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-rw-r--r--asm/battle_intro.s1869
1 files changed, 0 insertions, 1869 deletions
diff --git a/asm/battle_intro.s b/asm/battle_intro.s
deleted file mode 100644
index cb3c56e10..000000000
--- a/asm/battle_intro.s
+++ /dev/null
@@ -1,1869 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start SetAnimBgAttribute
-SetAnimBgAttribute: @ 80BC1F8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsrs r5, r1, 24
- lsls r2, 24
- lsrs r4, r2, 24
- cmp r6, 0x3
- bls _080BC20C
- b _080BC2FE
-_080BC20C:
- ldr r0, _080BC228 @ =gUnknown_83E7CCA
- adds r0, r6, r0
- ldrb r0, [r0]
- bl GetGpuReg
- ldr r1, _080BC22C @ =gUnknown_20399B8
- strh r0, [r1]
- cmp r5, 0x6
- bhi _080BC2F0
- lsls r0, r5, 2
- ldr r1, _080BC230 @ =_080BC234
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BC228: .4byte gUnknown_83E7CCA
-_080BC22C: .4byte gUnknown_20399B8
-_080BC230: .4byte _080BC234
- .align 2, 0
-_080BC234:
- .4byte _080BC250
- .4byte _080BC264
- .4byte _080BC27C
- .4byte _080BC294
- .4byte _080BC2AC
- .4byte _080BC2C8
- .4byte _080BC2DC
-_080BC250:
- ldr r2, _080BC260 @ =gUnknown_20399B8
- lsls r3, r4, 6
- ldrb r1, [r2, 0x1]
- movs r0, 0x3F
- ands r0, r1
- orrs r0, r3
- strb r0, [r2, 0x1]
- b _080BC2F0
- .align 2, 0
-_080BC260: .4byte gUnknown_20399B8
-_080BC264:
- ldr r3, _080BC278 @ =gUnknown_20399B8
- movs r0, 0x1
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 5
- ldrb r2, [r3, 0x1]
- movs r0, 0x21
- negs r0, r0
- b _080BC2EA
- .align 2, 0
-_080BC278: .4byte gUnknown_20399B8
-_080BC27C:
- ldr r3, _080BC290 @ =gUnknown_20399B8
- movs r0, 0x1
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 6
- ldrb r2, [r3]
- movs r0, 0x41
- negs r0, r0
- b _080BC2BA
- .align 2, 0
-_080BC290: .4byte gUnknown_20399B8
-_080BC294:
- ldr r3, _080BC2A8 @ =gUnknown_20399B8
- movs r0, 0x3
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0xD
- negs r0, r0
- b _080BC2BA
- .align 2, 0
-_080BC2A8: .4byte gUnknown_20399B8
-_080BC2AC:
- ldr r3, _080BC2C4 @ =gUnknown_20399B8
- movs r0, 0x3
- adds r1, r4, 0
- ands r1, r0
- ldrb r2, [r3]
- movs r0, 0x4
- negs r0, r0
-_080BC2BA:
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _080BC2F0
- .align 2, 0
-_080BC2C4: .4byte gUnknown_20399B8
-_080BC2C8:
- ldr r2, _080BC2D8 @ =gUnknown_20399B8
- lsls r3, r4, 7
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- orrs r0, r3
- strb r0, [r2]
- b _080BC2F0
- .align 2, 0
-_080BC2D8: .4byte gUnknown_20399B8
-_080BC2DC:
- ldr r3, _080BC304 @ =gUnknown_20399B8
- movs r0, 0x1F
- adds r1, r4, 0
- ands r1, r0
- ldrb r2, [r3, 0x1]
- movs r0, 0x20
- negs r0, r0
-_080BC2EA:
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x1]
-_080BC2F0:
- ldr r0, _080BC308 @ =gUnknown_83E7CCA
- adds r0, r6, r0
- ldrb r0, [r0]
- ldr r1, _080BC304 @ =gUnknown_20399B8
- ldrh r1, [r1]
- bl SetGpuReg
-_080BC2FE:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC304: .4byte gUnknown_20399B8
-_080BC308: .4byte gUnknown_83E7CCA
- thumb_func_end SetAnimBgAttribute
-
- thumb_func_start sub_80BC30C
-sub_80BC30C: @ 80BC30C
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r1, 24
- lsrs r4, r1, 24
- cmp r2, 0x3
- bhi _080BC394
- ldr r0, _080BC338 @ =gUnknown_83E7CCE
- adds r0, r2, r0
- ldrb r0, [r0]
- bl GetGpuReg
- mov r1, sp
- strh r0, [r1]
- cmp r4, 0x6
- bhi _080BC394
- lsls r0, r4, 2
- ldr r1, _080BC33C @ =_080BC340
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BC338: .4byte gUnknown_83E7CCE
-_080BC33C: .4byte _080BC340
- .align 2, 0
-_080BC340:
- .4byte _080BC35C
- .4byte _080BC364
- .4byte _080BC36C
- .4byte _080BC374
- .4byte _080BC37C
- .4byte _080BC384
