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-rw-r--r--asm/pokeball.s2896
1 files changed, 0 insertions, 2896 deletions
diff --git a/asm/pokeball.s b/asm/pokeball.s
deleted file mode 100644
index ed9eea832..000000000
--- a/asm/pokeball.s
+++ /dev/null
@@ -1,2896 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start DoPokeballSendOutAnimation
-DoPokeballSendOutAnimation: @ 804A938
- push {r4-r6,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 24
- lsrs r5, 24
- ldr r1, _0804A98C @ =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldr r0, _0804A990 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r6, _0804A994 @ =gActiveBattler
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0]
- movs r2, 0x8
- orrs r1, r2
- strb r1, [r0]
- ldr r0, _0804A998 @ =sub_804A9A0
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0804A99C @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r4, [r1, 0xA]
- strh r5, [r1, 0xC]
- ldrb r0, [r6]
- strh r0, [r1, 0xE]
- movs r0, 0
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_0804A98C: .4byte gDoingBattleAnim
-_0804A990: .4byte gBattleSpritesDataPtr
-_0804A994: .4byte gActiveBattler
-_0804A998: .4byte sub_804A9A0
-_0804A99C: .4byte gTasks
- thumb_func_end DoPokeballSendOutAnimation
-
- thumb_func_start sub_804A9A0
-sub_804A9A0: @ 804A9A0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp]
- movs r0, 0
- str r0, [sp, 0x4]
- ldr r1, _0804A9D4 @ =gTasks
- ldr r2, [sp]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0, r1
- ldrh r2, [r1, 0x8]
- movs r3, 0x8
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _0804A9D8
- adds r0, r2, 0x1
- strh r0, [r1, 0x8]
- b _0804ABB8
- .align 2, 0
-_0804A9D4: .4byte gTasks
-_0804A9D8:
- ldrh r0, [r1, 0xC]
- mov r9, r0
- ldrb r6, [r1, 0xE]
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0804AA04
- ldr r1, _0804A9FC @ =gBattlerPartyIndexes
- lsls r0, r6, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0804AA00 @ =gEnemyParty
- b _0804AA12
- .align 2, 0
-_0804A9FC: .4byte gBattlerPartyIndexes
-_0804AA00: .4byte gEnemyParty
-_0804AA04:
- ldr r1, _0804AA50 @ =gBattlerPartyIndexes
- lsls r0, r6, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0804AA54 @ =gPlayerParty
-_0804AA12:
- adds r0, r1
- movs r1, 0x26
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- bl ItemIdToBallId
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- bl LoadBallGfx
- ldr r0, _0804AA58 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0804AA60
- ldr r4, _0804AA5C @ =gLinkPlayers
- adds r0, r6, 0
- bl GetBattlerMultiplayerId
- lsls r1, r0, 3
- subs r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r1, [r1, 0x13]
- mov r10, r1
- b _0804AA68
- .align 2, 0
-_0804AA50: .4byte gBattlerPartyIndexes
-_0804AA54: .4byte gPlayerParty
-_0804AA58: .4byte gBattleTypeFlags
-_0804AA5C: .4byte gLinkPlayers
-_0804AA60:
- ldr r0, _0804AAB8 @ =gSaveBlock2Ptr
- ldr r0, [r0]
- ldrb r0, [r0, 0x8]
- mov r10, r0
-_0804AA68:
- lsls r0, r5, 1
- adds r0, r5
- lsls r0, 3
- ldr r1, _0804AABC @ =gUnknown_82606F4
- adds r0, r1
- movs r1, 0x20
- movs r2, 0x50
- movs r3, 0x1D
- bl CreateSprite
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r5, r7, 4
- adds r0, r5, r7
- lsls r0, 2
- mov r8, r0
- ldr r4, _0804AAC0 @ =gSprites
- add r4, r8
- movs r0, 0x80
- strh r0, [r4, 0x2E]
- movs r1, 0
- strh r1, [r4, 0x30]
- mov r2, r9
- strh r2, [r4, 0x3C]
- mov r3, r9
- cmp r3, 0xFE
- beq _0804AAF8
- cmp r3, 0xFF
- bne _0804AB38
- ldr r0, _0804AAC4 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 9
- ands r0, r1
- cmp r0, 0
- beq _0804AAC8
- movs r5, 0x20
- movs r4, 0x40
- b _0804AACE
- .align 2, 0
-_0804AAB8: .4byte gSaveBlock2Ptr
-_0804AABC: .4byte gUnknown_82606F4
-_0804AAC0: .4byte gSprites
-_0804AAC4: .4byte gBattleTypeFlags
-_0804AAC8:
- mov r0, r10
- movs r5, 0x30
- movs r4, 0x46
-_0804AACE:
- ldr r0, _0804AAEC @ =gBattlerTarget
- strb r6, [r0]
- ldr r2, _0804AAF0 @ =gSprites
- lsls r3, r7, 4
- adds r1, r3, r7
- lsls r1, 2
- adds r0, r1, r2
- strh r5, [r0, 0x20]
- strh r4, [r0, 0x22]
- adds r2, 0x1C
- adds r1, r2
- ldr r0, _0804AAF4 @ =SpriteCB_PlayerMonSendOut_1
- str r0, [r1]
- b _0804AB48
- .align 2, 0
-_0804AAEC: .4byte gBattlerTarget
-_0804AAF0: .4byte gSprites
-_0804AAF4: .4byte SpriteCB_PlayerMonSendOut_1
-_0804AAF8:
- adds r0, r6, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- adds r0, r6, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x18
- strh r0, [r4, 0x22]
- ldr r0, _0804AB2C @ =gBattlerTarget
- strb r6, [r0]
- movs r1, 0
- strh r1, [r4, 0x2E]
- ldr r0, _0804AB30 @ =gSprites
- adds r0, 0x1C
- add r0, r8
- ldr r1, _0804AB34 @ =SpriteCB_OpponentMonSendOut
- str r1, [r0]
- b _0804AB46
- .align 2, 0
-_0804AB2C: .4byte gBattlerTarget
-_0804AB30: .4byte gSprites
-_0804AB34: .4byte SpriteCB_OpponentMonSendOut
-_0804AB38:
- movs r0, 0x1
- bl GetBattlerAtPosition
- ldr r1, _0804AB64 @ =gBattlerTarget
- strb r0, [r1]
- movs r2, 0x1
- str r2, [sp, 0x4]
-_0804AB46:
- adds r3, r5, 0
-_0804AB48:
- ldr r0, _0804AB68 @ =gSprites
- adds r1, r3, r7
- lsls r1, 2
- adds r4, r1, r0
- ldr r5, _0804AB64 @ =gBattlerTarget
- ldrb r0, [r5]
- strh r0, [r4, 0x3A]
- ldr r3, [sp, 0x4]
- cmp r3, 0
- bne _0804AB6C
- ldr r0, [sp]
- bl DestroyTask
- b _0804ABB8
- .align 2, 0
-_0804AB64: .4byte gBattlerTarget
-_0804AB68: .4byte gSprites
-_0804AB6C:
- movs r0, 0x22
- strh r0, [r4, 0x2E]
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x10
- strh r0, [r4, 0x36]
- ldr r0, _0804ABC8 @ =0x0000ffd8
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- mov r0, sp
- ldrh r0, [r0]
- strh r0, [r4, 0x6]
- ldr r1, _0804ABCC @ =gTasks
- ldr r2, [sp]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- ldrb r1, [r5]
- strh r1, [r0, 0x10]
- ldr r1, _0804ABD0 @ =TaskDummy
- str r1, [r0]
- movs r0, 0x36
- bl PlaySE
-_0804ABB8:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804ABC8: .4byte 0x0000ffd8
-_0804ABCC: .4byte gTasks
-_0804ABD0: .4byte TaskDummy
- thumb_func_end sub_804A9A0
-
