diff options
Diffstat (limited to 'asm/fire.s')
-rw-r--r-- | asm/fire.s | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/asm/fire.s b/asm/fire.s index d838039ac..efdfc8315 100644 --- a/asm/fire.s +++ b/asm/fire.s @@ -24,7 +24,7 @@ sub_80AC90C: @ 80AC90C ldr r1, _080AC944 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 - ldr r1, _080AC948 @ =sub_8074AE0 + ldr r1, _080AC948 @ =TranslateSpriteInGrowingCircleOverDuration str r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 @@ -34,7 +34,7 @@ sub_80AC90C: @ 80AC90C .align 2, 0 _080AC940: .4byte gBattleAnimArgs _080AC944: .4byte DestroyAnimSprite -_080AC948: .4byte sub_8074AE0 +_080AC948: .4byte TranslateSpriteInGrowingCircleOverDuration thumb_func_end sub_80AC90C thumb_func_start sub_80AC94C @@ -45,7 +45,7 @@ sub_80AC94C: @ 80AC94C movs r0, 0 ldrsh r1, [r5, r0] adds r0, r4, 0 - bl sub_8074FF8 + bl SetAnimSpriteInitialXOffset ldrh r0, [r5, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 @@ -56,7 +56,7 @@ sub_80AC94C: @ 80AC94C strh r0, [r4, 0x30] ldrh r0, [r5, 0x6] strh r0, [r4, 0x32] - ldr r0, _080AC988 @ =sub_8074D00 + ldr r0, _080AC988 @ =TranslateSpriteLinearFixedPoint str r0, [r4, 0x1C] ldr r1, _080AC98C @ =DestroyAnimSprite adds r0, r4, 0 @@ -66,7 +66,7 @@ sub_80AC94C: @ 80AC94C bx r0 .align 2, 0 _080AC984: .4byte gBattleAnimArgs -_080AC988: .4byte sub_8074D00 +_080AC988: .4byte TranslateSpriteLinearFixedPoint _080AC98C: .4byte DestroyAnimSprite thumb_func_end sub_80AC94C @@ -74,7 +74,7 @@ _080AC98C: .4byte DestroyAnimSprite sub_80AC990: @ 80AC990 push {r4,lr} adds r4, r0, 0 - bl sub_8074FCC + bl SetSpriteCoordsToAnimAttackerCoords ldr r0, _080AC9C4 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -212,7 +212,7 @@ _080ACA92: cmp r1, r0 bne _080ACAA4 adds r0, r2, 0 - bl move_anim_8074EE0 + bl DestroySpriteAndMatrix _080ACAA4: pop {r0} bx r0 @@ -222,7 +222,7 @@ _080ACAA4: sub_80ACAA8: @ 80ACAA8 push {r4,lr} adds r4, r0, 0 - bl sub_8074FCC + bl SetSpriteCoordsToAnimAttackerCoords ldr r0, _080ACACC @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -348,7 +348,7 @@ _080ACB9C: b _080ACBAA _080ACBA4: adds r0, r4, 0 - bl move_anim_8074EE0 + bl DestroySpriteAndMatrix _080ACBAA: pop {r4} pop {r0} @@ -449,7 +449,7 @@ sub_80ACC60: @ 80ACC60 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_8075160 + bl InitSpritePosToAnimAttacker ldr r0, _080ACC80 @ =gBattleAnimArgs ldrh r0, [r0, 0x4] movs r1, 0 @@ -497,7 +497,7 @@ sub_80ACC88: @ 80ACC88 lsrs r0, 24 strh r0, [r5, 0x36] adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimLinearTranslation ldr r0, _080ACCDC @ =sub_80ACCE0 str r0, [r5, 0x1C] _080ACCD2: @@ -513,7 +513,7 @@ _080ACCDC: .4byte sub_80ACCE0 sub_80ACCE0: @ 80ACCE0 push {r4-r6,lr} adds