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-rw-r--r--asm/ghost.s4055
1 files changed, 4055 insertions, 0 deletions
diff --git a/asm/ghost.s b/asm/ghost.s
new file mode 100644
index 000000000..e3665a210
--- /dev/null
+++ b/asm/ghost.s
@@ -0,0 +1,4055 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80B5268
+sub_80B5268: @ 80B5268
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r0, _080B52C4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldr r5, _080B52C8 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_8075678
+ ldr r0, _080B52CC @ =sub_80B52D0
+ str r0, [r4, 0x1C]
+ movs r0, 0x10
+ strh r0, [r4, 0x3A]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ ldrh r1, [r4, 0x3A]
+ movs r0, 0x52
+ bl SetGpuReg
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B52C4: .4byte gBattleAnimArgs
+_080B52C8: .4byte gBattleAnimTarget
+_080B52CC: .4byte sub_80B52D0
+ thumb_func_end sub_80B5268
+
+ thumb_func_start sub_80B52D0
+sub_80B52D0: @ 80B52D0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80B53C0
+ adds r0, r4, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B52F0
+ ldr r0, _080B52EC @ =sub_80B5344
+ str r0, [r4, 0x1C]
+ b _080B533A
+ .align 2, 0
+_080B52EC: .4byte sub_80B5344
+_080B52F0:
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x38]
+ lsls r2, 16
+ asrs r2, 16
+ cmp r2, 0
+ beq _080B5328
+ cmp r2, 0xC4
+ ble _080B533A
+_080B5328:
+ lsls r0, 16
+ cmp r0, 0
+ ble _080B533A
+ ldr r0, _080B5340 @ =gUnknown_2037F24
+ movs r1, 0
+ ldrsb r1, [r0, r1]
+ movs r0, 0xBD
+ bl PlaySE12WithPanning
+_080B533A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5340: .4byte gUnknown_2037F24
+ thumb_func_end sub_80B52D0
+
+ thumb_func_start sub_80B5344
+sub_80B5344: @ 80B5344
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x1
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_80755E0
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x38]
+ lsls r2, 16
+ asrs r2, 16
+ cmp r2, 0
+ beq _080B538A
+ cmp r2, 0xC4
+ ble _080B5396
+_080B538A:
+ lsls r0, 16
+ cmp r0, 0
+ ble _080B5396
+ movs r0, 0xBD
+ bl PlaySE
+_080B5396:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B53B4
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080B53B0 @ =sub_8074F88
+ str r0, [r4, 0x1C]
+ b _080B53BA
+ .align 2, 0
+_080B53B0: .4byte sub_8074F88
+_080B53B4:
+ adds r0, r4, 0
+ bl sub_80B53C0
+_080B53BA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B5344
+
+ thumb_func_start sub_80B53C0
+sub_80B53C0: @ 80B53C0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r2, [r4, 0x3A]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ cmp r0, 0xFF
+ ble _080B53E4
+ adds r0, r2, 0x1
+ strh r0, [r4, 0x3A]
+ lsls r0, 16
+ ldr r1, _080B53E0 @ =0x010d0000
+ cmp r0, r1
+ bne _080B544A
+ movs r0, 0
+ b _080B5448
+ .align 2, 0
+_080B53E0: .4byte 0x010d0000
+_080B53E4:
+ ldrh r1, [r4, 0x3C]
+ adds r3, r1, 0x1
+ strh r3, [r4, 0x3C]
+ movs r0, 0xFF
+ ands r0, r1
+ cmp r0, 0
+ bne _080B544A
+ ldr r1, _080B5408 @ =0xffffff00
+ ands r1, r3
+ strh r1, [r4, 0x3C]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B540C
+ adds r0, r2, 0x1
+ b _080B540E
+ .align 2, 0
+_080B5408: .4byte 0xffffff00
+_080B540C:
+ subs r0, r2, 0x1
+_080B540E:
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r4, 0x3A]
+ movs r1, 0x10
+ subs r1, r0
+ lsls r1, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080B5430
+ cmp r0, 0x10
+ bne _080B543C
+_080B5430:
+ ldrh r0, [r4, 0x3C]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ eors r0, r1
+ strh r0, [r4, 0x3C]
+_080B543C:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B544A
+ movs r0, 0x80
+ lsls r0, 1
+_080B5448:
+ strh r0, [r4, 0x3A]
+_080B544A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B53C0
+
+ thumb_func_start sub_80B5450
+sub_80B5450: @ 80B5450
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075114
+ ldr r1, _080B546C @ =sub_80B5470
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B546C: .4byte sub_80B5470
+ thumb_func_end sub_80B5450
+
+ thumb_func_start sub_80B5470
+sub_80B5470: @ 80B5470
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x20
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x8
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x41
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x82
+ bhi _080B54A4
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x8
+ b _080B54AE
+_080B54A4:
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+_080B54AE:
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x13
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x50
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3D
+ bne _080B54E0
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B54E0:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B5470
+
+ thumb_func_start sub_80B54E8
+sub_80B54E8: @ 80B54E8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80758E0
+ adds r0, r4, 0
+ movs r1, 0x80
+ movs r2, 0x80
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldr r1, _080B5560 @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ ldr r1, _080B5564 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0
+ movs r1, 0x80
+ strh r1, [r0, 0x8]
+ ldr r1, _080B5568 @ =gBattleAnimArgs
+ ldrh r1, [r1]
+ strh r1, [r0, 0xA]
+ strh r2, [r0, 0xC]
+ movs r1, 0x10
+ strh r1, [r0, 0xE]
+ ldr r1, _080B556C @ =sub_80B5570
+ str r1, [r0]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5560: .4byte gSprites
+_080B5564: .4byte gTasks
+_080B5568: .4byte gBattleAnimArgs
+_080B556C: .4byte sub_80B5570
+ thumb_func_end sub_80B54E8
+
+ thumb_func_start sub_80B5570
+sub_80B5570: @ 80B5570
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080B55C0 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r4, r1, r2
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080B55B8
+ movs r0, 0
+ strh r0, [r4, 0x1C]
+ ldrh r1, [r4, 0xC]
+ adds r1, 0x1
+ strh r1, [r4, 0xC]
+ ldrh r0, [r4, 0xE]
+ subs r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x9
+ bne _080B55B8
+ ldr r0, _080B55C4 @ =sub_80B55C8
+ str r0, [r4]
+_080B55B8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B55C0: .4byte gTasks
+_080B55C4: .4byte sub_80B55C8
+ thumb_func_end sub_80B5570
+
+ thumb_func_start sub_80B55C8
+sub_80B55C8: @ 80B55C8
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r1, _080B55EC @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r1, [r4, 0xA]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080B55F0
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xA]
+ b _080B5634
+ .align 2, 0
+_080B55EC: .4byte gTasks
+_080B55F0:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r1, r0, 24
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x8
+ strh r0, [r4, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ bgt _080B5618
+ movs r0, 0x8
+ ldrsh r2, [r4, r0]
+ adds r0, r1, 0
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ b _080B5634
+_080B5618:
+ adds r0, r1, 0
+ bl sub_8075980
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+_080B5634:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B55C8
+
+ thumb_func_start sub_80B563C
+sub_80B563C: @ 80B563C
+ push {r4-r6,lr}
+ mov r6, r9
+ mov r5, r8
+ push {r5,r6}
+ sub sp, 0x4
+ adds r4, r0, 0
+ ldrh r5, [r4, 0x20]
+ ldrh r6, [r4, 0x22]
+ ldr r0, _080B56D8 @ =gBattleAnimAttacker
+ mov r8, r0
+ ldrb r0, [r0]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ mov r9, r1
+ strh r0, [r4, 0x20]
+ mov r1, r8
+ ldrb r0, [r1]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ mov r1, r9
+ strh r1, [r4, 0x2E]
+ ldr r2, _080B56DC @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r4, 0x30]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r4, 0x32]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r4, 0x34]
+ ldrh r1, [r4, 0x20]
+ lsls r1, 4
+ strh r1, [r4, 0x36]
+ lsls r0, 4
+ strh r0, [r4, 0x38]
+ lsls r5, 16
+ asrs r5, 16
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ subs r5, r0
+ lsls r5, 4
+ movs r0, 0
+ ldrsh r1, [r2, r0]
