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-rw-r--r--src/battle_anim_effects_3.c62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index 3faaa88ab..c9c906778 100644
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -1188,7 +1188,7 @@ static void AnimWhiteHalo_Step1(struct Sprite *sprite)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
if (--sprite->data[1] < 0)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->callback = AnimWhiteHalo_Step2;
}
}
@@ -1245,7 +1245,7 @@ static void AnimMeanLookEye_Step1(struct Sprite *sprite)
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
StartSpriteAffineAnim(sprite, 1);
sprite->data[2] = 0;
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->affineAnimPaused = 1;
sprite->callback = AnimMeanLookEye_Step2;
}
@@ -1255,7 +1255,7 @@ static void AnimMeanLookEye_Step2(struct Sprite *sprite)
{
if (sprite->data[2]++ > 9)
{
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
sprite->affineAnimPaused = 0;
if (sprite->affineAnimEnded)
sprite->callback = AnimMeanLookEye_Step3;
@@ -1311,7 +1311,7 @@ static void AnimMeanLookEye_Step4(struct Sprite *sprite)
}
if (sprite->data[0] == 0)
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
if (sprite->data[0] < 0)
{
@@ -1499,7 +1499,7 @@ void AnimSpotlight(struct Sprite *sprite)
SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->callback = AnimSpotlight_Step1;
}
@@ -1508,7 +1508,7 @@ static void AnimSpotlight_Step1(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
if (sprite->affineAnimEnded)
sprite->data[0]++;
break;
@@ -1538,7 +1538,7 @@ static void AnimSpotlight_Step1(struct Sprite *sprite)
case 5:
if (sprite->affineAnimEnded)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->callback = AnimSpotlight_Step2;
}
break;
@@ -1962,13 +1962,13 @@ void AnimTriAttackTriangle(struct Sprite *sprite)
{
u16 var = sprite->data[0];
if ((var & 1) == 0)
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
else
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
}
if (sprite->data[0] > 30)
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
if (sprite->data[0] == 61)
{
@@ -2029,7 +2029,7 @@ void AnimBatonPassPokeball(struct Sprite *sprite)
if (++sprite->data[3] == 9)
{
sprite->data[3] = 0;
- gSprites[spriteId].invisible = 1;
+ gSprites[spriteId].invisible = TRUE;
ResetSpriteRotScale(spriteId);
sprite->data[0]++;
}
@@ -2112,11 +2112,11 @@ static void AnimMiniTwinklingStar_Step(struct Sprite *sprite)
else
{
if (sprite->data[1] == 2)
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
if (sprite->data[1] == 3)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->data[1] = -1;
}
@@ -2400,8 +2400,8 @@ void AnimGreenStar(struct Sprite *sprite)
gSprites[spriteId2].data[2] = gBattleAnimArgs[1];
gSprites[spriteId1].data[7] = -1;
gSprites[spriteId2].data[7] = -1;
- gSprites[spriteId1].invisible = 1;
- gSprites[spriteId2].invisible = 1;
+ gSprites[spriteId1].invisible = TRUE;
+ gSprites[spriteId2].invisible = TRUE;
gSprites[spriteId1].callback = AnimGreenStar_Callback;
gSprites[spriteId2].callback = AnimGreenStar_Callback;
@@ -2419,19 +2419,19 @@ static void AnimGreenStar_Step1(struct Sprite *sprite)
sprite->data[3] &= 0xFF;
if (sprite->data[4] == 0 && sprite->pos2.y < -8)
{
- gSprites[sprite->data[6]].invisible = 0;
+ gSprites[sprite->data[6]].invisible = FALSE;
sprite->data[4]++;
}
if (sprite->data[4] == 1 && sprite->pos2.y < -16)
{
- gSprites[sprite->data[7]].invisible = 0;
+ gSprites[sprite->data[7]].invisible = FALSE;
sprite->data[4]++;
}
if (--sprite->data[1] == -1)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->callback = AnimGreenStar_Step2;
}
}
@@ -2457,7 +2457,7 @@ static void AnimGreenStar_Callback(struct Sprite *sprite)
sprite->data[3] &= 0xFF;
if (--sprite->data[1] == -1)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->callback = SpriteCallbackDummy;
}
}
@@ -3009,7 +3009,7 @@ void AnimFlatterSpotlight(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->callback = AnimFlatterSpotlightStep;
}
@@ -3018,7 +3018,7 @@ static void AnimFlatterSpotlightStep(struct Sprite *sprite)
switch (sprite->data[1])
{
case 0:
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
if (sprite->affineAnimEnded)
sprite->data[1]++;
break;
@@ -3032,7 +3032,7 @@ static void AnimFlatterSpotlightStep(struct Sprite *sprite)
case 2:
if (sprite->affineAnimEnded)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->data[1]++;
}
break;
@@ -4514,7 +4514,7 @@ static void AnimForesightMagnifyingGlassStep(struct Sprite *sprite)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], sprite->data[2]));
if (++sprite->data[0] == 32)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->data[5]++;
}
break;
@@ -4593,7 +4593,7 @@ void AnimTask_MonToSubstitute(u8 taskId)
{
gTasks[taskId].data[3] = 0;
ResetSpriteRotScale(spriteId);
- gSprites[spriteId].invisible = 1;
+ gSprites[spriteId].invisible = TRUE;
gTasks[taskId].data[0]++;
}
}
@@ -4616,7 +4616,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
case 0:
gSprites[spriteId].pos2.y = -200;
gSprites[spriteId].pos2.x = 200;
- gSprites[spriteId].invisible = 0;
+ gSprites[spriteId].invisible = FALSE;
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[0]++;
break;
@@ -4780,13 +4780,13 @@ void AnimTask_OdorSleuthMovement(u8 taskId)
if (!gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible)
{
- gSprites[spriteId2].invisible = 0;
- gSprites[spriteId1].invisible = 1;
+ gSprites[spriteId2].invisible = FALSE;
+ gSprites[spriteId1].invisible = TRUE;
}
else
{
- gSprites[spriteId2].invisible = 1;
- gSprites[spriteId1].invisible = 1;
+ gSprites[spriteId2].invisible = TRUE;
+ gSprites[spriteId1].invisible = TRUE;
}
gSprites[spriteId2].oam.objMode = ST_OAM_OBJ_NORMAL;
@@ -5656,13 +5656,13 @@ void sub_80E3E84(struct Sprite *sprite)
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
sprite->data[0] = -32;
sprite->data[7]++;
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
}
else
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
}
break;
case 1: