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-rw-r--r--asm/poison.s326
1 files changed, 326 insertions, 0 deletions
diff --git a/asm/poison.s b/asm/poison.s
new file mode 100644
index 000000000..adaa51dbd
--- /dev/null
+++ b/asm/poison.s
@@ -0,0 +1,326 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80B1620
+sub_80B1620: @ 80B1620
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080B1674 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B1636
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+_080B1636:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x2E]
+ ldr r4, _080B1678 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080B167C @ =0x0000ffe2
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_8075068
+ ldr r0, _080B1680 @ =sub_80B1684
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B1674: .4byte gBattleAnimArgs
+_080B1678: .4byte gBattleAnimTarget
+_080B167C: .4byte 0x0000ffe2
+_080B1680: .4byte sub_80B1684
+ thumb_func_end sub_80B1620
+
+ thumb_func_start sub_80B1684
+sub_80B1684: @ 80B1684
+ push {r4,lr}
+ adds r4, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B1698
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B1698:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B1684
+
+ thumb_func_start sub_80B16A0
+sub_80B16A0: @ 80B16A0
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r4, r0, 0
+ ldr r5, _080B1714 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080B16B8
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+_080B16B8:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r0, _080B1718 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ mov r6, sp
+ adds r6, 0x2
+ movs r1, 0x1
+ mov r2, sp
+ adds r3, r6, 0
+ bl sub_8076D9C
+ ldr r0, _080B171C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B16E6
+ ldrh r0, [r5, 0x8]
+ negs r0, r0
+ strh r0, [r5, 0x8]
+_080B16E6:
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ mov r1, sp
+ ldrh r0, [r5, 0x8]
+ ldrh r1, [r1]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0xA]
+ ldrh r6, [r6]
+ adds r0, r6
+ strh r0, [r4, 0x36]
+ ldr r0, _080B1720 @ =0x0000ffe2
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_8075068
+ ldr r0, _080B1724 @ =sub_80B1728
+ str r0, [r4, 0x1C]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B1714: .4byte gBattleAnimArgs
+_080B1718: .4byte gBattleAnimTarget
+_080B171C: .4byte gBattleAnimAttacker
+_080B1720: .4byte 0x0000ffe2
+_080B1724: .4byte sub_80B1728
+ thumb_func_end sub_80B16A0
+
+ thumb_func_start sub_80B1728
+sub_80B1728: @ 80B1728
+ push {r4,lr}
+ adds r4, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B173C
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B173C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B1728
+
+ thumb_func_start sub_80B1744
+sub_80B1744: @ 80B1744
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B1790 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldrh r1, [r5]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrh r1, [r5, 0x2]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_80754B8
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r4, 0x38]
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r4, 0x3A]
+ ldr r0, _080B1794 @ =sub_80B1798
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B1790: .4byte gBattleAnimArgs
+_080B1794: .4byte sub_80B1798
+ thumb_func_end sub_80B1744
+
+ thumb_func_start sub_80B1798
+sub_80B1798: @ 80B1798
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8074D00
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x38]
+ subs r0, r1
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x3A]
+ subs r0, r1
+ strh r0, [r4, 0x32]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B17BE
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B17BE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B1798
+
+ thumb_func_start sub_80B17C4
+sub_80B17C4: @ 80B17C4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080B1824 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0x1
+ bl sub_8076D9C
+ ldr r0, _080B1828 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B17F0
+ ldr r1, _080B182C @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080B17F0:
+ ldr r0, _080B182C @ =gBattleAnimArgs
+ ldrh r2, [r0]
+ ldrh r1, [r4, 0x20]
+ adds r2, r1
+ strh r2, [r4, 0x20]
+ ldrh r1, [r0, 0x2]
+ ldrh r3, [r4, 0x22]
+ adds r1, r3
+ strh r1, [r4, 0x22]
+ ldrh r3, [r0, 0x8]
+ strh r3, [r4, 0x2E]
+ ldrh r0, [r0, 0x4]
+ adds r2, r0
+ strh r2, [r4, 0x32]
+ adds r1, r3
+ strh r1, [r4, 0x36]
+ ldr r0, _080B1830 @ =sub_8075590
+ str r0, [r4, 0x1C]
+ ldr r1, _080B1834 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B1824: .4byte gBattleAnimTarget
+_080B1828: .4byte gBattleAnimAttacker
+_080B182C: .4byte gBattleAnimArgs
+_080B1830: .4byte sub_8075590
+_080B1834: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B17C4
+
+ thumb_func_start sub_80B1838
+sub_80B1838: @ 80B1838
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B1850 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080B1854
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8075114
+ b _080B188A
+ .align 2, 0
+_080B1850: .4byte gBattleAnimArgs
+_080B1854:
+ ldr r0, _080B1894 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0x1
+ bl sub_8076D9C
+ ldr r0, _080B1898 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B187A
+ ldrh r0, [r5]
+ negs r0, r0
+ strh r0, [r5]
+_080B187A:
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+_080B188A:
+ ldr r0, _080B189C @ =sub_80B18A0
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B1894: .4byte gBattleAnimTarget
+_080B1898: .4byte gBattleAnimAttacker
+_080B189C: .4byte sub_80B18A0
+ thumb_func_end sub_80B1838
+
+ .align 2, 0 @ Don't pad with nop.