+// Moves particles in a sine wave towards the target.
+static void AnimWiggleParticleTowardsTarget(struct Sprite *sprite)
+{
+ AnimFastTranslateLinear(sprite);
+ if (sprite->data[0] == 0)
+ sprite->data[0] = 1;
+ sprite->pos2.y += Sin(sprite->data[7], sprite->data[5]);
+ sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
+ if (sprite->data[0] == 1)
+ {
+ if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272
+ || sprite->pos1.y + sprite->pos2.y > 160
+ || sprite->pos1.y + sprite->pos2.y < -16)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Animates the ice pilar wave used by Icy Wind.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: ??? unknown boolean
+static void AnimWaveFromCenterOfTarget(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (gBattleAnimArgs[2] == 0)
+ {
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ ++sprite->data[0];
+ }
+ else
+ {
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Animates the fog that swirls around the mon in Mist and Smog.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: change in y pixels per rotation
+// arg 3: duration
+// arg 4: animate on opponent? (boolean)
+// arg 5: ??? unknown boolean
+static void InitSwirlingFogAnim(struct Sprite *sprite)
+{
+ s16 tempVar;
+ u8 battler;
+
+ if (gBattleAnimArgs[4] == 0)
+ {
+ if (gBattleAnimArgs[5] == 0)
+ {
+ InitSpritePosToAnimAttacker(sprite, FALSE);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ battler = gBattleAnimAttacker;
+ }
+ else
+ {
+ if (gBattleAnimArgs[5] == 0)
+ {
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ battler = gBattleAnimTarget;
+ }
+ sprite->data[7] = battler;
+ if (gBattleAnimArgs[5] == 0 || !IsDoubleBattle())
+ tempVar = 0x20;
+ else
+ tempVar = 0x40;
+ sprite->data[6] = tempVar;
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ sprite->pos1.y += 8;
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = 64;
+ sprite->callback = AnimSwirlingFogAnim;
+ sprite->callback(sprite);
+}
+
+// Animates swirling fog initialized by InitSwirlingFogAnim.
+static void AnimSwirlingFogAnim(struct Sprite *sprite)
+{
+ if (!AnimTranslateLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], sprite->data[6]);
+ sprite->pos2.y += Cos(sprite->data[5], -6);
+ if ((u16)(sprite->data[5] - 64) <= 0x7F)
+ sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]);
+ else
+ sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]) + 1;
+ sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Fades mons to black and places foggy overlay in Haze.
+void AnimTask_Haze1(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+ sub_80752A0(&animBg);
+ LoadBgTiles(animBg.bgId, gWeatherFog1Tiles, 0x800, animBg.tilesOffset);
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimFogTilemap);
+ LoadPalette(&gUnknown_83C2CE0, animBg.paletteId * 16, 32);
+ if (IsContest())
+ sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
+ gTasks[taskId].func = AnimTask_Haze2;
+}
+
+static void AnimTask_Haze2(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+
+ gBattle_BG1_X += -1;
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ ++gTasks[taskId].data[9];
+ gTasks[taskId].data[11] = gUnknown_83E64D4[gTasks[taskId].data[9]];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 9)
+ {
+ ++gTasks[taskId].data[12];
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 0x51)
+ {
+ gTasks[taskId].data[11] = 9;
+ ++gTasks[taskId].data[12];
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ --gTasks[taskId].data[11];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 0)
+ {
+ ++gTasks[taskId].data[12];
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_80752A0(&animBg);
+ sub_8075358(1);
+ sub_8075358(2);
+ ++gTasks[taskId].data[12];
+ // fall through
+ case 4:
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Throws the ball in Mist Ball.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: targey x offset
+// arg 3: target y offset
+// arg 4: duration
+// arg 5: ??? unknown (seems to vibrate target mon somehow)
+static void AnimThrowMistBall(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->callback = TranslateAnimSpriteToTargetMonLocation;
+}
+
+// Displays misty background in Mist Ball.
+void AnimTask_LoadMistTiles(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+ sub_80752A0(&animBg);
+ LoadBgTiles(animBg.bgId, gWeatherFog1Tiles, 0x800, animBg.tilesOffset);
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimFogTilemap);
+ LoadPalette(&gUnknown_83C2CE0, animBg.paletteId * 16, 32);
+ if (IsContest())
+ sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
+ gTasks[taskId].data[15] = -1;
+ gTasks[taskId].func = AnimTask_OverlayFogTiles;
+}
+
+static void AnimTask_OverlayFogTiles(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+
+ gBattle_BG1_X += gTasks[taskId].data[15];
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ gTasks[taskId].data[9] += 1;
+ gTasks[taskId].data[11] = gUnknown_83E6500[gTasks[taskId].data[9]];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 17 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 5)
+ {
+ ++gTasks[taskId].data[12];
+ gTasks[taskId].data[11] = 0;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 0x51)
+ {
+ gTasks[taskId].data[11] = 5;
+ ++gTasks[taskId].data[12];
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11] -= 1;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 0)
+ {
+ ++gTasks[taskId].data[12];
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_80752A0(&animBg);
+ sub_8075358(1);
+ sub_8075358(2);
+ ++gTasks[taskId].data[12];
+ // fall through
+ case 4:
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Initializes gas clouds in the Poison Gas animation.
