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-rw-r--r--asm/battle_anim_effects_2.s7946
-rw-r--r--asm/battle_anim_effects_3.s12857
-rw-r--r--asm/battle_anim_special.s6299
3 files changed, 0 insertions, 27102 deletions
diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s
deleted file mode 100644
index 24921239f..000000000
--- a/asm/battle_anim_effects_2.s
+++ /dev/null
@@ -1,7946 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80A6E48
-sub_80A6E48: @ 80A6E48
- push {r4,r5,lr}
- adds r4, r0, 0
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r5, _080A6E8C @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl SetAnimSpriteInitialXOffset
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x34]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x36]
- ldr r1, _080A6E90 @ =DestroySpriteAndMatrix
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r1, _080A6E94 @ =TranslateSpriteInEllipseOverDuration
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A6E8C: .4byte gBattleAnimArgs
-_080A6E90: .4byte DestroySpriteAndMatrix
-_080A6E94: .4byte TranslateSpriteInEllipseOverDuration
- thumb_func_end sub_80A6E48
-
- thumb_func_start sub_80A6E98
-sub_80A6E98: @ 80A6E98
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080A6EAC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080A6EB4
- ldr r0, _080A6EB0 @ =gBattleAnimAttacker
- b _080A6EB6
- .align 2, 0
-_080A6EAC: .4byte gBattleAnimArgs
-_080A6EB0: .4byte gBattleAnimAttacker
-_080A6EB4:
- ldr r0, _080A6ED0 @ =gBattleAnimTarget
-_080A6EB6:
- ldrb r0, [r0]
- adds r1, r4, 0
- bl sub_80A6B0C
- movs r0, 0
- strh r0, [r4, 0x2E]
- strh r0, [r4, 0x30]
- ldr r0, _080A6ED4 @ =sub_80A6ED8
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A6ED0: .4byte gBattleAnimTarget
-_080A6ED4: .4byte sub_80A6ED8
- thumb_func_end sub_80A6E98
-
- thumb_func_start sub_80A6ED8
-sub_80A6ED8: @ 80A6ED8
- push {lr}
- adds r1, r0, 0
- movs r2, 0x2E
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- beq _080A6F0A
- cmp r0, 0x1
- bgt _080A6EEE
- cmp r0, 0
- beq _080A6EF4
- b _080A6F38
-_080A6EEE:
- cmp r0, 0x2
- beq _080A6F24
- b _080A6F38
-_080A6EF4:
- ldrh r0, [r1, 0x26]
- subs r0, 0x3
- strh r0, [r1, 0x26]
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080A6F38
- b _080A6F1C
-_080A6F0A:
- ldrh r0, [r1, 0x26]
- adds r0, 0x3
- strh r0, [r1, 0x26]
- ldrh r0, [r1, 0x30]
- subs r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _080A6F38
-_080A6F1C:
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- b _080A6F38
-_080A6F24:
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- bne _080A6F38
- adds r0, r1, 0
- bl DestroyAnimSprite
-_080A6F38:
- pop {r0}
- bx r0
- thumb_func_end sub_80A6ED8
-
- thumb_func_start sub_80A6F3C
-sub_80A6F3C: @ 80A6F3C
- push {r4,lr}
- adds r4, r0, 0
- ldr r3, _080A6F88 @ =gSprites
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r4, 0x30]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x30]
- movs r0, 0x2E
- ldrsh r2, [r4, r0]
- cmp r2, 0
- bne _080A6F7A
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r2, [r0, 0x24]
- adds r0, r4, 0
- bl DestroySpriteAndMatrix
-_080A6F7A:
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A6F88: .4byte gSprites
- thumb_func_end sub_80A6F3C
-
- thumb_func_start sub_80A6F8C
-sub_80A6F8C: @ 80A6F8C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, _080A6FD4 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080A6FD8 @ =gBattlerSpriteIds
- ldr r0, _080A6FDC @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r6, [r0]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A6FE4
- ldr r0, _080A6FE0 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r5, 0x20]
- adds r1, r0, 0
- b _080A6FEE
- .align 2, 0
-_080A6FD4: .4byte gBattleAnimAttacker
-_080A6FD8: .4byte gBattlerSpriteIds
-_080A6FDC: .4byte gBattleAnimTarget
-_080A6FE0: .4byte gBattleAnimArgs
-_080A6FE4:
- ldr r1, _080A7018 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
-_080A6FEE:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- strh r6, [r5, 0x32]
- ldr r0, _080A701C @ =sub_80A6F3C
- str r0, [r5, 0x1C]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7018: .4byte gBattleAnimArgs
-_080A701C: .4byte sub_80A6F3C
- thumb_func_end sub_80A6F8C
-
- thumb_func_start sub_80A7020
-sub_80A7020: @ 80A7020
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r1, _080A704C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x38]
- ldr r0, _080A7050 @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, _080A7054 @ =sub_80A7058
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A704C: .4byte gBattleAnimArgs
-_080A7050: .4byte WaitAnimForDuration
-_080A7054: .4byte sub_80A7058
- thumb_func_end sub_80A7020
-
- thumb_func_start sub_80A7058
-sub_80A7058: @ 80A7058
- push {lr}
- ldrh r1, [r0, 0x30]
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- adds r1, 0xF
- strh r1, [r0, 0x36]
- ldr r1, _080A7078 @ =StartAnimLinearTranslation
- str r1, [r0, 0x1C]
- ldr r1, _080A707C @ =sub_80A7080
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .align 2, 0
-_080A7078: .4byte StartAnimLinearTranslation
-_080A707C: .4byte sub_80A7080
- thumb_func_end sub_80A7058
-
- thumb_func_start sub_80A7080
-sub_80A7080: @ 80A7080
- push {lr}
- adds r1, r0, 0
- ldrh r2, [r1, 0x38]
- movs r3, 0x38
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080A7096
- adds r0, r1, 0
- bl DestroyAnimSprite
- b _080A709A
-_080A7096:
- subs r0, r2, 0x1
- strh r0, [r1, 0x38]
-_080A709A:
- pop {r0}
- bx r0
- thumb_func_end sub_80A7080
-
- thumb_func_start sub_80A70A0
-sub_80A70A0: @ 80A70A0
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r1, _080A70CC @ =gBattlerSpriteIds
- ldr r0, _080A70D0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- ldr r1, _080A70D4 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, _080A70D8 @ =sub_80A70DC
- str r1, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A70CC: .4byte gBattlerSpriteIds
-_080A70D0: .4byte gBattleAnimAttacker
-_080A70D4: .4byte gTasks
-_080A70D8: .4byte sub_80A70DC
- thumb_func_end sub_80A70A0
-
- thumb_func_start sub_80A70DC
-sub_80A70DC: @ 80A70DC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080A710C @ =gBattlerSpriteIds
- ldr r0, _080A7110 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r1, r0, r1
- ldrb r4, [r1]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080A7118
- ldr r1, _080A7114 @ =gTasks
- lsls r2, r5, 2
- adds r0, r2, r5
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x8]
- negs r0, r0
- lsls r0, 16
- lsrs r3, r0, 16
- adds r6, r2, 0
- b _080A7126
- .align 2, 0
-_080A710C: .4byte gBattlerSpriteIds
-_080A7110: .4byte gBattleAnimAttacker
-_080A7114: .4byte gTasks
-_080A7118:
- ldr r2, _080A7158 @ =gTasks
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- adds r0, r2
- ldrh r3, [r0, 0x8]
- adds r6, r1, 0
-_080A7126:
- movs r2, 0x80
- lsls r2, 1
- adds r0, r4, 0
- adds r1, r2, 0
- bl SetSpriteRotScale
- ldr r1, _080A7158 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080A7160
- ldrh r0, [r1, 0x8]
- adds r0, 0xB0
- strh r0, [r1, 0x8]
- ldr r1, _080A715C @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r0, 0x26]
- adds r1, 0x1
- b _080A718A
- .align 2, 0
-_080A7158: .4byte gTasks
-_080A715C: .4byte gSprites
-_080A7160:
- cmp r0, 0x1
- bne _080A7176
- ldrh r0, [r1, 0xE]
- adds r0, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- bne _080A71D0
- movs r0, 0x2
- b _080A71CE
-_080A7176:
- ldrh r0, [r1, 0x8]
- subs r0, 0xB0
- strh r0, [r1, 0x8]
- ldr r1, _080A71C4 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r0, 0x26]
- subs r1, 0x1
-_080A718A:
- strh r1, [r0, 0x26]
- adds r0, r4, 0
- bl SetBattlerSpriteYOffsetFromRotation
- ldr r0, _080A71C8 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- movs r3, 0x8
- ldrsh r2, [r1, r3]
- movs r0, 0xF2
- lsls r0, 4
- cmp r2, r0
- beq _080A71AA
- cmp r2, 0
- bne _080A71D0
-_080A71AA:
- ldrh r2, [r1, 0xA]
- movs r3, 0xA
- ldrsh r0, [r1, r3]
- cmp r0, 0x2
- bne _080A71CC
- adds r0, r4, 0
- bl ResetSpriteRotScale
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080A71D0
- .align 2, 0
-_080A71C4: .4byte gSprites
-_080A71C8: .4byte gTasks
-_080A71CC:
- adds r0, r2, 0x1
-_080A71CE:
- strh r0, [r1, 0xA]
-_080A71D0:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80A70DC
-
- thumb_func_start sub_80A71D8
-sub_80A71D8: @ 80A71D8
- push {r4,r5,lr}
- adds r4, r0, 0
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r0, _080A71FC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A7204
- ldr r0, _080A7200 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- adds r5, r0, 0
- b _080A7210
- .align 2, 0
-_080A71FC: .4byte gBattleAnimAttacker
-_080A7200: .4byte gBattleAnimArgs
-_080A7204:
- ldr r1, _080A7244 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r5, r1, 0
-_080A7210:
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080A7248 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A724C
- adds r3, r4, 0
- adds r3, 0x3F
- ldrb r0, [r3]
- movs r1, 0x1
- adds r2, r0, 0
- orrs r2, r1
- strb r2, [r3]
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080A7260
- movs r0, 0x2
- orrs r2, r0
- strb r2, [r3]
- b _080A7260
- .align 2, 0
-_080A7244: .4byte gBattleAnimArgs
-_080A7248: .4byte gBattleAnimAttacker
-_080A724C:
- movs r2, 0x4
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080A7260
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r2]
-_080A7260:
- ldr r0, _080A7274 @ =RunStoredCallbackWhenAnimEnds
- str r0, [r4, 0x1C]
- ldr r1, _080A7278 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7274: .4byte RunStoredCallbackWhenAnimEnds
-_080A7278: .4byte DestroyAnimSprite
- thumb_func_end sub_80A71D8
-
- thumb_func_start sub_80A727C
-sub_80A727C: @ 80A727C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- ldr r0, _080A7298 @ =RunStoredCallbackWhenAffineAnimEnds
- str r0, [r4, 0x1C]
- ldr r1, _080A729C @ =sub_80A72A0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7298: .4byte RunStoredCallbackWhenAffineAnimEnds
-_080A729C: .4byte sub_80A72A0
- thumb_func_end sub_80A727C
-
- thumb_func_start sub_80A72A0
-sub_80A72A0: @ 80A72A0
- push {lr}
- movs r1, 0x6
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- subs r1, 0x20
- strh r1, [r0, 0x36]
- ldr r1, _080A72C0 @ =StartAnimLinearTranslation
- str r1, [r0, 0x1C]
- ldr r1, _080A72C4 @ =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .align 2, 0
-_080A72C0: .4byte StartAnimLinearTranslation
-_080A72C4: .4byte DestroyAnimSprite
- thumb_func_end sub_80A72A0
-
- thumb_func_start sub_80A72C8
-sub_80A72C8: @ 80A72C8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r5, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A72EC
- ldr r1, _080A72E8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- b _080A730E
- .align 2, 0
-_080A72E8: .4byte gBattleAnimArgs
-_080A72EC:
- ldr r0, _080A73B4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A730E
- ldr r1, _080A73B8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_080A730E:
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r4, _080A73BC @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r6, _080A73B8 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x6]
- adds r0, r2
- lsls r0, 16
- lsrs r0, 16
- adds r7, r0, 0
- ldrh r1, [r5, 0x20]
- mov r2, r8
- lsls r0, r2, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r5, 0x22]
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xF0
- lsls r1, 24
- adds r0, r1
- lsrs r4, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A7380
- ldr r2, _080A73C0 @ =0xffffa000
- adds r0, r4, r2
- lsls r0, 16
- lsrs r4, r0, 16
-_080A7380:
- movs r3, 0x80
- lsls r3, 1
- str r4, [sp]
- adds r0, r5, 0
- movs r1, 0
- adds r2, r3, 0
- bl TrySetSpriteRotScale
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- mov r0, r8
- strh r0, [r5, 0x32]
- strh r7, [r5, 0x36]
- ldr r0, _080A73C4 @ =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, _080A73C8 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A73B4: .4byte gBattleAnimAttacker
-_080A73B8: .4byte gBattleAnimArgs
-_080A73BC: .4byte gBattleAnimTarget
-_080A73C0: .4byte 0xffffa000
-_080A73C4: .4byte StartAnimLinearTranslation
-_080A73C8: .4byte DestroyAnimSprite
- thumb_func_end sub_80A72C8
-
- thumb_func_start sub_80A73CC
-sub_80A73CC: @ 80A73CC
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r3, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080A73F6
- ldr r2, _080A73FC @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0xA]
- subs r1, 0x1
- strh r1, [r0, 0xA]
- adds r0, r3, 0
- bl DestroySprite
-_080A73F6:
- pop {r0}
- bx r0
- .align 2, 0
-_080A73FC: .4byte gTasks
- thumb_func_end sub_80A73CC
-
- thumb_func_start sub_80A7400
-sub_80A7400: @ 80A7400
- push {r4,lr}
- adds r2, r0, 0
- movs r0, 0x3C
- ldrsh r1, [r2, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- ldr r1, _080A7430 @ =gTasks
- adds r4, r0, r1
- movs r3, 0x2E
- ldrsh r1, [r2, r3]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- ble _080A7434
- ldrh r0, [r2, 0x34]
- ldrh r1, [r2, 0x38]
- adds r0, r1
- strh r0, [r2, 0x38]
- ldrh r0, [r2, 0x36]
- ldrh r3, [r2, 0x3A]
- adds r0, r3
- b _080A7442
- .align 2, 0
-_080A7430: .4byte gTasks
-_080A7434:
- ldrh r0, [r2, 0x38]
- ldrh r1, [r2, 0x34]
- subs r0, r1
- strh r0, [r2, 0x38]
- ldrh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x36]
- subs r0, r1
-_080A7442:
- strh r0, [r2, 0x3A]
- ldrh r0, [r2, 0x38]
- ldrh r1, [r2, 0x30]
- adds r3, r0, r1
- strh r3, [r2, 0x30]
- ldrh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r4, 0x16]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A7466
- lsls r0, r3, 16
- lsrs r0, 24
- negs r0, r0
- b _080A746A
-_080A7466:
- lsls r0, r3, 16
- lsrs r0, 24
-_080A746A:
- strh r0, [r2, 0x24]
- ldrh r1, [r4, 0x18]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A747E
- ldrh r0, [r2, 0x32]
- lsrs r0, 8
- negs r0, r0
- b _080A7482
-_080A747E:
- ldrh r0, [r2, 0x32]
- lsrs r0, 8
-_080A7482:
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r2, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080A7498
- movs r0, 0x1E
- strh r0, [r2, 0x2E]
- ldr r0, _080A74A0 @ =sub_80A73CC
- str r0, [r2, 0x1C]
-_080A7498:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A74A0: .4byte sub_80A73CC
- thumb_func_end sub_80A7400
-
- thumb_func_start sub_80A74A4
-sub_80A74A4: @ 80A74A4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- movs r0, 0x3C
- ldrsh r1, [r7, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- ldr r1, _080A74E8 @ =gTasks
- adds r6, r0, r1
- ldrh r2, [r6, 0x16]
- movs r1, 0x2
- negs r1, r1
- adds r0, r1, 0
- ands r0, r2
- ldrh r3, [r7, 0x30]
- adds r2, r0, r3
- strh r2, [r7, 0x30]
- ldrh r0, [r6, 0x18]
- ands r1, r0
- ldrh r0, [r7, 0x32]
- adds r1, r0
- strh r1, [r7, 0x32]
- ldrh r1, [r6, 0x16]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A74EC
- lsls r0, r2, 16
- lsrs r0, 24
- negs r0, r0
- b _080A74F0
- .align 2, 0
-_080A74E8: .4byte gTasks
-_080A74EC:
- lsls r0, r2, 16
- lsrs r0, 24
-_080A74F0:
- strh r0, [r7, 0x24]
- ldrh r1, [r6, 0x18]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A7504
- ldrh r0, [r7, 0x32]
- lsrs r0, 8
- negs r0, r0
- b _080A7508
-_080A7504:
- ldrh r0, [r7, 0x32]
- lsrs r0, 8
-_080A7508:
- strh r0, [r7, 0x26]
- ldrh r0, [r7, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r7, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080A75D4
- movs r4, 0
- movs r0, 0x8
- strh r0, [r7, 0x2E]
- movs r0, 0x4
- strh r0, [r6, 0x12]
- movs r0, 0x80
- lsls r0, 5
- bl sub_80D8B90
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r7, 0x24]
- ldrh r1, [r7, 0x20]
- adds r2, r0, r1
- strh r2, [r7, 0x20]
- ldrh r0, [r7, 0x26]
- ldrh r3, [r7, 0x22]
- adds r0, r3
- strh r0, [r7, 0x22]
- strh r4, [r7, 0x26]
- strh r4, [r7, 0x24]
- ldrh r3, [r6, 0x1E]
- movs r0, 0x1E
- ldrsh r1, [r6, r0]
- lsls r0, r2, 16
- asrs r0, 16
- cmp r1, r0
- blt _080A7552
- subs r0, r3, r2
- b _080A7554
-_080A7552:
- subs r0, r2, r3
-_080A7554:
- lsls r0, 24
- lsrs r4, r0, 16
- ldrh r3, [r6, 0x20]
- movs r0, 0x20
- ldrsh r1, [r6, r0]
- ldrh r2, [r7, 0x22]
- movs r6, 0x22
- ldrsh r0, [r7, r6]
- cmp r1, r0
- blt _080A756C
- subs r0, r3, r2
- b _080A756E
-_080A756C:
- subs r0, r2, r3
-_080A756E:
- lsls r0, 24
- lsrs r0, 16
- mov r8, r0
- movs r0, 0
- strh r0, [r7, 0x32]
- strh r0, [r7, 0x30]
- strh r0, [r7, 0x3A]
- strh r0, [r7, 0x38]
- lsls r0, r4, 16
- asrs r0, 16
- lsls r5, 16
- asrs r5, 16
- adds r1, r5, 0
- bl sub_80D8AA0
- adds r4, r0, 0
- lsls r4, 16
- asrs r4, 16
- movs r6, 0xE0
- lsls r6, 1
- adds r0, r6, 0
- bl sub_80D8B90
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_80D8AA0
- strh r0, [r7, 0x34]
- mov r1, r8
- lsls r0, r1, 16
- asrs r0, 16
- adds r1, r5, 0
- bl sub_80D8AA0
- adds r4, r0, 0
- lsls r4, 16
- asrs r4, 16
- adds r0, r6, 0
- bl sub_80D8B90
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_80D8AA0
- strh r0, [r7, 0x36]
- ldr r0, _080A75E0 @ =sub_80A7400
- str r0, [r7, 0x1C]
-_080A75D4:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A75E0: .4byte sub_80A7400
- thumb_func_end sub_80A74A4
-
- thumb_func_start sub_80A75E4
-sub_80A75E4: @ 80A75E4
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080A7608 @ =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0xA
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080A7602
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080A7602:
- pop {r0}
- bx r0
- .align 2, 0
-_080A7608: .4byte gTasks
- thumb_func_end sub_80A75E4
-
- thumb_func_start sub_80A760C
-sub_80A760C: @ 80A760C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080A7660 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0x8]
- subs r1, r0, 0x1
- strh r1, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bgt _080A76E0
- ldr r0, _080A7664 @ =gUnknown_83E3C28
- movs r2, 0x1A
- ldrsh r1, [r5, r2]
- movs r3, 0x1C
- ldrsh r2, [r5, r3]
- ldrb r3, [r5, 0xC]
- ldrb r4, [r5, 0xA]
- subs r3, r4
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r12, r0
- lsls r0, 4
- add r0, r12
- lsls r0, 2
- ldr r1, _080A7668 @ =gSprites
- adds r6, r0, r1
- movs r1, 0x10
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080A766C
- cmp r0, 0x2
- beq _080A7682
- b _080A7690
- .align 2, 0
-_080A7660: .4byte gTasks
-_080A7664: .4byte gUnknown_83E3C28
-_080A7668: .4byte gSprites
-_080A766C:
- ldrb r2, [r6, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x18
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x57
- ands r0, r2
- orrs r0, r1
- strb r0, [r6, 0x3]
- b _080A7690
-_080A7682:
- ldrb r0, [r6, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r6, 0x3]
-_080A7690:
- ldr r3, _080A76E8 @ =gTasks
- lsls r2, r7, 2
- adds r2, r7
- lsls r2, 3
- adds r4, r2, r3
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x14]
- subs r0, r1
- strh r0, [r6, 0x2E]
- strh r7, [r6, 0x3C]
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- adds r0, 0xD
- lsls r0, 1
- adds r0, r2
- adds r3, 0x8
- adds r0, r3
- mov r2, r12
- strh r2, [r0]
- ldrh r0, [r4, 0xE]
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r0, 0x3F
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x93
- bl PlaySE12WithPanning
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- cmp r0, 0x2
- ble _080A76E0
- ldr r0, _080A76EC @ =sub_80A75E4
- str r0, [r4]
-_080A76E0:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A76E8: .4byte gTasks
-_080A76EC: .4byte sub_80A75E4
- thumb_func_end sub_80A760C
-
- thumb_func_start sub_80A76F0
-sub_80A76F0: @ 80A76F0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- movs r0, 0
- mov r9, r0
- movs r5, 0
- mov r0, sp
- mov r1, r9
- strh r1, [r0]
- mov r4, sp
- adds r4, 0x2
- strh r1, [r4]
- bl IsContest
- lsls r0, 24
- mov r10, r4
- cmp r0, 0
- beq _080A775C
- ldr r1, _080A774C @ =gTasks
- lsls r2, r7, 2
- adds r0, r2, r7
- lsls r0, 3
- adds r0, r1
- movs r1, 0x2
- strh r1, [r0, 0x10]
- ldr r3, _080A7750 @ =gBattleAnimArgs
- ldrh r0, [r3]
- negs r0, r0
- strh r0, [r3]
- ldrh r1, [r3, 0x4]
- movs r0, 0x1
- ands r0, r1
- mov r8, r2
- cmp r0, 0
- beq _080A7754
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- strh r0, [r3, 0x4]
- b _080A77B6
- .align 2, 0
-_080A774C: .4byte gTasks
-_080A7750: .4byte gBattleAnimArgs
-_080A7754:
- movs r0, 0x1
- orrs r0, r1
- strh r0, [r3, 0x4]
- b _080A77B6
-_080A775C:
- ldr r1, _080A77A0 @ =gBattlerPositions
- ldr r0, _080A77A4 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- movs r3, 0x1
- adds r0, r3, 0
- ands r0, r1
- lsls r2, r7, 2
- mov r8, r2
- cmp r0, 0
- bne _080A77B6
- ldr r1, _080A77A8 @ =gTasks
- adds r0, r2, r7
- lsls r0, 3
- adds r0, r1
- strh r3, [r0, 0x10]
- ldr r2, _080A77AC @ =gBattleAnimArgs
- ldrh r0, [r2]
- negs r0, r0
- strh r0, [r2]
- ldrh r0, [r2, 0x2]
- negs r0, r0
- strh r0, [r2, 0x2]
- ldrh r1, [r2, 0x4]
- adds r0, r3, 0
- ands r0, r1
- cmp r0, 0
- beq _080A77B0
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- b _080A77B4
- .align 2, 0
-_080A77A0: .4byte gBattlerPositions
-_080A77A4: .4byte gBattleAnimTarget
-_080A77A8: .4byte gTasks
-_080A77AC: .4byte gBattleAnimArgs
-_080A77B0:
- movs r0, 0x1
- orrs r0, r1
-_080A77B4:
- strh r0, [r2, 0x4]
-_080A77B6:
- ldr r5, _080A7810 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- ldr r1, _080A7814 @ =gTasks
- mov r3, r8
- adds r4, r3, r7
- lsls r4, 3
- adds r4, r1
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- adds r6, r0, 0
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- mov r9, r0
- ldr r0, _080A7818 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A7820
- ldr r4, _080A781C @ =gBattleAnimTarget
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A7820
- ldrb r0, [r4]
- movs r1, 0
- mov r2, sp
- mov r3, r10
- bl SetAverageBattlerPositions
- b _080A7842
- .align 2, 0
-_080A7810: .4byte gBattleAnimAttacker
-_080A7814: .4byte gTasks
-_080A7818: .4byte gBattleTypeFlags
-_080A781C: .4byte gBattleAnimTarget
-_080A7820:
- mov r5, sp
- ldr r4, _080A787C @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r1, r10
- strh r0, [r1]
-_080A7842:
- mov r4, sp
- ldr r0, _080A7880 @ =gTasks
- mov r2, r8
- adds r1, r2, r7
- lsls r1, 3
- adds r1, r0
- mov r2, sp
- ldr r3, _080A7884 @ =gBattleAnimArgs
- ldrh r0, [r3]
- ldrh r2, [r2]
- adds r0, r2
- strh r0, [r1, 0x1E]
- strh r0, [r4]
- ldrh r0, [r3, 0x2]
- mov r3, r10
- ldrh r3, [r3]
- adds r0, r3
- strh r0, [r1, 0x20]
- mov r1, r10
- strh r0, [r1]
- mov r0, sp
- ldrh r2, [r0]
- movs r3, 0
- ldrsh r0, [r0, r3]
- adds r1, r6, 0
- cmp r0, r1
- blt _080A7888
- subs r0, r2, r1
- b _080A788A
- .align 2, 0
-_080A787C: .4byte gBattleAnimTarget
-_080A7880: .4byte gTasks
-_080A7884: .4byte gBattleAnimArgs
-_080A7888:
- subs r0, r1, r2
-_080A788A:
- lsls r0, 16
- lsrs r0, 16
- lsls r4, r0, 16
- asrs r4, 16
- ldr r5, _080A7900 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x4]
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- lsls r0, 16
- asrs r0, 16
- bl sub_80D8B90
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_80D8AA0
- ldr r2, _080A7904 @ =gTasks
- mov r3, r8
- adds r1, r3, r7
- lsls r1, 3
- adds r6, r1, r2
- strh r0, [r6, 0x12]
- movs r1, 0x12
- ldrsh r0, [r6, r1]
- movs r1, 0x80
- bl sub_80D8AA0
- strh r0, [r6, 0x14]
- ldrh r0, [r5, 0x4]
- strh r0, [r6, 0x16]
- mov r2, r10
- ldrh r1, [r2]
- movs r3, 0
- ldrsh r0, [r2, r3]
- mov r4, r9
- cmp r0, r4
- blt _080A7908
- subs r4, r1, r4
- lsls r4, 16
- asrs r4, 16
- movs r1, 0x12
- ldrsh r0, [r6, r1]
- bl sub_80D8B90
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_80D8AA0
- movs r1, 0x2
- negs r1, r1
- ands r1, r0
- strh r1, [r6, 0x18]
- b _080A7928
- .align 2, 0
-_080A7900: .4byte gBattleAnimArgs
-_080A7904: .4byte gTasks
-_080A7908:
- subs r4, r1
- lsls r4, 16
- asrs r4, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- bl sub_80D8B90
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_80D8AA0
- movs r1, 0x1
- orrs r0, r1
- strh r0, [r6, 0x18]
-_080A7928:
- ldr r1, _080A7968 @ =gTasks
- mov r3, r8
- adds r0, r3, r7
- lsls r0, 3
- adds r5, r0, r1
- ldr r4, _080A796C @ =gBattleAnimArgs
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0xE]
- ldrh r1, [r4, 0x8]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _080A7978
- movs r0, 0x80
- eors r0, r1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3F
- ble _080A79A0
- ldr r0, _080A7970 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080A7974 @ =0x0000ffc0
- adds r1, r2, 0
- ldrh r4, [r4, 0x8]
- adds r1, r4
- adds r0, r1
- b _080A79B0
- .align 2, 0
-_080A7968: .4byte gTasks
-_080A796C: .4byte gBattleAnimArgs
-_080A7970: .4byte gBattleAnimTarget
-_080A7974: .4byte 0x0000ffc0
-_080A7978:
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x3F
- ble _080A79A0
- ldr r0, _080A7998 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080A799C @ =0x0000ffc0
- adds r1, r3, 0
- ldrh r4, [r4, 0x8]
- adds r1, r4
- adds r0, r1
- b _080A79B0
- .align 2, 0
-_080A7998: .4byte gBattleAnimTarget
-_080A799C: .4byte 0x0000ffc0
-_080A79A0:
- ldr r0, _080A79DC @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x8]
- subs r0, r1
-_080A79B0:
- strh r0, [r5, 0xC]
- ldr r0, _080A79E0 @ =gTasks
- mov r2, r8
- adds r1, r2, r7
- lsls r1, 3
- adds r1, r0
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0x2
- bgt _080A79C8
- movs r0, 0x3
- strh r0, [r1, 0xC]
-_080A79C8:
- ldr r0, _080A79E4 @ =sub_80A760C
- str r0, [r1]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A79DC: .4byte gBattleAnimTarget
-_080A79E0: .4byte gTasks
-_080A79E4: .4byte sub_80A760C
- thumb_func_end sub_80A76F0
-
- thumb_func_start sub_80A79E8
-sub_80A79E8: @ 80A79E8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- ldr r0, _080A7A10 @ =gUnknown_83E3D18
- ldrh r0, [r0, 0x2]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r4, 0x2E]
- ldr r0, _080A7A14 @ =sub_80A7A18
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7A10: .4byte gUnknown_83E3D18
-_080A7A14: .4byte sub_80A7A18
- thumb_func_end sub_80A79E8
-
- thumb_func_start sub_80A7A18
-sub_80A7A18: @ 80A7A18
- push {r4-r7,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080A7A7C
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r5, [r4, 0x2E]
- ldr r1, _080A7A84 @ =gPlttBufferFaded
- adds r0, r5, 0
- adds r0, 0x8
- lsls r0, 1
- adds r0, r1
- ldrh r7, [r0]
- adds r6, r1, 0
- adds r1, r5, 0
- adds r1, 0x9
- lsls r0, r5, 1
- adds r0, r6
- adds r2, r0, 0
- adds r2, 0x10
- movs r3, 0x7
- lsls r1, 1
- adds r1, r6
-_080A7A50:
- ldrh r0, [r1]
- strh r0, [r2]
- adds r1, 0x2
- adds r2, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _080A7A50
- adds r0, r5, 0
- adds r0, 0xF
- lsls r0, 1
- adds r0, r6
- strh r7, [r0]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x18
- bne _080A7A7C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080A7A7C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7A84: .4byte gPlttBufferFaded
- thumb_func_end sub_80A7A18
-
- thumb_func_start sub_80A7A88
-sub_80A7A88: @ 80A7A88
- push {r4-r7,lr}
- sub sp, 0x4
- adds r5, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r4, _080A7B28 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080A7B2C @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- lsls r0, 16
- lsrs r7, r0, 16
- ldr r0, _080A7B30 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A7ACC
- ldrh r0, [r4, 0x4]
- negs r0, r0
- strh r0, [r4, 0x4]
-_080A7ACC:
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r1, [r4, 0x4]
- adds r0, r1
- lsls r0, 16
- ldrh r1, [r5, 0x20]
- lsrs r6, r0, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r5, 0x22]
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r5, 0
- movs r1, 0
- adds r2, r3, 0
- bl TrySetSpriteRotScale
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x2E]
- strh r6, [r5, 0x32]
- strh r7, [r5, 0x36]
- ldr r0, _080A7B34 @ =sub_80756A4
- str r0, [r5, 0x1C]
- ldr r1, _080A7B38 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7B28: .4byte gBattleAnimTarget
-_080A7B2C: .4byte gBattleAnimArgs
-_080A7B30: .4byte gBattleAnimAttacker
-_080A7B34: .4byte sub_80756A4
-_080A7B38: .4byte DestroyAnimSprite
- thumb_func_end sub_80A7A88
-
- thumb_func_start sub_80A7B3C
-sub_80A7B3C: @ 80A7B3C
- ldr r1, _080A7B4C @ =0x0000fff0
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- ldr r1, _080A7B50 @ =sub_80A7B54
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080A7B4C: .4byte 0x0000fff0
-_080A7B50: .4byte sub_80A7B54
- thumb_func_end sub_80A7B3C
-
- thumb_func_start sub_80A7B54
-sub_80A7B54: @ 80A7B54
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x80
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldr r0, _080A7BC0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080A7B78
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
-_080A7B78:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x5
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7E
- ble _080A7BB8
- movs r0, 0
- strh r0, [r4, 0x30]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080A7BB8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080A7BB8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7BC0: .4byte gBattleAnimAttacker
- thumb_func_end sub_80A7B54
-
- thumb_func_start sub_80A7BC4
-sub_80A7BC4: @ 80A7BC4
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r5, _080A7C10 @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, _080A7C14 @ =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080A7C18 @ =sub_80A7C1C
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7C10: .4byte gBattleAnimTarget
-_080A7C14: .4byte StartAnimLinearTranslation
-_080A7C18: .4byte sub_80A7C1C
- thumb_func_end sub_80A7BC4
-
- thumb_func_start sub_80A7C1C
-sub_80A7C1C: @ 80A7C1C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x9F
- bl PlaySE12WithPanning
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- movs r2, 0
- movs r1, 0x7
- adds r0, r4, 0
- adds r0, 0x3C
-_080A7C50:
- strh r2, [r0]
- subs r0, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080A7C50
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x7
- ands r0, r1
- ldr r2, _080A7C98 @ =0x0000fff4
- adds r1, r2, 0
- subs r1, r0
- strh r1, [r4, 0x3A]
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA0
- bl __umodsi3
- adds r0, 0xA0
- strh r0, [r4, 0x3C]
- ldr r0, _080A7C9C @ =sub_80A7CA0
- str r0, [r4, 0x1C]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7C98: .4byte 0x0000fff4
-_080A7C9C: .4byte sub_80A7CA0
- thumb_func_end sub_80A7C1C
-
- thumb_func_start sub_80A7CA0
-sub_80A7CA0: @ 80A7CA0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x3C]
- ldrh r2, [r4, 0x2E]
- adds r0, r1, r2
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r2, r0, 24
- strh r2, [r4, 0x24]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A7CBE
- negs r0, r2
- strh r0, [r4, 0x24]
-_080A7CBE:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x8
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7E
- ble _080A7CFE
- movs r0, 0
- strh r0, [r4, 0x30]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080A7CFE
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080A7CFE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A7CA0
-
- thumb_func_start sub_80A7D04
-sub_80A7D04: @ 80A7D04
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- ldr r0, _080A7D54 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080A7D22
- ldrh r0, [r4, 0x22]
- adds r0, 0x10
- strh r0, [r4, 0x22]
-_080A7D22:
- ldr r1, _080A7D58 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0xC]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldr r0, _080A7D5C @ =TranslateSpriteInCircleOverDuration
- str r0, [r4, 0x1C]
- ldr r1, _080A7D60 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7D54: .4byte gBattleAnimAttacker
-_080A7D58: .4byte gBattleAnimArgs
-_080A7D5C: .4byte TranslateSpriteInCircleOverDuration
-_080A7D60: .4byte DestroyAnimSprite
- thumb_func_end sub_80A7D04
-
- thumb_func_start sub_80A7D64
-sub_80A7D64: @ 80A7D64
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- movs r7, 0x20
- ldr r4, _080A7DE0 @ =0x0000ffe0
- movs r0, 0x10
- mov r8, r0
- ldr r6, _080A7DE4 @ =0x0000fff0
- ldr r0, _080A7DE8 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080A7D90
- adds r7, r4, 0
- movs r4, 0x20
- mov r8, r6
- movs r6, 0x10
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080A7D90:
- lsls r0, r7, 16
- asrs r0, 16
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, _080A7DEC @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- add r0, r8
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x36]
- ldr r0, _080A7DF0 @ =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, _080A7DF4 @ =sub_80A7DF8
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7DE0: .4byte 0x0000ffe0
-_080A7DE4: .4byte 0x0000fff0
-_080A7DE8: .4byte gBattleAnimArgs
-_080A7DEC: .4byte gBattleAnimTarget
-_080A7DF0: .4byte StartAnimLinearTranslation
-_080A7DF4: .4byte sub_80A7DF8
- thumb_func_end sub_80A7D64
-
- thumb_func_start sub_80A7DF8
-sub_80A7DF8: @ 80A7DF8
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080A7E0E
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080A7E0E:
- pop {r0}
- bx r0
- thumb_func_end sub_80A7DF8
-
- thumb_func_start sub_80A7E14
-sub_80A7E14: @ 80A7E14
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- movs r0, 0x20
- mov r8, r0
- ldr r4, _080A7EA8 @ =0x0000ffe0
- movs r2, 0x10
- mov r9, r2
- ldr r6, _080A7EAC @ =0x0000fff0
- ldr r7, _080A7EB0 @ =gBattleAnimArgs
- ldrh r1, [r7]
- movs r2, 0
- ldrsh r0, [r7, r2]
- cmp r0, 0
- beq _080A7E48
- mov r8, r4
- movs r4, 0x20
- mov r9, r6
- movs r6, 0x10
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
-_080A7E48:
- mov r0, r8
- lsls r1, r0, 16
- asrs r1, 16
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- strh r1, [r5, 0x30]
- ldr r4, _080A7EB4 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- add r0, r9
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldrh r0, [r7]
- strh r0, [r5, 0x38]
- ldrh r0, [r5, 0x2E]
- strh r0, [r5, 0x3A]
- ldr r0, _080A7EB8 @ =sub_80A7EBC
- str r0, [r5, 0x1C]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7EA8: .4byte 0x0000ffe0
-_080A7EAC: .4byte 0x0000fff0
-_080A7EB0: .4byte gBattleAnimArgs
-_080A7EB4: .4byte gBattleAnimTarget
-_080A7EB8: .4byte sub_80A7EBC
- thumb_func_end sub_80A7E14
-
- thumb_func_start sub_80A7EBC
-sub_80A7EBC: @ 80A7EBC
- push {r4,lr}
- adds r4, r0, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080A7F20
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080A7F20
- adds r0, r4, 0
- movs r1, 0
- bl SeekSpriteAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r2, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0x2
- strh r0, [r4, 0x24]
- ldr r0, _080A7F28 @ =0x0000fffe
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- eors r0, r1
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x36]
- strh r2, [r4, 0x34]
- ldr r0, _080A7F2C @ =sub_80A7F30
- str r0, [r4, 0x1C]
-_080A7F20:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7F28: .4byte 0x0000fffe
-_080A7F2C: .4byte sub_80A7F30
- thumb_func_end sub_80A7EBC
-
- thumb_func_start sub_80A7F30
-sub_80A7F30: @ 80A7F30
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080A7F48
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- negs r0, r0
- strh r0, [r4, 0x26]
-_080A7F48:
- ldrh r0, [r4, 0x34]
- movs r1, 0x1
- eors r0, r1
- movs r1, 0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080A7F8A
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x36]
- strh r1, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- movs r1, 0x1
- eors r1, r0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080A7F90 @ =sub_80A7F94
- str r0, [r4, 0x1C]
-_080A7F8A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A7F90: .4byte sub_80A7F94
- thumb_func_end sub_80A7F30
-
- thumb_func_start sub_80A7F94
-sub_80A7F94: @ 80A7F94
- push {r4,lr}
- adds r4, r0, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080A7FA8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080A7FA8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A7F94
-
- thumb_func_start sub_80A7FB0
-sub_80A7FB0: @ 80A7FB0
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- movs r1, 0x1
- bl PrepareBattlerSpriteForRotScale
- adds r0, r4, 0
- movs r1, 0xD0
- movs r2, 0xD0
- movs r3, 0
- bl SetSpriteRotScale
- ldr r1, _080A8008 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0
- bl SetGreyscaleOrOriginalPalette
- ldr r1, _080A800C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r1, 0x50
- strh r1, [r0, 0x8]
- ldr r1, _080A8010 @ =sub_80A8014
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8008: .4byte gSprites
-_080A800C: .4byte gTasks
-_080A8010: .4byte sub_80A8014
- thumb_func_end sub_80A7FB0
-
- thumb_func_start sub_80A8014
-sub_80A8014: @ 80A8014
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080A806C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- asrs r1, 16
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080A8064
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl ResetSpriteRotScale
- ldr r1, _080A8070 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0x1
- bl SetGreyscaleOrOriginalPalette
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080A8064:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A806C: .4byte gTasks
-_080A8070: .4byte gSprites
- thumb_func_end sub_80A8014
-
- thumb_func_start sub_80A8074
-sub_80A8074: @ 80A8074
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080A80C0 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x8]
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- strh r5, [r4, 0xE]
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0x10]
- strh r5, [r4, 0x12]
- strh r5, [r4, 0x14]
- ldr r0, _080A80C4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x16]
- ldr r0, _080A80C8 @ =sub_80A80CC
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A80C0: .4byte gTasks
-_080A80C4: .4byte gBattleAnimAttacker
-_080A80C8: .4byte sub_80A80CC
- thumb_func_end sub_80A8074
-
- thumb_func_start sub_80A80CC
-sub_80A80CC: @ 80A80CC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080A80F0 @ =gTasks
- adds r4, r0, r1
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bls _080A80E6
- b _080A81F6
-_080A80E6:
- lsls r0, 2
- ldr r1, _080A80F4 @ =_080A80F8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080A80F0: .4byte gTasks
-_080A80F4: .4byte _080A80F8
- .align 2, 0
-_080A80F8:
- .4byte _080A8110
- .4byte _080A8158
- .4byte _080A818E
- .4byte _080A8194
- .4byte _080A81A4
- .4byte _080A81D8
-_080A8110:
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080A8120
- cmp r0, 0x3
- beq _080A8120
- cmp r0, 0x6
- bne _080A8128
-_080A8120:
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80A8200
-_080A8128:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- adds r0, 0x28
- strh r0, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- movs r1, 0x10
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrb r0, [r4, 0x8]
- bl SetBattlerSpriteYOffsetFromYScale
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0x20
- bne _080A81F6
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- b _080A81D0
-_080A8158:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080A81F6
- movs r2, 0x12
- ldrsh r1, [r4, r2]
- cmp r1, 0x3
- bne _080A816E
- strh r0, [r4, 0xC]
- strh r1, [r4, 0xA]
- b _080A81F6
-_080A816E:
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- movs r2, 0x80
- lsls r2, 1
- strh r2, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- adds r1, r2, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrb r0, [r4, 0x8]
- bl SetBattlerSpriteYOffsetFromYScale
- movs r0, 0x2
- strh r0, [r4, 0xA]
- b _080A81F6
-_080A818E:
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080A81F6
-_080A8194:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x20
- ble _080A81F6
- b _080A81CC
-_080A81A4:
- ldrh r0, [r4, 0xC]
- adds r0, 0x2
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- subs r0, 0x50
- strh r0, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- movs r1, 0x10
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrb r0, [r4, 0x8]
- bl SetBattlerSpriteYOffsetFromYScale
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0x20
- bne _080A81F6
-_080A81CC:
- movs r0, 0
- strh r0, [r4, 0xC]
-_080A81D0:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- b _080A81F6
-_080A81D8:
- ldrb r0, [r4, 0x8]
- bl ResetSpriteRotScale
