summaryrefslogtreecommitdiff
path: root/asm/ground.s
diff options
context:
space:
mode:
Diffstat (limited to 'asm/ground.s')
-rw-r--r--asm/ground.s1787
1 files changed, 1787 insertions, 0 deletions
diff --git a/asm/ground.s b/asm/ground.s
new file mode 100644
index 000000000..4009c7056
--- /dev/null
+++ b/asm/ground.s
@@ -0,0 +1,1787 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80B8B6C
+sub_80B8B6C: @ 80B8B6C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B8BC4 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ ldr r5, _080B8BC8 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ ldr r0, _080B8BCC @ =0x0000ffd8
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_8075068
+ ldr r0, _080B8BD0 @ =sub_80B8BD4
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8BC4: .4byte gBattleAnimAttacker
+_080B8BC8: .4byte gBattleAnimTarget
+_080B8BCC: .4byte 0x0000ffd8
+_080B8BD0: .4byte sub_80B8BD4
+ thumb_func_end sub_80B8B6C
+
+ thumb_func_start sub_80B8BD4
+sub_80B8BD4: @ 80B8BD4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B8C28
+ ldrh r0, [r5, 0x24]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x26]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ strh r1, [r5, 0x26]
+ strh r1, [r5, 0x24]
+ movs r0, 0x14
+ strh r0, [r5, 0x2E]
+ ldr r4, _080B8C30 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ movs r0, 0x28
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_8075068
+ ldr r0, _080B8C34 @ =sub_80B8C38
+ str r0, [r5, 0x1C]
+_080B8C28:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8C30: .4byte gBattleAnimAttacker
+_080B8C34: .4byte sub_80B8C38
+ thumb_func_end sub_80B8BD4
+
+ thumb_func_start sub_80B8C38
+sub_80B8C38: @ 80B8C38
+ push {r4,lr}
+ adds r4, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B8C4C
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B8C4C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B8C38
+
+ thumb_func_start sub_80B8C54
+sub_80B8C54: @ 80B8C54
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_8075114
+ ldr r0, _080B8CB4 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B8C74
+ ldr r1, _080B8CB8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080B8C74:
+ ldr r4, _080B8CB8 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r5, _080B8CBC @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x6]
+ adds r0, r4
+ strh r0, [r6, 0x36]
+ ldr r0, _080B8CC0 @ =sub_8075590
+ str r0, [r6, 0x1C]
+ ldr r1, _080B8CC4 @ =DestroyAnimSprite
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8CB4: .4byte gBattleAnimAttacker
+_080B8CB8: .4byte gBattleAnimArgs
+_080B8CBC: .4byte gBattleAnimTarget
+_080B8CC0: .4byte sub_8075590
+_080B8CC4: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B8C54
+
+ thumb_func_start sub_80B8CC8
+sub_80B8CC8: @ 80B8CC8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r4, _080B8D48 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074844
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074844
+ lsls r0, 24
+ lsrs r7, r0, 24
+ bl Random
+ movs r4, 0x1F
+ adds r5, r4, 0
+ ands r5, r0
+ bl Random
+ ands r4, r0
+ adds r1, r5, 0
+ cmp r1, 0x10
+ ble _080B8D10
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 16
+ lsrs r5, r0, 16
+_080B8D10:
+ lsls r0, r4, 16
+ asrs r1, r0, 16
+ cmp r1, 0x10
+ ble _080B8D20
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080B8D20:
+ ldr r0, _080B8D4C @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r6, 0x2E]
+ mov r1, r8
+ adds r0, r1, r5
+ strh r0, [r6, 0x32]
+ adds r0, r7, r4
+ strh r0, [r6, 0x36]
+ ldr r0, _080B8D50 @ =sub_8075590
+ str r0, [r6, 0x1C]
+ ldr r1, _080B8D54 @ =move_anim_8074EE0
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData6
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8D48: .4byte gBattleAnimTarget
