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-rw-r--r--asm/battle_intro.s1869
1 files changed, 1869 insertions, 0 deletions
diff --git a/asm/battle_intro.s b/asm/battle_intro.s
new file mode 100644
index 000000000..cb3c56e10
--- /dev/null
+++ b/asm/battle_intro.s
@@ -0,0 +1,1869 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start SetAnimBgAttribute
+SetAnimBgAttribute: @ 80BC1F8
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ lsls r1, 24
+ lsrs r5, r1, 24
+ lsls r2, 24
+ lsrs r4, r2, 24
+ cmp r6, 0x3
+ bls _080BC20C
+ b _080BC2FE
+_080BC20C:
+ ldr r0, _080BC228 @ =gUnknown_83E7CCA
+ adds r0, r6, r0
+ ldrb r0, [r0]
+ bl GetGpuReg
+ ldr r1, _080BC22C @ =gUnknown_20399B8
+ strh r0, [r1]
+ cmp r5, 0x6
+ bhi _080BC2F0
+ lsls r0, r5, 2
+ ldr r1, _080BC230 @ =_080BC234
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BC228: .4byte gUnknown_83E7CCA
+_080BC22C: .4byte gUnknown_20399B8
+_080BC230: .4byte _080BC234
+ .align 2, 0
+_080BC234:
+ .4byte _080BC250
+ .4byte _080BC264
+ .4byte _080BC27C
+ .4byte _080BC294
+ .4byte _080BC2AC
+ .4byte _080BC2C8
+ .4byte _080BC2DC
+_080BC250:
+ ldr r2, _080BC260 @ =gUnknown_20399B8
+ lsls r3, r4, 6
+ ldrb r1, [r2, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ orrs r0, r3
+ strb r0, [r2, 0x1]
+ b _080BC2F0
+ .align 2, 0
+_080BC260: .4byte gUnknown_20399B8
+_080BC264:
+ ldr r3, _080BC278 @ =gUnknown_20399B8
+ movs r0, 0x1
+ adds r1, r4, 0
+ ands r1, r0
+ lsls r1, 5
+ ldrb r2, [r3, 0x1]
+ movs r0, 0x21
+ negs r0, r0
+ b _080BC2EA
+ .align 2, 0
+_080BC278: .4byte gUnknown_20399B8
+_080BC27C:
+ ldr r3, _080BC290 @ =gUnknown_20399B8
+ movs r0, 0x1
+ adds r1, r4, 0
+ ands r1, r0
+ lsls r1, 6
+ ldrb r2, [r3]
+ movs r0, 0x41
+ negs r0, r0
+ b _080BC2BA
+ .align 2, 0
+_080BC290: .4byte gUnknown_20399B8
+_080BC294:
+ ldr r3, _080BC2A8 @ =gUnknown_20399B8
+ movs r0, 0x3
+ adds r1, r4, 0
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0xD
+ negs r0, r0
+ b _080BC2BA
+ .align 2, 0
+_080BC2A8: .4byte gUnknown_20399B8
+_080BC2AC:
+ ldr r3, _080BC2C4 @ =gUnknown_20399B8
+ movs r0, 0x3
+ adds r1, r4, 0
+ ands r1, r0
+ ldrb r2, [r3]
+ movs r0, 0x4
+ negs r0, r0
+_080BC2BA:
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ b _080BC2F0
+ .align 2, 0
+_080BC2C4: .4byte gUnknown_20399B8
+_080BC2C8:
+ ldr r2, _080BC2D8 @ =gUnknown_20399B8
+ lsls r3, r4, 7
+ ldrb r1, [r2]
+ movs r0, 0x7F
+ ands r0, r1
+ orrs r0, r3
+ strb r0, [r2]
+ b _080BC2F0
+ .align 2, 0
+_080BC2D8: .4byte gUnknown_20399B8
+_080BC2DC:
+ ldr r3, _080BC304 @ =gUnknown_20399B8
+ movs r0, 0x1F
+ adds r1, r4, 0
+ ands r1, r0
+ ldrb r2, [r3, 0x1]
+ movs r0, 0x20
+ negs r0, r0
+_080BC2EA:
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3, 0x1]
+_080BC2F0:
+ ldr r0, _080BC308 @ =gUnknown_83E7CCA
+ adds r0, r6, r0
+ ldrb r0, [r0]
+ ldr r1, _080BC304 @ =gUnknown_20399B8
+ ldrh r1, [r1]
+ bl SetGpuReg
+_080BC2FE:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC304: .4byte gUnknown_20399B8
+_080BC308: .4byte gUnknown_83E7CCA
+ thumb_func_end SetAnimBgAttribute
+
+ thumb_func_start sub_80BC30C
+sub_80BC30C: @ 80BC30C
+ push {r4,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r1, 24
+ lsrs r4, r1, 24
+ cmp r2, 0x3
+ bhi _080BC394
+ ldr r0, _080BC338 @ =gUnknown_83E7CCE
+ adds r0, r2, r0
+ ldrb r0, [r0]
+ bl GetGpuReg
+ mov r1, sp
+ strh r0, [r1]
+ cmp r4, 0x6
+ bhi _080BC394
+ lsls r0, r4, 2
+ ldr r1, _080BC33C @ =_080BC340
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BC338: .4byte gUnknown_83E7CCE
+_080BC33C: .4byte _080BC340
+ .align 2, 0
+_080BC340:
+ .4byte _080BC35C
+ .4byte _080BC364
+ .4byte _080BC36C
+ .4byte _080BC374
+ .4byte _080BC37C
+ .4byte _080BC384
+ .4byte _080BC38C
+_080BC35C:
+ ldr r0, [sp]
+ lsls r0, 16
+ lsrs r0, 30
+ b _080BC396
+_080BC364:
+ ldr r0, [sp]
+ lsls r0, 18
+ lsrs r0, 31
+ b _080BC396
+_080BC36C:
+ ldr r0, [sp]
+ lsls r0, 25
+ lsrs r0, 31
+ b _080BC396
