diff options
Diffstat (limited to 'asm/water.s')
-rw-r--r-- | asm/water.s | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/asm/water.s b/asm/water.s index d40e8f594..a2918ec33 100644 --- a/asm/water.s +++ b/asm/water.s @@ -197,7 +197,7 @@ _080AAD10: lsrs r0, 24 strh r0, [r6, 0x36] adds r0, r6, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimLinearTranslation ldr r0, _080AADAC @ =SpriteCallbackDummy bl CreateInvisibleSpriteWithCallback adds r4, r0, 0 @@ -273,7 +273,7 @@ sub_80AADB8: @ 80AADB8 movs r0, 0x1 strh r0, [r5, 0x2E] adds r0, r5, 0 - bl sub_80755E0 + bl AnimTranslateLinear mov r1, r8 lsrs r6, r1, 8 movs r0, 0x2E @@ -329,14 +329,14 @@ sub_80AAE40: @ 80AAE40 negs r1, r1 ands r1, r2 strb r1, [r3] - ldr r1, _080AAE60 @ =sub_8074F6C + ldr r1, _080AAE60 @ =RunStoredCallbackWhenAnimEnds str r1, [r0, 0x1C] ldr r1, _080AAE64 @ =sub_80AAE68 bl StoreSpriteCallbackInData6 pop {r0} bx r0 .align 2, 0 -_080AAE60: .4byte sub_8074F6C +_080AAE60: .4byte RunStoredCallbackWhenAnimEnds _080AAE64: .4byte sub_80AAE68 thumb_func_end sub_80AAE40 @@ -345,15 +345,15 @@ sub_80AAE68: @ 80AAE68 push {lr} movs r1, 0xA strh r1, [r0, 0x2E] - ldr r1, _080AAE7C @ =sub_8074C44 + ldr r1, _080AAE7C @ =WaitAnimForDuration str r1, [r0, 0x1C] - ldr r1, _080AAE80 @ =move_anim_8074EE0 + ldr r1, _080AAE80 @ =DestroySpriteAndMatrix bl StoreSpriteCallbackInData6 pop {r0} bx r0 .align 2, 0 -_080AAE7C: .4byte sub_8074C44 -_080AAE80: .4byte move_anim_8074EE0 +_080AAE7C: .4byte WaitAnimForDuration +_080AAE80: .4byte DestroySpriteAndMatrix thumb_func_end sub_80AAE68 thumb_func_start sub_80AAE84 @@ -361,7 +361,7 @@ sub_80AAE84: @ 80AAE84 push {r4-r7,lr} adds r5, r0, 0 movs r1, 0x1 - bl sub_8075160 + bl InitSpritePosToAnimAttacker ldr r0, _080AAEAC @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -406,7 +406,7 @@ _080AAEBA: adds r0, r7 strh r0, [r5, 0x36] adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimLinearTranslation ldr r0, _080AAF18 @ =sub_80AAF1C str r0, [r5, 0x1C] adds r2, r5, 0 @@ -447,7 +447,7 @@ sub_80AAF1C: @ 80AAF1C strb r0, [r2] _080AAF3E: adds r0, r4, 0 - bl sub_80755E0 + bl AnimTranslateLinear lsls r0, 24 cmp r0, 0 beq _080AAF50 @@ -569,7 +569,7 @@ sub_80AB024: @ 80AB024 push {r4,r5,lr} adds r5, r0, 0 movs r1, 0x1 - bl sub_8075160 + bl InitSpritePosToAnimAttacker movs r0, 0x1E strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] @@ -590,7 +590,7 @@ sub_80AB024: @ 80AB024 lsrs r0, 24 strh r0, [r5, 0x36] adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimLinearTranslation movs r0, 0x2E ldrsh r1, [r5, r0] movs r0, 0xD2 @@ -634,7 +634,7 @@ _080AB0A8: .4byte sub_80AB0AC sub_80AB0AC: @ 80AB0AC push {r4,lr} adds r4, r0, 0 - bl sub_80755E0 + bl AnimTranslateLinear lsls r0, 24 cmp r0, 0 beq _080AB0C0 @@ -861,7 +861,7 @@ _080AB256: movs r7, 0x3 _080AB260: adds r0, r6, 0 - bl sub_8075160 + bl InitSpritePosToAnimAttacker ldr r0, _080AB2B8 @ =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -912,7 +912,7 @@ sub_80AB2CC: @ 80AB2CC push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_8075114 + bl InitSpritePosToAnimTarget ldr r0, _080AB2FC @ =gBattleAnimArgs ldrh r1, [r0, 0x8] strh r1, [r4, 0x2E] @@ -948,14 +948,14 @@ sub_80AB308: @ 80AB308 beq _080AB324 adds