diff options
-rw-r--r-- | asm/ghost.s | 4054 | ||||
-rw-r--r-- | data/data_835B488.s | 8 | ||||
-rw-r--r-- | include/battle_anim.h | 20 | ||||
-rw-r--r-- | include/graphics.h | 7 | ||||
-rw-r--r-- | ld_script.txt | 3 | ||||
-rw-r--r-- | src/dark.c | 6 | ||||
-rw-r--r-- | src/ghost.c | 1484 |
7 files changed, 1514 insertions, 4068 deletions
diff --git a/asm/ghost.s b/asm/ghost.s deleted file mode 100644 index 0e8796310..000000000 --- a/asm/ghost.s +++ /dev/null @@ -1,4054 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80B5268 -sub_80B5268: @ 80B5268 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080B52C4 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, _080B52C8 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8075678 - ldr r0, _080B52CC @ =sub_80B52D0 - str r0, [r4, 0x1C] - movs r0, 0x10 - strh r0, [r4, 0x3A] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x3A] - movs r0, 0x52 - bl SetGpuReg - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B52C4: .4byte gBattleAnimArgs -_080B52C8: .4byte gBattleAnimTarget -_080B52CC: .4byte sub_80B52D0 - thumb_func_end sub_80B5268 - - thumb_func_start sub_80B52D0 -sub_80B52D0: @ 80B52D0 - push {r4,lr} - adds r4, r0, 0 - bl sub_80B53C0 - adds r0, r4, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080B52F0 - ldr r0, _080B52EC @ =sub_80B5344 - str r0, [r4, 0x1C] - b _080B533A - .align 2, 0 -_080B52EC: .4byte sub_80B5344 -_080B52F0: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x38] - adds r0, r2, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x38] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0 - beq _080B5328 - cmp r2, 0xC4 - ble _080B533A -_080B5328: - lsls r0, 16 - cmp r0, 0 - ble _080B533A - ldr r0, _080B5340 @ =gUnknown_2037F24 - movs r1, 0 - ldrsb r1, [r0, r1] - movs r0, 0xBD - bl PlaySE12WithPanning -_080B533A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B5340: .4byte gUnknown_2037F24 - thumb_func_end sub_80B52D0 - - thumb_func_start sub_80B5344 -sub_80B5344: @ 80B5344 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl AnimTranslateLinear - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x38] - adds r0, r2, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x38] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0 - beq _080B538A - cmp r2, 0xC4 - ble _080B5396 -_080B538A: - lsls r0, 16 - cmp r0, 0 - ble _080B5396 - movs r0, 0xBD - bl PlaySE -_080B5396: - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080B53B4 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080B53B0 @ =DestroyAnimSpriteAndDisableBlend - str r0, [r4, 0x1C] - b _080B53BA - .align 2, 0 -_080B53B0: .4byte DestroyAnimSpriteAndDisableBlend -_080B53B4: - adds r0, r4, 0 - bl sub_80B53C0 -_080B53BA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B5344 - - thumb_func_start sub_80B53C0 -sub_80B53C0: @ 80B53C0 - push {r4,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x3A] - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0xFF - ble _080B53E4 - adds r0, r2, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - ldr r1, _080B53E0 @ =0x010d0000 - cmp r0, r1 - bne _080B544A - movs r0, 0 - b _080B5448 - .align 2, 0 -_080B53E0: .4byte 0x010d0000 -_080B53E4: - ldrh r1, [r4, 0x3C] - adds r3, r1, 0x1 - strh r3, [r4, 0x3C] - movs r0, 0xFF - ands r0, r1 - cmp r0, 0 - bne _080B544A - ldr r1, _080B5408 @ =0xffffff00 - ands r1, r3 - strh r1, [r4, 0x3C] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _080B540C - adds r0, r2, 0x1 - b _080B540E - .align 2, 0 -_080B5408: .4byte 0xffffff00 -_080B540C: - subs r0, r2, 0x1 -_080B540E: - strh r0, [r4, 0x3A] - ldrh r0, [r4, 0x3A] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080B5430 - cmp r0, 0x10 - bne _080B543C -_080B5430: - ldrh r0, [r4, 0x3C] - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - eors r0, r1 - strh r0, [r4, 0x3C] -_080B543C: - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080B544A - movs r0, 0x80 - lsls r0, 1 -_080B5448: - strh r0, [r4, 0x3A] -_080B544A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B53C0 - - thumb_func_start sub_80B5450 -sub_80B5450: @ 80B5450 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - ldr r1, _080B546C @ =sub_80B5470 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B546C: .4byte sub_80B5470 - thumb_func_end sub_80B5450 - - thumb_func_start sub_80B5470 -sub_80B5470: @ 80B5470 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x41 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x82 - bhi _080B54A4 - ldrb r0, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x8 - b _080B54AE -_080B54A4: - ldrb r0, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 -_080B54AE: - orrs r1, r0 - strb r1, [r4, 0x5] - ldrh r0, [r4, 0x2E] - adds r0, 0x13 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x50 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3D - bne _080B54E0 - adds r0, r4, 0 - bl DestroyAnimSprite -_080B54E0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B5470 - - thumb_func_start sub_80B54E8 -sub_80B54E8: @ 80B54E8 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - movs r1, 0x1 - bl PrepareBattlerSpriteForRotScale - adds r0, r4, 0 - movs r1, 0x80 - movs r2, 0x80 - movs r3, 0 - bl SetSpriteRotScale - ldr r1, _080B5560 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - ldr r1, _080B5564 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0 - movs r1, 0x80 - strh r1, [r0, 0x8] - ldr r1, _080B5568 @ =gBattleAnimArgs - ldrh r1, [r1] - strh r1, [r0, 0xA] - strh r2, [r0, 0xC] - movs r1, 0x10 - strh r1, [r0, 0xE] - ldr r1, _080B556C @ =sub_80B5570 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B5560: .4byte gSprites -_080B5564: .4byte gTasks -_080B5568: .4byte gBattleAnimArgs -_080B556C: .4byte sub_80B5570 - thumb_func_end sub_80B54E8 - - thumb_func_start sub_80B5570 -sub_80B5570: @ 80B5570 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080B55C0 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080B55B8 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0xC] - adds r1, 0x1 - strh r1, [r4, 0xC] - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x9 - bne _080B55B8 - ldr r0, _080B55C4 @ =sub_80B55C8 - str r0, [r4] -_080B55B8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B55C0: .4byte gTasks -_080B55C4: .4byte sub_80B55C8 - thumb_func_end sub_80B5570 - - thumb_func_start sub_80B55C8 -sub_80B55C8: @ 80B55C8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080B55EC @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0xA] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080B55F0 - subs r0, r1, 0x1 - strh r0, [r4, 0xA] - b _080B5634 - .align 2, 0 -_080B55EC: .4byte gTasks -_080B55F0: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r1, r0, 24 - ldrh r0, [r4, 0x8] - adds r0, 0x8 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xFF - bgt _080B5618 - movs r0, 0x8 - ldrsh r2, [r4, r0] - adds r0, r1, 0 - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - b _080B5634 -_080B5618: - adds r0, r1, 0 - bl ResetSpriteRotScale - adds r0, r5, 0 - bl DestroyAnimVisualTask - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg -_080B5634: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80B55C8 - - thumb_func_start sub_80B563C -sub_80B563C: @ 80B563C - push {r4-r6,lr} - mov r6, r9 - mov r5, r8 - push {r5,r6} - sub sp, 0x4 - adds r4, r0, 0 - ldrh r5, [r4, 0x20] - ldrh r6, [r4, 0x22] - ldr r0, _080B56D8 @ =gBattleAnimAttacker - mov r8, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - mov r9, r1 - strh r0, [r4, 0x20] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - mov r1, r9 - strh r1, [r4, 0x2E] - ldr r2, _080B56DC @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r4, 0x30] - ldrh r1, [r2, 0x2] - strh r1, [r4, 0x32] - ldrh r1, [r2, 0x4] - strh r1, [r4, 0x34] - ldrh r1, [r4, 0x20] - lsls r1, 4 - strh r1, [r4, 0x36] - lsls r0, 4 - strh r0, [r4, 0x38] - lsls r5, 16 - asrs r5, 16 - movs r1, 0x20 - ldrsh r0, [r4, r1] - subs r5, r0 - lsls r5, 4 - movs r0, 0 - ldrsh r1, [r2, r0] - lsls r1, 1 - adds r0, r5, 0 - str r2, [sp] - bl __divsi3 - strh r0, [r4, 0x3A] - lsls r6, 16 - asrs r6, 16 - movs r1, 0x22 - ldrsh r0, [r4, r1] - subs r6, r0 - lsls r6, 4 - ldr r2, [sp] - movs r0, 0 - ldrsh r1, [r2, r0] - lsls r1, 1 - adds r0, r6, 0 - bl __divsi3 - strh r0, [r4, 0x3C] - ldr r0, _080B56E0 @ =sub_80B56E4 - str r0, [r4, 0x1C] - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B56D8: .4byte gBattleAnimAttacker -_080B56DC: .4byte gBattleAnimArgs -_080B56E0: .4byte sub_80B56E4 - thumb_func_end sub_80B563C - - thumb_func_start sub_80B56E4 -sub_80B56E4: @ 80B56E4 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080B572E - cmp r0, 0x1 - bgt _080B56FA - cmp r0, 0 - beq _080B5704 - b _080B57F2 -_080B56FA: - cmp r0, 0x2 - beq _080B5798 - cmp r0, 0x3 - beq _080B57EC - b _080B57F2 -_080B5704: - ldrh r0, [r5, 0x3A] - ldrh r2, [r5, 0x36] - adds r0, r2 - strh r0, [r5, 0x36] - ldrh r1, [r5, 0x3C] - ldrh r2, [r5, 0x38] - adds r1, r2 - strh r1, [r5, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r5, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r5, 0x22] - ldrh r0, [r5, 0x30] - subs r0, 0x1 - strh r0, [r5, 0x30] - lsls r0, 16 - cmp r0, 0 - bgt _080B57F2 - b _080B57DE -_080B572E: - ldrh r0, [r5, 0x32] - subs r0, 0x1 - strh r0, [r5, 0x32] - lsls r0, 16 - cmp r0, 0 - bgt _080B57F2 - ldr r4, _080B5794 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x30] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x20] - lsls r0, 4 - strh r0, [r5, 0x36] - ldrh r0, [r5, 0x22] - lsls r0, 4 - strh r0, [r5, 0x38] - movs r1, 0x30 - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - subs r0, r1 - lsls r0, 4 - movs r2, 0x34 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r5, 0x3A] - movs r1, 0x32 - ldrsh r0, [r5, r1] - movs r2, 0x22 - ldrsh r1, [r5, r2] - subs r0, r1 - lsls r0, 4 - movs r2, 0x34 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r5, 0x3C] - b _080B57DE - .align 2, 0 -_080B5794: .4byte gBattleAnimTarget -_080B5798: - ldrh r0, [r5, 0x3A] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - ldrh r1, [r5, 0x3C] - ldrh r2, [r5, 0x38] - adds r1, r2 - strh r1, [r5, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r5, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r5, 0x22] - ldrh r0, [r5, 0x34] - subs r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - cmp r0, 0 - bgt _080B57F2 - ldr r4, _080B57E8 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_080B57DE: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080B57F2 - .align 2, 0 -_080B57E8: .4byte gBattleAnimTarget -_080B57EC: - adds r0, r5, 0 - bl DestroySpriteAndMatrix -_080B57F2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80B56E4 - - thumb_func_start sub_80B57F8 -sub_80B57F8: @ 80B57F8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - ldr r0, _080B580C @ =sub_80B5810 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B580C: .4byte sub_80B5810 - thumb_func_end sub_80B57F8 - - thumb_func_start sub_80B5810 -sub_80B5810: @ 80B5810 - push {r4-r6,lr} - adds r3, r0, 0 - movs r5, 0 - movs r6, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080B58A6 - adds r1, r3, 0 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x4 - ands r0, r2 - adds r4, r1, 0 - cmp r0, 0 - bne _080B583A - movs r0, 0x4 - orrs r0, r2 - strb r0, [r4] -_080B583A: - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0 - beq _080B584A - cmp r0, 0x1 - beq _080B5854 - movs r6, 0x1 - b _080B585E -_080B584A: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x2 - bne _080B585E - b _080B5862 -_080B5854: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x4 - bne _080B585E - movs r5, 0x1 -_080B585E: - cmp r5, 0 - beq _080B5894 -_080B5862: - ldrb r2, [r4] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - movs r1, 0 - strh r0, [r3, 0x32] - strh r1, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080B58A6 - strh r1, [r3, 0x32] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - b _080B58A6 -_080B5894: - cmp r6, 0 - beq _080B58A0 - adds r0, r3, 0 - bl DestroyAnimSprite - b _080B58A6 -_080B58A0: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] -_080B58A6: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80B5810 - - thumb_func_start sub_80B58AC -sub_80B58AC: @ 80B58AC - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080B58D8 @ =gTasks - adds r5, r0, r1 - movs r0, 0x1 - bl CloneBattlerSpriteWithBlend - movs r6, 0 - movs r1, 0 - strh r0, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bge _080B58DC - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080B59B8 - .align 2, 0 -_080B58D8: .4byte gTasks -_080B58DC: - strh r1, [r5, 0xA] - movs r0, 0xF - strh r0, [r5, 0xC] - movs r0, 0x2 - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r5, 0xE] - lsls r1, 8 - ldrh r0, [r5, 