+_080BC374:
+ ldr r0, [sp]
+ lsls r0, 28
+ lsrs r0, 30
+ b _080BC396
+_080BC37C:
+ ldr r0, [sp]
+ lsls r0, 30
+ lsrs r0, 30
+ b _080BC396
+_080BC384:
+ ldr r0, [sp]
+ lsls r0, 24
+ lsrs r0, 31
+ b _080BC396
+_080BC38C:
+ ldr r0, [sp]
+ lsls r0, 19
+ lsrs r0, 27
+ b _080BC396
+_080BC394:
+ movs r0, 0
+_080BC396:
+ add sp, 0x4
+ pop {r4}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80BC30C
+
+ thumb_func_start HandleIntroSlide
+HandleIntroSlide: @ 80BC3A0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080BC3B8 @ =gBattleTypeFlags
+ ldr r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080BC3C0
+ ldr r0, _080BC3BC @ =sub_80BCC4C
+ b _080BC3E8
+ .align 2, 0
+_080BC3B8: .4byte gBattleTypeFlags
+_080BC3BC: .4byte sub_80BCC4C
+_080BC3C0:
+ movs r0, 0x80
+ lsls r0, 5
+ ands r1, r0
+ cmp r1, 0
+ beq _080BC3E0
+ ldr r0, _080BC3D8 @ =gGameVersion
+ ldrb r0, [r0]
+ cmp r0, 0x2
+ beq _080BC3E0
+ movs r4, 0x3
+ ldr r0, _080BC3DC @ =task00_battle_intro_80BC6C8
+ b _080BC3E8
+ .align 2, 0
+_080BC3D8: .4byte gGameVersion
+_080BC3DC: .4byte task00_battle_intro_80BC6C8
+_080BC3E0:
+ ldr r1, _080BC414 @ =gUnknown_83E7CD4
+ lsls r0, r4, 2
+ adds r0, r1
+ ldr r0, [r0]
+_080BC3E8:
+ movs r1, 0
+ bl CreateTask
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r0, _080BC418 @ =gTasks
+ lsls r1, r2, 2
+ adds r1, r2
+ lsls r1, 3
+ adds r1, r0
+ movs r0, 0
+ strh r0, [r1, 0x8]
+ strh r4, [r1, 0xA]
+ strh r0, [r1, 0xC]
+ strh r0, [r1, 0xE]
+ strh r0, [r1, 0x10]
+ strh r0, [r1, 0x12]
+ strh r0, [r1, 0x14]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC414: .4byte gUnknown_83E7CD4
+_080BC418: .4byte gTasks
+ thumb_func_end HandleIntroSlide
+
+ thumb_func_start sub_80BC41C
+sub_80BC41C: @ 80BC41C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ bl DestroyTask
+ ldr r0, _080BC468 @ =gBattle_BG1_X
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080BC46C @ =gBattle_BG1_Y
+ strh r1, [r0]
+ ldr r0, _080BC470 @ =gBattle_BG2_X
+ strh r1, [r0]
+ ldr r0, _080BC474 @ =gBattle_BG2_Y
+ strh r1, [r0]
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x54
+ movs r1, 0
+ bl SetGpuReg
+ ldr r4, _080BC478 @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC468: .4byte gBattle_BG1_X
+_080BC46C: .4byte gBattle_BG1_Y
+_080BC470: .4byte gBattle_BG2_X
+_080BC474: .4byte gBattle_BG2_Y
+_080BC478: .4byte 0x00003f3f
+ thumb_func_end sub_80BC41C
+
+ thumb_func_start task_battle_intro_80BC47C
+task_battle_intro_80BC47C: @ 80BC47C
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080BC4B4 @ =gBattle_BG1_X
+ ldrh r0, [r1]
+ adds r0, 0x6
+ strh r0, [r1]
+ ldr r1, _080BC4B8 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ mov r8, r1
+ cmp r0, 0x4
+ bls _080BC4A8
+ b _080BC6BA
+_080BC4A8:
+ lsls r0, 2
+ ldr r1, _080BC4BC @ =_080BC4C0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BC4B4: .4byte gBattle_BG1_X
+_080BC4B8: .4byte gTasks
+_080BC4BC: .4byte _080BC4C0
+ .align 2, 0
+_080BC4C0:
+ .4byte _080BC4D4
+ .4byte _080BC504
+ .4byte _080BC52C
+ .4byte _080BC574
+ .4byte _080BC6B4
+_080BC4D4:
+ ldr r0, _080BC4EC @ =gBattleTypeFlags
+ ldr r0, [r0]
+ movs r1, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080BC4F0
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ add r0, r8
+ movs r1, 0x10
+ b _080BC4FA
+ .align 2, 0
+_080BC4EC: .4byte gBattleTypeFlags
+_080BC4F0:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ add r0, r8
+ movs r1, 0x1
+_080BC4FA:
+ strh r1, [r0, 0xC]
+ ldrh r1, [r0, 0x8]
+ adds r1, 0x1
+ strh r1, [r0, 0x8]
+ b _080BC6BA
+_080BC504:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ mov r3, r8
+ adds r1, r0, r3
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080BC51C
+ b _080BC6BA
+_080BC51C:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0x48
+ movs r1, 0x3F
+ bl SetGpuReg
+ b _080BC6BA
+_080BC52C:
+ ldr r1, _080BC568 @ =gBattle_WIN0V
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080BC544
