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-rw-r--r--asm/dark.s2323
1 files changed, 2323 insertions, 0 deletions
diff --git a/asm/dark.s b/asm/dark.s
new file mode 100644
index 000000000..a232c19ad
--- /dev/null
+++ b/asm/dark.s
@@ -0,0 +1,2323 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80B78E0
+sub_80B78E0: @ 80B78E0
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080B791C @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ ldr r1, _080B7920 @ =gBattleAnimArgs
+ ldrh r1, [r1]
+ strh r1, [r0, 0x8]
+ ldr r1, _080B7924 @ =gBattleAnimAttacker
+ ldrb r4, [r1]
+ movs r1, 0x10
+ strh r1, [r0, 0xA]
+ movs r0, 0x52
+ bl SetGpuReg
+ adds r0, r4, 0
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B792C
+ ldr r1, _080B7928 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ b _080B7934
+ .align 2, 0
+_080B791C: .4byte gTasks
+_080B7920: .4byte gBattleAnimArgs
+_080B7924: .4byte gBattleAnimAttacker
+_080B7928: .4byte 0x00003f42
+_080B792C:
+ ldr r1, _080B7948 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+_080B7934:
+ ldr r0, _080B794C @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080B7950 @ =sub_80B7954
+ str r0, [r1]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7948: .4byte 0x00003f44
+_080B794C: .4byte gTasks
+_080B7950: .4byte sub_80B7954
+ thumb_func_end sub_80B78E0
+
+ thumb_func_start sub_80B7954
+sub_80B7954: @ 80B7954
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, _080B79C0 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r6, r0, r1
+ ldrh r0, [r6, 0xA]
+ lsrs r4, r0, 8
+ lsls r0, 24
+ lsrs r1, r0, 24
+ movs r2, 0xC
+ ldrsh r0, [r6, r2]
+ ldrb r2, [r6, 0x8]
+ cmp r0, r2
+ bne _080B79D0
+ adds r4, 0x1
+ lsls r4, 24
+ lsrs r4, 24
+ subs r0, r1, 0x1
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r4, 8
+ orrs r1, r0
+ movs r5, 0
+ strh r1, [r6, 0xA]
+ ldrh r1, [r6, 0xA]
+ movs r0, 0x52
+ bl SetGpuReg
+ strh r5, [r6, 0xC]
+ cmp r4, 0x10
+ bne _080B79D6
+ ldr r2, _080B79C4 @ =gSprites
+ ldr r1, _080B79C8 @ =gBattlerSpriteIds
+ ldr r0, _080B79CC @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ b _080B79D6
+ .align 2, 0
+_080B79C0: .4byte gTasks
+_080B79C4: .4byte gSprites
+_080B79C8: .4byte gBattlerSpriteIds
+_080B79CC: .4byte gBattleAnimAttacker
+_080B79D0:
+ ldrh r0, [r6, 0xC]
+ adds r0, 0x1
+ strh r0, [r6, 0xC]
+_080B79D6:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B7954
+
+ thumb_func_start sub_80B79DC
+sub_80B79DC: @ 80B79DC
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080B7A08 @ =gTasks
+ lsls r2, r0, 2
+ adds r2, r0
+ lsls r2, 3
+ adds r2, r1
+ ldr r0, _080B7A0C @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r2, 0x8]
+ movs r1, 0x80
+ lsls r1, 5
+ strh r1, [r2, 0xA]
+ ldr r0, _080B7A10 @ =sub_80B7A14
+ str r0, [r2]
+ movs r0, 0x52
+ bl SetGpuReg
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7A08: .4byte gTasks
+_080B7A0C: .4byte gBattleAnimArgs
+_080B7A10: .4byte sub_80B7A14
+ thumb_func_end sub_80B79DC
+
+ thumb_func_start sub_80B7A14
+sub_80B7A14: @ 80B7A14
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, _080B7A70 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r6, r0, r1
+ ldrh r0, [r6, 0xA]
+ lsrs r4, r0, 8
+ lsls r0, 24
+ lsrs r1, r0, 24
+ movs r2, 0xC
+ ldrsh r0, [r6, r2]
+ ldrb r2, [r6, 0x8]
+ cmp r0, r2
+ bne _080B7A74
+ subs r4, 0x1
+ lsls r4, 24
+ lsrs r4, 24
+ adds r0, r1, 0x1
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r4, 8
+ orrs r1, r0
+ movs r5, 0
+ strh r1, [r6, 0xA]
+ ldrh r1, [r6, 0xA]
+ movs r0, 0x52
+ bl SetGpuReg
+ strh r5, [r6, 0xC]
+ cmp r4, 0
+ bne _080B7A7A
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ b _080B7A7A
+ .align 2, 0
+_080B7A70: .4byte gTasks
+_080B7A74:
+ ldrh r0, [r6, 0xC]
+ adds r0, 0x1
+ strh r0, [r6, 0xC]
+_080B7A7A:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B7A14
+
+ thumb_func_start sub_80B7A80
+sub_80B7A80: @ 80B7A80
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ ldr r0, _080B7AAC @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B7AB4
+ ldr r1, _080B7AB0 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ b _080B7ABC
+ .align 2, 0
+_080B7AAC: .4byte gBattleAnimAttacker
+_080B7AB0: .4byte 0x00003f42
+_080B7AB4:
+ ldr r1, _080B7AC8 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+_080B7ABC:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7AC8: .4byte 0x00003f44
+ thumb_func_end sub_80B7A80
+
+ thumb_func_start sub_80B7ACC
+sub_80B7ACC: @ 80B7ACC
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldr r6, _080B7B38 @ =gBattleAnimTarget
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x30]
+ ldr r5, _080B7B3C @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ movs r0, 0x7E
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_80754B8
+ ldrh r0, [r4, 0x30]
+ negs r0, r0
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x32]
+ negs r0, r0
+ strh r0, [r4, 0x36]
+ ldr r0, _080B7B40 @ =0x0000ffd8
+ strh r0, [r4, 0x3A]
+ ldr r1, _080B7B44 @ =sub_80B7B48
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7B38: .4byte gBattleAnimTarget
