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-rw-r--r--asm/water.s64
1 files changed, 32 insertions, 32 deletions
diff --git a/asm/water.s b/asm/water.s
index d40e8f594..a2918ec33 100644
--- a/asm/water.s
+++ b/asm/water.s
@@ -197,7 +197,7 @@ _080AAD10:
lsrs r0, 24
strh r0, [r6, 0x36]
adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r0, _080AADAC @ =SpriteCallbackDummy
bl CreateInvisibleSpriteWithCallback
adds r4, r0, 0
@@ -273,7 +273,7 @@ sub_80AADB8: @ 80AADB8
movs r0, 0x1
strh r0, [r5, 0x2E]
adds r0, r5, 0
- bl sub_80755E0
+ bl AnimTranslateLinear
mov r1, r8
lsrs r6, r1, 8
movs r0, 0x2E
@@ -329,14 +329,14 @@ sub_80AAE40: @ 80AAE40
negs r1, r1
ands r1, r2
strb r1, [r3]
- ldr r1, _080AAE60 @ =sub_8074F6C
+ ldr r1, _080AAE60 @ =RunStoredCallbackWhenAnimEnds
str r1, [r0, 0x1C]
ldr r1, _080AAE64 @ =sub_80AAE68
bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
-_080AAE60: .4byte sub_8074F6C
+_080AAE60: .4byte RunStoredCallbackWhenAnimEnds
_080AAE64: .4byte sub_80AAE68
thumb_func_end sub_80AAE40
@@ -345,15 +345,15 @@ sub_80AAE68: @ 80AAE68
push {lr}
movs r1, 0xA
strh r1, [r0, 0x2E]
- ldr r1, _080AAE7C @ =sub_8074C44
+ ldr r1, _080AAE7C @ =WaitAnimForDuration
str r1, [r0, 0x1C]
- ldr r1, _080AAE80 @ =move_anim_8074EE0
+ ldr r1, _080AAE80 @ =DestroySpriteAndMatrix
bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
-_080AAE7C: .4byte sub_8074C44
-_080AAE80: .4byte move_anim_8074EE0
+_080AAE7C: .4byte WaitAnimForDuration
+_080AAE80: .4byte DestroySpriteAndMatrix
thumb_func_end sub_80AAE68
thumb_func_start sub_80AAE84
@@ -361,7 +361,7 @@ sub_80AAE84: @ 80AAE84
push {r4-r7,lr}
adds r5, r0, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
ldr r0, _080AAEAC @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -406,7 +406,7 @@ _080AAEBA:
adds r0, r7
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r0, _080AAF18 @ =sub_80AAF1C
str r0, [r5, 0x1C]
adds r2, r5, 0
@@ -447,7 +447,7 @@ sub_80AAF1C: @ 80AAF1C
strb r0, [r2]
_080AAF3E:
adds r0, r4, 0
- bl sub_80755E0
+ bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
beq _080AAF50
@@ -569,7 +569,7 @@ sub_80AB024: @ 80AB024
push {r4,r5,lr}
adds r5, r0, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
movs r0, 0x1E
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
@@ -590,7 +590,7 @@ sub_80AB024: @ 80AB024
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
movs r0, 0x2E
ldrsh r1, [r5, r0]
movs r0, 0xD2
@@ -634,7 +634,7 @@ _080AB0A8: .4byte sub_80AB0AC
sub_80AB0AC: @ 80AB0AC
push {r4,lr}
adds r4, r0, 0
- bl sub_80755E0
+ bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
beq _080AB0C0
@@ -861,7 +861,7 @@ _080AB256:
movs r7, 0x3
_080AB260:
adds r0, r6, 0
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
ldr r0, _080AB2B8 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -912,7 +912,7 @@ sub_80AB2CC: @ 80AB2CC
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
ldr r0, _080AB2FC @ =gBattleAnimArgs
ldrh r1, [r0, 0x8]
strh r1, [r4, 0x2E]
@@ -948,14 +948,14 @@ sub_80AB308: @ 80AB308
beq _080AB324
adds r0, r4, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
b _080AB32C
.align 2, 0
_080AB320: .4byte gBattleAnimArgs