0xC] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r4, _080B5944 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x50 - strh r1, [r0, 0x2E] - ldr r0, _080B5948 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080B5950 - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _080B594C @ =0x0000ff70 - strh r1, [r0, 0x30] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x70 - b _080B596E - .align 2, 0 -_080B5944: .4byte gSprites -_080B5948: .4byte gBattleAnimTarget -_080B594C: .4byte 0x0000ff70 -_080B5950: - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x90 - strh r1, [r0, 0x30] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _080B59C0 @ =0x0000ff90 -_080B596E: - strh r1, [r0, 0x32] - ldr r4, _080B59C4 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r2, 0 - strh r2, [r0, 0x34] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x36] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _080B59C8 @ =SpriteCallbackDummy - bl StoreSpriteCallbackInData6 - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _080B59CC @ =TranslateSpriteLinearFixedPoint - str r1, [r0] - ldr r0, _080B59D0 @ =sub_80B59D4 - str r0, [r5] -_080B59B8: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B59C0: .4byte 0x0000ff90 -_080B59C4: .4byte gSprites -_080B59C8: .4byte SpriteCallbackDummy -_080B59CC: .4byte TranslateSpriteLinearFixedPoint -_080B59D0: .4byte sub_80B59D4 - thumb_func_end sub_80B58AC - - thumb_func_start sub_80B59D4 -sub_80B59D4: @ 80B59D4 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080B59F8 @ =gTasks - adds r4, r0, r1 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080B5A78 - cmp r0, 0x1 - bgt _080B59FC - cmp r0, 0 - beq _080B5A02 - b _080B5AA4 - .align 2, 0 -_080B59F8: .4byte gTasks -_080B59FC: - cmp r0, 0x2 - beq _080B5A9E - b _080B5AA4 -_080B5A02: - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x3 - ands r0, r1 - strh r0, [r4, 0x12] - cmp r0, 0x1 - bne _080B5A20 - ldrh r1, [r4, 0xC] - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080B5A20 - subs r0, r1, 0x1 - strh r0, [r4, 0xC] -_080B5A20: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0x3 - bne _080B5A36 - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080B5A36 - adds r0, r1, 0x1 - strh r0, [r4, 0xE] -_080B5A36: - ldrh r1, [r4, 0xE] - lsls r1, 8 - ldrh r0, [r4, 0xC] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r1, [r4, 0xC] - movs r0, 0x80 - lsls r0, 13 - cmp r1, r0 - bne _080B5AA4 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x50 - ble _080B5AA4 - movs r2, 0x8 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080B5A74 @ =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram - movs r0, 0x1 - strh r0, [r4, 0x10] - b _080B5AA4 - .align 2, 0 -_080B5A74: .4byte gSprites -_080B5A78: - ldrh r0, [r4, 0x14] - adds r0, 0x1 - strh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080B5AA4 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - b _080B5AA4 -_080B5A9E: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080B5AA4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B59D4 - - thumb_func_start sub_80B5AAC -sub_80B5AAC: @ 80B5AAC - push {lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r2, _080B5ACC @ =gTasks - adds r1, r2 - movs r2, 0 - strh r2, [r1, 0x26] - ldr r2, _080B5AD0 @ =sub_80B5AD4 - str r2, [r1] - bl _call_via_r2 - pop {r0} - bx r0 - .align 2, 0 -_080B5ACC: .4byte gTasks -_080B5AD0: .4byte sub_80B5AD4 - thumb_func_end sub_80B5AAC - - thumb_func_start sub_80B5AD4 -sub_80B5AD4: @ 80B5AD4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080B5B0C @ =gTasks - adds r5, r0, r1 - ldr r0, _080B5B10 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x26 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _080B5B00 - b _080B5D22 -_080B5B00: - lsls r0, 2 - ldr r1, _080B5B14 @ =_080B5B18 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080B5B0C: .4byte gTasks -_080B5B10: .4byte gBattleAnimTarget -_080B5B14: .4byte _080B5B18 - .align 2, 0 -_080B5B18: - .4byte _080B5B2C - .4byte _080B5C2C - .4byte _080B5C70 - .4byte _080B5CD8 - .4byte _080B5D04 -_080B5B2C: - ldr r7, _080B5B64 @ =0x00002771 - adds r0, r7, 0 - bl AllocSpritePalette - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - mov r8, r2 - strh r0, [r5, 0x24] - cmp r0, 0xFF - beq _080B5B5A - cmp r0, 0xF - beq _080B5B5A - movs r0, 0x1 - bl CloneBattlerSpriteWithBlend - strh r0, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bge _080B5B68 - adds r0, r7, 0 - bl FreeSpritePaletteByTag -_080B5B5A: - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080B5D28 - .align 2, 0 -_080B5B64: .4byte 0x00002771 -_080B5B68: - ldr r4, _080B5C14 @ =gSprites - movs r1, 0x8 - ldrsh r0, [r5, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r2, [r5, 0x24] - lsls r2, 4 - ldrb r3, [r1, 0x5] - movs r0, 0xF - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0x5] - movs r2, 0x8 - ldrsh r0, [r5, r2] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0, 0x5] - movs r2, 0xC - orrs r1, r2 - strb r1, [r0, 0x5] - movs r1, 0x8 - ldrsh r0, [r5, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldr r0, _080B5C18 @ =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, _080B5C1C @ =gBattleAnimTarget - ldrb r0, [r0] - ldr r1, [r1] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 31 - adds r2, 0x3E - lsrs r1, 31 - lsls r1, 2 - ldrb r3, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - mov r2, r8 - strh r2, [r5, 0xA] - strh r2, [r5, 0xC] - movs r0, 0x10 - strh r0, [r5, 0xE] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0x22 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - lsls r0, 4 - strh r0, [r5, 0x10] - cmp r6, 0x1 - bne _080B5C20 - movs r1, 0x80 - lsls r1, 2 - b _080B5C24 - .align 2, 0 -_080B5C14: .4byte gSprites -_080B5C18: .4byte gBattleSpritesDataPtr -_080B5C1C: .4byte gBattleAnimTarget -_080B5C20: - movs r1, 0x80 - lsls r1, 3 -_080B5C24: - movs r0, 0 - bl ClearGpuRegBits - b _080B5D22 -_080B5C2C: - movs r1, 0x24 - ldrsh r0, [r5, r1] - adds r0, 0x10 - lsls r0, 4 - strh r0, [r5, 0x24] - movs r2, 0x10 - ldrsh r0, [r5, r2] - lsls r0, 1 - ldr r1, _080B5C60 @ =gPlttBufferUnfaded - adds r0, r1 - movs r2, 0x24 - ldrsh r1, [r5, r2] - lsls r1, 1 - ldr r2, _080B5C64 @ =gPlttBufferFaded - adds r1, r2 - ldr r2, _080B5C68 @ =0x04000008 - bl CpuSet - ldrh r0, [r5, 0x10] - ldr r3, _080B5C6C @ =0x00003c0d - movs r1, 0x10 - movs r2, 0xA - bl BlendPalette - b _080B5D22 - .align 2, 0 -_080B5C60: .4byte gPlttBufferUnfaded -_080B5C64: .4byte gPlttBufferFaded -_080B5C68: .4byte 0x04000008 -_080B5C6C: .4byte 0x00003c0d -_080B5C70: - ldr r2, _080B5CAC @ =gSprites - movs r0, 0x22 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - subs r1, 0x20 - lsls r1, 16 - lsrs r2, r1, 16 - cmp r1, 0 - bge _080B5C90 - movs r2, 0 -_080B5C90: - cmp r6, 0x1 - bne _080B5CB0 - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x4 - str r2, [sp, 0x4] - str r6, [sp, 0x8] - b _080B5CC8 - .align 2, 0 -_080B5CAC: .4byte gSprites -_080B5CB0: - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x8 - str r2, [sp, 0x4] - movs r2, 0x1 - str r2, [sp, 0x8] -_080B5CC8: - movs r2, 0x2 - movs r3, 0x6 - bl ScanlineEffect_InitWave - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x1C] - b _080B5D22 -_080B5CD8: - cmp r6, 0x1 - bne _080B5CEC - ldr r1, _080B5CE8 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - b _080B5CF4 - .align 2, 0 -_080B5CE8: .4byte 0x00003f42 -_080B5CEC: - ldr r1, _080B5D00 @ =0x00003f44 - movs r0, 0x50 - bl SetGpuReg -_080B5CF4: - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - b _080B5D22 - .align 2, 0 -_080B5D00: .4byte 0x00003f44 -_080B5D04: - cmp r6, 0x1 - bne _080B5D14 - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl SetGpuRegBits - b _080B5D1E -_080B5D14: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl SetGpuRegBits -_080B5D1E: - ldr r0, _080B5D34 @ =sub_80B5D38 - str r0, [r5] -_080B5D22: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] -_080B5D28: - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B5D34: .4byte sub_80B5D38 - thumb_func_end sub_80B5AD4 - - thumb_func_start sub_80B5D38 -sub_80B5D38: @ 80B5D38 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080B5DC0 @ =gTasks - adds r4, r0, r1 - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x1 - ands r0, r1 - strh r0, [r4, 0x12] - cmp r0, 0 - bne _080B5D70 - ldr r1, _080B5DC4 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - strh r0, [r4, 0xC] -_080B5D70: - movs r2, 0x12 - ldrsh r0, [r4, r2] - cmp r0, 0x1 - bne _080B5D92 - ldr r1, _080B5DC4 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - movs r1, 0x10 - subs r1, r0 - strh r1, [r4, 0xE] -_080B5D92: - ldrh r1, [r4, 0xE] - lsls r1, 8 - ldrh r0, [r4, 0xC] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0x80 - bne _080B5DBA - movs r0, 0 - strh r0, [r4, 0x26] - ldr r1, _080B5DC8 @ =sub_80B5DCC - str r1, [r4] - adds r0, r5, 0 - bl _call_via_r1 -_080B5DBA: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B5DC0: .4byte gTasks -_080B5DC4: .4byte gSineTable -_080B5DC8: .4byte sub_80B5DCC - thumb_func_end sub_80B5D38 - - thumb_func_start sub_80B5DCC -sub_80B5DCC: @ 80B5DCC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080B5DFC @ =gTasks - adds r4, r0, r1 - ldr r0, _080B5E00 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x26 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080B5E38 - cmp r0, 0x1 - bgt _080B5E04 - cmp r0, 0 - beq _080B5E0A - b _080B5EB4 - .align 2, 0 -_080B5DFC: .4byte gTasks -_080B5E00: .4byte gBattleAnimTarget -_080B5E04: - cmp r0, 0x2 - beq _080B5E4C - b _080B5EB4 -_080B5E0A: - ldr r1, _080B5E28 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - cmp r6, 0x1 - bne _080B5E2C - movs r1, 0x80 - lsls r1, 2 - b _080B5E30 - .align 2, 0 -_080B5E28: .4byte gScanlineEffect -_080B5E2C: - movs r1, 0x80 - lsls r1, 3 -_080B5E30: - movs r0, 0 - bl ClearGpuRegBits - b _080B5EB4 -_080B5E38: - ldrh r0, [r4, 0x10] - ldr r3, _080B5E48 @ =0x00003c0d - movs r1, 0x10 - movs r2, 0 - bl BlendPalette - b _080B5EB4 - .align 2, 0 -_080B5E48: .4byte 0x00003c0d -_080B5E4C: - ldr r3, _080B5E9C @ =gSprites - movs r0, 0x24 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - bl obj_delete_but_dont_free_vram - ldr r0, _080B5EA0 @ =0x00002771 - bl FreeSpritePaletteByTag - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - cmp r6, 0x1 - bne _080B5EA4 - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl SetGpuRegBits - b _080B5EAE - .align 2, 0 -_080B5E9C: .4byte gSprites -_080B5EA0: .4byte 0x00002771 -_080B5EA4: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl SetGpuRegBits -_080B5EAE: - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080B5EB4: - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80B5DCC - - thumb_func_start sub_80B5EC0 -sub_80B5EC0: @ 80B5EC0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - adds r7, r0, 0 - ldr r0, _080B5EFC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080B5F08 - ldr r4, _080B5F00 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xE0 - lsls r2, 13 - adds r0, r2 - lsrs r5, r0, 16 - ldr r4, _080B5F04 @ =gBattleAnimTarget - b _080B5F2C - .align 2, 0 -_080B5EFC: .4byte gBattleAnimArgs -_080B5F00: .4byte gBattleAnimAttacker -_080B5F04: .4byte gBattleAnimTarget -_080B5F08: - ldr r4, _080B5FD0 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xE0 - lsls r2, 13 - adds r0, r2 - lsrs r5, r0, 16 - ldr r4, _080B5FD4 @ =gBattleAnimAttacker -_080B5F2C: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r1, 0xE0 - lsls r1, 13 - adds r0, r1 - lsrs r0, 16 - mov r9, r0 - mov r8, r5 - mov r2, r9 - subs r4, r2, r5 - lsls r4, 16 - lsrs r4, 16 - lsls r0, r6, 4 - strh r0, [r7, 0x2E] - lsls r0, r5, 4 - strh r0, [r7, 0x30] - mov r1, r10 - subs r0, r1, r6 - lsls r0, 4 - ldr r5, _080B5FD8 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r7, 0x32] - lsls r4, 16 - asrs r4, 12 - movs r0, 0x2 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl __divsi3 - strh r0, [r7, 0x34] - ldrh r0, [r5, 0x2] - strh r0, [r7, 0x36] - mov r1, r10 - strh r1, [r7, 0x38] - mov r2, r9 - strh r2, [r7, 0x3A] - movs r1, 0x36 - ldrsh r0, [r7, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r7, 0x3C] - ldrb r1, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r7, 0x5] - strh r6, [r7, 0x20] - mov r2, r8 - strh r2, [r7, 0x22] - ldr r0, _080B5FDC @ =sub_80B5FE0 - str r0, [r7, 0x1C] - adds r2, r7, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B5FD0: .4byte gBattleAnimTarget -_080B5FD4: .4byte gBattleAnimAttacker -_080B5FD8: .4byte gBattleAnimArgs -_080B5FDC: .4byte sub_80B5FE0 - thumb_func_end sub_80B5EC0 - - thumb_func_start sub_80B5FE0 -sub_80B5FE0: @ 80B5FE0 - push {r4,lr} - adds r2, r0, 0 - ldrh r3, [r2, 0x36] - movs r1, 0x36 - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _080B6018 - ldrh r0, [r2, 0x32] - ldrh r4, [r2, 0x2E] - adds r0, r4 - strh r0, [r2, 0x2E] - ldrh