+_080B8D4C: .4byte gBattleAnimArgs
+_080B8D50: .4byte sub_8075590
+_080B8D54: .4byte move_anim_8074EE0
+ thumb_func_end sub_80B8CC8
+
+ thumb_func_start sub_80B8D58
+sub_80B8D58: @ 80B8D58
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x1
+ ldr r3, _080B8DB8 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080B8DBC @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r6, _080B8DC0 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080B8DCC
+ ldr r4, _080B8DC4 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r6, 0x2]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r3, [r6, 0x4]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ movs r1, 0x2
+ ldrsh r0, [r6, r1]
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ ble _080B8DB2
+ movs r1, 0x1
+_080B8DB2:
+ strh r1, [r5, 0x2E]
+ ldr r0, _080B8DC8 @ =sub_80B8DE8
+ b _080B8DDA
+ .align 2, 0
+_080B8DB8: .4byte 0x000003ff
+_080B8DBC: .4byte 0xfffffc00
+_080B8DC0: .4byte gBattleAnimArgs
+_080B8DC4: .4byte gBattleAnimAttacker
+_080B8DC8: .4byte sub_80B8DE8
+_080B8DCC:
+ ldrh r0, [r6, 0x2]
+ strh r0, [r5, 0x20]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r5, 0x22]
+ negs r0, r0
+ strh r0, [r5, 0x26]
+ ldr r0, _080B8DE4 @ =sub_80B8E24
+_080B8DDA:
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8DE4: .4byte sub_80B8E24
+ thumb_func_end sub_80B8D58
+
+ thumb_func_start sub_80B8DE8
+sub_80B8DE8: @ 80B8DE8
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x30]
+ adds r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B8E06
+ movs r0, 0
+ strh r0, [r2, 0x30]
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x20]
+ adds r0, r1
+ strh r0, [r2, 0x20]
+_080B8E06:
+ ldrh r0, [r2, 0x22]
+ subs r0, 0x4
+ strh r0, [r2, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x4
+ negs r1, r1
+ cmp r0, r1
+ bge _080B8E1E
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080B8E1E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B8DE8
+
+ thumb_func_start sub_80B8E24
+sub_80B8E24: @ 80B8E24
+ push {lr}
+ adds r3, r0, 0
+ movs r0, 0x2E
+ ldrsh r1, [r3, r0]
+ cmp r1, 0
+ beq _080B8E36
+ cmp r1, 0x1
+ beq _080B8E4C
+ b _080B8E8E
+_080B8E36:
+ ldrh r0, [r3, 0x26]
+ adds r0, 0x4
+ strh r0, [r3, 0x26]
+ lsls r0, 16
+ cmp r0, 0
+ blt _080B8E8E
+ strh r1, [r3, 0x26]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ b _080B8E8E
+_080B8E4C:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080B8E8E
+ movs r0, 0
+ strh r0, [r3, 0x30]
+ movs r1, 0x3E
+ adds r1, r3
+ mov r12, r1
+ ldrb r2, [r1]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _080B8E8E
+ adds r0, r3, 0
+ bl DestroyAnimSprite
+_080B8E8E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B8E24
+
+ thumb_func_start sub_80B8E94
+sub_80B8E94: @ 80B8E94
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B8EB4 @ =gTasks
+ adds r1, r0, r1
+ ldr r0, _080B8EB8 @ =gBattleAnimArgs
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ cmp r0, 0
+ bne _080B8EC0
+ ldr r0, _080B8EBC @ =sub_80B8ED4
+ b _080B8EC2
+ .align 2, 0
+_080B8EB4: .4byte gTasks
+_080B8EB8: .4byte gBattleAnimArgs
+_080B8EBC: .4byte sub_80B8ED4
+_080B8EC0:
+ ldr r0, _080B8ED0 @ =sub_80B908C
+_080B8EC2:
+ str r0, [r1]
+ ldr r1, [r1]
+ adds r0, r2, 0
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B8ED0: .4byte sub_80B908C
+ thumb_func_end sub_80B8E94
+
+ thumb_func_start sub_80B8ED4
+sub_80B8ED4: @ 80B8ED4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B8EF8 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080B8EEE
+ b _080B9082
+_080B8EEE:
+ lsls r0, 2
+ ldr r1, _080B8EFC @ =_080B8F00
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B8EF8: .4byte gTasks
+_080B8EFC: .4byte _080B8F00
+ .align 2, 0
+_080B8F00:
+ .4byte _080B8F14
+ .4byte _080B8F9C
