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-rw-r--r--asm/water.s3775
1 files changed, 3775 insertions, 0 deletions
diff --git a/asm/water.s b/asm/water.s
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index 000000000..5518dd33e
--- /dev/null
+++ b/asm/water.s
@@ -0,0 +1,3775 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80AABC0
+sub_80AABC0: @ 80AABC0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r6, r0, 0
+ ldr r1, _080AAC48 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080AABE8
+ ldr r1, _080AAC4C @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ strh r0, [r5, 0xA]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0xC]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0xE]
+_080AABE8:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ movs r2, 0x8
+ ldrsh r0, [r5, r2]
+ movs r2, 0xC
+ ldrsh r1, [r5, r2]
+ bl __modsi3
+ cmp r0, 0x1
+ bne _080AAC30
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0xF0
+ bl __umodsi3
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x50
+ bl __umodsi3
+ adds r2, r0, 0
+ lsls r2, 24
+ lsrs r2, 24
+ ldr r0, _080AAC50 @ =gUnknown_83E5898
+ adds r1, r4, 0
+ movs r3, 0x4
+ bl CreateSprite
+_080AAC30:
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ movs r2, 0xE
+ ldrsh r0, [r5, r2]
+ cmp r1, r0
+ bne _080AAC42
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080AAC42:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AAC48: .4byte gTasks
+_080AAC4C: .4byte gBattleAnimArgs
+_080AAC50: .4byte gUnknown_83E5898
+ thumb_func_end sub_80AABC0
+
+ thumb_func_start sub_80AAC54
+sub_80AAC54: @ 80AAC54
+ ldr r1, _080AAC5C @ =sub_80AAC60
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080AAC5C: .4byte sub_80AAC60
+ thumb_func_end sub_80AAC54
+
+ thumb_func_start sub_80AAC60
+sub_80AAC60: @ 80AAC60
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xD
+ bgt _080AAC7E
+ ldrh r0, [r2, 0x24]
+ adds r0, 0x1
+ strh r0, [r2, 0x24]
+ ldrh r0, [r2, 0x26]
+ adds r0, 0x4
+ strh r0, [r2, 0x26]
+_080AAC7E:
+ adds r0, r2, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080AAC92
+ adds r0, r2, 0
+ bl DestroySprite
+_080AAC92:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AAC60
+
+ thumb_func_start sub_80AAC98
+sub_80AAC98: @ 80AAC98
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r5, _080AACC0 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AACC8
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r4, _080AACC4 @ =gBattleAnimArgs
+ ldrh r1, [r4]
+ subs r0, r1
+ b _080AACDA
+ .align 2, 0
+_080AACC0: .4byte gBattleAnimAttacker
+_080AACC4: .4byte gBattleAnimArgs
+_080AACC8:
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ ldr r4, _080AADA0 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+_080AACDA:
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x2]
+ adds r0, r4
+ strh r0, [r6, 0x22]
+ adds r2, r6, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x40
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080AADA4 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AAD10
+ ldr r1, _080AADA0 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080AAD10:
+ ldr r5, _080AADA0 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0xC]
+ strh r0, [r6, 0x2E]
+ ldrh r0, [r6, 0x20]
+ strh r0, [r6, 0x30]
+ ldr r4, _080AADA8 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x32]
+ ldrh r0, [r6, 0x22]
+ strh r0, [r6, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x36]
+ adds r0, r6, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080AADAC @ =SpriteCallbackDummy
+ bl CreateInvisibleSpriteWithCallback
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ strh r4, [r6, 0x38]
+ ldrb r0, [r5, 0x8]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl Sin
+ ldrh r1, [r6, 0x20]
+ subs r1, r0
+ strh r1, [r6, 0x20]
+ ldrb r0, [r5, 0x8]
+ movs r2, 0x6
+ ldrsh r1, [r5, r2]
+ bl Cos
+ ldrh r1, [r6, 0x22]
+ subs r1, r0
+ strh r1, [r6, 0x22]
+ ldr r0, _080AADB0 @ =gSprites
+ lsls r1, r4, 4
+ adds r1, r4
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r5, 0x4]
+ strh r0, [r1, 0x2E]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r1, 0x30]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r1, 0x32]
+ ldrb r0, [r5, 0x8]
+ lsls r0, 8
+ strh r0, [r1, 0x34]
+ ldrh r0, [r5, 0xC]
+ strh r0, [r1, 0x36]
+ ldr r1, _080AADB4 @ =sub_80AADB8
+ str r1, [r6, 0x1C]
+ adds r0, r6, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AADA0: .4byte gBattleAnimArgs
+_080AADA4: .4byte gBattleAnimAttacker
+_080AADA8: .4byte gBattleAnimTarget
+_080AADAC: .4byte SpriteCallbackDummy
+_080AADB0: .4byte gSprites
+_080AADB4: .4byte sub_80AADB8
+ thumb_func_end sub_80AAC98
+
+ thumb_func_start sub_80AADB8
+sub_80AADB8: @ 80AADB8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x4
+ adds r5, r0, 0
+ ldrh r1, [r5, 0x38]
+ lsls r1, 24
+ lsrs r1, 24
+ ldr r2, _080AAE20 @ =gSprites
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r7, r0, r2
+ ldrh r4, [r7, 0x36]
+ lsls r4, 24
+ lsrs r4, 24
+ ldrh r0, [r7, 0x34]
+ mov r8, r0
+ movs r0, 0x1
+ strh r0, [r5, 0x2E]
+ adds r0, r5, 0
+ bl sub_80755E0
+ mov r1, r8
+ lsrs r6, r1, 8
+ movs r0, 0x2E
+ ldrsh r1, [r7, r0]
+ adds r0, r6, 0
+ bl Sin
+ ldrh r1, [r5, 0x24]
+ adds r0, r1
+ strh r0, [r5, 0x24]
+ movs r0, 0x30
+ ldrsh r1, [r7, r0]
+ adds r0, r6, 0
+ bl Cos
+ ldrh r1, [r5, 0x26]
+ adds r0, r1
+ strh r0, [r5, 0x26]
+ ldrh r0, [r7, 0x32]
+ mov r1, r8
+ adds r1, r0
+ strh r1, [r7, 0x34]
+ subs r4, 0x1
+ lsls r4, 24
+ lsrs r4, 24
+ cmp r4, 0
+ beq _080AAE24
+ strh r4, [r7, 0x36]
+ b _080AAE2E
+ .align 2, 0
+_080AAE20: .4byte gSprites
+_080AAE24:
+ ldr r0, _080AAE3C @ =sub_80AAE40
+ str r0, [r5, 0x1C]
+ adds r0, r7, 0
+ bl DestroySprite
+_080AAE2E:
+ add sp, 0x4
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AAE3C: .4byte sub_80AAE40
+ thumb_func_end sub_80AADB8
+
+ thumb_func_start sub_80AAE40
+sub_80AAE40: @ 80AAE40
+ push {lr}
+ adds r3, r0, 0
+ adds r3, 0x2C
+ ldrb r2, [r3]
+ movs r1, 0x41
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r3]
+ ldr r1, _080AAE60 @ =sub_8074F6C
+ str r1, [r0, 0x1C]
+ ldr r1, _080AAE64 @ =sub_80AAE68
+ bl StoreSpriteCallbackInData6
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AAE60: .4byte sub_8074F6C
+_080AAE64: .4byte sub_80AAE68
+ thumb_func_end sub_80AAE40
+
+ thumb_func_start sub_80AAE68
+sub_80AAE68: @ 80AAE68
+ push {lr}
+ movs r1, 0xA
+ strh r1, [r0, 0x2E]
+ ldr r1, _080AAE7C @ =sub_8074C44
+ str r1, [r0, 0x1C]
+ ldr r1, _080AAE80 @ =move_anim_8074EE0
+ bl StoreSpriteCallbackInData6
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AAE7C: .4byte sub_8074C44
+_080AAE80: .4byte move_anim_8074EE0
+ thumb_func_end sub_80AAE68
+
+ thumb_func_start sub_80AAE84
+sub_80AAE84: @ 80AAE84
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r0, _080AAEAC @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AAEB4
+ ldr r1, _080AAEB0 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ lsls r0, 16
+ lsrs r6, r0, 16
+ adds r7, r1, 0
+ b _080AAEBA
+ .align 2, 0
+_080AAEAC: .4byte gBattleAnimAttacker
+_080AAEB0: .4byte gBattleAnimArgs
+_080AAEB4:
+ ldr r0, _080AAF10 @ =gBattleAnimArgs
+ ldrh r6, [r0, 0x4]
+ adds r7, r0, 0
+_080AAEBA:
+ ldrh r0, [r7, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldr r4, _080AAF14 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r6
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r7, [r7, 0x6]
+ adds r0, r7
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080AAF18 @ =sub_80AAF1C
+ str r0, [r5, 0x1C]
+ adds r2, r5, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AAF10: .4byte gBattleAnimArgs
+_080AAF14: .4byte gBattleAnimTarget
+_080AAF18: .4byte sub_80AAF1C
+ thumb_func_end sub_80AAE84
+
+ thumb_func_start sub_80AAF1C
+sub_80AAF1C: @ 80AAF1C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080AAF58 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0xE]