r6, r0, 0 - bl sub_80755E0 + bl AnimTranslateLinear lsls r0, 24 cmp r0, 0 beq _080ACD28 @@ -634,7 +634,7 @@ sub_80ACDA8: @ 80ACDA8 ldr r1, _080ACDE0 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 - ldr r0, _080ACDE4 @ =sub_8074CD0 + ldr r0, _080ACDE4 @ =TranslateSpriteLinear str r0, [r4, 0x1C] pop {r4} pop {r0} @@ -642,7 +642,7 @@ sub_80ACDA8: @ 80ACDA8 .align 2, 0 _080ACDDC: .4byte gBattleAnimArgs _080ACDE0: .4byte DestroyAnimSprite -_080ACDE4: .4byte sub_8074CD0 +_080ACDE4: .4byte TranslateSpriteLinear thumb_func_end sub_80ACDA8 thumb_func_start sub_80ACDE8 @@ -650,7 +650,7 @@ sub_80ACDE8: @ 80ACDE8 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_8075160 + bl InitSpritePosToAnimAttacker ldr r1, _080ACE1C @ =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r4, 0x30] @@ -662,7 +662,7 @@ sub_80ACDE8: @ 80ACDE8 movs r1, 0x4 orrs r0, r1 strb r0, [r2] - ldr r0, _080ACE20 @ =sub_8074C44 + ldr r0, _080ACE20 @ =WaitAnimForDuration str r0, [r4, 0x1C] ldr r1, _080ACE24 @ =sub_80ACE28 adds r0, r4, 0 @@ -672,7 +672,7 @@ sub_80ACDE8: @ 80ACDE8 bx r0 .align 2, 0 _080ACE1C: .4byte gBattleAnimArgs -_080ACE20: .4byte sub_8074C44 +_080ACE20: .4byte WaitAnimForDuration _080ACE24: .4byte sub_80ACE28 thumb_func_end sub_80ACDE8 @@ -753,7 +753,7 @@ sub_80ACEA4: @ 80ACEA4 ldr r0, _080ACF04 @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r5, 0 @@ -923,7 +923,7 @@ _080AD00C: ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 - bl sub_8076440 + bl SetBattlerSpriteYOffsetFromYScale ldr r2, _080AD030 @ =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] @@ -1635,7 +1635,7 @@ _080AD556: _080AD55C: adds r0, r5, 0 movs r1, 0 - bl sub_8075160 + bl InitSpritePosToAnimAttacker ldr r4, _080AD584 @ =gBattleAnimArgs ldrb r1, [r4, 0x4] adds r0, r5, 0 @@ -1659,7 +1659,7 @@ _080AD58E: strh r0, [r5, 0x36] ldr r0, _080AD5B0 @ =gBattleAnimTarget ldrb r0, [r0] - bl sub_8076884 + bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 @@ -1787,7 +1787,7 @@ _080AD68C: .4byte sub_80AD690 sub_80AD690: @ 80AD690 push {r4,lr} adds r4, r0, 0 - bl sub_80755E0 + bl AnimTranslateLinear lsls r0, 24 cmp r0, 0 bne _080AD6E8 @@ -1889,7 +1889,7 @@ _080AD70C: bls _080AD780 ldr r0, _080AD77C @ =gBattleAnimTarget ldrb r0, [r0] - bl sub_8076884 + bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 @@ -1906,7 +1906,7 @@ _080AD77C: .4byte gBattleAnimTarget _080AD780: ldr r0, _080AD7A4 @ =gBattleAnimTarget ldrb r0, [r0] - bl sub_8076884 + bl GetBattlerSpriteBGPriority lsls r0, 24 lsrs r0, 24 adds r0, 0x1 @@ -2005,12 +2005,12 @@ _080AD826: adds r0, 0x1 strh r0, [r4, 0x22] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x24] movs r0, 0x3 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] |