+ .4byte _080B8FAC
+ .4byte _080B9050
+ .4byte _080B9064
+_080B8F14:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r0, _080B8F3C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1E]
+ cmp r0, 0x1
+ bne _080B8F48
+ ldr r0, _080B8F40 @ =gBattle_BG1_X
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, _080B8F44 @ =gBattle_BG1_Y
+ b _080B8F50
+ .align 2, 0
+_080B8F3C: .4byte gBattleAnimAttacker
+_080B8F40: .4byte gBattle_BG1_X
+_080B8F44: .4byte gBattle_BG1_Y
+_080B8F48:
+ ldr r0, _080B8F8C @ =gBattle_BG2_X
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, _080B8F90 @ =gBattle_BG2_Y
+_080B8F50:
+ ldrh r0, [r0]
+ strh r0, [r4, 0x22]
+ ldr r0, _080B8F94 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_807492C
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0x24]
+ adds r0, 0x20
+ strh r0, [r4, 0x26]
+ cmp r1, 0
+ bge _080B8F72
+ movs r0, 0
+ strh r0, [r4, 0x24]
+_080B8F72:
+ ldr r2, _080B8F98 @ =gSprites
+ movs r3, 0x1C
+ ldrsh r1, [r4, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ b _080B9056
+ .align 2, 0
+_080B8F8C: .4byte gBattle_BG2_X
+_080B8F90: .4byte gBattle_BG2_Y
+_080B8F94: .4byte gBattleAnimAttacker
+_080B8F98: .4byte gSprites
+_080B8F9C:
+ ldrb r0, [r4, 0x1E]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ movs r3, 0x26
+ ldrsh r2, [r4, r3]
+ bl sub_80B92B8
+ b _080B9056
+_080B8FAC:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x6
+ movs r1, 0x7F
+ ands r0, r1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080B8FCE
+ movs r0, 0
+ strh r0, [r4, 0x10]
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+_080B8FCE:
+ ldr r1, _080B8FF0 @ =gSineTable
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r0, [r0]
+ lsls r0, 16
+ asrs r0, 20
+ ldrh r3, [r4, 0xE]
+ adds r2, r0, r3
+ strh r2, [r4, 0x12]
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080B8FF8
+ ldr r1, _080B8FF4 @ =gBattle_BG1_Y
+ b _080B8FFA
+ .align 2, 0
+_080B8FF0: .4byte gSineTable
+_080B8FF4: .4byte gBattle_BG1_Y
+_080B8FF8:
+ ldr r1, _080B901C @ =gBattle_BG2_Y
+_080B8FFA:
+ ldrh r0, [r4, 0x22]
+ subs r0, r2
+ strh r0, [r1]
+ movs r2, 0x12
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x3F
+ ble _080B9082
+ ldrh r0, [r4, 0x24]
+ movs r1, 0x78
+ subs r2, r1, r0
+ strh r2, [r4, 0x12]
+ movs r3, 0x1E
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ bne _080B9024
+ ldr r1, _080B9020 @ =gBattle_BG1_Y
+ b _080B9026
+ .align 2, 0
+_080B901C: .4byte gBattle_BG2_Y
+_080B9020: .4byte gBattle_BG1_Y
+_080B9024:
+ ldr r1, _080B9048 @ =gBattle_BG2_Y
+_080B9026:
+ ldrh r0, [r4, 0x22]
+ subs r0, r2
+ strh r0, [r1]
+ ldr r2, _080B904C @ =gSprites
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r2, [r1, 0x20]
+ movs r3, 0x88
+ lsls r3, 1
+ adds r0, r3, 0
+ subs r0, r2
+ strh r0, [r1, 0x24]
+ b _080B9056
+ .align 2, 0
+_080B9048: .4byte gBattle_BG2_Y
+_080B904C: .4byte gSprites
+_080B9050:
+ ldr r1, _080B9060 @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080B9056:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B9082
+ .align 2, 0
+_080B9060: .4byte gScanlineEffect
+_080B9064:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+ ldr r2, _080B9088 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+_080B9082:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9088: .4byte gSprites
+ thumb_func_end sub_80B8ED4
+
+ thumb_func_start sub_80B908C
+sub_80B908C: @ 80B908C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080B90CC @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r3, r1, 0
+ adds r3, 0x3E
+ ldrb r0, [r3]
+ movs r2, 0x4
+ orrs r0, r2
+ strb r0, [r3]
+ movs r4, 0
+ strh r4, [r1, 0x24]
+ strh r4, [r1, 0x26]
+ ldr r0, _080B90D0 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B90D8
+ ldr r0, _080B90D4 @ =gBattle_BG1_Y
+ b _080B90DA
