diff options
Diffstat (limited to 'asm/flying.s')
-rw-r--r-- | asm/flying.s | 2945 |
1 files changed, 2945 insertions, 0 deletions
diff --git a/asm/flying.s b/asm/flying.s new file mode 100644 index 000000000..ada0296c8 --- /dev/null +++ b/asm/flying.s @@ -0,0 +1,2945 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_80B18A0 +sub_80B18A0: @ 80B18A0 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0xB + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x4 + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x30] + adds r0, 0x30 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + strh r0, [r4, 0x26] + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080B18DC + adds r0, r4, 0 + bl DestroyAnimSprite +_080B18DC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80B18A0 + + thumb_func_start sub_80B18E4 +sub_80B18E4: @ 80B18E4 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_8075114 + ldrh r0, [r4, 0x22] + adds r0, 0x14 + strh r0, [r4, 0x22] + movs r0, 0xBF + strh r0, [r4, 0x30] + ldr r1, _080B1908 @ =sub_80B190C + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080B1908: .4byte sub_80B190C + thumb_func_end sub_80B18E4 + + thumb_func_start sub_80B190C +sub_80B190C: @ 80B190C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x20 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x8 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0x5 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x47 + bne _080B1946 + adds r0, r4, 0 + bl DestroyAnimSprite +_080B1946: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80B190C + + thumb_func_start sub_80B194C +sub_80B194C: @ 80B194C + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, _080B197C @ =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldr r1, _080B1980 @ =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x8] + ldrh r0, [r1] + strh r0, [r4, 0xA] + ldr r0, _080B1984 @ =0x00002719 + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0xC] + ldr r0, _080B1988 @ =sub_80B198C + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080B197C: .4byte gTasks +_080B1980: .4byte gBattleAnimArgs +_080B1984: .4byte 0x00002719 +_080B1988: .4byte sub_80B198C + thumb_func_end sub_80B194C + + thumb_func_start sub_80B198C +sub_80B198C: @ 80B198C + push {r4-r7,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r2, _080B1A0C @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r3, r0, r2 + ldrh r0, [r3, 0x1C] + adds r1, r0, 0x1 + strh r1, [r3, 0x1C] + lsls r0, 16 + asrs r0, 16 + movs r4, 0xA + ldrsh r1, [r3, r4] + adds r7, r2, 0 + cmp r0, r1 + bne _080B19EA + movs r0, 0 + strh r0, [r3, 0x1C] + ldrb r0, [r3, 0xC] + ldr r2, _080B1A10 @ =gPlttBufferFaded + lsls r0, 4 + movs r3, 0x84 + lsls r3, 1 + adds r1, r0, r3 + lsls r1, 1 + adds r1, r2 + ldrh r6, [r1] + movs r4, 0x7 + mov r12, r0 + ldr r0, _080B1A14 @ =0x00000107 + add r0, r12 + lsls r0, 1 + adds r3, r0, r2 +_080B19D2: + ldrh r0, [r3] + strh r0, [r1] + subs r3, 0x2 + subs r1, 0x2 + subs r4, 0x1 + cmp r4, 0 + bgt _080B19D2 + ldr r0, _080B1A18 @ =0x00000101 + add r0, r12 + lsls r0, 1 + adds r0, r2 + strh r6, [r0] +_080B19EA: + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r7 + ldrh r1, [r0, 0x8] + subs r1, 0x1 + strh r1, [r0, 0x8] + lsls r1, 16 + cmp r1, 0 + bne _080B1A04 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_080B1A04: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080B1A0C: .4byte gTasks +_080B1A10: .4byte gPlttBufferFaded +_080B1A14: .4byte 0x00000107 +_080B1A18: .4byte 0x00000101 + thumb_func_end sub_80B198C + + thumb_func_start sub_80B1A1C +sub_80B1A1C: @ 80B1A1C + push {r4-r6,lr} + adds r6, r0, 0 + movs r1, 0x1 + bl sub_8075160 + ldr r0, _080B1A88 @ =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080B1A3C + ldr r1, _080B1A8C @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_080B1A3C: + ldr r4, _080B1A8C @ =gBattleAnimArgs + ldrh r0, [r4, 0x8] + strh r0, [r6, 0x2E] + ldrh r0, [r6, 0x20] + strh r0, [r6, 0x30] + ldr r5, _080B1A90 @ =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrh r0, [r6, 0x22] + strh r0, [r6, 0x34] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x6] + adds r0, r4 + strh r0, [r6, 0x36] + adds r0, r6, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldr r0, _080B1A94 @ =sub_8074F50 + str r0, [r6, 0x1C] + ldr r1, _080B1A98 @ =sub_80B1A9C + adds r0, r6, 0 + bl StoreSpriteCallbackInData6 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080B1A88: .4byte gBattleAnimAttacker +_080B1A8C: .4byte gBattleAnimArgs +_080B1A90: .4byte gBattleAnimTarget +_080B1A94: .4byte sub_8074F50 +_080B1A98: .4byte sub_80B1A9C + thumb_func_end sub_80B1A1C + + thumb_func_start sub_80B1A9C +sub_80B1A9C: @ 80B1A9C + push {r4,lr} + adds r4, r0, 0 + bl sub_80755E0 + lsls r0, 24 + cmp r0, 0 + beq _080B1AB0 + adds r0, r4, 0 + bl DestroyAnimSprite +_080B1AB0: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80B1A9C + + thumb_func_start sub_80B1AB8 +sub_80B1AB8: @ 80B1AB8 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080B1B54 @ =gBattleAnimAttacker + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080B1AE4 + ldr r1, _080B1B58 @ =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] + ldrh r0, [r1, 0x2] + negs r0, r0 + strh r0, [r1, 0x2] + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] + ldrh r0, [r1, 0x6] + negs r0, r0 + strh r0, [r1, 0x6] +_080B1AE4: + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + beq _080B1AFC + ldr r0, _080B1B58 @ =gBattleAnimArgs + ldrh r1, [r0, 0x2] + negs r1, r1 + strh r1, [r0, 0x2] + ldrh r1, [r0, 0x6] + negs r1, r1 + strh r1, [r0, 0x6] +_080B1AFC: + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + ldr r2, _080B1B58 @ =gBattleAnimArgs + ldrh r1, [r2] + ldrh r3, [r5, 0x20] + adds r1, r3 + strh r1, [r5, 0x20] + lsrs r0, 24 + ldrh r1, [r2, 0x2] + adds