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-rw-r--r--src/trade_scene.c102
1 files changed, 51 insertions, 51 deletions
diff --git a/src/trade_scene.c b/src/trade_scene.c
index 6adec72d8..94fdadd5d 100644
--- a/src/trade_scene.c
+++ b/src/trade_scene.c
@@ -83,7 +83,7 @@ struct TradeAnimationResources {
/*0x8C*/ u16 unk_8C;
/*0x8E*/ u8 pokePicSpriteIdxs[2];
/*0x90*/ u8 tradeGlow1SpriteId;
- /*0x91*/ u8 gbaScreenSpriteID;
+ /*0x91*/ u8 gbaScreenSpriteId;
/*0x92*/ u8 linkCableEndSpriteId;
/*0x93*/ u8 scheduleLinkTransfer;
/*0x94*/ u16 state;
@@ -148,8 +148,8 @@ static void LinkTrade_TearDownAssets(void);
static void Task_WaitFadeAndStartInGameTradeAnim(u8 taskId);
static void CheckPartnersMonForRibbons(void);
static void Task_AnimateWirelessSignal(u8 taskId);
-static void Task_OpenCetnerWhiteColumn(u8 taskId);
-static void Task_CloseCetnerWhiteColumn(u8 taskId);
+static void Task_OpenCenterWhiteColumn(u8 taskId);
+static void Task_CloseCenterWhiteColumn(u8 taskId);
static const u16 sTradeBallPalette[] = INCBIN_U16("graphics/trade/ball.gbapal");
static const u8 sTradeBallTiles[] = INCBIN_U8("graphics/trade/ball.4bpp");
@@ -449,7 +449,7 @@ static const struct SpriteTemplate sTradeGBAScreenSpriteTemplate2 = {
.callback = SpriteCB_TradeGBAScreen
};
-static const u16 gTradeGlow2PaletteAnimTable[] = {
+static const u16 sTradeGlow2PaletteAnimTable[] = {
RGB(18, 24, 31),
RGB(18, 24, 31),
RGB(18, 24, 31),
@@ -632,7 +632,7 @@ static void SpriteCB_TradeGlowCore(struct Sprite * sprite)
sprite->data[0]++;
if (sprite->data[0] == 12)
sprite->data[0] = 0;
- LoadPalette(&gTradeGlow2PaletteAnimTable[sprite->data[0]], 16 * (sprite->oam.paletteNum + 16) + 4, 2);
+ LoadPalette(&sTradeGlow2PaletteAnimTable[sprite->data[0]], 16 * (sprite->oam.paletteNum + 16) + 4, 2);
}
}
@@ -1371,14 +1371,14 @@ static bool8 DoTradeAnim_Cable(void)
if (++sTradeData->timer > 20)
{
SetTradeBGAffine();
- sTradeData->gbaScreenSpriteID = CreateSprite(&sTradeGBAScreenSpriteTemplate1, 120, 80, 0);
+ sTradeData->gbaScreenSpriteId = CreateSprite(&sTradeGBAScreenSpriteTemplate1, 120, 80, 0);
sTradeData->state++;
}
break;
case 25:
- if (gSprites[sTradeData->gbaScreenSpriteID].animEnded)
+ if (gSprites[sTradeData->gbaScreenSpriteId].animEnded)
{
- DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]);
+ DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND |
BLDCNT_TGT2_BG1 |
BLDCNT_TGT2_BG2);
@@ -1398,8 +1398,8 @@ static bool8 DoTradeAnim_Cable(void)
break;
case 27:
sTradeData->tradeGlow1SpriteId = CreateSprite(&sTradeGlow1SpriteTemplate, 128, 80, 3);
- sTradeData->gbaScreenSpriteID = CreateSprite(&sGlowBallSpriteTemplate, 128, 80, 0);
- StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteID], 1);
+ sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 128, 80, 0);
+ StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteId], 1);
sTradeData->state++;
break;
case 28:
@@ -1414,7 +1414,7 @@ static bool8 DoTradeAnim_Cable(void)
break;
case 200:
gSprites[sTradeData->tradeGlow1SpriteId].pos1.y -= 2;
- gSprites[sTradeData->gbaScreenSpriteID].pos1.y -= 2;
+ gSprites[sTradeData->gbaScreenSpriteId].pos1.y -= 2;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos1.y < -8)
{
sTradeData->state = 29;
@@ -1428,7 +1428,7 @@ static bool8 DoTradeAnim_Cable(void)
if (!gPaletteFade.active)
{
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
- DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]);
+ DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
SetTradeSequenceBgGpuRegs(2);
sTradeData->state++;
}
@@ -1436,7 +1436,7 @@ static bool8 DoTradeAnim_Cable(void)
case 31:
BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
sTradeData->tradeGlow1SpriteId = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0);
- sTradeData->gbaScreenSpriteID = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0);
+ sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0);
sTradeData->state++;
break;
case 32:
@@ -1446,15 +1446,15 @@ static bool8 DoTradeAnim_Cable(void)
sTradeData->state++;
}
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3;
- gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3;
+ gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
break;
case 33:
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3;
- gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3;
+ gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -90)
{
gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 1;
- gSprites[sTradeData->gbaScreenSpriteID].data[1] = 1;
+ gSprites[sTradeData->gbaScreenSpriteId].data[1] = 1;