+_080B7B3C: .4byte gBattleAnimAttacker
+_080B7B40: .4byte 0x0000ffd8
+_080B7B44: .4byte sub_80B7B48
+ thumb_func_end sub_80B7ACC
+
+ thumb_func_start sub_80B7B48
+sub_80B7B48: @ 80B7B48
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldrh r5, [r4, 0x30]
+ ldrh r0, [r4, 0x34]
+ adds r2, r5, r0
+ strh r2, [r4, 0x34]
+ ldrh r3, [r4, 0x32]
+ ldrh r6, [r4, 0x36]
+ adds r1, r3, r6
+ strh r1, [r4, 0x36]
+ lsls r0, r2, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ lsls r0, r1, 16
+ asrs r0, 24
+ strh r0, [r4, 0x26]
+ movs r6, 0x3C
+ ldrsh r0, [r4, r6]
+ cmp r0, 0
+ bne _080B7B8A
+ adds r0, r2, r5
+ strh r0, [r4, 0x34]
+ adds r1, r3
+ strh r1, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+_080B7B8A:
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3A
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r6, [r4, 0x26]
+ adds r0, r6
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ cmp r0, 0x7F
+ ble _080B7BBA
+ movs r0, 0
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x3A]
+ adds r0, 0x14
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+_080B7BBA:
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B7BCC
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B7BCC:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B7B48
+
+ thumb_func_start sub_80B7BD4
+sub_80B7BD4: @ 80B7BD4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B7C08 @ =gBattleAnimArgs
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrb r1, [r5, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r4, 0x32]
+ ldr r0, _080B7C0C @ =sub_80B7C10
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7C08: .4byte gBattleAnimArgs
+_080B7C0C: .4byte sub_80B7C10
+ thumb_func_end sub_80B7BD4
+
+ thumb_func_start sub_80B7C10
+sub_80B7C10: @ 80B7C10
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x36]
+ adds r0, r1
+ strh r0, [r2, 0x36]
+ ldrh r1, [r2, 0x30]
+ ldrh r3, [r2, 0x38]
+ adds r1, r3
+ strh r1, [r2, 0x38]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r2, 0x24]
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r2, 0x26]
+ ldrh r0, [r2, 0x34]
+ adds r0, 0x1
+ strh r0, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x32
+ ldrsh r1, [r2, r3]
+ cmp r0, r1
+ bne _080B7C46
+ ldr r0, _080B7C4C @ =sub_80B7C50
+ str r0, [r2, 0x1C]
+_080B7C46:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7C4C: .4byte sub_80B7C50
+ thumb_func_end sub_80B7C10
+
+ thumb_func_start sub_80B7C50
+sub_80B7C50: @ 80B7C50
+ push {lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x36]
+ ldrh r0, [r3, 0x2E]
+ subs r1, r0
+ strh r1, [r3, 0x36]
+ ldrh r0, [r3, 0x38]
+ ldrh r2, [r3, 0x30]
+ subs r0, r2
+ strh r0, [r3, 0x38]
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r3, 0x24]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r3, 0x26]
+ ldrh r0, [r3, 0x34]
+ subs r0, 0x1
+ strh r0, [r3, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B7C82
+ adds r0, r3, 0
+ bl move_anim_8074EE0
+_080B7C82:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B7C50
+
+ thumb_func_start sub_80B7C88
+sub_80B7C88: @ 80B7C88
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r0, _080B7C9C @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r3, r0, 0
+ cmp r1, 0
+ bne _080B7CA4
+ ldr r0, _080B7CA0 @ =gBattleAnimAttacker
+ b _080B7CA6
+ .align 2, 0
+_080B7C9C: .4byte gBattleAnimArgs
+_080B7CA0: .4byte gBattleAnimAttacker
+_080B7CA4:
+ ldr r0, _080B7CD4 @ =gBattleAnimTarget
+_080B7CA6:
+ ldrb r5, [r0]
+ movs r6, 0x14
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x4
+ ldr r7, _080B7CD8 @ =0x000003ff
+ adds r0, r7, 0
+ ands r1, r0
+ ldr r0, _080B7CDC @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ movs r1, 0x2
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x1
+ beq _080B7D04
+ cmp r0, 0x1
+ bgt _080B7CE0
+ cmp r0, 0
+ beq _080B7CEA
+ b _080B7D58
+ .align 2, 0
+_080B7CD4: .4byte gBattleAnimTarget
+_080B7CD8: .4byte 0x000003ff
+_080B7CDC: .4byte 0xfffffc00
+_080B7CE0:
+ cmp r0, 0x2
+ beq _080B7D1E
+ cmp r0, 0x3
+ beq _080B7D36
+ b _080B7D58
+_080B7CEA:
+ adds r0, r5, 0
+ movs r1, 0x5
+ bl sub_8076B2C
+ subs r0, 0x8
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8076B2C
+ adds r0, 0x8
+ strh r0, [r4, 0x22]
+ b _080B7D58
+_080B7D04:
+ adds r0, r5, 0
+ movs r1, 0x5
+ bl sub_8076B2C
+ subs r0, 0xE
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8076B2C
+ adds r0, 0x10
+ strh r0, [r4, 0x22]
+ b _080B7D58
+_080B7D1E:
+ adds r0, r5, 0
+ movs r1, 0x4
+ bl sub_8076B2C
+ adds r0, 0x8
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8076B2C
+ adds r0, 0x8
+ b _080B7D4C
+_080B7D36:
+ adds r0, r5, 0
+ movs r1, 0x4
+ bl sub_8076B2C
+ adds r0, 0xE
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8076B2C
+ adds r0, 0x10
+_080B7D4C:
+ strh r0, [r4, 0x22]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ movs r6, 0xEC
+_080B7D58:
+ movs r0, 0x20
+ strh r0, [r4, 0x2E]
+ lsls r0, r6, 24
+ asrs r0, 24
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ adds r0, 0xC
+ strh r0, [r4, 0x36]
+ ldr r0, _080B7D80 @ =0x0000fff4