r0, r1 + strh r0, [r5, 0x22] + ldrh r0, [r2, 0x8] + strh r0, [r5, 0x2E] + movs r3, 0xC + ldrsh r0, [r2, r3] + cmp r0, 0 + bne _080B1B60 + ldr r4, _080B1B5C @ =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + b _080B1B72 + .align 2, 0 +_080B1B54: .4byte gBattleAnimAttacker +_080B1B58: .4byte gBattleAnimArgs +_080B1B5C: .4byte gBattleAnimTarget +_080B1B60: + ldr r0, _080B1BA0 @ =gBattleAnimTarget + ldrb r0, [r0] + adds r2, r5, 0 + adds r2, 0x32 + adds r3, r5, 0 + adds r3, 0x36 + movs r1, 0x1 + bl sub_8076D9C +_080B1B72: + ldr r4, _080B1BA4 @ =gBattleAnimArgs + ldrh r0, [r4, 0x4] + ldrh r1, [r5, 0x32] + adds r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r4, 0x6] + ldrh r3, [r5, 0x36] + adds r0, r3 + strh r0, [r5, 0x36] + ldr r0, _080B1BA8 @ =sub_8075590 + str r0, [r5, 0x1C] + ldr r1, _080B1BAC @ =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldrb r1, [r4, 0xA] + adds r0, r5, 0 + bl SeekSpriteAnim + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080B1BA0: .4byte gBattleAnimTarget +_080B1BA4: .4byte gBattleAnimArgs +_080B1BA8: .4byte sub_8075590 +_080B1BAC: .4byte DestroyAnimSprite + thumb_func_end sub_80B1AB8 + + thumb_func_start sub_80B1BB0 +sub_80B1BB0: @ 80B1BB0 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_8075160 + ldr r1, _080B1BEC @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x30] + ldr r0, _080B1BF0 @ =sub_80B1BF8 + str r0, [r4, 0x1C] + movs r0, 0 + bl GetAnimBankSpriteId + ldr r2, _080B1BF4 @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r0, [r1] + movs r2, 0x4 + orrs r0, r2 + strb r0, [r1] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080B1BEC: .4byte gBattleAnimArgs +_080B1BF0: .4byte sub_80B1BF8 +_080B1BF4: .4byte gSprites + thumb_func_end sub_80B1BB0 + + thumb_func_start sub_80B1BF8 +sub_80B1BF8: @ 80B1BF8 + push {lr} + adds r2, r0, 0 + ldrh r1, [r2, 0x2E] + movs r3, 0x2E + ldrsh r0, [r2, r3] + cmp r0, 0 + ble _080B1C0C + subs r0, r1, 0x1 + strh r0, [r2, 0x2E] + b _080B1C1E +_080B1C0C: + ldrh r0, [r2, 0x30] + ldrh r1, [r2, 0x32] + adds r0, r1 + strh r0, [r2, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r2, 0x26] + subs r1, r0 + strh r1, [r2, 0x26] +_080B1C1E: + movs r3, 0x22 + ldrsh r0, [r2, r3] + movs r3, 0x26 + ldrsh r1, [r2, r3] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + bge _080B1C36 + adds r0, r2, 0 + bl DestroyAnimSprite +_080B1C36: + pop {r0} + bx r0 + thumb_func_end sub_80B1BF8 + + thumb_func_start sub_80B1C3C +sub_80B1C3C: @ 80B1C3C + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _080B1C64 @ =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080B1C6C + movs r0, 0x88 + lsls r0, 1 + strh r0, [r5, 0x20] + ldr r0, _080B1C68 @ =0x0000ffe0 + strh r0, [r5, 0x22] + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + b _080B1C72 + .align 2, 0 +_080B1C64: .4byte gBattleAnimAttacker +_080B1C68: .4byte 0x0000ffe0 +_080B1C6C: + ldr r0, _080B1CB0 @ =0x0000ffe0 + strh r0, [r5, 0x20] + strh r0, [r5, 0x22] +_080B1C72: + ldr r0, _080B1CB4 @ =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldr r4, _080B1CB8 @ =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldr r0, _080B1CBC @ =sub_80B1CC0 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080B1CB0: .4byte 0x0000ffe0 +_080B1CB4: .4byte gBattleAnimArgs +_080B1CB8: .4byte gBattleAnimTarget +_080B1CBC: .4byte sub_80B1CC0 + thumb_func_end sub_80B1C3C + + thumb_func_start sub_80B1CC0 +sub_80B1CC0: @ 80B1CC0 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x1 + strh r0, [r4, 0x2E] + adds r0, r4, 0 + bl sub_80755E0 + ldrh r1, [r4, 0x34] + lsrs r0, r1, 8 + cmp r0, 0xC8 + bls _080B1CE8 + ldrh r0, [r4, 0x24] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + movs r0, 0 + strh r0, [r4, 0x24] + movs r0, 0xFF + ands r0, r1 + strh r0, [r4, 0x34] +_080B1CE8: + movs r1, 0x20 + ldrsh r0, [r4, r1] + movs r2, 0x24 + ldrsh r1, [r4, r2] + adds r0, r1 + adds r0, 0x20 + movs r1, 0x98 + lsls r1, 1 + cmp r0, r1 + bhi _080B1D0A + movs r1, 0x22 + ldrsh r0, [r4, r1] + movs r2, 0x26 + ldrsh r1, [r4, r2] + adds r0, r1 + cmp r0, 0xA0 + ble _080B1D30 +_080B1D0A: + movs r0, 0 + bl GetAnimBankSpriteId + ldr r2, _080B1D38 @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r2, [r1] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + strb r0, [r1] + adds r0, r4, 0 + bl DestroyAnimSprite +_080B1D30: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080B1D38: .4byte gSprites + thumb_func_end sub_80B1CC0 + + thumb_func_start sub_80B1D3C +sub_80B1D3C: @ 80B1D3C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + subs r1, r0, 0x1 + strh r1, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bgt _080B1D7C + ldrb r0, [r4, 0x1] + lsls r0, 30 + lsrs r0, 30 + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080B1D6E + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + ldrb r1, [r4, 0x1] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + strb r0, [r4, 0x1] +_080B1D6E: + adds r0, r4, 0 + bl DestroySprite + ldr r1, _080B1D84 @ =gUnknown_2037EE2 + ldrb r0, [r1] + subs r0, 0x1 + strb r0, [r1] +_080B1D7C: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080B1D84: .4byte gUnknown_2037EE2 + thumb_func_end sub_80B1D3C + + thumb_func_start sub_80B1D88 +sub_80B1D88: @ 80B1D88 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r7, r0, 0 + adds r5, r7, 0 + adds r5, 0x2E + ldr r0, _080B1DA8 @ =gBattleAnimArgs + ldrh r1, [r0, 0xE] + movs r0, 0x80 + lsls r0, 1 + ands r0, r1 + cmp r0, 0 + beq _080B1DB0 + ldr r0, _080B1DAC @ =gBattleAnimAttacker + b _080B1DB2 + .align 2, 0 +_080B1DA8: .4byte gBattleAnimArgs +_080B1DAC: .4byte gBattleAnimAttacker +_080B1DB0: + ldr r0, _080B1E5C @ =gBattleAnimTarget +_080B1DB2: + ldrb r6, [r0] + adds r0, r6, 0 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _080B1DC8 + ldr r1, _080B1E60 @ =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] +_080B1DC8: + adds r0, r6, 0 + movs r1, 0 + bl sub_8074480 + lsls r0, 24 + ldr r4, _080B1E60 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 + strh r0, [r7, 0x20] + adds r0, r6, 0 + movs r1, 0x1 + bl sub_8074480 + lsls r0, 24 + ldrh r1, [r4, 0x2] + lsrs r0, 24 + adds r1, r0, r1 + strh r1, [r7, 0x22] + lsls r1, 8 + strh r1, [r5, 0x8] + ldrh r1, [r4, 0xC] + adds r0, r1 + lsls r0, 1 + ldrh r2, [r5, 0xE] + movs r1, 0x1 + ands r1, r2 + orrs r1, r0 + strh r1, [r5, 0xE] + ldrb r0, [r5] + movs r2, 0x4 + mov r8, r2 + mov r1, r8 + orrs r0, r1 + strb r0, [r5] + ldrh r0, [r4, 0x4] + ldrb r1, [r4, 0x4] + strh r1, [r5, 0x2] + lsls r0, 16 + lsrs r0, 24 + strh r0, [r5, 0xA] + ldrh r0, [r4, 0x6] + strh r0, [r5, 0x4] + ldrh r0, [r4, 0x8] + strh r0, [r5, 0x6] + ldrh r0, [r4, 0xA] + strh r0, [r5, 0xC] + subs r1, 0x40 + lsls r1, 16 + lsrs r1, 16 + cmp r1, 0x7F + bhi _080B1EBE + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + bne _080B1E64 + adds r0, r6, 0 + bl sub_8076884 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r7, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r7, 0x5] + b _080B1E7C + .align 2, 0 +_080B1E5C: .4byte gBattleAnimTarget +_080B1E60: .4byte gBattleAnimArgs +_080B1E64: + adds r0, r6, 0 + bl sub_8076884 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r7, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r7, 0x5] +_080B1E7C: + ldrb r1, [r5, 0xE] + movs r4, 0x2 + negs r4, r4 + adds r0, r4, 0 + ands r0, r1 + strb r0, [r5, 0xE] + movs r2, 0x4 + ldrsh r0, [r5, r2] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + bne _080B1F1E + adds r3, r7, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r0, r2, 31 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + adds r0, r4, 0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r7, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + b _080B1F16 +_080B1EBE: + adds r0, r6, 0 + bl sub_8076884 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r7, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r7, 0x5] + ldrb r0, [r5, 0xE] + movs r4, 0x1 + orrs r0, r4 + strb r0, [r5, 0xE] + movs r1, 0x4 + ldrsh r0, [r5, r1] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + beq _080B1F1E + adds r3, r7, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r0, 0x1 + eors r1, r0 + ands r1, r4 + movs r0, 0x2 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r7, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + mov r2, r8 + orrs r0, r2 +_080B1F16: + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] +_080B1F1E: + ldrh r1, [r5, 0x2] + lsrs r1, 6 + lsls r1, 4 + ldrb r2, [r5] + movs r0, 0xF + ands r0, r2 + orrs r0, r1 + strb r0, [r5] + ldr r3, _080B1F88 @ =gSineTable + ldrh r0, [r5, 0x2] + lsls r0, 1 + adds r0, r3 + movs r2, 0 + ldrsh r1, [r0, r2] + ldrb r0, [r5, 0xC] + muls r0, r1 + asrs r0, 8 + strh r0, [r7, 0x24] + ldrb r2, [r7, 0x3] + lsls r2, 26 + lsrs r2, 27 + movs r1, 0x24 + ldrsh r0, [r7, r1] + negs r0, r0 + asrs r0, 1 + ldrb r5, [r5, 0xA] + adds r0, r5 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 1 + adds r1, r3 + ldrh r4, [r1] + ldr r1, _080B1F8C @ =gOamMatrices + lsls r2, 3 + adds r2, r1 + adds r0, 0x40 + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + strh r0, [r2, 0x6] + strh r0, [r2] + strh r4, [r2, 0x2] + lsls r0, r4, 16 + asrs r0, 16 + negs r0, r0 + strh r0, [r2, 0x4] + ldr r0, _080B1F90 @ =sub_80B1F94 + str r0, [r7, 0x1C] + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080B1F88: .4byte gSineTable +_080B1F8C: .4byte gOamMatrices +_080B1F90: .4byte sub_80B1F94 + thumb_func_end sub_80B1D88 + + thumb_func_start sub_80B1F94 +sub_80B1F94: @ 80B1F94 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + adds r5, r0, 0 + movs r6, 0 + adds r4, r5, 0 + adds r4, 0x2E + ldrb r2, [r4] + movs r7, 0x1 + movs r0, 0x1 + mov r9, r0 + ands r0, r2 + cmp r0, 0 + beq _080B1FCE + ldrb r0, [r4, 0x1] + adds r1, r0, 0 + adds r1, 0xFF + strb r1, [r4, 0x1] + lsls r0, 24 + cmp r0, 0 + beq _080B1FC2 + b _080B24AA +_080B1FC2: + movs r0, 0x2 + negs r0, r0 + ands r0, r2 + strb r0, [r4] + strb r6, [r4, 0x1] + b _080B24AA +_080B1FCE: + ldrh r0, [r4, 0x2] + lsrs r1, r0, 6 + mov r12, r0 + cmp r1, 0x1 + bne _080B1FDA + b _080B20FE +_080B1FDA: + cmp r1, 0x1 + bgt _080B1FE4 + cmp r1, 0 + beq _080B1FF2 + b _080B23F0 +_080B1FE4: + cmp r1, 0x2 + bne _080B1FEA + b _080B21F2 +_080B1FEA: + cmp r1, 0x3 + bne _080B1FF0 + b _080B22E6 +_080B1FF0: + b _080B23F0 +_080B1FF2: + lsls r1, r2, 24 + lsrs r0, r1, 28 + cmp r0, 0x1 + bne _080B2006 + movs r0, 0x8 + orrs r0, r2 + orrs r0, r7 + strb r0, [r4] + strb r6, [r4, 0x1] + b _080B20F4 +_080B2006: + lsrs r0, r1, 28 + cmp r0, 0x3 + bne _080B2028 + lsls r0, r2, 30 + lsrs r0, 31 + movs r1, 0x1 + eors r0, r1 + ands r0, r7 + lsls r0, 1 + movs r1, 0x3 + negs r1, r1 + ands r1, r2 + orrs r1, r0 + orrs r1, r7 + strb r1, [r4] + strb r6, [r4, 0x1] + b _080B20F4 +_080B2028: + movs r0, 0x8 + ands r0, r2 + cmp r0, 0 + beq _080B20F4 + adds r3, r5, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r6, 0x1 + eors r1, r6 + ands r1, r7 + movs r0, 0x2 + negs r0, r0 + mov r8, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r5, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + ldrb r1, [r4] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _080B20E6 + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + bne _080B20B6 + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080B209C + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080B20D4 +_080B209C: + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080B20D4 +_080B20B6: + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080B20CA + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0xC + b _080B20D2 +_080B20CA: + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0xC +_080B20D2: + strb r0, [r1] +_080B20D4: + ldrb r2, [r4, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r6 + ands r0, r7 + mov r1, r8 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0xE] +_080B20E6: + ldrb r1, [r4] + movs r0, 0x9 + negs r0, r0 + ands r0, r1 + strb r0, [r4] + ldrh r1, [r4, 0x2] + mov r12, r1 +_080B20F4: + ldrb r1, [r4] + movs r0, 0xF + ands r0, r1 + strb r0, [r4] + b _080B23F0 +_080B20FE: + lsls r1, r2, 24 + lsrs r0, r1, 28 + cmp r0, 0 + bne _080B210C + movs r0, 0x8 + orrs r0, r2 + b _080B2114 +_080B210C: + lsrs r0, r1, 28 + cmp r0, 0x2 + bne _080B211C + adds r0, r2, 0 +_080B2114: + orrs r0, r7 + strb r0, [r4] + strb r6, [r4, 0x1] + b _080B21E8 +_080B211C: + movs r0, 0x8 + ands r0, r2 + cmp r0, 0 + beq _080B21E8 + adds r3, r5, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r6, 0x1 + eors r1, r6 + ands r1, r7 + movs r0, 0x2 + negs r0, r0 + mov r8, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r5, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + ldrb r1, [r4] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _080B21DA + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + bne _080B21AA + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080B2190 + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080B21C8 +_080B2190: + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080B21C8 +_080B21AA: + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080B21BE + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0xC + b _080B21C6 +_080B21BE: + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0xC +_080B21C6: + strb r0, [r1] +_080B21C8: + ldrb r2, [r4, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r6 + ands r0, r7 + mov r1, r8 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0xE] +_080B21DA: + ldrb r1, [r4] + movs r0, 0x9 + negs r0, r0 + ands r0, r1 + strb r0, [r4] + ldrh r1, [r4, 0x2] + mov r12, r1 +_080B21E8: + ldrb r0, [r4] + movs r1, 0xF + ands r1, r0 + movs r0, 0x10 + b _080B23EC +_080B21F2: + lsls r1, r2, 24 + lsrs r0, r1, 28 + cmp r0, 0x3 + bne _080B2200 + movs r0, 0x8 + orrs r0, r2 + b _080B2208 +_080B2200: + lsrs r0, r1, 28 + cmp r0, 0x1 + bne _080B2210 + adds r0, r2, 0 +_080B2208: + orrs r0, r7 + strb r0, [r4] + strb r6, [r4, 0x1] + b _080B22DC +_080B2210: + movs r0, 0x8 + ands r0, r2 + cmp r0, 0 + beq _080B22DC + adds r3, r5, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r6, 0x1 + eors r1, r6 + ands r1, r7 + movs r0, 0x2 + negs r0, r0 + mov r8, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r5, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + ldrb r1, [r4] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _080B22CE + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + bne _080B229E + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080B2284 + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080B22BC +_080B2284: + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080B22BC +_080B229E: + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080B22B2 + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0xC + b _080B22BA +_080B22B2: + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0xC +_080B22BA: + strb r0, [r1] +_080B22BC: + ldrb r2, [r4, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r6 + ands r0, r7 + mov r1, r8 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0xE] +_080B22CE: + ldrb r1, [r4] + movs r0, 0x9 + negs r0, r0 + ands r0, r1 + strb r0, [r4] + ldrh r1, [r4, 0x2] + mov r12, r1 +_080B22DC: + ldrb r0, [r4] + movs r1, 0xF + ands r1, r0 + movs r0, 0x20 + b _080B23EC +_080B22E6: + lsls r1, r2, 24 + lsrs r0, r1, 28 + cmp r0, 0x2 + bne _080B22F6 + movs r0, 0x8 + orrs r0, r2 + strb r0, [r4] + b _080B23E4 +_080B22F6: + lsrs r0, r1, 28 + cmp r0, 0 + bne _080B2318 + lsls r0, r2, 30 + lsrs r0, 31 + movs r1, 0x1 + eors r0, r1 + ands r0, r7 + lsls r0, 1 + movs r1, 0x3 + negs r1, r1 + ands r1, r2 + orrs r1, r0 + orrs r1, r7 + strb r1, [r4] + strb r6, [r4, 0x1] + b _080B23E4 +_080B2318: + movs r0, 0x8 + ands r0, r2 + cmp r0, 0 + beq _080B23E4 + adds r3, r5, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r6, 0x1 + eors r1, r6 + ands r1, r7 + movs r0, 0x2 + negs r0, r0 + mov r8, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r5, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + ldrb r1, [r4] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _080B23D6 + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + bne _080B23A6 + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080B238C + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080B23C4 +_080B238C: + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080B23C4 +_080B23A6: + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080B23BA + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0xC + b _080B23C2 +_080B23BA: + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0xC +_080B23C2: + strb r0, [r1] +_080B23C4: + ldrb r2, [r4, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r6 + ands r0, r7 + mov r1, r8 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0xE] +_080B23D6: + ldrb r1, [r4] + movs r0, 0x9 + negs r0, r0 + ands r0, r1 + strb r0, [r4] + ldrh r1, [r4, 0x2] + mov r12, r1 +_080B23E4: + ldrb r0, [r4] + movs r1, 0xF + ands r1, r0 + movs r0, 0x30 +_080B23EC: + orrs r1, r0 + strb r1, [r4] +_080B23F0: + ldrb r1, [r4] + lsls r1, 30 + lsrs r1, 31 + adds r0, r4, 0 + adds r0, 0xC + adds r0, r1 + ldrb r1, [r0] + ldr r3, _080B2478 @ =gSineTable + mov r2, r12 + lsls r0, r2, 1 + adds r0, r3 + movs r2, 0 + ldrsh r0, [r0, r2] + muls r0, r1 + asrs r0, 8 + strh r0, [r5, 0x24] + ldrb r2, [r5, 0x3] + lsls r2, 26 + lsrs r2, 27 + movs r1, 0x24 + ldrsh r0, [r5, r1] + negs r0, r0 + asrs r0, 1 + ldrb r1, [r4, 0xA] + adds r0, r1 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 1 + adds r1, r3 + ldrh r6, [r1] + ldr