diff options
Diffstat (limited to 'asm/battle_controller_pokedude.s')
-rw-r--r-- | asm/battle_controller_pokedude.s | 200 |
1 files changed, 100 insertions, 100 deletions
diff --git a/asm/battle_controller_pokedude.s b/asm/battle_controller_pokedude.s index 42daef8de..e685d786d 100644 --- a/asm/battle_controller_pokedude.s +++ b/asm/battle_controller_pokedude.s @@ -2862,7 +2862,7 @@ sub_81577B4: @ 81577B4 ldr r0, _081577E4 @ =gActiveBattler ldrb r0, [r0] lsls r2, r0, 9 - ldr r1, _081577E8 @ =(gBattleBufferA + 3) + ldr r1, _081577E8 @ =gBattleBufferA + 3 adds r5, r2, r1 mov r8, r5 bl GetBattlerSide @@ -2876,7 +2876,7 @@ sub_81577B4: @ 81577B4 b _081577F8 .align 2, 0 _081577E4: .4byte gActiveBattler -_081577E8: .4byte (gBattleBufferA + 3) +_081577E8: .4byte gBattleBufferA + 3 _081577EC: .4byte gPlayerParty _081577F0: movs r0, 0x64 @@ -3148,7 +3148,7 @@ _08157AA4: ldr r0, _08157AB8 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157ABC @ =(gBattleBufferA + 3) + ldr r0, _08157ABC @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0xB @@ -3156,12 +3156,12 @@ _08157AA4: b _0815809A .align 2, 0 _08157AB8: .4byte gActiveBattler -_08157ABC: .4byte (gBattleBufferA + 3) +_08157ABC: .4byte gBattleBufferA + 3 _08157AC0: ldr r0, _08157AD4 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157AD8 @ =(gBattleBufferA + 3) + ldr r0, _08157AD8 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0xC @@ -3169,7 +3169,7 @@ _08157AC0: b _0815809A .align 2, 0 _08157AD4: .4byte gActiveBattler -_08157AD8: .4byte (gBattleBufferA + 3) +_08157AD8: .4byte gBattleBufferA + 3 _08157ADC: movs r4, 0 movs r0, 0xC @@ -3213,7 +3213,7 @@ _08157B2C: ldr r5, _08157B80 @ =gActiveBattler ldrb r2, [r5] lsls r2, 9 - ldr r4, _08157B84 @ =(gBattleBufferA + 3) + ldr r4, _08157B84 @ =gBattleBufferA + 3 adds r2, r4 adds r0, r6, 0 movs r1, 0x11 @@ -3249,7 +3249,7 @@ _08157B2C: b _0815809A .align 2, 0 _08157B80: .4byte gActiveBattler -_08157B84: .4byte (gBattleBufferA + 3) +_08157B84: .4byte gBattleBufferA + 3 _08157B88: ldr r0, _08157BA4 @ =gActiveBattler ldrb r2, [r0] @@ -3270,7 +3270,7 @@ _08157BA8: ldr r0, _08157BBC @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157BC0 @ =(gBattleBufferA + 3) + ldr r0, _08157BC0 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x1 @@ -3278,12 +3278,12 @@ _08157BA8: b _0815809A .align 2, 0 _08157BBC: .4byte gActiveBattler -_08157BC0: .4byte (gBattleBufferA + 3) +_08157BC0: .4byte gBattleBufferA + 3 _08157BC4: ldr r0, _08157BD8 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157BDC @ =(gBattleBufferA + 3) + ldr r0, _08157BDC @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x19 @@ -3291,12 +3291,12 @@ _08157BC4: b _0815809A .align 2, 0 _08157BD8: .4byte gActiveBattler -_08157BDC: .4byte (gBattleBufferA + 3) +_08157BDC: .4byte gBattleBufferA + 3 _08157BE0: ldr r0, _08157BF4 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157BF8 @ =(gBattleBufferA + 3) + ldr r0, _08157BF8 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x1A @@ -3304,12 +3304,12 @@ _08157BE0: b _0815809A .align 2, 0 _08157BF4: .4byte gActiveBattler -_08157BF8: .4byte (gBattleBufferA + 3) +_08157BF8: .4byte gBattleBufferA + 3 _08157BFC: ldr r0, _08157C10 