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_8075068
+ ldr r0, _080B7D84 @ =sub_80B7D88
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7D80: .4byte 0x0000fff4
+_080B7D84: .4byte sub_80B7D88
+ thumb_func_end sub_80B7C88
+
+ thumb_func_start sub_80B7D88
+sub_80B7D88: @ 80B7D88
+ push {r4,lr}
+ adds r4, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B7D9C
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080B7D9C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B7D88
+
+ thumb_func_start sub_80B7DA4
+sub_80B7DA4: @ 80B7DA4
+ push {r4-r7,lr}
+ sub sp, 0x1C
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080B7E08 @ =gTasks
+ adds r5, r1, r0
+ ldr r4, _080B7E0C @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1F
+ movs r6, 0
+ strh r0, [r5, 0x16]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8076B2C
+ subs r0, 0x7
+ strh r0, [r5, 0x14]
+ ldrh r1, [r5, 0x16]
+ strh r1, [r5, 0x12]
+ strh r0, [r5, 0x10]
+ subs r1, r0
+ lsls r1, 8
+ strh r1, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r5, 0x24]
+ adds r0, 0x20
+ strh r0, [r5, 0x26]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B7E14
+ ldr r0, _080B7E10 @ =0x0000fff4
+ b _080B7E16
+ .align 2, 0
+_080B7E08: .4byte gTasks
+_080B7E0C: .4byte gBattleAnimAttacker
+_080B7E10: .4byte 0x0000fff4
+_080B7E14:
+ ldr r0, _080B7E60 @ =0x0000ffc0
+_080B7E16:
+ strh r0, [r5, 0x18]
+ ldr r0, _080B7E64 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0xE]
+ cmp r0, 0x1
+ bne _080B7E78
+ add r4, sp, 0xC
+ adds r0, r4, 0
+ bl sub_80752A0
+ ldr r0, _080B7E68 @ =gBattle_BG1_Y
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ ldr r1, _080B7E6C @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ ldrb r1, [r4, 0x8]
+ lsls r1, 4
+ movs r0, 0
+ movs r2, 0x20
+ bl FillPalette
+ ldr r0, _080B7E70 @ =0x04000016
+ str r0, [sp]
+ movs r7, 0x2
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B7EA8
+ ldr r1, _080B7E74 @ =gBattle_BG2_X
+ b _080B7EA2
+ .align 2, 0
+_080B7E60: .4byte 0x0000ffc0
+_080B7E64: .4byte gBattleAnimAttacker
+_080B7E68: .4byte gBattle_BG1_Y
+_080B7E6C: .4byte 0x00003f42
+_080B7E70: .4byte 0x04000016
+_080B7E74: .4byte gBattle_BG2_X
+_080B7E78:
+ ldr r0, _080B7F30 @ =gBattle_BG2_Y
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ ldr r1, _080B7F34 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r0, 0
+ movs r1, 0x90
+ movs r2, 0x20
+ bl FillPalette
+ ldr r0, _080B7F38 @ =0x0400001a
+ str r0, [sp]
+ movs r7, 0x4
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B7EA8
+ ldr r1, _080B7F3C @ =gBattle_BG1_X
+_080B7EA2:
+ ldrh r0, [r1]
+ adds r0, 0xF0
+ strh r0, [r1]
+_080B7EA8:
+ ldr r0, _080B7F40 @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r2, sp
+ movs r1, 0
+ movs r0, 0x1
+ strb r0, [r2, 0x8]
+ mov r0, sp
+ strb r1, [r0, 0x9]
+ strh r1, [r5, 0x1E]
+ movs r0, 0x10
+ strh r0, [r5, 0x20]
+ strh r1, [r5, 0x8]
+ strh r1, [r5, 0xA]
+ strh r1, [r5, 0xC]
+ movs r0, 0x3
+ bl sub_80B856C
+ movs r3, 0
+ ldr r4, _080B7F44 @ =gScanlineEffectRegBuffers
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r4, r0
+_080B7ED4:
+ lsls r1, r3, 1
+ adds r2, r1, r4
+ ldrh r0, [r5, 0x1C]
+ strh r0, [r2]
+ adds r1, r6
+ ldrh r0, [r5, 0x1C]
+ strh r0, [r1]
+ adds r0, r3, 0x1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ cmp r3, 0x6F
+ bls _080B7ED4
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl ScanlineEffect_SetParams
+ movs r0, 0x3F
+ eors r7, r0
+ movs r1, 0xFC
+ lsls r1, 6
+ adds r0, r1, 0
+ orrs r7, r0
+ movs r0, 0x4A
+ adds r1, r7, 0
+ bl SetGpuReg
+ ldr r1, _080B7F48 @ =0x00003f3f
+ movs r0, 0x48
+ bl SetGpuReg
+ ldr r2, _080B7F4C @ =gUnknown_2022984
+ ldrh r0, [r5, 0x24]
+ lsls r0, 8
+ ldrh r1, [r5, 0x26]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080B7F50 @ =gUnknown_2022986
+ movs r0, 0xA0
+ strh r0, [r1]
+ ldr r0, _080B7F54 @ =sub_80B7F58
+ str r0, [r5]
+ add sp, 0x1C
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7F30: .4byte gBattle_BG2_Y
+_080B7F34: .4byte 0x00003f44
+_080B7F38: .4byte 0x0400001a
+_080B7F3C: .4byte gBattle_BG1_X
+_080B7F40: .4byte 0xa2600001
+_080B7F44: .4byte gScanlineEffectRegBuffers
+_080B7F48: .4byte 0x00003f3f
+_080B7F4C: .4byte gUnknown_2022984
+_080B7F50: .4byte gUnknown_2022986
+_080B7F54: .4byte sub_80B7F58
+ thumb_func_end sub_80B7DA4
+
+ thumb_func_start sub_80B7F58
+sub_80B7F58: @ 80B7F58
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B7F7C @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080B7F72
+ b _080B806A
+_080B7F72:
+ lsls r0, 2
+ ldr r1, _080B7F80 @ =_080B7F84
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B7F7C: .4byte gTasks
+_080B7F80: .4byte _080B7F84
+ .align 2, 0
+_080B7F84:
+ .4byte _080B7F98
+ .4byte _080B7FFA
+ .4byte _080B8014
+ .4byte _080B8050
+ .4byte _080B8064
+_080B7F98:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B806A
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B7FC8
+ ldrh r1, [r4, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xC
+ beq _080B7FD6
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x1E]
