summaryrefslogtreecommitdiff
path: root/asm/bug.s
diff options
context:
space:
mode:
Diffstat (limited to 'asm/bug.s')
-rw-r--r--asm/bug.s829
1 files changed, 829 insertions, 0 deletions
diff --git a/asm/bug.s b/asm/bug.s
new file mode 100644
index 000000000..6970411d1
--- /dev/null
+++ b/asm/bug.s
@@ -0,0 +1,829 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80B3FAC
+sub_80B3FAC: @ 80B3FAC
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B3FD8
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl StartSpriteAffineAnim
+ ldr r0, _080B3FD4 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x4]
+ negs r1, r1
+ strh r1, [r0, 0x4]
+ ldrh r1, [r0]
+ negs r1, r1
+ strh r1, [r0]
+ b _080B4008
+ .align 2, 0
+_080B3FD4: .4byte gBattleAnimArgs
+_080B3FD8:
+ ldr r0, _080B406C @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B4008
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ ldr r1, _080B4070 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ ldrh r0, [r1, 0x6]
+ negs r0, r0
+ strh r0, [r1, 0x6]
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080B4008:
+ ldr r5, _080B406C @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074844
+ lsls r0, 24
+ ldr r4, _080B4070 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074844
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x6]
+ adds r0, r4
+ strh r0, [r6, 0x36]
+ ldr r0, _080B4074 @ =sub_8075590
+ str r0, [r6, 0x1C]
+ ldr r1, _080B4078 @ =DestroyAnimSprite
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B406C: .4byte gBattleAnimTarget
+_080B4070: .4byte gBattleAnimArgs
+_080B4074: .4byte sub_8075590
+_080B4078: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B3FAC
+
+ thumb_func_start sub_80B407C
+sub_80B407C: @ 80B407C
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B40A0
+ ldr r1, _080B409C @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl StartSpriteAffineAnim
+ b _080B40BC
+ .align 2, 0
+_080B409C: .4byte gBattleAnimArgs
+_080B40A0:
+ ldr r0, _080B4118 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B40BC
+ ldr r0, _080B411C @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x2]
+ negs r1, r1
+ strh r1, [r0, 0x2]
+ ldrh r1, [r0]
+ negs r1, r1
+ strh r1, [r0]
+_080B40BC:
+ ldr r5, _080B4118 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074844
+ lsls r0, 24
+ ldr r4, _080B411C @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074844
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r6, 0x2E]
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x36]
+ ldr r0, _080B4120 @ =sub_8075590
+ str r0, [r6, 0x1C]
+ ldr r1, _080B4124 @ =DestroyAnimSprite
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4118: .4byte gBattleAnimTarget
+_080B411C: .4byte gBattleAnimArgs
+_080B4120: .4byte sub_8075590
+_080B4124: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B407C
+
+ thumb_func_start sub_80B4128
+sub_80B4128: @ 80B4128
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B4144
+ ldr r0, _080B4184 @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r1, [r0, r2]
+ lsrs r2, r1, 31
+ adds r1, r2
+ asrs r1, 1
+ strh r1, [r0, 0x4]
+_080B4144:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r1, _080B4184 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ movs r2, 0x8
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080B418C
+ ldr r4, _080B4188 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ b _080B419E
+ .align 2, 0
+_080B4184: .4byte gBattleAnimArgs
+_080B4188: .4byte gBattleAnimTarget
+_080B418C:
+ ldr r0, _080B41B4 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x32
+ adds r3, r5, 0
+ adds r3, 0x36
+ movs r1, 0x1
+ bl sub_8076D9C
+_080B419E:
+ adds r0, r5, 0
+ bl sub_8075678
+ ldr r0, _080B41B8 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x6]
+ strh r0, [r5, 0x38]
+ ldr r0, _080B41BC @ =sub_80B41C0
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B41B4: .4byte gBattleAnimTarget
+_080B41B8: .4byte gBattleAnimArgs
+_080B41BC: .4byte sub_80B41C0
+ thumb_func_end sub_80B4128
+
+ thumb_func_start sub_80B41C0
+sub_80B41C0: @ 80B41C0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B41D6
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+ b _080B41F2
+_080B41D6:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x3A]
+ adds r0, 0xD