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157C14 @ =(gBattleBufferA + 3) + ldr r0, _08157C14 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x1B @@ -3317,12 +3317,12 @@ _08157BFC: b _0815809A .align 2, 0 _08157C10: .4byte gActiveBattler -_08157C14: .4byte (gBattleBufferA + 3) +_08157C14: .4byte gBattleBufferA + 3 _08157C18: ldr r0, _08157C2C @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157C30 @ =(gBattleBufferA + 3) + ldr r0, _08157C30 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x1C @@ -3330,12 +3330,12 @@ _08157C18: b _0815809A .align 2, 0 _08157C2C: .4byte gActiveBattler -_08157C30: .4byte (gBattleBufferA + 3) +_08157C30: .4byte gBattleBufferA + 3 _08157C34: ldr r0, _08157C48 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157C4C @ =(gBattleBufferA + 3) + ldr r0, _08157C4C @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x1D @@ -3343,12 +3343,12 @@ _08157C34: b _0815809A .align 2, 0 _08157C48: .4byte gActiveBattler -_08157C4C: .4byte (gBattleBufferA + 3) +_08157C4C: .4byte gBattleBufferA + 3 _08157C50: ldr r0, _08157C64 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157C68 @ =(gBattleBufferA + 3) + ldr r0, _08157C68 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x1E @@ -3356,12 +3356,12 @@ _08157C50: b _0815809A .align 2, 0 _08157C64: .4byte gActiveBattler -_08157C68: .4byte (gBattleBufferA + 3) +_08157C68: .4byte gBattleBufferA + 3 _08157C6C: ldr r0, _08157C80 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157C84 @ =(gBattleBufferA + 3) + ldr r0, _08157C84 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x1F @@ -3369,12 +3369,12 @@ _08157C6C: b _0815809A .align 2, 0 _08157C80: .4byte gActiveBattler -_08157C84: .4byte (gBattleBufferA + 3) +_08157C84: .4byte gBattleBufferA + 3 _08157C88: ldr r0, _08157C9C @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157CA0 @ =(gBattleBufferA + 3) + ldr r0, _08157CA0 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x20 @@ -3382,12 +3382,12 @@ _08157C88: b _0815809A .align 2, 0 _08157C9C: .4byte gActiveBattler -_08157CA0: .4byte (gBattleBufferA + 3) +_08157CA0: .4byte gBattleBufferA + 3 _08157CA4: ldr r0, _08157CB8 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157CBC @ =(gBattleBufferA + 3) + ldr r0, _08157CBC @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x22 @@ -3395,12 +3395,12 @@ _08157CA4: b _0815809A .align 2, 0 _08157CB8: .4byte gActiveBattler -_08157CBC: .4byte (gBattleBufferA + 3) +_08157CBC: .4byte gBattleBufferA + 3 _08157CC0: ldr r0, _08157CD4 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157CD8 @ =(gBattleBufferA + 3) + ldr r0, _08157CD8 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x23 @@ -3408,12 +3408,12 @@ _08157CC0: b _0815809A .align 2, 0 _08157CD4: .4byte gActiveBattler -_08157CD8: .4byte (gBattleBufferA + 3) +_08157CD8: .4byte gBattleBufferA + 3 _08157CDC: ldr r0, _08157CF0 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157CF4 @ =(gBattleBufferA + 3) + ldr r0, _08157CF4 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x24 @@ -3421,12 +3421,12 @@ _08157CDC: b _0815809A .align 2, 0 _08157CF0: .4byte gActiveBattler -_08157CF4: .4byte (gBattleBufferA + 3) +_08157CF4: .4byte gBattleBufferA + 3 _08157CF8: ldr