+ ldr r0, _080AAF5C @ =0x0000ffff
+ cmp r1, r0
+ bne _080AAF3E
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r1, [r2]
+ movs r0, 0x7F
+ ands r0, r1
+ strb r0, [r2]
+_080AAF3E:
+ adds r0, r4, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AAF50
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AAF50:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AAF58: .4byte gBattleAnimArgs
+_080AAF5C: .4byte 0x0000ffff
+ thumb_func_end sub_80AAF1C
+
+ thumb_func_start sub_80AAF60
+sub_80AAF60: @ 80AAF60
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080AAF94 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r0, _080AAF98 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x8]
+ ldr r0, _080AAF9C @ =0x0000279c
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 20
+ movs r1, 0x80
+ lsls r1, 1
+ adds r0, r1
+ strh r0, [r4, 0xC]
+ ldr r0, _080AAFA0 @ =sub_80AAFA4
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AAF94: .4byte gTasks
+_080AAF98: .4byte gBattleAnimArgs
+_080AAF9C: .4byte 0x0000279c
+_080AAFA0: .4byte sub_80AAFA4
+ thumb_func_end sub_80AAF60
+
+ thumb_func_start sub_80AAFA4
+sub_80AAFA4: @ 80AAFA4
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080AB01C @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r2, r0, r1
+ ldrh r0, [r2, 0x1C]
+ adds r0, 0x1
+ strh r0, [r2, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ mov r12, r1
+ cmp r0, 0x3
+ bne _080AAFF6
+ movs r0, 0
+ strh r0, [r2, 0x1C]
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ ldr r1, _080AB020 @ =gPlttBufferFaded
+ lsls r0, r5, 1
+ adds r0, r1
+ ldrh r6, [r0]
+ adds r7, r1, 0
+ adds r3, r0, 0x2
+ movs r1, 0x6
+ adds r2, r0, 0
+_080AAFE0:
+ ldrh r0, [r3]
+ strh r0, [r2]
+ adds r3, 0x2
+ adds r2, 0x2
+ subs r1, 0x1
+ cmp r1, 0
+ bge _080AAFE0
+ adds r0, r5, 0x7
+ lsls r0, 1
+ adds r0, r7
+ strh r6, [r0]
+_080AAFF6:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ add r0, r12
+ ldrh r1, [r0, 0x1E]
+ adds r1, 0x1
+ strh r1, [r0, 0x1E]
+ lsls r1, 16
+ asrs r1, 16
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ cmp r1, r0
+ bne _080AB016
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080AB016:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AB01C: .4byte gTasks
+_080AB020: .4byte gPlttBufferFaded
+ thumb_func_end sub_80AAFA4
+
+ thumb_func_start sub_80AB024
+sub_80AB024: @ 80AB024
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ movs r0, 0x1E
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldr r4, _080AB08C @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ movs r0, 0x2E
+ ldrsh r1, [r5, r0]
+ movs r0, 0xD2
+ lsls r0, 8
+ bl __divsi3
+ strh r0, [r5, 0x38]
+ ldr r0, _080AB090 @ =gBattleAnimArgs
+ ldrh r2, [r0, 0x6]
+ strh r2, [r5, 0x3C]
+ ldrh r1, [r0, 0xE]
+ movs r3, 0xE
+ ldrsh r0, [r0, r3]
+ cmp r0, 0x7F
+ ble _080AB094
+ adds r0, r1, 0
+ subs r0, 0x7F
+ lsls r0, 8
+ strh r0, [r5, 0x3A]
+ negs r0, r2
+ strh r0, [r5, 0x3C]
+ b _080AB098
+ .align 2, 0
+_080AB08C: .4byte gBattleAnimTarget
+_080AB090: .4byte gBattleAnimArgs
+_080AB094:
+ lsls r0, r1, 8
+ strh r0, [r5, 0x3A]
+_080AB098:
+ ldr r1, _080AB0A8 @ =sub_80AB0AC
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AB0A8: .4byte sub_80AB0AC
+ thumb_func_end sub_80AB024
+
+ thumb_func_start sub_80AB0AC
+sub_80AB0AC: @ 80AB0AC
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AB0C0
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AB0C0:
+ ldrh r0, [r4, 0x3A]
+ lsls r0, 16
+ asrs r0, 24
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ asrs r0, 8
+ cmp r0, 0x7F
+ ble _080AB0F0
+ movs r0, 0
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r4, 0x3C]
+ negs r0, r0
+ strh r0, [r4, 0x3C]
+ b _080AB0F8
+_080AB0F0:
+ ldrh r0, [r4, 0x38]
+ ldrh r1, [r4, 0x3A]
+ adds r0, r1
+ strh r0, [r4, 0x3A]
+_080AB0F8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AB0AC
+
+ thumb_func_start sub_80AB100
+sub_80AB100: @ 80AB100
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080AB120 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r1, r2
+ ldr r3, _080AB124 @ =gBattleAnimArgs
+ ldrh r0, [r3]
+ movs r2, 0
+ strh r0, [r1, 0x8]
+ strh r2, [r3, 0xE]
+ ldr r0, _080AB128 @ =sub_80AB12C
+ str r0, [r1]
+ bx lr
+ .align 2, 0
+_080AB120: .4byte gTasks
+_080AB124: .4byte gBattleAnimArgs
+_080AB128: .4byte sub_80AB12C
+ thumb_func_end sub_80AB100
+
+ thumb_func_start sub_80AB12C
+sub_80AB12C: @ 80AB12C
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, _080AB160 @ =gBattleAnimArgs
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r2, 0xE]
+ ldr r1, _080AB164 @ =gTasks
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ adds r0, r1
+ ldrh r1, [r0, 0x8]
+ subs r1, 0x1
+ strh r1, [r0, 0x8]
+ lsls r1, 16
+ cmp r1, 0
+ bne _080AB15A
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080AB15A:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AB160: .4byte gBattleAnimArgs
+_080AB164: .4byte gTasks
+ thumb_func_end sub_80AB12C
+
+ thumb_func_start sub_80AB168
+sub_80AB168: @ 80AB168
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r7, _080AB1B4 @ =gBattleAnimAttacker
+ ldrb r0, [r7]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r7]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ ldr r6, _080AB1B8 @ =0x0000fff6
+ strh r6, [r4, 0x26]
+ ldrb r0, [r7]
+ bl sub_807685C
+ lsls r0, 24
+ lsrs r5, r0, 24
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080AB1C2
+ ldrb r0, [r7]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080AB1BC
+ movs r0, 0xA
+ strh r0, [r4, 0x24]
+ b _080AB1C4
+ .align 2, 0
+_080AB1B4: .4byte gBattleAnimAttacker
+_080AB1B8: .4byte 0x0000fff6
+_080AB1BC:
+ strh r6, [r4, 0x24]
+ subs r0, r5, 0x2
+ b _080AB1C6
+_080AB1C2:
+ strh r6, [r4, 0x24]
+_080AB1C4:
+ adds r0, r5, 0x2
+_080AB1C6:
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ ldr r0, _080AB1D8 @ =sub_80AB1DC
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AB1D8: .4byte sub_80AB1DC
+ thumb_func_end sub_80AB168
+
+ thumb_func_start sub_80AB1DC
+sub_80AB1DC: @ 80AB1DC
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080AB1F2
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080AB1F2:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AB1DC
+
+ thumb_func_start sub_80AB1F8
+sub_80AB1F8: @ 80AB1F8
+ push {r4-r7,lr}
+ adds r6, r0, 0
+ ldr r5, _080AB2B8 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ bl GetBattlerSide
+ adds r4, r0, 0
+ ldr r0, _080AB2BC @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080AB242
+ ldr r4, _080AB2C0 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ negs r0, r0
+ strh r0, [r4]
+ ldrb r0, [r5]
+ bl GetBattlerPosition
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AB23A
+ ldrb r0, [r5]
+ bl GetBattlerPosition
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080AB242
+_080AB23A:
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ negs r0, r0
+ strh r0, [r4]
+_080AB242:
+ ldr r5, _080AB2C0 @ =gBattleAnimArgs
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0
+ cmp r0, 0
+ bne _080AB256
+ movs r1, 0x1
+_080AB256:
+ ldrb r0, [r5, 0xA]
+ movs r7, 0x1
+ cmp r0, 0
+ bne _080AB260
+ movs r7, 0x3
+_080AB260:
+ adds r0, r6, 0
+ bl sub_8075160
+ ldr r0, _080AB2B8 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AB27A
+ ldrh r0, [r5, 0x4]
+ negs r0, r0
+ strh r0, [r5, 0x4]
+_080AB27A:
+ ldrh r0, [r5, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r4, _080AB2BC @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r5, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r4]
+ adds r1, r7, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r5, [r5, 0x6]
+ adds r0, r5
+ strh r0, [r6, 0x36]
+ ldr r0, _080AB2C4 @ =sub_8075590
+ str r0, [r6, 0x1C]
+ ldr r1, _080AB2C8 @ =DestroyAnimSprite
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AB2B8: .4byte gBattleAnimAttacker
+_080AB2BC: .4byte gBattleAnimTarget
+_080AB2C0: .4byte gBattleAnimArgs