+ b _080BC6BA
+_080BC544:
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ add r1, r8
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ ldr r2, _080BC56C @ =gIntroSlideFlags
+ ldrh r1, [r2]
+ ldr r0, _080BC570 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080BC6BA
+ .align 2, 0
+_080BC568: .4byte gBattle_WIN0V
+_080BC56C: .4byte gIntroSlideFlags
+_080BC570: .4byte 0x0000fffe
+_080BC574:
+ lsls r0, r4, 2
+ adds r1, r0, r4
+ lsls r1, 3
+ mov r5, r8
+ adds r2, r1, r5
+ ldrh r3, [r2, 0xE]
+ movs r5, 0xE
+ ldrsh r1, [r2, r5]
+ mov r12, r0
+ cmp r1, 0
+ beq _080BC590
+ subs r0, r3, 0x1
+ strh r0, [r2, 0xE]
+ b _080BC5BE
+_080BC590:
+ movs r1, 0xA
+ ldrsh r0, [r2, r1]
+ cmp r0, 0x1
+ bne _080BC5B0
+ ldr r2, _080BC5A8 @ =gBattle_BG1_Y
+ ldrh r1, [r2]
+ ldr r0, _080BC5AC @ =0x0000ffb0
+ cmp r1, r0
+ beq _080BC5BE
+ subs r0, r1, 0x2
+ b _080BC5BC
+ .align 2, 0
+_080BC5A8: .4byte gBattle_BG1_Y
+_080BC5AC: .4byte 0x0000ffb0
+_080BC5B0:
+ ldr r2, _080BC690 @ =gBattle_BG1_Y
+ ldrh r1, [r2]
+ ldr r0, _080BC694 @ =0x0000ffc8
+ cmp r1, r0
+ beq _080BC5BE
+ subs r0, r1, 0x1
+_080BC5BC:
+ strh r0, [r2]
+_080BC5BE:
+ ldr r2, _080BC698 @ =gBattle_WIN0V
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080BC5D2
+ ldr r3, _080BC69C @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080BC5D2:
+ mov r5, r12
+ adds r0, r5, r4
+ lsls r0, 3
+ mov r2, r8
+ adds r1, r0, r2
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080BC5EA
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080BC5EA:
+ movs r3, 0
+ ldr r5, _080BC6A0 @ =gScanlineEffect
+ mov r9, r5
+ ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers
+ mov r6, r9
+ adds r5, r1, 0
+_080BC5F6:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r5, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080BC5F6
+ cmp r3, 0x9F
+ bgt _080BC63A
+ ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers
+ ldr r6, _080BC6A0 @ =gScanlineEffect
+ ldr r1, _080BC6A8 @ =gTasks
+ mov r2, r12
+ adds r0, r2, r4
+ lsls r0, 3
+ adds r5, r0, r1
+_080BC620:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r5, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080BC620
+_080BC63A:
+ mov r3, r12
+ adds r0, r3, r4
+ lsls r0, 3
+ mov r5, r8
+ adds r1, r0, r5
+ movs r0, 0xC
+ ldrsh r2, [r1, r0]
+ cmp r2, 0
+ bne _080BC6BA
+ movs r0, 0x3
+ mov r3, r9
+ strb r0, [r3, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ str r2, [sp]
+ ldr r1, _080BC6AC @ =0x0600e000
+ ldr r2, _080BC6B0 @ =0x05000200
+ mov r0, sp
+ bl CpuSet
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r0, 0x2
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r1, 0x9C
+ lsls r1, 8
+ movs r0, 0xA
+ bl SetGpuReg
+ movs r1, 0xBC
+ lsls r1, 7
+ movs r0, 0xC
+ bl SetGpuReg
+ b _080BC6BA
+ .align 2, 0
+_080BC690: .4byte gBattle_BG1_Y
+_080BC694: .4byte 0x0000ffc8
+_080BC698: .4byte gBattle_WIN0V
+_080BC69C: .4byte 0xfffffc04
+_080BC6A0: .4byte gScanlineEffect
+_080BC6A4: .4byte gScanlineEffectRegBuffers
+_080BC6A8: .4byte gTasks
+_080BC6AC: .4byte 0x0600e000
+_080BC6B0: .4byte 0x05000200
+_080BC6B4:
+ adds r0, r4, 0
+ bl sub_80BC41C
+_080BC6BA:
+ add sp, 0x4
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end task_battle_intro_80BC47C
+
+ thumb_func_start task00_battle_intro_80BC6C8
+task00_battle_intro_80BC6C8: @ 80BC6C8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080BC6F4 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0xA
+ ldrsh r0, [r0, r2]
+ adds r2, r1, 0
+ cmp r0, 0x3
+ beq _080BC708
+ cmp r0, 0x3
+ bgt _080BC6F8
+ cmp r0, 0x2
+ beq _080BC6FC
+ b _080BC710
+ .align 2, 0
+_080BC6F4: .4byte gTasks
+_080BC6F8:
+ cmp r0, 0x4
+ bne _080BC710
+_080BC6FC:
+ ldr r1, _080BC704 @ =gBattle_BG1_X
+ ldrh r0, [r1]
+ adds r0, 0x8
+ b _080BC70E
+ .align 2, 0
+_080BC704: .4byte gBattle_BG1_X
+_080BC708:
+ ldr r1, _080BC74C @ =gBattle_BG1_X
+ ldrh r0, [r1]
+ adds r0, 0x6
