diff options
-rw-r--r-- | asm/electric.s | 2770 | ||||
-rw-r--r-- | data/battle_anim_effects_misc.s | 23 | ||||
-rw-r--r-- | include/battle_anim.h | 73 | ||||
-rw-r--r-- | ld_script.txt | 3 | ||||
-rw-r--r-- | src/electric.c | 1273 | ||||
-rw-r--r-- | src/ice.c | 2 |
6 files changed, 1318 insertions, 2826 deletions
diff --git a/asm/electric.s b/asm/electric.s deleted file mode 100644 index 138f6d14a..000000000 --- a/asm/electric.s +++ /dev/null @@ -1,2770 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80ADBEC -sub_80ADBEC: @ 80ADBEC - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080ADC0C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080ADC14 - ldr r0, _080ADC10 @ =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - b _080ADC20 - .align 2, 0 -_080ADC0C: .4byte gBattleAnimAttacker -_080ADC10: .4byte gBattleAnimArgs -_080ADC14: - ldr r1, _080ADC34 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r0, r1, 0 -_080ADC20: - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, _080ADC38 @ =sub_80ADC3C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080ADC34: .4byte gBattleAnimArgs -_080ADC38: .4byte sub_80ADC3C - thumb_func_end sub_80ADBEC - - thumb_func_start sub_80ADC3C -sub_80ADC3C: @ 80ADC3C - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080ADC52 - adds r0, r2, 0 - bl DestroyAnimSprite -_080ADC52: - pop {r0} - bx r0 - thumb_func_end sub_80ADC3C - - thumb_func_start sub_80ADC58 -sub_80ADC58: @ 80ADC58 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080ADC78 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080ADC80 - ldr r0, _080ADC7C @ =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r0, [r0] - subs r1, r0 - strh r1, [r4, 0x20] - b _080ADC8A - .align 2, 0 -_080ADC78: .4byte gBattleAnimAttacker -_080ADC7C: .4byte gBattleAnimArgs -_080ADC80: - ldr r0, _080ADC94 @ =gBattleAnimArgs - ldrh r0, [r0] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] -_080ADC8A: - ldr r0, _080ADC98 @ =sub_80ADC9C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080ADC94: .4byte gBattleAnimArgs -_080ADC98: .4byte sub_80ADC9C - thumb_func_end sub_80ADC58 - - thumb_func_start sub_80ADC9C -sub_80ADC9C: @ 80ADC9C - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080ADCB2 - adds r0, r2, 0 - bl DestroySpriteAndMatrix -_080ADCB2: - pop {r0} - bx r0 - thumb_func_end sub_80ADC9C - - thumb_func_start sub_80ADCB8 -sub_80ADCB8: @ 80ADCB8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080ADCFC @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, _080ADD00 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080ADD08 - ldr r2, _080ADD04 @ =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - ldrh r1, [r2, 0x2] - subs r0, r1 - strh r0, [r5, 0x22] - b _080ADD1C - .align 2, 0 -_080ADCFC: .4byte gBattleAnimTarget -_080ADD00: .4byte gBattleAnimAttacker -_080ADD04: .4byte gBattleAnimArgs -_080ADD08: - ldr r0, _080ADD40 @ =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x20] - ldrh r1, [r0, 0x2] - ldrh r2, [r5, 0x22] - adds r1, r2 - strh r1, [r5, 0x22] - adds r2, r0, 0 -_080ADD1C: - movs r0, 0 - strh r0, [r5, 0x2E] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x30] - ldrh r0, [r2, 0x6] - strh r0, [r5, 0x32] - ldrh r0, [r2, 0x8] - strh r0, [r5, 0x34] - ldr r1, _080ADD44 @ =DestroySpriteAndMatrix - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080ADD48 @ =TranslateSpriteInCircleOverDuration - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080ADD40: .4byte gBattleAnimArgs -_080ADD44: .4byte DestroySpriteAndMatrix -_080ADD48: .4byte TranslateSpriteInCircleOverDuration - thumb_func_end sub_80ADCB8 - - thumb_func_start sub_80ADD4C -sub_80ADD4C: @ 80ADD4C - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, _080ADD64 @ =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _080ADDC4 - cmp r0, 0x1 - bgt _080ADD68 - cmp r0, 0 - beq _080ADD72 - b _080ADDC4 - .align 2, 0 -_080ADD64: .4byte gBattleAnimArgs -_080ADD68: - cmp r0, 0x2 - beq _080ADD7C - cmp r0, 0x3 - beq _080ADDA0 - b _080ADDC4 -_080ADD72: - ldr r0, _080ADD78 @ =gBattleAnimAttacker - b _080ADDC6 - .align 2, 0 -_080ADD78: .4byte gBattleAnimAttacker -_080ADD7C: - ldr r4, _080ADD94 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r6, 0x2 - eors r0, r6 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080ADD98 - ldrb r4, [r4] - b _080ADDC8 - .align 2, 0 -_080ADD94: .4byte gBattleAnimAttacker -_080ADD98: - ldrb r0, [r4] - adds r4, r6, 0 - eors r4, r0 - b _080ADDC8 -_080ADDA0: - ldr r0, _080ADDBC @ =gBattleAnimAttacker - ldrb r0, [r0] - movs r4, 0x2 - eors r0, r4 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080ADDC4 - ldr r0, _080ADDC0 @ =gBattleAnimTarget - ldrb r0, [r0] - eors r4, r0 - b _080ADDC8 - .align 2, 0 -_080ADDBC: .4byte gBattleAnimAttacker -_080ADDC0: .4byte gBattleAnimTarget -_080ADDC4: - ldr r0, _080ADDE8 @ =gBattleAnimTarget -_080ADDC6: - ldrb r4, [r0] -_080ADDC8: - ldr r0, _080ADDEC @ =gBattleAnimArgs - movs r2, 0xA - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _080ADDF0 - adds r0, r4, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r4, 0 - movs r1, 0x1 - b _080ADE02 - .align 2, 0 -_080ADDE8: .4byte gBattleAnimTarget -_080ADDEC: .4byte gBattleAnimArgs -_080ADDF0: - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r4, 0 - movs r1, 0x3 -_080ADE02: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r7, _080ADEA0 @ =gSineTable - ldr r6, _080ADEA4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - lsls r0, 1 - adds r0, r7 - movs r2, 0 - ldrsh r1, [r0, r2] - movs r2, 0x2 - ldrsh r0, [r6, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x24] - movs r1, 0 - ldrsh r0, [r6, r1] - adds r0, 0x40 - lsls r0, 1 - adds r0, r7 - movs r2, 0 - ldrsh r1, [r0, r2] - movs r2, 0x2 - ldrsh r0, [r6, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x26] - ldrh r1, [r6, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080ADE66 - adds r0, r4, 0 - bl GetBattlerSpriteBGPriority - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r5, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] -_080ADE66: - ldrb r2, [r5, 0x3] - lsls r2, 26 - lsrs r2, 27 - movs r0, 0x4 - ldrsh r1, [r6, r0] - lsls r0, r1, 1 - adds r0, r7 - ldrh r0, [r0] - ldr r3, _080ADEA8 @ =gOamMatrices - lsls r2, 3 - adds r2, r3 - adds r1, 0x40 - lsls r1, 1 - adds r1, r7 - ldrh r1, [r1] - strh r1, [r2, 0x6] - strh r1, [r2] - strh r0, [r2, 0x2] - lsls r0, 16 - asrs r0, 16 - negs r0, r0 - strh r0, [r2, 0x4] - ldrh r0, [r6, 0x6] - strh r0, [r5, 0x2E] - ldr r0, _080ADEAC @ =sub_80B1D3C - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080ADEA0: .4byte gSineTable -_080ADEA4: .4byte gBattleAnimArgs -_080ADEA8: .4byte gOamMatrices -_080ADEAC: .4byte sub_80B1D3C - thumb_func_end sub_80ADD4C - - thumb_func_start sub_80ADEB0 -sub_80ADEB0: @ 80ADEB0 - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r5, _080ADF24 @ =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r6, _080ADF28 @ =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x38] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x3A] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x3C] - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0xC - ldrsh r0, [r5, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, _080ADF2C @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080ADF30 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r1, _080ADF34 @ =sub_80ADF38 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080ADF24: .4byte gBattleAnimArgs -_080ADF28: .4byte gBattleAnimTarget -_080ADF2C: .4byte 0x000003ff -_080ADF30: .4byte 0xfffffc00 -_080ADF34: .4byte sub_80ADF38 - thumb_func_end sub_80ADEB0 - - thumb_func_start sub_80ADF38 -sub_80ADF38: @ 80ADF38 - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - bne _080ADFA2 - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _080ADFA8 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _080ADFA8 -_080ADFA2: - adds r0, r4, 0 - bl DestroyAnimSprite -_080ADFA8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80ADF38 - - thumb_func_start sub_80ADFB0 -sub_80ADFB0: @ 80ADFB0 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x38] - subs r0, 0x1 - strh r0, [r3, 0x38] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080ADFE8 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x36] - strh r0, [r3, 0x38] -_080ADFE8: - ldrh r0, [r3, 0x34] - subs r1, r0, 0x1 - strh r1, [r3, 0x34] - lsls r0, 16 - cmp r0, 0 - bgt _080ADFFA - adds r0, r3, 0 - bl DestroyAnimSprite -_080ADFFA: - pop {r0} - bx r0 - thumb_func_end sub_80ADFB0 - - thumb_func_start sub_80AE000 -sub_80AE000: @ 80AE000 - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080AE01C - ldr r0, _080AE060 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080AE024 -_080AE01C: - ldr r1, _080AE064 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] -_080AE024: - ldr r5, _080AE060 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080AE064 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4] - strh r0, [r6, 0x34] - ldrh r0, [r4, 0x6] - strh r0, [r6, 0x36] - strh r0, [r6, 0x38] - ldr r0, _080AE068 @ =sub_80ADFB0 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080AE060: .4byte gBattleAnimTarget -_080AE064: .4byte gBattleAnimArgs -_080AE068: .4byte sub_80ADFB0 - thumb_func_end sub_80AE000 - - thumb_func_start sub_80AE06C -sub_80AE06C: @ 80AE06C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r1, _080AE088 @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x2E] - movs r2, 0xE - ldrsh r0, [r1, r2] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _080AE090 - ldr r0, _080AE08C @ =gBattleAnimTarget - b _080AE092 - .align 2, 0 -_080AE088: .4byte gBattleAnimArgs -_080AE08C: .4byte gBattleAnimTarget -_080AE090: - ldr r0, _080AE118 @ =gBattleAnimAttacker -_080AE092: - ldrb r6, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080AE0AA - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080AE0B2 -_080AE0AA: - ldr r1, _080AE11C @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080AE0B2: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080AE11C @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r3, [r4] - adds r0, r3 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r5, 0x22] - ldrh r1, [r4, 0xE] - ldr r0, _080AE120 @ =0x00007fff - ands r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x38] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0x3A] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x3C] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, _080AE124 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080AE128 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r1, _080AE12C @ =sub_80AE130 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080AE118: .4byte gBattleAnimAttacker -_080AE11C: .4byte gBattleAnimArgs -_080AE120: .4byte 0x00007fff -_080AE124: .4byte 0x000003ff -_080AE128: .4byte 0xfffffc00 -_080AE12C: .4byte sub_80AE130 - thumb_func_end sub_80AE06C - - thumb_func_start sub_80AE130 -sub_80AE130: @ 80AE130 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x3C] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __modsi3 - cmp r0, 0 - bne _080AE186 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080AE186: - ldrh r0, [r4, 0x2E] - subs r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _080AE198 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AE198: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AE130 - - thumb_func_start sub_80AE1A0 -sub_80AE1A0: @ 80AE1A0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimTarget - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldr r3, _080AE1DC @ =gBattleAnimArgs - movs r5, 0x6 - ldrsh r0, [r3, r5] - lsls r0, 2 - adds r1, r0 - ldr r5, _080AE1E0 @ =0x000003ff - adds r0, r5, 0 - ands r1, r0 - ldr r0, _080AE1E4 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - movs r1, 0x6 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - bne _080AE1E8 - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - b _080AE1F6 - .align 2, 0 -_080AE1DC: .4byte gBattleAnimArgs -_080AE1E0: .4byte 0x000003ff -_080AE1E4: .4byte 0xfffffc00 -_080AE1E8: - cmp r0, 0x2 - bne _080AE1FA - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x20 -_080AE1F6: - orrs r1, r0 - strb r1, [r4, 0x3] -_080AE1FA: - ldr r0, _080AE214 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, _080AE218 @ =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, _080AE21C @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AE214: .4byte gBattleAnimArgs -_080AE218: .4byte WaitAnimForDuration -_080AE21C: .4byte DestroyAnimSprite - thumb_func_end sub_80AE1A0 - - thumb_func_start sub_80AE220 -sub_80AE220: @ 80AE220 - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r6, _080AE268 @ =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - ldr r1, _080AE26C @ =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r1 - lsls r0, 24 - ldr r5, _080AE270 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5] - adds r0, r1 - strh r0, [r4, 0x8] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r5, 0x2] - adds r0, r1 - strh r0, [r4, 0xA] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xC] - ldr r0, _080AE274 @ =sub_80AE278 - str r0, [r4] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080AE268: .4byte gBattleAnimTarget -_080AE26C: .4byte gTasks -_080AE270: .4byte gBattleAnimArgs -_080AE274: .4byte sub_80AE278 - thumb_func_end sub_80AE220 - - thumb_func_start sub_80AE278 -sub_80AE278: @ 80AE278 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r5, 0 - movs r7, 0 - ldr r1, _080AE2B8 @ =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - ldrb r2, [r0, 0xC] - str r2, [sp] - ldrh r4, [r0, 0x8] - ldrh r6, [r0, 0xA] - movs r3, 0xC - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0 - bne _080AE2BC - movs r0, 0 - mov r8, r0 - movs r2, 0x1 - movs r1, 0x10 - mov r12, r1 - b _080AE2C6 - .align 2, 0 -_080AE2B8: .4byte gTasks -_080AE2BC: - movs r2, 0x10 - mov r12, r2 - movs r3, 0x8 - mov r8, r3 - movs r2, 0x4 -_080AE2C6: - mov r0, r9 - lsls r1, r0, 2 - adds r0, r1, r0 - lsls r0, 3 - add r0, r10 - movs r3, 0x1C - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0xA - bhi _080AE3BC - lsls r0, 2 - ldr r1, _080AE2E4 @ =_080AE2E8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080AE2E4: .4byte _080AE2E8 - .align 2, 0 -_080AE2E8: - .4byte _080AE314 - .4byte _080AE3BC - .4byte _080AE328 - .4byte _080AE3BC - .4byte _080AE348 - .4byte _080AE3BC - .4byte _080AE35E - .4byte _080AE3BC - .4byte _080AE380 - .4byte _080AE3BC - .4byte _080AE3B4 -_080AE314: - ldr r0, _080AE324 @ =gUnknown_83E60A0 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - mov r4, r12 - lsls r3, r4, 16 - b _080AE396 - .align 2, 0 -_080AE324: .4byte gUnknown_83E60A0 -_080AE328: - mov r0, r12 - lsls r3, r0, 17 - mov r1, r8 - adds r0, r1, r2 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _080AE344 @ =gUnknown_83E60A0 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _080AE396 - .align 2, 0 -_080AE344: .4byte gUnknown_83E60A0 -_080AE348: - mov r3, r12 - lsls r0, r3, 16 - asrs r0, 16 - lsls r3, r0, 1 - adds r3, r0 - lsls r0, r2, 1 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - b _080AE38A -_080AE35E: - mov r0, r12 - lsls r3, r0, 18 - lsls r0, r2, 1 - adds r0, r2 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _080AE37C @ =gUnknown_83E60A0 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _080AE396 - .align 2, 0 -_080AE37C: .4byte gUnknown_83E60A0 -_080AE380: - mov r1, r12 - lsls r0, r1, 16 - asrs r0, 16 - lsls r3, r0, 2 - adds r3, r0 -_080AE38A: - ldr r0, _080AE3B0 @ =gUnknown_83E60A0 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - lsls r3, 16 -_080AE396: - asrs r3, 16 - adds r2, r3 - lsls r2, 16 - asrs r2, 16 - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - b _080AE3BC - .align 2, 0 -_080AE3B0: .4byte gUnknown_83E60A0 -_080AE3B4: - mov r0, r9 - bl DestroyAnimVisualTask - b _080AE400 -_080AE3BC: - cmp r7, 0 - beq _080AE3F0 - ldr r4, _080AE410 @ =gSprites - lsls r3, r5, 4 - adds r3, r5 - lsls r3, 2 - adds r0, r3, r4 - ldrh r5, [r0, 0x4] - lsls r2, r5, 22 - lsrs r2, 22 - add r2, r8 - ldr r6, _080AE414 @ =0x000003ff - adds r1, r6, 0 - ands r2, r1 - ldr r1, _080AE418 @ =0xfffffc00 - ands r1, r5 - orrs r1, r2 - strh r1, [r0, 0x4] - mov r1, sp - ldrh r1, [r1] - strh r1, [r0, 0x2E] - adds r4, 0x1C - adds r3, r4 - ldr r1, [r3] - bl _call_via_r1 -_080AE3F0: - ldr r0, _080AE41C @ =gTasks - mov r1, r10 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1C] - adds r0, 0x1 - strh r0, [r1, 0x1C] -_080AE400: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080AE410: .4byte gSprites -_080AE414: .4byte 0x000003ff -_080AE418: .4byte 0xfffffc00 -_080AE41C: .4byte gTasks - thumb_func_end sub_80AE278 - - thumb_func_start sub_80AE420 -sub_80AE420: @ 80AE420 - push {lr} - adds r3, r0, 0 - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080AE442 - ldrb r1, [r3, 0x1] - movs r2, 0x3F - adds r0, r2, 0 - ands r0, r1 - movs r1, 0x80 - orrs r0, r1 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r2, r0 - strb r2, [r3, 0x3] - b _080AE456 -_080AE442: - ldrb r2, [r3, 0x1] - movs r1, 0x3F - adds r0, r1, 0 - ands r0, r2 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r1, r0 - movs r0, 0x40 - orrs r1, r0 - strb r1, [r3, 0x3] -_080AE456: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bne _080AE46A - adds r0, r3, 0 - bl DestroySprite -_080AE46A: - pop {r0} - bx r0 - thumb_func_end sub_80AE420 - - thumb_func_start sub_80AE470 -sub_80AE470: @ 80AE470 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, _080AE4D8 @ =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r3, [r4, 0x22] - adds r0, r3 - strh r0, [r4, 0x22] - ldr r0, _080AE4DC @ =gUnknown_83E60B8 - adds r1, 0x20 - lsls r1, 16 - asrs r1, 16 - movs r7, 0x22 - ldrsh r2, [r4, r7] - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080AE4E0 @ =gSprites - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r6, r2, r3 - ldrh r5, [r6, 0x4] - lsls r1, r5, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r7, _080AE4E4 @ =0x000003ff - adds r0, r7, 0 - ands r1, r0 - ldr r0, _080AE4E8 @ =0xfffffc00 - ands r0, r5 - orrs r0, r1 - strh r0, [r6, 0x4] - ldr r1, _080AE4EC @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - adds r3, 0x1C - adds r2, r3 - ldr r0, _080AE4F0 @ =sub_80AE4F4 - str r0, [r2] - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080AE4D8: .4byte gBattleAnimArgs -_080AE4DC: .4byte gUnknown_83E60B8 -_080AE4E0: .4byte gSprites -_080AE4E4: .4byte 0x000003ff -_080AE4E8: .4byte 0xfffffc00 -_080AE4EC: .4byte gAnimVisualTaskCount -_080AE4F0: .4byte sub_80AE4F4 - thumb_func_end sub_80AE470 - - thumb_func_start sub_80AE4F4 -sub_80AE4F4: @ 80AE4F4 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080AE528 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080AE528: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080AE53C - adds r0, r3, 0 - bl DestroyAnimSprite -_080AE53C: - pop {r0} - bx r0 - thumb_func_end sub_80AE4F4 - - thumb_func_start sub_80AE540 -sub_80AE540: @ 80AE540 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080AE560 @ =gTasks - adds r5, r1, r0 - ldr r0, _080AE564 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080AE56C - ldr r4, _080AE568 @ =gBattleAnimAttacker - b _080AE56E - .align 2, 0 -_080AE560: .4byte gTasks -_080AE564: .4byte gBattleAnimArgs -_080AE568: .4byte gBattleAnimAttacker -_080AE56C: - ldr r4, _080AE5B0 @ =gBattleAnimTarget -_080AE56E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x26] - ldr r2, _080AE5B4 @ =gBattleAnimArgs - ldrh r0, [r2, 0x2] - movs r1, 0 - strh r0, [r5, 0x14] - strh r1, [r5, 0x16] - strh r1, [r5, 0x18] - strh r1, [r5, 0x1A] - strh r1, [r5, 0x1C] - ldrh r0, [r2, 0x6] - strh r0, [r5, 0x1E] - strh r1, [r5, 0x20] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x22] - ldr r0, _080AE5B8 @ =sub_80AE5BC - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AE5B0: .4byte gBattleAnimTarget -_080AE5B4: .4byte gBattleAnimArgs -_080AE5B8: .4byte sub_80AE5BC - thumb_func_end sub_80AE540 - - thumb_func_start sub_80AE5BC -sub_80AE5BC: @ 80AE5BC - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - adds r2, r6, 0 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080AE6A4 @ =gTasks - adds r5, r0, r1 - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080AE6BC - ldrh r0, [r5, 0x20] - adds r0, 0x1 - movs r7, 0 - strh r0, [r5, 0x20] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x22 - ldrsh r1, [r5, r2] - cmp r0, r1 - ble _080AE6CA - strh r7, [r5, 0x20] - ldr r0, _080AE6A8 @ =gUnknown_83E6120 - movs r3, 0x24 - ldrsh r1, [r5, r3] - movs r3, 0x26 - ldrsh r2, [r5, r3] - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _080AE6CA - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - ldr r0, _080AE6AC @ =gSprites - adds r4, r0 - ldr r1, _080AE6B0 @ =gUnknown_83E60D0 - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r0, r1 - movs r3, 0 - ldrsb r3, [r0, r3] - ldrh r0, [r4, 0x20] - adds r3, r0 - strh r3, [r4, 0x20] - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r1, 0x1 - adds r0, r1 - movs r2, 0 - ldrsb r2, [r0, r2] - ldrh r0, [r4, 0x22] - adds r2, r0 - strh r2, [r4, 0x22] - movs r1, 0x18 - ldrsh r0, [r5, r1] - lsls r1, r0, 2 - adds r1, r0 - movs r0, 0x28 - subs r0, r1 - strh r0, [r4, 0x2E] - strh r3, [r4, 0x30] - ldrh r0, [r5, 0x24] - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - ldrh r0, [r5, 0x26] - strh r0, [r4, 0x36] - strh r6, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldr r1, _080AE6B4 @ =sub_80AE704 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080AE6B8 @ =RunStoredCallbackWhenAnimEnds - str r0, [r4, 0x1C] - ldrh r0, [r5, 0x1A] - adds r0, 0x1 - strh r0, [r5, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _080AE674 - strh r7, [r5, 0x1A] -_080AE674: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1E - ldrsh r1, [r5, r2] - cmp r0, r1 - blt _080AE696 - strh r7, [r5, 0x1C] - ldrh r1, [r5, 0x18] - movs r3, 0x18 - ldrsh r0, [r5, r3] - cmp r0, 0x5 - bgt _080AE696 - adds r0, r1, 0x1 - strh r0, [r5, 0x18] -_080AE696: - ldrh r0, [r5, 0x16] - adds r0, 0x1 - strh r0, [r5, 0x16] - ldrh r0, [r5, 0x14] - subs r0, 0x1 - strh r0, [r5, 0x14] - b _080AE6CA - .align 2, 0 -_080AE6A4: .4byte gTasks -_080AE6A8: .4byte gUnknown_83E6120 -_080AE6AC: .4byte gSprites -_080AE6B0: .4byte gUnknown_83E60D0 -_080AE6B4: .4byte sub_80AE704 -_080AE6B8: .4byte RunStoredCallbackWhenAnimEnds -_080AE6BC: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080AE6CA - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080AE6CA: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80AE5BC - - thumb_func_start sub_80AE6D0 -sub_80AE6D0: @ 80AE6D0 - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080AE6F8 - ldr r2, _080AE700 @ =gTasks - movs r0, 0x38 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x16] - subs r1, 0x1 - strh r1, [r0, 0x16] - adds r0, r4, 0 - bl DestroySprite -_080AE6F8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AE700: .4byte gTasks - thumb_func_end sub_80AE6D0 - - thumb_func_start sub_80AE704 -sub_80AE704: @ 80AE704 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, _080AE718 @ =sub_80AE6D0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AE718: .4byte sub_80AE6D0 - thumb_func_end sub_80AE704 - - thumb_func_start sub_80AE71C -sub_80AE71C: @ 80AE71C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080AE730 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080AE738 - ldr r4, _080AE734 @ =gBattleAnimAttacker - b _080AE73A - .align 2, 0 -_080AE730: .4byte gBattleAnimArgs -_080AE734: .4byte gBattleAnimAttacker -_080AE738: - ldr r4, _080AE768 @ =gBattleAnimTarget -_080AE73A: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080AE76C @ =DestroySpriteAndMatrix - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080AE770 @ =RunStoredCallbackWhenAffineAnimEnds - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AE768: .4byte gBattleAnimTarget -_080AE76C: .4byte DestroySpriteAndMatrix -_080AE770: .4byte RunStoredCallbackWhenAffineAnimEnds - thumb_func_end sub_80AE71C - - thumb_func_start sub_80AE774 -sub_80AE774: @ 80AE774 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080AE788 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080AE790 - ldr r4, _080AE78C @ =gBattleAnimAttacker - b _080AE792 - .align 2, 0 -_080AE788: .4byte gBattleAnimArgs -_080AE78C: .4byte gBattleAnimAttacker -_080AE790: - ldr r4, _080AE7CC @ =gBattleAnimTarget -_080AE792: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080AE7D0 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x24] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x26] - ldr r1, _080AE7D4 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080AE7D8 @ =RunStoredCallbackWhenAnimEnds - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AE7CC: .4byte gBattleAnimTarget -_080AE7D0: .4byte gBattleAnimArgs -_080AE7D4: .4byte DestroyAnimSprite -_080AE7D8: .4byte RunStoredCallbackWhenAnimEnds - thumb_func_end sub_80AE774 - - thumb_func_start sub_80AE7DC -sub_80AE7DC: @ 80AE7DC - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r4, _080AE834 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - movs r0, 0x10 - strh r0, [r5, 0x3C] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080AE82A - movs r1, 0x3C - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r5, 0x3C] -_080AE82A: - ldr r0, _080AE838 @ =sub_80AE83C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AE834: .4byte gBattleAnimAttacker -_080AE838: .4byte sub_80AE83C - thumb_func_end sub_80AE7DC - - thumb_func_start sub_80AE83C -sub_80AE83C: @ 80AE83C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080AE84E - cmp r0, 0x1 - beq _080AE864 - b _080AE894 -_080AE84E: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _080AE894 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080AE894 -_080AE864: - ldrh r2, [r4, 0x3C] - ldrh r1, [r4, 0x20] - adds r0, r2, r1 - strh r0, [r4, 0x20] - ldr r3, _080AE89C @ =gSprites - movs r0, 0x3A - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x24] - adds r2, r1 - strh r2, [r0, 0x24] - ldrh r0, [r4, 0x20] - adds r0, 0x50 - lsls r0, 16 - movs r1, 0xC8 - lsls r1, 17 - cmp r0, r1 - bls _080AE894 - adds r0, r4, 0 - bl DestroySpriteAndMatrix -_080AE894: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AE89C: .4byte gSprites - thumb_func_end sub_80AE83C - - thumb_func_start sub_80AE8A0 -sub_80AE8A0: @ 80AE8A0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, _080AE8C4 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080AE934 - cmp r0, 0x1 - bgt _080AE8C8 - cmp r0, 0 - beq _080AE8D4 - b _080AEA04 - .align 2, 0 -_080AE8C4: .4byte gTasks -_080AE8C8: - cmp r0, 0x2 - beq _080AE990 - cmp r0, 0x3 - bne _080AE8D2 - b _080AE9E4 -_080AE8D2: - b _080AEA04 -_080AE8D4: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r5, 0x26] - ldr r4, _080AE908 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080AE910 - ldr r0, _080AE90C @ =0x0000ffe0 - strh r0, [r5, 0x24] - movs r0, 0x2 - b _080AE916 - .align 2, 0 -_080AE908: .4byte gBattleAnimAttacker -_080AE90C: .4byte 0x0000ffe0 -_080AE910: - movs r0, 0x20 - strh r0, [r5, 0x24] - ldr r0, _080AE92C @ =0x0000fffe -_080AE916: - strh r0, [r5, 0x22] - ldr r2, _080AE930 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r5, 