diff options
Diffstat (limited to 'asm/battle_controller_player.s')
-rw-r--r-- | asm/battle_controller_player.s | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/asm/battle_controller_player.s b/asm/battle_controller_player.s index 370fa7ee8..75754d645 100644 --- a/asm/battle_controller_player.s +++ b/asm/battle_controller_player.s @@ -131,7 +131,7 @@ _0802E400: CompleteOnBankSpritePosX_0: @ 802E404 push {lr} ldr r2, _0802E42C @ =gSprites - ldr r1, _0802E430 @ =gUnknown_2023D44 + ldr r1, _0802E430 @ =gBattlerSpriteIds ldr r0, _0802E434 @ =gActiveBattler ldrb r0, [r0] adds r0, r1 @@ -150,7 +150,7 @@ _0802E426: bx r0 .align 2, 0 _0802E42C: .4byte gSprites -_0802E430: .4byte gUnknown_2023D44 +_0802E430: .4byte gBattlerSpriteIds _0802E434: .4byte gActiveBattler thumb_func_end CompleteOnBankSpritePosX_0 @@ -480,7 +480,7 @@ _0802E6B6: movs r0, 0x5 bl PlaySE ldr r2, _0802E718 @ =gSprites - ldr r1, _0802E71C @ =gUnknown_2023D44 + ldr r1, _0802E71C @ =gBattlerSpriteIds ldr r4, _0802E70C @ =gUnknown_3004FF4 ldrb r0, [r4] adds r0, r1 @@ -514,7 +514,7 @@ _0802E70C: .4byte gUnknown_3004FF4 _0802E710: .4byte gBattlersCount _0802E714: .4byte gMain _0802E718: .4byte gSprites -_0802E71C: .4byte gUnknown_2023D44 +_0802E71C: .4byte gBattlerSpriteIds _0802E720: .4byte sub_8012098 _0802E724: .4byte gUnknown_2023FFC _0802E728: .4byte gActiveBattler @@ -526,7 +526,7 @@ _0802E72C: movs r0, 0x5 bl PlaySE ldr r2, _0802E784 @ =gSprites - ldr r1, _0802E788 @ =gUnknown_2023D44 + ldr r1, _0802E788 @ =gBattlerSpriteIds ldr r5, _0802E78C @ =gUnknown_3004FF4 ldrb r0, [r5] adds r0, r1 @@ -561,7 +561,7 @@ _0802E72C: b _0802E9DC .align 2, 0 _0802E784: .4byte gSprites -_0802E788: .4byte gUnknown_2023D44 +_0802E788: .4byte gBattlerSpriteIds _0802E78C: .4byte gUnknown_3004FF4 _0802E790: .4byte sub_8012098 _0802E794: .4byte gUnknown_3004FE0 @@ -577,7 +577,7 @@ _0802E7AA: movs r0, 0x5 bl PlaySE ldr r2, _0802E7DC @ =gSprites - ldr r1, _0802E7E0 @ =gUnknown_2023D44 + ldr r1, _0802E7E0 @ =gBattlerSpriteIds ldr r3, _0802E7E4 @ =gUnknown_3004FF4 ldrb r0, [r3] adds r0, r1 @@ -600,7 +600,7 @@ _0802E7CC: b _0802E7F6 .align 2, 0 _0802E7DC: .4byte gSprites -_0802E7E0: .4byte gUnknown_2023D44 +_0802E7E0: .4byte gBattlerSpriteIds _0802E7E4: .4byte gUnknown_3004FF4 _0802E7E8: .4byte sub_8012098 _0802E7EC: @@ -718,7 +718,7 @@ _0802E8CE: movs r0, 0x5 bl PlaySE ldr r2, _0802E900 @ =gSprites - ldr r1, _0802E904 @ =gUnknown_2023D44 + ldr r1, _0802E904 @ =gBattlerSpriteIds ldr r3, _0802E908 @ =gUnknown_3004FF4 ldrb r0, [r3] adds r0, r1 @@ -741,7 +741,7 @@ _0802E8F0: b _0802E91A .align 2, 0 _0802E900: .4byte gSprites -_0802E904: .4byte gUnknown_2023D44 +_0802E904: .4byte gBattlerSpriteIds _0802E908: .4byte gUnknown_3004FF4 _0802E90C: .4byte sub_8012098 _0802E910: @@ -841,7 +841,7 @@ _0802E9C0: beq _0802E8F0 _0802E9C4: ldr r2, _0802EA04 @ =gSprites - ldr r1, _0802EA08 @ =gUnknown_2023D44 + ldr r1, _0802EA08 @ =gBattlerSpriteIds ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -867,7 +867,7 @@ _0802E9F8: .4byte gAbsentBattlerFlags _0802E9FC: .4byte gBitTable _0802EA00: .4byte gUnknown_3004FF4 _0802EA04: .4byte gSprites -_0802EA08: .4byte gUnknown_2023D44 +_0802EA08: .4byte gBattlerSpriteIds _0802EA0C: .4byte sub_8012044 thumb_func_end sub_802E674 @@ -1095,7 +1095,7 @@ _0802EBDE: _0802EBE4: strb r0, [r1] ldr r2, _0802EC04 @ =gSprites - ldr r1, _0802EC08 @ =gUnknown_2023D44 + ldr r1, _0802EC08 @ =gBattlerSpriteIds ldr r0, _0802EC00 @ =gUnknown_3004FF4 ldrb r0, [r0] adds r0, r1 @@ -1110,7 +1110,7 @@ _0802EBE4: .align 2, 0 _0802EC00: .4byte gUnknown_3004FF4 _0802EC04: .4byte gSprites -_0802EC08: .4byte gUnknown_2023D44 +_0802EC08: .4byte gBattlerSpriteIds _0802EC0C: .4byte sub_8012044 _0802EC10: movs r7, 0x2 @@ -2462,7 +2462,7 @@ _0802F72C: .4byte gUnknown_3004F80 sub_802F730: @ 802F730 push {lr} ldr r2, _0802F758 @ =gSprites - ldr r1, _0802F75C @ =gUnknown_2023D44 + ldr r1, _0802F75C @ =gBattlerSpriteIds ldr r0, _0802F760 @ =gActiveBattler ldrb r0, [r0] adds r0, r1 @@ -2482,7 +2482,7 @@ _0802F754: bx r0 .align 2, 0 _0802F758: .4byte gSprites -_0802F75C: .4byte gUnknown_2023D44 +_0802F75C: .4byte gBattlerSpriteIds _0802F760: .4byte gActiveBattler _0802F764: .4byte SpriteCallbackDummy thumb_func_end sub_802F730 @@ -2491,7 +2491,7 @@ _0802F764: .4byte SpriteCallbackDummy sub_802F768: @ 802F768 push {lr} ldr r2, _0802F790 @ =gSprites - ldr r1, _0802F794 @ =gUnknown_2023D44 + ldr r1, _0802F794 @ =gBattlerSpriteIds ldr r0, _0802F798 @ =gActiveBattler ldrb r0, [r0] adds r0, r1 @@ -2511,7 +2511,7 @@ _0802F78C: bx r0 .align 2, 0 _0802F790: .4byte gSprites -_0802F794: .4byte gUnknown_2023D44 +_0802F794: .4byte gBattlerSpriteIds _0802F798: .4byte gActiveBattler _0802F79C: .4byte SpriteCallbackDummy thumb_func_end sub_802F768 @@ -2520,7 +2520,7 @@ _0802F79C: .4byte SpriteCallbackDummy sub_802F7A0: @ 802F7A0 push {r4-r6,lr} ldr r6, _0802F7FC @ =gSprites - ldr r5, _0802F800 @ =gUnknown_2023D44 + ldr r5, _0802F800 @ =gBattlerSpriteIds ldr r4, _0802F804 @ =gActiveBattler ldrb r0, [r4] adds r0, r5 @@ -2562,7 +2562,7 @@ _0802F7F4: bx r0 .align 2, 0 _0802F7FC: .4byte gSprites -_0802F800: .4byte gUnknown_2023D44 +_0802F800: .4byte gBattlerSpriteIds _0802F804: .4byte gActiveBattler _0802F808: .4byte SpriteCallbackDummy _0802F80C: .4byte gSaveBlock2Ptr @@ -4010,7 +4010,7 @@ sub_80303A8: @ 80303A8 negs r1, r0 orrs r1, r0 lsrs r6, r1, 31 - ldr r0, _08030400 @ =gUnknown_2023D44 + ldr r0, _08030400 @ =gBattlerSpriteIds adds r0, r7, r0 ldrb r1, [r0] lsls r0, r1, 4 @@ -4031,7 +4031,7 @@ _080303F0: mov pc, r0 .align 2, 0 _080303FC: .4byte gTasks+0x8 -_08030400: .4byte gUnknown_2023D44 +_08030400: .4byte gBattlerSpriteIds _08030404: .4byte gSprites _08030408: .4byte _0803040C .align 2, 0 @@ -4179,7 +4179,7 @@ _08030534: .4byte sub_802FE94 sub_8030538: @ 8030538 push {r4-r6,lr} ldr r6, _08030590 @ =gSprites - ldr r5, _08030594 @ =gUnknown_2023D44 + ldr r5, _08030594 @ =gBattlerSpriteIds ldr r4, _08030598 @ =gActiveBattler ldrb r0, [r4] adds r0, r5 @@ -4219,7 +4219,7 @@ _08030588: bx r0 .align 2, 0 _08030590: .4byte gSprites -_08030594: .4byte gUnknown_2023D44 +_08030594: .4byte gBattlerSpriteIds _08030598: .4byte gActiveBattler _0803059C: .4byte gUnknown_3004FF0 thumb_func_end sub_8030538 @@ -4241,7 +4241,7 @@ sub_80305A0: @ 80305A0 ands r0, r1 cmp r0, 0 bne _080305F4 - ldr r5, _08030604 @ =gUnknown_2023D44 + ldr r5, _08030604 @ =gBattlerSpriteIds adds r0, r2, r5 ldrb r1, [r0] lsls r0, r1, 4 @@ -4271,7 +4271,7 @@ _080305F4: .align 2, 0 _080305FC: .4byte gUnknown_2024018 _08030600: .4byte gActiveBattler -_08030604: .4byte gUnknown_2023D44 +_08030604: .4byte gBattlerSpriteIds _08030608: .4byte gSprites _0803060C: .4byte gUnknown_3004FF0 thumb_func_end sub_80305A0 @@ -4485,7 +4485,7 @@ _080307B0: .4byte gActiveBattler thumb_func_start DoHitAnimBlinkSpriteEffect DoHitAnimBlinkSpriteEffect: @ 80307B4 push {r4,lr} - ldr r1, _080307F0 @ =gUnknown_2023D44 + ldr r1, _080307F0 @ =gBattlerSpriteIds ldr r0, _080307F4 @ =gActiveBattler ldrb r0, [r0] adds r0, r1 @@ -4513,7 +4513,7 @@ DoHitAnimBlinkSpriteEffect: @ 80307B4 bl PlayerBufferExecCompleted b _0803082A .align 2, 0 -_080307F0: .4byte gUnknown_2023D44 +_080307F0: .4byte gBattlerSpriteIds _080307F4: .4byte gActiveBattler _080307F8: .4byte gSprites _080307FC: .4byte gUnknown_2024005 @@ -7299,7 +7299,7 @@ PlayerHandleLoadMonSprite: @ 8031F00 adds r0, r2 bl sub_8034498 ldr r2, _08031F58 @ =gSprites - ldr r0, _08031F5C @ =gUnknown_2023D44 + ldr r0, _08031F5C @ =gBattlerSpriteIds ldrb r3, [r4] adds r0, r3, r0 ldrb r0, [r0] @@ -7327,7 +7327,7 @@ _08031F4C: .4byte gBattlerPartyIndexes _08031F50: .4byte gActiveBattler _08031F54: .4byte gPlayerParty _08031F58: .4byte gSprites -_08031F5C: .4byte gUnknown_2023D44 +_08031F5C: .4byte gBattlerSpriteIds _08031F60: .4byte gUnknown_3004FE0 _08031F64: .4byte CompleteOnBankSpritePosX_0 thumb_func_end PlayerHandleLoadMonSprite @@ -7465,7 +7465,7 @@ sub_8031FF4: @ 8031FF4 adds r1, r5, 0 adds r2, r4, 0 bl CreateSprite - ldr r4, _08032150 @ =gUnknown_2023D44 + ldr r4, _08032150 @ =gBattlerSpriteIds adds r4, r6, r4 strb r0, [r4] ldr r5, _08032154 @ =gSprites @@ -7555,7 +7555,7 @@ _08032140: .4byte gPlayerParty _08032144: .4byte sub_8033E3C _08032148: .4byte gUnknown_3004FFC _0803214C: .4byte gMultiuseSpriteTemplate -_08032150: .4byte gUnknown_2023D44 +_08032150: .4byte gBattlerSpriteIds _08032154: .4byte gSprites _08032158: .4byte gBattleMonForms _0803215C: .4byte SpriteCallbackDummy @@ -7595,7 +7595,7 @@ _0803219C: .4byte gUnknown_2024018 _080321A0: .4byte gUnknown_3004FE0 _080321A4: .4byte sub_80321F0 _080321A8: - ldr r5, _080321E4 @ =gUnknown_2023D44 + ldr r5, _080321E4 @ =gBattlerSpriteIds adds r0, r2, r5 ldrb r1, [r0] lsls r0, r1, 4 @@ -7623,7 +7623,7 @@ _080321DE: pop {r0} bx r0 .align 2, 0 -_080321E4: .4byte gUnknown_2023D44 +_080321E4: .4byte gBattlerSpriteIds _080321E8: .4byte gSprites _080321EC: .4byte gUnknown_3004FF0 thumb_func_end PlayerHandleReturnPokeToBall @@ -7833,7 +7833,7 @@ _08032342: mov r1, r8 adds r2, r4, 0 bl CreateSprite - ldr r6, _08032410 @ =gUnknown_2023D44 + ldr r6, _08032410 @ =gBattlerSpriteIds ldrb r1, [r5] adds r1, r6 strb r0, [r1] @@ -7895,7 +7895,7 @@ _08032400: .4byte gSaveBlock2Ptr _08032404: .4byte gActiveBattler _08032408: .4byte gMultiuseSpriteTemplate _0803240C: .4byte gUnknown_8239F8C -_08032410: .4byte gUnknown_2023D44 +_08032410: .4byte gBattlerSpriteIds _08032414: .4byte gSprites _08032418: .4byte 0x0000fffe _0803241C: .4byte sub_8033EEC @@ -8003,7 +8003,7 @@ _080324BE: movs r1, 0x50 movs r3, 0x1E bl CreateSprite - ldr r6, _08032578 @ =gUnknown_2023D44 + ldr r6, _08032578 @ =gBattlerSpriteIds ldrb r1, [r5] adds r1, r6 strb r0, [r1] @@ -8063,7 +8063,7 @@ _08032568: .4byte gSaveBlock2Ptr _0803256C: .4byte gActiveBattler _08032570: .4byte gMultiuseSpriteTemplate _08032574: .4byte gUnknown_8239F8C -_08032578: .4byte gUnknown_2023D44 +_08032578: .4byte gBattlerSpriteIds _0803257C: .4byte gSprites _08032580: .4byte 0x0000ffa0 _08032584: .4byte sub_8033EEC @@ -8074,7 +8074,7 @@ _0803258C: .4byte sub_802F768 thumb_func_start PlayerHandleTrainerSlideBack PlayerHandleTrainerSlideBack: @ 8032590 push {r4-r6,lr} - ldr r5, _08032630 @ =gUnknown_2023D44 + ldr r5, _08032630 @ =gBattlerSpriteIds ldr r6, _08032634 @ =gActiveBattler ldrb r0, [r6] adds r0, r5 @@ -8151,7 +8151,7 @@ PlayerHandleTrainerSlideBack: @ 8032590 pop {r0} bx r0 .align 2, 0 -_08032630: .4byte gUnknown_2023D44 +_08032630: .4byte gBattlerSpriteIds _08032634: .4byte gActiveBattler _08032638: .4byte gSprites _0803263C: .4byte 0x0000ffd8 @@ -8227,7 +8227,7 @@ _080326A4: movs r0, 0x10 bl PlaySE12WithPanning ldr r2, _08032728 @ =gSprites - ldr r3, _0803272C @ =gUnknown_2023D44 + ldr r3, _0803272C @ =gBattlerSpriteIds ldrb r0, [r5] adds r0, r3 ldrb r1, [r0] @@ -8269,7 +8269,7 @@ _0803271A: _08032720: .4byte gBattlerPartyIndexes _08032724: .4byte gPlayerParty _08032728: .4byte gSprites -_0803272C: .4byte gUnknown_2023D44 +_0803272C: .4byte gBattlerSpriteIds _08032730: .4byte sub_8012110 _08032734: .4byte gUnknown_3004FE0 _08032738: .4byte sub_8030538 @@ -8428,7 +8428,7 @@ _08032852: ldrb r1, [r1] lsls r1, 8 orrs r0, r1 - ldr r5, _0803292C @ =gUnknown_2037F16 + ldr r5, _0803292C @ =gAnimMoveTurn mov r1, r12 adds r1, 0x3 adds r2, r1 @@ -8496,7 +8496,7 @@ _08032852: lsls r1, 8 orrs r3, r1 strh r3, [r4] - ldr r3, _08032940 @ =gUnknown_2037EE4 + ldr r3, _08032940 @ =gAnimDisableStructPtr ldrb r2, [r6] lsls r2, 9 mov r1, r12 @@ -8520,12 +8520,12 @@ _08032852: .align 2, 0 _08032924: .4byte gActiveBattler _08032928: .4byte gUnknown_2022BC4 -_0803292C: .4byte gUnknown_2037F16 +_0803292C: .4byte gAnimMoveTurn _08032930: .4byte gUnknown_2037EEC _08032934: .4byte gUnknown_2037EE8 _08032938: .4byte gUnknown_2037EFE _0803293C: .4byte gUnknown_2037F00 -_08032940: .4byte gUnknown_2037EE4 +_08032940: .4byte gAnimDisableStructPtr _08032944: .4byte gUnknown_2024008 _08032948: ldr r0, _0803296C @ =gUnknown_2024018 @@ -9754,7 +9754,7 @@ _08033310: .4byte gUnknown_2022870 PlayerHandleHitAnimation: @ 8033314 push {r4,lr} ldr r3, _0803333C @ =gSprites - ldr r2, _08033340 @ =gUnknown_2023D44 + ldr r2, _08033340 @ =gBattlerSpriteIds ldr r4, _08033344 @ =gActiveBattler ldrb r0, [r4] adds r0, r2 @@ -9772,7 +9772,7 @@ PlayerHandleHitAnimation: @ 8033314 b _08033372 .align 2, 0 _0803333C: .4byte gSprites -_08033340: .4byte gUnknown_2023D44 +_08033340: .4byte gBattlerSpriteIds _08033344: .4byte gActiveBattler _08033348: ldr r1, _08033378 @ =gUnknown_2024005 @@ -9930,7 +9930,7 @@ _08033474: .4byte gUnknown_2023F4C thumb_func_start PlayerHandleIntroTrainerBallThrow PlayerHandleIntroTrainerBallThrow: @ 8033478 push {r4-r7,lr} - ldr r6, _080335B8 @ =gUnknown_2023D44 + ldr r6, _080335B8 @ =gBattlerSpriteIds ldr r7, _080335BC @ =gActiveBattler ldrb r0, [r7] adds r0, r6 @@ -10085,7 +10085,7 @@ _0803359A: pop {r0} bx r0 .align 2, 0 -_080335B8: .4byte gUnknown_2023D44 +_080335B8: .4byte gBattlerSpriteIds _080335BC: .4byte gActiveBattler _080335C0: .4byte gSprites _080335C4: .4byte 0x0000ffd8 @@ -10129,7 +10129,7 @@ sub_80335F8: @ 80335F8 adds r0, r1 adds r1, r4, 0 bl sub_8034498 - ldr r0, _08033658 @ =gUnknown_2023D44 + ldr r0, _08033658 @ =gBattlerSpriteIds adds r4, r0 ldrb r1, [r4] lsls r0, r1, 4 @@ -10145,7 +10145,7 @@ sub_80335F8: @ 80335F8 .align 2, 0 _08033650: .4byte gBattlerPartyIndexes _08033654: .4byte gPlayerParty -_08033658: .4byte gUnknown_2023D44 +_08033658: .4byte gBattlerSpriteIds _0803365C: .4byte gSprites thumb_func_end sub_80335F8 @@ -10476,7 +10476,7 @@ PlayerHandleSpriteInvisibility: @ 80338EC cmp r0, 0 beq _08033932 ldr r3, _08033940 @ =gSprites - ldr r0, _08033944 @ =gUnknown_2023D44 + ldr r0, _08033944 @ =gBattlerSpriteIds ldrb r1, [r4] adds r0, r1, r0 ldrb r0, [r0] @@ -10509,7 +10509,7 @@ _08033932: .align 2, 0 _0803393C: .4byte gActiveBattler _08033940: .4byte gSprites -_08033944: .4byte gUnknown_2023D44 +_08033944: .4byte gBattlerSpriteIds _08033948: .4byte gUnknown_2022BC4 thumb_func_end PlayerHandleSpriteInvisibility |