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-rw-r--r--asm/ghost.s4054
-rw-r--r--data/data_835B488.s8
-rw-r--r--include/battle_anim.h20
-rw-r--r--include/graphics.h7
-rw-r--r--ld_script.txt3
-rw-r--r--src/dark.c6
-rw-r--r--src/ghost.c1484
7 files changed, 1514 insertions, 4068 deletions
diff --git a/asm/ghost.s b/asm/ghost.s
deleted file mode 100644
index 0e8796310..000000000
--- a/asm/ghost.s
+++ /dev/null
@@ -1,4054 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80B5268
-sub_80B5268: @ 80B5268
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080B52C4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r5, _080B52C8 @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8075678
- ldr r0, _080B52CC @ =sub_80B52D0
- str r0, [r4, 0x1C]
- movs r0, 0x10
- strh r0, [r4, 0x3A]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r4, 0x3A]
- movs r0, 0x52
- bl SetGpuReg
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B52C4: .4byte gBattleAnimArgs
-_080B52C8: .4byte gBattleAnimTarget
-_080B52CC: .4byte sub_80B52D0
- thumb_func_end sub_80B5268
-
- thumb_func_start sub_80B52D0
-sub_80B52D0: @ 80B52D0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80B53C0
- adds r0, r4, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080B52F0
- ldr r0, _080B52EC @ =sub_80B5344
- str r0, [r4, 0x1C]
- b _080B533A
- .align 2, 0
-_080B52EC: .4byte sub_80B5344
-_080B52F0:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080B5328
- cmp r2, 0xC4
- ble _080B533A
-_080B5328:
- lsls r0, 16
- cmp r0, 0
- ble _080B533A
- ldr r0, _080B5340 @ =gUnknown_2037F24
- movs r1, 0
- ldrsb r1, [r0, r1]
- movs r0, 0xBD
- bl PlaySE12WithPanning
-_080B533A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B5340: .4byte gUnknown_2037F24
- thumb_func_end sub_80B52D0
-
- thumb_func_start sub_80B5344
-sub_80B5344: @ 80B5344
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl AnimTranslateLinear
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080B538A
- cmp r2, 0xC4
- ble _080B5396
-_080B538A:
- lsls r0, 16
- cmp r0, 0
- ble _080B5396
- movs r0, 0xBD
- bl PlaySE
-_080B5396:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B53B4
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080B53B0 @ =DestroyAnimSpriteAndDisableBlend
- str r0, [r4, 0x1C]
- b _080B53BA
- .align 2, 0
-_080B53B0: .4byte DestroyAnimSpriteAndDisableBlend
-_080B53B4:
- adds r0, r4, 0
- bl sub_80B53C0
-_080B53BA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B5344
-
- thumb_func_start sub_80B53C0
-sub_80B53C0: @ 80B53C0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x3A]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0xFF
- ble _080B53E4
- adds r0, r2, 0x1
- strh r0, [r4, 0x3A]
- lsls r0, 16
- ldr r1, _080B53E0 @ =0x010d0000
- cmp r0, r1
- bne _080B544A
- movs r0, 0
- b _080B5448
- .align 2, 0
-_080B53E0: .4byte 0x010d0000
-_080B53E4:
- ldrh r1, [r4, 0x3C]
- adds r3, r1, 0x1
- strh r3, [r4, 0x3C]
- movs r0, 0xFF
- ands r0, r1
- cmp r0, 0
- bne _080B544A
- ldr r1, _080B5408 @ =0xffffff00
- ands r1, r3
- strh r1, [r4, 0x3C]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080B540C
- adds r0, r2, 0x1
- b _080B540E
- .align 2, 0
-_080B5408: .4byte 0xffffff00
-_080B540C:
- subs r0, r2, 0x1
-_080B540E:
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3A]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080B5430
- cmp r0, 0x10
- bne _080B543C
-_080B5430:
- ldrh r0, [r4, 0x3C]
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- eors r0, r1
- strh r0, [r4, 0x3C]
-_080B543C:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B544A
- movs r0, 0x80
- lsls r0, 1
-_080B5448:
- strh r0, [r4, 0x3A]
-_080B544A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B53C0
-
- thumb_func_start sub_80B5450
-sub_80B5450: @ 80B5450
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- ldr r1, _080B546C @ =sub_80B5470
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B546C: .4byte sub_80B5470
- thumb_func_end sub_80B5450
-
- thumb_func_start sub_80B5470
-sub_80B5470: @ 80B5470
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x41
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x82
- bhi _080B54A4
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x8
- b _080B54AE
-_080B54A4:
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
-_080B54AE:
- orrs r1, r0
- strb r1, [r4, 0x5]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x13
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x50
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3D
- bne _080B54E0
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B54E0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B5470
-
- thumb_func_start sub_80B54E8
-sub_80B54E8: @ 80B54E8
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- movs r1, 0x1
- bl PrepareBattlerSpriteForRotScale
- adds r0, r4, 0
- movs r1, 0x80
- movs r2, 0x80
- movs r3, 0
- bl SetSpriteRotScale
- ldr r1, _080B5560 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldr r1, _080B5564 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0
- movs r1, 0x80
- strh r1, [r0, 0x8]
- ldr r1, _080B5568 @ =gBattleAnimArgs
- ldrh r1, [r1]
- strh r1, [r0, 0xA]
- strh r2, [r0, 0xC]
- movs r1, 0x10
- strh r1, [r0, 0xE]
- ldr r1, _080B556C @ =sub_80B5570
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B5560: .4byte gSprites
-_080B5564: .4byte gTasks
-_080B5568: .4byte gBattleAnimArgs
-_080B556C: .4byte sub_80B5570
- thumb_func_end sub_80B54E8
-
- thumb_func_start sub_80B5570
-sub_80B5570: @ 80B5570
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080B55C0 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080B55B8
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0xC]
- adds r1, 0x1
- strh r1, [r4, 0xC]
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x9
- bne _080B55B8
- ldr r0, _080B55C4 @ =sub_80B55C8
- str r0, [r4]
-_080B55B8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B55C0: .4byte gTasks
-_080B55C4: .4byte sub_80B55C8
- thumb_func_end sub_80B5570
-
- thumb_func_start sub_80B55C8
-sub_80B55C8: @ 80B55C8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080B55EC @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080B55F0
- subs r0, r1, 0x1
- strh r0, [r4, 0xA]
- b _080B5634
- .align 2, 0
-_080B55EC: .4byte gTasks
-_080B55F0:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r1, r0, 24
- ldrh r0, [r4, 0x8]
- adds r0, 0x8
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- bgt _080B5618
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- adds r0, r1, 0
- adds r1, r2, 0
- movs r3, 0
- bl SetSpriteRotScale
- b _080B5634
-_080B5618:
- adds r0, r1, 0
- bl ResetSpriteRotScale
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
-_080B5634:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B55C8
-
- thumb_func_start sub_80B563C
-sub_80B563C: @ 80B563C
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- adds r4, r0, 0
- ldrh r5, [r4, 0x20]
- ldrh r6, [r4, 0x22]
- ldr r0, _080B56D8 @ =gBattleAnimAttacker
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- mov r9, r1
- strh r0, [r4, 0x20]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- mov r1, r9
- strh r1, [r4, 0x2E]
- ldr r2, _080B56DC @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r4, 0x30]
- ldrh r1, [r2, 0x2]
- strh r1, [r4, 0x32]
- ldrh r1, [r2, 0x4]
- strh r1, [r4, 0x34]
- ldrh r1, [r4, 0x20]
- lsls r1, 4
- strh r1, [r4, 0x36]
- lsls r0, 4
- strh r0, [r4, 0x38]
- lsls r5, 16
- asrs r5, 16
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- subs r5, r0
- lsls r5, 4
- movs r0, 0
- ldrsh r1, [r2, r0]
- lsls r1, 1
- adds r0, r5, 0
- str r2, [sp]
- bl __divsi3
- strh r0, [r4, 0x3A]
- lsls r6, 16
- asrs r6, 16
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- subs r6, r0
- lsls r6, 4
- ldr r2, [sp]
- movs r0, 0
- ldrsh r1, [r2, r0]
- lsls r1, 1
- adds r0, r6, 0
- bl __divsi3
- strh r0, [r4, 0x3C]
- ldr r0, _080B56E0 @ =sub_80B56E4
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B56D8: .4byte gBattleAnimAttacker
-_080B56DC: .4byte gBattleAnimArgs
-_080B56E0: .4byte sub_80B56E4
- thumb_func_end sub_80B563C
-
- thumb_func_start sub_80B56E4
-sub_80B56E4: @ 80B56E4
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080B572E
- cmp r0, 0x1
- bgt _080B56FA
- cmp r0, 0
- beq _080B5704
- b _080B57F2
-_080B56FA:
- cmp r0, 0x2
- beq _080B5798
- cmp r0, 0x3
- beq _080B57EC
- b _080B57F2
-_080B5704:
- ldrh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x36]
- adds r0, r2
- strh r0, [r5, 0x36]
- ldrh r1, [r5, 0x3C]
- ldrh r2, [r5, 0x38]
- adds r1, r2
- strh r1, [r5, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r5, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x30]
- subs r0, 0x1
- strh r0, [r5, 0x30]
- lsls r0, 16
- cmp r0, 0
- bgt _080B57F2
- b _080B57DE
-_080B572E:
- ldrh r0, [r5, 0x32]
- subs r0, 0x1
- strh r0, [r5, 0x32]
- lsls r0, 16
- cmp r0, 0
- bgt _080B57F2
- ldr r4, _080B5794 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x30]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x20]
- lsls r0, 4
- strh r0, [r5, 0x36]
- ldrh r0, [r5, 0x22]
- lsls r0, 4
- strh r0, [r5, 0x38]
- movs r1, 0x30
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- subs r0, r1
- lsls r0, 4
- movs r2, 0x34
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r5, 0x3A]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- movs r2, 0x22
- ldrsh r1, [r5, r2]
- subs r0, r1
- lsls r0, 4
- movs r2, 0x34
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r5, 0x3C]
- b _080B57DE
- .align 2, 0
-_080B5794: .4byte gBattleAnimTarget
-_080B5798:
- ldrh r0, [r5, 0x3A]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r1, [r5, 0x3C]
- ldrh r2, [r5, 0x38]
- adds r1, r2
- strh r1, [r5, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r5, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x34]
- subs r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- cmp r0, 0
- bgt _080B57F2
- ldr r4, _080B57E8 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_080B57DE:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080B57F2
- .align 2, 0
-_080B57E8: .4byte gBattleAnimTarget
-_080B57EC:
- adds r0, r5, 0
- bl DestroySpriteAndMatrix
-_080B57F2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B56E4
-
- thumb_func_start sub_80B57F8
-sub_80B57F8: @ 80B57F8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- ldr r0, _080B580C @ =sub_80B5810
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B580C: .4byte sub_80B5810
- thumb_func_end sub_80B57F8
-
- thumb_func_start sub_80B5810
-sub_80B5810: @ 80B5810
- push {r4-r6,lr}
- adds r3, r0, 0
- movs r5, 0
- movs r6, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080B58A6
- adds r1, r3, 0
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x4
- ands r0, r2
- adds r4, r1, 0
- cmp r0, 0
- bne _080B583A
- movs r0, 0x4
- orrs r0, r2
- strb r0, [r4]
-_080B583A:
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- beq _080B584A
- cmp r0, 0x1
- beq _080B5854
- movs r6, 0x1
- b _080B585E
-_080B584A:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x2
- bne _080B585E
- b _080B5862
-_080B5854:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x4
- bne _080B585E
- movs r5, 0x1
-_080B585E:
- cmp r5, 0
- beq _080B5894
-_080B5862:
- ldrb r2, [r4]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r3, 0x32]
- strh r1, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080B58A6
- strh r1, [r3, 0x32]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080B58A6
-_080B5894:
- cmp r6, 0
- beq _080B58A0
- adds r0, r3, 0
- bl DestroyAnimSprite
- b _080B58A6
-_080B58A0:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
-_080B58A6:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B5810
-
- thumb_func_start sub_80B58AC
-sub_80B58AC: @ 80B58AC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080B58D8 @ =gTasks
- adds r5, r0, r1
- movs r0, 0x1
- bl CloneBattlerSpriteWithBlend
- movs r6, 0
- movs r1, 0
- strh r0, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bge _080B58DC
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080B59B8
- .align 2, 0
-_080B58D8: .4byte gTasks
-_080B58DC:
- strh r1, [r5, 0xA]
- movs r0, 0xF
- strh r0, [r5, 0xC]
- movs r0, 0x2
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r5, 0xE]
- lsls r1, 8