+_080AB2C4: .4byte sub_8075590
+_080AB2C8: .4byte DestroyAnimSprite
+ thumb_func_end sub_80AB1F8
+
+ thumb_func_start sub_80AB2CC
+sub_80AB2CC: @ 80AB2CC
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075114
+ ldr r0, _080AB2FC @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x8]
+ strh r1, [r4, 0x2E]
+ ldrh r0, [r0, 0x4]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ adds r1, r0
+ strh r1, [r4, 0x36]
+ ldr r0, _080AB300 @ =sub_8075590
+ str r0, [r4, 0x1C]
+ ldr r1, _080AB304 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AB2FC: .4byte gBattleAnimArgs
+_080AB300: .4byte sub_8075590
+_080AB304: .4byte DestroyAnimSprite
+ thumb_func_end sub_80AB2CC
+
+ thumb_func_start sub_80AB308
+sub_80AB308: @ 80AB308
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080AB320 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ beq _080AB324
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8075114
+ b _080AB32C
+ .align 2, 0
+_080AB320: .4byte gBattleAnimArgs
+_080AB324:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8075160
+_080AB32C:
+ ldr r0, _080AB33C @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x3C]
+ ldr r0, _080AB340 @ =sub_80AB344
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AB33C: .4byte gBattleAnimArgs
+_080AB340: .4byte sub_80AB344
+ thumb_func_end sub_80AB308
+
+ thumb_func_start sub_80AB344
+sub_80AB344: @ 80AB344
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0xB
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x4
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x30
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ subs r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080AB384
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AB384:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AB344
+
+ thumb_func_start sub_80AB38C
+sub_80AB38C: @ 80AB38C
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldr r1, _080AB3FC @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ mov r0, sp
+ bl sub_80752A0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080AB418
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ ldr r0, _080AB400 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080AB408
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080AB404 @ =gFile_graphics_unknown_unknown_E81D14_tilemap
+ bl sub_807543C
+ b _080AB42E
+ .align 2, 0
+_080AB3FC: .4byte 0x00003f42
+_080AB400: .4byte gBattleAnimAttacker
+_080AB404: .4byte gFile_graphics_unknown_unknown_E81D14_tilemap
+_080AB408:
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080AB414 @ =gFile_graphics_unknown_unknown_E81FE4_tilemap
+ bl sub_807543C
+ b _080AB42E
+ .align 2, 0
+_080AB414: .4byte gFile_graphics_unknown_unknown_E81FE4_tilemap
+_080AB418:
+ ldr r0, _080AB458 @ =gFile_graphics_unknown_unknown_E822B8_tilemap
+ ldr r1, [sp, 0x4]
+ bl LZDecompressVram
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0x1
+ bl sub_80730C0
+_080AB42E:
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080AB45C @ =gFile_graphics_battle_anims_backgrounds_water_sheet
+ mov r2, sp
+ ldrh r2, [r2, 0xA]
+ bl sub_80753B4
+ ldr r0, _080AB460 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080AB468
+ ldr r0, _080AB464 @ =gFile_graphics_battle_anims_backgrounds_water_palette
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ b _080AB476
+ .align 2, 0
+_080AB458: .4byte gFile_graphics_unknown_unknown_E822B8_tilemap
+_080AB45C: .4byte gFile_graphics_battle_anims_backgrounds_water_sheet
+_080AB460: .4byte gBattleAnimArgs
+_080AB464: .4byte gFile_graphics_battle_anims_backgrounds_water_palette
+_080AB468:
+ ldr r0, _080AB4E0 @ =gFile_graphics_battle_anims_backgrounds_water_muddy_palette
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+_080AB476:
+ ldr r0, _080AB4E4 @ =sub_80AB79C
+ ldr r4, _080AB4E8 @ =gTasks
+ mov r2, r10
+ lsls r5, r2, 2
+ adds r1, r5, r2
+ lsls r1, 3
+ adds r6, r1, r4
+ ldrb r1, [r6, 0x7]
+ adds r1, 0x1
+ lsls r1, 24
+ lsrs r1, 24
+ bl CreateTask
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ movs r0, 0
+ mov r9, r0
+ mov r1, r8
+ strh r1, [r6, 0x26]
+ mov r2, r8
+ lsls r0, r2, 2
+ add r0, r8
+ lsls r0, 3
+ adds r7, r0, r4
+ mov r0, r9
+ strh r0, [r7, 0x8]
+ movs r0, 0x80
+ lsls r0, 5
+ strh r0, [r7, 0xA]
+ strh r0, [r7, 0xC]
+ bl sub_8073788
+ lsls r0, 24
+ lsrs r4, r0, 24
+ cmp r4, 0
+ beq _080AB4F8
+ ldr r1, _080AB4EC @ =0x0000ffb0
+ adds r0, r1, 0
+ ldr r2, _080AB4F0 @ =gBattle_BG1_X
+ strh r0, [r2]
+ adds r1, 0x20
+ adds r0, r1, 0
+ ldr r2, _080AB4F4 @ =gBattle_BG1_Y
+ strh r0, [r2]
+ movs r0, 0x2
+ strh r0, [r6, 0x8]
+ movs r0, 0x1
+ strh r0, [r6, 0xA]
+ mov r0, r9
+ strh r0, [r7, 0xE]
+ b _080AB552
+ .align 2, 0
+_080AB4E0: .4byte gFile_graphics_battle_anims_backgrounds_water_muddy_palette
+_080AB4E4: .4byte sub_80AB79C
+_080AB4E8: .4byte gTasks
+_080AB4EC: .4byte 0x0000ffb0
+_080AB4F0: .4byte gBattle_BG1_X
+_080AB4F4: .4byte gBattle_BG1_Y
+_080AB4F8:
+ ldr r0, _080AB528 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x1
+ bne _080AB53C
+ ldr r2, _080AB52C @ =0x0000ff20
+ adds r0, r2, 0
+ ldr r2, _080AB530 @ =gBattle_BG1_X
+ strh r0, [r2]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ ldr r2, _080AB534 @ =gBattle_BG1_Y
+ strh r0, [r2]
+ movs r0, 0x2
+ strh r0, [r6, 0x8]
+ ldr r0, _080AB538 @ =0x0000ffff
+ strh r0, [r6, 0xA]
+ strh r1, [r7, 0xE]
+ b _080AB552
+ .align 2, 0
+_080AB528: .4byte gBattleAnimAttacker
+_080AB52C: .4byte 0x0000ff20
+_080AB530: .4byte gBattle_BG1_X
+_080AB534: .4byte gBattle_BG1_Y
+_080AB538: .4byte 0x0000ffff
+_080AB53C:
+ ldr r0, _080AB584 @ =gBattle_BG1_X
+ strh r4, [r0]
+ ldr r1, _080AB588 @ =0x0000ffd0
+ adds r0, r1, 0
+ ldr r2, _080AB58C @ =gBattle_BG1_Y
+ strh r0, [r2]
+ ldr r0, _080AB590 @ =0x0000fffe
+ strh r0, [r6, 0x8]
+ movs r0, 0x1
+ strh r0, [r6, 0xA]
+ strh r4, [r7, 0xE]
+_080AB552:
+ ldr r0, _080AB584 @ =gBattle_BG1_X
+ ldrh r1, [r0]
+ movs r0, 0x14
+ bl SetGpuReg
+ ldr r2, _080AB58C @ =gBattle_BG1_Y
+ ldrh r1, [r2]
+ movs r0, 0x16
+ bl SetGpuReg
+ ldr r1, _080AB594 @ =gTasks
+ mov r2, r8
+ lsls r0, r2, 2
+ add r0, r8
+ lsls r0, 3
+ adds r1, r0, r1
+ movs r2, 0xE
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080AB598
+ movs r0, 0x30
+ strh r0, [r1, 0x10]
+ movs r0, 0x70
+ b _080AB59C
+ .align 2, 0
+_080AB584: .4byte gBattle_BG1_X
+_080AB588: .4byte 0x0000ffd0
+_080AB58C: .4byte gBattle_BG1_Y
+_080AB590: .4byte 0x0000fffe
+_080AB594: .4byte gTasks
+_080AB598:
+ movs r0, 0
+ strh r0, [r1, 0x10]
+_080AB59C:
+ strh r0, [r1, 0x12]
+ ldr r1, _080AB5C0 @ =gTasks
+ mov r2, r10
+ adds r0, r5, r2
+ lsls r0, 3
+ adds r0, r1
+ movs r1, 0x1
+ strh r1, [r0, 0x14]
+ ldr r1, _080AB5C4 @ =sub_80AB5C8
+ str r1, [r0]
+ add sp, 0x10
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AB5C0: .4byte gTasks
+_080AB5C4: .4byte sub_80AB5C8
+ thumb_func_end sub_80AB38C
+
+ thumb_func_start sub_80AB5C8
+sub_80AB5C8: @ 80AB5C8
+ push {r4-r7,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080AB6F4 @ =gBattle_BG1_X
+ ldr r2, _080AB6F8 @ =gBattle_BG1_Y
+ ldr r0, _080AB6FC @ =gTasks
+ lsls r4, r5, 2
+ adds r4, r5
+ lsls r4, 3
+ adds r4, r0
+ ldrh r0, [r4, 0x8]
+ ldrh r3, [r1]
+ adds r0, r3
+ strh r0, [r1]
+ ldrh r0, [r4, 0xA]
+ ldrh r1, [r2]
+ adds r0, r1
+ strh r0, [r2]
+ mov r0, sp
+ bl sub_80752A0
+ ldrh r0, [r4, 0xA]
+ ldrh r3, [r4, 0xC]
+ adds r0, r3
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080AB65C
+ ldr r1, _080AB700 @ =gPlttBufferFaded
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ lsls r0, 4
+ adds r0, 0x7
+ lsls r0, 1
+ adds r0, r1
+ ldrh r6, [r0]
+ movs r2, 0x6
+ adds r7, r1, 0
+ adds r3, r7, 0
+ mov r4, sp
+_080AB622:
+ ldrb r0, [r4, 0x8]
+ lsls r0, 4
+ adds r1, r2, 0x1
+ adds r0, r1
+ lsls r1, r0, 1
+ adds r1, r3
+ subs r0, 0x1
+ lsls r0, 1
+ adds r0, r3
+ ldrh r0, [r0]
+ strh r0, [r1]
+ subs r0, r2, 0x1
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0
