summaryrefslogtreecommitdiff
path: root/asm/fighting.s
diff options
context:
space:
mode:
Diffstat (limited to 'asm/fighting.s')
-rw-r--r--asm/fighting.s1746
1 files changed, 1746 insertions, 0 deletions
diff --git a/asm/fighting.s b/asm/fighting.s
new file mode 100644
index 000000000..518927a3c
--- /dev/null
+++ b/asm/fighting.s
@@ -0,0 +1,1746 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start unc_080B08A0
+unc_080B08A0: @ 80B08A0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B08D0 @ =gBattleAnimArgs
+ movs r0, 0
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl sub_8074FF8
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ movs r0, 0xF
+ strh r0, [r4, 0x2E]
+ ldr r0, _080B08D4 @ =sub_8074C44
+ str r0, [r4, 0x1C]
+ ldr r1, _080B08D8 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B08D0: .4byte gBattleAnimArgs
+_080B08D4: .4byte sub_8074C44
+_080B08D8: .4byte DestroyAnimSprite
+ thumb_func_end unc_080B08A0
+
+ thumb_func_start sub_80B08DC
+sub_80B08DC: @ 80B08DC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080B0920 @ =gBattleAnimArgs
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080B0904
+ ldr r0, _080B0924 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B0904
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+ ldrh r0, [r4, 0x6]
+ negs r0, r0
+ strh r0, [r4, 0x6]
+_080B0904:
+ ldr r4, _080B0920 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0xC]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ movs r0, 0
+ strh r0, [r4, 0xC]
+ adds r0, r5, 0
+ bl sub_8075F0C
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0920: .4byte gBattleAnimArgs
+_080B0924: .4byte gBattleAnimAttacker
+ thumb_func_end sub_80B08DC
+
+ thumb_func_start sub_80B0928
+sub_80B0928: @ 80B0928
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B0944
+ ldr r0, _080B0950 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x2]
+ negs r1, r1
+ strh r1, [r0, 0x2]
+ ldrh r1, [r0, 0x6]
+ negs r1, r1
+ strh r1, [r0, 0x6]
+_080B0944:
+ adds r0, r4, 0
+ bl sub_80B08DC
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0950: .4byte gBattleAnimArgs
+ thumb_func_end sub_80B0928
+
+ thumb_func_start sub_80B0954
+sub_80B0954: @ 80B0954
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080B0974 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x8]
+ bl StartSpriteAnim
+ movs r1, 0x6
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B0978
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8075160
+ b _080B0980
+ .align 2, 0
+_080B0974: .4byte gBattleAnimArgs
+_080B0978:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8075114
+_080B0980:
+ ldr r0, _080B0998 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080B099C @ =sub_8074C44
+ str r0, [r5, 0x1C]
+ ldr r1, _080B09A0 @ =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0998: .4byte gBattleAnimArgs
+_080B099C: .4byte sub_8074C44
+_080B09A0: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B0954
+
+ thumb_func_start sub_80B09A4
+sub_80B09A4: @ 80B09A4
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ adds r5, r0, 0
+ ldr r0, _080B09C0 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ mov r9, r0
+ cmp r1, 0
+ bne _080B09C8
+ ldr r0, _080B09C4 @ =gBattleAnimAttacker
+ b _080B09CA
+ .align 2, 0
+_080B09C0: .4byte gBattleAnimArgs
+_080B09C4: .4byte gBattleAnimAttacker
+_080B09C8:
+ ldr r0, _080B0B10 @ =gBattleAnimTarget
+_080B09CA:
+ ldrb r0, [r0]
+ mov r8, r0
+ mov r4, r9
+ movs r3, 0x4
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bge _080B09E8
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x5
+ bl __umodsi3
+ strh r0, [r4, 0x4]
+_080B09E8:
+ ldrb r1, [r4, 0x4]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ mov r0, r8
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ mov r0, r8
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ mov r0, r8
+ movs r1, 0x1
+ bl sub_8076B2C
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ lsls r1, 15
+ lsrs r6, r1, 16
+ mov r0, r8
+ movs r1, 0
+ bl sub_8076B2C
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bge _080B0A32
+ adds r0, 0x3
+_080B0A32:
+ lsls r4, r0, 14
+ lsrs r4, 16
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ lsls r1, r6, 16
+ asrs r1, 16
+ bl __modsi3
+ lsls r0, 16
+ lsrs r6, r0, 16
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ lsls r4, 16
+ asrs r4, 16
+ adds r1, r4, 0
+ bl __modsi3
+ lsls r0, 16
+ lsrs r4, r0, 16
+ bl Random
+ movs r7, 0x1
+ adds r1, r7, 0
+ ands r1, r0
+ cmp r1, 0
+ beq _080B0A74
+ lsls r0, r6, 16
+ negs r0, r0
+ lsrs r6, r0, 16
+_080B0A74:
+ bl Random
+ adds r1, r7, 0
+ ands r1, r0
+ cmp r1, 0
+ beq _080B0A86
+ lsls r0, r4, 16
+ negs r0, r0
+ lsrs r4, r0, 16
+_080B0A86:
+ ldr r0, _080B0B14 @ =gUnknown_2023BD6
+ add r0, r8
+ ldrb r1, [r0]
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _080B0A9C
+ lsls r0, r4, 16
+ ldr r1, _080B0B18 @ =0xfff00000
+ adds r0, r1
+ lsrs r4, r0, 16
+_080B0A9C:
+ lsls r0, r6, 16
+ asrs r0, 16
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ lsls r0, r4, 16
+ asrs r0, 16
+ ldrh r3, [r5, 0x22]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ mov r1, r9
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080B0B1C @ =gUnknown_83E7C08
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ movs r3, 0x22
+ ldrsh r2, [r5, r3]
+ adds r3, r5, 0
+ adds r3, 0x43
+ ldrb r3, [r3]
+ adds r3, 0x1
+ lsls r3, 24
+ lsrs r3, 24
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x3C]
+ cmp r0, 0x40
+ beq _080B0B00
+ movs r0, 0x3C
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r4, _080B0B20 @ =gSprites
+ adds r0, r4
+ movs r1, 0
+ bl StartSpriteAffineAnim
+ movs r2, 0x3C
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r4, 0x1C
+ adds r0, r4
+ ldr r1, _080B0B24 @ =SpriteCallbackDummy
+ str r1, [r0]
+_080B0B00:
+ ldr r0, _080B0B28 @ =sub_80B0B2C
+ str r0, [r5, 0x1C]
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0B10: .4byte gBattleAnimTarget
+_080B0B14: .4byte gUnknown_2023BD6
+_080B0B18: .4byte 0xfff00000
+_080B0B1C: .4byte gUnknown_83E7C08
+_080B0B20: .4byte gSprites
+_080B0B24: .4byte SpriteCallbackDummy
+_080B0B28: .4byte sub_80B0B2C
+ thumb_func_end sub_80B09A4
+
+ thumb_func_start sub_80B0B2C
+sub_80B0B2C: @ 80B0B2C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r1, [r5, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ bne _080B0B74
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x40
+ beq _080B0B68
+ ldr r4, _080B0B70 @ =gSprites
+ adds r1, r0, 0
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r0, [r0, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ movs r0, 0x3C
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ bl DestroySprite
+_080B0B68:
+ adds r0, r5, 0
+ bl DestroyAnimSprite
+ b _080B0B78
+ .align 2, 0
+_080B0B70: .4byte gSprites
+_080B0B74:
+ subs r0, r1, 0x1
+ strh r0, [r5, 0x2E]
+_080B0B78:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B0B2C
+
+ thumb_func_start sub_80B0B80
+sub_80B0B80: @ 80B0B80
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075114
+ movs r0, 0x1E
+ strh r0, [r4, 0x2E]
+ ldr r0, _080B0BA0 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B0BA4
+ ldrh r0, [r4, 0x20]
+ subs r0, 0x14
+ strh r0, [r4, 0x32]
+ b _080B0BB6
+ .align 2, 0
+_080B0BA0: .4byte gBattleAnimArgs
+_080B0BA4:
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x14
