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-rw-r--r--asm/rock.s1558
1 files changed, 1558 insertions, 0 deletions
diff --git a/asm/rock.s b/asm/rock.s
new file mode 100644
index 000000000..50687a86e
--- /dev/null
+++ b/asm/rock.s
@@ -0,0 +1,1558 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80B4634
+sub_80B4634: @ 80B4634
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080B46A0 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ beq _080B4654
+ ldr r0, _080B46A4 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x20
+ adds r3, r5, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_8076D9C
+_080B4654:
+ ldrh r0, [r6]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r4, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ adds r0, 0xE
+ strh r0, [r5, 0x22]
+ ldrb r1, [r6, 0x2]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ adds r0, r5, 0
+ bl AnimateSprite
+ strh r4, [r5, 0x2E]
+ strh r4, [r5, 0x30]
+ movs r0, 0x4
+ strh r0, [r5, 0x32]
+ movs r0, 0x10
+ strh r0, [r5, 0x34]
+ ldr r0, _080B46A8 @ =0x0000ffba
+ strh r0, [r5, 0x36]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r5, 0x38]
+ ldr r1, _080B46AC @ =sub_80B46B4
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r1, _080B46B0 @ =sub_8074BE4
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B46A0: .4byte gBattleAnimArgs
+_080B46A4: .4byte gBattleAnimTarget
+_080B46A8: .4byte 0x0000ffba
+_080B46AC: .4byte sub_80B46B4
+_080B46B0: .4byte sub_8074BE4
+ thumb_func_end sub_80B4634
+
+ thumb_func_start sub_80B46B4
+sub_80B46B4: @ 80B46B4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x38]
+ ldrh r2, [r4, 0x20]
+ adds r0, r1, r2
+ strh r0, [r4, 0x20]
+ movs r0, 0xC0
+ strh r0, [r4, 0x2E]
+ strh r1, [r4, 0x30]
+ movs r0, 0x4
+ strh r0, [r4, 0x32]
+ movs r0, 0x20
+ strh r0, [r4, 0x34]
+ ldr r0, _080B46EC @ =0x0000ffe8
+ strh r0, [r4, 0x36]
+ ldr r1, _080B46F0 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r1, _080B46F4 @ =sub_8074BE4
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B46EC: .4byte 0x0000ffe8
+_080B46F0: .4byte move_anim_8074EE0
+_080B46F4: .4byte sub_8074BE4
+ thumb_func_end sub_80B46B4
+
+ thumb_func_start sub_80B46F8
+sub_80B46F8: @ 80B46F8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080B4720 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0xA]
+ bl StartSpriteAnim
+ adds r0, r5, 0
+ bl AnimateSprite
+ ldr r0, _080B4724 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B4728
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r4]
+ subs r0, r1
+ b _080B472E
+ .align 2, 0
+_080B4720: .4byte gBattleAnimArgs
+_080B4724: .4byte gBattleAnimAttacker
+_080B4728:
+ ldrh r0, [r4]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+_080B472E:
+ strh r0, [r5, 0x20]
+ ldr r3, _080B4770 @ =gBattleAnimArgs
+ ldrh r2, [r3, 0x2]
+ ldrh r0, [r5, 0x22]
+ adds r2, r0
+ movs r4, 0
+ strh r2, [r5, 0x22]
+ ldrh r0, [r3, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldrh r1, [r3, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ strh r2, [r5, 0x34]
+ ldrh r0, [r3, 0x6]
+ adds r2, r0
+ strh r2, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_80754B8
+ strh r4, [r5, 0x34]
+ strh r4, [r5, 0x36]
+ ldr r0, _080B4774 @ =sub_8074D00
+ str r0, [r5, 0x1C]
+ ldr r1, _080B4778 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4770: .4byte gBattleAnimArgs
