diff options
Diffstat (limited to 'asm/bug.s')
-rw-r--r-- | asm/bug.s | 829 |
1 files changed, 0 insertions, 829 deletions
diff --git a/asm/bug.s b/asm/bug.s deleted file mode 100644 index 29f38d3a2..000000000 --- a/asm/bug.s +++ /dev/null @@ -1,829 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80B3FAC -sub_80B3FAC: @ 80B3FAC - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B3FD8 - adds r0, r6, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldr r0, _080B3FD4 @ =gBattleAnimArgs - ldrh r1, [r0, 0x4] - negs r1, r1 - strh r1, [r0, 0x4] - ldrh r1, [r0] - negs r1, r1 - strh r1, [r0] - b _080B4008 - .align 2, 0 -_080B3FD4: .4byte gBattleAnimArgs -_080B3FD8: - ldr r0, _080B406C @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080B4008 - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, _080B4070 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080B4008: - ldr r5, _080B406C @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - ldr r4, _080B4070 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x6] - adds r0, r4 - strh r0, [r6, 0x36] - ldr r0, _080B4074 @ =StartAnimLinearTranslation - str r0, [r6, 0x1C] - ldr r1, _080B4078 @ =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B406C: .4byte gBattleAnimTarget -_080B4070: .4byte gBattleAnimArgs -_080B4074: .4byte StartAnimLinearTranslation -_080B4078: .4byte DestroyAnimSprite - thumb_func_end sub_80B3FAC - - thumb_func_start sub_80B407C -sub_80B407C: @ 80B407C - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B40A0 - ldr r1, _080B409C @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] - adds r0, r6, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - b _080B40BC - .align 2, 0 -_080B409C: .4byte gBattleAnimArgs -_080B40A0: - ldr r0, _080B4118 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080B40BC - ldr r0, _080B411C @ =gBattleAnimArgs - ldrh r1, [r0, 0x2] - negs r1, r1 - strh r1, [r0, 0x2] - ldrh r1, [r0] - negs r1, r1 - strh r1, [r0] -_080B40BC: - ldr r5, _080B4118 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - ldr r4, _080B411C @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x2E] - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x36] - ldr r0, _080B4120 @ =StartAnimLinearTranslation - str r0, [r6, 0x1C] - ldr r1, _080B4124 @ =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B4118: .4byte gBattleAnimTarget -_080B411C: .4byte gBattleAnimArgs -_080B4120: .4byte StartAnimLinearTranslation -_080B4124: .4byte DestroyAnimSprite - thumb_func_end sub_80B407C - - thumb_func_start sub_80B4128 -sub_80B4128: @ 80B4128 - push {r4,r5,lr} - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B4144 - ldr r0, _080B4184 @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - strh r1, [r0, 0x4] -_080B4144: - adds r0, r5, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r1, _080B4184 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080B418C - ldr r4, _080B4188 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - b _080B419E - .align 2, 0 -_080B4184: .4byte gBattleAnimArgs -_080B4188: .4byte gBattleAnimTarget -_080B418C: - ldr r0, _080B41B4 @ =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions -_080B419E: - adds r0, r5, 0 - bl sub_8075678 - ldr r0, _080B41B8 @ =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r5, 0x38] - ldr r0, _080B41BC @ =sub_80B41C0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B41B4: .4byte gBattleAnimTarget -_080B41B8: .4byte gBattleAnimArgs -_080B41BC: .4byte sub_80B41C0 - thumb_func_end sub_80B4128 - - thumb_func_start sub_80B41C0 -sub_80B41C0: @ 80B41C0 - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080B41D6 - adds r0, r4, 0 - bl DestroyAnimSprite - b _080B41F2 -_080B41D6: - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x3A] - adds r0, 0xD - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] -_080B41F2: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B41C0 - - thumb_func_start sub_80B41F8 -sub_80B41F8: @ 80B41F8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080B4228 @ =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldr r0, _080B422C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B4234 - ldr r0, _080B4230 @ =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - b _080B4240 - .align 2, 0 -_080B4228: .4byte gBattleAnimTarget -_080B422C: .4byte gBattleAnimAttacker -_080B4230: .4byte gBattleAnimArgs -_080B4234: - ldr r1, _080B4268 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r0, r1, 0 -_080B4240: - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, _080B426C @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080B425C - ldrh r0, [r4, 0x22] - adds r0, 0x8 - strh r0, [r4, 0x22] -_080B425C: - ldr r0, _080B4270 @ =sub_80B4274 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B4268: .4byte gBattleAnimArgs -_080B426C: .4byte gBattleAnimTarget -_080B4270: .4byte sub_80B4274 - thumb_func_end sub_80B41F8 - - thumb_func_start sub_80B4274 -sub_80B4274: @ 80B4274 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080B42A8 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080B42A8: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080B42BC - adds r0, r3, 0 - bl DestroyAnimSprite -_080B42BC: - pop {r0} - bx r0 - thumb_func_end sub_80B4274 - - thumb_func_start sub_80B42C0 -sub_80B42C0: @ 80B42C0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldr r0, _080B42E4 @ =sub_80B42E8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B42E4: .4byte sub_80B42E8 - thumb_func_end sub_80B42C0 - - thumb_func_start sub_80B42E8 -sub_80B42E8: @ 80B42E8 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0x13 - bgt _080B42FC - adds r0, r1, 0x1 - strh r0, [r4, 0x32] - b _080B433A -_080B42FC: - ldrh r1, [r4, 0x30] - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080B433A - ldrh r1, [r4, 0x2E] - subs r1, 0x1 - strh r1, [r4, 0x2E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080B433A - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080B4340 @ =sub_80B4344 - str r0, [r4, 0x1C] -_080B433A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B4340: .4byte sub_80B4344 - thumb_func_end sub_80B42E8 - - thumb_func_start sub_80B4344 -sub_80B4344: @ 80B4344 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B4344 - - thumb_func_start sub_80B4364 -sub_80B4364: @ 80B4364 - push {r4-r7,lr} - sub sp, 0x4 - adds r7, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B4384 - ldr r1, _080B4380 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - b _080B43A6 - .align 2, 0 -_080B4380: .4byte gBattleAnimArgs -_080B4384: - ldr r0, _080B4480 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B43A6 - ldr r1, _080B4484 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_080B43A6: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080B43F6 - ldr r0, _080B4480 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r5, _080B4488 @ =gBattleAnimTarget - ldrb r0, [r5] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080B43F6 - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - beq _080B43E4 - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080B43F6 -_080B43E4: - ldr r0, _080B4484 @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - negs r1, r1 - strh r1, [r0, 0x4] - movs r2, 0 - ldrsh r1, [r0, r2] - negs r1, r1 - strh r1, [r0] -_080B43F6: - adds r0, r7, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r5, _080B4488 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - ldr r6, _080B4484 @ =gBattleAnimArgs - lsrs r4, 24 - ldrh r0, [r6, 0x4] - adds r4, r0 - lsls r4, 16 - lsrs r4, 16 - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r6, 0x6] - adds r1, r2 - lsls r1, 16 - ldrh r2, [r7, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - subs r0, r2 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r7, 0x22] - lsrs r5, r1, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r7, 0 - movs r1, 0 - adds r2, r3, 0 - bl TrySetSpriteRotScale - ldrh r0, [r6, 0x8] - strh r0, [r7, 0x2E] - strh r4, [r7, 0x32] - strh r5, [r7, 0x36] - ldr r0, _080B448C @ =StartAnimLinearTranslation - str r0, [r7, 0x1C] - ldr r1, _080B4490 @ =DestroyAnimSprite - adds r0, r7, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B4480: .4byte gBattleAnimAttacker -_080B4484: .4byte gBattleAnimArgs -_080B4488: .4byte gBattleAnimTarget -_080B448C: .4byte StartAnimLinearTranslation -_080B4490: .4byte DestroyAnimSprite - thumb_func_end sub_80B4364 - - thumb_func_start sub_80B4494 -sub_80B4494: @ 80B4494 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080B4500 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B44B4 - ldr r1, _080B4504 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080B44B4: - ldr r4, _080B4504 @ =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, _080B4508 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r6, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - adds r0, r6, 0 - bl InitAnimArcTranslation - ldr r0, _080B450C @ =sub_80B4510 - str r0, [r6, 0x1C] - adds r2, r6, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B4500: .4byte gBattleAnimAttacker -_080B4504: .4byte gBattleAnimArgs -_080B4508: .4byte gBattleAnimTarget -_080B450C: .4byte sub_80B4510 - thumb_func_end sub_80B4494 - - thumb_func_start sub_80B4510 -sub_80B4510: @ 80B4510 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x14 - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r2] - adds r0, r4, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080B453C - adds r0, r4, 0 - bl DestroyAnimSprite - b _080B45CC -_080B453C: - movs r0, 0x2E - adds r0, r4 - mov r8, r0 - ldrh r7, [r4, 0x20] - ldrh r5, [r4, 0x24] - ldrh r1, [r4, 0x22] - mov r12, r1 - ldrh r6, [r4, 0x26] - mov r2, r8 - add r1, sp, 0x4 - movs r3, 0x7 -_080B4552: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _080B4552 - adds r0, r7, r5 - lsls r0, 16 - lsrs r5, r0, 16 - mov r2, r12 - adds r0, r2, r6 - lsls r0, 16 - lsrs r6, r0, 16 - adds r0, r4, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - bne _080B45CC - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - lsls r1, r5, 16 - asrs r1, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r1, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r1, r2 - lsls r2, r6, 16 - asrs r2, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r4, 0 - movs r1, 0 - adds r2, r3, 0 - bl TrySetSpriteRotScale - add r2, sp, 0x4 - mov r1, r8 - movs r3, 0x7 -_080B45BE: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _080B45BE -_080B45CC: - add sp, 0x14 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80B4510 - - thumb_func_start sub_80B45D8 -sub_80B45D8: @ 80B45D8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080B45EC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080B45F4 - ldr r4, _080B45F0 @ =gBattleAnimAttacker - b _080B45F6 - .align 2, 0 -_080B45EC: .4byte gBattleAnimArgs -_080B45F0: .4byte gBattleAnimAttacker -_080B45F4: - ldr r4, _080B4628 @ =gBattleAnimTarget -_080B45F6: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x12 - strh r0, [r5, 0x22] - ldr r1, _080B462C @ =DestroySpriteAndMatrix - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080B4630 @ =RunStoredCallbackWhenAffineAnimEnds - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B4628: .4byte gBattleAnimTarget -_080B462C: .4byte DestroySpriteAndMatrix -_080B4630: .4byte RunStoredCallbackWhenAffineAnimEnds - thumb_func_end sub_80B45D8 - - .align 2, 0 @ Don't pad with nop. |