- ldr r2, _080A81FC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x26]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080A81F6:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A81FC: .4byte gSprites
- thumb_func_end sub_80A80CC
-
- thumb_func_start sub_80A8200
-sub_80A8200: @ 80A8200
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r7, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- movs r0, 0
- bl CloneBattlerSpriteWithBlend
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- lsls r0, 16
- asrs r4, r0, 16
- cmp r4, 0
- blt _080A82DA
- bl AllocOamMatrix
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0xFF
- bne _080A8244
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- ldr r1, _080A8240 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
- b _080A82DA
- .align 2, 0
-_080A8240: .4byte gSprites
-_080A8244:
- ldr r5, _080A82E8 @ =gSprites
- lsls r3, r4, 4
- adds r3, r4
- lsls r3, 2
- adds r4, r3, r5
- ldrb r1, [r4, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x3
- orrs r0, r1
- strb r0, [r4, 0x1]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x1F
- ands r6, r0
- lsls r2, r6, 1
- ldrb r1, [r4, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x3]
- ldrb r0, [r7, 0x16]
- ldrb r1, [r7, 0xE]
- subs r0, r1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrh r0, [r7, 0xE]
- adds r0, 0x1
- strh r0, [r7, 0xE]
- ldrh r0, [r7, 0x14]
- adds r0, 0x1
- strh r0, [r7, 0x14]
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- movs r0, 0x6
- strh r0, [r4, 0x32]
- adds r5, 0x1C
- adds r3, r5
- ldr r0, _080A82EC @ =sub_80A82F0
- str r0, [r3]
- mov r1, r8
- lsls r0, r1, 24
- lsrs r0, 24
- movs r1, 0x10
- ldrsh r2, [r7, r1]
- adds r1, r2, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrb r0, [r4, 0x1]
- movs r3, 0x4
- negs r3, r3
- ands r3, r0
- movs r0, 0x1
- orrs r3, r0
- strb r3, [r4, 0x1]
- lsrs r1, r3, 6
- ldrb r2, [r4, 0x3]
- lsrs r2, 6
- lsls r3, 30
- lsrs r3, 30
- adds r0, r4, 0
- bl CalcCenterToCornerVec
-_080A82DA:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A82E8: .4byte gSprites
-_080A82EC: .4byte sub_80A82F0
- thumb_func_end sub_80A8200
-
- thumb_func_start sub_80A82F0
-sub_80A82F0: @ 80A82F0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080A832E
- ldr r3, _080A8334 @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_080A832E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8334: .4byte gTasks
- thumb_func_end sub_80A82F0
-
- thumb_func_start sub_80A8338
-sub_80A8338: @ 80A8338
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080A835C @ =gTasks
- adds r4, r0, r1
- ldr r5, _080A8360 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080A8364
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _080A838A
- .align 2, 0
-_080A835C: .4byte gTasks
-_080A8360: .4byte gBattleAnimArgs
-_080A8364:
- ldrb r0, [r5]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- strh r1, [r4, 0x8]
- strh r2, [r4, 0xA]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0xC]
- strh r2, [r4, 0xE]
- strh r2, [r4, 0x10]
- ldr r2, _080A8390 @ =gUnknown_83E3E60
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080A8394 @ =sub_80A8398
- str r0, [r4]
-_080A838A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8390: .4byte gUnknown_83E3E60
-_080A8394: .4byte sub_80A8398
- thumb_func_end sub_80A8338
-
- thumb_func_start sub_80A8398
-sub_80A8398: @ 80A8398
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080A83BC @ =gTasks
- adds r4, r0, r1
- movs r0, 0xA
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080A8400
- cmp r5, 0x1
- bgt _080A83C0
- cmp r5, 0
- beq _080A83CA
- b _080A84A8
- .align 2, 0
-_080A83BC: .4byte gTasks
-_080A83C0:
- cmp r5, 0x2
- beq _080A8434
- cmp r5, 0x3
- beq _080A8464
- b _080A84A8
-_080A83CA:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- ldrh r2, [r4, 0x10]
- adds r2, 0x3
- strh r2, [r4, 0x10]
- ldr r3, _080A83FC @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x26]
- adds r1, r2
- strh r1, [r0, 0x26]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080A84A8
- strh r5, [r4, 0xE]
- b _080A845C
- .align 2, 0
-_080A83FC: .4byte gSprites
-_080A8400:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- ldr r2, _080A8430 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x10]
- ldrh r2, [r0, 0x26]
- adds r1, r2
- strh r1, [r0, 0x26]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080A84A8
- movs r0, 0
- strh r0, [r4, 0xE]
- b _080A845C
- .align 2, 0
-_080A8430: .4byte gSprites
-_080A8434:
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080A845C
- ldr r2, _080A8458 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x2
- strh r1, [r0, 0x26]
- ldrh r0, [r4, 0x10]
- subs r0, 0x2
- strh r0, [r4, 0x10]
- b _080A84A8
- .align 2, 0
-_080A8458: .4byte gSprites
-_080A845C:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- b _080A84A8
-_080A8464:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080A84A8
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- cmp r0, 0
- bne _080A849C
- ldr r2, _080A8498 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x26]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _080A84A8
- .align 2, 0
-_080A8498: .4byte gSprites
-_080A849C:
- ldrb r1, [r4, 0x8]
- ldr r2, _080A84B0 @ =gUnknown_83E3E60
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- strh r5, [r4, 0xA]
-_080A84A8:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A84B0: .4byte gUnknown_83E3E60
- thumb_func_end sub_80A8398
-
- thumb_func_start sub_80A84B4
-sub_80A84B4: @ 80A84B4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080A84E4 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080A84E8 @ =gUnknown_83E3E80
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080A84EC @ =sub_80A84F0
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A84E4: .4byte gTasks
-_080A84E8: .4byte gUnknown_83E3E80
-_080A84EC: .4byte sub_80A84F0
- thumb_func_end sub_80A84B4
-
- thumb_func_start sub_80A84F0
-sub_80A84F0: @ 80A84F0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080A8518 @ =gTasks
- adds r0, r1
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080A8510
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080A8510:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8518: .4byte gTasks
- thumb_func_end sub_80A84F0
-
- thumb_func_start sub_80A851C
-sub_80A851C: @ 80A851C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080A854C @ =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080A8550
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAnim
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r4, 0x20]
- movs r0, 0x40
- b _080A856A
- .align 2, 0
-_080A854C: .4byte gBattleAnimAttacker
-_080A8550:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x20
- strh r0, [r4, 0x20]
- ldr r0, _080A859C @ =0x0000ffc0
-_080A856A:
- strh r0, [r4, 0x30]
- ldr r0, _080A85A0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- strh r0, [r4, 0x22]
- movs r0, 0x34
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x32]
- strh r1, [r4, 0x34]
- strh r1, [r4, 0x36]
- ldr r1, _080A85A4 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080A85A8 @ =TranslateSpriteLinearFixedPoint
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A859C: .4byte 0x0000ffc0
-_080A85A0: .4byte gBattleAnimAttacker
-_080A85A4: .4byte DestroyAnimSprite
-_080A85A8: .4byte TranslateSpriteLinearFixedPoint
- thumb_func_end sub_80A851C
-
- thumb_func_start sub_80A85AC
-sub_80A85AC: @ 80A85AC
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080A85C0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080A85C8
- ldr r0, _080A85C4 @ =gBattleAnimAttacker
- b _080A85CA
- .align 2, 0
-_080A85C0: .4byte gBattleAnimArgs
-_080A85C4: .4byte gBattleAnimAttacker
-_080A85C8:
- ldr r0, _080A8628 @ =gBattleAnimTarget
-_080A85CA:
- ldrb r5, [r0]
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080A85E4
- ldr r1, _080A862C @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080A85E4:
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080A862C @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x20]
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x4]
- adds r0, r4
- strh r0, [r6, 0x22]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- bgt _080A8616
- movs r0, 0x8
- strh r0, [r6, 0x22]
-_080A8616:
- ldr r1, _080A8630 @ =DestroySpriteAndMatrix
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080A8634 @ =RunStoredCallbackWhenAffineAnimEnds
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8628: .4byte gBattleAnimTarget
-_080A862C: .4byte gBattleAnimArgs
-_080A8630: .4byte DestroySpriteAndMatrix
-_080A8634: .4byte RunStoredCallbackWhenAffineAnimEnds
- thumb_func_end sub_80A85AC
-
- thumb_func_start sub_80A8638
-sub_80A8638: @ 80A8638
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080A866C @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0
- strh r1, [r4, 0x8]
- strh r0, [r4, 0xA]
- ldr r2, _080A8670 @ =gUnknown_83E3F1C
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080A8674 @ =sub_80A8678
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A866C: .4byte gTasks
-_080A8670: .4byte gUnknown_83E3F1C
-_080A8674: .4byte sub_80A8678
- thumb_func_end sub_80A8638
-
- thumb_func_start sub_80A8678
-sub_80A8678: @ 80A8678
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080A86A0 @ =gTasks
- adds r0, r1
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080A8698
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080A8698:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A86A0: .4byte gTasks
- thumb_func_end sub_80A8678
-
- thumb_func_start sub_80A86A4
-sub_80A86A4: @ 80A86A4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080A8718 @ =gTasks
- adds r4, r1, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0
- strh r0, [r4, 0x8]
- strh r2, [r4, 0xA]
- movs r0, 0x4
- strh r0, [r4, 0xC]
- movs r0, 0x7
- strh r0, [r4, 0xE]
- movs r0, 0x3
- strh r0, [r4, 0x10]
- ldr r3, _080A871C @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0, 0x20]
- strh r0, [r4, 0x12]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x14]
- strh r2, [r4, 0x16]
- strh r2, [r4, 0x18]
- movs r0, 0x2
- strh r0, [r4, 0x1A]
- ldr r0, _080A8720 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080A870E
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0xC]
-_080A870E:
- ldr r0, _080A8724 @ =sub_80A8728
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8718: .4byte gTasks
-_080A871C: .4byte gSprites
-_080A8720: .4byte gBattleAnimAttacker
-_080A8724: .4byte sub_80A8728
- thumb_func_end sub_80A86A4
-
- thumb_func_start sub_80A8728
-sub_80A8728: @ 80A8728
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080A8770 @ =gTasks
- adds r3, r0, r1
- ldrh r0, [r3, 0x16]
- adds r0, 0x1
- strh r0, [r3, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080A878E
- movs r0, 0
- strh r0, [r3, 0x16]
- ldrh r0, [r3, 0x18]
- adds r0, 0x1
- strh r0, [r3, 0x18]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A8778
- ldr r2, _080A8774 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x1A]
- ldrh r2, [r0, 0x22]
- adds r1, r2
- b _080A878C
- .align 2, 0
-_080A8770: .4byte gTasks
-_080A8774: .4byte gSprites
-_080A8778:
- ldr r2, _080A87A0 @ =gSprites
- movs r5, 0x8
- ldrsh r1, [r3, r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- ldrh r2, [r3, 0x1A]
- subs r1, r2
-_080A878C:
- strh r1, [r0, 0x22]
-_080A878E:
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- beq _080A87DC
- cmp r0, 0x1
- bgt _080A87A4
- cmp r0, 0
- beq _080A87AA
- b _080A886C
- .align 2, 0
-_080A87A0: .4byte gSprites
-_080A87A4:
- cmp r0, 0x2
- beq _080A880C
- b _080A886C
-_080A87AA:
- ldr r2, _080A87D8 @ =gSprites
- movs r5, 0x8
- ldrsh r1, [r3, r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0xC]
- ldrh r2, [r0, 0x20]
- adds r1, r2
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0xE]
- subs r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _080A886C
- movs r0, 0xE
- strh r0, [r3, 0xE]
- movs r0, 0x1
- strh r0, [r3, 0xA]
- b _080A886C
- .align 2, 0
-_080A87D8: .4byte gSprites
-_080A87DC:
- ldr r2, _080A8808 @ =gSprites
- movs r5, 0x8
- ldrsh r1, [r3, r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- ldrh r2, [r3, 0xC]
- subs r1, r2
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0xE]
- subs r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _080A886C
- movs r0, 0x7
- strh r0, [r3, 0xE]
- movs r0, 0x2
- strh r0, [r3, 0xA]
- b _080A886C
- .align 2, 0
-_080A8808: .4byte gSprites
-_080A880C:
- ldr r2, _080A8844 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0xC]
- ldrh r5, [r0, 0x20]
- adds r1, r5
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0xE]
- subs r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0
- bne _080A886C
- ldrh r0, [r3, 0x10]
- subs r0, 0x1
- strh r0, [r3, 0x10]
- lsls r0, 16
- cmp r0, 0
- beq _080A8848
- movs r0, 0x7
- strh r0, [r3, 0xE]
- strh r1, [r3, 0xA]
- b _080A886C
- .align 2, 0
-_080A8844: .4byte gSprites
-_080A8848:
- ldrh r1, [r3, 0x18]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A8866
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- ldrh r2, [r3, 0x1A]
- subs r1, r2
- strh r1, [r0, 0x22]
-_080A8866:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080A886C:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A8728
-
- thumb_func_start sub_80A8874
-sub_80A8874: @ 80A8874
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080A88C4 @ =gTasks
- adds r5, r1, r0
- ldr r4, _080A88C8 @ =gBattleAnimTarget
- ldrb r0, [r4]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- movs r1, 0
- strh r0, [r5, 0x8]
- movs r0, 0x4
- strh r0, [r5, 0xA]
- strh r1, [r5, 0xC]
- strh r1, [r5, 0xE]
- strh r1, [r5, 0x10]
- strh r1, [r5, 0x12]
- ldrb r0, [r4]
- bl GetBattlerSpriteCoordAttr
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080A88D4
- ldr r0, _080A88CC @ =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r5, 0x14]
- ldr r0, _080A88D0 @ =0x04000014
- b _080A88DC
- .align 2, 0
-_080A88C4: .4byte gTasks
-_080A88C8: .4byte gBattleAnimTarget
-_080A88CC: .4byte gBattle_BG1_X
-_080A88D0: .4byte 0x04000014
-_080A88D4:
- ldr r0, _080A8940 @ =gBattle_BG2_X
- ldrh r0, [r0]
- strh r0, [r5, 0x14]
- ldr r0, _080A8944 @ =0x04000018
-_080A88DC:
- str r0, [sp]
- ldrh r0, [r5, 0x8]
- adds r1, r0, 0
- subs r1, 0x40
- lsls r2, r1, 16
- lsls r0, 16
- cmp r2, r0
- bgt _080A891A
- ldr r4, _080A8948 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r4, r0
-_080A88F4:
- asrs r3, r2, 16
- cmp r3, 0
- blt _080A890C
- lsls r1, r3, 1
- adds r2, r1, r4
- ldrh r0, [r5, 0x14]
- adds r0, 0xF0
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r5, 0x14]
- adds r0, 0xF0
- strh r0, [r1]
-_080A890C:
- adds r0, r3, 0x1
- lsls r2, r0, 16
- asrs r1, r2, 16
- movs r3, 0x8
- ldrsh r0, [r5, r3]
- cmp r1, r0
- ble _080A88F4
-_080A891A:
- ldr r0, _080A894C @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, _080A8950 @ =sub_80A8954
- str r0, [r5]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8940: .4byte gBattle_BG2_X
-_080A8944: .4byte 0x04000018
-_080A8948: .4byte gScanlineEffectRegBuffers
-_080A894C: .4byte 0xa2600001
-_080A8950: .4byte sub_80A8954
- thumb_func_end sub_80A8874
-
- thumb_func_start sub_80A8954
-sub_80A8954: @ 80A8954
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080A8974 @ =gTasks
- adds r3, r0, r1
- movs r1, 0x10
- ldrsh r0, [r3, r1]
- cmp r0, 0
- beq _080A8978
- cmp r0, 0x1
- beq _080A898E
- b _080A8A0E
- .align 2, 0
-_080A8974: .4byte gTasks
-_080A8978:
- ldrh r0, [r3, 0x12]
- adds r0, 0x1
- strh r0, [r3, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080A8A0E
- ldrh r0, [r3, 0x10]
- adds r0, 0x1
- strh r0, [r3, 0x10]
- b _080A8A0E
-_080A898E:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080A8A0E
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r1, [r3, 0xE]
- movs r0, 0x3
- ands r0, r1
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x8]
- subs r0, r1
- strh r0, [r3, 0x12]
- movs r2, 0xC
- ldrsh r1, [r3, r2]
- cmp r1, 0x1
- beq _080A89C4
- cmp r1, 0x1
- ble _080A89CC
- cmp r1, 0x2
- beq _080A89C8
- cmp r1, 0x3
- beq _080A89C8
- b _080A89CC
-_080A89C4:
- subs r0, 0x2
- b _080A89CA
-_080A89C8:
- adds r0, 0x1
-_080A89CA:
- strh r0, [r3, 0x12]
-_080A89CC:
- movs r1, 0x12
- ldrsh r0, [r3, r1]
- cmp r0, 0
- blt _080A89F0
- ldr r2, _080A8A14 @ =gScanlineEffectRegBuffers
- lsls r0, 1
- adds r0, r2
- ldrh r1, [r3, 0x14]
- strh r1, [r0]
- movs r1, 0x12
- ldrsh r0, [r3, r1]
- lsls r0, 1
- movs r1, 0xF0
- lsls r1, 3
- adds r2, r1
- adds r0, r2
- ldrh r1, [r3, 0x14]
- strh r1, [r0]
-_080A89F0:
- ldrh r0, [r3, 0xE]
- adds r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x26
- ldrsh r1, [r3, r2]
- cmp r0, r1
- blt _080A8A0E
- ldr r1, _080A8A18 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080A8A0E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8A14: .4byte gScanlineEffectRegBuffers
-_080A8A18: .4byte gScanlineEffect
- thumb_func_end sub_80A8954
-
- thumb_func_start sub_80A8A1C
-sub_80A8A1C: @ 80A8A1C
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, _080A8A70 @ =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x10
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrb r0, [r6]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x2E]
- strh r5, [r4, 0x30]
- strh r5, [r4, 0x32]
- movs r0, 0x10
- strh r0, [r4, 0x34]
- strh r5, [r4, 0x36]
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x2
- strh r0, [r4, 0x38]
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- lsls r0, 24
- asrs r0, 24
- strh r0, [r4, 0x3A]
- ldr r0, _080A8A74 @ =sub_80A8A78
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8A70: .4byte gBattleAnimTarget
-_080A8A74: .4byte sub_80A8A78
- thumb_func_end sub_80A8A1C
-
- thumb_func_start sub_80A8A78
-sub_80A8A78: @ 80A8A78
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080A8ADC
- cmp r1, 0x1
- bgt _080A8A8E
- cmp r1, 0
- beq _080A8A94
- b _080A8BBC
-_080A8A8E:
- cmp r1, 0x2
- beq _080A8B6E
- b _080A8BBC
-_080A8A94:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080A8ABE
- strh r1, [r4, 0x32]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080A8ABE:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080A8BBC
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r2]
- b _080A8B66
-_080A8ADC:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080A8B22
- ldrh r2, [r4, 0x32]
- movs r3, 0x32
- ldrsh r1, [r4, r3]
- movs r3, 0x38
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080A8B22
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- subs r0, 0x1
- strh r0, [r4, 0x22]
- adds r0, r2, 0x1
- strh r0, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080A8B22
- ldrh r1, [r4, 0x3A]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC6
- bl PlaySE12WithPanning
-_080A8B22:
- ldrh r0, [r4, 0x34]
- ldrh r2, [r4, 0x36]
- adds r1, r0, r2
- strh r1, [r4, 0x36]
- lsls r0, r1, 16
- asrs r2, r0, 16
- cmp r2, 0x1F
- ble _080A8B36
- movs r0, 0x40
- b _080A8B44
-_080A8B36:
- movs r0, 0x20
- negs r0, r0
- cmp r2, r0
- bgt _080A8B50
- movs r2, 0x40
- negs r2, r2
- adds r0, r2, 0
-_080A8B44:
- subs r0, r1
- strh r0, [r4, 0x36]
- movs r3, 0x34
- ldrsh r0, [r4, r3]
- negs r0, r0
- strh r0, [r4, 0x34]
-_080A8B50:
- ldrh r0, [r4, 0x36]
- movs r2, 0
- strh r0, [r4, 0x24]
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- movs r3, 0x32
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _080A8BBC
- strh r2, [r4, 0x30]
- strh r2, [r4, 0x32]
-_080A8B66:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080A8BBC
-_080A8B6E:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080A8B9A
- movs r0, 0
- strh r0, [r4, 0x32]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080A8B9A:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080A8BBC
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080A8BBC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A8A78
-
- thumb_func_start sub_80A8BC4
-sub_80A8BC4: @ 80A8BC4
- push {r4-r7,lr}
- sub sp, 0x4
- adds r6, r0, 0
- movs r5, 0
- mov r0, sp
- strh r5, [r0]
- mov r1, sp
- adds r1, 0x2
- strh r5, [r1]
- ldr r0, _080A8BE8 @ =gBattleAnimArgs
- movs r3, 0x4
- ldrsh r2, [r0, r3]
- adds r7, r1, 0
- adds r1, r0, 0
- cmp r2, 0
- bne _080A8BF0
- ldr r0, _080A8BEC @ =gBattleAnimAttacker
- b _080A8BF2
- .align 2, 0
-_080A8BE8: .4byte gBattleAnimArgs
-_080A8BEC: .4byte gBattleAnimAttacker
-_080A8BF0:
- ldr r0, _080A8C2C @ =gBattleAnimTarget
-_080A8BF2:
- ldrb r5, [r0]
- ldrb r1, [r1, 0x6]
- movs r0, 0x1
- adds r4, r0, 0
- eors r4, r1
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080A8C6A
- movs r1, 0x2
- adds r0, r5, 0
- eors r0, r1
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A8C6A
- adds r0, r5, 0
- adds r1, r4, 0
- mov r2, sp
- adds r3, r7, 0
- bl SetAverageBattlerPositions
- cmp r4, 0
- bne _080A8C30
- adds r0, r5, 0
- movs r1, 0
- b _080A8C34
- .align 2, 0
-_080A8C2C: .4byte gBattleAnimTarget
-_080A8C30:
- adds r0, r5, 0
- movs r1, 0x2
-_080A8C34:
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A8C60
- ldr r2, _080A8C5C @ =gBattleAnimArgs
- mov r0, sp
- ldrh r1, [r0]
- subs r1, r4
- ldrh r0, [r2]
- subs r1, r0
- subs r0, r1
- strh r0, [r2]
- b _080A8C6A
- .align 2, 0
-_080A8C5C: .4byte gBattleAnimArgs
-_080A8C60:
- ldr r1, _080A8C7C @ =gBattleAnimArgs
- mov r0, sp
- ldrh r0, [r0]
- subs r0, r4
- strh r0, [r1]
-_080A8C6A:
- ldr r1, _080A8C80 @ =AnimSpriteOnMonPos
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8C7C: .4byte gBattleAnimArgs
-_080A8C80: .4byte AnimSpriteOnMonPos
- thumb_func_end sub_80A8BC4
-
- thumb_func_start sub_80A8C84
-sub_80A8C84: @ 80A8C84
- push {r4,lr}
- adds r4, r0, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080A8C9E
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080A8C9E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A8C84
-
- thumb_func_start sub_80A8CA4
-sub_80A8CA4: @ 80A8CA4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- adds r5, r0, 0
- movs r6, 0
- mov r0, sp
- strh r6, [r0]
- mov r1, sp
- adds r1, 0x2
- strh r6, [r1]
- ldr r0, _080A8CD0 @ =gBattleAnimArgs
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080A8CDC
- ldr r0, _080A8CD4 @ =gBattleAnimAttacker
- ldrb r7, [r0]
- ldr r0, _080A8CD8 @ =gBattleAnimTarget
- b _080A8CE2
- .align 2, 0
-_080A8CD0: .4byte gBattleAnimArgs
-_080A8CD4: .4byte gBattleAnimAttacker
-_080A8CD8: .4byte gBattleAnimTarget
-_080A8CDC:
- ldr r0, _080A8CFC @ =gBattleAnimTarget
- ldrb r7, [r0]
- ldr r0, _080A8D00 @ =gBattleAnimAttacker
-_080A8CE2:
- ldrb r0, [r0]
- mov r8, r0
- ldr r0, _080A8D04 @ =gBattleAnimArgs
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _080A8D08
- movs r0, 0
- mov r10, r0
- movs r1, 0x1
- str r1, [sp, 0x4]
- b _080A8D10
- .align 2, 0
-_080A8CFC: .4byte gBattleAnimTarget
-_080A8D00: .4byte gBattleAnimAttacker
-_080A8D04: .4byte gBattleAnimArgs
-_080A8D08:
- movs r2, 0x2
- mov r10, r2
- movs r3, 0x3
- str r3, [sp, 0x4]
-_080A8D10:
- adds r0, r7, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A8D6C
- adds r0, r7, 0
- mov r1, r10
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r1, _080A8D50 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r1]
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- movs r0, 0x2
- mov r4, r8
- eors r4, r0
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A8D5C
- ldr r2, _080A8D54 @ =gSprites
- ldr r0, _080A8D58 @ =gBattlerSpriteIds
- adds r0, r4, r0
- b _080A8DEA
- .align 2, 0
-_080A8D50: .4byte gBattleAnimArgs
-_080A8D54: .4byte gSprites
-_080A8D58: .4byte gBattlerSpriteIds
-_080A8D5C:
- ldr r2, _080A8D64 @ =gSprites
- ldr r0, _080A8D68 @ =gBattlerSpriteIds
- add r0, r8
- b _080A8DEA
- .align 2, 0
-_080A8D64: .4byte gSprites
-_080A8D68: .4byte gBattlerSpriteIds
-_080A8D6C:
- adds r0, r7, 0
- mov r1, r10
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080A8DD4 @ =gBattleAnimArgs
- ldrh r1, [r1]
- subs r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A8DE4
- movs r0, 0x2
- adds r4, r7, 0
- eors r4, r0
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A8DE4
- ldr r3, _080A8DD8 @ =gSprites
- ldr r2, _080A8DDC @ =gBattlerSpriteIds
- adds r0, r7, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r6, r0, r3
- adds r2, r4, r2
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, r0, r3
- movs r0, 0x20
- ldrsh r1, [r6, r0]
- movs r3, 0x20
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bge _080A8DE0
- adds r0, r2, 0
- adds r0, 0x43
- ldrb r0, [r0]
- adds r0, 0x1
- b _080A8DFA
- .align 2, 0
-_080A8DD4: .4byte gBattleAnimArgs
-_080A8DD8: .4byte gSprites
-_080A8DDC: .4byte gBattlerSpriteIds
-_080A8DE0:
- adds r0, r6, 0
- b _080A8DF4
-_080A8DE4:
- ldr r2, _080A8E40 @ =gSprites
- ldr r0, _080A8E44 @ =gBattlerSpriteIds
- adds r0, r7, r0
-_080A8DEA:
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
-_080A8DF4:
- adds r0, 0x43
- ldrb r0, [r0]
- subs r0, 0x1
-_080A8DFA:
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- adds r0, r7, 0
- ldr r1, [sp, 0x4]
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080A8E48 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- lsls r0, 16
- lsrs r6, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A8E4C
- movs r1, 0x2
- mov r0, r8
- eors r0, r1
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A8E4C
- ldrb r1, [r4, 0xC]
- mov r0, r8
- mov r2, sp
- mov r3, sp
- adds r3, 0x2
- bl SetAverageBattlerPositions
- b _080A8E6C
- .align 2, 0
-_080A8E40: .4byte gSprites
-_080A8E44: .4byte gBattlerSpriteIds
-_080A8E48: .4byte gBattleAnimArgs
-_080A8E4C:
- mov r4, sp
- mov r0, r8
- mov r1, r10
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4]
- mov r0, r8
- ldr r1, [sp, 0x4]
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r2, sp
- strh r0, [r2, 0x2]
-_080A8E6C:
- mov r0, r8
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A8E90
- mov r3, sp
- mov r2, sp
- ldr r1, _080A8E8C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- ldrh r2, [r2]
- adds r0, r2
- strh r0, [r3]
- adds r2, r1, 0
- b _080A8E9E
- .align 2, 0
-_080A8E8C: .4byte gBattleAnimArgs
-_080A8E90:
- mov r3, sp
- mov r0, sp
- ldr r2, _080A8EE0 @ =gBattleAnimArgs
- ldrh r0, [r0]
- ldrh r1, [r2, 0x6]
- subs r0, r1
- strh r0, [r3]
-_080A8E9E:
- ldrh r1, [r2, 0x8]
- mov r3, sp
- ldrh r3, [r3, 0x2]
- adds r1, r3
- mov r0, sp
- strh r1, [r0, 0x2]
- mov r3, r9
- strh r3, [r5, 0x30]
- strh r3, [r5, 0x20]
- strh r6, [r5, 0x34]
- strh r6, [r5, 0x22]
- ldrh r0, [r0]
- strh r0, [r5, 0x32]
- strh r1, [r5, 0x36]
- ldrh r0, [r2]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r1, _080A8EE4 @ =sub_80A8C84
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8EE0: .4byte gBattleAnimArgs
-_080A8EE4: .4byte sub_80A8C84
- thumb_func_end sub_80A8CA4
-
- thumb_func_start sub_80A8EE8
-sub_80A8EE8: @ 80A8EE8
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080A8F28 @ =0x000027db
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080A8F0E
- lsls r0, 20
- ldr r1, _080A8F2C @ =0x01010000
- adds r0, r1
- lsrs r0, 16
- ldr r1, _080A8F30 @ =gBattleAnimArgs
- ldrb r2, [r1, 0xA]
- ldrh r3, [r1, 0x8]
- movs r1, 0xF
- bl BlendPalette
-_080A8F0E:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r1, _080A8F34 @ =AnimSpriteOnMonPos
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8F28: .4byte 0x000027db
-_080A8F2C: .4byte 0x01010000
-_080A8F30: .4byte gBattleAnimArgs
-_080A8F34: .4byte AnimSpriteOnMonPos
- thumb_func_end sub_80A8EE8
-
- thumb_func_start sub_80A8F38
-sub_80A8F38: @ 80A8F38
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- ldr r0, _080A8F6C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- movs r1, 0xA0
- cmp r0, 0
- beq _080A8F54
- ldr r1, _080A8F70 @ =0x0000ff60
-_080A8F54:
- movs r0, 0xE0
- lsls r0, 2
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- ldr r0, _080A8F74 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x3C]
- ldr r0, _080A8F78 @ =sub_80A8F7C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8F6C: .4byte gBattleAnimAttacker
-_080A8F70: .4byte 0x0000ff60
-_080A8F74: .4byte gBattleAnimArgs
-_080A8F78: .4byte sub_80A8F7C
- thumb_func_end sub_80A8F38
-
- thumb_func_start sub_80A8F7C
-sub_80A8F7C: @ 80A8F7C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x2E]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- subs r1, r0
- movs r5, 0
- strh r1, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- subs r2, 0x20
- strh r2, [r4, 0x2E]
- ldr r0, _080A8FE8 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- movs r1, 0xA0
- cmp r0, 0
- beq _080A8FAC
- ldr r1, _080A8FEC @ =0x0000ff60
-_080A8FAC:
- lsls r0, r1, 16
- asrs r0, 16
- ldrh r1, [r4, 0x30]
- adds r0, r1
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x26]
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080A8FE0
- ldrh r2, [r4, 0x22]
- adds r0, r1, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x24]
- strh r5, [r4, 0x2E]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r0, _080A8FF0 @ =sub_80A8FF4
- str r0, [r4, 0x1C]
-_080A8FE0:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A8FE8: .4byte gBattleAnimAttacker
-_080A8FEC: .4byte 0x0000ff60
-_080A8FF0: .4byte sub_80A8FF4
- thumb_func_end sub_80A8F7C
-
- thumb_func_start sub_80A8FF4
-sub_80A8FF4: @ 80A8FF4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x13
- ble _080A9012
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldr r0, _080A9018 @ =sub_80A901C
- str r0, [r4, 0x1C]
-_080A9012:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9018: .4byte sub_80A901C
- thumb_func_end sub_80A8FF4
-
- thumb_func_start sub_80A901C
-sub_80A901C: @ 80A901C
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080A9082
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r0, 0
- strh r0, [r4, 0x2E]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080A9068
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r3, _080A905C @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080A9060 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- ldr r0, _080A9064 @ =sub_80A9094
- b _080A9080
- .align 2, 0
-_080A905C: .4byte 0x000003ff
-_080A9060: .4byte 0xfffffc00
-_080A9064: .4byte sub_80A9094
-_080A9068:
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x20
- ldr r3, _080A9088 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080A908C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- ldr r0, _080A9090 @ =sub_80A911C
-_080A9080:
- str r0, [r4, 0x1C]
-_080A9082:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9088: .4byte 0x000003ff
-_080A908C: .4byte 0xfffffc00
-_080A9090: .4byte sub_80A911C
- thumb_func_end sub_80A901C
-
- thumb_func_start sub_80A9094
-sub_80A9094: @ 80A9094
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x26]
- subs r0, 0x2
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _080A90CA
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- movs r0, 0
- strh r0, [r4, 0x30]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r4, 0x2E]
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, _080A90D0 @ =sub_80A90D4
- str r0, [r4, 0x1C]
-_080A90CA:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A90D0: .4byte sub_80A90D4
- thumb_func_end sub_80A9094
-
- thumb_func_start sub_80A90D4
-sub_80A90D4: @ 80A90D4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r1, r0, 0x1
- strh r1, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080A9112
- ldrh r1, [r4, 0x2E]
- subs r1, 0x1
- strh r1, [r4, 0x2E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080A9112
- ldr r0, _080A9118 @ =sub_80A911C
- str r0, [r4, 0x1C]
-_080A9112:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9118: .4byte sub_80A911C
- thumb_func_end sub_80A90D4
-
- thumb_func_start sub_80A911C
-sub_80A911C: @ 80A911C
- push {lr}
- adds r3, r0, 0
- ldr r0, _080A9144 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080A9148 @ =0x0000ffff
- cmp r1, r0
- bne _080A9154
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r1, 0x3C
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080A9150
- ldr r0, _080A914C @ =sub_80A915C
- b _080A9152
- .align 2, 0
-_080A9144: .4byte gBattleAnimArgs
-_080A9148: .4byte 0x0000ffff
-_080A914C: .4byte sub_80A915C
-_080A9150:
- ldr r0, _080A9158 @ =DestroyAnimSprite
-_080A9152:
- str r0, [r3, 0x1C]
-_080A9154:
- pop {r0}
- bx r0
- .align 2, 0
-_080A9158: .4byte DestroyAnimSprite
- thumb_func_end sub_80A911C
-
- thumb_func_start sub_80A915C
-sub_80A915C: @ 80A915C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A915C
-
- thumb_func_start sub_80A917C
-sub_80A917C: @ 80A917C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080A91AC @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x8]
- ldr r2, _080A91B0 @ =gUnknown_83E4128
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080A91B4 @ =sub_80A91B8
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A91AC: .4byte gTasks
-_080A91B0: .4byte gUnknown_83E4128
-_080A91B4: .4byte sub_80A91B8
- thumb_func_end sub_80A917C
-
- thumb_func_start sub_80A91B8
-sub_80A91B8: @ 80A91B8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080A9208 @ =gTasks
- adds r4, r0, r1
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0
- bne _080A9202
- ldr r2, _080A920C @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080A9202:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9208: .4byte gTasks
-_080A920C: .4byte gSprites
- thumb_func_end sub_80A91B8
-
- thumb_func_start sub_80A9210
-sub_80A9210: @ 80A9210
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080A9244 @ =gTasks
- adds r4, r1, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- movs r0, 0x3
- strh r0, [r4, 0x20]
- ldr r0, _080A9248 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080A9250
- ldr r0, _080A924C @ =0x0000ffff
- strh r0, [r4, 0x22]
- movs r0, 0x8
- b _080A9256
- .align 2, 0
-_080A9244: .4byte gTasks
-_080A9248: .4byte gBattleAnimTarget
-_080A924C: .4byte 0x0000ffff
-_080A9250:
- movs r0, 0x1
- strh r0, [r4, 0x22]
- ldr r0, _080A9270 @ =0x0000fff8
-_080A9256:
- strh r0, [r4, 0x24]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, _080A9274 @ =sub_80A9278
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9270: .4byte 0x0000fff8
-_080A9274: .4byte sub_80A9278
- thumb_func_end sub_80A9210
-
- thumb_func_start sub_80A9278
-sub_80A9278: @ 80A9278
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080A929C @ =gTasks
- adds r3, r0, r1
- movs r0, 0x8
- ldrsh r4, [r3, r0]
- cmp r4, 0x1
- beq _080A92CC
- cmp r4, 0x1
- bgt _080A92A0
- cmp r4, 0
- beq _080A92AA
- b _080A9392
- .align 2, 0
-_080A929C: .4byte gTasks
-_080A92A0:
- cmp r4, 0x2
- beq _080A9348
- cmp r4, 0x3
- beq _080A9362
- b _080A9392
-_080A92AA:
- ldr r2, _080A92C8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x24]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- strh r4, [r3, 0xA]
- strh r4, [r3, 0xC]
- strh r4, [r3, 0xE]
- b _080A935A
- .align 2, 0
-_080A92C8: .4byte gSprites
-_080A92CC:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080A9392
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- ands r0, r4
- lsls r0, 16
- cmp r0, 0
- beq _080A9304
- ldr r2, _080A9300 @ =gSprites
- movs r4, 0x26
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- adds r1, 0x6
- b _080A9316
- .align 2, 0
-_080A9300: .4byte gSprites
-_080A9304:
- ldr r2, _080A9344 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- subs r1, 0x6
-_080A9316:
- strh r1, [r0, 0x24]
- ldrh r0, [r3, 0xE]
- adds r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080A9392
- ldrh r1, [r3, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A935A
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r1, 0x24]
- subs r0, 0x6
- strh r0, [r1, 0x24]
- b _080A935A
- .align 2, 0
-_080A9344: .4byte gSprites
-_080A9348:
- ldrh r0, [r3, 0x20]
- subs r0, 0x1
- strh r0, [r3, 0x20]
- lsls r0, 16
- cmp r0, 0
- beq _080A935A
- movs r0, 0
- strh r0, [r3, 0x8]
- b _080A9392
-_080A935A:
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _080A9392
-_080A9362:
- ldr r2, _080A9398 @ =gSprites
- movs r4, 0x26
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x22]
- ldrh r4, [r0, 0x24]
- adds r1, r4
- strh r1, [r0, 0x24]
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x24
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080A9392
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080A9392:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9398: .4byte gSprites
- thumb_func_end sub_80A9278
-
- thumb_func_start sub_80A939C
-sub_80A939C: @ 80A939C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080A93D8 @ =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- movs r0, 0x1
- strh r0, [r4, 0x10]
- movs r0, 0xE
- strh r0, [r4, 0x22]
- movs r0, 0x2
- strh r0, [r4, 0x24]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, _080A93DC @ =sub_80A93E0
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A93D8: .4byte gTasks
-_080A93DC: .4byte sub_80A93E0
- thumb_func_end sub_80A939C
-
- thumb_func_start sub_80A93E0
-sub_80A93E0: @ 80A93E0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080A9434 @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- cmp r2, 0
- bne _080A94A6
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x10
- ldrsh r1, [r4, r3]
- cmp r0, r1
- ble _080A94A6
- strh r2, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A943C
- ldr r3, _080A9438 @ =gSprites
- movs r6, 0x26
- ldrsh r1, [r4, r6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- b _080A9452
- .align 2, 0
-_080A9434: .4byte gTasks
-_080A9438: .4byte gSprites
-_080A943C:
- ldr r3, _080A9484 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
-_080A9452:
- strb r1, [r0]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- movs r2, 0
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r6, 0x22
- ldrsh r1, [r4, r6]
- cmp r0, r1
- blt _080A94A6
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- movs r6, 0x24
- ldrsh r1, [r4, r6]
- cmp r0, r1
- bge _080A9488
- strh r2, [r4, 0xA]
- strh r2, [r4, 0xC]
- strh r2, [r4, 0xE]
- b _080A94A6
- .align 2, 0
-_080A9484: .4byte gSprites
-_080A9488:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080A94A6:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80A93E0
-
- thumb_func_start sub_80A94AC
-sub_80A94AC: @ 80A94AC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080A94FC @ =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- movs r1, 0x4
- strh r1, [r4, 0xA]
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- strh r0, [r4, 0x10]
- strh r0, [r4, 0x12]
- strh r0, [r4, 0x14]
- strh r0, [r4, 0x16]
- strh r0, [r4, 0x18]
- strh r0, [r4, 0x22]
- ldr r5, _080A9500 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x24]
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, _080A9504 @ =sub_80A9508
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A94FC: .4byte gTasks
-_080A9500: .4byte gBattleAnimAttacker
-_080A9504: .4byte sub_80A9508
- thumb_func_end sub_80A94AC
-
- thumb_func_start sub_80A9508
-sub_80A9508: @ 80A9508
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080A952C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x18
- ldrsh r2, [r4, r0]
- cmp r2, 0x1
- beq _080A9574
- cmp r2, 0x1
- bgt _080A9530
- cmp r2, 0
- beq _080A9536
- b _080A9590
- .align 2, 0
-_080A952C: .4byte gTasks
-_080A9530:
- cmp r2, 0x2
- beq _080A958C
- b _080A9590
-_080A9536:
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080A9590
- strh r2, [r4, 0x10]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- movs r1, 0x1
- ands r0, r1
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x14]
- adds r0, 0x1
- strh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080A9590
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080A956E
- strh r2, [r4, 0x14]
- movs r0, 0x1
- strh r0, [r4, 0x18]
- b _080A9590
-_080A956E:
- movs r0, 0x2
- strh r0, [r4, 0x18]
- b _080A9590
-_080A9574:
- movs r1, 0
- strh r1, [r4, 0x12]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080A9590
- strh r2, [r4, 0x16]
- strh r1, [r4, 0x18]
- b _080A9590
-_080A958C:
- movs r0, 0x1
- strh r0, [r4, 0x12]
-_080A9590:
- movs r2, 0x8
- ldrsh r5, [r4, r2]
- cmp r5, 0
- beq _080A959E
- cmp r5, 0x1
- beq _080A9634
- b _080A9642
-_080A959E:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080A9642
- strh r5, [r4, 0xA]
- ldr r0, _080A9628 @ =gUnknown_83E4154
- movs r3, 0x24
- ldrsh r1, [r4, r3]
- movs r3, 0x26
- ldrsh r2, [r4, r3]