r1, _080B247C @ =gOamMatrices + lsls r2, 3 + adds r2, r1 + adds r0, 0x40 + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + strh r0, [r2, 0x6] + strh r0, [r2] + strh r6, [r2, 0x2] + lsls r0, r6, 16 + asrs r0, 16 + negs r0, r0 + strh r0, [r2, 0x4] + ldrh r0, [r4, 0x6] + ldrh r2, [r4, 0x8] + adds r0, r2 + strh r0, [r4, 0x8] + lsls r0, 16 + lsrs r0, 24 + strh r0, [r5, 0x22] + movs r1, 0x4 + ldrsh r0, [r4, r1] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + beq _080B2480 + ldrh r0, [r4, 0x4] + subs r1, 0x1 + ands r1, r0 + ldrh r0, [r4, 0x2] + subs r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2] + b _080B2490 + .align 2, 0 +_080B2478: .4byte gSineTable +_080B247C: .4byte gOamMatrices +_080B2480: + ldrh r0, [r4, 0x4] + ldr r1, _080B24B8 @ =0x00007fff + ands r1, r0 + ldrh r2, [r4, 0x2] + adds r1, r2 + movs r0, 0xFF + ands r1, r0 + strh r1, [r4, 0x2] +_080B2490: + movs r0, 0x22 + ldrsh r1, [r5, r0] + movs r2, 0x26 + ldrsh r0, [r5, r2] + adds r1, r0 + ldrh r0, [r4, 0xE] + lsrs r0, 1 + cmp r1, r0 + blt _080B24AA + movs r0, 0 + strh r0, [r5, 0x2E] + ldr r0, _080B24BC @ =sub_80B1D3C + str r0, [r5, 0x1C] +_080B24AA: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080B24B8: .4byte 0x00007fff +_080B24BC: .4byte sub_80B1D3C + thumb_func_end sub_80B1F94 + + thumb_func_start sub_80B24C0 +sub_80B24C0: @ 80B24C0 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r0, _080B2508 @ =gBattleAnimTarget + ldrb r0, [r0] + bl sub_8076884 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + ldr r5, _080B250C @ =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + ldr r0, _080B2510 @ =sub_8075DF4 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080B2508: .4byte gBattleAnimTarget +_080B250C: .4byte gBattleAnimAttacker +_080B2510: .4byte sub_8075DF4 + thumb_func_end sub_80B24C0 + + thumb_func_start sub_80B2514 +sub_80B2514: @ 80B2514 + push {r4-r7,lr} + adds r4, r0, 0 + ldr r5, _080B2554 @ =gBattleAnimArgs + ldrh r0, [r5] + strh r0, [r4, 0x30] + ldrh r0, [r5, 0x2] + strh r0, [r4, 0x32] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x34] + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + bne _080B25C4 + ldr r0, _080B2558 @ =gUnknown_2023BD6 + ldr r1, _080B255C @ =gBattleAnimTarget + ldrb r2, [r1] + adds r0, r2, r0 + ldrb r1, [r0] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080B2560 + adds r0, r2, 0 + movs r1, 0x1 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + ldrh r5, [r5, 0x6] + adds r0, r5 + b _080B256E + .align 2, 0 +_080B2554: .4byte gBattleAnimArgs +_080B2558: .4byte gUnknown_2023BD6 +_080B255C: .4byte gBattleAnimTarget +_080B2560: + adds r0, r2, 0 + movs r1, 0x1 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x28 +_080B256E: + strh r0, [r4, 0x3C] + ldr r0, _080B259C @ =gBattleAnimArgs + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0 + beq _080B25A4 + ldr r0, _080B25A0 @ =gBattleAnimTarget + ldrb r0, [r0] + bl sub_8076884 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0x5] + b _080B25D8 + .align 2, 0 +_080B259C: .4byte gBattleAnimArgs +_080B25A0: .4byte gBattleAnimTarget +_080B25A4: + ldr r0, _080B25C0 @ =gBattleAnimTarget + ldrb r0, [r0] + bl sub_8076884 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + b _080B25D8 + .align 2, 0 +_080B25C0: .4byte gBattleAnimTarget +_080B25C4: + ldr r0, _080B267C @ =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0x1 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + ldrh r5, [r5, 0x6] + adds r0, r5 + strh r0, [r4, 0x3C] +_080B25D8: + ldr r5, _080B2680 @ =gSineTable + ldrh r3, [r4, 0x30] + movs r1, 0xFF + ands r1, r3 + lsls r0, r1, 1 + adds r0, r5 + ldrh r0, [r0] + movs r2, 0 + strh r0, [r4, 0x36] + adds r1, 0x40 + lsls r1, 1 + adds r1, r5 + ldrh r0, [r1] + negs r0, r0 + strh r0, [r4, 0x38] + strh r2, [r4, 0x3A] + strh r2, [r4, 0x26] + strh r2, [r4, 0x24] + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r6, r0, 27 + lsls r3, 16 + lsrs r3, 24 + strh r3, [r4, 0x30] + bl Random + lsls r0, 16 + asrs r7, r0, 16 + movs r0, 0x80 + lsls r0, 8 + ands r0, r7 + cmp r0, 0 + beq _080B2622 + ldrh r1, [r4, 0x30] + movs r0, 0xFF + subs r0, r1 + strh r0, [r4, 0x30] +_080B2622: + movs r0, 0x30 + ldrsh r1, [r4, r0] + lsls r0, r1, 1 + adds r0, r5 + ldrh r0, [r0] + ldr r3, _080B2684 @ =gOamMatrices + lsls r2, r6, 3 + adds r2, r3 + adds r1, 0x40 + lsls r1, 1 + adds r1, r5 + ldrh r1, [r1] + strh r1, [r2, 0x6] + strh r1, [r2] + strh r0, [r2, 0x2] + lsls r0, 16 + asrs r0, 16 + negs r0, r0 + strh r0, [r2, 0x4] + adds r3, r4, 0 + adds r3, 0x3F + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + movs r0, 0x1 + ands r0, r7 + cmp r0, 0 + beq _080B2672 + adds r2, r4, 0 + adds r2, 0x2A + movs r1, 0x1 + movs r0, 0x1 + strb r0, [r2] + ldrb r0, [r3] + orrs r0, r1 + strb r0, [r3] +_080B2672: + ldr r0, _080B2688 @ =sub_80B268C + str r0, [r4, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080B267C: .4byte gBattleAnimTarget +_080B2680: .4byte gSineTable +_080B2684: .4byte gOamMatrices +_080B2688: .4byte sub_80B268C + thumb_func_end sub_80B2514 + + thumb_func_start sub_80B268C +sub_80B268C: @ 80B268C + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x10 + adds r4, r0, 0 + adds r5, r4, 0 + adds r5, 0x2E + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + movs r1, 0 + mov r8, r1 + movs r7, 0 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + ble _080B2770 + movs r2, 0x36 + ldrsh r1, [r4, r2] + movs r2, 0x3A + ldrsh r0, [r4, r2] + muls r0, r1 + asrs r6, r0, 8 + strh r6, [r4, 0x24] + movs r0, 0x38 + ldrsh r1, [r4, r0] + movs r2, 0x3A + ldrsh r0, [r4, r2] + muls r0, r1 + asrs r3, r0, 8 + strh r3, [r4, 0x26] + ldrh r2, [r4, 0x34] + movs r1, 0xFF + adds r0, r1, 0 + ands r0, r2 + ldrh r2, [r4, 0x3A] + adds r0, r2 + strh r0, [r4, 0x3A] + ldrh r2, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + ands r1, r2 + cmp r0, r1 + blt _080B2770 + ldrh r0, [r4, 0x20] + adds r0, r6 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x22] + adds r0, r3 + strh r0, [r4, 0x22] + strh r7, [r4, 0x24] + strh r7, [r4, 0x26] + mov r0, sp + adds r1, r5, 0 + movs r2, 0x10 + bl memcpy + adds r0, r5, 0 + movs r1, 0 + movs r2, 0x10 + bl memset + ldrh r0, [r4, 0x22] + lsls r0, 8 + strh r0, [r5, 0x8] + mov r0, sp + ldrh r0, [r0, 0x6] + lsrs r1, r0, 8 + strh r1, [r5, 0x6] + strh r7, [r5, 0x2] + mov r0, sp + ldrh r0, [r0, 0x2] + strh r0, [r5, 0xA] + adds r0, r4, 0 + adds r0, 0x2A + ldrb r0, [r0] + cmp r0, 0 + beq _080B2740 + movs r0, 0x8 + ands r1, r0 + cmp r1, 0 + beq _080B2738 + ldr r0, _080B2734 @ =0x00008001 + b _080B274E + .align 2, 0 +_080B2734: .4byte 0x00008001 +_080B2738: + ldr r0, _080B273C @ =0x00008002 + b _080B274E + .align 2, 0 +_080B273C: .4byte 0x00008002 +_080B2740: + movs r0, 0x8 + ands r1, r0 + cmp r1, 0 + beq _080B274C + movs r0, 0x1 + b _080B274E +_080B274C: + movs r0, 0x2 +_080B274E: + strh r0, [r5, 0x4] + mov r0, sp + ldrh r0, [r0, 0x4] + lsrs r0, 8 + strb r0, [r5, 0xC] + subs r0, 0x2 + strb r0, [r5, 0xD] + mov r0, sp + ldrh r1, [r0, 0xE] + lsls r1, 1 + ldrh r2, [r5, 0xE] + movs r0, 0x1 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0xE] + ldr r0, _080B277C @ =sub_80B1F94 + str r0, [r4, 0x1C] +_080B2770: + add sp, 0x10 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080B277C: .4byte sub_80B1F94 + thumb_func_end sub_80B268C + + thumb_func_start sub_80B2780 +sub_80B2780: @ 80B2780 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _080B2798 @ =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080B279C + adds r0, r5, 0 + movs r1, 0 + bl sub_8075160 + b _080B27A4 + .align 2, 0 +_080B2798: .4byte gBattleAnimArgs +_080B279C: + adds r0, r5, 0 + movs r1, 0 + bl sub_8075114 +_080B27A4: + ldr r4, _080B280C @ =gBattleAnimArgs + movs r2, 0x4 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _080B27BC + ldr r0, _080B2810 @ =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080B27D2 +_080B27BC: + movs r1, 0x4 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _080B27D8 + ldr r0, _080B2814 @ =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _080B27D8 +_080B27D2: + ldrh r0, [r5, 0x20] + adds r0, 0x8 + strh r0, [r5, 0x20] +_080B27D8: + ldr r4, _080B280C @ =gBattleAnimArgs + ldrb r1, [r4, 0x8] + adds r0, r5, 0 + bl SeekSpriteAnim + ldrh r0, [r5, 0x20] + subs r0, 0x20 + strh r0, [r5, 0x20] + ldr r0, _080B2818 @ =0x00000ccc + strh r0, [r5, 0x30] + ldrh r1, [r4, 0x8] + movs r0, 0xC + adds r2, r0, 0 + muls r2, r1 + adds r0, r2, 0 + ldrh r2, [r5, 0x24] + adds r0, r2 + strh r0, [r5, 0x24] + strh r1, [r5, 0x2E] + ldrh r0, [r4, 0x6] + strh r0, [r5, 0x3C] + ldr r0, _080B281C @ =sub_80B2820 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080B280C: .4byte gBattleAnimArgs +_080B2810: .4byte gBattleAnimAttacker +_080B2814: .4byte gBattleAnimTarget +_080B2818: .4byte 0x00000ccc +_080B281C: .4byte sub_80B2820 + thumb_func_end sub_80B2780 + + thumb_func_start sub_80B2820 +sub_80B2820: @ 80B2820 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r4, 0x24] + adds r0, r1 + movs r1, 0 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + bne _080B284A + strh r1, [r4, 0x2E] + strh r1, [r4, 0x24] + adds r0, r4, 0 + bl StartSpriteAnim +_080B284A: + ldrh r0, [r4, 0x3C] + subs r0, 0x1 + strh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _080B2862 + adds r0, r4, 0 + bl DestroyAnimSprite +_080B2862: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80B2820 + + thumb_func_start sub_80B2868 +sub_80B2868: @ 80B2868 + push {r4-r7,lr} + mov r7, r8 + push {r7} + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + ldr r1, _080B2900 @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r7, r0, r1 + ldrh r0, [r7, 0x8] + movs r1, 0x1F + ands r0, r1 + cmp r0, 0 + bne _080B28E2 + ldr r1, _080B2904 @ =gUnknown_2037EE2 + ldrb r0, [r1] + adds r0, 0x1 + strb r0, [r1] + movs r1, 0x8 + ldrsh r0, [r7, r1] + movs r5, 0xD + negs r5, r5 + adds r1, r5, 0 + bl Sin + ldr r4, _080B2908 @ =gBattleAnimArgs + strh r0, [r4] + movs r1, 0x8 + ldrsh r0, [r7, r1] + adds r1, r5, 0 + bl Cos + strh r0, [r4, 0x2] + movs r0, 0x1 + strh r0, [r4, 0x4] + movs r0, 0x3 + strh r0, [r4, 0x6] + ldr r0, _080B290C @ =gUnknown_83E7C98 + mov r8, r0 + ldr r5, _080B2910 @ =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8074480 + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8074480 + adds r2, r0, 0 + lsls r2, 24 + lsrs r2, 24 + mov r0, r8 + adds r1, r4, 0 + movs r3, 0x3 + bl CreateSpriteAndAnimate +_080B28E2: + ldrh r0, [r7, 0x8] + adds r0, 0x8 + strh r0, [r7, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xFF + ble _080B28F6 + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080B28F6: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080B2900: .4byte gTasks +_080B2904: .4byte gUnknown_2037EE2 +_080B2908: .4byte gBattleAnimArgs +_080B290C: .4byte gUnknown_83E7C98 +_080B2910: .4byte gBattleAnimTarget + thumb_func_end sub_80B2868 + + thumb_func_start sub_80B2914 +sub_80B2914: @ 80B2914 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080B2926 + cmp r0, 0x1 + beq _080B2958 + b _080B296C +_080B2926: + adds r0, r4, 0 + movs r1, 0x1 + bl sub_8075160 + movs r0, 0 + bl GetAnimBankSpriteId + ldr r2, _080B2954 @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r0, [r1] + movs r2, 0x4 + orrs r0, r2 + strb r0, [r1] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080B296C + .align 2, 0 +_080B2954: .4byte gSprites +_080B2958: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080B296C + adds r0, r4, 0 + bl DestroyAnimSprite +_080B296C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80B2914 + + thumb_func_start sub_80B2974 +sub_80B2974: @ 80B2974 