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-rw-r--r--asm/battle_anim_mon_movement.s249
-rw-r--r--include/battle_anim.h9
-rw-r--r--src/battle_anim_mon_movement.c82
3 files changed, 88 insertions, 252 deletions
diff --git a/asm/battle_anim_mon_movement.s b/asm/battle_anim_mon_movement.s
index e243664da..352f34682 100644
--- a/asm/battle_anim_mon_movement.s
+++ b/asm/battle_anim_mon_movement.s
@@ -5,255 +5,6 @@
.text
- thumb_func_start sub_809907C
-sub_809907C: @ 809907C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080990A4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08099098
- ldr r1, _080990A8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_08099098:
- adds r0, r4, 0
- bl sub_8098F84
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080990A4: .4byte gBattleAnimAttacker
-_080990A8: .4byte gBattleAnimArgs
- thumb_func_end sub_809907C
-
- thumb_func_start sub_80990AC
-sub_80990AC: @ 80990AC
- push {r4,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080990D4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080990DC
- ldr r1, _080990D8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- b _080990E0
- .align 2, 0
-_080990D4: .4byte gBattleAnimAttacker
-_080990D8: .4byte gBattleAnimArgs
-_080990DC:
- ldr r1, _0809910C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
-_080990E0:
- strh r0, [r4, 0x30]
- ldrh r2, [r1]
- movs r0, 0
- strh r2, [r4, 0x2E]
- strh r0, [r4, 0x32]
- ldr r1, _08099110 @ =gBattlerSpriteIds
- ldr r0, _08099114 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x34]
- strh r2, [r4, 0x36]
- ldr r1, _08099118 @ =sub_8099120
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _0809911C @ =sub_8074DC4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0809910C: .4byte gBattleAnimArgs
-_08099110: .4byte gBattlerSpriteIds
-_08099114: .4byte gBattleAnimAttacker
-_08099118: .4byte sub_8099120
-_0809911C: .4byte sub_8074DC4
- thumb_func_end sub_80990AC
-
- thumb_func_start sub_8099120
-sub_8099120: @ 8099120
- push {lr}
- ldrh r1, [r0, 0x36]
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x30]
- negs r1, r1
- strh r1, [r0, 0x30]
- ldr r1, _0809913C @ =sub_8074DC4
- str r1, [r0, 0x1C]
- ldr r1, _08099140 @ =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .align 2, 0
-_0809913C: .4byte sub_8074DC4
-_08099140: .4byte DestroyAnimSprite
- thumb_func_end sub_8099120
-
- thumb_func_start sub_8099144
-sub_8099144: @ 8099144
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r5, _08099184 @ =gBattleAnimArgs
- ldrb r0, [r5, 0x4]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r5]
- movs r1, 0
- strh r2, [r4, 0x2E]
- strh r1, [r4, 0x30]
- ldrh r1, [r5, 0x2]
- strh r1, [r4, 0x32]
- strh r0, [r4, 0x34]
- strh r2, [r4, 0x36]
- ldr r1, _08099188 @ =sub_8099190
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _0809918C @ =sub_8074DC4
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08099184: .4byte gBattleAnimArgs
-_08099188: .4byte sub_8099190
-_0809918C: .4byte sub_8074DC4
- thumb_func_end sub_8099144
-
- thumb_func_start sub_8099190
-sub_8099190: @ 8099190
- push {lr}
- ldrh r1, [r0, 0x36]
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x32]
- negs r1, r1
- strh r1, [r0, 0x32]
- ldr r1, _080991AC @ =sub_8074DC4
- str r1, [r0, 0x1C]
- ldr r1, _080991B0 @ =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .align 2, 0
-_080991AC: .4byte sub_8074DC4
-_080991B0: .4byte DestroyAnimSprite
- thumb_func_end sub_8099190
-
- thumb_func_start sub_80991B4
-sub_80991B4: @ 80991B4
- push {r4-r7,lr}
- sub sp, 0x4
- adds r6, r0, 0
- ldr r0, _080991CC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080991D8
- ldr r1, _080991D0 @ =gBattlerSpriteIds
- ldr r0, _080991D4 @ =gBattleAnimAttacker
- b _080991DC
- .align 2, 0
-_080991CC: .4byte gBattleAnimArgs
-_080991D0: .4byte gBattlerSpriteIds
-_080991D4: .4byte gBattleAnimAttacker
-_080991D8:
- ldr r1, _0809923C @ =gBattlerSpriteIds
- ldr r0, _08099240 @ =gBattleAnimTarget
-_080991DC:
- ldrb r0, [r0]
- adds r0, r1
- ldrb r7, [r0]
- ldr r5, _08099244 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x4]
- movs r3, 0
- strh r0, [r6, 0x2E]
- ldr r0, _08099248 @ =gSprites
- lsls r4, r7, 4
- adds r4, r7
- lsls r4, 2
- adds r4, r0
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r6, 0x30]
- ldrh r0, [r4, 0x20]