sTradeData->state++;
}
break;
@@ -1501,7 +1501,7 @@ static bool8 DoTradeAnim_Cable(void)
if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -222)
{
gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 0;
- gSprites[sTradeData->gbaScreenSpriteID].data[1] = 0;
+ gSprites[sTradeData->gbaScreenSpriteId].data[1] = 0;
sTradeData->state++;
gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = TRUE;
gSprites[sTradeData->pokePicSpriteIdxs[1]].invisible = TRUE;
@@ -1510,13 +1510,13 @@ static bool8 DoTradeAnim_Cable(void)
break;
case 39:
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3;
- gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3;
+ gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -222)
{
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
sTradeData->state++;
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
- DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]);
+ DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
}
break;
case 40:
@@ -1526,8 +1526,8 @@ static bool8 DoTradeAnim_Cable(void)
SetTradeSequenceBgGpuRegs(1);
sTradeData->bg1vofs = 166;
sTradeData->tradeGlow1SpriteId = CreateSprite(&sTradeGlow1SpriteTemplate, 128, -20, 3);
- sTradeData->gbaScreenSpriteID = CreateSprite(&sGlowBallSpriteTemplate, 128, -20, 0);
- StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteID], 1);
+ sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 128, -20, 0);
+ StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteId], 1);
}
break;
case 41:
@@ -1546,7 +1546,7 @@ static bool8 DoTradeAnim_Cable(void)
break;
case 43:
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y += 3;
- gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3;
+ gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y + gSprites[sTradeData->tradeGlow1SpriteId].pos1.y == 64)
{
sTradeData->state++;
@@ -1561,7 +1561,7 @@ static bool8 DoTradeAnim_Cable(void)
break;
case 45:
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
- DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]);
+ DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
sTradeData->state++;
sTradeData->timer = 0;
break;
@@ -1584,13 +1584,13 @@ static bool8 DoTradeAnim_Cable(void)
}
break;
case 48:
- sTradeData->gbaScreenSpriteID = CreateSprite(&sTradeGBAScreenSpriteTemplate1, 120, 80, 0);
+ sTradeData->gbaScreenSpriteId = CreateSprite(&sTradeGBAScreenSpriteTemplate1, 120, 80, 0);
sTradeData->state = 50;
break;
case 50:
- if (gSprites[sTradeData->gbaScreenSpriteID].animEnded)
+ if (gSprites[sTradeData->gbaScreenSpriteId].animEnded)
{
- DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]);
+ DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
SetTradeSequenceBgGpuRegs(6);
sTradeData->state++;
PlaySE(SE_W028);
@@ -1868,14 +1868,14 @@ static bool8 DoTradeAnim_Wireless(void)
if (++sTradeData->timer > 20)
{
SetTradeSequenceBgGpuRegs(3);
- sTradeData->gbaScreenSpriteID = CreateSprite(&sTradeGBAScreenSpriteTemplate2, 120, 80, 0);
+ sTradeData->gbaScreenSpriteId = CreateSprite(&sTradeGBAScreenSpriteTemplate2, 120, 80, 0);
sTradeData->state++;
}
break;
case 125:
- if (gSprites[sTradeData->gbaScreenSpriteID].animEnded)
+ if (gSprites[sTradeData->gbaScreenSpriteId].animEnded)
{
- DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]);
+ DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 |
BLDCNT_TGT1_OBJ |
BLDCNT_EFFECT_BLEND |
@@ -1900,8 +1900,8 @@ static bool8 DoTradeAnim_Wireless(void)
case 27:
sTradeData->tradeGlow1SpriteId = CreateSprite(&sTradeGlow1SpriteTemplate, 120, 80, 3);
gSprites[sTradeData->tradeGlow1SpriteId].callback = SpriteCB_TradeGlowWireless;
- sTradeData->gbaScreenSpriteID = CreateSprite(&sGlowBallSpriteTemplate, 120, 80, 0);
- StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteID], 1);
+ sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 120, 80, 0);
+ StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteId], 1);
sTradeData->state++;
break;
case 28:
@@ -1916,7 +1916,7 @@ static bool8 DoTradeAnim_Wireless(void)
break;
case 200:
gSprites[sTradeData->tradeGlow1SpriteId].pos1.y -= 2;
- gSprites[sTradeData->gbaScreenSpriteID].pos1.y -= 2;
+ gSprites[sTradeData->gbaScreenSpriteId].pos1.y -= 2;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos1.y < -8)
{
sTradeData->state = 29;
@@ -1930,7 +1930,7 @@ static bool8 DoTradeAnim_Wireless(void)
if (!gPaletteFade.active)
{
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
- DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]);
+ DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