+ lsls r1, 1
+ adds r0, r5, 0
+ str r2, [sp]
+ bl __divsi3
+ strh r0, [r4, 0x3A]
+ lsls r6, 16
+ asrs r6, 16
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ subs r6, r0
+ lsls r6, 4
+ ldr r2, [sp]
+ movs r0, 0
+ ldrsh r1, [r2, r0]
+ lsls r1, 1
+ adds r0, r6, 0
+ bl __divsi3
+ strh r0, [r4, 0x3C]
+ ldr r0, _080B56E0 @ =sub_80B56E4
+ str r0, [r4, 0x1C]
+ add sp, 0x4
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B56D8: .4byte gBattleAnimAttacker
+_080B56DC: .4byte gBattleAnimArgs
+_080B56E0: .4byte sub_80B56E4
+ thumb_func_end sub_80B563C
+
+ thumb_func_start sub_80B56E4
+sub_80B56E4: @ 80B56E4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080B572E
+ cmp r0, 0x1
+ bgt _080B56FA
+ cmp r0, 0
+ beq _080B5704
+ b _080B57F2
+_080B56FA:
+ cmp r0, 0x2
+ beq _080B5798
+ cmp r0, 0x3
+ beq _080B57EC
+ b _080B57F2
+_080B5704:
+ ldrh r0, [r5, 0x3A]
+ ldrh r2, [r5, 0x36]
+ adds r0, r2
+ strh r0, [r5, 0x36]
+ ldrh r1, [r5, 0x3C]
+ ldrh r2, [r5, 0x38]
+ adds r1, r2
+ strh r1, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r5, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x30]
+ subs r0, 0x1
+ strh r0, [r5, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080B57F2
+ b _080B57DE
+_080B572E:
+ ldrh r0, [r5, 0x32]
+ subs r0, 0x1
+ strh r0, [r5, 0x32]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080B57F2
+ ldr r4, _080B5794 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x30]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x20]
+ lsls r0, 4
+ strh r0, [r5, 0x36]
+ ldrh r0, [r5, 0x22]
+ lsls r0, 4
+ strh r0, [r5, 0x38]
+ movs r1, 0x30
+ ldrsh r0, [r5, r1]
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ lsls r0, 4
+ movs r2, 0x34
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r5, 0x3A]
+ movs r1, 0x32
+ ldrsh r0, [r5, r1]
+ movs r2, 0x22
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ lsls r0, 4
+ movs r2, 0x34
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r5, 0x3C]
+ b _080B57DE
+ .align 2, 0
+_080B5794: .4byte gBattleAnimTarget
+_080B5798:
+ ldrh r0, [r5, 0x3A]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r1, [r5, 0x3C]
+ ldrh r2, [r5, 0x38]
+ adds r1, r2
+ strh r1, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r5, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x34]
+ subs r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080B57F2
+ ldr r4, _080B57E8 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+_080B57DE:
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080B57F2
+ .align 2, 0
+_080B57E8: .4byte gBattleAnimTarget
+_080B57EC:
+ adds r0, r5, 0
+ bl move_anim_8074EE0
+_080B57F2:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B56E4
+
+ thumb_func_start sub_80B57F8
+sub_80B57F8: @ 80B57F8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075114
+ ldr r0, _080B580C @ =sub_80B5810
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B580C: .4byte sub_80B5810
+ thumb_func_end sub_80B57F8
+
+ thumb_func_start sub_80B5810
+sub_80B5810: @ 80B5810
+ push {r4-r6,lr}
+ adds r3, r0, 0
+ movs r5, 0
+ movs r6, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080B58A6
+ adds r1, r3, 0
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r0, 0x4
+ ands r0, r2
+ adds r4, r1, 0
+ cmp r0, 0
+ bne _080B583A
+ movs r0, 0x4
+ orrs r0, r2
+ strb r0, [r4]
+_080B583A:
+ movs r1, 0x2E
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ beq _080B584A
+ cmp r0, 0x1
+ beq _080B5854
+ movs r6, 0x1
+ b _080B585E
+_080B584A:
+ movs r1, 0x30
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x2
+ bne _080B585E
+ b _080B5862
+_080B5854:
+ movs r1, 0x30
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x4
+ bne _080B585E
+ movs r5, 0x1
+_080B585E:
+ cmp r5, 0
+ beq _080B5894
+_080B5862:
+ ldrb r2, [r4]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r3, 0x32]
+ strh r1, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ bne _080B58A6
+ strh r1, [r3, 0x32]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ b _080B58A6
+_080B5894:
+ cmp r6, 0
+ beq _080B58A0
+ adds r0, r3, 0
+ bl DestroyAnimSprite
+ b _080B58A6
+_080B58A0:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+_080B58A6:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B5810
+
+ thumb_func_start sub_80B58AC
+sub_80B58AC: @ 80B58AC
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080B58D8 @ =gTasks
+ adds r5, r0, r1
+ movs r0, 0x1
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ movs r6, 0
+ movs r1, 0
+ strh r0, [r5, 0x8]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080B58DC
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080B59B8
+ .align 2, 0
+_080B58D8: .4byte gTasks
+_080B58DC:
+ strh r1, [r5, 0xA]
+ movs r0, 0xF
+ strh r0, [r5, 0xC]
+ movs r0, 0x2
+ strh r0, [r5, 0xE]
+ strh r1, [r5, 0x10]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ ldrh r1, [r5, 0xE]
+ lsls r1, 8
+ ldrh r0, [r5, 0xC]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ ldr r4, _080B5944 @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x50
+ strh r1, [r0, 0x2E]
+ ldr r0, _080B5948 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B5950
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080B594C @ =0x0000ff70
+ strh r1, [r0, 0x30]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x70
+ b _080B596E
+ .align 2, 0
+_080B5944: .4byte gSprites
+_080B5948: .4byte gBattleAnimTarget
+_080B594C: .4byte 0x0000ff70
+_080B5950:
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x90
+ strh r1, [r0, 0x30]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080B59C0 @ =0x0000ff90
+_080B596E:
+ strh r1, [r0, 0x32]
+ ldr r4, _080B59C4 @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r2, 0
+ strh r2, [r0, 0x34]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ strh r2, [r0, 0x36]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080B59C8 @ =SpriteCallbackDummy
+ bl StoreSpriteCallbackInData6
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r4, 0x1C
+ adds r0, r4
+ ldr r1, _080B59CC @ =sub_8074D00
+ str r1, [r0]
+ ldr r0, _080B59D0 @ =sub_80B59D4
+ str r0, [r5]
+_080B59B8:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B59C0: .4byte 0x0000ff90
+_080B59C4: .4byte gSprites
+_080B59C8: .4byte SpriteCallbackDummy
+_080B59CC: .4byte sub_8074D00
+_080B59D0: .4byte sub_80B59D4
+ thumb_func_end sub_80B58AC
+
+ thumb_func_start sub_80B59D4
+sub_80B59D4: @ 80B59D4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B59F8 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080B5A78
+ cmp r0, 0x1
+ bgt _080B59FC
+ cmp r0, 0
+ beq _080B5A02
+ b _080B5AA4
+ .align 2, 0
+_080B59F8: .4byte gTasks
+_080B59FC:
+ cmp r0, 0x2
+ beq _080B5A9E
+ b _080B5AA4
+_080B5A02:
+ ldrh r1, [r4, 0xA]
+ adds r1, 0x1
+ strh r1, [r4, 0xA]
+ movs r0, 0x3
+ ands r0, r1
+ strh r0, [r4, 0x12]
+ cmp r0, 0x1
+ bne _080B5A20
+ ldrh r1, [r4, 0xC]
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080B5A20
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xC]
+_080B5A20:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x3
+ bne _080B5A36
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080B5A36
+ adds r0, r1, 0x1
+ strh r0, [r4, 0xE]
+_080B5A36:
+ ldrh r1, [r4, 0xE]
+ lsls r1, 8
+ ldrh r0, [r4, 0xC]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ ldr r1, [r4, 0xC]
+ movs r0, 0x80
+ lsls r0, 13
+ cmp r1, r0
+ bne _080B5AA4
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x50
+ ble _080B5AA4
+ movs r2, 0x8
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080B5A74 @ =gSprites
+ adds r0, r1
+ bl obj_delete_but_dont_free_vram
+ movs r0, 0x1
+ strh r0, [r4, 0x10]
+ b _080B5AA4
+ .align 2, 0
+_080B5A74: .4byte gSprites
+_080B5A78:
+ ldrh r0, [r4, 0x14]
+ adds r0, 0x1
+ strh r0, [r4, 0x14]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B5AA4
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ b _080B5AA4
+_080B5A9E:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080B5AA4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B59D4