- thumb_func_start SpriteCB_TestBallThrow
-SpriteCB_TestBallThrow: @ 804ABD4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r7, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _0804AC74
- ldrb r6, [r7, 0x6]
- ldr r1, _0804AC80 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r1
- ldrb r5, [r0, 0x10]
- ldrb r0, [r0, 0xC]
- mov r8, r0
- adds r0, r7, 0
- movs r1, 0x1
- bl StartSpriteAnim
- adds r2, r7, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r7, 0x24]
- ldrh r1, [r7, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r7, 0x20]
- ldrh r0, [r7, 0x26]
- ldrh r2, [r7, 0x22]
- adds r0, r2
- strh r0, [r7, 0x22]
- strh r1, [r7, 0x24]
- strh r1, [r7, 0x26]
- strh r1, [r7, 0x38]
- adds r0, r5, 0
- bl GetBankPokeballItemId
- lsls r0, 16
- lsrs r0, 16
- bl ItemIdToBallId
- adds r4, r0, 0
- ldrh r0, [r7, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r7, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp]
- movs r2, 0x1
- movs r3, 0x1C
- bl LaunchBallStarsTask
- movs r0, 0
- adds r1, r5, 0
- movs r2, 0xE
- adds r3, r4, 0
- bl LaunchBallFadeMonTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x2E]
- strh r5, [r7, 0x3A]
- mov r0, r8
- strh r0, [r7, 0x3C]
- adds r0, r6, 0
- bl DestroyTask
- ldr r0, _0804AC84 @ =sub_804AC88
- str r0, [r7, 0x1C]
-_0804AC74:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804AC80: .4byte gTasks
-_0804AC84: .4byte sub_804AC88
- thumb_func_end SpriteCB_TestBallThrow
-
- thumb_func_start sub_804AC88
-sub_804AC88: @ 804AC88
- ldr r1, _0804AC90 @ =sub_804AC94
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_0804AC90: .4byte sub_804AC94
- thumb_func_end sub_804AC88
-
- thumb_func_start sub_804AC94
-sub_804AC94: @ 804AC94
- push {r4-r7,lr}
- adds r6, r0, 0
- ldrh r0, [r6, 0x38]
- adds r0, 0x1
- movs r7, 0
- strh r0, [r6, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _0804ACEE
- strh r7, [r6, 0x38]
- ldr r0, _0804ACF4 @ =sub_804AD00
- str r0, [r6, 0x1C]
- ldr r5, _0804ACF8 @ =gBattlerSpriteIds
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _0804ACFC @ =gSprites
- adds r0, r4
- movs r1, 0x2
- bl StartSpriteAffineAnim
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl AnimateSprite
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r7, [r0, 0x30]
-_0804ACEE:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804ACF4: .4byte sub_804AD00
-_0804ACF8: .4byte gBattlerSpriteIds
-_0804ACFC: .4byte gSprites
- thumb_func_end sub_804AC94
-
- thumb_func_start sub_804AD00
-sub_804AD00: @ 804AD00
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _0804AD18
- movs r0, 0x35
- bl PlaySE
-_0804AD18:
- ldr r6, _0804AD64 @ =gSprites
- ldr r5, _0804AD68 @ =gBattlerSpriteIds
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r6
- adds r0, r1, 0
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 26
- cmp r0, 0
- bge _0804AD70
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0
- strh r0, [r4, 0x38]
- ldr r0, _0804AD6C @ =sub_804AD98
- str r0, [r4, 0x1C]
- b _0804AD90
- .align 2, 0
-_0804AD64: .4byte gSprites
-_0804AD68: .4byte gBattlerSpriteIds
-_0804AD6C: .4byte sub_804AD98
-_0804AD70:
- ldrh r0, [r1, 0x30]
- adds r0, 0x60
- strh r0, [r1, 0x30]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- adds r0, r5
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- movs r2, 0x30
- ldrsh r0, [r1, r2]
- negs r0, r0
- asrs r0, 8
- strh r0, [r1, 0x26]
-_0804AD90:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_804AD00
-
- thumb_func_start sub_804AD98
-sub_804AD98: @ 804AD98
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0804ADE0
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _0804ADE0
- strh r1, [r4, 0x34]
- movs r0, 0x20
- strh r0, [r4, 0x36]
- strh r1, [r4, 0x38]
- movs r0, 0
- movs r1, 0x20
- bl Cos
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0x36
- ldrsh r1, [r4, r0]
- movs r0, 0
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldr r0, _0804ADE8 @ =sub_804ADEC
- str r0, [r4, 0x1C]
-_0804ADE0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0804ADE8: .4byte sub_804ADEC
- thumb_func_end sub_804AD98
-
- thumb_func_start sub_804ADEC
-sub_804ADEC: @ 804ADEC
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r5, 0
- ldrh r0, [r4, 0x34]
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0
- beq _0804AE02
- cmp r1, 0x1
- beq _0804AE76
- b _0804AEA2
-_0804AE02:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- adds r1, 0x4
- ldrh r2, [r4, 0x34]
- lsls r0, r2, 16
- asrs r0, 24
- adds r1, r0
- strh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x3F
- ble _0804AEA2
- ldrh r0, [r4, 0x36]
- subs r0, 0xA
- strh r0, [r4, 0x36]
- ldr r1, _0804AE4C @ =0x00000101
- adds r0, r2, r1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 24
- cmp r0, 0x4
- bne _0804AE3E
- movs r5, 0x1
-_0804AE3E:
- cmp r0, 0x2
- beq _0804AE5E
- cmp r0, 0x2
- bgt _0804AE50
- cmp r0, 0x1
- beq _0804AE56
- b _0804AE6E
- .align 2, 0
-_0804AE4C: .4byte 0x00000101
-_0804AE50:
- cmp r0, 0x3
- beq _0804AE66
- b _0804AE6E
-_0804AE56:
- movs r0, 0x31
- bl PlaySE
- b _0804AEA2
-_0804AE5E:
- movs r0, 0x32
- bl PlaySE
- b _0804AEA2
-_0804AE66:
- movs r0, 0x33
- bl PlaySE
- b _0804AEA2
-_0804AE6E:
- movs r0, 0x34
- bl PlaySE
- b _0804AEA2
-_0804AE76:
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- subs r1, 0x4
- ldrh r2, [r4, 0x34]
- lsls r0, r2, 16
- asrs r0, 24
- subs r1, r0
- strh r1, [r4, 0x38]
- lsls r1, 16
- cmp r1, 0
- bgt _0804AEA2
- strh r5, [r4, 0x38]
- ldr r0, _0804AEC8 @ =0xffffff00
- ands r0, r2
- strh r0, [r4, 0x34]
-_0804AEA2:
- cmp r5, 0
- beq _0804AEDA
- movs r5, 0
- strh r5, [r4, 0x34]
- movs r0, 0x40
- movs r1, 0x20
- bl Cos
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x26]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _0804AED0
- ldr r0, _0804AECC @ =sub_804B268
- str r0, [r4, 0x1C]
- b _0804AEDA
- .align 2, 0
-_0804AEC8: .4byte 0xffffff00
-_0804AECC: .4byte sub_804B268
-_0804AED0:
- ldr r0, _0804AEE0 @ =sub_804AEE4
- str r0, [r4, 0x1C]
- movs r0, 0x1
- strh r0, [r4, 0x36]
