diff options
Diffstat (limited to 'asm/battle_anim_effects_2.s')
-rw-r--r-- | asm/battle_anim_effects_2.s | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s index a2a1a6731..339ffcba9 100644 --- a/asm/battle_anim_effects_2.s +++ b/asm/battle_anim_effects_2.s @@ -185,13 +185,13 @@ sub_80A6F8C: @ 80A6F8C ldr r4, _080A6FD4 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -639,7 +639,7 @@ _080A730E: ldr r4, _080A73BC @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r6, _080A73B8 @ =gBattleAnimArgs lsrs r0, 24 @@ -650,7 +650,7 @@ _080A730E: mov r8, r0 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x6] @@ -1194,7 +1194,7 @@ _080A7754: strh r0, [r3, 0x4] b _080A77B6 _080A775C: - ldr r1, _080A77A0 @ =gUnknown_2023BD6 + ldr r1, _080A77A0 @ =gBattlerPositions ldr r0, _080A77A4 @ =gBattleAnimTarget ldrb r0, [r0] adds r0, r1 @@ -1228,7 +1228,7 @@ _080A775C: ands r0, r1 b _080A77B4 .align 2, 0 -_080A77A0: .4byte gUnknown_2023BD6 +_080A77A0: .4byte gBattlerPositions _080A77A4: .4byte gBattleAnimTarget _080A77A8: .4byte gTasks _080A77AC: .4byte gBattleAnimArgs @@ -1241,7 +1241,7 @@ _080A77B6: ldr r5, _080A7810 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord ldr r1, _080A7814 @ =gTasks mov r3, r8 adds r4, r3, r7 @@ -1253,7 +1253,7 @@ _080A77B6: adds r6, r0, 0 ldrb r0, [r5] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] @@ -1288,13 +1288,13 @@ _080A7820: ldr r4, _080A787C @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r1, r10 @@ -1596,12 +1596,12 @@ sub_80A7A88: @ 80A7A88 ldr r4, _080A7B28 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080A7B2C @ =gBattleAnimArgs lsrs r0, 24 @@ -1754,13 +1754,13 @@ sub_80A7BC4: @ 80A7BC4 ldr r5, _080A7C10 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -1986,14 +1986,14 @@ _080A7D90: ldr r4, _080A7DEC @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 add r0, r8 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 @@ -2079,7 +2079,7 @@ _080A7E48: ldr r4, _080A7EB4 @ =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 add r0, r9 @@ -2088,7 +2088,7 @@ _080A7E48: strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 @@ -2959,7 +2959,7 @@ sub_80A851C: @ 80A851C bl StartSpriteAnim ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -2974,7 +2974,7 @@ _080A8550: bl StartSpriteAnim ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0x20 @@ -2985,7 +2985,7 @@ _080A856A: ldr r0, _080A85A0 @ =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r1, 0 @@ -3042,7 +3042,7 @@ _080A85CA: _080A85E4: adds r0, r5, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080A862C @ =gBattleAnimArgs lsrs r0, 24 @@ -3051,7 +3051,7 @@ _080A85E4: strh r0, [r6, 0x20] adds r0, r5, 0 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x4] @@ -3602,7 +3602,7 @@ sub_80A8A1C: @ 80A8A1C ldr r6, _080A8A70 @ =gBattleAnimTarget ldrb r0, [r6] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0x10 @@ -3849,7 +3849,7 @@ _080A8BF2: movs r0, 0x1 adds r4, r0, 0 eors r4, r1 - bl sub_8075290 + bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _080A8C6A @@ -3876,7 +3876,7 @@ _080A8C30: adds r0, r5, 0 movs r1, 0x2 _080A8C34: - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r4, r0, 24 adds r0, r5, 0 @@ -3995,7 +3995,7 @@ _080A8D10: beq _080A8D6C adds r0, r7, 0 mov r1, r10 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r1, _080A8D50 @ =gBattleAnimArgs lsrs r0, 24 @@ -4031,7 +4031,7 @@ _080A8D68: .4byte gBattlerSpriteIds _080A8D6C: adds r0, r7, 0 mov r1, r10 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r1, _080A8DD4 @ =gBattleAnimArgs @@ -4104,7 +4104,7 @@ _080A8DFA: strb r0, [r1] adds r0, r7, 0 ldr r1, [sp, 0x4] - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080A8E48 @ =gBattleAnimArgs lsrs r0, 24 @@ -4138,13 +4138,13 @@ _080A8E4C: mov r4, sp mov r0, r8 mov r1, r10 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4] mov r0, r8 ldr r1, [sp, 0x4] - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r2, sp @@ -5007,13 +5007,13 @@ sub_80A94AC: @ 80A94AC ldr r5, _080A9500 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x24] ldrb r0, [r5] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -5428,7 +5428,7 @@ _080A9808: strh r0, [r5, 0x2E] ldrb r0, [r6] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -5436,7 +5436,7 @@ _080A9808: strh r0, [r5, 0x32] ldrb r0, [r6] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x6] @@ -5830,7 +5830,7 @@ sub_80A9B40: @ 80A9B40 ldr r5, _080A9B84 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -5838,7 +5838,7 @@ sub_80A9B40: @ 80A9B40 strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -6585,13 +6585,13 @@ sub_80AA174: @ 80AA174 ldr r5, _080AA1C8 @ =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -6743,13 +6743,13 @@ sub_80AA2B0: @ 80AA2B0 ldr r4, _080AA2F8 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -6851,13 +6851,13 @@ sub_80AA37C: @ 80AA37C ldr r4, _080AA3C8 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -7345,13 +7345,13 @@ _080AA734: _080AA736: ldrb r0, [r4] movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -7508,7 +7508,7 @@ _080AA856: _080AA870: adds r0, r6, 0 movs r1, 0x2 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 ldr r7, _080AA8F0 @ =gBattleAnimArgs lsrs r0, 24 @@ -7518,7 +7518,7 @@ _080AA870: strh r0, [r5, 0x20] adds r0, r6, 0 movs r1, 0x3 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r7, 0x4] @@ -7872,13 +7872,13 @@ _080AAB30: ldr r4, _080AAB70 @ =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl sub_8074480 + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x28 |