+ b _080B7FD6
+_080B7FC8:
+ ldrh r1, [r4, 0x20]
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x8
+ beq _080B7FD6
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x20]
+_080B7FD6:
+ ldrh r1, [r4, 0x20]
+ lsls r1, 8
+ ldrh r0, [r4, 0x1E]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0xC
+ bne _080B806A
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x8
+ bne _080B806A
+ b _080B8056
+_080B7FFA:
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x8
+ strh r0, [r4, 0x10]
+ adds r0, r4, 0
+ bl sub_80B843C
+ movs r0, 0x10
+ ldrsh r1, [r4, r0]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bge _080B806A
+ b _080B8056
+_080B8014:
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x8
+ strh r0, [r4, 0x10]
+ adds r0, r4, 0
+ bl sub_80B843C
+ ldrh r1, [r4, 0x24]
+ adds r1, 0x4
+ strh r1, [r4, 0x24]
+ ldrh r0, [r4, 0x26]
+ subs r2, r0, 0x4
+ strh r2, [r4, 0x26]
+ lsls r1, 16
+ lsls r0, r2, 16
+ cmp r1, r0
+ blt _080B8036
+ strh r2, [r4, 0x24]
+_080B8036:
+ ldr r3, _080B804C @ =gUnknown_2022984
+ ldrh r2, [r4, 0x24]
+ lsls r0, r2, 8
+ ldrh r1, [r4, 0x26]
+ orrs r0, r1
+ strh r0, [r3]
+ lsls r2, 16
+ lsls r1, 16
+ cmp r2, r1
+ bne _080B806A
+ b _080B8056
+ .align 2, 0
+_080B804C: .4byte gUnknown_2022984
+_080B8050:
+ ldr r1, _080B8060 @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080B8056:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B806A
+ .align 2, 0
+_080B8060: .4byte gScanlineEffect
+_080B8064:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080B806A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B7F58
+
+ thumb_func_start sub_80B8070
+sub_80B8070: @ 80B8070
+ push {r4-r7,lr}
+ sub sp, 0x1C
+ lsls r0, 24
+ lsrs r6, r0, 24
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, _080B8098 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x4
+ bls _080B808C
+ b _080B829E
+_080B808C:
+ lsls r0, 2
+ ldr r1, _080B809C @ =_080B80A0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B8098: .4byte gTasks
+_080B809C: .4byte _080B80A0
+ .align 2, 0
+_080B80A0:
+ .4byte _080B80B4
+ .4byte _080B8138
+ .4byte _080B817C
+ .4byte _080B81E8
+ .4byte _080B8250
+_080B80B4:
+ bl sub_8073788
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B80F0
+ ldr r0, _080B80E4 @ =gUnknown_2022984
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080B80E8 @ =gUnknown_2022986
+ strh r1, [r0]
+ ldr r4, _080B80EC @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ b _080B829E
+ .align 2, 0
+_080B80E4: .4byte gUnknown_2022984
+_080B80E8: .4byte gUnknown_2022986
+_080B80EC: .4byte 0x00003f3f
+_080B80F0:
+ ldr r0, _080B8110 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0xE]
+ cmp r0, 0x1
+ bne _080B811C
+ ldr r1, _080B8114 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ ldr r1, _080B8118 @ =gBattle_BG2_X
+ b _080B8126
+ .align 2, 0
+_080B8110: .4byte gBattleAnimTarget
+_080B8114: .4byte 0x00003f42
+_080B8118: .4byte gBattle_BG2_X
+_080B811C:
+ ldr r1, _080B8130 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+ ldr r1, _080B8134 @ =gBattle_BG1_X
+_080B8126:
+ ldrh r0, [r1]
+ adds r0, 0xF0
+ strh r0, [r1]
+ b _080B823C
+ .align 2, 0
+_080B8130: .4byte 0x00003f44
+_080B8134: .4byte gBattle_BG1_X
+_080B8138:
+ movs r1, 0xE
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080B8160
+ mov r0, sp
+ bl sub_80752A0
+ ldr r0, _080B815C @ =gBattle_BG1_Y
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ mov r0, sp
+ ldrb r1, [r0, 0x8]
+ lsls r1, 4
+ movs r0, 0
+ movs r2, 0x20
+ bl FillPalette
+ b _080B8170
+ .align 2, 0
+_080B815C: .4byte gBattle_BG1_Y
+_080B8160:
+ ldr r0, _080B8178 @ =gBattle_BG2_Y
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ movs r0, 0
+ movs r1, 0x90
+ movs r2, 0x20
+ bl FillPalette
+_080B8170:
+ movs r0, 0x3
+ bl sub_80B856C
+ b _080B823C
+ .align 2, 0
+_080B8178: .4byte gBattle_BG2_Y
+_080B817C:
+ ldr r4, _080B81C8 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1F
+ movs r6, 0
+ strh r0, [r5, 0x16]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8076B2C
+ subs r0, 0x7
+ strh r0, [r5, 0x14]
+ ldrh r1, [r5, 0x16]
+ subs r1, r0
+ lsls r1, 8
+ strh r1, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ subs r1, r0, 0x4
+ strh r1, [r5, 0x24]
+ adds r0, 0x4
+ strh r0, [r5, 0x26]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B81D0
+ ldr r0, _080B81CC @ =0x0000fff4
+ b _080B81D2
+ .align 2, 0
+_080B81C8: .4byte gBattleAnimTarget
+_080B81CC: .4byte 0x0000fff4
+_080B81D0:
+ ldr r0, _080B81E4 @ =0x0000ffc0
+_080B81D2:
+ strh r0, [r5, 0x18]
+ ldrh r0, [r5, 0x18]
+ strh r0, [r5, 0x10]
+ strh r0, [r5, 0x12]
+ movs r0, 0xC
+ strh r0, [r5, 0x1E]
+ movs r0, 0x8
+ strh r0, [r5, 0x20]
+ b _080B823C
+ .align 2, 0
+_080B81E4: .4byte 0x0000ffc0
+_080B81E8:
+ movs r1, 0xE
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080B81F8
+ ldr r0, _080B81F4 @ =0x04000016
+ b _080B81FA
+ .align 2, 0
+_080B81F4: .4byte 0x04000016
+_080B81F8:
+ ldr r0, _080B8244 @ =0x0400001a
+_080B81FA:
+ str r0, [sp, 0x10]
+ movs r3, 0
+ add r4, sp, 0x10
+ ldr r6, _080B8248 @ =gScanlineEffectRegBuffers