+_080BC70E:
+ strh r0, [r1]
+_080BC710:
+ lsls r0, r5, 2
+ adds r1, r0, r5
+ lsls r1, 3
+ adds r4, r1, r2
+ movs r3, 0xA
+ ldrsh r1, [r4, r3]
+ adds r6, r0, 0
+ cmp r1, 0x4
+ bne _080BC774
+ ldr r7, _080BC750 @ =gBattle_BG1_Y
+ ldrh r0, [r4, 0x14]
+ bl Cos2
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bge _080BC736
+ ldr r1, _080BC754 @ =0x000001ff
+ adds r0, r1
+_080BC736:
+ asrs r0, 9
+ subs r0, 0x8
+ strh r0, [r7]
+ ldrh r1, [r4, 0x14]
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xB3
+ bgt _080BC758
+ adds r0, r1, 0x4
+ b _080BC75A
+ .align 2, 0
+_080BC74C: .4byte gBattle_BG1_X
+_080BC750: .4byte gBattle_BG1_Y
+_080BC754: .4byte 0x000001ff
+_080BC758:
+ adds r0, r1, 0x6
+_080BC75A:
+ strh r0, [r4, 0x14]
+ ldr r2, _080BC790 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r3, r0, r2
+ movs r0, 0x14
+ ldrsh r1, [r3, r0]
+ movs r0, 0xB4
+ lsls r0, 1
+ cmp r1, r0
+ bne _080BC774
+ movs r0, 0
+ strh r0, [r3, 0x14]
+_080BC774:
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x4
+ bls _080BC784
+ b _080BC9AA
+_080BC784:
+ lsls r0, 2
+ ldr r1, _080BC794 @ =_080BC798
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BC790: .4byte gTasks
+_080BC794: .4byte _080BC798
+ .align 2, 0
+_080BC798:
+ .4byte _080BC7AC
+ .4byte _080BC7DC
+ .4byte _080BC808
+ .4byte _080BC858
+ .4byte _080BC9A4
+_080BC7AC:
+ ldr r1, _080BC7C8 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r2, r0, r1
+ movs r3, 0x10
+ strh r3, [r2, 0x10]
+ ldr r0, _080BC7CC @ =gBattleTypeFlags
+ ldr r0, [r0]
+ movs r1, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080BC7D0
+ strh r3, [r2, 0xC]
+ b _080BC7D4
+ .align 2, 0
+_080BC7C8: .4byte gTasks
+_080BC7CC: .4byte gBattleTypeFlags
+_080BC7D0:
+ movs r0, 0x1
+ strh r0, [r2, 0xC]
+_080BC7D4:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ b _080BC9AA
+_080BC7DC:
+ ldr r0, _080BC804 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080BC7F2
+ b _080BC9AA
+_080BC7F2:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0x48
+ movs r1, 0x3F
+ bl SetGpuReg
+ b _080BC9AA
+ .align 2, 0
+_080BC804: .4byte gTasks
+_080BC808:
+ ldr r1, _080BC848 @ =gBattle_WIN0V
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080BC820
+ b _080BC9AA
+_080BC820:
+ ldr r0, _080BC84C @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ movs r0, 0x1
+ strh r0, [r1, 0x12]
+ ldr r2, _080BC850 @ =gIntroSlideFlags
+ ldrh r1, [r2]
+ ldr r0, _080BC854 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080BC9AA
+ .align 2, 0
+_080BC848: .4byte gBattle_WIN0V
+_080BC84C: .4byte gTasks
+_080BC850: .4byte gIntroSlideFlags
+_080BC854: .4byte 0x0000fffe
+_080BC858:
+ ldr r0, _080BC890 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r2, [r1, 0xE]
+ movs r3, 0xE
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080BC898
+ subs r0, r2, 0x1
+ strh r0, [r1, 0xE]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080BC8B8
+ ldr r1, _080BC894 @ =0x00001842
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0xF
+ bl SetGpuReg
+ movs r0, 0x54
+ movs r1, 0
+ bl SetGpuReg
+ b _080BC8B8
+ .align 2, 0
+_080BC890: .4byte gTasks
+_080BC894: .4byte 0x00001842
+_080BC898:
+ ldrh r2, [r1, 0x10]
+ movs r0, 0x1F
+ ands r0, r2
+ cmp r0, 0
+ beq _080BC8B8
+ ldrh r0, [r1, 0x12]
+ subs r0, 0x1
+ strh r0, [r1, 0x12]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080BC8B8
+ adds r0, r2, 0
+ adds r0, 0xFF
+ strh r0, [r1, 0x10]
+ movs r0, 0x4
+ strh r0, [r1, 0x12]
+_080BC8B8:
+ ldr r2, _080BC988 @ =gBattle_WIN0V
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080BC8CC
+ ldr r3, _080BC98C @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080BC8CC:
+ ldr r0, _080BC990 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080BC8E2
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080BC8E2:
+ movs r3, 0
+ ldr r0, _080BC994 @ =gScanlineEffect
+ mov r8, r0
+ ldr r2, _080BC998 @ =gScanlineEffectRegBuffers