- strh r5, [r4, 0x38]
-_0804AEDA:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0804AEE0: .4byte sub_804AEE4
- thumb_func_end sub_804ADEC
-
- thumb_func_start sub_804AEE4
-sub_804AEE4: @ 804AEE4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _0804AF18
- movs r0, 0
- strh r0, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r0, _0804AF20 @ =sub_804AF24
- str r0, [r4, 0x1C]
- movs r0, 0x17
- bl PlaySE
-_0804AF18:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0804AF20: .4byte sub_804AF24
- thumb_func_end sub_804AEE4
-
- thumb_func_start sub_804AF24
-sub_804AF24: @ 804AF24
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0x4
- bhi _0804B024
- lsls r0, r1, 2
- ldr r1, _0804AF3C @ =_0804AF40
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0804AF3C: .4byte _0804AF40
- .align 2, 0
-_0804AF40:
- .4byte _0804AF54
- .4byte _0804AF86
- .4byte _0804AF54
- .4byte _0804AFDA
- .4byte _0804B024
-_0804AF54:
- ldrh r0, [r4, 0x36]
- ldrh r2, [r4, 0x24]
- adds r1, r0, r2
- strh r1, [r4, 0x24]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- strh r0, [r4, 0x38]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- adds r0, 0x3
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x6
- bls _0804B06A
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- movs r0, 0
- strh r0, [r4, 0x38]
- b _0804B06A
-_0804AF86:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _0804AFCC
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x36]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bge _0804AFC2
- adds r0, r4, 0
- movs r1, 0x2
- bl ChangeSpriteAffineAnim
- b _0804B06A
-_0804AFC2:
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
- b _0804B06A
-_0804AFCC:
- adds r0, r4, 0
- adds r0, 0x2C
- ldrb r1, [r0]
- movs r2, 0x80
- orrs r1, r2
- strb r1, [r0]
- b _0804B06A
-_0804AFDA:
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r2, [r4, 0x34]
- adds r0, r2
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _0804AFFC
- ldr r0, _0804AFF8 @ =sub_804B268
- str r0, [r4, 0x1C]
- b _0804B06A
- .align 2, 0
-_0804AFF8: .4byte sub_804B268
-_0804AFFC:
- cmp r1, 0x4
- bne _0804B010
- cmp r0, 0x3
- bne _0804B010
- ldr r0, _0804B00C @ =sub_804B484
- str r0, [r4, 0x1C]
- b _0804B016
- .align 2, 0
-_0804B00C: .4byte sub_804B484
-_0804B010:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
-_0804B016:
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- b _0804B06A
-_0804B024:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _0804B06A
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r1, [r4, 0x34]
- ldr r0, _0804B058 @ =0xffffff00
- ands r0, r1
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl StartSpriteAffineAnim
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _0804B05C
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- b _0804B064
- .align 2, 0
-_0804B058: .4byte 0xffffff00
-_0804B05C:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_0804B064:
- movs r0, 0x17
- bl PlaySE
-_0804B06A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_804AF24
-
- thumb_func_start Task_PlayCryWhenReleasedFromBall
-Task_PlayCryWhenReleasedFromBall: @ 804B070
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r2, _0804B0A4 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r2
- ldrb r7, [r0, 0xC]
- ldrb r5, [r0, 0xA]
- ldrh r6, [r0, 0x8]
- movs r3, 0xE
- ldrsh r1, [r0, r3]
- lsls r3, r1, 16
- ldrh r1, [r0, 0x10]
- orrs r3, r1
- movs r1, 0x26
- ldrsh r0, [r0, r1]
- cmp r0, 0x20
- bhi _0804B130
- lsls r0, 2
- ldr r1, _0804B0A8 @ =_0804B0AC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0804B0A4: .4byte gTasks
-_0804B0A8: .4byte _0804B0AC
- .align 2, 0
-_0804B0AC:
- .4byte _0804B130
- .4byte _0804B14E
- .4byte _0804B174
- .4byte _0804B1CE
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B190
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B1E0
- .4byte _0804B1F8
- .4byte _0804B220
-_0804B130:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0x18]
- movs r3, 0x18
- ldrsh r0, [r1, r3]
- cmp r0, 0x2
- bgt _0804B148
- adds r0, r2, 0x1
- strh r0, [r1, 0x18]
- b _0804B262
-_0804B148:
- adds r0, r7, 0x1
- strh r0, [r1, 0x26]
- b _0804B262
-_0804B14E:
- adds r0, r3, 0
- bl ShouldPlayNormalPokeCry
- cmp r0, 0x1
- bne _0804B166
- lsls r1, r5, 24
- asrs r1, 24
- adds r0, r6, 0
- movs r2, 0
- bl PlayCry3
- b _0804B1C6
-_0804B166:
- lsls r1, r5, 24
- asrs r1, 24
- adds r0, r6, 0
- movs r2, 0xB
- bl PlayCry3
- b _0804B1C6
-_0804B174:
- bl StopCryAndClearCrySongs
- ldr r1, _0804B18C @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r1, 0x3
- strh r1, [r0, 0x1C]
- movs r1, 0x14
- strh r1, [r0, 0x26]
- b _0804B262
- .align 2, 0
-_0804B18C: .4byte gTasks
-_0804B190:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0x1C]
- movs r7, 0x1C
- ldrsh r0, [r1, r7]
- cmp r0, 0
- bne _0804B232
- adds r0, r3, 0
- bl ShouldPlayNormalPokeCry
- cmp r0, 0x1
- bne _0804B1BA
- lsls r1, r5, 24
- asrs r1, 24
- adds r0, r6, 0
- movs r2, 0x1
- bl PlayCry4
- b _0804B1C6
-_0804B1BA:
- lsls r1, r5, 24
- asrs r1, 24
- adds r0, r6, 0
- movs r2, 0xC
- bl PlayCry4
-_0804B1C6:
- adds r0, r4, 0
- bl DestroyTask
- b _0804B262
-_0804B1CE:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r2
- movs r1, 0x6
- strh r1, [r0, 0x1C]
- movs r1, 0x1E
- strh r1, [r0, 0x26]
- b _0804B262
-_0804B1E0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0x1C]
- movs r3, 0x1C
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _0804B232
- ldrh r0, [r1, 0x26]
- adds r0, 0x1
- strh r0, [r1, 0x26]
-_0804B1F8:
- bl IsCryPlayingOrClearCrySongs
- lsls r0, 24
- cmp r0, 0
- bne _0804B262
- bl StopCryAndClearCrySongs
- ldr r0, _0804B21C @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- movs r0, 0x3
- strh r0, [r1, 0x1C]
- ldrh r0, [r1, 0x26]
- adds r0, 0x1
- strh r0, [r1, 0x26]
- b _0804B262
- .align 2, 0
-_0804B21C: .4byte gTasks
-_0804B220:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0x1C]
- movs r7, 0x1C
- ldrsh r0, [r1, r7]
- cmp r0, 0
- beq _0804B238
-_0804B232:
- subs r0, r2, 0x1