- .4byte _080BC38C
-_080BC35C:
- ldr r0, [sp]
- lsls r0, 16
- lsrs r0, 30
- b _080BC396
-_080BC364:
- ldr r0, [sp]
- lsls r0, 18
- lsrs r0, 31
- b _080BC396
-_080BC36C:
- ldr r0, [sp]
- lsls r0, 25
- lsrs r0, 31
- b _080BC396
-_080BC374:
- ldr r0, [sp]
- lsls r0, 28
- lsrs r0, 30
- b _080BC396
-_080BC37C:
- ldr r0, [sp]
- lsls r0, 30
- lsrs r0, 30
- b _080BC396
-_080BC384:
- ldr r0, [sp]
- lsls r0, 24
- lsrs r0, 31
- b _080BC396
-_080BC38C:
- ldr r0, [sp]
- lsls r0, 19
- lsrs r0, 27
- b _080BC396
-_080BC394:
- movs r0, 0
-_080BC396:
- add sp, 0x4
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80BC30C
-
- thumb_func_start HandleIntroSlide
-HandleIntroSlide: @ 80BC3A0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080BC3B8 @ =gBattleTypeFlags
- ldr r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080BC3C0
- ldr r0, _080BC3BC @ =sub_80BCC4C
- b _080BC3E8
- .align 2, 0
-_080BC3B8: .4byte gBattleTypeFlags
-_080BC3BC: .4byte sub_80BCC4C
-_080BC3C0:
- movs r0, 0x80
- lsls r0, 5
- ands r1, r0
- cmp r1, 0
- beq _080BC3E0
- ldr r0, _080BC3D8 @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- beq _080BC3E0
- movs r4, 0x3
- ldr r0, _080BC3DC @ =task00_battle_intro_80BC6C8
- b _080BC3E8
- .align 2, 0
-_080BC3D8: .4byte gGameVersion
-_080BC3DC: .4byte task00_battle_intro_80BC6C8
-_080BC3E0:
- ldr r1, _080BC414 @ =gUnknown_83E7CD4
- lsls r0, r4, 2
- adds r0, r1
- ldr r0, [r0]
-_080BC3E8:
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080BC418 @ =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- movs r0, 0
- strh r0, [r1, 0x8]
- strh r4, [r1, 0xA]
- strh r0, [r1, 0xC]
- strh r0, [r1, 0xE]
- strh r0, [r1, 0x10]
- strh r0, [r1, 0x12]
- strh r0, [r1, 0x14]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC414: .4byte gUnknown_83E7CD4
-_080BC418: .4byte gTasks
- thumb_func_end HandleIntroSlide
-
- thumb_func_start sub_80BC41C
-sub_80BC41C: @ 80BC41C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- bl DestroyTask
- ldr r0, _080BC468 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080BC46C @ =gBattle_BG1_Y
- strh r1, [r0]
- ldr r0, _080BC470 @ =gBattle_BG2_X
- strh r1, [r0]
- ldr r0, _080BC474 @ =gBattle_BG2_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- ldr r4, _080BC478 @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC468: .4byte gBattle_BG1_X
-_080BC46C: .4byte gBattle_BG1_Y
-_080BC470: .4byte gBattle_BG2_X
-_080BC474: .4byte gBattle_BG2_Y
-_080BC478: .4byte 0x00003f3f
- thumb_func_end sub_80BC41C
-
- thumb_func_start task_battle_intro_80BC47C
-task_battle_intro_80BC47C: @ 80BC47C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080BC4B4 @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x6
- strh r0, [r1]
- ldr r1, _080BC4B8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- mov r8, r1
- cmp r0, 0x4
- bls _080BC4A8
- b _080BC6BA
-_080BC4A8:
- lsls r0, 2
- ldr r1, _080BC4BC @ =_080BC4C0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BC4B4: .4byte gBattle_BG1_X
-_080BC4B8: .4byte gTasks
-_080BC4BC: .4byte _080BC4C0
- .align 2, 0
-_080BC4C0:
- .4byte _080BC4D4
- .4byte _080BC504
- .4byte _080BC52C
- .4byte _080BC574
- .4byte _080BC6B4
-_080BC4D4:
- ldr r0, _080BC4EC @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080BC4F0
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r8
- movs r1, 0x10
- b _080BC4FA
- .align 2, 0
-_080BC4EC: .4byte gBattleTypeFlags
-_080BC4F0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r8
- movs r1, 0x1
-_080BC4FA:
- strh r1, [r0, 0xC]
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
- b _080BC6BA
-_080BC504:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- mov r3, r8