r0, r4, 0 movs r1, 0x1 - bl sub_8075114 + bl InitSpritePosToAnimTarget b _080AB32C .align 2, 0 _080AB320: .4byte gBattleAnimArgs _080AB324: adds r0, r4, 0 movs r1, 0x1 - bl sub_8075160 + bl InitSpritePosToAnimAttacker _080AB32C: ldr r0, _080AB33C @ =gBattleAnimArgs ldrh r0, [r0, 0x4] @@ -1054,7 +1054,7 @@ sub_80AB38C: @ 80AB38C mov r0, sp ldrb r0, [r0, 0x9] ldr r1, _080AB404 @ =gFile_graphics_unknown_unknown_E81D14_tilemap - bl sub_807543C + bl AnimLoadCompressedBgTilemap b _080AB42E .align 2, 0 _080AB3FC: .4byte 0x00003f42 @@ -1064,7 +1064,7 @@ _080AB408: mov r0, sp ldrb r0, [r0, 0x9] ldr r1, _080AB414 @ =gFile_graphics_unknown_unknown_E81FE4_tilemap - bl sub_807543C + bl AnimLoadCompressedBgTilemap b _080AB42E .align 2, 0 _080AB414: .4byte gFile_graphics_unknown_unknown_E81FE4_tilemap @@ -1084,7 +1084,7 @@ _080AB42E: ldr r1, _080AB45C @ =gFile_graphics_battle_anims_backgrounds_water_sheet mov r2, sp ldrh r2, [r2, 0xA] - bl sub_80753B4 + bl AnimLoadCompressedBgGfx ldr r0, _080AB460 @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] @@ -1904,7 +1904,7 @@ sub_80ABA78: @ 80ABA78 strh r0, [r4, 0x4] adds r0, r4, 0 movs r1, 0x1 - bl sub_8075114 + bl InitSpritePosToAnimTarget bl Random movs r5, 0xFF ands r5, r0 @@ -1991,7 +1991,7 @@ sub_80ABB28: @ 80ABB28 ldr r0, _080ABB78 @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -2138,7 +2138,7 @@ _080ABC66: ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 - bl sub_8076440 + bl SetBattlerSpriteYOffsetFromYScale ldr r2, _080ABC84 @ =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] @@ -2727,7 +2727,7 @@ _080AC0AE: ldr r1, [r0] adds r0, r2, 0 bl _call_via_r1 - ldr r1, _080AC144 @ =gUnknown_2037EE2 + ldr r1, _080AC144 @ =gAnimVisualTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] @@ -2748,7 +2748,7 @@ _080AC0F8: ldr r1, [r0] adds r0, r2, 0 bl _call_via_r1 - ldr r1, _080AC144 @ =gUnknown_2037EE2 + ldr r1, _080AC144 @ =gAnimVisualTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] @@ -2769,7 +2769,7 @@ _080AC128: .align 2, 0 _080AC13C: .4byte gBattleAnimArgs _080AC140: .4byte sub_80B94B4 -_080AC144: .4byte gUnknown_2037EE2 +_080AC144: .4byte gAnimVisualTaskCount _080AC148: movs r2, 0x1A ldrsh r0, [r4, r2] @@ -3287,7 +3287,7 @@ sub_80AC504: @ 80AC504 strh r1, [r0, 0x36] ldrh r1, [r6, 0x1A] strh r1, [r0, 0x38] - bl sub_8075068 + bl InitAnimArcTranslation adds r5, 0x1C adds r4, r5 ldr r0, _080AC56C @ =sub_80AC570 @@ -3309,7 +3309,7 @@ _080AC56C: .4byte sub_80AC570 sub_80AC570: @ 80AC570 push {r4-r6,lr} adds r6, r0, 0 - bl AnimateBallThrow + bl TranslateAnimHorizontalArc lsls r0, 24 cmp r0, 0 beq _080AC5CA @@ -3344,7 +3344,7 @@ sub_80AC570: @ 80AC570 mvns r1, r1 strh r1, [r6, 0x38] adds r0, r6, 0 - bl sub_8075068 + bl InitAnimArcTranslation ldr r0, _080AC5D4 @ =sub_80AC5D8 str r0, [r6, 0x1C] _080AC5CA: @@ -3360,7 +3360,7 @@ _080AC5D4: .4byte sub_80AC5D8 sub_80AC5D8: @ 80AC5D8 push {r4-r6,lr} adds r5, r0, 0 - bl AnimateBallThrow + bl TranslateAnimHorizontalArc lsls r0, 24 cmp r0, 0 beq _080AC614 @@ -3498,7 +3498,7 @@ sub_80AC6D8: @ 80AC6D8 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_8075160 + bl InitSpritePosToAnimAttacker ldr r5, _080AC714 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 |