+ strh r0, [r4, 0x32]
+ adds r2, r4, 0
+ adds r2, 0x3F
+ ldrb r0, [r2]
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+_080B0BB6:
+ ldrh r0, [r4, 0x22]
+ subs r0, 0x14
+ strh r0, [r4, 0x36]
+ ldr r0, _080B0BD0 @ =sub_8075590
+ str r0, [r4, 0x1C]
+ ldr r1, _080B0BD4 @ =sub_80B0BD8
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0BD0: .4byte sub_8075590
+_080B0BD4: .4byte sub_80B0BD8
+ thumb_func_end sub_80B0B80
+
+ thumb_func_start sub_80B0BD8
+sub_80B0BD8: @ 80B0BD8
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x38]
+ adds r0, 0x1
+ movs r6, 0
+ strh r0, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xB
+ bne _080B0C18
+ ldrh r2, [r5, 0x20]
+ ldrh r4, [r5, 0x24]
+ subs r0, r2, r4
+ strh r0, [r5, 0x32]
+ ldrh r1, [r5, 0x22]
+ ldrh r3, [r5, 0x26]
+ subs r0, r1, r3
+ strh r0, [r5, 0x36]
+ movs r0, 0x8
+ strh r0, [r5, 0x2E]
+ adds r2, r4
+ strh r2, [r5, 0x20]
+ adds r1, r3
+ strh r1, [r5, 0x22]
+ strh r6, [r5, 0x26]
+ strh r6, [r5, 0x24]
+ ldr r0, _080B0C20 @ =sub_8075590
+ str r0, [r5, 0x1C]
+ ldr r1, _080B0C24 @ =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+_080B0C18:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0C20: .4byte sub_8075590
+_080B0C24: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B0BD8
+
+ thumb_func_start sub_80B0C28
+sub_80B0C28: @ 80B0C28
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r0, _080B0CA4 @ =gBattleAnimAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ldr r2, _080B0CA8 @ =gBattleAnimTarget
+ eors r0, r1
+ ldrb r1, [r2]
+ cmp r0, r1
+ bne _080B0C54
+ ldrb r0, [r2]
+ bl GetBattlerPosition
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bhi _080B0C54
+ ldr r1, _080B0CAC @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1]
+_080B0C54:
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl sub_8075114
+ ldr r0, _080B0CA4 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B0C72
+ ldr r1, _080B0CAC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080B0C72:
+ ldr r4, _080B0CAC @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x6]
+ movs r5, 0
+ strh r0, [r6, 0x2E]
+ ldrh r0, [r6, 0x20]
+ strh r0, [r6, 0x30]
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrh r0, [r6, 0x22]
+ strh r0, [r6, 0x34]
+ strh r0, [r6, 0x36]
+ adds r0, r6, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldrh r0, [r4, 0xA]
+ strh r0, [r6, 0x38]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x3A]
+ strh r5, [r6, 0x3C]
+ ldr r0, _080B0CB0 @ =sub_80B0CB4
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0CA4: .4byte gBattleAnimAttacker
+_080B0CA8: .4byte gBattleAnimTarget
+_080B0CAC: .4byte gBattleAnimArgs
+_080B0CB0: .4byte sub_80B0CB4
+ thumb_func_end sub_80B0C28
+
+ thumb_func_start sub_80B0CB4
+sub_80B0CB4: @ 80B0CB4
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B0CE0
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 24
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ ldrh r2, [r4, 0x3C]
+ adds r0, r2
+ strh r0, [r4, 0x3C]
+ b _080B0CE6
+_080B0CE0:
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B0CE6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B0CB4
+
+ thumb_func_start sub_80B0CEC
+sub_80B0CEC: @ 80B0CEC
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075114
+ ldr r5, _080B0D18 @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080B0D1C @ =sub_8074C44
+ str r0, [r4, 0x1C]
+ ldr r1, _080B0D20 @ =sub_80B0D24
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0D18: .4byte gBattleAnimArgs
+_080B0D1C: .4byte sub_8074C44
+_080B0D20: .4byte sub_80B0D24
+ thumb_func_end sub_80B0CEC
+
+ thumb_func_start sub_80B0D24
+sub_80B0D24: @ 80B0D24