- strh r0, [r1, 0x1C]
- b _0804B262
-_0804B238:
- adds r0, r3, 0
- bl ShouldPlayNormalPokeCry
- cmp r0, 0x1
- bne _0804B250
- lsls r1, r5, 24
- asrs r1, 24
- adds r0, r6, 0
- movs r2, 0
- bl PlayCry4
- b _0804B25C
-_0804B250:
- lsls r1, r5, 24
- asrs r1, 24
- adds r0, r6, 0
- movs r2, 0xB
- bl PlayCry4
-_0804B25C:
- adds r0, r4, 0
- bl DestroyTask
-_0804B262:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end Task_PlayCryWhenReleasedFromBall
-
- thumb_func_start sub_804B268
-sub_804B268: @ 804B268
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- adds r6, r0, 0
- ldrh r0, [r6, 0x3A]
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAnim
- adds r0, r5, 0
- bl GetBankPokeballItemId
- lsls r0, 16
- lsrs r0, 16
- bl ItemIdToBallId
- adds r4, r0, 0
- ldrh r0, [r6, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp]
- movs r2, 0x1
- movs r3, 0x1C
- bl LaunchBallStarsTask
- ldrh r1, [r6, 0x3A]
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x1
- movs r2, 0xE
- adds r3, r4, 0
- bl LaunchBallFadeMonTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x2E]
- ldr r0, _0804B2FC @ =HandleBallAnimEnd
- str r0, [r6, 0x1C]
- ldr r0, _0804B300 @ =gMain
- ldr r1, _0804B304 @ =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _0804B2DA
- b _0804B420
-_0804B2DA:
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0804B310
- ldr r1, _0804B308 @ =gBattlerPartyIndexes
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _0804B30C @ =gEnemyParty
- adds r7, r1, r0
- movs r3, 0x19
- mov r9, r3
- b _0804B324
- .align 2, 0
-_0804B2FC: .4byte HandleBallAnimEnd
-_0804B300: .4byte gMain
-_0804B304: .4byte 0x00000439
-_0804B308: .4byte gBattlerPartyIndexes
-_0804B30C: .4byte gEnemyParty
-_0804B310:
- ldr r1, _0804B388 @ =gBattlerPartyIndexes
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _0804B38C @ =gPlayerParty
- adds r7, r1, r0
- movs r0, 0xE7
- mov r9, r0
-_0804B324:
- adds r0, r7, 0
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- movs r0, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r5, r0
- beq _0804B34E
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r5, r0
- bne _0804B3A6
-_0804B34E:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0804B3A6
- ldr r0, _0804B390 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r1, [r0, 0x9]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0804B3A6
- ldr r0, _0804B394 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0804B39C
- bl IsBGMPlaying
- lsls r0, 24
- cmp r0, 0
- beq _0804B3A6
- ldr r0, _0804B398 @ =gMPlayInfo_BGM
- bl m4aMPlayStop
- b _0804B3A6
- .align 2, 0
-_0804B388: .4byte gBattlerPartyIndexes
-_0804B38C: .4byte gPlayerParty
-_0804B390: .4byte gBattleSpritesDataPtr
-_0804B394: .4byte gBattleTypeFlags
-_0804B398: .4byte gMPlayInfo_BGM
-_0804B39C:
- ldr r0, _0804B3C4 @ =gMPlayInfo_BGM
- ldr r1, _0804B3C8 @ =0x0000ffff
- movs r2, 0x80
- bl m4aMPlayVolumeControl
-_0804B3A6:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0804B3C0
- ldr r0, _0804B3CC @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r1, [r0, 0x9]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _0804B3D0
-_0804B3C0:
- movs r4, 0
- b _0804B3F2
- .align 2, 0
-_0804B3C4: .4byte gMPlayInfo_BGM
-_0804B3C8: .4byte 0x0000ffff
-_0804B3CC: .4byte gBattleSpritesDataPtr
-_0804B3D0:
- movs r0, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r5, r0
- beq _0804B3EC
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r5, r0
- bne _0804B3F0
-_0804B3EC:
- movs r4, 0x1
- b _0804B3F2
-_0804B3F0:
- movs r4, 0x2
-_0804B3F2:
- ldr r0, _0804B474 @ =Task_PlayCryWhenReleasedFromBall
- movs r1, 0x3
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0804B478 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- movs r2, 0
- mov r3, r8
- strh r3, [r1, 0x8]
- mov r3, r9
- lsls r0, r3, 24
- asrs r0, 24
- strh r0, [r1, 0xA]
- strh r4, [r1, 0xC]
- lsrs r0, r7, 16
- strh r0, [r1, 0xE]
- strh r7, [r1, 0x10]
- strh r2, [r1, 0x26]
-_0804B420:
- ldr r5, _0804B47C @ =gBattlerSpriteIds
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _0804B480 @ =gSprites
- adds r0, r4
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r3, 0x3A
- ldrsh r0, [r6, r3]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl AnimateSprite
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x80
- lsls r1, 5
- strh r1, [r0, 0x30]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B474: .4byte Task_PlayCryWhenReleasedFromBall
-_0804B478: .4byte gTasks
-_0804B47C: .4byte gBattlerSpriteIds
-_0804B480: .4byte gSprites
- thumb_func_end sub_804B268
-
- thumb_func_start sub_804B484
-sub_804B484: @ 804B484
- adds r3, r0, 0
- adds r3, 0x2C
- ldrb r1, [r3]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r3]
- ldr r1, _0804B4A0 @ =sub_804B5C8
- str r1, [r0, 0x1C]
- movs r1, 0
- strh r1, [r0, 0x34]
- strh r1, [r0, 0x36]
- strh r1, [r0, 0x38]
- bx lr
- .align 2, 0
-_0804B4A0: .4byte sub_804B5C8
- thumb_func_end sub_804B484
-
- thumb_func_start HandleBallAnimEnd
-HandleBallAnimEnd: @ 804B4A4
- push {r4-r7,lr}
- adds r5, r0, 0
- movs r7, 0
- ldrh r0, [r5, 0x3A]
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r4, _0804B508 @ =gSprites
- ldr r0, _0804B50C @ =gBattlerSpriteIds
- adds r3, r6, r0
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0804B4E6
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_0804B4E6:
- ldrb r0, [r3]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- adds r0, r1, 0
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 26
- cmp r0, 0
- bge _0804B510
- adds r0, r1, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r7, 0x1
- b _0804B52C
- .align 2, 0
-_0804B508: .4byte gSprites
-_0804B50C: .4byte gBattlerSpriteIds
-_0804B510:
- ldr r2, _0804B5B4 @ =0xfffffee0
- adds r0, r2, 0
- ldrh r2, [r1, 0x30]
- adds r0, r2
- strh r0, [r1, 0x30]
- ldrb r0, [r3]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r1, 0x26]
-_0804B52C:
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0804B5AE
- cmp r7, 0
- beq _0804B5AE