SetTradeSequenceBgGpuRegs(2);
sTradeData->state++;
}
@@ -1938,7 +1938,7 @@ static bool8 DoTradeAnim_Wireless(void)
case 31:
BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
sTradeData->tradeGlow1SpriteId = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0);
- sTradeData->gbaScreenSpriteID = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0);
+ sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0);
sTradeData->state++;
break;
case 32:
@@ -1948,17 +1948,17 @@ static bool8 DoTradeAnim_Wireless(void)
sTradeData->state++;
}
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3;
- gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3;
+ gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
break;
case 33:
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3;
- gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3;
+ gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -90)
{
gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 1;
- gSprites[sTradeData->gbaScreenSpriteID].data[1] = 1;
+ gSprites[sTradeData->gbaScreenSpriteId].data[1] = 1;
sTradeData->state++;
- CreateTask(Task_OpenCetnerWhiteColumn, 5);
+ CreateTask(Task_OpenCenterWhiteColumn, 5);
}
break;
case 34:
@@ -2004,22 +2004,22 @@ static bool8 DoTradeAnim_Wireless(void)
if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -222)
{
gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 0;
- gSprites[sTradeData->gbaScreenSpriteID].data[1] = 0;
+ gSprites[sTradeData->gbaScreenSpriteId].data[1] = 0;
sTradeData->state++;
gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = TRUE;
gSprites[sTradeData->pokePicSpriteIdxs[1]].invisible = TRUE;
- CreateTask(Task_CloseCetnerWhiteColumn, 5);
+ CreateTask(Task_CloseCenterWhiteColumn, 5);
}
break;
case 39:
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3;
- gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3;
+ gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -222)
{
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
sTradeData->state++;
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
- DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]);
+ DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
}
break;
case 40:
@@ -2032,8 +2032,8 @@ static bool8 DoTradeAnim_Wireless(void)
sTradeData->bg2vofs = 412;
sTradeData->tradeGlow1SpriteId = CreateSprite(&sTradeGlow1SpriteTemplate, 120, -20, 3);
gSprites[sTradeData->tradeGlow1SpriteId].callback = SpriteCB_TradeGlowWireless;
- sTradeData->gbaScreenSpriteID = CreateSprite(&sGlowBallSpriteTemplate, 120, -20, 0);
- StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteID], 1);
+ sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 120, -20, 0);
+ StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteId], 1);
}
break;
case 41:
@@ -2052,7 +2052,7 @@ static bool8 DoTradeAnim_Wireless(void)
break;
case 43:
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y += 4;
- gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 4;
+ gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 4;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y + gSprites[sTradeData->tradeGlow1SpriteId].pos1.y == 64)
{
sTradeData->state = 144;
@@ -2080,7 +2080,7 @@ static bool8 DoTradeAnim_Wireless(void)
break;
case 145:
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
- DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]);
+ DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
sTradeData->state++;
sTradeData->timer = 0;
break;
@@ -2105,13 +2105,13 @@ static bool8 DoTradeAnim_Wireless(void)
}
break;
case 48:
- sTradeData->gbaScreenSpriteID = CreateSprite(&sTradeGBAScreenSpriteTemplate1, 120, 80, 0);
+ sTradeData->gbaScreenSpriteId = CreateSprite(&sTradeGBAScreenSpriteTemplate1, 120, 80, 0);
sTradeData->state = 50;
break;
case 50:
- if (gSprites[sTradeData->gbaScreenSpriteID].animEnded)
+ if (gSprites[sTradeData->gbaScreenSpriteId].animEnded)
{
- DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]);
+ DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
SetTradeSequenceBgGpuRegs(6);
sTradeData->state++;
PlaySE(SE_W028);
@@ -2811,7 +2811,7 @@ static void Task_AnimateWirelessSignal(u8 taskId)
data[1]++;
}
-static void Task_OpenCetnerWhiteColumn(u8 taskId)
+static void Task_OpenCenterWhiteColumn(u8 taskId)
{
s16 *data = gTasks[taskId].data;
@@ -2840,7 +2840,7 @@ static void Task_OpenCetnerWhiteColumn(u8 taskId)
}
}
-static void Task_CloseCetnerWhiteColumn(u8 taskId)
+static void Task_CloseCenterWhiteColumn(u8 taskId)
{
s16 *data = gTasks[taskId].data;