diff options
Diffstat (limited to 'asm/ghost.s')
-rw-r--r-- | asm/ghost.s | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/asm/ghost.s b/asm/ghost.s index 9d5d843ca..0e8796310 100644 --- a/asm/ghost.s +++ b/asm/ghost.s @@ -10,7 +10,7 @@ sub_80B5268: @ 80B5268 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_8075160 + bl InitSpritePosToAnimAttacker ldr r0, _080B52C4 @ =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r4, 0x2E] @@ -59,7 +59,7 @@ sub_80B52D0: @ 80B52D0 adds r4, r0, 0 bl sub_80B53C0 adds r0, r4, 0 - bl sub_80755E0 + bl AnimTranslateLinear lsls r0, 24 cmp r0, 0 beq _080B52F0 @@ -119,7 +119,7 @@ sub_80B5344: @ 80B5344 movs r0, 0x1 strh r0, [r4, 0x2E] adds r0, r4, 0 - bl sub_80755E0 + bl AnimTranslateLinear movs r1, 0x38 ldrsh r0, [r4, r1] movs r1, 0xA @@ -163,11 +163,11 @@ _080B5396: movs r1, 0x4 orrs r0, r1 strb r0, [r2] - ldr r0, _080B53B0 @ =sub_8074F88 + ldr r0, _080B53B0 @ =DestroyAnimSpriteAndDisableBlend str r0, [r4, 0x1C] b _080B53BA .align 2, 0 -_080B53B0: .4byte sub_8074F88 +_080B53B0: .4byte DestroyAnimSpriteAndDisableBlend _080B53B4: adds r0, r4, 0 bl sub_80B53C0 @@ -262,7 +262,7 @@ sub_80B5450: @ 80B5450 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_8075114 + bl InitSpritePosToAnimTarget ldr r1, _080B546C @ =sub_80B5470 str r1, [r4, 0x1C] adds r0, r4, 0 @@ -719,7 +719,7 @@ _080B57DE: _080B57E8: .4byte gBattleAnimTarget _080B57EC: adds r0, r5, 0 - bl move_anim_8074EE0 + bl DestroySpriteAndMatrix _080B57F2: pop {r4,r5} pop {r0} @@ -731,7 +731,7 @@ sub_80B57F8: @ 80B57F8 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_8075114 + bl InitSpritePosToAnimTarget ldr r0, _080B580C @ =sub_80B5810 str r0, [r4, 0x1C] pop {r4} @@ -956,7 +956,7 @@ _080B596E: lsls r0, 2 adds r4, 0x1C adds r0, r4 - ldr r1, _080B59CC @ =sub_8074D00 + ldr r1, _080B59CC @ =TranslateSpriteLinearFixedPoint str r1, [r0] ldr r0, _080B59D0 @ =sub_80B59D4 str r0, [r5] @@ -968,7 +968,7 @@ _080B59B8: _080B59C0: .4byte 0x0000ff90 _080B59C4: .4byte gSprites _080B59C8: .4byte SpriteCallbackDummy -_080B59CC: .4byte sub_8074D00 +_080B59CC: .4byte TranslateSpriteLinearFixedPoint _080B59D0: .4byte sub_80B59D4 thumb_func_end sub_80B58AC @@ -1120,7 +1120,7 @@ sub_80B5AD4: @ 80B5AD4 adds r5, r0, r1 ldr r0, _080B5B10 @ =gBattleAnimTarget ldrb r0, [r0] - bl sub_80768B0 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r6, r0, 24 movs r1, 0x26 @@ -1492,7 +1492,7 @@ sub_80B5DCC: @ 80B5DCC adds r4, r0, r1 ldr r0, _080B5E00 @ =gBattleAnimTarget ldrb r0, [r0] - bl sub_80768B0 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r6, r0, 24 movs r1, 0x26 @@ -1814,7 +1814,7 @@ sub_80B6020: @ 80B6020 str r0, [sp, 0x4] ldrb r0, [r4] movs r1, 0x3 - bl sub_8076B2C + bl GetBattlerSpriteCoordAttr lsls r0, 16 lsrs r0, 16 str r0, [sp, 0x8] @@ -1866,7 +1866,7 @@ _080B6092: mov r10, r0 adds r0, r4, 0 movs r1, 0x3 - bl sub_8076B2C + bl GetBattlerSpriteCoordAttr lsls r0, 16 lsrs r0, 16 mov r9, r0 @@ -2528,7 +2528,7 @@ sub_80B664C: @ 80B664C push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_8075160 + bl InitSpritePosToAnimAttacker ldr r0, _080B6678 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -2616,7 +2616,7 @@ _080B66BA: bne _080B671C movs r0, 0x1E strh r0, [r3, 0x2E] - ldr r0, _080B6714 @ =sub_8074C44 + ldr r0, _080B6714 @ =WaitAnimForDuration str r0, [r3, 0x1C] ldr r1, _080B6718 @ =sub_80B6728 adds r0, r3, 0 @@ -2625,7 +2625,7 @@ _080B66BA: .align 2, 0 _080B670C: .4byte 0x000003ff _080B6710: .4byte 0xfffffc00 -_080B6714: .4byte sub_8074C44 +_080B6714: .4byte WaitAnimForDuration _080B6718: .4byte sub_80B6728 _080B671C: movs r0, 0x28 @@ -2877,13 +2877,13 @@ sub_80B68C8: @ 80B68C8 lsrs r0, 24 strh r0, [r4, 0x1A] ldrb r0, [r5] - bl sub_807492C + bl GetBattlerYCoordWithElevation lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] ldrb r0, [r5] movs r1, 0x1 - bl sub_8076B2C + bl GetBattlerSpriteCoordAttr lsls r0, 16 asrs r1, r0, 16 lsrs r0, 31 @@ -2893,7 +2893,7 @@ sub_80B68C8: @ 80B68C8 strh r1, [r4, 0x1E] strh r6, [r4, 0x16] ldrb r0, [r5] - bl sub_8076884 + bl GetBattlerSpriteBGPriority lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x12] @@ -3272,7 +3272,7 @@ sub_80B6BE4: @ 80B6BE4 adds r6, r1, r0 ldr r0, _080B6C1C @ =gBattleAnimAttacker ldrb r0, [r0] - bl sub_80768B0 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r4, r0, 24 movs r1, 0x26 @@ -4040,7 +4040,7 @@ _080B7218: ldrh r1, [r0, 0x22] subs r1, 0x8 strh r1, [r0, 0x22] - ldr r0, _080B7258 @ =move_anim_8074EE0 + ldr r0, _080B7258 @ =DestroySpriteAndMatrix str r0, [r5, 0x1C] _080B724C: pop {r4,r5} @@ -4048,7 +4048,7 @@ _080B724C: bx r0 .align 2, 0 _080B7254: .4byte gSprites -_080B7258: .4byte move_anim_8074EE0 +_080B7258: .4byte DestroySpriteAndMatrix thumb_func_end sub_80B71B0 .align 2, 0 @ Don't pad with nop. |