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl StartSpriteAffineAnim
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ ldr r0, _080B0D50 @ =sub_8074C44
+ str r0, [r4, 0x1C]
+ ldr r1, _080B0D54 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0D50: .4byte sub_8074C44
+_080B0D54: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B0D24
+
+ thumb_func_start sub_80B0D58
+sub_80B0D58: @ 80B0D58
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075114
+ ldr r0, _080B0D74 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080B0D78 @ =sub_80B0D7C
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0D74: .4byte gBattleAnimArgs
+_080B0D78: .4byte sub_80B0D7C
+ thumb_func_end sub_80B0D58
+
+ thumb_func_start sub_80B0D7C
+sub_80B0D7C: @ 80B0D7C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x2E]
+ subs r0, 0x1
+ strh r0, [r5, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080B0DC0
+ movs r0, 0x6
+ strh r0, [r5, 0x2E]
+ ldr r4, _080B0DC8 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080B0DCC @ =sub_8075590
+ str r0, [r5, 0x1C]
+ ldr r1, _080B0DD0 @ =sub_80B0DD4
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+_080B0DC0:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0DC8: .4byte gBattleAnimTarget
+_080B0DCC: .4byte sub_8075590
+_080B0DD0: .4byte sub_80B0DD4
+ thumb_func_end sub_80B0D7C
+
+ thumb_func_start sub_80B0DD4
+sub_80B0DD4: @ 80B0DD4
+ push {lr}
+ movs r1, 0xF
+ strh r1, [r0, 0x2E]
+ ldr r1, _080B0DE8 @ =sub_8074C44
+ str r1, [r0, 0x1C]
+ ldr r1, _080B0DEC @ =DestroyAnimSprite
+ bl StoreSpriteCallbackInData6
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0DE8: .4byte sub_8074C44
+_080B0DEC: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B0DD4
+
+ thumb_func_start sub_80B0DF0
+sub_80B0DF0: @ 80B0DF0
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B0E1C
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8075114
+ ldr r1, _080B0E18 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080B0E78
+ .align 2, 0
+_080B0E18: .4byte gBattleAnimArgs
+_080B0E1C:
+ ldrh r0, [r4, 0x30]
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x34]
+ cmp r0, 0x64
+ ble _080B0E6A
+ movs r0, 0x34
+ ldrsh r1, [r4, r0]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080B0E6A:
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x78
+ ble _080B0E78
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B0E78:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B0DF0
+
+ thumb_func_start sub_80B0E80
+sub_80B0E80: @ 80B0E80
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080B0E94 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B0E9C
+ ldr r4, _080B0E98 @ =gBattleAnimAttacker
+ b _080B0E9E
+ .align 2, 0
+_080B0E94: .4byte gBattleAnimArgs
+_080B0E98: .4byte gBattleAnimAttacker
+_080B0E9C:
+ ldr r4, _080B0EE4 @ =gBattleAnimTarget
+_080B0E9E:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080B0EE8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ movs r2, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r1, 0x4]
+ ldrh r3, [r5, 0x22]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ strh r2, [r5, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x32]
+ strh r2, [r5, 0x34]
+ ldr r0, _080B0EEC @ =sub_80B0EF0
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0EE4: .4byte gBattleAnimTarget
+_080B0EE8: .4byte gBattleAnimArgs
+_080B0EEC: .4byte sub_80B0EF0
+ thumb_func_end sub_80B0E80
+
+ thumb_func_start sub_80B0EF0
+sub_80B0EF0: @ 80B0EF0
+ push {lr}
+ adds r1, r0, 0
+ movs r0, 0x2E
+ ldrsh r2, [r1, r0]
+ cmp r2, 0
+ beq _080B0F02
+ cmp r2, 0x1
+ beq _080B0F26
+ b _080B0F60
+_080B0F02:
+ ldrh r0, [r1, 0x30]