- adds r1, r0, r3
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080BC51C
- b _080BC6BA
-_080BC51C:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- b _080BC6BA
-_080BC52C:
- ldr r1, _080BC568 @ =gBattle_WIN0V
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080BC544
- b _080BC6BA
-_080BC544:
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- add r1, r8
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- ldr r2, _080BC56C @ =gIntroSlideFlags
- ldrh r1, [r2]
- ldr r0, _080BC570 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080BC6BA
- .align 2, 0
-_080BC568: .4byte gBattle_WIN0V
-_080BC56C: .4byte gIntroSlideFlags
-_080BC570: .4byte 0x0000fffe
-_080BC574:
- lsls r0, r4, 2
- adds r1, r0, r4
- lsls r1, 3
- mov r5, r8
- adds r2, r1, r5
- ldrh r3, [r2, 0xE]
- movs r5, 0xE
- ldrsh r1, [r2, r5]
- mov r12, r0
- cmp r1, 0
- beq _080BC590
- subs r0, r3, 0x1
- strh r0, [r2, 0xE]
- b _080BC5BE
-_080BC590:
- movs r1, 0xA
- ldrsh r0, [r2, r1]
- cmp r0, 0x1
- bne _080BC5B0
- ldr r2, _080BC5A8 @ =gBattle_BG1_Y
- ldrh r1, [r2]
- ldr r0, _080BC5AC @ =0x0000ffb0
- cmp r1, r0
- beq _080BC5BE
- subs r0, r1, 0x2
- b _080BC5BC
- .align 2, 0
-_080BC5A8: .4byte gBattle_BG1_Y
-_080BC5AC: .4byte 0x0000ffb0
-_080BC5B0:
- ldr r2, _080BC690 @ =gBattle_BG1_Y
- ldrh r1, [r2]
- ldr r0, _080BC694 @ =0x0000ffc8
- cmp r1, r0
- beq _080BC5BE
- subs r0, r1, 0x1
-_080BC5BC:
- strh r0, [r2]
-_080BC5BE:
- ldr r2, _080BC698 @ =gBattle_WIN0V
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080BC5D2
- ldr r3, _080BC69C @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080BC5D2:
- mov r5, r12
- adds r0, r5, r4
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BC5EA
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080BC5EA:
- movs r3, 0
- ldr r5, _080BC6A0 @ =gScanlineEffect
- mov r9, r5
- ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers
- mov r6, r9
- adds r5, r1, 0
-_080BC5F6:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080BC5F6
- cmp r3, 0x9F
- bgt _080BC63A
- ldr r7, _080BC6A4 @ =gScanlineEffectRegBuffers
- ldr r6, _080BC6A0 @ =gScanlineEffect
- ldr r1, _080BC6A8 @ =gTasks
- mov r2, r12
- adds r0, r2, r4
- lsls r0, 3
- adds r5, r0, r1
-_080BC620:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080BC620
-_080BC63A:
- mov r3, r12
- adds r0, r3, r4
- lsls r0, 3
- mov r5, r8
- adds r1, r0, r5
- movs r0, 0xC
- ldrsh r2, [r1, r0]
- cmp r2, 0
- bne _080BC6BA
- movs r0, 0x3
- mov r3, r9
- strb r0, [r3, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080BC6AC @ =0x0600e000
- ldr r2, _080BC6B0 @ =0x05000200
- mov r0, sp
- bl CpuSet
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _080BC6BA
- .align 2, 0
-_080BC690: .4byte gBattle_BG1_Y
-_080BC694: .4byte 0x0000ffc8
-_080BC698: .4byte gBattle_WIN0V
-_080BC69C: .4byte 0xfffffc04
-_080BC6A0: .4byte gScanlineEffect
-_080BC6A4: .4byte gScanlineEffectRegBuffers
-_080BC6A8: .4byte gTasks
-_080BC6AC: .4byte 0x0600e000
-_080BC6B0: .4byte 0x05000200
-_080BC6B4:
- adds r0, r4, 0
- bl sub_80BC41C
-_080BC6BA:
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end task_battle_intro_80BC47C
-
- thumb_func_start task00_battle_intro_80BC6C8
-task00_battle_intro_80BC6C8: @ 80BC6C8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080BC6F4 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x3
- beq _080BC708
- cmp r0, 0x3
- bgt _080BC6F8
- cmp r0, 0x2
- beq _080BC6FC
- b _080BC710
- .align 2, 0
-_080BC6F4: .4byte gTasks
-_080BC6F8:
- cmp r0, 0x4
- bne _080BC710
-_080BC6FC:
- ldr r1, _080BC704 @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x8
- b _080BC70E
- .align 2, 0
-_080BC704: .4byte gBattle_BG1_X