+_080B4774: .4byte sub_8074D00
+_080B4778: .4byte move_anim_8074EE0
+ thumb_func_end sub_80B46F8
+
+ thumb_func_start sub_80B477C
+sub_80B477C: @ 80B477C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080B4794 @ =gBattleAnimArgs
+ movs r1, 0xC
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080B4798
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8075160
+ b _080B47A0
+ .align 2, 0
+_080B4794: .4byte gBattleAnimArgs
+_080B4798:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8075114
+_080B47A0:
+ ldr r1, _080B47BC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x34]
+ ldr r0, _080B47C0 @ =sub_80B47C4
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B47BC: .4byte gBattleAnimArgs
+_080B47C0: .4byte sub_80B47C4
+ thumb_func_end sub_80B477C
+
+ thumb_func_start sub_80B47C4
+sub_80B47C4: @ 80B47C4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x36]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x38]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080B480A
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B480A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B47C4
+
+ thumb_func_start do_boulder_dust
+do_boulder_dust: @ 80B4810
+ push {r4-r6,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r5, 0
+ ldr r1, _080B48E4 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ bl SetAnimBgAttribute
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B4854
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+_080B4854:
+ ldr r0, _080B48E8 @ =gBattle_BG1_X
+ strh r5, [r0]
+ ldr r4, _080B48EC @ =gBattle_BG1_Y
+ strh r5, [r4]
+ movs r0, 0x14
+ movs r1, 0
+ bl SetGpuReg
+ ldrh r1, [r4]
+ movs r0, 0x16
+ bl SetGpuReg
+ mov r0, sp
+ bl sub_80752A0
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080B48F0 @ =gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap
+ bl sub_807543C
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080B48F4 @ =gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet
+ mov r2, sp
+ ldrh r2, [r2, 0xA]
+ bl sub_80753B4
+ ldr r0, _080B48F8 @ =gFile_graphics_battle_anims_sprites_261_palette
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B48B0
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80730C0
+_080B48B0:
+ ldr r0, _080B48FC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ beq _080B48CA
+ ldr r0, _080B4900 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B48CA
+ movs r5, 0x1
+_080B48CA:
+ ldr r0, _080B4904 @ =gTasks
+ lsls r1, r6, 2
+ adds r1, r6
+ lsls r1, 3
+ adds r1, r0
+ strh r5, [r1, 0x8]
+ ldr r0, _080B4908 @ =sub_80B490C
+ str r0, [r1]
+ add sp, 0x10
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B48E4: .4byte 0x00003f42
+_080B48E8: .4byte gBattle_BG1_X
+_080B48EC: .4byte gBattle_BG1_Y
+_080B48F0: .4byte gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap
+_080B48F4: .4byte gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet
+_080B48F8: .4byte gFile_graphics_battle_anims_sprites_261_palette
+_080B48FC: .4byte gBattleAnimArgs
+_080B4900: .4byte gBattleAnimAttacker
+_080B4904: .4byte gTasks
+_080B4908: .4byte sub_80B490C
+ thumb_func_end do_boulder_dust
+
+ thumb_func_start sub_80B490C
+sub_80B490C: @ 80B490C
+ push {r4,r5,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080B4934 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ adds r2, r1, 0