r1, [r2, 0x34] - ldrh r4, [r2, 0x30] - adds r1, r4 - strh r1, [r2, 0x30] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r2, 0x22] - subs r0, r3, 0x1 - strh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080B6018 - strh r0, [r2, 0x2E] -_080B6018: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B5FE0 - - thumb_func_start sub_80B6020 -sub_80B6020: @ 80B6020 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080B6170 @ =gTasks - adds r1, r0 - str r1, [sp] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0 - ldr r1, [sp] - strh r0, [r1, 0x12] - strh r0, [r1, 0x14] - strh r0, [r1, 0x16] - strh r0, [r1, 0x18] - movs r0, 0x10 - strh r0, [r1, 0x1A] - ldr r2, _080B6174 @ =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0x1C] - ldr r4, _080B6178 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x4] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoordAttr - lsls r0, 16 - lsrs r0, 16 - str r0, [sp, 0x8] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B6090 - b _080B618C -_080B6090: - movs r4, 0 -_080B6092: - lsls r1, r4, 16 - asrs r3, r1, 16 - ldr r0, _080B6178 @ =gBattleAnimAttacker - ldrb r2, [r0] - str r1, [sp, 0x10] - cmp r3, r2 - beq _080B615E - movs r0, 0x2 - eors r2, r0 - cmp r3, r2 - beq _080B615E - lsls r0, r4, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B615E - ldr r6, [sp, 0x4] - ldr r3, [sp, 0x8] - lsls r0, r3, 16 - asrs r7, r0, 16 - ldr r0, _080B617C @ =gUnknown_83E7668 - adds r1, r6, 0 - adds r2, r7, 0 - movs r3, 0x37 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x40 - beq _080B615E - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - adds r0, r4, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoordAttr - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - mov r0, r8 - lsls r5, r0, 4 - add r5, r8 - lsls r5, 2 - ldr r1, _080B6180 @ =gSprites - adds r4, r5, r1 - lsls r0, r6, 4 - strh r0, [r4, 0x2E] - lsls r0, r7, 4 - strh r0, [r4, 0x30] - mov r2, r10 - subs r0, r2, r6 - lsls r0, 4 - ldr r3, _080B6174 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r3, r2] - bl __divsi3 - strh r0, [r4, 0x32] - mov r3, r9 - lsls r0, r3, 16 - asrs r0, 16 - subs r0, r7 - lsls r0, 4 - ldr r2, _080B6174 @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r2, r3] - bl __divsi3 - strh r0, [r4, 0x34] - ldr r1, _080B6174 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x36] - mov r2, r10 - strh r2, [r4, 0x38] - mov r3, r9 - strh r3, [r4, 0x3A] - ldr r0, _080B6184 @ =gSprites + 0x1C - adds r5, r0 - ldr r0, _080B6188 @ =sub_80B5FE0 - str r0, [r5] - ldr r2, [sp] - movs r3, 0x20 - ldrsh r1, [r2, r3] - adds r1, 0xD - lsls r1, 1 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1 - mov r1, r8 - strh r1, [r0] - ldrh r0, [r2, 0x20] - adds r0, 0x1 - strh r0, [r2, 0x20] -_080B615E: - ldr r2, [sp, 0x10] - movs r3, 0x80 - lsls r3, 9 - adds r0, r2, r3 - lsrs r4, r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080B6092 - b _080B6210 - .align 2, 0 -_080B6170: .4byte gTasks -_080B6174: .4byte gBattleAnimArgs -_080B6178: .4byte gBattleAnimAttacker -_080B617C: .4byte gUnknown_83E7668 -_080B6180: .4byte gSprites -_080B6184: .4byte gSprites + 0x1C -_080B6188: .4byte sub_80B5FE0 -_080B618C: - ldr r0, _080B6228 @ =gUnknown_83E7668 - ldr r7, [sp, 0x4] - ldr r2, [sp, 0x8] - lsls r1, r2, 16 - asrs r1, 16 - str r1, [sp, 0xC] - adds r1, r7, 0 - ldr r2, [sp, 0xC] - movs r3, 0x37 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x40 - beq _080B6210 - movs r3, 0x30 - mov r10, r3 - movs r0, 0x28 - mov r9, r0 - ldr r6, _080B622C @ =gSprites - mov r1, r8 - lsls r5, r1, 4 - add r5, r8 - lsls r5, 2 - adds r4, r5, r6 - lsls r0, r7, 4 - strh r0, [r4, 0x2E] - ldr r2, [sp, 0xC] - lsls r0, r2, 4 - strh r0, [r4, 0x30] - subs r0, r3, r7 - lsls r0, 4 - ldr r3, _080B6230 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r3, r2] - bl __divsi3 - strh r0, [r4, 0x32] - mov r3, r9 - ldr r1, [sp, 0xC] - subs r0, r3, r1 - lsls r0, 4 - ldr r2, _080B6230 @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r2, r3] - bl __divsi3 - strh r0, [r4, 0x34] - ldr r1, _080B6230 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x36] - mov r2, r10 - strh r2, [r4, 0x38] - mov r3, r9 - strh r3, [r4, 0x3A] - adds r6, 0x1C - adds r5, r6 - ldr r0, _080B6234 @ =sub_80B5FE0 - str r0, [r5] - mov r1, r8 - ldr r0, [sp] - strh r1, [r0, 0x22] - movs r0, 0x1 - ldr r2, [sp] - strh r0, [r2, 0x20] -_080B6210: - ldr r0, _080B6238 @ =sub_80B623C - ldr r3, [sp] - str r0, [r3] - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B6228: .4byte gUnknown_83E7668 -_080B622C: .4byte gSprites -_080B6230: .4byte gBattleAnimArgs -_080B6234: .4byte sub_80B5FE0 -_080B6238: .4byte sub_80B623C - thumb_func_end sub_80B6020 - - thumb_func_start sub_80B623C -sub_80B623C: @ 80B623C - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080B6260 @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080B62F2 - cmp r1, 0x1 - bgt _080B6264 - cmp r1, 0 - beq _080B6272 - b _080B63AE - .align 2, 0 -_080B6260: .4byte gTasks -_080B6264: - cmp r1, 0x2 - bne _080B626A - b _080B6384 -_080B626A: - cmp r1, 0x3 - bne _080B6270 - b _080B6398 -_080B6270: - b _080B63AE -_080B6272: - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080B62D8 - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080B62D8 - strh r1, [r4, 0x12] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080B62A8 - ldrh r1, [r4, 0x18] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080B62B6 - adds r0, r1, 0x1 - strh r0, [r4, 0x18] - b _080B62B6 -_080B62A8: - ldrh r1, [r4, 0x1A] - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080B62B6 - subs r0, r1, 0x1 - strh r0, [r4, 0x1A] -_080B62B6: - ldrh r1, [r4, 0x1A] - lsls r1, 8 - ldrh r0, [r4, 0x18] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x16 - ldrsh r0, [r4, r1] - cmp r0, 0x17 - ble _080B62D8 - movs r0, 0 - strh r0, [r4, 0x16] - movs r0, 0x1 - strh r0, [r4, 0x14] -_080B62D8: - ldrh r1, [r4, 0x1C] - movs r2, 0x1C - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080B62E8 - subs r0, r1, 0x1 - strh r0, [r4, 0x1C] - b _080B63AE -_080B62E8: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080B63AE - b _080B6390 -_080B62F2: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080B63AE - movs r0, 0 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] - ands r0, r1 - lsls r0, 16 - cmp r0, 0 - beq _080B6322 - ldrh r1, [r4, 0x18] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080B6330 - subs r0, r1, 0x1 - strh r0, [r4, 0x18] - b _080B6330 -_080B6322: - ldrh r1, [r4, 0x1A] - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080B6330 - adds r0, r1, 0x1 - strh r0, [r4, 0x1A] -_080B6330: - ldrh r1, [r4, 0x1A] - lsls r1, 8 - ldrh r0, [r4, 0x18] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r1, [r4, 0x18] - movs r0, 0x80 - lsls r0, 13 - cmp r1, r0 - bne _080B63AE - movs r5, 0 - b _080B6374 -_080B6350: - adds r1, r5, 0 - adds r1, 0xD - lsls r1, 1 - adds r0, r4, 0 - adds r0, 0x8 - adds r0, r1 - movs r2, 0 - ldrsh r1, [r0, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080B6380 @ =gSprites - adds r0, r1 - bl DestroySprite - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 -_080B6374: - movs r1, 0x20 - ldrsh r0, [r4, r1] - cmp r5, r0 - blt _080B6350 - b _080B6390 - .align 2, 0 -_080B6380: .4byte gSprites -_080B6384: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - cmp r0, 0 - ble _080B63AE -_080B6390: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080B63AE -_080B6398: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080B63AE: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80B623C - - thumb_func_start sub_80B63B4 -sub_80B63B4: @ 80B63B4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _080B6400 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080B6404 @ =gBattle_WIN0V - strh r1, [r0] - ldr r1, _080B6408 @ =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080B640C @ =0x00003f1f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0x50 - movs r1, 0xC8 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0x10 - bl SetGpuReg - ldr r0, _080B6410 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080B63FC - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B6414 -_080B63FC: - movs r6, 0x28 - b _080B6416 - .align 2, 0 -_080B6400: .4byte gBattle_WIN0H -_080B6404: .4byte gBattle_WIN0V -_080B6408: .4byte 0x00003f3f -_080B640C: .4byte 0x00003f1f -_080B6410: .4byte gBattleAnimAttacker -_080B6414: - movs r6, 0xC8 -_080B6416: - ldr r1, _080B6454 @ =gBattle_WIN0H - lsls r3, r6, 16 - asrs r2, r3, 16 - lsls r0, r2, 8 - orrs r0, r2 - strh r0, [r1] - ldr r1, _080B6458 @ =gBattle_WIN0V - movs r5, 0x28 - ldr r0, _080B645C @ =0x00002828 - strh r0, [r1] - lsrs r3, 16 - movs r1, 0xF0 - subs r1, r2 - movs r4, 0x48 - ldr r2, _080B6460 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r2 - strh r3, [r0, 0xA] - strh r1, [r0, 0xC] - strh r5, [r0, 0xE] - strh r4, [r0, 0x10] - strh r6, [r0, 0x12] - strh r5, [r0, 0x14] - ldr r1, _080B6464 @ =sub_80B6468 - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B6454: .4byte gBattle_WIN0H -_080B6458: .4byte gBattle_WIN0V -_080B645C: .4byte 0x00002828 -_080B6460: .4byte gTasks -_080B6464: .4byte sub_80B6468 - thumb_func_end sub_80B63B4 - - thumb_func_start sub_80B6468 -sub_80B6468: @ 80B6468 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x20 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080B6588 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 - ldrh r1, [r4, 0x8] - adds r0, r1, 0x1 - strh r0, [r4, 0x8] - ldrh r5, [r4, 0xA] - ldrh r7, [r4, 0xC] - ldrh r0, [r4, 0xE] - mov r10, r0 - ldrh r2, [r4, 0x10] - str r2, [sp, 0xC] - ldrh r0, [r4, 0x12] - ldrh r2, [r4, 0x14] - mov r8, r2 - lsls r1, 16 - asrs r6, r1, 16 - cmp r6, 0xF - ble _080B64A4 - b _080B6594 -_080B64A4: - lsls r0, 16 - asrs r0, 16 - bl __floatsidf - str r0, [sp, 0x10] - str r1, [sp, 0x14] - lsls r0, r5, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080B658C @ =0x3fb00000 - ldr r3, _080B658C+4 @ =0x00000000 - bl __muldf3 - adds r5, r1, 0 - adds r4, r0, 0 - adds r0, r6, 0 - bl __floatsidf - str r0, [sp, 0x18] - str r1, [sp, 0x1C] - adds r1, r5, 0 - adds r0, r4, 0 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - ldr r0, [sp, 0x10] - ldr r1, [sp, 0x14] - bl __subdf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - lsls r0, r7, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080B658C @ =0x3fb00000 - ldr r3, _080B658C+4 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - ldr r0, [sp, 0x10] - ldr r1, [sp, 0x14] - bl __adddf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r7, r0, 16 - mov r1, r8 - lsls r0, r1, 16 - asrs r0, 16 - bl __floatsidf - adds r5, r1, 0 - adds r4, r0, 0 - mov r2, r10 - lsls r0, r2, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080B658C @ =0x3fb00000 - ldr r3, _080B658C+4 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - adds r1, r5, 0 - adds r0, r4, 0 - bl __subdf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r6, r0, 16 - ldr r1, [sp, 0xC] - lsls r0, r1, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080B658C @ =0x3fb00000 - ldr r3, _080B658C+4 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - adds r1, r5, 0 - adds r0, r4, 0 - bl __adddf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r5, r0, 16 - b _080B65C2 - .align 2, 0 -_080B6588: .4byte gTasks -_080B658C: .double 0.0625 -_080B6594: - movs r2, 0 - mov r9, r2 - movs r7, 0xF0 - movs r6, 0 - movs r5, 0x70 - str r6, [sp] - str r6, [sp, 0x4] - str r6, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r3, 0 - bl sub_8075BE8 - lsls r0, 16 - lsrs r0, 16 - str r6, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r0, _080B65E4 @ =sub_80B65F0 - str r0, [r4] -_080B65C2: - ldr r1, _080B65E8 @ =gBattle_WIN0H - mov r2, r9 - lsls r0, r2, 8 - orrs r7, r0 - strh r7, [r1] - ldr r1, _080B65EC @ =gBattle_WIN0V - lsls r0, r6, 8 - orrs r5, r0 - strh r5, [r1] - add sp, 0x20 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B65E4: .4byte sub_80B65F0 -_080B65E8: .4byte gBattle_WIN0H -_080B65EC: .4byte gBattle_WIN0V - thumb_func_end sub_80B6468 - - thumb_func_start sub_80B65F0 -sub_80B65F0: @ 80B65F0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080B663C @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _080B6636 - ldr r0, _080B6640 @ =gBattle_WIN0H - strh r1, [r0] - ldr r0, _080B6644 @ =gBattle_WIN0V - strh r1, [r0] - ldr r4, _080B6648 @ =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080B6636: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B663C: .4byte gPaletteFade -_080B6640: .4byte gBattle_WIN0H -_080B6644: .4byte gBattle_WIN0V -_080B6648: .4byte 0x00003f3f - thumb_func_end sub_80B65F0 - - thumb_func_start sub_80B664C -sub_80B664C: @ 80B664C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080B6678 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080B6680 - movs r2, 0x18 - ldr r3, _080B667C @ =0x0000fffe - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r4, 0x3] - b _080B6684 - .align 2, 0 -_080B6678: .4byte gBattleAnimAttacker -_080B667C: .4byte 0x0000fffe -_080B6680: - ldr r2, _080B66A0 @ =0x0000ffe8 - movs r3, 0x2 -_080B6684: - lsls r0, r2, 16 - asrs r0, 16 - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r3, [r4, 0x30] - movs r0, 0x3C - strh r0, [r4, 0x2E] - ldr r0, _080B66A4 @ =sub_80B66A8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B66A0: .4byte 0x0000ffe8 -_080B66A4: .4byte sub_80B66A8 - thumb_func_end sub_80B664C - - thumb_func_start sub_80B66A8 -sub_80B66A8: @ 80B66A8 - push {r4,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x2E] - movs r2, 0x2E - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _080B66BA - subs r0, r1, 0x1 - b _080B671E -_080B66BA: - ldrh r0, [r3, 0x30] - ldrh r4, [r3, 0x24] - adds r1, r0, r4 - strh r1, [r3, 0x24] - adds r0, r1, 0x7 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xE - bls _080B6720 - ldrh r0, [r3, 0x20] - adds r0, r1 - strh r0, [r3, 0x20] - movs r0, 0 - strh r0, [r3, 0x24] - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r4, _080B670C @ =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, _080B6710 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080B671C - movs r0, 0x1E - strh r0, [r3, 0x2E] - ldr r0, _080B6714 @ =WaitAnimForDuration - str r0, [r3, 0x1C] - ldr r1, _080B6718 @ =sub_80B6728 - adds r0, r3, 0 - bl StoreSpriteCallbackInData6 - b _080B6720 - .align 2, 0 -_080B670C: .4byte 0x000003ff -_080B6710: .4byte 0xfffffc00 -_080B6714: .4byte WaitAnimForDuration -_080B6718: .4byte sub_80B6728 -_080B671C: - movs r0, 0x28 -_080B671E: - strh r0, [r3, 0x2E] -_080B6720: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B66A8 - - thumb_func_start sub_80B6728 -sub_80B6728: @ 80B6728 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r5, [r4, r0] - cmp r5, 0 - bne _080B6752 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - b _080B6796 -_080B6752: - ldrh r1, [r4, 0x30] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0x1 - bgt _080B6762 - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - b _080B6796 -_080B6762: - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - movs r1, 0x10 - subs r1, r0 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080B6796 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080B679C @ =sub_80B67A0 - str r0, [r4, 0x1C] -_080B6796: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B679C: .4byte sub_80B67A0 - thumb_func_end sub_80B6728 - - thumb_func_start sub_80B67A0 -sub_80B67A0: @ 80B67A0 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - ldr r0, _080B67CC @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080B67D0 @ =gBattle_WIN0V - strh r1, [r0] - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B67CC: .4byte gBattle_WIN0H -_080B67D0: .4byte gBattle_WIN0V - thumb_func_end sub_80B67A0 - - thumb_func_start sub_80B67D4 -sub_80B67D4: @ 80B67D4 - push {r4-r7,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - movs r1, 0xC - bl Sin - strh r0, [r5, 0x24] - ldr r0, _080B683C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B67F8 - ldrh r0, [r5, 0x24] - negs r0, r0 - strh r0, [r5, 0x24] -_080B67F8: - ldrh r0, [r5, 0x2E] - adds r0, 0x6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x2E] - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - ldrh r1, [r5, 0x30] - adds r0, r1 - strh r0, [r5, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x3C] - adds r0, 0x1 - strh r0, [r5, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080B6844 - ldr r0, _080B6840 @ =0x0000050b - strh r0, [r5, 0x3A] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r5, 0x3A] - movs r0, 0x52 - bl SetGpuReg - b _080B689C - .align 2, 0 -_080B683C: .4byte gBattleAnimAttacker -_080B6840: .4byte 0x0000050b -_080B6844: - cmp r0, 0x1E - ble _080B689C - ldrh r0, [r5, 0x32] - adds r0, 0x1 - strh r0, [r5, 0x32] - ldrh r1, [r5, 0x3A] - lsls r0, r1, 16 - asrs r0, 24 - lsls r0, 16 - movs r6, 0xFF - ands r6, r1 - movs r1, 0x80 - lsls r1, 9 - adds r0, r1 - lsrs r7, r0, 16 - cmp r7, 0x10 - bls _080B6868 - movs r7, 0x10 -_080B6868: - subs r0, r6, 0x1 - lsls r0, 16 - lsrs r6, r0, 16 - cmp r0, 0 - bge _080B6874 - movs r6, 0 -_080B6874: - lsls r4, r7, 8 - orrs r4, r6 - lsls r1, r4, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - strh r4, [r5, 0x3A] - cmp r7, 0x10 - bne _080B689C - cmp r6, 0 - bne _080B689C - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080B68A4 @ =sub_80B68A8 - str r0, [r5, 0x1C] -_080B689C: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B68A4: .4byte sub_80B68A8 - thumb_func_end sub_80B67D4 - - thumb_func_start sub_80B68A8 -sub_80B68A8: @ 80B68A8 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B68A8 - - thumb_func_start sub_80B68C8 -sub_80B68C8: @ 80B68C8 - push {r4-r6,lr} - mov r6, r8 - push {r6} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080B6960 @ =gTasks - adds r4, r0 - movs r6, 0 - strh r6, [r4, 0x8] - movs r0, 0x10 - mov r8, r0 - mov r0, r8 - strh r0, [r4, 0xA] - ldr r5, _080B6964 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - ldrb r0, [r5] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoordAttr - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - asrs r1, 1 - adds r1, 0x8 - strh r1, [r4, 0x1E] - strh r6, [r4, 0x16] - ldrb r0, [r5] - bl GetBattlerSpriteBGPriority - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x12] - ldrb r0, [r5] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x2 - strh r0, [r4, 0x14] - strh r6, [r4, 0xE] - mov r0, r8 - strh r0, [r4, 0x10] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - strh r6, [r4, 0x18] - ldr r0, _080B6968 @ =sub_80B696C - str r0, [r4] - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B6960: .4byte gTasks -_080B6964: .4byte gBattleAnimAttacker -_080B6968: .4byte sub_80B696C - thumb_func_end sub_80B68C8 - - thumb_func_start sub_80B696C -sub_80B696C: @ 80B696C - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, _080B6990 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bls _080B6986 - b _080B6AF2 -_080B6986: - lsls r0, 2 - ldr r1, _080B6994 @ =_080B6998 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080B6990: .4byte gTasks -_080B6994: .4byte _080B6998 - .align 2, 0 -_080B6998: - .4byte _080B69B0 - .4byte _080B6A20 - .4byte _080B6A62 - .4byte _080B6A76 - .4byte _080B6ACC - .4byte _080B6ADC -_080B69B0: - movs r6, 0 -_080B69B2: - movs r2, 0x1A - ldrsh r1, [r4, r2] - movs r0, 0x1C - ldrsh r2, [r4, r0] - ldrb r3, [r4, 0x14] - ldr r0, _080B6A14 @ =gUnknown_83E76E0 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080B6A06 - ldr r1, _080B6A18 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r5, r0, r1 - strh r7, [r5, 0x2E] - ldr r0, _080B6A1C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - movs r1, 0 - lsls r0, 24 - cmp r0, 0 - bne _080B69E8 - movs r1, 0x1 -_080B69E8: - strh r1, [r5, 0x30] - movs r0, 0x2A - muls r0, r6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x1E] - strh r0, [r5, 0x34] - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 1 - strh r0, [r5, 0x38] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] -_080B6A06: - adds r0, r6, 0x1 - lsls r0, 16 - lsrs r6, r0, 16 - cmp r6, 0x5 - bls _080B69B2 - b _080B6AD4 - .align 2, 0 -_080B6A14: .4byte gUnknown_83E76E0 -_080B6A18: .4byte gSprites -_080B6A1C: .4byte gBattleAnimAttacker -_080B6A20: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080B6A3E - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0xD - bgt _080B6A4C - adds r0, r1, 0x1 - strh r0, [r4, 0xE] - b _080B6A4C -_080B6A3E: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0x4 - ble _080B6A4C - subs r0, r1, 0x1 - strh r0, [r4, 0x10] -_080B6A4C: - movs r1, 0xE - ldrsh r0, [r4, r1] - ldrh r2, [r4, 0xE] - ldrh r1, [r4, 0x10] - cmp r0, 0xE - bne _080B6ABC - cmp r1, 0x4 - bne _080B6ABC - movs r0, 0 - strh r0, [r4, 0xA] - b _080B6AB6 -_080B6A62: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _080B6AF2 - movs r0, 0 - strh r0, [r4, 0xA] - b _080B6AD4 -_080B6A76: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080B6A94 - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080B6AA2 - subs r0, r1, 0x1 - strh r0, [r4, 0xE] - b _080B6AA2 -_080B6A94: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080B6AA2 - adds r0, r1, 0x1 - strh r0, [r4, 0x10] -_080B6AA2: - movs r1, 0xE - ldrsh r0, [r4, r1] - ldrh r2, [r4, 0xE] - ldrh r1, [r4, 0x10] - cmp r0, 0 - bne _080B6ABC - cmp r1, 0x10 - bne _080B6ABC - movs r0, 0x1 - strh r0, [r4, 0x18] -_080B6AB6: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080B6ABC: - lsls r1, 8 - orrs r1, r2 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - b _080B6AF2 -_080B6ACC: - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080B6AF2 -_080B6AD4: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080B6AF2 -_080B6ADC: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080B6AF2: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80B696C - - thumb_func_start sub_80B6AF8 -sub_80B6AF8: @ 80B6AF8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080B6B0A - ldrh r0, [r4, 0x32] - adds r0, 0x2 - b _080B6B0E -_080B6B0A: - ldrh r0, [r4, 0x32] - subs r0, 0x2 -_080B6B0E: - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x32] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - subs r0, 0x41 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7E - bhi _080B6B50 - ldr r2, _080B6B4C @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x12] - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - b _080B6B64 - .align 2, 0 -_080B6B4C: .4byte gTasks -_080B6B50: - ldr r2, _080B6BB8 @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - movs r2, 0x3 - ldrb r1, [r0, 0x12] - ands r1, r2 -_080B6B64: - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - lsls r0, 3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - movs r1, 0x7 - bl Sin - strh r0, [r4, 0x26] - ldr r2, _080B6BB8 @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r1, r0, r2 - movs r2, 0x18 - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _080B6BB2 - ldrh r0, [r1, 0x16] - subs r0, 0x1 - strh r0, [r1, 0x16] - adds r0, r4, 0 - bl DestroySprite -_080B6BB2: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B6BB8: .4byte gTasks - thumb_func_end sub_80B6AF8 - - thumb_func_start sub_80B6BBC -sub_80B6BBC: @ 80B6BBC - push {lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r2, _080B6BDC @ =gTasks - adds r1, r2 - movs r2, 0 - strh r2, [r1, 0x26] - ldr r2, _080B6BE0 @ =sub_80B6BE4 - str r2, [r1] - bl _call_via_r2 - pop {r0} - bx r0 - .align 2, 0 -_080B6BDC: .4byte gTasks -_080B6BE0: .4byte sub_80B6BE4 - thumb_func_end sub_80B6BBC - - thumb_func_start sub_80B6BE4 -sub_80B6BE4: @ 80B6BE4 - push {r4-r6,lr} - sub sp, 0x1C - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080B6C18 @ =gTasks - adds r6, r1, r0 - ldr r0, _080B6C1C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r4, r0, 24 - movs r1, 0x26 - ldrsh r0, [r6, r1] - cmp r0, 0x7 - bls _080B6C0C - b _080B6F1E -_080B6C0C: - lsls r0, 2 - ldr r1, _080B6C20 @ =_080B6C24 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080B6C18: .4byte gTasks -_080B6C1C: .4byte gBattleAnimAttacker -_080B6C20: .4byte _080B6C24 - .align 2, 0 -_080B6C24: - .4byte _080B6C44 - .4byte _080B6CCC - .4byte _080B6D28 - .4byte _080B6D8C - .4byte _080B6E04 - .4byte _080B6E6C - .4byte _080B6E82 - .4byte _080B6EEC -_080B6C44: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x2 - bl SetAnimBgAttribute - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0 - strh r0, [r6, 0xA] - strh r0, [r6, 0xC] - movs r0, 0x10 - strh r0, [r6, 0xE] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x10] - ldr r3, _080B6CC8 @ =gSprites - movs r2, 0x10 - ldrsh r1, [r6, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r0, [r0, 0x5] - lsls r0, 28 - lsrs r0, 30 - strh r0, [r6, 0x12] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - lsls r0, 4 - strh r0, [r6, 0x14] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r2, [r0, 0x1] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0, 0x1] - movs r0, 0x10 - ldrsh r1, [r6, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r1, [r0, 0x5] - movs r2, 0xC - orrs r1, r2 - strb r1, [r0, 0x5] - movs r0, 0x80 - strh r0, [r6, 0x16] - b _080B6F1E - .align 2, 0 -_080B6CC8: .4byte gSprites -_080B6CCC: - ldrh r0, [r6, 0xA] - adds r0, 0x1 - strh r0, [r6, 0xA] - movs r5, 0x1 - ands r5, r0 - cmp r5, 0 - beq _080B6CDC - b _080B6F24 -_080B6CDC: - ldrh r0, [r6, 0x14] - ldrb r2, [r6, 0xC] - ldr r4, _080B6D08 @ =0x000066e0 - movs r1, 0x10 - adds r3, r4, 0 - bl BlendPalette - ldrh r0, [r6, 0x16] - ldrb r2, [r6, 0xC] - movs r1, 0x10 - adds r3, r4, 0 - bl BlendPalette - ldrh r1, [r6, 0xC] - movs r2, 0xC - ldrsh