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080A9642
- ldr r0, _080A962C @ =gSprites
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- strh r6, [r1, 0x2E]
- movs r0, 0xD
- strh r0, [r1, 0x30]
- ldr r2, _080A9630 @ =gUnknown_83E416C
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- lsls r0, 1
- adds r0, r2
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- strh r0, [r1, 0x24]
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- lsls r0, 1
- adds r2, 0x1
- adds r0, r2
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080A9642
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080A9642
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080A9642
- .align 2, 0
-_080A9628: .4byte gUnknown_83E4154
-_080A962C: .4byte gSprites
-_080A9630: .4byte gUnknown_83E416C
-_080A9634:
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080A9642
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080A9642:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80A9508
-
- thumb_func_start sub_80A9648
-sub_80A9648: @ 80A9648
- push {r4,lr}
- adds r3, r0, 0
- ldr r4, _080A96B0 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r4
- movs r1, 0x3E
- adds r1, r3
- mov r12, r1
- movs r2, 0x1
- ldrb r1, [r0, 0x12]
- ands r1, r2
- lsls r1, 2
- mov r0, r12
- ldrb r2, [r0]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- adds r0, r3, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080A96AA
- movs r0, 0x30
- ldrsh r1, [r3, r0]
- lsls r1, 1
- movs r0, 0x2E
- ldrsh r2, [r3, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r0, r4, 0
- adds r0, 0x8
- adds r1, r0
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r3, 0
- bl DestroySprite
-_080A96AA:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A96B0: .4byte gTasks
- thumb_func_end sub_80A9648
-
- thumb_func_start sub_80A96B4
-sub_80A96B4: @ 80A96B4
- push {r4-r6,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, _080A9750 @ =0x000027de
- bl IndexOfSpritePaletteTag
- mov r1, sp
- strb r0, [r1]
- movs r4, 0x1
- ldr r0, _080A9754 @ =0x00002710
- adds r5, r0, 0
-_080A96CC:
- subs r0, r5, r4
- lsls r0, 16
- lsrs r0, 16
- bl AllocSpritePalette
- mov r2, sp
- adds r1, r2, r4
- strb r0, [r1]
- adds r4, 0x1
- cmp r4, 0x2
- ble _080A96CC
- movs r0, 0x80
- lsls r0, 6
- bl AllocZeroed
- adds r1, r0, 0
- ldr r0, _080A9758 @ =gMonSpritesGfxPtr
- ldr r0, [r0]
- movs r2, 0xBE
- lsls r2, 1
- adds r0, r2
- str r1, [r0]
- ldr r0, _080A975C @ =gFile_graphics_battle_anims_sprites_206_palette
- bl LZDecompressWram
- movs r4, 0
-_080A9700:
- ldr r5, _080A9758 @ =gMonSpritesGfxPtr
- ldr r0, [r5]
- movs r1, 0xBE
- lsls r1, 1
- adds r0, r1
- lsls r1, r4, 6
- ldr r0, [r0]
- adds r0, r1
- mov r2, sp
- adds r1, r2, r4
- ldrb r1, [r1]
- lsls r1, 20
- movs r2, 0x80
- lsls r2, 17
- adds r1, r2
- lsrs r1, 16
- movs r2, 0x20
- bl LoadPalette
- adds r4, 0x1
- cmp r4, 0x2
- ble _080A9700
- ldr r0, [r5]
- movs r4, 0xBE
- lsls r4, 1
- adds r0, r4
- ldr r0, [r0]
- bl Free
- ldr r0, [r5]
- adds r0, r4
- movs r1, 0
- str r1, [r0]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9750: .4byte 0x000027de
-_080A9754: .4byte 0x00002710
-_080A9758: .4byte gMonSpritesGfxPtr
-_080A975C: .4byte gFile_graphics_battle_anims_sprites_206_palette
- thumb_func_end sub_80A96B4
-
- thumb_func_start sub_80A9760
-sub_80A9760: @ 80A9760
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r5, _080A9784 @ =gUnknown_83E41C8
- movs r4, 0x2
-_080A976A:
- ldrh r0, [r5]
- bl FreeSpritePaletteByTag
- adds r5, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080A976A
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9784: .4byte gUnknown_83E41C8
- thumb_func_end sub_80A9760
-
- thumb_func_start sub_80A9788
-sub_80A9788: @ 80A9788
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r1, 24
- lsls r2, 24
- lsrs r3, r2, 24
- movs r0, 0x1
- ands r3, r0
- negs r0, r3
- orrs r0, r3
- asrs r0, 31
- movs r3, 0x20
- ands r0, r3
- ldrh r4, [r5, 0x4]
- lsls r3, r4, 22
- lsrs r3, 22
- lsrs r1, 22
- adds r0, r1
- adds r3, r0
- ldr r1, _080A97DC @ =0x000003ff
- adds r0, r1, 0
- ands r3, r0
- ldr r0, _080A97E0 @ =0xfffffc00
- ands r0, r4
- orrs r0, r3
- strh r0, [r5, 0x4]
- ldr r0, _080A97E4 @ =gUnknown_83E41C8
- lsrs r2, 25
- lsls r2, 1
- adds r2, r0
- ldrh r0, [r2]
- bl IndexOfSpritePaletteTag
- lsls r0, 4
- ldrb r2, [r5, 0x5]
- movs r1, 0xF
- ands r1, r2
- orrs r1, r0
- strb r1, [r5, 0x5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A97DC: .4byte 0x000003ff
-_080A97E0: .4byte 0xfffffc00
-_080A97E4: .4byte gUnknown_83E41C8
- thumb_func_end sub_80A9788
-
- thumb_func_start sub_80A97E8
-sub_80A97E8: @ 80A97E8
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- ldr r6, _080A9850 @ =gBattleAnimAttacker
- ldrb r0, [r6]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A9808
- ldr r1, _080A9854 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080A9808:
- ldr r4, _080A9854 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x2E]
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrb r0, [r6]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldr r0, _080A9858 @ =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, _080A985C @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldrb r1, [r4, 0xA]
- ldrb r2, [r4, 0xC]
- adds r0, r5, 0
- bl sub_80A9788
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9850: .4byte gBattleAnimAttacker
-_080A9854: .4byte gBattleAnimArgs
-_080A9858: .4byte StartAnimLinearTranslation
-_080A985C: .4byte DestroyAnimSprite
- thumb_func_end sub_80A97E8
-
- thumb_func_start sub_80A9860
-sub_80A9860: @ 80A9860
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080A987A
- adds r0, r4, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
-_080A987A:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x32]
- lsls r0, r2, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x7
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- subs r2, 0x80
- strh r2, [r4, 0x32]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x3C
- bne _080A98AA
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080A98AA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A9860
-
- thumb_func_start sub_80A98B0
-sub_80A98B0: @ 80A98B0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- bl IsContest
- lsls r0, 24
- movs r6, 0xF0
- cmp r0, 0
- beq _080A98C4
- movs r6, 0x98
-_080A98C4:
- movs r5, 0
- ldr r1, _080A9918 @ =gBattle_WIN0H
- strh r6, [r1]
- ldr r4, _080A991C @ =gBattle_WIN0V
- movs r0, 0xA0
- strh r0, [r4]
- ldrh r1, [r1]
- movs r0, 0x40
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x44
- bl SetGpuReg
- ldr r1, _080A9920 @ =0x00003f1f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080A9924 @ =0x00003f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0xC8
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0x10
- bl SetGpuReg
- ldr r1, _080A9928 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- strh r6, [r0, 0xA]
- ldr r1, _080A992C @ =sub_80A9930
- str r1, [r0]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9918: .4byte gBattle_WIN0H
-_080A991C: .4byte gBattle_WIN0V
-_080A9920: .4byte 0x00003f1f
-_080A9924: .4byte 0x00003f3f
-_080A9928: .4byte gTasks
-_080A992C: .4byte sub_80A9930
- thumb_func_end sub_80A98B0
-
- thumb_func_start sub_80A9930
-sub_80A9930: @ 80A9930
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080A9964 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r3, r1, r2
- ldrh r0, [r3, 0x8]
- adds r4, r0, 0
- adds r4, 0xD
- strh r4, [r3, 0x8]
- ldrh r0, [r3, 0xA]
- adds r2, r0, 0
- subs r2, 0xD
- strh r2, [r3, 0xA]
- lsls r1, r4, 16
- lsls r0, r2, 16
- cmp r1, r0
- blt _080A9970
- ldr r0, _080A9968 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080A996C @ =sub_80A9984
- str r0, [r3]
- b _080A9978
- .align 2, 0
-_080A9964: .4byte gTasks
-_080A9968: .4byte gBattle_WIN0H
-_080A996C: .4byte sub_80A9984
-_080A9970:
- ldr r1, _080A9980 @ =gBattle_WIN0H
- lsls r0, r4, 8
- orrs r2, r0
- strh r2, [r1]
-_080A9978:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9980: .4byte gBattle_WIN0H
- thumb_func_end sub_80A9930
-
- thumb_func_start sub_80A9984
-sub_80A9984: @ 80A9984
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080A99D0 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r1, r0, r1
- ldrh r0, [r1, 0x1C]
- adds r0, 0x1
- movs r4, 0
- strh r0, [r1, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080A99D8
- movs r0, 0x88
- strh r0, [r1, 0x1E]
- movs r0, 0x50
- movs r1, 0x88
- bl SetGpuReg
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_8075BE8
- ldr r2, _080A99D4 @ =0x00007fff
- movs r1, 0x10
- bl BlendPalettes
- b _080A9A0C
- .align 2, 0
-_080A99D0: .4byte gTasks
-_080A99D4: .4byte 0x00007fff
-_080A99D8:
- cmp r0, 0x4
- ble _080A9A0C
- ldr r0, _080A9A14 @ =gBattle_WIN0H
- strh r4, [r0]
- ldr r0, _080A9A18 @ =gBattle_WIN0V
- strh r4, [r0]
- ldr r4, _080A9A1C @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080A9A0C:
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9A14: .4byte gBattle_WIN0H
-_080A9A18: .4byte gBattle_WIN0V
-_080A9A1C: .4byte 0x00003f3f
- thumb_func_end sub_80A9984
-
- thumb_func_start sub_80A9A20
-sub_80A9A20: @ 80A9A20
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080A9A70 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080A9A7C
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080A9A74 @ =gUnknown_83E4200
- adds r0, r5, 0
- bl PrepareAffineAnimInTaskData
- ldr r1, _080A9A78 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- movs r1, 0x4
- strh r1, [r0, 0x24]
- b _080A9AA4
- .align 2, 0
-_080A9A70: .4byte gTasks
-_080A9A74: .4byte gUnknown_83E4200
-_080A9A78: .4byte gSprites
-_080A9A7C:
- ldr r1, _080A9AAC @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r4, r0, r1
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
- adds r0, r5, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080A9AA4
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080A9AA4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9AAC: .4byte gSprites
- thumb_func_end sub_80A9A20
-
- thumb_func_start sub_80A9AB0
-sub_80A9AB0: @ 80A9AB0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080A9B00 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080A9B0C
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080A9B04 @ =gUnknown_83E4200
- adds r0, r5, 0
- bl PrepareAffineAnimInTaskData
- ldr r1, _080A9B08 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- movs r1, 0x4
- strh r1, [r0, 0x24]
- b _080A9B34
- .align 2, 0
-_080A9B00: .4byte gTasks
-_080A9B04: .4byte gUnknown_83E4200
-_080A9B08: .4byte gSprites
-_080A9B0C:
- ldr r1, _080A9B3C @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r4, r0, r1
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
- adds r0, r5, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080A9B34
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080A9B34:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9B3C: .4byte gSprites
- thumb_func_end sub_80A9AB0
-
- thumb_func_start sub_80A9B40
-sub_80A9B40: @ 80A9B40
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- movs r0, 0x5F
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r5, _080A9B84 @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- ldr r0, _080A9B88 @ =sub_80A9B8C
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9B84: .4byte gBattleAnimTarget
-_080A9B88: .4byte sub_80A9B8C
- thumb_func_end sub_80A9B40
-
- thumb_func_start sub_80A9B8C
-sub_80A9B8C: @ 80A9B8C
- push {r4,lr}
- adds r4, r0, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- bne _080A9BB6
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xE
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080A9BBC
-_080A9BB6:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080A9BBC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A9B8C
-
- thumb_func_start sub_80A9BC4
-sub_80A9BC4: @ 80A9BC4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080A9BE8
- ldr r1, _080A9BE4 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x32]
- adds r0, r2, 0x1
- strh r0, [r4, 0x2E]
- b _080A9C44
- .align 2, 0
-_080A9BE4: .4byte gBattleAnimArgs
-_080A9BE8:
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- cmp r0, 0x64
- ble _080A9C36
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080A9C36:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x78
- ble _080A9C44
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080A9C44:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A9BC4
-
- thumb_func_start sub_80A9C4C
-sub_80A9C4C: @ 80A9C4C
- push {lr}
- ldr r2, _080A9C70 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x20]
- movs r1, 0xA0
- strh r1, [r0, 0x22]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0x2E]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x30]
- ldr r1, _080A9C74 @ =WaitAnimForDuration
- str r1, [r0, 0x1C]
- ldr r1, _080A9C78 @ =sub_80A9C7C
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .align 2, 0
-_080A9C70: .4byte gBattleAnimArgs
-_080A9C74: .4byte WaitAnimForDuration
-_080A9C78: .4byte sub_80A9C7C
- thumb_func_end sub_80A9C4C
-
- thumb_func_start sub_80A9C7C
-sub_80A9C7C: @ 80A9C7C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- lsls r0, 16
- lsrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- lsls r0, 16
- asrs r5, r0, 16
- cmp r5, 0x48
- bgt _080A9CE2
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- cmp r5, 0x40
- bgt _080A9CE2
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080A9CE2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A9C7C
-
- thumb_func_start sub_80A9CE8
-sub_80A9CE8: @ 80A9CE8
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080A9DA0 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x3
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A9D2A
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080A9D2A:
- ldr r0, _080A9DA4 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r4, _080A9DA8 @ =gBattle_BG1_Y
- strh r1, [r4]
- movs r0, 0x14
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x16
- bl SetGpuReg
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080A9DAC @ =gFile_graphics_battle_anims_backgrounds_attract_tilemap
- bl AnimLoadCompressedBgTilemap
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080A9DB0 @ =gFile_graphics_battle_anims_backgrounds_attract_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl AnimLoadCompressedBgGfx
- ldr r0, _080A9DB4 @ =gFile_graphics_battle_anims_backgrounds_attract_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A9D88
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
-_080A9D88:
- ldr r0, _080A9DB8 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080A9DBC @ =sub_80A9DC0
- str r0, [r1]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A9DA0: .4byte 0x00003f42
-_080A9DA4: .4byte gBattle_BG1_X
-_080A9DA8: .4byte gBattle_BG1_Y
-_080A9DAC: .4byte gFile_graphics_battle_anims_backgrounds_attract_tilemap
-_080A9DB0: .4byte gFile_graphics_battle_anims_backgrounds_attract_sheet
-_080A9DB4: .4byte gFile_graphics_battle_anims_backgrounds_attract_palette
-_080A9DB8: .4byte gTasks
-_080A9DBC: .4byte sub_80A9DC0
- thumb_func_end sub_80A9CE8
-
- thumb_func_start sub_80A9DC0
-sub_80A9DC0: @ 80A9DC0
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080A9DE8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x20
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x4
- bls _080A9DDE
- b _080A9F08
-_080A9DDE:
- lsls r0, 2
- ldr r1, _080A9DEC @ =_080A9DF0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080A9DE8: .4byte gTasks
-_080A9DEC: .4byte _080A9DF0
- .align 2, 0
-_080A9DF0:
- .4byte _080A9E04
- .4byte _080A9E48
- .4byte _080A9E6A
- .4byte _080A9EAE
- .4byte _080A9ED4
-_080A9E04:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080A9F08
- strh r5, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- adds r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080A9F08
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r5, [r4, 0x1E]
- b _080A9F08
-_080A9E48:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8D
- bne _080A9F08
- movs r0, 0x10
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _080A9F08
-_080A9E6A:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080A9F08
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _080A9F08
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _080A9F08
-_080A9EAE:
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_8075358
- ldr r1, _080A9ED0 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- b _080A9F08
- .align 2, 0
-_080A9ED0: .4byte gTasks
-_080A9ED4:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A9EE8
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080A9EE8:
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080A9F08:
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A9DC0
-
- thumb_func_start sub_80A9F10
-sub_80A9F10: @ 80A9F10
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080A9F88 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A9F52
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080A9F52:
- ldr r0, _080A9F8C @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r4, _080A9F90 @ =gBattle_BG1_Y
- strh r1, [r4]
- movs r0, 0x14
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x16
- bl SetGpuReg
- mov r0, sp
- bl sub_80752A0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A9F98
- ldr r0, _080A9F94 @ =gFile_graphics_battle_anims_backgrounds_scary_face_contest_tilemap
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
- b _080A9FC6
- .align 2, 0
-_080A9F88: .4byte 0x00003f42
-_080A9F8C: .4byte gBattle_BG1_X
-_080A9F90: .4byte gBattle_BG1_Y
-_080A9F94: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_contest_tilemap
-_080A9F98:
- ldr r0, _080A9FB4 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080A9FBC
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080A9FB8 @ =gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap
- bl AnimLoadCompressedBgTilemap
- b _080A9FC6
- .align 2, 0
-_080A9FB4: .4byte gBattleAnimTarget
-_080A9FB8: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap
-_080A9FBC:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080AA010 @ =gFile_graphics_battle_anims_backgrounds_scary_face_opponent_tilemap
- bl AnimLoadCompressedBgTilemap
-_080A9FC6:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080AA014 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl AnimLoadCompressedBgGfx
- ldr r0, _080AA018 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A9FFA
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
-_080A9FFA:
- ldr r0, _080AA01C @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080AA020 @ =sub_80AA024
- str r0, [r1]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA010: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_opponent_tilemap
-_080AA014: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_sheet
-_080AA018: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_palette
-_080AA01C: .4byte gTasks
-_080AA020: .4byte sub_80AA024
- thumb_func_end sub_80A9F10
-
- thumb_func_start sub_80AA024
-sub_80AA024: @ 80AA024
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080AA04C @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x20
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x4
- bls _080AA042
- b _080AA168
-_080AA042:
- lsls r0, 2
- ldr r1, _080AA050 @ =_080AA054
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080AA04C: .4byte gTasks
-_080AA050: .4byte _080AA054
- .align 2, 0
-_080AA054:
- .4byte _080AA068
- .4byte _080AA0AC
- .4byte _080AA0CE
- .4byte _080AA112
- .4byte _080AA134
-_080AA068:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080AA168
- strh r5, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- adds r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0xE
- bne _080AA168
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r5, [r4, 0x1E]
- b _080AA168
-_080AA0AC:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _080AA168
- movs r0, 0xE
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _080AA168
-_080AA0CE:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080AA168
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _080AA168
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _080AA168
-_080AA112:
- mov r0, sp
- bl sub_80752A0
- movs r0, 0x1
- bl sub_8075358
- movs r0, 0x2
- bl sub_8075358
- ldr r0, _080AA170 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
-_080AA134:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AA148
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080AA148:
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080AA168:
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA170: .4byte gTasks
- thumb_func_end sub_80AA024
-
- thumb_func_start sub_80AA174
-sub_80AA174: @ 80AA174
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080AA1C8 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080AA1CC @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- ldrb r0, [r5]
- bl GetBattlerSpriteSubpriority
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x3C]
- ldr r1, _080AA1D0 @ =sub_80AA1D4
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA1C8: .4byte gBattleAnimAttacker
-_080AA1CC: .4byte gBattleAnimArgs
-_080AA1D0: .4byte sub_80AA1D4
- thumb_func_end sub_80AA174
-
- thumb_func_start sub_80AA1D4
-sub_80AA1D4: @ 80AA1D4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080AA1EA
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- b _080AA1EE
-_080AA1EA:
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
-_080AA1EE:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- ldrh r1, [r4, 0x34]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x9
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- movs r3, 0x38
- ldrsh r2, [r4, r3]
- cmp r2, 0
- beq _080AA260
- cmp r2, 0x1
- bne _080AA290
- ldr r1, _080AA258 @ =0xfffffc00
- adds r0, r1, 0
- ldrh r2, [r4, 0x32]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldr r3, _080AA25C @ =0xffffff00
- adds r0, r3, 0
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080AA290
- movs r0, 0x2
- strh r0, [r4, 0x38]
- b _080AA2A0
- .align 2, 0
-_080AA258: .4byte 0xfffffc00
-_080AA25C: .4byte 0xffffff00
-_080AA260:
- movs r3, 0x80
- lsls r3, 3
- adds r0, r3, 0
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- movs r3, 0x80
- lsls r3, 1
- adds r0, r3, 0
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x2E
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _080AA290
- strh r2, [r4, 0x36]
- movs r0, 0x1
- strh r0, [r4, 0x38]
-_080AA290:
- ldr r0, _080AA2A8 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080AA2AC @ =0x0000ffff
- cmp r1, r0
- bne _080AA2A0
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AA2A0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA2A8: .4byte gBattleAnimArgs
-_080AA2AC: .4byte 0x0000ffff
- thumb_func_end sub_80AA1D4
-
- thumb_func_start sub_80AA2B0
-sub_80AA2B0: @ 80AA2B0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080AA2F8 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, _080AA2FC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- strh r0, [r5, 0x2E]
- movs r1, 0
- ldrsh r0, [r4, r1]
- movs r1, 0x7
- bl Cos
- strh r0, [r5, 0x30]
- ldr r0, _080AA300 @ =sub_80AA304
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA2F8: .4byte gBattleAnimAttacker
-_080AA2FC: .4byte gBattleAnimArgs
-_080AA300: .4byte sub_80AA304
- thumb_func_end sub_80AA2B0
-
- thumb_func_start sub_80AA304
-sub_80AA304: @ 80AA304
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x30]
- ldrh r3, [r2, 0x26]
- adds r0, r3
- strh r0, [r2, 0x26]
- movs r1, 0x20
- ldrsh r0, [r2, r1]
- movs r3, 0x24
- ldrsh r1, [r2, r3]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080AA342
- movs r0, 0x22
- ldrsh r1, [r2, r0]
- movs r3, 0x26
- ldrsh r0, [r2, r3]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080AA342
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080AA348
-_080AA342:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080AA348:
- pop {r0}
- bx r0
- thumb_func_end sub_80AA304
-
- thumb_func_start sub_80AA34C
-sub_80AA34C: @ 80AA34C
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x30]
- ldrh r3, [r2, 0x26]
- adds r0, r3
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x34]
- adds r1, r0, 0x1
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x32
- ldrsh r1, [r2, r3]
- cmp r0, r1
- blt _080AA378
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080AA378:
- pop {r0}
- bx r0
- thumb_func_end sub_80AA34C
-
- thumb_func_start sub_80AA37C
-sub_80AA37C: @ 80AA37C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080AA3C8 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, _080AA3CC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- strh r0, [r5, 0x2E]
- movs r1, 0
- ldrsh r0, [r4, r1]
- movs r1, 0x7
- bl Cos
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x32]
- ldr r0, _080AA3D0 @ =sub_80AA34C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA3C8: .4byte gBattleAnimAttacker
-_080AA3CC: .4byte gBattleAnimArgs
-_080AA3D0: .4byte sub_80AA34C
- thumb_func_end sub_80AA37C
-
- thumb_func_start sub_80AA3D4
-sub_80AA3D4: @ 80AA3D4
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080AA3EA
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080AA3EA:
- pop {r0}
- bx r0
- thumb_func_end sub_80AA3D4
-
- thumb_func_start sub_80AA3F0
-sub_80AA3F0: @ 80AA3F0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080AA404 @ =sub_80AA3D4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA404: .4byte sub_80AA3D4
- thumb_func_end sub_80AA3F0
-
- thumb_func_start sub_80AA408
-sub_80AA408: @ 80AA408
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AA426
- ldr r0, _080AA498 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080AA426:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- lsls r0, r1, 2
- adds r0, r1
- lsls r5, r0, 1
- movs r0, 0xFF
- ands r5, r0
- adds r0, r5, 0
- movs r1, 0x50
- bl Sin
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x4F
- bgt _080AA46A
- adds r0, r5, 0
- movs r1, 0x50
- bl Cos
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- lsrs r2, r1, 31
- adds r1, r2
- asrs r1, 1
- lsls r0, 16
- asrs r0, 24
- adds r1, r0
- strh r1, [r4, 0x26]
-_080AA46A:
- movs r0, 0x2E
- ldrsh r2, [r4, r0]
- cmp r2, 0x5A
- ble _080AA488
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- ldrh r0, [r4, 0x24]
- subs r0, r1
- strh r0, [r4, 0x24]
-_080AA488:
- cmp r2, 0x64
- ble _080AA492
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AA492:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA498: .4byte gBattleAnimArgs
- thumb_func_end sub_80AA408
-
- thumb_func_start sub_80AA49C
-sub_80AA49C: @ 80AA49C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r1, 0x5
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x14
- ble _080AA4F2
- adds r1, r0, 0
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080AA4F2:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x1E
- ble _080AA500
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AA500:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AA49C
-
- thumb_func_start sub_80AA508
-sub_80AA508: @ 80AA508
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AA52C
- ldr r1, _080AA528 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x32]
- adds r0, r2, 0x1
- strh r0, [r4, 0x2E]
- b _080AA580
- .align 2, 0
-_080AA528: .4byte gBattleAnimArgs
-_080AA52C:
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- movs r5, 0
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- adds r2, r0, 0
- strh r2, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- cmp r0, 0x46
- ble _080AA580
- ldr r0, _080AA588 @ =sub_80AA49C
- str r0, [r4, 0x1C]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x22]
- adds r0, r2, r1
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x24]
- strh r5, [r4, 0x26]
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xB4
- bl __umodsi3
- strh r0, [r4, 0x34]
-_080AA580:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA588: .4byte sub_80AA49C
- thumb_func_end sub_80AA508
-
- thumb_func_start sub_80AA58C
-sub_80AA58C: @ 80AA58C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AA5C6
- ldr r1, _080AA688 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAnim
- ldr r0, _080AA68C @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- movs r0, 0x1
- strh r0, [r4, 0x32]
-_080AA5C6:
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x2E]
- adds r0, r2
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- lsls r1, r0, 2
- adds r0, r1, 0
- cmp r1, 0
- bge _080AA5DC
- adds r0, 0xFF
-_080AA5DC:
- asrs r0, 8
- lsls r0, 8
- subs r0, r1, r0
- strh r0, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _080AA5EE
- movs r0, 0
- strh r0, [r4, 0x30]
-_080AA5EE:
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080AA5FC
- adds r0, 0x3
-_080AA5FC:
- asrs r0, 2
- movs r1, 0x1E
- subs r1, r0
- adds r0, r2, 0
- bl Cos
- strh r0, [r4, 0x24]
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080AA618
- adds r0, 0x7
-_080AA618:
- asrs r0, 3
- movs r1, 0xA
- subs r1, r0
- adds r0, r2, 0
- bl Sin
- strh r0, [r4, 0x26]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- ble _080AA63C
- ldrh r1, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080AA63C
- ldr r0, _080AA690 @ =0x0000ffff
- strh r0, [r4, 0x32]
-_080AA63C:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AA650
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bge _080AA650
- movs r0, 0x1
- strh r0, [r4, 0x32]
-_080AA650:
- ldrh r0, [r4, 0x34]
- adds r1, r0, 0x1
- strh r1, [r4, 0x34]
- subs r0, 0x9
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x46
- bls _080AA694
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _080AA6A2
- .align 2, 0
-_080AA688: .4byte gBattleAnimArgs
-_080AA68C: .4byte gBattleAnimTarget
-_080AA690: .4byte 0x0000ffff
-_080AA694:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080AA6A2:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x5A
- ble _080AA6B0
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AA6B0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AA58C
-
- thumb_func_start sub_80AA6B8
-sub_80AA6B8: @ 80AA6B8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AA6EC
- ldr r1, _080AA6E8 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrb r1, [r1, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080AA700
- .align 2, 0
-_080AA6E8: .4byte gBattleAnimArgs
-_080AA6EC:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080AA700
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AA700:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AA6B8
-
- thumb_func_start sub_80AA708
-sub_80AA708: @ 80AA708
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r1, _080AA720 @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080AA724
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _080AA788
- .align 2, 0
-_080AA720: .4byte gBattleAnimArgs
-_080AA724:
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080AA734
- ldr r4, _080AA730 @ =gBattleAnimAttacker
- b _080AA736
- .align 2, 0
-_080AA730: .4byte gBattleAnimAttacker
-_080AA734:
- ldr r4, _080AA764 @ =gBattleAnimTarget
-_080AA736:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080AA768 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r0, r2]
- adds r2, r0, 0
- cmp r1, 0
- bne _080AA76C
- ldrh r0, [r5, 0x20]
- adds r0, 0x20
- b _080AA770
- .align 2, 0
-_080AA764: .4byte gBattleAnimTarget
-_080AA768: .4byte gBattleAnimArgs
-_080AA76C:
- ldrh r0, [r5, 0x20]
- subs r0, 0x20
-_080AA770:
- strh r0, [r5, 0x20]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r1, [r2, 0x2]
- strh r1, [r5, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, _080AA790 @ =sub_80AA794
- str r0, [r5, 0x1C]
-_080AA788:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA790: .4byte sub_80AA794
- thumb_func_end sub_80AA708
-
- thumb_func_start sub_80AA794
-sub_80AA794: @ 80AA794
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080AA7C4
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- cmp r0, 0
- beq _080AA7BE
- ldrh r1, [r2, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r2, 0
- bl StartSpriteAnim
- b _080AA7C4
-_080AA7BE:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080AA7C4:
- pop {r0}
- bx r0
- thumb_func_end sub_80AA794
-
- thumb_func_start sub_80AA7C8
-sub_80AA7C8: @ 80AA7C8
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r0, _080AA7FC @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- ldr r0, _080AA800 @ =gTasks
- adds r4, r0
- ldr r2, _080AA804 @ =gUnknown_83E4410
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080AA808 @ =sub_80AA80C
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA7FC: .4byte gBattleAnimArgs
-_080AA800: .4byte gTasks
-_080AA804: .4byte gUnknown_83E4410
-_080AA808: .4byte sub_80AA80C
- thumb_func_end sub_80AA7C8
-
- thumb_func_start sub_80AA80C
-sub_80AA80C: @ 80AA80C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080AA834 @ =gTasks
- adds r0, r1
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080AA82C
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080AA82C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA834: .4byte gTasks
- thumb_func_end sub_80AA80C
-
- thumb_func_start sub_80AA838
-sub_80AA838: @ 80AA838
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080AA84C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080AA854
- ldr r0, _080AA850 @ =gBattleAnimAttacker
- b _080AA856
- .align 2, 0
-_080AA84C: .4byte gBattleAnimArgs
-_080AA850: .4byte gBattleAnimAttacker
-_080AA854:
- ldr r0, _080AA8EC @ =gBattleAnimTarget
-_080AA856:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080AA870
- ldr r1, _080AA8F0 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080AA870:
- adds r0, r6, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r7, _080AA8F0 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r3, [r7, 0x2]
- adds r0, r3
- movs r4, 0
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r7, 0x4]
- adds r0, r1
- strh r0, [r5, 0x22]
- strh r4, [r5, 0x2E]
- ldrh r1, [r5, 0x20]
- lsls r1, 3
- strh r1, [r5, 0x30]
- lsls r0, 3
- strh r0, [r5, 0x32]
- movs r2, 0x2
- ldrsh r0, [r7, r2]
- lsls r0, 3
- cmp r0, 0
- bge _080AA8B0
- adds r0, 0x7
-_080AA8B0:
- asrs r0, 3
- strh r0, [r5, 0x34]
- movs r3, 0x4
- ldrsh r0, [r7, r3]
- lsls r0, 3
- cmp r0, 0
- bge _080AA8C0
- adds r0, 0x7
-_080AA8C0:
- asrs r0, 3
- strh r0, [r5, 0x36]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- lsls r0, 4
- adds r1, r0
- ldr r3, _080AA8F4 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080AA8F8 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, _080AA8FC @ =sub_80AA900
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA8EC: .4byte gBattleAnimTarget
-_080AA8F0: .4byte gBattleAnimArgs
-_080AA8F4: .4byte 0x000003ff
-_080AA8F8: .4byte 0xfffffc00
-_080AA8FC: .4byte sub_80AA900
- thumb_func_end sub_80AA838
-
- thumb_func_start sub_80AA900
-sub_80AA900: @ 80AA900
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x34]
- ldrh r1, [r2, 0x30]
- adds r0, r1
- strh r0, [r2, 0x30]
- ldrh r1, [r2, 0x36]
- ldrh r3, [r2, 0x32]
- adds r1, r3
- strh r1, [r2, 0x32]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 19
- strh r1, [r2, 0x22]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080AA934
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080AA934:
- pop {r0}
- bx r0
- thumb_func_end sub_80AA900
-
- thumb_func_start sub_80AA938
-sub_80AA938: @ 80AA938
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AA95A
- ldr r0, _080AA994 @ =gBattleAnimArgs
- ldrh r1, [r0]
- movs r0, 0x78
- subs r0, r1
- strh r0, [r4, 0x30]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080AA95A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080AA978
- ldrb r0, [r4, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0
- bl SetGreyscaleOrOriginalPalette
-_080AA978:
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- adds r0, 0x50
- cmp r1, r0
- bne _080AA98C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AA98C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AA994: .4byte gBattleAnimArgs
- thumb_func_end sub_80AA938
-
- thumb_func_start sub_80AA998
-sub_80AA998: @ 80AA998
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080AA9C6
- movs r5, 0x78
- strh r5, [r6, 0x20]
- ldr r4, _080AAA48 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r4, r2]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- subs r0, 0xF
- strh r0, [r6, 0x22]
- ldrb r1, [r4, 0x2]
- adds r0, r6, 0
- bl StartSpriteAnim
- strh r5, [r6, 0x38]
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x34]
-_080AA9C6:
- ldrh r0, [r6, 0x2E]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r6, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r6, 0x30]
- movs r2, 0x2E
- ldrsh r0, [r6, r2]
- lsls r4, r0, 1
- adds r4, r0
- ldrh r0, [r6, 0x34]
- adds r4, r0
- movs r2, 0xFF
- ldrh r0, [r6, 0x3A]
- adds r0, 0xA
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0x3A]
- ands r4, r2
- adds r0, r4, 0
- movs r1, 0x64
- bl Cos
- strh r0, [r6, 0x24]
- adds r0, r4, 0
- movs r1, 0xA
- bl Sin
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r1, 0x4
- bl Cos
- ldrh r2, [r6, 0x30]
- adds r4, r2
- adds r0, r4
- strh r0, [r6, 0x26]
- movs r0, 0x2E
- ldrsh r1, [r6, r0]
- movs r2, 0x38
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080AAA42
- ldr r0, _080AAA4C @ =sub_80AAA50
- str r0, [r6, 0x1C]
- strh r5, [r6, 0x2E]
- adds r0, r6, 0
- bl SetSpritePrimaryCoordsFromSecondaryCoords
- movs r0, 0x5
- strh r0, [r6, 0x32]
- strh r5, [r6, 0x36]
- strh r5, [r6, 0x34]
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080AAA42:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AAA48: .4byte gBattleAnimArgs
-_080AAA4C: .4byte sub_80AAA50
- thumb_func_end sub_80AA998
-
- thumb_func_start sub_80AAA50
-sub_80AAA50: @ 80AAA50
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- ble _080AAA6A
- movs r0, 0
- strh r0, [r1, 0x2E]
- ldr r0, _080AAA70 @ =sub_80AAA74
- str r0, [r1, 0x1C]
-_080AAA6A:
- pop {r0}
- bx r0
- .align 2, 0
-_080AAA70: .4byte sub_80AAA74
- thumb_func_end sub_80AAA50
-
- thumb_func_start sub_80AAA74
-sub_80AAA74: @ 80AAA74
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x34]
- adds r0, r1, r2
- strh r0, [r4, 0x34]
- strh r0, [r4, 0x26]
- adds r1, 0x1
- strh r1, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x30
- ble _080AAA9E
- lsls r0, r1, 16
- cmp r0, 0
- ble _080AAA9E
- ldrh r0, [r4, 0x36]
- subs r1, r0, 0x5
- strh r1, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x36]
-_080AAA9E:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0x3
- ble _080AAAD0
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AAAD0:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bne _080AAADE
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AAADE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AAA74
-
- thumb_func_start sub_80AAAE4
-sub_80AAAE4: @ 80AAAE4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080AAB28 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080AAB30
- ldr r4, _080AAB2C @ =gBattleAnimAttacker
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080AAB30
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
- ldrh r0, [r5, 0x22]
- adds r0, 0x28
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080AAB50
- .align 2, 0
-_080AAB28: .4byte gBattleTypeFlags
-_080AAB2C: .4byte gBattleAnimAttacker
-_080AAB30:
- ldr r4, _080AAB70 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x28
- strh r0, [r5, 0x22]
-_080AAB50:
- movs r0, 0xD
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- subs r0, 0x48
- strh r0, [r5, 0x36]
- ldr r0, _080AAB74 @ =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, _080AAB78 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AAB70: .4byte gBattleAnimAttacker
-_080AAB74: .4byte StartAnimLinearTranslation
-_080AAB78: .4byte DestroyAnimSprite
- thumb_func_end sub_80AAAE4
-
- thumb_func_start sub_80AAB7C
-sub_80AAB7C: @ 80AAB7C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080AAB98 @ =gBattleAnimArgs
- ldr r1, _080AAB9C @ =gAnimDisableStructPtr
- ldr r1, [r1]
- ldrb r2, [r1, 0x10]
- movs r1, 0x1
- ands r1, r2
- strh r1, [r3, 0xE]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080AAB98: .4byte gBattleAnimArgs