r0, _08157D0C @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157D10 @ =(gBattleBufferA + 3) + ldr r0, _08157D10 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x25 @@ -3434,12 +3434,12 @@ _08157CF8: b _0815809A .align 2, 0 _08157D0C: .4byte gActiveBattler -_08157D10: .4byte (gBattleBufferA + 3) +_08157D10: .4byte gBattleBufferA + 3 _08157D14: ldr r0, _08157D28 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157D2C @ =(gBattleBufferA + 3) + ldr r0, _08157D2C @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x26 @@ -3447,12 +3447,12 @@ _08157D14: b _0815809A .align 2, 0 _08157D28: .4byte gActiveBattler -_08157D2C: .4byte (gBattleBufferA + 3) +_08157D2C: .4byte gBattleBufferA + 3 _08157D30: ldr r5, _08157D8C @ =gActiveBattler ldrb r2, [r5] lsls r2, 9 - ldr r4, _08157D90 @ =(gBattleBufferA + 3) + ldr r4, _08157D90 @ =gBattleBufferA + 3 adds r2, r4 adds r0, r6, 0 movs r1, 0x27 @@ -3492,12 +3492,12 @@ _08157D30: b _08157E2A .align 2, 0 _08157D8C: .4byte gActiveBattler -_08157D90: .4byte (gBattleBufferA + 3) +_08157D90: .4byte gBattleBufferA + 3 _08157D94: ldr r0, _08157DA8 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157DAC @ =(gBattleBufferA + 3) + ldr r0, _08157DAC @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x27 @@ -3505,12 +3505,12 @@ _08157D94: b _0815809A .align 2, 0 _08157DA8: .4byte gActiveBattler -_08157DAC: .4byte (gBattleBufferA + 3) +_08157DAC: .4byte gBattleBufferA + 3 _08157DB0: ldr r0, _08157DC4 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157DC8 @ =(gBattleBufferA + 3) + ldr r0, _08157DC8 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x28 @@ -3518,12 +3518,12 @@ _08157DB0: b _0815809A .align 2, 0 _08157DC4: .4byte gActiveBattler -_08157DC8: .4byte (gBattleBufferA + 3) +_08157DC8: .4byte gBattleBufferA + 3 _08157DCC: ldr r0, _08157DE0 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157DE4 @ =(gBattleBufferA + 3) + ldr r0, _08157DE4 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x29 @@ -3531,12 +3531,12 @@ _08157DCC: b _0815809A .align 2, 0 _08157DE0: .4byte gActiveBattler -_08157DE4: .4byte (gBattleBufferA + 3) +_08157DE4: .4byte gBattleBufferA + 3 _08157DE8: ldr r0, _08157DFC @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157E00 @ =(gBattleBufferA + 3) + ldr r0, _08157E00 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x2A @@ -3544,12 +3544,12 @@ _08157DE8: b _0815809A .align 2, 0 _08157DFC: .4byte gActiveBattler -_08157E00: .4byte (gBattleBufferA + 3) +_08157E00: .4byte gBattleBufferA + 3 _08157E04: ldr r0, _08157E18 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157E1C @ =(gBattleBufferA + 3) + ldr r0, _08157E1C @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x2B @@ -3557,12 +3557,12 @@ _08157E04: b _0815809A .align 2, 0 _08157E18: .4byte gActiveBattler -_08157E1C: .4byte (gBattleBufferA + 3) +_08157E1C: .4byte gBattleBufferA + 3 _08157E20: ldr r0, _08157E34 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157E38 @ =(gBattleBufferA + 3) + ldr r0, _08157E38 @ =gBattleBufferA + 3 adds r2, r0 _08157E2A: adds r0, r6, 0 @@ -3571,12 +3571,12 @@ _08157E2A: b _0815809A .align 2, 0 _08157E34: .4byte gActiveBattler -_08157E38: .4byte (gBattleBufferA + 3) +_08157E38: .4byte gBattleBufferA + 3 _08157E3C: ldr r0, _08157E50 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157E54 @ =(gBattleBufferA + 3) + ldr r0, _08157E54 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0 @@ -3584,12 +3584,12 @@ _08157E3C: b _0815809A .align 2, 0 _08157E50: .4byte gActiveBattler -_08157E54: .4byte (gBattleBufferA + 3) +_08157E54: .4byte gBattleBufferA + 3 _08157E58: ldr r0, _08157E6C @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157E70 @ =(gBattleBufferA + 3) + ldr r0, _08157E70 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x9 @@ -3597,12 +3597,12 @@ _08157E58: b _0815809A .align 2, 0 _08157E6C: .4byte gActiveBattler -_08157E70: .4byte (gBattleBufferA + 3) +_08157E70: .4byte gBattleBufferA + 3 _08157E74: ldr r0, _08157E88 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157E8C @ =(gBattleBufferA + 3) + ldr r0, _08157E8C @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x37 @@ -3610,12 +3610,12 @@ _08157E74: b _0815809A .align 2, 0 _08157E88: .4byte gActiveBattler -_08157E8C: .4byte (gBattleBufferA + 3) +_08157E8C: .4byte gBattleBufferA + 3 _08157E90: ldr r0, _08157EA4 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157EA8 @ =(gBattleBufferA + 3) + ldr r0, _08157EA8 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x38 @@ -3623,12 +3623,12 @@ _08157E90: b _0815809A .align 2, 0 _08157EA4: .4byte gActiveBattler -_08157EA8: .4byte (gBattleBufferA + 3) +_08157EA8: .4byte gBattleBufferA + 3 _08157EAC: ldr r0, _08157EC0 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157EC4 @ =(gBattleBufferA + 3) + ldr r0, _08157EC4 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x39 @@ -3636,12 +3636,12 @@ _08157EAC: b _0815809A .align 2, 0 _08157EC0: .4byte gActiveBattler -_08157EC4: .4byte (gBattleBufferA + 3) +_08157EC4: .4byte gBattleBufferA + 3 _08157EC8: ldr r0, _08157EDC @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157EE0 @ =(gBattleBufferA + 3) + ldr r0, _08157EE0 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x3A @@ -3649,12 +3649,12 @@ _08157EC8: b _0815809A .align 2, 0 _08157EDC: .4byte gActiveBattler -_08157EE0: .4byte (gBattleBufferA + 3) +_08157EE0: .4byte gBattleBufferA + 3 _08157EE4: ldr r0, _08157EF8 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157EFC @ =(gBattleBufferA + 3) + ldr r0, _08157EFC @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x3B @@ -3662,12 +3662,12 @@ _08157EE4: b _0815809A .align 2, 0 _08157EF8: .4byte gActiveBattler -_08157EFC: .4byte (gBattleBufferA + 3) +_08157EFC: .4byte gBattleBufferA + 3 _08157F00: ldr r0, _08157F14 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157F18 @ =(gBattleBufferA + 3) + ldr r0, _08157F18 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x3C @@ -3675,12 +3675,12 @@ _08157F00: b _0815809A .align 2, 0 _08157F14: .4byte gActiveBattler -_08157F18: .4byte (gBattleBufferA + 3) +_08157F18: .4byte gBattleBufferA + 3 _08157F1C: ldr r0, _08157F30 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157F34 @ =(gBattleBufferA + 3) + ldr r0, _08157F34 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x3D @@ -3688,12 +3688,12 @@ _08157F1C: b _0815809A .align 2, 0 _08157F30: .4byte gActiveBattler -_08157F34: .4byte (gBattleBufferA + 3) +_08157F34: .4byte gBattleBufferA + 3 _08157F38: ldr r0, _08157F4C @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157F50 @ =(gBattleBufferA + 3) + ldr r0, _08157F50 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x3E @@ -3701,12 +3701,12 @@ _08157F38: b _0815809A .align 2, 0 _08157F4C: .4byte gActiveBattler -_08157F50: .4byte (gBattleBufferA + 3) +_08157F50: .4byte gBattleBufferA + 3 _08157F54: ldr r0, _08157F68 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157F6C @ =(gBattleBufferA + 3) + ldr r0, _08157F6C @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x3F @@ -3714,12 +3714,12 @@ _08157F54: b _0815809A .align 2, 0 _08157F68: .4byte gActiveBattler -_08157F6C: .4byte (gBattleBufferA + 3) +_08157F6C: .4byte gBattleBufferA + 3 _08157F70: ldr r0, _08157F84 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157F88 @ =(gBattleBufferA + 3) + ldr r0, _08157F88 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x16 @@ -3727,12 +3727,12 @@ _08157F70: b _0815809A .align 2, 0 _08157F84: .4byte gActiveBattler -_08157F88: .4byte (gBattleBufferA + 3) +_08157F88: .4byte gBattleBufferA + 3 _08157F8C: ldr r0, _08157FA0 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157FA4 @ =(gBattleBufferA + 3) + ldr r0, _08157FA4 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x17 @@ -3740,12 +3740,12 @@ _08157F8C: b _0815809A .align 2, 0 _08157FA0: .4byte gActiveBattler -_08157FA4: .4byte (gBattleBufferA + 3) +_08157FA4: .4byte gBattleBufferA + 3 _08157FA8: ldr r0, _08157FBC @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157FC0 @ =(gBattleBufferA + 3) + ldr r0, _08157FC0 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x18 @@ -3753,12 +3753,12 @@ _08157FA8: b _0815809A .align 2, 0 _08157FBC: .4byte gActiveBattler -_08157FC0: .4byte (gBattleBufferA + 3) +_08157FC0: .4byte gBattleBufferA + 3 _08157FC4: ldr r0, _08157FD8 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157FDC @ =(gBattleBufferA + 3) + ldr r0, _08157FDC @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x21 @@ -3766,12 +3766,12 @@ _08157FC4: b _0815809A .align 2, 0 _08157FD8: .4byte gActiveBattler -_08157FDC: .4byte (gBattleBufferA + 3) +_08157FDC: .4byte gBattleBufferA + 3 _08157FE0: ldr r0, _08157FF4 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08157FF8 @ =(gBattleBufferA + 3) + ldr r0, _08157FF8 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x2F @@ -3779,12 +3779,12 @@ _08157FE0: b _0815809A .align 2, 0 _08157FF4: .4byte gActiveBattler -_08157FF8: .4byte (gBattleBufferA + 3) +_08157FF8: .4byte gBattleBufferA + 3 _08157FFC: ldr r0, _08158010 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08158014 @ =(gBattleBufferA + 3) + ldr r0, _08158014 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x30 @@ -3792,12 +3792,12 @@ _08157FFC: b _0815809A .align 2, 0 _08158010: .4byte gActiveBattler -_08158014: .4byte (gBattleBufferA + 3) +_08158014: .4byte gBattleBufferA + 3 _08158018: ldr r0, _0815802C @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08158030 @ =(gBattleBufferA + 3) + ldr r0, _08158030 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x32 @@ -3805,12 +3805,12 @@ _08158018: b _0815809A .align 2, 0 _0815802C: .4byte