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r7, r6, r0
+_080B8208:
+ lsls r1, r3, 1
+ adds r2, r1, r6
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x9F
+ subs r0, r3
+ strh r0, [r2]
+ adds r1, r7
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x9F
+ subs r0, r3
+ strh r0, [r1]
+ adds r0, r3, 0x1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ cmp r3, 0x6F
+ bls _080B8208
+ ldr r1, _080B824C @ =0xa2600001
+ str r1, [r4, 0x4]
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r4, 0x8]
+ strb r2, [r4, 0x9]
+ ldr r0, [sp, 0x10]
+ ldr r2, [r4, 0x8]
+ bl ScanlineEffect_SetParams
+_080B823C:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080B829E
+ .align 2, 0
+_080B8244: .4byte 0x0400001a
+_080B8248: .4byte gScanlineEffectRegBuffers
+_080B824C: .4byte 0xa2600001
+_080B8250:
+ movs r1, 0xE
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080B8268
+ ldr r1, _080B8264 @ =0x00003f3d
+ movs r0, 0x4A
+ bl SetGpuReg
+ b _080B8270
+ .align 2, 0
+_080B8264: .4byte 0x00003f3d
+_080B8268:
+ ldr r1, _080B82A8 @ =0x00003f3b
+ movs r0, 0x4A
+ bl SetGpuReg
+_080B8270:
+ ldr r1, _080B82AC @ =0x00003f3f
+ movs r0, 0x48
+ bl SetGpuReg
+ ldr r2, _080B82B0 @ =gUnknown_2022984
+ ldrh r0, [r5, 0x24]
+ lsls r0, 8
+ ldrh r1, [r5, 0x26]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080B82B4 @ =gUnknown_2022986
+ movs r0, 0xA0
+ strh r0, [r1]
+ movs r0, 0
+ strh r0, [r5, 0x8]
+ strh r0, [r5, 0xA]
+ strh r0, [r5, 0xC]
+ ldr r1, _080B82B8 @ =0x0000080c
+ movs r0, 0x52
+ bl SetGpuReg
+ ldr r0, _080B82BC @ =sub_80B82C0
+ str r0, [r5]
+_080B829E:
+ add sp, 0x1C
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B82A8: .4byte 0x00003f3b
+_080B82AC: .4byte 0x00003f3f
+_080B82B0: .4byte gUnknown_2022984
+_080B82B4: .4byte gUnknown_2022986
+_080B82B8: .4byte 0x0000080c
+_080B82BC: .4byte sub_80B82C0
+ thumb_func_end sub_80B8070
+
+ thumb_func_start sub_80B82C0
+sub_80B82C0: @ 80B82C0
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080B82E4 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080B82DA
+ b _080B842A
+_080B82DA:
+ lsls r0, 2
+ ldr r1, _080B82E8 @ =_080B82EC
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B82E4: .4byte gTasks
+_080B82E8: .4byte _080B82EC
+ .align 2, 0
+_080B82EC:
+ .4byte _080B8300
+ .4byte _080B832C
+ .4byte _080B8394
+ .4byte _080B83F6
+ .4byte _080B8408
+_080B8300:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x8
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r4, 0x16]
+ movs r3, 0x16
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080B8316
+ strh r2, [r4, 0x12]
+_080B8316:
+ adds r0, r4, 0
+ bl sub_80B843C
+ movs r0, 0x12
+ ldrsh r1, [r4, r0]
+ movs r2, 0x16
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ beq _080B832A
+ b _080B842A
+_080B832A:
+ b _080B83FC
+_080B832C:
+ movs r3, 0x26
+ ldrsh r0, [r4, r3]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ subs r0, r1
+ cmp r0, 0x3F
+ bgt _080B8348
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x4
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x4
+ strh r0, [r4, 0x26]
+ b _080B834C
+_080B8348:
+ movs r0, 0x1
+ strh r0, [r4, 0xA]
+_080B834C:
+ ldr r2, _080B8390 @ =gUnknown_2022984
+ ldrh r0, [r4, 0x24]
+ lsls r0, 8
+ ldrh r1, [r4, 0x26]
+ orrs r0, r1
+ strh r0, [r2]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x8
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r4, 0x14]
+ movs r3, 0x14
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080B836E
+ strh r2, [r4, 0x10]
+_080B836E:
+ adds r0, r4, 0
+ bl sub_80B843C
+ movs r0, 0x10
+ ldrsh r1, [r4, r0]
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080B842A
+ movs r3, 0xA
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ beq _080B842A
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080B83FC
+ .align 2, 0
+_080B8390: .4byte gUnknown_2022984
+_080B8394:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B842A
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B83C4
+ ldrh r1, [r4, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080B83D2
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1E]
+ b _080B83D2
+_080B83C4:
+ ldrh r1, [r4, 0x20]
+ movs r3, 0x20
+ ldrsh r0, [r4, r3]
+ cmp r0, 0xF
+ bgt _080B83D2
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x20]
+_080B83D2:
+ ldrh r1, [r4, 0x20]
+ lsls r1, 8
+ ldrh r0, [r4, 0x1E]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B842A
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x10
+ bne _080B842A
+ b _080B83FC
+_080B83F6:
+ ldr r1, _080B8404 @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080B83FC:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B842A
+ .align 2, 0
+_080B8404: .4byte gScanlineEffect
+_080B8408:
+ ldr r0, _080B8430 @ =gUnknown_2022984
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080B8434 @ =gUnknown_2022986
+ strh r1, [r0]
+ ldr r4, _080B8438 @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080B842A:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8430: .4byte gUnknown_2022984
+_080B8434: .4byte gUnknown_2022986