+ .align 2, 0
+_080B90CC: .4byte gSprites
+_080B90D0: .4byte gBattleAnimAttacker
+_080B90D4: .4byte gBattle_BG1_Y
+_080B90D8:
+ ldr r0, _080B90E8 @ =gBattle_BG2_Y
+_080B90DA:
+ strh r4, [r0]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B90E8: .4byte gBattle_BG2_Y
+ thumb_func_end sub_80B908C
+
+ thumb_func_start sub_80B90EC
+sub_80B90EC: @ 80B90EC
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B910C @ =gTasks
+ adds r1, r0, r1
+ ldr r0, _080B9110 @ =gBattleAnimArgs
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ cmp r0, 0
+ bne _080B9118
+ ldr r0, _080B9114 @ =sub_80B912C
+ b _080B911A
+ .align 2, 0
+_080B910C: .4byte gTasks
+_080B9110: .4byte gBattleAnimArgs
+_080B9114: .4byte sub_80B912C
+_080B9118:
+ ldr r0, _080B9128 @ =sub_80B91B0
+_080B911A:
+ str r0, [r1]
+ ldr r1, [r1]
+ adds r0, r2, 0
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9128: .4byte sub_80B91B0
+ thumb_func_end sub_80B90EC
+
+ thumb_func_start sub_80B912C
+sub_80B912C: @ 80B912C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B914C @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ beq _080B9150
+ cmp r5, 0x1
+ beq _080B91A4
+ b _080B91AA
+ .align 2, 0
+_080B914C: .4byte gTasks
+_080B9150:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r3, _080B91A0 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ strh r5, [r0, 0x24]
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ ldrh r2, [r1, 0x22]
+ movs r0, 0xA0
+ subs r0, r2
+ strh r0, [r1, 0x26]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B91AA
+ .align 2, 0
+_080B91A0: .4byte gSprites
+_080B91A4:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080B91AA:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B912C
+
+ thumb_func_start sub_80B91B0
+sub_80B91B0: @ 80B91B0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B91D4 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bhi _080B92B2
+ lsls r0, 2
+ ldr r1, _080B91D8 @ =_080B91DC
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B91D4: .4byte gTasks
+_080B91D8: .4byte _080B91DC
+ .align 2, 0
+_080B91DC:
+ .4byte _080B91F0
+ .4byte _080B9244
+ .4byte _080B9252
+ .4byte _080B926C
+ .4byte _080B92AC
+_080B91F0:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r0, _080B9214 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1E]
+ cmp r0, 0x1
+ bne _080B921C
+ ldr r0, _080B9218 @ =gBattle_BG1_X
+ b _080B921E
+ .align 2, 0
+_080B9214: .4byte gBattleAnimAttacker
+_080B9218: .4byte gBattle_BG1_X
+_080B921C:
+ ldr r0, _080B923C @ =gBattle_BG2_X
+_080B921E:
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, _080B9240 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_807492C
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0x24]
+ adds r0, 0x20
+ strh r0, [r4, 0x26]
+ b _080B929A
+ .align 2, 0
+_080B923C: .4byte gBattle_BG2_X
+_080B9240: .4byte gBattleAnimAttacker
+_080B9244:
+ ldrb r0, [r4, 0x1E]
+ movs r1, 0x26
+ ldrsh r2, [r4, r1]
+ movs r1, 0
+ bl sub_80B92B8
+ b _080B929A
+_080B9252:
+ ldr r2, _080B9268 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x60
+ strh r1, [r0, 0x26]
+ b _080B929A
+ .align 2, 0
+_080B9268: .4byte gSprites
+_080B926C:
+ ldr r2, _080B92A4 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x8
+ strh r1, [r0, 0x26]
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x26
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B92B2
+ ldr r1, _080B92A8 @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080B929A:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B92B2
+ .align 2, 0
+_080B92A4: .4byte gSprites
+_080B92A8: .4byte gScanlineEffect
+_080B92AC:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080B92B2:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B91B0
+
+ thumb_func_start sub_80B92B8