-_080BC708:
- ldr r1, _080BC74C @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x6
-_080BC70E:
- strh r0, [r1]
-_080BC710:
- lsls r0, r5, 2
- adds r1, r0, r5
- lsls r1, 3
- adds r4, r1, r2
- movs r3, 0xA
- ldrsh r1, [r4, r3]
- adds r6, r0, 0
- cmp r1, 0x4
- bne _080BC774
- ldr r7, _080BC750 @ =gBattle_BG1_Y
- ldrh r0, [r4, 0x14]
- bl Cos2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080BC736
- ldr r1, _080BC754 @ =0x000001ff
- adds r0, r1
-_080BC736:
- asrs r0, 9
- subs r0, 0x8
- strh r0, [r7]
- ldrh r1, [r4, 0x14]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0xB3
- bgt _080BC758
- adds r0, r1, 0x4
- b _080BC75A
- .align 2, 0
-_080BC74C: .4byte gBattle_BG1_X
-_080BC750: .4byte gBattle_BG1_Y
-_080BC754: .4byte 0x000001ff
-_080BC758:
- adds r0, r1, 0x6
-_080BC75A:
- strh r0, [r4, 0x14]
- ldr r2, _080BC790 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r3, r0, r2
- movs r0, 0x14
- ldrsh r1, [r3, r0]
- movs r0, 0xB4
- lsls r0, 1
- cmp r1, r0
- bne _080BC774
- movs r0, 0
- strh r0, [r3, 0x14]
-_080BC774:
- adds r0, r6, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x4
- bls _080BC784
- b _080BC9AA
-_080BC784:
- lsls r0, 2
- ldr r1, _080BC794 @ =_080BC798
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BC790: .4byte gTasks
-_080BC794: .4byte _080BC798
- .align 2, 0
-_080BC798:
- .4byte _080BC7AC
- .4byte _080BC7DC
- .4byte _080BC808
- .4byte _080BC858
- .4byte _080BC9A4
-_080BC7AC:
- ldr r1, _080BC7C8 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r2, r0, r1
- movs r3, 0x10
- strh r3, [r2, 0x10]
- ldr r0, _080BC7CC @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080BC7D0
- strh r3, [r2, 0xC]
- b _080BC7D4
- .align 2, 0
-_080BC7C8: .4byte gTasks
-_080BC7CC: .4byte gBattleTypeFlags
-_080BC7D0:
- movs r0, 0x1
- strh r0, [r2, 0xC]
-_080BC7D4:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080BC9AA
-_080BC7DC:
- ldr r0, _080BC804 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080BC7F2
- b _080BC9AA
-_080BC7F2:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- b _080BC9AA
- .align 2, 0
-_080BC804: .4byte gTasks
-_080BC808:
- ldr r1, _080BC848 @ =gBattle_WIN0V
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080BC820
- b _080BC9AA
-_080BC820:
- ldr r0, _080BC84C @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- movs r0, 0x1
- strh r0, [r1, 0x12]
- ldr r2, _080BC850 @ =gIntroSlideFlags
- ldrh r1, [r2]
- ldr r0, _080BC854 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080BC9AA
- .align 2, 0
-_080BC848: .4byte gBattle_WIN0V
-_080BC84C: .4byte gTasks
-_080BC850: .4byte gIntroSlideFlags
-_080BC854: .4byte 0x0000fffe
-_080BC858:
- ldr r0, _080BC890 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r2, [r1, 0xE]
- movs r3, 0xE
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BC898
- subs r0, r2, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _080BC8B8
- ldr r1, _080BC894 @ =0x00001842
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0xF
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- b _080BC8B8
- .align 2, 0
-_080BC890: .4byte gTasks
-_080BC894: .4byte 0x00001842
-_080BC898:
- ldrh r2, [r1, 0x10]
- movs r0, 0x1F
- ands r0, r2
- cmp r0, 0
- beq _080BC8B8
- ldrh r0, [r1, 0x12]
- subs r0, 0x1
- strh r0, [r1, 0x12]
- lsls r0, 16
- cmp r0, 0
- bne _080BC8B8
- adds r0, r2, 0
- adds r0, 0xFF
- strh r0, [r1, 0x10]
- movs r0, 0x4
- strh r0, [r1, 0x12]
-_080BC8B8:
- ldr r2, _080BC988 @ =gBattle_WIN0V
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080BC8CC
- ldr r3, _080BC98C @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080BC8CC:
- ldr r0, _080BC990 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BC8E2
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080BC8E2:
- movs r3, 0
- ldr r0, _080BC994 @ =gScanlineEffect
- mov r8, r0
- ldr r2, _080BC998 @ =gScanlineEffectRegBuffers
- mov r12, r2
- mov r7, r8
- adds r4, r1, 0
-_080BC8F0:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080BC8F0
- cmp r3, 0x9F
- bgt _080BC934
- ldr r0, _080BC998 @ =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, _080BC994 @ =gScanlineEffect
- ldr r1, _080BC990 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r4, r0, r1
-_080BC91A:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080BC91A
-_080BC934:
- ldr r1, _080BC990 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r3, 0xC
- ldrsh r2, [r1, r3]
- cmp r2, 0
- bne _080BC9AA
- movs r0, 0x3
- mov r3, r8
- strb r0, [r3, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080BC99C @ =0x0600e000
- ldr r2, _080BC9A0 @ =0x05000200
- mov r0, sp
- bl CpuSet
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _080BC9AA
- .align 2, 0
-_080BC988: .4byte gBattle_WIN0V
-_080BC98C: .4byte 0xfffffc04
-_080BC990: .4byte gTasks
-_080BC994: .4byte gScanlineEffect
-_080BC998: .4byte gScanlineEffectRegBuffers
-_080BC99C: .4byte 0x0600e000
-_080BC9A0: .4byte 0x05000200
-_080BC9A4:
- adds r0, r5, 0
- bl sub_80BC41C
-_080BC9AA:
- ldr r0, _080BC9D0 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _080BC9C2
- ldrh r1, [r1, 0x10]
- movs r0, 0x52
- bl SetGpuReg
-_080BC9C2:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BC9D0: .4byte gTasks
- thumb_func_end task00_battle_intro_80BC6C8
-
- thumb_func_start task_battle_intro_anim
-task_battle_intro_anim: @ 80BC9D4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080BCA08 @ =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x8
- strh r0, [r1]
- ldr r1, _080BCA0C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r4, r1, 0
- cmp r0, 0x4
- bls _080BC9FE
- b _080BCC22
-_080BC9FE:
- lsls r0, 2
- ldr r1, _080BCA10 @ =_080BCA14
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BCA08: .4byte gBattle_BG1_X
-_080BCA0C: .4byte gTasks
-_080BCA10: .4byte _080BCA14
- .align 2, 0
-_080BCA14:
- .4byte _080BCA28
- .4byte _080BCA7C
- .4byte _080BCAA8
- .4byte _080BCAF8
- .4byte _080BCC1C
-_080BCA28:
- ldr r1, _080BCA60 @ =0x00001842
- movs r0, 0x50
- bl SetGpuReg
- ldr r4, _080BCA64 @ =0x00000808
- movs r0, 0x52
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- ldr r1, _080BCA68 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r2, r0, r1
- strh r4, [r2, 0x10]
- ldr r0, _080BCA6C @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080BCA70
- movs r0, 0x10
- b _080BCA72
- .align 2, 0
-_080BCA60: .4byte 0x00001842
-_080BCA64: .4byte 0x00000808
-_080BCA68: .4byte gTasks
-_080BCA6C: .4byte gBattleTypeFlags
-_080BCA70:
- movs r0, 0x1
-_080BCA72:
- strh r0, [r2, 0xC]
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080BCC22
-_080BCA7C:
- ldr r0, _080BCAA4 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080BCA94
- b _080BCC22
-_080BCA94:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- b _080BCC22
- .align 2, 0
-_080BCAA4: .4byte gTasks
-_080BCAA8:
- ldr r1, _080BCAE8 @ =gBattle_WIN0V
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080BCAC0
- b _080BCC22
-_080BCAC0:
- ldr r0, _080BCAEC @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- movs r0, 0x1
- strh r0, [r1, 0x12]
- ldr r2, _080BCAF0 @ =gIntroSlideFlags
- ldrh r1, [r2]
- ldr r0, _080BCAF4 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080BCC22
- .align 2, 0
-_080BCAE8: .4byte gBattle_WIN0V
-_080BCAEC: .4byte gTasks
-_080BCAF0: .4byte gIntroSlideFlags