0x24] - strh r1, [r0, 0x24] - b _080AE9D6 - .align 2, 0 -_080AE92C: .4byte 0x0000fffe -_080AE930: .4byte gSprites -_080AE934: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080AEA04 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r4, _080AE98C @ =gSprites - movs r1, 0x26 - ldrsh r0, [r5, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r1, [r5, 0x24] - movs r2, 0x24 - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080AE9D6 - ldrh r2, [r5, 0x22] - adds r2, r1, r2 - strh r2, [r5, 0x24] - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x24] - b _080AEA04 - .align 2, 0 -_080AE98C: .4byte gSprites -_080AE990: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080AEA04 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r1, _080AE9E0 @ =gSprites - movs r2, 0x26 - ldrsh r0, [r5, r2] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bne _080AEA04 -_080AE9D6: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080AEA04 - .align 2, 0 -_080AE9E0: .4byte gSprites -_080AE9E4: - ldr r2, _080AEA0C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080AEA04: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080AEA0C: .4byte gSprites - thumb_func_end sub_80AE8A0 - - thumb_func_start sub_80AEA10 -sub_80AEA10: @ 80AEA10 - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080AEA34 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080AEA2A - b _080AEB50 -_080AEA2A: - cmp r0, 0x1 - bgt _080AEA38 - cmp r0, 0 - beq _080AEA40 - b _080AEB92 - .align 2, 0 -_080AEA34: .4byte gTasks -_080AEA38: - cmp r0, 0x2 - bne _080AEA3E - b _080AEB84 -_080AEA3E: - b _080AEB92 -_080AEA40: - ldr r4, _080AEA80 @ =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080AEA56 - movs r1, 0x1 -_080AEA56: - movs r6, 0 - strh r1, [r5, 0xA] - ldr r0, _080AEA84 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r2, [r0, r1] - adds r3, r0, 0 - cmp r2, 0 - beq _080AEA8C - cmp r2, 0x4 - beq _080AEAB4 - ldrh r1, [r3] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080AEAEC - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0xE] - ldr r0, _080AEA88 @ =0x0000fff0 - b _080AEAF4 - .align 2, 0 -_080AEA80: .4byte gBattleAnimAttacker -_080AEA84: .4byte gBattleAnimArgs -_080AEA88: .4byte 0x0000fff0 -_080AEA8C: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - movs r2, 0xA - ldrsh r0, [r5, r2] - lsls r0, 7 - adds r0, 0x78 - strh r0, [r5, 0x10] - b _080AEB2A -_080AEAB4: - movs r0, 0xA - ldrsh r1, [r5, r0] - lsls r1, 7 - movs r0, 0x78 - subs r0, r1 - strh r0, [r5, 0xE] - ldr r4, _080AEAE8 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r2, 0xA - ldrsh r1, [r5, r2] - lsls r1, 5 - subs r0, r1 - strh r0, [r5, 0x10] - b _080AEB2A - .align 2, 0 -_080AEAE8: .4byte gBattleAnimTarget -_080AEAEC: - ldr r0, _080AEB10 @ =0x0000fff0 - strh r0, [r5, 0xE] - movs r0, 0x80 - lsls r0, 1 -_080AEAF4: - strh r0, [r5, 0x10] - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080AEB14 - movs r2, 0 - ldrsh r0, [r3, r2] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 1 - movs r0, 0x50 - subs r0, r1 - strh r0, [r5, 0x12] - b _080AEB2A - .align 2, 0 -_080AEB10: .4byte 0x0000fff0 -_080AEB14: - movs r0, 0 - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 1 - adds r0, 0x28 - strh r0, [r5, 0x12] - ldrh r1, [r5, 0xE] - ldrh r0, [r5, 0x10] - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] -_080AEB2A: - movs r2, 0xE - ldrsh r1, [r5, r2] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - bge _080AEB40 - movs r1, 0 - movs r0, 0x1 - strh r0, [r5, 0xA] - strh r1, [r5, 0x14] - b _080AEB7C -_080AEB40: - ldr r0, _080AEB4C @ =0x0000ffff - strh r0, [r5, 0xA] - movs r0, 0x3 - strh r0, [r5, 0x14] - b _080AEB7C - .align 2, 0 -_080AEB4C: .4byte 0x0000ffff -_080AEB50: - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - cmp r0, 0 - ble _080AEB92 - movs r0, 0 - strh r0, [r5, 0xC] - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_80AEB98 - lsls r0, 24 - cmp r0, 0 - bne _080AEB7C - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_80AEB98 - lsls r0, 24 - cmp r0, 0 - beq _080AEB92 -_080AEB7C: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080AEB92 -_080AEB84: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080AEB92 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080AEB92: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80AEA10 - - thumb_func_start sub_80AEB98 -sub_80AEB98: @ 80AEB98 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, _080AEC24 @ =gUnknown_83E6278 - movs r2, 0xE - ldrsh r1, [r4, r2] - movs r3, 0x12 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080AEBCE - ldr r1, _080AEC28 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - strh r5, [r0, 0x3A] - movs r1, 0x7 - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] -_080AEBCE: - ldrh r1, [r4, 0xA] - ldrh r5, [r4, 0x14] - adds r0, r1, r5 - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - bge _080AEBE0 - movs r0, 0x3 - strh r0, [r4, 0x14] -_080AEBE0: - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0x3 - ble _080AEBEC - movs r0, 0 - strh r0, [r4, 0x14] -_080AEBEC: - movs r3, 0xA - ldrsh r0, [r4, r3] - lsls r0, 4 - ldrh r5, [r4, 0xE] - adds r2, r0, r5 - strh r2, [r4, 0xE] - lsls r0, r1, 16 - asrs r3, r0, 16 - cmp r3, 0x1 - bne _080AEC0C - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x10 - ldrsh r1, [r4, r5] - cmp r0, r1 - bge _080AEC20 -_080AEC0C: - movs r0, 0x1 - negs r0, r0 - cmp r3, r0 - bne _080AEC2C - lsls r0, r2, 16 - asrs r0, 16 - movs r2, 0x10 - ldrsh r1, [r4, r2] - cmp r0, r1 - bgt _080AEC2C -_080AEC20: - movs r0, 0x1 - b _080AEC2E - .align 2, 0 -_080AEC24: .4byte gUnknown_83E6278 -_080AEC28: .4byte gSprites -_080AEC2C: - movs r0, 0 -_080AEC2E: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_80AEB98 - - thumb_func_start sub_80AEC34 -sub_80AEC34: @ 80AEC34 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080AEC74 - ldr r3, _080AEC7C @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080AEC74: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AEC7C: .4byte gTasks - thumb_func_end sub_80AEC34 - - thumb_func_start sub_80AEC80 -sub_80AEC80: @ 80AEC80 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080AEC92 - cmp r0, 0x1 - beq _080AECC4 - b _080AECD8 -_080AEC92: - ldr r4, _080AECC0 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080AECD8 - .align 2, 0 -_080AECC0: .4byte gBattleAnimAttacker -_080AECC4: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080AECD8 - adds r0, r5, 0 - bl DestroySpriteAndMatrix -_080AECD8: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80AEC80 - - thumb_func_start sub_80AECE0 -sub_80AECE0: @ 80AECE0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080AED04 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _080AECFA - b _080AEE6C -_080AECFA: - lsls r0, 2 - ldr r1, _080AED08 @ =_080AED0C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080AED04: .4byte gTasks -_080AED08: .4byte _080AED0C - .align 2, 0 -_080AED0C: - .4byte _080AED20 - .4byte _080AEDB0 - .4byte _080AEDEC - .4byte _080AEE48 - .4byte _080AEE58 -_080AED20: - ldr r4, _080AEDA4 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - ldr r0, _080AEDA8 @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x1C] - movs r2, 0x1C - ldrsh r0, [r5, r2] - movs r2, 0x14 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x5 - bl __divsi3 - strh r0, [r5, 0x1A] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, _080AEDAC @ =0x0000ffff - strh r0, [r5, 0x12] - movs r0, 0xC - strh r0, [r5, 0x1E] - subs r0, 0x4C - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x20] - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x22] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x24] - movs r1, 0x22 - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x3 - bl __divsi3 - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - b _080AEE6A - .align 2, 0 -_080AEDA4: .4byte gBattleAnimAttacker -_080AEDA8: .4byte gBattleAnimTarget -_080AEDAC: .4byte 0x0000ffff -_080AEDB0: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - cmp r0, 0 - ble _080AEDE0 - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_80AEE74 - lsls r0, 24 - cmp r0, 0 - beq _080AEDE0 - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0x5 - bne _080AEDDA - movs r0, 0x3 - b _080AEDDE -_080AEDDA: - ldrh r0, [r5, 0x8] - adds r0, 0x1 -_080AEDDE: - strh r0, [r5, 0x8] -_080AEDE0: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080AEE6C - b _080AEE62 -_080AEDEC: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080AEDFA - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] -_080AEDFA: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - movs r3, 0 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _080AEE6C - strh r3, [r5, 0xA] - ldrh r1, [r5, 0xC] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _080AEE26 - movs r0, 0x4 - strh r0, [r5, 0x16] - movs r0, 0x44 - strh r0, [r5, 0x18] - strh r3, [r5, 0x10] - strh r2, [r5, 0x12] - b _080AEE36 -_080AEE26: - movs r0, 0x44 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, _080AEE44 @ =0x0000ffff - strh r0, [r5, 0x12] -_080AEE36: - movs r1, 