-_080AAB9C: .4byte gAnimDisableStructPtr
- thumb_func_end sub_80AAB7C
-
- thumb_func_start update_fury_cutter_counter_copy
-update_fury_cutter_counter_copy: @ 80AABA0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080AABB8 @ =gBattleAnimArgs
- ldr r1, _080AABBC @ =gAnimDisableStructPtr
- ldr r1, [r1]
- ldrb r1, [r1, 0x10]
- strh r1, [r2, 0xE]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080AABB8: .4byte gBattleAnimArgs
-_080AABBC: .4byte gAnimDisableStructPtr
- thumb_func_end update_fury_cutter_counter_copy
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_anim_effects_3.s b/asm/battle_anim_effects_3.s
deleted file mode 100644
index 9c98d7f36..000000000
--- a/asm/battle_anim_effects_3.s
+++ /dev/null
@@ -1,12857 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80DE2C0
-sub_80DE2C0: @ 80DE2C0
- push {lr}
- adds r2, r0, 0
- ldr r1, _080DE2E4 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r3, [r2, 0x20]
- adds r0, r3
- strh r0, [r2, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r3, [r2, 0x22]
- adds r0, r3
- strh r0, [r2, 0x22]
- movs r3, 0x6
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080DE2E8
- ldrh r0, [r1, 0x4]
- b _080DE2EC
- .align 2, 0
-_080DE2E4: .4byte gBattleAnimArgs
-_080DE2E8:
- ldrh r0, [r1, 0x4]
- negs r0, r0
-_080DE2EC:
- strh r0, [r2, 0x2E]
- ldrh r0, [r1, 0x8]
- strh r0, [r2, 0x30]
- ldr r0, _080DE2FC @ =sub_80DE300
- str r0, [r2, 0x1C]
- pop {r0}
- bx r0
- .align 2, 0
-_080DE2FC: .4byte sub_80DE300
- thumb_func_end sub_80DE2C0
-
- thumb_func_start sub_80DE300
-sub_80DE300: @ 80DE300
- push {lr}
- adds r3, r0, 0
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0
- ble _080DE340
- ldrh r1, [r3, 0x32]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r3, 0x24]
- ldrh r0, [r3, 0x2E]
- adds r1, r0
- strh r1, [r3, 0x32]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x30]
- subs r0, 0x1
- strh r0, [r3, 0x30]
- b _080DE346
-_080DE340:
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080DE346:
- pop {r0}
- bx r0
- thumb_func_end sub_80DE300
-
- thumb_func_start sub_80DE34C
-sub_80DE34C: @ 80DE34C
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, _080DE398 @ =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 8
- movs r0, 0x80
- lsls r0, 12
- adds r4, r0
- asrs r4, 16
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 8
- movs r0, 0x80
- lsls r0, 12
- adds r1, r0
- asrs r1, 16
- adds r0, r4, 0
- movs r2, 0
- bl sub_804A76C
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE398: .4byte gBattleAnimTarget
- thumb_func_end sub_80DE34C
-
- thumb_func_start sub_80DE39C
-sub_80DE39C: @ 80DE39C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x5A
- strh r0, [r4, 0x2E]
- ldr r0, _080DE3D8 @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- movs r0, 0x7
- strh r0, [r4, 0x30]
- ldr r1, _080DE3DC @ =sub_80DE3E0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r0, [r4, 0x30]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE3D8: .4byte WaitAnimForDuration
-_080DE3DC: .4byte sub_80DE3E0
- thumb_func_end sub_80DE39C
-
- thumb_func_start sub_80DE3E0
-sub_80DE3E0: @ 80DE3E0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _080DE414
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DE41C @ =sub_80DE420
- str r0, [r4, 0x1C]
-_080DE414:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE41C: .4byte sub_80DE420
- thumb_func_end sub_80DE3E0
-
- thumb_func_start sub_80DE420
-sub_80DE420: @ 80DE420
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE420
-
- thumb_func_start sub_80DE440
-sub_80DE440: @ 80DE440
- push {r4-r7,lr}
- sub sp, 0x4
- adds r5, r0, 0
- ldr r4, _080DE4CC @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r7, r0, 0
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- ldrh r0, [r5, 0x20]
- subs r0, r7
- lsls r0, 16
- asrs r0, 16
- ldrh r1, [r5, 0x22]
- subs r1, r6
- lsls r1, 16
- asrs r1, 16
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 23
- adds r0, r1
- lsrs r4, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DE49E
- movs r1, 0x80
- lsls r1, 7
- adds r0, r4, r1
- lsls r0, 16
- lsrs r4, r0, 16
-_080DE49E:
- movs r3, 0x80
- lsls r3, 1
- str r4, [sp]
- adds r0, r5, 0
- movs r1, 0
- adds r2, r3, 0
- bl TrySetSpriteRotScale
- ldr r0, _080DE4D0 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- strh r7, [r5, 0x32]
- strh r6, [r5, 0x36]
- ldr r0, _080DE4D4 @ =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, _080DE4D8 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE4CC: .4byte gBattleAnimTarget
-_080DE4D0: .4byte gBattleAnimArgs
-_080DE4D4: .4byte StartAnimLinearTranslation
-_080DE4D8: .4byte DestroyAnimSprite
- thumb_func_end sub_80DE440
-
- thumb_func_start sub_80DE4DC
-sub_80DE4DC: @ 80DE4DC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x4
- strh r0, [r4, 0x2E]
- ldr r0, _080DE504 @ =sub_80DE508
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE504: .4byte sub_80DE508
- thumb_func_end sub_80DE4DC
-
- thumb_func_start sub_80DE508
-sub_80DE508: @ 80DE508
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DE52E
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- b _080DE532
-_080DE52E:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
-_080DE532:
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0xF
- beq _080DE540
- cmp r0, 0x4
- bne _080DE548
-_080DE540:
- ldrh r0, [r4, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x30]
-_080DE548:
- ldrh r0, [r4, 0x32]
- adds r1, r0, 0x1
- strh r1, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x46
- ble _080DE58C
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r0, 0
- strh r0, [r4, 0x32]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- subs r2, 0x12
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DE594 @ =sub_80DE598
- str r0, [r4, 0x1C]
-_080DE58C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE594: .4byte sub_80DE598
- thumb_func_end sub_80DE508
-
- thumb_func_start sub_80DE598
-sub_80DE598: @ 80DE598
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x32]
- adds r1, r0, 0x1
- strh r1, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- ble _080DE5D4
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- subs r2, 0x12
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- adds r0, r3, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DE5D4
- ldr r0, _080DE5D8 @ =sub_80DE5DC
- str r0, [r3, 0x1C]
-_080DE5D4:
- pop {r0}
- bx r0
- .align 2, 0
-_080DE5D8: .4byte sub_80DE5DC
- thumb_func_end sub_80DE598
-
- thumb_func_start sub_80DE5DC
-sub_80DE5DC: @ 80DE5DC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- bhi _080DE634
- lsls r0, 2
- ldr r1, _080DE5F4 @ =_080DE5F8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DE5F4: .4byte _080DE5F8
- .align 2, 0
-_080DE5F8:
- .4byte _080DE614
- .4byte _080DE614
- .4byte _080DE61E
- .4byte _080DE61E
- .4byte _080DE62C
- .4byte _080DE62C
- .4byte _080DE634
-_080DE614:
- movs r1, 0
- movs r0, 0x1
- strh r0, [r4, 0x24]
- strh r1, [r4, 0x26]
- b _080DE63C
-_080DE61E:
- ldr r0, _080DE628 @ =0x0000ffff
- strh r0, [r4, 0x24]
- movs r0, 0
- b _080DE63A
- .align 2, 0
-_080DE628: .4byte 0x0000ffff
-_080DE62C:
- movs r0, 0
- strh r0, [r4, 0x24]
- movs r0, 0x1
- b _080DE63A
-_080DE634:
- movs r0, 0
- strh r0, [r4, 0x24]
- ldr r0, _080DE680 @ =0x0000ffff
-_080DE63A:
- strh r0, [r4, 0x26]
-_080DE63C:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- movs r2, 0
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080DE64E
- strh r2, [r4, 0x34]
-_080DE64E:
- ldrh r0, [r4, 0x36]
- adds r1, r0, 0x1
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080DE678
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- strh r2, [r4, 0x30]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r4, 0x2E]
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, _080DE684 @ =sub_80DE688
- str r0, [r4, 0x1C]
-_080DE678:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE680: .4byte 0x0000ffff
-_080DE684: .4byte sub_80DE688
- thumb_func_end sub_80DE5DC
-
- thumb_func_start sub_80DE688
-sub_80DE688: @ 80DE688
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldrh r0, [r4, 0x30]
- adds r1, r0, 0x1
- strh r1, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DE6B8
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
-_080DE6B8:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DE6CC
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080DE6CC:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080DE6EA
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DE6EA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE688
-
- thumb_func_start sub_80DE6F0
-sub_80DE6F0: @ 80DE6F0
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DE70C @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r0, _080DE710 @ =sub_80DE718
- str r0, [r1]
- ldr r1, _080DE714 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- bx lr
- .align 2, 0
-_080DE70C: .4byte gTasks
-_080DE710: .4byte sub_80DE718
-_080DE714: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80DE6F0
-
- thumb_func_start sub_80DE718
-sub_80DE718: @ 80DE718
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r4, r0, 24
- bl sub_8075454
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r7, _080DE7A4 @ =gTasks
- lsls r5, r4, 2
- adds r1, r5, r4
- lsls r1, 3
- adds r1, r7
- ldrh r0, [r1, 0x12]
- adds r0, 0x1
- strh r0, [r1, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080DE788
- ldr r0, _080DE7A8 @ =gPlttBufferFaded
- lsls r2, r6, 4
- adds r1, r2, 0
- adds r1, 0xB
- lsls r1, 1
- adds r1, r0
- ldrh r3, [r1]
- mov r8, r3
- movs r3, 0xA
- mov r9, r7
- adds r7, r5, 0
- mov r12, r0
- adds r5, r2, 0
- lsls r0, r6, 5
- add r0, r12
- adds r2, r0, 0
- adds r2, 0x14
-_080DE766:
- ldrh r0, [r2]
- strh r0, [r1]
- subs r2, 0x2
- subs r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bgt _080DE766
- adds r0, r5, 0x1
- lsls r0, 1
- add r0, r12
- movs r1, 0
- mov r2, r8
- strh r2, [r0]
- adds r0, r7, r4
- lsls r0, 3
- add r0, r9
- strh r1, [r0, 0x12]
-_080DE788:
- ldr r0, _080DE7AC @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080DE7B0 @ =0x0000ffff
- cmp r1, r0
- bne _080DE798
- adds r0, r4, 0
- bl DestroyTask
-_080DE798:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE7A4: .4byte gTasks
-_080DE7A8: .4byte gPlttBufferFaded
-_080DE7AC: .4byte gBattleAnimArgs
-_080DE7B0: .4byte 0x0000ffff
- thumb_func_end sub_80DE718
-
- thumb_func_start sub_80DE7B4
-sub_80DE7B4: @ 80DE7B4
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DE7D0 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r0, _080DE7D4 @ =sub_80DE7DC
- str r0, [r1]
- ldr r1, _080DE7D8 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- bx lr
- .align 2, 0
-_080DE7D0: .4byte gTasks
-_080DE7D4: .4byte sub_80DE7DC
-_080DE7D8: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80DE7B4
-
- thumb_func_start sub_80DE7DC
-sub_80DE7DC: @ 80DE7DC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- bl sub_8075454
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r5, _080DE89C @ =gTasks
- mov r0, r8
- lsls r3, r0, 2
- adds r1, r3, r0
- lsls r1, 3
- adds r1, r5
- ldrh r0, [r1, 0x12]
- adds r0, 0x1
- strh r0, [r1, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080DE87E
- ldr r0, _080DE8A0 @ =gPlttBufferFaded
- lsls r2, r7, 4
- adds r1, r2, 0
- adds r1, 0xB
- lsls r1, 1
- adds r1, r0
- ldrh r6, [r1]
- movs r4, 0xA
- mov r10, r3
- mov r9, r0
- adds r5, r2, 0
- ldr r2, _080DE8A4 @ =gPlttBufferUnfaded
- mov r12, r2
- lsls r0, r7, 5
- add r0, r9
- adds r3, r0, 0
- adds r3, 0x14
-_080DE830:
- ldrh r0, [r3]
- strh r0, [r1]
- subs r3, 0x2
- subs r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bgt _080DE830
- adds r0, r5, 0x1
- lsls r0, 1
- add r0, r9
- strh r6, [r0]
- adds r1, r5, 0
- adds r1, 0xB
- lsls r1, 1
- add r1, r12
- ldrh r6, [r1]
- movs r4, 0xA
- lsls r0, r7, 5
- add r0, r12
- adds r2, r0, 0
- adds r2, 0x14
-_080DE85A:
- ldrh r0, [r2]
- strh r0, [r1]
- subs r2, 0x2
- subs r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bgt _080DE85A
- adds r0, r5, 0x1
- lsls r0, 1
- add r0, r12
- movs r1, 0
- strh r6, [r0]
- mov r0, r10
- add r0, r8
- lsls r0, 3
- ldr r2, _080DE89C @ =gTasks
- adds r0, r2
- strh r1, [r0, 0x12]
-_080DE87E:
- ldr r0, _080DE8A8 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080DE8AC @ =0x0000ffff
- cmp r1, r0
- bne _080DE88E
- mov r0, r8
- bl DestroyTask
-_080DE88E:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE89C: .4byte gTasks
-_080DE8A0: .4byte gPlttBufferFaded
-_080DE8A4: .4byte gPlttBufferUnfaded
-_080DE8A8: .4byte gBattleAnimArgs
-_080DE8AC: .4byte 0x0000ffff
- thumb_func_end sub_80DE7DC
-
- thumb_func_start sub_80DE8B0
-sub_80DE8B0: @ 80DE8B0
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080DE914 @ =gBattleAnimTarget
- ldrb r0, [r0]
- mov r5, sp
- adds r5, 0x2
- movs r1, 0
- mov r2, sp
- adds r3, r5, 0
- bl SetAverageBattlerPositions
- ldr r0, _080DE918 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DE8E4
- ldr r1, _080DE91C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080DE8E4:
- ldr r1, _080DE91C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- mov r2, sp
- ldrh r0, [r1, 0x4]
- ldrh r2, [r2]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x6]
- ldrh r5, [r5]
- adds r0, r5
- strh r0, [r4, 0x36]
- ldr r0, _080DE920 @ =0x0000ffce
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r0, _080DE924 @ =sub_80DE928
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE914: .4byte gBattleAnimTarget
-_080DE918: .4byte gBattleAnimAttacker
-_080DE91C: .4byte gBattleAnimArgs
-_080DE920: .4byte 0x0000ffce
-_080DE924: .4byte sub_80DE928
- thumb_func_end sub_80DE8B0
-
- thumb_func_start sub_80DE928
-sub_80DE928: @ 80DE928
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080DE94A
- movs r1, 0
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- ldr r0, _080DE950 @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, _080DE954 @ =sub_80DE958
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
-_080DE94A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE950: .4byte WaitAnimForDuration
-_080DE954: .4byte sub_80DE958
- thumb_func_end sub_80DE928
-
- thumb_func_start sub_80DE958
-sub_80DE958: @ 80DE958
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DE984
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_080DE984:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- bne _080DE998
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080DE998:
- pop {r0}
- bx r0
- thumb_func_end sub_80DE958
-
- thumb_func_start sub_80DE99C
-sub_80DE99C: @ 80DE99C
- push {r4,r5,lr}
- adds r4, r0, 0
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r5, _080DE9CC @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl SetAnimSpriteInitialXOffset
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080DE9D0 @ =RunStoredCallbackWhenAnimEnds
- str r0, [r4, 0x1C]
- ldr r1, _080DE9D4 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE9CC: .4byte gBattleAnimArgs
-_080DE9D0: .4byte RunStoredCallbackWhenAnimEnds
-_080DE9D4: .4byte DestroyAnimSprite
- thumb_func_end sub_80DE99C
-
- thumb_func_start sub_80DE9D8
-sub_80DE9D8: @ 80DE9D8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DEA38
- adds r0, r4, 0
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r5, _080DEA14 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r5, r2]
- adds r0, r4, 0
- bl SetAnimSpriteInitialXOffset
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080DEA2C
- ldr r0, _080DEA18 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080DEA1C
- ldrh r0, [r5, 0x4]
- b _080DEA32
- .align 2, 0
-_080DEA14: .4byte gBattleAnimArgs
-_080DEA18: .4byte gBattleAnimAttacker
-_080DEA1C:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r4, 0x30]
- movs r2, 0x6
- ldrsh r0, [r5, r2]
- negs r0, r0
- b _080DEA36
-_080DEA2C:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- negs r0, r0
-_080DEA32:
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x6]
-_080DEA36:
- strh r0, [r4, 0x32]
-_080DEA38:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- movs r3, 0xFF
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x34]
- adds r1, r2
- strh r1, [r4, 0x34]
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r1, r2
- strh r1, [r4, 0x36]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- lsrs r2, r1, 31
- adds r1, r2
- asrs r1, 1
- strh r1, [r4, 0x24]
- ands r0, r3
- movs r1, 0x5
- bl Sin
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- lsrs r2, r1, 31
- adds r1, r2
- asrs r1, 1
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xF0
- bls _080DEA90
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DEA90:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE9D8
-
- thumb_func_start sub_80DEA98
-sub_80DEA98: @ 80DEA98
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080DEAAE
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080DEAAE:
- pop {r0}
- bx r0
- thumb_func_end sub_80DEA98
-
- thumb_func_start sub_80DEAB4
-sub_80DEAB4: @ 80DEAB4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080DEAD0 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DEAD8
- ldr r1, _080DEAD4 @ =gBattleAnimArgs
- movs r0, 0
- b _080DEADC
- .align 2, 0
-_080DEAD0: .4byte gBattleAnimTarget
-_080DEAD4: .4byte gBattleAnimArgs
-_080DEAD8:
- ldr r1, _080DEAEC @ =gBattleAnimArgs
- movs r0, 0x1
-_080DEADC:
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEAEC: .4byte gBattleAnimArgs
- thumb_func_end sub_80DEAB4
-
- thumb_func_start sub_80DEAF0
-sub_80DEAF0: @ 80DEAF0
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080DEB04 @ =gAnimMoveDmg
- ldr r0, [r0]
- cmp r0, 0
- ble _080DEB0C
- ldr r1, _080DEB08 @ =gBattleAnimArgs
- movs r0, 0
- b _080DEB10
- .align 2, 0
-_080DEB04: .4byte gAnimMoveDmg
-_080DEB08: .4byte gBattleAnimArgs
-_080DEB0C:
- ldr r1, _080DEB1C @ =gBattleAnimArgs
- movs r0, 0x1
-_080DEB10:
- strh r0, [r1, 0xE]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080DEB1C: .4byte gBattleAnimArgs
- thumb_func_end sub_80DEAF0
-
- thumb_func_start sub_80DEB20
-sub_80DEB20: @ 80DEB20
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r1, _080DEB7C @ =0x00001f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r0, _080DEB80 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r4, _080DEB84 @ =gBattle_WIN0V
- strh r1, [r4]
- movs r0, 0x40
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x44
- bl SetGpuReg
- adds r0, r5, 0
- movs r1, 0
- bl InitSpritePosToAnimTarget
- ldrb r1, [r5, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r5, 0x1]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DEB88 @ =sub_80DEB8C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEB7C: .4byte 0x00001f3f
-_080DEB80: .4byte gBattle_WIN0H
-_080DEB84: .4byte gBattle_WIN0V
-_080DEB88: .4byte sub_80DEB8C
- thumb_func_end sub_80DEB20
-
- thumb_func_start sub_80DEB8C
-sub_80DEB8C: @ 80DEB8C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bhi _080DEC4C
- lsls r0, 2
- ldr r1, _080DEBA4 @ =_080DEBA8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DEBA4: .4byte _080DEBA8
- .align 2, 0
-_080DEBA8:
- .4byte _080DEBC0
- .4byte _080DEBDE
- .4byte _080DEBFE
- .4byte _080DEBDE
- .4byte _080DEC1E
- .4byte _080DEC2E
-_080DEBC0:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DEC4C
- b _080DEC26
-_080DEBDE:
- ldrh r0, [r4, 0x30]
- adds r0, 0x75
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _080DEC4C
- movs r0, 0
- strh r0, [r4, 0x32]
- b _080DEC26
-_080DEBFE:
- ldrh r0, [r4, 0x30]
- subs r0, 0x75
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x29
- bne _080DEC4C
- movs r0, 0
- strh r0, [r4, 0x32]
- b _080DEC26
-_080DEC1E:
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
-_080DEC26:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DEC4C
-_080DEC2E:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DEC4C
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DEC54 @ =sub_80DEC58
- str r0, [r4, 0x1C]
-_080DEC4C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEC54: .4byte sub_80DEC58
- thumb_func_end sub_80DEB8C
-
- thumb_func_start sub_80DEC58
-sub_80DEC58: @ 80DEC58
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080DEC8C @ =0x00003f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEC8C: .4byte 0x00003f3f
- thumb_func_end sub_80DEC58
-
- thumb_func_start sub_80DEC90
-sub_80DEC90: @ 80DEC90
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080DED04 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080DECBC
- ldr r4, _080DED08 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_080DECBC:
- ldrh r0, [r6]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r3, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r6, 0x2]
- ldrh r4, [r5, 0x22]
- adds r0, r4
- strh r0, [r5, 0x22]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r4, _080DED0C @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080DED10 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- movs r1, 0x4
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080DED18
- ldrb r1, [r5, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r5, 0x3]
- ldr r0, _080DED14 @ =0x0000fff4
- strh r0, [r5, 0x24]
- movs r0, 0x2
- b _080DED1E
- .align 2, 0
-_080DED04: .4byte gBattleAnimArgs
-_080DED08: .4byte gBattleAnimAttacker
-_080DED0C: .4byte 0x000003ff
-_080DED10: .4byte 0xfffffc00
-_080DED14: .4byte 0x0000fff4
-_080DED18:
- movs r0, 0xC
- strh r0, [r5, 0x24]
- ldr r0, _080DED3C @ =0x0000fffe
-_080DED1E:
- strh r0, [r5, 0x30]
- ldr r1, _080DED40 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- movs r2, 0x34
- ldrsh r0, [r5, r2]
- cmp r0, 0xFF
- beq _080DED32
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x34]
-_080DED32:
- ldr r0, _080DED44 @ =sub_80DED48
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DED3C: .4byte 0x0000fffe
-_080DED40: .4byte gBattleAnimArgs
-_080DED44: .4byte sub_80DED48
- thumb_func_end sub_80DEC90
-
- thumb_func_start sub_80DED48
-sub_80DED48: @ 80DED48
- push {r4,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DED86
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _080DEDA6
- adds r0, r2, 0x1
- strh r0, [r4, 0x32]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DEDA6
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xD7
- bl PlaySE1WithPanning
- b _080DEDA6
-_080DED86:
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x30]
- subs r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080DED98
- negs r0, r0
-_080DED98:
- cmp r0, 0xC
- bne _080DEDA6
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- subs r0, r2, 0x1
- strh r0, [r4, 0x32]
-_080DEDA6:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DEDB4
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DEDB4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DED48
-
- thumb_func_start sub_80DEDBC
-sub_80DEDBC: @ 80DEDBC
- push {lr}
- ldrb r2, [r0, 0x1]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- movs r2, 0x8
- orrs r1, r2
- strb r1, [r0, 0x1]
- movs r1, 0xFF
- strh r1, [r0, 0x34]
- bl sub_80DEC90
- pop {r0}
- bx r0
- thumb_func_end sub_80DEDBC
-
- thumb_func_start sub_80DEDD8
-sub_80DEDD8: @ 80DEDD8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DEE2C
- ldr r1, _080DEE14 @ =0x00001f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080DEE18 @ =gBattle_WIN1H
- ldr r2, _080DEE1C @ =0x000098f0
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _080DEE20 @ =gBattle_WIN1V
- movs r0, 0xA0
- strh r0, [r1]
- ldr r0, _080DEE24 @ =gBattle_WIN0H
- ldrh r1, [r0]
- movs r0, 0x42
- bl SetGpuReg
- ldr r0, _080DEE28 @ =gBattle_WIN0V
- ldrh r1, [r0]
- movs r0, 0x46
- bl SetGpuReg
- b _080DEE5C
- .align 2, 0
-_080DEE14: .4byte 0x00001f3f
-_080DEE18: .4byte gBattle_WIN1H
-_080DEE1C: .4byte 0x000098f0
-_080DEE20: .4byte gBattle_WIN1V
-_080DEE24: .4byte gBattle_WIN0H
-_080DEE28: .4byte gBattle_WIN0V
-_080DEE2C:
- ldr r1, _080DEE68 @ =0x00001f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080DEE6C @ =gBattle_WIN1H
- movs r0, 0xF0
- strh r0, [r1]
- ldr r4, _080DEE70 @ =gBattle_WIN1V
- ldr r1, _080DEE74 @ =0x000078a0
- adds r0, r1, 0
- strh r0, [r4]
- movs r0, 0x42
- movs r1, 0xF0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x46
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 7
- movs r0, 0
- bl SetGpuRegBits
-_080DEE5C:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEE68: .4byte 0x00001f3f
-_080DEE6C: .4byte gBattle_WIN1H
-_080DEE70: .4byte gBattle_WIN1V
-_080DEE74: .4byte 0x000078a0
- thumb_func_end sub_80DEDD8
-
- thumb_func_start sub_80DEE78
-sub_80DEE78: @ 80DEE78
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080DEEB0 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r0, _080DEEB4 @ =gBattle_WIN1H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080DEEB8 @ =gBattle_WIN1V
- strh r1, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080DEEA4
- movs r1, 0x80
- lsls r1, 7
- movs r0, 0
- bl ClearGpuRegBits
-_080DEEA4:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEEB0: .4byte 0x00003f3f
-_080DEEB4: .4byte gBattle_WIN1H
-_080DEEB8: .4byte gBattle_WIN1V
- thumb_func_end sub_80DEE78
-
- thumb_func_start sub_80DEEBC
-sub_80DEEBC: @ 80DEEBC
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080DEED0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080DEED8
- ldr r4, _080DEED4 @ =gBattleAnimAttacker
- b _080DEEDA
- .align 2, 0
-_080DEED0: .4byte gBattleAnimArgs
-_080DEED4: .4byte gBattleAnimAttacker
-_080DEED8:
- ldr r4, _080DEF2C @ =gBattleAnimTarget
-_080DEEDA:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x2]
- adds r0, r6
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r2, _080DEF30 @ =gBattleAnimArgs
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x26]
- movs r3, 0
- lsls r0, 16
- asrs r0, 16
- ldrh r4, [r2, 0x6]
- movs r6, 0x6
- ldrsh r1, [r2, r6]
- cmp r0, r1
- ble _080DEF12
- movs r3, 0x1
-_080DEF12:
- strh r3, [r5, 0x2E]
- movs r0, 0
- strh r0, [r5, 0x30]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0xA]
- strh r0, [r5, 0x34]
- strh r4, [r5, 0x36]
- ldr r0, _080DEF34 @ =sub_80DEF38
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEF2C: .4byte gBattleAnimTarget
-_080DEF30: .4byte gBattleAnimArgs
-_080DEF34: .4byte sub_80DEF38
- thumb_func_end sub_80DEEBC
-
- thumb_func_start sub_80DEF38
-sub_80DEF38: @ 80DEF38
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x32]
- ldrh r1, [r2, 0x30]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r2, 0x30]
- ldr r1, _080DEF80 @ =gSineTable
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x34]
- ldrh r3, [r2, 0x26]
- adds r1, r0, r3
- strh r1, [r2, 0x26]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _080DEF84
- lsls r0, r1, 16
- asrs r0, 16
- movs r3, 0x36
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bge _080DEF96
- adds r0, r2, 0
- bl DestroyAnimSprite
- b _080DEF96
- .align 2, 0
-_080DEF80: .4byte gSineTable
-_080DEF84:
- lsls r0, r1, 16
- asrs r0, 16
- movs r3, 0x36
- ldrsh r1, [r2, r3]
- cmp r0, r1
- ble _080DEF96
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080DEF96:
- pop {r0}
- bx r0
- thumb_func_end sub_80DEF38
-
- thumb_func_start sub_80DEF9C
-sub_80DEF9C: @ 80DEF9C
- push {r4-r7,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DEFBC @ =gTasks
- adds r5, r1, r0
- ldr r0, _080DEFC0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DEFC8
- ldr r4, _080DEFC4 @ =gBattleAnimAttacker
- b _080DEFCA
- .align 2, 0
-_080DEFBC: .4byte gTasks
-_080DEFC0: .4byte gBattleAnimArgs
-_080DEFC4: .4byte gBattleAnimAttacker
-_080DEFC8:
- ldr r4, _080DF010 @ =gBattleAnimTarget
-_080DEFCA:
- ldrb r0, [r4]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r7, r0, 24
- adds r0, r6, 0
- adds r1, r0, 0
- adds r1, 0x24
- movs r2, 0
- strh r1, [r5, 0x8]
- strh r1, [r5, 0xA]
- subs r0, 0x21
- strh r0, [r5, 0xC]
- cmp r0, 0
- bge _080DEFF4
- strh r2, [r5, 0xC]
-_080DEFF4:
- ldrh r0, [r5, 0x8]
- strh r0, [r5, 0xE]
- movs r0, 0x8
- strh r0, [r5, 0x10]
- ldr r1, _080DF014 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x12]
- strh r2, [r5, 0x14]
- strh r2, [r5, 0x16]
- cmp r7, 0x1
- bne _080DF01C
- ldr r0, _080DF018 @ =gBattle_BG1_X
- b _080DF01E
- .align 2, 0
-_080DF010: .4byte gBattleAnimTarget
-_080DF014: .4byte gBattleAnimArgs
-_080DF018: .4byte gBattle_BG1_X
-_080DF01C:
- ldr r0, _080DF03C @ =gBattle_BG2_X
-_080DF01E:
- ldrh r2, [r0]
- strh r2, [r5, 0x18]
- adds r3, r2, 0
- adds r3, 0xF0
- strh r3, [r5, 0x1A]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x1C]
- movs r4, 0x4
- ldrsh r0, [r1, r4]
- cmp r0, 0
- bne _080DF040
- strh r3, [r5, 0x1E]
- ldrh r3, [r5, 0x18]
- b _080DF044
- .align 2, 0
-_080DF03C: .4byte gBattle_BG2_X
-_080DF040:
- strh r2, [r5, 0x1E]
- ldrh r3, [r5, 0x1A]
-_080DF044:
- movs r0, 0
- strh r0, [r5, 0x26]
- ldrh r1, [r5, 0xC]
- lsls r2, r1, 16
- asrs r1, r2, 16
- movs r6, 0xE
- ldrsh r0, [r5, r6]
- cmp r1, r0
- bgt _080DF07A
- ldr r4, _080DF084 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r0, r4
- mov r12, r0
-_080DF060:
- asrs r2, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- add r1, r12
- strh r3, [r1]
- adds r2, 0x1
- lsls r2, 16
- asrs r1, r2, 16
- movs r6, 0xE
- ldrsh r0, [r5, r6]
- cmp r1, r0
- ble _080DF060
-_080DF07A:
- cmp r7, 0x1
- bne _080DF08C
- ldr r0, _080DF088 @ =0x04000014
- b _080DF08E
- .align 2, 0
-_080DF084: .4byte gScanlineEffectRegBuffers
-_080DF088: .4byte 0x04000014
-_080DF08C:
- ldr r0, _080DF0B8 @ =0x04000018
-_080DF08E:
- str r0, [sp]
- ldr r0, _080DF0BC @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, _080DF0C0 @ =sub_80DF0C4
- str r0, [r5]
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF0B8: .4byte 0x04000018
-_080DF0BC: .4byte 0xa2600001
-_080DF0C0: .4byte sub_80DF0C4
- thumb_func_end sub_80DEF9C
-
- thumb_func_start sub_80DF0C4
-sub_80DF0C4: @ 80DF0C4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080DF114 @ =gTasks
- adds r4, r0, r1
- ldrh r0, [r4, 0x8]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0xC]
- movs r3, 0xC
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _080DF0EC
- strh r2, [r4, 0x8]
-_080DF0EC:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DF118
- ldrh r0, [r4, 0xA]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0xC]
- movs r3, 0xC
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _080DF11C
- strh r2, [r4, 0xA]
- movs r0, 0x1
- strh r0, [r4, 0x26]
- b _080DF11C
- .align 2, 0
-_080DF114: .4byte gTasks
-_080DF118:
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080DF11C:
- ldrh r0, [r4, 0x14]
- adds r0, 0x1
- strh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DF148
- movs r0, 0
- strh r0, [r4, 0x14]
- movs r1, 0
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DF13A
- movs r1, 0x1
-_080DF13A:
- strh r1, [r4, 0x16]
- cmp r1, 0
- beq _080DF144
- ldrh r0, [r4, 0x18]
- b _080DF146
-_080DF144:
- ldrh r0, [r4, 0x1A]
-_080DF146:
- strh r0, [r4, 0x20]
-_080DF148:
- ldrh r1, [r4, 0x8]
- lsls r3, r1, 16
- asrs r1, r3, 16
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bge _080DF17C
- ldr r5, _080DF1D4 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080DF15E:
- asrs r3, 16
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0x20]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0x20]
- strh r0, [r1]
- adds r3, 0x1
- lsls r3, 16
- asrs r1, r3, 16
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080DF15E
-_080DF17C:
- ldrh r1, [r4, 0xA]
- lsls r3, r1, 16
- asrs r1, r3, 16
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bgt _080DF1B0
- ldr r5, _080DF1D4 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080DF192:
- asrs r3, 16
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0x1E]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0x1E]
- strh r0, [r1]
- adds r3, 0x1
- lsls r3, 16
- asrs r1, r3, 16
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r1, r0
- ble _080DF192
-_080DF1B0:
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080DF1CC
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DF1C6
- ldr r1, _080DF1D8 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080DF1C6:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080DF1CC:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF1D4: .4byte gScanlineEffectRegBuffers
-_080DF1D8: .4byte gScanlineEffect
- thumb_func_end sub_80DF0C4
-
- thumb_func_start sub_80DF1DC
-sub_80DF1DC: @ 80DF1DC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080DF230 @ =gTasks
- adds r4, r0
- movs r5, 0
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- ldr r6, _080DF234 @ =gBattleAnimAttacker
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xC]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xE]
- movs r0, 0x20
- strh r0, [r4, 0x10]
- ldr r0, _080DF238 @ =0x0000ffec
- strh r0, [r4, 0x12]
- strh r5, [r4, 0x14]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, _080DF23C @ =sub_80DF240
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF230: .4byte gTasks
-_080DF234: .4byte gBattleAnimAttacker
-_080DF238: .4byte 0x0000ffec
-_080DF23C: .4byte sub_80DF240
- thumb_func_end sub_80DF1DC
-
- thumb_func_start sub_80DF240
-sub_80DF240: @ 80DF240
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DF26C @ =gTasks
- adds r6, r0, r1
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0x5
- bls _080DF260
- b _080DF41A
-_080DF260:
- lsls r0, 2
- ldr r1, _080DF270 @ =_080DF274
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DF26C: .4byte gTasks
-_080DF270: .4byte _080DF274
- .align 2, 0
-_080DF274:
- .4byte _080DF28C
- .4byte _080DF34C
- .4byte _080DF37A
- .4byte _080DF38E
- .4byte _080DF3A4
- .4byte _080DF40C
-_080DF28C:
- movs r0, 0xC
- ldrsh r2, [r6, r0]
- ldrh r1, [r6, 0xA]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DF2A2
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- subs r0, r2, r0
- b _080DF2A8
-_080DF2A2:
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- adds r0, r2, r0
-_080DF2A8:
- lsls r0, 16
- lsrs r1, r0, 16
- ldrh r2, [r6, 0x12]
- ldrh r0, [r6, 0xE]
- adds r2, r0
- ldr r0, _080DF33C @ =gUnknown_83E398C
- lsls r1, 16
- asrs r1, 16
- lsls r2, 16
- asrs r2, 16
- ldrb r4, [r6, 0xA]
- movs r3, 0x6
- subs r3, r4
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r4, r0, 24
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xB3
- bl PlaySE12WithPanning
- cmp r4, 0x40
- beq _080DF30C
- ldr r5, _080DF340 @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r3, r1, r5
- ldrh r0, [r6, 0xA]
- movs r2, 0x1
- ands r2, r0
- adds r3, 0x3F
- ldrb r4, [r3]
- movs r0, 0x2
- negs r0, r0
- ands r0, r4
- orrs r0, r2
- strb r0, [r3]
- adds r5, 0x1C
- adds r1, r5
- ldr r0, _080DF344 @ =SpriteCallbackDummy
- str r0, [r1]
-_080DF30C:
- ldrh r1, [r6, 0xA]
- movs r4, 0x1
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- beq _080DF324
- ldrh r0, [r6, 0x10]
- subs r0, 0x6
- strh r0, [r6, 0x10]
- ldrh r0, [r6, 0x12]
- subs r0, 0x6
- strh r0, [r6, 0x12]
-_080DF324:
- ldrh r1, [r6, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080DF348 @ =gUnknown_83FF080
- adds r0, r6, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r6, 0xA]
- adds r0, 0x1
- strh r0, [r6, 0xA]
- strh r4, [r6, 0x8]
- b _080DF41A
- .align 2, 0
-_080DF33C: .4byte gUnknown_83E398C
-_080DF340: .4byte gSprites
-_080DF344: .4byte SpriteCallbackDummy
-_080DF348: .4byte gUnknown_83FF080
-_080DF34C:
- adds r0, r6, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080DF41A
- movs r2, 0xA
- ldrsh r1, [r6, r2]
- cmp r1, 0x6
- bne _080DF36C
- movs r0, 0x8
- strh r0, [r6, 0x14]
- movs r0, 0x3
- strh r0, [r6, 0x8]
- b _080DF41A
-_080DF36C:
- cmp r1, 0x2
- bgt _080DF372
- movs r0, 0xA
-_080DF372:
- strh r0, [r6, 0x14]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- b _080DF41A
-_080DF37A:
- ldrh r0, [r6, 0x14]
- movs r2, 0x14
- ldrsh r1, [r6, r2]
- cmp r1, 0
- beq _080DF38A
- subs r0, 0x1
- strh r0, [r6, 0x14]
- b _080DF41A
-_080DF38A:
- strh r1, [r6, 0x8]
- b _080DF41A
-_080DF38E:
- ldrh r1, [r6, 0x14]
- movs r2, 0x14
- ldrsh r0, [r6, r2]
- cmp r0, 0
- beq _080DF39E
- subs r0, r1, 0x1
- strh r0, [r6, 0x14]
- b _080DF41A
-_080DF39E:
- movs r0, 0x4
- strh r0, [r6, 0x8]
- b _080DF41A
-_080DF3A4:
- movs r5, 0
- movs r7, 0
- ldr r3, _080DF400 @ =gSprites
- movs r0, 0x1C
- adds r0, r3
- mov r8, r0
-_080DF3B0:
- lsls r0, r5, 4
- adds r0, r5
- lsls r4, r0, 2
- adds r0, r3, 0
- adds r0, 0x14
- adds r0, r4, r0
- ldr r1, [r0]
- ldr r0, _080DF404 @ =gUnknown_83E398C
- cmp r1, r0
- bne _080DF3EC
- adds r0, r4, r3
- strh r2, [r0, 0x2E]
- movs r1, 0x6
- strh r1, [r0, 0x30]
- movs r1, 0x2
- str r2, [sp]
- str r3, [sp, 0x4]
- bl StartSpriteAnim
- mov r0, r8
- adds r1, r4, r0
- ldr r0, _080DF408 @ =sub_80DF428
- str r0, [r1]
- adds r0, r7, 0x1
- lsls r0, 16
- lsrs r7, r0, 16
- ldr r2, [sp]
- ldr r3, [sp, 0x4]
- cmp r7, 0x6
- beq _080DF3F6
-_080DF3EC:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x3F
- bls _080DF3B0
-_080DF3F6:
- strh r7, [r6, 0x14]
- movs r0, 0x5
- strh r0, [r6, 0x8]
- b _080DF41A
- .align 2, 0
-_080DF400: .4byte gSprites
-_080DF404: .4byte gUnknown_83E398C
-_080DF408: .4byte sub_80DF428
-_080DF40C:
- movs r1, 0x14
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080DF41A
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DF41A:
- add sp, 0x8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF240
-
- thumb_func_start sub_80DF428
-sub_80DF428: @ 80DF428
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080DF45C
- ldr r3, _080DF464 @ =gTasks
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x2E
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080DF45C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF464: .4byte gTasks
- thumb_func_end sub_80DF428
-
- thumb_func_start sub_80DF468
-sub_80DF468: @ 80DF468
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080DF47C
- adds r0, r5, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
-_080DF47C:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x27
- bgt _080DF4AE
- ldrh r0, [r5, 0x2E]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080DF4A0
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- b _080DF4AC
-_080DF4A0:
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
-_080DF4AC:
- strb r0, [r2]
-_080DF4AE:
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0x1E
- ble _080DF4C4
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080DF4C4:
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x3D
- bne _080DF510
- ldr r1, _080DF518 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldrh r0, [r5, 0x24]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x24]
- strh r1, [r5, 0x26]
- movs r0, 0x14
- strh r0, [r5, 0x2E]
- ldr r4, _080DF51C @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080DF520 @ =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
-_080DF510:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF518: .4byte DestroyAnimSprite
-_080DF51C: .4byte gBattleAnimTarget
-_080DF520: .4byte StartAnimLinearTranslation
- thumb_func_end sub_80DF468
-
- thumb_func_start sub_80DF524
-sub_80DF524: @ 80DF524
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080DF544 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DF548
- cmp r0, 0x1
- beq _080DF568
- b _080DF57A
- .align 2, 0
-_080DF544: .4byte gTasks
-_080DF548:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080DF564 @ =gUnknown_83FF130
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DF57A
- .align 2, 0
-_080DF564: .4byte gUnknown_83FF130
-_080DF568:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080DF57A
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DF57A:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF524
-
- thumb_func_start sub_80DF580
-sub_80DF580: @ 80DF580
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080DF5E0
- cmp r0, 0x1
- bgt _080DF5A0
- cmp r0, 0
- beq _080DF5AA
- b _080DF682
-_080DF5A0:
- cmp r0, 0x2
- beq _080DF610
- cmp r0, 0x3
- beq _080DF664
- b _080DF682
-_080DF5AA:
- ldr r4, _080DF5DC @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- adds r0, r6, 0
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0x30]
- strh r0, [r5, 0x32]
- b _080DF658
- .align 2, 0
-_080DF5DC: .4byte gBattleAnimAttacker
-_080DF5E0:
- ldrh r0, [r5, 0x30]
- adds r0, 0x60
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- subs r0, 0x1A
- strh r0, [r5, 0x32]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- movs r0, 0x32
- ldrsh r2, [r5, r0]