+ cmp r0, 0
+ bne _080B4940
+ ldr r1, _080B4938 @ =gBattle_BG1_X
+ ldr r3, _080B493C @ =0x0000fffa
+ adds r0, r3, 0
+ ldrh r3, [r1]
+ adds r0, r3
+ b _080B4946
+ .align 2, 0
+_080B4934: .4byte gTasks
+_080B4938: .4byte gBattle_BG1_X
+_080B493C: .4byte 0x0000fffa
+_080B4940:
+ ldr r1, _080B4974 @ =gBattle_BG1_X
+ ldrh r0, [r1]
+ adds r0, 0x6
+_080B4946:
+ strh r0, [r1]
+ ldr r1, _080B4978 @ =gBattle_BG1_Y
+ ldr r3, _080B497C @ =0x0000ffff
+ adds r0, r3, 0
+ ldrh r3, [r1]
+ adds r0, r3
+ strh r0, [r1]
+ lsls r1, r5, 2
+ adds r0, r1, r5
+ lsls r0, 3
+ adds r0, r2
+ movs r3, 0x20
+ ldrsh r0, [r0, r3]
+ adds r4, r1, 0
+ cmp r0, 0x4
+ bls _080B4968
+ b _080B4A96
+_080B4968:
+ lsls r0, 2
+ ldr r1, _080B4980 @ =_080B4984
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B4974: .4byte gBattle_BG1_X
+_080B4978: .4byte gBattle_BG1_Y
+_080B497C: .4byte 0x0000ffff
+_080B4980: .4byte _080B4984
+ .align 2, 0
+_080B4984:
+ .4byte _080B4998
+ .4byte _080B49DA
+ .4byte _080B49F4
+ .4byte _080B4A36
+ .4byte _080B4A58
+_080B4998:
+ adds r0, r4, r5
+ lsls r0, 3
+ adds r4, r0, r2
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080B4A96
+ strh r5, [r4, 0x1C]
+ ldrh r1, [r4, 0x1E]
+ adds r1, 0x1
+ strh r1, [r4, 0x1E]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x7
+ bne _080B4A96
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ strh r5, [r4, 0x1E]
+ b _080B4A96
+_080B49DA:
+ adds r0, r4, r5
+ lsls r0, 3
+ adds r1, r0, r2
+ ldrh r0, [r1, 0x1E]
+ adds r0, 0x1
+ strh r0, [r1, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x65
+ bne _080B4A96
+ movs r0, 0x7
+ strh r0, [r1, 0x1E]
+ b _080B4A4C
+_080B49F4:
+ adds r0, r4, r5
+ lsls r0, 3
+ adds r4, r0, r2
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080B4A96
+ movs r0, 0
+ strh r0, [r4, 0x1C]
+ ldrh r1, [r4, 0x1E]
+ subs r1, 0x1
+ strh r1, [r4, 0x1E]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0x1E
+ ldrsh r1, [r4, r2]
+ cmp r1, 0
+ bne _080B4A96
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ strh r1, [r4, 0x1E]
+ b _080B4A96
+_080B4A36:
+ mov r0, sp
+ bl sub_80752A0
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ bl sub_8075358
+ ldr r0, _080B4A54 @ =gTasks
+ adds r1, r4, r5
+ lsls r1, 3
+ adds r1, r0
+_080B4A4C:
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ b _080B4A96
+ .align 2, 0
+_080B4A54: .4byte gTasks
+_080B4A58:
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080B4A6C
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0
+ bl SetAnimBgAttribute
+_080B4A6C:
+ ldr r0, _080B4AA0 @ =gBattle_BG1_X
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080B4AA4 @ =gBattle_BG1_Y
+ strh r1, [r0]
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080B4A96:
+ add sp, 0x10
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4AA0: .4byte gBattle_BG1_X
+_080B4AA4: .4byte gBattle_BG1_Y
+ thumb_func_end sub_80B490C
+
+ thumb_func_start sub_80B4AA8
+sub_80B4AA8: @ 80B4AA8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080B4B24
+ ldr r4, _080B4AEC @ =gBattleAnimArgs
+ movs r2, 0x6
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080B4AF4
+ ldr r0, _080B4AF0 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B4AF4
+ movs r0, 0x98
+ lsls r0, 1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+ movs r0, 0x1
