diff options
-rw-r--r-- | src/battle_anim_effects_3.c | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index 3faaa88ab..c9c906778 100644 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -1188,7 +1188,7 @@ static void AnimWhiteHalo_Step1(struct Sprite *sprite) SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1])); if (--sprite->data[1] < 0) { - sprite->invisible = 1; + sprite->invisible = TRUE; sprite->callback = AnimWhiteHalo_Step2; } } @@ -1245,7 +1245,7 @@ static void AnimMeanLookEye_Step1(struct Sprite *sprite) SetGpuReg(REG_OFFSET_BLDALPHA, 0); StartSpriteAffineAnim(sprite, 1); sprite->data[2] = 0; - sprite->invisible = 1; + sprite->invisible = TRUE; sprite->affineAnimPaused = 1; sprite->callback = AnimMeanLookEye_Step2; } @@ -1255,7 +1255,7 @@ static void AnimMeanLookEye_Step2(struct Sprite *sprite) { if (sprite->data[2]++ > 9) { - sprite->invisible = 0; + sprite->invisible = FALSE; sprite->affineAnimPaused = 0; if (sprite->affineAnimEnded) sprite->callback = AnimMeanLookEye_Step3; @@ -1311,7 +1311,7 @@ static void AnimMeanLookEye_Step4(struct Sprite *sprite) } if (sprite->data[0] == 0) - sprite->invisible = 1; + sprite->invisible = TRUE; if (sprite->data[0] < 0) { @@ -1499,7 +1499,7 @@ void AnimSpotlight(struct Sprite *sprite) SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V); InitSpritePosToAnimTarget(sprite, FALSE); sprite->oam.objMode = ST_OAM_OBJ_WINDOW; - sprite->invisible = 1; + sprite->invisible = TRUE; sprite->callback = AnimSpotlight_Step1; } @@ -1508,7 +1508,7 @@ static void AnimSpotlight_Step1(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->invisible = 0; + sprite->invisible = FALSE; if (sprite->affineAnimEnded) sprite->data[0]++; break; @@ -1538,7 +1538,7 @@ static void AnimSpotlight_Step1(struct Sprite *sprite) case 5: if (sprite->affineAnimEnded) { - sprite->invisible = 1; + sprite->invisible = TRUE; sprite->callback = AnimSpotlight_Step2; } break; @@ -1962,13 +1962,13 @@ void AnimTriAttackTriangle(struct Sprite *sprite) { u16 var = sprite->data[0]; if ((var & 1) == 0) - sprite->invisible = 1; + sprite->invisible = TRUE; else - sprite->invisible = 0; + sprite->invisible = FALSE; } if (sprite->data[0] > 30) - sprite->invisible = 0; + sprite->invisible = FALSE; if (sprite->data[0] == 61) { @@ -2029,7 +2029,7 @@ void AnimBatonPassPokeball(struct Sprite *sprite) if (++sprite->data[3] == 9) { sprite->data[3] = 0; - gSprites[spriteId].invisible = 1; + gSprites[spriteId].invisible = TRUE; ResetSpriteRotScale(spriteId); sprite->data[0]++; } @@ -2112,11 +2112,11 @@ static void AnimMiniTwinklingStar_Step(struct Sprite *sprite) else { if (sprite->data[1] == 2) - sprite->invisible = 0; + sprite->invisible = FALSE; if (sprite->data[1] == 3) { - sprite->invisible = 1; + sprite->invisible = TRUE; sprite->data[1] = -1; } @@ -2400,8 +2400,8 @@ void AnimGreenStar(struct Sprite *sprite) gSprites[spriteId2].data[2] = gBattleAnimArgs[1]; gSprites[spriteId1].data[7] = -1; gSprites[spriteId2].data[7] = -1; - gSprites[spriteId1].invisible = 1; - gSprites[spriteId2].invisible = 1; + gSprites[spriteId1].invisible = TRUE; + gSprites[spriteId2].invisible = TRUE; gSprites[spriteId1].callback = AnimGreenStar_Callback; gSprites[spriteId2].callback = AnimGreenStar_Callback; @@ -2419,19 +2419,19 @@ static void AnimGreenStar_Step1(struct Sprite *sprite) sprite->data[3] &= 0xFF; if (sprite->data[4] == 0 && sprite->pos2.y < -8) { - gSprites[sprite->data[6]].invisible = 0; + gSprites[sprite->data[6]].invisible = FALSE; sprite->data[4]++; } if (sprite->data[4] == 1 && sprite->pos2.y < -16) { - gSprites[sprite->data[7]].invisible = 0; + gSprites[sprite->data[7]].invisible = FALSE; sprite->data[4]++; } if (--sprite->data[1] == -1) { - sprite->invisible = 1; + sprite->invisible = TRUE; sprite->callback = AnimGreenStar_Step2; } } @@ -2457,7 +2457,7 @@ static void AnimGreenStar_Callback(struct Sprite *sprite) sprite->data[3] &= 0xFF; if (--sprite->data[1] == -1) { - sprite->invisible = 1; + sprite->invisible = TRUE; sprite->callback = SpriteCallbackDummy; } } @@ -3009,7 +3009,7 @@ void AnimFlatterSpotlight(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[2]; InitSpritePosToAnimTarget(sprite, FALSE); sprite->oam.objMode = ST_OAM_OBJ_WINDOW; - sprite->invisible = 1; + sprite->invisible = TRUE; sprite->callback = AnimFlatterSpotlightStep; } @@ -3018,7 +3018,7 @@ static void AnimFlatterSpotlightStep(struct Sprite *sprite) switch (sprite->data[1]) { case 0: - sprite->invisible = 0; + sprite->invisible = FALSE; if (sprite->affineAnimEnded) sprite->data[1]++; break; @@ -3032,7 +3032,7 @@ static void AnimFlatterSpotlightStep(struct Sprite *sprite) case 2: if (sprite->affineAnimEnded) { - sprite->invisible = 1; + sprite->invisible = TRUE; sprite->data[1]++; } break; @@ -4514,7 +4514,7 @@ static void AnimForesightMagnifyingGlassStep(struct Sprite *sprite) SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], sprite->data[2])); if (++sprite->data[0] == 32) { - sprite->invisible = 1; + sprite->invisible = TRUE; sprite->data[5]++; } break; @@ -4593,7 +4593,7 @@ void AnimTask_MonToSubstitute(u8 taskId) { gTasks[taskId].data[3] = 0; ResetSpriteRotScale(spriteId); - gSprites[spriteId].invisible = 1; + gSprites[spriteId].invisible = TRUE; gTasks[taskId].data[0]++; } } @@ -4616,7 +4616,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId) case 0: gSprites[spriteId].pos2.y = -200; gSprites[spriteId].pos2.x = 200; - gSprites[spriteId].invisible = 0; + gSprites[spriteId].invisible = FALSE; gTasks[taskId].data[10] = 0; gTasks[taskId].data[0]++; break; @@ -4780,13 +4780,13 @@ void AnimTask_OdorSleuthMovement(u8 taskId) if (!gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible) { - gSprites[spriteId2].invisible = 0; - gSprites[spriteId1].invisible = 1; + gSprites[spriteId2].invisible = FALSE; + gSprites[spriteId1].invisible = TRUE; } else { - gSprites[spriteId2].invisible = 1; - gSprites[spriteId1].invisible = 1; + gSprites[spriteId2].invisible = TRUE; + gSprites[spriteId1].invisible = TRUE; } gSprites[spriteId2].oam.objMode = ST_OAM_OBJ_NORMAL; @@ -5656,13 +5656,13 @@ void sub_80E3E84(struct Sprite *sprite) sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16; sprite->data[0] = -32; sprite->data[7]++; - sprite->invisible = 0; + sprite->invisible = FALSE; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1; } else { - sprite->invisible = 1; + sprite->invisible = TRUE; } break; case 1: |