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-rw-r--r--include/sprite.h2
-rw-r--r--src/battle_anim_effects_3.c1
2 files changed, 1 insertions, 2 deletions
diff --git a/include/sprite.h b/include/sprite.h
index e09daa08a..7432306a4 100644
--- a/include/sprite.h
+++ b/include/sprite.h
@@ -210,7 +210,7 @@ struct Sprite
/*0x2D*/ u8 animLoopCounter;
// general purpose data fields
- /*0x2E*/ s16 data[8]; //2e, 30, 32, 34, 36, 38, 3a, 3c
+ /*0x2E*/ s16 data[8];
/*0x3E*/ u16 inUse:1; //1
u16 coordOffsetEnabled:1; //2
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index a1484739e..cabe18fb6 100644
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -5110,7 +5110,6 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
{
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
-
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else