- strh r0, [r6, 0x32]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r6, 0x34]
- ldrh r0, [r4, 0x22]
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- str r3, [sp]
- bl sub_80754B8
- ldr r3, [sp]
- strh r3, [r6, 0x34]
- strh r3, [r6, 0x36]
- ldrh r0, [r4, 0x24]
- strh r0, [r6, 0x38]
- ldrh r0, [r4, 0x26]
- strh r0, [r6, 0x3A]
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _0809924C
- strh r3, [r6, 0x32]
- b _08099252
- .align 2, 0
-_0809923C: .4byte gBattlerSpriteIds
-_08099240: .4byte gBattleAnimTarget
-_08099244: .4byte gBattleAnimArgs
-_08099248: .4byte gSprites
-_0809924C:
- cmp r0, 0x2
- bne _08099252
- strh r3, [r6, 0x30]
-_08099252:
- ldr r0, _08099268 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- lsls r0, r7, 8
- orrs r0, r1
- strh r0, [r6, 0x3C]
- ldr r0, _0809926C @ =sub_8099270
- str r0, [r6, 0x1C]
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08099268: .4byte gBattleAnimArgs
-_0809926C: .4byte sub_8099270
- thumb_func_end sub_80991B4
-
thumb_func_start sub_8099270
sub_8099270: @ 8099270
push {r4-r6,lr}
diff --git a/include/battle_anim.h b/include/battle_anim.h
index f37b387ae..15e40c9f0 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -59,12 +59,11 @@ extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
extern u8 gAnimMoveTurn;
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
extern u8 gUnknown_02038440;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
-extern u8 gBattleAnimAttacker;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -124,4 +123,8 @@ u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
+// battle_anim_mons.s
+void sub_8074DC4(struct Sprite * sprite);
+void sub_80754B8(struct Sprite * sprite);
+
#endif // GUARD_BATTLE_ANIM_H
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c
index 22362bb3c..57f4c32c2 100644
--- a/src/battle_anim_mon_movement.c
+++ b/src/battle_anim_mon_movement.c
@@ -10,8 +10,11 @@ void sub_8098D54(u8 taskId);
void sub_8098EF0(u8 taskId);
void sub_8099004(u8 taskId);
void sub_80990AC(struct Sprite * sprite);
+void sub_8099120(struct Sprite * sprite);
void sub_8099144(struct Sprite * sprite);
+void sub_8099190(struct Sprite * sprite);
void sub_80991B4(struct Sprite * sprite);
+void sub_8099270(struct Sprite * sprite);
void sub_80992E0(struct Sprite * sprite);
void sub_8099394(struct Sprite * sprite);
@@ -273,3 +276,82 @@ void sub_8099004(u8 taskId)
DestroyAnimVisualTask(taskId);
}
}
+
+void sub_809907C(u8 taskId)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ sub_8098F84(taskId);
+}
+
+void sub_80990AC(struct Sprite * sprite)
+{
+ sprite->invisible = TRUE;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->data[1] = -gBattleAnimArgs[1];
+ else
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ sprite->data[4] = gBattleAnimArgs[0];
+ StoreSpriteCallbackInData6(sprite, sub_8099120);
+ sprite->callback = sub_8074DC4;
+}
+
+void sub_8099120(struct Sprite * sprite)
+{
+ sprite->data[0] = sprite->data[4];
+ sprite->data[1] = -sprite->data[1];
+ sprite->callback = sub_8074DC4;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_8099144(struct Sprite * sprite)
+{
+ u8 spriteId;
+ sprite->invisible = TRUE;
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = 0;
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = spriteId;
+ sprite->data[4] = gBattleAnimArgs[0];
+ StoreSpriteCallbackInData6(sprite, sub_8099190);
+ sprite->callback = sub_8074DC4;
+}
+
+void sub_8099190(struct Sprite * sprite)
+{
+ sprite->data[0] = sprite->data[4];
+ sprite->data[2] = -sprite->data[2];
+ sprite->callback = sub_8074DC4;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_80991B4(struct Sprite * sprite)
+{
+ u8 spriteId;
+ if (gBattleAnimArgs[0] == 0)
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ else
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ sprite->data[2] = gSprites[spriteId].pos1.x;
+ sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
+ sprite->data[4] = gSprites[spriteId].pos1.y;
+ sub_80754B8(sprite);
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = gSprites[spriteId].pos2.x;
+ sprite->data[6] = gSprites[spriteId].pos2.y;
+ sprite->invisible = TRUE;
+ if (gBattleAnimArgs[1] == 1)
+ sprite->data[2] = 0;
+ else if (gBattleAnimArgs[1] == 2)
+ sprite->data[1] = 0;
+ sprite->data[7] = gBattleAnimArgs[1];
+ sprite->data[7] |= spriteId << 8;
+ sprite->callback = sub_8099270;
+}