r0, [r6, r2] - cmp r0, 0xB - bgt _080B6D0C - adds r0, r1, 0x1 - strh r0, [r6, 0xC] - b _080B6F24 - .align 2, 0 -_080B6D08: .4byte 0x000066e0 -_080B6D0C: - strh r5, [r6, 0xA] - strh r5, [r6, 0xC] - ldr r1, _080B6D24 @ =0x00003f44 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - b _080B6F1E - .align 2, 0 -_080B6D24: .4byte 0x00003f44 -_080B6D28: - movs r0, 0x2 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x2 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - ldr r0, _080B6D7C @ =gBattle_BG2_X - movs r1, 0 - strh r1, [r0] - ldr r4, _080B6D80 @ =gBattle_BG2_Y - strh r1, [r4] - movs r0, 0x18 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x1A - bl SetGpuReg - add r0, sp, 0xC - movs r1, 0x2 - bl sub_80752C8 - add r0, sp, 0xC - ldrb r0, [r0, 0x9] - ldr r1, _080B6D84 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet - add r2, sp, 0xC - ldrh r2, [r2, 0xA] - bl AnimLoadCompressedBgGfx - ldr r0, _080B6D88 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette - add r1, sp, 0xC - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - b _080B6F1E - .align 2, 0 -_080B6D7C: .4byte gBattle_BG2_X -_080B6D80: .4byte gBattle_BG2_Y -_080B6D84: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_sheet -_080B6D88: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_palette -_080B6D8C: - add r0, sp, 0xC - movs r1, 0x2 - bl sub_80752C8 - movs r0, 0x80 - lsls r0, 6 - bl AllocZeroed - adds r1, r0, 0 - ldr r5, _080B6DFC @ =gMonSpritesGfxPtr - ldr r0, [r5] - movs r4, 0xBE - lsls r4, 1 - adds r0, r4 - str r1, [r0] - ldr r0, _080B6E00 @ =gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap - bl LZDecompressWram - add r0, sp, 0xC - ldrb r0, [r0, 0x8] - ldr r1, [r5] - adds r1, r4 - ldr r1, [r1] - movs r2, 0x80 - lsls r2, 1 - movs r3, 0 - bl sub_80730C0 - add r0, sp, 0xC - ldrb r0, [r0, 0x9] - ldr r1, [r5] - adds r1, r4 - ldr r1, [r1] - movs r2, 0x20 - str r2, [sp] - str r2, [sp, 0x4] - movs r2, 0x11 - str r2, [sp, 0x8] - movs r2, 0 - movs r3, 0 - bl CopyToBgTilemapBufferRect_ChangePalette - movs r0, 0x2 - bl CopyBgTilemapBufferToVram - ldr r0, [r5] - adds r0, r4 - ldr r0, [r0] - bl Free - ldr r0, [r5] - adds r0, r4 - movs r1, 0 - str r1, [r0] - b _080B6F1E - .align 2, 0 -_080B6DFC: .4byte gMonSpritesGfxPtr -_080B6E00: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap -_080B6E04: - ldrh r0, [r6, 0xA] - adds r0, 0x1 - strh r0, [r6, 0xA] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080B6E14 - b _080B6F24 -_080B6E14: - ldrh r1, [r6, 0xC] - adds r1, 0x1 - strh r1, [r6, 0xC] - ldrh r0, [r6, 0xE] - subs r0, 0x1 - strh r0, [r6, 0xE] - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xE - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080B6F24 - strh r0, [r6, 0xA] - strh r0, [r6, 0xC] - movs r0, 0x10 - strh r0, [r6, 0xE] - ldr r1, _080B6E68 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x2 - bl SetAnimBgAttribute - b _080B6F1E - .align 2, 0 -_080B6E68: .4byte 0x00003f42 -_080B6E6C: - cmp r4, 0x1 - bne _080B6E76 - movs r1, 0x80 - lsls r1, 2 - b _080B6E7A -_080B6E76: - movs r1, 0x80 - lsls r1, 3 -_080B6E7A: - movs r0, 0 - bl ClearGpuRegBits - b _080B6F1E -_080B6E82: - ldr r2, _080B6EC0 @ =gSprites - movs r0, 0x10 - ldrsh r1, [r6, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - subs r1, 0x20 - lsls r1, 16 - lsrs r2, r1, 16 - cmp r1, 0 - bge _080B6EA2 - movs r2, 0 -_080B6EA2: - cmp r4, 0x1 - bne _080B6EC4 - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x4 - str r2, [sp, 0x4] - str r4, [sp, 0x8] - b _080B6EDE - .align 2, 0 -_080B6EC0: .4byte gSprites -_080B6EC4: - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x8 - str r2, [sp, 0x4] - movs r2, 0x1 - str r2, [sp, 0x8] - movs r2, 0x4 -_080B6EDE: - movs r3, 0x8 - bl ScanlineEffect_InitWave - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x1C] - b _080B6F1E -_080B6EEC: - ldrh r0, [r6, 0x16] - ldr r3, _080B6F08 @ =0x000077ff - movs r1, 0x10 - movs r2, 0xC - bl BlendPalette - cmp r4, 0x1 - bne _080B6F0C - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl SetGpuRegBits - b _080B6F16 - .align 2, 0 -_080B6F08: .4byte 0x000077ff -_080B6F0C: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl SetGpuRegBits -_080B6F16: - ldr r0, _080B6F2C @ =sub_80B6F30 - str r0, [r6] - movs r0, 0 - strh r0, [r6, 0x26] -_080B6F1E: - ldrh r0, [r6, 0x26] - adds r0, 0x1 - strh r0, [r6, 0x26] -_080B6F24: - add sp, 0x1C - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B6F2C: .4byte sub_80B6F30 - thumb_func_end sub_80B6BE4 - - thumb_func_start sub_80B6F30 -sub_80B6F30: @ 80B6F30 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080B6FB8 @ =gTasks - adds r4, r0, r1 - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x1 - ands r0, r1 - strh r0, [r4, 0x18] - cmp r0, 0 - bne _080B6F68 - ldr r1, _080B6FBC @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - strh r0, [r4, 0xC] -_080B6F68: - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r0, 0x1 - bne _080B6F8A - ldr r1, _080B6FBC @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - movs r1, 0x10 - subs r1, r0 - strh r1, [r4, 0xE] -_080B6F8A: - ldrh r1, [r4, 0xE] - lsls r1, 8 - ldrh r0, [r4, 0xC] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0x80 - bne _080B6FB2 - movs r0, 0 - strh r0, [r4, 0x26] - ldr r1, _080B6FC0 @ =sub_80B6FC4 - str r1, [r4] - adds r0, r5, 0 - bl _call_via_r1 -_080B6FB2: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B6FB8: .4byte gTasks -_080B6FBC: .4byte gSineTable -_080B6FC0: .4byte sub_80B6FC4 - thumb_func_end sub_80B6F30 - - thumb_func_start sub_80B6FC4 -sub_80B6FC4: @ 80B6FC4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, _080B6FE8 @ =gTasks - adds r6, r0, r1 - movs r1, 0x26 - ldrsh r0, [r6, r1] - cmp r0, 0x5 - bls _080B6FDE - b _080B7148 -_080B6FDE: - lsls r0, 2 - ldr r1, _080B6FEC @ =_080B6FF0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080B6FE8: .4byte gTasks -_080B6FEC: .4byte _080B6FF0 - .align 2, 0 -_080B6FF0: - .4byte _080B7008 - .4byte _080B7024 - .4byte _080B7044 - .4byte _080B707C - .4byte _080B709C - .4byte _080B70E8 -_080B7008: - ldr r1, _080B701C @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - ldrh r0, [r6, 0x16] - ldr r3, _080B7020 @ =0x000066e0 - movs r1, 0x10 - movs r2, 0xC - bl BlendPalette - b _080B7148 - .align 2, 0 -_080B701C: .4byte gScanlineEffect -_080B7020: .4byte 0x000066e0 -_080B7024: - ldr r1, _080B7040 @ =0x00003f44 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - movs r1, 0 - movs r0, 0x10 - strh r0, [r6, 0xC] - strh r1, [r6, 0xE] - b _080B7148 - .align 2, 0 -_080B7040: .4byte 0x00003f44 -_080B7044: - ldrh r1, [r6, 0xC] - subs r1, 0x1 - strh r1, [r6, 0xC] - ldrh r0, [r6, 0xE] - adds r0, 0x1 - strh r0, [r6, 0xE] - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0xE - ldrsh r0, [r6, r2] - cmp r0, 0xF - ble _080B714E - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x2 - bl SetAnimBgAttribute - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x2 - bl SetAnimBgAttribute - b _080B7148 -_080B707C: - movs r0, 0x2 - bl sub_8075358 - movs r0, 0 - movs r1, 0x90 - movs r2, 0x20 - bl FillPalette - movs r0, 0x2 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0xC - strh r0, [r6, 0xA] - b _080B7148 -_080B709C: - ldrh r0, [r6, 0x14] - ldrb r2, [r6, 0xA] - ldr r4, _080B70C8 @ =0x000066e0 - movs r1, 0x10 - adds r3, r4, 0 - bl BlendPalette - ldrh r0, [r6, 0x16] - ldrb r2, [r6, 0xA] - movs r1, 0x10 - adds r3, r4, 0 - bl BlendPalette - ldrh r0, [r6, 0xA] - movs r2, 0xA - ldrsh r1, [r6, r2] - cmp r1, 0 - beq _080B70CC - subs r0, 0x1 - strh r0, [r6, 0xA] - b _080B714E - .align 2, 0 -_080B70C8: .4byte 0x000066e0 -_080B70CC: - strh r1, [r6, 0xA] - ldr r1, _080B70E4 @ =0x00003f44 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - b _080B7148 - .align 2, 0 -_080B70E4: .4byte 0x00003f44 -_080B70E8: - ldr r5, _080B7154 @ =gSprites - movs r1, 0x10 - ldrsh r0, [r6, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - movs r0, 0x3 - ldrb r2, [r6, 0x12] - ands r2, r0 - lsls r2, 2 - ldrb r4, [r1, 0x5] - movs r3, 0xD - negs r3, r3 - adds r0, r3, 0 - ands r0, r4 - orrs r0, r2 - strb r0, [r1, 0x5] - movs r2, 0x10 - ldrsh r1, [r6, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r0, 0x1] - ands r3, r1 - strb r3, [r0, 0x1] - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080B7148: - ldrh r0, [r6, 0x26] - adds r0, 0x1 - strh r0, [r6, 0x26] -_080B714E: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B7154: .4byte gSprites - thumb_func_end sub_80B6FC4 - - thumb_func_start sub_80B7158 -sub_80B7158: @ 80B7158 - adds r3, r0, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r3] - ldr r2, _080B719C @ =gBattlerSpriteIds - ldr r1, _080B71A0 @ =gBattleAnimAttacker - ldrb r1, [r1] - adds r1, r2 - ldrb r1, [r1] - strh r1, [r0, 0x38] - movs r1, 0x80 - strh r1, [r0, 0x2E] - movs r1, 0xA - strh r1, [r0, 0x30] - ldr r2, _080B71A4 @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x32] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x34] - ldr r1, _080B71A8 @ =sub_80B71B0 - str r1, [r0, 0x1C] - ldr r2, _080B71AC @ =gSprites - movs r3, 0x38 - ldrsh r1, [r0, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x8 - strh r1, [r0, 0x22] - bx lr - .align 2, 0 -_080B719C: .4byte gBattlerSpriteIds -_080B71A0: .4byte gBattleAnimAttacker -_080B71A4: .4byte gBattleAnimArgs -_080B71A8: .4byte sub_80B71B0 -_080B71AC: .4byte gSprites - thumb_func_end sub_80B7158 - - thumb_func_start sub_80B71B0 -sub_80B71B0: @ 80B71B0 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - movs r1, 0x34 - ldrsh r3, [r5, r1] - cmp r3, 0 - beq _080B7218 - subs r0, 0x1 - strh r0, [r5, 0x34] - movs r2, 0x2E - ldrsh r0, [r5, r2] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Sin - ldr r4, _080B7210 @ =gSprites - movs r1, 0x38 - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x24] - movs r2, 0x2E - ldrsh r0, [r5, r2] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Cos - movs r1, 0x38 - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x26] - ldrh r0, [r5, 0x32] - ldrh r2, [r5, 0x2E] - adds r1, r0, r2 - strh r1, [r5, 0x2E] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _080B724C - ldr r2, _080B7214 @ =0xffffff00 - adds r0, r1, r2 - strh r0, [r5, 0x2E] - b _080B724C - .align 2, 0 -_080B7210: .4byte gSprites -_080B7214: .4byte 0xffffff00 -_080B7218: - ldr r2, _080B7254 @ =gSprites - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x24] - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x26] - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - subs r1, 0x8 - strh r1, [r0, 0x22] - ldr r0, _080B7258 @ =DestroySpriteAndMatrix - str r0, [r5, 0x1C] -_080B724C: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B7254: .4byte gSprites -_080B7258: .4byte DestroySpriteAndMatrix - thumb_func_end sub_80B71B0 - - .align 2, 0 @ Don't pad with nop. diff --git a/data/data_835B488.s b/data/data_835B488.s index 41b35a648..fd6f9c209 100644 --- a/data/data_835B488.s +++ b/data/data_835B488.s @@ -924,13 +924,7 @@ gUnknown_83E74D8:: @ 83E74D8 .incbin "baserom.gba", 0x3E74D8, 0x18 gUnknown_83E74F0:: @ 83E74F0 - .incbin "baserom.gba", 0x3E74F0, 0x178 - -gUnknown_83E7668:: @ 83E7668 - .incbin "baserom.gba", 0x3E7668, 0x78 - -gUnknown_83E76E0:: @ 83E76E0 - .incbin "baserom.gba", 0x3E76E0, 0x30 + .incbin "baserom.gba", 0x3E74F0, 0xB8 .section .rodata.83E7CFC diff --git a/include/battle_anim.h b/include/battle_anim.h index 16c3b7819..09eeefb44 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -50,7 +50,6 @@ extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT]; extern u8 gAnimMoveTurn; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; -extern u8 gUnknown_02038440; extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; extern u16 gAnimMovePower; extern s32 gAnimMoveDmg; @@ -68,6 +67,13 @@ extern struct OamData gOamData_83ACAF8; extern struct OamData gOamData_83ACB60; extern struct OamData gOamData_83ACA30; extern struct OamData gOamData_83ACA98; +extern struct OamData gOamData_83ACA90; +extern struct OamData gOamData_83ACAF0; +extern struct OamData gOamData_83ACB10; +extern struct OamData gOamData_83ACB18; +extern struct OamData gOamData_83ACB38; +extern struct OamData gOamData_83ACA18; +extern struct OamData gOamData_83ACB20; void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); @@ -84,7 +90,7 @@ s16 sub_80A52EC(s16 a); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); bool8 IsBattlerSpriteVisible(u8 battlerId); s16 KeepPanInRange(s16 a, s32 oldPan); -void sub_80730C0(u16, const u16 *, u16 *, u8); +void sub_80730C0(u16, const u16 *, s32, u8); // battle_intro.c void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); @@ -287,6 +293,16 @@ void sub_80B9800(u8 taskId); // dragon.c void sub_80B75E0(u8 taskId); +// ghost.c +void sub_80B54E8(u8 taskId); +void sub_80B58AC(u8 taskId); +void sub_80B5AAC(u8 