+sub_80B92B8: @ 80B92B8
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, 16
+ lsrs r1, 16
+ lsls r2, 16
+ lsrs r4, r2, 16
+ cmp r0, 0x1
+ bne _080B92DC
+ ldr r0, _080B92D4 @ =gBattle_BG1_X
+ ldrh r3, [r0]
+ ldr r0, _080B92D8 @ =0x04000014
+ b _080B92E2
+ .align 2, 0
+_080B92D4: .4byte gBattle_BG1_X
+_080B92D8: .4byte 0x04000014
+_080B92DC:
+ ldr r0, _080B9368 @ =gBattle_BG2_X
+ ldrh r3, [r0]
+ ldr r0, _080B936C @ =0x04000018
+_080B92E2:
+ str r0, [sp]
+ lsls r0, r1, 16
+ cmp r0, 0
+ bge _080B92EC
+ movs r1, 0
+_080B92EC:
+ lsls r2, r1, 16
+ lsls r0, r4, 16
+ asrs r4, r0, 16
+ cmp r2, r0
+ bge _080B9318
+ ldr r5, _080B9370 @ =gScanlineEffectRegBuffers
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+_080B92FE:
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r0, r1, r5
+ strh r3, [r0]
+ adds r1, r6
+ strh r3, [r1]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r1, r2, 16
+ lsls r2, r1, 16
+ asrs r0, r2, 16
+ cmp r0, r4
+ blt _080B92FE
+_080B9318:
+ lsls r1, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ bgt _080B9346
+ ldr r4, _080B9370 @ =gScanlineEffectRegBuffers
+ lsls r0, r3, 16
+ asrs r0, 16
+ adds r3, r0, 0
+ adds r3, 0xF0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r5, r4, r0
+_080B9330:
+ asrs r2, r1, 16
+ lsls r1, r2, 1
+ adds r0, r1, r4
+ strh r3, [r0]
+ adds r1, r5
+ strh r3, [r1]
+ adds r2, 0x1
+ lsls r1, r2, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ ble _080B9330
+_080B9346:
+ ldr r0, _080B9374 @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r2, [r0, 0x9]
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl ScanlineEffect_SetParams
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9368: .4byte gBattle_BG2_X
+_080B936C: .4byte 0x04000018
+_080B9370: .4byte gScanlineEffectRegBuffers
+_080B9374: .4byte 0xa2600001
+ thumb_func_end sub_80B92B8
+
+ thumb_func_start sub_80B9378
+sub_80B9378: @ 80B9378
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r0, _080B938C @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r7, r0, 0
+ cmp r1, 0
+ bne _080B9394
+ ldr r0, _080B9390 @ =gBattleAnimAttacker
+ b _080B9396
+ .align 2, 0
+_080B938C: .4byte gBattleAnimArgs
+_080B9390: .4byte gBattleAnimAttacker
+_080B9394:
+ ldr r0, _080B93F8 @ =gBattleAnimTarget
+_080B9396:
+ ldrb r4, [r0]
+ movs r6, 0x18
+ adds r1, r7, 0
+ movs r2, 0x2
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x1
+ bne _080B93B2
+ negs r0, r6
+ lsls r0, 16
+ lsrs r6, r0, 16
+ movs r2, 0x4
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080B93B2:
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r6
+ strh r0, [r5, 0x20]
+ adds r0, r4, 0
+ bl sub_807492C
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1E
+ strh r0, [r5, 0x22]
+ ldrh r1, [r7, 0xA]
+ strh r1, [r5, 0x2E]
+ ldrh r1, [r7, 0x4]
+ ldrh r2, [r5, 0x20]
+ adds r1, r2
+ strh r1, [r5, 0x32]
+ ldrh r1, [r7, 0x6]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r0, [r7, 0x8]
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_8075068
+ ldr r0, _080B93FC @ =sub_80B9400
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B93F8: .4byte gBattleAnimTarget
+_080B93FC: .4byte sub_80B9400
+ thumb_func_end sub_80B9378
+
+ thumb_func_start sub_80B9400
+sub_80B9400: @ 80B9400
+ push {r4,lr}
+ adds r4, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B9414
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B9414:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B9400
+
+ thumb_func_start sub_80B941C
+sub_80B941C: @ 80B941C
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r0, _080B9430 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B9438
+ ldr r0, _080B9434 @ =gBattleAnimAttacker
+ b _080B943A
+ .align 2, 0
+_080B9430: .4byte gBattleAnimArgs
+_080B9434: .4byte gBattleAnimAttacker