+// arg 0: duration
+// arg 1: ? target x offset
+// arg 2: ? target y offset
+// arg 3: ? swirl start x
+// arg 4: ? swirl start y
+// arg 5: ??? unknown
+// arg 6: ??? unknown
+// arg 7: ??? unknown boolean
+static void InitPoisonGasCloudAnim(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[0];
+ if (GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2))
+ sprite->data[7] = 0x8000;
+ if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ if ((sprite->data[7] & 0x8000) && (gBattlerPositions[gBattleAnimAttacker] & BIT_SIDE) == B_SIDE_PLAYER)
+ sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
+ sprite->data[6] = 1;
+ }
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ if (gBattleAnimArgs[7])
+ {
+ sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[3];
+ sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[4];
+ sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8;
+ }
+ else
+ {
+ sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[3];
+ sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[4];
+ sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8;
+ }
+ if (IsContest())
+ {
+ sprite->data[6] = 1;
+ sprite->subpriority = 0x80;
+ }
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = MovePoisonGasCloud;
+}
+
+static void MovePoisonGasCloud(struct Sprite *sprite)
+{
+ s32 value;
+
+ switch (sprite->data[7] & 0xFF)
+ {
+ case 0:
+ AnimTranslateLinear(sprite);
+ value = gSineTable[sprite->data[5]];
+ sprite->pos2.x += value >> 4;
+ if (sprite->data[6])
+ sprite->data[5] = (sprite->data[5] - 8) & 0xFF;
+ else
+ sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
+ if (sprite->data[0] <= 0)
+ {
+ sprite->data[0] = 80;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + 29;
+ ++sprite->data[7];
+ if (IsContest())
+ sprite->data[5] = 80;
+ else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER)
+ sprite->data[5] = 204;
+ else
+ sprite->data[5] = 80;
+ sprite->pos2.y = 0;
+ value = gSineTable[sprite->data[5]];
+ sprite->pos2.x = value >> 3;
+ sprite->data[5] = (sprite->data[5] + 2) & 0xFF;
+ InitAnimLinearTranslation(sprite);
+ }
+ break;
+ case 1:
+ AnimTranslateLinear(sprite);
+ value = gSineTable[sprite->data[5]];
+ sprite->pos2.x += value >> 3;
+ sprite->pos2.y += (gSineTable[sprite->data[5] + 0x40] * -3) >> 8;
+ if (!IsContest())
+ {
+ u16 var0 = sprite->data[5] - 0x40;
+
+ if (var0 <= 0x7F)
+ sprite->oam.priority = sprite->data[7] >> 8;
+ else
+ sprite->oam.priority = (sprite->data[7] >> 8) + 1;
+ sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
+ }
+ else
+ {
+ u16 var0 = sprite->data[5] - 0x40;
+
+ if (var0 <= 0x7F)
+ sprite->subpriority = 128;
+ else
+ sprite->subpriority = 140;
+ sprite->data[5] = (sprite->data[5] - 4) & 0xFF;
+ }
+ if (sprite->data[0] <= 0)
+ {
+ sprite->data[0] = 0x300;
+ sprite->data[1] = sprite->pos1.x += sprite->pos2.x;
+ sprite->data[3] = sprite->pos1.y += sprite->pos2.y;
+ sprite->data[4] = sprite->pos1.y + 4;
+ if (IsContest())
+ sprite->data[2] = -0x10;
+ else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER)
+ sprite->data[2] = 0x100;
+ else
+ sprite->data[2] = -0x10;
+ ++sprite->data[7];
+ sprite->pos2.x = sprite->pos2.y = 0;
+ sub_8075678(sprite);
+ }
+ break;
+ case 2:
+ if (AnimTranslateLinear(sprite))
+ {
+ if (sprite->oam.affineMode & 1)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
+ }
+ DestroySprite(sprite);
+ --gAnimVisualTaskCount;
+ }
+ break;
+ }
+}
+
+// Creates Hail.