+ strh r0, [r5, 0x38]
+ ldrb r1, [r5, 0x3]
+ subs r0, 0x40
+ ands r0, r1
+ movs r1, 0x10
+ orrs r0, r1
+ strb r0, [r5, 0x3]
+ b _080B4AF8
+ .align 2, 0
+_080B4AEC: .4byte gBattleAnimArgs
+_080B4AF0: .4byte gBattleAnimAttacker
+_080B4AF4:
+ ldr r0, _080B4B18 @ =0x0000ffc0
+ strh r0, [r5, 0x20]
+_080B4AF8:
+ ldr r4, _080B4B1C @ =gBattleAnimArgs
+ ldrh r0, [r4]
+ strh r0, [r5, 0x22]
+ ldr r1, _080B4B20 @ =gUnknown_83E7470
+ adds r0, r5, 0
+ bl SetSubspriteTables
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080B4B80
+ .align 2, 0
+_080B4B18: .4byte 0x0000ffc0
+_080B4B1C: .4byte gBattleAnimArgs
+_080B4B20: .4byte gUnknown_83E7470
+_080B4B24:
+ ldrh r1, [r5, 0x30]
+ ldrh r3, [r5, 0x34]
+ adds r1, r3
+ ldrh r2, [r5, 0x32]
+ ldrh r0, [r5, 0x36]
+ adds r2, r0
+ lsls r0, r1, 16
+ asrs r0, 24
+ ldrh r3, [r5, 0x24]
+ adds r0, r3
+ strh r0, [r5, 0x24]
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r3, [r5, 0x26]
+ adds r0, r3
+ strh r0, [r5, 0x26]
+ movs r0, 0xFF
+ ands r1, r0
+ strh r1, [r5, 0x34]
+ ands r2, r0
+ strh r2, [r5, 0x36]
+ movs r1, 0x38
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080B4B6A
+ movs r2, 0x20
+ ldrsh r0, [r5, r2]
+ movs r3, 0x24
+ ldrsh r1, [r5, r3]
+ adds r0, r1
+ movs r1, 0x88
+ lsls r1, 1
+ cmp r0, r1
+ ble _080B4B80
+ b _080B4B7C
+_080B4B6A:
+ movs r1, 0x20
+ ldrsh r0, [r5, r1]
+ movs r2, 0x24
+ ldrsh r1, [r5, r2]
+ adds r0, r1
+ movs r1, 0x20
+ negs r1, r1
+ cmp r0, r1
+ bge _080B4B80
+_080B4B7C:
+ ldr r0, _080B4B88 @ =DestroyAnimSprite
+ str r0, [r5, 0x1C]
+_080B4B80:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4B88: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B4AA8
+
+ thumb_func_start sub_80B4B8C
+sub_80B4B8C: @ 80B4B8C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B4BC4 @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x8]
+ bl StartSpriteAnim
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8075160
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0x4]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ ldr r0, _080B4BC8 @ =sub_8075590
+ str r0, [r4, 0x1C]
+ ldr r1, _080B4BCC @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4BC4: .4byte gBattleAnimArgs
+_080B4BC8: .4byte sub_8075590
+_080B4BCC: .4byte DestroyAnimSprite
+ thumb_func_end sub_80B4B8C
+
+ thumb_func_start sub_80B4BD0
+sub_80B4BD0: @ 80B4BD0
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080B4C50 @ =gTasks
+ adds r6, r1, r0
+ ldr r5, _080B4C54 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 8
+ movs r1, 0xC0
+ lsls r1, 13
+ adds r0, r1
+ lsrs r7, r0, 16
+ ldr r4, _080B4C58 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xC0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r0, 16
+ mov r8, r0
+ ldrb r1, [r5]
+ movs r0, 0x2
+ eors r0, r1
+ ldrb r4, [r4]
+ cmp r0, r4
+ bne _080B4C40
+ mov r8, r7
+_080B4C40:
+ bl sub_80B4FB8
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0x1
+ bne _080B4C5C
+ movs r0, 0x20
+ b _080B4C62
+ .align 2, 0
+_080B4C50: .4byte gTasks
+_080B4C54: .4byte gBattleAnimAttacker
+_080B4C58: .4byte gBattleAnimTarget
+_080B4C5C:
+ lsls r1, r5, 3
+ movs r0, 0x30
+ subs r0, r1
+_080B4C62:
+ strh r0, [r6, 0x18]
+ movs r4, 0
+ strh r4, [r6, 0x8]
+ strh r4, [r6, 0x1E]
+ strh r4, [r6, 0x1A]
+ movs r0, 0x1
+ strh r0, [r6, 0x20]
+ movs r1, 0x18