+_080B9438:
+ ldr r0, _080B9498 @ =gBattleAnimTarget
+_080B943A:
+ ldrb r5, [r0]
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080B949C @ =0x0000fff0
+ adds r0, r2
+ ldr r4, _080B94A0 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r4, r3]
+ lsls r1, 5
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ adds r0, r5, 0
+ bl sub_807492C
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x20
+ strh r0, [r6, 0x22]
+ ldrh r2, [r6, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0x2
+ ldrsh r0, [r4, r3]
+ lsls r0, 3
+ adds r1, r0
+ ldr r3, _080B94A4 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080B94A8 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r6, 0x4]
+ ldr r1, _080B94AC @ =DestroyAnimSprite
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData6
+ ldrh r0, [r4, 0x4]
+ strh r0, [r6, 0x2E]
+ ldr r0, _080B94B0 @ =sub_8074C44
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9498: .4byte gBattleAnimTarget
+_080B949C: .4byte 0x0000fff0
+_080B94A0: .4byte gBattleAnimArgs
+_080B94A4: .4byte 0x000003ff
+_080B94A8: .4byte 0xfffffc00
+_080B94AC: .4byte DestroyAnimSprite
+_080B94B0: .4byte sub_8074C44
+ thumb_func_end sub_80B941C
+
+ thumb_func_start sub_80B94B4
+sub_80B94B4: @ 80B94B4
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080B94D8 @ =gTasks
+ adds r4, r0, r1
+ ldr r0, _080B94DC @ =gBattleAnimArgs
+ ldrh r2, [r0, 0x2]
+ movs r3, 0x2
+ ldrsh r1, [r0, r3]
+ adds r6, r0, 0
+ cmp r1, 0
+ beq _080B94E0
+ adds r0, r2, 0x3
+ b _080B94EC
+ .align 2, 0
+_080B94D8: .4byte gTasks
+_080B94DC: .4byte gBattleAnimArgs
+_080B94E0:
+ ldr r0, _080B950C @ =gUnknown_2037EEC
+ ldrh r0, [r0]
+ movs r1, 0xA
+ bl __udivsi3
+ adds r0, 0x3
+_080B94EC:
+ strh r0, [r4, 0x26]
+ strh r0, [r4, 0x24]
+ adds r1, r6, 0
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0xE]
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x4
+ beq _080B9518
+ cmp r0, 0x5
+ bne _080B9558
+ ldr r0, _080B9510 @ =gBattle_BG3_X
+ ldrh r0, [r0]
+ strh r0, [r4, 0x22]
+ ldr r0, _080B9514 @ =sub_80B9584
+ b _080B9576
+ .align 2, 0
+_080B950C: .4byte gUnknown_2037EEC
+_080B9510: .4byte gBattle_BG3_X
+_080B9514: .4byte sub_80B9584
+_080B9518:
+ movs r0, 0
+ strh r0, [r4, 0x22]
+ movs r5, 0
+_080B951E:
+ lsls r0, r5, 24
+ lsrs r0, 24
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B9548
+ movs r3, 0x22
+ ldrsh r0, [r4, r3]
+ adds r0, 0x9
+ lsls r0, 1
+ adds r1, r4, 0
+ adds r1, 0x8
+ adds r1, r0
+ ldr r0, _080B9554 @ =gBattlerSpriteIds
+ adds r0, r5, r0
+ ldrb r0, [r0]
+ strh r0, [r1]
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x1
+ strh r0, [r4, 0x22]
+_080B9548:
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0x3
+ bls _080B951E
+ b _080B9574
+ .align 2, 0
+_080B9554: .4byte gBattlerSpriteIds
+_080B9558:
+ ldrb r0, [r6]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1A]
+ cmp r0, 0xFF
+ bne _080B9570
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ b _080B9578
+_080B9570:
+ movs r0, 0x1
+ strh r0, [r4, 0x22]
+_080B9574:
+ ldr r0, _080B9580 @ =sub_80B967C
+_080B9576:
+ str r0, [r4]
+_080B9578:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9580: .4byte sub_80B967C
+ thumb_func_end sub_80B94B4
+
+ thumb_func_start sub_80B9584
+sub_80B9584: @ 80B9584
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B95A8 @ =gTasks
+ adds r3, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r3, r0]
+ cmp r1, 0x1
+ beq _080B9608
+ cmp r1, 0x1
+ bgt _080B95AC
+ cmp r1, 0
+ beq _080B95B2
+ b _080B9674
+ .align 2, 0
+_080B95A8: .4byte gTasks
+_080B95AC:
+ cmp r1, 0x2
+ beq _080B9668
+ b _080B9674
+_080B95B2:
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B9674
+ strh r1, [r3, 0xA]
+ ldrh r1, [r3, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080B95DC