+ mov r12, r2
+ mov r7, r8
+ adds r4, r1, 0
+_080BC8F0:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r12
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080BC8F0
+ cmp r3, 0x9F
+ bgt _080BC934
+ ldr r0, _080BC998 @ =gScanlineEffectRegBuffers
+ mov r12, r0
+ ldr r7, _080BC994 @ =gScanlineEffect
+ ldr r1, _080BC990 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r4, r0, r1
+_080BC91A:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r12
+ ldrh r0, [r4, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080BC91A
+_080BC934:
+ ldr r1, _080BC990 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r1, r0, r1
+ movs r3, 0xC
+ ldrsh r2, [r1, r3]
+ cmp r2, 0
+ bne _080BC9AA
+ movs r0, 0x3
+ mov r3, r8
+ strb r0, [r3, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ str r2, [sp]
+ ldr r1, _080BC99C @ =0x0600e000
+ ldr r2, _080BC9A0 @ =0x05000200
+ mov r0, sp
+ bl CpuSet
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r0, 0x2
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r1, 0x9C
+ lsls r1, 8
+ movs r0, 0xA
+ bl SetGpuReg
+ movs r1, 0xBC
+ lsls r1, 7
+ movs r0, 0xC
+ bl SetGpuReg
+ b _080BC9AA
+ .align 2, 0
+_080BC988: .4byte gBattle_WIN0V
+_080BC98C: .4byte 0xfffffc04
+_080BC990: .4byte gTasks
+_080BC994: .4byte gScanlineEffect
+_080BC998: .4byte gScanlineEffectRegBuffers
+_080BC99C: .4byte 0x0600e000
+_080BC9A0: .4byte 0x05000200
+_080BC9A4:
+ adds r0, r5, 0
+ bl sub_80BC41C
+_080BC9AA:
+ ldr r0, _080BC9D0 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ movs r2, 0x8
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x4
+ beq _080BC9C2
+ ldrh r1, [r1, 0x10]
+ movs r0, 0x52
+ bl SetGpuReg
+_080BC9C2:
+ add sp, 0x4
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BC9D0: .4byte gTasks
+ thumb_func_end task00_battle_intro_80BC6C8
+
+ thumb_func_start task_battle_intro_anim
+task_battle_intro_anim: @ 80BC9D4
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080BCA08 @ =gBattle_BG1_X
+ ldrh r0, [r1]
+ adds r0, 0x8
+ strh r0, [r1]
+ ldr r1, _080BCA0C @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ adds r4, r1, 0
+ cmp r0, 0x4
+ bls _080BC9FE
+ b _080BCC22
+_080BC9FE:
+ lsls r0, 2
+ ldr r1, _080BCA10 @ =_080BCA14
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BCA08: .4byte gBattle_BG1_X
+_080BCA0C: .4byte gTasks
+_080BCA10: .4byte _080BCA14
+ .align 2, 0
+_080BCA14:
+ .4byte _080BCA28
+ .4byte _080BCA7C
+ .4byte _080BCAA8
+ .4byte _080BCAF8
+ .4byte _080BCC1C
+_080BCA28:
+ ldr r1, _080BCA60 @ =0x00001842
+ movs r0, 0x50
+ bl SetGpuReg
+ ldr r4, _080BCA64 @ =0x00000808
+ movs r0, 0x52
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x54
+ movs r1, 0
+ bl SetGpuReg
+ ldr r1, _080BCA68 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r2, r0, r1
+ strh r4, [r2, 0x10]
+ ldr r0, _080BCA6C @ =gBattleTypeFlags
+ ldr r0, [r0]
+ movs r1, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080BCA70
+ movs r0, 0x10
+ b _080BCA72
+ .align 2, 0
+_080BCA60: .4byte 0x00001842
+_080BCA64: .4byte 0x00000808
+_080BCA68: .4byte gTasks
+_080BCA6C: .4byte gBattleTypeFlags
+_080BCA70:
+ movs r0, 0x1
+_080BCA72:
+ strh r0, [r2, 0xC]
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ b _080BCC22
+_080BCA7C:
+ ldr r0, _080BCAA4 @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080BCA94
+ b _080BCC22
+_080BCA94:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0x48
+ movs r1, 0x3F
+ bl SetGpuReg
+ b _080BCC22
+ .align 2, 0
+_080BCAA4: .4byte gTasks
+_080BCAA8:
+ ldr r1, _080BCAE8 @ =gBattle_WIN0V
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080BCAC0
+ b _080BCC22
+_080BCAC0:
+ ldr r0, _080BCAEC @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ movs r0, 0x1
+ strh r0, [r1, 0x12]
+ ldr r2, _080BCAF0 @ =gIntroSlideFlags
+ ldrh r1, [r2]
+ ldr r0, _080BCAF4 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080BCC22
+ .align 2, 0
+_080BCAE8: .4byte gBattle_WIN0V
