diff options
Diffstat (limited to 'asm/ground.s')
-rw-r--r-- | asm/ground.s | 1787 |
1 files changed, 0 insertions, 1787 deletions
diff --git a/asm/ground.s b/asm/ground.s deleted file mode 100644 index eb655ccc8..000000000 --- a/asm/ground.s +++ /dev/null @@ -1,1787 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80B8B6C -sub_80B8B6C: @ 80B8B6C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080B8BC4 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r5, _080B8BC8 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, _080B8BCC @ =0x0000ffd8 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldr r0, _080B8BD0 @ =sub_80B8BD4 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B8BC4: .4byte gBattleAnimAttacker -_080B8BC8: .4byte gBattleAnimTarget -_080B8BCC: .4byte 0x0000ffd8 -_080B8BD0: .4byte sub_80B8BD4 - thumb_func_end sub_80B8B6C - - thumb_func_start sub_80B8BD4 -sub_80B8BD4: @ 80B8BD4 - push {r4,r5,lr} - adds r5, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080B8C28 - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - movs r0, 0x14 - strh r0, [r5, 0x2E] - ldr r4, _080B8C30 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - movs r0, 0x28 - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl InitAnimArcTranslation - ldr r0, _080B8C34 @ =sub_80B8C38 - str r0, [r5, 0x1C] -_080B8C28: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B8C30: .4byte gBattleAnimAttacker -_080B8C34: .4byte sub_80B8C38 - thumb_func_end sub_80B8BD4 - - thumb_func_start sub_80B8C38 -sub_80B8C38: @ 80B8C38 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080B8C4C - adds r0, r4, 0 - bl DestroyAnimSprite -_080B8C4C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B8C38 - - thumb_func_start sub_80B8C54 -sub_80B8C54: @ 80B8C54 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - ldr r0, _080B8CB4 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B8C74 - ldr r1, _080B8CB8 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080B8C74: - ldr r4, _080B8CB8 @ =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, _080B8CBC @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x6] - adds r0, r4 - strh r0, [r6, 0x36] - ldr r0, _080B8CC0 @ =StartAnimLinearTranslation - str r0, [r6, 0x1C] - ldr r1, _080B8CC4 @ =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B8CB4: .4byte gBattleAnimAttacker -_080B8CB8: .4byte gBattleAnimArgs -_080B8CBC: .4byte gBattleAnimTarget -_080B8CC0: .4byte StartAnimLinearTranslation -_080B8CC4: .4byte DestroyAnimSprite - thumb_func_end sub_80B8C54 - - thumb_func_start sub_80B8CC8 -sub_80B8CC8: @ 80B8CC8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r4, _080B8D48 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r7, r0, 24 - bl Random - movs r4, 0x1F - adds r5, r4, 0 - ands r5, r0 - bl Random - ands r4, r0 - adds r1, r5, 0 - cmp r1, 0x10 - ble _080B8D10 - movs r0, 0x10 - subs r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 -_080B8D10: - lsls r0, r4, 16 - asrs r1, r0, 16 - cmp r1, 0x10 - ble _080B8D20 - movs r0, 0x10 - subs r0, r1 - lsls r0, 16 - lsrs r4, r0, 16 -_080B8D20: - ldr r0, _080B8D4C @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r6, 0x2E] - mov r1, r8 - adds r0, r1, r5 - strh r0, [r6, 0x32] - adds r0, r7, r4 - strh r0, [r6, 0x36] - ldr r0, _080B8D50 @ =StartAnimLinearTranslation - str r0, [r6, 0x1C] - ldr r1, _080B8D54 @ =DestroySpriteAndMatrix - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B8D48: .4byte gBattleAnimTarget -_080B8D4C: .4byte gBattleAnimArgs -_080B8D50: .4byte StartAnimLinearTranslation -_080B8D54: .4byte DestroySpriteAndMatrix - thumb_func_end sub_80B8CC8 - - thumb_func_start sub_80B8D58 -sub_80B8D58: @ 80B8D58 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x1 - ldr r3, _080B8DB8 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080B8DBC @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r6, _080B8DC0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080B8DCC - ldr r4, _080B8DC4 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x2] - adds r0, r2 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r3, [r6, 0x4] - adds r0, r3 - strh r0, [r5, 0x22] - movs r1, 0x2 - ldrsh r0, [r6, r1] - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - ble _080B8DB2 - movs r1, 0x1 -_080B8DB2: - strh r1, [r5, 0x2E] - ldr r0, _080B8DC8 @ =sub_80B8DE8 - b _080B8DDA - .align 2, 0 -_080B8DB8: .4byte 0x000003ff -_080B8DBC: .4byte 0xfffffc00 -_080B8DC0: .4byte gBattleAnimArgs -_080B8DC4: .4byte gBattleAnimAttacker -_080B8DC8: .4byte sub_80B8DE8 -_080B8DCC: - ldrh r0, [r6, 0x2] - strh r0, [r5, 0x20] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x22] - negs r0, r0 - strh r0, [r5, 0x26] - ldr r0, _080B8DE4 @ =sub_80B8E24 -_080B8DDA: - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B8DE4: .4byte sub_80B8E24 - thumb_func_end sub_80B8D58 - - thumb_func_start sub_80B8DE8 -sub_80B8DE8: @ 80B8DE8 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080B8E06 - movs r0, 0 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x20] - adds r0, r1 - strh r0, [r2, 0x20] -_080B8E06: - ldrh r0, [r2, 0x22] - subs r0, 0x4 - strh r0, [r2, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x4 - negs r1, r1 - cmp r0, r1 - bge _080B8E1E - adds r0, r2, 0 - bl DestroyAnimSprite -_080B8E1E: - pop {r0} - bx r0 - thumb_func_end sub_80B8DE8 - - thumb_func_start sub_80B8E24 -sub_80B8E24: @ 80B8E24 - push {lr} - adds r3, r0, 0 - movs r0, 0x2E - ldrsh r1, [r3, r0] - cmp r1, 0 - beq _080B8E36 - cmp r1, 0x1 - beq _080B8E4C - b _080B8E8E -_080B8E36: - ldrh r0, [r3, 0x26] - adds r0, 0x4 - strh r0, [r3, 0x26] - lsls r0, 16 - cmp r0, 0 - blt _080B8E8E - strh r1, [r3, 0x26] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - b _080B8E8E -_080B8E4C: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - cmp r0, 0 - ble _080B8E8E - movs r0, 0 - strh r0, [r3, 0x30] - movs r1, 0x3E - adds r1, r3 - mov r12, r1 - ldrb r2, [r1] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _080B8E8E - adds r0, r3, 0 - bl DestroyAnimSprite -_080B8E8E: - pop {r0} - bx r0 - thumb_func_end sub_80B8E24 - - thumb_func_start sub_80B8E94 -sub_80B8E94: @ 80B8E94 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080B8EB4 @ =gTasks - adds r1, r0, r1 - ldr r0, _080B8EB8 @ =gBattleAnimArgs - movs r3, 0 - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _080B8EC0 - ldr r0, _080B8EBC @ =sub_80B8ED4 - b _080B8EC2 - .align 2, 0 -_080B8EB4: .4byte gTasks -_080B8EB8: .4byte gBattleAnimArgs -_080B8EBC: .4byte sub_80B8ED4 -_080B8EC0: - ldr r0, _080B8ED0 @ =sub_80B908C -_080B8EC2: - str r0, [r1] - ldr r1, [r1] - adds r0, r2, 0 - bl _call_via_r1 - pop {r0} - bx r0 - .align 2, 0 -_080B8ED0: .4byte sub_80B908C - thumb_func_end sub_80B8E94 - - thumb_func_start sub_80B8ED4 -sub_80B8ED4: @ 80B8ED4 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080B8EF8 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080B8EEE - b _080B9082 -_080B8EEE: - lsls r0, 2 - ldr r1, _080B8EFC @ =_080B8F00 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080B8EF8: .4byte gTasks -_080B8EFC: .4byte _080B8F00 - .align 2, 0 -_080B8F00: - .4byte _080B8F14 - .4byte _080B8F9C - .4byte _080B8FAC - .4byte _080B9050 - .4byte _080B9064 -_080B8F14: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldr r0, _080B8F3C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1E] - cmp r0, 0x1 - bne _080B8F48 - ldr r0, _080B8F40 @ =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r4, 0x20] - ldr r0, _080B8F44 @ =gBattle_BG1_Y - b _080B8F50 - .align 2, 0 -_080B8F3C: .4byte gBattleAnimAttacker -_080B8F40: .4byte gBattle_BG1_X -_080B8F44: .4byte gBattle_BG1_Y -_080B8F48: - ldr r0, _080B8F8C @ =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r4, 0x20] - ldr r0, _080B8F90 @ =gBattle_BG2_Y -_080B8F50: - ldrh r0, [r0] - strh r0, [r4, 0x22] - ldr r0, _080B8F94 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r4, 0x24] - adds r0, 0x20 - strh r0, [r4, 0x26] - cmp r1, 0 - bge _080B8F72 - movs r0, 0 - strh r0, [r4, 0x24] -_080B8F72: - ldr r2, _080B8F98 @ =gSprites - movs r3, 0x1C - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - b _080B9056 - .align 2, 0 -_080B8F8C: .4byte gBattle_BG2_X -_080B8F90: .4byte gBattle_BG2_Y -_080B8F94: .4byte gBattleAnimAttacker -_080B8F98: .4byte gSprites -_080B8F9C: - ldrb r0, [r4, 0x1E] - movs r2, 0x24 - ldrsh r1, [r4, r2] - movs r3, 0x26 - ldrsh r2, [r4, r3] - bl sub_80B92B8 - b _080B9056 -_080B8FAC: - ldrh r0, [r4, 0xC] - adds r0, 0x6 - movs r1, 0x7F - ands r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080B8FCE - movs r0, 0 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] -_080B8FCE: - ldr r1, _080B8FF0 @ =gSineTable - movs r2, 0xC - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 20 - ldrh r3, [r4, 0xE] - adds r2, r0, r3 - strh r2, [r4, 0x12] - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080B8FF8 - ldr r1, _080B8FF4 @ =gBattle_BG1_Y - b _080B8FFA - .align 2, 0 -_080B8FF0: .4byte gSineTable -_080B8FF4: .4byte gBattle_BG1_Y -_080B8FF8: - ldr r1, _080B901C @ =gBattle_BG2_Y -_080B8FFA: - ldrh r0, [r4, 0x22] - subs r0, r2 - strh r0, [r1] - movs r2, 0x12 - ldrsh r0, [r4, r2] - cmp r0, 0x3F - ble _080B9082 - ldrh r0, [r4, 0x24] - movs r1, 0x78 - subs r2, r1, r0 - strh r2, [r4, 0x12] - movs r3, 0x1E - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _080B9024 - ldr r1, _080B9020 @ =gBattle_BG1_Y - b _080B9026 - .align 2, 0 -_080B901C: .4byte gBattle_BG2_Y -_080B9020: .4byte gBattle_BG1_Y -_080B9024: - ldr r1, _080B9048 @ =gBattle_BG2_Y -_080B9026: - ldrh r0, [r4, 0x22] - subs r0, r2 - strh r0, [r1] - ldr r2, _080B904C @ =gSprites - movs r1, 0x1C - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r2, [r1, 0x20] - movs r3, 0x88 - lsls r3, 1 - adds r0, r3, 0 - subs r0, r2 - strh r0, [r1, 0x24] - b _080B9056 - .align 2, 0 -_080B9048: .4byte gBattle_BG2_Y -_080B904C: .4byte gSprites -_080B9050: - ldr r1, _080B9060 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_080B9056: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080B9082 - .align 2, 0 -_080B9060: .4byte gScanlineEffect -_080B9064: - adds r0, r2, 0 - bl DestroyAnimVisualTask - ldr r2, _080B9088 @ =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_080B9082: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B9088: .4byte gSprites - thumb_func_end sub_80B8ED4 - - thumb_func_start sub_80B908C -sub_80B908C: @ 80B908C - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080B90CC @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r3, r1, 0 - adds r3, 0x3E - ldrb r0, [r3] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r3] - movs r4, 0 - strh r4, [r1, 0x24] - strh r4, [r1, 0x26] - ldr r0, _080B90D0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080B90D8 - ldr r0, _080B90D4 @ =gBattle_BG1_Y - b _080B90DA - .align 2, 0 -_080B90CC: .4byte gSprites -_080B90D0: .4byte gBattleAnimAttacker -_080B90D4: .4byte gBattle_BG1_Y -_080B90D8: - ldr r0, _080B90E8 @ =gBattle_BG2_Y -_080B90DA: - strh r4, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B90E8: .4byte gBattle_BG2_Y - thumb_func_end sub_80B908C - - thumb_func_start sub_80B90EC -sub_80B90EC: @ 80B90EC - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080B910C @ =gTasks - adds r1, r0, r1 - ldr r0, _080B9110 @ =gBattleAnimArgs - movs r3, 0 - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _080B9118 - ldr r0, _080B9114 @ =sub_80B912C - b _080B911A - .align 2, 0 -_080B910C: .4byte gTasks -_080B9110: .4byte gBattleAnimArgs -_080B9114: .4byte sub_80B912C -_080B9118: - ldr r0, _080B9128 @ =sub_80B91B0 -_080B911A: - str r0, [r1] - ldr r1, [r1] - adds r0, r2, 0 - bl _call_via_r1 - pop {r0} - bx r0 - .align 2, 0 -_080B9128: .4byte sub_80B91B0 - thumb_func_end sub_80B90EC - - thumb_func_start sub_80B912C -sub_80B912C: @ 80B912C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080B914C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0 - beq _080B9150 - cmp r5, 0x1 - beq _080B91A4 - b _080B91AA - .align 2, 0 -_080B914C: .4byte gTasks -_080B9150: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldr r3, _080B91A0 @ =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r5, [r0, 0x24] - movs r1, 0x1C - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldrh r2, [r1, 0x22] - movs r0, 0xA0 - subs r0, r2 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080B91AA - .align 2, 0 -_080B91A0: .4byte gSprites -_080B91A4: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080B91AA: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80B912C - - thumb_func_start sub_80B91B0 -sub_80B91B0: @ 80B91B0 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080B91D4 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bhi _080B92B2 - lsls r0, 2 - ldr r1, _080B91D8 @ =_080B91DC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080B91D4: .4byte gTasks -_080B91D8: .4byte _080B91DC - .align 2, 0 -_080B91DC: - .4byte _080B91F0 - .4byte _080B9244 - .4byte _080B9252 - .4byte _080B926C - .4byte _080B92AC -_080B91F0: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldr r0, _080B9214 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1E] - cmp r0, 0x1 - bne _080B921C - ldr r0, _080B9218 @ =gBattle_BG1_X - b _080B921E - .align 2, 0 -_080B9214: .4byte gBattleAnimAttacker -_080B9218: .4byte gBattle_BG1_X -_080B921C: - ldr r0, _080B923C @ =gBattle_BG2_X -_080B921E: - ldrh r0, [r0] - strh r0, [r4, 0x20] - ldr r0, _080B9240 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r4, 0x24] - adds r0, 0x20 - strh r0, [r4, 0x26] - b _080B929A - .align 2, 0 -_080B923C: .4byte gBattle_BG2_X -_080B9240: .4byte gBattleAnimAttacker -_080B9244: - ldrb r0, [r4, 0x1E] - movs r1, 0x26 - ldrsh r2, [r4, r1] - movs r1, 0 - bl sub_80B92B8 - b _080B929A -_080B9252: - ldr r2, _080B9268 @ =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x60 - strh r1, [r0, 0x26] - b _080B929A - .align 2, 0 -_080B9268: .4byte gSprites -_080B926C: - ldr r2, _080B92A4 @ =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x8 - strh r1, [r0, 0x26] - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x26 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080B92B2 - ldr r1, _080B92A8 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_080B929A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080B92B2 - .align 2, 0 -_080B92A4: .4byte gSprites -_080B92A8: .4byte gScanlineEffect -_080B92AC: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080B92B2: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B91B0 - - thumb_func_start