diff options
Diffstat (limited to 'asm/battle_gfx_sfx_util.s')
-rw-r--r-- | asm/battle_gfx_sfx_util.s | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/asm/battle_gfx_sfx_util.s b/asm/battle_gfx_sfx_util.s index d5ae72291..ba54bafbb 100644 --- a/asm/battle_gfx_sfx_util.s +++ b/asm/battle_gfx_sfx_util.s @@ -394,7 +394,7 @@ _08034094: cmp r5, 0x2 bne _080340E0 ldr r1, _080340D8 @ =gSprites - ldr r0, _080340DC @ =gUnknown_2023D44 + ldr r0, _080340DC @ =gBattlerSpriteIds adds r0, r6, r0 ldrb r2, [r0] lsls r0, r2, 4 @@ -415,12 +415,12 @@ _08034094: b _08034132 .align 2, 0 _080340D8: .4byte gSprites -_080340DC: .4byte gUnknown_2023D44 +_080340DC: .4byte gBattlerSpriteIds _080340E0: - ldr r0, _08034144 @ =gUnknown_2037F1A + ldr r0, _08034144 @ =gBattleAnimAttacker mov r2, r10 strb r2, [r0] - ldr r0, _08034148 @ =gUnknown_2037F1B + ldr r0, _08034148 @ =gBattleAnimTarget mov r1, sp ldrb r1, [r1] strb r1, [r0] @@ -466,8 +466,8 @@ _08034132: pop {r1} bx r1 .align 2, 0 -_08034144: .4byte gUnknown_2037F1A -_08034148: .4byte gUnknown_2037F1B +_08034144: .4byte gBattleAnimAttacker +_08034148: .4byte gBattleAnimTarget _0803414C: .4byte gUnknown_2024018 _08034150: .4byte gUnknown_81C6EA8 _08034154: .4byte Task_ClearBitWhenBattleTableAnimDone @@ -551,9 +551,9 @@ InitAndLaunchSpecialAnimation: @ 80341D8 lsrs r4, 24 lsls r3, 24 lsrs r3, 24 - ldr r0, _08034230 @ =gUnknown_2037F1A + ldr r0, _08034230 @ =gBattleAnimAttacker strb r1, [r0] - ldr r0, _08034234 @ =gUnknown_2037F1B + ldr r0, _08034234 @ =gBattleAnimTarget strb r2, [r0] ldr r0, _08034238 @ =gUnknown_81C6F18 adds r1, r3, 0 @@ -587,8 +587,8 @@ InitAndLaunchSpecialAnimation: @ 80341D8 pop {r0} bx r0 .align 2, 0 -_08034230: .4byte gUnknown_2037F1A -_08034234: .4byte gUnknown_2037F1B +_08034230: .4byte gBattleAnimAttacker +_08034234: .4byte gBattleAnimTarget _08034238: .4byte gUnknown_81C6F18 _0803423C: .4byte Task_ClearBitWhenSpecialAnimDone _08034240: .4byte gTasks @@ -975,7 +975,7 @@ _08034548: ldr r1, [r1] adds r2, r5, 0 adds r3, r4, 0 - bl sub_800ECC4 + bl HandleLoadSpecialPokePic _08034562: mov r2, r8 lsls r1, r2, 4 @@ -1184,7 +1184,7 @@ sub_80346C4: @ 80346C4 ldr r0, _0803474C @ =gTrainerFrontPicPaletteTable adds r5, r0 adds r0, r5, 0 - bl sub_800F078 + bl LoadCompressedSpritePaletteUsingHeap add sp, 0x8 pop {r3} mov r8, r3 @@ -1262,9 +1262,9 @@ sub_80347A8: @ 80347A8 cmp r0, 0 bne _080347E0 ldr r0, _080347D8 @ =gUnknown_8260208 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap ldr r0, _080347DC @ =gUnknown_8260210 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap movs r5, 0x2 b _08034802 .align 2, 0 @@ -1274,16 +1274,16 @@ _080347DC: .4byte gUnknown_8260210 _080347E0: ldr r4, _08034828 @ =gUnknown_8260218 adds r0, r4, 0 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap adds r4, 0x8 adds r0, r4, 0 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap ldr r4, _0803482C @ =gUnknown_8260228 adds r0, r4, 0 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap adds r4, 0x8 adds r0, r4, 0 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap movs r5, 0x4 _08034802: movs r4, 0 @@ -1296,7 +1296,7 @@ _0803480C: ldrb r0, [r0] lsls r0, 3 adds r0, r6 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap adds r0, r4, 0x1 lsls r0, 24 lsrs r4, r0, 24 @@ -1349,14 +1349,14 @@ _08034864: cmp r0, 0 beq _08034890 ldr r0, _0803488C @ =gUnknown_8260238 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap b _0803495A .align 2, 0 _08034888: .4byte gBattleTypeFlags _0803488C: .4byte gUnknown_8260238 _08034890: ldr r0, _08034898 @ =gUnknown_8260208 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap b _0803495A .align 2, 0 _08034898: .4byte gUnknown_8260208 @@ -1364,7 +1364,7 @@ _0803489C: cmp r4, 0x3 bne _080348AC ldr r0, _080348A8 @ =gUnknown_8260210 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap b _0803495A .align 2, 0 _080348A8: .4byte gUnknown_8260210 @@ -1388,7 +1388,7 @@ _080348CC: cmp r4, 0x2 bne _080348DC ldr r0, _080348D8 @ =gUnknown_8260218 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap b _0803495A .align 2, 0 _080348D8: .4byte gUnknown_8260218 @@ -1396,7 +1396,7 @@ _080348DC: cmp r4, 0x3 bne _080348EC ldr r0, _080348E8 @ =gUnknown_8260220 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap b _0803495A .align 2, 0 _080348E8: .4byte gUnknown_8260220 @@ -1404,7 +1404,7 @@ _080348EC: cmp r4, 0x4 bne _080348FC ldr r0, _080348F8 @ =gUnknown_8260228 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap b _0803495A .align 2, 0 _080348F8: .4byte gUnknown_8260228 @@ -1412,7 +1412,7 @@ _080348FC: cmp r4, 0x5 bne _0803490C ldr r0, _08034908 @ =gUnknown_8260230 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap b _0803495A .align 2, 0 _08034908: .4byte gUnknown_8260230 @@ -1449,7 +1449,7 @@ _08034944: lsls r0, 3 ldr r1, _08034954 @ =gUnknown_8260240 adds r0, r1 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap b _0803495A .align 2, 0 _08034950: .4byte gUnknown_2023BD6 @@ -1718,7 +1718,7 @@ CopyAllBattleSpritesInvisibilities: @ 8034B40 negs r0, r0 mov r8, r0 ldr r7, _08034BAC @ =gUnknown_2024018 - ldr r6, _08034BB0 @ =gUnknown_2023D44 + ldr r6, _08034BB0 @ =gBattlerSpriteIds _08034B64: ldr r0, [r7] ldr r0, [r0] @@ -1756,7 +1756,7 @@ _08034B96: _08034BA4: .4byte gBattlersCount _08034BA8: .4byte gSprites _08034BAC: .4byte gUnknown_2024018 -_08034BB0: .4byte gUnknown_2023D44 +_08034BB0: .4byte gBattlerSpriteIds thumb_func_end CopyAllBattleSpritesInvisibilities thumb_func_start CopyBattleSpriteInvisibility @@ -1769,7 +1769,7 @@ CopyBattleSpriteInvisibility: @ 8034BB4 lsls r3, r0, 2 adds r3, r1 ldr r2, _08034BEC @ =gSprites - ldr r1, _08034BF0 @ =gUnknown_2023D44 + ldr r1, _08034BF0 @ =gBattlerSpriteIds adds r0, r1 ldrb r1, [r0] lsls r0, r1, 4 @@ -1790,7 +1790,7 @@ CopyBattleSpriteInvisibility: @ 8034BB4 .align 2, 0 _08034BE8: .4byte gUnknown_2024018 _08034BEC: .4byte gSprites -_08034BF0: .4byte gUnknown_2023D44 +_08034BF0: .4byte gBattlerSpriteIds thumb_func_end CopyBattleSpriteInvisibility thumb_func_start sub_8034BF4 @@ -1869,7 +1869,7 @@ _08034C16: adds r0, r5 ldr r2, [r0] ldr r5, _08034D68 @ =gSprites - ldr r4, _08034D6C @ =gUnknown_2023D44 + ldr r4, _08034D6C @ =gBattlerSpriteIds add r4, r9 ldrb r1, [r4] lsls r0, r1, 4 @@ -1964,7 +1964,7 @@ _08034D5C: .4byte gEnemyParty _08034D60: .4byte gMonFrontPicTable _08034D64: .4byte gMonSpritesGfxPtr _08034D68: .4byte gSprites -_08034D6C: .4byte gUnknown_2023D44 +_08034D6C: .4byte gBattlerSpriteIds _08034D70: .4byte 0x06010000 _08034D74: .4byte 0x040000d4 _08034D78: .4byte 0x84000200 @@ -1974,7 +1974,7 @@ _08034D84: .4byte gUnknown_3004FF0 _08034D88: cmp r2, 0 beq _08034E4C - ldr r0, _08034E28 @ =gUnknown_2023D44 + ldr r0, _08034E28 @ =gBattlerSpriteIds mov r3, r9 adds r5, r3, r0 ldrb r1, [r5] @@ -2048,7 +2048,7 @@ _08034E0E: strh r0, [r1, 0x22] b _08035062 .align 2, 0 -_08034E28: .4byte gUnknown_2023D44 +_08034E28: .4byte gBattlerSpriteIds _08034E2C: .4byte gSprites _08034E30: .4byte gUnknown_2024018 _08034E34: .4byte gBattleStruct @@ -2189,7 +2189,7 @@ _08034F5E: adds r0, 0x4 adds r0, r5 ldr r2, [r0] - ldr r0, _08035088 @ =gUnknown_2023D44 + ldr r0, _08035088 @ =gBattlerSpriteIds add r0, r9 str r0, [sp, 0x10] ldrb r1, [r0] @@ -2318,7 +2318,7 @@ _08035078: .4byte gEnemyParty _0803507C: .4byte gMonFrontPicTable _08035080: .4byte gMonSpritesGfxPtr _08035084: .4byte gUnknown_2024008 -_08035088: .4byte gUnknown_2023D44 +_08035088: .4byte gBattlerSpriteIds _0803508C: .4byte gSprites _08035090: .4byte 0x06010000 _08035094: .4byte 0x040000d4 @@ -2820,7 +2820,7 @@ _0803547C: cmp r0, 0 beq _08035514 ldr r4, _080354E4 @ =gSprites - ldr r0, _080354E8 @ =gUnknown_2023D44 + ldr r0, _080354E8 @ =gBattlerSpriteIds adds r3, r5, r0 ldrb r1, [r3] lsls r0, r1, 4 @@ -2864,7 +2864,7 @@ _0803547C: .align 2, 0 _080354E0: .4byte gBattlersCount _080354E4: .4byte gSprites -_080354E8: .4byte gUnknown_2023D44 +_080354E8: .4byte gBattlerSpriteIds _080354EC: .4byte gUnknown_2024018 _080354F0: ldrb r0, [r3] @@ -2911,7 +2911,7 @@ LoadAndCreateEnemyShadowSprites: @ 8035538 mov r7, r8 push {r7} ldr r0, _08035614 @ =gUnknown_8250A0C - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap movs r0, 0x1 bl GetBattlerAtPosition adds r5, r0, 0 @@ -3026,7 +3026,7 @@ SpriteCB_EnemyShadow: @ 8035624 ldrh r0, [r5, 0x2E] lsls r0, 24 lsrs r4, r0, 24 - ldr r0, _08035668 @ =gUnknown_2023D44 + ldr r0, _08035668 @ =gBattlerSpriteIds adds r0, r4, r0 ldrb r1, [r0] lsls r0, r1, 4 @@ -3051,7 +3051,7 @@ _08035660: str r0, [r5, 0x1C] b _080356EA .align 2, 0 -_08035668: .4byte gUnknown_2023D44 +_08035668: .4byte gBattlerSpriteIds _0803566C: .4byte gSprites _08035670: .4byte SpriteCB_SetInvisible _08035674: |