+_080BCAEC: .4byte gTasks
+_080BCAF0: .4byte gIntroSlideFlags
+_080BCAF4: .4byte 0x0000fffe
+_080BCAF8:
+ lsls r0, r5, 2
+ adds r1, r0, r5
+ lsls r1, 3
+ adds r2, r1, r4
+ ldrh r3, [r2, 0xE]
+ movs r6, 0xE
+ ldrsh r1, [r2, r6]
+ mov r12, r0
+ cmp r1, 0
+ beq _080BCB12
+ subs r0, r3, 0x1
+ strh r0, [r2, 0xE]
+ b _080BCB32
+_080BCB12:
+ ldrh r1, [r2, 0x10]
+ movs r0, 0xF
+ ands r0, r1
+ cmp r0, 0
+ beq _080BCB32
+ ldrh r0, [r2, 0x12]
+ subs r0, 0x1
+ strh r0, [r2, 0x12]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080BCB32
+ adds r0, r1, 0
+ adds r0, 0xFF
+ strh r0, [r2, 0x10]
+ movs r0, 0x6
+ strh r0, [r2, 0x12]
+_080BCB32:
+ ldr r2, _080BCC00 @ =gBattle_WIN0V
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080BCB46
+ ldr r3, _080BCC04 @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080BCB46:
+ mov r6, r12
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r1, r0, r4
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080BCB5C
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080BCB5C:
+ movs r3, 0
+ ldr r6, _080BCC08 @ =gScanlineEffect
+ mov r8, r6
+ ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers
+ adds r4, r1, 0
+_080BCB66:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080BCB66
+ cmp r3, 0x9F
+ bgt _080BCBAA
+ ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers
+ ldr r6, _080BCC08 @ =gScanlineEffect
+ ldr r1, _080BCC10 @ =gTasks
+ mov r2, r12
+ adds r0, r2, r5
+ lsls r0, 3
+ adds r4, r0, r1
+_080BCB90:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r4, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080BCB90
+_080BCBAA:
+ ldr r1, _080BCC10 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r1, r0, r1
+ movs r3, 0xC
+ ldrsh r2, [r1, r3]
+ cmp r2, 0
+ bne _080BCC22
+ movs r0, 0x3
+ mov r6, r8
+ strb r0, [r6, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ str r2, [sp]
+ ldr r1, _080BCC14 @ =0x0600e000
+ ldr r2, _080BCC18 @ =0x05000200
+ mov r0, sp
+ bl CpuSet
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r0, 0x2
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r1, 0x9C
+ lsls r1, 8
+ movs r0, 0xA
+ bl SetGpuReg
+ movs r1, 0xBC
+ lsls r1, 7
+ movs r0, 0xC
+ bl SetGpuReg
+ b _080BCC22
+ .align 2, 0
+_080BCC00: .4byte gBattle_WIN0V
+_080BCC04: .4byte 0xfffffc04
+_080BCC08: .4byte gScanlineEffect
+_080BCC0C: .4byte gScanlineEffectRegBuffers
+_080BCC10: .4byte gTasks
+_080BCC14: .4byte 0x0600e000
+_080BCC18: .4byte 0x05000200
+_080BCC1C:
+ adds r0, r5, 0
+ bl sub_80BC41C
+_080BCC22:
+ ldr r0, _080BCC48 @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ movs r2, 0x8
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x4
+ beq _080BCC3C
+ ldrh r1, [r1, 0x10]
+ movs r0, 0x52
+ bl SetGpuReg
+_080BCC3C:
+ add sp, 0x4
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BCC48: .4byte gTasks
+ thumb_func_end task_battle_intro_anim
+
+ thumb_func_start sub_80BCC4C
+sub_80BCC4C: @ 80BCC4C
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x8
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080BCC98 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r7, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r7, r1]
+ cmp r0, 0x1
+ ble _080BCCC2
+ movs r2, 0x10
+ ldrsh r0, [r7, r2]
+ cmp r0, 0
+ bne _080BCCC2
+ ldr r2, _080BCC9C @ =gBattle_BG1_X
+ ldrh r1, [r2]
+ movs r0, 0x80
+ lsls r0, 8
+ ands r0, r1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0
+ bne _080BCC8A
+ cmp r1, 0x4F
+ bhi _080BCCA4
+_080BCC8A:
+ adds r0, r1, 0x3
+ strh r0, [r2]
+ ldr r1, _080BCCA0 @ =gBattle_BG2_X
+ ldrh r0, [r1]
+ subs r0, 0x3
+ strh r0, [r1]
+ b _080BCCC2
+ .align 2, 0
+_080BCC98: .4byte gTasks
+_080BCC9C: .4byte gBattle_BG1_X
+_080BCCA0: .4byte gBattle_BG2_X
+_080BCCA4:
+ str r5, [sp]
+ ldr r1, _080BCCE4 @ =0x0600e000
+ ldr r4, _080BCCE8 @ =0x05000200
+ mov r0, sp
+ adds r2, r4, 0
+ bl CpuSet
+ str r5, [sp, 0x4]
+ add r0, sp, 0x4
+ ldr r1, _080BCCEC @ =0x0600f000