+
+ thumb_func_start sub_80B5AAC
+sub_80B5AAC: @ 80B5AAC
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r2, _080B5ACC @ =gTasks
+ adds r1, r2
+ movs r2, 0
+ strh r2, [r1, 0x26]
+ ldr r2, _080B5AD0 @ =sub_80B5AD4
+ str r2, [r1]
+ bl _call_via_r2
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5ACC: .4byte gTasks
+_080B5AD0: .4byte sub_80B5AD4
+ thumb_func_end sub_80B5AAC
+
+ thumb_func_start sub_80B5AD4
+sub_80B5AD4: @ 80B5AD4
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080B5B0C @ =gTasks
+ adds r5, r0, r1
+ ldr r0, _080B5B10 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r1, 0x26
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x4
+ bls _080B5B00
+ b _080B5D22
+_080B5B00:
+ lsls r0, 2
+ ldr r1, _080B5B14 @ =_080B5B18
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B5B0C: .4byte gTasks
+_080B5B10: .4byte gBattleAnimTarget
+_080B5B14: .4byte _080B5B18
+ .align 2, 0
+_080B5B18:
+ .4byte _080B5B2C
+ .4byte _080B5C2C
+ .4byte _080B5C70
+ .4byte _080B5CD8
+ .4byte _080B5D04
+_080B5B2C:
+ ldr r7, _080B5B64 @ =0x00002771
+ adds r0, r7, 0
+ bl AllocSpritePalette
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0
+ mov r8, r2
+ strh r0, [r5, 0x24]
+ cmp r0, 0xFF
+ beq _080B5B5A
+ cmp r0, 0xF
+ beq _080B5B5A
+ movs r0, 0x1
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ strh r0, [r5, 0x8]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080B5B68
+ adds r0, r7, 0
+ bl FreeSpritePaletteByTag
+_080B5B5A:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080B5D28
+ .align 2, 0
+_080B5B64: .4byte 0x00002771
+_080B5B68:
+ ldr r4, _080B5C14 @ =gSprites
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r2, [r5, 0x24]
+ lsls r2, 4
+ ldrb r3, [r1, 0x5]
+ movs r0, 0xF
+ ands r0, r3
+ orrs r0, r2
+ strb r0, [r1, 0x5]
+ movs r2, 0x8
+ ldrsh r0, [r5, r2]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrb r2, [r1, 0x1]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ strb r0, [r1, 0x1]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r1, [r0, 0x5]
+ movs r2, 0xC
+ orrs r1, r2
+ strb r1, [r0, 0x5]
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r4
+ ldr r0, _080B5C18 @ =gUnknown_2024018
+ ldr r1, [r0]
+ ldr r0, _080B5C1C @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ ldr r1, [r1]
+ lsls r0, 2
+ adds r0, r1
+ ldr r1, [r0]
+ lsls r1, 31
+ adds r2, 0x3E
+ lsrs r1, 31
+ lsls r1, 2
+ ldrb r3, [r2]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2]
+ mov r2, r8
+ strh r2, [r5, 0xA]
+ strh r2, [r5, 0xC]
+ movs r0, 0x10
+ strh r0, [r5, 0xE]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ lsls r0, 4
+ strh r0, [r5, 0x10]
+ cmp r6, 0x1
+ bne _080B5C20
+ movs r1, 0x80
+ lsls r1, 2
+ b _080B5C24
+ .align 2, 0
+_080B5C14: .4byte gSprites
+_080B5C18: .4byte gUnknown_2024018
+_080B5C1C: .4byte gBattleAnimTarget
+_080B5C20:
+ movs r1, 0x80
+ lsls r1, 3
+_080B5C24:
+ movs r0, 0
+ bl ClearGpuRegBits
+ b _080B5D22
+_080B5C2C:
+ movs r1, 0x24
+ ldrsh r0, [r5, r1]
+ adds r0, 0x10
+ lsls r0, 4
+ strh r0, [r5, 0x24]
+ movs r2, 0x10
+ ldrsh r0, [r5, r2]
+ lsls r0, 1
+ ldr r1, _080B5C60 @ =gPlttBufferUnfaded
+ adds r0, r1
+ movs r2, 0x24
+ ldrsh r1, [r5, r2]
+ lsls r1, 1
+ ldr r2, _080B5C64 @ =gPlttBufferFaded
+ adds r1, r2
+ ldr r2, _080B5C68 @ =0x04000008
+ bl CpuSet
+ ldrh r0, [r5, 0x10]
+ ldr r3, _080B5C6C @ =0x00003c0d
+ movs r1, 0x10
+ movs r2, 0xA
+ bl BlendPalette
+ b _080B5D22
+ .align 2, 0
+_080B5C60: .4byte gPlttBufferUnfaded
+_080B5C64: .4byte gPlttBufferFaded
+_080B5C68: .4byte 0x04000008
+_080B5C6C: .4byte 0x00003c0d
+_080B5C70:
+ ldr r2, _080B5CAC @ =gSprites
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ subs r1, 0x20
+ lsls r1, 16
+ lsrs r2, r1, 16
+ cmp r1, 0
+ bge _080B5C90
+ movs r2, 0
+_080B5C90:
+ cmp r6, 0x1
+ bne _080B5CB0
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x4
+ str r2, [sp, 0x4]
+ str r6, [sp, 0x8]
+ b _080B5CC8
+ .align 2, 0
+_080B5CAC: .4byte gSprites
+_080B5CB0:
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x8
+ str r2, [sp, 0x4]
+ movs r2, 0x1
+ str r2, [sp, 0x8]
+_080B5CC8:
+ movs r2, 0x2
+ movs r3, 0x6
+ bl ScanlineEffect_InitWave
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x1C]
+ b _080B5D22
+_080B5CD8:
+ cmp r6, 0x1
+ bne _080B5CEC
+ ldr r1, _080B5CE8 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ b _080B5CF4
+ .align 2, 0
+_080B5CE8: .4byte 0x00003f42
+_080B5CEC:
+ ldr r1, _080B5D00 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+_080B5CF4:
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ b _080B5D22
+ .align 2, 0
+_080B5D00: .4byte 0x00003f44
+_080B5D04:
+ cmp r6, 0x1
+ bne _080B5D14
+ movs r1, 0x80
+ lsls r1, 2
+ movs r0, 0
+ bl SetGpuRegBits
+ b _080B5D1E
+_080B5D14:
+ movs r1, 0x80
+ lsls r1, 3
+ movs r0, 0
+ bl SetGpuRegBits
+_080B5D1E:
+ ldr r0, _080B5D34 @ =sub_80B5D38
+ str r0, [r5]
+_080B5D22:
+ ldrh r0, [r5, 0x26]
+ adds r0, 0x1
+ strh r0, [r5, 0x26]
+_080B5D28:
+ add sp, 0xC
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5D34: .4byte sub_80B5D38
+ thumb_func_end sub_80B5AD4
+
+ thumb_func_start sub_80B5D38
+sub_80B5D38: @ 80B5D38
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080B5DC0 @ =gTasks
+ adds r4, r0, r1
+ ldrh r1, [r4, 0xA]
+ adds r1, 0x1
+ strh r1, [r4, 0xA]
+ movs r0, 0x1
+ ands r0, r1
+ strh r0, [r4, 0x12]
+ cmp r0, 0
+ bne _080B5D70
+ ldr r1, _080B5DC4 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ strh r0, [r4, 0xC]
+_080B5D70:
+ movs r2, 0x12
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1
+ bne _080B5D92
+ ldr r1, _080B5DC4 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ movs r1, 0x10
+ subs r1, r0
+ strh r1, [r4, 0xE]
+_080B5D92:
+ ldrh r1, [r4, 0xE]
+ lsls r1, 8
+ ldrh r0, [r4, 0xC]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x80
+ bne _080B5DBA
+ movs r0, 0
+ strh r0, [r4, 0x26]
+ ldr r1, _080B5DC8 @ =sub_80B5DCC
+ str r1, [r4]
+ adds r0, r5, 0
+ bl _call_via_r1
+_080B5DBA:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5DC0: .4byte gTasks
+_080B5DC4: .4byte gSineTable
+_080B5DC8: .4byte sub_80B5DCC
+ thumb_func_end sub_80B5D38
+
+ thumb_func_start sub_80B5DCC
+sub_80B5DCC: @ 80B5DCC
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080B5DFC @ =gTasks
+ adds r4, r0, r1
+ ldr r0, _080B5E00 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080B5E38
+ cmp r0, 0x1
+ bgt _080B5E04
+ cmp r0, 0
+ beq _080B5E0A
+ b _080B5EB4
+ .align 2, 0
+_080B5DFC: .4byte gTasks
+_080B5E00: .4byte gBattleAnimTarget
+_080B5E04:
+ cmp r0, 0x2
+ beq _080B5E4C
+ b _080B5EB4
+_080B5E0A:
+ ldr r1, _080B5E28 @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x24]
+ cmp r6, 0x1
+ bne _080B5E2C
+ movs r1, 0x80
+ lsls r1, 2
+ b _080B5E30
+ .align 2, 0
+_080B5E28: .4byte gScanlineEffect
+_080B5E2C:
+ movs r1, 0x80
+ lsls r1, 3
+_080B5E30:
+ movs r0, 0
+ bl ClearGpuRegBits
+ b _080B5EB4
+_080B5E38:
+ ldrh r0, [r4, 0x10]
+ ldr r3, _080B5E48 @ =0x00003c0d
+ movs r1, 0x10
+ movs r2, 0
+ bl BlendPalette
+ b _080B5EB4
+ .align 2, 0
+_080B5E48: .4byte 0x00003c0d
+_080B5E4C:
+ ldr r3, _080B5E9C @ =gSprites
+ movs r0, 0x24
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ bl obj_delete_but_dont_free_vram
+ ldr r0, _080B5EA0 @ =0x00002771
+ bl FreeSpritePaletteByTag
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ cmp r6, 0x1
+ bne _080B5EA4
+ movs r1, 0x80
+ lsls r1, 2
+ movs r0, 0
+ bl SetGpuRegBits
+ b _080B5EAE
+ .align 2, 0
+_080B5E9C: .4byte gSprites
+_080B5EA0: .4byte 0x00002771
+_080B5EA4:
+ movs r1, 0x80
+ lsls r1, 3
+ movs r0, 0
+ bl SetGpuRegBits
+_080B5EAE:
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080B5EB4:
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x1
+ strh r0, [r4, 0x26]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B5DCC
+
+ thumb_func_start sub_80B5EC0
+sub_80B5EC0: @ 80B5EC0
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ adds r7, r0, 0
+ ldr r0, _080B5EFC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B5F08