+ bne _080AB622
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ lsls r0, 4
+ adds r0, 0x1
+ lsls r0, 1
+ adds r0, r7
+ strh r6, [r0]
+ ldr r1, _080AB6FC @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ strh r2, [r0, 0x12]
+_080AB65C:
+ ldr r1, _080AB6FC @ =gTasks
+ lsls r2, r5, 2
+ adds r0, r2, r5
+ lsls r0, 3
+ adds r3, r0, r1
+ ldrh r0, [r3, 0x14]
+ adds r0, 0x1
+ strh r0, [r3, 0x14]
+ lsls r0, 16
+ asrs r0, 16
+ adds r4, r1, 0
+ adds r6, r2, 0
+ cmp r0, 0x1
+ ble _080AB6CA
+ movs r0, 0
+ strh r0, [r3, 0x14]
+ ldrh r0, [r3, 0xE]
+ adds r2, r0, 0x1
+ strh r2, [r3, 0xE]
+ lsls r0, r2, 16
+ asrs r0, 16
+ cmp r0, 0xD
+ bgt _080AB6A6
+ movs r1, 0x26
+ ldrsh r0, [r3, r1]
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r1, r4
+ movs r0, 0x10
+ subs r0, r2
+ lsls r0, 8
+ orrs r2, r0
+ strh r2, [r1, 0xA]
+ ldrh r0, [r3, 0x10]
+ adds r0, 0x1
+ strh r0, [r3, 0x10]
+_080AB6A6:
+ movs r1, 0xE
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x36
+ ble _080AB6CA
+ ldrh r2, [r3, 0x10]
+ subs r2, 0x1
+ strh r2, [r3, 0x10]
+ movs r1, 0x26
+ ldrsh r0, [r3, r1]
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r1, r4
+ movs r0, 0x10
+ subs r0, r2
+ lsls r0, 8
+ orrs r2, r0
+ strh r2, [r1, 0xA]
+_080AB6CA:
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r2, r0, r4
+ movs r3, 0x26
+ ldrsh r1, [r2, r3]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r4
+ ldrh r0, [r0, 0xA]
+ movs r3, 0x1F
+ ands r3, r0
+ cmp r3, 0
+ bne _080AB6EC
+ strh r3, [r2, 0x8]
+ ldr r0, _080AB704 @ =sub_80AB708
+ str r0, [r2]
+_080AB6EC:
+ add sp, 0x10
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AB6F4: .4byte gBattle_BG1_X
+_080AB6F8: .4byte gBattle_BG1_Y
+_080AB6FC: .4byte gTasks
+_080AB700: .4byte gPlttBufferFaded
+_080AB704: .4byte sub_80AB708
+ thumb_func_end sub_80AB5C8
+
+ thumb_func_start sub_80AB708
+sub_80AB708: @ 80AB708
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r7, _080AB740 @ =gBattle_BG1_X
+ ldr r0, _080AB744 @ =gBattle_BG1_Y
+ mov r8, r0
+ ldr r6, _080AB748 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r6
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080AB74C
+ movs r0, 0x1
+ bl sub_8075358
+ movs r0, 0x2
+ bl sub_8075358
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080AB78E
+ .align 2, 0
+_080AB740: .4byte gBattle_BG1_X
+_080AB744: .4byte gBattle_BG1_Y
+_080AB748: .4byte gTasks
+_080AB74C:
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080AB760
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0
+ bl SetAnimBgAttribute
+_080AB760:
+ movs r0, 0
+ strh r0, [r7]
+ mov r1, r8
+ strh r0, [r1]
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r6
+ ldr r1, _080AB798 @ =0x0000ffff
+ strh r1, [r0, 0x26]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080AB78E:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AB798: .4byte 0x0000ffff
+ thumb_func_end sub_80AB708
+
+ thumb_func_start sub_80AB79C
+sub_80AB79C: @ 80AB79C
+ push {r4-r7,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r7, r0, 24
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ ldr r1, _080AB7C4 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080AB7B8
+ b _080AB8F0
+_080AB7B8:
+ cmp r0, 0x1
+ bgt _080AB7C8
+ cmp r0, 0
+ beq _080AB7D0
+ b _080ABA66
+ .align 2, 0
+_080AB7C4: .4byte gTasks
+_080AB7C8:
+ cmp r0, 0x2
+ bne _080AB7CE
+ b _080AB9BC
+_080AB7CE:
+ b _080ABA66
+_080AB7D0:
+ movs r3, 0
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ ldr r1, _080AB8A0 @ =gScanlineEffectRegBuffers
+ mov r12, r1
+ cmp r3, r0
+ bge _080AB80E
+ mov r7, r12
+ movs r5, 0xF0
+ lsls r5, 3
+ add r5, r12
+ ldr r6, _080AB8A4 @ =0x0000ffff
+_080AB7E8:
+ lsls r2, r3, 16
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r3, r1, r7
+ adds r1, r5
+ ldrh r0, [r4, 0xC]
+ strh r0, [r1]
+ ldrh r1, [r4, 0xC]
+ adds r0, r6, 0
+ ands r0, r1
+ strh r0, [r3]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r3, r2, 16
+ asrs r2, 16
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r2, r0
+ blt _080AB7E8
+_080AB80E:
+ ldrh r3, [r4, 0x10]
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bge _080AB848
+ ldr r5, _080AB8A0 @ =gScanlineEffectRegBuffers
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+ ldr r7, _080AB8A4 @ =0x0000ffff
+_080AB826:
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r3, r1, r5
+ adds r1, r6
+ ldrh r0, [r4, 0xA]
+ strh r0, [r1]
+ ldrh r1, [r4, 0xA]
+ adds r0, r7, 0
+ ands r0, r1
+ strh r0, [r3]
+ adds r2, 0x1
+ lsls r2, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ blt _080AB826
+_080AB848:
+ ldrh r3, [r4, 0x12]
+ lsls r2, r3, 16
+ asrs r0, r2, 16
+ cmp r0, 0x9F
+ bgt _080AB87E
+ ldr r5, _080AB8A0 @ =gScanlineEffectRegBuffers
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+ ldr r7, _080AB8A4 @ =0x0000ffff
+_080AB85C:
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r3, r1, r5
+ adds r1, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r1]
+ ldrh r1, [r4, 0xC]
+ adds r0, r7, 0
+ ands r0, r1
+ strh r0, [r3]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r3, r2, 16
+ lsls r2, r3, 16
+ asrs r0, r2, 16
+ cmp r0, 0x9F
+ ble _080AB85C
+_080AB87E:
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080AB8A8
+ lsls r0, r3, 16
+ asrs r0, 15
+ mov r3, r12
+ adds r2, r0, r3
+ movs r1, 0xF0
+ lsls r1, 3
+ add r1, r12
+ adds r0, r1
+ ldrh r1, [r4, 0xA]
+ strh r1, [r0]
+ ldrh r0, [r4, 0xA]
+ b _080AB8BE
+ .align 2, 0
+_080AB8A0: .4byte gScanlineEffectRegBuffers
+_080AB8A4: .4byte 0x0000ffff
+_080AB8A8:
+ lsls r0, r3, 16
+ asrs r0, 15
+ mov r1, r12
+ adds r2, r0, r1
+ movs r1, 0xF0
+ lsls r1, 3
+ add r1, r12
+ adds r0, r1
+ ldrh r1, [r4, 0xC]
+ strh r1, [r0]
+ ldrh r0, [r4, 0xC]
+_080AB8BE:
+ strh r0, [r2]
+ ldr r0, _080AB8E8 @ =0x04000052
+ str r0, [sp]
+ ldr r0, _080AB8EC @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r2, [r0, 0x9]
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl ScanlineEffect_SetParams
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080ABA66
+ .align 2, 0
+_080AB8E8: .4byte 0x04000052
+_080AB8EC: .4byte 0xa2600001
+_080AB8F0:
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ cmp r1, 0
+ bne _080AB908
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080AB91C
+ strh r1, [r4, 0x10]
+ b _080AB916
+_080AB908:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6F
+ ble _080AB91C
+_080AB916:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080AB91C:
+ movs r3, 0
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ bge _080AB950
+ ldr r6, _080AB9B4 @ =gScanlineEffectRegBuffers
+ ldr r5, _080AB9B8 @ =gScanlineEffect
+_080AB92A:
+ lsls r1, r3, 16
+ asrs r1, 16
+ lsls r3, r1, 1
+ ldrb r2, [r5, 0x14]
+ lsls r0, r2, 4
+ subs r0, r2
+ lsls r0, 7
+ adds r3, r0
+ adds r3, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r3]
+ adds r1, 0x1
+ lsls r1, 16
+ lsrs r3, r1, 16
+ asrs r1, 16
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ blt _080AB92A
+_080AB950:
+ ldrh r3, [r4, 0x10]
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bge _080AB984
+ ldr r6, _080AB9B4 @ =gScanlineEffectRegBuffers
+ ldr r5, _080AB9B8 @ =gScanlineEffect
+_080AB962:
+ asrs r3, r2, 16
+ lsls r2, r3, 1
+ ldrb r1, [r5, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r6
+ ldrh r0, [r4, 0xA]
+ strh r0, [r2]
+ adds r3, 0x1
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ blt _080AB962
+_080AB984:
+ ldrh r3, [r4, 0x12]
+ lsls r1, r3, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ bgt _080ABA66
+ ldr r6, _080AB9B4 @ =gScanlineEffectRegBuffers
+ ldr r5, _080AB9B8 @ =gScanlineEffect
+_080AB992:
+ asrs r3, r1, 16
+ lsls r2, r3, 1
+ ldrb r1, [r5, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ lsls r1, r3, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ ble _080AB992
+ b _080ABA66
+ .align 2, 0
+_080AB9B4: .4byte gScanlineEffectRegBuffers
+_080AB9B8: .4byte gScanlineEffect
+_080AB9BC:
+ movs r3, 0
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ bge _080AB9F0
+ ldr r6, _080ABA70 @ =gScanlineEffectRegBuffers
+ ldr r5, _080ABA74 @ =gScanlineEffect
+_080AB9CA:
+ lsls r1, r3, 16
+ asrs r1, 16
+ lsls r3, r1, 1
+ ldrb r2, [r5, 0x14]
+ lsls r0, r2, 4
+ subs r0, r2
+ lsls r0, 7
+ adds r3, r0
+ adds r3, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r3]
+ adds r1, 0x1
+ lsls r1, 16
+ lsrs r3, r1, 16
+ asrs r1, 16
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ blt _080AB9CA
+_080AB9F0:
+ ldrh r3, [r4, 0x10]
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bge _080ABA24
+ ldr r6, _080ABA70 @ =gScanlineEffectRegBuffers
+ ldr r5, _080ABA74 @ =gScanlineEffect
+_080ABA02:
+ asrs r3, r2, 16
+ lsls r2, r3, 1
+ ldrb r1, [r5, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r6
+ ldrh r0, [r4, 0xA]
+ strh r0, [r2]
+ adds r3, 0x1
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ blt _080ABA02
+_080ABA24:
+ ldrh r3, [r4, 0x12]
+ lsls r1, r3, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ bgt _080ABA50
+ ldr r6, _080ABA70 @ =gScanlineEffectRegBuffers
+ ldr r5, _080ABA74 @ =gScanlineEffect
+_080ABA32:
+ asrs r3, r1, 16
+ lsls r2, r3, 1
+ ldrb r1, [r5, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ lsls r1, r3, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ ble _080ABA32
+_080ABA50:
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _080ABA66
+ bl ScanlineEffect_Stop
+ adds r0, r7, 0
+ bl DestroyTask
+_080ABA66:
+ add sp, 0xC
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080ABA70: .4byte gScanlineEffectRegBuffers
+_080ABA74: .4byte gScanlineEffect
+ thumb_func_end sub_80AB79C
+
+ thumb_func_start sub_80ABA78
+sub_80ABA78: @ 80ABA78
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x8
+ ldr r3, _080ABACC @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080ABAD0 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8075114
+ bl Random
+ movs r5, 0xFF
+ ands r5, r0
+ movs r0, 0x80
+ lsls r0, 1
+ adds r6, r0, 0
+ orrs r5, r6
+ bl Random
+ ldr r1, _080ABAD4 @ =0x000001ff
+ ands r1, r0
+ adds r0, r1, 0
+ cmp r0, 0xFF
+ ble _080ABABE
+ subs r0, r6, r0
+ lsls r0, 16
+ lsrs r1, r0, 16
+_080ABABE:
+ strh r5, [r4, 0x30]
+ strh r1, [r4, 0x32]
+ ldr r0, _080ABAD8 @ =sub_80ABADC
+ str r0, [r4, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080ABACC: .4byte 0x000003ff
+_080ABAD0: .4byte 0xfffffc00
+_080ABAD4: .4byte 0x000001ff
+_080ABAD8: .4byte sub_80ABADC
+ thumb_func_end sub_80ABA78
+
+ thumb_func_start sub_80ABADC
+sub_80ABADC: @ 80ABADC
+ push {r4,lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x30]
+ ldrh r1, [r2, 0x34]
+ adds r3, r0, r1
+ strh r3, [r2, 0x34]
+ ldrh r1, [r2, 0x32]
+ ldrh r4, [r2, 0x36]
+ adds r1, r4
+ strh r1, [r2, 0x36]
+ movs r1, 0x1
+ ands r1, r0
+ cmp r1, 0
+ beq _080ABB00
+ lsls r0, r3, 16
+ asrs r0, 24
+ negs r0, r0
+ b _080ABB04
+_080ABB00:
+ lsls r0, r3, 16
+ asrs r0, 24
+_080ABB04:
+ strh r0, [r2, 0x24]
+ ldrh r0, [r2, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r2, 0x26]
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x15
+ bne _080ABB22
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080ABB22:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80ABADC
+
+ thumb_func_start sub_80ABB28
+sub_80ABB28: @ 80ABB28
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080ABB78 @ =gTasks
+ adds r4, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x26]
+ ldr r2, _080ABB7C @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0, 0x22]
+ strh r0, [r4, 0x12]
+ bl sub_80ABDC8
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ bl sub_80758E0
+ ldr r0, _080ABB80 @ =sub_80ABB84
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080ABB78: .4byte gTasks
+_080ABB7C: .4byte gSprites
+_080ABB80: .4byte sub_80ABB84
+ thumb_func_end sub_80ABB28
+
+ thumb_func_start sub_80ABB84
+sub_80ABB84: @ 80ABB84
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080ABBAC @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x7
+ bls _080ABBA0
+ b _080ABDBE
+_080ABBA0:
+ lsls r0, 2
+ ldr r1, _080ABBB0 @ =_080ABBB4
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080ABBAC: .4byte gTasks
+_080ABBB0: .4byte _080ABBB4
+ .align 2, 0
+_080ABBB4:
+ .4byte _080ABBD4
+ .4byte _080ABBFA
+ .4byte _080ABC8C
+ .4byte _080ABCC2
+ .4byte _080ABCD6
+ .4byte _080ABCE4
+ .4byte _080ABD64
+ .4byte _080ABDB0
+_080ABBD4:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 1
+ movs r0, 0xE0
+ str r0, [sp]
+ movs r0, 0x80
+ lsls r0, 2
+ str r0, [sp, 0x4]
+ movs r0, 0x20
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ adds r2, r3, 0
+ bl sub_80765D4
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080ABBFA:
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080ABC56
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080ABC44
+ ldr r2, _080ABC40 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x3
+ strh r1, [r0, 0x24]
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ adds r1, 0x1
+ strh r1, [r0, 0x22]
+ b _080ABC56
+ .align 2, 0
+_080ABC40: .4byte gSprites
+_080ABC44:
+ ldr r2, _080ABC84 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldr r1, _080ABC88 @ =0x0000fffd
+ strh r1, [r0, 0x24]
+_080ABC56:
+ adds r0, r4, 0
+ bl sub_8076640
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ beq _080ABC66
+ b _080ABDBE
+_080ABC66:
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8076440
+ ldr r2, _080ABC84 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r5, [r0, 0x24]
+ strh r5, [r4, 0xE]
+ b _080ABDA0
+ .align 2, 0
+_080ABC84: .4byte gSprites
+_080ABC88: .4byte 0x0000fffd
+_080ABC8C:
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bgt _080ABC9C
+ b _080ABDBE
+_080ABC9C:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 2
+ movs r0, 0xC0
+ lsls r0, 1
+ str r0, [sp]
+ movs r0, 0xE0
+ str r0, [sp, 0x4]
+ movs r0, 0x8
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r2, 0xE0
+ bl sub_80765D4
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ b _080ABDA2
+_080ABCC2:
+ adds r0, r4, 0
+ bl sub_8076640
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0
+ bne _080ABDBE
+ strh r0, [r4, 0xE]
+ strh r0, [r4, 0x10]
+ b _080ABDA2
+_080ABCD6:
+ adds r0, r4, 0
+ adds r1, r2, 0
+ bl sub_80ABE4C
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080ABCE4:
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080ABDBE
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080ABD1C
+ ldr r2, _080ABD18 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ adds r1, 0x2
+ b _080ABD2E
+ .align 2, 0
+_080ABD18: .4byte gSprites
+_080ABD1C:
+ ldr r2, _080ABD60 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x2
+_080ABD2E:
+ strh r1, [r0, 0x26]
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0xA
+ bne _080ABDBE
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0xC0
+ lsls r2, 1
+ movs r0, 0x80
+ lsls r0, 1
+ str r0, [sp]
+ str r0, [sp, 0x4]
+ movs r0, 0x8
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r3, 0xE0
+ bl sub_80765D4
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ strh r0, [r4, 0x10]
+ b _080ABDA2
+ .align 2, 0
+_080ABD60: .4byte gSprites
+_080ABD64:
+ ldr r6, _080ABDAC @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ ldrh r1, [r0, 0x22]
+ subs r1, 0x1
+ strh r1, [r0, 0x22]
+ adds r0, r4, 0
+ bl sub_8076640
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ bne _080ABDBE
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8075980
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ ldrh r1, [r4, 0x12]
+ strh r1, [r0, 0x22]
+_080ABDA0:
+ strh r5, [r4, 0x10]
+_080ABDA2:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080ABDBE
+ .align 2, 0
+_080ABDAC: .4byte gSprites
+_080ABDB0:
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080ABDBE
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080ABDBE:
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80ABB84