sub_80B92B8 -sub_80B92B8: @ 80B92B8 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, 16 - lsrs r1, 16 - lsls r2, 16 - lsrs r4, r2, 16 - cmp r0, 0x1 - bne _080B92DC - ldr r0, _080B92D4 @ =gBattle_BG1_X - ldrh r3, [r0] - ldr r0, _080B92D8 @ =0x04000014 - b _080B92E2 - .align 2, 0 -_080B92D4: .4byte gBattle_BG1_X -_080B92D8: .4byte 0x04000014 -_080B92DC: - ldr r0, _080B9368 @ =gBattle_BG2_X - ldrh r3, [r0] - ldr r0, _080B936C @ =0x04000018 -_080B92E2: - str r0, [sp] - lsls r0, r1, 16 - cmp r0, 0 - bge _080B92EC - movs r1, 0 -_080B92EC: - lsls r2, r1, 16 - lsls r0, r4, 16 - asrs r4, r0, 16 - cmp r2, r0 - bge _080B9318 - ldr r5, _080B9370 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_080B92FE: - asrs r2, 16 - lsls r1, r2, 1 - adds r0, r1, r5 - strh r3, [r0] - adds r1, r6 - strh r3, [r1] - adds r2, 0x1 - lsls r2, 16 - lsrs r1, r2, 16 - lsls r2, r1, 16 - asrs r0, r2, 16 - cmp r0, r4 - blt _080B92FE -_080B9318: - lsls r1, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _080B9346 - ldr r4, _080B9370 @ =gScanlineEffectRegBuffers - lsls r0, r3, 16 - asrs r0, 16 - adds r3, r0, 0 - adds r3, 0xF0 - movs r0, 0xF0 - lsls r0, 3 - adds r5, r4, r0 -_080B9330: - asrs r2, r1, 16 - lsls r1, r2, 1 - adds r0, r1, r4 - strh r3, [r0] - adds r1, r5 - strh r3, [r1] - adds r2, 0x1 - lsls r1, r2, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _080B9330 -_080B9346: - ldr r0, _080B9374 @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B9368: .4byte gBattle_BG2_X -_080B936C: .4byte 0x04000018 -_080B9370: .4byte gScanlineEffectRegBuffers -_080B9374: .4byte 0xa2600001 - thumb_func_end sub_80B92B8 - - thumb_func_start sub_80B9378 -sub_80B9378: @ 80B9378 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, _080B938C @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r7, r0, 0 - cmp r1, 0 - bne _080B9394 - ldr r0, _080B9390 @ =gBattleAnimAttacker - b _080B9396 - .align 2, 0 -_080B938C: .4byte gBattleAnimArgs -_080B9390: .4byte gBattleAnimAttacker -_080B9394: - ldr r0, _080B93F8 @ =gBattleAnimTarget -_080B9396: - ldrb r4, [r0] - movs r6, 0x18 - adds r1, r7, 0 - movs r2, 0x2 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - bne _080B93B2 - negs r0, r6 - lsls r0, 16 - lsrs r6, r0, 16 - movs r2, 0x4 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x4] -_080B93B2: - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x20] - adds r0, r4, 0 - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1E - strh r0, [r5, 0x22] - ldrh r1, [r7, 0xA] - strh r1, [r5, 0x2E] - ldrh r1, [r7, 0x4] - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x32] - ldrh r1, [r7, 0x6] - adds r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r7, 0x8] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl InitAnimArcTranslation - ldr r0, _080B93FC @ =sub_80B9400 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B93F8: .4byte gBattleAnimTarget -_080B93FC: .4byte sub_80B9400 - thumb_func_end sub_80B9378 - - thumb_func_start sub_80B9400 -sub_80B9400: @ 80B9400 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080B9414 - adds r0, r4, 0 - bl DestroyAnimSprite -_080B9414: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B9400 - - thumb_func_start sub_80B941C -sub_80B941C: @ 80B941C - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, _080B9430 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080B9438 - ldr r0, _080B9434 @ =gBattleAnimAttacker - b _080B943A - .align 2, 0 -_080B9430: .4byte gBattleAnimArgs -_080B9434: .4byte gBattleAnimAttacker -_080B9438: - ldr r0, _080B9498 @ =gBattleAnimTarget -_080B943A: - ldrb r5, [r0] - adds