+ ldr r4, _080B5F00 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xE0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r5, r0, 16
+ ldr r4, _080B5F04 @ =gBattleAnimTarget
+ b _080B5F2C
+ .align 2, 0
+_080B5EFC: .4byte gBattleAnimArgs
+_080B5F00: .4byte gBattleAnimAttacker
+_080B5F04: .4byte gBattleAnimTarget
+_080B5F08:
+ ldr r4, _080B5FD0 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xE0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r5, r0, 16
+ ldr r4, _080B5FD4 @ =gBattleAnimAttacker
+_080B5F2C:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 8
+ movs r1, 0xE0
+ lsls r1, 13
+ adds r0, r1
+ lsrs r0, 16
+ mov r9, r0
+ mov r8, r5
+ mov r2, r9
+ subs r4, r2, r5
+ lsls r4, 16
+ lsrs r4, 16
+ lsls r0, r6, 4
+ strh r0, [r7, 0x2E]
+ lsls r0, r5, 4
+ strh r0, [r7, 0x30]
+ mov r1, r10
+ subs r0, r1, r6
+ lsls r0, 4
+ ldr r5, _080B5FD8 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r7, 0x32]
+ lsls r4, 16
+ asrs r4, 12
+ movs r0, 0x2
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl __divsi3
+ strh r0, [r7, 0x34]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r7, 0x36]
+ mov r1, r10
+ strh r1, [r7, 0x38]
+ mov r2, r9
+ strh r2, [r7, 0x3A]
+ movs r1, 0x36
+ ldrsh r0, [r7, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ strh r0, [r7, 0x3C]
+ ldrb r1, [r7, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x8
+ orrs r0, r1
+ strb r0, [r7, 0x5]
+ strh r6, [r7, 0x20]
+ mov r2, r8
+ strh r2, [r7, 0x22]
+ ldr r0, _080B5FDC @ =sub_80B5FE0
+ str r0, [r7, 0x1C]
+ adds r2, r7, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5FD0: .4byte gBattleAnimTarget
+_080B5FD4: .4byte gBattleAnimAttacker
+_080B5FD8: .4byte gBattleAnimArgs
+_080B5FDC: .4byte sub_80B5FE0
+ thumb_func_end sub_80B5EC0
+
+ thumb_func_start sub_80B5FE0
+sub_80B5FE0: @ 80B5FE0
+ push {r4,lr}
+ adds r2, r0, 0
+ ldrh r3, [r2, 0x36]
+ movs r1, 0x36
+ ldrsh r0, [r2, r1]
+ cmp r0, 0
+ beq _080B6018
+ ldrh r0, [r2, 0x32]
+ ldrh r4, [r2, 0x2E]
+ adds r0, r4
+ strh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x34]
+ ldrh r4, [r2, 0x30]
+ adds r1, r4
+ strh r1, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r2, 0x22]
+ subs r0, r3, 0x1
+ strh r0, [r2, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bne _080B6018
+ strh r0, [r2, 0x2E]
+_080B6018:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B5FE0
+
+ thumb_func_start sub_80B6020
+sub_80B6020: @ 80B6020
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x14
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080B6170 @ =gTasks
+ adds r1, r0
+ str r1, [sp]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0
+ ldr r1, [sp]
+ strh r0, [r1, 0x12]
+ strh r0, [r1, 0x14]
+ strh r0, [r1, 0x16]
+ strh r0, [r1, 0x18]
+ movs r0, 0x10
+ strh r0, [r1, 0x1A]
+ ldr r2, _080B6174 @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ strh r0, [r1, 0x1C]
+ ldr r4, _080B6178 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x4]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8076B2C
+ lsls r0, 16
+ lsrs r0, 16
+ str r0, [sp, 0x8]
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B6090
+ b _080B618C
+_080B6090:
+ movs r4, 0
+_080B6092:
+ lsls r1, r4, 16
+ asrs r3, r1, 16
+ ldr r0, _080B6178 @ =gBattleAnimAttacker
+ ldrb r2, [r0]
+ str r1, [sp, 0x10]
+ cmp r3, r2
+ beq _080B615E
+ movs r0, 0x2
+ eors r2, r0
+ cmp r3, r2
+ beq _080B615E
+ lsls r0, r4, 24
+ lsrs r4, r0, 24
+ adds r0, r4, 0
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B615E
+ ldr r6, [sp, 0x4]
+ ldr r3, [sp, 0x8]
+ lsls r0, r3, 16
+ asrs r7, r0, 16
+ ldr r0, _080B617C @ =gUnknown_83E7668
+ adds r1, r6, 0
+ adds r2, r7, 0
+ movs r3, 0x37
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ cmp r0, 0x40
+ beq _080B615E
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ adds r0, r4, 0
+ movs r1, 0x3
+ bl sub_8076B2C
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ mov r0, r8
+ lsls r5, r0, 4
+ add r5, r8
+ lsls r5, 2
+ ldr r1, _080B6180 @ =gSprites
+ adds r4, r5, r1
+ lsls r0, r6, 4
+ strh r0, [r4, 0x2E]
+ lsls r0, r7, 4
+ strh r0, [r4, 0x30]
+ mov r2, r10
+ subs r0, r2, r6
+ lsls r0, 4
+ ldr r3, _080B6174 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r3, r2]
+ bl __divsi3
+ strh r0, [r4, 0x32]
+ mov r3, r9
+ lsls r0, r3, 16
+ asrs r0, 16
+ subs r0, r7
+ lsls r0, 4
+ ldr r2, _080B6174 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r2, r3]
+ bl __divsi3
+ strh r0, [r4, 0x34]
+ ldr r1, _080B6174 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x36]
+ mov r2, r10
+ strh r2, [r4, 0x38]
+ mov r3, r9
+ strh r3, [r4, 0x3A]
+ ldr r0, _080B6184 @ =gSprites + 0x1C
+ adds r5, r0
+ ldr r0, _080B6188 @ =sub_80B5FE0
+ str r0, [r5]
+ ldr r2, [sp]
+ movs r3, 0x20
+ ldrsh r1, [r2, r3]
+ adds r1, 0xD
+ lsls r1, 1
+ adds r0, r2, 0
+ adds r0, 0x8
+ adds r0, r1
+ mov r1, r8
+ strh r1, [r0]
+ ldrh r0, [r2, 0x20]
+ adds r0, 0x1
+ strh r0, [r2, 0x20]
+_080B615E:
+ ldr r2, [sp, 0x10]
+ movs r3, 0x80
+ lsls r3, 9
+ adds r0, r2, r3
+ lsrs r4, r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ ble _080B6092
+ b _080B6210
+ .align 2, 0
+_080B6170: .4byte gTasks
+_080B6174: .4byte gBattleAnimArgs
+_080B6178: .4byte gBattleAnimAttacker
+_080B617C: .4byte gUnknown_83E7668
+_080B6180: .4byte gSprites
+_080B6184: .4byte gSprites + 0x1C
+_080B6188: .4byte sub_80B5FE0
+_080B618C:
+ ldr r0, _080B6228 @ =gUnknown_83E7668
+ ldr r7, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ lsls r1, r2, 16
+ asrs r1, 16
+ str r1, [sp, 0xC]
+ adds r1, r7, 0
+ ldr r2, [sp, 0xC]
+ movs r3, 0x37
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ cmp r0, 0x40
+ beq _080B6210
+ movs r3, 0x30
+ mov r10, r3
+ movs r0, 0x28
+ mov r9, r0
+ ldr r6, _080B622C @ =gSprites
+ mov r1, r8
+ lsls r5, r1, 4
+ add r5, r8
+ lsls r5, 2
+ adds r4, r5, r6
+ lsls r0, r7, 4
+ strh r0, [r4, 0x2E]
+ ldr r2, [sp, 0xC]
+ lsls r0, r2, 4
+ strh r0, [r4, 0x30]
+ subs r0, r3, r7
+ lsls r0, 4
+ ldr r3, _080B6230 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r3, r2]
+ bl __divsi3
+ strh r0, [r4, 0x32]
+ mov r3, r9
+ ldr r1, [sp, 0xC]
+ subs r0, r3, r1
+ lsls r0, 4
+ ldr r2, _080B6230 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r2, r3]
+ bl __divsi3
+ strh r0, [r4, 0x34]
+ ldr r1, _080B6230 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x36]
+ mov r2, r10
+ strh r2, [r4, 0x38]
+ mov r3, r9
+ strh r3, [r4, 0x3A]
+ adds r6, 0x1C
+ adds r5, r6
+ ldr r0, _080B6234 @ =sub_80B5FE0
+ str r0, [r5]
+ mov r1, r8
+ ldr r0, [sp]
+ strh r1, [r0, 0x22]
+ movs r0, 0x1
+ ldr r2, [sp]
+ strh r0, [r2, 0x20]
+_080B6210:
+ ldr r0, _080B6238 @ =sub_80B623C
+ ldr r3, [sp]
+ str r0, [r3]
+ add sp, 0x14
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6228: .4byte gUnknown_83E7668
+_080B622C: .4byte gSprites
+_080B6230: .4byte gBattleAnimArgs
+_080B6234: .4byte sub_80B5FE0
+_080B6238: .4byte sub_80B623C
+ thumb_func_end sub_80B6020
+
+ thumb_func_start sub_80B623C
+sub_80B623C: @ 80B623C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080B6260 @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _080B62F2
+ cmp r1, 0x1
+ bgt _080B6264
+ cmp r1, 0
+ beq _080B6272
+ b _080B63AE
+ .align 2, 0
+_080B6260: .4byte gTasks
+_080B6264:
+ cmp r1, 0x2
+ bne _080B626A
+ b _080B6384
+_080B626A:
+ cmp r1, 0x3
+ bne _080B6270
+ b _080B6398
+_080B6270:
+ b _080B63AE
+_080B6272:
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080B62D8
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B62D8
+ strh r1, [r4, 0x12]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B62A8
+ ldrh r1, [r4, 0x18]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080B62B6
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x18]
+ b _080B62B6
+_080B62A8:
+ ldrh r1, [r4, 0x1A]
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080B62B6
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1A]
+_080B62B6:
+ ldrh r1, [r4, 0x1A]
+ lsls r1, 8
+ ldrh r0, [r4, 0x18]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x17