+_080B8438: .4byte 0x00003f3f
+ thumb_func_end sub_80B82C0
+
+ thumb_func_start sub_80B843C
+sub_80B843C: @ 80B843C
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r6, r0, 0
+ ldrh r0, [r6, 0x12]
+ ldrh r4, [r6, 0x10]
+ subs r0, r4
+ lsls r0, 16
+ asrs r1, r0, 16
+ cmp r1, 0
+ beq _080B8530
+ movs r2, 0x22
+ ldrsh r0, [r6, r2]
+ bl __divsi3
+ mov r8, r0
+ movs r3, 0x14
+ ldrsh r0, [r6, r3]
+ lsls r5, r0, 8
+ lsls r0, r4, 16
+ movs r4, 0
+ cmp r0, 0
+ ble _080B849C
+ ldr r0, _080B8528 @ =gScanlineEffectRegBuffers
+ mov r12, r0
+ ldr r7, _080B852C @ =gScanlineEffect
+_080B8470:
+ lsls r2, r4, 16
+ asrs r2, 16
+ lsls r3, r2, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r3, r0
+ add r3, r12
+ adds r1, r2, 0
+ subs r1, 0x9F
+ ldrh r0, [r6, 0x1C]
+ subs r0, r1
+ strh r0, [r3]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r4, r2, 16
+ asrs r2, 16
+ movs r1, 0x10
+ ldrsh r0, [r6, r1]
+ cmp r2, r0
+ blt _080B8470
+_080B849C:
+ ldrh r4, [r6, 0x10]
+ lsls r3, r4, 16
+ asrs r1, r3, 16
+ movs r2, 0x12
+ ldrsh r0, [r6, r2]
+ cmp r1, r0
+ bgt _080B84E6
+ ldr r0, _080B8528 @ =gScanlineEffectRegBuffers
+ mov r12, r0
+ ldr r7, _080B852C @ =gScanlineEffect
+_080B84B0:
+ asrs r4, r3, 16
+ cmp r4, 0
+ blt _080B84D2
+ asrs r1, r5, 8
+ subs r1, r4
+ lsls r3, r4, 1
+ ldrb r2, [r7, 0x14]
+ lsls r0, r2, 4
+ subs r0, r2
+ lsls r0, 7
+ adds r3, r0
+ add r3, r12
+ lsls r1, 16
+ asrs r1, 16
+ ldrh r2, [r6, 0x1C]
+ adds r1, r2
+ strh r1, [r3]
+_080B84D2:
+ add r5, r8
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ lsls r3, r4, 16
+ asrs r1, r3, 16
+ movs r2, 0x12
+ ldrsh r0, [r6, r2]
+ cmp r1, r0
+ ble _080B84B0
+_080B84E6:
+ movs r3, 0x1C
+ ldrsh r0, [r6, r3]
+ adds r0, 0x9F
+ lsls r2, r4, 16
+ asrs r1, r2, 16
+ subs r5, r0, r1
+ movs r3, 0x16
+ ldrsh r0, [r6, r3]
+ cmp r1, r0
+ bge _080B855E
+ ldr r7, _080B8528 @ =gScanlineEffectRegBuffers
+ ldr r4, _080B852C @ =gScanlineEffect
+_080B84FE:
+ asrs r3, r2, 16
+ cmp r3, 0
+ blt _080B8516
+ lsls r2, r3, 1
+ ldrb r1, [r4, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ strh r5, [r2]
+ subs r5, 0x1
+_080B8516:
+ adds r0, r3, 0x1
+ lsls r2, r0, 16
+ asrs r1, r2, 16
+ movs r3, 0x16
+ ldrsh r0, [r6, r3]
+ cmp r1, r0
+ blt _080B84FE
+ b _080B855E
+ .align 2, 0
+_080B8528: .4byte gScanlineEffectRegBuffers
+_080B852C: .4byte gScanlineEffect
+_080B8530:
+ movs r1, 0x1C
+ ldrsh r0, [r6, r1]
+ adds r5, r0, 0
+ adds r5, 0x9F
+ movs r4, 0
+ ldr r3, _080B8568 @ =gScanlineEffectRegBuffers
+ movs r2, 0xF0
+ lsls r2, 3
+ adds r6, r3, r2
+_080B8542:
+ lsls r0, r4, 16
+ asrs r0, 16
+ lsls r2, r0, 1
+ adds r1, r2, r3
+ strh r5, [r1]
+ adds r2, r6
+ strh r5, [r2]
+ subs r5, 0x1
+ adds r0, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ asrs r0, 16
+ cmp r0, 0x6F
+ ble _080B8542
+_080B855E:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8568: .4byte gScanlineEffectRegBuffers
+ thumb_func_end sub_80B843C
+
+ thumb_func_start sub_80B856C
+sub_80B856C: @ 80B856C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ movs r4, 0
+ ldr r7, _080B85B4 @ =gSprites
+ movs r1, 0x3
+ ands r0, r1
+ lsls r5, r0, 2
+ movs r0, 0xD
+ negs r0, r0
+ adds r6, r0, 0
+_080B8582:
+ lsls r0, r4, 24
+ lsrs r0, 24
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0xFF
+ beq _080B85A2
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r7
+ ldrb r0, [r1, 0x5]
+ ands r0, r6
+ orrs r0, r5
+ strb r0, [r1, 0x5]
+_080B85A2:
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ cmp r4, 0x3
+ bls _080B8582
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B85B4: .4byte gSprites
+ thumb_func_end sub_80B856C
+
+ thumb_func_start sub_80B85B8
+sub_80B85B8: @ 80B85B8
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldr r6, _080B8658 @ =gBattleAnimAttacker
+ ldrb r0, [r6]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r4, r1, 31
+ ldrb r0, [r6]
+ adds r1, r4, 0
+ bl sub_8072E48
+ ldr r0, _080B865C @ =gSprites
+ mov r9, r0
+ ldr r0, _080B8660 @ =gBattlerSpriteIds
+ mov r8, r0
+ ldrb r0, [r6]
+ add r0, r8
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ add r1, r9
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r7, 0x5
+ negs r7, r7
+ adds r0, r7, 0
+ ands r0, r2
+ strb r0, [r1]
+ ldrb r0, [r6]
+ movs r5, 0x2
+ eors r0, r5
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B8642
+ ldrb r0, [r6]
+ eors r0, r5
+ movs r1, 0x1
+ eors r4, r1
+ adds r1, r4, 0
+ bl sub_8072E48
+ ldrb r0, [r6]
+ eors r0, r5
+ add r0, r8
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r9
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ adds r1, r7, 0
+ ands r1, r2
+ strb r1, [r0]
+_080B8642:
+ mov r0, r10
+ bl DestroyAnimVisualTask
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8658: .4byte gBattleAnimAttacker
+_080B865C: .4byte gSprites
+_080B8660: .4byte gBattlerSpriteIds
+ thumb_func_end sub_80B85B8
+
+ thumb_func_start sub_80B8664
+sub_80B8664: @ 80B8664
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r4, _080B86AC @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r5, r1, 31
+ adds r0, r5, 0
+ bl sub_8073128
+ ldrb r1, [r4]