r0, r5, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080B949C @ =0x0000fff0 - adds r0, r2 - ldr r4, _080B94A0 @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r4, r3] - lsls r1, 5 - adds r0, r1 - strh r0, [r6, 0x20] - adds r0, r5, 0 - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r6, 0x22] - ldrh r2, [r6, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x2 - ldrsh r0, [r4, r3] - lsls r0, 3 - adds r1, r0 - ldr r3, _080B94A4 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080B94A8 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r6, 0x4] - ldr r1, _080B94AC @ =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x2E] - ldr r0, _080B94B0 @ =WaitAnimForDuration - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B9498: .4byte gBattleAnimTarget -_080B949C: .4byte 0x0000fff0 -_080B94A0: .4byte gBattleAnimArgs -_080B94A4: .4byte 0x000003ff -_080B94A8: .4byte 0xfffffc00 -_080B94AC: .4byte DestroyAnimSprite -_080B94B0: .4byte WaitAnimForDuration - thumb_func_end sub_80B941C - - thumb_func_start sub_80B94B4 -sub_80B94B4: @ 80B94B4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080B94D8 @ =gTasks - adds r4, r0, r1 - ldr r0, _080B94DC @ =gBattleAnimArgs - ldrh r2, [r0, 0x2] - movs r3, 0x2 - ldrsh r1, [r0, r3] - adds r6, r0, 0 - cmp r1, 0 - beq _080B94E0 - adds r0, r2, 0x3 - b _080B94EC - .align 2, 0 -_080B94D8: .4byte gTasks -_080B94DC: .4byte gBattleAnimArgs -_080B94E0: - ldr r0, _080B950C @ =gAnimMovePower - ldrh r0, [r0] - movs r1, 0xA - bl __udivsi3 - adds r0, 0x3 -_080B94EC: - strh r0, [r4, 0x26] - strh r0, [r4, 0x24] - adds r1, r6, 0 - ldrh r0, [r1, 0x4] - strh r0, [r4, 0xE] - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - beq _080B9518 - cmp r0, 0x5 - bne _080B9558 - ldr r0, _080B9510 @ =gBattle_BG3_X - ldrh r0, [r0] - strh r0, [r4, 0x22] - ldr r0, _080B9514 @ =sub_80B9584 - b _080B9576 - .align 2, 0 -_080B950C: .4byte gAnimMovePower -_080B9510: .4byte gBattle_BG3_X -_080B9514: .4byte sub_80B9584 -_080B9518: - movs r0, 0 - strh r0, [r4, 0x22] - movs r5, 0 -_080B951E: - lsls r0, r5, 24 - lsrs r0, 24 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080B9548 - movs r3, 0x22 - ldrsh r0, [r4, r3] - adds r0, 0x9 - lsls r0, 1 - adds r1, r4, 0 - adds r1, 0x8 - adds r1, r0 - ldr r0, _080B9554 @ =gBattlerSpriteIds - adds r0, r5, r0 - ldrb r0, [r0] - strh r0, [r1] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] -_080B9548: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0x3 - bls _080B951E - b _080B9574 - .align 2, 0 -_080B9554: .4byte gBattlerSpriteIds -_080B9558: - ldrb r0, [r6] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - cmp r0, 0xFF - bne _080B9570 - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080B9578 -_080B9570: - movs r0, 0x1 - strh r0, [r4, 0x22] -_080B9574: - ldr r0, _080B9580 @ =sub_80B967C -_080B9576: - str r0, [r4] -_080B9578: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B9580: .4byte sub_80B967C - thumb_func_end sub_80B94B4 - - thumb_func_start sub_80B9584 -sub_80B9584: @ 80B9584 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080B95A8 @ =gTasks - adds r3, r0, r1 - movs r0, 0x8 - ldrsh r1, [r3, r0] - cmp r1, 0x1 - beq _080B9608 - cmp r1, 0x1 - bgt _080B95AC - cmp r1, 0 - beq _080B95B2 - b _080B9674 - .align 2, 0 -_080B95A8: .4byte gTasks -_080B95AC: - cmp r1, 0x2 - beq _080B9668 - b _080B9674 -_080B95B2: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080B9674 - strh r1, [r3, 0xA] - ldrh r1, [r3, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080B95DC - ldr r1, _080B95D8 @ =gBattle_BG3_X - ldrh r0, [r3, 0x26] - ldrh r2, [r3, 0x22] - adds r0, r2 - strh r0, [r1] - b _080B95E6 - .align 