- ldrh r0, [r5, 0xC]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldr r4, _080B5944 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x50
- strh r1, [r0, 0x2E]
- ldr r0, _080B5948 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B5950
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080B594C @ =0x0000ff70
- strh r1, [r0, 0x30]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x70
- b _080B596E
- .align 2, 0
-_080B5944: .4byte gSprites
-_080B5948: .4byte gBattleAnimTarget
-_080B594C: .4byte 0x0000ff70
-_080B5950:
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x90
- strh r1, [r0, 0x30]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080B59C0 @ =0x0000ff90
-_080B596E:
- strh r1, [r0, 0x32]
- ldr r4, _080B59C4 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r2, 0
- strh r2, [r0, 0x34]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r2, [r0, 0x36]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080B59C8 @ =SpriteCallbackDummy
- bl StoreSpriteCallbackInData6
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080B59CC @ =TranslateSpriteLinearFixedPoint
- str r1, [r0]
- ldr r0, _080B59D0 @ =sub_80B59D4
- str r0, [r5]
-_080B59B8:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B59C0: .4byte 0x0000ff90
-_080B59C4: .4byte gSprites
-_080B59C8: .4byte SpriteCallbackDummy
-_080B59CC: .4byte TranslateSpriteLinearFixedPoint
-_080B59D0: .4byte sub_80B59D4
- thumb_func_end sub_80B58AC
-
- thumb_func_start sub_80B59D4
-sub_80B59D4: @ 80B59D4
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080B59F8 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080B5A78
- cmp r0, 0x1
- bgt _080B59FC
- cmp r0, 0
- beq _080B5A02
- b _080B5AA4
- .align 2, 0
-_080B59F8: .4byte gTasks
-_080B59FC:
- cmp r0, 0x2
- beq _080B5A9E
- b _080B5AA4
-_080B5A02:
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x3
- ands r0, r1
- strh r0, [r4, 0x12]
- cmp r0, 0x1
- bne _080B5A20
- ldrh r1, [r4, 0xC]
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080B5A20
- subs r0, r1, 0x1
- strh r0, [r4, 0xC]
-_080B5A20:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0x3
- bne _080B5A36
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B5A36
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
-_080B5A36:
- ldrh r1, [r4, 0xE]
- lsls r1, 8
- ldrh r0, [r4, 0xC]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldr r1, [r4, 0xC]
- movs r0, 0x80
- lsls r0, 13
- cmp r1, r0
- bne _080B5AA4
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x50
- ble _080B5AA4
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080B5A74 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
- movs r0, 0x1
- strh r0, [r4, 0x10]
- b _080B5AA4
- .align 2, 0
-_080B5A74: .4byte gSprites
-_080B5A78:
- ldrh r0, [r4, 0x14]
- adds r0, 0x1
- strh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B5AA4
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- b _080B5AA4
-_080B5A9E:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080B5AA4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B59D4
-
- thumb_func_start sub_80B5AAC
-sub_80B5AAC: @ 80B5AAC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r2, _080B5ACC @ =gTasks
- adds r1, r2
- movs r2, 0
- strh r2, [r1, 0x26]
- ldr r2, _080B5AD0 @ =sub_80B5AD4
- str r2, [r1]
- bl _call_via_r2
- pop {r0}
- bx r0
- .align 2, 0
-_080B5ACC: .4byte gTasks
-_080B5AD0: .4byte sub_80B5AD4
- thumb_func_end sub_80B5AAC
-
- thumb_func_start sub_80B5AD4
-sub_80B5AD4: @ 80B5AD4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080B5B0C @ =gTasks
- adds r5, r0, r1
- ldr r0, _080B5B10 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080B5B00
- b _080B5D22
-_080B5B00:
- lsls r0, 2
- ldr r1, _080B5B14 @ =_080B5B18
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B5B0C: .4byte gTasks
-_080B5B10: .4byte gBattleAnimTarget
-_080B5B14: .4byte _080B5B18
- .align 2, 0
-_080B5B18:
- .4byte _080B5B2C
- .4byte _080B5C2C
- .4byte _080B5C70
- .4byte _080B5CD8
- .4byte _080B5D04
-_080B5B2C:
- ldr r7, _080B5B64 @ =0x00002771
- adds r0, r7, 0
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0
- mov r8, r2
- strh r0, [r5, 0x24]
- cmp r0, 0xFF
- beq _080B5B5A
- cmp r0, 0xF
- beq _080B5B5A
- movs r0, 0x1
- bl CloneBattlerSpriteWithBlend
- strh r0, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bge _080B5B68
- adds r0, r7, 0
- bl FreeSpritePaletteByTag
-_080B5B5A:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080B5D28
- .align 2, 0
-_080B5B64: .4byte 0x00002771
-_080B5B68:
- ldr r4, _080B5C14 @ =gSprites
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r2, [r5, 0x24]
- lsls r2, 4
- ldrb r3, [r1, 0x5]
- movs r0, 0xF
- ands r0, r3
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r2, 0x8
- ldrsh r0, [r5, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r2, [r1, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x1]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x5]
- movs r2, 0xC
- orrs r1, r2
- strb r1, [r0, 0x5]
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldr r0, _080B5C18 @ =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, _080B5C1C @ =gBattleAnimTarget
- ldrb r0, [r0]
- ldr r1, [r1]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- lsls r1, 31
- adds r2, 0x3E
- lsrs r1, 31
- lsls r1, 2
- ldrb r3, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- mov r2, r8
- strh r2, [r5, 0xA]
- strh r2, [r5, 0xC]
- movs r0, 0x10
- strh r0, [r5, 0xE]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x10]
- cmp r6, 0x1
- bne _080B5C20
- movs r1, 0x80
- lsls r1, 2
- b _080B5C24
- .align 2, 0
-_080B5C14: .4byte gSprites
-_080B5C18: .4byte gBattleSpritesDataPtr
-_080B5C1C: .4byte gBattleAnimTarget
-_080B5C20:
- movs r1, 0x80
- lsls r1, 3
-_080B5C24:
- movs r0, 0
- bl ClearGpuRegBits
- b _080B5D22
-_080B5C2C:
- movs r1, 0x24
- ldrsh r0, [r5, r1]
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x24]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- lsls r0, 1
- ldr r1, _080B5C60 @ =gPlttBufferUnfaded
- adds r0, r1
- movs r2, 0x24
- ldrsh r1, [r5, r2]
- lsls r1, 1
- ldr r2, _080B5C64 @ =gPlttBufferFaded
- adds r1, r2
- ldr r2, _080B5C68 @ =0x04000008
- bl CpuSet
- ldrh r0, [r5, 0x10]
- ldr r3, _080B5C6C @ =0x00003c0d
- movs r1, 0x10
- movs r2, 0xA
- bl BlendPalette
- b _080B5D22
- .align 2, 0
-_080B5C60: .4byte gPlttBufferUnfaded
-_080B5C64: .4byte gPlttBufferFaded
-_080B5C68: .4byte 0x04000008
-_080B5C6C: .4byte 0x00003c0d
-_080B5C70:
- ldr r2, _080B5CAC @ =gSprites
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- subs r1, 0x20
- lsls r1, 16
- lsrs r2, r1, 16
- cmp r1, 0
- bge _080B5C90
- movs r2, 0
-_080B5C90:
- cmp r6, 0x1
- bne _080B5CB0
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x4
- str r2, [sp, 0x4]
- str r6, [sp, 0x8]
- b _080B5CC8
- .align 2, 0
-_080B5CAC: .4byte gSprites
-_080B5CB0:
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x8
- str r2, [sp, 0x4]
- movs r2, 0x1
- str r2, [sp, 0x8]
-_080B5CC8:
- movs r2, 0x2
- movs r3, 0x6
- bl ScanlineEffect_InitWave
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- b _080B5D22
-_080B5CD8:
- cmp r6, 0x1
- bne _080B5CEC
- ldr r1, _080B5CE8 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- b _080B5CF4
- .align 2, 0
-_080B5CE8: .4byte 0x00003f42
-_080B5CEC:
- ldr r1, _080B5D00 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
-_080B5CF4:
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- b _080B5D22
- .align 2, 0
-_080B5D00: .4byte 0x00003f44
-_080B5D04:
- cmp r6, 0x1
- bne _080B5D14
- movs r1, 0x80
- lsls r1, 2
- movs r0, 0
- bl SetGpuRegBits
- b _080B5D1E
-_080B5D14:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl SetGpuRegBits
-_080B5D1E:
- ldr r0, _080B5D34 @ =sub_80B5D38
- str r0, [r5]
-_080B5D22:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
-_080B5D28:
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B5D34: .4byte sub_80B5D38
- thumb_func_end sub_80B5AD4
-
- thumb_func_start sub_80B5D38
-sub_80B5D38: @ 80B5D38
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B5DC0 @ =gTasks
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x1
- ands r0, r1
- strh r0, [r4, 0x12]
- cmp r0, 0
- bne _080B5D70
- ldr r1, _080B5DC4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- strh r0, [r4, 0xC]
-_080B5D70:
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0x1
- bne _080B5D92
- ldr r1, _080B5DC4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- movs r1, 0x10
- subs r1, r0
- strh r1, [r4, 0xE]
-_080B5D92:
- ldrh r1, [r4, 0xE]
- lsls r1, 8
- ldrh r0, [r4, 0xC]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- bne _080B5DBA
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, _080B5DC8 @ =sub_80B5DCC
- str r1, [r4]
- adds r0, r5, 0
- bl _call_via_r1
-_080B5DBA:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B5DC0: .4byte gTasks
-_080B5DC4: .4byte gSineTable
-_080B5DC8: .4byte sub_80B5DCC
- thumb_func_end sub_80B5D38
-
- thumb_func_start sub_80B5DCC
-sub_80B5DCC: @ 80B5DCC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B5DFC @ =gTasks
- adds r4, r0, r1
- ldr r0, _080B5E00 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080B5E38
- cmp r0, 0x1
- bgt _080B5E04
- cmp r0, 0
- beq _080B5E0A
- b _080B5EB4
- .align 2, 0
-_080B5DFC: .4byte gTasks
-_080B5E00: .4byte gBattleAnimTarget
-_080B5E04:
- cmp r0, 0x2
- beq _080B5E4C
- b _080B5EB4
-_080B5E0A:
- ldr r1, _080B5E28 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x24]
- cmp r6, 0x1
- bne _080B5E2C
- movs r1, 0x80
- lsls r1, 2
- b _080B5E30
- .align 2, 0
-_080B5E28: .4byte gScanlineEffect
-_080B5E2C:
- movs r1, 0x80
- lsls r1, 3
-_080B5E30:
- movs r0, 0
- bl ClearGpuRegBits
- b _080B5EB4
-_080B5E38:
- ldrh r0, [r4, 0x10]
- ldr r3, _080B5E48 @ =0x00003c0d
- movs r1, 0x10
- movs r2, 0
- bl BlendPalette
- b _080B5EB4
- .align 2, 0
-_080B5E48: .4byte 0x00003c0d
-_080B5E4C:
- ldr r3, _080B5E9C @ =gSprites
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- bl obj_delete_but_dont_free_vram
- ldr r0, _080B5EA0 @ =0x00002771
- bl FreeSpritePaletteByTag
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- cmp r6, 0x1
- bne _080B5EA4
- movs r1, 0x80
- lsls r1, 2
- movs r0, 0
- bl SetGpuRegBits
- b _080B5EAE
- .align 2, 0
-_080B5E9C: .4byte gSprites
-_080B5EA0: .4byte 0x00002771
-_080B5EA4:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl SetGpuRegBits
-_080B5EAE:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B5EB4:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80B5DCC
-
- thumb_func_start sub_80B5EC0
-sub_80B5EC0: @ 80B5EC0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- adds r7, r0, 0
- ldr r0, _080B5EFC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080B5F08
- ldr r4, _080B5F00 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, _080B5F04 @ =gBattleAnimTarget
- b _080B5F2C
- .align 2, 0
-_080B5EFC: .4byte gBattleAnimArgs
-_080B5F00: .4byte gBattleAnimAttacker
-_080B5F04: .4byte gBattleAnimTarget
-_080B5F08:
- ldr r4, _080B5FD0 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, _080B5FD4 @ =gBattleAnimAttacker
-_080B5F2C:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0xE0
- lsls r1, 13
- adds r0, r1
- lsrs r0, 16
- mov r9, r0
- mov r8, r5
- mov r2, r9
- subs r4, r2, r5
- lsls r4, 16
- lsrs r4, 16
- lsls r0, r6, 4
- strh r0, [r7, 0x2E]
- lsls r0, r5, 4
- strh r0, [r7, 0x30]
- mov r1, r10
- subs r0, r1, r6
- lsls r0, 4
- ldr r5, _080B5FD8 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r7, 0x32]
- lsls r4, 16
- asrs r4, 12
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl __divsi3
- strh r0, [r7, 0x34]
- ldrh r0, [r5, 0x2]
- strh r0, [r7, 0x36]
- mov r1, r10
- strh r1, [r7, 0x38]
- mov r2, r9
- strh r2, [r7, 0x3A]
- movs r1, 0x36
- ldrsh r0, [r7, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r7, 0x3C]
- ldrb r1, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r7, 0x5]
- strh r6, [r7, 0x20]
- mov r2, r8
- strh r2, [r7, 0x22]
- ldr r0, _080B5FDC @ =sub_80B5FE0
- str r0, [r7, 0x1C]
- adds r2, r7, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B5FD0: .4byte gBattleAnimTarget
-_080B5FD4: .4byte gBattleAnimAttacker
-_080B5FD8: .4byte gBattleAnimArgs
-_080B5FDC: .4byte sub_80B5FE0
- thumb_func_end sub_80B5EC0
-
- thumb_func_start sub_80B5FE0
-sub_80B5FE0: @ 80B5FE0
- push {r4,lr}
- adds r2, r0, 0