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bge _080B4C7A
+ adds r0, 0x7
+_080B4C7A:
+ asrs r0, 3
+ subs r0, 0x1
+ strh r0, [r6, 0x1C]
+ mov r2, r9
+ lsls r0, r2, 3
+ strh r0, [r6, 0xC]
+ lsls r0, r7, 3
+ strh r0, [r6, 0xE]
+ mov r1, r10
+ subs r0, r1, r2
+ lsls r0, 3
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x10]
+ mov r1, r8
+ subs r0, r1, r7
+ lsls r0, 3
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x12]
+ strh r4, [r6, 0x14]
+ strh r4, [r6, 0x16]
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8073A44
+ adds r4, r0, 0
+ lsls r4, 24
+ asrs r4, 8
+ lsrs r4, 16
+ movs r0, 0x3F
+ bl sub_8073A44
+ lsls r0, 24
+ strh r4, [r6, 0x22]
+ asrs r0, 24
+ lsls r4, 16
+ asrs r4, 16
+ subs r0, r4
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x24]
+ strh r5, [r6, 0xA]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x26]
+ ldr r0, _080B4CFC @ =sub_80B4D00
+ str r0, [r6]
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4CFC: .4byte sub_80B4D00
+ thumb_func_end sub_80B4BD0
+
+ thumb_func_start sub_80B4D00
+sub_80B4D00: @ 80B4D00
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080B4D24 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080B4D1A
+ b _080B4E68
+_080B4D1A:
+ lsls r0, 2
+ ldr r1, _080B4D28 @ =_080B4D2C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B4D24: .4byte gTasks
+_080B4D28: .4byte _080B4D2C
+ .align 2, 0
+_080B4D2C:
+ .4byte _080B4D40
+ .4byte _080B4DA4
+ .4byte _080B4DAC
+ .4byte _080B4E08
+ .4byte _080B4E5A
+_080B4D40:
+ ldrh r2, [r4, 0x14]
+ ldrh r0, [r4, 0x10]
+ subs r2, r0
+ strh r2, [r4, 0x14]
+ ldrh r0, [r4, 0x16]
+ ldrh r1, [r4, 0x12]
+ subs r0, r1
+ strh r0, [r4, 0x16]
+ ldr r3, _080B4DA0 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ lsls r2, 16
+ asrs r2, 19
+ strh r2, [r0, 0x24]
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ ldrh r0, [r4, 0x16]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x26]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _080B4D90
+ movs r0, 0x14
+ strh r0, [r4, 0x1E]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080B4D90:
+ ldrh r1, [r4, 0x22]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0x9B
+ bl PlaySE12WithPanning
+ b _080B4E68
+ .align 2, 0
+_080B4DA0: .4byte gSprites
+_080B4DA4:
+ ldrh r0, [r4, 0x1E]
+ subs r0, 0x1
+ strh r0, [r4, 0x1E]
+ b _080B4E4C
+_080B4DAC:
+ ldrh r0, [r4, 0x1A]
+ subs r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ beq _080B4DCC
+ ldrh r0, [r4, 0x10]
+ ldrh r2, [r4, 0x14]
+ adds r0, r2
+ strh r0, [r4, 0x14]
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0x16]
+ adds r0, r1
+ strh r0, [r4, 0x16]
+ b _080B4DD6
+_080B4DCC:
+ strh r0, [r4, 0x14]
+ strh r0, [r4, 0x16]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080B4DD6:
+ ldr r2, _080B4E04 @ =gSprites
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r4, 0x14]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x24]
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r4, 0x16]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x26]
+ b _080B4E68
+ .align 2, 0
+_080B4E04: .4byte gSprites
+_080B4E08:
+ ldrh r0, [r4, 0x10]
+ ldrh r2, [r4, 0xC]
+ adds r0, r2
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0xE]
+ adds r0, r1
+ strh r0, [r4, 0xE]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x1C