- adds r0, r6, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080DF610
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
-_080DF610:
- ldrh r0, [r5, 0x30]
- adds r0, 0x60
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x30
- strh r0, [r5, 0x32]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- movs r0, 0x32
- ldrsh r2, [r5, r0]
- adds r0, r6, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _080DF682
- movs r0, 0
- strh r0, [r5, 0x34]
- ldr r1, _080DF660 @ =gSprites
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r6, 0
- bl ResetSpriteRotScale
-_080DF658:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080DF682
- .align 2, 0
-_080DF660: .4byte gSprites
-_080DF664:
- ldrh r0, [r5, 0x26]
- subs r0, 0x6
- strh r0, [r5, 0x26]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- movs r2, 0x26
- ldrsh r1, [r5, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080DF682
- adds r0, r5, 0
- bl DestroyAnimSprite
-_080DF682:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF580
-
- thumb_func_start sub_80DF688
-sub_80DF688: @ 80DF688
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080DF6A0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF6A8
- ldr r0, _080DF6A4 @ =0x0000fff0
- b _080DF6AC
- .align 2, 0
-_080DF6A0: .4byte gBattleAnimAttacker
-_080DF6A4: .4byte 0x0000fff0
-_080DF6A8:
- movs r0, 0x80
- lsls r0, 1
-_080DF6AC:
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x22]
- ldr r0, _080DF6BC @ =sub_80DF6C0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF6BC: .4byte sub_80DF6C0
- thumb_func_end sub_80DF688
-
- thumb_func_start sub_80DF6C0
-sub_80DF6C0: @ 80DF6C0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x48
- strh r0, [r4, 0x2E]
- ldr r0, _080DF6E0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF6E4
- ldrh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 20
- b _080DF6EC
- .align 2, 0
-_080DF6E0: .4byte gBattleAnimAttacker
-_080DF6E4:
- ldrh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 20
- negs r0, r0
-_080DF6EC:
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x10
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r5, r0, r1
- strh r5, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080DF738
- ldr r0, _080DF758 @ =gUnknown_83FF180
- ldrh r1, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r4, 0x22]
- adds r2, r5
- lsls r2, 16
- asrs r2, 16
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- bl CreateSpriteAndAnimate
-_080DF738:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x20
- movs r1, 0x98
- lsls r1, 1
- cmp r0, r1
- bls _080DF752
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DF752:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF758: .4byte gUnknown_83FF180
- thumb_func_end sub_80DF6C0
-
- thumb_func_start sub_80DF75C
-sub_80DF75C: @ 80DF75C
- push {r4,lr}
- adds r4, r0, 0
- bl Random
- movs r1, 0x3
- ands r0, r1
- cmp r0, 0
- bne _080DF776
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x4
- b _080DF77E
-_080DF776:
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x5
-_080DF77E:
- ldr r3, _080DF7B0 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080DF7B4 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- bl Random
- movs r1, 0x7
- ands r0, r1
- adds r1, r0, 0
- cmp r1, 0x3
- ble _080DF7A0
- negs r0, r1
- lsls r0, 24
- lsrs r0, 24
-_080DF7A0:
- lsls r0, 24
- asrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, _080DF7B8 @ =sub_80DF7BC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF7B0: .4byte 0x000003ff
-_080DF7B4: .4byte 0xfffffc00
-_080DF7B8: .4byte sub_80DF7BC
- thumb_func_end sub_80DF75C
-
- thumb_func_start sub_80DF7BC
-sub_80DF7BC: @ 80DF7BC
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1D
- bgt _080DF7FE
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080DF832
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- movs r0, 0
- b _080DF830
-_080DF7FE:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x2
- bne _080DF814
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080DF814:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x3
- bne _080DF82C
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DF844 @ =0x0000ffff
- strh r0, [r3, 0x30]
-_080DF82C:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
-_080DF830:
- strh r0, [r3, 0x30]
-_080DF832:
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0x3C
- ble _080DF840
- adds r0, r3, 0
- bl DestroySprite
-_080DF840:
- pop {r0}
- bx r0
- .align 2, 0
-_080DF844: .4byte 0x0000ffff
- thumb_func_end sub_80DF7BC
-
- thumb_func_start sub_80DF848
-sub_80DF848: @ 80DF848
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080DF880 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DF888
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080DF884 @ =gUnknown_83FF198
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DF89A
- .align 2, 0
-_080DF880: .4byte gTasks
-_080DF884: .4byte gUnknown_83FF198
-_080DF888:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080DF89A
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DF89A:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF848
-
- thumb_func_start sub_80DF8A0
-sub_80DF8A0: @ 80DF8A0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080DF8D8 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DF8E0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080DF8DC @ =gUnknown_83FF1C0
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DF8F2
- .align 2, 0
-_080DF8D8: .4byte gTasks
-_080DF8DC: .4byte gUnknown_83FF1C0
-_080DF8E0:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080DF8F2
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DF8F2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF8A0
-
- thumb_func_start sub_80DF8F8
-sub_80DF8F8: @ 80DF8F8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DF90A
- cmp r0, 0x1
- beq _080DF934
- b _080DF95C
-_080DF90A:
- adds r0, r4, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- movs r0, 0x90
- lsls r0, 4
- strh r0, [r4, 0x30]
- ldr r0, _080DF930 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DF95C
- .align 2, 0
-_080DF930: .4byte gBattleAnimAttacker
-_080DF934:
- ldrh r2, [r4, 0x30]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x26]
- subs r0, r1
- strh r0, [r4, 0x26]
- subs r2, 0x60
- strh r2, [r4, 0x30]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- cmp r0, r1
- ble _080DF95C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DF95C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF8F8
-
- thumb_func_start sub_80DF964
-sub_80DF964: @ 80DF964
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080DF99C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DF9A4
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080DF9A0 @ =gUnknown_83FF210
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DF9B6
- .align 2, 0
-_080DF99C: .4byte gTasks
-_080DF9A0: .4byte gUnknown_83FF210
-_080DF9A4:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080DF9B6
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DF9B6:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF964
-
- thumb_func_start sub_80DF9BC
-sub_80DF9BC: @ 80DF9BC
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080DF9E4 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r3, r1, 0
- cmp r0, 0x4
- bls _080DF9DA
- b _080DFBCE
-_080DF9DA:
- lsls r0, 2
- ldr r1, _080DF9E8 @ =_080DF9EC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DF9E4: .4byte gTasks
-_080DF9E8: .4byte _080DF9EC
- .align 2, 0
-_080DF9EC:
- .4byte _080DFA00
- .4byte _080DFA4C
- .4byte _080DFA86
- .4byte _080DFB1C
- .4byte _080DFB58
-_080DFA00:
- movs r0, 0x4C
- movs r1, 0
- bl SetGpuReg
- ldr r0, _080DFA24 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DFA28
- movs r0, 0x1
- movs r1, 0x2
- movs r2, 0x1
- bl SetAnimBgAttribute
- b _080DFA32
- .align 2, 0
-_080DFA24: .4byte gBattleAnimAttacker
-_080DFA28:
- movs r0, 0x2
- movs r1, 0x2
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080DFA32:
- ldr r0, _080DFA44 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080DFA48 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r1, 0x1C]
- b _080DFB00
- .align 2, 0
-_080DFA44: .4byte gTasks
-_080DFA48: .4byte gBattleAnimArgs
-_080DFA4C:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r5, r0, r3
- ldrh r0, [r5, 0xC]
- adds r1, r0, 0x1
- strh r1, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bgt _080DFA64
- b _080DFBCE
-_080DFA64:
- movs r0, 0
- strh r0, [r5, 0xC]
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- ldrh r4, [r5, 0xA]
- lsls r1, r4, 4
- orrs r1, r4
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x4C
- bl SetGpuReg
- cmp r4, 0xF
- beq _080DFA84
- b _080DFBCE
-_080DFA84:
- b _080DFB50
-_080DFA86:
- ldr r6, _080DFAB4 @ =gBattleAnimAttacker
- ldrb r0, [r6]
- ldr r1, _080DFAB8 @ =gBattleAnimTarget
- ldrb r1, [r1]
- lsls r4, r5, 2
- adds r2, r4, r5
- lsls r2, 3
- adds r2, r3
- ldrb r2, [r2, 0x1C]
- bl HandleSpeciesGfxDataChange
- ldrb r1, [r6]
- mov r0, sp
- bl sub_8075300
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DFABC
- movs r1, 0
- b _080DFAC6
- .align 2, 0
-_080DFAB4: .4byte gBattleAnimAttacker
-_080DFAB8: .4byte gBattleAnimTarget
-_080DFABC:
- ldrb r0, [r6]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r1, r0, 24
-_080DFAC6:
- ldr r0, _080DFB08 @ =gMonSpritesGfxPtr
- ldr r2, [r0]
- lsls r0, r1, 2
- adds r2, 0x4
- adds r2, r0
- ldr r1, _080DFB0C @ =gBattleMonForms
- ldr r0, _080DFB10 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r1, 11
- ldr r0, [r2]
- adds r0, r1
- ldr r1, [sp]
- ldr r2, _080DFB14 @ =0x04000200
- bl CpuSet
- ldr r1, [sp]
- movs r2, 0x80
- lsls r2, 4
- mov r0, sp
- ldrh r3, [r0, 0xA]
- movs r0, 0x1
- bl LoadBgTiles
- ldr r0, _080DFB18 @ =gTasks
- adds r1, r4, r5
- lsls r1, 3
- adds r1, r0
-_080DFB00:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _080DFBCE
- .align 2, 0
-_080DFB08: .4byte gMonSpritesGfxPtr
-_080DFB0C: .4byte gBattleMonForms
-_080DFB10: .4byte gBattleAnimAttacker
-_080DFB14: .4byte 0x04000200
-_080DFB18: .4byte gTasks
-_080DFB1C:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r5, r0, r3
- ldrh r0, [r5, 0xC]
- adds r1, r0, 0x1
- strh r1, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DFBCE
- movs r0, 0
- strh r0, [r5, 0xC]
- ldrh r0, [r5, 0xA]
- subs r0, 0x1
- strh r0, [r5, 0xA]
- ldrh r4, [r5, 0xA]
- lsls r1, r4, 4
- orrs r1, r4
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x4C
- bl SetGpuReg
- cmp r4, 0
- bne _080DFBCE
-_080DFB50:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080DFBCE
-_080DFB58:
- movs r0, 0x4C
- movs r1, 0
- bl SetGpuReg
- ldr r0, _080DFB7C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DFB80
- movs r0, 0x1
- movs r1, 0x2
- movs r2, 0
- bl SetAnimBgAttribute
- b _080DFB8A
- .align 2, 0
-_080DFB7C: .4byte gBattleAnimAttacker
-_080DFB80:
- movs r0, 0x2
- movs r1, 0x2
- movs r2, 0
- bl SetAnimBgAttribute
-_080DFB8A:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080DFBC8
- ldr r4, _080DFBD8 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DFBC8
- ldr r0, _080DFBDC @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- movs r2, 0x1C
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080DFBC8
- ldrb r0, [r4]
- ldr r1, _080DFBE0 @ =gBattleSpritesDataPtr
- ldr r1, [r1]
- ldr r2, [r1]
- lsls r1, r0, 2
- adds r1, r2
- ldrh r1, [r1, 0x2]
- bl SetBattlerShadowSpriteCallback
-_080DFBC8:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DFBCE:
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFBD8: .4byte gBattleAnimAttacker
-_080DFBDC: .4byte gTasks
-_080DFBE0: .4byte gBattleSpritesDataPtr
- thumb_func_end sub_80DF9BC
-
- thumb_func_start c3_80DFBE4
-c3_80DFBE4: @ 80DFBE4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r4, _080DFC14 @ =gBattleAnimArgs
- ldr r3, _080DFC18 @ =gSprites
- ldr r2, _080DFC1C @ =gBattlerSpriteIds
- ldr r1, _080DFC20 @ =gBattleAnimAttacker
- ldrb r1, [r1]
- adds r1, r2
- ldrb r2, [r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r3
- adds r1, 0x3E
- ldrb r1, [r1]
- lsls r1, 29
- lsrs r1, 31
- strh r1, [r4, 0xE]
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFC14: .4byte gBattleAnimArgs
-_080DFC18: .4byte gSprites
-_080DFC1C: .4byte gBattlerSpriteIds
-_080DFC20: .4byte gBattleAnimAttacker
- thumb_func_end c3_80DFBE4
-
- thumb_func_start sub_80DFC24
-sub_80DFC24: @ 80DFC24
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080DFC48 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- ldr r1, _080DFC4C @ =gBattleAnimTarget
- ldrb r1, [r1]
- movs r2, 0x1
- bl HandleSpeciesGfxDataChange
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFC48: .4byte gBattleAnimAttacker
-_080DFC4C: .4byte gBattleAnimTarget
- thumb_func_end sub_80DFC24
-
- thumb_func_start sub_80DFC50
-sub_80DFC50: @ 80DFC50
- push {r4,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080DFC78 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x4
- bls _080DFC6E
- b _080DFECA
-_080DFC6E:
- lsls r0, 2
- ldr r1, _080DFC7C @ =_080DFC80
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DFC78: .4byte gTasks
-_080DFC7C: .4byte _080DFC80
- .align 2, 0
-_080DFC80:
- .4byte _080DFC94
- .4byte _080DFD90
- .4byte _080DFDE0
- .4byte _080DFE4A
- .4byte _080DFE7E
-_080DFC94:
- ldr r1, _080DFD18 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080DFCCE
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080DFCCE:
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080DFD1C @ =gFile_graphics_battle_anims_masks_morning_sun_tilemap
- bl AnimLoadCompressedBgTilemap
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080DFD20 @ =gFile_graphics_battle_anims_masks_morning_sun_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl AnimLoadCompressedBgGfx
- ldr r0, _080DFD24 @ =gFile_graphics_battle_anims_masks_morning_sun_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DFD30
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
- ldr r1, _080DFD28 @ =gBattle_BG1_X
- ldr r3, _080DFD2C @ =0x0000ffc8
- b _080DFD58
- .align 2, 0
-_080DFD18: .4byte 0x00003f42
-_080DFD1C: .4byte gFile_graphics_battle_anims_masks_morning_sun_tilemap
-_080DFD20: .4byte gFile_graphics_battle_anims_masks_morning_sun_sheet
-_080DFD24: .4byte gFile_graphics_battle_anims_masks_morning_sun_palette
-_080DFD28: .4byte gBattle_BG1_X
-_080DFD2C: .4byte 0x0000ffc8
-_080DFD30:
- ldr r0, _080DFD48 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080DFD54
- ldr r1, _080DFD4C @ =gBattle_BG1_X
- ldr r2, _080DFD50 @ =0x0000ff79
- adds r0, r2, 0
- b _080DFD5A
- .align 2, 0
-_080DFD48: .4byte gBattleAnimAttacker
-_080DFD4C: .4byte gBattle_BG1_X
-_080DFD50: .4byte 0x0000ff79
-_080DFD54:
- ldr r1, _080DFD80 @ =gBattle_BG1_X
- ldr r3, _080DFD84 @ =0x0000fff6
-_080DFD58:
- adds r0, r3, 0
-_080DFD5A:
- strh r0, [r1]
- ldr r1, _080DFD88 @ =gBattle_BG1_Y
- movs r0, 0
- strh r0, [r1]
- ldr r0, _080DFD8C @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldr r0, _080DFD80 @ =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r1, 0x1C]
- ldr r0, _080DFD88 @ =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- b _080DFE66
- .align 2, 0
-_080DFD80: .4byte gBattle_BG1_X
-_080DFD84: .4byte 0x0000fff6
-_080DFD88: .4byte gBattle_BG1_Y
-_080DFD8C: .4byte gTasks
-_080DFD90:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x10]
- adds r1, r0, 0x1
- strh r1, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bgt _080DFDA6
- b _080DFECA
-_080DFDA6:
- movs r0, 0
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080DFDBC
- movs r0, 0xC
- strh r0, [r4, 0xA]
-_080DFDBC:
- ldrh r0, [r4, 0xA]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0xC
- bne _080DFECA
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DFECA
-_080DFDE0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- cmp r0, 0
- bge _080DFDF8
- movs r0, 0
- strh r0, [r4, 0xA]
-_080DFDF8:
- ldrh r0, [r4, 0xA]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DFECA
- ldr r2, _080DFE3C @ =gBattle_BG1_X
- ldr r1, _080DFE40 @ =gUnknown_83FF240
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080DFE44
- strh r0, [r4, 0x8]
- b _080DFECA
- .align 2, 0
-_080DFE3C: .4byte gBattle_BG1_X
-_080DFE40: .4byte gUnknown_83FF240
-_080DFE44:
- movs r0, 0x3
- strh r0, [r4, 0x8]
- b _080DFECA
-_080DFE4A:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r0, [r1, 0xE]
- adds r0, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080DFECA
- movs r0, 0
- strh r0, [r1, 0xE]
- movs r0, 0x1
-_080DFE66:
- strh r0, [r1, 0x8]
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xDD
- bl PlaySE12WithPanning
- b _080DFECA
-_080DFE7E:
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_8075358
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080DFEA0
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080DFEA0:
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- ldr r0, _080DFED4 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080DFED8 @ =gBattle_BG1_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080DFECA:
- add sp, 0x10
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFED4: .4byte gBattle_BG1_X
-_080DFED8: .4byte gBattle_BG1_Y
- thumb_func_end sub_80DFC50
-
- thumb_func_start sub_80DFEDC
-sub_80DFEDC: @ 80DFEDC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- adds r7, r0, 0
- bl Random
- lsls r0, 16
- movs r1, 0xFC
- lsls r1, 14
- ands r1, r0
- lsrs r5, r1, 16
- adds r1, r5, 0
- cmp r1, 0x1F
- ble _080DFF06
- movs r0, 0x20
- subs r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
-_080DFF06:
- ldr r4, _080E0000 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r5
- strh r0, [r7, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r7, 0x22]
- ldr r1, _080E0004 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r7, 0x30]
- ldrh r0, [r1, 0x2]
- strh r0, [r7, 0x32]
- ldr r4, _080E0008 @ =gUnknown_83FF26C
- movs r0, 0x20
- ldrsh r1, [r7, r0]
- movs r0, 0x22
- ldrsh r2, [r7, r0]
- adds r5, r7, 0
- adds r5, 0x43
- ldrb r3, [r5]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- bl CreateSprite
- mov r9, r0
- mov r1, r9
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- movs r0, 0x20
- ldrsh r1, [r7, r0]
- movs r0, 0x22
- ldrsh r2, [r7, r0]
- ldrb r3, [r5]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- bl CreateSprite
- mov r8, r0
- mov r1, r8
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- mov r0, r9
- lsls r2, r0, 4
- add r2, r9
- lsls r2, 2
- ldr r1, _080E000C @ =gSprites
- mov r10, r1
- adds r5, r2, r1
- adds r0, r5, 0
- movs r1, 0x1
- str r2, [sp]
- bl StartSpriteAnim
- mov r0, r8
- lsls r6, r0, 4
- add r6, r8
- lsls r6, 2
- mov r1, r10
- adds r4, r6, r1
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- ldr r1, _080E0004 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x32]
- ldrh r0, [r1]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x32]
- ldr r0, _080E0010 @ =0x0000ffff
- strh r0, [r5, 0x3C]
- movs r0, 0x1
- negs r0, r0
- strh r0, [r4, 0x3C]
- adds r5, 0x3E
- ldrb r0, [r5]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r5]
- adds r4, 0x3E
- ldrb r0, [r4]
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x1C
- add r10, r0
- ldr r2, [sp]
- add r2, r10
- ldr r0, _080E0014 @ =sub_80E0128
- str r0, [r2]
- add r6, r10
- str r0, [r6]
- mov r1, r9
- strh r1, [r7, 0x3A]
- mov r0, r8
- strh r0, [r7, 0x3C]
- ldr r0, _080E0018 @ =sub_80E001C
- str r0, [r7, 0x1C]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0000: .4byte gBattleAnimAttacker
-_080E0004: .4byte gBattleAnimArgs
-_080E0008: .4byte gUnknown_83FF26C
-_080E000C: .4byte gSprites
-_080E0010: .4byte 0x0000ffff
-_080E0014: .4byte sub_80E0128
-_080E0018: .4byte sub_80E001C
- thumb_func_end sub_80DFEDC
-
- thumb_func_start sub_80E001C
-sub_80E001C: @ 80E001C
- push {lr}
- adds r3, r0, 0
- ldrh r2, [r3, 0x32]
- ldrh r0, [r3, 0x34]
- adds r2, r0
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r3, 0x26]
- subs r1, r0
- strh r1, [r3, 0x26]
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r3, 0x34]
- movs r2, 0x36
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _080E006A
- lsls r0, r1, 16
- asrs r0, 16
- movs r1, 0x8
- negs r1, r1
- cmp r0, r1
- bge _080E006A
- ldr r2, _080E00C4 @ =gSprites
- movs r0, 0x3A
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldrh r0, [r3, 0x36]
- adds r0, 0x1
- strh r0, [r3, 0x36]
-_080E006A:
- movs r1, 0x36
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- bne _080E009E
- movs r2, 0x26
- ldrsh r1, [r3, r2]
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080E009E
- ldr r2, _080E00C4 @ =gSprites
- movs r0, 0x3C
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldrh r0, [r3, 0x36]
- adds r0, 0x1
- strh r0, [r3, 0x36]
-_080E009E:
- ldrh r0, [r3, 0x30]
- subs r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080E00C0
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080E00C8 @ =sub_80E00CC
- str r0, [r3, 0x1C]
-_080E00C0:
- pop {r0}
- bx r0
- .align 2, 0
-_080E00C4: .4byte gSprites
-_080E00C8: .4byte sub_80E00CC
- thumb_func_end sub_80E001C
-
- thumb_func_start sub_80E00CC
-sub_80E00CC: @ 80E00CC
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r5, _080E0120 @ =gSprites
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r3, r0, 2
- adds r6, r5, 0
- adds r6, 0x1C
- adds r0, r3, r6
- ldr r2, [r0]
- ldr r0, _080E0124 @ =SpriteCallbackDummy
- cmp r2, r0
- bne _080E0118
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldr r0, [r1]
- cmp r0, r2
- bne _080E0118
- adds r0, r3, r5
- bl DestroySprite
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E0118:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0120: .4byte gSprites
-_080E0124: .4byte SpriteCallbackDummy
- thumb_func_end sub_80E00CC
-
- thumb_func_start sub_80E0128
-sub_80E0128: @ 80E0128
- push {lr}
- adds r3, r0, 0
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- bne _080E0174
- ldrh r2, [r3, 0x32]
- ldrh r1, [r3, 0x34]
- adds r2, r1
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r3, 0x26]
- subs r0, r1
- strh r0, [r3, 0x26]
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r3, 0x34]
- ldrh r0, [r3, 0x30]
- subs r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080E0174
- mov r1, r12
- ldrb r0, [r1]
- movs r1, 0x4
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldr r0, _080E0178 @ =SpriteCallbackDummy
- str r0, [r3, 0x1C]
-_080E0174:
- pop {r0}
- bx r0
- .align 2, 0
-_080E0178: .4byte SpriteCallbackDummy
- thumb_func_end sub_80E0128
-
- thumb_func_start sub_80E017C
-sub_80E017C: @ 80E017C
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080E01A4 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r4, r1, 0
- cmp r0, 0x5
- bls _080E019A
- b _080E0476
-_080E019A:
- lsls r0, 2
- ldr r1, _080E01A8 @ =_080E01AC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E01A4: .4byte gTasks
-_080E01A8: .4byte _080E01AC
- .align 2, 0
-_080E01AC:
- .4byte _080E01C4
- .4byte _080E0304
- .4byte _080E038C
- .4byte _080E03C2
- .4byte _080E03F0
- .4byte _080E042A
-_080E01C4:
- ldr r1, _080E0248 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, _080E024C @ =0x00000d03
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E01FC
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080E01FC:
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080E0250 @ =gFile_graphics_battle_anims_masks_morning_sun_tilemap
- bl AnimLoadCompressedBgTilemap
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080E0254 @ =gFile_graphics_battle_anims_masks_morning_sun_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl AnimLoadCompressedBgGfx
- ldr r0, _080E0258 @ =gFile_graphics_battle_anims_masks_morning_sun_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E0264
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80730C0
- ldr r1, _080E025C @ =gBattle_BG1_X
- ldr r3, _080E0260 @ =0x0000ffc8
- adds r0, r3, 0
- b _080E02CE
- .align 2, 0
-_080E0248: .4byte 0x00003f42
-_080E024C: .4byte 0x00000d03
-_080E0250: .4byte gFile_graphics_battle_anims_masks_morning_sun_tilemap
-_080E0254: .4byte gFile_graphics_battle_anims_masks_morning_sun_sheet
-_080E0258: .4byte gFile_graphics_battle_anims_masks_morning_sun_palette
-_080E025C: .4byte gBattle_BG1_X
-_080E0260: .4byte 0x0000ffc8
-_080E0264:
- ldr r0, _080E02A4 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E02B8
- ldr r1, _080E02A8 @ =gBattle_BG1_X
- cmp r4, 0x1
- bne _080E0288
- ldr r2, _080E02AC @ =0x0000ff65
- adds r0, r2, 0
- strh r0, [r1]
-_080E0288:
- cmp r4, 0x3
- bne _080E0292
- ldr r3, _080E02B0 @ =0x0000ff8d
- adds r0, r3, 0
- strh r0, [r1]
-_080E0292:
- cmp r4, 0
- bne _080E029A
- movs r0, 0xE
- strh r0, [r1]
-_080E029A:
- cmp r4, 0x2
- bne _080E02D0
- ldr r1, _080E02A8 @ =gBattle_BG1_X
- ldr r2, _080E02B4 @ =0x0000ffec
- b _080E02CC
- .align 2, 0
-_080E02A4: .4byte gBattleAnimTarget
-_080E02A8: .4byte gBattle_BG1_X
-_080E02AC: .4byte 0x0000ff65
-_080E02B0: .4byte 0x0000ff8d
-_080E02B4: .4byte 0x0000ffec
-_080E02B8:
- cmp r4, 0x1
- bne _080E02C4
- ldr r1, _080E02F0 @ =gBattle_BG1_X
- ldr r3, _080E02F4 @ =0x0000ff79
- adds r0, r3, 0
- strh r0, [r1]
-_080E02C4:
- cmp r4, 0
- bne _080E02D0
- ldr r1, _080E02F0 @ =gBattle_BG1_X
- ldr r2, _080E02F8 @ =0x0000fff6
-_080E02CC:
- adds r0, r2, 0
-_080E02CE:
- strh r0, [r1]
-_080E02D0:
- ldr r1, _080E02FC @ =gBattle_BG1_Y
- movs r0, 0
- strh r0, [r1]
- ldr r0, _080E0300 @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- ldr r0, _080E02F0 @ =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r1, 0x1C]
- ldr r0, _080E02FC @ =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r1, 0x1E]
- b _080E0384
- .align 2, 0
-_080E02F0: .4byte gBattle_BG1_X
-_080E02F4: .4byte 0x0000ff79
-_080E02F8: .4byte 0x0000fff6
-_080E02FC: .4byte gBattle_BG1_Y
-_080E0300: .4byte gTasks
-_080E0304:
- ldr r1, _080E0338 @ =gTasks
- lsls r4, r6, 2
- adds r0, r4, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r0, 0
- strh r0, [r5, 0xE]
- ldr r0, _080E033C @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E0348
- ldr r2, _080E0340 @ =gBattle_BG1_X
- ldr r1, _080E0344 @ =gUnknown_83FF284
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- ldrh r5, [r5, 0x1C]
- adds r0, r5
- b _080E035A
- .align 2, 0
-_080E0338: .4byte gTasks
-_080E033C: .4byte gBattleAnimTarget
-_080E0340: .4byte gBattle_BG1_X
-_080E0344: .4byte gUnknown_83FF284
-_080E0348:
- ldr r2, _080E0378 @ =gBattle_BG1_X
- ldr r1, _080E037C @ =gUnknown_83FF284
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- adds r0, r1
- movs r1, 0
- ldrsb r1, [r0, r1]
- ldrh r0, [r5, 0x1C]
- subs r0, r1
-_080E035A:
- strh r0, [r2]
- ldr r0, _080E0380 @ =gTasks
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- adds r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080E0384
- strh r0, [r1, 0x8]
- b _080E0476
- .align 2, 0
-_080E0378: .4byte gBattle_BG1_X
-_080E037C: .4byte gUnknown_83FF284
-_080E0380: .4byte gTasks
-_080E0384:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _080E0476
-_080E038C:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bgt _080E03A6
- movs r0, 0x5
- strh r0, [r4, 0xA]
-_080E03A6:
- ldrh r1, [r4, 0xA]
- lsls r1, 8
- movs r0, 0x3
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bne _080E0476
- b _080E03E2
-_080E03C2:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r1, [r4, 0xE]
- adds r1, 0x1
- strh r1, [r4, 0xE]
- lsls r1, 16
- asrs r1, 16
- ldr r2, _080E03EC @ =gUnknown_83FF288
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- adds r0, r2
- ldrb r0, [r0]
- cmp r1, r0
- ble _080E0476
-_080E03E2:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E0476
- .align 2, 0
-_080E03EC: .4byte gUnknown_83FF288
-_080E03F0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- ble _080E040A
- movs r0, 0xD
- strh r0, [r4, 0xA]
-_080E040A:
- ldrh r1, [r4, 0xA]
- lsls r1, 8
- movs r0, 0x3
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0xD
- bne _080E0476
- movs r0, 0x1
- strh r0, [r4, 0x8]
- b _080E0476
-_080E042A:
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_8075358
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E044C
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080E044C:
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- ldr r0, _080E0480 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E0484 @ =gBattle_BG1_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E0476:
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0480: .4byte gBattle_BG1_X
-_080E0484: .4byte gBattle_BG1_Y
- thumb_func_end sub_80E017C
-
- thumb_func_start sub_80E0488
-sub_80E0488: @ 80E0488
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080E04C0 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E04C8
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080E04C4 @ =gUnknown_83FF290
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E04DA
- .align 2, 0
-_080E04C0: .4byte gTasks
-_080E04C4: .4byte gUnknown_83FF290
-_080E04C8:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080E04DA
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080E04DA:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E0488
-
- thumb_func_start sub_80E04E0
-sub_80E04E0: @ 80E04E0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _080E04FE
- adds r0, r4, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080E0552
-_080E04FE:
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- cmp r1, 0x14
- ble _080E0552
- ldrh r0, [r4, 0x30]
- adds r0, 0xA0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- adds r0, 0x80
- strh r0, [r4, 0x32]
- ldr r0, _080E052C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E0530
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- b _080E0536
- .align 2, 0
-_080E052C: .4byte gBattleAnimAttacker
-_080E0530:
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
-_080E0536:
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- ble _080E0552
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E0552:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E04E0
-
- thumb_func_start sub_80E0558
-sub_80E0558: @ 80E0558
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E057C @ =gTasks
- adds r4, r0, r1
- ldr r5, _080E0580 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080E0584
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _080E0618
- .align 2, 0
-_080E057C: .4byte gTasks
-_080E0580: .4byte gBattleAnimArgs
-_080E0584:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bge _080E0590
- movs r0, 0
- strh r0, [r5, 0x4]
-_080E0590:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0x2
- ble _080E059C
- movs r0, 0x2
- strh r0, [r5, 0x4]
-_080E059C:
- movs r0, 0
- strh r0, [r4, 0x8]
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r1, 1
- movs r0, 0x8
- subs r0, r1
- strh r0, [r4, 0xE]
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- lsls r0, 7
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r4, 0x10]
- ldrh r0, [r5, 0x4]
- adds r0, 0x2
- strh r0, [r4, 0x12]
- ldrh r0, [r5, 0x2]
- subs r0, 0x1
- strh r0, [r4, 0x14]
- ldrb r0, [r5]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080E05E8
- ldr r0, _080E05E4 @ =gBattleAnimAttacker
- b _080E05EA
- .align 2, 0
-_080E05E4: .4byte gBattleAnimAttacker
-_080E05E8:
- ldr r0, _080E0620 @ =gBattleAnimTarget
-_080E05EA:
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E0608
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x10]
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x12]
-_080E0608:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- ldr r0, _080E0624 @ =sub_80E0628
- str r0, [r4]
-_080E0618:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0620: .4byte gBattleAnimTarget
-_080E0624: .4byte sub_80E0628
- thumb_func_end sub_80E0558
-
- thumb_func_start sub_80E0628
-sub_80E0628: @ 80E0628
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080E064C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r6, [r4, r0]
- cmp r6, 0x1
- beq _080E06B0
- cmp r6, 0x1
- bgt _080E0650
- cmp r6, 0
- beq _080E065C
- b _080E0788
- .align 2, 0
-_080E064C: .4byte gTasks
-_080E0650:
- cmp r6, 0x2
- beq _080E0708
- cmp r6, 0x3
- bne _080E065A
- b _080E0778
-_080E065A:
- b _080E0788
-_080E065C:
- ldr r2, _080E06AC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x12]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- ldrh r0, [r4, 0xC]
- ldrh r1, [r4, 0x10]
- subs r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0xC]
- adds r1, r2, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromRotation
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080E0788
- strh r6, [r4, 0xA]
- b _080E0770
- .align 2, 0
-_080E06AC: .4byte gSprites
-_080E06B0:
- ldr r2, _080E0704 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- ldrh r2, [r4, 0x12]
- subs r1, r2
- strh r1, [r0, 0x24]
- ldrh r0, [r4, 0x10]
- ldrh r1, [r4, 0xC]
- adds r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0xC]
- adds r1, r2, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromRotation
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- lsls r1, 16
- asrs r1, 16
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- lsls r0, 1
- cmp r1, r0
- blt _080E0788
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080E0770
- .align 2, 0
-_080E0704: .4byte gSprites
-_080E0708:
- ldr r2, _080E076C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x12]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- movs r5, 0
- strh r1, [r0, 0x24]
- ldrh r0, [r4, 0xC]
- ldrh r1, [r4, 0x10]
- subs r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0xC]
- adds r1, r2, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromRotation
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080E0788
- ldrh r1, [r4, 0x14]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080E0770
- subs r0, r1, 0x1
- strh r0, [r4, 0x14]
- strh r5, [r4, 0xA]
- strh r5, [r4, 0x8]
- b _080E0788
- .align 2, 0
-_080E076C: .4byte gSprites
-_080E0770:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E0788
-_080E0778:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl ResetSpriteRotScale
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080E0788:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E0628
-
- thumb_func_start sub_80E0790
-sub_80E0790: @ 80E0790
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E07AC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080E07B4
- strh r0, [r4, 0x20]
- ldr r1, _080E07B0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- b _080E07BE
- .align 2, 0
-_080E07AC: .4byte gBattleAnimAttacker
-_080E07B0: .4byte gBattleAnimArgs
-_080E07B4:
- movs r0, 0xF0
- strh r0, [r4, 0x20]
- ldr r1, _080E07D8 @ =gBattleAnimArgs
- ldrh r0, [r1]
- subs r0, 0x1E
-_080E07BE:
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x32]
- ldrb r1, [r1, 0x2]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080E07DC @ =sub_80E07E0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E07D8: .4byte gBattleAnimArgs
-_080E07DC: .4byte sub_80E07E0
- thumb_func_end sub_80E0790
-
- thumb_func_start sub_80E07E0
-sub_80E07E0: @ 80E07E0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x3
- strh r0, [r4, 0x2E]
- ldr r0, _080E0820 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E0824
- ldrh r1, [r4, 0x20]
- adds r1, 0x5
- strh r1, [r4, 0x20]
- ldrh r0, [r4, 0x22]
- subs r0, 0x1
- strh r0, [r4, 0x22]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0xF0
- ble _080E0812
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E0812:
- ldrh r1, [r4, 0x2E]
- movs r0, 0xFF
- ands r0, r1
- movs r1, 0x10
- bl Sin
- b _080E0848
- .align 2, 0
-_080E0820: .4byte gBattleAnimAttacker
-_080E0824:
- ldrh r1, [r4, 0x20]
- subs r1, 0x5
- strh r1, [r4, 0x20]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
- lsls r1, 16
- cmp r1, 0
- bge _080E083C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E083C:
- ldrh r1, [r4, 0x2E]
- movs r0, 0xFF
- ands r0, r1
- movs r1, 0x10
- bl Cos
-_080E0848:
- strh r0, [r4, 0x26]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E07E0
-
- thumb_func_start sub_80E0850
-sub_80E0850: @ 80E0850
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080E0898 @ =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- movs r0, 0x20
- strh r0, [r4, 0x20]
- movs r0, 0x40
- strh r0, [r4, 0x22]
- movs r0, 0x80
- lsls r0, 4
- strh r0, [r4, 0x24]
- ldr r0, _080E089C @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- ldr r0, _080E08A0 @ =sub_80E08A4
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0898: .4byte gTasks
-_080E089C: .4byte gBattleAnimArgs
-_080E08A0: .4byte sub_80E08A4
- thumb_func_end sub_80E0850
-
- thumb_func_start sub_80E08A4
-sub_80E08A4: @ 80E08A4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080E08D0 @ =gTasks
- adds r7, r0, r1
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- mov r8, r0
- cmp r0, 0x1
- beq _080E0940
- cmp r0, 0x1
- bgt _080E08D4
- cmp r0, 0
- beq _080E08DC
- b _080E09BA
- .align 2, 0
-_080E08D0: .4byte gTasks
-_080E08D4:
- mov r2, r8
- cmp r2, 0x2
- beq _080E09A8
- b _080E09BA
-_080E08DC:
- movs r3, 0x80
- lsls r3, 2
- adds r0, r3, 0
- ldrh r1, [r7, 0xC]
- adds r2, r0, r1
- strh r2, [r7, 0xC]
- lsls r0, r2, 16
- asrs r0, 16
- ldrh r3, [r7, 0x24]
- mov r8, r3
- movs r3, 0x24
- ldrsh r1, [r7, r3]
- cmp r0, r1
- blt _080E09BA
- mov r0, r8
- subs r5, r0, r2
- lsls r5, 16
- asrs r5, 16
- adds r6, r1, 0
- lsls r6, 1
- adds r0, r5, 0
- adds r1, r6, 0
- bl __divsi3
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- adds r0, r5, 0
- adds r1, r6, 0
- bl __modsi3
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 16
- asrs r4, 16
- movs r1, 0x1
- ands r4, r1
- cmp r4, 0
- bne _080E0934
- lsls r0, 16
- asrs r0, 16
- mov r2, r8
- subs r0, r2, r0
- b _080E0992
-_080E0934:
- lsls r0, 16
- asrs r0, 16
- mov r3, r8
- subs r0, r3
- strh r0, [r7, 0xC]
- b _080E09BA
-_080E0940:
- ldr r1, _080E0998 @ =0xfffffe00
- adds r0, r1, 0
- ldrh r2, [r7, 0xC]
- adds r1, r0, r2
- strh r1, [r7, 0xC]
- movs r3, 0xC
- ldrsh r0, [r7, r3]
- movs r2, 0x24
- ldrsh r6, [r7, r2]
- cmn r0, r6
- bgt _080E09BA
- ldrh r3, [r7, 0x24]
- mov r9, r3
- mov r0, r9
- subs r4, r0, r1
- lsls r4, 16
- asrs r4, 16
- lsls r6, 1
- adds r0, r4, 0
- adds r1, r6, 0
- bl __divsi3
- adds r5, r0, 0
- lsls r5, 16
- lsrs r5, 16
- adds r0, r4, 0
- adds r1, r6, 0
- bl __modsi3
- lsls r0, 16
- lsrs r2, r0, 16
- mov r1, r8
- ands r1, r5
- lsls r0, r1, 16
- asrs r1, r0, 16
- cmp r1, 0
- bne _080E099C
- lsls r0, r2, 16
- asrs r0, 16
- mov r2, r9
- subs r0, r2
-_080E0992:
- strh r0, [r7, 0xC]
- strh r1, [r7, 0x8]
- b _080E09BA
- .align 2, 0
-_080E0998: .4byte 0xfffffe00
-_080E099C:
- lsls r0, r2, 16
- asrs r0, 16
- mov r3, r9
- subs r0, r3, r0
- strh r0, [r7, 0xC]
- b _080E09BA
-_080E09A8:
- ldrh r0, [r7, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl ResetSpriteRotScale
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080E0A30
-_080E09BA:
- ldrh r0, [r7, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r7, 0xC]
- adds r1, r2, 0
- bl SetSpriteRotScale
- ldrh r0, [r7, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromRotation
- ldr r2, _080E0A28 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r2
- movs r2, 0xC
- ldrsh r0, [r7, r2]
- cmp r0, 0
- bge _080E09EE
- adds r0, 0x3F
-_080E09EE:
- asrs r0, 6
- negs r0, r0
- strh r0, [r1, 0x24]
- ldrh r0, [r7, 0xA]
- adds r0, 0x1
- strh r0, [r7, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080E0A30
- ldrh r1, [r7, 0x20]
- movs r3, 0x20
- ldrsh r0, [r7, r3]
- cmp r0, 0
- beq _080E0A2C
- subs r0, r1, 0x1
- strh r0, [r7, 0x20]
- ldrh r0, [r7, 0x24]
- ldrh r1, [r7, 0x22]
- subs r0, r1
- strh r0, [r7, 0x24]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bgt _080E0A30
- movs r0, 0x10
- strh r0, [r7, 0x24]
- b _080E0A30
- .align 2, 0
-_080E0A28: .4byte gSprites
-_080E0A2C:
- movs r0, 0x2
- strh r0, [r7, 0x8]
-_080E0A30:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E08A4
-
- thumb_func_start sub_80E0A3C
-sub_80E0A3C: @ 80E0A3C
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080E0A9C
- ldr r6, _080E0A94 @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r0, [r6, r2]
- cmp r0, 0
- bne _080E0A70
- ldr r4, _080E0A98 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_080E0A70:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrh r1, [r6, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r1, r2
- strh r0, [r5, 0x22]
- movs r0, 0x80
- strh r0, [r5, 0x30]
- movs r0, 0xC0
- lsls r0, 2