+ adds r2, r4, 0
+ bl CpuSet
+ movs r0, 0x1
+ strh r0, [r7, 0x10]
+_080BCCC2:
+ ldr r0, _080BCCF0 @ =gTasks
+ lsls r2, r6, 2
+ adds r1, r2, r6
+ lsls r1, 3
+ adds r1, r0
+ movs r3, 0x8
+ ldrsh r1, [r1, r3]
+ mov r9, r0
+ adds r5, r2, 0
+ cmp r1, 0x4
+ bls _080BCCDA
+ b _080BCEE6
+_080BCCDA:
+ lsls r0, r1, 2
+ ldr r1, _080BCCF4 @ =_080BCCF8
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080BCCE4: .4byte 0x0600e000
+_080BCCE8: .4byte 0x05000200
+_080BCCEC: .4byte 0x0600f000
+_080BCCF0: .4byte gTasks
+_080BCCF4: .4byte _080BCCF8
+ .align 2, 0
+_080BCCF8:
+ .4byte _080BCD0C
+ .4byte _080BCD1E
+ .4byte _080BCDC4
+ .4byte _080BCE08
+ .4byte _080BCEE0
+_080BCD0C:
+ adds r0, r5, r6
+ lsls r0, 3
+ add r0, r9
+ movs r1, 0x20
+ strh r1, [r0, 0xC]
+ ldrh r1, [r0, 0x8]
+ adds r1, 0x1
+ strh r1, [r0, 0x8]
+ b _080BCEE6
+_080BCD1E:
+ adds r0, r5, r6
+ lsls r0, 3
+ mov r2, r9
+ adds r1, r0, r2
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080BCD34
+ b _080BCEE6
+_080BCD34:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ ldr r4, _080BCDB4 @ =gSprites
+ ldr r5, _080BCDB8 @ =gBattleStruct
+ ldr r0, [r5]
+ adds r0, 0x7D
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrb r3, [r1, 0x1]
+ movs r2, 0xD
+ negs r2, r2
+ adds r0, r2, 0
+ ands r0, r3
+ movs r3, 0x8
+ mov r9, r3
+ mov r3, r9
+ orrs r0, r3
+ strb r0, [r1, 0x1]
+ ldr r3, [r5]
+ adds r0, r3, 0
+ adds r0, 0x7D
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ movs r1, 0x1C
+ adds r1, r4
+ mov r8, r1
+ add r0, r8
+ ldr r6, _080BCDBC @ =sub_801182C
+ str r6, [r0]
+ adds r3, 0x7E
+ ldrb r1, [r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r1, [r0, 0x1]
+ ands r2, r1
+ mov r3, r9
+ orrs r2, r3
+ strb r2, [r0, 0x1]
+ ldr r0, [r5]
+ adds r0, 0x7E
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r8
+ str r6, [r0]
+ movs r0, 0x48
+ movs r1, 0x3F
+ bl SetGpuReg
+ ldr r1, _080BCDC0 @ =0x00003f06
+ movs r0, 0x4A
+ bl SetGpuReg
+ b _080BCEE6
+ .align 2, 0
+_080BCDB4: .4byte gSprites
+_080BCDB8: .4byte gBattleStruct
+_080BCDBC: .4byte sub_801182C
+_080BCDC0: .4byte 0x00003f06
+_080BCDC4:
+ ldr r1, _080BCDFC @ =gBattle_WIN0V
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080BCDDC
+ b _080BCEE6
+_080BCDDC:
+ adds r1, r5, r6
+ lsls r1, 3
+ add r1, r9
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ ldr r2, _080BCE00 @ =gIntroSlideFlags
+ ldrh r1, [r2]
+ ldr r0, _080BCE04 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080BCEE6
+ .align 2, 0
+_080BCDFC: .4byte gBattle_WIN0V
+_080BCE00: .4byte gIntroSlideFlags
+_080BCE04: .4byte 0x0000fffe
+_080BCE08:
+ ldr r2, _080BCECC @ =gBattle_WIN0V
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080BCE1C
+ ldr r3, _080BCED0 @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080BCE1C:
+ adds r0, r5, r6
+ lsls r0, 3
+ mov r2, r9
+ adds r1, r0, r2
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080BCE32
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080BCE32:
+ movs r3, 0
+ ldr r0, _080BCED4 @ =gScanlineEffect
+ mov r12, r0
+ ldr r2, _080BCED8 @ =gScanlineEffectRegBuffers
+ mov r8, r2
+ mov r7, r12
+ adds r4, r1, 0
+_080BCE40:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r8
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080BCE40
+ cmp r3, 0x9F
+ bgt _080BCE84
+ ldr r0, _080BCED8 @ =gScanlineEffectRegBuffers
+ mov r8, r0
+ ldr r7, _080BCED4 @ =gScanlineEffect
+ ldr r1, _080BCEDC @ =gTasks
+ adds r0, r5, r6
+ lsls r0, 3
+ adds r4, r0, r1
+_080BCE6A:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r8
+ ldrh r0, [r4, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080BCE6A
+_080BCE84:
+ adds r0, r5, r6
+ lsls r0, 3
+ mov r2, r9
+ adds r1, r0, r2
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ bne _080BCEE6
+ movs r0, 0x3
+ mov r2, r12
+ strb r0, [r2, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r0, 0x2
+ movs r1, 0x1
+ movs r2, 0
+ bl SetBgAttribute