+ subs r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B0F60
+ movs r2, 0x32
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080B0F1E
+ adds r0, r1, 0
+ bl DestroyAnimSprite
+ b _080B0F60
+_080B0F1E:
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ b _080B0F60
+_080B0F26:
+ ldrh r0, [r1, 0x30]
+ adds r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B0F4E
+ movs r0, 0
+ strh r0, [r1, 0x30]
+ ldrh r0, [r1, 0x34]
+ adds r0, 0x1
+ strh r0, [r1, 0x34]
+ ands r0, r2
+ lsls r0, 16
+ cmp r0, 0
+ beq _080B0F4A
+ movs r0, 0x2
+ b _080B0F4C
+_080B0F4A:
+ ldr r0, _080B0F64 @ =0x0000fffe
+_080B0F4C:
+ strh r0, [r1, 0x24]
+_080B0F4E:
+ ldrh r0, [r1, 0x32]
+ subs r0, 0x1
+ strh r0, [r1, 0x32]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B0F60
+ adds r0, r1, 0
+ bl DestroyAnimSprite
+_080B0F60:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B0F64: .4byte 0x0000fffe
+ thumb_func_end sub_80B0EF0
+
+ thumb_func_start sub_80B0F68
+sub_80B0F68: @ 80B0F68
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080B0F8C @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080B0F94
+ ldr r4, _080B0F90 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r6, 0x4]
+ adds r0, r2
+ b _080B0FA6
+ .align 2, 0
+_080B0F8C: .4byte gBattleAnimArgs
+_080B0F90: .4byte gBattleAnimAttacker
+_080B0F94:
+ ldr r4, _080B0FF0 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x4]
+ adds r0, r1
+_080B0FA6:
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r6, [r6, 0x6]
+ adds r0, r6
+ strh r0, [r5, 0x22]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ ldr r3, _080B0FF4 @ =gBattleAnimArgs
+ movs r4, 0x2
+ ldrsh r0, [r3, r4]
+ lsls r0, 4
+ adds r1, r0
+ ldr r4, _080B0FF8 @ =0x000003ff
+ adds r0, r4, 0
+ ands r1, r0
+ ldr r0, _080B0FFC @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ movs r1, 0
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ movs r2, 0x2
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x1
+ beq _080B1014
+ cmp r0, 0x1
+ bgt _080B1000
+ cmp r0, 0
+ beq _080B100A
+ b _080B103A
+ .align 2, 0
+_080B0FF0: .4byte gBattleAnimTarget
+_080B0FF4: .4byte gBattleAnimArgs
+_080B0FF8: .4byte 0x000003ff
+_080B0FFC: .4byte 0xfffffc00
+_080B1000:
+ cmp r0, 0x2
+ beq _080B1024
+ cmp r0, 0x3
+ beq _080B1034
+ b _080B103A
+_080B100A:
+ ldr r0, _080B1010 @ =0x0000fffd
+ b _080B1034
+ .align 2, 0
+_080B1010: .4byte 0x0000fffd
+_080B1014:
+ movs r0, 0x3
+ strh r0, [r5, 0x3A]
+ ldr r0, _080B1020 @ =0x0000fffd
+ strh r0, [r5, 0x3C]
+ b _080B1042
+ .align 2, 0
+_080B1020: .4byte 0x0000fffd
+_080B1024:
+ ldr r0, _080B1030 @ =0x0000fffd
+ strh r0, [r5, 0x3A]
+ movs r0, 0x3
+ strh r0, [r5, 0x3C]
+ b _080B1042
+ .align 2, 0
+_080B1030: .4byte 0x0000fffd
+_080B1034:
+ strh r0, [r5, 0x3A]
+ strh r0, [r5, 0x3C]
+ b _080B1042
+_080B103A:
+ adds r0, r5, 0
+ bl DestroyAnimSprite
+ b _080B1046
+_080B1042:
+ ldr r0, _080B104C @ =sub_80B1050
+ str r0, [r5, 0x1C]
+_080B1046:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B104C: .4byte sub_80B1050
+ thumb_func_end sub_80B0F68
+
+ thumb_func_start sub_80B1050
+sub_80B1050: @ 80B1050
+ push {lr}
+ adds r1, r0, 0
+ ldrh r0, [r1, 0x3A]
+ ldrh r2, [r1, 0x20]
+ adds r0, r2
+ strh r0, [r1, 0x20]
+ ldrh r0, [r1, 0x3C]
+ ldrh r2, [r1, 0x22]
+ adds r0, r2
+ strh r0, [r1, 0x22]
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x28
+ ble _080B1078
+ adds r0, r1, 0
+ bl DestroyAnimSprite
+_080B1078:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B1050
+
+ thumb_func_start sub_80B107C
+sub_80B107C: @ 80B107C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080B10C8 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B10D8
+ ldr r4, _080B10CC @ =sBattler_AI