- strh r0, [r5, 0x32]
- strh r1, [r5, 0x34]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080E0AFA
- .align 2, 0
-_080E0A94: .4byte gBattleAnimArgs
-_080E0A98: .4byte gBattleAnimAttacker
-_080E0A9C:
- ldrh r1, [r5, 0x30]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r5, 0x26]
- adds r0, r2
- strh r0, [r5, 0x26]
- movs r2, 0x36
- ldrsh r0, [r5, r2]
- adds r4, r1, 0
- cmp r0, 0
- bne _080E0ADA
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- movs r2, 0x34
- ldrsh r0, [r5, r2]
- cmn r1, r0
- ble _080E0ADA
- movs r0, 0x1
- strh r0, [r5, 0x36]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- negs r0, r0
- movs r1, 0x3
- bl __divsi3
- lsls r0, 1
- strh r0, [r5, 0x32]
-_080E0ADA:
- adds r0, r4, 0
- adds r0, 0xC0
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x80
- strh r0, [r5, 0x32]
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080E0AFA
- adds r0, r5, 0
- bl DestroyAnimSprite
-_080E0AFA:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E0A3C
-
- thumb_func_start sub_80E0B00
-sub_80E0B00: @ 80E0B00
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- adds r7, r0, 0
- ldr r1, _080E0B30 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r2, r0, r1
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _080E0C0C
- ldr r0, _080E0B34 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r1, [r0, r3]
- mov r8, r0
- cmp r1, 0
- bne _080E0B3C
- ldr r0, _080E0B38 @ =gBattleAnimAttacker
- b _080E0B3E
- .align 2, 0
-_080E0B30: .4byte gTasks
-_080E0B34: .4byte gBattleAnimArgs
-_080E0B38: .4byte gBattleAnimAttacker
-_080E0B3C:
- ldr r0, _080E0B78 @ =gBattleAnimTarget
-_080E0B3E:
- ldrb r0, [r0]
- strh r0, [r2, 0x1E]
- mov r1, r8
- ldrb r0, [r1]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080E0B7C @ =gTasks
- lsls r4, r7, 2
- adds r0, r4, r7
- lsls r0, 3
- adds r6, r0, r1
- strh r5, [r6, 0x1C]
- adds r0, r5, 0
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- mov r2, r8
- movs r3, 0x2
- ldrsh r0, [r2, r3]
- cmp r0, 0x1
- beq _080E0BA0
- cmp r0, 0x1
- bgt _080E0B80
- cmp r0, 0
- beq _080E0B88
- lsls r2, r5, 4
- b _080E0BE8
- .align 2, 0
-_080E0B78: .4byte gBattleAnimTarget
-_080E0B7C: .4byte gTasks
-_080E0B80:
- cmp r0, 0x2
- beq _080E0BAA
- lsls r2, r5, 4
- b _080E0BE8
-_080E0B88:
- movs r2, 0xA0
- lsls r2, 1
- adds r0, r5, 0
- movs r1, 0xE0
- movs r3, 0
- bl SetSpriteRotScale
- adds r0, r5, 0
- bl SetBattlerSpriteYOffsetFromYScale
- lsls r2, r5, 4
- b _080E0BE8
-_080E0BA0:
- movs r2, 0x98
- lsls r2, 1
- movs r3, 0xF0
- lsls r3, 4
- b _080E0BB2
-_080E0BAA:
- movs r2, 0x98
- lsls r2, 1
- movs r3, 0xF1
- lsls r3, 8
-_080E0BB2:
- adds r0, r5, 0
- movs r1, 0xD0
- bl SetSpriteRotScale
- adds r0, r5, 0
- bl SetBattlerSpriteYOffsetFromYScale
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E0BD8
- ldrb r0, [r6, 0x1E]
- bl GetBattlerSide
- lsls r0, 24
- lsls r2, r5, 4
- cmp r0, 0
- bne _080E0BE8
-_080E0BD8:
- ldr r0, _080E0C04 @ =gSprites
- lsls r2, r5, 4
- adds r1, r2, r5
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x26]
- adds r0, 0x10
- strh r0, [r1, 0x26]
-_080E0BE8:
- ldr r1, _080E0C04 @ =gSprites
- adds r0, r2, r5
- lsls r0, 2
- adds r0, r1
- movs r1, 0x2
- strh r1, [r0, 0x24]
- ldr r0, _080E0C08 @ =gTasks
- adds r1, r4, r7
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _080E0C58
- .align 2, 0
-_080E0C04: .4byte gSprites
-_080E0C08: .4byte gTasks
-_080E0C0C:
- ldrb r5, [r2, 0x1C]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- movs r4, 0
- strh r0, [r2, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080E0C30
- strh r4, [r2, 0xC]
- ldr r0, _080E0C64 @ =gSprites
- lsls r1, r5, 4
- adds r1, r5
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x24]
- negs r0, r0
- strh r0, [r1, 0x24]
-_080E0C30:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- bne _080E0C58
- adds r0, r5, 0
- bl ResetSpriteRotScale
- ldr r1, _080E0C64 @ =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- strh r4, [r0, 0x24]
- strh r4, [r0, 0x26]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080E0C58:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0C64: .4byte gSprites
- thumb_func_end sub_80E0B00
-
- thumb_func_start sub_80E0C68
-sub_80E0C68: @ 80E0C68
- push {r4,r5,lr}
- adds r4, r0, 0
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xC
- bl __umodsi3
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, r0
- ldr r3, _080E0CB4 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080E0CB8 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- bl Random
- ldr r5, _080E0CBC @ =0x000001ff
- ands r5, r0
- bl Random
- movs r1, 0xFF
- ands r1, r0
- movs r0, 0x1
- ands r0, r5
- cmp r0, 0
- beq _080E0CC0
- movs r2, 0xBC
- lsls r2, 3
- adds r0, r5, r2
- b _080E0CC8
- .align 2, 0
-_080E0CB4: .4byte 0x000003ff
-_080E0CB8: .4byte 0xfffffc00
-_080E0CBC: .4byte 0x000001ff
-_080E0CC0:
- movs r3, 0xBC
- lsls r3, 3
- adds r0, r3, 0
- subs r0, r5
-_080E0CC8:
- strh r0, [r4, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080E0CDA
- movs r2, 0x90
- lsls r2, 3
- adds r0, r1, r2
- b _080E0CE2
-_080E0CDA:
- movs r3, 0x90
- lsls r3, 3
- adds r0, r3, 0
- subs r0, r1
-_080E0CE2:
- strh r0, [r4, 0x30]
- ldr r0, _080E0CF4 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x32]
- lsls r0, 16
- cmp r0, 0
- bne _080E0CFC
- ldr r0, _080E0CF8 @ =0x0000fff8
- b _080E0CFE
- .align 2, 0
-_080E0CF4: .4byte gBattleAnimArgs
-_080E0CF8: .4byte 0x0000fff8
-_080E0CFC:
- movs r0, 0xF8
-_080E0CFE:
- strh r0, [r4, 0x20]
- movs r0, 0x68
- strh r0, [r4, 0x22]
- ldr r0, _080E0D10 @ =sub_80E0D14
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0D10: .4byte sub_80E0D14
- thumb_func_end sub_80E0C68
-
- thumb_func_start sub_80E0D14
-sub_80E0D14: @ 80E0D14
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E0D2C
- ldrh r3, [r4, 0x2E]
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r1, [r4, 0x24]
- adds r0, r1
- b _080E0D36
-_080E0D2C:
- ldrh r3, [r4, 0x2E]
- lsls r1, r3, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
-_080E0D36:
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x30]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x26]
- subs r0, r1
- strh r0, [r4, 0x26]
- adds r0, r3, 0
- subs r0, 0x16
- strh r0, [r4, 0x2E]
- adds r1, r2, 0
- subs r1, 0x30
- strh r1, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _080E0D5A
- movs r0, 0
- strh r0, [r4, 0x2E]
-_080E0D5A:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080E0D6E
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E0D6E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E0D14
-
- thumb_func_start sub_80E0D74
-sub_80E0D74: @ 80E0D74
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r1, _080E0DD8 @ =0x00001f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r0, _080E0DDC @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r4, _080E0DE0 @ =gBattle_WIN0V
- strh r1, [r4]
- movs r0, 0x40
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x44
- bl SetGpuReg
- ldr r0, _080E0DE4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- movs r1, 0
- bl InitSpritePosToAnimTarget
- ldrb r1, [r5, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r5, 0x1]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080E0DE8 @ =sub_80E0DEC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0DD8: .4byte 0x00001f3f
-_080E0DDC: .4byte gBattle_WIN0H
-_080E0DE0: .4byte gBattle_WIN0V
-_080E0DE4: .4byte gBattleAnimArgs
-_080E0DE8: .4byte sub_80E0DEC
- thumb_func_end sub_80E0D74
-
- thumb_func_start sub_80E0DEC
-sub_80E0DEC: @ 80E0DEC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080E0E2A
- cmp r0, 0x1
- bgt _080E0E02
- cmp r0, 0
- beq _080E0E0C
- b _080E0E8A
-_080E0E02:
- cmp r0, 0x2
- beq _080E0E40
- cmp r0, 0x3
- beq _080E0E62
- b _080E0E8A
-_080E0E0C:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080E0E8A
- b _080E0E5A
-_080E0E2A:
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080E0E8A
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
- b _080E0E5A
-_080E0E40:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080E0E8A
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080E0E5A:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- b _080E0E8A
-_080E0E62:
- ldr r1, _080E0E90 @ =0x00003f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E0E8A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0E90: .4byte 0x00003f3f
- thumb_func_end sub_80E0DEC
-
- thumb_func_start sub_80E0E94
-sub_80E0E94: @ 80E0E94
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E0ED0 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r1, _080E0ED4 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- ldr r1, _080E0ED8 @ =sub_80E0EDC
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0ED0: .4byte gBattleAnimAttacker
-_080E0ED4: .4byte gBattleAnimArgs
-_080E0ED8: .4byte sub_80E0EDC
- thumb_func_end sub_80E0E94
-
- thumb_func_start sub_80E0EDC
-sub_80E0EDC: @ 80E0EDC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- ldrh r1, [r4, 0x34]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x9
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- lsls r1, r0, 16
- cmp r0, 0x3F
- bls _080E0F16
- asrs r0, r1, 16
- cmp r0, 0xC3
- ble _080E0F28
-_080E0F16:
- ldr r0, _080E0F24 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- subs r0, 0x1
- b _080E0F32
- .align 2, 0
-_080E0F24: .4byte gBattleAnimAttacker
-_080E0F28:
- ldr r0, _080E0F74 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- adds r0, 0x1
-_080E0F32:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- movs r3, 0x38
- ldrsh r2, [r4, r3]
- cmp r2, 0
- bne _080E0F78
- movs r1, 0x80
- lsls r1, 3
- adds r0, r1, 0
- ldrh r3, [r4, 0x32]
- adds r0, r3
- strh r0, [r4, 0x32]
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r3, [r4, 0x34]
- adds r0, r3
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x2E
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _080E0FA8
- strh r2, [r4, 0x36]
- movs r0, 0x1
- strh r0, [r4, 0x38]
- b _080E0FA8
- .align 2, 0
-_080E0F74: .4byte gBattleAnimAttacker
-_080E0F78:
- cmp r2, 0x1
- bne _080E0FA8
- ldr r1, _080E0FB0 @ =0xfffffc00
- adds r0, r1, 0
- ldrh r2, [r4, 0x32]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldr r3, _080E0FB4 @ =0xffffff00
- adds r0, r3, 0
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080E0FA8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E0FA8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0FB0: .4byte 0xfffffc00
-_080E0FB4: .4byte 0xffffff00
- thumb_func_end sub_80E0EDC
-
- thumb_func_start sub_80E0FB8
-sub_80E0FB8: @ 80E0FB8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x20
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x18]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r0, _080E1040 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E107C
- movs r0, 0
- str r0, [sp, 0x1C]
- ldr r6, _080E1044 @ =gBattlerPartyIndexes
- ldr r4, _080E1048 @ =gBattleAnimTarget
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- movs r5, 0x64
- muls r0, r5
- ldr r7, _080E104C @ =gPlayerParty
- adds r0, r7
- movs r1, 0
- bl GetMonData
- mov r10, r0
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r7
- movs r1, 0x1
- bl GetMonData
- mov r9, r0
- ldr r0, _080E1050 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r2, [r4]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080E1074
- adds r0, r2, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E1054
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r7
- b _080E1062
- .align 2, 0
-_080E1040: .4byte gBattleAnimAttacker
-_080E1044: .4byte gBattlerPartyIndexes
-_080E1048: .4byte gBattleAnimTarget
-_080E104C: .4byte gPlayerParty
-_080E1050: .4byte gBattleSpritesDataPtr
-_080E1054:
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- ldr r1, _080E1070 @ =gEnemyParty
- adds r0, r1
-_080E1062:
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r6, r0, 16
- b _080E1076
- .align 2, 0
-_080E1070: .4byte gEnemyParty
-_080E1074:
- ldrh r6, [r1, 0x2]
-_080E1076:
- movs r1, 0x14
- mov r8, r1
- b _080E1112
-_080E107C:
- movs r2, 0x1
- str r2, [sp, 0x1C]
- ldr r6, _080E10E0 @ =gBattlerPartyIndexes
- ldr r4, _080E10E4 @ =gBattleAnimTarget
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- movs r5, 0x64
- muls r0, r5
- ldr r7, _080E10E8 @ =gEnemyParty
- adds r0, r7
- movs r1, 0
- bl GetMonData
- mov r10, r0
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r7
- movs r1, 0x1
- bl GetMonData
- mov r9, r0
- ldr r0, _080E10EC @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r2, [r4]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080E110C
- adds r0, r2, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E10F4
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- ldr r1, _080E10F0 @ =gPlayerParty
- adds r0, r1
- b _080E1100
- .align 2, 0
-_080E10E0: .4byte gBattlerPartyIndexes
-_080E10E4: .4byte gBattleAnimTarget
-_080E10E8: .4byte gEnemyParty
-_080E10EC: .4byte gBattleSpritesDataPtr
-_080E10F0: .4byte gPlayerParty
-_080E10F4:
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r7
-_080E1100:
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r6, r0, 16
- b _080E110E
-_080E110C:
- ldrh r6, [r1, 0x2]
-_080E110E:
- ldr r3, _080E11FC @ =0x0000ffec
- mov r8, r3
-_080E1112:
- ldr r0, _080E1200 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriority
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r5, _080E1200 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- mov r2, r8
- lsls r1, r2, 16
- asrs r1, 16
- adds r4, r1
- lsls r4, 16
- asrs r4, 16
- lsrs r0, 24
- str r0, [sp]
- movs r0, 0x5
- str r0, [sp, 0x4]
- mov r3, r10
- str r3, [sp, 0x8]
- mov r0, r9
- str r0, [sp, 0xC]
- ldr r0, _080E1204 @ =gBattleAnimTarget
- ldrb r0, [r0]
- str r0, [sp, 0x10]
- movs r0, 0x1
- str r0, [sp, 0x14]
- adds r0, r6, 0
- ldr r1, [sp, 0x1C]
- movs r2, 0
- adds r3, r4, 0
- bl sub_80768D0
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldr r0, _080E1208 @ =gSprites
- lsls r5, r6, 4
- adds r5, r6
- lsls r5, 2
- adds r5, r0
- movs r0, 0x3
- ands r7, r0
- lsls r7, 2
- mov r8, r7
- ldrb r0, [r5, 0x5]
- movs r4, 0xD
- negs r4, r4
- adds r1, r4, 0
- ands r1, r0
- mov r2, r8
- orrs r1, r2
- strb r1, [r5, 0x5]
- ldrb r2, [r5, 0x1]
- adds r0, r4, 0
- ands r0, r2
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r5, 0x1]
- ldr r0, _080E120C @ =0x00007fff
- lsrs r1, 4
- lsls r1, 4
- movs r3, 0x80
- lsls r3, 1
- adds r2, r3, 0
- orrs r1, r2
- movs r2, 0x20
- bl FillPalette
- ldrb r0, [r5, 0x5]
- ands r4, r0
- mov r0, r8
- orrs r4, r0
- strb r4, [r5, 0x5]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldr r0, _080E1210 @ =gTasks
- ldr r1, [sp, 0x18]
- lsls r4, r1, 2
- adds r4, r1
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r4, 0xA]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- strh r6, [r4, 0x8]
- ldr r0, _080E1214 @ =sub_80E1218
- str r0, [r4]
- add sp, 0x20
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E11FC: .4byte 0x0000ffec
-_080E1200: .4byte gBattleAnimAttacker
-_080E1204: .4byte gBattleAnimTarget
-_080E1208: .4byte gSprites
-_080E120C: .4byte 0x00007fff
-_080E1210: .4byte gTasks
-_080E1214: .4byte sub_80E1218
- thumb_func_end sub_80E0FB8
-
- thumb_func_start sub_80E1218
-sub_80E1218: @ 80E1218
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E126C @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r0, [r4, 0x1C]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1266
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0xA
- bne _080E1266
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0x1C]
- strh r0, [r4, 0x1E]
- ldr r0, _080E1270 @ =sub_80E1274
- str r0, [r4]
-_080E1266:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E126C: .4byte gTasks
-_080E1270: .4byte sub_80E1274
- thumb_func_end sub_80E1218
-
- thumb_func_start sub_80E1274
-sub_80E1274: @ 80E1274
- push {r4-r6,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E12EC @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r5, r1, r2
- ldrb r2, [r5, 0x8]
- ldrh r0, [r5, 0x1C]
- subs r0, 0x10
- movs r4, 0
- strh r0, [r5, 0x1C]
- ldrh r0, [r5, 0x1E]
- adds r0, 0x80
- strh r0, [r5, 0x1E]
- ldr r1, _080E12F0 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r6, r0, r1
- ldrb r2, [r6, 0x1]
- lsls r1, r2, 30
- lsrs r1, 30
- movs r0, 0x2
- orrs r1, r0
- subs r0, 0x6
- ands r0, r2
- orrs r0, r1
- strb r0, [r6, 0x1]
- movs r0, 0x1C
- ldrsh r2, [r5, r0]
- movs r0, 0x1E
- ldrsh r3, [r5, r0]
- str r4, [sp]
- adds r0, r6, 0
- movs r1, 0x1
- bl TrySetSpriteRotScale
- ldrh r0, [r5, 0x20]
- adds r0, 0x1
- strh r0, [r5, 0x20]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _080E12E2
- adds r0, r6, 0
- bl sub_8075AD8
- adds r0, r6, 0
- bl DestroySpriteAndFreeResources_
- ldr r0, _080E12F4 @ =DestroyAnimVisualTaskAndDisableBlend
- str r0, [r5]
-_080E12E2:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E12EC: .4byte gTasks
-_080E12F0: .4byte gSprites
-_080E12F4: .4byte DestroyAnimVisualTaskAndDisableBlend
- thumb_func_end sub_80E1274
-
- thumb_func_start sub_80E12F8
-sub_80E12F8: @ 80E12F8
- push {r4-r7,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E1318 @ =gTasks
- adds r4, r1, r0
- ldr r0, _080E131C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E1324
- ldr r0, _080E1320 @ =gBattleAnimAttacker
- b _080E1326
- .align 2, 0
-_080E1318: .4byte gTasks
-_080E131C: .4byte gBattleAnimArgs
-_080E1320: .4byte gBattleAnimAttacker
-_080E1324:
- ldr r0, _080E13A4 @ =gBattleAnimTarget
-_080E1326:
- ldrb r5, [r0]
- movs r6, 0
- strh r6, [r4, 0x8]
- strh r6, [r4, 0xA]
- strh r6, [r4, 0xC]
- movs r0, 0x10
- strh r0, [r4, 0xE]
- strh r6, [r4, 0x10]
- strh r5, [r4, 0x12]
- movs r0, 0x20
- strh r0, [r4, 0x14]
- strh r6, [r4, 0x16]
- movs r0, 0x18
- strh r0, [r4, 0x18]
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E1358
- movs r1, 0x18
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x18]
-_080E1358:
- adds r0, r5, 0
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x22
- strh r0, [r4, 0x22]
- cmp r0, 0
- bge _080E136C
- strh r6, [r4, 0x22]
-_080E136C:
- ldrh r0, [r4, 0x22]
- adds r0, 0x42
- strh r0, [r4, 0x24]
- ldr r0, _080E13A8 @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- adds r0, r5, 0
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E13BC
- ldr r0, _080E13AC @ =0x04000014
- str r0, [sp]
- ldr r1, _080E13B0 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r0, _080E13B4 @ =gBattle_BG1_X
- ldrh r5, [r0]
- ldr r0, _080E13B8 @ =gBattle_BG1_Y
- b _080E13CE
- .align 2, 0
-_080E13A4: .4byte gBattleAnimTarget
-_080E13A8: .4byte gBattleAnimArgs
-_080E13AC: .4byte 0x04000014
-_080E13B0: .4byte 0x00003f42
-_080E13B4: .4byte gBattle_BG1_X
-_080E13B8: .4byte gBattle_BG1_Y
-_080E13BC:
- ldr r0, _080E1434 @ =0x04000018
- str r0, [sp]
- ldr r1, _080E1438 @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- ldr r0, _080E143C @ =gBattle_BG2_X
- ldrh r5, [r0]
- ldr r0, _080E1440 @ =gBattle_BG2_Y
-_080E13CE:
- ldrh r3, [r0]
- movs r7, 0
- movs r2, 0
- ldr r6, _080E1444 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r0, r6
- mov r12, r0
-_080E13DE:
- lsls r2, 16
- asrs r2, 16
- lsls r1, r2, 1
- adds r0, r1, r6
- strh r5, [r0]
- add r1, r12
- strh r5, [r1]
- adds r0, r2, 0x1
- lsls r0, 1
- adds r1, r0, r6
- strh r3, [r1]
- add r0, r12
- strh r3, [r0]
- lsls r0, r7, 16
- movs r1, 0x80
- lsls r1, 9
- adds r0, r1
- adds r2, 0x2
- lsls r2, 16
- lsrs r2, 16
- lsrs r7, r0, 16
- asrs r0, 16
- cmp r0, 0x9F
- ble _080E13DE
- ldr r0, _080E1448 @ =0xa6600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, _080E144C @ =sub_80E1450
- str r0, [r4]
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1434: .4byte 0x04000018
-_080E1438: .4byte 0x00003f44
-_080E143C: .4byte gBattle_BG2_X
-_080E1440: .4byte gBattle_BG2_Y
-_080E1444: .4byte gScanlineEffectRegBuffers
-_080E1448: .4byte 0xa6600001
-_080E144C: .4byte sub_80E1450
- thumb_func_end sub_80E12F8
-
- thumb_func_start sub_80E1450
-sub_80E1450: @ 80E1450
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080E1484 @ =gTasks
- adds r6, r0, r1
- ldrb r0, [r6, 0x12]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E1490
- ldr r0, _080E1488 @ =gBattle_BG1_X
- ldrh r0, [r0]
- str r0, [sp, 0x4]
- ldr r0, _080E148C @ =gBattle_BG1_Y
- b _080E1498
- .align 2, 0
-_080E1484: .4byte gTasks
-_080E1488: .4byte gBattle_BG1_X
-_080E148C: .4byte gBattle_BG1_Y
-_080E1490:
- ldr r0, _080E14B0 @ =gBattle_BG2_X
- ldrh r0, [r0]
- str r0, [sp, 0x4]
- ldr r0, _080E14B4 @ =gBattle_BG2_Y
-_080E1498:
- ldrh r0, [r0]
- str r0, [sp, 0x8]
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bne _080E14A6
- b _080E1684
-_080E14A6:
- cmp r0, 0x1
- bgt _080E14B8
- cmp r0, 0
- beq _080E14C6
- b _080E16F4
- .align 2, 0
-_080E14B0: .4byte gBattle_BG2_X
-_080E14B4: .4byte gBattle_BG2_Y
-_080E14B8:
- cmp r0, 0x2
- bne _080E14BE
- b _080E16A4
-_080E14BE:
- cmp r0, 0x3
- bne _080E14C4
- b _080E16EE
-_080E14C4:
- b _080E16F4
-_080E14C6:
- movs r2, 0x24
- ldrsh r0, [r6, r2]
- lsls r0, 17
- lsrs r5, r0, 16
- movs r3, 0
- str r3, [sp]
- mov r9, r3
- movs r4, 0
- ldrh r0, [r6, 0xA]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0xA]
- ldrh r7, [r6, 0xA]
- mov r8, r7
- movs r0, 0x14
- ldrsh r1, [r6, r0]
- movs r0, 0xFC
- lsls r0, 3
- bl __divsi3
- strh r0, [r6, 0x1A]
- movs r1, 0x16
- ldrsh r0, [r6, r1]
- lsls r0, 1
- movs r2, 0x1A
- ldrsh r1, [r6, r2]
- bl __divsi3
- negs r0, r0
- strh r0, [r6, 0x1C]
- ldrh r0, [r6, 0x16]
- strh r0, [r6, 0x1E]
- lsls r0, 16
- asrs r0, 21
- lsls r0, 16
- lsrs r7, r0, 16
- strh r7, [r6, 0x20]
- ldrh r2, [r6, 0x24]
- lsls r3, r2, 16
- mov r12, r3
- asrs r1, r3, 16
- movs r3, 0x22
- ldrsh r0, [r6, r3]
- cmp r1, r0
- ble _080E15E6
- ldr r0, _080E163C @ =gScanlineEffect
- mov r10, r0
- ldr r1, [sp, 0x4]
- lsls r0, r1, 16
- asrs r0, 16
- str r0, [sp, 0x10]
- ldr r2, [sp, 0x8]
- lsls r0, r2, 16
- asrs r0, 16
- str r0, [sp, 0xC]
-_080E1536:
- lsls r5, 16
- asrs r5, 16
- adds r2, r5, 0x1
- lsls r2, 1
- mov r3, r10
- ldrb r1, [r3, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- ldr r0, _080E1640 @ =gScanlineEffectRegBuffers
- adds r2, r0
- lsls r4, 16
- asrs r4, 16
- mov r1, r9
- lsls r0, r1, 16
- asrs r0, 16
- subs r0, r4, r0
- ldr r3, [sp, 0xC]
- adds r0, r3, r0
- strh r0, [r2]
- lsls r3, r5, 1
- mov r0, r10
- ldrb r1, [r0, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r3, r0
- ldr r1, _080E1640 @ =gScanlineEffectRegBuffers
- adds r3, r1
- lsls r1, r7, 16
- asrs r1, 16
- ldr r2, [sp, 0x10]
- adds r1, r2, r1
- mov r7, r8
- lsls r2, r7, 16
- asrs r2, 16
- lsls r0, r2, 1
- ldr r7, _080E1644 @ =gSineTable
- adds r0, r7
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 21
- adds r1, r0
- strh r1, [r3]
- adds r2, 0xA
- mov r8, r2
- movs r0, 0xFF
- mov r1, r8
- ands r1, r0
- mov r8, r1
- ldrh r0, [r6, 0x1C]
- ldrh r2, [r6, 0x1E]
- adds r0, r2
- strh r0, [r6, 0x1E]
- lsls r0, 16
- asrs r0, 21
- lsls r0, 16
- lsrs r7, r0, 16
- strh r7, [r6, 0x20]
- adds r4, 0x1
- lsls r4, 16
- lsrs r4, 16
- subs r5, 0x2
- lsls r5, 16
- lsrs r5, 16
- ldr r3, [sp]
- lsls r0, r3, 16
- asrs r0, 16
- ldrh r1, [r6, 0x14]
- adds r0, r1
- lsls r0, 16
- lsrs r2, r0, 16
- str r2, [sp]
- asrs r0, 21
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- ldr r0, _080E1648 @ =0xffff0000
- add r0, r12
- lsrs r2, r0, 16
- lsls r3, r2, 16
- mov r12, r3
- asrs r1, r3, 16
- movs r3, 0x22
- ldrsh r0, [r6, r3]
- cmp r1, r0
- bgt _080E1536
-_080E15E6:
- lsls r1, r2, 17
- cmp r1, 0
- blt _080E1612
- ldr r4, _080E1640 @ =gScanlineEffectRegBuffers
- ldr r7, [sp, 0x4]
- lsls r0, r7, 16
- asrs r0, 16
- adds r3, r0, 0
- adds r3, 0xF0
- movs r0, 0xF0
- lsls r0, 3
- adds r5, r4, r0
-_080E15FE:
- asrs r2, r1, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- adds r1, r5
- strh r3, [r1]
- subs r2, 0x2
- lsls r1, r2, 16
- cmp r1, 0
- bge _080E15FE
-_080E1612:
- ldrh r0, [r6, 0x14]
- adds r0, 0x1
- strh r0, [r6, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3F
- ble _080E167A
- movs r0, 0x40
- strh r0, [r6, 0x14]
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080E164C
- ldrh r0, [r6, 0xE]
- subs r0, 0x1
- strh r0, [r6, 0xE]
- b _080E1652
- .align 2, 0
-_080E163C: .4byte gScanlineEffect
-_080E1640: .4byte gScanlineEffectRegBuffers
-_080E1644: .4byte gSineTable
-_080E1648: .4byte 0xffff0000
-_080E164C:
- ldrh r0, [r6, 0x10]
- adds r0, 0x1
- strh r0, [r6, 0x10]
-_080E1652:
- ldrh r1, [r6, 0x10]
- lsls r1, 8
- ldrh r0, [r6, 0xE]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0xE
- ldrsh r1, [r6, r2]
- cmp r1, 0
- bne _080E16F4
- movs r3, 0x10
- ldrsh r0, [r6, r3]
- cmp r0, 0x10
- bne _080E16F4
- strh r1, [r6, 0xC]
- strh r1, [r6, 0xE]
- b _080E16E6
-_080E167A:
- ldrh r0, [r6, 0x18]
- ldrh r7, [r6, 0x16]
- adds r0, r7
- strh r0, [r6, 0x16]
- b _080E16F4
-_080E1684:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080E16F4
- ldr r1, _080E16A0 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- movs r0, 0
- strh r0, [r6, 0xC]
- b _080E16E6
- .align 2, 0
-_080E16A0: .4byte gScanlineEffect
-_080E16A4:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080E16BA
- ldrh r0, [r6, 0xE]
- adds r0, 0x1
- strh r0, [r6, 0xE]
- b _080E16C0
-_080E16BA:
- ldrh r0, [r6, 0x10]
- subs r0, 0x1
- strh r0, [r6, 0x10]
-_080E16C0:
- ldrh r1, [r6, 0x10]
- lsls r1, 8
- ldrh r0, [r6, 0xE]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xE
- ldrsh r0, [r6, r1]
- cmp r0, 0x10
- bne _080E16F4
- movs r2, 0x10
- ldrsh r0, [r6, r2]
- cmp r0, 0
- bne _080E16F4
- strh r0, [r6, 0xC]
- strh r0, [r6, 0xE]
-_080E16E6:
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- strh r0, [r6, 0x8]
- b _080E16F4
-_080E16EE:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E16F4:
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E1450
-
- thumb_func_start sub_80E1704
-sub_80E1704: @ 80E1704
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080E173C @ =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- ldr r0, _080E1740 @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x26]
- ldr r2, _080E1744 @ =gUnknown_83FF3D0
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080E1748 @ =sub_80E174C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E173C: .4byte gTasks
-_080E1740: .4byte gBattleAnimArgs
-_080E1744: .4byte gUnknown_83FF3D0
-_080E1748: .4byte sub_80E174C
- thumb_func_end sub_80E1704
-
- thumb_func_start sub_80E174C
-sub_80E174C: @ 80E174C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r2, _080E17A4 @ =gTasks
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- adds r1, r0, 0x1
- movs r5, 0
- strh r1, [r3, 0x8]
- subs r0, 0x14
- lsls r0, 16
- lsrs r0, 16
- adds r6, r2, 0
- cmp r0, 0x16
- bhi _080E17B0
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E17C0
- strh r5, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- movs r5, 0x1
- ands r0, r5
- cmp r0, 0
- bne _080E17B0
- ldr r2, _080E17A8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080E17AC @ =0x0000ffff
- strh r1, [r0, 0x24]
- b _080E17C0
- .align 2, 0
-_080E17A4: .4byte gTasks
-_080E17A8: .4byte gSprites
-_080E17AC: .4byte 0x0000ffff
-_080E17B0:
- ldr r2, _080E17E0 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
-_080E17C0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r6
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080E17D8
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E17D8:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E17E0: .4byte gSprites
- thumb_func_end sub_80E174C
-
- thumb_func_start sub_80E17E4
-sub_80E17E4: @ 80E17E4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- mov r8, r0
- adds r5, r2, 0
- adds r0, r3, 0
- ldr r4, [sp, 0x14]
- ldr r6, [sp, 0x18]
- lsls r1, 16
- lsrs r1, 16
- lsls r5, 16
- lsrs r5, 16
- lsls r4, 16
- lsrs r4, 16
- lsls r6, 16
- lsrs r6, 16
- mov r2, r8
- strh r1, [r2, 0x20]
- strh r5, [r2, 0x22]
- lsls r1, 16
- asrs r1, 16
- lsls r2, r1, 4
- mov r3, r8
- strh r2, [r3, 0x36]
- lsls r5, 16
- asrs r5, 16
- lsls r2, r5, 4
- strh r2, [r3, 0x38]
- lsls r0, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 4
- adds r1, r6, 0
- bl __divsi3
- mov r1, r8
- strh r0, [r1, 0x3A]
- lsls r4, 16
- asrs r4, 16
- subs r4, r5
- lsls r4, 4
- adds r0, r4, 0
- adds r1, r6, 0
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3C]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E17E4
-
- thumb_func_start sub_80E184C
-sub_80E184C: @ 80E184C
- ldrh r1, [r0, 0x3A]
- ldrh r2, [r0, 0x36]
- adds r1, r2
- strh r1, [r0, 0x36]
- ldrh r2, [r0, 0x3C]
- ldrh r3, [r0, 0x38]
- adds r2, r3
- strh r2, [r0, 0x38]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r0, 0x20]
- lsls r2, 16
- asrs r2, 20
- strh r2, [r0, 0x22]
- bx lr
- thumb_func_end sub_80E184C
-
- thumb_func_start sub_80E186C
-sub_80E186C: @ 80E186C
- push {r4-r6,lr}
- sub sp, 0x8
- adds r4, r0, 0
- ldrh r6, [r4, 0x20]
- ldrh r5, [r4, 0x22]
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r0, _080E18B4 @ =gBattleAnimArgs
- ldrb r1, [r0]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- movs r0, 0x20
- ldrsh r1, [r4, r0]
- movs r0, 0x22
- ldrsh r2, [r4, r0]
- lsls r6, 16
- asrs r6, 16
- lsls r5, 16
- asrs r5, 16
- str r5, [sp]
- movs r0, 0x40
- str r0, [sp, 0x4]
- adds r0, r4, 0
- adds r3, r6, 0
- bl sub_80E17E4
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r0, _080E18B8 @ =sub_80E18BC
- str r0, [r4, 0x1C]
- add sp, 0x8
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E18B4: .4byte gBattleAnimArgs
-_080E18B8: .4byte sub_80E18BC
- thumb_func_end sub_80E186C
-
- thumb_func_start sub_80E18BC
-sub_80E18BC: @ 80E18BC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- movs r0, 0x2E
- ldrsh r4, [r5, r0]
- lsls r4, 3
- movs r0, 0xFF
- ands r4, r0
- adds r0, r5, 0
- bl sub_80E184C
- adds r0, r4, 0
- movs r1, 0x8
- bl Sin
- strh r0, [r5, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x3A
- ble _080E1922
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1922
- movs r0, 0
- strh r0, [r5, 0x30]
- ldrh r1, [r5, 0x32]
- adds r1, 0x1
- strh r1, [r5, 0x32]
- movs r0, 0x1
- ands r1, r0
- adds r3, r5, 0
- adds r3, 0x3E
- lsls r1, 2
- ldrb r2, [r3]
- subs r0, 0x6
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0x3
- ble _080E1922
- adds r0, r5, 0
- bl DestroySpriteAndMatrix
-_080E1922:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E18BC
-
- thumb_func_start sub_80E1928
-sub_80E1928: @ 80E1928
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080E1980 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x6]
- strh r0, [r5, 0x2E]
- ldrb r1, [r6]
- adds r0, r5, 0
- bl StartSpriteAffineAnim
- ldr r0, _080E1984 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E194E
- ldrh r0, [r6, 0x2]
- negs r0, r0
- strh r0, [r6, 0x2]
-_080E194E:
- ldr r4, _080E1988 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x2]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x4]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldr r0, _080E198C @ =sub_80B1D3C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1980: .4byte gBattleAnimArgs
-_080E1984: .4byte gBattleAnimTarget
-_080E1988: .4byte gBattleAnimAttacker
-_080E198C: .4byte sub_80B1D3C
- thumb_func_end sub_80E1928
-
- thumb_func_start sub_80E1990
-sub_80E1990: @ 80E1990
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r7, 0
- ldr r2, _080E19E0 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- subs r0, 0x1
- strh r0, [r3, 0x8]
- movs r1, 0x14
- ldrsh r0, [r3, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r8, r2
- cmp r0, 0
- beq _080E1A12
- ldrh r0, [r3, 0xA]
- subs r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080E1A12
- movs r2, 0x1A
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _080E19E4
- ldrh r0, [r3, 0x10]
- strh r0, [r3, 0x1A]
- negs r0, r0
- strh r0, [r3, 0x10]
- b _080E19E6
- .align 2, 0
-_080E19E0: .4byte gTasks
-_080E19E4:
- strh r7, [r3, 0x1A]
-_080E19E6:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- movs r2, 0x1C
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080E1A02
- ldrh r0, [r1, 0x12]
- strh r0, [r1, 0x1C]
- negs r0, r0
- strh r0, [r1, 0x12]
- b _080E1A06
-_080E1A02:
- movs r0, 0
- strh r0, [r1, 0x1C]
-_080E1A06:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- add r0, r8
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0xA]
-_080E1A12:
- lsls r2, r5, 2
- adds r0, r2, r5
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- ldrh r6, [r4, 0x16]
- ldrh r7, [r4, 0x18]
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r12, r2
- cmp r0, 0
- beq _080E1A50
- ldr r3, _080E1A4C @ =gSprites
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- lsrs r2, r6, 8
- ldrh r0, [r4, 0x1A]
- subs r0, r2
- strh r0, [r1, 0x24]
- adds r2, r3, 0
- b _080E1A66
- .align 2, 0
-_080E1A4C: .4byte gSprites
-_080E1A50:
- ldr r2, _080E1A94 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- lsrs r1, r6, 8
- ldrh r4, [r4, 0x1A]
- adds r1, r4
- strh r1, [r0, 0x24]
-_080E1A66:
- mov r1, r12
- adds r0, r1, r5
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080E1A98
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r2, r7, 8
- ldrh r0, [r4, 0x1C]
- subs r0, r2
- b _080E1AAA
- .align 2, 0
-_080E1A94: .4byte gSprites
-_080E1A98:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r0, r7, 8
- ldrh r4, [r4, 0x1C]
- adds r0, r4
-_080E1AAA:
- strh r0, [r1, 0x26]
- mov r2, r12
- adds r0, r2, r5
- lsls r0, 3
- add r0, r8
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bgt _080E1ACA
- adds r0, r5, 0
- bl DestroyTask
- ldr r1, _080E1AD4 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080E1ACA:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1AD4: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80E1990
-
- thumb_func_start sub_80E1AD8
-sub_80E1AD8: @ 80E1AD8
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r7, 0
- ldr r2, _080E1B2C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- subs r0, 0x1
- strh r0, [r3, 0x8]
- movs r1, 0x14
- ldrsh r0, [r3, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r8, r2
- cmp r0, 0
- beq _080E1B5E
- ldrh r0, [r3, 0xA]
- subs r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080E1B5E
- movs r2, 0x1A
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _080E1B30
- ldrh r0, [r3, 0x10]
- strh r0, [r3, 0x1A]
- negs r0, r0
- strh r0, [r3, 0x10]
- b _080E1B32
- .align 2, 0
-_080E1B2C: .4byte gTasks
-_080E1B30:
- strh r7, [r3, 0x1A]
-_080E1B32:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- movs r2, 0x1C
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080E1B4E
- ldrh r0, [r1, 0x12]
- strh r0, [r1, 0x1C]
- negs r0, r0
- strh r0, [r1, 0x12]
- b _080E1B52
-_080E1B4E:
- movs r0, 0
- strh r0, [r1, 0x1C]
-_080E1B52:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- add r0, r8
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0xA]
-_080E1B5E:
- lsls r3, r6, 2
- adds r0, r3, r6
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- ldrh r2, [r4, 0xC]
- ldr r1, _080E1BB0 @ =0x00007fff
- adds r0, r1, 0
- ands r0, r2
- ldrh r2, [r4, 0x16]
- adds r0, r2
- lsls r5, r0, 16
- lsrs r0, r5, 16
- mov r9, r0
- ldrh r0, [r4, 0xE]
- ands r1, r0
- ldrh r2, [r4, 0x18]
- adds r1, r2
- lsls r1, 16
- lsrs r7, r1, 16
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r12, r3
- cmp r0, 0
- beq _080E1BB8
- ldr r3, _080E1BB4 @ =gSprites
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- lsrs r2, r5, 24
- ldrh r0, [r4, 0x1A]
- subs r0, r2
- strh r0, [r1, 0x24]
- adds r2, r3, 0
- b _080E1BCE
- .align 2, 0
-_080E1BB0: .4byte 0x00007fff
-_080E1BB4: .4byte gSprites
-_080E1BB8:
- ldr r2, _080E1BFC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- lsrs r1, r5, 24
- ldrh r4, [r4, 0x1A]
- adds r1, r4
- strh r1, [r0, 0x24]
-_080E1BCE:
- mov r1, r12
- adds r0, r1, r6
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080E1C00
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r2, r7, 8
- ldrh r0, [r4, 0x1C]
- subs r0, r2
- b _080E1C12
- .align 2, 0
-_080E1BFC: .4byte gSprites
-_080E1C00:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r0, r7, 8
- ldrh r4, [r4, 0x1C]
- adds r0, r4
-_080E1C12:
- strh r0, [r1, 0x26]
- mov r2, r12
- adds r0, r2, r6
- lsls r0, 3
- mov r1, r8
- adds r2, r0, r1
- mov r0, r9
- strh r0, [r2, 0x16]
- strh r7, [r2, 0x18]
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bgt _080E1C38
- movs r0, 0x1E
- strh r0, [r2, 0x8]
- movs r0, 0
- strh r0, [r2, 0x22]
- ldr r0, _080E1C44 @ =sub_80E1990
- str r0, [r2]
-_080E1C38:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1C44: .4byte sub_80E1990
- thumb_func_end sub_80E1AD8
-
- thumb_func_start sub_80E1C48
-sub_80E1C48: @ 80E1C48
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, _080E1CA8 @ =gTasks
- mov r8, r0
- lsls r7, r6, 2
- adds r0, r7, r6
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- ldr r1, _080E1CAC @ =gBattlerSpriteIds
- ldr r2, _080E1CB0 @ =gBattleAnimAttacker
- ldrb r0, [r2]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x26]
- ldr r5, _080E1CB4 @ =gBattleAnimArgs
- ldrh r0, [r5]
- strh r0, [r4, 0x24]
- ldrh r0, [r5]
- strh r0, [r4, 0x8]
- ldrh r0, [r5, 0xC]
- strh r0, [r4, 0x22]
- movs r3, 0x6
- ldrsh r0, [r5, r3]
- cmp r0, 0
- beq _080E1C8C
- ldrh r0, [r4, 0x14]
- ldr r3, _080E1CB8 @ =0xffff8000
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r4, 0x14]
-_080E1C8C:
- ldrb r0, [r2]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E1CBC
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0xC]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xE]
- mov r3, r8
- adds r4, r7, 0
- b _080E1D2C
- .align 2, 0
-_080E1CA8: .4byte gTasks
-_080E1CAC: .4byte gBattlerSpriteIds
-_080E1CB0: .4byte gBattleAnimAttacker
-_080E1CB4: .4byte gBattleAnimArgs
-_080E1CB8: .4byte 0xffff8000
-_080E1CBC:
- movs r7, 0x2
- ldrsh r0, [r5, r7]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080E1CD8
- ldrh r1, [r5, 0x2]
- ldr r0, _080E1CD4 @ =0x00007fff
- ands r0, r1
- b _080E1CE0
- .align 2, 0
-_080E1CD4: .4byte 0x00007fff
-_080E1CD8:
- ldrh r0, [r5, 0x2]
- ldr r2, _080E1D08 @ =0xffff8000
- adds r1, r2, 0
- orrs r0, r1
-_080E1CE0:
- strh r0, [r4, 0xC]
- ldr r0, _080E1D0C @ =gBattleAnimArgs
- movs r3, 0x4
- ldrsh r1, [r0, r3]
- movs r2, 0x80
- lsls r2, 8
- ands r1, r2
- adds r5, r0, 0
- cmp r1, 0
- beq _080E1D18
- ldr r3, _080E1D10 @ =gTasks
- lsls r4, r6, 2
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r3
- ldrh r2, [r5, 0x4]
- ldr r0, _080E1D14 @ =0x00007fff
- ands r0, r2
- b _080E1D2A
- .align 2, 0
-_080E1D08: .4byte 0xffff8000
-_080E1D0C: .4byte gBattleAnimArgs
-_080E1D10: .4byte gTasks
-_080E1D14: .4byte 0x00007fff
-_080E1D18:
- ldr r3, _080E1D50 @ =gTasks
- lsls r4, r6, 2
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r3
- ldrh r2, [r5, 0x4]
- ldr r7, _080E1D54 @ =0xffff8000
- adds r0, r7, 0
- orrs r0, r2
-_080E1D2A:
- strh r0, [r1, 0xE]
-_080E1D2C:
- adds r0, r4, r6
- lsls r0, 3
- adds r0, r3
- movs r1, 0
- strh r1, [r0, 0x18]
- strh r1, [r0, 0x16]
- ldrh r1, [r5, 0x8]
- strh r1, [r0, 0x10]
- ldrh r1, [r5, 0xA]
- strh r1, [r0, 0x12]
- ldr r1, _080E1D58 @ =sub_80E1AD8
- str r1, [r0]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1D50: .4byte gTasks
-_080E1D54: .4byte 0xffff8000
-_080E1D58: .4byte sub_80E1AD8
- thumb_func_end sub_80E1C48
-
- thumb_func_start sub_80E1D5C
-sub_80E1D5C: @ 80E1D5C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E1D94 @ =gTasks
- adds r5, r0, r1
- ldr r4, _080E1D98 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E1D7C
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E1D7C:
- movs r0, 0
- strh r0, [r5, 0x8]
- strh r0, [r5, 0xA]
- strh r0, [r5, 0xC]
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0xE]
- movs r1, 0
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E1DA0
- ldr r0, _080E1D9C @ =gBattleAnimAttacker
- b _080E1DA2
- .align 2, 0
-_080E1D94: .4byte gTasks
-_080E1D98: .4byte gBattleAnimArgs
-_080E1D9C: .4byte gBattleAnimAttacker
-_080E1DA0:
- ldr r0, _080E1DF0 @ =gBattleAnimTarget
-_080E1DA2:
- ldrb r4, [r0]
- adds r0, r4, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x10]
- adds r0, r4, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- adds r0, r4, 0
- bl GetBattlerSpriteSubpriority
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- ldr r0, _080E1DF4 @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r5, 0x26]
- ldr r2, _080E1DF8 @ =gUnknown_83FF52C
- adds r0, r5, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080E1DFC @ =sub_80E1E00