-_080BCAF4: .4byte 0x0000fffe
-_080BCAF8:
- lsls r0, r5, 2
- adds r1, r0, r5
- lsls r1, 3
- adds r2, r1, r4
- ldrh r3, [r2, 0xE]
- movs r6, 0xE
- ldrsh r1, [r2, r6]
- mov r12, r0
- cmp r1, 0
- beq _080BCB12
- subs r0, r3, 0x1
- strh r0, [r2, 0xE]
- b _080BCB32
-_080BCB12:
- ldrh r1, [r2, 0x10]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0
- beq _080BCB32
- ldrh r0, [r2, 0x12]
- subs r0, 0x1
- strh r0, [r2, 0x12]
- lsls r0, 16
- cmp r0, 0
- bne _080BCB32
- adds r0, r1, 0
- adds r0, 0xFF
- strh r0, [r2, 0x10]
- movs r0, 0x6
- strh r0, [r2, 0x12]
-_080BCB32:
- ldr r2, _080BCC00 @ =gBattle_WIN0V
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080BCB46
- ldr r3, _080BCC04 @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080BCB46:
- mov r6, r12
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r4
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BCB5C
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080BCB5C:
- movs r3, 0
- ldr r6, _080BCC08 @ =gScanlineEffect
- mov r8, r6
- ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers
- adds r4, r1, 0
-_080BCB66:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080BCB66
- cmp r3, 0x9F
- bgt _080BCBAA
- ldr r7, _080BCC0C @ =gScanlineEffectRegBuffers
- ldr r6, _080BCC08 @ =gScanlineEffect
- ldr r1, _080BCC10 @ =gTasks
- mov r2, r12
- adds r0, r2, r5
- lsls r0, 3
- adds r4, r0, r1
-_080BCB90:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080BCB90
-_080BCBAA:
- ldr r1, _080BCC10 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r3, 0xC
- ldrsh r2, [r1, r3]
- cmp r2, 0
- bne _080BCC22
- movs r0, 0x3
- mov r6, r8
- strb r0, [r6, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080BCC14 @ =0x0600e000
- ldr r2, _080BCC18 @ =0x05000200
- mov r0, sp
- bl CpuSet
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _080BCC22
- .align 2, 0
-_080BCC00: .4byte gBattle_WIN0V
-_080BCC04: .4byte 0xfffffc04
-_080BCC08: .4byte gScanlineEffect
-_080BCC0C: .4byte gScanlineEffectRegBuffers
-_080BCC10: .4byte gTasks
-_080BCC14: .4byte 0x0600e000
-_080BCC18: .4byte 0x05000200
-_080BCC1C:
- adds r0, r5, 0
- bl sub_80BC41C
-_080BCC22:
- ldr r0, _080BCC48 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _080BCC3C
- ldrh r1, [r1, 0x10]
- movs r0, 0x52
- bl SetGpuReg
-_080BCC3C:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BCC48: .4byte gTasks
- thumb_func_end task_battle_intro_anim
-
- thumb_func_start sub_80BCC4C
-sub_80BCC4C: @ 80BCC4C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080BCC98 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r7, r0, r1
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- cmp r0, 0x1
- ble _080BCCC2
- movs r2, 0x10
- ldrsh r0, [r7, r2]
- cmp r0, 0
- bne _080BCCC2
- ldr r2, _080BCC9C @ =gBattle_BG1_X
- ldrh r1, [r2]
- movs r0, 0x80
- lsls r0, 8
- ands r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0
- bne _080BCC8A
- cmp r1, 0x4F
- bhi _080BCCA4
-_080BCC8A:
- adds r0, r1, 0x3
- strh r0, [r2]
- ldr r1, _080BCCA0 @ =gBattle_BG2_X
- ldrh r0, [r1]
- subs r0, 0x3
- strh r0, [r1]
- b _080BCCC2
- .align 2, 0
-_080BCC98: .4byte gTasks
-_080BCC9C: .4byte gBattle_BG1_X
-_080BCCA0: .4byte gBattle_BG2_X
-_080BCCA4:
- str r5, [sp]
- ldr r1, _080BCCE4 @ =0x0600e000
- ldr r4, _080BCCE8 @ =0x05000200
- mov r0, sp
- adds r2, r4, 0
- bl CpuSet
- str r5, [sp, 0x4]
- add r0, sp, 0x4
- ldr r1, _080BCCEC @ =0x0600f000
- adds r2, r4, 0
- bl CpuSet
- movs r0, 0x1
- strh r0, [r7, 0x10]
-_080BCCC2:
- ldr r0, _080BCCF0 @ =gTasks
- lsls r2, r6, 2
- adds r1, r2, r6
- lsls r1, 3
- adds r1, r0
- movs r3, 0x8
- ldrsh r1, [r1, r3]
- mov r9, r0
- adds r5, r2, 0
- cmp r1, 0x4