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080B10D0 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_8076884
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ ldr r0, _080B10D4 @ =gBattleAnimTarget
+ b _080B10F4
+ .align 2, 0
+_080B10C8: .4byte gBattleAnimArgs
+_080B10CC: .4byte sBattler_AI
+_080B10D0: .4byte gBattleAnimAttacker
+_080B10D4: .4byte gBattleAnimTarget
+_080B10D8:
+ ldr r0, _080B1110 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_8076884
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ ldr r0, _080B1114 @ =gBattleAnimAttacker
+_080B10F4:
+ ldrb r0, [r0]
+ strh r0, [r5, 0x3C]
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ movs r0, 0xC
+ strh r0, [r5, 0x30]
+ movs r0, 0x8
+ strh r0, [r5, 0x32]
+ ldr r0, _080B1118 @ =sub_80B111C
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B1110: .4byte gBattleAnimTarget
+_080B1114: .4byte gBattleAnimAttacker
+_080B1118: .4byte sub_80B111C
+ thumb_func_end sub_80B107C
+
+ thumb_func_start sub_80B111C
+sub_80B111C: @ 80B111C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xB4
+ bne _080B1178
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x10
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r1, _080B1180 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080B1184 @ =sub_807563C
+ str r0, [r4, 0x1C]
+_080B1178:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B1180: .4byte move_anim_8074EE0
+_080B1184: .4byte sub_807563C
+ thumb_func_end sub_80B111C
+
+ thumb_func_start sub_80B1188
+sub_80B1188: @ 80B1188
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080B11D4 @ =gBattleAnimArgs
+ ldrh r0, [r4]
+ strh r0, [r5, 0x20]
+ movs r2, 0x78
+ strh r2, [r5, 0x22]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x2E]
+ adds r0, r5, 0
+ adds r0, 0x36
+ adds r1, r5, 0
+ adds r1, 0x38
+ lsls r2, 8
+ bl sub_80765C0
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x3A]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0x4
+ ldrsh r0, [r4, r3]
+ lsls r0, 2
+ adds r1, r0
+ ldr r3, _080B11D8 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080B11DC @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r0, _080B11E0 @ =sub_80B11E4
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B11D4: .4byte gBattleAnimArgs
+_080B11D8: .4byte 0x000003ff
+_080B11DC: .4byte 0xfffffc00
+_080B11E0: .4byte sub_80B11E4
+ thumb_func_end sub_80B1188
+
+ thumb_func_start sub_80B11E4
+sub_80B11E4: @ 80B11E4
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r7, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ beq _080B1236
+ movs r2, 0x36
+ ldrsh r0, [r7, r2]
+ movs r2, 0x38
+ ldrsh r1, [r7, r2]
+ bl sub_80765C8
+ adds r4, r0, 0
+ movs r1, 0x3A
+ ldrsh r0, [r7, r1]
+ subs r4, r0
+ adds r0, r7, 0
+ adds r0, 0x36
+ adds r1, r7, 0
+ adds r1, 0x38
+ adds r2, r4, 0
+ bl sub_80765C0
+ asrs r4, 8
+ strh r4, [r7, 0x22]
+ lsls r4, 16
+ asrs r4, 16
+ movs r0, 0x8
+ negs r0, r0
+ cmp r4, r0
+ bge _080B122E
+ adds r0, r7, 0
+ bl DestroyAnimSprite
+ b _080B128C
+_080B122E:
+ ldrh r0, [r7, 0x2E]
+ subs r0, 0x1
+ strh r0, [r7, 0x2E]
+ b _080B128C
+_080B1236:
+ ldr r4, _080B1298 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ adds r6, r0, 0
+ lsls r6, 24
+ lsrs r6, 24
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r2, _080B129C @ =gBattleAnimTarget
+ mov r8, r2
+ ldrb r0, [r2]
+ movs r1, 0x2
+ bl sub_8074480
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ mov r1, r8
+ ldrb r0, [r1]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ subs r4, r6
+ strh r4, [r7, 0x2E]
+ lsrs r0, 24
+ subs r0, r5
+ strh r0, [r7, 0x30]
+ ldrh r0, [r7, 0x20]
+ lsls r0, 4
+ strh r0, [r7, 0x32]