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1DF0: .4byte gBattleAnimTarget
-_080E1DF4: .4byte gBattleAnimArgs
-_080E1DF8: .4byte gUnknown_83FF52C
-_080E1DFC: .4byte sub_80E1E00
- thumb_func_end sub_80E1D5C
-
- thumb_func_start sub_80E1E00
-sub_80E1E00: @ 80E1E00
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080E1E20 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E1E24
- cmp r0, 0x1
- beq _080E1E84
- b _080E1E92
- .align 2, 0
-_080E1E20: .4byte gTasks
-_080E1E24:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080E1E3A
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80E1E98
-_080E1E3A:
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x12
- bne _080E1E4A
- adds r0, r5, 0
- movs r1, 0
- bl sub_80E1E98
-_080E1E4A:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080E1E92
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _080E1E6C
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E1E92
-_080E1E6C:
- strh r1, [r4, 0xA]
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080E1E80 @ =gUnknown_83FF52C
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- b _080E1E92
- .align 2, 0
-_080E1E80: .4byte gUnknown_83FF52C
-_080E1E84:
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E1E92
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080E1E92:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E1E00
-
- thumb_func_start sub_80E1E98
-sub_80E1E98: @ 80E1E98
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r2, _080E1EBC @ =gTasks
- adds r4, r0, r2
- cmp r1, 0
- bne _080E1EC0
- movs r1, 0x12
- movs r3, 0xEC
- b _080E1EC4
- .align 2, 0
-_080E1EBC: .4byte gTasks
-_080E1EC0:
- movs r1, 0x1E
- movs r3, 0x14
-_080E1EC4:
- mov r2, sp
- ldrh r0, [r4, 0x10]
- subs r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x10]
- subs r0, r1
- subs r0, 0x4
- strh r0, [r2, 0x2]
- ldrh r0, [r4, 0x10]
- adds r0, r1
- strh r0, [r2, 0x4]
- ldrh r0, [r4, 0x10]
- adds r0, r1
- adds r0, 0x4
- strh r0, [r2, 0x6]
- add r2, sp, 0x8
- lsls r1, r3, 24
- asrs r1, 24
- ldrh r0, [r4, 0x12]
- adds r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x12]
- adds r0, r1
- adds r0, 0x6
- strh r0, [r2, 0x2]
- movs r5, 0
- mov r8, r2
- ldr r7, _080E1F68 @ =gSprites
-_080E1EFC:
- lsls r0, r5, 1
- add r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- ands r0, r5
- lsls r0, 1
- add r0, r8
- movs r3, 0
- ldrsh r2, [r0, r3]
- ldrb r3, [r4, 0x14]
- subs r3, 0x5
- lsls r3, 24
- lsrs r3, 24
- ldr r0, _080E1F6C @ =gUnknown_83FF54C
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080E1F50
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r7
- movs r0, 0
- strh r0, [r1, 0x2E]
- movs r0, 0x2
- cmp r5, 0x1
- bhi _080E1F3E
- movs r2, 0x2
- negs r2, r2
- adds r0, r2, 0
-_080E1F3E:
- strh r0, [r1, 0x30]
- ldr r0, _080E1F70 @ =0x0000ffff
- strh r0, [r1, 0x32]
- strh r6, [r1, 0x34]
- movs r0, 0x2
- strh r0, [r1, 0x36]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
-_080E1F50:
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x3
- bls _080E1EFC
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1F68: .4byte gSprites
-_080E1F6C: .4byte gUnknown_83FF54C
-_080E1F70: .4byte 0x0000ffff
- thumb_func_end sub_80E1E98
-
- thumb_func_start sub_80E1F74
-sub_80E1F74: @ 80E1F74
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _080E1FBA
- ldr r3, _080E1FC0 @ =gTasks
- movs r0, 0x36
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x34
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080E1FBA:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1FC0: .4byte gTasks
- thumb_func_end sub_80E1F74
-
- thumb_func_start sub_80E1FC4
-sub_80E1FC4: @ 80E1FC4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E200C @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- movs r0, 0
- strh r0, [r4, 0x8]
- ldr r1, _080E2010 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0xA]
- ldrb r0, [r1]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E2014 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- lsls r0, 4
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- adds r0, r1
- strh r0, [r4, 0xC]
- ldr r0, _080E2018 @ =sub_80E201C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E200C: .4byte gTasks
-_080E2010: .4byte gBattleAnimArgs
-_080E2014: .4byte gSprites
-_080E2018: .4byte sub_80E201C
- thumb_func_end sub_80E1FC4
-
- thumb_func_start sub_80E201C
-sub_80E201C: @ 80E201C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080E2064 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E206C
- ldrh r0, [r4, 0xC]
- ldr r2, _080E2068 @ =gUnknown_83FF564
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r1, 1
- adds r1, r2
- ldrh r3, [r1]
- movs r1, 0x10
- movs r2, 0x8
- bl BlendPalette
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x17
- ble _080E205C
- movs r0, 0
- strh r0, [r4, 0x8]
-_080E205C:
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- b _080E207E
- .align 2, 0
-_080E2064: .4byte gTasks
-_080E2068: .4byte gUnknown_83FF564
-_080E206C:
- ldrh r0, [r4, 0xC]
- movs r1, 0x10
- movs r2, 0
- movs r3, 0
- bl BlendPalette
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080E207E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E201C
-
- thumb_func_start sub_80E2084
-sub_80E2084: @ 80E2084
- push {lr}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xD0
- lsls r2, 1
- ldr r1, _080E20C0 @ =gBattleAnimAttacker
- ldrb r3, [r1]
- ldr r1, _080E20C4 @ =gBattleAnimArgs
- ldrb r1, [r1]
- str r1, [sp]
- movs r1, 0xA
- str r1, [sp, 0x4]
- movs r1, 0x2
- str r1, [sp, 0x8]
- movs r1, 0x1E
- str r1, [sp, 0xC]
- ldr r1, _080E20C8 @ =gFile_graphics_battle_anims_masks_cure_bubbles_sheet
- str r1, [sp, 0x10]
- ldr r1, _080E20CC @ =gFile_graphics_battle_anims_masks_cure_bubbles_tilemap
- str r1, [sp, 0x14]
- ldr r1, _080E20D0 @ =gFile_graphics_battle_anims_masks_cure_bubbles_palette
- str r1, [sp, 0x18]
- movs r1, 0
- bl sub_80BBA20
- add sp, 0x1C
- pop {r0}
- bx r0
- .align 2, 0
-_080E20C0: .4byte gBattleAnimAttacker
-_080E20C4: .4byte gBattleAnimArgs
-_080E20C8: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_sheet
-_080E20CC: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_tilemap
-_080E20D0: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_palette
- thumb_func_end sub_80E2084
-
- thumb_func_start sub_80E20D4
-sub_80E20D4: @ 80E20D4
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080E212C @ =gBattleAnimAttacker
- ldrb r0, [r6]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E20F0
- ldr r1, _080E2130 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080E20F0:
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080E2130 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r6]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r5, 0x22]
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E2138
- movs r0, 0xA0
- lsls r0, 2
- strh r0, [r5, 0x2E]
- ldr r0, _080E2134 @ =0x0000fd80
- strh r0, [r5, 0x30]
- b _080E2160
- .align 2, 0
-_080E212C: .4byte gBattleAnimAttacker
-_080E2130: .4byte gBattleAnimArgs
-_080E2134: .4byte 0x0000fd80
-_080E2138:
- cmp r0, 0x1
- bne _080E2152
- adds r2, r5, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0xA0
- lsls r0, 2
- strh r0, [r5, 0x2E]
- strh r0, [r5, 0x30]
- b _080E2160
-_080E2152:
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
- movs r0, 0xA0
- lsls r0, 2
- strh r0, [r5, 0x2E]
-_080E2160:
- ldr r0, _080E218C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E2180
- ldrh r0, [r5, 0x2E]
- negs r0, r0
- strh r0, [r5, 0x2E]
- adds r2, r5, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080E2180:
- ldr r0, _080E2190 @ =sub_80E2194
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E218C: .4byte gBattleAnimAttacker
-_080E2190: .4byte sub_80E2194
- thumb_func_end sub_80E20D4
-
- thumb_func_start sub_80E2194
-sub_80E2194: @ 80E2194
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x3A]
- adds r0, r1
- strh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x3C]
- adds r1, r3
- strh r1, [r2, 0x3C]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r2, 0x26]
- ldrh r0, [r2, 0x38]
- adds r0, 0x1
- strh r0, [r2, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xE
- bne _080E21C8
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080E21C8:
- pop {r0}
- bx r0
- thumb_func_end sub_80E2194
-
- thumb_func_start sub_80E21CC
-sub_80E21CC: @ 80E21CC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E221C @ =gTasks
- adds r6, r1, r0
- movs r1, 0
- movs r0, 0xC
- strh r0, [r6, 0x12]
- movs r0, 0x3
- strh r0, [r6, 0x14]
- strh r1, [r6, 0x16]
- ldr r5, _080E2220 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E2224
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080E2216
- adds r0, 0x3
-_080E2216:
- asrs r0, 2
- adds r0, r4, r0
- b _080E2248
- .align 2, 0
-_080E221C: .4byte gTasks
-_080E2220: .4byte gBattleAnimAttacker
-_080E2224:
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080E2244
- adds r0, 0x3
-_080E2244:
- asrs r0, 2
- subs r0, r4, r0
-_080E2248:
- strh r0, [r6, 0x1E]
- ldr r5, _080E229C @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080E226C
- adds r0, 0x3
-_080E226C:
- asrs r0, 2
- subs r0, r4, r0
- strh r0, [r6, 0x20]
- ldr r4, _080E22A0 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x24]
- ldr r0, _080E22A4 @ =sub_80E22A8
- str r0, [r6]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E229C: .4byte gBattleAnimAttacker
-_080E22A0: .4byte gBattleAnimTarget
-_080E22A4: .4byte sub_80E22A8
- thumb_func_end sub_80E21CC
-
- thumb_func_start sub_80E22A8
-sub_80E22A8: @ 80E22A8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080E22D0 @ =gTasks
- adds r5, r0, r1
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- cmp r1, 0
- beq _080E22D4
- cmp r1, 0x1
- bne _080E22CC
- b _080E23CC
-_080E22CC:
- b _080E23DA
- .align 2, 0
-_080E22D0: .4byte gTasks
-_080E22D4:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080E23DA
- strh r1, [r5, 0xA]
- movs r1, 0x1E
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- movs r4, 0x24
- ldrsh r3, [r5, r4]
- ldrb r4, [r5, 0x12]
- str r4, [sp]
- ldrb r4, [r5, 0xC]
- str r4, [sp, 0x4]
- add r4, sp, 0x10
- str r4, [sp, 0x8]
- adds r4, 0x2
- str r4, [sp, 0xC]
- bl sub_80E23E8
- movs r6, 0
- mov r8, r4
- ldr r4, _080E2348 @ =gSprites
-_080E230E:
- add r0, sp, 0x10
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r3, r8
- movs r0, 0
- ldrsh r2, [r3, r0]
- ldr r0, _080E234C @ =gUnknown_83FF5CC
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0x40
- beq _080E23A2
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080E2362
- cmp r6, 0
- bne _080E2350
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- negs r0, r0
- strh r0, [r1, 0x26]
- strh r0, [r1, 0x24]
- b _080E238A
- .align 2, 0
-_080E2348: .4byte gSprites
-_080E234C: .4byte gUnknown_83FF5CC
-_080E2350:
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- strh r0, [r1, 0x26]
- ldrh r0, [r5, 0x14]
- strh r0, [r1, 0x24]
- b _080E238A
-_080E2362:
- cmp r6, 0
- bne _080E2378
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- negs r0, r0
- strh r0, [r1, 0x24]
- ldrh r0, [r5, 0x14]
- b _080E2388
-_080E2378:
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- strh r0, [r1, 0x24]
- ldrh r0, [r5, 0x14]
- negs r0, r0
-_080E2388:
- strh r0, [r1, 0x26]
-_080E238A:
- ldr r1, _080E23C8 @ =gSprites
- adds r0, r2, r3
- lsls r0, 2
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0x2E]
- strh r7, [r0, 0x30]
- movs r1, 0xA
- strh r1, [r0, 0x32]
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
-_080E23A2:
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x1
- bls _080E230E
- ldrh r2, [r5, 0xC]
- movs r3, 0xC
- ldrsh r1, [r5, r3]
- movs r4, 0x12
- ldrsh r0, [r5, r4]
- cmp r1, r0
- bne _080E23C0
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
-_080E23C0:
- adds r0, r2, 0x1
- strh r0, [r5, 0xC]
- b _080E23DA
- .align 2, 0
-_080E23C8: .4byte gSprites
-_080E23CC:
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080E23DA
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080E23DA:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E22A8
-
- thumb_func_start sub_80E23E8
-sub_80E23E8: @ 80E23E8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- ldr r4, [sp, 0x28]
- ldr r5, [sp, 0x2C]
- ldr r6, [sp, 0x30]
- mov r9, r6
- ldr r6, [sp, 0x34]
- mov r10, r6
- lsls r0, 16
- lsrs r0, 16
- mov r12, r0
- lsls r1, 16
- lsrs r1, 16
- str r1, [sp]
- lsls r2, 16
- lsrs r2, 16
- adds r7, r2, 0
- lsls r3, 16
- lsrs r3, 16
- str r3, [sp, 0x4]
- lsls r4, 24
- lsrs r6, r4, 24
- lsls r5, 24
- lsrs r5, 24
- mov r8, r5
- cmp r5, 0
- bne _080E2430
- mov r2, r9
- strh r0, [r2]
- mov r6, r10
- strh r1, [r6]
- b _080E248E
-_080E2430:
- cmp r5, r6
- bcc _080E243E
- mov r0, r9
- strh r2, [r0]
- mov r1, r10
- strh r3, [r1]
- b _080E248E
-_080E243E:
- subs r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- mov r2, r12
- lsls r1, r2, 16
- asrs r1, 16
- lsls r5, r1, 8
- lsls r0, r7, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 8
- adds r1, r6, 0
- bl __divsi3
- mov r1, r8
- muls r1, r0
- adds r0, r1, 0
- adds r5, r0
- ldr r2, [sp]
- lsls r1, r2, 16
- asrs r1, 16
- lsls r4, r1, 8
- ldr r2, [sp, 0x4]
- lsls r0, r2, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 8
- adds r1, r6, 0
- bl __divsi3
- mov r6, r8
- muls r6, r0
- adds r0, r6, 0
- adds r4, r0
- asrs r5, 8
- mov r0, r9
- strh r5, [r0]
- asrs r4, 8
- mov r1, r10
- strh r4, [r1]
-_080E248E:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E23E8
-
- thumb_func_start sub_80E24A0
-sub_80E24A0: @ 80E24A0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x24
- ble _080E24D6
- ldr r3, _080E24DC @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080E24D6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E24DC: .4byte gTasks
- thumb_func_end sub_80E24A0
-
- thumb_func_start sub_80E24E0
-sub_80E24E0: @ 80E24E0
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080E250C @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- ldr r1, _080E2510 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080E2514 @ =InitAndRunAnimFastLinearTranslation
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E250C: .4byte gBattleAnimArgs
-_080E2510: .4byte DestroyAnimSprite
-_080E2514: .4byte InitAndRunAnimFastLinearTranslation
- thumb_func_end sub_80E24E0
-
- thumb_func_start sub_80E2518
-sub_80E2518: @ 80E2518
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- ldr r1, _080E2638 @ =gTasks
- adds r7, r0, r1
- ldr r0, _080E263C @ =gBattleAnimAttacker
- mov r10, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x1E]
- mov r1, r10
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x20]
- ldr r0, _080E2640 @ =gBattleAnimTarget
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x22]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0
- bl GetBattlerSpriteCoordAttr
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080E258A
- adds r0, 0x3
-_080E258A:
- asrs r0, 2
- adds r0, r4, r0
- strh r0, [r7, 0x24]
- ldr r4, _080E2644 @ =gUnknown_83FF62C
- movs r0, 0x1E
- ldrsh r5, [r7, r0]
- movs r1, 0x20
- ldrsh r6, [r7, r1]
- mov r1, r8
- ldrb r0, [r1]
- bl GetBattlerSpriteSubpriority
- adds r3, r0, 0
- subs r3, 0x5
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x26]
- cmp r0, 0x40
- beq _080E2654
- ldr r4, _080E2648 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x10
- strh r1, [r0, 0x2E]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r7, 0x22]
- strh r1, [r0, 0x32]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r7, 0x24]
- strh r1, [r0, 0x36]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080E264C @ =0x0000ffe0
- strh r1, [r0, 0x38]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl InitAnimArcTranslation
- mov r1, r10
- ldrb r0, [r1]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E2632
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080E2632:
- ldr r0, _080E2650 @ =sub_80E2668
- str r0, [r7]
- b _080E265A
- .align 2, 0
-_080E2638: .4byte gTasks
-_080E263C: .4byte gBattleAnimAttacker
-_080E2640: .4byte gBattleAnimTarget
-_080E2644: .4byte gUnknown_83FF62C
-_080E2648: .4byte gSprites
-_080E264C: .4byte 0x0000ffe0
-_080E2650: .4byte sub_80E2668
-_080E2654:
- mov r0, r9
- bl DestroyAnimVisualTask
-_080E265A:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2518
-
- thumb_func_start sub_80E2668
-sub_80E2668: @ 80E2668
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E268C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080E26D0
- cmp r1, 0x1
- bgt _080E2690
- cmp r1, 0
- beq _080E269A
- b _080E276E
- .align 2, 0
-_080E268C: .4byte gTasks
-_080E2690:
- cmp r1, 0x2
- beq _080E26F4
- cmp r1, 0x3
- beq _080E2768
- b _080E276E
-_080E269A:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E276E
- strh r1, [r4, 0xA]
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080E26CC @ =gSprites
- adds r0, r1
- bl TranslateAnimHorizontalArc
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080E276E
- b _080E275A
- .align 2, 0
-_080E26CC: .4byte gSprites
-_080E26D0:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080E26F0 @ =gSprites
- adds r0, r1
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080E276E
- movs r0, 0
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- b _080E275A
- .align 2, 0
-_080E26F0: .4byte gSprites
-_080E26F4:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E276E
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r2, [r4, 0xC]
- adds r2, 0x1
- strh r2, [r4, 0xC]
- ldr r5, _080E2764 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- movs r0, 0x1
- ands r2, r0
- adds r1, 0x3E
- lsls r2, 2
- ldrb r3, [r1]
- subs r0, 0x6
- ands r0, r3
- orrs r0, r2
- strb r0, [r1]
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080E276E
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
-_080E275A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E276E
- .align 2, 0
-_080E2764: .4byte gSprites
-_080E2768:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E276E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2668
-
- thumb_func_start sub_80E2774
-sub_80E2774: @ 80E2774
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r0, _080E2788 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r6, r0, 0
- cmp r1, 0
- bne _080E2790
- ldr r0, _080E278C @ =gBattleAnimAttacker
- b _080E2792
- .align 2, 0
-_080E2788: .4byte gBattleAnimArgs
-_080E278C: .4byte gBattleAnimAttacker
-_080E2790:
- ldr r0, _080E27F8 @ =gBattleAnimTarget
-_080E2792:
- ldrb r5, [r0]
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r3, _080E27FC @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080E2800 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r1, r6, 0
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x3A]
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- movs r1, 0x1
- cmp r0, 0
- bne _080E27C0
- movs r3, 0x1
- negs r3, r3
- adds r1, r3, 0
-_080E27C0:
- strh r1, [r4, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080E2804
- ldrb r2, [r4, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x3]
- adds r0, r5, 0
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x8
- b _080E280E
- .align 2, 0
-_080E27F8: .4byte gBattleAnimTarget
-_080E27FC: .4byte 0x000003ff
-_080E2800: .4byte 0xfffffc00
-_080E2804:
- adds r0, r5, 0
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x8
-_080E280E:
- strh r0, [r4, 0x20]
- ldr r0, _080E281C @ =sub_80E2820
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E281C: .4byte sub_80E2820
- thumb_func_end sub_80E2774
-
- thumb_func_start sub_80E2820
-sub_80E2820: @ 80E2820
- push {lr}
- adds r2, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r2, r0]
- cmp r1, 0x1
- beq _080E2868
- cmp r1, 0x1
- bgt _080E2836
- cmp r1, 0
- beq _080E2840
- b _080E28D8
-_080E2836:
- cmp r1, 0x2
- beq _080E2878
- cmp r1, 0x3
- beq _080E289E
- b _080E28D8
-_080E2840:
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E28D8
- strh r1, [r2, 0x30]
- ldrh r0, [r2, 0x3C]
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x32]
- adds r0, 0x1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- bne _080E28D8
- b _080E2896
-_080E2868:
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _080E28D8
- b _080E2892
-_080E2878:
- movs r0, 0x3C
- ldrsh r1, [r2, r0]
- lsls r1, 2
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080E28D8
-_080E2892:
- movs r0, 0
- strh r0, [r2, 0x30]
-_080E2896:
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- b _080E28D8
-_080E289E:
- movs r0, 0x3C
- ldrsh r1, [r2, r0]
- lsls r0, r1, 1
- adds r0, r1
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _080E28D8
- ldrh r0, [r2, 0x3A]
- subs r0, 0x1
- strh r0, [r2, 0x3A]
- lsls r0, 16
- cmp r0, 0
- beq _080E28D2
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- b _080E28D8
-_080E28D2:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080E28D8:
- pop {r0}
- bx r0
- thumb_func_end sub_80E2820
-
- thumb_func_start sub_80E28DC
-sub_80E28DC: @ 80E28DC
- push {r4,lr}
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r2, _080E28F4 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080E28F8
- adds r0, r1, 0
- bl DestroyAnimVisualTask
- b _080E2920
- .align 2, 0
-_080E28F4: .4byte gBattleAnimArgs
-_080E28F8:
- ldr r0, _080E2928 @ =gTasks
- lsls r4, r1, 2
- adds r4, r1
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r2, 0x2]
- strh r0, [r4, 0x8]
- ldrb r0, [r2]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x26]
- ldr r2, _080E292C @ =gUnknown_83FF65C
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080E2930 @ =sub_80E2934
- str r0, [r4]
-_080E2920:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2928: .4byte gTasks
-_080E292C: .4byte gUnknown_83FF65C
-_080E2930: .4byte sub_80E2934
- thumb_func_end sub_80E28DC
-
- thumb_func_start sub_80E2934
-sub_80E2934: @ 80E2934
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080E2974 @ =gTasks
- adds r4, r0, r1
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E298E
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r1, [r4, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E297C
- ldr r2, _080E2978 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x2
- b _080E298C
- .align 2, 0
-_080E2974: .4byte gTasks
-_080E2978: .4byte gSprites
-_080E297C:
- ldr r2, _080E29D4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080E29D8 @ =0x0000fffe
-_080E298C:
- strh r1, [r0, 0x24]
-_080E298E:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080E29EA
- ldr r2, _080E29D4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
- ldrh r0, [r4, 0x8]
- subs r0, 0x1
- strh r0, [r4, 0x8]
- lsls r0, 16
- cmp r0, 0
- beq _080E29E4
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080E29DC @ =gTasks
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080E29E0 @ =gUnknown_83FF65C
- bl PrepareAffineAnimInTaskData
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- b _080E29EA
- .align 2, 0
-_080E29D4: .4byte gSprites
-_080E29D8: .4byte 0x0000fffe
-_080E29DC: .4byte gTasks
-_080E29E0: .4byte gUnknown_83FF65C
-_080E29E4:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E29EA:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2934
-
- thumb_func_start sub_80E29F0
-sub_80E29F0: @ 80E29F0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080E2A04 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E2A0C
- ldr r4, _080E2A08 @ =gBattleAnimAttacker
- b _080E2A0E
- .align 2, 0
-_080E2A04: .4byte gBattleAnimArgs
-_080E2A08: .4byte gBattleAnimAttacker
-_080E2A0C:
- ldr r4, _080E2A4C @ =gBattleAnimTarget
-_080E2A0E:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- strh r0, [r5, 0x22]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- cmp r0, 0x7
- bgt _080E2A32
- movs r0, 0x8
- strh r0, [r5, 0x22]
-_080E2A32:
- movs r2, 0
- strh r2, [r5, 0x2E]
- ldr r1, _080E2A50 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x30]
- strh r2, [r5, 0x32]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x34]
- ldr r0, _080E2A54 @ =sub_80E2A58
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2A4C: .4byte gBattleAnimTarget
-_080E2A50: .4byte gBattleAnimArgs
-_080E2A54: .4byte sub_80E2A58
- thumb_func_end sub_80E29F0
-
- thumb_func_start sub_80E2A58
-sub_80E2A58: @ 80E2A58
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x30
- ldrsh r1, [r3, r2]
- cmp r0, r1
- blt _080E2AAC
- movs r0, 0
- strh r0, [r3, 0x2E]
- ldrh r1, [r3, 0x32]
- adds r1, 0x1
- movs r0, 0x1
- ands r1, r0
- strh r1, [r3, 0x32]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- lsls r1, 2
- ldrb r2, [r0]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- movs r2, 0x32
- ldrsh r0, [r3, r2]
- cmp r0, 0
- beq _080E2AAC
- ldrh r0, [r3, 0x34]
- subs r0, 0x1
- strh r0, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _080E2AAC
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080E2AAC:
- pop {r0}
- bx r0
- thumb_func_end sub_80E2A58
-
- thumb_func_start sub_80E2AB0
-sub_80E2AB0: @ 80E2AB0
- push {lr}
- adds r3, r0, 0
- ldr r0, _080E2ADC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E2AE0
- ldrb r2, [r3, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x3]
- movs r0, 0x64
- strh r0, [r3, 0x20]
- movs r0, 0x1
- b _080E2AE6
- .align 2, 0
-_080E2ADC: .4byte gBattleAnimArgs
-_080E2AE0:
- movs r0, 0x8C
- strh r0, [r3, 0x20]
- ldr r0, _080E2AF4 @ =0x0000ffff
-_080E2AE6:
- strh r0, [r3, 0x3C]
- movs r0, 0x38
- strh r0, [r3, 0x22]
- ldr r0, _080E2AF8 @ =sub_80E2AFC
- str r0, [r3, 0x1C]
- pop {r0}
- bx r0
- .align 2, 0
-_080E2AF4: .4byte 0x0000ffff
-_080E2AF8: .4byte sub_80E2AFC
- thumb_func_end sub_80E2AB0
-
- thumb_func_start sub_80E2AFC
-sub_80E2AFC: @ 80E2AFC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x8
- bls _080E2B0A
- b _080E2CDC
-_080E2B0A:
- lsls r0, 2
- ldr r1, _080E2B14 @ =_080E2B18
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2B14: .4byte _080E2B18
- .align 2, 0
-_080E2B18:
- .4byte _080E2B3C
- .4byte _080E2B6E
- .4byte _080E2B80
- .4byte _080E2BC0
- .4byte _080E2BD2
- .4byte _080E2C10
- .4byte _080E2C74
- .4byte _080E2C94
- .4byte _080E2CBA
-_080E2B3C:
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- lsls r0, 1
- ldrh r1, [r4, 0x22]
- subs r1, r0
- strh r1, [r4, 0x22]
- ldrh r2, [r4, 0x30]
- movs r0, 0x1
- ands r0, r2
- cmp r0, 0
- beq _080E2B5E
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x20]
- subs r0, r1
- strh r0, [r4, 0x20]
-_080E2B5E:
- adds r0, r2, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- beq _080E2B6C
- b _080E2CDC
-_080E2B6C:
- b _080E2CAE
-_080E2B6E:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- beq _080E2B7E
- b _080E2CDC
-_080E2B7E:
- b _080E2CAE
-_080E2B80:
- ldrh r2, [r4, 0x30]
- adds r2, 0x1
- strh r2, [r4, 0x30]
- movs r3, 0x3C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 1
- adds r0, r1
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r3, _080E2BBC @ =gSineTable
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x3C]
- muls r0, r1
- strh r0, [r4, 0x24]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0xC
- beq _080E2BB8
- b _080E2CDC
-_080E2BB8:
- b _080E2CAE
- .align 2, 0
-_080E2BBC: .4byte gSineTable
-_080E2BC0:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- beq _080E2BD0
- b _080E2CDC
-_080E2BD0:
- b _080E2CAE
-_080E2BD2:
- ldrh r2, [r4, 0x30]
- adds r2, 0x1
- strh r2, [r4, 0x30]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- ldrh r0, [r4, 0x22]
- subs r0, r1
- strh r0, [r4, 0x22]
- ldr r3, _080E2C0C @ =gSineTable
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x3C]
- muls r0, r1
- strh r0, [r4, 0x24]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0xC
- bne _080E2CDC
- b _080E2CB2
- .align 2, 0
-_080E2C0C: .4byte gSineTable
-_080E2C10:
- ldrh r2, [r4, 0x30]
- adds r2, 0x1
- strh r2, [r4, 0x30]
- movs r3, 0x3C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 1
- adds r0, r1
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r3, _080E2C68 @ =gSineTable
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x3C]
- muls r0, r1
- strh r0, [r4, 0x24]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0xF
- bne _080E2C5C
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r3, _080E2C6C @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080E2C70 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
-_080E2C5C:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x12
- bne _080E2CDC
- b _080E2CAE
- .align 2, 0
-_080E2C68: .4byte gSineTable
-_080E2C6C: .4byte 0x000003ff
-_080E2C70: .4byte 0xfffffc00
-_080E2C74:
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x20]
- adds r1, r0
- strh r1, [r4, 0x20]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _080E2CDC
- b _080E2CAE
-_080E2C94:
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r0, 1
- ldrh r3, [r4, 0x20]
- adds r0, r3
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080E2CDC
-_080E2CAE:
- movs r0, 0
- strh r0, [r4, 0x30]
-_080E2CB2:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080E2CDC
-_080E2CBA:
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- ldrh r0, [r4, 0x20]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080E2CDC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E2CDC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2AFC
-
- thumb_func_start sub_80E2CE4
-sub_80E2CE4: @ 80E2CE4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E2D34 @ =gTasks
- adds r6, r1, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x26]
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x1
- bne _080E2D44
- ldr r5, _080E2D38 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r1, [r5]
- movs r0, 0x2
- eors r0, r1
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- ble _080E2D3C
- strh r7, [r6, 0x24]
- b _080E2D64
- .align 2, 0
-_080E2D34: .4byte gTasks
-_080E2D38: .4byte gBattleAnimAttacker
-_080E2D3C:
- ldr r0, _080E2D40 @ =0x0000ffff
- b _080E2D62
- .align 2, 0
-_080E2D40: .4byte 0x0000ffff
-_080E2D44:
- ldr r0, _080E2D58 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E2D60
- ldr r0, _080E2D5C @ =0x0000ffff
- b _080E2D62
- .align 2, 0
-_080E2D58: .4byte gBattleAnimAttacker
-_080E2D5C: .4byte 0x0000ffff
-_080E2D60:
- movs r0, 0x1
-_080E2D62:
- strh r0, [r6, 0x24]
-_080E2D64:
- ldr r0, _080E2D70 @ =sub_80E2D74
- str r0, [r6]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2D70: .4byte sub_80E2D74
- thumb_func_end sub_80E2CE4
-
- thumb_func_start sub_80E2D74
-sub_80E2D74: @ 80E2D74
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080E2D98 @ =gTasks
- adds r3, r0, r1
- movs r1, 0x8
- ldrsh r0, [r3, r1]
- cmp r0, 0x8
- bls _080E2D8E
- b _080E2F08
-_080E2D8E:
- lsls r0, 2
- ldr r1, _080E2D9C @ =_080E2DA0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2D98: .4byte gTasks
-_080E2D9C: .4byte _080E2DA0
- .align 2, 0
-_080E2DA0:
- .4byte _080E2DC4
- .4byte _080E2DD6
- .4byte _080E2E08
- .4byte _080E2E38
- .4byte _080E2E5E
- .4byte _080E2E88
- .4byte _080E2E98
- .4byte _080E2EB8
- .4byte _080E2EF0
-_080E2DC4:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- beq _080E2DD4
- b _080E2F08
-_080E2DD4:
- b _080E2EE0
-_080E2DD6:
- ldr r2, _080E2E04 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r2, 0x24
- ldrsh r0, [r3, r2]
- lsls r2, r0, 1
- adds r2, r0
- ldrh r0, [r1, 0x24]
- subs r0, r2
- strh r0, [r1, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- beq _080E2E02
- b _080E2F08
-_080E2E02:
- b _080E2EE0
- .align 2, 0
-_080E2E04: .4byte gSprites
-_080E2E08:
- ldr r2, _080E2E34 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0x24
- ldrsh r2, [r3, r0]
- lsls r0, r2, 1
- adds r0, r2
- ldrh r2, [r1, 0x24]
- adds r0, r2
- strh r0, [r1, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080E2F08
- b _080E2EE0
- .align 2, 0
-_080E2E34: .4byte gSprites
-_080E2E38:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080E2F08
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r1, [r3, 0xC]
- movs r2, 0xC
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _080E2EE4
- adds r0, r1, 0x1
- strh r0, [r3, 0xC]
- movs r0, 0x1
- strh r0, [r3, 0x8]
- b _080E2F08
-_080E2E5E:
- ldr r2, _080E2E84 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x24]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080E2F08
- b _080E2EE0
- .align 2, 0
-_080E2E84: .4byte gSprites
-_080E2E88:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080E2F08
- b _080E2EE0
-_080E2E98:
- ldr r2, _080E2EB4 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0x24
- ldrsh r2, [r3, r0]
- lsls r2, 2
- ldrh r0, [r1, 0x24]
- subs r0, r2
- b _080E2ED0
- .align 2, 0
-_080E2EB4: .4byte gSprites
-_080E2EB8:
- ldr r2, _080E2EEC @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r2, 0x24
- ldrsh r0, [r3, r2]
- lsls r0, 2
- ldrh r2, [r1, 0x24]
- adds r0, r2
-_080E2ED0:
- strh r0, [r1, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080E2F08
-_080E2EE0:
- movs r0, 0
- strh r0, [r3, 0xA]
-_080E2EE4:
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _080E2F08
- .align 2, 0
-_080E2EEC: .4byte gSprites
-_080E2EF0:
- ldr r2, _080E2F10 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x24]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E2F08:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2F10: .4byte gSprites
- thumb_func_end sub_80E2D74
-
- thumb_func_start sub_80E2F14
-sub_80E2F14: @ 80E2F14
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E2F30 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E2F38
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080E2F34 @ =gBattleAnimAttacker
- b _080E2F3A
- .align 2, 0
-_080E2F30: .4byte gBattleAnimArgs
-_080E2F34: .4byte gBattleAnimAttacker
-_080E2F38:
- ldr r0, _080E2F90 @ =gBattleAnimTarget
-_080E2F3A:
- ldrb r0, [r0]
- strh r0, [r4, 0x3C]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E2F5E
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r4, 0x3]
-_080E2F5E:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl GetBattlerSpriteBGPriority
- movs r2, 0x3
- ands r2, r0
- lsls r2, 2
- ldrb r3, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- adds r0, r1, 0
- ands r0, r3
- orrs r0, r2
- strb r0, [r4, 0x5]
- ldrb r0, [r4, 0x1]
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4, 0x1]
- ldr r0, _080E2F94 @ =sub_80E2F98
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2F90: .4byte gBattleAnimTarget
-_080E2F94: .4byte sub_80E2F98
- thumb_func_end sub_80E2F14
-
- thumb_func_start sub_80E2F98
-sub_80E2F98: @ 80E2F98
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080E2FA6
- b _080E3196
-_080E2FA6:
- lsls r0, 2
- ldr r1, _080E2FB0 @ =_080E2FB4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2FB0: .4byte _080E2FB4
- .align 2, 0
-_080E2FB4:
- .4byte _080E2FC8
- .4byte _080E30C8
- .4byte _080E3130
- .4byte _080E3144
- .4byte _080E3190
-_080E2FC8:
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0x5
- bhi _080E2FF8
- lsls r0, 2
- ldr r1, _080E2FDC @ =_080E2FE0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2FDC: .4byte _080E2FE0
- .align 2, 0
-_080E2FE0:
- .4byte _080E2FFC
- .4byte _080E3018
- .4byte _080E303A
- .4byte _080E3056
- .4byte _080E2FFC
- .4byte _080E307C
-_080E2FF8:
- movs r0, 0
- strh r0, [r4, 0x3A]
-_080E2FFC:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- b _080E3070
-_080E3018:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x5
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x4
- b _080E3076
-_080E303A:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- b _080E3070
-_080E3056:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x4
- bl GetBattlerSpriteCoordAttr
- adds r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
-_080E3070:
- bl GetBattlerSpriteCoordAttr
- subs r0, 0x4
-_080E3076:
- lsls r0, 16
- lsrs r1, r0, 16
- b _080E309C
-_080E307C:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r5, r0, 24
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r1, r0, 24
-_080E309C:
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0x4
- bne _080E30A8
- movs r0, 0x18
- b _080E30B2
-_080E30A8:
- cmp r0, 0x5
- bne _080E30B0
- movs r0, 0x6
- b _080E30B2
-_080E30B0:
- movs r0, 0xC
-_080E30B2:
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- strh r1, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- b _080E3188
-_080E30C8:
- adds r0, r4, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080E3196
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- beq _080E3100
- cmp r0, 0x5
- beq _080E3120
- ldrh r0, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- b _080E3118
-_080E3100:
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x38]
-_080E3118:
- ldrh r0, [r4, 0x3A]
- adds r0, 0x1
- strh r0, [r4, 0x3A]
- b _080E3196
-_080E3120:
- movs r0, 0
- strh r0, [r4, 0x2E]
- movs r1, 0x10
- strh r1, [r4, 0x30]
- strh r0, [r4, 0x32]
- movs r0, 0x3
- strh r0, [r4, 0x38]
- b _080E3196
-_080E3130:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080E3196
- movs r0, 0
- strh r0, [r4, 0x38]
- b _080E3196
-_080E3144:
- ldrh r1, [r4, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E3156
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- strh r0, [r4, 0x30]
- b _080E315C
-_080E3156:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
-_080E315C:
- ldrh r1, [r4, 0x32]
- lsls r1, 8
- ldrh r0, [r4, 0x30]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x20
- bne _080E3196
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080E3188:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- b _080E3196
-_080E3190:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E3196:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2F98
-
- thumb_func_start sub_80E319C
-sub_80E319C: @ 80E319C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- subs r0, r1
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- muls r0, r1
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- adds r5, r0, 0
- strh r5, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- subs r0, r1
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- muls r0, r1
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- adds r3, r0, 0
- strh r3, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E31FA
- ldr r0, _080E3218 @ =gUnknown_83FF180
- ldrh r1, [r4, 0x20]
- adds r1, r5
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r4, 0x22]
- adds r2, r3
- lsls r2, 16
- asrs r2, 16
- movs r3, 0x5
- bl CreateSprite
-_080E31FA:
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E320C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E320C:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3218: .4byte gUnknown_83FF180
- thumb_func_end sub_80E319C
-
- thumb_func_start sub_80E321C
-sub_80E321C: @ 80E321C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E3250 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E3258
- ldr r2, _080E3254 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x20]
- ldrh r0, [r2]
- subs r0, r1, r0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- subs r1, r0
- b _080E3266
- .align 2, 0
-_080E3250: .4byte gBattleAnimTarget
-_080E3254: .4byte gBattleAnimArgs
-_080E3258:
- ldr r2, _080E328C @ =gBattleAnimArgs
- ldrh r1, [r5, 0x20]
- ldrh r0, [r2]
- adds r0, r1, r0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- adds r1, r0
-_080E3266:
- strh r1, [r5, 0x32]
- adds r3, r2, 0
- ldrh r1, [r5, 0x22]
- ldrh r2, [r3, 0x2]
- adds r2, r1, r2
- strh r2, [r5, 0x30]
- ldrh r0, [r3, 0x6]
- adds r1, r0
- strh r1, [r5, 0x34]
- ldrh r0, [r3, 0x8]
- strh r0, [r5, 0x36]
- ldrh r0, [r5, 0x2E]
- strh r0, [r5, 0x20]
- strh r2, [r5, 0x22]
- ldr r0, _080E3290 @ =sub_80E319C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E328C: .4byte gBattleAnimArgs
-_080E3290: .4byte sub_80E319C
- thumb_func_end sub_80E321C
-
- thumb_func_start sub_80E3294
-sub_80E3294: @ 80E3294
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r5, r0, 24
- adds r2, r5, 0
- ldr r0, _080E32D8 @ =gTasks
- mov r9, r0
- lsls r7, r6, 2
- adds r0, r7, r6
- lsls r0, 3
- mov r8, r0
- mov r4, r8
- add r4, r9
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E32DC
- adds r0, r5, 0
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- b _080E3328
- .align 2, 0
-_080E32D8: .4byte gTasks
-_080E32DC:
- cmp r0, 0x1
- bne _080E3334
- ldrh r0, [r4, 0xA]
- adds r0, 0x60
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- subs r0, 0xD
- strh r0, [r4, 0xC]
- movs r2, 0xA
- ldrsh r1, [r4, r2]
- movs r0, 0xC
- ldrsh r2, [r4, r0]