+
+ thumb_func_start sub_80ABDC8
+sub_80ABDC8: @ 80ABDC8
+ push {r4,r5,lr}
+ ldr r4, _080ABDEC @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080ABDFC
+ ldr r1, _080ABDF0 @ =gBattlerPartyIndexes
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r1, r0
+ ldr r0, _080ABDF4 @ =gPlayerParty
+ b _080ABE0C
+ .align 2, 0
+_080ABDEC: .4byte gBattleAnimAttacker
+_080ABDF0: .4byte gBattlerPartyIndexes
+_080ABDF4: .4byte gPlayerParty
+_080ABDF8:
+ adds r0, r2, 0
+ b _080ABE3E
+_080ABDFC:
+ ldr r1, _080ABE44 @ =gBattlerPartyIndexes
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r1, r0
+ ldr r0, _080ABE48 @ =gEnemyParty
+_080ABE0C:
+ adds r5, r1, r0
+ adds r0, r5, 0
+ movs r1, 0x3A
+ bl GetMonData
+ adds r4, r0, 0
+ lsls r4, 16
+ adds r0, r5, 0
+ movs r1, 0x39
+ bl GetMonData
+ lsls r0, 16
+ lsrs r3, r0, 16
+ lsrs r4, 18
+ movs r2, 0
+_080ABE2A:
+ adds r1, r2, 0x1
+ adds r0, r4, 0
+ muls r0, r1
+ cmp r3, r0
+ blt _080ABDF8
+ lsls r0, r1, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x2
+ bls _080ABE2A
+ movs r0, 0x3
+_080ABE3E:
+ pop {r4,r5}
+ pop {r1}
+ bx r1
+ .align 2, 0
+_080ABE44: .4byte gBattlerPartyIndexes
+_080ABE48: .4byte gEnemyParty
+ thumb_func_end sub_80ABDC8
+
+ thumb_func_start sub_80ABE4C
+sub_80ABE4C: @ 80ABE4C
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x14
+ adds r7, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ str r1, [sp]
+ ldr r4, _080ABF54 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r5, 0xAC
+ ldrb r0, [r4]
+ bl sub_807685C
+ subs r0, 0x1
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x8]
+ ldrh r1, [r7, 0xA]
+ movs r0, 0x4
+ subs r0, r1
+ lsls r0, 16
+ lsrs r1, r0, 16
+ cmp r0, 0
+ bgt _080ABE9C
+ movs r1, 0x1
+_080ABE9C:
+ movs r0, 0
+ str r0, [sp, 0x4]
+ lsls r0, r1, 16
+ mov r10, r8
+ mov r9, r6
+ mov r1, r10
+ lsls r1, 4
+ str r1, [sp, 0xC]
+ mov r1, r9
+ lsls r1, 4
+ str r1, [sp, 0x10]
+ asrs r0, 16
+ mov r8, r0
+_080ABEB6:
+ ldr r0, _080ABF58 @ =gUnknown_83E5AE0
+ mov r1, r10
+ mov r2, r9
+ ldr r3, [sp, 0x8]
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r6, r5, 16
+ cmp r2, 0x40
+ beq _080ABF1E
+ ldr r1, _080ABF5C @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r5, r0, r1
+ mov r0, sp
+ ldrh r0, [r0, 0x4]
+ strh r0, [r5, 0x30]
+ mov r1, sp
+ ldrh r1, [r1, 0xC]
+ strh r1, [r5, 0x32]
+ mov r0, sp
+ ldrh r0, [r0, 0x10]
+ strh r0, [r5, 0x34]
+ asrs r4, r6, 16
+ adds r0, r4, 0
+ movs r1, 0x40
+ bl Cos
+ strh r0, [r5, 0x36]
+ adds r0, r4, 0
+ movs r1, 0x40
+ bl Sin
+ strh r0, [r5, 0x38]
+ mov r1, sp
+ ldrh r1, [r1]
+ strh r1, [r5, 0x3A]
+ movs r0, 0x2
+ strh r0, [r5, 0x3C]
+ ldrh r1, [r7, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080ABF18
+ adds r0, r5, 0
+ bl sub_80ABF60
+_080ABF18:
+ ldrh r0, [r7, 0xC]
+ adds r0, 0x1
+ strh r0, [r7, 0xC]
+_080ABF1E:
+ mov r1, r8
+ lsls r0, r1, 1
+ asrs r1, r6, 16
+ adds r1, r0
+ lsls r1, 16
+ movs r0, 0xFF
+ lsls r0, 16
+ ands r0, r1
+ lsrs r5, r0, 16
+ ldr r1, [sp, 0x4]
+ lsls r0, r1, 16
+ asrs r0, 16
+ add r0, r8
+ lsls r0, 16
+ lsrs r1, r0, 16
+ str r1, [sp, 0x4]
+ asrs r0, 16
+ cmp r0, 0x13
+ ble _080ABEB6
+ add sp, 0x14
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080ABF54: .4byte gBattleAnimAttacker
+_080ABF58: .4byte gUnknown_83E5AE0
+_080ABF5C: .4byte gSprites
+ thumb_func_end sub_80ABE4C
+
+ thumb_func_start sub_80ABF60
+sub_80ABF60: @ 80ABF60
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080ABF72
+ cmp r0, 0x1
+ beq _080ABFA8
+ b _080AC002
+_080ABF72:
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ movs r1, 0x6
+ bl __modsi3
+ lsls r0, 16
+ asrs r0, 16
+ lsls r1, r0, 1
+ adds r1, r0
+ ldrh r0, [r4, 0x36]
+ adds r1, r0
+ strh r1, [r4, 0x36]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x3
+ bl __modsi3
+ lsls r0, 16
+ asrs r0, 16
+ lsls r1, r0, 1
+ adds r1, r0
+ ldrh r2, [r4, 0x38]
+ adds r1, r2
+ strh r1, [r4, 0x38]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+_080ABFA8:
+ ldrh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x32]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x38]
+ ldrh r2, [r4, 0x34]
+ adds r1, r2
+ strh r1, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r4, 0x20]
+ lsls r1, 16
+ asrs r2, r1, 20
+ strh r2, [r4, 0x22]
+ adds r0, 0x8
+ lsls r0, 16
+ movs r1, 0x80
+ lsls r1, 17
+ cmp r0, r1
+ bhi _080ABFDE
+ adds r1, r2, 0
+ movs r0, 0x8
+ negs r0, r0
+ cmp r1, r0
+ blt _080ABFDE
+ cmp r1, 0x78
+ ble _080AC002
+_080ABFDE:
+ ldr r3, _080AC008 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroySprite
+_080AC002:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AC008: .4byte gTasks
+ thumb_func_end sub_80ABF60
+
+ thumb_func_start sub_80AC00C
+sub_80AC00C: @ 80AC00C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080AC03C @ =gTasks
+ adds r4, r1, r0
+ bl sub_80ABDC8
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0xA]
+ ldr r0, _080AC040 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080AC044
+ movs r0, 0x88
+ strh r0, [r4, 0x10]
+ movs r0, 0x28
+ b _080AC04A
+ .align 2, 0
+_080AC03C: .4byte gTasks
+_080AC040: .4byte gBattleAnimAttacker
+_080AC044:
+ movs r0, 0x10
+ strh r0, [r4, 0x10]
+ movs r0, 0x50
+_080AC04A:
+ strh r0, [r4, 0x14]
+ movs r0, 0x62
+ strh r0, [r4, 0x12]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x31
+ strh r0, [r4, 0x16]
+ movs r0, 0xA
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ adds r0, 0x5
+ strh r0, [r4, 0x20]
+ ldr r0, _080AC06C @ =sub_80AC070
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AC06C: .4byte sub_80AC070
+ thumb_func_end sub_80AC00C
+
+ thumb_func_start sub_80AC070
+sub_80AC070: @ 80AC070
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ lsls r0, 24
+ lsrs r1, r0, 24
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ ldr r7, _080AC094 @ =gTasks
+ adds r4, r0, r7
+ movs r0, 0x8
+ ldrsh r2, [r4, r0]
+ cmp r2, 0
+ beq _080AC098
+ cmp r2, 0x1
+ beq _080AC148
+ b _080AC156
+ .align 2, 0
+_080AC094: .4byte gTasks
+_080AC098:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080AC0AE
+ strh r2, [r4, 0xC]
+ adds r0, r4, 0
+ bl sub_80AC160
+_080AC0AE:
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080AC128
+ movs r2, 0x22
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080AC128
+ ldr r5, _080AC13C @ =gBattleAnimArgs
+ movs r1, 0x1
+ mov r8, r1
+ mov r2, r8
+ strh r2, [r5]
+ strh r0, [r5, 0x2]
+ movs r0, 0xC
+ strh r0, [r5, 0x4]
+ ldr r6, _080AC140 @ =sub_80B94B4
+ adds r0, r6, 0
+ movs r1, 0x50
+ bl CreateTask
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0xFF
+ beq _080AC0F8
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r0, r7
+ ldr r1, [r0]
+ adds r0, r2, 0
+ bl _call_via_r1
+ ldr r1, _080AC144 @ =gUnknown_2037EE2
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+_080AC0F8:
+ movs r0, 0x3
+ strh r0, [r5]
+ adds r0, r6, 0
+ movs r1, 0x50
+ bl CreateTask
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0xFF
+ beq _080AC124
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r0, r7
+ ldr r1, [r0]
+ adds r0, r2, 0
+ bl _call_via_r1
+ ldr r1, _080AC144 @ =gUnknown_2037EE2
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+_080AC124:
+ mov r0, r8
+ strh r0, [r4, 0x22]
+_080AC128:
+ movs r2, 0x1E
+ ldrsh r1, [r4, r2]
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ blt _080AC156
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080AC156
+ .align 2, 0
+_080AC13C: .4byte gBattleAnimArgs
+_080AC140: .4byte sub_80B94B4
+_080AC144: .4byte gUnknown_2037EE2
+_080AC148:
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080AC156
+ adds r0, r1, 0
+ bl DestroyAnimVisualTask
+_080AC156:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AC070
+
+ thumb_func_start sub_80AC160
+sub_80AC160: @ 80AC160
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ lsls r1, 24
+ lsrs r6, r1, 24
+ ldr r1, _080AC1EC @ =gSineTable
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ adds r0, 0x3