+ movs r1, 0x9C
+ lsls r1, 8
+ movs r0, 0xA
+ bl SetGpuReg
+ movs r1, 0xBC
+ lsls r1, 7
+ movs r0, 0xC
+ bl SetGpuReg
+ b _080BCEE6
+ .align 2, 0
+_080BCECC: .4byte gBattle_WIN0V
+_080BCED0: .4byte 0xfffffc04
+_080BCED4: .4byte gScanlineEffect
+_080BCED8: .4byte gScanlineEffectRegBuffers
+_080BCEDC: .4byte gTasks
+_080BCEE0:
+ adds r0, r6, 0
+ bl sub_80BC41C
+_080BCEE6:
+ add sp, 0x8
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80BCC4C
+
+ thumb_func_start sub_80BCEF4
+sub_80BCEF4: @ 80BCEF4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ str r0, [sp]
+ adds r6, r2, 0
+ adds r4, r3, 0
+ ldr r0, [sp, 0x24]
+ ldr r7, [sp, 0x28]
+ ldr r2, [sp, 0x2C]
+ mov r9, r2
+ ldr r5, [sp, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ mov r8, r1
+ lsls r6, 24
+ lsrs r6, 24
+ lsls r4, 24
+ lsrs r4, 24
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ lsls r5, 16
+ lsrs r5, 16
+ adds r0, r4, 0
+ bl GetBattlerAtPosition
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080BCFC4 @ =gMonSpritesGfxPtr
+ ldr r2, [r1]
+ lsls r4, 2
+ adds r2, 0x4
+ adds r2, r4
+ ldr r1, _080BCFC8 @ =gBattleMonForms
+ adds r0, r1
+ ldrb r1, [r0]
+ lsls r1, 11
+ ldr r0, [r2]
+ adds r0, r1
+ movs r2, 0x80
+ lsls r2, 3
+ adds r1, r7, 0
+ bl CpuSet
+ ldr r1, [sp]
+ lsls r0, r1, 24
+ lsrs r0, 24
+ movs r2, 0x80
+ lsls r2, 5
+ adds r1, r7, 0
+ adds r3, r5, 0
+ bl LoadBgTiles
+ adds r0, r6, 0
+ adds r0, 0x8
+ cmp r6, r0
+ bge _080BCFA0
+ mov r12, r0
+ mov r2, r8
+ lsls r7, r2, 1
+_080BCF72:
+ mov r1, r8
+ adds r2, r1, 0
+ adds r2, 0x8
+ adds r4, r6, 0x1
+ cmp r1, r2
+ bge _080BCF9A
+ mov r0, r10
+ lsls r3, r0, 12
+ lsls r0, r6, 6
+ add r0, r9
+ adds r6, r7, r0
+ subs r1, r2, r1
+_080BCF8A:
+ adds r0, r5, 0
+ orrs r0, r3
+ strh r0, [r6]
+ adds r5, 0x1
+ adds r6, 0x2
+ subs r1, 0x1
+ cmp r1, 0
+ bne _080BCF8A
+_080BCF9A:
+ adds r6, r4, 0
+ cmp r6, r12
+ blt _080BCF72
+_080BCFA0:
+ ldr r1, [sp]
+ lsls r0, r1, 24
+ lsrs r0, 24
+ movs r2, 0x80
+ lsls r2, 4
+ mov r1, r9
+ movs r3, 0
+ bl LoadBgTilemap
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BCFC4: .4byte gMonSpritesGfxPtr
+_080BCFC8: .4byte gBattleMonForms
+ thumb_func_end sub_80BCEF4
+
+ thumb_func_start sub_80BCFCC
+sub_80BCFCC: @ 80BCFCC
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ ldr r4, [sp, 0x24]
+ ldr r5, [sp, 0x28]
+ mov r8, r5
+ ldr r5, [sp, 0x2C]
+ ldr r6, [sp, 0x30]
+ mov r9, r6
+ lsls r0, 24
+ lsrs r0, 24
+ mov r12, r0
+ lsls r1, 24
+ lsls r2, 24
+ lsls r3, 24
+ lsls r4, 24
+ lsrs r4, 24
+ mov r10, r4
+ mov r7, r8
+ lsls r7, 16
+ lsrs r6, r7, 16
+ lsls r5, 24
+ lsrs r5, 24
+ mov r0, r9
+ lsls r0, 24
+ mov r9, r0
+ ldr r4, _080BD090 @ =0x040000d4
+ ldr r0, _080BD094 @ =gMonSpritesGfxPtr
+ ldr r0, [r0]
+ lsrs r2, 22
+ adds r0, 0x4
+ adds r0, r2
+ lsrs r3, 13
+ ldr r0, [r0]
+ adds r0, r3
+ str r0, [r4]
+ movs r0, 0xC0
+ lsls r0, 19
+ adds r6, r0
+ str r6, [r4, 0x4]
+ ldr r0, _080BD098 @ =0x80000400
+ str r0, [r4, 0x8]
+ ldr r0, [r4, 0x8]
+ adds r2, r7, 0
+ lsrs r2, 21
+ mov r6, r9
+ lsrs r6, 15
+ subs r4, r2, r6
+ lsrs r0, r1, 24
+ adds r1, r0, 0
+ adds r1, 0x8
+ cmp r0, r1
+ bge _080BD080
+ mov r9, r1
+ mov r7, r12
+ lsls r7, 1
+ mov r8, r7
+ lsls r5, 11
+ str r5, [sp]
+_080BD048:
+ mov r2, r12
+ adds r3, r2, 0
+ adds r3, 0x8
+ adds r5, r0, 0x1
+ cmp r2, r3
+ bge _080BD07A
+ mov r1, r10
+ lsls r6, r1, 12
+ lsls r0, 6
+ movs r7, 0xC0
+ lsls r7, 19
+ adds r0, r7
+ ldr r1, [sp]
+ adds r0, r1, r0
+ mov r7, r8
+ adds r1, r7, r0
+ subs r2, r3, r2
+_080BD06A:
+ adds r0, r4, 0
+ orrs r0, r6
+ strh r0, [r1]
+ adds r4, 0x1
+ adds r1, 0x2
+ subs r2, 0x1
+ cmp r2, 0
+ bne _080BD06A
+_080BD07A:
+ adds r0, r5, 0
+ cmp r0, r9
+ blt _080BD048
+_080BD080:
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080BD090: .4byte 0x040000d4
+_080BD094: .4byte gMonSpritesGfxPtr
+_080BD098: .4byte 0x80000400
+ thumb_func_end sub_80BCFCC
+
+ .align 2, 0 @ Don't pad with nop.