- bls _080BCCDA
- b _080BCEE6
-_080BCCDA:
- lsls r0, r1, 2
- ldr r1, _080BCCF4 @ =_080BCCF8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080BCCE4: .4byte 0x0600e000
-_080BCCE8: .4byte 0x05000200
-_080BCCEC: .4byte 0x0600f000
-_080BCCF0: .4byte gTasks
-_080BCCF4: .4byte _080BCCF8
- .align 2, 0
-_080BCCF8:
- .4byte _080BCD0C
- .4byte _080BCD1E
- .4byte _080BCDC4
- .4byte _080BCE08
- .4byte _080BCEE0
-_080BCD0C:
- adds r0, r5, r6
- lsls r0, 3
- add r0, r9
- movs r1, 0x20
- strh r1, [r0, 0xC]
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
- b _080BCEE6
-_080BCD1E:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r9
- adds r1, r0, r2
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080BCD34
- b _080BCEE6
-_080BCD34:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r4, _080BCDB4 @ =gSprites
- ldr r5, _080BCDB8 @ =gBattleStruct
- ldr r0, [r5]
- adds r0, 0x7D
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r3, [r1, 0x1]
- movs r2, 0xD
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- movs r3, 0x8
- mov r9, r3
- mov r3, r9
- orrs r0, r3
- strb r0, [r1, 0x1]
- ldr r3, [r5]
- adds r0, r3, 0
- adds r0, 0x7D
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- movs r1, 0x1C
- adds r1, r4
- mov r8, r1
- add r0, r8
- ldr r6, _080BCDBC @ =sub_801182C
- str r6, [r0]
- adds r3, 0x7E
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x1]
- ands r2, r1
- mov r3, r9
- orrs r2, r3
- strb r2, [r0, 0x1]
- ldr r0, [r5]
- adds r0, 0x7E
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- str r6, [r0]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- ldr r1, _080BCDC0 @ =0x00003f06
- movs r0, 0x4A
- bl SetGpuReg
- b _080BCEE6
- .align 2, 0
-_080BCDB4: .4byte gSprites
-_080BCDB8: .4byte gBattleStruct
-_080BCDBC: .4byte sub_801182C
-_080BCDC0: .4byte 0x00003f06
-_080BCDC4:
- ldr r1, _080BCDFC @ =gBattle_WIN0V
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080BCDDC
- b _080BCEE6
-_080BCDDC:
- adds r1, r5, r6
- lsls r1, 3
- add r1, r9
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- ldr r2, _080BCE00 @ =gIntroSlideFlags
- ldrh r1, [r2]
- ldr r0, _080BCE04 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080BCEE6
- .align 2, 0
-_080BCDFC: .4byte gBattle_WIN0V
-_080BCE00: .4byte gIntroSlideFlags
-_080BCE04: .4byte 0x0000fffe
-_080BCE08:
- ldr r2, _080BCECC @ =gBattle_WIN0V
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080BCE1C
- ldr r3, _080BCED0 @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080BCE1C:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r9
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080BCE32
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080BCE32:
- movs r3, 0
- ldr r0, _080BCED4 @ =gScanlineEffect
- mov r12, r0
- ldr r2, _080BCED8 @ =gScanlineEffectRegBuffers
- mov r8, r2
- mov r7, r12
- adds r4, r1, 0
-_080BCE40:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r8
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080BCE40
- cmp r3, 0x9F
- bgt _080BCE84
- ldr r0, _080BCED8 @ =gScanlineEffectRegBuffers
- mov r8, r0
- ldr r7, _080BCED4 @ =gScanlineEffect
- ldr r1, _080BCEDC @ =gTasks
- adds r0, r5, r6
- lsls r0, 3
- adds r4, r0, r1
-_080BCE6A:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r8
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080BCE6A
-_080BCE84:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r9
- adds r1, r0, r2
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080BCEE6
- movs r0, 0x3
- mov r2, r12
- strb r0, [r2, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _080BCEE6
- .align 2, 0
-_080BCECC: .4byte gBattle_WIN0V
-_080BCED0: .4byte 0xfffffc04