0x1E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080AEE68 - movs r0, 0x4 - b _080AEE6A - .align 2, 0 -_080AEE44: .4byte 0x0000ffff -_080AEE48: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080AEE6C - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _080AEE6C -_080AEE58: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080AEE68 -_080AEE62: - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] - b _080AEE6C -_080AEE68: - movs r0, 0x1 -_080AEE6A: - strh r0, [r5, 0x8] -_080AEE6C: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80AECE0 - - thumb_func_start sub_80AEE74 -sub_80AEE74: @ 80AEE74 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, _080AEF3C @ =gUnknown_83E62A8 - movs r2, 0x14 - ldrsh r1, [r4, r2] - movs r3, 0x16 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080AEEE0 - ldr r1, _080AEF40 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r1 - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldrh r6, [r4, 0x10] - adds r1, r6 - ldr r6, _080AEF44 @ =0x000003ff - adds r0, r6, 0 - ands r1, r0 - ldr r0, _080AEF48 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bge _080AEEC8 - movs r0, 0x7 - strh r0, [r4, 0x10] -_080AEEC8: - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0x7 - ble _080AEED4 - movs r0, 0 - strh r0, [r4, 0x10] -_080AEED4: - strh r5, [r3, 0x3A] - movs r0, 0x3 - strh r0, [r3, 0x3C] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] -_080AEEE0: - movs r3, 0x10 - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _080AEF02 - movs r5, 0x12 - ldrsh r0, [r4, r5] - cmp r0, 0 - ble _080AEF02 - ldrh r1, [r4, 0x26] - ldrh r6, [r4, 0x24] - adds r1, r6 - strh r1, [r4, 0x24] - lsls r1, 24 - asrs r1, 24 - movs r0, 0x6F - bl PlaySE12WithPanning -_080AEF02: - movs r0, 0x12 - ldrsh r3, [r4, r0] - ldrh r2, [r4, 0x16] - cmp r3, 0 - bge _080AEF18 - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x18 - ldrsh r1, [r4, r5] - cmp r0, r1 - ble _080AEF28 -_080AEF18: - cmp r3, 0 - ble _080AEF4C - lsls r0, r2, 16 - asrs r0, 16 - movs r6, 0x18 - ldrsh r1, [r4, r6] - cmp r0, r1 - blt _080AEF4C -_080AEF28: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x1A] - ldrh r1, [r4, 0x14] - adds r0, r1 - strh r0, [r4, 0x14] - movs r0, 0x1 - b _080AEF58 - .align 2, 0 -_080AEF3C: .4byte gUnknown_83E62A8 -_080AEF40: .4byte gSprites -_080AEF44: .4byte 0x000003ff -_080AEF48: .4byte 0xfffffc00 -_080AEF4C: - movs r3, 0x12 - ldrsh r0, [r4, r3] - lsls r0, 3 - adds r0, r2, r0 - strh r0, [r4, 0x16] - movs r0, 0 -_080AEF58: - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_80AEE74 - - thumb_func_start sub_80AEF60 -sub_80AEF60: @ 80AEF60 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080AEF96 - ldr r3, _080AEF9C @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080AEF96: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AEF9C: .4byte gTasks - thumb_func_end sub_80AEF60 - - thumb_func_start sub_80AEFA0 -sub_80AEFA0: @ 80AEFA0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080AEFC4 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080AF01C - cmp r0, 0x1 - bgt _080AEFC8 - cmp r0, 0 - beq _080AEFCE - b _080AF052 - .align 2, 0 -_080AEFC4: .4byte gTasks -_080AEFC8: - cmp r0, 0x2 - beq _080AF044 - b _080AF052 -_080AEFCE: - ldr r0, _080AF018 @ =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r5, 0x26] - strh r0, [r5, 0x24] - cmp r0, 0x10 - ble _080AEFF8 - adds r2, r0, 0 -_080AEFE8: - adds r1, r2, 0 - subs r1, 0x20 - adds r2, r1, 0 - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x10 - bgt _080AEFE8 - strh r1, [r5, 0x24] -_080AEFF8: - ldr r4, _080AF018 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x2 - strh r0, [r5, 0x20] - b _080AF03C - .align 2, 0 -_080AF018: .4byte gBattleAnimTarget -_080AF01C: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080AF052 - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_80AF058 - lsls r0, 24 - cmp r0, 0 - beq _080AF052 -_080AF03C: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080AF052 -_080AF044: - movs r1, 0x1C - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080AF052 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080AF052: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80AEFA0 - - thumb_func_start sub_80AF058 -sub_80AF058: @ 80AF058 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, _080AF0B4 @ =gUnknown_83E5F38 - movs r2, 0x22 - ldrsh r1, [r4, r2] - movs r3, 0x24 - ldrsh r2, [r4, r3] - ldrh r3, [r4, 0x20] - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080AF09C - ldr r3, _080AF0B8 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x1C - adds r1, r0, r1 - ldr r2, _080AF0BC @ =sub_80AF0C8 - str r2, [r1] - adds r0, r3 - strh r5, [r0, 0x3A] - movs r1, 0xA - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] -_080AF09C: - ldrh r2, [r4, 0x24] - movs r0, 0x24 - ldrsh r1, [r4, r0] - movs r3, 0x26 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080AF0C0 - adds r0, r2, 0 - adds r0, 0x20 - strh r0, [r4, 0x24] - movs r0, 0 - b _080AF0C2 - .align 2, 0 -_080AF0B4: .4byte gUnknown_83E5F38 -_080AF0B8: .4byte gSprites -_080AF0BC: .4byte sub_80AF0C8 -_080AF0C0: - movs r0, 0x1 -_080AF0C2: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_80AF058 - - thumb_func_start sub_80AF0C8 -sub_80AF0C8: @ 80AF0C8 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080AF0FC - ldr r3, _080AF104 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080AF0FC: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AF104: .4byte gTasks - thumb_func_end sub_80AF0C8 - - .align 2, 0 @ Don't pad with nop. diff --git a/data/battle_anim_effects_misc.s b/data/battle_anim_effects_misc.s index 7d9f59c21..112b3dbe4 100644 --- a/data/battle_anim_effects_misc.s +++ b/data/battle_anim_effects_misc.s @@ -166,25 +166,4 @@ gUnknown_83E5EFC:: @ 83E5EFC .incbin "baserom.gba", 0x3E5EFC, 0x10 gUnknown_83E5F0C:: @ 83E5F0C - .incbin "baserom.gba", 0x3E5F0C, 0x2C - -gUnknown_83E5F38:: @ 83E5F38 - .incbin "baserom.gba", 0x3E5F38, 0x168 - -gUnknown_83E60A0:: @ 83E60A0 - .incbin "baserom.gba", 0x3E60A0, 0x18 - -gUnknown_83E60B8:: @ 83E60B8 - .incbin "baserom.gba", 0x3E60B8, 0x18 - -gUnknown_83E60D0:: @ 83E60D0 - .incbin "baserom.gba", 0x3E60D0, 0x50 - -gUnknown_83E6120:: @ 83E6120 - .incbin "baserom.gba", 0x3E6120, 0x158 - -gUnknown_83E6278:: @ 83E6278 - .incbin "baserom.gba", 0x3E6278, 0x30 - -gUnknown_83E62A8:: @ 83E62A8 - .incbin "baserom.gba", 0x3E62A8, 0x18 + .incbin "baserom.gba", 0x3E5F0C, 0x10 diff --git a/include/battle_anim.h b/include/battle_anim.h index 17f18ccc2..11151bb34 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -57,38 +57,39 @@ extern s32 gAnimMoveDmg; extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT]; extern u8 gUnknown_2037F24; -extern struct OamData gOamData_83ACA40; -extern struct OamData gOamData_83AC9C8; -extern struct OamData gOamData_83ACA38; -extern struct OamData gOamData_83AC9D0; -extern struct OamData gOamData_83AC9F8; -extern struct OamData gOamData_83AC9D8; -extern struct OamData gOamData_83ACB58; -extern struct OamData gOamData_83ACAF8; -extern struct OamData gOamData_83ACB60; -extern struct OamData gOamData_83ACA30; -extern struct OamData gOamData_83ACA98; -extern struct OamData gOamData_83ACA90; -extern struct OamData gOamData_83ACAF0; -extern struct OamData gOamData_83ACB10; -extern struct OamData gOamData_83ACB18; -extern struct OamData gOamData_83ACB38; -extern struct OamData gOamData_83ACA18; -extern struct OamData gOamData_83ACB20; -extern struct OamData gOamData_83ACB50; -extern struct OamData gOamData_83ACAB8; -extern struct OamData gOamData_83ACA00; -extern struct OamData gOamData_83ACBC0; -extern struct OamData gOamData_83ACB00; -extern struct OamData gOamData_83AC9E0; -extern struct OamData gOamData_83ACA20; -extern struct OamData gOamData_83ACA80; -extern struct OamData gOamData_83ACAA0; -extern struct OamData gOamData_83ACBE8; -extern struct OamData gOamData_83ACAE8; -extern struct OamData gOamData_83ACB88; -extern struct OamData gOamData_83ACB48; -extern struct OamData gOamData_83ACB28; +extern const struct OamData gOamData_83ACA40; +extern const struct OamData gOamData_83AC9C8; +extern const struct OamData gOamData_83ACA38; +extern const struct OamData gOamData_83AC9D0; +extern const struct OamData gOamData_83AC9F8; +extern const struct OamData gOamData_83AC9D8; +extern const struct OamData gOamData_83ACB58; +extern const struct OamData gOamData_83ACAF8; +extern const struct OamData gOamData_83ACB60; +extern const struct OamData gOamData_83ACA30; +extern const struct OamData gOamData_83ACA98; +extern const struct OamData gOamData_83ACA90; +extern const struct OamData gOamData_83ACAF0; +extern const struct OamData gOamData_83ACB10; +extern const struct OamData gOamData_83ACB18; +extern const struct OamData gOamData_83ACB38; +extern const struct OamData gOamData_83ACA18; +extern const struct OamData gOamData_83ACB20; +extern const struct OamData gOamData_83ACB50; +extern const struct OamData gOamData_83ACAB8; +extern const struct OamData gOamData_83ACA00; +extern const struct OamData gOamData_83ACBC0; +extern const