taskId); +void sub_80B6020(u8 taskId); +void sub_80B63B4(u8 taskId); +void sub_80B68C8(u8 taskId); +void sub_80B6BBC(u8 taskId); + + // flying.s void sub_80B1D3C(struct Sprite *sprite); diff --git a/include/graphics.h b/include/graphics.h index c769f6ab8..492b21893 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -981,6 +981,11 @@ extern const u32 gMetalShineGfx[]; extern const u32 gMetalShinePalette[]; extern const u32 gMetalShineTilemap[]; +// ghost +extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_sheet[]; +extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_palette[]; +extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap[]; + // title_screen extern const u16 gGraphics_TitleScreen_PokemonFireRedLogoPals[]; extern const u8 gGraphics_TitleScreen_PokemonFireRedLogoTiles[]; @@ -994,6 +999,7 @@ extern const u8 gGraphics_TitleScreen_CopyrightPressStartMap[]; extern const u16 gGraphics_TitleScreen_FirePals[]; extern const u8 gGraphics_TitleScreen_BlankObjTiles[]; +// battle_gfx_sfx_util extern const u32 gHealthboxSinglesPlayerGfx[]; extern const u32 gHealthboxSinglesOpponentGfx[]; extern const u32 gHealthboxDoublesPlayerGfx[]; @@ -1003,7 +1009,6 @@ extern const u32 gBlankGfxCompressed[]; extern const u16 gBattleInterface_BallStatusBarPal[]; extern const u16 gBattleInterface_BallDisplayPal[]; extern const u32 gFile_graphics_interface_hp_numbers[]; - extern const u32 gGhostFrontPic[]; extern const u32 gGhostPalette[]; extern const u32 gSubstituteDollGfx[]; diff --git a/ld_script.txt b/ld_script.txt index 27ac542bc..d7681bda0 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -165,7 +165,7 @@ SECTIONS { asm/psychic.o(.text); asm/bug.o(.text); asm/rock.o(.text); - asm/ghost.o(.text); + src/ghost.o(.text); src/dragon.o(.text); src/dark.o(.text); src/ground.o(.text); @@ -423,6 +423,7 @@ SECTIONS { src/battle_anim_mon_movement.o(.rodata); src/item.o(.rodata); data/data_835B488.o(.rodata.83DF09C); + src/ghost.o(.rodata); src/dragon.o(.rodata); src/dark.o(.rodata); src/ground.o(.rodata); diff --git a/src/dark.c b/src/dark.c index c080e6243..7809e538d 100644 --- a/src/dark.c +++ b/src/dark.c @@ -213,7 +213,7 @@ static void sub_80B7954(u8 taskId) gTasks[taskId].data[2] = 0; if (blendA == 16) { - gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 1; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = TRUE; DestroyAnimVisualTask(taskId); } } @@ -730,11 +730,11 @@ void sub_80B85B8(u8 taskId) u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0; MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2); - gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 0; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = FALSE; if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) { MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1); - gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = FALSE; } DestroyAnimVisualTask(taskId); } diff --git a/src/ghost.c b/src/ghost.c new file mode 100644 index 000000000..1fc044a77 --- /dev/null +++ b/src/ghost.c @@ -0,0 +1,1484 @@ +#include "global.h" +#include "battle_anim.h" +#include "bg.h" +#include "gpu_regs.h" +#include "palette.h" +#include "scanline_effect.h" +#include "malloc.h" +#include "graphics.h" +#include "sound.h" +#include "trig.h" +#include "util.h" +#include "decompress.h" +#include "constants/songs.h" + +static void sub_80B5268(struct Sprite *sprite); +static void sub_80B52D0(struct Sprite *sprite); +static void sub_80B5344(struct Sprite *sprite); +static void sub_80B53C0(struct Sprite *sprite); +static void sub_80B5450(struct Sprite *sprite); +static void sub_80B5470(struct Sprite *sprite); +static void sub_80B5570(u8 taskId); +static void sub_80B55C8(u8 taskId); +static void InitAnimShadowBall(struct Sprite *sprite); +static void AnimShadowBallStep(struct Sprite *sprite); +static void sub_80B57F8(struct Sprite *sprite); +static void sub_80B5810(struct Sprite *sprite); +static void sub_80B59D4(u8 taskId); +static void sub_80B5AD4(u8 taskId); +static void sub_80B5D38(u8 taskId); +static void sub_80B5DCC(u8 taskId); +static void sub_80B5EC0(struct Sprite *sprite); +static void sub_80B5FE0(struct Sprite *sprite); +static void sub_80B623C(u8 taskId); +static void sub_80B6468(u8 taskId); +static void sub_80B65F0(u8 taskId); +static void sub_80B664C(struct Sprite *sprite); +static void sub_80B66A8(struct Sprite *sprite); +static void sub_80B6728(struct Sprite *sprite); +static void sub_80B67A0(struct Sprite *sprite); +static void sub_80B67D4(struct Sprite *sprite); +static void sub_80B68A8(struct Sprite *sprite); +static void sub_80B696C(u8 taskId); +static void sub_80B6AF8(struct Sprite *sprite); +static void sub_80B7158(struct Sprite *sprite); +static void sub_80B6BE4(u8 taskId); +static void sub_80B6F30(u8 taskId); +static void sub_80B6FC4(u8 taskId); +static void sub_80B71B0(struct Sprite *sprite); + +static const union AffineAnimCmd gUnknown_83E75A8[] = +{ + AFFINEANIMCMD_FRAME(0x1E, 0x1E, 10, 5), + AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 10, 5), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd *const gUnknown_83E75C0[] = +{ + gUnknown_83E75A8, +}; + +const struct SpriteTemplate gUnknown_83E75C4 = +{ + .tileTag = ANIM_TAG_YELLOW_BALL, + .paletteTag = ANIM_TAG_YELLOW_BALL, + .oam = &gOamData_83ACA90, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E75C0, + .callback = sub_80B5268, +}; + +const struct SpriteTemplate gUnknown_83E75DC = +{ + .tileTag = ANIM_TAG_YELLOW_BALL, + .paletteTag = ANIM_TAG_YELLOW_BALL, + .oam = &gOamData_83ACAF0, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B5450, +}; + +static const union AffineAnimCmd gUnknown_83E75F4[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd *const gUnknown_83E7604[] = +{ + gUnknown_83E75F4, +}; + +const struct SpriteTemplate gShadowBallSpriteTemplate = +{ + .tileTag = ANIM_TAG_SHADOW_BALL, + .paletteTag = ANIM_TAG_SHADOW_BALL, + .oam = &gOamData_83ACA38, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7604, + .callback = InitAnimShadowBall, +}; + +const union AnimCmd gUnknown_83E7620[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(8, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(24, 2), + ANIMCMD_FRAME(32, 2), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E7638[] = +{ + gUnknown_83E7620, +}; + +const struct SpriteTemplate gUnknown_83E763C = +{ + .tileTag = ANIM_TAG_LICK, + .paletteTag = ANIM_TAG_LICK, + .oam = &gOamData_83ACA18, + .anims = gUnknown_83E7638, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B57F8, +}; + +// not used +static const union AffineAnimCmd gUnknown_83E7654[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), + AFFINEANIMCMD_END, +}; + +// not used +static const union AffineAnimCmd *const gUnknown_83E7664[] = +{ + gUnknown_83E7654, +}; + +const struct SpriteTemplate gUnknown_83E7668 = +{ + .tileTag = ANIM_TAG_WHITE_SHADOW, + .paletteTag = ANIM_TAG_WHITE_SHADOW, + .oam = &gOamData_83ACB20, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B5EC0, +}; + +const struct SpriteTemplate gUnknown_83E7680 = +{ + .tileTag = ANIM_TAG_NAIL, + .paletteTag = ANIM_TAG_NAIL, + .oam = &gOamData_83ACB18, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B664C, +}; + +const struct SpriteTemplate gUnknown_83E7698 = +{ + .tileTag = ANIM_TAG_GHOSTLY_SPIRIT, + .paletteTag = ANIM_TAG_GHOSTLY_SPIRIT, + .oam = &gOamData_83ACAF8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B67D4, +}; + +const struct SpriteTemplate gUnknown_83E76B0 = +{ + .tileTag = ANIM_TAG_DEVIL, + .paletteTag = ANIM_TAG_DEVIL, + .oam = &gOamData_83ACAF8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B67D4, +}; + +static const union AnimCmd gUnknown_83E76C8[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(8, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(24, 4), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const gUnknown_83E76DC[] = +{ + gUnknown_83E76C8, +}; + +const struct SpriteTemplate gUnknown_83E76E0 = +{ + .tileTag = ANIM_TAG_PURPLE_FLAME, + .paletteTag = ANIM_TAG_PURPLE_FLAME, + .oam = &gOamData_83ACB38, + .anims = gUnknown_83E76DC, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B6AF8, +}; + +const struct SpriteTemplate gUnknown_83E76F8 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B7158, +}; + +static void sub_80B5268(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, 1); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sub_8075678(sprite); + sprite->callback = sub_80B52D0; + sprite->data[6] = 16; + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, sprite->data[6]); +} + +static void sub_80B52D0(struct Sprite *sprite) +{ + s16 r0, r2; + + sub_80B53C0(sprite); + if (AnimTranslateLinear(sprite)) + { + sprite->callback = sub_80B5344; + return; + } + sprite->pos2.x += Sin(sprite->data[5], 10); + sprite->pos2.y += Cos(sprite->data[5], 15); + r2 = sprite->data[5]; + sprite->data[5] = (sprite->data[5] + 5) & 0xFF; + r0 = sprite->data[5]; + if (r2 != 0 && r2 <= 196) + return; + if (r0 <= 0) + return; + PlaySE12WithPanning(SE_W109, gUnknown_2037F24); +} + +static void sub_80B5344(struct Sprite *sprite) +{ + s16 r2, r0; + + sprite->data[0] = 1; + AnimTranslateLinear(sprite); + sprite->pos2.x += Sin(sprite->data[5], 10); + sprite->pos2.y += Cos(sprite->data[5], 15); + r2 = sprite->data[5]; + sprite->data[5] = (sprite->data[5] + 5) & 0xFF; + r0 = sprite->data[5]; + if ((r2 == 0 || r2 > 196) && r0 > 0) + PlaySE(SE_W109); + if (sprite->data[6] == 0) + { + sprite->invisible = TRUE; + sprite->callback = DestroyAnimSpriteAndDisableBlend; + } + else + { + sub_80B53C0(sprite); + } +} + +static void sub_80B53C0(struct Sprite *sprite) +{ + s16 r0; + + if (sprite->data[6] > 0xFF) + { + if (++sprite->data[6] == 0x10d) + sprite->data[6] = 0; + return; + } + r0 = sprite->data[7]; + ++sprite->data[7]; + if ((r0 & 0xFF) == 0) + { + sprite->data[7] &= 0xff00; + if ((sprite->data[7] & 0x100) != 0) + ++sprite->data[6]; + else + --sprite->data[6]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6])); + if (sprite->data[6] == 0 || sprite->data[6] == 16) + sprite->data[7] ^= 0x100; + if (sprite->data[6] == 0) + sprite->data[6] = 0x100; + } +} + +static void sub_80B5450(struct Sprite *sprite) +{ + InitSpritePosToAnimTarget(sprite, TRUE); + sprite->callback = sub_80B5470; + sprite->callback(sprite); +} + +static void sub_80B5470(struct Sprite *sprite) +{ + u16 temp1; + + sprite->pos2.x = Sin(sprite->data[0], 32); + sprite->pos2.y = Cos(sprite->data[0], 8); + temp1 = sprite->data[0] - 65; + if (temp1 <= 130) + sprite->oam.priority = 2; + else + sprite->oam.priority = 1; + sprite->data[0] = (sprite->data[0] + 19) & 0xFF; + sprite->data[2] += 80; + sprite->pos2.y += sprite->data[2] >> 8; + sprite->data[7] += 1; + if (sprite->data[7] == 61) + DestroyAnimSprite(sprite); +} + +void sub_80B54E8(u8 taskId) +{ + u8 spriteId; + + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10)); + spriteId = GetAnimBattlerSpriteId(0); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND); + SetSpriteRotScale(spriteId, 128, 128, 0); + gSprites[spriteId].invisible = FALSE; + gTasks[taskId].data[0] = 128; + gTasks[taskId].data[1] = *gBattleAnimArgs; + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3] = 16; + gTasks[taskId].func = sub_80B5570; +} + +static void sub_80B5570(u8 taskId) +{ + gTasks[taskId].data[10] += 1; + if (gTasks[taskId].data[10] == 3) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[2] += 1; + gTasks[taskId].data[3] -= 1; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[2], gTasks[taskId].data[3])); + if (gTasks[taskId].data[2] != 9) + return; + gTasks[taskId].func = sub_80B55C8; + } +} + +static void sub_80B55C8(u8 taskId) +{ + u8 spriteId; + + if (gTasks[taskId].data[1] > 0) + { + gTasks[taskId].data[1] -= 1; + return; + } + spriteId = GetAnimBattlerSpriteId(0); + gTasks[taskId].data[0] += 8; + if (gTasks[taskId].data[0] <= 0xFF) + { + SetSpriteRotScale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0); + } + else + { + ResetSpriteRotScale(spriteId); + DestroyAnimVisualTask(taskId); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + } +} + +// Spins a sprite towards the target, pausing in the middle. +// Used in Shadow Ball. +// arg 0: duration step 1 (attacker -> center) +// arg 1: duration step 2 (spin center) +// arg 2: duration step 3 (center -> target) +static void InitAnimShadowBall(struct Sprite *sprite) +{ + s16 oldPosX = sprite->pos1.x; + s16 oldPosY = sprite->pos1.y; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[0] = 0; + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[3] = gBattleAnimArgs[2]; + sprite->data[4] = sprite->pos1.x << 4; + sprite->data[5] = sprite->pos1.y << 4; + sprite->data[6] = ((oldPosX - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1); + sprite->data[7] = ((oldPosY - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1); + sprite->callback = AnimShadowBallStep; +} + +static void AnimShadowBallStep(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->data[4] += sprite->data[6]; + sprite->data[5] += sprite->data[7]; + sprite->pos1.x = sprite->data[4] >> 4; + sprite->pos1.y = sprite->data[5] >> 4; + sprite->data[1] -= 1; + if (sprite->data[1] > 0) + break; + sprite->data[0] += 1; + break; + case 1: + sprite->data[2] -= 1; + if (sprite->data[2] > 0) + break; + sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[4] = sprite->pos1.x << 4; + sprite->data[5] = sprite->pos1.y << 4; + sprite->data[6] = ((sprite->data[1] - sprite->pos1.x) << 4) / sprite->data[3]; + sprite->data[7] = ((sprite->data[2] - sprite->pos1.y) << 4) / sprite->data[3]; + sprite->data[0] += 1; + break; + case 2: + sprite->data[4] += sprite->data[6]; + sprite->data[5] += sprite->data[7]; + sprite->pos1.x = sprite->data[4] >> 4; + sprite->pos1.y = sprite->data[5] >> 4; + sprite->data[3] -= 1; + if (sprite->data[3] > 0) + break; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[0] += 1; + break; + case 3: + DestroySpriteAndMatrix(sprite); + break; + } +} + +static void sub_80B57F8(struct Sprite *sprite) +{ + InitSpritePosToAnimTarget(sprite, TRUE); + sprite->callback = sub_80B5810; +} + +static void sub_80B5810(struct Sprite *sprite) +{ + bool8 r5 = FALSE; + bool8 r6 = FALSE; + + if (sprite->animEnded) + { + if (!sprite->invisible) + sprite->invisible = TRUE; + + switch (sprite->data[0]) + { + default: + r6 = TRUE; + break; + case 0: + if (sprite->data[1] == 2) + r5 = TRUE; + break; + case 1: + if (sprite->data[1] == 4) + r5 = TRUE; + break; + } + if (r5) + { + sprite->invisible ^= 1; + ++sprite->data[2]; + sprite->data[1] = 0; + if (sprite->data[2] == 5) + { + sprite->data[2] = 0; + ++sprite->data[0]; + } + } + else if (r6) + { + DestroyAnimSprite(sprite); + } + else + { + ++sprite->data[1]; + } + } +} + +void sub_80B58AC(u8 taskId) +{ + struct Task *task; + + task = &gTasks[taskId]; + task->data[0] = CloneBattlerSpriteWithBlend(1); + if (task->data[0] < 0) + { + DestroyAnimVisualTask(taskId); + return; + } + task->data[1] = 0; + task->data[2] = 15; + task->data[3] = 2; + task->data[4] = 0; + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3])); + gSprites[task->data[0]].data[0] = 80; + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + { + gSprites[task->data[0]].data[1] = -144; + gSprites[task->data[0]].data[2] = 112; + } + else + { + gSprites[task->data[0]].data[1] = 144; + gSprites[task->data[0]].data[2] = -112; + } + gSprites[task->data[0]].data[3] = 0; + gSprites[task->data[0]].data[4] = 0; + StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy); + gSprites[task->data[0]].callback = TranslateSpriteLinearFixedPoint; + task->func = sub_80B59D4; +} + +static void sub_80B59D4(u8 taskId) +{ + struct Task *task; + + task = &gTasks[taskId]; + switch (task->data[4]) + { + case 0: + task->data[1] += 1; + task->data[5] = task->data[1] & 3; + if (task->data[5] == 1) + if (task->data[2] > 0) + task->data[2] -= 1; + if (task->data[5] == 3) + if (task->data[3] <= 15) + task->data[3] += 1; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3])); + if (task->data[3] != 16 || task->data[2] != 0) + break; + if (task->data[1] <= 80) + break; + obj_delete_but_dont_free_vram(&gSprites[task->data[0]]); + task->data[4] = 1; + break; + case 1: + if (++task->data[6] <= 1) + break; + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + task->data[4] += 1; + break; + case 2: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80B5AAC(u8 taskId) +{ + struct Task *task; + + task = &gTasks[taskId]; + task->data[15] = 0; + task->func = sub_80B5AD4; + task->func(taskId); +} + +static void sub_80B5AD4(u8 taskId) +{ + s16 startLine; + struct Task *task = &gTasks[taskId]; + u8 position = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); + + switch (task->data[15]) + { + case 0: + task->data[14] = AllocSpritePalette(ANIM_TAG_BENT_SPOON); + if (task->data[14] == 0xFF || task->data[14] == 0xF) + { + DestroyAnimVisualTask(taskId); + } + else + { + task->data[0] = CloneBattlerSpriteWithBlend(1); + if (task->data[0] < 0) + { + FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON); + DestroyAnimVisualTask(taskId); + } + else + { + s16 mask2; + + gSprites[task->data[0]].oam.paletteNum = task->data[14]; + gSprites[task->data[0]].oam.objMode = ST_OAM_OBJ_NORMAL; + gSprites[task->data[0]].oam.priority = 3; + gSprites[task->data[0]].invisible = (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible); + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 16; + task->data[13] = GetAnimBattlerSpriteId(1); + task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16; + if (position == 1) + { + u16 mask = DISPCNT_BG1_ON; + + mask2 = mask; + } + else + { + u16 mask = DISPCNT_BG2_ON; + + mask2 = mask; + } + ClearGpuRegBits(REG_OFFSET_DISPCNT, mask2); + ++task->data[15]; + } + } + break; + case 1: + task->data[14] = (task->data[14] + 16) * 16; + CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008); + BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15)); + ++task->data[15]; + break; + case 2: + startLine = gSprites[task->data[13]].pos1.y + gSprites[task->data[13]].pos2.y - 32; + if (startLine < 0) + startLine = 0; + if (position == 1) + task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 4, 1); + else + task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 8, 1); + ++task->data[15]; + break; + case 3: + if (position == 1) + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1)); + else + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG2)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10)); + ++task->data[15]; + break; + case 4: + if (position == 1) + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON); + else + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); + task->func = sub_80B5D38; + ++task->data[15]; + break; + default: + ++task->data[15]; + break; + } +} + +static void sub_80B5D38(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + ++task->data[1]; + task->data[5] = task->data[1] & 1; + if (task->data[5] == 0) + task->data[2] = gSineTable[task->data[1]] / 18; + if (task->data[5] == 1) + task->data[3] = 16 - (gSineTable[task->data[1]] / 18); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3])); + if (task->data[1] == 128) + { + task->data[15] = 0; + task->func = sub_80B5DCC; + task->func(taskId); + } +} + +static void sub_80B5DCC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 rank = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); + + switch (task->data[15]) + { + case 0: + gScanlineEffect.state = 3; + task->data[14] = GetAnimBattlerSpriteId(1); + if (rank == 1) + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON); + else + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); + break; + case 1: + BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15)); + break; + case 2: + gSprites[task->data[14]].invisible = TRUE; + obj_delete_but_dont_free_vram(&gSprites[task->data[0]]); + FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + if (rank == 1) + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON); + else + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); + DestroyAnimVisualTask(taskId); + break; + } + ++task->data[15]; +} + +static void sub_80B5EC0(struct Sprite *sprite) +{ + s16 battler1X, battler1Y; + s16 battler2X, battler2Y; + s16 yDiff; + + if (gBattleAnimArgs[0] == 0) + { + battler1X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + battler1Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28; + battler2X = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + battler2Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28; + } + else + { + battler1X = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + battler1Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28; + battler2X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + battler2Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28; + } + yDiff = battler2Y - battler1Y; + sprite->data[0] = battler1X * 16; + sprite->data[1] = battler1Y * 16; + sprite->data[2] = ((battler2X - battler1X) * 16) / gBattleAnimArgs[1]; + sprite->data[3] = (yDiff * 16) / gBattleAnimArgs[1]; + sprite->data[4] = gBattleAnimArgs[1]; + sprite->data[5] = battler2X; + sprite->data[6] = battler2Y; + sprite->data[7] = sprite->data[4] / 2; + sprite->oam.priority = 2; + sprite->pos1.x = battler1X; + sprite->pos1.y = battler1Y; + sprite->callback = sub_80B5FE0; + sprite->invisible = TRUE; +} + +static void sub_80B5FE0(struct Sprite *sprite) +{ + if (sprite->data[4]) + { + sprite->data[0] += sprite->data[2]; + sprite->data[1] += sprite->data[3]; + sprite->pos1.x = sprite->data[0] >> 4; + sprite->pos1.y = sprite->data[1] >> 4; + if (--sprite->data[4] == 0) + sprite->data[0] = 0; + } +} + +void sub_80B6020(u8 taskId) +{ + struct Task *task; + s16 battler; + u8 spriteId; + s16 baseX, baseY; + s16 x, y; + + task = &gTasks[taskId]; + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10)); + task->data[5] = 0; + task->data[6] = 0; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 16; + task->data[10] = gBattleAnimArgs[0]; + baseX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + baseY = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM); + if (!IsContest()) + { + for (battler = 0; battler < 4; ++battler) + { + if (battler != gBattleAnimAttacker + && battler != (gBattleAnimAttacker ^ 2) + && IsBattlerSpriteVisible(battler)) + { + spriteId = CreateSprite(&gUnknown_83E7668, baseX, baseY, 55); + if (spriteId != MAX_SPRITES) + { + x = GetBattlerSpriteCoord(battler, 2); + y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_BOTTOM); + gSprites[spriteId].data[0] = baseX << 4; + gSprites[spriteId].data[1] = baseY << 4; + gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[4] = gBattleAnimArgs[1]; + gSprites[spriteId].data[5] = x; + gSprites[spriteId].data[6] = y; + gSprites[spriteId].callback = sub_80B5FE0; + task->data[task->data[12] + 13] = spriteId; + ++task->data[12]; + } + } + } + } + else + { + spriteId = CreateSprite(&gUnknown_83E7668, baseX, baseY, 55); + if (spriteId != MAX_SPRITES) + { + x = 48; + y = 40; + gSprites[spriteId].data[0] = baseX << 4; + gSprites[spriteId].data[1] = baseY << 4; + gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[4] = gBattleAnimArgs[1]; + gSprites[spriteId].data[5] = x; + gSprites[spriteId].data[6] = y; + gSprites[spriteId].callback = sub_80B5FE0; + task->data[13] = spriteId; + task->data[12] = 1; + } + } + task->func = sub_80B623C; +} + +static void sub_80B623C(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (task->data[6] == 0) + { + if (++task->data[5] > 1) + { + task->data[5] = 0; + ++task->data[7]; + if (task->data[7] & 1) + { + if (task->data[8] < 16) + ++task->data[8]; + } + else + { + if (task->data[9]) + --task->data[9]; + } + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[8], task->data[9])); + if (task->data[7] >= 24) + { + task->data[7] = 0; + task->data[6] = 1; + } + } + } + if (task->data[10]) + --task->data[10]; + else if (task->data[6]) + ++task->data[0]; + break; + case 1: + if (++task->data[5] > 1) + { + task->data[5] = 0; + ++task->data[7]; + if (task->data[7] & 1) + { + if (task->data[8]) + --task->data[8]; + } + else if (task->data[9] < 16) + { + ++task->data[9]; + } + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[8], task->data[9])); + if (task->data[8] == 0 && task->data[9] == 16) + { + for (i = 0; i < task->data[12]; ++i) + DestroySprite(&gSprites[task->data[i + 13]]); + ++task->data[0]; + } + } + break; + case 2: + if (++task->data[5] > 0) + ++task->data[0]; + break; + case 3: + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80B63B4(u8 taskId) +{ + s16 startX, startY; + s16 leftDistance, topDistance, bottomDistance, rightDistance; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, ((WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR) | + (WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR))); + SetGpuReg(REG_OFFSET_WINOUT, ((WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ) | + (WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR))); + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN)); + SetGpuReg(REG_OFFSET_BLDY, 0x10); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest()) + startX = 40; + else + startX = 200; + gBattle_WIN0H = (startX << 8) | startX; + startY = 40; + gBattle_WIN0V = (startY << 8) | startY; + leftDistance = startX; + rightDistance = 240 - startX; + topDistance = startY; + bottomDistance = 