+ ble _080B62D8
+ movs r0, 0
+ strh r0, [r4, 0x16]
+ movs r0, 0x1
+ strh r0, [r4, 0x14]
+_080B62D8:
+ ldrh r1, [r4, 0x1C]
+ movs r2, 0x1C
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080B62E8
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1C]
+ b _080B63AE
+_080B62E8:
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080B63AE
+ b _080B6390
+_080B62F2:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B63AE
+ movs r0, 0
+ strh r0, [r4, 0x12]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+ ands r0, r1
+ lsls r0, 16
+ cmp r0, 0
+ beq _080B6322
+ ldrh r1, [r4, 0x18]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080B6330
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x18]
+ b _080B6330
+_080B6322:
+ ldrh r1, [r4, 0x1A]
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080B6330
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x1A]
+_080B6330:
+ ldrh r1, [r4, 0x1A]
+ lsls r1, 8
+ ldrh r0, [r4, 0x18]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ ldr r1, [r4, 0x18]
+ movs r0, 0x80
+ lsls r0, 13
+ cmp r1, r0
+ bne _080B63AE
+ movs r5, 0
+ b _080B6374
+_080B6350:
+ adds r1, r5, 0
+ adds r1, 0xD
+ lsls r1, 1
+ adds r0, r4, 0
+ adds r0, 0x8
+ adds r0, r1
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080B6380 @ =gSprites
+ adds r0, r1
+ bl DestroySprite
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+_080B6374:
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ cmp r5, r0
+ blt _080B6350
+ b _080B6390
+ .align 2, 0
+_080B6380: .4byte gSprites
+_080B6384:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080B63AE
+_080B6390:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B63AE
+_080B6398:
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080B63AE:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B623C
+
+ thumb_func_start sub_80B63B4
+sub_80B63B4: @ 80B63B4
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r0, _080B6400 @ =gUnknown_2022984
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080B6404 @ =gUnknown_2022986
+ strh r1, [r0]
+ ldr r1, _080B6408 @ =0x00003f3f
+ movs r0, 0x48
+ bl SetGpuReg
+ ldr r1, _080B640C @ =0x00003f1f
+ movs r0, 0x4A
+ bl SetGpuReg
+ movs r0, 0x50
+ movs r1, 0xC8
+ bl SetGpuReg
+ movs r0, 0x54
+ movs r1, 0x10
+ bl SetGpuReg
+ ldr r0, _080B6410 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B63FC
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B6414
+_080B63FC:
+ movs r6, 0x28
+ b _080B6416
+ .align 2, 0
+_080B6400: .4byte gUnknown_2022984
+_080B6404: .4byte gUnknown_2022986
+_080B6408: .4byte 0x00003f3f
+_080B640C: .4byte 0x00003f1f
+_080B6410: .4byte gBattleAnimAttacker
+_080B6414:
+ movs r6, 0xC8
+_080B6416:
+ ldr r1, _080B6454 @ =gUnknown_2022984
+ lsls r3, r6, 16
+ asrs r2, r3, 16
+ lsls r0, r2, 8
+ orrs r0, r2
+ strh r0, [r1]
+ ldr r1, _080B6458 @ =gUnknown_2022986
+ movs r5, 0x28
+ ldr r0, _080B645C @ =0x00002828
+ strh r0, [r1]
+ lsrs r3, 16
+ movs r1, 0xF0
+ subs r1, r2
+ movs r4, 0x48
+ ldr r2, _080B6460 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r0, r2
+ strh r3, [r0, 0xA]
+ strh r1, [r0, 0xC]
+ strh r5, [r0, 0xE]
+ strh r4, [r0, 0x10]
+ strh r6, [r0, 0x12]
+ strh r5, [r0, 0x14]
+ ldr r1, _080B6464 @ =sub_80B6468
+ str r1, [r0]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6454: .4byte gUnknown_2022984
+_080B6458: .4byte gUnknown_2022986
+_080B645C: .4byte 0x00002828
+_080B6460: .4byte gTasks
+_080B6464: .4byte sub_80B6468
+ thumb_func_end sub_80B63B4
+
+ thumb_func_start sub_80B6468
+sub_80B6468: @ 80B6468
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x20
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080B6588 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r4, r1, r2
+ ldrh r1, [r4, 0x8]
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x8]
+ ldrh r5, [r4, 0xA]
+ ldrh r7, [r4, 0xC]
+ ldrh r0, [r4, 0xE]
+ mov r10, r0
+ ldrh r2, [r4, 0x10]
+ str r2, [sp, 0xC]
+ ldrh r0, [r4, 0x12]
+ ldrh r2, [r4, 0x14]
+ mov r8, r2
+ lsls r1, 16
+ asrs r6, r1, 16
+ cmp r6, 0xF
+ ble _080B64A4
+ b _080B6594
+_080B64A4:
+ lsls r0, 16
+ asrs r0, 16
+ bl __floatsidf
+ str r0, [sp, 0x10]
+ str r1, [sp, 0x14]
+ lsls r0, r5, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080B658C @ =0x3fb00000
+ ldr r3, _080B6590 @ =0x00000000
+ bl __muldf3
+ adds r5, r1, 0
+ adds r4, r0, 0
+ adds r0, r6, 0
+ bl __floatsidf
+ str r0, [sp, 0x18]
+ str r1, [sp, 0x1C]
+ adds r1, r5, 0
+ adds r0, r4, 0
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ ldr r0, [sp, 0x10]
+ ldr r1, [sp, 0x14]
+ bl __subdf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ lsls r0, r7, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080B658C @ =0x3fb00000
+ ldr r3, _080B6590 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ ldr r0, [sp, 0x10]
+ ldr r1, [sp, 0x14]
+ bl __adddf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r7, r0, 16
+ mov r1, r8
+ lsls r0, r1, 16
+ asrs r0, 16
+ bl __floatsidf
+ adds r5, r1, 0
+ adds r4, r0, 0
+ mov r2, r10
+ lsls r0, r2, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080B658C @ =0x3fb00000
+ ldr r3, _080B6590 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ adds r1, r5, 0
+ adds r0, r4, 0
+ bl __subdf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r6, r0, 16
+ ldr r1, [sp, 0xC]
+ lsls r0, r1, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080B658C @ =0x3fb00000
+ ldr r3, _080B6590 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ adds r1, r5, 0
+ adds r0, r4, 0
+ bl __adddf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r5, r0, 16
+ b _080B65C2
+ .align 2, 0
+_080B6588: .4byte gTasks
+_080B658C: .4byte 0x3fb00000
+_080B6590: .4byte 0x00000000
+_080B6594:
+ movs r2, 0
+ mov r9, r2
+ movs r7, 0xF0
+ movs r6, 0
+ movs r5, 0x70
+ str r6, [sp]
+ str r6, [sp, 0x4]
+ str r6, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r3, 0
+ bl sub_8075BE8
+ lsls r0, 16
+ lsrs r0, 16
+ str r6, [sp]
+ movs r1, 0
+ movs r2, 0x10
+ movs r3, 0x10
+ bl BeginNormalPaletteFade
+ ldr r0, _080B65E4 @ =sub_80B65F0
+ str r0, [r4]
+_080B65C2:
+ ldr r1, _080B65E8 @ =gUnknown_2022984
+ mov r2, r9
+ lsls r0, r2, 8
+ orrs r7, r0
+ strh r7, [r1]
+ ldr r1, _080B65EC @ =gUnknown_2022986
+ lsls r0, r6, 8
+ orrs r5, r0
+ strh r5, [r1]
+ add sp, 0x20
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B65E4: .4byte sub_80B65F0
+_080B65E8: .4byte gUnknown_2022984
+_080B65EC: .4byte gUnknown_2022986
+ thumb_func_end sub_80B6468
+
+ thumb_func_start sub_80B65F0
+sub_80B65F0: @ 80B65F0
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, _080B663C @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0
+ bne _080B6636
+ ldr r0, _080B6640 @ =gUnknown_2022984
+ strh r1, [r0]
+ ldr r0, _080B6644 @ =gUnknown_2022986
+ strh r1, [r0]
+ ldr r4, _080B6648 @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x54
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080B6636:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B663C: .4byte gPaletteFade
+_080B6640: .4byte gUnknown_2022984
+_080B6644: .4byte gUnknown_2022986
+_080B6648: .4byte 0x00003f3f
+ thumb_func_end sub_80B65F0
+
+ thumb_func_start sub_80B664C
+sub_80B664C: @ 80B664C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r0, _080B6678 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B6680
+ movs r2, 0x18
+ ldr r3, _080B667C @ =0x0000fffe
+ ldrb r0, [r4, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x10
+ orrs r1, r0
+ strb r1, [r4, 0x3]
+ b _080B6684
+ .align 2, 0
+_080B6678: .4byte gBattleAnimAttacker
+_080B667C: .4byte 0x0000fffe
+_080B6680:
+ ldr r2, _080B66A0 @ =0x0000ffe8
+ movs r3, 0x2
+_080B6684:
+ lsls r0, r2, 16
+ asrs r0, 16
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ strh r3, [r4, 0x30]
+ movs r0, 0x3C
+ strh r0, [r4, 0x2E]
+ ldr r0, _080B66A4 @ =sub_80B66A8
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B66A0: .4byte 0x0000ffe8
+_080B66A4: .4byte sub_80B66A8
+ thumb_func_end sub_80B664C
+