+ ldrh r0, [r7, 0x22]
+ lsls r0, 4
+ strh r0, [r7, 0x34]
+ ldr r0, _080B12A0 @ =sub_80B12A4
+ str r0, [r7, 0x1C]
+_080B128C:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B1298: .4byte gBattleAnimAttacker
+_080B129C: .4byte gBattleAnimTarget
+_080B12A0: .4byte sub_80B12A4
+ thumb_func_end sub_80B11E4
+
+ thumb_func_start sub_80B12A4
+sub_80B12A4: @ 80B12A4
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ ldrh r1, [r2, 0x30]
+ ldrh r3, [r2, 0x34]
+ adds r1, r3
+ strh r1, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r3, r1, 20
+ strh r3, [r2, 0x22]
+ adds r0, 0x8
+ lsls r0, 16
+ movs r1, 0x80
+ lsls r1, 17
+ cmp r0, r1
+ bhi _080B12DE
+ adds r1, r3, 0
+ movs r0, 0x8
+ negs r0, r0
+ cmp r1, r0
+ blt _080B12DE
+ cmp r1, 0x78
+ ble _080B12E4
+_080B12DE:
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080B12E4:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B12A4
+
+ thumb_func_start sub_80B12E8
+sub_80B12E8: @ 80B12E8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080B131C @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B132C
+ ldr r4, _080B1320 @ =sBattler_AI
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080B1324 @ =gBattleAnimTarget
+ ldrb r4, [r0]
+ ldr r0, _080B1328 @ =gBattleAnimAttacker
+ b _080B1332
+ .align 2, 0
+_080B131C: .4byte gBattleAnimArgs
+_080B1320: .4byte sBattler_AI
+_080B1324: .4byte gBattleAnimTarget
+_080B1328: .4byte gBattleAnimAttacker
+_080B132C:
+ ldr r0, _080B1364 @ =gBattleAnimAttacker
+ ldrb r4, [r0]
+ ldr r0, _080B1368 @ =gBattleAnimTarget
+_080B1332:
+ ldrb r0, [r0]
+ bl sub_8076884
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B136C
+ ldrb r2, [r5, 0x3]
+ lsls r1, r2, 26
+ lsrs r1, 27
+ movs r0, 0x8
+ orrs r1, r0
+ lsls r1, 1
+ subs r0, 0x47
+ b _080B1386
+ .align 2, 0
+_080B1364: .4byte gBattleAnimAttacker
+_080B1368: .4byte gBattleAnimTarget
+_080B136C:
+ adds r0, r4, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B138C
+ ldrb r2, [r5, 0x3]
+ lsls r1, r2, 26
+ lsrs r1, 27
+ movs r0, 0x18
+ orrs r1, r0
+ lsls r1, 1
+ subs r0, 0x57
+_080B1386:
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x3]
+_080B138C:
+ movs r0, 0x10
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ adds r0, r4, 0
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r1, _080B13CC @ =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080B13D0 @ =sub_807563C
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B13CC: .4byte DestroyAnimSprite
+_080B13D0: .4byte sub_807563C
+ thumb_func_end sub_80B12E8
+
+ thumb_func_start sub_80B13D4
+sub_80B13D4: @ 80B13D4
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ movs r2, 0x36
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080B13EA
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B13EA:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B13D4
+
+ thumb_func_start sub_80B13F8
+sub_80B13F8: @ 80B13F8
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r4, _080B1474 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080B1478 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x36]
+ ldr r0, _080B147C @ =gAnimMoveTurn
+ ldrb r6, [r0]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B1442
+ adds r0, r6, 0x1
+ lsls r0, 24
+ lsrs r6, r0, 24
+_080B1442:
+ movs r0, 0x1
+ ands r6, r0
+ cmp r6, 0
+ beq _080B1456
+ ldrh r0, [r5, 0x32]
+ negs r0, r0
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x30]
+ adds r0, 0x1
+ strh r0, [r5, 0x30]
+_080B1456:
+ ldrh r1, [r5, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x32]
+ strh r0, [r5, 0x24]
+ ldrh r0, [r5, 0x34]
+ strh r0, [r5, 0x26]
+ ldr r0, _080B1480 @ =sub_80B13D4
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B1474: .4byte gBattleAnimTarget