+ movs r0, 0x2
+ eors r0, r1
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B86A0
+ movs r0, 0x1
+ eors r5, r0
+ adds r0, r5, 0
+ bl sub_8073128
+_080B86A0:
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B86AC: .4byte gBattleAnimAttacker
+ thumb_func_end sub_80B8664
+
+ thumb_func_start sub_80B86B0
+sub_80B86B0: @ 80B86B0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r1, _080B86E0 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrb r1, [r1, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldr r0, _080B86E4 @ =sub_8074F6C
+ str r0, [r4, 0x1C]
+ ldr r1, _080B86E8 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B86E0: .4byte gBattleAnimArgs
+_080B86E4: .4byte sub_8074F6C
+_080B86E8: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B86B0
+
+ thumb_func_start sub_80B86EC
+sub_80B86EC: @ 80B86EC
+ push {r4-r7,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r7, r0, 24
+ movs r6, 0
+ ldr r0, _080B87EC @ =gUnknown_2022984
+ strh r6, [r0]
+ ldr r0, _080B87F0 @ =gUnknown_2022986
+ strh r6, [r0]
+ ldr r1, _080B87F4 @ =0x00003f3f
+ movs r0, 0x48
+ bl SetGpuReg
+ ldr r1, _080B87F8 @ =0x00003f3d
+ movs r0, 0x4A
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 8
+ movs r0, 0
+ bl SetGpuRegBits
+ ldr r1, _080B87FC @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ ldr r1, _080B8800 @ =0x00000c08
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0
+ bl SetAnimBgAttribute
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ bl SetAnimBgAttribute
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B8750
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+_080B8750:
+ bl sub_8075290
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B87CA
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B87CA
+ ldr r4, _080B8804 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ bl GetBattlerPosition
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x3
+ beq _080B8780
+ ldrb r0, [r4]
+ bl GetBattlerPosition
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B87CA
+_080B8780:
+ ldrb r0, [r4]
+ movs r5, 0x2
+ eors r0, r5
+ bl sub_8072DF0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B87CA
+ ldr r3, _080B8808 @ =gSprites
+ ldr r1, _080B880C @ =gBattlerSpriteIds
+ ldrb r0, [r4]
+ eors r0, r5
+ adds r0, r1
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r3
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r6, 0x1
+_080B87CA:
+ ldr r4, _080B8804 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B8818
+ ldr r1, _080B8810 @ =gBattlerPartyIndexes
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080B8814 @ =gEnemyParty
+ b _080B8828
+ .align 2, 0
+_080B87EC: .4byte gUnknown_2022984
+_080B87F0: .4byte gUnknown_2022986
+_080B87F4: .4byte 0x00003f3f
+_080B87F8: .4byte 0x00003f3d
+_080B87FC: .4byte 0x00003f42
+_080B8800: .4byte 0x00000c08
+_080B8804: .4byte gBattleAnimAttacker
+_080B8808: .4byte gSprites
+_080B880C: .4byte gBattlerSpriteIds
+_080B8810: .4byte gBattlerPartyIndexes
+_080B8814: .4byte gEnemyParty
+_080B8818:
+ ldr r1, _080B88B8 @ =gBattlerPartyIndexes
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080B88BC @ =gPlayerParty
+_080B8828:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r5, r0, 16
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080B88C0 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ adds r1, r4, 0
+ adds r2, r5, 0
+ bl sub_8076E34
+ lsls r0, 24
+ lsrs r5, r0, 24
+ mov r0, sp
+ bl sub_80752A0
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080B88C4 @ =gFile_graphics_battle_anims_masks_metal_shine_tilemap
+ bl sub_807543C
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080B88C8 @ =gFile_graphics_battle_anims_masks_metal_shine_sheet
+ mov r2, sp
+ ldrh r2, [r2, 0xA]
+ bl sub_80753B4
+ ldr r0, _080B88CC @ =gFile_graphics_battle_anims_masks_metal_shine_palette
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ ldr r2, _080B88D0 @ =gBattle_BG1_X
+ ldr r0, _080B88D4 @ =gSprites
+ lsls r1, r4, 4
+ adds r1, r4
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ negs r0, r0
+ adds r0, 0x60
+ strh r0, [r2]
+ ldr r2, _080B88D8 @ =gBattle_BG1_Y
+ ldrh r0, [r1, 0x22]
+ negs r0, r0
+ adds r0, 0x20
+ strh r0, [r2]
+ ldrb r0, [r1, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ adds r1, r0, 0
+ ldr r2, _080B88DC @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ bne _080B88E0
+ adds r0, r1, 0
+ movs r1, 0
+ bl sub_8075B48
+ b _080B88EC
+ .align 2, 0
+_080B88B8: .4byte gBattlerPartyIndexes
+_080B88BC: .4byte gPlayerParty
+_080B88C0: .4byte gBattleAnimAttacker
+_080B88C4: .4byte gFile_graphics_battle_anims_masks_metal_shine_tilemap
+_080B88C8: .4byte gFile_graphics_battle_anims_masks_metal_shine_sheet
+_080B88CC: .4byte gFile_graphics_battle_anims_masks_metal_shine_palette
+_080B88D0: .4byte gBattle_BG1_X
+_080B88D4: .4byte gSprites
+_080B88D8: .4byte gBattle_BG1_Y
+_080B88DC: .4byte gBattleAnimArgs
+_080B88E0:
+ lsls r0, r1, 4
+ ldrh r3, [r2, 0x4]
+ movs r1, 0x10
+ movs r2, 0xB
+ bl BlendPalette
+_080B88EC:
+ ldr r1, _080B8914 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r0, r1
+ strh r5, [r0, 0x8]
+ ldr r2, _080B8918 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0xA]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0xC]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r0, 0xE]
+ strh r6, [r0, 0x14]
+ ldr r1, _080B891C @ =sub_80B8920
+ str r1, [r0]
+ add sp, 0x10
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8914: .4byte gTasks
+_080B8918: .4byte gBattleAnimArgs
+_080B891C: .4byte sub_80B8920
+ thumb_func_end sub_80B86EC
+
+ thumb_func_start sub_80B8920
+sub_80B8920: @ 80B8920
+ push {r4-r6,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r0, 24
+ adds r6, r0, 0
+ ldr r1, _080B89E8 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x4
+ movs r5, 0
+ strh r0, [r4, 0x1C]
+ ldr r2, _080B89EC @ =gBattle_BG1_X
+ ldrh r3, [r2]
+ subs r1, r3, 0x4
+ strh r1, [r2]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x80
+ beq _080B894E
+ b _080B8A5E
+_080B894E:
+ strh r5, [r4, 0x1C]
+ adds r0, r3, 0
+ adds r0, 0x7C
+ strh r0, [r2]
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ bne _080B89FC
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r5, _080B89F0 @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r5
+ ldrb r0, [r1, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ adds r1, r0, 0
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080B8990
+ adds r0, r1, 0
+ movs r1, 0x1
+ bl sub_8075B48
+_080B8990:
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ bl DestroySprite
+ mov r0, sp
+ bl sub_80752A0
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ bl sub_8075358
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080B8A5E
+ ldr r2, _080B89F4 @ =gBattlerSpriteIds
+ ldr r0, _080B89F8 @ =gBattleAnimAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ eors r0, r1
+ adds r0, r2
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r5
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ b _080B8A5E
+ .align 2, 0
+_080B89E8: .4byte gTasks
+_080B89EC: .4byte gBattle_BG1_X
+_080B89F0: .4byte gSprites
+_080B89F4: .4byte gBattlerSpriteIds
+_080B89F8: .4byte gBattleAnimAttacker
+_080B89FC:
+ cmp r0, 0x3
+ bne _080B8A5E
+ ldr r0, _080B8A68 @ =gUnknown_2022984
+ strh r5, [r0]
+ ldr r0, _080B8A6C @ =gUnknown_2022986
+ strh r5, [r0]
+ ldr r4, _080B8A70 @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B8A2E
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0
+ bl SetAnimBgAttribute
+_080B8A2E:
+ movs r0, 0
+ bl GetGpuReg
+ adds r1, r0, 0
+ movs r2, 0x80
+ lsls r2, 8
+ adds r0, r2, 0
+ eors r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0
+ bl SetGpuReg
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080B8A5E:
+ add sp, 0x10
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8A68: .4byte gUnknown_2022984
+_080B8A6C: .4byte gUnknown_2022986
+_080B8A70: .4byte 0x00003f3f
+ thumb_func_end sub_80B8920
+
+ thumb_func_start sub_80B8A74
+sub_80B8A74: @ 80B8A74
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r0, _080B8A94 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r2, r0, 0
+ cmp r1, 0x7
+ bhi _080B8AD8
+ lsls r0, r1, 2
+ ldr r1, _080B8A98 @ =_080B8A9C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B8A94: .4byte gBattleAnimArgs
+_080B8A98: .4byte _080B8A9C
+ .align 2, 0
+_080B8A9C:
+ .4byte _080B8ABC
+ .4byte _080B8ABC
+ .4byte _080B8ABC
+ .4byte _080B8ABC
+ .4byte _080B8AC8
+ .4byte _080B8ACC
+ .4byte _080B8AD0
+ .4byte _080B8AD4
+_080B8ABC:
+ ldrb r0, [r2]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r2, r0, 24
+ b _080B8ADA
+_080B8AC8:
+ movs r4, 0
+ b _080B8AE0
+_080B8ACC:
+ movs r4, 0x2
+ b _080B8AE0
+_080B8AD0:
+ movs r4, 0x1
+ b _080B8AE0
+_080B8AD4:
+ movs r4, 0x3
+ b _080B8AE0
+_080B8AD8:
+ movs r2, 0xFF
+_080B8ADA:
+ movs r0, 0
+ cmp r0, 0
+ beq _080B8B06
+_080B8AE0:
+ adds r0, r4, 0
+ bl GetBattlerAtPosition
+ lsls r0, 24
+ lsrs r4, r0, 24
+ adds r0, r4, 0
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B8B04
+ ldr r0, _080B8B00 @ =gBattlerSpriteIds
+ adds r0, r4, r0
+ ldrb r2, [r0]
+ b _080B8B06
+ .align 2, 0
+_080B8B00: .4byte gBattlerSpriteIds
+_080B8B04:
+ movs r2, 0xFF
+_080B8B06:
+ cmp r2, 0xFF
+ beq _080B8B22
+ ldr r1, _080B8B30 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ ldr r1, _080B8B34 @ =gBattleAnimArgs
+ ldrb r1, [r1, 0x2]
+ bl sub_8075B48
+_080B8B22:
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8B30: .4byte gSprites
+_080B8B34: .4byte gBattleAnimArgs
+ thumb_func_end sub_80B8A74
+
+ thumb_func_start sub_80B8B38
+sub_80B8B38: @ 80B8B38
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, _080B8B64 @ =gAnimMoveTurn
+ ldrb r0, [r2]
+ cmp r0, 0x1
+ bhi _080B8B4C
+ ldr r1, _080B8B68 @ =gBattleAnimArgs
+ movs r0, 0
+ strh r0, [r1, 0xE]
+_080B8B4C:
+ ldrb r0, [r2]
+ cmp r0, 0x2
+ bne _080B8B58
+ ldr r1, _080B8B68 @ =gBattleAnimArgs
+ movs r0, 0x1
+ strh r0, [r1, 0xE]
+_080B8B58:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8B64: .4byte gAnimMoveTurn
+_080B8B68: .4byte gBattleAnimArgs
+ thumb_func_end sub_80B8B38
+
+ .align 2, 0 @ Don't pad with nop.