- ldrh r3, [r2, 0x36]
- movs r1, 0x36
- ldrsh r0, [r2, r1]
- cmp r0, 0
- beq _080B6018
- ldrh r0, [r2, 0x32]
- ldrh r4, [r2, 0x2E]
- adds r0, r4
- strh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x34]
- ldrh r4, [r2, 0x30]
- adds r1, r4
- strh r1, [r2, 0x30]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r2, 0x22]
- subs r0, r3, 0x1
- strh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080B6018
- strh r0, [r2, 0x2E]
-_080B6018:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B5FE0
-
- thumb_func_start sub_80B6020
-sub_80B6020: @ 80B6020
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B6170 @ =gTasks
- adds r1, r0
- str r1, [sp]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0
- ldr r1, [sp]
- strh r0, [r1, 0x12]
- strh r0, [r1, 0x14]
- strh r0, [r1, 0x16]
- strh r0, [r1, 0x18]
- movs r0, 0x10
- strh r0, [r1, 0x1A]
- ldr r2, _080B6174 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0x1C]
- ldr r4, _080B6178 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x4]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoordAttr
- lsls r0, 16
- lsrs r0, 16
- str r0, [sp, 0x8]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080B6090
- b _080B618C
-_080B6090:
- movs r4, 0
-_080B6092:
- lsls r1, r4, 16
- asrs r3, r1, 16
- ldr r0, _080B6178 @ =gBattleAnimAttacker
- ldrb r2, [r0]
- str r1, [sp, 0x10]
- cmp r3, r2
- beq _080B615E
- movs r0, 0x2
- eors r2, r0
- cmp r3, r2
- beq _080B615E
- lsls r0, r4, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080B615E
- ldr r6, [sp, 0x4]
- ldr r3, [sp, 0x8]
- lsls r0, r3, 16
- asrs r7, r0, 16
- ldr r0, _080B617C @ =gUnknown_83E7668
- adds r1, r6, 0
- adds r2, r7, 0
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _080B615E
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- adds r0, r4, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoordAttr
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- mov r0, r8
- lsls r5, r0, 4
- add r5, r8
- lsls r5, 2
- ldr r1, _080B6180 @ =gSprites
- adds r4, r5, r1
- lsls r0, r6, 4
- strh r0, [r4, 0x2E]
- lsls r0, r7, 4
- strh r0, [r4, 0x30]
- mov r2, r10
- subs r0, r2, r6
- lsls r0, 4
- ldr r3, _080B6174 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- lsls r0, r3, 16
- asrs r0, 16
- subs r0, r7
- lsls r0, 4
- ldr r2, _080B6174 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, _080B6174 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- ldr r0, _080B6184 @ =gSprites + 0x1C
- adds r5, r0
- ldr r0, _080B6188 @ =sub_80B5FE0
- str r0, [r5]
- ldr r2, [sp]
- movs r3, 0x20
- ldrsh r1, [r2, r3]
- adds r1, 0xD
- lsls r1, 1
- adds r0, r2, 0
- adds r0, 0x8
- adds r0, r1
- mov r1, r8
- strh r1, [r0]
- ldrh r0, [r2, 0x20]
- adds r0, 0x1
- strh r0, [r2, 0x20]
-_080B615E:
- ldr r2, [sp, 0x10]
- movs r3, 0x80
- lsls r3, 9
- adds r0, r2, r3
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080B6092
- b _080B6210
- .align 2, 0
-_080B6170: .4byte gTasks
-_080B6174: .4byte gBattleAnimArgs
-_080B6178: .4byte gBattleAnimAttacker
-_080B617C: .4byte gUnknown_83E7668
-_080B6180: .4byte gSprites
-_080B6184: .4byte gSprites + 0x1C
-_080B6188: .4byte sub_80B5FE0
-_080B618C:
- ldr r0, _080B6228 @ =gUnknown_83E7668
- ldr r7, [sp, 0x4]
- ldr r2, [sp, 0x8]
- lsls r1, r2, 16
- asrs r1, 16
- str r1, [sp, 0xC]
- adds r1, r7, 0
- ldr r2, [sp, 0xC]
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _080B6210
- movs r3, 0x30
- mov r10, r3
- movs r0, 0x28
- mov r9, r0
- ldr r6, _080B622C @ =gSprites
- mov r1, r8
- lsls r5, r1, 4
- add r5, r8
- lsls r5, 2
- adds r4, r5, r6
- lsls r0, r7, 4
- strh r0, [r4, 0x2E]
- ldr r2, [sp, 0xC]
- lsls r0, r2, 4
- strh r0, [r4, 0x30]
- subs r0, r3, r7
- lsls r0, 4
- ldr r3, _080B6230 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- ldr r1, [sp, 0xC]
- subs r0, r3, r1
- lsls r0, 4
- ldr r2, _080B6230 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, _080B6230 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- adds r6, 0x1C
- adds r5, r6
- ldr r0, _080B6234 @ =sub_80B5FE0
- str r0, [r5]
- mov r1, r8
- ldr r0, [sp]
- strh r1, [r0, 0x22]
- movs r0, 0x1
- ldr r2, [sp]
- strh r0, [r2, 0x20]
-_080B6210:
- ldr r0, _080B6238 @ =sub_80B623C
- ldr r3, [sp]
- str r0, [r3]
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B6228: .4byte gUnknown_83E7668
-_080B622C: .4byte gSprites
-_080B6230: .4byte gBattleAnimArgs
-_080B6234: .4byte sub_80B5FE0
-_080B6238: .4byte sub_80B623C
- thumb_func_end sub_80B6020
-
- thumb_func_start sub_80B623C
-sub_80B623C: @ 80B623C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B6260 @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080B62F2
- cmp r1, 0x1
- bgt _080B6264
- cmp r1, 0
- beq _080B6272
- b _080B63AE
- .align 2, 0
-_080B6260: .4byte gTasks
-_080B6264:
- cmp r1, 0x2
- bne _080B626A
- b _080B6384
-_080B626A:
- cmp r1, 0x3
- bne _080B6270
- b _080B6398
-_080B6270:
- b _080B63AE
-_080B6272:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080B62D8
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B62D8
- strh r1, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B62A8
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B62B6
- adds r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _080B62B6
-_080B62A8:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080B62B6
- subs r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_080B62B6:
- ldrh r1, [r4, 0x1A]
- lsls r1, 8
- ldrh r0, [r4, 0x18]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- cmp r0, 0x17
- ble _080B62D8
- movs r0, 0
- strh r0, [r4, 0x16]
- movs r0, 0x1
- strh r0, [r4, 0x14]
-_080B62D8:
- ldrh r1, [r4, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080B62E8
- subs r0, r1, 0x1
- strh r0, [r4, 0x1C]
- b _080B63AE
-_080B62E8:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080B63AE
- b _080B6390
-_080B62F2:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080B63AE
- movs r0, 0
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- ands r0, r1
- lsls r0, 16
- cmp r0, 0
- beq _080B6322
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080B6330
- subs r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _080B6330
-_080B6322:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B6330
- adds r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_080B6330:
- ldrh r1, [r4, 0x1A]
- lsls r1, 8
- ldrh r0, [r4, 0x18]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldr r1, [r4, 0x18]
- movs r0, 0x80
- lsls r0, 13
- cmp r1, r0
- bne _080B63AE
- movs r5, 0
- b _080B6374
-_080B6350:
- adds r1, r5, 0
- adds r1, 0xD
- lsls r1, 1
- adds r0, r4, 0
- adds r0, 0x8
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080B6380 @ =gSprites
- adds r0, r1
- bl DestroySprite
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
-_080B6374:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- cmp r5, r0
- blt _080B6350
- b _080B6390
- .align 2, 0
-_080B6380: .4byte gSprites
-_080B6384:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- cmp r0, 0
- ble _080B63AE
-_080B6390:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B63AE
-_080B6398:
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B63AE:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80B623C
-
- thumb_func_start sub_80B63B4
-sub_80B63B4: @ 80B63B4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _080B6400 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080B6404 @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r1, _080B6408 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080B640C @ =0x00003f1f
- movs r0, 0x4A
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0xC8
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0x10
- bl SetGpuReg
- ldr r0, _080B6410 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B63FC
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080B6414
-_080B63FC:
- movs r6, 0x28
- b _080B6416
- .align 2, 0
-_080B6400: .4byte gBattle_WIN0H
-_080B6404: .4byte gBattle_WIN0V
-_080B6408: .4byte 0x00003f3f
-_080B640C: .4byte 0x00003f1f
-_080B6410: .4byte gBattleAnimAttacker
-_080B6414:
- movs r6, 0xC8
-_080B6416:
- ldr r1, _080B6454 @ =gBattle_WIN0H
- lsls r3, r6, 16
- asrs r2, r3, 16
- lsls r0, r2, 8
- orrs r0, r2
- strh r0, [r1]
- ldr r1, _080B6458 @ =gBattle_WIN0V
- movs r5, 0x28
- ldr r0, _080B645C @ =0x00002828
- strh r0, [r1]
- lsrs r3, 16
- movs r1, 0xF0
- subs r1, r2
- movs r4, 0x48
- ldr r2, _080B6460 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r2
- strh r3, [r0, 0xA]
- strh r1, [r0, 0xC]
- strh r5, [r0, 0xE]
- strh r4, [r0, 0x10]
- strh r6, [r0, 0x12]
- strh r5, [r0, 0x14]
- ldr r1, _080B6464 @ =sub_80B6468
- str r1, [r0]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B6454: .4byte gBattle_WIN0H
-_080B6458: .4byte gBattle_WIN0V
-_080B645C: .4byte 0x00002828
-_080B6460: .4byte gTasks
-_080B6464: .4byte sub_80B6468
- thumb_func_end sub_80B63B4
-
- thumb_func_start sub_80B6468
-sub_80B6468: @ 80B6468
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x20
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080B6588 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r1, [r4, 0x8]
- adds r0, r1, 0x1
- strh r0, [r4, 0x8]
- ldrh r5, [r4, 0xA]
- ldrh r7, [r4, 0xC]
- ldrh r0, [r4, 0xE]
- mov r10, r0
- ldrh r2, [r4, 0x10]
- str r2, [sp, 0xC]
- ldrh r0, [r4, 0x12]
- ldrh r2, [r4, 0x14]
- mov r8, r2
- lsls r1, 16
- asrs r6, r1, 16
- cmp r6, 0xF
- ble _080B64A4
- b _080B6594
-_080B64A4:
- lsls r0, 16
- asrs r0, 16
- bl __floatsidf
- str r0, [sp, 0x10]
- str r1, [sp, 0x14]
- lsls r0, r5, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080B658C @ =0x3fb00000
- ldr r3, _080B658C+4 @ =0x00000000
- bl __muldf3
- adds r5, r1, 0
- adds r4, r0, 0
- adds r0, r6, 0
- bl __floatsidf
- str r0, [sp, 0x18]
- str r1, [sp, 0x1C]
- adds r1, r5, 0
- adds r0, r4, 0
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- lsls r0, r7, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080B658C @ =0x3fb00000
- ldr r3, _080B658C+4 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r7, r0, 16
- mov r1, r8
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- adds r5, r1, 0
- adds r4, r0, 0
- mov r2, r10
- lsls r0, r2, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080B658C @ =0x3fb00000
- ldr r3, _080B658C+4 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r6, r0, 16
- ldr r1, [sp, 0xC]
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080B658C @ =0x3fb00000
- ldr r3, _080B658C+4 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r5, r0, 16
- b _080B65C2
- .align 2, 0
-_080B6588: .4byte gTasks
-_080B658C: .double 0.0625
-_080B6594:
- movs r2, 0
- mov r9, r2
- movs r7, 0xF0
- movs r6, 0
- movs r5, 0x70
- str r6, [sp]
- str r6, [sp, 0x4]
- str r6, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r3, 0
- bl sub_8075BE8
- lsls r0, 16
- lsrs r0, 16
- str r6, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r0, _080B65E4 @ =sub_80B65F0
- str r0, [r4]
-_080B65C2:
- ldr r1, _080B65E8 @ =gBattle_WIN0H
- mov r2, r9
- lsls r0, r2, 8
- orrs r7, r0
- strh r7, [r1]
- ldr r1, _080B65EC @ =gBattle_WIN0V
- lsls r0, r6, 8
- orrs r5, r0
- strh r5, [r1]
- add sp, 0x20
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B65E4: .4byte sub_80B65F0
-_080B65E8: .4byte gBattle_WIN0H
-_080B65EC: .4byte gBattle_WIN0V
- thumb_func_end sub_80B6468
-
- thumb_func_start sub_80B65F0
-sub_80B65F0: @ 80B65F0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080B663C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080B6636
- ldr r0, _080B6640 @ =gBattle_WIN0H
- strh r1, [r0]
- ldr r0, _080B6644 @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r4, _080B6648 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080B6636:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B663C: .4byte gPaletteFade
-_080B6640: .4byte gBattle_WIN0H
-_080B6644: .4byte gBattle_WIN0V
-_080B6648: .4byte 0x00003f3f
- thumb_func_end sub_80B65F0
-
- thumb_func_start sub_80B664C
-sub_80B664C: @ 80B664C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080B6678 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080B6680
- movs r2, 0x18
- ldr r3, _080B667C @ =0x0000fffe
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r4, 0x3]
- b _080B6684
- .align 2, 0
-_080B6678: .4byte gBattleAnimAttacker
-_080B667C: .4byte 0x0000fffe
-_080B6680:
- ldr r2, _080B66A0 @ =0x0000ffe8
- movs r3, 0x2
-_080B6684:
- lsls r0, r2, 16
- asrs r0, 16
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r3, [r4, 0x30]
- movs r0, 0x3C
- strh r0, [r4, 0x2E]
- ldr r0, _080B66A4 @ =sub_80B66A8
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B66A0: .4byte 0x0000ffe8
-_080B66A4: .4byte sub_80B66A8
- thumb_func_end sub_80B664C
-
- thumb_func_start sub_80B66A8
-sub_80B66A8: @ 80B66A8
- push {r4,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080B66BA
- subs r0, r1, 0x1
- b _080B671E
-_080B66BA:
- ldrh r0, [r3, 0x30]
- ldrh r4, [r3, 0x24]
- adds r1, r0, r4
- strh r1, [r3, 0x24]
- adds r0, r1, 0x7
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xE
- bls _080B6720
- ldrh r0, [r3, 0x20]
- adds r0, r1
- strh r0, [r3, 0x20]
- movs r0, 0
- strh r0, [r3, 0x24]
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r4, _080B670C @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080B6710 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080B671C
- movs r0, 0x1E
- strh r0, [r3, 0x2E]
- ldr r0, _080B6714 @ =WaitAnimForDuration
- str r0, [r3, 0x1C]
- ldr r1, _080B6718 @ =sub_80B6728
- adds r0, r3, 0
- bl StoreSpriteCallbackInData6
- b _080B6720
- .align 2, 0
-_080B670C: .4byte 0x000003ff
-_080B6710: .4byte 0xfffffc00
-_080B6714: .4byte WaitAnimForDuration
-_080B6718: .4byte sub_80B6728
-_080B671C:
- movs r0, 0x28
-_080B671E:
- strh r0, [r3, 0x2E]
-_080B6720:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B66A8
-
- thumb_func_start sub_80B6728
-sub_80B6728: @ 80B6728
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r5, [r4, r0]
- cmp r5, 0
- bne _080B6752
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0x10
- bl SetGpuReg
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- strh r5, [r4, 0x30]
- strh r5, [r4, 0x32]
- b _080B6796
-_080B6752:
- ldrh r1, [r4, 0x30]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0x1
- bgt _080B6762
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- b _080B6796
-_080B6762:
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- movs r1, 0x10
- subs r1, r0
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080B6796
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080B679C @ =sub_80B67A0
- str r0, [r4, 0x1C]
-_080B6796:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B679C: .4byte sub_80B67A0
- thumb_func_end sub_80B6728
-
- thumb_func_start sub_80B67A0
-sub_80B67A0: @ 80B67A0
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- ldr r0, _080B67CC @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080B67D0 @ =gBattle_WIN0V
- strh r1, [r0]
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B67CC: .4byte gBattle_WIN0H
-_080B67D0: .4byte gBattle_WIN0V
- thumb_func_end sub_80B67A0
-
- thumb_func_start sub_80B67D4
-sub_80B67D4: @ 80B67D4
- push {r4-r7,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- movs r1, 0xC
- bl Sin
- strh r0, [r5, 0x24]
- ldr r0, _080B683C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B67F8
- ldrh r0, [r5, 0x24]
- negs r0, r0
- strh r0, [r5, 0x24]
-_080B67F8:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x2E]
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r5, 0x30]
- adds r0, r1
- strh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x3C]
- adds r0, 0x1
- strh r0, [r5, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080B6844
- ldr r0, _080B6840 @ =0x0000050b
- strh r0, [r5, 0x3A]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r5, 0x3A]
- movs r0, 0x52
- bl SetGpuReg
- b _080B689C
- .align 2, 0
-_080B683C: .4byte gBattleAnimAttacker
-_080B6840: .4byte 0x0000050b
-_080B6844:
- cmp r0, 0x1E
- ble _080B689C
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x3A]
- lsls r0, r1, 16
- asrs r0, 24
- lsls r0, 16
- movs r6, 0xFF
- ands r6, r1
- movs r1, 0x80
- lsls r1, 9
- adds r0, r1
- lsrs r7, r0, 16
- cmp r7, 0x10
- bls _080B6868
- movs r7, 0x10
-_080B6868:
- subs r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r0, 0
- bge _080B6874
- movs r6, 0
-_080B6874:
- lsls r4, r7, 8
- orrs r4, r6
- lsls r1, r4, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- strh r4, [r5, 0x3A]
- cmp r7, 0x10
- bne _080B689C
- cmp r6, 0
- bne _080B689C
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080B68A4 @ =sub_80B68A8
- str r0, [r5, 0x1C]
-_080B689C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B68A4: .4byte sub_80B68A8
- thumb_func_end sub_80B67D4
-
- thumb_func_start sub_80B68A8
-sub_80B68A8: @ 80B68A8
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B68A8
-
- thumb_func_start sub_80B68C8
-sub_80B68C8: @ 80B68C8
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080B6960 @ =gTasks
- adds r4, r0
- movs r6, 0
- strh r6, [r4, 0x8]
- movs r0, 0x10
- mov r8, r0
- mov r0, r8
- strh r0, [r4, 0xA]
- ldr r5, _080B6964 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- ldrb r0, [r5]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoordAttr
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- asrs r1, 1
- adds r1, 0x8
- strh r1, [r4, 0x1E]
- strh r6, [r4, 0x16]
- ldrb r0, [r5]
- bl GetBattlerSpriteBGPriority
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x12]
- ldrb r0, [r5]
- bl GetBattlerSpriteSubpriority
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r4, 0x14]
- strh r6, [r4, 0xE]
- mov r0, r8
- strh r0, [r4, 0x10]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- strh r6, [r4, 0x18]
- ldr r0, _080B6968 @ =sub_80B696C
- str r0, [r4]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B6960: .4byte gTasks
-_080B6964: .4byte gBattleAnimAttacker
-_080B6968: .4byte sub_80B696C
- thumb_func_end sub_80B68C8
-
- thumb_func_start sub_80B696C
-sub_80B696C: @ 80B696C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080B6990 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bls _080B6986
- b _080B6AF2
-_080B6986:
- lsls r0, 2
- ldr r1, _080B6994 @ =_080B6998
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B6990: .4byte gTasks
-_080B6994: .4byte _080B6998
- .align 2, 0
-_080B6998:
- .4byte _080B69B0
- .4byte _080B6A20
- .4byte _080B6A62
- .4byte _080B6A76
- .4byte _080B6ACC
- .4byte _080B6ADC
-_080B69B0:
- movs r6, 0
-_080B69B2:
- movs r2, 0x1A
- ldrsh r1, [r4, r2]
- movs r0, 0x1C
- ldrsh r2, [r4, r0]
- ldrb r3, [r4, 0x14]
- ldr r0, _080B6A14 @ =gUnknown_83E76E0
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080B6A06
- ldr r1, _080B6A18 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r5, r0, r1
- strh r7, [r5, 0x2E]
- ldr r0, _080B6A1C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- movs r1, 0
- lsls r0, 24
- cmp r0, 0
- bne _080B69E8
- movs r1, 0x1
-_080B69E8:
- strh r1, [r5, 0x30]
- movs r0, 0x2A
- muls r0, r6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x1E]
- strh r0, [r5, 0x34]
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 1
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_080B6A06:
- adds r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0x5
- bls _080B69B2
- b _080B6AD4
- .align 2, 0
-_080B6A14: .4byte gUnknown_83E76E0
-_080B6A18: .4byte gSprites
-_080B6A1C: .4byte gBattleAnimAttacker
-_080B6A20:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B6A3E
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0xD
- bgt _080B6A4C
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _080B6A4C
-_080B6A3E:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x4
- ble _080B6A4C
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080B6A4C:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r2, [r4, 0xE]
- ldrh r1, [r4, 0x10]
- cmp r0, 0xE
- bne _080B6ABC
- cmp r1, 0x4
- bne _080B6ABC
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080B6AB6
-_080B6A62:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- ble _080B6AF2
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080B6AD4
-_080B6A76:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B6A94
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080B6AA2
- subs r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _080B6AA2
-_080B6A94:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080B6AA2
- adds r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080B6AA2:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r2, [r4, 0xE]
- ldrh r1, [r4, 0x10]
- cmp r0, 0
- bne _080B6ABC
- cmp r1, 0x10
- bne _080B6ABC
- movs r0, 0x1
- strh r0, [r4, 0x18]
-_080B6AB6:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080B6ABC:
- lsls r1, 8
- orrs r1, r2
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- b _080B6AF2
-_080B6ACC:
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080B6AF2
-_080B6AD4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080B6AF2
-_080B6ADC:
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080B6AF2:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80B696C
-
- thumb_func_start sub_80B6AF8
-sub_80B6AF8: @ 80B6AF8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B6B0A
- ldrh r0, [r4, 0x32]
- adds r0, 0x2
- b _080B6B0E
-_080B6B0A:
- ldrh r0, [r4, 0x32]
- subs r0, 0x2
-_080B6B0E:
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x32]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- subs r0, 0x41
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7E
- bhi _080B6B50
- ldr r2, _080B6B4C @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x12]
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- b _080B6B64
- .align 2, 0
-_080B6B4C: .4byte gTasks
-_080B6B50:
- ldr r2, _080B6BB8 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r2, 0x3
- ldrb r1, [r0, 0x12]
- ands r1, r2
-_080B6B64:
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- lsls r0, 3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- movs r1, 0x7
- bl Sin
- strh r0, [r4, 0x26]
- ldr r2, _080B6BB8 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r1, r0, r2
- movs r2, 0x18
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _080B6BB2
- ldrh r0, [r1, 0x16]
- subs r0, 0x1
- strh r0, [r1, 0x16]
- adds r0, r4, 0
- bl DestroySprite
-_080B6BB2:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B6BB8: .4byte gTasks
- thumb_func_end sub_80B6AF8
-
- thumb_func_start sub_80B6BBC
-sub_80B6BBC: @ 80B6BBC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r2, _080B6BDC @ =gTasks
- adds r1, r2
- movs r2, 0
- strh r2, [r1, 0x26]
- ldr r2, _080B6BE0 @ =sub_80B6BE4
- str r2, [r1]
- bl _call_via_r2
- pop {r0}
- bx r0
- .align 2, 0
-_080B6BDC: .4byte gTasks
-_080B6BE0: .4byte sub_80B6BE4
- thumb_func_end sub_80B6BBC
-
- thumb_func_start sub_80B6BE4
-sub_80B6BE4: @ 80B6BE4
- push {r4-r6,lr}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080B6C18 @ =gTasks
- adds r6, r1, r0
- ldr r0, _080B6C1C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r4, r0, 24
- movs r1, 0x26
- ldrsh r0, [r6, r1]
- cmp r0, 0x7
- bls _080B6C0C
- b _080B6F1E
-_080B6C0C:
- lsls r0, 2
- ldr r1, _080B6C20 @ =_080B6C24
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B6C18: .4byte gTasks
-_080B6C1C: .4byte gBattleAnimAttacker
-_080B6C20: .4byte _080B6C24
- .align 2, 0
-_080B6C24:
- .4byte _080B6C44
- .4byte _080B6CCC
- .4byte _080B6D28
- .4byte _080B6D8C
- .4byte _080B6E04
- .4byte _080B6E6C
- .4byte _080B6E82
- .4byte _080B6EEC
-_080B6C44:
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x2
- bl SetAnimBgAttribute
- movs r0, 0x2
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0
- strh r0, [r6, 0xA]
- strh r0, [r6, 0xC]
- movs r0, 0x10
- strh r0, [r6, 0xE]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x10]
- ldr r3, _080B6CC8 @ =gSprites
- movs r2, 0x10
- ldrsh r1, [r6, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r0, [r0, 0x5]
- lsls r0, 28
- lsrs r0, 30
- strh r0, [r6, 0x12]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r6, 0x14]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r2, [r0, 0x1]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0, 0x1]
- movs r0, 0x10
- ldrsh r1, [r6, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r1, [r0, 0x5]
- movs r2, 0xC
- orrs r1, r2
- strb r1, [r0, 0x5]
- movs r0, 0x80
- strh r0, [r6, 0x16]
- b _080B6F1E
- .align 2, 0
-_080B6CC8: .4byte gSprites
-_080B6CCC:
- ldrh r0, [r6, 0xA]
- adds r0, 0x1
- strh r0, [r6, 0xA]
- movs r5, 0x1
- ands r5, r0
- cmp r5, 0
- beq _080B6CDC
- b _080B6F24
-_080B6CDC:
- ldrh r0, [r6, 0x14]
- ldrb r2, [r6, 0xC]
- ldr r4, _080B6D08 @ =0x000066e0
- movs r1, 0x10
- adds r3, r4, 0
- bl BlendPalette
- ldrh r0, [r6, 0x16]
- ldrb r2, [r6, 0xC]
- movs r1, 0x10
- adds r3, r4, 0
- bl BlendPalette
- ldrh r1, [r6, 0xC]
- movs r2, 0xC
- ldrsh r0, [r6, r2]
- cmp r0, 0xB
- bgt _080B6D0C
- adds r0, r1, 0x1
- strh r0, [r6, 0xC]
- b _080B6F24
- .align 2, 0
-_080B6D08: .4byte 0x000066e0
-_080B6D0C:
- strh r5, [r6, 0xA]
- strh r5, [r6, 0xC]
- ldr r1, _080B6D24 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- b _080B6F1E
- .align 2, 0
-_080B6D24: .4byte 0x00003f44
-_080B6D28:
- movs r0, 0x2
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x2
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- ldr r0, _080B6D7C @ =gBattle_BG2_X
- movs r1, 0
- strh r1, [r0]
- ldr r4, _080B6D80 @ =gBattle_BG2_Y
- strh r1, [r4]
- movs r0, 0x18
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x1A
- bl SetGpuReg
- add r0, sp, 0xC
- movs r1, 0x2
- bl sub_80752C8
- add r0, sp, 0xC
- ldrb r0, [r0, 0x9]
- ldr r1, _080B6D84 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet
- add r2, sp, 0xC
- ldrh r2, [r2, 0xA]
- bl AnimLoadCompressedBgGfx
- ldr r0, _080B6D88 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette
- add r1, sp, 0xC
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080B6F1E
- .align 2, 0
-_080B6D7C: .4byte gBattle_BG2_X
-_080B6D80: .4byte gBattle_BG2_Y
-_080B6D84: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_sheet
-_080B6D88: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_palette
-_080B6D8C:
- add r0, sp, 0xC
- movs r1, 0x2
- bl sub_80752C8
- movs r0, 0x80
- lsls r0, 6
- bl AllocZeroed
- adds r1, r0, 0
- ldr r5, _080B6DFC @ =gMonSpritesGfxPtr
- ldr r0, [r5]
- movs r4, 0xBE
- lsls r4, 1
- adds r0, r4
- str r1, [r0]
- ldr r0, _080B6E00 @ =gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap
- bl LZDecompressWram
- add r0, sp, 0xC
- ldrb r0, [r0, 0x8]
- ldr r1, [r5]
- adds r1, r4
- ldr r1, [r1]
- movs r2, 0x80
- lsls r2, 1
- movs r3, 0
- bl sub_80730C0
- add r0, sp, 0xC
- ldrb r0, [r0, 0x9]
- ldr r1, [r5]
- adds r1, r4
- ldr r1, [r1]
- movs r2, 0x20
- str r2, [sp]
- str r2, [sp, 0x4]
- movs r2, 0x11
- str r2, [sp, 0x8]
- movs r2, 0
- movs r3, 0
- bl CopyToBgTilemapBufferRect_ChangePalette
- movs r0, 0x2
- bl CopyBgTilemapBufferToVram
- ldr r0, [r5]
- adds r0, r4
- ldr r0, [r0]
- bl Free
- ldr r0, [r5]
- adds r0, r4
- movs r1, 0
- str r1, [r0]
- b _080B6F1E
- .align 2, 0
-_080B6DFC: .4byte gMonSpritesGfxPtr
-_080B6E00: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap
-_080B6E04:
- ldrh r0, [r6, 0xA]
- adds r0, 0x1
- strh r0, [r6, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080B6E14
- b _080B6F24
-_080B6E14:
- ldrh r1, [r6, 0xC]
- adds r1, 0x1
- strh r1, [r6, 0xC]
- ldrh r0, [r6, 0xE]
- subs r0, 0x1
- strh r0, [r6, 0xE]
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xE
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080B6F24
- strh r0, [r6, 0xA]
- strh r0, [r6, 0xC]
- movs r0, 0x10
- strh r0, [r6, 0xE]
- ldr r1, _080B6E68 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x2
- movs r1, 0x4
- movs r2, 0x2
- bl SetAnimBgAttribute
- b _080B6F1E
- .align 2, 0
-_080B6E68: .4byte 0x00003f42
-_080B6E6C:
- cmp r4, 0x1
- bne _080B6E76
- movs r1, 0x80
- lsls r1, 2
- b _080B6E7A
-_080B6E76:
- movs r1, 0x80
- lsls r1, 3
-_080B6E7A:
- movs r0, 0
- bl ClearGpuRegBits
- b _080B6F1E
-_080B6E82:
- ldr r2, _080B6EC0 @ =gSprites
- movs r0, 0x10
- ldrsh r1, [r6, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- subs r1, 0x20
- lsls r1, 16
- lsrs r2, r1, 16
- cmp r1, 0
- bge _080B6EA2
- movs r2, 0
-_080B6EA2:
- cmp r4, 0x1
- bne _080B6EC4
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x4
- str r2, [sp, 0x4]
- str r4, [sp, 0x8]
- b _080B6EDE
- .align 2, 0
-_080B6EC0: .4byte gSprites
-_080B6EC4:
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x8
- str r2, [sp, 0x4]
- movs r2, 0x1
- str r2, [sp, 0x8]
- movs r2, 0x4
-_080B6EDE:
- movs r3, 0x8
- bl ScanlineEffect_InitWave
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x1C]
- b _080B6F1E
-_080B6EEC:
- ldrh r0, [r6, 0x16]
- ldr r3, _080B6F08 @ =0x000077ff
- movs r1, 0x10
- movs r2, 0xC
- bl BlendPalette
- cmp r4, 0x1
- bne _080B6F0C
- movs r1, 0x80
- lsls r1, 2
- movs r0, 0
- bl SetGpuRegBits
- b _080B6F16
- .align 2, 0
-_080B6F08: .4byte 0x000077ff
-_080B6F0C:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl SetGpuRegBits
-_080B6F16:
- ldr r0, _080B6F2C @ =sub_80B6F30
- str r0, [r6]
- movs r0, 0
- strh r0, [r6, 0x26]
-_080B6F1E:
- ldrh r0, [r6, 0x26]
- adds r0, 0x1
- strh r0, [r6, 0x26]
-_080B6F24:
- add sp, 0x1C
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B6F2C: .4byte sub_80B6F30
- thumb_func_end sub_80B6BE4
-
- thumb_func_start sub_80B6F30
-sub_80B6F30: @ 80B6F30
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080B6FB8 @ =gTasks
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x1
- ands r0, r1
- strh r0, [r4, 0x18]
- cmp r0, 0
- bne _080B6F68
- ldr r1, _080B6FBC @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- strh r0, [r4, 0xC]
-_080B6F68:
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0x1
- bne _080B6F8A
- ldr r1, _080B6FBC @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- movs r1, 0x10
- subs r1, r0
- strh r1, [r4, 0xE]
-_080B6F8A:
- ldrh r1, [r4, 0xE]
- lsls r1, 8
- ldrh r0, [r4, 0xC]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- bne _080B6FB2
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, _080B6FC0 @ =sub_80B6FC4
- str r1, [r4]
- adds r0, r5, 0
- bl _call_via_r1
-_080B6FB2:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B6FB8: .4byte gTasks
-_080B6FBC: .4byte gSineTable
-_080B6FC0: .4byte sub_80B6FC4
- thumb_func_end sub_80B6F30
-
- thumb_func_start sub_80B6FC4
-sub_80B6FC4: @ 80B6FC4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080B6FE8 @ =gTasks
- adds r6, r0, r1
- movs r1, 0x26
- ldrsh r0, [r6, r1]
- cmp r0, 0x5
- bls _080B6FDE
- b _080B7148
-_080B6FDE:
- lsls r0, 2
- ldr r1, _080B6FEC @ =_080B6FF0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080B6FE8: .4byte gTasks
-_080B6FEC: .4byte _080B6FF0
- .align 2, 0
-_080B6FF0:
- .4byte _080B7008
- .4byte _080B7024
- .4byte _080B7044
- .4byte _080B707C
- .4byte _080B709C
- .4byte _080B70E8
-_080B7008:
- ldr r1, _080B701C @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- ldrh r0, [r6, 0x16]
- ldr r3, _080B7020 @ =0x000066e0
- movs r1, 0x10
- movs r2, 0xC
- bl BlendPalette
- b _080B7148
- .align 2, 0
-_080B701C: .4byte gScanlineEffect
-_080B7020: .4byte 0x000066e0
-_080B7024:
- ldr r1, _080B7040 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0x10
- bl SetGpuReg
- movs r1, 0
- movs r0, 0x10
- strh r0, [r6, 0xC]
- strh r1, [r6, 0xE]
- b _080B7148
- .align 2, 0
-_080B7040: .4byte 0x00003f44
-_080B7044:
- ldrh r1, [r6, 0xC]
- subs r1, 0x1
- strh r1, [r6, 0xC]
- ldrh r0, [r6, 0xE]
- adds r0, 0x1
- strh r0, [r6, 0xE]
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0xE
- ldrsh r0, [r6, r2]
- cmp r0, 0xF
- ble _080B714E
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x2
- bl SetAnimBgAttribute
- movs r0, 0x2
- movs r1, 0x4
- movs r2, 0x2
- bl SetAnimBgAttribute
- b _080B7148
-_080B707C:
- movs r0, 0x2
- bl sub_8075358
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
- movs r0, 0x2
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0xC
- strh r0, [r6, 0xA]
- b _080B7148
-_080B709C:
- ldrh r0, [r6, 0x14]
- ldrb r2, [r6, 0xA]
- ldr r4, _080B70C8 @ =0x000066e0
- movs r1, 0x10
- adds r3, r4, 0
- bl BlendPalette
- ldrh r0, [r6, 0x16]
- ldrb r2, [r6, 0xA]
- movs r1, 0x10
- adds r3, r4, 0
- bl BlendPalette
- ldrh r0, [r6, 0xA]
- movs r2, 0xA
- ldrsh r1, [r6, r2]
- cmp r1, 0
- beq _080B70CC
- subs r0, 0x1
- strh r0, [r6, 0xA]
- b _080B714E
- .align 2, 0
-_080B70C8: .4byte 0x000066e0
-_080B70CC:
- strh r1, [r6, 0xA]
- ldr r1, _080B70E4 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- b _080B7148
- .align 2, 0
-_080B70E4: .4byte 0x00003f44
-_080B70E8:
- ldr r5, _080B7154 @ =gSprites
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- movs r0, 0x3
- ldrb r2, [r6, 0x12]
- ands r2, r0
- lsls r2, 2
- ldrb r4, [r1, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r0, r3, 0
- ands r0, r4
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r2, 0x10
- ldrsh r1, [r6, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r0, 0x1]
- ands r3, r1
- strb r3, [r0, 0x1]
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x2
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080B7148:
- ldrh r0, [r6, 0x26]
- adds r0, 0x1
- strh r0, [r6, 0x26]
-_080B714E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7154: .4byte gSprites
- thumb_func_end sub_80B6FC4
-
- thumb_func_start sub_80B7158
-sub_80B7158: @ 80B7158
- adds r3, r0, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r3]
- ldr r2, _080B719C @ =gBattlerSpriteIds
- ldr r1, _080B71A0 @ =gBattleAnimAttacker
- ldrb r1, [r1]
- adds r1, r2
- ldrb r1, [r1]
- strh r1, [r0, 0x38]
- movs r1, 0x80
- strh r1, [r0, 0x2E]
- movs r1, 0xA
- strh r1, [r0, 0x30]
- ldr r2, _080B71A4 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x32]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x34]
- ldr r1, _080B71A8 @ =sub_80B71B0
- str r1, [r0, 0x1C]
- ldr r2, _080B71AC @ =gSprites
- movs r3, 0x38
- ldrsh r1, [r0, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- bx lr
- .align 2, 0
-_080B719C: .4byte gBattlerSpriteIds
-_080B71A0: .4byte gBattleAnimAttacker
-_080B71A4: .4byte gBattleAnimArgs
-_080B71A8: .4byte sub_80B71B0
-_080B71AC: .4byte gSprites
- thumb_func_end sub_80B7158
-
- thumb_func_start sub_80B71B0
-sub_80B71B0: @ 80B71B0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x34]
- movs r1, 0x34
- ldrsh r3, [r5, r1]
- cmp r3, 0
- beq _080B7218
- subs r0, 0x1
- strh r0, [r5, 0x34]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Sin
- ldr r4, _080B7210 @ =gSprites
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Cos
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x26]
- ldrh r0, [r5, 0x32]
- ldrh r2, [r5, 0x2E]
- adds r1, r0, r2
- strh r1, [r5, 0x2E]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080B724C
- ldr r2, _080B7214 @ =0xffffff00
- adds r0, r1, r2
- strh r0, [r5, 0x2E]
- b _080B724C
- .align 2, 0
-_080B7210: .4byte gSprites
-_080B7214: .4byte 0xffffff00
-_080B7218:
- ldr r2, _080B7254 @ =gSprites
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- subs r1, 0x8
- strh r1, [r0, 0x22]
- ldr r0, _080B7258 @ =DestroySpriteAndMatrix
- str r0, [r5, 0x1C]
-_080B724C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B7254: .4byte gSprites
-_080B7258: .4byte DestroySpriteAndMatrix
- thumb_func_end sub_80B71B0
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/data_835B488.s b/data/data_835B488.s
index 41b35a648..fd6f9c209 100644
--- a/data/data_835B488.s
+++ b/data/data_835B488.s
@@ -924,13 +924,7 @@ gUnknown_83E74D8:: @ 83E74D8
.incbin "baserom.gba", 0x3E74D8, 0x18
gUnknown_83E74F0:: @ 83E74F0
- .incbin "baserom.gba", 0x3E74F0, 0x178
-
-gUnknown_83E7668:: @ 83E7668
- .incbin "baserom.gba", 0x3E7668, 0x78
-
-gUnknown_83E76E0:: @ 83E76E0
- .incbin "baserom.gba", 0x3E76E0, 0x30
+ .incbin "baserom.gba", 0x3E74F0, 0xB8
.section .rodata.83E7CFC
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 16c3b7819..09eeefb44 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -50,7 +50,6 @@ extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
extern u8 gAnimMoveTurn;
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
-extern u8 gUnknown_02038440;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u16 gAnimMovePower;
extern s32 gAnimMoveDmg;
@@ -68,6 +67,13 @@ extern struct OamData gOamData_83ACAF8;
extern struct OamData gOamData_83ACB60;
extern struct OamData gOamData_83ACA30;
extern struct OamData gOamData_83ACA98;
+extern struct OamData gOamData_83ACA90;
+extern struct OamData gOamData_83ACAF0;
+extern struct OamData gOamData_83ACB10;
+extern struct OamData gOamData_83ACB18;
+extern struct OamData gOamData_83ACB38;
+extern struct OamData gOamData_83ACA18;
+extern struct OamData gOamData_83ACB20;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -84,7 +90,7 @@ s16 sub_80A52EC(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
bool8 IsBattlerSpriteVisible(u8 battlerId);