- ldr r2, _0804B5B8 @ =gSprites
- ldr r0, _0804B5BC @ =gBattlerSpriteIds
- adds r0, r6, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r2, 0
- movs r1, 0
- strh r1, [r0, 0x26]
- ldr r0, _0804B5C0 @ =gDoingBattleAnim
- strb r2, [r0]
- ldr r4, _0804B5C4 @ =gBattleSpritesDataPtr
- ldr r0, [r4]
- ldr r0, [r0, 0x4]
- lsls r1, r6, 1
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- ldrb r2, [r1]
- movs r0, 0x9
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r5, 0
- bl FreeSpriteOamMatrix
- adds r0, r5, 0
- bl DestroySprite
- movs r3, 0
- ldr r0, [r4]
- ldr r2, [r0, 0x4]
- movs r5, 0x8
- movs r4, 0x3
-_0804B586:
- ldrb r1, [r2]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- bne _0804B592
- adds r3, 0x1
-_0804B592:
- adds r2, 0xC
- subs r4, 0x1
- cmp r4, 0
- bge _0804B586
- cmp r3, 0x4
- bne _0804B5AE
- movs r4, 0
-_0804B5A0:
- lsls r0, r4, 24
- lsrs r0, 24
- bl FreeBallGfx
- adds r4, 0x1
- cmp r4, 0xB
- ble _0804B5A0
-_0804B5AE:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B5B4: .4byte 0xfffffee0
-_0804B5B8: .4byte gSprites
-_0804B5BC: .4byte gBattlerSpriteIds
-_0804B5C0: .4byte gDoingBattleAnim
-_0804B5C4: .4byte gBattleSpritesDataPtr
- thumb_func_end HandleBallAnimEnd
-
- thumb_func_start sub_804B5C8
-sub_804B5C8: @ 804B5C8
- push {r4-r7,lr}
- adds r6, r0, 0
- ldrh r0, [r6, 0x3A]
- lsls r0, 24
- lsrs r7, r0, 24
- ldrh r0, [r6, 0x36]
- adds r0, 0x1
- strh r0, [r6, 0x36]
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0x28
- beq _0804B666
- cmp r1, 0x5F
- bne _0804B600
- ldr r0, _0804B5F8 @ =gDoingBattleAnim
- movs r1, 0
- strb r1, [r0]
- bl m4aMPlayAllStop
- ldr r0, _0804B5FC @ =0x0000013f
- bl PlaySE
- b _0804B666
- .align 2, 0
-_0804B5F8: .4byte gDoingBattleAnim
-_0804B5FC: .4byte 0x0000013f
-_0804B600:
- ldr r0, _0804B66C @ =0x0000013b
- cmp r1, r0
- bne _0804B666
- ldr r5, _0804B670 @ =gSprites
- ldr r4, _0804B674 @ =gBattlerSpriteIds
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
- adds r0, r6, 0
- bl DestroySpriteAndFreeResources
- ldr r0, _0804B678 @ =gMain
- ldr r1, _0804B67C @ =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0804B666
- ldr r0, _0804B680 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x4]
- lsls r1, r7, 1
- adds r1, r7
- lsls r1, 2
- adds r1, r0
- ldrb r2, [r1]
- movs r0, 0x9
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
-_0804B666:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B66C: .4byte 0x0000013b
-_0804B670: .4byte gSprites
-_0804B674: .4byte gBattlerSpriteIds
-_0804B678: .4byte gMain
-_0804B67C: .4byte 0x00000439
-_0804B680: .4byte gBattleSpritesDataPtr
- thumb_func_end sub_804B5C8
-
- thumb_func_start SpriteCB_PlayerMonSendOut_1
-SpriteCB_PlayerMonSendOut_1: @ 804B684
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x19
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x3A]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x3A]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x18
- strh r0, [r4, 0x36]
- ldr r0, _0804B6CC @ =0x0000ffe2
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x3A]
- strh r0, [r4, 0x6]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r0, _0804B6D0 @ =SpriteCB_PlayerMonSendOut_2
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B6CC: .4byte 0x0000ffe2
-_0804B6D0: .4byte SpriteCB_PlayerMonSendOut_2
- thumb_func_end SpriteCB_PlayerMonSendOut_1
-
- thumb_func_start SpriteCB_PlayerMonSendOut_2
-SpriteCB_PlayerMonSendOut_2: @ 804B6D4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldrh r0, [r5, 0x3C]
- movs r1, 0xFF
- mov r8, r1
- lsrs r0, 8
- subs r0, 0x23
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x2C
- bhi _0804B7C8
- ldrh r1, [r5, 0x6]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- bne _0804B736
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- adds r6, r1, 0
- ands r6, r0
- ldrh r0, [r5, 0x32]
- adds r7, r1, 0
- ands r7, r0
- movs r2, 0x30
- ldrsh r0, [r5, r2]
- movs r1, 0x3
- bl __divsi3
- movs r1, 0x2
- negs r1, r1
- adds r4, r1, 0
- ands r0, r4
- orrs r6, r0
- strh r6, [r5, 0x30]
- movs r2, 0x32
- ldrsh r0, [r5, r2]
- movs r1, 0x3
- bl __divsi3
- ands r0, r4
- orrs r7, r0
- strh r7, [r5, 0x32]
- adds r0, r5, 0
- movs r1, 0x4
- bl StartSpriteAffineAnim
-_0804B736:
- ldrh r4, [r5, 0x2E]
- adds r0, r5, 0
- bl AnimTranslateLinear
- movs r1, 0x3A
- ldrsh r0, [r5, r1]
- movs r1, 0x3
- bl __divsi3
- adds r1, r0, 0
- ldrh r0, [r5, 0x3C]
- adds r0, r1
- strh r0, [r5, 0x3C]
- lsls r0, 16
- asrs r0, 24
- mov r2, r8
- ands r0, r2
- movs r2, 0x38
- ldrsh r1, [r5, r2]
- bl Sin
- ldrh r1, [r5, 0x26]
- adds r0, r1
- strh r0, [r5, 0x26]
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldrh r1, [r5, 0x6]
- adds r0, r1
- strh r0, [r5, 0x6]
- lsls r0, 16
- lsrs r0, 24
- movs r1, 0x3
- bl __umodsi3
- lsls r0, 16
- cmp r0, 0
- beq _0804B786
- strh r4, [r5, 0x2E]
- b _0804B78E
-_0804B786:
- lsls r0, r4, 16
- asrs r0, 16
- subs r0, 0x1
- strh r0, [r5, 0x2E]
-_0804B78E:
- ldrh r0, [r5, 0x3C]
- lsrs r0, 8
- cmp r0, 0x4F
- ble _0804B834
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- adds r6, r1, 0
- ands r6, r0
- ldrh r0, [r5, 0x32]
- adds r7, r1, 0
- ands r7, r0
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- lsls r0, r1, 1
- adds r0, r1
- movs r1, 0x2
- negs r1, r1
- adds r2, r1, 0
- ands r0, r2
- orrs r0, r6
- strh r0, [r5, 0x30]
- movs r0, 0x32
- ldrsh r1, [r5, r0]
- lsls r0, r1, 1
- adds r0, r1
- ands r0, r2
- orrs r0, r7
- strh r0, [r5, 0x32]
- b _0804B834
-_0804B7C8:
- adds r0, r5, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _0804B834
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- ldrb r0, [r5, 0x6]
- strh r0, [r5, 0x3A]
- strh r1, [r5, 0x2E]
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0804B828
- ldr r0, _0804B820 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r1, [r0, 0x9]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0804B828
- movs r0, 0x3A
- ldrsh r4, [r5, r0]
- movs r0, 0x2
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- bne _0804B828