+ thumb_func_start sub_80B66A8
+sub_80B66A8: @ 80B66A8
+ push {r4,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ ble _080B66BA
+ subs r0, r1, 0x1
+ b _080B671E
+_080B66BA:
+ ldrh r0, [r3, 0x30]
+ ldrh r4, [r3, 0x24]
+ adds r1, r0, r4
+ strh r1, [r3, 0x24]
+ adds r0, r1, 0x7
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0xE
+ bls _080B6720
+ ldrh r0, [r3, 0x20]
+ adds r0, r1
+ strh r0, [r3, 0x20]
+ movs r0, 0
+ strh r0, [r3, 0x24]
+ ldrh r2, [r3, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x8
+ ldr r4, _080B670C @ =0x000003ff
+ adds r0, r4, 0
+ ands r1, r0
+ ldr r0, _080B6710 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r3, 0x4]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080B671C
+ movs r0, 0x1E
+ strh r0, [r3, 0x2E]
+ ldr r0, _080B6714 @ =sub_8074C44
+ str r0, [r3, 0x1C]
+ ldr r1, _080B6718 @ =sub_80B6728
+ adds r0, r3, 0
+ bl StoreSpriteCallbackInData6
+ b _080B6720
+ .align 2, 0
+_080B670C: .4byte 0x000003ff
+_080B6710: .4byte 0xfffffc00
+_080B6714: .4byte sub_8074C44
+_080B6718: .4byte sub_80B6728
+_080B671C:
+ movs r0, 0x28
+_080B671E:
+ strh r0, [r3, 0x2E]
+_080B6720:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B66A8
+
+ thumb_func_start sub_80B6728
+sub_80B6728: @ 80B6728
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r0, 0x2E
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ bne _080B6752
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0x10
+ bl SetGpuReg
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ strh r5, [r4, 0x30]
+ strh r5, [r4, 0x32]
+ b _080B6796
+_080B6752:
+ ldrh r1, [r4, 0x30]
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1
+ bgt _080B6762
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x30]
+ b _080B6796
+_080B6762:
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ movs r1, 0x10
+ subs r1, r0
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x10
+ bne _080B6796
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080B679C @ =sub_80B67A0
+ str r0, [r4, 0x1C]
+_080B6796:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B679C: .4byte sub_80B67A0
+ thumb_func_end sub_80B6728
+
+ thumb_func_start sub_80B67A0
+sub_80B67A0: @ 80B67A0
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ ldr r0, _080B67CC @ =gUnknown_2022984
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080B67D0 @ =gUnknown_2022986
+ strh r1, [r0]
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B67CC: .4byte gUnknown_2022984
+_080B67D0: .4byte gUnknown_2022986
+ thumb_func_end sub_80B67A0
+
+ thumb_func_start sub_80B67D4
+sub_80B67D4: @ 80B67D4
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ movs r1, 0xC
+ bl Sin
+ strh r0, [r5, 0x24]
+ ldr r0, _080B683C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B67F8
+ ldrh r0, [r5, 0x24]
+ negs r0, r0
+ strh r0, [r5, 0x24]
+_080B67F8:
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x6
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x2E]
+ movs r1, 0x80
+ lsls r1, 1
+ adds r0, r1, 0
+ ldrh r1, [r5, 0x30]
+ adds r0, r1
+ strh r0, [r5, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r5, 0x26]
+ ldrh r0, [r5, 0x3C]
+ adds r0, 0x1
+ strh r0, [r5, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080B6844
+ ldr r0, _080B6840 @ =0x0000050b
+ strh r0, [r5, 0x3A]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ ldrh r1, [r5, 0x3A]
+ movs r0, 0x52
+ bl SetGpuReg
+ b _080B689C
+ .align 2, 0
+_080B683C: .4byte gBattleAnimAttacker
+_080B6840: .4byte 0x0000050b
+_080B6844:
+ cmp r0, 0x1E
+ ble _080B689C
+ ldrh r0, [r5, 0x32]
+ adds r0, 0x1
+ strh r0, [r5, 0x32]
+ ldrh r1, [r5, 0x3A]
+ lsls r0, r1, 16
+ asrs r0, 24
+ lsls r0, 16
+ movs r6, 0xFF
+ ands r6, r1
+ movs r1, 0x80
+ lsls r1, 9
+ adds r0, r1
+ lsrs r7, r0, 16
+ cmp r7, 0x10
+ bls _080B6868
+ movs r7, 0x10
+_080B6868:
+ subs r0, r6, 0x1
+ lsls r0, 16
+ lsrs r6, r0, 16
+ cmp r0, 0
+ bge _080B6874
+ movs r6, 0
+_080B6874:
+ lsls r4, r7, 8
+ orrs r4, r6
+ lsls r1, r4, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ strh r4, [r5, 0x3A]
+ cmp r7, 0x10
+ bne _080B689C
+ cmp r6, 0
+ bne _080B689C
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080B68A4 @ =sub_80B68A8
+ str r0, [r5, 0x1C]
+_080B689C:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B68A4: .4byte sub_80B68A8
+ thumb_func_end sub_80B67D4
+
+ thumb_func_start sub_80B68A8
+sub_80B68A8: @ 80B68A8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B68A8
+
+ thumb_func_start sub_80B68C8
+sub_80B68C8: @ 80B68C8
+ push {r4-r6,lr}
+ mov r6, r8
+ push {r6}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080B6960 @ =gTasks
+ adds r4, r0
+ movs r6, 0
+ strh r6, [r4, 0x8]
+ movs r0, 0x10
+ mov r8, r0
+ mov r0, r8
+ strh r0, [r4, 0xA]
+ ldr r5, _080B6964 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1A]
+ ldrb r0, [r5]
+ bl sub_807492C
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8076B2C
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ asrs r1, 1
+ adds r1, 0x8
+ strh r1, [r4, 0x1E]
+ strh r6, [r4, 0x16]
+ ldrb r0, [r5]
+ bl sub_8076884
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x12]
+ ldrb r0, [r5]
+ bl sub_807685C
+ lsls r0, 24
+ lsrs r0, 24
+ subs r0, 0x2
+ strh r0, [r4, 0x14]
+ strh r6, [r4, 0xE]
+ mov r0, r8
+ strh r0, [r4, 0x10]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ strh r6, [r4, 0x18]
+ ldr r0, _080B6968 @ =sub_80B696C
+ str r0, [r4]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6960: .4byte gTasks
+_080B6964: .4byte gBattleAnimAttacker
+_080B6968: .4byte sub_80B696C
+ thumb_func_end sub_80B68C8
+
+ thumb_func_start sub_80B696C
+sub_80B696C: @ 80B696C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ ldr r1, _080B6990 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x5
+ bls _080B6986
+ b _080B6AF2
+_080B6986:
+ lsls r0, 2
+ ldr r1, _080B6994 @ =_080B6998
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B6990: .4byte gTasks
+_080B6994: .4byte _080B6998
+ .align 2, 0
+_080B6998:
+ .4byte _080B69B0
+ .4byte _080B6A20
+ .4byte _080B6A62
+ .4byte _080B6A76
+ .4byte _080B6ACC
+ .4byte _080B6ADC
+_080B69B0:
+ movs r6, 0
+_080B69B2:
+ movs r2, 0x1A
+ ldrsh r1, [r4, r2]
+ movs r0, 0x1C
+ ldrsh r2, [r4, r0]
+ ldrb r3, [r4, 0x14]
+ ldr r0, _080B6A14 @ =gUnknown_83E76E0
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080B6A06
+ ldr r1, _080B6A18 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r5, r0, r1
+ strh r7, [r5, 0x2E]
+ ldr r0, _080B6A1C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ movs r1, 0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B69E8
+ movs r1, 0x1
+_080B69E8:
+ strh r1, [r5, 0x30]
+ movs r0, 0x2A
+ muls r0, r6
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r4, 0x1E]
+ strh r0, [r5, 0x34]
+ lsls r0, r6, 1
+ adds r0, r6
+ lsls r0, 1
+ strh r0, [r5, 0x38]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+_080B6A06:
+ adds r0, r6, 0x1
+ lsls r0, 16
+ lsrs r6, r0, 16
+ cmp r6, 0x5
+ bls _080B69B2
+ b _080B6AD4
+ .align 2, 0
+_080B6A14: .4byte gUnknown_83E76E0
+_080B6A18: .4byte gSprites
+_080B6A1C: .4byte gBattleAnimAttacker
+_080B6A20:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B6A3E
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xD
+ bgt _080B6A4C
+ adds r0, r1, 0x1
+ strh r0, [r4, 0xE]
+ b _080B6A4C
+_080B6A3E:
+ ldrh r1, [r4, 0x10]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x4
+ ble _080B6A4C
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x10]
+_080B6A4C:
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ ldrh r2, [r4, 0xE]
+ ldrh r1, [r4, 0x10]
+ cmp r0, 0xE
+ bne _080B6ABC
+ cmp r1, 0x4
+ bne _080B6ABC
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080B6AB6
+_080B6A62:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1E
+ ble _080B6AF2
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080B6AD4
+_080B6A76:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B6A94
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080B6AA2