struct OamData gOamData_83ACB00; +extern const struct OamData gOamData_83AC9E0; +extern const struct OamData gOamData_83ACA20; +extern const struct OamData gOamData_83ACA80; +extern const struct OamData gOamData_83ACAA0; +extern const struct OamData gOamData_83ACBE8; +extern const struct OamData gOamData_83ACAE8; +extern const struct OamData gOamData_83ACB88; +extern const struct OamData gOamData_83ACB48; +extern const struct OamData gOamData_83ACB28; +extern const struct OamData gOamData_83ACAC8; void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); @@ -368,6 +369,14 @@ void AnimTask_LoadMistTiles(u8 taskId); void AnimTask_Hail1(u8 taskId); void AnimTask_GetRolloutCounter(u8 taskId); +// electric.c +void sub_80AE220(u8 taskId); +void sub_80AE540(u8 taskId); +void sub_80AE8A0(u8 taskId); +void sub_80AEA10(u8 taskId); +void sub_80AECE0(u8 taskId); +void sub_80AEFA0(u8 taskId); + // water.s extern const union AnimCmd *const gUnknown_83E5958[]; extern const union AnimCmd *const gUnknown_83E5A78[]; diff --git a/ld_script.txt b/ld_script.txt index 9ad371bbf..5121b9c63 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -158,7 +158,7 @@ SECTIONS { asm/battle_anim_effects_2.o(.text); asm/water.o(.text); asm/fire.o(.text); - asm/electric.o(.text); + src/electric.o(.text); src/ice.o(.text); src/fighting.o(.text); src/poison.o(.text); @@ -450,6 +450,7 @@ SECTIONS { src/pokemon_size_record.o(.rodata); data/item_use.o(.rodata); data/battle_anim_effects_misc.o(.rodata); + src/electric.o(.rodata); src/ice.o(.rodata); src/fighting.o(.rodata); src/poison.o(.rodata); diff --git a/src/electric.c b/src/electric.c new file mode 100644 index 000000000..fe69a31de --- /dev/null +++ b/src/electric.c @@ -0,0 +1,1273 @@ +#include "global.h" +#include "battle_anim.h" +#include "trig.h" +#include "sound.h" +#include "constants/songs.h" + +static void sub_80ADBEC(struct Sprite *sprite); +static void sub_80ADC58(struct Sprite *sprite); +static void sub_80ADCB8(struct Sprite *sprite); +static void sub_80ADD4C(struct Sprite *sprite); +static void sub_80ADEB0(struct Sprite *sprite); +static void sub_80AE000(struct Sprite *sprite); +static void sub_80AE06C(struct Sprite *sprite); +static void sub_80AE1A0(struct Sprite *sprite); +static void sub_80AE420(struct Sprite *sprite); +static void sub_80AE470(struct Sprite *sprite); +static void sub_80AE71C(struct Sprite *sprite); +static void sub_80AE774(struct Sprite *sprite); +static void sub_80AE7DC(struct Sprite *sprite); +static void sub_80AEC34(struct Sprite *sprite); +static void sub_80AEC80(struct Sprite *sprite); +static void sub_80AEF60(struct Sprite *sprite); +static void sub_80ADC3C(struct Sprite *sprite); +static void sub_80ADC9C(struct Sprite *sprite); +static void sub_80ADF38(struct Sprite *sprite); +static void sub_80AE130(struct Sprite *sprite); +static void sub_80AE278(u8 taskId); +static void sub_80AE4F4(struct Sprite *sprite); +static void sub_80AE5BC(u8 taskId); +static void sub_80AE704(struct Sprite *sprite); +static void sub_80AE83C(struct Sprite *sprite); +static bool8 sub_80AEB98(struct Task *task, u8 taskId); +static bool8 sub_80AEE74(struct Task *task, u8 taskId); +static bool8 sub_80AF058(struct Task *task, u8 taskId); +static void sub_80AF0C8(struct Sprite *sprite); + + +static const union AnimCmd gUnknown_83E5F1C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 8), + ANIMCMD_FRAME(48, 5), + ANIMCMD_FRAME(64, 5), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E5F34[] = +{ + gUnknown_83E5F1C, +}; + +const struct SpriteTemplate gUnknown_83E5F38 = +{ + .tileTag = ANIM_TAG_LIGHTNING, + .paletteTag = ANIM_TAG_LIGHTNING, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E5F34, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80ADBEC, +}; + +static const union AffineAnimCmd gUnknown_83E5F50[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20), + AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 60), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E5F70[] = +{ + gUnknown_83E5F50, +}; + +const struct SpriteTemplate gUnknown_83E5F74 = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gOamData_83ACA38, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E5F70, + .callback = sub_80ADC58, +}; + +static const union AnimCmd gUnknown_83E5F8C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_FRAME(64, 5), + ANIMCMD_FRAME(80, 5), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const gUnknown_83E5FA8[] = +{ + gUnknown_83E5F8C, +}; + +const struct SpriteTemplate gUnknown_83E5FAC = +{ + .tileTag = ANIM_TAG_SHOCK, + .paletteTag = ANIM_TAG_SHOCK, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E5FA8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80ADCB8, +}; + +const struct SpriteTemplate gUnknown_83E5FC4 = +{ + .tileTag = ANIM_TAG_SPARK_2, + .paletteTag = ANIM_TAG_SPARK_2, + .oam = &gOamData_83ACA30, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80ADD4C, +}; + +const struct SpriteTemplate gUnknown_83E5FDC = +{ + .tileTag = ANIM_TAG_BLACK_BALL_2, + .paletteTag = ANIM_TAG_BLACK_BALL_2, + .oam = &gOamData_83AC9D0, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +static const union AffineAnimCmd gUnknown_83E5FF4[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd *const gUnknown_83E6004[] = +{ + gUnknown_83E5FF4, +}; + +const struct SpriteTemplate gUnknown_83E6008 = +{ + .tileTag = ANIM_TAG_SPARK_2, + .paletteTag = ANIM_TAG_SPARK_2, + .oam = &gOamData_83ACA30, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E6004, + .callback = sub_80ADEB0, +}; + +static const union AnimCmd gUnknown_83E6020[] = +{ + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 6), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const gUnknown_83E6030[] = +{ + gUnknown_83E6020, +}; + +static const union AffineAnimCmd gUnknown_83E6034[] = +{ + AFFINEANIMCMD_FRAME(0xE8, 0xE8, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10), + AFFINEANIMCMD_JUMP(1), +}; + +static const union AffineAnimCmd *const gUnknown_83E6054[] = +{ + gUnknown_83E6034, +}; + +const struct SpriteTemplate gUnknown_83E6058 = +{ + .tileTag = ANIM_TAG_SHOCK_3, + .paletteTag = ANIM_TAG_SHOCK_3, + .oam = &gOamData_83ACA38, + .anims = gUnknown_83E6030, + .images = NULL, + .affineAnims = gUnknown_83E6054, + .callback = sub_80AE000, +}; + +const struct SpriteTemplate gUnknown_83E6070 = +{ + .tileTag = ANIM_TAG_SPARK_2, + .paletteTag = ANIM_TAG_SPARK_2, + .oam = &gOamData_83ACA30, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E6004, + .callback = sub_80AE06C, +}; + +const struct SpriteTemplate gElectricitySpriteTemplate = +{ + .tileTag = ANIM_TAG_SPARK_2, + .paletteTag = ANIM_TAG_SPARK_2, + .oam = &gOamData_83AC9D0, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80AE1A0, +}; + +const struct SpriteTemplate gUnknown_83E60A0 = +{ + .tileTag = ANIM_TAG_SPARK, + .paletteTag = ANIM_TAG_SPARK, + .oam = &gOamData_83AC9C8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80AE420, +}; + +const struct SpriteTemplate gUnknown_83E60B8 = +{ + .tileTag = ANIM_TAG_SPARK_H, + .paletteTag = ANIM_TAG_SPARK_H, + .oam = &gOamData_83AC9F8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80AE470, +}; + +static const s8 gUnknown_83E60D0[][2] = +{ + { 58, -60}, + {-56, -36}, + { 8, -56}, + {-16, 56}, + { 58, -10}, + {-58, 10}, + { 48, -18}, + {-8, 56}, + { 16, -56}, + {-58, -42}, + { 58, 30}, + {-48, 40}, + { 12, -48}, + { 48, -12}, + {-56, 18}, + { 48, 48}, +}; + +static const union AnimCmd gUnknown_83E60F0[] = +{ + ANIMCMD_FRAME(3, 1), + ANIMCMD_FRAME(2, 1), + ANIMCMD_FRAME(1, 1), + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E6104[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(1, 5), + ANIMCMD_FRAME(2, 5), + ANIMCMD_FRAME(3, 5), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E6118[] = +{ + gUnknown_83E60F0, + gUnknown_83E6104, +}; + +const struct SpriteTemplate gUnknown_83E6120 = +{ + .tileTag = ANIM_TAG_ELECTRIC_ORBS, + .paletteTag = ANIM_TAG_ELECTRIC_ORBS, + .oam = &gOamData_83AC9C8, + .anims = gUnknown_83E6118, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +static const union AffineAnimCmd gUnknown_83E6138[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 60), + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5), + AFFINEANIMCMD_LOOP(10), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E6178[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30), + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5), + AFFINEANIMCMD_JUMP(3), +}; + +static const union AffineAnimCmd gUnknown_83E61A8[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 30), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E61C8[] = +{ + gUnknown_83E6138, + gUnknown_83E6178, + gUnknown_83E61A8, +}; + +const struct SpriteTemplate gUnknown_83E61D4 = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gOamData_83ACB60, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E61C8, + .callback = sub_80AE71C, +}; + +static const union AnimCmd gUnknown_83E61EC[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E6200[] = +{ + gUnknown_83E61EC, +}; + +const