s16 KeepPanInRange(s16 a, s32 oldPan);
-void sub_80730C0(u16, const u16 *, u16 *, u8);
+void sub_80730C0(u16, const u16 *, s32, u8);
// battle_intro.c
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
@@ -287,6 +293,16 @@ void sub_80B9800(u8 taskId);
// dragon.c
void sub_80B75E0(u8 taskId);
+// ghost.c
+void sub_80B54E8(u8 taskId);
+void sub_80B58AC(u8 taskId);
+void sub_80B5AAC(u8 taskId);
+void sub_80B6020(u8 taskId);
+void sub_80B63B4(u8 taskId);
+void sub_80B68C8(u8 taskId);
+void sub_80B6BBC(u8 taskId);
+
+
// flying.s
void sub_80B1D3C(struct Sprite *sprite);
diff --git a/include/graphics.h b/include/graphics.h
index c769f6ab8..492b21893 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -981,6 +981,11 @@ extern const u32 gMetalShineGfx[];
extern const u32 gMetalShinePalette[];
extern const u32 gMetalShineTilemap[];
+// ghost
+extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_sheet[];
+extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_palette[];
+extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap[];
+
// title_screen
extern const u16 gGraphics_TitleScreen_PokemonFireRedLogoPals[];
extern const u8 gGraphics_TitleScreen_PokemonFireRedLogoTiles[];
@@ -994,6 +999,7 @@ extern const u8 gGraphics_TitleScreen_CopyrightPressStartMap[];
extern const u16 gGraphics_TitleScreen_FirePals[];
extern const u8 gGraphics_TitleScreen_BlankObjTiles[];
+// battle_gfx_sfx_util
extern const u32 gHealthboxSinglesPlayerGfx[];
extern const u32 gHealthboxSinglesOpponentGfx[];
extern const u32 gHealthboxDoublesPlayerGfx[];
@@ -1003,7 +1009,6 @@ extern const u32 gBlankGfxCompressed[];
extern const u16 gBattleInterface_BallStatusBarPal[];
extern const u16 gBattleInterface_BallDisplayPal[];
extern const u32 gFile_graphics_interface_hp_numbers[];
-
extern const u32 gGhostFrontPic[];
extern const u32 gGhostPalette[];
extern const u32 gSubstituteDollGfx[];
diff --git a/ld_script.txt b/ld_script.txt
index 27ac542bc..d7681bda0 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -165,7 +165,7 @@ SECTIONS {
asm/psychic.o(.text);
asm/bug.o(.text);
asm/rock.o(.text);
- asm/ghost.o(.text);
+ src/ghost.o(.text);
src/dragon.o(.text);
src/dark.o(.text);
src/ground.o(.text);
@@ -423,6 +423,7 @@ SECTIONS {
src/battle_anim_mon_movement.o(.rodata);
src/item.o(.rodata);
data/data_835B488.o(.rodata.83DF09C);
+ src/ghost.o(.rodata);
src/dragon.o(.rodata);
src/dark.o(.rodata);
src/ground.o(.rodata);
diff --git a/src/dark.c b/src/dark.c
index c080e6243..7809e538d 100644
--- a/src/dark.c
+++ b/src/dark.c
@@ -213,7 +213,7 @@ static void sub_80B7954(u8 taskId)
gTasks[taskId].data[2] = 0;
if (blendA == 16)
{
- gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 1;
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = TRUE;
DestroyAnimVisualTask(taskId);
}
}
@@ -730,11 +730,11 @@ void sub_80B85B8(u8 taskId)
u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2);
- gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = FALSE;
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
{
MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1);
- gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = FALSE;
}
DestroyAnimVisualTask(taskId);
}
diff --git a/src/ghost.c b/src/ghost.c
new file mode 100644
index 000000000..1fc044a77
--- /dev/null
+++ b/src/ghost.c
@@ -0,0 +1,1484 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "bg.h"
+#include "gpu_regs.h"
+#include "palette.h"
+#include "scanline_effect.h"
+#include "malloc.h"
+#include "graphics.h"
+#include "sound.h"
+#include "trig.h"
+#include "util.h"
+#include "decompress.h"
+#include "constants/songs.h"
+
+static void sub_80B5268(struct Sprite *sprite);
+static void sub_80B52D0(struct Sprite *sprite);
+static void sub_80B5344(struct Sprite *sprite);
+static void sub_80B53C0(struct Sprite *sprite);
+static void sub_80B5450(struct Sprite *sprite);
+static void sub_80B5470(struct Sprite *sprite);
+static void sub_80B5570(u8 taskId);
+static void sub_80B55C8(u8 taskId);
+static void InitAnimShadowBall(struct Sprite *sprite);
+static void AnimShadowBallStep(struct Sprite *sprite);
+static void sub_80B57F8(struct Sprite *sprite);
+static void sub_80B5810(struct Sprite *sprite);
+static void sub_80B59D4(u8 taskId);
+static void sub_80B5AD4(u8 taskId);
+static void sub_80B5D38(u8 taskId);
+static void sub_80B5DCC(u8 taskId);
+static void sub_80B5EC0(struct Sprite *sprite);
+static void sub_80B5FE0(struct Sprite *sprite);
+static void sub_80B623C(u8 taskId);
+static void sub_80B6468(u8 taskId);
+static void sub_80B65F0(u8 taskId);
+static void sub_80B664C(struct Sprite *sprite);
+static void sub_80B66A8(struct Sprite *sprite);
+static void sub_80B6728(struct Sprite *sprite);
+static void sub_80B67A0(struct Sprite *sprite);
+static void sub_80B67D4(struct Sprite *sprite);
+static void sub_80B68A8(struct Sprite *sprite);
+static void sub_80B696C(u8 taskId);
+static void sub_80B6AF8(struct Sprite *sprite);
+static void sub_80B7158(struct Sprite *sprite);
+static void sub_80B6BE4(u8 taskId);
+static void sub_80B6F30(u8 taskId);
+static void sub_80B6FC4(u8 taskId);
+static void sub_80B71B0(struct Sprite *sprite);
+
+static const union AffineAnimCmd gUnknown_83E75A8[] =
+{
+ AFFINEANIMCMD_FRAME(0x1E, 0x1E, 10, 5),
+ AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 10, 5),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E75C0[] =
+{
+ gUnknown_83E75A8,
+};
+
+const struct SpriteTemplate gUnknown_83E75C4 =
+{
+ .tileTag = ANIM_TAG_YELLOW_BALL,
+ .paletteTag = ANIM_TAG_YELLOW_BALL,
+ .oam = &gOamData_83ACA90,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E75C0,
+ .callback = sub_80B5268,
+};
+
+const struct SpriteTemplate gUnknown_83E75DC =
+{
+ .tileTag = ANIM_TAG_YELLOW_BALL,
+ .paletteTag = ANIM_TAG_YELLOW_BALL,
+ .oam = &gOamData_83ACAF0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B5450,
+};
+
+static const union AffineAnimCmd gUnknown_83E75F4[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7604[] =
+{
+ gUnknown_83E75F4,
+};
+
+const struct SpriteTemplate gShadowBallSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SHADOW_BALL,
+ .paletteTag = ANIM_TAG_SHADOW_BALL,
+ .oam = &gOamData_83ACA38,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7604,
+ .callback = InitAnimShadowBall,
+};
+
+const union AnimCmd gUnknown_83E7620[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(8, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(24, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E7638[] =
+{
+ gUnknown_83E7620,
+};
+
+const struct SpriteTemplate gUnknown_83E763C =
+{
+ .tileTag = ANIM_TAG_LICK,
+ .paletteTag = ANIM_TAG_LICK,
+ .oam = &gOamData_83ACA18,
+ .anims = gUnknown_83E7638,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B57F8,
+};
+
+// not used
+static const union AffineAnimCmd gUnknown_83E7654[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+// not used
+static const union AffineAnimCmd *const gUnknown_83E7664[] =
+{
+ gUnknown_83E7654,
+};
+
+const struct SpriteTemplate gUnknown_83E7668 =
+{
+ .tileTag = ANIM_TAG_WHITE_SHADOW,
+ .paletteTag = ANIM_TAG_WHITE_SHADOW,
+ .oam = &gOamData_83ACB20,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B5EC0,
+};
+
+const struct SpriteTemplate gUnknown_83E7680 =
+{
+ .tileTag = ANIM_TAG_NAIL,
+ .paletteTag = ANIM_TAG_NAIL,
+ .oam = &gOamData_83ACB18,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B664C,
+};
+
+const struct SpriteTemplate gUnknown_83E7698 =
+{
+ .tileTag = ANIM_TAG_GHOSTLY_SPIRIT,
+ .paletteTag = ANIM_TAG_GHOSTLY_SPIRIT,
+ .oam = &gOamData_83ACAF8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B67D4,
+};
+
+const struct SpriteTemplate gUnknown_83E76B0 =
+{
+ .tileTag = ANIM_TAG_DEVIL,
+ .paletteTag = ANIM_TAG_DEVIL,
+ .oam = &gOamData_83ACAF8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B67D4,
+};
+
+static const union AnimCmd gUnknown_83E76C8[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(24, 4),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E76DC[] =
+{
+ gUnknown_83E76C8,
+};
+
+const struct SpriteTemplate gUnknown_83E76E0 =
+{
+ .tileTag = ANIM_TAG_PURPLE_FLAME,
+ .paletteTag = ANIM_TAG_PURPLE_FLAME,
+ .oam = &gOamData_83ACB38,
+ .anims = gUnknown_83E76DC,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B6AF8,
+};
+
+const struct SpriteTemplate gUnknown_83E76F8 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B7158,
+};
+
+static void sub_80B5268(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sub_8075678(sprite);
+ sprite->callback = sub_80B52D0;
+ sprite->data[6] = 16;
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+ SetGpuReg(REG_OFFSET_BLDALPHA, sprite->data[6]);
+}
+
+static void sub_80B52D0(struct Sprite *sprite)
+{
+ s16 r0, r2;
+
+ sub_80B53C0(sprite);
+ if (AnimTranslateLinear(sprite))
+ {
+ sprite->callback = sub_80B5344;
+ return;
+ }
+ sprite->pos2.x += Sin(sprite->data[5], 10);
+ sprite->pos2.y += Cos(sprite->data[5], 15);
+ r2 = sprite->data[5];
+ sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ r0 = sprite->data[5];
+ if (r2 != 0 && r2 <= 196)
+ return;
+ if (r0 <= 0)
+ return;
+ PlaySE12WithPanning(SE_W109, gUnknown_2037F24);
+}
+
+static void sub_80B5344(struct Sprite *sprite)
+{
+ s16 r2, r0;
+
+ sprite->data[0] = 1;
+ AnimTranslateLinear(sprite);
+ sprite->pos2.x += Sin(sprite->data[5], 10);
+ sprite->pos2.y += Cos(sprite->data[5], 15);
+ r2 = sprite->data[5];
+ sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ r0 = sprite->data[5];
+ if ((r2 == 0 || r2 > 196) && r0 > 0)
+ PlaySE(SE_W109);
+ if (sprite->data[6] == 0)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = DestroyAnimSpriteAndDisableBlend;
+ }
+ else
+ {
+ sub_80B53C0(sprite);
+ }
+}
+
+static void sub_80B53C0(struct Sprite *sprite)
+{
+ s16 r0;
+
+ if (sprite->data[6] > 0xFF)
+ {
+ if (++sprite->data[6] == 0x10d)
+ sprite->data[6] = 0;
+ return;
+ }
+ r0 = sprite->data[7];
+ ++sprite->data[7];
+ if ((r0 & 0xFF) == 0)
+ {
+ sprite->data[7] &= 0xff00;
+ if ((sprite->data[7] & 0x100) != 0)
+ ++sprite->data[6];
+ else
+ --sprite->data[6];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]));
+ if (sprite->data[6] == 0 || sprite->data[6] == 16)
+ sprite->data[7] ^= 0x100;
+ if (sprite->data[6] == 0)
+ sprite->data[6] = 0x100;
+ }
+}
+
+static void sub_80B5450(struct Sprite *sprite)
+{
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ sprite->callback = sub_80B5470;
+ sprite->callback(sprite);
+}
+
+static void sub_80B5470(struct Sprite *sprite)
+{
+ u16 temp1;
+
+ sprite->pos2.x = Sin(sprite->data[0], 32);
+ sprite->pos2.y = Cos(sprite->data[0], 8);
+ temp1 = sprite->data[0] - 65;
+ if (temp1 <= 130)
+ sprite->oam.priority = 2;
+ else
+ sprite->oam.priority = 1;
+ sprite->data[0] = (sprite->data[0] + 19) & 0xFF;
+ sprite->data[2] += 80;
+ sprite->pos2.y += sprite->data[2] >> 8;
+ sprite->data[7] += 1;
+ if (sprite->data[7] == 61)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80B54E8(u8 taskId)
+{
+ u8 spriteId;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
+ spriteId = GetAnimBattlerSpriteId(0);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
+ SetSpriteRotScale(spriteId, 128, 128, 0);
+ gSprites[spriteId].invisible = FALSE;
+ gTasks[taskId].data[0] = 128;
+ gTasks[taskId].data[1] = *gBattleAnimArgs;
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = 16;
+ gTasks[taskId].func = sub_80B5570;
+}
+
+static void sub_80B5570(u8 taskId)
+{
+ gTasks[taskId].data[10] += 1;
+ if (gTasks[taskId].data[10] == 3)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[2] += 1;
+ gTasks[taskId].data[3] -= 1;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[2], gTasks[taskId].data[3]));
+ if (gTasks[taskId].data[2] != 9)
+ return;
+ gTasks[taskId].func = sub_80B55C8;
+ }
+}
+
+static void sub_80B55C8(u8 taskId)
+{
+ u8 spriteId;
+
+ if (gTasks[taskId].data[1] > 0)
+ {
+ gTasks[taskId].data[1] -= 1;
+ return;
+ }
+ spriteId = GetAnimBattlerSpriteId(0);
+ gTasks[taskId].data[0] += 8;
+ if (gTasks[taskId].data[0] <= 0xFF)
+ {
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0);
+ }
+ else
+ {
+ ResetSpriteRotScale(spriteId);
+ DestroyAnimVisualTask(taskId);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ }
+}
+
+// Spins a sprite towards the target, pausing in the middle.