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+_080B41F2:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B41C0
+
+ thumb_func_start sub_80B41F8
+sub_80B41F8: @ 80B41F8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080B4228 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_8076D9C
+ ldr r0, _080B422C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B4234
+ ldr r0, _080B4230 @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r2, [r0]
+ subs r1, r2
+ strh r1, [r4, 0x20]
+ b _080B4240
+ .align 2, 0
+_080B4228: .4byte gBattleAnimTarget
+_080B422C: .4byte gBattleAnimAttacker
+_080B4230: .4byte gBattleAnimArgs
+_080B4234:
+ ldr r1, _080B4268 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ adds r0, r1, 0
+_080B4240:
+ ldrh r0, [r0, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldr r0, _080B426C @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B425C
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x8
+ strh r0, [r4, 0x22]
+_080B425C:
+ ldr r0, _080B4270 @ =sub_80B4274
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4268: .4byte gBattleAnimArgs
+_080B426C: .4byte gBattleAnimTarget
+_080B4270: .4byte sub_80B4274
+ thumb_func_end sub_80B41F8
+
+ thumb_func_start sub_80B4274
+sub_80B4274: @ 80B4274
+ push {lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080B42A8
+ movs r0, 0
+ strh r0, [r3, 0x2E]
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+_080B42A8:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x33
+ bne _080B42BC
+ adds r0, r3, 0
+ bl DestroyAnimSprite
+_080B42BC:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B4274
+
+ thumb_func_start sub_80B42C0
+sub_80B42C0: @ 80B42C0
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0x10
+ bl SetGpuReg
+ movs r0, 0x10
+ strh r0, [r4, 0x2E]
+ ldr r0, _080B42E4 @ =sub_80B42E8
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B42E4: .4byte sub_80B42E8
+ thumb_func_end sub_80B42C0
+
+ thumb_func_start sub_80B42E8
+sub_80B42E8: @ 80B42E8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x32]
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x13
+ bgt _080B42FC
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x32]
+ b _080B433A
+_080B42FC:
+ ldrh r1, [r4, 0x30]
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x30]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B433A
+ ldrh r1, [r4, 0x2E]
+ subs r1, 0x1
+ strh r1, [r4, 0x2E]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B433A
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080B4340 @ =sub_80B4344
+ str r0, [r4, 0x1C]
+_080B433A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4340: .4byte sub_80B4344
+ thumb_func_end sub_80B42E8
+
+ thumb_func_start sub_80B4344
+sub_80B4344: @ 80B4344
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B4344
+
+ thumb_func_start sub_80B4364
+sub_80B4364: @ 80B4364
+ push {r4-r7,lr}
+ sub sp, 0x4
+ adds r7, r0, 0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B4384
+ ldr r1, _080B4380 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ b _080B43A6
+ .align 2, 0
+_080B4380: .4byte gBattleAnimArgs
+_080B4384:
+ ldr r0, _080B4480 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B43A6
+ ldr r1, _080B4484 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+ ldrh r0, [r1, 0x6]
+ negs r0, r0
+ strh r0, [r1, 0x6]
+_080B43A6:
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B43F6
+ ldr r0, _080B4480 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ adds r4, r0, 0
+ ldr r5, _080B4488 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ bl GetBattlerSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080B43F6
+ ldrb r0, [r5]
+ bl GetBattlerPosition
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B43E4
+ ldrb r0, [r5]
+ bl GetBattlerPosition
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B43F6
+_080B43E4:
+ ldr r0, _080B4484 @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r1, [r0, r2]
+ negs r1, r1
+ strh r1, [r0, 0x4]
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ negs r1, r1
+ strh r1, [r0]
+_080B43F6:
+ adds r0, r7, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r5, _080B4488 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ adds r4, r0, 0
+ lsls r4, 24
+ ldr r6, _080B4484 @ =gBattleAnimArgs
+ lsrs r4, 24
+ ldrh r0, [r6, 0x4]
+ adds r4, r0
+ lsls r4, 16
+ lsrs r4, 16