+void AnimTask_Hail1(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->func = AnimTask_Hail2;
+}
+
+static void AnimTask_Hail2(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[4] > 2)
+ {
+ task->data[4] = 0;
+ task->data[5] = 0;
+ task->data[2] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 1:
+ if (task->data[5] == 0)
+ {
+ if (GenerateHailParticle(task->data[3], task->data[2], taskId, 1))
+ ++task->data[1];
+ if (++task->data[2] == 3)
+ {
+ if (++task->data[3] == 10)
+ ++task->data[0];
+ else
+ --task->data[0];
+ }
+ else
+ {
+ task->data[5] = 1;
+ }
+ }
+ else
+ {
+ --task->data[5];
+ }
+ break;
+ case 2:
+ if (task->data[1] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c)
+{
+ u8 id;
+ s16 battlerX, battlerY;
+ s16 spriteX;
+ bool8 possibleBool = FALSE;
+ s8 unk = gUnknown_83E652C[hailStructId].unk3;
+
+ if (unk != 2)
+ {
+ id = GetBattlerAtPosition(gUnknown_83E652C[hailStructId].unk2);
+ if (IsBattlerSpriteVisible(id))
+ {
+ possibleBool = TRUE;
+ battlerX = GetBattlerSpriteCoord(id, BATTLER_COORD_X_2);
+ battlerY = GetBattlerSpriteCoord(id, BATTLER_COORD_Y_PIC_OFFSET);
+ switch (unk)
+ {
+ case 0:
+ battlerX -= GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_WIDTH) / 6;
+ battlerY -= GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_HEIGHT) / 6;
+ break;
+ case 1:
+ battlerX += GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_WIDTH) / 6;
+ battlerY += GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_HEIGHT) / 6;
+ break;
+ }
+ }
+ else
+ {
+ battlerX = (gUnknown_83E652C[hailStructId].unk0);
+ battlerY = (gUnknown_83E652C[hailStructId].unk1);
+ }
+ }
+ else
+ {
+ battlerX = (gUnknown_83E652C[hailStructId].unk0);
+ battlerY = (gUnknown_83E652C[hailStructId].unk1);
+ }
+ spriteX = battlerX - ((battlerY + 8) / 2);
+ id = CreateSprite(&gUnknown_83E65A4, spriteX, -8, 18);
+ if (id == MAX_SPRITES)
+ {
+ return FALSE;
+ }
+ else
+ {
+ StartSpriteAffineAnim(&gSprites[id], affineAnimNum);
+ gSprites[id].data[0] = possibleBool;
+ gSprites[id].data[3] = battlerX;
+ gSprites[id].data[4] = battlerY;
+ gSprites[id].data[5] = affineAnimNum;
+ gSprites[id].data[6] = taskId;
+ gSprites[id].data[7] = c;
+ return TRUE;
+ }
+}
+
+static void AnimHailBegin(struct Sprite *sprite)
+{
+ u8 spriteId;
+
+ sprite->pos1.x += 4;
+ sprite->pos1.y += 8;
+ if (sprite->pos1.x < sprite->data[3] && sprite->pos1.y < sprite->data[4])
+ return;
+ if (sprite->data[0] == 1 && sprite->data[5] == 0)
+ {
+ spriteId = CreateSprite(&gUnknown_83E63E0, sprite->data[3], sprite->data[4], sprite->subpriority);
+ sprite->data[0] = spriteId;
+ if (spriteId != 64)
+ {
+ gSprites[sprite->data[0]].callback = AnimHailContinue;
+ gSprites[sprite->data[0]].data[6] = sprite->data[6];
+ gSprites[sprite->data[0]].data[7] = sprite->data[7];
+ }
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+ else
+ {
+ --gTasks[sprite->data[6]].data[sprite->data[7]];
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+static void AnimHailContinue(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 20)
+ {
+ --gTasks[sprite->data[6]].data[sprite->data[7]];
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+// Initializes the animation for Ice Ball.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: duration
+// arg 5: arc height (negative)
+static void InitIceBallAnim(struct Sprite *sprite)
+{
+ u8 animNum = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer - 1;
+
+ if (animNum > 4)
+ animNum = 4;
+ StartSpriteAffineAnim(sprite, animNum);
+ InitSpritePosToAnimAttacker(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[4];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[5];
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimThrowIceBall;
+}
+
+// Throws the ball of ice in Ice Ball.
+static void AnimThrowIceBall(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ }
+}
+
+// Initializes the particles that scatter at the end of the Ice Ball animation.
+static void InitIceBallParticle(struct Sprite *sprite)
+{
+ s16 randA, randB;
+
+ sprite->oam.tileNum += 8;
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ randA = (Random() & 0xFF) + 256;
+ randB = Random() & 0x1FF;
+ if (randB > 0xFF)
+ randB = 256 - randB;
+ sprite->data[1] = randA;
+ sprite->data[2] = randB;
+ sprite->callback = AnimIceBallParticle;
+}
+
+// Animates the particles created by InitIceBallParticle.
+static void AnimIceBallParticle(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ if (sprite->data[1] & 1)
+ sprite->pos2.x = -(sprite->data[3] >> 8);
+ else
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ if (++sprite->data[0] == 21)
+ DestroyAnimSprite(sprite);
+}
+
+// Counter for Ice Ball.
+void AnimTask_GetRolloutCounter(u8 taskId)
+{
+ u8 arg = gBattleAnimArgs[0];
+
+ gBattleAnimArgs[arg] = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer - 1;
+ DestroyAnimVisualTask(taskId);
+}