2, 0 -_080B95D8: .4byte gBattle_BG3_X -_080B95DC: - ldr r0, _080B9604 @ =gBattle_BG3_X - ldrh r1, [r3, 0x22] - ldrh r2, [r3, 0x26] - subs r1, r2 - strh r1, [r0] -_080B95E6: - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r3, r2] - cmp r0, r1 - bne _080B9674 - movs r0, 0 - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x24] - subs r0, 0x1 - strh r0, [r3, 0x24] - b _080B965C - .align 2, 0 -_080B9604: .4byte gBattle_BG3_X -_080B9608: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080B9674 - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r0, [r3, 0xC] - ands r1, r0 - cmp r1, 0 - bne _080B9634 - ldr r1, _080B9630 @ =gBattle_BG3_X - ldrh r0, [r3, 0x24] - ldrh r2, [r3, 0x22] - adds r0, r2 - strh r0, [r1] - b _080B963E - .align 2, 0 -_080B9630: .4byte gBattle_BG3_X -_080B9634: - ldr r0, _080B9664 @ =gBattle_BG3_X - ldrh r1, [r3, 0x22] - ldrh r2, [r3, 0x24] - subs r1, r2 - strh r1, [r0] -_080B963E: - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080B9674 - movs r0, 0 - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x24] - subs r0, 0x1 - strh r0, [r3, 0x24] - lsls r0, 16 - cmp r0, 0 - bne _080B9674 -_080B965C: - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _080B9674 - .align 2, 0 -_080B9664: .4byte gBattle_BG3_X -_080B9668: - ldr r1, _080B9678 @ =gBattle_BG3_X - ldrh r0, [r3, 0x22] - strh r0, [r1] - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080B9674: - pop {r0} - bx r0 - .align 2, 0 -_080B9678: .4byte gBattle_BG3_X - thumb_func_end sub_80B9584 - - thumb_func_start sub_80B967C -sub_80B967C: @ 80B967C - push {r4-r7,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, _080B96A0 @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _080B96DC - cmp r5, 0x1 - bgt _080B96A4 - cmp r5, 0 - beq _080B96AA - b _080B9756 - .align 2, 0 -_080B96A0: .4byte gTasks -_080B96A4: - cmp r5, 0x2 - beq _080B9718 - b _080B9756 -_080B96AA: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080B9756 - strh r5, [r4, 0xA] - adds r0, r4, 0 - bl sub_80B9760 - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080B9756 - strh r5, [r4, 0xC] - ldrh r0, [r4, 0x24] - subs r0, 0x1 - strh r0, [r4, 0x24] - b _080B9710 -_080B96DC: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080B9756 - strh r5, [r4, 0xA] - adds r0, r4, 0 - bl sub_80B9760 - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080B9756 - strh r5, [r4, 0xC] - ldrh r0, [r4, 0x24] - subs r0, 0x1 - strh r0, [r4, 0x24] - lsls r0, 16 - cmp r0, 0 - bne _080B9756 -_080B9710: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080B9756 -_080B9718: - movs r2, 0 - movs r7, 0x22 - ldrsh r0, [r4, r7] - cmp r2, r0 - bge _080B9750 - ldr r0, _080B975C @ =gSprites - mov r12, r0 - adds r5, r4, 0 - adds r5, 0x8 - movs r6, 0 -_080B972C: - adds r0, r2, 0 - adds r0, 0x9 - lsls r0, 1 - adds r0, r5, r0 - movs r7, 0 - ldrsh r1, [r0, r7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r12 - strh r6, [r0, 0x24] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - movs r1, 0x22 - ldrsh r0, [r4, r1] - cmp r2, r0 - blt _080B972C -_080B9750: - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080B9756: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B975C: .4byte gSprites - thumb_func_end sub_80B967C - - thumb_func_start sub_80B9760 -sub_80B9760: @ 80B9760 - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0xC] - movs r4, 0x1 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - bne _080B9788 - movs r0, 0x24 - ldrsh r1, [r3, r0] - lsrs r0, r1, 31 - adds r1, r0 - asrs r1, 1 - ldrh r2, [r3, 0x24] - adds r0, r4, 0 - ands r0, r2 - adds r1, r0 - lsls r1, 16 - lsrs r4, r1, 16 - b _080B9798 -_080B9788: - movs r1, 0x24 - ldrsh r0, [r3, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - negs r0, r0 - lsls r0, 16 - lsrs r4, r0, 16 -_080B9798: - movs r2, 0 - movs r7, 0x22 - ldrsh r0, [r3, r7] - cmp r2, r0 - bge _080B97CC - ldr r6, _080B97D4 @ =gSprites - adds r5, r3, 0 - adds r5, 0x8 -_080B97A8: - adds r0, r2, 0 - adds r0, 0x9 - lsls r0, 1 - adds r0, r5, r0 - movs r7, 0 - ldrsh r1, [r0, r7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r4, [r0, 0x24] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - movs r1, 0x22 - ldrsh r0, [r3, r1] - cmp r2, r0 - blt _080B97A8 -_080B97CC: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B97D4: .4byte gSprites - thumb_func_end sub_80B9760 - - thumb_func_start sub_80B97D8 -sub_80B97D8: @ 80B97D8 - push {lr} - lsls r0, 24 - lsrs r1, r0, 24 - ldr r3, _080B97F8 @ =gBattleAnimArgs - movs r2, 0 - ldr r0, _080B97FC @ =gAnimMovePower - ldrh r0, [r0] - cmp r0, 0x63 - bls _080B97EC - movs r2, 0x1 -_080B97EC: - strh r2, [r3, 0x1E] - adds r0, r1, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080B97F8: .4byte gBattleAnimArgs -_080B97FC: .4byte gAnimMovePower - thumb_func_end sub_80B97D8 - - thumb_func_start sub_80B9800 -sub_80B9800: @ 80B9800 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r2, _080B9818 @ =gBattleAnimArgs - ldrh r1, [r2] - movs r0, 0x1 - ands r0, r1 - adds r6, r2, 0 - cmp r0, 0 - beq _080B9820 - ldr r0, _080B981C @ =gBattleAnimTarget - b _080B9822 - .align 2, 0 -_080B9818: .4byte gBattleAnimArgs -_080B981C: .4byte gBattleAnimTarget -_080B9820: - ldr r0, _080B9890 @ =gBattleAnimAttacker -_080B9822: - ldrb r0, [r0] - adds r5, r0, 0 - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - ble _080B9832 - movs r0, 0x2 - eors r5, r0 -_080B9832: - ldr r0, _080B9894 @ =sub_80B98A8 - ldrb r1, [r6, 0x2] - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080B9898 @ =gTasks - adds r4, r0 - adds r0, r5, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x20 - subs r1, r0 - ldr r2, _080B989C @ =0x000001ff - adds r0, r2, 0 - ands r1, r0 - strh r1, [r4, 0xA] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x40 - subs r1, r0 - movs r0, 0xFF - ands r1, r0 - strh r1, [r4, 0xC] - ldr r2, _080B98A0 @ =gBattle_BG3_X - ldrh r0, [r4, 0xA] - strh r0, [r2] - ldr r0, _080B98A4 @ =gBattle_BG3_Y - strh r1, [r0] - ldrh r0, [r6, 0x4] - strh r0, [r4, 0xE] - adds r0, r7, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B9890: .4byte gBattleAnimAttacker -_080B9894: .4byte sub_80B98A8 -_080B9898: .4byte gTasks -_080B989C: .4byte 0x000001ff -_080B98A0: .4byte gBattle_BG3_X -_080B98A4: .4byte gBattle_BG3_Y - thumb_func_end sub_80B9800 - - thumb_func_start sub_80B98A8 -sub_80B98A8: @ 80B98A8 - push {r4,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, _080B98D8 @ =gTasks - adds r2, r0, r1 - ldr r0, _080B98DC @ =gBattleAnimArgs - movs r4, 0xE - ldrsh r1, [r0, r4] - movs r4, 0xE - ldrsh r0, [r2, r4] - cmp r1, r0 - bne _080B98E8 - ldr r0, _080B98E0 @ =gBattle_BG3_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080B98E4 @ =gBattle_BG3_Y - strh r1, [r0] - adds r0, r3, 0 - bl DestroyTask - b _080B98F4 - .align 2, 0 -_080B98D8: .4byte gTasks -_080B98DC: .4byte gBattleAnimArgs -_080B98E0: .4byte gBattle_BG3_X -_080B98E4: .4byte gBattle_BG3_Y -_080B98E8: - ldr r1, _080B98FC @ =gBattle_BG3_X - ldrh r0, [r2, 0xA] - strh r0, [r1] - ldr r1, _080B9900 @ =gBattle_BG3_Y - ldrh r0, [r2, 0xC] - strh r0, [r1] -_080B98F4: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B98FC: .4byte gBattle_BG3_X -_080B9900: .4byte gBattle_BG3_Y - thumb_func_end sub_80B98A8 - - .align 2, 0 @ Don't pad with nop. |