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ ldrh r2, [r6, 0x6]
+ adds r1, r2
+ lsls r1, 16
+ ldrh r2, [r7, 0x20]
+ lsls r0, r4, 16
+ asrs r0, 16
+ subs r0, r2
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r7, 0x22]
+ lsrs r5, r1, 16
+ asrs r1, 16
+ subs r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl sub_8075B30
+ lsls r0, 16
+ movs r1, 0xC0
+ lsls r1, 24
+ adds r0, r1
+ lsrs r0, 16
+ movs r3, 0x80
+ lsls r3, 1
+ str r0, [sp]
+ adds r0, r7, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl sub_8075A1C
+ ldrh r0, [r6, 0x8]
+ strh r0, [r7, 0x2E]
+ strh r4, [r7, 0x32]
+ strh r5, [r7, 0x36]
+ ldr r0, _080B448C @ =sub_8075590
+ str r0, [r7, 0x1C]
+ ldr r1, _080B4490 @ =DestroyAnimSprite
+ adds r0, r7, 0
+ bl StoreSpriteCallbackInData6
+ add sp, 0x4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4480: .4byte gBattleAnimAttacker
+_080B4484: .4byte gBattleAnimArgs
+_080B4488: .4byte gBattleAnimTarget
+_080B448C: .4byte sub_8075590
+_080B4490: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B4364
+
+ thumb_func_start sub_80B4494
+sub_80B4494: @ 80B4494
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r0, _080B4500 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B44B4
+ ldr r1, _080B4504 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080B44B4:
+ ldr r4, _080B4504 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r5, _080B4508 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x6]
+ adds r0, r1
+ strh r0, [r6, 0x36]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r6, 0x38]
+ adds r0, r6, 0
+ bl sub_8075068
+ ldr r0, _080B450C @ =sub_80B4510
+ str r0, [r6, 0x1C]
+ adds r2, r6, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4500: .4byte gBattleAnimAttacker
+_080B4504: .4byte gBattleAnimArgs
+_080B4508: .4byte gBattleAnimTarget
+_080B450C: .4byte sub_80B4510
+ thumb_func_end sub_80B4494
+
+ thumb_func_start sub_80B4510
+sub_80B4510: @ 80B4510
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x14
+ adds r4, r0, 0
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r0
+ strb r1, [r2]
+ adds r0, r4, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B453C
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+ b _080B45CC
+_080B453C:
+ movs r0, 0x2E
+ adds r0, r4
+ mov r8, r0
+ ldrh r7, [r4, 0x20]
+ ldrh r5, [r4, 0x24]
+ ldrh r1, [r4, 0x22]
+ mov r12, r1
+ ldrh r6, [r4, 0x26]
+ mov r2, r8
+ add r1, sp, 0x4
+ movs r3, 0x7
+_080B4552:
+ ldrh r0, [r2]
+ strh r0, [r1]
+ adds r2, 0x2
+ adds r1, 0x2
+ subs r3, 0x1
+ cmp r3, 0
+ bge _080B4552
+ adds r0, r7, r5
+ lsls r0, 16
+ lsrs r5, r0, 16
+ mov r2, r12
+ adds r0, r2, r6
+ lsls r0, 16
+ lsrs r6, r0, 16
+ adds r0, r4, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B45CC
+ ldrh r0, [r4, 0x24]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ lsls r1, r5, 16
+ asrs r1, 16
+ subs r0, r1
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r1, [r4, 0x26]
+ ldrh r2, [r4, 0x22]
+ adds r1, r2
+ lsls r2, r6, 16
+ asrs r2, 16
+ subs r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl sub_8075B30
+ lsls r0, 16
+ movs r1, 0xC0
+ lsls r1, 24
+ adds r0, r1
+ lsrs r0, 16
+ movs r3, 0x80
+ lsls r3, 1
+ str r0, [sp]
+ adds r0, r4, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl sub_8075A1C
+ add r2, sp, 0x4
+ mov r1, r8
+ movs r3, 0x7
+_080B45BE:
+ ldrh r0, [r2]
+ strh r0, [r1]
+ adds r2, 0x2
+ adds r1, 0x2
+ subs r3, 0x1
+ cmp r3, 0
+ bge _080B45BE
+_080B45CC:
+ add sp, 0x14
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B4510
+
+ thumb_func_start sub_80B45D8
+sub_80B45D8: @ 80B45D8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080B45EC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B45F4
+ ldr r4, _080B45F0 @ =gBattleAnimAttacker
+ b _080B45F6
+ .align 2, 0
+_080B45EC: .4byte gBattleAnimArgs
+_080B45F0: .4byte gBattleAnimAttacker
+_080B45F4:
+ ldr r4, _080B4628 @ =gBattleAnimTarget
+_080B45F6:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x12
+ strh r0, [r5, 0x22]
+ ldr r1, _080B462C @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080B4630 @ =sub_8074F50
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4628: .4byte gBattleAnimTarget
+_080B462C: .4byte move_anim_8074EE0
+_080B4630: .4byte sub_8074F50
+ thumb_func_end sub_80B45D8
+
+ .align 2, 0 @ Don't pad with nop.