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xE]
+ b _080B6AA2
+_080B6A94:
+ ldrh r1, [r4, 0x10]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080B6AA2
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x10]
+_080B6AA2:
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ ldrh r2, [r4, 0xE]
+ ldrh r1, [r4, 0x10]
+ cmp r0, 0
+ bne _080B6ABC
+ cmp r1, 0x10
+ bne _080B6ABC
+ movs r0, 0x1
+ strh r0, [r4, 0x18]
+_080B6AB6:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080B6ABC:
+ lsls r1, 8
+ orrs r1, r2
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ b _080B6AF2
+_080B6ACC:
+ movs r2, 0x16
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080B6AF2
+_080B6AD4:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B6AF2
+_080B6ADC:
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080B6AF2:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B696C
+
+ thumb_func_start sub_80B6AF8
+sub_80B6AF8: @ 80B6AF8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B6B0A
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x2
+ b _080B6B0E
+_080B6B0A:
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x2
+_080B6B0E:
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x32]
+ movs r0, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x32]
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x41
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x7E
+ bhi _080B6B50
+ ldr r2, _080B6B4C @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ ldrh r1, [r0, 0x12]
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ b _080B6B64
+ .align 2, 0
+_080B6B4C: .4byte gTasks
+_080B6B50:
+ ldr r2, _080B6BB8 @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ movs r2, 0x3
+ ldrb r1, [r0, 0x12]
+ ands r1, r2
+_080B6B64:
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x1
+ strh r0, [r4, 0x38]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ lsls r0, 3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ movs r1, 0x7
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldr r2, _080B6BB8 @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r1, r0, r2
+ movs r2, 0x18
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ beq _080B6BB2
+ ldrh r0, [r1, 0x16]
+ subs r0, 0x1
+ strh r0, [r1, 0x16]
+ adds r0, r4, 0
+ bl DestroySprite
+_080B6BB2:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6BB8: .4byte gTasks
+ thumb_func_end sub_80B6AF8
+
+ thumb_func_start sub_80B6BBC
+sub_80B6BBC: @ 80B6BBC
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r2, _080B6BDC @ =gTasks
+ adds r1, r2
+ movs r2, 0
+ strh r2, [r1, 0x26]
+ ldr r2, _080B6BE0 @ =sub_80B6BE4
+ str r2, [r1]
+ bl _call_via_r2
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6BDC: .4byte gTasks
+_080B6BE0: .4byte sub_80B6BE4
+ thumb_func_end sub_80B6BBC
+
+ thumb_func_start sub_80B6BE4
+sub_80B6BE4: @ 80B6BE4
+ push {r4-r6,lr}
+ sub sp, 0x1C
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080B6C18 @ =gTasks
+ adds r6, r1, r0
+ ldr r0, _080B6C1C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r4, r0, 24
+ movs r1, 0x26
+ ldrsh r0, [r6, r1]
+ cmp r0, 0x7
+ bls _080B6C0C
+ b _080B6F1E
+_080B6C0C:
+ lsls r0, 2
+ ldr r1, _080B6C20 @ =_080B6C24
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B6C18: .4byte gTasks
+_080B6C1C: .4byte gBattleAnimAttacker
+_080B6C20: .4byte _080B6C24
+ .align 2, 0
+_080B6C24:
+ .4byte _080B6C44
+ .4byte _080B6CCC
+ .4byte _080B6D28
+ .4byte _080B6D8C
+ .4byte _080B6E04
+ .4byte _080B6E6C
+ .4byte _080B6E82
+ .4byte _080B6EEC
+_080B6C44:
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x2
+ bl SetAnimBgAttribute
+ movs r0, 0x2
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0
+ strh r0, [r6, 0xA]
+ strh r0, [r6, 0xC]
+ movs r0, 0x10
+ strh r0, [r6, 0xE]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x10]
+ ldr r3, _080B6CC8 @ =gSprites
+ movs r2, 0x10
+ ldrsh r1, [r6, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrb r0, [r0, 0x5]
+ lsls r0, 28
+ lsrs r0, 30
+ strh r0, [r6, 0x12]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ lsls r0, 4
+ strh r0, [r6, 0x14]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrb r2, [r0, 0x1]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0, 0x1]
+ movs r0, 0x10
+ ldrsh r1, [r6, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrb r1, [r0, 0x5]
+ movs r2, 0xC
+ orrs r1, r2
+ strb r1, [r0, 0x5]
+ movs r0, 0x80
+ strh r0, [r6, 0x16]
+ b _080B6F1E
+ .align 2, 0
+_080B6CC8: .4byte gSprites
+_080B6CCC:
+ ldrh r0, [r6, 0xA]
+ adds r0, 0x1
+ strh r0, [r6, 0xA]
+ movs r5, 0x1
+ ands r5, r0
+ cmp r5, 0
+ beq _080B6CDC
+ b _080B6F24
+_080B6CDC:
+ ldrh r0, [r6, 0x14]
+ ldrb r2, [r6, 0xC]
+ ldr r4, _080B6D08 @ =0x000066e0
+ movs r1, 0x10
+ adds r3, r4, 0
+ bl BlendPalette
+ ldrh r0, [r6, 0x16]
+ ldrb r2, [r6, 0xC]
+ movs r1, 0x10
+ adds r3, r4, 0
+ bl BlendPalette
+ ldrh r1, [r6, 0xC]
+ movs r2, 0xC
+ ldrsh r0, [r6, r2]
+ cmp r0, 0xB
+ bgt _080B6D0C
+ adds r0, r1, 0x1
+ strh r0, [r6, 0xC]
+ b _080B6F24
+ .align 2, 0
+_080B6D08: .4byte 0x000066e0
+_080B6D0C:
+ strh r5, [r6, 0xA]
+ strh r5, [r6, 0xC]
+ ldr r1, _080B6D24 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ b _080B6F1E
+ .align 2, 0
+_080B6D24: .4byte 0x00003f44
+_080B6D28:
+ movs r0, 0x2
+ movs r1, 0x3
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0x2
+ movs r1, 0
+ movs r2, 0
+ bl SetAnimBgAttribute
+ ldr r0, _080B6D7C @ =gBattle_BG2_X
+ movs r1, 0
+ strh r1, [r0]
+ ldr r4, _080B6D80 @ =gBattle_BG2_Y
+ strh r1, [r4]
+ movs r0, 0x18
+ movs r1, 0
+ bl SetGpuReg
+ ldrh r1, [r4]
+ movs r0, 0x1A
+ bl SetGpuReg
+ add r0, sp, 0xC
+ movs r1, 0x2
+ bl sub_80752C8
+ add r0, sp, 0xC
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080B6D84 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet
+ add r2, sp, 0xC
+ ldrh r2, [r2, 0xA]
+ bl sub_80753B4
+ ldr r0, _080B6D88 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette
+ add r1, sp, 0xC
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ b _080B6F1E
+ .align 2, 0
+_080B6D7C: .4byte gBattle_BG2_X
+_080B6D80: .4byte gBattle_BG2_Y
+_080B6D84: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_sheet
+_080B6D88: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_palette
+_080B6D8C:
+ add r0, sp, 0xC
+ movs r1, 0x2
+ bl sub_80752C8
+ movs r0, 0x80
+ lsls r0, 6
+ bl AllocZeroed
+ adds r1, r0, 0
+ ldr r5, _080B6DFC @ =gMonSpritesGfxPtr
+ ldr r0, [r5]
+ movs r4, 0xBE
+ lsls r4, 1
+ adds r0, r4
+ str r1, [r0]
+ ldr r0, _080B6E00 @ =gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap
+ bl LZDecompressWram
+ add r0, sp, 0xC
+ ldrb r0, [r0, 0x8]
+ ldr r1, [r5]
+ adds r1, r4
+ ldr r1, [r1]
+ movs r2, 0x80
+ lsls r2, 1
+ movs r3, 0
+ bl sub_80730C0
+ add r0, sp, 0xC
+ ldrb r0, [r0, 0x9]
+ ldr r1, [r5]
+ adds r1, r4
+ ldr r1, [r1]
+ movs r2, 0x20
+ str r2, [sp]
+ str r2, [sp, 0x4]
+ movs r2, 0x11
+ str r2, [sp, 0x8]
+ movs r2, 0
+ movs r3, 0
+ bl CopyToBgTilemapBufferRect_ChangePalette
+ movs r0, 0x2
+ bl CopyBgTilemapBufferToVram
+ ldr r0, [r5]
+ adds r0, r4
+ ldr r0, [r0]
+ bl Free
+ ldr r0, [r5]
+ adds r0, r4
+ movs r1, 0
+ str r1, [r0]
+ b _080B6F1E
+ .align 2, 0
+_080B6DFC: .4byte gMonSpritesGfxPtr
+_080B6E00: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap
+_080B6E04:
+ ldrh r0, [r6, 0xA]
+ adds r0, 0x1
+ strh r0, [r6, 0xA]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080B6E14
+ b _080B6F24
+_080B6E14:
+ ldrh r1, [r6, 0xC]
+ adds r1, 0x1
+ strh r1, [r6, 0xC]
+ ldrh r0, [r6, 0xE]
+ subs r0, 0x1
+ strh r0, [r6, 0xE]
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0xE
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080B6F24
+ strh r0, [r6, 0xA]
+ strh r0, [r6, 0xC]
+ movs r0, 0x10
+ strh r0, [r6, 0xE]
+ ldr r1, _080B6E68 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0x2
+ movs r1, 0x4
+ movs r2, 0x2
+ bl SetAnimBgAttribute
+ b _080B6F1E
+ .align 2, 0
+_080B6E68: .4byte 0x00003f42
+_080B6E6C:
+ cmp r4, 0x1
+ bne _080B6E76
+ movs r1, 0x80
+ lsls r1, 2
+ b _080B6E7A