+// Used in Shadow Ball.
+// arg 0: duration step 1 (attacker -> center)
+// arg 1: duration step 2 (spin center)
+// arg 2: duration step 3 (center -> target)
+static void InitAnimShadowBall(struct Sprite *sprite)
+{
+ s16 oldPosX = sprite->pos1.x;
+ s16 oldPosY = sprite->pos1.y;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[6] = ((oldPosX - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1);
+ sprite->data[7] = ((oldPosY - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1);
+ sprite->callback = AnimShadowBallStep;
+}
+
+static void AnimShadowBallStep(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->data[1] -= 1;
+ if (sprite->data[1] > 0)
+ break;
+ sprite->data[0] += 1;
+ break;
+ case 1:
+ sprite->data[2] -= 1;
+ if (sprite->data[2] > 0)
+ break;
+ sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[6] = ((sprite->data[1] - sprite->pos1.x) << 4) / sprite->data[3];
+ sprite->data[7] = ((sprite->data[2] - sprite->pos1.y) << 4) / sprite->data[3];
+ sprite->data[0] += 1;
+ break;
+ case 2:
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->data[3] -= 1;
+ if (sprite->data[3] > 0)
+ break;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[0] += 1;
+ break;
+ case 3:
+ DestroySpriteAndMatrix(sprite);
+ break;
+ }
+}
+
+static void sub_80B57F8(struct Sprite *sprite)
+{
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ sprite->callback = sub_80B5810;
+}
+
+static void sub_80B5810(struct Sprite *sprite)
+{
+ bool8 r5 = FALSE;
+ bool8 r6 = FALSE;
+
+ if (sprite->animEnded)
+ {
+ if (!sprite->invisible)
+ sprite->invisible = TRUE;
+
+ switch (sprite->data[0])
+ {
+ default:
+ r6 = TRUE;
+ break;
+ case 0:
+ if (sprite->data[1] == 2)
+ r5 = TRUE;
+ break;
+ case 1:
+ if (sprite->data[1] == 4)
+ r5 = TRUE;
+ break;
+ }
+ if (r5)
+ {
+ sprite->invisible ^= 1;
+ ++sprite->data[2];
+ sprite->data[1] = 0;
+ if (sprite->data[2] == 5)
+ {
+ sprite->data[2] = 0;
+ ++sprite->data[0];
+ }
+ }
+ else if (r6)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ ++sprite->data[1];
+ }
+ }
+}
+
+void sub_80B58AC(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+ task->data[0] = CloneBattlerSpriteWithBlend(1);
+ if (task->data[0] < 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ task->data[1] = 0;
+ task->data[2] = 15;
+ task->data[3] = 2;
+ task->data[4] = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
+ gSprites[task->data[0]].data[0] = 80;
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ gSprites[task->data[0]].data[1] = -144;
+ gSprites[task->data[0]].data[2] = 112;
+ }
+ else
+ {
+ gSprites[task->data[0]].data[1] = 144;
+ gSprites[task->data[0]].data[2] = -112;
+ }
+ gSprites[task->data[0]].data[3] = 0;
+ gSprites[task->data[0]].data[4] = 0;
+ StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy);
+ gSprites[task->data[0]].callback = TranslateSpriteLinearFixedPoint;
+ task->func = sub_80B59D4;
+}
+
+static void sub_80B59D4(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+ switch (task->data[4])
+ {
+ case 0:
+ task->data[1] += 1;
+ task->data[5] = task->data[1] & 3;
+ if (task->data[5] == 1)
+ if (task->data[2] > 0)
+ task->data[2] -= 1;
+ if (task->data[5] == 3)
+ if (task->data[3] <= 15)
+ task->data[3] += 1;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
+ if (task->data[3] != 16 || task->data[2] != 0)
+ break;
+ if (task->data[1] <= 80)
+ break;
+ obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
+ task->data[4] = 1;
+ break;
+ case 1:
+ if (++task->data[6] <= 1)
+ break;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ task->data[4] += 1;
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80B5AAC(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+ task->data[15] = 0;
+ task->func = sub_80B5AD4;
+ task->func(taskId);
+}
+
+static void sub_80B5AD4(u8 taskId)
+{
+ s16 startLine;
+ struct Task *task = &gTasks[taskId];
+ u8 position = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
+
+ switch (task->data[15])
+ {
+ case 0:
+ task->data[14] = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
+ if (task->data[14] == 0xFF || task->data[14] == 0xF)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ task->data[0] = CloneBattlerSpriteWithBlend(1);
+ if (task->data[0] < 0)
+ {
+ FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ s16 mask2;
+
+ gSprites[task->data[0]].oam.paletteNum = task->data[14];
+ gSprites[task->data[0]].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[task->data[0]].oam.priority = 3;
+ gSprites[task->data[0]].invisible = (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible);
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 16;
+ task->data[13] = GetAnimBattlerSpriteId(1);
+ task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16;
+ if (position == 1)
+ {
+ u16 mask = DISPCNT_BG1_ON;
+
+ mask2 = mask;
+ }
+ else
+ {
+ u16 mask = DISPCNT_BG2_ON;
+
+ mask2 = mask;
+ }
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, mask2);
+ ++task->data[15];
+ }
+ }
+ break;
+ case 1:
+ task->data[14] = (task->data[14] + 16) * 16;
+ CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008);
+ BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15));
+ ++task->data[15];
+ break;
+ case 2:
+ startLine = gSprites[task->data[13]].pos1.y + gSprites[task->data[13]].pos2.y - 32;
+ if (startLine < 0)
+ startLine = 0;
+ if (position == 1)
+ task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 4, 1);
+ else
+ task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 8, 1);
+ ++task->data[15];
+ break;
+ case 3:
+ if (position == 1)
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1));
+ else
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG2));
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
+ ++task->data[15];
+ break;
+ case 4:
+ if (position == 1)
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
+ else
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ task->func = sub_80B5D38;
+ ++task->data[15];
+ break;
+ default:
+ ++task->data[15];
+ break;
+ }
+}
+
+static void sub_80B5D38(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ ++task->data[1];
+ task->data[5] = task->data[1] & 1;
+ if (task->data[5] == 0)
+ task->data[2] = gSineTable[task->data[1]] / 18;
+ if (task->data[5] == 1)
+ task->data[3] = 16 - (gSineTable[task->data[1]] / 18);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
+ if (task->data[1] == 128)
+ {
+ task->data[15] = 0;
+ task->func = sub_80B5DCC;
+ task->func(taskId);
+ }
+}
+
+static void sub_80B5DCC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 rank = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
+
+ switch (task->data[15])
+ {
+ case 0:
+ gScanlineEffect.state = 3;
+ task->data[14] = GetAnimBattlerSpriteId(1);
+ if (rank == 1)
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
+ else
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ break;
+ case 1:
+ BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15));
+ break;
+ case 2:
+ gSprites[task->data[14]].invisible = TRUE;
+ obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
+ FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ if (rank == 1)
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
+ else
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+ ++task->data[15];
+}
+
+static void sub_80B5EC0(struct Sprite *sprite)
+{
+ s16 battler1X, battler1Y;
+ s16 battler2X, battler2Y;
+ s16 yDiff;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ battler1X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ battler1Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28;
+ battler2X = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ battler2Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28;
+ }
+ else
+ {
+ battler1X = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ battler1Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28;
+ battler2X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ battler2Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28;
+ }
+ yDiff = battler2Y - battler1Y;
+ sprite->data[0] = battler1X * 16;
+ sprite->data[1] = battler1Y * 16;
+ sprite->data[2] = ((battler2X - battler1X) * 16) / gBattleAnimArgs[1];
+ sprite->data[3] = (yDiff * 16) / gBattleAnimArgs[1];
+ sprite->data[4] = gBattleAnimArgs[1];
+ sprite->data[5] = battler2X;
+ sprite->data[6] = battler2Y;
+ sprite->data[7] = sprite->data[4] / 2;
+ sprite->oam.priority = 2;
+ sprite->pos1.x = battler1X;
+ sprite->pos1.y = battler1Y;
+ sprite->callback = sub_80B5FE0;
+ sprite->invisible = TRUE;
+}
+
+static void sub_80B5FE0(struct Sprite *sprite)
+{
+ if (sprite->data[4])
+ {
+ sprite->data[0] += sprite->data[2];
+ sprite->data[1] += sprite->data[3];
+ sprite->pos1.x = sprite->data[0] >> 4;
+ sprite->pos1.y = sprite->data[1] >> 4;
+ if (--sprite->data[4] == 0)
+ sprite->data[0] = 0;
+ }
+}
+
+void sub_80B6020(u8 taskId)
+{
+ struct Task *task;
+ s16 battler;
+ u8 spriteId;
+ s16 baseX, baseY;
+ s16 x, y;
+
+ task = &gTasks[taskId];
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
+ task->data[5] = 0;
+ task->data[6] = 0;
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[9] = 16;
+ task->data[10] = gBattleAnimArgs[0];
+ baseX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ baseY = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM);
+ if (!IsContest())
+ {
+ for (battler = 0; battler < 4; ++battler)
+ {
+ if (battler != gBattleAnimAttacker
+ && battler != (gBattleAnimAttacker ^ 2)
+ && IsBattlerSpriteVisible(battler))
+ {
+ spriteId = CreateSprite(&gUnknown_83E7668, baseX, baseY, 55);
+ if (spriteId != MAX_SPRITES)
+ {
+ x = GetBattlerSpriteCoord(battler, 2);
+ y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_BOTTOM);
+ gSprites[spriteId].data[0] = baseX << 4;
+ gSprites[spriteId].data[1] = baseY << 4;
+ gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1];
+ gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1];
+ gSprites[spriteId].data[4] = gBattleAnimArgs[1];
+ gSprites[spriteId].data[5] = x;
+ gSprites[spriteId].data[6] = y;
+ gSprites[spriteId].callback = sub_80B5FE0;
+ task->data[task->data[12] + 13] = spriteId;
+ ++task->data[12];
+ }
+ }
+ }
+ }
+ else
+ {
+ spriteId = CreateSprite(&gUnknown_83E7668, baseX, baseY, 55);
+ if (spriteId != MAX_SPRITES)
+ {
+ x = 48;
+ y = 40;
+ gSprites[spriteId].data[0] = baseX << 4;
+ gSprites[spriteId].data[1] = baseY << 4;
+ gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1];
+ gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1];
+ gSprites[spriteId].data[4] = gBattleAnimArgs[1];
+ gSprites[spriteId].data[5] = x;
+ gSprites[spriteId].data[6] = y;
+ gSprites[spriteId].callback = sub_80B5FE0;
+ task->data[13] = spriteId;
+ task->data[12] = 1;
+ }
+ }
+ task->func = sub_80B623C;
+}
+
+static void sub_80B623C(u8 taskId)
+{
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (task->data[6] == 0)
+ {
+ if (++task->data[5] > 1)
+ {
+ task->data[5] = 0;
+ ++task->data[7];
+ if (task->data[7] & 1)
+ {
+ if (task->data[8] < 16)
+ ++task->data[8];
+ }
+ else
+ {
+ if (task->data[9])
+ --task->data[9];
+ }
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[8], task->data[9]));
+ if (task->data[7] >= 24)
+ {
+ task->data[7] = 0;
+ task->data[6] = 1;
+ }
+ }
+ }
+ if (task->data[10])
+ --task->data[10];
+ else if (task->data[6])
+ ++task->data[0];
+ break;
+ case 1:
+ if (++task->data[5] > 1)
+ {
+ task->data[5] = 0;
+ ++task->data[7];
+ if (task->data[7] & 1)
+ {
+ if (task->data[8])
+ --task->data[8];
+ }
+ else if (task->data[9] < 16)
+ {
+ ++task->data[9];
+ }
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[8], task->data[9]));
+ if (task->data[8] == 0 && task->data[9] == 16)
+ {
+ for (i = 0; i < task->data[12]; ++i)
+ DestroySprite(&gSprites[task->data[i + 13]]);
+ ++task->data[0];
+ }
+ }
+ break;
+ case 2:
+ if (++task->data[5] > 0)
+ ++task->data[0];
+ break;
+ case 3:
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80B63B4(u8 taskId)
+{
+ s16 startX, startY;
+ s16 leftDistance, topDistance, bottomDistance, rightDistance;
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, ((WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR) |
+ (WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR)));
+ SetGpuReg(REG_OFFSET_WINOUT, ((WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ) |
+ (WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR)));
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN));
+ SetGpuReg(REG_OFFSET_BLDY, 0x10);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest())
+ startX = 40;
+ else
+ startX = 200;
+ gBattle_WIN0H = (startX << 8) | startX;
+ startY = 40;
+ gBattle_WIN0V = (startY << 8) | startY;