- ldr r0, _0804B824 @ =SpriteCB_ReleaseMon2FromBall
- b _0804B82A
- .align 2, 0
-_0804B820: .4byte gBattleSpritesDataPtr
-_0804B824: .4byte SpriteCB_ReleaseMon2FromBall
-_0804B828:
- ldr r0, _0804B840 @ =sub_804B268
-_0804B82A:
- str r0, [r5, 0x1C]
- adds r0, r5, 0
- movs r1, 0
- bl StartSpriteAffineAnim
-_0804B834:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B840: .4byte sub_804B268
- thumb_func_end SpriteCB_PlayerMonSendOut_2
-
- thumb_func_start SpriteCB_ReleaseMon2FromBall
-SpriteCB_ReleaseMon2FromBall: @ 804B844
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r1, r0, 0x1
- strh r1, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x18
- ble _0804B85E
- movs r0, 0
- strh r0, [r2, 0x2E]
- ldr r0, _0804B864 @ =sub_804B268
- str r0, [r2, 0x1C]
-_0804B85E:
- pop {r0}
- bx r0
- .align 2, 0
-_0804B864: .4byte sub_804B268
- thumb_func_end SpriteCB_ReleaseMon2FromBall
-
- thumb_func_start SpriteCB_OpponentMonSendOut
-SpriteCB_OpponentMonSendOut: @ 804B868
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _0804B8BC
- movs r0, 0
- strh r0, [r5, 0x2E]
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0804B8B8
- ldr r0, _0804B8B0 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r1, [r0, 0x9]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0804B8B8
- movs r0, 0x3A
- ldrsh r4, [r5, r0]
- movs r0, 0x3
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- bne _0804B8B8
- ldr r0, _0804B8B4 @ =SpriteCB_ReleaseMon2FromBall
- b _0804B8BA
- .align 2, 0
-_0804B8B0: .4byte gBattleSpritesDataPtr
-_0804B8B4: .4byte SpriteCB_ReleaseMon2FromBall
-_0804B8B8:
- ldr r0, _0804B8C4 @ =sub_804B268
-_0804B8BA:
- str r0, [r5, 0x1C]
-_0804B8BC:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B8C4: .4byte sub_804B268
- thumb_func_end SpriteCB_OpponentMonSendOut
-
- thumb_func_start LaunchBallStarsTaskForPokeball
-LaunchBallStarsTaskForPokeball: @ 804B8C8
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r3, 24
- movs r4, 0
- str r4, [sp]
- bl LaunchBallStarsTask
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end LaunchBallStarsTaskForPokeball
-
- thumb_func_start LaunchBallFadeMonTaskForPokeball
-LaunchBallFadeMonTaskForPokeball: @ 804B8F0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0
- bl LaunchBallFadeMonTask
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- thumb_func_end LaunchBallFadeMonTaskForPokeball
-
- thumb_func_start CreatePokeballSpriteToReleaseMon
-CreatePokeballSpriteToReleaseMon: @ 804B908
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- adds r5, r0, 0
- mov r9, r2
- mov r10, r3
- ldr r6, [sp, 0x24]
- ldr r4, [sp, 0x28]
- ldr r0, [sp, 0x2C]
- lsls r5, 24
- lsrs r5, 24
- lsls r1, 24
- lsrs r1, 24
- str r1, [sp]
- mov r1, r9
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- mov r2, r10
- lsls r2, 24
- lsrs r2, 24
- mov r10, r2
- lsls r6, 24
- lsrs r6, 24
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _0804B9D4 @ =gUnknown_826056C
- bl LoadCompressedSpriteSheetUsingHeap
- ldr r0, _0804B9D8 @ =gUnknown_82605CC
- bl LoadCompressedSpritePaletteUsingHeap
- ldr r0, _0804B9DC @ =gUnknown_82606F4
- mov r1, r9
- mov r2, r10
- adds r3, r4, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _0804B9E0 @ =gSprites
- mov r8, r3
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- adds r1, r4, r3
- strh r5, [r1, 0x2E]
- lsls r2, r5, 4
- adds r2, r5
- lsls r2, 2
- add r2, r8
- ldrh r0, [r2, 0x20]
- strh r0, [r1, 0x38]
- ldrh r0, [r2, 0x22]
- strh r0, [r1, 0x3A]
- mov r0, r9
- strh r0, [r2, 0x20]
- mov r3, r10
- strh r3, [r2, 0x22]
- strh r7, [r1, 0x30]
- mov r0, sp
- ldrh r0, [r0]
- strh r0, [r1, 0x32]
- mov r3, sp
- ldrh r3, [r3, 0x30]
- strh r3, [r1, 0x34]
- ldr r3, [sp, 0x30]
- lsrs r0, r3, 16
- strh r0, [r1, 0x36]
- movs r0, 0x3
- ands r6, r0
- lsls r6, 2
- ldrb r3, [r1, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r6
- strb r0, [r1, 0x5]
- movs r0, 0x1C
- add r8, r0
- add r4, r8
- ldr r0, _0804B9E4 @ =sub_804B9E8
- str r0, [r4]
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B9D4: .4byte gUnknown_826056C
-_0804B9D8: .4byte gUnknown_82605CC
-_0804B9DC: .4byte gUnknown_82606F4
-_0804B9E0: .4byte gSprites
-_0804B9E4: .4byte sub_804B9E8
- thumb_func_end CreatePokeballSpriteToReleaseMon
-
- thumb_func_start sub_804B9E8
-sub_804B9E8: @ 804B9E8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- ldrh r1, [r6, 0x30]
- movs r2, 0x30
- ldrsh r0, [r6, r2]
- cmp r0, 0
- bne _0804BA94
- ldrh r0, [r6, 0x2E]
- lsls r0, 24
- lsrs r7, r0, 24
- ldrh r0, [r6, 0x32]
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrh r4, [r6, 0x34]
- ldrh r0, [r6, 0x36]
- lsls r0, 16
- orrs r4, r0
- adds r0, r6, 0
- adds r0, 0x43
- ldrb r0, [r0]
- cmp r0, 0
- beq _0804BA22
- subs r0, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- b _0804BA24
-_0804BA22:
- movs r5, 0
-_0804BA24:
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldrh r0, [r6, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r6, 0x5]
- lsls r2, 28
- lsrs r2, 30
- adds r3, r5, 0
- bl LaunchBallStarsTaskForPokeball
- movs r0, 0x1
- mov r1, r8
- adds r2, r4, 0
- bl LaunchBallFadeMonTaskForPokeball
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r6, 0x30]
- ldr r0, _0804BA8C @ =sub_804BAA4
- str r0, [r6, 0x1C]
- ldr r0, _0804BA90 @ =gSprites
- lsls r4, r7, 4
- adds r4, r7
- lsls r4, 2
- adds r4, r0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- adds r0, r4, 0
- bl AnimateSprite
- movs r0, 0x80
- lsls r0, 5
- strh r0, [r4, 0x30]
- strh r5, [r6, 0x3C]
- b _0804BA98
- .align 2, 0
-_0804BA8C: .4byte sub_804BAA4
-_0804BA90: .4byte gSprites
-_0804BA94:
- subs r0, r1, 0x1
- strh r0, [r6, 0x30]
-_0804BA98:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_804B9E8
-
- thumb_func_start sub_804BAA4
-sub_804BAA4: @ 804BAA4
- push {r4-r7,lr}
- adds r4, r0, 0
- movs r0, 0
- mov r12, r0
- movs r6, 0
- ldrh r0, [r4, 0x2E]
- lsls r0, 24
- lsrs r3, r0, 24
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0804BACE
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_0804BACE:
- ldr r0, _0804BB5C @ =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r5, r1, r0
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 26
- cmp r0, 0
- bge _0804BAF0
- adds r0, r5, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r1, 0x1
- mov r12, r1
-_0804BAF0:
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r7, 0x20
- ldrsh r1, [r4, r7]
- subs r0, r1
- movs r1, 0x3C
- ldrsh r2, [r4, r1]
- muls r0, r2
- cmp r0, 0
- bge _0804BB06
- adds r0, 0x7F
-_0804BB06:
- asrs r0, 7
- ldrh r7, [r4, 0x20]
- adds r0, r7
- lsls r0, 16
- lsrs r3, r0, 16
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r7, 0x22
- ldrsh r1, [r4, r7]
- subs r0, r1
- muls r0, r2
- cmp r0, 0
- bge _0804BB22
- adds r0, 0x7F
-_0804BB22:
- asrs r0, 7
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r3, [r5, 0x20]
- strh r0, [r5, 0x22]
- ldrh r2, [r4, 0x3C]
- movs r7, 0x3C
- ldrsh r0, [r4, r7]
- cmp r0, 0x7F
- bgt _0804BB64
- ldr r1, _0804BB60 @ =gSineTable
- lsls r0, r2, 24
- lsrs r0, 23
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bge _0804BB48
- adds r0, 0x7
-_0804BB48:
- asrs r0, 3
- negs r0, r0
- lsls r0, 16
- lsrs r0, 16
- adds r1, r2, 0x4
- strh r1, [r4, 0x3C]
- strh r0, [r5, 0x24]
- strh r0, [r5, 0x26]
- b _0804BB72
- .align 2, 0
-_0804BB5C: .4byte gSprites
-_0804BB60: .4byte gSineTable
-_0804BB64:
- ldrh r0, [r4, 0x38]
- strh r0, [r5, 0x20]
- ldrh r0, [r4, 0x3A]
- strh r0, [r5, 0x22]
- strh r6, [r5, 0x24]
- strh r6, [r5, 0x26]
- movs r6, 0x1
-_0804BB72:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0804BB90
- mov r2, r12
- cmp r2, 0
- beq _0804BB90
- cmp r6, 0
- beq _0804BB90
- adds r0, r4, 0
- bl DestroySpriteAndFreeResources
-_0804BB90:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_804BAA4
-
- thumb_func_start CreateTradePokeballSprite
-CreateTradePokeballSprite: @ 804BB98
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- mov r10, r0
- adds r6, r2, 0
- mov r8, r3
- ldr r5, [sp, 0x20]
- ldr r4, [sp, 0x24]
- ldr r0, [sp, 0x28]
- mov r9, r0
- mov r0, r10
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- lsls r1, 24
- lsrs r7, r1, 24
- lsls r6, 24
- lsrs r6, 24
- mov r1, r8
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r5, 24
- lsrs r5, 24
- lsls r4, 24
- lsrs r4, 24
- mov r0, r9
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r0, _0804BC3C @ =gUnknown_826056C
- bl LoadCompressedSpriteSheetUsingHeap
- ldr r0, _0804BC40 @ =gUnknown_82605CC
- bl LoadCompressedSpritePaletteUsingHeap
- ldr r0, _0804BC44 @ =gUnknown_82606F4
- adds r1, r6, 0
- mov r2, r8
- adds r3, r4, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r6, _0804BC48 @ =gSprites
- lsls r3, r0, 4
- adds r3, r0
- lsls r3, 2
- adds r2, r3, r6
- mov r1, r10
- strh r1, [r2, 0x2E]
- mov r4, r9
- strh r4, [r2, 0x30]
- strh r7, [r2, 0x32]
- mov r1, sp
- ldrh r1, [r1, 0x2C]
- strh r1, [r2, 0x34]
- ldr r4, [sp, 0x2C]
- lsrs r1, r4, 16
- strh r1, [r2, 0x36]
- movs r1, 0x3
- ands r5, r1
- lsls r5, 2
- ldrb r4, [r2, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r4
- orrs r1, r5
- strb r1, [r2, 0x5]
- adds r6, 0x1C
- adds r3, r6
- ldr r1, _0804BC4C @ =sub_804BC50
- str r1, [r3]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_0804BC3C: .4byte gUnknown_826056C
-_0804BC40: .4byte gUnknown_82605CC
-_0804BC44: .4byte gUnknown_82606F4
-_0804BC48: .4byte gSprites
-_0804BC4C: .4byte sub_804BC50
- thumb_func_end CreateTradePokeballSprite
-
- thumb_func_start sub_804BC50
-sub_804BC50: @ 804BC50
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _0804BCE8
- ldrh r0, [r4, 0x2E]
- lsls r0, 24
- lsrs r7, r0, 24
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrh r5, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- lsls r0, 16
- orrs r5, r0
- adds r0, r4, 0
- adds r0, 0x43
- ldrb r0, [r0]
- cmp r0, 0
- beq _0804BC8A
- subs r0, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- b _0804BC8C
-_0804BC8A:
- movs r6, 0
-_0804BC8C:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldrh r0, [r4, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r4, 0x5]
- lsls r2, 28
- lsrs r2, 30
- adds r3, r6, 0
- bl LaunchBallStarsTaskForPokeball
- movs r0, 0x1
- mov r1, r8
- adds r2, r5, 0
- bl LaunchBallFadeMonTaskForPokeball
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x30]
- ldr r0, _0804BCE0 @ =sub_804BCF8
- str r0, [r4, 0x1C]
- lsls r4, r7, 4
- adds r4, r7
- lsls r4, 2
- ldr r0, _0804BCE4 @ =gSprites
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- adds r0, r4, 0
- bl AnimateSprite
- strh r5, [r4, 0x30]
- b _0804BCEC
- .align 2, 0
-_0804BCE0: .4byte sub_804BCF8
-_0804BCE4: .4byte gSprites
-_0804BCE8:
- subs r0, r1, 0x1
- strh r0, [r4, 0x30]
-_0804BCEC:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_804BC50
-
- thumb_func_start sub_804BCF8
-sub_804BCF8: @ 804BCF8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x38]
- adds r0, 0x1
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _0804BD10
- movs r0, 0x35
- bl PlaySE
-_0804BD10:
- ldrh r1, [r5, 0x2E]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _0804BD4C @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, r0, r2
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 26
- cmp r0, 0
- bge _0804BD54
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAnim
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0
- strh r0, [r5, 0x38]
- ldr r0, _0804BD50 @ =sub_804BD6C
- str r0, [r5, 0x1C]
- b _0804BD64
- .align 2, 0
-_0804BD4C: .4byte gSprites
-_0804BD50: .4byte sub_804BD6C
-_0804BD54:
- ldrh r0, [r4, 0x30]
- adds r0, 0x60
- strh r0, [r4, 0x30]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- negs r0, r0
- asrs r0, 8
- strh r0, [r4, 0x26]
-_0804BD64:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_804BCF8
-
- thumb_func_start sub_804BD6C
-sub_804BD6C: @ 804BD6C
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0804BD80
- ldr r0, _0804BD84 @ =SpriteCallbackDummy
- str r0, [r2, 0x1C]
-_0804BD80:
- pop {r0}
- bx r0
- .align 2, 0
-_0804BD84: .4byte SpriteCallbackDummy
- thumb_func_end sub_804BD6C