+_080B1478: .4byte gBattleAnimArgs
+_080B147C: .4byte gAnimMoveTurn
+_080B1480: .4byte sub_80B13D4
+ thumb_func_end sub_80B13F8
+
+ thumb_func_start sub_80B1484
+sub_80B1484: @ 80B1484
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080B149C @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B14A0
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8075160
+ b _080B14A8
+ .align 2, 0
+_080B149C: .4byte gBattleAnimArgs
+_080B14A0:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8075114
+_080B14A8:
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B14BC
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+ b _080B14D2
+_080B14BC:
+ ldr r0, _080B14E4 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B14D2
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080B14D2:
+ ldr r0, _080B14E8 @ =sub_8074F6C
+ str r0, [r4, 0x1C]
+ ldr r1, _080B14EC @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B14E4: .4byte gBattleAnimAttacker
+_080B14E8: .4byte sub_8074F6C
+_080B14EC: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B1484
+
+ thumb_func_start sub_80B14F0
+sub_80B14F0: @ 80B14F0
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080B152A
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x28
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x2
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x28
+ ble _080B152A
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B152A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B14F0
+
+ thumb_func_start sub_80B1530
+sub_80B1530: @ 80B1530
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, _080B1560 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080B1568
+ cmp r0, 0x1
+ bgt _080B1582
+ cmp r0, 0
+ bne _080B1582
+ movs r0, 0
+ bl sub_8075458
+ ldr r0, _080B1564 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x18]
+ b _080B157A
+ .align 2, 0
+_080B1560: .4byte gTasks
+_080B1564: .4byte gBattleAnimArgs
+_080B1568:
+ ldrh r0, [r4, 0x18]
+ subs r0, 0x1
+ strh r0, [r4, 0x18]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080B158E
+_080B157A:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B158E
+_080B1582:
+ movs r2, 0xA0
+ lsls r2, 3
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x1A]
+ adds r0, r1
+ strh r0, [r4, 0x1A]
+_080B158E:
+ movs r2, 0xB0
+ lsls r2, 4
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x1C]
+ adds r0, r1
+ strh r0, [r4, 0x1C]
+ ldr r0, _080B15BC @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B15C4
+ ldr r1, _080B15C0 @ =gBattle_BG3_X
+ ldrh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r2, [r1]
+ adds r0, r2
+ strh r0, [r1]
+ adds r7, r1, 0
+ b _080B15D4
+ .align 2, 0
+_080B15BC: .4byte gBattleAnimTarget
+_080B15C0: .4byte gBattle_BG3_X
+_080B15C4:
+ ldr r2, _080B1614 @ =gBattle_BG3_X
+ ldrh r1, [r4, 0x1A]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r0, [r2]
+ subs r0, r1
+ strh r0, [r2]
+ adds r7, r2, 0
+_080B15D4:
+ ldr r3, _080B1618 @ =gBattle_BG3_Y
+ ldrh r2, [r4, 0x1C]
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r1, [r3]
+ adds r0, r1
+ strh r0, [r3]
+ movs r0, 0xFF
+ ldrb r1, [r4, 0x1A]
+ movs r5, 0
+ strh r1, [r4, 0x1A]
+ ands r0, r2
+ strh r0, [r4, 0x1C]
+ ldr r0, _080B161C @ =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _080B160C
+ strh r5, [r7]
+ strh r5, [r3]
+ movs r0, 0x1
+ bl sub_8075458
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080B160C:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B1614: .4byte gBattle_BG3_X
+_080B1618: .4byte gBattle_BG3_Y
+_080B161C: .4byte gBattleAnimArgs
+ thumb_func_end sub_80B1530
+
+ .align 2, 0 @ Don't pad with nop.