+ ldr r1, _080B95D8 @ =gBattle_BG3_X
+ ldrh r0, [r3, 0x26]
+ ldrh r2, [r3, 0x22]
+ adds r0, r2
+ strh r0, [r1]
+ b _080B95E6
+ .align 2, 0
+_080B95D8: .4byte gBattle_BG3_X
+_080B95DC:
+ ldr r0, _080B9604 @ =gBattle_BG3_X
+ ldrh r1, [r3, 0x22]
+ ldrh r2, [r3, 0x26]
+ subs r1, r2
+ strh r1, [r0]
+_080B95E6:
+ ldrh r0, [r3, 0xC]
+ adds r0, 0x1
+ strh r0, [r3, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0xE
+ ldrsh r1, [r3, r2]
+ cmp r0, r1
+ bne _080B9674
+ movs r0, 0
+ strh r0, [r3, 0xC]
+ ldrh r0, [r3, 0x24]
+ subs r0, 0x1
+ strh r0, [r3, 0x24]
+ b _080B965C
+ .align 2, 0
+_080B9604: .4byte gBattle_BG3_X
+_080B9608:
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B9674
+ movs r0, 0
+ strh r0, [r3, 0xA]
+ ldrh r0, [r3, 0xC]
+ ands r1, r0
+ cmp r1, 0
+ bne _080B9634
+ ldr r1, _080B9630 @ =gBattle_BG3_X
+ ldrh r0, [r3, 0x24]
+ ldrh r2, [r3, 0x22]
+ adds r0, r2
+ strh r0, [r1]
+ b _080B963E
+ .align 2, 0
+_080B9630: .4byte gBattle_BG3_X
+_080B9634:
+ ldr r0, _080B9664 @ =gBattle_BG3_X
+ ldrh r1, [r3, 0x22]
+ ldrh r2, [r3, 0x24]
+ subs r1, r2
+ strh r1, [r0]
+_080B963E:
+ ldrh r0, [r3, 0xC]
+ adds r0, 0x1
+ strh r0, [r3, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080B9674
+ movs r0, 0
+ strh r0, [r3, 0xC]
+ ldrh r0, [r3, 0x24]
+ subs r0, 0x1
+ strh r0, [r3, 0x24]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B9674
+_080B965C:
+ ldrh r0, [r3, 0x8]
+ adds r0, 0x1
+ strh r0, [r3, 0x8]
+ b _080B9674
+ .align 2, 0
+_080B9664: .4byte gBattle_BG3_X
+_080B9668:
+ ldr r1, _080B9678 @ =gBattle_BG3_X
+ ldrh r0, [r3, 0x22]
+ strh r0, [r1]
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080B9674:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9678: .4byte gBattle_BG3_X
+ thumb_func_end sub_80B9584
+
+ thumb_func_start sub_80B967C
+sub_80B967C: @ 80B967C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080B96A0 @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r5, [r4, r0]
+ cmp r5, 0x1
+ beq _080B96DC
+ cmp r5, 0x1
+ bgt _080B96A4
+ cmp r5, 0
+ beq _080B96AA
+ b _080B9756
+ .align 2, 0
+_080B96A0: .4byte gTasks
+_080B96A4:
+ cmp r5, 0x2
+ beq _080B9718
+ b _080B9756
+_080B96AA:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B9756
+ strh r5, [r4, 0xA]
+ adds r0, r4, 0
+ bl sub_80B9760
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080B9756
+ strh r5, [r4, 0xC]
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x1
+ strh r0, [r4, 0x24]
+ b _080B9710
+_080B96DC:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080B9756
+ strh r5, [r4, 0xA]
+ adds r0, r4, 0
+ bl sub_80B9760
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080B9756
+ strh r5, [r4, 0xC]
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x1
+ strh r0, [r4, 0x24]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B9756
+_080B9710:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B9756
+_080B9718:
+ movs r2, 0
+ movs r7, 0x22
+ ldrsh r0, [r4, r7]
+ cmp r2, r0
+ bge _080B9750
+ ldr r0, _080B975C @ =gSprites
+ mov r12, r0
+ adds r5, r4, 0
+ adds r5, 0x8
+ movs r6, 0
+_080B972C:
+ adds r0, r2, 0
+ adds r0, 0x9
+ lsls r0, 1
+ adds r0, r5, r0
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r12
+ strh r6, [r0, 0x24]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ cmp r2, r0
+ blt _080B972C
+_080B9750:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080B9756:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B975C: .4byte gSprites
+ thumb_func_end sub_80B967C
+
+ thumb_func_start sub_80B9760
+sub_80B9760: @ 80B9760
+ push {r4-r7,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0xC]
+ movs r4, 0x1
+ adds r0, r4, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _080B9788
+ movs r0, 0x24
+ ldrsh r1, [r3, r0]
+ lsrs r0, r1, 31
+ adds r1, r0
+ asrs r1, 1