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ blt _080B4E46
+ movs r0, 0
+ strh r0, [r4, 0x1A]
+ adds r0, r4, 0
+ bl sub_80B4E70
+ ldrh r1, [r4, 0x24]
+ ldrh r0, [r4, 0x22]
+ adds r1, r0
+ strh r1, [r4, 0x22]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xA8
+ bl PlaySE12WithPanning
+_080B4E46:
+ ldrh r0, [r4, 0x18]
+ subs r0, 0x1
+ strh r0, [r4, 0x18]
+_080B4E4C:
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B4E68
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080B4E68
+_080B4E5A:
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B4E68
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080B4E68:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B4D00
+
+ thumb_func_start sub_80B4E70
+sub_80B4E70: @ 80B4E70
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0xA]
+ subs r0, 0x1
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bhi _080B4F60
+ lsls r0, 2
+ ldr r1, _080B4E8C @ =_080B4E90
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080B4E8C: .4byte _080B4E90
+ .align 2, 0
+_080B4E90:
+ .4byte _080B4EA4
+ .4byte _080B4EB0
+ .4byte _080B4EB0
+ .4byte _080B4EBC
+ .4byte _080B4EC8
+_080B4EA4:
+ ldr r3, _080B4EAC @ =gUnknown_83E74D8
+ movs r5, 0
+ b _080B4ECC
+ .align 2, 0
+_080B4EAC: .4byte gUnknown_83E74D8
+_080B4EB0:
+ ldr r3, _080B4EB8 @ =gUnknown_83E74F0
+ movs r5, 0x50
+ b _080B4ECC
+ .align 2, 0
+_080B4EB8: .4byte gUnknown_83E74F0
+_080B4EBC:
+ ldr r3, _080B4EC4 @ =gUnknown_83E74F0
+ movs r5, 0x40
+ b _080B4ECC
+ .align 2, 0
+_080B4EC4: .4byte gUnknown_83E74F0
+_080B4EC8:
+ ldr r3, _080B4F68 @ =gUnknown_83E74F0
+ movs r5, 0x30
+_080B4ECC:
+ ldrh r1, [r4, 0xC]
+ lsls r1, 16
+ asrs r1, 19
+ lsls r1, 16
+ lsrs r1, 16
+ ldrh r2, [r4, 0xE]
+ lsls r2, 16
+ asrs r2, 19
+ lsls r2, 16
+ movs r6, 0x20
+ ldrsh r0, [r4, r6]
+ lsls r0, 2
+ adds r1, r0
+ lsls r1, 16
+ lsrs r6, r1, 16
+ asrs r1, 16
+ lsrs r7, r2, 16
+ asrs r2, 16
+ adds r0, r3, 0
+ movs r3, 0x23
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080B4F58
+ ldr r1, _080B4F6C @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ movs r1, 0x12
+ strh r1, [r0, 0x2E]
+ movs r2, 0x20
+ ldrsh r1, [r4, r2]
+ lsls r2, r1, 2
+ adds r2, r1
+ lsls r2, 2
+ adds r2, r6, r2
+ movs r6, 0xA
+ ldrsh r3, [r4, r6]
+ lsls r1, r3, 1
+ adds r1, r3
+ adds r2, r1
+ strh r2, [r0, 0x32]
+ strh r7, [r0, 0x36]
+ movs r1, 0xA
+ ldrsh r2, [r4, r1]
+ lsls r2, 1
+ movs r3, 0x10
+ negs r3, r3
+ adds r1, r3, 0
+ subs r1, r2
+ strh r1, [r0, 0x38]
+ ldrh r3, [r0, 0x4]
+ lsls r2, r3, 22
+ lsrs r2, 22
+ adds r2, r5
+ ldr r5, _080B4F70 @ =0x000003ff
+ adds r1, r5, 0
+ ands r2, r1
+ ldr r1, _080B4F74 @ =0xfffffc00
+ ands r1, r3
+ orrs r1, r2
+ strh r1, [r0, 0x4]
+ bl sub_8075068
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+_080B4F58:
+ movs r6, 0x20
+ ldrsh r0, [r4, r6]
+ negs r0, r0
+ strh r0, [r4, 0x20]
+_080B4F60:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4F68: .4byte gUnknown_83E74F0
+_080B4F6C: .4byte gSprites
+_080B4F70: .4byte 0x000003ff
+_080B4F74: .4byte 0xfffffc00
+ thumb_func_end sub_80B4E70
+
+ thumb_func_start sub_80B4F78
+sub_80B4F78: @ 80B4F78
+ push {r4,lr}
+ adds r4, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080B4FAA
+ ldr r0, _080B4FB0 @ =sub_80B4D00
+ bl FindTaskIdByFunc
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0xFF
+ beq _080B4FA4