+ asrs r0, 4
+ ldrh r2, [r4, 0x14]
+ adds r0, r2
+ lsls r0, 16
+ lsrs r5, r0, 16
+ ldr r0, _080AC1F0 @ =gUnknown_83E5AE0
+ movs r2, 0x16
+ ldrsh r1, [r4, r2]
+ movs r2, 0
+ movs r3, 0
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x40
+ beq _080AC1BA
+ ldr r3, _080AC1F4 @ =gSprites
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r1, r3, 0
+ adds r1, 0x1C
+ adds r1, r0, r1
+ ldr r2, _080AC1F8 @ =sub_80AC204
+ str r2, [r1]
+ adds r0, r3
+ strh r5, [r0, 0x38]
+ strh r6, [r0, 0x3A]
+ movs r1, 0x9
+ strh r1, [r0, 0x3C]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+_080AC1BA:
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+ ldrh r0, [r4, 0x18]
+ adds r0, 0x27
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x18]
+ movs r0, 0x16
+ ldrsh r1, [r4, r0]
+ ldr r0, _080AC1FC @ =0x41c64e6d
+ muls r0, r1
+ ldr r1, _080AC200 @ =0x00003039
+ adds r0, r1
+ movs r2, 0x12
+ ldrsh r1, [r4, r2]
+ bl __modsi3
+ ldrh r1, [r4, 0x10]
+ adds r1, r0
+ strh r1, [r4, 0x16]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AC1EC: .4byte gSineTable
+_080AC1F0: .4byte gUnknown_83E5AE0
+_080AC1F4: .4byte gSprites
+_080AC1F8: .4byte sub_80AC204
+_080AC1FC: .4byte 0x41c64e6d
+_080AC200: .4byte 0x00003039
+ thumb_func_end sub_80AC160
+
+ thumb_func_start sub_80AC204
+sub_80AC204: @ 80AC204
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080AC29A
+ ldrh r0, [r5, 0x22]
+ adds r0, 0x8
+ strh r0, [r5, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x38
+ ldrsh r1, [r5, r2]
+ cmp r0, r1
+ blt _080AC29A
+ ldr r2, _080AC2A0 @ =gTasks
+ movs r3, 0x3A
+ ldrsh r1, [r5, r3]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0x1
+ strh r1, [r0, 0x1C]
+ ldr r0, _080AC2A4 @ =gUnknown_83E7C38
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ movs r3, 0x22
+ ldrsh r2, [r5, r3]
+ movs r3, 0x1
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x30]
+ cmp r0, 0x40
+ beq _080AC294
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r4, _080AC2A8 @ =gSprites
+ adds r0, r4
+ movs r1, 0x3
+ bl StartSpriteAffineAnim
+ movs r2, 0x30
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrh r1, [r5, 0x3A]
+ strh r1, [r0, 0x3A]
+ movs r3, 0x30
+ ldrsh r1, [r5, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrh r1, [r5, 0x3C]
+ strh r1, [r0, 0x3C]
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r4, 0x1C
+ adds r0, r4
+ ldr r1, _080AC2AC @ =sub_80AC2B0
+ str r1, [r0]
+_080AC294:
+ adds r0, r5, 0
+ bl DestroySprite
+_080AC29A:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AC2A0: .4byte gTasks
+_080AC2A4: .4byte gUnknown_83E7C38
+_080AC2A8: .4byte gSprites
+_080AC2AC: .4byte sub_80AC2B0
+ thumb_func_end sub_80AC204
+
+ thumb_func_start sub_80AC2B0
+sub_80AC2B0: @ 80AC2B0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080AC31C
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ bne _080AC31C
+ ldr r3, _080AC324 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080AC31C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AC324: .4byte gTasks
+ thumb_func_end sub_80AC2B0
+
+ thumb_func_start sub_80AC328
+sub_80AC328: @ 80AC328
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080AC3AC @ =gTasks
+ adds r5, r1, r0
+ ldr r4, _080AC3B0 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ movs r6, 0
+ strh r0, [r5, 0xE]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x10]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ bne _080AC36C
+ movs r1, 0x1
+_080AC36C:
+ strh r1, [r5, 0x16]
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AC380
+ movs r1, 0x16
+ ldrsh r0, [r5, r1]
+ negs r0, r0
+ strh r0, [r5, 0x16]
+_080AC380:
+ movs r2, 0x16
+ ldrsh r0, [r5, r2]
+ lsls r0, 3
+ ldrh r1, [r5, 0xE]
+ adds r0, r1
+ strh r0, [r5, 0x12]
+ movs r2, 0x16
+ ldrsh r1, [r5, r2]
+ lsls r1, 3
+ ldrh r0, [r5, 0x10]
+ subs r0, r1
+ strh r0, [r5, 0x14]
+ ldr r0, _080AC3B4 @ =0x0000ffe0
+ strh r0, [r5, 0x1A]
+ strh r6, [r5, 0xA]
+ strh r6, [r5, 0x8]
+ ldr r0, _080AC3B8 @ =sub_80AC3BC
+ str r0, [r5]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AC3AC: .4byte gTasks
+_080AC3B0: .4byte gBattleAnimAttacker
+_080AC3B4: .4byte 0x0000ffe0
+_080AC3B8: .4byte sub_80AC3BC
+ thumb_func_end sub_80AC328
+
+ thumb_func_start sub_80AC3BC
+sub_80AC3BC: @ 80AC3BC
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080AC3E0 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x6
+ bls _080AC3D6
+ b _080AC4F6
+_080AC3D6:
+ lsls r0, 2
+ ldr r1, _080AC3E4 @ =_080AC3E8
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080AC3E0: .4byte gTasks
+_080AC3E4: .4byte _080AC3E8
+ .align 2, 0
+_080AC3E8:
+ .4byte _080AC404
+ .4byte _080AC414
+ .4byte _080AC42E
+ .4byte _080AC470
+ .4byte _080AC492
+ .4byte _080AC4C0
+ .4byte _080AC4E6
+_080AC404:
+ adds r0, r4, 0
+ bl sub_80AC504
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080AC4FC
+ b _080AC4EE
+_080AC414:
+ adds r0, r4, 0
+ bl sub_80AC504
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ ble _080AC4FC
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080AC4EE
+_080AC42E:
+ adds r0, r4, 0
+ bl sub_80AC504
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 1
+ adds r1, r0
+ lsls r1, 1
+ ldrh r0, [r4, 0x12]
+ adds r1, r0
+ movs r2, 0
+ strh r1, [r4, 0x12]
+ adds r1, 0x10
+ lsls r1, 16
+ movs r0, 0x88
+ lsls r0, 17
+ cmp r1, r0
+ bls _080AC4FC
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080AC46C
+ movs r0, 0x1
+ strh r0, [r4, 0x22]
+ movs r0, 0x6
+ strh r0, [r4, 0x8]
+ strh r2, [r4, 0xA]
+ b _080AC4FC
+_080AC46C:
+ strh r2, [r4, 0xA]
+ b _080AC4EE
+_080AC470:
+ adds r0, r4, 0
+ bl sub_80AC504
+ movs r0, 0x16
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ ldrh r0, [r4, 0x14]
+ subs r0, r1
+ strh r0, [r4, 0x14]
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7
+ ble _080AC4FC
+ b _080AC4EE
+_080AC492:
+ adds r0, r4, 0
+ bl sub_80AC504
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 1
+ adds r1, r0
+ lsls r1, 1
+ ldrh r0, [r4, 0x12]
+ subs r0, r1
+ strh r0, [r4, 0x12]
+ adds r0, 0x10
+ lsls r0, 16
+ movs r1, 0x88
+ lsls r1, 17
+ cmp r0, r1
+ bls _080AC4FC
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080AC4EE
+_080AC4C0:
+ adds r0, r4, 0
+ bl sub_80AC504
+ movs r0, 0x16
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ ldrh r0, [r4, 0x14]
+ subs r0, r1
+ strh r0, [r4, 0x14]
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7
+ ble _080AC4FC
+ movs r0, 0x2
+ strh r0, [r4, 0x8]
+ b _080AC4FC
+_080AC4E6:
+ movs r1, 0x18
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080AC4FC
+_080AC4EE:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080AC4FC
+_080AC4F6:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080AC4FC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AC3BC
+
+ thumb_func_start sub_80AC504
+sub_80AC504: @ 80AC504
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldrh r0, [r6, 0xC]
+ adds r0, 0x1
+ strh r0, [r6, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080AC55E
+ movs r0, 0
+ strh r0, [r6, 0xC]
+ ldr r0, _080AC564 @ =gUnknown_83E5AE0
+ movs r2, 0xE
+ ldrsh r1, [r6, r2]
+ movs r3, 0x10
+ ldrsh r2, [r6, r3]
+ movs r3, 0xA
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x40
+ beq _080AC55E
+ ldr r5, _080AC568 @ =gSprites
+ lsls r4, r0, 4
+ adds r4, r0
+ lsls r4, 2
+ adds r0, r4, r5
+ movs r1, 0x10
+ strh r1, [r0, 0x2E]
+ ldrh r1, [r6, 0x12]
+ strh r1, [r0, 0x32]
+ ldrh r1, [r6, 0x14]
+ strh r1, [r0, 0x36]
+ ldrh r1, [r6, 0x1A]
+ strh r1, [r0, 0x38]
+ bl sub_8075068
+ adds r5, 0x1C
+ adds r4, r5
+ ldr r0, _080AC56C @ =sub_80AC570
+ str r0, [r4]
+ ldrh r0, [r6, 0x18]
+ adds r0, 0x1
+ strh r0, [r6, 0x18]
+_080AC55E:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AC564: .4byte gUnknown_83E5AE0
+_080AC568: .4byte gSprites
+_080AC56C: .4byte sub_80AC570
+ thumb_func_end sub_80AC504
+
+ thumb_func_start sub_80AC570
+sub_80AC570: @ 80AC570