_080AB324:
adds r0, r4, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
_080AB32C:
ldr r0, _080AB33C @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
@@ -1054,7 +1054,7 @@ sub_80AB38C: @ 80AB38C
mov r0, sp
ldrb r0, [r0, 0x9]
ldr r1, _080AB404 @ =gFile_graphics_unknown_unknown_E81D14_tilemap
- bl sub_807543C
+ bl AnimLoadCompressedBgTilemap
b _080AB42E
.align 2, 0
_080AB3FC: .4byte 0x00003f42
@@ -1064,7 +1064,7 @@ _080AB408:
mov r0, sp
ldrb r0, [r0, 0x9]
ldr r1, _080AB414 @ =gFile_graphics_unknown_unknown_E81FE4_tilemap
- bl sub_807543C
+ bl AnimLoadCompressedBgTilemap
b _080AB42E
.align 2, 0
_080AB414: .4byte gFile_graphics_unknown_unknown_E81FE4_tilemap
@@ -1084,7 +1084,7 @@ _080AB42E:
ldr r1, _080AB45C @ =gFile_graphics_battle_anims_backgrounds_water_sheet
mov r2, sp
ldrh r2, [r2, 0xA]
- bl sub_80753B4
+ bl AnimLoadCompressedBgGfx
ldr r0, _080AB460 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
@@ -1904,7 +1904,7 @@ sub_80ABA78: @ 80ABA78
strh r0, [r4, 0x4]
adds r0, r4, 0
movs r1, 0x1
- bl sub_8075114
+ bl InitSpritePosToAnimTarget
bl Random
movs r5, 0xFF
ands r5, r0
@@ -1991,7 +1991,7 @@ sub_80ABB28: @ 80ABB28
ldr r0, _080ABB78 @ =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -2138,7 +2138,7 @@ _080ABC66:
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
- bl sub_8076440
+ bl SetBattlerSpriteYOffsetFromYScale
ldr r2, _080ABC84 @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
@@ -2727,7 +2727,7 @@ _080AC0AE:
ldr r1, [r0]
adds r0, r2, 0
bl _call_via_r1
- ldr r1, _080AC144 @ =gUnknown_2037EE2
+ ldr r1, _080AC144 @ =gAnimVisualTaskCount
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
@@ -2748,7 +2748,7 @@ _080AC0F8:
ldr r1, [r0]
adds r0, r2, 0
bl _call_via_r1
- ldr r1, _080AC144 @ =gUnknown_2037EE2
+ ldr r1, _080AC144 @ =gAnimVisualTaskCount
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
@@ -2769,7 +2769,7 @@ _080AC128:
.align 2, 0
_080AC13C: .4byte gBattleAnimArgs
_080AC140: .4byte sub_80B94B4
-_080AC144: .4byte gUnknown_2037EE2
+_080AC144: .4byte gAnimVisualTaskCount
_080AC148:
movs r2, 0x1A
ldrsh r0, [r4, r2]
@@ -3287,7 +3287,7 @@ sub_80AC504: @ 80AC504
strh r1, [r0, 0x36]
ldrh r1, [r6, 0x1A]
strh r1, [r0, 0x38]
- bl sub_8075068
+ bl InitAnimArcTranslation
adds r5, 0x1C
adds r4, r5
ldr r0, _080AC56C @ =sub_80AC570
@@ -3309,7 +3309,7 @@ _080AC56C: .4byte sub_80AC570
sub_80AC570: @ 80AC570
push {r4-r6,lr}
adds r6, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimHorizontalArc
lsls r0, 24
cmp r0, 0
beq _080AC5CA
@@ -3344,7 +3344,7 @@ sub_80AC570: @ 80AC570
mvns r1, r1
strh r1, [r6, 0x38]
adds r0, r6, 0
- bl sub_8075068
+ bl InitAnimArcTranslation
ldr r0, _080AC5D4 @ =sub_80AC5D8
str r0, [r6, 0x1C]
_080AC5CA:
@@ -3360,7 +3360,7 @@ _080AC5D4: .4byte sub_80AC5D8
sub_80AC5D8: @ 80AC5D8
push {r4-r6,lr}
adds r5, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimHorizontalArc
lsls r0, 24
cmp r0, 0
beq _080AC614
@@ -3498,7 +3498,7 @@ sub_80AC6D8: @ 80AC6D8
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_8075160
+ bl InitSpritePosToAnimAttacker
ldr r5, _080AC714 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2