gActiveBattler -_08158030: .4byte (gBattleBufferA + 3) +_08158030: .4byte gBattleBufferA + 3 _08158034: ldr r0, _08158048 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _0815804C @ =(gBattleBufferA + 3) + ldr r0, _0815804C @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x33 @@ -3818,12 +3818,12 @@ _08158034: b _0815809A .align 2, 0 _08158048: .4byte gActiveBattler -_0815804C: .4byte (gBattleBufferA + 3) +_0815804C: .4byte gBattleBufferA + 3 _08158050: ldr r0, _08158064 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08158068 @ =(gBattleBufferA + 3) + ldr r0, _08158068 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x34 @@ -3831,12 +3831,12 @@ _08158050: b _0815809A .align 2, 0 _08158064: .4byte gActiveBattler -_08158068: .4byte (gBattleBufferA + 3) +_08158068: .4byte gBattleBufferA + 3 _0815806C: ldr r0, _08158080 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _08158084 @ =(gBattleBufferA + 3) + ldr r0, _08158084 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x35 @@ -3844,12 +3844,12 @@ _0815806C: b _0815809A .align 2, 0 _08158080: .4byte gActiveBattler -_08158084: .4byte (gBattleBufferA + 3) +_08158084: .4byte gBattleBufferA + 3 _08158088: ldr r0, _081580C4 @ =gActiveBattler ldrb r2, [r0] lsls r2, 9 - ldr r0, _081580C8 @ =(gBattleBufferA + 3) + ldr r0, _081580C8 @ =gBattleBufferA + 3 adds r2, r0 adds r0, r6, 0 movs r1, 0x36 @@ -3876,7 +3876,7 @@ _0815809A: bx r0 .align 2, 0 _081580C4: .4byte gActiveBattler -_081580C8: .4byte (gBattleBufferA + 3) +_081580C8: .4byte gBattleBufferA + 3 _081580CC: .4byte gBattlerPartyIndexes _081580D0: .4byte gPlayerParty thumb_func_end sub_81577B4 @@ -5063,7 +5063,7 @@ sub_8158A88: @ 8158A88 ldr r0, _08158AC4 @ =gActiveBattler ldrb r4, [r0] lsls r4, 9 - ldr r0, _08158AC8 @ =(gBattleBufferA + 2) + ldr r0, _08158AC8 @ =gBattleBufferA + 2 adds r4, r0 ldrh r0, [r4] bl BufferStringBattle @@ -5080,7 +5080,7 @@ sub_8158A88: @ 8158A88 _08158ABC: .4byte gBattle_BG0_X _08158AC0: .4byte gBattle_BG0_Y _08158AC4: .4byte gActiveBattler -_08158AC8: .4byte (gBattleBufferA + 2) +_08158AC8: .4byte gBattleBufferA + 2 _08158ACC: .4byte gDisplayedStringBattle _08158AD0: ldr r0, _08158AEC @ =gDisplayedStringBattle @@ -6552,7 +6552,7 @@ _08159690: strb r1, [r0] ldrb r0, [r5] lsls r4, r0, 9 - ldr r3, _081596DC @ =(gBattleBufferA + 4) + ldr r3, _081596DC @ =gBattleBufferA + 4 adds r1, r4, r3 subs r2, r3, 0x3 adds r2, r4, r2 @@ -6573,7 +6573,7 @@ _081596CE: .align 2, 0 _081596D4: .4byte gBattleSpritesDataPtr _081596D8: .4byte gActiveBattler -_081596DC: .4byte (gBattleBufferA + 4) +_081596DC: .4byte gBattleBufferA + 4 _081596E0: .4byte gBattlerStatusSummaryTaskId thumb_func_end sub_8159660 @@ -7081,7 +7081,7 @@ sub_8159AB8: @ 8159AB8 ldr r3, _08159B5C @ =gActiveBattler ldrb r5, [r3] lsls r1, r5, 9 - ldr r0, _08159B60 @ =(gBattleBufferA + 2) + ldr r0, _08159B60 @ =gBattleBufferA + 2 adds r7, r1, r0 mov r12, r7 subs r0, 0x2 @@ -7150,7 +7150,7 @@ _08159B04: _08159B54: .4byte gUnknown_8479198 _08159B58: .4byte gBattleStruct _08159B5C: .4byte gActiveBattler -_08159B60: .4byte (gBattleBufferA + 2) +_08159B60: .4byte gBattleBufferA + 2 _08159B64: .4byte gBattlerControllerFuncs _08159B68: .4byte gUnknown_3005EE0 _08159B6C: |