+ leftDistance = startX;
+ rightDistance = 240 - startX;
+ topDistance = startY;
+ bottomDistance = 72;
+ gTasks[taskId].data[1] = leftDistance;
+ gTasks[taskId].data[2] = rightDistance;
+ gTasks[taskId].data[3] = topDistance;
+ gTasks[taskId].data[4] = bottomDistance;
+ gTasks[taskId].data[5] = startX;
+ gTasks[taskId].data[6] = startY;
+ gTasks[taskId].func = sub_80B6468;
+}
+
+static void sub_80B6468(u8 taskId)
+{
+ s16 step, leftDistance, rightDistance, topDistance, bottomDistance, startX, startY;
+ u16 left, right, top, bottom, selectedPalettes;
+
+ step = gTasks[taskId].data[0];
+ ++gTasks[taskId].data[0];
+ leftDistance = gTasks[taskId].data[1];
+ rightDistance = gTasks[taskId].data[2];
+ topDistance = gTasks[taskId].data[3];
+ bottomDistance = gTasks[taskId].data[4];
+ startX = gTasks[taskId].data[5];
+ startY = gTasks[taskId].data[6];
+ if (step < 16)
+ {
+ left = startX - (leftDistance * 0.0625) * step;
+ right = startX + (rightDistance * 0.0625) * step;
+ top = startY - (topDistance * 0.0625) * step;
+ bottom = startY + (bottomDistance * 0.0625) * step;
+ }
+ else
+ {
+ left = 0;
+ right = 240;
+ top = 0;
+ bottom = 112;
+ selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0);
+ BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
+ gTasks[taskId].func = sub_80B65F0;
+ }
+ gBattle_WIN0H = (left << 8) | right;
+ gBattle_WIN0V = (top << 8) | bottom;
+}
+
+static void sub_80B65F0(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, ((WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR) |
+ (WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR)));
+ SetGpuReg(REG_OFFSET_WINOUT, ((WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR) |
+ (WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR)));
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_80B664C(struct Sprite *sprite)
+{
+ s16 xDelta, xDelta2;
+
+ InitSpritePosToAnimAttacker(sprite, 1);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ xDelta = 24;
+ xDelta2 = -2;
+ sprite->oam.matrixNum = ST_OAM_HFLIP;
+ }
+ else
+ {
+ xDelta = -24;
+ xDelta2 = 2;
+ }
+ sprite->pos1.x += xDelta;
+ sprite->data[1] = xDelta2;
+ sprite->data[0] = 60;
+ sprite->callback = sub_80B66A8;
+}
+
+static void sub_80B66A8(struct Sprite *sprite)
+{
+ u16 var0;
+
+ if (sprite->data[0] > 0)
+ {
+ --sprite->data[0];
+ }
+ else
+ {
+ sprite->pos2.x += sprite->data[1];
+ var0 = sprite->pos2.x + 7;
+ if (var0 > 14)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos2.x = 0;
+ sprite->oam.tileNum += 8;
+ if (++sprite->data[2] == 3)
+ {
+ sprite->data[0] = 30;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_80B6728);
+ }
+ else
+ {
+ sprite->data[0] = 40;
+ }
+ }
+ }
+}
+
+static void sub_80B6728(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+ ++sprite->data[0];
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ }
+ else if (sprite->data[1] < 2)
+ {
+ ++sprite->data[1];
+ }
+ else
+ {
+ sprite->data[1] = 0;
+ ++sprite->data[2];
+ SetGpuReg(REG_OFFSET_BLDALPHA, (16 - sprite->data[2]) | (sprite->data[2] << 8));
+ if (sprite->data[2] == 16)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = sub_80B67A0;
+ }
+ }
+}
+
+static void sub_80B67A0(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B67D4(struct Sprite *sprite)
+{
+ u16 coeffB, coeffA;
+
+ sprite->pos2.x = Sin(sprite->data[0], 12);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.x = -sprite->pos2.x;
+ sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
+ sprite->data[1] += 0x100;
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+ ++sprite->data[7];
+ if (sprite->data[7] == 1)
+ {
+ sprite->data[6] = 0x050B;
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+ SetGpuReg(REG_OFFSET_BLDALPHA, sprite->data[6]);
+ }
+ else if (sprite->data[7] > 30)
+ {
+ ++sprite->data[2];
+ coeffB = sprite->data[6] >> 8;
+ coeffA = sprite->data[6] & 0xFF;
+ if (++coeffB > 16)
+ coeffB = 16;
+ --coeffA;
+ if ((s16)coeffA < 0)
+ coeffA = 0;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(coeffA, coeffB));
+ sprite->data[6] = BLDALPHA_BLEND(coeffA, coeffB);
+ if (coeffB == 16 && coeffA == 0)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = sub_80B68A8;
+ }
+ }
+}
+
+static void sub_80B68A8(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80B68C8(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[1] = 16;
+ task->data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[10] = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
+ task->data[11] = (GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2) + 8;
+ task->data[7] = 0;
+ task->data[5] = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
+ task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 2;
+ task->data[3] = 0;
+ task->data[4] = 16;
+ SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
+ task->data[8] = 0;
+ task->func = sub_80B696C;
+}
+
+static void sub_80B696C(u8 taskId)
+{
+ u16 i;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ for (i = 0; i < 6; ++i)
+ {
+ spriteId = CreateSprite(&gUnknown_83E76E0, task->data[9], task->data[10], task->data[6]);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER;
+ gSprites[spriteId].data[2] = (i * 42) & 0xFF;
+ gSprites[spriteId].data[3] = task->data[11];
+ gSprites[spriteId].data[5] = i * 6;
+ ++task->data[7];
+ }
+ }
+ ++task->data[0];
+ break;
+ case 1:
+ if (++task->data[1] & 1)
+ {
+ if (task->data[3] < 14)
+ ++task->data[3];
+ }
+ else if (task->data[4] > 4)
+ {
+ --task->data[4];
+ }
+ if (task->data[3] == 14 && task->data[4] == 4)
+ {
+ task->data[1] = 0;
+ ++task->data[0];
+ }
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
+ break;
+ case 2:
+ if (++task->data[1] > 30)
+ {
+ task->data[1] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 3:
+ if (++task->data[1] & 1)
+ {
+ if (task->data[3] > 0)
+ --task->data[3];
+ }
+ else if (task->data[4] < 16)
+ {
+ ++task->data[4];
+ }
+
+ if (task->data[3] == 0 && task->data[4] == 16)
+ {
+ task->data[8] = 1;
+ ++task->data[0];
+ }
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
+ break;
+ case 4:
+ if (task->data[7] == 0)
+ ++task->data[0];
+ break;
+ case 5:
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80B6AF8(struct Sprite *sprite)
+{
+ u16 index;
+
+ if (sprite->data[1] == 0)
+ sprite->data[2] += 2;
+ else
+ sprite->data[2] -= 2;
+ sprite->data[2] &= 0xFF;
+ sprite->pos2.x = Sin(sprite->data[2], sprite->data[3]);
+ index = sprite->data[2] - 65;
+ if (index < 127)
+ sprite->oam.priority = gTasks[sprite->data[0]].data[5] + 1;
+ else
+ sprite->oam.priority = gTasks[sprite->data[0]].data[5];
+ ++sprite->data[5];
+ sprite->data[6] = (sprite->data[5] * 8) & 0xFF;
+ sprite->pos2.y = Sin(sprite->data[6], 7);
+ if (gTasks[sprite->data[0]].data[8])
+ {
+ --gTasks[sprite->data[0]].data[7];
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80B6BBC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = 0;
+ task->func = sub_80B6BE4;
+ sub_80B6BE4(taskId);
+}
+
+static void sub_80B6BE4(u8 taskId)
+{
+ s16 y;
+ struct BattleAnimBgData animBgData;
+ struct Task *task = &gTasks[taskId];
+ u8 rank = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
+
+ switch (task->data[15])
+ {
+ case 0:
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 1);
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 16;
+ task->data[4] = GetAnimBattlerSpriteId(0);
+ task->data[5] = gSprites[task->data[4]].oam.priority;
+ task->data[6] = (gSprites[task->data[4]].oam.paletteNum + 16) << 4;
+ gSprites[task->data[4]].oam.objMode = ST_OAM_OBJ_BLEND;
+ gSprites[task->data[4]].oam.priority = 3;
+ task->data[7] = 128;
+ break;
+ case 1:
+ ++task->data[1];
+ if (task->data[1] & 1)
+ return;
+ BlendPalette(task->data[6], 0x10, task->data[2], RGB(0, 23, 25));
+ BlendPalette(task->data[7], 0x10, task->data[2], RGB(0, 23, 25));
+ if (task->data[2] <= 11)
+ {
+ ++task->data[2];
+ return;
+ }
+ task->data[1] = 0;
+ task->data[2] = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
+ break;
+ case 2:
+ SetAnimBgAttribute(2, BG_ANIM_CHAR_BASE_BLOCK, 1);
+ SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 0);
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
+ SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
+ SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
+ sub_80752C8(&animBgData, 2);
+ AnimLoadCompressedBgGfx(animBgData.bgId, gFile_graphics_battle_anims_backgrounds_scary_face_sheet, animBgData.tilesOffset);
+ LoadCompressedPalette(gFile_graphics_battle_anims_backgrounds_scary_face_palette, 16 * animBgData.paletteId, 0x20);
+ break;
+ case 3:
+ sub_80752C8(&animBgData, 2);
+ gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
+ LZDecompressWram(gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap, gMonSpritesGfxPtr->field_17C);
+ sub_80730C0(animBgData.paletteId, gMonSpritesGfxPtr->field_17C, 256, 0);
+ CopyToBgTilemapBufferRect_ChangePalette(animBgData.bgId, gMonSpritesGfxPtr->field_17C, 0, 0, 0x20, 0x20, 0x11);
+ CopyBgTilemapBufferToVram(2);
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
+ break;
+ case 4:
+ ++task->data[1];
+ if (task->data[1] & 1)
+ return;
+ ++task->data[2];
+ --task->data[3];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
+ if (task->data[3])
+ return;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 16;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ break;
+ case 5:
+ if (rank == 1)
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
+ else
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ break;
+ case 6:
+ y = gSprites[task->data[4]].pos1.y + gSprites[task->data[4]].pos2.y - 0x20;
+ if (y < 0)
+ y = 0;
+ if (rank == 1)
+ task->data[10] = ScanlineEffect_InitWave(y, y + 0x40, 4, 8, 0, 4, 1);
+ else
+ task->data[10] = ScanlineEffect_InitWave(y, y + 0x40, 4, 8, 0, 8, 1);
+ break;
+ case 7:
+ BlendPalette(task->data[7], 0x10, 0xC, RGB(31, 31, 29));
+ if (rank == 1)
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
+ else
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+ task->func = sub_80B6F30;
+ task->data[15] = 0;
+ break;
+ }
+ ++task->data[15];
+}
+
+static void sub_80B6F30(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ ++task->data[1];
+ task->data[8] = task->data[1] & 1;
+ if (!task->data[8])
+ task->data[2] = gSineTable[task->data[1]] / 18;
+ if (task->data[8] == 1)
+ task->data[3] = 16 - gSineTable[task->data[1]] / 18;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
+ if (task->data[1] == 128)
+ {
+ task->data[15] = 0;
+ task->func = sub_80B6FC4;
+ sub_80B6FC4(taskId);
+ }
+}
+
+static void sub_80B6FC4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[15])
+ {
+ case 0:
+ gScanlineEffect.state = 3;
+ BlendPalette(task->data[7], 0x10, 0xC, RGB(0, 23, 25));
+ break;
+ case 1:
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0x10, 0));
+ task->data[2] = 16;
+ task->data[3] = 0;
+ break;
+ case 2:
+ --task->data[2];
+ ++task->data[3];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
+ if (task->data[3] <= 15)
+ return;
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ break;
+ case 3:
+ sub_8075358(2);
+ FillPalette(0, 0x90, 0x20);
+ SetAnimBgAttribute(2, BG_ANIM_CHAR_BASE_BLOCK, 0);
+ task->data[1] = 12;
+ break;
+ case 4:
+ BlendPalette(task->data[6], 0x10, task->data[1], RGB(0, 23, 25));
+ BlendPalette(task->data[7], 0x10, task->data[1], RGB(0, 23, 25));
+ if ( task->data[1] )
+ {
+ --task->data[1];
+ return;
+ }
+ task->data[1] = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
+ break;
+ case 5:
+ gSprites[task->data[4]].oam.priority = task->data[5];
+ gSprites[task->data[4]].oam.objMode = ST_OAM_OBJ_NORMAL;
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 1);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_NONE);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+ ++task->data[15];
+}
+
+static void sub_80B7158(struct Sprite *sprite)
+{
+ sprite->invisible = TRUE;
+ sprite->data[5] = gBattlerSpriteIds[gBattleAnimAttacker];
+ sprite->data[0] = 128;
+ sprite->data[1] = 10;
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->callback = sub_80B71B0;
+ gSprites[sprite->data[5]].pos1.y += 8;
+}
+
+static void sub_80B71B0(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ --sprite->data[3];
+ gSprites[sprite->data[5]].pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ gSprites[sprite->data[5]].pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ sprite->data[0] += sprite->data[2];
+ if (sprite->data[0] > 255)
+ sprite->data[0] -= 256;
+ }
+ else
+ {
+ gSprites[sprite->data[5]].pos2.x = 0;
+ gSprites[sprite->data[5]].pos2.y = 0;
+ gSprites[sprite->data[5]].pos1.y -= 8;
+ sprite->callback = DestroySpriteAndMatrix;
+ }
+}