72; + gTasks[taskId].data[1] = leftDistance; + gTasks[taskId].data[2] = rightDistance; + gTasks[taskId].data[3] = topDistance; + gTasks[taskId].data[4] = bottomDistance; + gTasks[taskId].data[5] = startX; + gTasks[taskId].data[6] = startY; + gTasks[taskId].func = sub_80B6468; +} + +static void sub_80B6468(u8 taskId) +{ + s16 step, leftDistance, rightDistance, topDistance, bottomDistance, startX, startY; + u16 left, right, top, bottom, selectedPalettes; + + step = gTasks[taskId].data[0]; + ++gTasks[taskId].data[0]; + leftDistance = gTasks[taskId].data[1]; + rightDistance = gTasks[taskId].data[2]; + topDistance = gTasks[taskId].data[3]; + bottomDistance = gTasks[taskId].data[4]; + startX = gTasks[taskId].data[5]; + startY = gTasks[taskId].data[6]; + if (step < 16) + { + left = startX - (leftDistance * 0.0625) * step; + right = startX + (rightDistance * 0.0625) * step; + top = startY - (topDistance * 0.0625) * step; + bottom = startY + (bottomDistance * 0.0625) * step; + } + else + { + left = 0; + right = 240; + top = 0; + bottom = 112; + selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0); + BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0)); + gTasks[taskId].func = sub_80B65F0; + } + gBattle_WIN0H = (left << 8) | right; + gBattle_WIN0V = (top << 8) | bottom; +} + +static void sub_80B65F0(u8 taskId) +{ + if (!gPaletteFade.active) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, ((WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR) | + (WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR))); + SetGpuReg(REG_OFFSET_WINOUT, ((WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR) | + (WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR))); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80B664C(struct Sprite *sprite) +{ + s16 xDelta, xDelta2; + + InitSpritePosToAnimAttacker(sprite, 1); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + xDelta = 24; + xDelta2 = -2; + sprite->oam.matrixNum = ST_OAM_HFLIP; + } + else + { + xDelta = -24; + xDelta2 = 2; + } + sprite->pos1.x += xDelta; + sprite->data[1] = xDelta2; + sprite->data[0] = 60; + sprite->callback = sub_80B66A8; +} + +static void sub_80B66A8(struct Sprite *sprite) +{ + u16 var0; + + if (sprite->data[0] > 0) + { + --sprite->data[0]; + } + else + { + sprite->pos2.x += sprite->data[1]; + var0 = sprite->pos2.x + 7; + if (var0 > 14) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos2.x = 0; + sprite->oam.tileNum += 8; + if (++sprite->data[2] == 3) + { + sprite->data[0] = 30; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, sub_80B6728); + } + else + { + sprite->data[0] = 40; + } + } + } +} + +static void sub_80B6728(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); + ++sprite->data[0]; + sprite->data[1] = 0; + sprite->data[2] = 0; + } + else if (sprite->data[1] < 2) + { + ++sprite->data[1]; + } + else + { + sprite->data[1] = 0; + ++sprite->data[2]; + SetGpuReg(REG_OFFSET_BLDALPHA, (16 - sprite->data[2]) | (sprite->data[2] << 8)); + if (sprite->data[2] == 16) + { + sprite->invisible = TRUE; + sprite->callback = sub_80B67A0; + } + } +} + +static void sub_80B67A0(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + DestroyAnimSprite(sprite); +} + +static void sub_80B67D4(struct Sprite *sprite) +{ + u16 coeffB, coeffA; + + sprite->pos2.x = Sin(sprite->data[0], 12); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos2.x = -sprite->pos2.x; + sprite->data[0] = (sprite->data[0] + 6) & 0xFF; + sprite->data[1] += 0x100; + sprite->pos2.y = -(sprite->data[1] >> 8); + ++sprite->data[7]; + if (sprite->data[7] == 1) + { + sprite->data[6] = 0x050B; + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, sprite->data[6]); + } + else if (sprite->data[7] > 30) + { + ++sprite->data[2]; + coeffB = sprite->data[6] >> 8; + coeffA = sprite->data[6] & 0xFF; + if (++coeffB > 16) + coeffB = 16; + --coeffA; + if ((s16)coeffA < 0) + coeffA = 0; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(coeffA, coeffB)); + sprite->data[6] = BLDALPHA_BLEND(coeffA, coeffB); + if (coeffB == 16 && coeffA == 0) + { + sprite->invisible = TRUE; + sprite->callback = sub_80B68A8; + } + } +} + +static void sub_80B68A8(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimSprite(sprite); +} + +void sub_80B68C8(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = 0; + task->data[1] = 16; + task->data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[10] = GetBattlerYCoordWithElevation(gBattleAnimAttacker); + task->data[11] = (GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2) + 8; + task->data[7] = 0; + task->data[5] = GetBattlerSpriteBGPriority(gBattleAnimAttacker); + task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 2; + task->data[3] = 0; + task->data[4] = 16; + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10)); + task->data[8] = 0; + task->func = sub_80B696C; +} + +static void sub_80B696C(u8 taskId) +{ + u16 i; + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + for (i = 0; i < 6; ++i) + { + spriteId = CreateSprite(&gUnknown_83E76E0, task->data[9], task->data[10], task->data[6]); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = taskId; + gSprites[spriteId].data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER; + gSprites[spriteId].data[2] = (i * 42) & 0xFF; + gSprites[spriteId].data[3] = task->data[11]; + gSprites[spriteId].data[5] = i * 6; + ++task->data[7]; + } + } + ++task->data[0]; + break; + case 1: + if (++task->data[1] & 1) + { + if (task->data[3] < 14) + ++task->data[3]; + } + else if (task->data[4] > 4) + { + --task->data[4]; + } + if (task->data[3] == 14 && task->data[4] == 4) + { + task->data[1] = 0; + ++task->data[0]; + } + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); + break; + case 2: + if (++task->data[1] > 30) + { + task->data[1] = 0; + ++task->data[0]; + } + break; + case 3: + if (++task->data[1] & 1) + { + if (task->data[3] > 0) + --task->data[3]; + } + else if (task->data[4] < 16) + { + ++task->data[4]; + } + + if (task->data[3] == 0 && task->data[4] == 16) + { + task->data[8] = 1; + ++task->data[0]; + } + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); + break; + case 4: + if (task->data[7] == 0) + ++task->data[0]; + break; + case 5: + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80B6AF8(struct Sprite *sprite) +{ + u16 index; + + if (sprite->data[1] == 0) + sprite->data[2] += 2; + else + sprite->data[2] -= 2; + sprite->data[2] &= 0xFF; + sprite->pos2.x = Sin(sprite->data[2], sprite->data[3]); + index = sprite->data[2] - 65; + if (index < 127) + sprite->oam.priority = gTasks[sprite->data[0]].data[5] + 1; + else + sprite->oam.priority = gTasks[sprite->data[0]].data[5]; + ++sprite->data[5]; + sprite->data[6] = (sprite->data[5] * 8) & 0xFF; + sprite->pos2.y = Sin(sprite->data[6], 7); + if (gTasks[sprite->data[0]].data[8]) + { + --gTasks[sprite->data[0]].data[7]; + DestroySprite(sprite); + } +} + +void sub_80B6BBC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[15] = 0; + task->func = sub_80B6BE4; + sub_80B6BE4(taskId); +} + +static void sub_80B6BE4(u8 taskId) +{ + s16 y; + struct BattleAnimBgData animBgData; + struct Task *task = &gTasks[taskId]; + u8 rank = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); + + switch (task->data[15]) + { + case 0: + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2); + SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 1); + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 16; + task->data[4] = GetAnimBattlerSpriteId(0); + task->data[5] = gSprites[task->data[4]].oam.priority; + task->data[6] = (gSprites[task->data[4]].oam.paletteNum + 16) << 4; + gSprites[task->data[4]].oam.objMode = ST_OAM_OBJ_BLEND; + gSprites[task->data[4]].oam.priority = 3; + task->data[7] = 128; + break; + case 1: + ++task->data[1]; + if (task->data[1] & 1) + return; + BlendPalette(task->data[6], 0x10, task->data[2], RGB(0, 23, 25)); + BlendPalette(task->data[7], 0x10, task->data[2], RGB(0, 23, 25)); + if (task->data[2] <= 11) + { + ++task->data[2]; + return; + } + task->data[1] = 0; + task->data[2] = 0; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10)); + break; + case 2: + SetAnimBgAttribute(2, BG_ANIM_CHAR_BASE_BLOCK, 1); + SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 0); + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X); + SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y); + sub_80752C8(&animBgData, 2); + AnimLoadCompressedBgGfx(animBgData.bgId, gFile_graphics_battle_anims_backgrounds_scary_face_sheet, animBgData.tilesOffset); + LoadCompressedPalette(gFile_graphics_battle_anims_backgrounds_scary_face_palette, 16 * animBgData.paletteId, 0x20); + break; + case 3: + sub_80752C8(&animBgData, 2); + gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); + LZDecompressWram(gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap, gMonSpritesGfxPtr->field_17C); + sub_80730C0(animBgData.paletteId, gMonSpritesGfxPtr->field_17C, 256, 0); + CopyToBgTilemapBufferRect_ChangePalette(animBgData.bgId, gMonSpritesGfxPtr->field_17C, 0, 0, 0x20, 0x20, 0x11); + CopyBgTilemapBufferToVram(2); + FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); + break; + case 4: + ++task->data[1]; + if (task->data[1] & 1) + return; + ++task->data[2]; + --task->data[3]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3])); + if (task->data[3]) + return; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 16; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); + break; + case 5: + if (rank == 1) + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON); + else + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); + break; + case 6: + y = gSprites[task->data[4]].pos1.y + gSprites[task->data[4]].pos2.y - 0x20; + if (y < 0) + y = 0; + if (rank == 1) + task->data[10] = ScanlineEffect_InitWave(y, y + 0x40, 4, 8, 0, 4, 1); + else + task->data[10] = ScanlineEffect_InitWave(y, y + 0x40, 4, 8, 0, 8, 1); + break; + case 7: + BlendPalette(task->data[7], 0x10, 0xC, RGB(31, 31, 29)); + if (rank == 1) + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON); + else + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); + task->func = sub_80B6F30; + task->data[15] = 0; + break; + } + ++task->data[15]; +} + +static void sub_80B6F30(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + ++task->data[1]; + task->data[8] = task->data[1] & 1; + if (!task->data[8]) + task->data[2] = gSineTable[task->data[1]] / 18; + if (task->data[8] == 1) + task->data[3] = 16 - gSineTable[task->data[1]] / 18; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3])); + if (task->data[1] == 128) + { + task->data[15] = 0; + task->func = sub_80B6FC4; + sub_80B6FC4(taskId); + } +} + +static void sub_80B6FC4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[15]) + { + case 0: + gScanlineEffect.state = 3; + BlendPalette(task->data[7], 0x10, 0xC, RGB(0, 23, 25)); + break; + case 1: + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0x10, 0)); + task->data[2] = 16; + task->data[3] = 0; + break; + case 2: + --task->data[2]; + ++task->data[3]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3])); + if (task->data[3] <= 15) + return; + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2); + SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); + break; + case 3: + sub_8075358(2); + FillPalette(0, 0x90, 0x20); + SetAnimBgAttribute(2, BG_ANIM_CHAR_BASE_BLOCK, 0); + task->data[1] = 12; + break; + case 4: + BlendPalette(task->data[6], 0x10, task->data[1], RGB(0, 23, 25)); + BlendPalette(task->data[7], 0x10, task->data[1], RGB(0, 23, 25)); + if ( task->data[1] ) + { + --task->data[1]; + return; + } + task->data[1] = 0; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10)); + break; + case 5: + gSprites[task->data[4]].oam.priority = task->data[5]; + gSprites[task->data[4]].oam.objMode = ST_OAM_OBJ_NORMAL; + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 1); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_NONE); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + break; + } + ++task->data[15]; +} + +static void sub_80B7158(struct Sprite *sprite) +{ + sprite->invisible = TRUE; + sprite->data[5] = gBattlerSpriteIds[gBattleAnimAttacker]; + sprite->data[0] = 128; + sprite->data[1] = 10; + sprite->data[2] = gBattleAnimArgs[0]; + sprite->data[3] = gBattleAnimArgs[1]; + sprite->callback = sub_80B71B0; + gSprites[sprite->data[5]].pos1.y += 8; +} + +static void sub_80B71B0(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + --sprite->data[3]; + gSprites[sprite->data[5]].pos2.x = Sin(sprite->data[0], sprite->data[1]); + gSprites[sprite->data[5]].pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->data[0] += sprite->data[2]; + if (sprite->data[0] > 255) + sprite->data[0] -= 256; + } + else + { + gSprites[sprite->data[5]].pos2.x = 0; + gSprites[sprite->data[5]].pos2.y = 0; + gSprites[sprite->data[5]].pos1.y -= 8; + sprite->callback = DestroySpriteAndMatrix; + } +} |