-
- thumb_func_start DestroySpriteAndFreeResources2
-DestroySpriteAndFreeResources2: @ 804BD88
- push {lr}
- bl DestroySpriteAndFreeResources
- pop {r0}
- bx r0
- thumb_func_end DestroySpriteAndFreeResources2
-
- thumb_func_start sub_804BD94
-sub_804BD94: @ 804BD94
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r0, _0804BE14 @ =gHealthboxSpriteIds
- adds r0, r5, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r6, _0804BE18 @ =gSprites
- adds r4, r0, r6
- movs r1, 0
- movs r0, 0x5
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r0, 0x73
- strh r0, [r4, 0x24]
- strh r1, [r4, 0x26]
- ldr r0, _0804BE1C @ =sub_804BE48
- str r0, [r4, 0x1C]
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0804BDE2
- ldrh r0, [r4, 0x2E]
- negs r0, r0
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- negs r0, r0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- negs r0, r0
- strh r0, [r4, 0x26]
-_0804BDE2:
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r1, r0, r1
- adds r0, r6
- ldr r1, [r1]
- bl _call_via_r1
- adds r0, r5, 0
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _0804BE0C
- ldr r0, _0804BE20 @ =sub_804BE24
- str r0, [r4, 0x1C]
-_0804BE0C:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0804BE14: .4byte gHealthboxSpriteIds
-_0804BE18: .4byte gSprites
-_0804BE1C: .4byte sub_804BE48
-_0804BE20: .4byte sub_804BE24
- thumb_func_end sub_804BD94
-
- thumb_func_start sub_804BE24
-sub_804BE24: @ 804BE24
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _0804BE3E
- movs r0, 0
- strh r0, [r1, 0x30]
- ldr r0, _0804BE44 @ =sub_804BE48
- str r0, [r1, 0x1C]
-_0804BE3E:
- pop {r0}
- bx r0
- .align 2, 0
-_0804BE44: .4byte sub_804BE48
- thumb_func_end sub_804BE24
-
- thumb_func_start sub_804BE48
-sub_804BE48: @ 804BE48
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x24]
- ldrh r1, [r2, 0x2E]
- subs r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x26]
- ldrh r1, [r2, 0x30]
- subs r0, r1
- strh r0, [r2, 0x26]
- ldr r0, [r2, 0x24]
- cmp r0, 0
- bne _0804BE66
- ldr r0, _0804BE6C @ =SpriteCallbackDummy
- str r0, [r2, 0x1C]
-_0804BE66:
- pop {r0}
- bx r0
- .align 2, 0
-_0804BE6C: .4byte SpriteCallbackDummy
- thumb_func_end sub_804BE48
-
- thumb_func_start DoHitAnimHealthboxEffect
-DoHitAnimHealthboxEffect: @ 804BE70
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r5, _0804BEA8 @ =SpriteCB_HitAnimHealthoxEffect
- adds r0, r5, 0
- bl CreateInvisibleSpriteWithCallback
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0804BEAC @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r3, r1, r2
- movs r0, 0x1
- strh r0, [r3, 0x2E]
- ldr r0, _0804BEB0 @ =gHealthboxSpriteIds
- adds r4, r0
- ldrb r0, [r4]
- strh r0, [r3, 0x30]
- adds r2, 0x1C
- adds r1, r2
- str r5, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0804BEA8: .4byte SpriteCB_HitAnimHealthoxEffect
-_0804BEAC: .4byte gSprites
-_0804BEB0: .4byte gHealthboxSpriteIds
- thumb_func_end DoHitAnimHealthboxEffect
-
- thumb_func_start SpriteCB_HitAnimHealthoxEffect
-SpriteCB_HitAnimHealthoxEffect: @ 804BEB4
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x30]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _0804BEF0 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r2
- ldrh r0, [r3, 0x2E]
- movs r2, 0
- strh r0, [r1, 0x26]
- ldrh r0, [r3, 0x2E]
- negs r0, r0
- strh r0, [r3, 0x2E]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _0804BEEC
- strh r2, [r1, 0x24]
- strh r2, [r1, 0x26]
- adds r0, r3, 0
- bl DestroySprite
-_0804BEEC:
- pop {r0}
- bx r0
- .align 2, 0
-_0804BEF0: .4byte gSprites
- thumb_func_end SpriteCB_HitAnimHealthoxEffect
-
- thumb_func_start LoadBallGfx
-LoadBallGfx: @ 804BEF4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _0804BF50 @ =gUnknown_826056C
- lsls r6, r4, 3
- adds r5, r6, r0
- ldrh r0, [r5, 0x6]
- bl GetSpriteTileStartByTag
- lsls r0, 16
- ldr r1, _0804BF54 @ =0xffff0000
- cmp r0, r1
- bne _0804BF1C
- adds r0, r5, 0
- bl LoadCompressedSpriteSheetUsingHeap
- ldr r0, _0804BF58 @ =gUnknown_82605CC
- adds r0, r6, r0
- bl LoadCompressedSpritePaletteUsingHeap
-_0804BF1C:
- cmp r4, 0x6
- beq _0804BF48
- cmp r4, 0x6
- blt _0804BF2C
- cmp r4, 0xB
- bgt _0804BF2C
- cmp r4, 0xA
- bge _0804BF48
-_0804BF2C:
- ldr r1, _0804BF50 @ =gUnknown_826056C
- lsls r0, r4, 3
- adds r0, r1
- ldrh r0, [r0, 0x6]
- bl GetSpriteTileStartByTag
- adds r1, r0, 0
- lsls r1, 16
- ldr r0, _0804BF5C @ =gFile_graphics_interface_ball_Open_sheet
- lsrs r1, 11
- ldr r2, _0804BF60 @ =0x06010100
- adds r1, r2
- bl LZDecompressVram
-_0804BF48:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0804BF50: .4byte gUnknown_826056C
-_0804BF54: .4byte 0xffff0000
-_0804BF58: .4byte gUnknown_82605CC
-_0804BF5C: .4byte gFile_graphics_interface_ball_Open_sheet
-_0804BF60: .4byte 0x06010100
- thumb_func_end LoadBallGfx
-
- thumb_func_start FreeBallGfx
-FreeBallGfx: @ 804BF64
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- ldr r0, _0804BF88 @ =gUnknown_826056C
- lsrs r4, 21
- adds r0, r4, r0
- ldrh r0, [r0, 0x6]
- bl FreeSpriteTilesByTag
- ldr r0, _0804BF8C @ =gUnknown_82605CC
- adds r4, r0
- ldrh r0, [r4, 0x4]
- bl FreeSpritePaletteByTag
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0804BF88: .4byte gUnknown_826056C
-_0804BF8C: .4byte gUnknown_82605CC
- thumb_func_end FreeBallGfx
-
- thumb_func_start GetBankPokeballItemId
-GetBankPokeballItemId: @ 804BF90
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0804BFBC
- ldr r1, _0804BFB4 @ =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0804BFB8 @ =gEnemyParty
- b _0804BFCA
- .align 2, 0
-_0804BFB4: .4byte gBattlerPartyIndexes
-_0804BFB8: .4byte gEnemyParty
-_0804BFBC:
- ldr r1, _0804BFDC @ =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0804BFE0 @ =gPlayerParty
-_0804BFCA:
- adds r0, r1
- movs r1, 0x26
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0804BFDC: .4byte gBattlerPartyIndexes
-_0804BFE0: .4byte gPlayerParty
- thumb_func_end GetBankPokeballItemId
-
- .align 2, 0 @ Don't pad with nop.