+ ldr r0, _080B4FB4 @ =gTasks
+ lsls r1, r2, 2
+ adds r1, r2
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x1E]
+ subs r0, 0x1
+ strh r0, [r1, 0x1E]
+_080B4FA4:
+ adds r0, r4, 0
+ bl DestroySprite
+_080B4FAA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B4FB0: .4byte sub_80B4D00
+_080B4FB4: .4byte gTasks
+ thumb_func_end sub_80B4F78
+
+ thumb_func_start sub_80B4FB8
+sub_80B4FB8: @ 80B4FB8
+ push {lr}
+ ldr r0, _080B4FE0 @ =gAnimDisableStructPtr
+ ldr r0, [r0]
+ ldrb r1, [r0, 0x11]
+ lsrs r0, r1, 4
+ lsls r1, 28
+ lsrs r1, 28
+ subs r0, r1
+ lsls r0, 24
+ lsrs r1, r0, 24
+ movs r2, 0xFF
+ lsls r2, 24
+ adds r0, r2
+ lsrs r0, 24
+ cmp r0, 0x4
+ bls _080B4FDA
+ movs r1, 0x1
+_080B4FDA:
+ adds r0, r1, 0
+ pop {r1}
+ bx r1
+ .align 2, 0
+_080B4FE0: .4byte gAnimDisableStructPtr
+ thumb_func_end sub_80B4FB8
+
+ thumb_func_start sub_80B4FE4
+sub_80B4FE4: @ 80B4FE4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B501C @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x8]
+ bl StartSpriteAnim
+ ldrh r0, [r5]
+ strh r0, [r4, 0x24]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x34]
+ ldrh r1, [r5, 0x4]
+ subs r0, r1
+ strh r0, [r4, 0x34]
+ movs r0, 0x3
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x30]
+ ldr r0, _080B5020 @ =sub_80B5024
+ str r0, [r4, 0x1C]
+ adds r4, 0x3E
+ ldrb r0, [r4]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B501C: .4byte gBattleAnimArgs
+_080B5020: .4byte sub_80B5024
+ thumb_func_end sub_80B4FE4
+
+ thumb_func_start sub_80B5024
+sub_80B5024: @ 80B5024
+ push {lr}
+ adds r2, r0, 0
+ adds r3, r2, 0
+ adds r3, 0x3E
+ ldrb r0, [r3]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r0
+ strb r1, [r3]
+ ldrh r1, [r2, 0x34]
+ movs r3, 0x34
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ beq _080B505C
+ ldrh r3, [r2, 0x32]
+ adds r0, r1, r3
+ strh r0, [r2, 0x26]
+ ldrh r0, [r2, 0x2E]
+ adds r1, r0
+ strh r1, [r2, 0x34]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r1, 16
+ cmp r1, 0
+ ble _080B506E
+ movs r0, 0
+ strh r0, [r2, 0x34]
+ b _080B506E
+_080B505C:
+ ldrh r0, [r2, 0x30]
+ subs r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080B506E
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080B506E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B5024
+
+ thumb_func_start sub_80B5074
+sub_80B5074: @ 80B5074
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080B509C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080B5090
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_080B5090:
+ adds r0, r4, 0
+ bl sub_8075DF4
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B509C: .4byte gBattleAnimAttacker
+ thumb_func_end sub_80B5074
+
+ thumb_func_start sub_80B50A0
+sub_80B50A0: @ 80B50A0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080B50EC @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080B50F0 @ =gBattleAnimArgs
+ ldrh r3, [r2]
+ ldrh r5, [r4, 0x20]
+ adds r1, r3, r5
+ strh r1, [r4, 0x20]
+ ldrh r1, [r2, 0x2]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r3, [r4, 0x30]
+ strh r1, [r4, 0x32]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r4, 0x38]
+ ldrb r1, [r2, 0x6]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldr r0, _080B50F4 @ =sub_80B50F8
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B50EC: .4byte gBattleAnimTarget