+ ldrh r2, [r3, 0x24]
+ adds r0, r4, 0
+ ands r0, r2
+ adds r1, r0
+ lsls r1, 16
+ lsrs r4, r1, 16
+ b _080B9798
+_080B9788:
+ movs r1, 0x24
+ ldrsh r0, [r3, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ negs r0, r0
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080B9798:
+ movs r2, 0
+ movs r7, 0x22
+ ldrsh r0, [r3, r7]
+ cmp r2, r0
+ bge _080B97CC
+ ldr r6, _080B97D4 @ =gSprites
+ adds r5, r3, 0
+ adds r5, 0x8
+_080B97A8:
+ adds r0, r2, 0
+ adds r0, 0x9
+ lsls r0, 1
+ adds r0, r5, r0
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ strh r4, [r0, 0x24]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ movs r1, 0x22
+ ldrsh r0, [r3, r1]
+ cmp r2, r0
+ blt _080B97A8
+_080B97CC:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B97D4: .4byte gSprites
+ thumb_func_end sub_80B9760
+
+ thumb_func_start sub_80B97D8
+sub_80B97D8: @ 80B97D8
+ push {lr}
+ lsls r0, 24
+ lsrs r1, r0, 24
+ ldr r3, _080B97F8 @ =gBattleAnimArgs
+ movs r2, 0
+ ldr r0, _080B97FC @ =gUnknown_2037EEC
+ ldrh r0, [r0]
+ cmp r0, 0x63
+ bls _080B97EC
+ movs r2, 0x1
+_080B97EC:
+ strh r2, [r3, 0x1E]
+ adds r0, r1, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B97F8: .4byte gBattleAnimArgs
+_080B97FC: .4byte gUnknown_2037EEC
+ thumb_func_end sub_80B97D8
+
+ thumb_func_start sub_80B9800
+sub_80B9800: @ 80B9800
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r2, _080B9818 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ movs r0, 0x1
+ ands r0, r1
+ adds r6, r2, 0
+ cmp r0, 0
+ beq _080B9820
+ ldr r0, _080B981C @ =gBattleAnimTarget
+ b _080B9822
+ .align 2, 0
+_080B9818: .4byte gBattleAnimArgs
+_080B981C: .4byte gBattleAnimTarget
+_080B9820:
+ ldr r0, _080B9890 @ =gBattleAnimAttacker
+_080B9822:
+ ldrb r0, [r0]
+ adds r5, r0, 0
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0x1
+ ble _080B9832
+ movs r0, 0x2
+ eors r5, r0
+_080B9832:
+ ldr r0, _080B9894 @ =sub_80B98A8
+ ldrb r1, [r6, 0x2]
+ bl CreateTask
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080B9898 @ =gTasks
+ adds r4, r0
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x20
+ subs r1, r0
+ ldr r2, _080B989C @ =0x000001ff
+ adds r0, r2, 0
+ ands r1, r0
+ strh r1, [r4, 0xA]
+ adds r0, r5, 0
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x40
+ subs r1, r0
+ movs r0, 0xFF
+ ands r1, r0
+ strh r1, [r4, 0xC]
+ ldr r2, _080B98A0 @ =gBattle_BG3_X
+ ldrh r0, [r4, 0xA]
+ strh r0, [r2]
+ ldr r0, _080B98A4 @ =gBattle_BG3_Y
+ strh r1, [r0]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r4, 0xE]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B9890: .4byte gBattleAnimAttacker
+_080B9894: .4byte sub_80B98A8
+_080B9898: .4byte gTasks
+_080B989C: .4byte 0x000001ff
+_080B98A0: .4byte gBattle_BG3_X
+_080B98A4: .4byte gBattle_BG3_Y
+ thumb_func_end sub_80B9800
+
+ thumb_func_start sub_80B98A8
+sub_80B98A8: @ 80B98A8
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080B98D8 @ =gTasks
+ adds r2, r0, r1
+ ldr r0, _080B98DC @ =gBattleAnimArgs
+ movs r4, 0xE
+ ldrsh r1, [r0, r4]
+ movs r4, 0xE
+ ldrsh r0, [r2, r4]
+ cmp r1, r0
+ bne _080B98E8
+ ldr r0, _080B98E0 @ =gBattle_BG3_X
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080B98E4 @ =gBattle_BG3_Y
+ strh r1, [r0]
+ adds r0, r3, 0
+ bl DestroyTask
+ b _080B98F4
+ .align 2, 0
+_080B98D8: .4byte gTasks
+_080B98DC: .4byte gBattleAnimArgs
+_080B98E0: .4byte gBattle_BG3_X
+_080B98E4: .4byte gBattle_BG3_Y
+_080B98E8:
+ ldr r1, _080B98FC @ =gBattle_BG3_X
+ ldrh r0, [r2, 0xA]
+ strh r0, [r1]
+ ldr r1, _080B9900 @ =gBattle_BG3_Y
+ ldrh r0, [r2, 0xC]
+ strh r0, [r1]
+_080B98F4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B98FC: .4byte gBattle_BG3_X
+_080B9900: .4byte gBattle_BG3_Y
+ thumb_func_end sub_80B98A8
+
+ .align 2, 0 @ Don't pad with nop.