-_080BCED4: .4byte gScanlineEffect
-_080BCED8: .4byte gScanlineEffectRegBuffers
-_080BCEDC: .4byte gTasks
-_080BCEE0:
- adds r0, r6, 0
- bl sub_80BC41C
-_080BCEE6:
- add sp, 0x8
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80BCC4C
-
- thumb_func_start sub_80BCEF4
-sub_80BCEF4: @ 80BCEF4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- str r0, [sp]
- adds r6, r2, 0
- adds r4, r3, 0
- ldr r0, [sp, 0x24]
- ldr r7, [sp, 0x28]
- ldr r2, [sp, 0x2C]
- mov r9, r2
- ldr r5, [sp, 0x30]
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r6, 24
- lsrs r6, 24
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- lsls r5, 16
- lsrs r5, 16
- adds r0, r4, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080BCFC4 @ =gMonSpritesGfxPtr
- ldr r2, [r1]
- lsls r4, 2
- adds r2, 0x4
- adds r2, r4
- ldr r1, _080BCFC8 @ =gBattleMonForms
- adds r0, r1
- ldrb r1, [r0]
- lsls r1, 11
- ldr r0, [r2]
- adds r0, r1
- movs r2, 0x80
- lsls r2, 3
- adds r1, r7, 0
- bl CpuSet
- ldr r1, [sp]
- lsls r0, r1, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 5
- adds r1, r7, 0
- adds r3, r5, 0
- bl LoadBgTiles
- adds r0, r6, 0
- adds r0, 0x8
- cmp r6, r0
- bge _080BCFA0
- mov r12, r0
- mov r2, r8
- lsls r7, r2, 1
-_080BCF72:
- mov r1, r8
- adds r2, r1, 0
- adds r2, 0x8
- adds r4, r6, 0x1
- cmp r1, r2
- bge _080BCF9A
- mov r0, r10
- lsls r3, r0, 12
- lsls r0, r6, 6
- add r0, r9
- adds r6, r7, r0
- subs r1, r2, r1
-_080BCF8A:
- adds r0, r5, 0
- orrs r0, r3
- strh r0, [r6]
- adds r5, 0x1
- adds r6, 0x2
- subs r1, 0x1
- cmp r1, 0
- bne _080BCF8A
-_080BCF9A:
- adds r6, r4, 0
- cmp r6, r12
- blt _080BCF72
-_080BCFA0:
- ldr r1, [sp]
- lsls r0, r1, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 4
- mov r1, r9
- movs r3, 0
- bl LoadBgTilemap
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BCFC4: .4byte gMonSpritesGfxPtr
-_080BCFC8: .4byte gBattleMonForms
- thumb_func_end sub_80BCEF4
-
- thumb_func_start sub_80BCFCC
-sub_80BCFCC: @ 80BCFCC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- ldr r4, [sp, 0x24]
- ldr r5, [sp, 0x28]
- mov r8, r5
- ldr r5, [sp, 0x2C]
- ldr r6, [sp, 0x30]
- mov r9, r6
- lsls r0, 24
- lsrs r0, 24
- mov r12, r0
- lsls r1, 24
- lsls r2, 24
- lsls r3, 24
- lsls r4, 24
- lsrs r4, 24
- mov r10, r4
- mov r7, r8
- lsls r7, 16
- lsrs r6, r7, 16
- lsls r5, 24
- lsrs r5, 24
- mov r0, r9
- lsls r0, 24
- mov r9, r0
- ldr r4, _080BD090 @ =0x040000d4
- ldr r0, _080BD094 @ =gMonSpritesGfxPtr
- ldr r0, [r0]
- lsrs r2, 22
- adds r0, 0x4
- adds r0, r2
- lsrs r3, 13
- ldr r0, [r0]
- adds r0, r3
- str r0, [r4]
- movs r0, 0xC0
- lsls r0, 19
- adds r6, r0
- str r6, [r4, 0x4]
- ldr r0, _080BD098 @ =0x80000400
- str r0, [r4, 0x8]
- ldr r0, [r4, 0x8]
- adds r2, r7, 0
- lsrs r2, 21
- mov r6, r9
- lsrs r6, 15
- subs r4, r2, r6
- lsrs r0, r1, 24
- adds r1, r0, 0
- adds r1, 0x8
- cmp r0, r1
- bge _080BD080
- mov r9, r1
- mov r7, r12
- lsls r7, 1
- mov r8, r7
- lsls r5, 11
- str r5, [sp]
-_080BD048:
- mov r2, r12
- adds r3, r2, 0
- adds r3, 0x8
- adds r5, r0, 0x1
- cmp r2, r3
- bge _080BD07A
- mov r1, r10
- lsls r6, r1, 12
- lsls r0, 6
- movs r7, 0xC0
- lsls r7, 19
- adds r0, r7
- ldr r1, [sp]
- adds r0, r1, r0
- mov r7, r8
- adds r1, r7, r0
- subs r2, r3, r2
-_080BD06A:
- adds r0, r4, 0
- orrs r0, r6
- strh r0, [r1]
- adds r4, 0x1
- adds r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _080BD06A
-_080BD07A:
- adds r0, r5, 0
- cmp r0, r9
- blt _080BD048
-_080BD080:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080BD090: .4byte 0x040000d4
-_080BD094: .4byte gMonSpritesGfxPtr
-_080BD098: .4byte 0x80000400
- thumb_func_end sub_80BCFCC
-
- .align 2, 0 @ Don't pad with nop.