+_080B50F0: .4byte gBattleAnimArgs
+_080B50F4: .4byte sub_80B50F8
+ thumb_func_end sub_80B50A0
+
+ thumb_func_start sub_80B50F8
+sub_80B50F8: @ 80B50F8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x8
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x34]
+ adds r0, r1
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r1, 0x28
+ bl __divsi3
+ ldrh r1, [r4, 0x24]
+ adds r1, r0
+ strh r1, [r4, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ subs r1, r0
+ strh r1, [r4, 0x26]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x8C
+ ble _080B5142
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080B5142:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80B50F8
+
+ thumb_func_start sub_80B5148
+sub_80B5148: @ 80B5148
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, _080B5180 @ =gUnknown_2037EE8
+ ldr r0, [r2]
+ cmp r0, 0x20
+ bgt _080B515C
+ ldr r1, _080B5184 @ =gBattleAnimArgs
+ movs r0, 0
+ strh r0, [r1, 0xE]
+_080B515C:
+ ldr r2, [r2]
+ adds r0, r2, 0
+ subs r0, 0x21
+ cmp r0, 0x20
+ bhi _080B516C
+ ldr r1, _080B5184 @ =gBattleAnimArgs
+ movs r0, 0x1
+ strh r0, [r1, 0xE]
+_080B516C:
+ cmp r2, 0x41
+ ble _080B5176
+ ldr r1, _080B5184 @ =gBattleAnimArgs
+ movs r0, 0x2
+ strh r0, [r1, 0xE]
+_080B5176:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5180: .4byte gUnknown_2037EE8
+_080B5184: .4byte gBattleAnimArgs
+ thumb_func_end sub_80B5148
+
+ thumb_func_start sub_80B5188
+sub_80B5188: @ 80B5188
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080B51E4 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080B51AA
+ movs r0, 0
+ bl sub_8075458
+ movs r0, 0xC8
+ strh r0, [r5, 0xA]
+_080B51AA:
+ ldr r4, _080B51E8 @ =gBattle_BG3_Y
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ movs r1, 0xA
+ bl __divsi3
+ ldrh r1, [r4]
+ adds r1, r0
+ strh r1, [r4]
+ ldrh r0, [r5, 0xA]
+ subs r0, 0x3
+ strh r0, [r5, 0xA]
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x78
+ bne _080B51D6
+ movs r0, 0x1
+ bl sub_8075458
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080B51D6:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B51E4: .4byte gTasks
+_080B51E8: .4byte gBattle_BG3_Y
+ thumb_func_end sub_80B5188
+
+ thumb_func_start sub_80B51EC
+sub_80B51EC: @ 80B51EC
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r1, _080B5258 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080B5218
+ movs r0, 0
+ bl sub_8075458
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ ldr r0, _080B525C @ =gBattle_BG3_Y
+ ldrh r0, [r0]
+ strh r0, [r4, 0xC]
+_080B5218:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x50
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0xA]
+ ldr r6, _080B525C @ =gBattle_BG3_Y
+ movs r2, 0xA
+ ldrsh r1, [r4, r2]
+ movs r0, 0x4
+ bl Cos
+ ldrh r4, [r4, 0xC]
+ adds r0, r4
+ strh r0, [r6]
+ ldr r0, _080B5260 @ =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ ldr r0, _080B5264 @ =0x00000fff
+ cmp r1, r0
+ bne _080B5250
+ movs r0, 0
+ strh r0, [r6]
+ movs r0, 0x1
+ bl sub_8075458
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080B5250:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080B5258: .4byte gTasks
+_080B525C: .4byte gBattle_BG3_Y
+_080B5260: .4byte gBattleAnimArgs
+_080B5264: .4byte 0x00000fff
+ thumb_func_end sub_80B51EC
+
+ .align 2, 0 @ Don't pad with nop.