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-rw-r--r--asm/normal.s56
1 files changed, 28 insertions, 28 deletions
diff --git a/asm/normal.s b/asm/normal.s
index 1ddf400ba..418c32e1d 100644
--- a/asm/normal.s
+++ b/asm/normal.s
@@ -369,10 +369,10 @@ sub_80B9B8C: @ 80B9B8C
movs r0, 0x70
strh r0, [r4, 0x36]
strh r2, [r4, 0x38]
- ldr r1, _080B9BD4 @ =move_anim_8074EE0
+ ldr r1, _080B9BD4 @ =DestroySpriteAndMatrix
adds r0, r4, 0
bl StoreSpriteCallbackInData6
- ldr r1, _080B9BD8 @ =sub_8074AE0
+ ldr r1, _080B9BD8 @ =TranslateSpriteInGrowingCircleOverDuration
str r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
@@ -381,8 +381,8 @@ sub_80B9B8C: @ 80B9B8C
bx r0
.align 2, 0
_080B9BD0: .4byte gBattleAnimArgs
-_080B9BD4: .4byte move_anim_8074EE0
-_080B9BD8: .4byte sub_8074AE0
+_080B9BD4: .4byte DestroySpriteAndMatrix
+_080B9BD8: .4byte TranslateSpriteInGrowingCircleOverDuration
thumb_func_end sub_80B9B8C
thumb_func_start sub_80B9BDC
@@ -1662,16 +1662,16 @@ sub_80BA560: @ 80BA560
bne _080BA584
adds r0, r5, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
b _080BA58C
.align 2, 0
_080BA580: .4byte gBattleAnimArgs
_080BA584:
adds r0, r5, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
_080BA58C:
- ldr r0, _080BA5A0 @ =sub_8074F50
+ ldr r0, _080BA5A0 @ =RunStoredCallbackWhenAffineAnimEnds
str r0, [r5, 0x1C]
ldr r1, _080BA5A4 @ =DestroyAnimSprite
adds r0, r5, 0
@@ -1680,7 +1680,7 @@ _080BA58C:
pop {r0}
bx r0
.align 2, 0
-_080BA5A0: .4byte sub_8074F50
+_080BA5A0: .4byte RunStoredCallbackWhenAffineAnimEnds
_080BA5A4: .4byte DestroyAnimSprite
thumb_func_end sub_80BA560
@@ -1697,19 +1697,19 @@ sub_80BA5A8: @ 80BA5A8
bne _080BA5CC
adds r0, r5, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
b _080BA5D4
.align 2, 0
_080BA5C8: .4byte gBattleAnimArgs
_080BA5CC:
adds r0, r5, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
_080BA5D4:
ldr r0, _080BA5EC @ =gBattleAnimArgs
ldrh r0, [r0, 0x8]
strh r0, [r5, 0x2E]
- ldr r0, _080BA5F0 @ =sub_8074F50
+ ldr r0, _080BA5F0 @ =RunStoredCallbackWhenAffineAnimEnds
str r0, [r5, 0x1C]
ldr r1, _080BA5F4 @ =sub_80B1D3C
adds r0, r5, 0
@@ -1719,7 +1719,7 @@ _080BA5D4:
bx r0
.align 2, 0
_080BA5EC: .4byte gBattleAnimArgs
-_080BA5F0: .4byte sub_8074F50
+_080BA5F0: .4byte RunStoredCallbackWhenAffineAnimEnds
_080BA5F4: .4byte sub_80B1D3C
thumb_func_end sub_80BA5A8
@@ -1777,14 +1777,14 @@ _080BA64C:
bne _080BA66C
adds r0, r4, 0
movs r1, 0
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
b _080BA674
.align 2, 0
_080BA668: .4byte gBattleAnimArgs
_080BA66C:
adds r0, r4, 0
movs r1, 0
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
_080BA674:
bl Random
lsls r0, 16
@@ -1806,10 +1806,10 @@ _080BA674:
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
- ldr r1, _080BA6C0 @ =move_anim_8074EE0
+ ldr r1, _080BA6C0 @ =DestroySpriteAndMatrix
adds r0, r4, 0
bl StoreSpriteCallbackInData6
- ldr r0, _080BA6C4 @ =sub_8074F50
+ ldr r0, _080BA6C4 @ =RunStoredCallbackWhenAffineAnimEnds
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
@@ -1817,8 +1817,8 @@ _080BA674:
.align 2, 0
_080BA6B8: .4byte 0x0000ffe8
_080BA6BC: .4byte 0x0000fff4
-_080BA6C0: .4byte move_anim_8074EE0
-_080BA6C4: .4byte sub_8074F50
+_080BA6C0: .4byte DestroySpriteAndMatrix
+_080BA6C4: .4byte RunStoredCallbackWhenAffineAnimEnds
thumb_func_end sub_80BA630
thumb_func_start sub_80BA6C8
@@ -1859,10 +1859,10 @@ sub_80BA6C8: @ 80BA6C8
ldrb r1, [r5, 0x6]
adds r0, r4, 0
bl StartSpriteAffineAnim
- ldr r1, _080BA730 @ =move_anim_8074EE0
+ ldr r1, _080BA730 @ =DestroySpriteAndMatrix
adds r0, r4, 0
bl StoreSpriteCallbackInData6
- ldr r0, _080BA734 @ =sub_8074F50
+ ldr r0, _080BA734 @ =RunStoredCallbackWhenAffineAnimEnds
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
@@ -1870,8 +1870,8 @@ sub_80BA6C8: @ 80BA6C8
.align 2, 0
_080BA728: .4byte gBattleAnimArgs
_080BA72C: .4byte gSprites
-_080BA730: .4byte move_anim_8074EE0
-_080BA734: .4byte sub_8074F50
+_080BA730: .4byte DestroySpriteAndMatrix
+_080BA734: .4byte RunStoredCallbackWhenAffineAnimEnds
thumb_func_end sub_80BA6C8
thumb_func_start sub_80BA738
@@ -1885,14 +1885,14 @@ sub_80BA738: @ 80BA738
bne _080BA754
adds r0, r4, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
b _080BA75C
.align 2, 0
_080BA750: .4byte gBattleAnimArgs
_080BA754:
adds r0, r4, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
_080BA75C:
ldr r0, _080BA774 @ =gBattleAnimArgs
ldrh r0, [r0, 0x6]
@@ -1900,7 +1900,7 @@ _080BA75C:
ldr r1, _080BA778 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
- ldr r0, _080BA77C @ =sub_8074C44
+ ldr r0, _080BA77C @ =WaitAnimForDuration
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
@@ -1908,7 +1908,7 @@ _080BA75C:
.align 2, 0
_080BA774: .4byte gBattleAnimArgs
_080BA778: .4byte DestroyAnimSprite
-_080BA77C: .4byte sub_8074C44
+_080BA77C: .4byte WaitAnimForDuration
thumb_func_end sub_80BA738
thumb_func_start sub_80BA780
@@ -1924,14 +1924,14 @@ sub_80BA780: @ 80BA780
bne _080BA7A4
adds r0, r5, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
b _080BA7AC
.align 2, 0
_080BA7A0: .4byte gBattleAnimArgs
_080BA7A4:
adds r0, r5, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
_080BA7AC:
ldr r0, _080BA7B8 @ =sub_80BA7BC
str r0, [r5, 0x1C]