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _080B29AC + cmp r0, 0x1 + bgt _080B298A + cmp r0, 0 + beq _080B2990 + b _080B29FE +_080B298A: + cmp r0, 0x2 + beq _080B29C0 + b _080B29FE +_080B2990: + ldr r0, _080B29A8 @ =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0x1 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + negs r0, r0 + subs r0, 0x20 + strh r0, [r4, 0x26] + b _080B29B8 + .align 2, 0 +_080B29A8: .4byte gBattleAnimTarget +_080B29AC: + ldrh r0, [r4, 0x26] + adds r0, 0xA + strh r0, [r4, 0x26] + lsls r0, 16 + cmp r0, 0 + blt _080B29FE +_080B29B8: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080B29FE +_080B29C0: + ldrh r0, [r4, 0x26] + subs r0, 0xA + strh r0, [r4, 0x26] + movs r2, 0x22 + ldrsh r0, [r4, r2] + movs r2, 0x26 + ldrsh r1, [r4, r2] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + bge _080B29FE + movs r0, 0 + bl GetAnimBankSpriteId + ldr r2, _080B2A04 @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r2, [r1] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + strb r0, [r1] + adds r0, r4, 0 + bl DestroyAnimSprite +_080B29FE: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080B2A04: .4byte gSprites + thumb_func_end sub_80B2974 + + thumb_func_start sub_80B2A08 +sub_80B2A08: @ 80B2A08 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_8075160 + ldr r1, _080B2A44 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x30] + ldr r0, _080B2A48 @ =sub_80B2A50 + str r0, [r4, 0x1C] + movs r0, 0 + bl GetAnimBankSpriteId + ldr r2, _080B2A4C @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r0, [r1] + movs r2, 0x4 + orrs r0, r2 + strb r0, [r1] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080B2A44: .4byte gBattleAnimArgs +_080B2A48: .4byte sub_80B2A50 +_080B2A4C: .4byte gSprites + thumb_func_end sub_80B2A08 + + thumb_func_start sub_80B2A50 +sub_80B2A50: @ 80B2A50 + push {lr} + adds r2, r0, 0 + ldrh r1, [r2, 0x2E] + movs r3, 0x2E + ldrsh r0, [r2, r3] + cmp r0, 0 + ble _080B2A64 + subs r0, r1, 0x1 + strh r0, [r2, 0x2E] + b _080B2AA8 +_080B2A64: + movs r1, 0x22 + ldrsh r0, [r2, r1] + movs r3, 0x26 + ldrsh r1, [r2, r3] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + ble _080B2A8A + ldrh r0, [r2, 0x30] + ldrh r1, [r2, 0x32] + adds r0, r1 + strh r0, [r2, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r2, 0x26] + subs r1, r0 + strh r1, [r2, 0x26] + b _080B2AA8 +_080B2A8A: + adds r3, r2, 0 + adds r3, 0x3E + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r3] + ldrh r0, [r2, 0x34] + adds r1, r0, 0x1 + strh r1, [r2, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _080B2AA8 + ldr r0, _080B2AAC @ =sub_80B2AB0 + str r0, [r2, 0x1C] +_080B2AA8: + pop {r0} + bx r0 + .align 2, 0 +_080B2AAC: .4byte sub_80B2AB0 + thumb_func_end sub_80B2A50 + + thumb_func_start sub_80B2AB0 +sub_80B2AB0: @ 80B2AB0 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r2, 0x26] + adds r0, r1 + strh r0, [r2, 0x26] + movs r3, 0x22 + ldrsh r0, [r2, r3] + movs r3, 0x26 + ldrsh r1, [r2, r3] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + ble _080B2AE0 + adds r3, r2, 0 + adds r3, 0x3E + ldrb r1, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r3] +_080B2AE0: + movs r1, 0x26 + ldrsh r0, [r2, r1] + cmp r0, 0 + ble _080B2AEE + adds r0, r2, 0 + bl DestroyAnimSprite +_080B2AEE: + pop {r0} + bx r0 + thumb_func_end sub_80B2AB0 + + thumb_func_start sub_80B2AF4 +sub_80B2AF4: @ 80B2AF4 + push {r4,r5,lr} + sub sp, 0x4 + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _080B2B08 + cmp r0, 0x1 + beq _080B2B60 + b _080B2BCC +_080B2B08: + ldr r0, _080B2B18 @ =gBattleAnimArgs + movs r2, 0 + ldrsh r0, [r0, r2] + cmp r0, 0 + bne _080B2B20 + ldr r4, _080B2B1C @ =gBattleAnimAttacker + b _080B2B22 + .align 2, 0 +_080B2B18: .4byte gBattleAnimArgs +_080B2B1C: .4byte gBattleAnimAttacker +_080B2B20: + ldr r4, _080B2B5C @ =gBattleAnimTarget +_080B2B22: + ldrb r0, [r4] + movs r1, 0 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + movs r0, 0 + movs r3, 0x80 + lsls r3, 2 + strh r3, [r5, 0x30] + movs r2, 0x80 + lsls r2, 1 + str r0, [sp] + adds r0, r5, 0 + movs r1, 0 + bl sub_8075A1C + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _080B2BCC + .align 2, 0 +_080B2B5C: .4byte gBattleAnimTarget +_080B2B60: + movs r1, 0x32 + ldrsh r0, [r5, r1] + cmp r0, 0xB + bgt _080B2B6E + ldrh r0, [r5, 0x30] + subs r0, 0x28 + b _080B2B72 +_080B2B6E: + ldrh r0, [r5, 0x30] + adds r0, 0x28 +_080B2B72: + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x32] + adds r0, 0x1 + movs r1, 0 + strh r0, [r5, 0x32] + movs r2, 0x80 + lsls r2, 1 + movs r0, 0x30 + ldrsh r3, [r5, r0] + str r1, [sp] + adds r0, r5, 0 + bl sub_8075A1C + ldrb r1, [r5, 0x3] + lsls r1, 26 + lsrs r1, 27 + movs r0, 0xF4 + lsls r0, 6 + ldr r2, _080B2BD4 @ =gOamMatrices + lsls r1, 3 + adds r1, r2 + movs r2, 0x6 + ldrsh r1, [r1, r2] + bl __divsi3 + adds r1, r0, 0x1 + cmp r1, 0x80 + ble _080B2BAC + movs r1, 0x80 +_080B2BAC: + movs r0, 0x40 + subs r0, r1 + lsrs r1, r0, 31 + adds r0, r1 + asrs r1, r0, 1 + strh r1, [r5, 0x26] + movs r1, 0x32 + ldrsh r0, [r5, r1] + cmp r0, 0x18 + bne _080B2BCC + adds r0, r5, 0 + bl sub_8075AD8 + adds r0, r5, 0 + bl DestroyAnimSprite +_080B2BCC: + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080B2BD4: .4byte gOamMatrices + thumb_func_end sub_80B2AF4 + + thumb_func_start sub_80B2BD8 +sub_80B2BD8: @ 80B2BD8 + push {r4,r5,lr} + adds r5, r0, 0 + bl Random + ldr r4, _080B2BFC @ =0x000001ff + ands r4, r0 + bl Random + movs r1, 0x7F + ands r1, r0 + movs r0, 0x1 + ands r0, r4 + cmp r0, 0 + beq _080B2C00 + movs r2, 0xB8 + lsls r2, 2 + adds r0, r4, r2 + b _080B2C08 + .align 2, 0 +_080B2BFC: .4byte 0x000001ff +_080B2C00: + movs r2, 0xB8 + lsls r2, 2 + adds r0, r2, 0 + subs r0, r4 +_080B2C08: + strh r0, [r5, 0x2E] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080B2C1C + movs r2, 0xE0 + lsls r2, 2 + adds r0, r2, 0 + adds r0, r1, r0 + b _080B2C24 +_080B2C1C: + movs r2, 0xE0 + lsls r2, 2 + adds r0, r2, 0 + subs r0, r1 +_080B2C24: + strh r0, [r5, 0x30] + ldr r2, _080B2C4C @ =gBattleAnimArgs + ldrh r0, [r2] + strh r0, [r5, 0x32] + lsls r0, 16 + cmp r0, 0 + beq _080B2C40 + ldrb r0, [r5, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x10 + orrs r1, r0 + strb r1, [r5, 0x3] +_080B2C40: + movs r1, 0x2 + ldrsh r0, [r2, r1] + cmp r0, 0 + bne _080B2C54 + ldr r4, _080B2C50 @ =gBattleAnimAttacker + b _080B2C56 + .align 2, 0 +_080B2C4C: .4byte gBattleAnimArgs +_080B2C50: .4byte gBattleAnimAttacker +_080B2C54: + ldr r4, _080B2C80 @ =gBattleAnimTarget +_080B2C56: + ldrb r0, [r4] + movs r1, 0 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x20 + strh r0, [r5, 0x22] + ldr r0, _080B2C84 @ =sub_80B2C88 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080B2C80: .4byte gBattleAnimTarget +_080B2C84: .4byte sub_80B2C88 + thumb_func_end sub_80B2BD8 + + thumb_func_start sub_80B2C88 +sub_80B2C88: @ 80B2C88 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080B2CA0 + ldrh r3, [r4, 0x2E] + lsls r0, r3, 16 + asrs r0, 24 + ldrh r1, [r4, 0x24] + adds r0, r1 + b _080B2CAA +_080B2CA0: + ldrh r3, [r4, 0x2E] + lsls r1, r3, 16 + asrs r1, 24 + ldrh r0, [r4, 0x24] + subs r0, r1 +_080B2CAA: + strh r0, [r4, 0x24] + ldrh r2, [r4, 0x30] + lsls r1, r2, 16 + asrs r1, 24 + ldrh r0, [r4, 0x26] + subs r0, r1 + strh r0, [r4, 0x26] + strh r3, [r4, 0x2E] + adds r0, r2, 0 + subs r0, 0x20 + strh r0, [r4, 0x30] + lsls r0, r3, 16 + cmp r0, 0 + bge _080B2CCA + movs r0, 0 + strh r0, [r4, 0x2E] +_080B2CCA: + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1F + bne _080B2CDE + adds r0, r4, 0 + bl DestroyAnimSprite +_080B2CDE: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80B2C88 + + thumb_func_start sub_80B2CE4 +sub_80B2CE4: @ 80B2CE4 + movs r1, 0 + strh r1, [r0, 0x3A] + movs r1, 0x40 + strh r1, [r0, 0x3C] + ldr r1, _080B2CF4 @ =sub_80B2CF8 + str r1, [r0, 0x1C] + bx lr + .align 2, 0 +_080B2CF4: .4byte sub_80B2CF8 + thumb_func_end sub_80B2CE4 + + thumb_func_start sub_80B2CF8 +sub_80B2CF8: @ 80B2CF8 + push {lr} + adds r3, r0, 0 + movs r0, 0x2E + ldrsh r1, [r3, r0] + cmp r1, 0 + beq _080B2D0A + cmp r1, 0x1 + beq _080B2D58 + b _080B2D5E +_080B2D0A: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + ble _080B2D5E + strh r1, [r3, 0x30] + movs r1, 0x3E + adds r1, r3 + mov r12, r1 + ldrb r2, [r1] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + strh r0, [r3, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + ble _080B2D5E + ldrb r1, [r1] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _080B2D5E + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + b _080B2D5E +_080B2D58: + adds r0, r3, 0 + bl DestroyAnimSprite +_080B2D5E: + pop {r0} + bx r0 + thumb_func_end sub_80B2CF8 + + thumb_func_start sub_80B2D64 +sub_80B2D64: @ 80B2D64 + push {r4-r6,lr} + mov r6, r9 + mov r5, r8 + push {r5,r6} + sub sp, 0x4 + mov r8, r0 + ldrh r4, [r0, 0x20] + ldrh r5, [r0, 0x22] + ldr r6, _080B2E18 @ =gBattleAnimAttacker + ldrb r0, [r6] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + mov r1, r8 + strh r0, [r1, 0x20] + ldrb r0, [r6] + movs r1, 0x3 + bl sub_8074480 + adds r6, r0, 0 + lsls r6, 24 + lsrs r6, 24 + mov r2, r8 + strh r6, [r2, 0x22] + ldrh r0, [r2, 0x20] + mov r9, r0 + mov r1, r9 + lsls r0, r1, 4 + strh r0, [r2, 0x36] + lsls r0, r6, 4 + strh r0, [r2, 0x38] + lsls r4, 16 + asrs r4, 16 + movs r1, 0x20 + ldrsh r0, [r2, r1] + subs r0, r4, r0 + lsls r0, 4 + movs r1, 0xC + bl __divsi3 + mov r2, r8 + strh r0, [r2, 0x3A] + lsls r5, 16 + asrs r5, 16 + movs r1, 0x22 + ldrsh r0, [r2, r1] + subs r0, r5, r0 + lsls r0, 4 + movs r1, 0xC + bl __divsi3 + mov r2, r8 + strh r0, [r2, 0x3C] + mov r0, r9 + subs r4, r0 + lsls r4, 16 + asrs r4, 16 + subs r5, r6 + lsls r5, 16 + asrs r5, 16 + adds r0, r4, 0 + adds r1, r5, 0 + bl sub_8075B30 + lsls r0, 16 + movs r1, 0xC0 + lsls r1, 24 + adds r0, r1 + lsrs r0, 16 + movs r3, 0x80 + lsls r3, 1 + str r0, [sp] + mov r0, r8 + movs r1, 0x1 + adds r2, r3, 0 + bl sub_8075A1C + ldr r0, _080B2E1C @ =sub_80B2E20 + mov r2, r8 + str r0, [r2, 0x1C] + add sp, 0x4 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080B2E18: .4byte gBattleAnimAttacker +_080B2E1C: .4byte sub_80B2E20 + thumb_func_end sub_80B2D64 + + thumb_func_start sub_80B2E20 +sub_80B2E20: @ 80B2E20 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x3A] + ldrh r1, [r2, 0x36] + adds r0, r1 + strh r0, [r2, 0x36] + ldrh r1, [r2, 0x3C] + ldrh r3, [r2, 0x38] + adds r1, r3 + strh r1, [r2, 0x38] + lsls r0, 16 + asrs r0, 20 + strh r0, [r2, 0x20] + lsls r1, 16 + asrs r3, r1, 20 + strh r3, [r2, 0x22] + adds r0, 0x2D + lsls r0, 16 + movs r1, 0xA5 + lsls r1, 17 + cmp r0, r1 + bhi _080B2E5A + adds r1, r3, 0 + cmp r1, 0x9D + bgt _080B2E5A + movs r0, 0x2D + negs r0, r0 + cmp r1, r0 + bge _080B2E60 +_080B2E5A: + adds r0, r2, 0 + bl move_anim_8074EE0 +_080B2E60: + pop {r0} + bx r0 + thumb_func_end sub_80B2E20 + + thumb_func_start sub_80B2E64 +sub_80B2E64: @ 80B2E64 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, _080B2E94 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080B2E9C + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080B2E98 @ =gSprites + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r0, [r1] + movs r2, 0x4 + orrs r0, r2 + b _080B2EBA + .align 2, 0 +_080B2E94: .4byte gBattleAnimArgs +_080B2E98: .4byte gSprites +_080B2E9C: + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080B2EC8 @ =gSprites + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r2, [r1] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 +_080B2EBA: + strb r0, [r1] + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080B2EC8: .4byte gSprites + thumb_func_end sub_80B2E64 + + .align 2, 0 @ Don't pad with nop. |