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Diffstat (limited to 'asm/ghost.s')
-rw-r--r--asm/ghost.s46
1 files changed, 23 insertions, 23 deletions
diff --git a/asm/ghost.s b/asm/ghost.s
index 9d5d843ca..0e8796310 100644
--- a/asm/ghost.s
+++ b/asm/ghost.s
@@ -10,7 +10,7 @@ sub_80B5268: @ 80B5268
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
ldr r0, _080B52C4 @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
@@ -59,7 +59,7 @@ sub_80B52D0: @ 80B52D0
adds r4, r0, 0
bl sub_80B53C0
adds r0, r4, 0
- bl sub_80755E0
+ bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
beq _080B52F0
@@ -119,7 +119,7 @@ sub_80B5344: @ 80B5344
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
- bl sub_80755E0
+ bl AnimTranslateLinear
movs r1, 0x38
ldrsh r0, [r4, r1]
movs r1, 0xA
@@ -163,11 +163,11 @@ _080B5396:
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
- ldr r0, _080B53B0 @ =sub_8074F88
+ ldr r0, _080B53B0 @ =DestroyAnimSpriteAndDisableBlend
str r0, [r4, 0x1C]
b _080B53BA
.align 2, 0
-_080B53B0: .4byte sub_8074F88
+_080B53B0: .4byte DestroyAnimSpriteAndDisableBlend
_080B53B4:
adds r0, r4, 0
bl sub_80B53C0
@@ -262,7 +262,7 @@ sub_80B5450: @ 80B5450
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
ldr r1, _080B546C @ =sub_80B5470
str r1, [r4, 0x1C]
adds r0, r4, 0
@@ -719,7 +719,7 @@ _080B57DE:
_080B57E8: .4byte gBattleAnimTarget
_080B57EC:
adds r0, r5, 0
- bl move_anim_8074EE0
+ bl DestroySpriteAndMatrix
_080B57F2:
pop {r4,r5}
pop {r0}
@@ -731,7 +731,7 @@ sub_80B57F8: @ 80B57F8
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
ldr r0, _080B580C @ =sub_80B5810
str r0, [r4, 0x1C]
pop {r4}
@@ -956,7 +956,7 @@ _080B596E:
lsls r0, 2
adds r4, 0x1C
adds r0, r4
- ldr r1, _080B59CC @ =sub_8074D00
+ ldr r1, _080B59CC @ =TranslateSpriteLinearFixedPoint
str r1, [r0]
ldr r0, _080B59D0 @ =sub_80B59D4
str r0, [r5]
@@ -968,7 +968,7 @@ _080B59B8:
_080B59C0: .4byte 0x0000ff90
_080B59C4: .4byte gSprites
_080B59C8: .4byte SpriteCallbackDummy
-_080B59CC: .4byte sub_8074D00
+_080B59CC: .4byte TranslateSpriteLinearFixedPoint
_080B59D0: .4byte sub_80B59D4
thumb_func_end sub_80B58AC
@@ -1120,7 +1120,7 @@ sub_80B5AD4: @ 80B5AD4
adds r5, r0, r1
ldr r0, _080B5B10 @ =gBattleAnimTarget
ldrb r0, [r0]
- bl sub_80768B0
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r6, r0, 24
movs r1, 0x26
@@ -1492,7 +1492,7 @@ sub_80B5DCC: @ 80B5DCC
adds r4, r0, r1
ldr r0, _080B5E00 @ =gBattleAnimTarget
ldrb r0, [r0]
- bl sub_80768B0
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r6, r0, 24
movs r1, 0x26
@@ -1814,7 +1814,7 @@ sub_80B6020: @ 80B6020
str r0, [sp, 0x4]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
lsls r0, 16
lsrs r0, 16
str r0, [sp, 0x8]
@@ -1866,7 +1866,7 @@ _080B6092:
mov r10, r0
adds r0, r4, 0
movs r1, 0x3
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
lsls r0, 16
lsrs r0, 16
mov r9, r0
@@ -2528,7 +2528,7 @@ sub_80B664C: @ 80B664C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
ldr r0, _080B6678 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -2616,7 +2616,7 @@ _080B66BA:
bne _080B671C
movs r0, 0x1E
strh r0, [r3, 0x2E]
- ldr r0, _080B6714 @ =sub_8074C44
+ ldr r0, _080B6714 @ =WaitAnimForDuration
str r0, [r3, 0x1C]
ldr r1, _080B6718 @ =sub_80B6728
adds r0, r3, 0
@@ -2625,7 +2625,7 @@ _080B66BA:
.align 2, 0
_080B670C: .4byte 0x000003ff
_080B6710: .4byte 0xfffffc00
-_080B6714: .4byte sub_8074C44
+_080B6714: .4byte WaitAnimForDuration
_080B6718: .4byte sub_80B6728
_080B671C:
movs r0, 0x28
@@ -2877,13 +2877,13 @@ sub_80B68C8: @ 80B68C8
lsrs r0, 24
strh r0, [r4, 0x1A]
ldrb r0, [r5]
- bl sub_807492C
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
ldrb r0, [r5]
movs r1, 0x1
- bl sub_8076B2C
+ bl GetBattlerSpriteCoordAttr
lsls r0, 16
asrs r1, r0, 16
lsrs r0, 31
@@ -2893,7 +2893,7 @@ sub_80B68C8: @ 80B68C8
strh r1, [r4, 0x1E]
strh r6, [r4, 0x16]
ldrb r0, [r5]
- bl sub_8076884
+ bl GetBattlerSpriteBGPriority
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x12]
@@ -3272,7 +3272,7 @@ sub_80B6BE4: @ 80B6BE4
adds r6, r1, r0
ldr r0, _080B6C1C @ =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80768B0
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r4, r0, 24
movs r1, 0x26
@@ -4040,7 +4040,7 @@ _080B7218:
ldrh r1, [r0, 0x22]
subs r1, 0x8
strh r1, [r0, 0x22]
- ldr r0, _080B7258 @ =move_anim_8074EE0
+ ldr r0, _080B7258 @ =DestroySpriteAndMatrix
str r0, [r5, 0x1C]
_080B724C:
pop {r4,r5}
@@ -4048,7 +4048,7 @@ _080B724C:
bx r0
.align 2, 0
_080B7254: .4byte gSprites
-_080B7258: .4byte move_anim_8074EE0
+_080B7258: .4byte DestroySpriteAndMatrix
thumb_func_end sub_80B71B0
.align 2, 0 @ Don't pad with nop.