+_080B6E76:
+ movs r1, 0x80
+ lsls r1, 3
+_080B6E7A:
+ movs r0, 0
+ bl ClearGpuRegBits
+ b _080B6F1E
+_080B6E82:
+ ldr r2, _080B6EC0 @ =gSprites
+ movs r0, 0x10
+ ldrsh r1, [r6, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ subs r1, 0x20
+ lsls r1, 16
+ lsrs r2, r1, 16
+ cmp r1, 0
+ bge _080B6EA2
+ movs r2, 0
+_080B6EA2:
+ cmp r4, 0x1
+ bne _080B6EC4
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x4
+ str r2, [sp, 0x4]
+ str r4, [sp, 0x8]
+ b _080B6EDE
+ .align 2, 0
+_080B6EC0: .4byte gSprites
+_080B6EC4:
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x8
+ str r2, [sp, 0x4]
+ movs r2, 0x1
+ str r2, [sp, 0x8]
+ movs r2, 0x4
+_080B6EDE:
+ movs r3, 0x8
+ bl ScanlineEffect_InitWave
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x1C]
+ b _080B6F1E
+_080B6EEC:
+ ldrh r0, [r6, 0x16]
+ ldr r3, _080B6F08 @ =0x000077ff
+ movs r1, 0x10
+ movs r2, 0xC
+ bl BlendPalette
+ cmp r4, 0x1
+ bne _080B6F0C
+ movs r1, 0x80
+ lsls r1, 2
+ movs r0, 0
+ bl SetGpuRegBits
+ b _080B6F16
+ .align 2, 0
+_080B6F08: .4byte 0x000077ff
+_080B6F0C:
+ movs r1, 0x80
+ lsls r1, 3
+ movs r0, 0
+ bl SetGpuRegBits
+_080B6F16:
+ ldr r0, _080B6F2C @ =sub_80B6F30
+ str r0, [r6]
+ movs r0, 0
+ strh r0, [r6, 0x26]
+_080B6F1E:
+ ldrh r0, [r6, 0x26]
+ adds r0, 0x1
+ strh r0, [r6, 0x26]
+_080B6F24:
+ add sp, 0x1C
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6F2C: .4byte sub_80B6F30
+ thumb_func_end sub_80B6BE4
+
+ thumb_func_start sub_80B6F30
+sub_80B6F30: @ 80B6F30
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080B6FB8 @ =gTasks
+ adds r4, r0, r1
+ ldrh r1, [r4, 0xA]
+ adds r1, 0x1
+ strh r1, [r4, 0xA]
+ movs r0, 0x1
+ ands r0, r1
+ strh r0, [r4, 0x18]
+ cmp r0, 0
+ bne _080B6F68
+ ldr r1, _080B6FBC @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ strh r0, [r4, 0xC]
+_080B6F68:
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1
+ bne _080B6F8A
+ ldr r1, _080B6FBC @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ movs r1, 0x10
+ subs r1, r0
+ strh r1, [r4, 0xE]
+_080B6F8A:
+ ldrh r1, [r4, 0xE]
+ lsls r1, 8
+ ldrh r0, [r4, 0xC]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x80
+ bne _080B6FB2
+ movs r0, 0
+ strh r0, [r4, 0x26]
+ ldr r1, _080B6FC0 @ =sub_80B6FC4
+ str r1, [r4]
+ adds r0, r5, 0
+ bl _call_via_r1
+_080B6FB2:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B6FB8: .4byte gTasks
+_080B6FBC: .4byte gSineTable
+_080B6FC0: .4byte sub_80B6FC4
+ thumb_func_end sub_80B6F30
+
+ thumb_func_start sub_80B6FC4
+sub_80B6FC4: @ 80B6FC4
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ ldr r1, _080B6FE8 @ =gTasks
+ adds r6, r0, r1
+ movs r1, 0x26
+ ldrsh r0, [r6, r1]
+ cmp r0, 0x5
+ bls _080B6FDE
+ b _080B7148
+_080B6FDE:
+ lsls r0, 2
+ ldr r1, _080B6FEC @ =_080B6FF0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B6FE8: .4byte gTasks
+_080B6FEC: .4byte _080B6FF0
+ .align 2, 0
+_080B6FF0:
+ .4byte _080B7008
+ .4byte _080B7024
+ .4byte _080B7044
+ .4byte _080B707C
+ .4byte _080B709C
+ .4byte _080B70E8
+_080B7008:
+ ldr r1, _080B701C @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+ ldrh r0, [r6, 0x16]
+ ldr r3, _080B7020 @ =0x000066e0
+ movs r1, 0x10
+ movs r2, 0xC
+ bl BlendPalette
+ b _080B7148
+ .align 2, 0
+_080B701C: .4byte gScanlineEffect
+_080B7020: .4byte 0x000066e0
+_080B7024:
+ ldr r1, _080B7040 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0x10
+ bl SetGpuReg
+ movs r1, 0
+ movs r0, 0x10
+ strh r0, [r6, 0xC]
+ strh r1, [r6, 0xE]
+ b _080B7148
+ .align 2, 0
+_080B7040: .4byte 0x00003f44
+_080B7044:
+ ldrh r1, [r6, 0xC]
+ subs r1, 0x1
+ strh r1, [r6, 0xC]
+ ldrh r0, [r6, 0xE]
+ adds r0, 0x1
+ strh r0, [r6, 0xE]
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0xE
+ ldrsh r0, [r6, r2]
+ cmp r0, 0xF
+ ble _080B714E
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x2
+ bl SetAnimBgAttribute
+ movs r0, 0x2
+ movs r1, 0x4
+ movs r2, 0x2
+ bl SetAnimBgAttribute
+ b _080B7148
+_080B707C:
+ movs r0, 0x2
+ bl sub_8075358
+ movs r0, 0
+ movs r1, 0x90
+ movs r2, 0x20
+ bl FillPalette
+ movs r0, 0x2
+ movs r1, 0x3
+ movs r2, 0
+ bl SetAnimBgAttribute
+ movs r0, 0xC
+ strh r0, [r6, 0xA]
+ b _080B7148
+_080B709C:
+ ldrh r0, [r6, 0x14]
+ ldrb r2, [r6, 0xA]
+ ldr r4, _080B70C8 @ =0x000066e0
+ movs r1, 0x10
+ adds r3, r4, 0
+ bl BlendPalette
+ ldrh r0, [r6, 0x16]
+ ldrb r2, [r6, 0xA]
+ movs r1, 0x10
+ adds r3, r4, 0
+ bl BlendPalette
+ ldrh r0, [r6, 0xA]
+ movs r2, 0xA
+ ldrsh r1, [r6, r2]
+ cmp r1, 0
+ beq _080B70CC
+ subs r0, 0x1
+ strh r0, [r6, 0xA]
+ b _080B714E
+ .align 2, 0
+_080B70C8: .4byte 0x000066e0
+_080B70CC:
+ strh r1, [r6, 0xA]
+ ldr r1, _080B70E4 @ =0x00003f44
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ b _080B7148
+ .align 2, 0
+_080B70E4: .4byte 0x00003f44
+_080B70E8:
+ ldr r5, _080B7154 @ =gSprites
+ movs r1, 0x10
+ ldrsh r0, [r6, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r5
+ movs r0, 0x3
+ ldrb r2, [r6, 0x12]
+ ands r2, r0
+ lsls r2, 2
+ ldrb r4, [r1, 0x5]
+ movs r3, 0xD
+ negs r3, r3
+ adds r0, r3, 0
+ ands r0, r4
+ orrs r0, r2
+ strb r0, [r1, 0x5]
+ movs r2, 0x10
+ ldrsh r1, [r6, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ ldrb r1, [r0, 0x1]
+ ands r3, r1
+ strb r3, [r0, 0x1]
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0x2
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080B7148:
+ ldrh r0, [r6, 0x26]
+ adds r0, 0x1
+ strh r0, [r6, 0x26]
+_080B714E:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7154: .4byte gSprites
+ thumb_func_end sub_80B6FC4
+
+ thumb_func_start sub_80B7158
+sub_80B7158: @ 80B7158
+ adds r3, r0, 0
+ adds r3, 0x3E
+ ldrb r1, [r3]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r3]
+ ldr r2, _080B719C @ =gBattlerSpriteIds
+ ldr r1, _080B71A0 @ =gBattleAnimAttacker
+ ldrb r1, [r1]
+ adds r1, r2
+ ldrb r1, [r1]
+ strh r1, [r0, 0x38]
+ movs r1, 0x80
+ strh r1, [r0, 0x2E]
+ movs r1, 0xA
+ strh r1, [r0, 0x30]
+ ldr r2, _080B71A4 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0x32]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0x34]
+ ldr r1, _080B71A8 @ =sub_80B71B0
+ str r1, [r0, 0x1C]
+ ldr r2, _080B71AC @ =gSprites
+ movs r3, 0x38
+ ldrsh r1, [r0, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ adds r1, 0x8
+ strh r1, [r0, 0x22]
+ bx lr
+ .align 2, 0
+_080B719C: .4byte gBattlerSpriteIds
+_080B71A0: .4byte gBattleAnimAttacker
+_080B71A4: .4byte gBattleAnimArgs
+_080B71A8: .4byte sub_80B71B0
+_080B71AC: .4byte gSprites
+ thumb_func_end sub_80B7158
+
+ thumb_func_start sub_80B71B0
+sub_80B71B0: @ 80B71B0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x34]
+ movs r1, 0x34
+ ldrsh r3, [r5, r1]
+ cmp r3, 0
+ beq _080B7218
+ subs r0, 0x1
+ strh r0, [r5, 0x34]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ movs r2, 0x30
+ ldrsh r1, [r5, r2]
+ bl Sin
+ ldr r4, _080B7210 @ =gSprites
+ movs r1, 0x38
+ ldrsh r2, [r5, r1]
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r4
+ strh r0, [r1, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ movs r2, 0x30
+ ldrsh r1, [r5, r2]
+ bl Cos
+ movs r1, 0x38
+ ldrsh r2, [r5, r1]
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r4
+ strh r0, [r1, 0x26]
+ ldrh r0, [r5, 0x32]
+ ldrh r2, [r5, 0x2E]
+ adds r1, r0, r2
+ strh r1, [r5, 0x2E]
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ ble _080B724C
+ ldr r2, _080B7214 @ =0xffffff00
+ adds r0, r1, r2
+ strh r0, [r5, 0x2E]
+ b _080B724C
+ .align 2, 0
+_080B7210: .4byte gSprites
+_080B7214: .4byte 0xffffff00
+_080B7218:
+ ldr r2, _080B7254 @ =gSprites
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r3, [r0, 0x24]
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r3, [r0, 0x26]
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ subs r1, 0x8
+ strh r1, [r0, 0x22]
+ ldr r0, _080B7258 @ =move_anim_8074EE0
+ str r0, [r5, 0x1C]
+_080B724C:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B7254: .4byte gSprites
+_080B7258: .4byte move_anim_8074EE0
+ thumb_func_end sub_80B71B0
+
+ .align 2, 0 @ Don't pad with nop.