struct SpriteTemplate gUnknown_83E6204 = +{ + .tileTag = ANIM_TAG_ELECTRICITY, + .paletteTag = ANIM_TAG_ELECTRICITY, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E6200, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80AE774, +}; + +const struct SpriteTemplate gUnknown_83E621C = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gOamData_83ACB60, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E61C8, + .callback = sub_80AE7DC, +}; + +static const union AnimCmd gUnknown_83E6234[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E623C[] = +{ + ANIMCMD_FRAME(2, 3), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E6244[] = +{ + ANIMCMD_FRAME(4, 3), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E624C[] = +{ + ANIMCMD_FRAME(6, 3), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E6254[] = +{ + gUnknown_83E6234, + gUnknown_83E623C, + gUnknown_83E6244, + gUnknown_83E624C, +}; + +static const union AffineAnimCmd gUnknown_83E6264[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E6274[] = +{ + gUnknown_83E6264, +}; + +const struct SpriteTemplate gUnknown_83E6278 = +{ + .tileTag = ANIM_TAG_SPARK, + .paletteTag = ANIM_TAG_SPARK, + .oam = &gOamData_83ACAC8, + .anims = gUnknown_83E6254, + .images = NULL, + .affineAnims = gUnknown_83E6274, + .callback = sub_80AEC34, +}; + +const struct SpriteTemplate gUnknown_83E6290 = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gOamData_83ACB60, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E61C8, + .callback = sub_80AEC80, +}; + +const struct SpriteTemplate gUnknown_83E62A8 = +{ + .tileTag = ANIM_TAG_SPARK, + .paletteTag = ANIM_TAG_SPARK, + .oam = &gOamData_83AC9C8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80AEF60, +}; + +static void sub_80ADBEC(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->callback = sub_80ADC3C; +} + +static void sub_80ADC3C(struct Sprite *sprite) +{ + if (sprite->animEnded) + DestroyAnimSprite(sprite); +} + +static void sub_80ADC58(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->callback = sub_80ADC9C; +} + +static void sub_80ADC9C(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + DestroySpriteAndMatrix(sprite); +} + +static void sub_80ADCB8(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y -= gBattleAnimArgs[1]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + sprite->data[0] = 0; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[4]; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = TranslateSpriteInCircleOverDuration; +} + +static void sub_80ADD4C(struct Sprite *sprite) +{ + u8 battler; + u32 matrixNum; + s16 sineVal; + + switch (gBattleAnimArgs[4]) + { + case 0: + battler = gBattleAnimAttacker; + break; + case 1: + default: + battler = gBattleAnimTarget; + break; + case 2: + if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + battler = gBattleAnimAttacker; + else + battler = BATTLE_PARTNER(gBattleAnimAttacker); + break; + case 3: + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + battler = BATTLE_PARTNER(gBattleAnimTarget); + else + battler = gBattleAnimTarget; + break; + } + if (gBattleAnimArgs[5] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X); + sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET); + } + sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8; + sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8; + if (gBattleAnimArgs[6] & 1) + sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1; + matrixNum = sprite->oam.matrixNum; + sineVal = gSineTable[gBattleAnimArgs[2]]; + gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64]; + gOamMatrices[matrixNum].b = sineVal; + gOamMatrices[matrixNum].c = -sineVal; + sprite->data[0] = gBattleAnimArgs[3]; + sprite->callback = sub_80B1D3C; +} + +static void sub_80ADEB0(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, 1); + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + InitAnimLinearTranslation(sprite); + sprite->data[5] = gBattleAnimArgs[2]; + sprite->data[6] = gBattleAnimArgs[5]; + sprite->data[7] = gBattleAnimArgs[4]; + sprite->oam.tileNum += gBattleAnimArgs[6] * 4; + sprite->callback = sub_80ADF38; + sprite->callback(sprite); +} + +static void sub_80ADF38(struct Sprite *sprite) +{ + if (!AnimTranslateLinear(sprite)) + { + sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]); + sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]); + sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; + if(!(sprite->data[7] % 3)) + sprite->invisible ^= 1; + } + else + { + DestroyAnimSprite(sprite); + } +} + +static void sub_80ADFB0(struct Sprite *sprite) +{ + if (--sprite->data[5] == -1) + { + sprite->invisible ^= 1; + sprite->data[5] = sprite->data[4]; + } + if (sprite->data[3]-- <= 0) + DestroyAnimSprite(sprite); +} + +static void sub_80AE000(struct Sprite *sprite) +{ + if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2]; + sprite->data[3] = gBattleAnimArgs[0]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[3]; + sprite->callback = sub_80ADFB0; +} + +static void sub_80AE06C(struct Sprite *sprite) +{ + u8 battler; + + sprite->data[0] = gBattleAnimArgs[3]; + if (gBattleAnimArgs[7] & 0x8000) + battler = gBattleAnimTarget; + else + battler = gBattleAnimAttacker; + if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; + sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF; + sprite->data[5] = gBattleAnimArgs[2]; + sprite->data[6] = gBattleAnimArgs[5]; + sprite->data[7] = gBattleAnimArgs[4]; + sprite->oam.tileNum += gBattleAnimArgs[6] * 4; + sprite->callback = sub_80AE130; + sprite->callback(sprite); +} + +static void sub_80AE130(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]); + sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]); + sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; + if (sprite->data[7] % sprite->data[4] == 0) + sprite->invisible ^= 1; + if (sprite->data[0]-- <= 0) + DestroyAnimSprite(sprite); +} + +static void sub_80AE1A0(struct Sprite *sprite) +{ + InitSpritePosToAnimTarget(sprite, FALSE); + sprite->oam.tileNum += gBattleAnimArgs[3] * 4; + if (gBattleAnimArgs[3] == 1) + sprite->oam.matrixNum = ST_OAM_HFLIP; + else if (gBattleAnimArgs[3] == 2) + sprite->oam.matrixNum = ST_OAM_VFLIP; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_80AE220(u8 taskId) +{ + gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0]; + gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_80AE278; +} + +static void sub_80AE278(u8 taskId) +{ + u16 r8; + u16 r2; + s16 r12; + u8 spriteId = 0; + u8 r7 = 0; + u8 sp = gTasks[taskId].data[2]; + s16 x = gTasks[taskId].data[0]; + s16 y = gTasks[taskId].data[1]; + + if (!gTasks[taskId].data[2]) + { + r8 = 0; + r2 = 1; + r12 = 16; + } + else + { + r12 = 16; + r8 = 8; + r2 = 4; + } + switch (gTasks[taskId].data[10]) + { + case 0: + r12 *= 1; + spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2); + ++r7; + break; + case 2: + r12 *= 2; + r8 += r2; + spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2); + ++r7; + break; + case 4: + r12 *= 3; + r8 += r2 * 2; + spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2); + ++r7; + break; + case 6: + r12 *= 4; + r8 += r2 * 3; + spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2); + ++r7; + break; + case 8: + r12 *= 5; + spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2); + ++r7; + break; + case 10: + DestroyAnimVisualTask(taskId); + return; + } + if (r7) + { + gSprites[spriteId].oam.tileNum += r8; + gSprites[spriteId].data[0] = sp; + gSprites[spriteId].callback(&gSprites[spriteId]); + } + ++gTasks[taskId].data[10]; +} + +static void sub_80AE420(struct Sprite *sprite) +{ + if (!sprite->data[0]) + { + sprite->oam.shape = ST_OAM_V_RECTANGLE; + sprite->oam.size = SPRITE_SIZE_8x8; + } + else + { + sprite->oam.shape = ST_OAM_SQUARE; + sprite->oam.size = SPRITE_SIZE_16x8; + } + if (++sprite->data[1] == 15) + DestroySprite(sprite); +} + +static void sub_80AE470(struct Sprite *sprite) +{ + u8 spriteId; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + spriteId = CreateSprite(&gUnknown_83E60B8, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority); + gSprites[spriteId].oam.tileNum += 8; + ++gAnimVisualTaskCount; + gSprites[spriteId].callback = sub_80AE4F4; + sprite->callback = sub_80AE4F4; +} + +static void sub_80AE4F4(struct Sprite *sprite) +{ + if (++sprite->data[0] == 3) + { + sprite->data[0] = 0; + sprite->invisible ^= 1; + } + if (++sprite->data[1] == 51) + DestroyAnimSprite(sprite); +} + +void sub_80AE540(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (!gBattleAnimArgs[0]) + { + task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + } + else + { + task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + } + task->data[6] = gBattleAnimArgs[1]; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 0; + task->data[10] = 0; + task->data[11] = gBattleAnimArgs[3]; + task->data[12] = 0; + task->data[13] = gBattleAnimArgs[2]; + task->func = sub_80AE5BC; +} + +static void sub_80AE5BC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (task->data[6]) + { + if (++task->data[12] > task->data[13]) + { + u8 spriteId; + + task->data[12] = 0; + spriteId = CreateSprite(&gUnknown_83E6120, task->data[14], task->data[15], 2); + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + + sprite->pos1.x += gUnknown_83E60D0[task->data[9]][0]; + sprite->pos1.y += gUnknown_83E60D0[task->data[9]][1]; + sprite->data[0] = 40 - task->data[8] * 5; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[14]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[15]; + sprite->data[5] = taskId; + InitAnimLinearTranslation(sprite); + StoreSpriteCallbackInData6(sprite, sub_80AE704); + sprite->callback = RunStoredCallbackWhenAnimEnds; + if (++task->data[9] > 15) + task->data[9] = 0; + if (++task->data[10] >= task->data[11]) + { + task->data[10] = 0; + if (task->data[8] <= 5) + ++task->data[8]; + } + ++task->data[7]; + --task->data[6]; + } + } + } + else if(task->data[7] == 0) + { + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80AE6D0(struct Sprite *sprite) +{ + if (AnimTranslateLinear(sprite)) + { + --gTasks[sprite->data[5]].data[7]; + DestroySprite(sprite); + } +} + +static void sub_80AE704(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, 1); + sprite->callback = sub_80AE6D0; +} + +static void sub_80AE71C(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[0]) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + } + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; +} + +static void sub_80AE774(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[0]) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + } + sprite->pos2.x = gBattleAnimArgs[1]; + sprite->pos2.y = gBattleAnimArgs[2]; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = RunStoredCallbackWhenAnimEnds; +} + +static void sub_80AE7DC(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->data[6] = GetAnimBattlerSpriteId(0); + sprite->data[7] = 16; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + sprite->data[7] *= -1; + sprite->callback = sub_80AE83C; +} + +static void sub_80AE83C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[1] > 40) + ++sprite->data[0]; + break; + case 1: + sprite->pos1.x += sprite->data[7]; + gSprites[sprite->data[6]].pos2.x += sprite->data[7]; + if ((u16)(sprite->pos1.x + 80) > 400) + DestroySpriteAndMatrix(sprite); + break; + } +} + +void sub_80AE8A0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[15] = GetAnimBattlerSpriteId(0); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + task->data[14] = -32; + task->data[13] = 2; + } + else + { + task->data[14] = 32; + task->data[13] = -2; + } + gSprites[task->data[15]].pos2.x = task->data[14]; + ++task->data[0]; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + gSprites[task->data[15]].invisible ^= 1; + + if (task->data[14]) + { + task->data[14] += task->data[13]; + gSprites[task->data[15]].pos2.x = task->data[14]; + } + else + { + ++task->data[0]; + } + } + break; + case 2: + if (++task->data[1] > 1) + { + task->data[1] = 0; + gSprites[task->data[15]].invisible ^= 1; + if (++task->data[2] == 8) + ++task->data[0]; + } + break; + case 3: + gSprites[task->data[15]].invisible = FALSE; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80AEA10(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch(task->data[0]) + { + case 0: + task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1; + switch (gBattleAnimArgs[0]) + { + case 0: + task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + task->data[4] = (task->data[1] * 128) + 120; + break; + case 4: + task->data[3] = 120 - (task->data[1] * 128); + task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32); + break; + default: + if ((gBattleAnimArgs[0] & 1) != 0) + { + task->data[3] = 256; + task->data[4] = -16; + } + else + { + task->data[3] = -16; + task->data[4] = 256; + } + if (task->data[1] == 1) + { + task->data[5] = 80 - gBattleAnimArgs[0] * 10; + } + else + { + u16 temp; + + task->data[5] = gBattleAnimArgs[0] * 10 + 40; + temp = task->data[3]; + task->data[3] = task->data[4]; + task->data[4] = temp; + } + } + if (task->data[3] < task->data[4]) + { + task->data[1] = 1; + task->data[6] = 0; + } + else + { + task->data[1] = -1; + task->data[6] = 3; + } + ++task->data[0]; + break; + case 1: + if (++task->data[2] > 0) + { + task->data[2] = 0; + if (sub_80AEB98(task, taskId) || sub_80AEB98(task, taskId)) + ++task->data[0]; + } + break; + case 2: + if (task->data[7] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static bool8 sub_80AEB98(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gUnknown_83E6278, task->data[3], task->data[5], 35); + + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 7; + ++task->data[7]; + } + task->data[6] += task->data[1]; + if (task->data[6] < 0) + task->data[6] = 3; + if (task->data[6] > 3) + task->data[6] = 0; + task->data[3] += task->data[1] * 16; + if ((task->data[1] == 1 && task->data[3] >= task->data[4]) + || (task->data[1] == -1 && task->data[3] <= task->data[4])) + return TRUE; + else + return FALSE; +} + +static void sub_80AEC34(struct Sprite *sprite) +{ + if (++sprite->data[0] > 12) + { + --gTasks[sprite->data[6]].data[sprite->data[7]]; + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } +} + +static void sub_80AEC80(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + StartSpriteAffineAnim(sprite, 2); + ++sprite->data[0]; + break; + case 1: + if (sprite->affineAnimEnded) + DestroySpriteAndMatrix(sprite); + break; + } +} + +void sub_80AECE0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + task->data[8] = 4; + task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + task->data[9] = (task->data[10] - task->data[6]) / 5; + task->data[4] = 7; + task->data[5] = -1; + task->data[11] = 12; + task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76); + task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET); + task->data[14] = task->data[12]; + task->data[15] = (task->data[13] - task->data[12]) / 3; + ++task->data[0]; + break; + case 1: + if (++task->data[1] > 0) + { + task->data[1] = 0; + if (sub_80AEE74(task, taskId)) + { + if (task->data[2] == 5) + task->data[0] = 3; + else + ++task->data[0]; + } + } + if (task->data[11]) + --task->data[11]; + break; + case 2: + if (task->data[11]) + --task->data[11]; + if (++task->data[1] > 4) + { + task->data[1] = 0; + if (task->data[2] & 1) + { + task->data[7] = 4; + task->data[8] = 68; + task->data[4] = 0; + task->data[5] = 1; + } + else + { + task->data[7] = 68; + task->data[8] = 4; + task->data[4] = 7; + task->data[5] = -1; + } + if (task->data[11]) + task->data[0] = 4; + else + task->data[0] = 1; + } + break; + case 3: + if (task->data[3] == 0) + DestroyAnimVisualTask(taskId); + break; + case 4: + if (task->data[11]) + --task->data[11]; + else + task->data[0] = 1; + break; + } +} + +static bool8 sub_80AEE74(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gUnknown_83E62A8, task->data[6], task->data[7], 35); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].oam.tileNum += task->data[4]; + task->data[4] += task->data[5]; + if (task->data[4] < 0) + task->data[4] = 7; + if (task->data[4] > 7) + task->data[4] = 0; + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 3; + ++task->data[3]; + } + if (task->data[4] == 0 && task->data[5] > 0) + { + task->data[14] += task->data[15]; + PlaySE12WithPanning(SE_W085, task->data[14]); + } + if ((task->data[5] < 0 && task->data[7] <= task->data[8]) + || (task->data[5] > 0 && task->data[7] >= task->data[8])) + { + ++task->data[2]; + task->data[6] += task->data[9]; + return TRUE; + } + else + { + task->data[7] += task->data[5] * 8; + return FALSE; + } +} + +static void sub_80AEF60(struct Sprite *sprite) +{ + if (++sprite->data[0] > 12) + { + --gTasks[sprite->data[6]].data[sprite->data[7]]; + DestroySprite(sprite); + } +} + +void sub_80AEFA0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32; + task->data[14] = task->data[15]; + while (task->data[14] > 16) + task->data[14] -= 32; + task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + task->data[12] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2; + ++task->data[0]; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if (sub_80AF058(task, taskId)) + ++task->data[0]; + } + break; + case 2: + if (task->data[10] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static bool8 sub_80AF058(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gUnknown_83E5F38, task->data[13], task->data[14], task->data[12]); + + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].callback = sub_80AF0C8; + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 10; + ++task->data[10]; + } + if (task->data[14] >= task->data[15]) + return TRUE; + task->data[14] += 32; + return FALSE; +} + +static void sub_80AF0C8(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + --gTasks[sprite->data[6]].data[sprite->data[7]]; + DestroySprite(sprite); + } +} @@ -61,7 +61,7 @@ static const union AnimCmd *const gUnknown_83E62CC[] = gUnknown_83E62C0, }; -// unused +// not used static const struct SpriteTemplate gUnknown_83E62D0 = { .tileTag = ANIM_TAG_ICE_CRYSTALS, |