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AC5CA
+ ldrh r0, [r6, 0x24]
+ ldrh r1, [r6, 0x20]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrh r0, [r6, 0x26]
+ ldrh r1, [r6, 0x22]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ movs r0, 0x6
+ strh r0, [r6, 0x2E]
+ bl Random
+ movs r4, 0x1F
+ adds r1, r4, 0
+ ands r1, r0
+ ldr r5, _080AC5D0 @ =0x0000fff0
+ adds r1, r5
+ ldrh r0, [r6, 0x20]
+ adds r1, r0
+ strh r1, [r6, 0x32]
+ bl Random
+ ands r4, r0
+ adds r4, r5
+ ldrh r1, [r6, 0x22]
+ adds r4, r1
+ strh r4, [r6, 0x36]
+ bl Random
+ movs r1, 0x7
+ ands r1, r0
+ mvns r1, r1
+ strh r1, [r6, 0x38]
+ adds r0, r6, 0
+ bl sub_8075068
+ ldr r0, _080AC5D4 @ =sub_80AC5D8
+ str r0, [r6, 0x1C]
+_080AC5CA:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AC5D0: .4byte 0x0000fff0
+_080AC5D4: .4byte sub_80AC5D8
+ thumb_func_end sub_80AC570
+
+ thumb_func_start sub_80AC5D8
+sub_80AC5D8: @ 80AC5D8
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AC614
+ movs r4, 0
+ ldr r6, _080AC61C @ =gTasks
+_080AC5EA:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r2, r0, r6
+ ldr r1, [r2]
+ ldr r0, _080AC620 @ =sub_80AC3BC
+ cmp r1, r0
+ bne _080AC60A
+ movs r0, 0x1
+ strh r0, [r2, 0x1C]
+ ldrh r0, [r2, 0x18]
+ subs r0, 0x1
+ strh r0, [r2, 0x18]
+ adds r0, r5, 0
+ bl DestroySprite
+_080AC60A:
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ cmp r4, 0xF
+ bls _080AC5EA
+_080AC614:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AC61C: .4byte gTasks
+_080AC620: .4byte sub_80AC3BC
+ thumb_func_end sub_80AC5D8
+
+ thumb_func_start sub_80AC624
+sub_80AC624: @ 80AC624
+ ldr r2, _080AC644 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0x20]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0x22]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r0, 0x2E]
+ ldrh r1, [r2, 0x6]
+ strh r1, [r0, 0x30]
+ ldrh r1, [r2, 0x8]
+ strh r1, [r0, 0x32]
+ ldrh r1, [r2, 0xA]
+ strh r1, [r0, 0x34]
+ ldr r1, _080AC648 @ =sub_80AC64C
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080AC644: .4byte gBattleAnimArgs
+_080AC648: .4byte sub_80AC64C
+ thumb_func_end sub_80AC624
+
+ thumb_func_start sub_80AC64C
+sub_80AC64C: @ 80AC64C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x2E]
+ subs r0, r1
+ strh r0, [r4, 0x36]
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl __divsi3
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x34]
+ subs r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080AC690
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AC690:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AC64C
+
+ thumb_func_start sub_80AC698
+sub_80AC698: @ 80AC698
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x34]
+ adds r0, r1
+ strh r0, [r4, 0x34]
+ ldrh r1, [r4, 0x32]
+ ldrh r2, [r4, 0x36]
+ adds r1, r2
+ strh r1, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 23
+ strh r0, [r4, 0x24]
+ lsls r1, 16
+ asrs r1, 23
+ strh r1, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080AC6D0
+ adds r0, r4, 0
+ bl FreeSpriteOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080AC6D0:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AC698
+
+ thumb_func_start sub_80AC6D8
+sub_80AC6D8: @ 80AC6D8
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r5, _080AC714 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x30]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldr r1, _080AC718 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x36]
+ ldr r0, _080AC71C @ =sub_80AC720
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AC714: .4byte gBattleAnimTarget
+_080AC718: .4byte gBattleAnimArgs
+_080AC71C: .4byte sub_80AC720
+ thumb_func_end sub_80AC6D8
+
+ thumb_func_start sub_80AC720
+sub_80AC720: @ 80AC720
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ movs r0, 0x30
+ ldrsh r1, [r4, r0]
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ subs r6, r1, r0
+ movs r0, 0x32
+ ldrsh r1, [r4, r0]
+ movs r2, 0x22
+ ldrsh r0, [r4, r2]
+ subs r5, r1, r0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ muls r0, r6
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl __divsi3
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ muls r0, r5
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl __divsi3
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x1
+ strh r0, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x36
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080AC778
+ movs r0, 0
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ adds r1, r6, 0
+ adds r2, r5, 0
+ bl sub_80AC798
+_080AC778:
+ movs r0, 0x34
+ ldrsh r1, [r4, r0]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080AC78A
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AC78A:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AC720
+
+ thumb_func_start sub_80AC798
+sub_80AC798: @ 80AC798
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x18
+ adds r4, r1, 0
+ adds r5, r2, 0
+ movs r2, 0x2E
+ ldrsh r1, [r0, r2]
+ lsrs r2, r1, 31
+ adds r1, r2
+ lsls r1, 15
+ lsrs r1, 16
+ str r1, [sp]
+ ldrh r1, [r0, 0x24]
+ ldrh r3, [r0, 0x20]
+ adds r1, r3
+ lsls r1, 16
+ lsrs r1, 16
+ mov r8, r1
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ mov r10, r1
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0xA
+ bl __umodsi3
+ adds r0, r5, r0
+ subs r0, 0x5
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ bl Random
+ negs r4, r4
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0xA
+ bl __umodsi3
+ adds r4, r0
+ subs r4, 0x5
+ lsls r4, 16
+ lsrs r7, r4, 16
+ movs r6, 0
+ mov r0, r8
+ lsls r0, 16
+ mov r8, r0
+ mov r1, r10
+ lsls r1, 16
+ str r1, [sp, 0xC]
+ ldr r2, [sp]
+ lsls r2, 16
+ str r2, [sp, 0x10]
+ asrs r1, 16
+ lsls r0, r7, 16
+ asrs r5, r0, 16
+ str r0, [sp, 0x14]
+ negs r3, r5
+ str r3, [sp, 0x4]
+ asrs r0, r2, 16
+ adds r1, r0
+ lsls r1, 16
+ mov r10, r1
+_080AC826:
+ ldr r0, _080AC868 @ =gUnknown_83E5B88
+ mov r2, r8
+ asrs r1, r2, 16
+ mov r3, r10
+ asrs r2, r3, 16
+ movs r3, 0x82
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r1, _080AC86C @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r4, r0, r1
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ mov r0, r9
+ strh r0, [r4, 0x30]
+ ldr r0, _080AC870 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_807685C
+ subs r0, 0x1
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ cmp r5, 0
+ bge _080AC874
+ mov r1, sp
+ ldrh r1, [r1, 0x4]
+ strh r1, [r4, 0x32]
+ b _080AC876
+ .align 2, 0
+_080AC868: .4byte gUnknown_83E5B88
+_080AC86C: .4byte gSprites
+_080AC870: .4byte gBattleAnimAttacker
+_080AC874:
+ strh r7, [r4, 0x32]
+_080AC876:
+ lsls r0, r6, 16
+ movs r2, 0x80
+ lsls r2, 9
+ adds r0, r2
+ lsrs r6, r0, 16
+ cmp r0, 0
+ ble _080AC826
+ movs r6, 0
+ ldr r3, [sp, 0xC]
+ asrs r1, r3, 16
+ ldr r0, [sp, 0x14]
+ asrs r5, r0, 16
+ negs r2, r5
+ str r2, [sp, 0x8]
+ ldr r3, [sp, 0x10]
+ asrs r0, r3, 16
+ subs r1, r0
+ lsls r1, 16
+ mov r10, r1
+_080AC89C:
+ ldr r0, _080AC8E0 @ =gUnknown_83E5B88
+ mov r2, r8
+ asrs r1, r2, 16
+ mov r3, r10
+ asrs r2, r3, 16
+ movs r3, 0x82
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r1, _080AC8E4 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r4, r0, r1
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ mov r0, r9
+ strh r0, [r4, 0x30]
+ ldr r0, _080AC8E8 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_807685C
+ subs r0, 0x1
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ cmp r5, 0
+ ble _080AC8EC
+ mov r1, sp
+ ldrh r1, [r1, 0x8]
+ strh r1, [r4, 0x32]
+ b _080AC8EE
+ .align 2, 0
+_080AC8E0: .4byte gUnknown_83E5B88
+_080AC8E4: .4byte gSprites
+_080AC8E8: .4byte gBattleAnimAttacker
+_080AC8EC:
+ strh r7, [r4, 0x32]
+_080AC8EE:
+ lsls r0, r6, 16
+ movs r2, 0x80
+ lsls r2, 9
+ adds r0, r2
+ lsrs r6, r0, 16
+ cmp r0, 0
+ ble _080AC89C
+ add sp, 0x18
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AC798
+
+ .align 2, 0 @ Don't pad with nop.