- adds r0, r5, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _080E3360
- movs r0, 0
- strh r0, [r4, 0xE]
- adds r0, r5, 0
- bl ResetSpriteRotScale
- ldr r1, _080E3330 @ =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080E3328:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E3360
- .align 2, 0
-_080E3330: .4byte gSprites
-_080E3334:
- ldr r0, _080E336C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r1, 0
- bl LoadBattleMonGfxAndAnimate
- adds r3, r7, 0
- mov r4, r9
- movs r1, 0xF
- mov r2, r8
- adds r0, r4, r2
- adds r0, 0x26
- movs r2, 0
-_080E334C:
- strh r2, [r0]
- subs r0, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080E334C
- adds r0, r3, r6
- lsls r0, 3
- adds r0, r4
- ldr r1, _080E3370 @ =sub_80E3374
- str r1, [r0]
-_080E3360:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E336C: .4byte gBattleAnimAttacker
-_080E3370: .4byte sub_80E3374
- thumb_func_end sub_80E3294
-
- thumb_func_start sub_80E3374
-sub_80E3374: @ 80E3374
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r1, _080E33A0 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080E33D8
- cmp r5, 0x1
- bgt _080E33A4
- cmp r5, 0
- beq _080E33AE
- b _080E34C6
- .align 2, 0
-_080E33A0: .4byte gTasks
-_080E33A4:
- cmp r5, 0x2
- beq _080E3444
- cmp r5, 0x3
- beq _080E3480
- b _080E34C6
-_080E33AE:
- ldr r0, _080E33D0 @ =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r0
- ldr r0, _080E33D4 @ =0x0000ff38
- strh r0, [r1, 0x26]
- movs r0, 0xC8
- strh r0, [r1, 0x24]
- adds r1, 0x3E
- ldrb r2, [r1]
- subs r0, 0xCD
- ands r0, r2
- strb r0, [r1]
- strh r5, [r4, 0x1C]
- b _080E3472
- .align 2, 0
-_080E33D0: .4byte gSprites
-_080E33D4: .4byte 0x0000ff38
-_080E33D8:
- ldrh r1, [r4, 0x1C]
- adds r1, 0x70
- movs r5, 0
- strh r1, [r4, 0x1C]
- ldr r2, _080E343C @ =gSprites
- lsls r0, r3, 4
- adds r0, r3
- lsls r0, 2
- adds r2, r0, r2
- lsls r1, 16
- asrs r1, 24
- ldrh r3, [r2, 0x26]
- adds r1, r3
- strh r1, [r2, 0x26]
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- blt _080E3408
- strh r5, [r2, 0x24]
-_080E3408:
- movs r1, 0x26
- ldrsh r0, [r2, r1]
- cmp r0, 0
- ble _080E3412
- strh r5, [r2, 0x26]
-_080E3412:
- movs r3, 0x26
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080E34C6
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x76
- bl PlaySE12WithPanning
- ldr r1, _080E3440 @ =0xfffff800
- adds r0, r1, 0
- ldrh r2, [r4, 0x1C]
- adds r0, r2
- strh r0, [r4, 0x1C]
- b _080E3472
- .align 2, 0
-_080E343C: .4byte gSprites
-_080E3440: .4byte 0xfffff800
-_080E3444:
- ldrh r0, [r4, 0x1C]
- subs r0, 0x70
- strh r0, [r4, 0x1C]
- lsls r0, 16
- cmp r0, 0
- bge _080E3454
- movs r0, 0
- strh r0, [r4, 0x1C]
-_080E3454:
- ldr r0, _080E347C @ =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r0
- ldrh r2, [r4, 0x1C]
- lsls r2, 16
- asrs r2, 24
- ldrh r0, [r1, 0x26]
- subs r0, r2
- strh r0, [r1, 0x26]
- movs r3, 0x1C
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080E34C6
-_080E3472:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E34C6
- .align 2, 0
-_080E347C: .4byte gSprites
-_080E3480:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x70
- strh r0, [r4, 0x1C]
- ldr r2, _080E34CC @ =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r2
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r1, 0x26]
- adds r0, r2
- strh r0, [r1, 0x26]
- lsls r0, 16
- cmp r0, 0
- ble _080E34A4
- movs r0, 0
- strh r0, [r1, 0x26]
-_080E34A4:
- movs r3, 0x26
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080E34C6
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x76
- bl PlaySE12WithPanning
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E34C6:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E34CC: .4byte gSprites
- thumb_func_end sub_80E3374
-
- thumb_func_start sub_80E34D0
-sub_80E34D0: @ 80E34D0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E34F4 @ =gBattleAnimTarget
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E34FC
- ldrb r0, [r4]
- bl GetBattlerSpriteSubpriority
- subs r0, 0x2
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r4, _080E34F8 @ =0x0000ff70
- b _080E350C
- .align 2, 0
-_080E34F4: .4byte gBattleAnimTarget
-_080E34F8: .4byte 0x0000ff70
-_080E34FC:
- ldrb r0, [r4]
- bl GetBattlerSpriteSubpriority
- adds r0, 0x2
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r4, _080E3528 @ =0x0000ffa0
-_080E350C:
- ldr r0, _080E352C @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- strh r4, [r5, 0x26]
- ldr r0, _080E3530 @ =sub_80E3534
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3528: .4byte 0x0000ffa0
-_080E352C: .4byte gBattleAnimTarget
-_080E3530: .4byte sub_80E3534
- thumb_func_end sub_80E34D0
-
- thumb_func_start sub_80E3534
-sub_80E3534: @ 80E3534
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080E3542
- b _080E365E
-_080E3542:
- lsls r0, 2
- ldr r1, _080E354C @ =_080E3550
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E354C: .4byte _080E3550
- .align 2, 0
-_080E3550:
- .4byte _080E3564
- .4byte _080E3588
- .4byte _080E35C8
- .4byte _080E35F8
- .4byte _080E3624
-_080E3564:
- ldrh r0, [r4, 0x26]
- adds r0, 0xA
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _080E365E
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC6
- bl PlaySE12WithPanning
- movs r0, 0
- strh r0, [r4, 0x26]
- b _080E361C
-_080E3588:
- ldrh r1, [r4, 0x30]
- adds r1, 0x4
- movs r5, 0
- strh r1, [r4, 0x30]
- ldr r2, _080E35C4 @ =gSineTable
- movs r3, 0x30
- ldrsh r0, [r4, r3]
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- negs r0, r0
- strh r0, [r4, 0x26]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _080E365E
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC6
- bl PlaySE12WithPanning
- strh r5, [r4, 0x30]
- strh r5, [r4, 0x26]
- b _080E361C
- .align 2, 0
-_080E35C4: .4byte gSineTable
-_080E35C8:
- ldrh r1, [r4, 0x30]
- adds r1, 0x6
- movs r3, 0
- strh r1, [r4, 0x30]
- ldr r2, _080E35F4 @ =gSineTable
- movs r5, 0x30
- ldrsh r0, [r4, r5]
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- negs r0, r0
- strh r0, [r4, 0x26]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _080E365E
- strh r3, [r4, 0x30]
- strh r3, [r4, 0x26]
- b _080E361C
- .align 2, 0
-_080E35F4: .4byte gSineTable
-_080E35F8:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080E365E
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xB9
- bl PlaySE12WithPanning
- movs r0, 0
- strh r0, [r4, 0x30]
-_080E361C:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080E365E
-_080E3624:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080E365E
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x32]
- adds r1, 0x1
- strh r1, [r4, 0x32]
- movs r0, 0x1
- ands r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- lsls r1, 2
- ldrb r2, [r3]
- subs r0, 0x6
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0x7
- bne _080E365E
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E365E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E3534
-
- thumb_func_start sub_80E3664
-sub_80E3664: @ 80E3664
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- movs r0, 0x1
- bl CloneBattlerSpriteWithBlend
- lsls r0, 16
- lsrs r1, r0, 16
- str r1, [sp]
- asrs r6, r0, 16
- cmp r6, 0
- blt _080E36A6
- movs r0, 0x1
- bl CloneBattlerSpriteWithBlend
- lsls r0, 16
- lsrs r1, r0, 16
- mov r9, r1
- asrs r1, r0, 16
- cmp r1, 0
- bge _080E36B4
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- ldr r1, _080E36B0 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
-_080E36A6:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _080E37BA
- .align 2, 0
-_080E36B0: .4byte gSprites
-_080E36B4:
- ldr r4, _080E3744 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r5, r0, r4
- ldrh r0, [r5, 0x24]
- adds r0, 0x18
- movs r1, 0
- strh r0, [r5, 0x24]
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- adds r6, r0, r4
- ldrh r0, [r6, 0x24]
- subs r0, 0x18
- strh r0, [r6, 0x24]
- strh r1, [r5, 0x2E]
- strh r1, [r6, 0x2E]
- strh r1, [r5, 0x30]
- strh r1, [r6, 0x30]
- strh r1, [r5, 0x32]
- strh r1, [r6, 0x32]
- movs r0, 0x10
- strh r0, [r5, 0x34]
- ldr r0, _080E3748 @ =0x0000fff0
- strh r0, [r6, 0x34]
- strh r1, [r5, 0x36]
- movs r0, 0x80
- strh r0, [r6, 0x36]
- movs r0, 0x18
- strh r0, [r5, 0x38]
- strh r0, [r6, 0x38]
- strh r7, [r5, 0x3A]
- strh r7, [r6, 0x3A]
- strh r1, [r5, 0x3C]
- strh r1, [r6, 0x3C]
- ldr r2, _080E374C @ =gTasks
- lsls r3, r7, 2
- adds r0, r3, r7
- lsls r0, 3
- adds r0, r2
- movs r1, 0x2
- strh r1, [r0, 0x8]
- ldr r0, _080E3750 @ =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, _080E3754 @ =gBattleAnimTarget
- ldrb r0, [r0]
- ldr r1, [r1]
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- mov r12, r4
- mov r10, r2
- mov r8, r3
- cmp r0, 0
- bne _080E3758
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- b _080E376E
- .align 2, 0
-_080E3744: .4byte gSprites
-_080E3748: .4byte 0x0000fff0
-_080E374C: .4byte gTasks
-_080E3750: .4byte gBattleSpritesDataPtr
-_080E3754: .4byte gBattleAnimTarget
-_080E3758:
- adds r1, r5, 0
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- adds r1, r6, 0
- adds r1, 0x3E
- ldrb r0, [r1]
- orrs r0, r2
- strb r0, [r1]
-_080E376E:
- mov r1, r9
- lsls r0, r1, 16
- asrs r0, 16
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- mov r0, r12
- adds r4, r2, r0
- ldrb r1, [r4, 0x1]
- movs r3, 0xD
- negs r3, r3
- adds r0, r3, 0
- ands r0, r1
- strb r0, [r4, 0x1]
- ldr r1, [sp]
- lsls r0, r1, 16
- asrs r0, 16
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- mov r0, r12
- adds r4, r1, r0
- ldrb r0, [r4, 0x1]
- ands r3, r0
- strb r3, [r4, 0x1]
- mov r3, r12
- adds r3, 0x1C
- adds r2, r3
- ldr r0, _080E37CC @ =sub_80E37FC
- str r0, [r2]
- adds r1, r3
- str r0, [r1]
- mov r1, r8
- adds r0, r1, r7
- lsls r0, 3
- add r0, r10
- ldr r1, _080E37D0 @ =sub_80E37D4
- str r1, [r0]
-_080E37BA:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E37CC: .4byte sub_80E37FC
-_080E37D0: .4byte sub_80E37D4
- thumb_func_end sub_80E3664
-
- thumb_func_start sub_80E37D4
-sub_80E37D4: @ 80E37D4
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080E37F8 @ =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E37F2
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E37F2:
- pop {r0}
- bx r0
- .align 2, 0
-_080E37F8: .4byte gTasks
- thumb_func_end sub_80E37D4
-
- thumb_func_start sub_80E37FC
-sub_80E37FC: @ 80E37FC
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E3846
- movs r0, 0
- strh r0, [r4, 0x30]
- ldr r0, _080E3870 @ =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, _080E3874 @ =gBattleAnimTarget
- ldrb r0, [r0]
- ldr r1, [r1]
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E3846
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r1, r2, 29
- lsrs r1, 31
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080E3846:
- ldrh r0, [r4, 0x34]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- movs r5, 0
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x36]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3878
- cmp r0, 0x1
- beq _080E3890
- b _080E38CE
- .align 2, 0
-_080E3870: .4byte gBattleSpritesDataPtr
-_080E3874: .4byte gBattleAnimTarget
-_080E3878:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- bne _080E38CE
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080E38CE
-_080E3890:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- cmp r0, 0
- ble _080E38CE
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x38]
- subs r0, 0x2
- strh r0, [r4, 0x38]
- lsls r0, 16
- cmp r0, 0
- bge _080E38CE
- ldr r3, _080E38D4 @ =gTasks
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_080E38CE:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E38D4: .4byte gTasks
- thumb_func_end sub_80E37FC
-
- thumb_func_start sub_80E38D8
-sub_80E38D8: @ 80E38D8
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r3, _080E3924 @ =gBattleAnimArgs
- movs r2, 0
- strh r2, [r3, 0xE]
- ldr r1, _080E3928 @ =gAnimFriendship
- ldrb r0, [r1]
- ldrb r1, [r1]
- adds r0, r1, 0
- subs r0, 0x3D
- lsls r0, 24
- lsrs r0, 24
- adds r2, r1, 0
- cmp r0, 0x1E
- bhi _080E38FC
- movs r0, 0x1
- strh r0, [r3, 0xE]
-_080E38FC:
- adds r0, r2, 0
- subs r0, 0x5C
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x6C
- bhi _080E390C
- movs r0, 0x2
- strh r0, [r3, 0xE]
-_080E390C:
- lsls r0, r1, 24
- lsrs r0, 24
- cmp r0, 0xC8
- bls _080E3918
- movs r0, 0x3
- strh r0, [r3, 0xE]
-_080E3918:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3924: .4byte gBattleAnimArgs
-_080E3928: .4byte gAnimFriendship
- thumb_func_end sub_80E38D8
-
- thumb_func_start sub_80E392C
-sub_80E392C: @ 80E392C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, _080E395C @ =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r0, r1
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x4
- bls _080E3952
- b _080E3E6C
-_080E3952:
- lsls r0, 2
- ldr r1, _080E3960 @ =_080E3964
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E395C: .4byte gTasks
-_080E3960: .4byte _080E3964
- .align 2, 0
-_080E3964:
- .4byte _080E3978
- .4byte _080E3A2C
- .4byte _080E3BEC
- .4byte _080E3D0C
- .4byte _080E3D90
-_080E3978:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080E39C4 @ =gTasks
- mov r2, r8
- lsls r4, r2, 2
- adds r0, r4, r2
- lsls r0, 3
- adds r6, r0, r1
- movs r3, 0x80
- lsls r3, 4
- adds r0, r3, 0
- ldrh r1, [r6, 0xA]
- adds r0, r1
- strh r0, [r6, 0xA]
- ldr r0, _080E39C8 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- mov r9, r4
- cmp r0, 0
- bne _080E39D0
- ldr r2, _080E39CC @ =gSprites
- lsls r3, r7, 4
- adds r1, r3, r7
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r6, 0xA]
- lsls r0, 16
- asrs r0, 24
- ldrh r4, [r1, 0x24]
- adds r0, r4
- strh r0, [r1, 0x24]
- b _080E39EA
- .align 2, 0
-_080E39C4: .4byte gTasks
-_080E39C8: .4byte gBattleAnimAttacker
-_080E39CC: .4byte gSprites
-_080E39D0:
- ldr r3, _080E3A24 @ =gSprites
- lsls r4, r7, 4
- adds r2, r4, r7
- lsls r2, 2
- adds r2, r3
- ldrh r1, [r6, 0xA]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- adds r2, r3, 0
- adds r3, r4, 0
-_080E39EA:
- ldr r1, _080E3A28 @ =gTasks
- mov r0, r9
- add r0, r8
- lsls r0, 3
- adds r4, r0, r1
- ldrb r0, [r4, 0xA]
- strh r0, [r4, 0xA]
- adds r1, r3, r7
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r1, 0x24]
- ldrh r1, [r1, 0x20]
- adds r0, r1
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 14
- adds r0, r1
- movs r1, 0x98
- lsls r1, 17
- cmp r0, r1
- bhi _080E3A16
- b _080E3E6C
-_080E3A16:
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E3E6C
- .align 2, 0
-_080E3A24: .4byte gSprites
-_080E3A28: .4byte gTasks
-_080E3A2C:
- ldr r4, _080E3A90 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E3ACC
- ldr r7, _080E3A94 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r7
- ldrh r0, [r0]
- movs r6, 0x64
- muls r0, r6
- ldr r5, _080E3A98 @ =gPlayerParty
- adds r0, r5
- movs r1, 0
- bl GetMonData
- mov r10, r0
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0x1
- bl GetMonData
- mov r9, r0
- ldr r0, _080E3A9C @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r2, [r4]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080E3AA0
- lsls r0, r2, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
- b _080E3AA2
- .align 2, 0
-_080E3A90: .4byte gBattleAnimAttacker
-_080E3A94: .4byte gBattlerPartyIndexes
-_080E3A98: .4byte gPlayerParty
-_080E3A9C: .4byte gBattleSpritesDataPtr
-_080E3AA0:
- ldrh r5, [r1, 0x2]
-_080E3AA2:
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- ldr r2, _080E3AC8 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- movs r7, 0
- movs r6, 0x88
- lsls r6, 1
- b _080E3B54
- .align 2, 0
-_080E3AC8: .4byte gSprites
-_080E3ACC:
- ldr r7, _080E3B24 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r7
- ldrh r0, [r0]
- movs r6, 0x64
- muls r0, r6
- ldr r5, _080E3B28 @ =gEnemyParty
- adds r0, r5
- movs r1, 0
- bl GetMonData
- mov r10, r0
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0x1
- bl GetMonData
- mov r9, r0
- ldr r0, _080E3B2C @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r2, [r4]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080E3B30
- lsls r0, r2, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
- b _080E3B32
- .align 2, 0
-_080E3B24: .4byte gBattlerPartyIndexes
-_080E3B28: .4byte gEnemyParty
-_080E3B2C: .4byte gBattleSpritesDataPtr
-_080E3B30:
- ldrh r5, [r1, 0x2]
-_080E3B32:
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- ldr r2, _080E3BD0 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- movs r7, 0x1
- ldr r6, _080E3BD4 @ =0x0000ffe0
-_080E3B54:
- ldr r0, _080E3BD8 @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- lsls r3, r6, 16
- asrs r3, 16
- str r0, [sp]
- str r4, [sp, 0x4]
- mov r2, r10
- str r2, [sp, 0x8]
- mov r4, r9
- str r4, [sp, 0xC]
- ldr r4, _080E3BDC @ =gBattleAnimAttacker
- ldrb r0, [r4]
- str r0, [sp, 0x10]
- movs r0, 0
- str r0, [sp, 0x14]
- adds r0, r5, 0
- adds r1, r7, 0
- movs r2, 0
- bl sub_80768D0
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E3BE0 @ =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldrb r0, [r4]
- ldr r1, [r1]
- lsls r0, 2
- adds r0, r1
- ldrh r0, [r0, 0x2]
- cmp r0, 0
- beq _080E3BBE
- ldr r1, _080E3BD0 @ =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- lsls r0, 4
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- orrs r0, r1
- ldr r3, _080E3BE4 @ =0x00007fff
- movs r1, 0x10
- movs r2, 0x6
- bl BlendPalette
-_080E3BBE:
- ldr r0, _080E3BE8 @ =gTasks
- mov r3, r8
- lsls r1, r3, 2
- add r1, r8
- lsls r1, 3
- adds r1, r0
- strh r5, [r1, 0x26]
- b _080E3D82
- .align 2, 0
-_080E3BD0: .4byte gSprites
-_080E3BD4: .4byte 0x0000ffe0
-_080E3BD8: .4byte gBattleAnimTarget
-_080E3BDC: .4byte gBattleAnimAttacker
-_080E3BE0: .4byte gBattleSpritesDataPtr
-_080E3BE4: .4byte 0x00007fff
-_080E3BE8: .4byte gTasks
-_080E3BEC:
- ldr r1, _080E3C38 @ =gTasks
- mov r0, r8
- lsls r4, r0, 2
- adds r0, r4, r0
- lsls r0, 3
- adds r6, r0, r1
- ldrh r0, [r6, 0x26]
- lsls r0, 24
- lsrs r5, r0, 24
- movs r1, 0x80
- lsls r1, 4
- adds r0, r1, 0
- ldrh r2, [r6, 0xA]
- adds r0, r2
- strh r0, [r6, 0xA]
- ldr r0, _080E3C3C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- mov r9, r4
- cmp r0, 0
- bne _080E3C44
- ldr r3, _080E3C40 @ =gSprites
- lsls r4, r5, 4
- adds r2, r4, r5
- lsls r2, 2
- adds r2, r3
- ldrh r1, [r6, 0xA]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- adds r2, r3, 0
- adds r3, r4, 0
- b _080E3C5A
- .align 2, 0
-_080E3C38: .4byte gTasks
-_080E3C3C: .4byte gBattleAnimAttacker
-_080E3C40: .4byte gSprites
-_080E3C44:
- ldr r2, _080E3CA8 @ =gSprites
- lsls r3, r5, 4
- adds r1, r3, r5
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r6, 0xA]
- lsls r0, 16
- asrs r0, 24
- ldrh r4, [r1, 0x24]
- adds r0, r4
- strh r0, [r1, 0x24]
-_080E3C5A:
- ldr r1, _080E3CAC @ =gTasks
- mov r0, r9
- add r0, r8
- lsls r0, 3
- adds r6, r0, r1
- ldrb r0, [r6, 0xA]
- strh r0, [r6, 0xA]
- adds r1, r3, r5
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r1, 0x24]
- ldrh r1, [r1, 0x20]
- adds r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
- movs r1, 0x24
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080E3CDA
- ldr r0, _080E3CB0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E3CB8
- lsls r4, r5, 16
- asrs r4, 16
- ldr r0, _080E3CB4 @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- bge _080E3CDA
- b _080E3CCE
- .align 2, 0
-_080E3CA8: .4byte gSprites
-_080E3CAC: .4byte gTasks
-_080E3CB0: .4byte gBattleAnimAttacker
-_080E3CB4: .4byte gBattleAnimTarget
-_080E3CB8:
- lsls r4, r5, 16
- asrs r4, 16
- ldr r0, _080E3CFC @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- ble _080E3CDA
-_080E3CCE:
- ldrh r0, [r6, 0x24]
- adds r0, 0x1
- strh r0, [r6, 0x24]
- ldr r1, _080E3D00 @ =gBattleAnimArgs
- ldr r0, _080E3D04 @ =0x0000ffff
- strh r0, [r1, 0xE]
-_080E3CDA:
- lsls r0, r5, 16
- movs r2, 0x80
- lsls r2, 14
- adds r0, r2
- movs r1, 0x98
- lsls r1, 17
- cmp r0, r1
- bhi _080E3CEC
- b _080E3E6C
-_080E3CEC:
- ldr r0, _080E3D08 @ =gTasks
- mov r1, r9
- add r1, r8
- lsls r1, 3
- adds r1, r0
- movs r0, 0
- strh r0, [r1, 0xA]
- b _080E3D82
- .align 2, 0
-_080E3CFC: .4byte gBattleAnimTarget
-_080E3D00: .4byte gBattleAnimArgs
-_080E3D04: .4byte 0x0000ffff
-_080E3D08: .4byte gTasks
-_080E3D0C:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080E3D58 @ =gTasks
- mov r3, r8
- lsls r4, r3, 2
- adds r0, r4, r3
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x26]
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- ldr r5, _080E3D5C @ =gSprites
- adds r0, r5
- bl DestroySpriteAndFreeResources_
- ldr r0, _080E3D60 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- mov r9, r4
- cmp r0, 0
- bne _080E3D64
- lsls r1, r7, 4
- adds r1, r7
- lsls r1, 2
- adds r1, r5
- ldrh r0, [r1, 0x20]
- negs r0, r0
- subs r0, 0x20
- strh r0, [r1, 0x24]
- b _080E3D78
- .align 2, 0
-_080E3D58: .4byte gTasks
-_080E3D5C: .4byte gSprites
-_080E3D60: .4byte gBattleAnimAttacker
-_080E3D64:
- lsls r0, r7, 4
- adds r0, r7
- lsls r0, 2
- adds r0, r5
- ldrh r2, [r0, 0x20]
- movs r4, 0x88
- lsls r4, 1
- adds r1, r4, 0
- subs r1, r2
- strh r1, [r0, 0x24]
-_080E3D78:
- ldr r0, _080E3D8C @ =gTasks
- mov r1, r9
- add r1, r8
- lsls r1, 3
- adds r1, r0
-_080E3D82:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _080E3E6C
- .align 2, 0
-_080E3D8C: .4byte gTasks
-_080E3D90:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080E3E04 @ =gTasks
- mov r0, r8
- lsls r4, r0, 2
- adds r0, r4, r0
- lsls r0, 3
- adds r2, r0, r1
- movs r1, 0x80
- lsls r1, 4
- adds r0, r1, 0
- ldrh r3, [r2, 0xA]
- adds r0, r3
- strh r0, [r2, 0xA]
- ldr r0, _080E3E08 @ =gBattleAnimAttacker
- mov r10, r0
- ldrb r0, [r0]
- str r2, [sp, 0x18]
- bl GetBattlerSide
- lsls r0, 24
- mov r9, r4
- ldr r2, [sp, 0x18]
- cmp r0, 0
- bne _080E3E10
- ldr r1, _080E3E0C @ =gSprites
- lsls r5, r7, 4
- adds r0, r5, r7
- lsls r0, 2
- adds r6, r0, r1
- ldrh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r6, 0x24]
- adds r0, r1
- strh r0, [r6, 0x24]
- movs r2, 0x24
- ldrsh r4, [r6, r2]
- movs r3, 0x20
- ldrsh r0, [r6, r3]
- adds r4, r0
- mov r1, r10
- ldrb r0, [r1]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r3, r5, 0
- cmp r4, r0
- blt _080E3E48
- movs r2, 0
- strh r2, [r6, 0x24]
- b _080E3E48
- .align 2, 0
-_080E3E04: .4byte gTasks
-_080E3E08: .4byte gBattleAnimAttacker
-_080E3E0C: .4byte gSprites
-_080E3E10:
- ldr r1, _080E3E7C @ =gSprites
- lsls r5, r7, 4
- adds r0, r5, r7
- lsls r0, 2
- adds r6, r0, r1
- ldrh r1, [r2, 0xA]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r6, 0x24]
- subs r0, r1
- strh r0, [r6, 0x24]
- movs r3, 0x24
- ldrsh r4, [r6, r3]
- movs r1, 0x20
- ldrsh r0, [r6, r1]
- adds r4, r0
- mov r2, r10
- ldrb r0, [r2]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r3, r5, 0
- cmp r4, r0
- bgt _080E3E48
- movs r4, 0
- strh r4, [r6, 0x24]
-_080E3E48:
- ldr r1, _080E3E80 @ =gTasks
- mov r0, r9
- add r0, r8
- lsls r0, 3
- adds r0, r1
- ldrb r1, [r0, 0xA]
- strh r1, [r0, 0xA]
- ldr r1, _080E3E7C @ =gSprites
- adds r0, r3, r7
- lsls r0, 2
- adds r0, r1
- movs r1, 0x24
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E3E6C
- mov r0, r8
- bl DestroyAnimVisualTask
-_080E3E6C:
- add sp, 0x1C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3E7C: .4byte gSprites
-_080E3E80: .4byte gTasks
- thumb_func_end sub_80E392C
-
- thumb_func_start sub_80E3E84
-sub_80E3E84: @ 80E3E84
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3E96
- cmp r0, 0x1
- beq _080E3F36
- b _080E3FB8
-_080E3E96:
- ldr r0, _080E3F14 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080E3F28
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x73
- bl PlaySE12WithPanning
- ldr r0, _080E3F18 @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- strh r0, [r4, 0x22]
- ldr r0, _080E3F1C @ =0x0000ffe0
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldr r0, _080E3F20 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E3FB8
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- ldr r2, _080E3F24 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- b _080E3FB8
- .align 2, 0
-_080E3F14: .4byte gBattleAnimArgs
-_080E3F18: .4byte gBattleAnimTarget
-_080E3F1C: .4byte 0x0000ffe0
-_080E3F20: .4byte gBattleAnimAttacker
-_080E3F24: .4byte gSprites
-_080E3F28:
- adds r0, r4, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- b _080E3FB8
-_080E3F36:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x30]
- adds r0, r2, 0x5
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7F
- ble _080E3F6A
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- adds r0, r2, 0
- subs r0, 0x7A
- strh r0, [r4, 0x30]
-_080E3F6A:
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldr r0, _080E3F94 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E3F98
- ldrh r2, [r4, 0x32]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
- strh r0, [r4, 0x24]
- adds r1, r2, 0
- b _080E3FA4
- .align 2, 0
-_080E3F94: .4byte gBattleAnimAttacker
-_080E3F98:
- ldrh r1, [r4, 0x32]
- lsls r0, r1, 16
- asrs r0, 24
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
-_080E3FA4:
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x2
- bne _080E3FB8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E3FB8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E3E84
-
- thumb_func_start sub_80E3FC0
-sub_80E3FC0: @ 80E3FC0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080E3FE8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x26
- ldrsh r0, [r0, r2]
- adds r3, r1, 0
- cmp r0, 0x4
- bls _080E3FDC
- b _080E412E
-_080E3FDC:
- lsls r0, 2
- ldr r1, _080E3FEC @ =_080E3FF0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E3FE8: .4byte gTasks
-_080E3FEC: .4byte _080E3FF0
- .align 2, 0
-_080E3FF0:
- .4byte _080E4004
- .4byte _080E4054
- .4byte _080E40B0
- .4byte _080E40C8
- .4byte _080E412E
-_080E4004:
- ldr r0, _080E4048 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r0, _080E404C @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r2, r0, 0
- ldr r1, _080E4050 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r1
- movs r0, 0x6
- strh r0, [r1, 0x8]
- cmp r5, r2
- ble _080E403A
- negs r0, r0
- strh r0, [r1, 0x8]
-_080E403A:
- strh r5, [r1, 0xA]
- strh r2, [r1, 0xC]
- ldrh r0, [r1, 0x26]
- adds r0, 0x1
- strh r0, [r1, 0x26]
- b _080E414C
- .align 2, 0
-_080E4048: .4byte gBattleAnimAttacker
-_080E404C: .4byte gBattleAnimTarget
-_080E4050: .4byte gTasks
-_080E4054:
- ldr r1, _080E4090 @ =gBattlerSpriteIds
- ldr r0, _080E4094 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r2, [r0]
- ldr r1, _080E4098 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r1, r0, r1
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r3
- ldrh r0, [r2, 0x8]
- ldrh r3, [r1, 0x24]
- adds r0, r3
- strh r0, [r1, 0x24]
- movs r3, 0x8
- ldrsh r0, [r2, r3]
- cmp r0, 0
- ble _080E409C
- movs r3, 0x20
- ldrsh r0, [r1, r3]
- movs r3, 0x24
- ldrsh r1, [r1, r3]
- adds r0, r1
- movs r3, 0xC
- ldrsh r1, [r2, r3]
- b _080E4122
- .align 2, 0
-_080E4090: .4byte gBattlerSpriteIds
-_080E4094: .4byte gBattleAnimAttacker
-_080E4098: .4byte gSprites
-_080E409C:
- movs r3, 0x20
- ldrsh r0, [r1, r3]
- movs r3, 0x24
- ldrsh r1, [r1, r3]
- adds r0, r1
- movs r3, 0xC
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bgt _080E414C
- b _080E4126
-_080E40B0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r3
- movs r2, 0x8
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0, 0x8]
- ldrh r1, [r0, 0x26]
- adds r1, 0x1
- strh r1, [r0, 0x26]
- b _080E414C
-_080E40C8:
- ldr r1, _080E4108 @ =gBattlerSpriteIds
- ldr r0, _080E410C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r2, [r0]
- ldr r1, _080E4110 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r1, r0, r1
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r3
- ldrh r0, [r2, 0x8]
- ldrh r3, [r1, 0x24]
- adds r0, r3
- strh r0, [r1, 0x24]
- movs r3, 0x8
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bge _080E4114
- movs r3, 0x20
- ldrsh r0, [r1, r3]
- movs r3, 0x24
- ldrsh r1, [r1, r3]
- adds r0, r1
- movs r3, 0xA
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bgt _080E414C
- b _080E4126
- .align 2, 0
-_080E4108: .4byte gBattlerSpriteIds
-_080E410C: .4byte gBattleAnimAttacker
-_080E4110: .4byte gSprites
-_080E4114:
- movs r3, 0x20
- ldrsh r0, [r1, r3]
- movs r3, 0x24
- ldrsh r1, [r1, r3]
- adds r0, r1
- movs r3, 0xA
- ldrsh r1, [r2, r3]
-_080E4122:
- cmp r0, r1
- blt _080E414C
-_080E4126:
- ldrh r0, [r2, 0x26]
- adds r0, 0x1
- strh r0, [r2, 0x26]
- b _080E414C
-_080E412E:
- ldr r1, _080E4154 @ =gBattlerSpriteIds
- ldr r0, _080E4158 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r2, [r0]
- ldr r1, _080E415C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0x24]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E414C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4154: .4byte gBattlerSpriteIds
-_080E4158: .4byte gBattleAnimAttacker
-_080E415C: .4byte gSprites
- thumb_func_end sub_80E3FC0
-
- thumb_func_start sub_80E4160
-sub_80E4160: @ 80E4160
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E41C8 @ =gTasks
- adds r4, r1, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0xE]
- ldr r0, _080E41CC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080E4194
- movs r1, 0x1
-_080E4194:
- strh r1, [r4, 0x10]
- ldr r2, _080E41D0 @ =gSprites
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x14]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x20]
- strh r0, [r4, 0x12]
- strh r5, [r4, 0x1A]
- strh r5, [r4, 0x1E]
- movs r0, 0x1
- strh r0, [r4, 0x1C]
- strh r5, [r4, 0x20]
- ldr r0, _080E41D4 @ =sub_80E41D8
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E41C8: .4byte gTasks
-_080E41CC: .4byte gBattleAnimAttacker
-_080E41D0: .4byte gSprites
-_080E41D4: .4byte sub_80E41D8
- thumb_func_end sub_80E4160
-
- thumb_func_start sub_80E41D8
-sub_80E41D8: @ 80E41D8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E41FC @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080E4280
- cmp r0, 0x1
- bgt _080E4200
- cmp r0, 0
- beq _080E4206
- b _080E42D6
- .align 2, 0
-_080E41FC: .4byte gTasks
-_080E4200:
- cmp r0, 0x2
- beq _080E42D0
- b _080E42D6
-_080E4206:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x8
- movs r2, 0xFF
- ands r0, r2
- strh r0, [r4, 0x1E]
- ldr r5, _080E4278 @ =gSprites
- movs r6, 0xE
- ldrsh r0, [r4, r6]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldr r3, _080E427C @ =gSineTable
- movs r6, 0x1E
- ldrsh r0, [r4, r6]
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 21
- strh r0, [r1, 0x24]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x2
- ands r0, r2
- strh r0, [r4, 0x1A]
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r5
- movs r6, 0x1A
- ldrsh r0, [r4, r6]
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x10]
- muls r0, r1
- ldrh r1, [r4, 0x12]
- adds r0, r1
- strh r0, [r2, 0x20]
- movs r6, 0x1A
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bne _080E42D6
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r1, [r4, 0x12]
- strh r1, [r0, 0x20]
- b _080E42C0
- .align 2, 0
-_080E4278: .4byte gSprites
-_080E427C: .4byte gSineTable
-_080E4280:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x8
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x1E]
- ldr r3, _080E42C8 @ =gSprites
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldr r2, _080E42CC @ =gSineTable
- movs r5, 0x1E
- ldrsh r0, [r4, r5]
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 21
- strh r0, [r1, 0x24]
- movs r6, 0x1E
- ldrsh r2, [r4, r6]
- cmp r2, 0
- bne _080E42D6
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- strh r2, [r1, 0x24]
-_080E42C0:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E42D6
- .align 2, 0
-_080E42C8: .4byte gSprites
-_080E42CC: .4byte gSineTable
-_080E42D0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E42D6:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E41D8
-
- thumb_func_start sub_80E42DC
-sub_80E42DC: @ 80E42DC
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E4330 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- ldrh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x30]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x14
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x14
- bl Sin
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080E4322
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080E4322:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4330: .4byte gBattleAnimTarget
- thumb_func_end sub_80E42DC
-
- thumb_func_start sub_80E4334
-sub_80E4334: @ 80E4334
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E436C @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080E4378
- ldr r2, _080E4370 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080E4374 @ =0x0000fff5
- strh r0, [r4, 0x2E]
- movs r0, 0xC0
- strh r0, [r4, 0x30]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080E4392
- .align 2, 0
-_080E436C: .4byte gBattleAnimTarget
-_080E4370: .4byte gBattleAnimArgs
-_080E4374: .4byte 0x0000fff5
-_080E4378:
- movs r0, 0xB
- strh r0, [r4, 0x2E]
- movs r0, 0xC0
- strh r0, [r4, 0x30]
- ldr r1, _080E439C @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080E4392:
- ldr r0, _080E43A0 @ =sub_80E42DC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E439C: .4byte gBattleAnimArgs
-_080E43A0: .4byte sub_80E42DC
- thumb_func_end sub_80E4334
-
- thumb_func_start sub_80E43A4
-sub_80E43A4: @ 80E43A4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E43E8 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoordAttr
- strh r0, [r5, 0x22]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bgt _080E43CE
- movs r0, 0x10
- strh r0, [r5, 0x22]
-_080E43CE:
- movs r0, 0
- strh r0, [r5, 0x3A]
- movs r1, 0x10
- strh r1, [r5, 0x3C]
- ldr r0, _080E43EC @ =sub_80E43F0
- str r0, [r5, 0x1C]
- lsls r1, 8
- movs r0, 0x52
- bl SetGpuReg
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E43E8: .4byte gBattleAnimAttacker
-_080E43EC: .4byte sub_80E43F0
- thumb_func_end sub_80E43A4
-
- thumb_func_start sub_80E43F0
-sub_80E43F0: @ 80E43F0
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080E4468
- cmp r1, 0x1
- bgt _080E4406
- cmp r1, 0
- beq _080E4410
- b _080E44E4
-_080E4406:
- cmp r1, 0x2
- beq _080E447E
- cmp r1, 0x3
- beq _080E44DE
- b _080E44E4
-_080E4410:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E44E4
- strh r1, [r4, 0x2E]
- ldrh r1, [r4, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E443A
- ldrh r2, [r4, 0x3A]
- movs r3, 0x3A
- ldrsh r0, [r4, r3]
- cmp r0, 0xF
- bgt _080E4448
- adds r0, r2, 0x1
- strh r0, [r4, 0x3A]
- b _080E4448
-_080E443A:
- ldrh r2, [r4, 0x3C]
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080E4448
- subs r0, r2, 0x1
- strh r0, [r4, 0x3C]
-_080E4448:
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x3C]
- lsls r1, 8
- ldrh r0, [r4, 0x3A]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E44E4
- b _080E44D6
-_080E4468:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080E44E4
- strh r1, [r4, 0x2E]
- strh r1, [r4, 0x30]
- b _080E44D6
-_080E447E:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E44E4
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E44AA
- ldrh r2, [r4, 0x3A]
- movs r3, 0x3A
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080E44B8
- subs r0, r2, 0x1
- strh r0, [r4, 0x3A]
- b _080E44B8
-_080E44AA:
- ldrh r2, [r4, 0x3C]
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- cmp r0, 0xF
- bgt _080E44B8
- adds r0, r2, 0x1
- strh r0, [r4, 0x3C]
-_080E44B8:
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x3C]
- lsls r1, 8
- ldrh r0, [r4, 0x3A]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080E44E4
-_080E44D6:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- b _080E44E4
-_080E44DE:
- adds r0, r4, 0
- bl DestroySpriteAndMatrix
-_080E44E4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E43F0
-
- thumb_func_start sub_80E44EC
-sub_80E44EC: @ 80E44EC
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080E4508 @ =gBattleAnimArgs
- movs r0, 0
- strh r0, [r2, 0xE]
- ldr r0, _080E450C @ =gWeatherMoveAnim
- ldrh r1, [r0]
- movs r0, 0x60
- ands r0, r1
- cmp r0, 0
- beq _080E4510
- movs r0, 0x1
- b _080E4532
- .align 2, 0
-_080E4508: .4byte gBattleAnimArgs
-_080E450C: .4byte gWeatherMoveAnim
-_080E4510:
- movs r0, 0x7
- ands r0, r1
- cmp r0, 0
- beq _080E451C
- movs r0, 0x2
- b _080E4532
-_080E451C:
- movs r0, 0x18
- ands r0, r1
- cmp r0, 0
- beq _080E4528
- movs r0, 0x3
- b _080E4532
-_080E4528:
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _080E4534
- movs r0, 0x4
-_080E4532:
- strh r0, [r2, 0xE]
-_080E4534:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- thumb_func_end sub_80E44EC
-
- thumb_func_start sub_80E4540
-sub_80E4540: @ 80E4540
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080E4578 @ =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- ldr r0, _080E457C @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x26]
- ldr r2, _080E4580 @ =gUnknown_83FF7A8
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, _080E4584 @ =sub_80E4588
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4578: .4byte gTasks
-_080E457C: .4byte gBattleAnimArgs
-_080E4580: .4byte gUnknown_83FF7A8
-_080E4584: .4byte sub_80E4588
- thumb_func_end sub_80E4540
-
- thumb_func_start sub_80E4588
-sub_80E4588: @ 80E4588
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r2, _080E45E0 @ =gTasks
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- adds r1, r0, 0x1
- movs r5, 0
- strh r1, [r3, 0x8]
- subs r0, 0x10
- lsls r0, 16
- lsrs r0, 16
- adds r6, r2, 0
- cmp r0, 0x16
- bhi _080E45EC
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080E45FC
- strh r5, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- movs r5, 0x1
- ands r0, r5
- cmp r0, 0
- bne _080E45EC
- ldr r2, _080E45E4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080E45E8 @ =0x0000ffff
- strh r1, [r0, 0x24]
- b _080E45FC
- .align 2, 0
-_080E45E0: .4byte gTasks
-_080E45E4: .4byte gSprites
-_080E45E8: .4byte 0x0000ffff
-_080E45EC:
- ldr r2, _080E461C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
-_080E45FC:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r6
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _080E4614
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E4614:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E461C: .4byte gSprites
- thumb_func_end sub_80E4588
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_anim_special.s b/asm/battle_anim_special.s
deleted file mode 100644
index e49ba538c..000000000
--- a/asm/battle_anim_special.s
+++ /dev/null
@@ -1,6299 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80EEC0C
-sub_80EEC0C: @ 80EEC0C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x10]
- ldr r0, _080EEDB4 @ =gBattleAnimAttacker
- ldrb r4, [r0]
- ldr r0, _080EEDB8 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080EEDBC @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r1, _080EEDC0 @ =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, _080EEDC4 @ =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, _080EEDC8 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
- ldr r0, _080EEDCC @ =gHealthboxSpriteIds
- adds r4, r0
- ldrb r0, [r4]
- ldr r1, _080EEDD0 @ =gSprites
- mov r9, r1
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- add r4, r9
- ldrb r7, [r4, 0x6]
- ldrh r6, [r4, 0x38]
- lsls r6, 24
- lsrs r6, 24
- ldr r0, _080EEDD4 @ =SpriteCallbackDummy
- bl CreateInvisibleSpriteWithCallback
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x14]
- ldr r0, _080EEDD4 @ =SpriteCallbackDummy
- bl CreateInvisibleSpriteWithCallback
- mov r10, r0
- mov r2, r10
- lsls r2, 24
- lsrs r2, 24
- mov r10, r2
- ldrb r1, [r4, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r0, r3, 0
- ands r0, r1
- movs r1, 0x4
- mov r8, r1
- mov r2, r8
- orrs r0, r2
- strb r0, [r4, 0x5]
- lsls r5, r7, 4
- adds r5, r7
- lsls r5, 2
- add r5, r9
- ldrb r1, [r5, 0x5]
- adds r0, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- add r1, r9
- ldrb r2, [r1, 0x5]
- adds r0, r3, 0
- ands r0, r2
- mov r2, r8
- orrs r0, r2
- strb r0, [r1, 0x5]
- ldr r0, [sp, 0x14]
- lsls r6, r0, 4
- adds r6, r0
- lsls r6, 2
- mov r1, r9
- adds r7, r6, r1
- adds r0, r7, 0
- adds r1, r4, 0
- movs r2, 0x44
- str r3, [sp, 0x18]
- bl memcpy
- mov r2, r10
- lsls r4, r2, 4
- add r4, r10
- lsls r4, 2
- adds r0, r4, 0
- add r0, r9
- mov r8, r0
- adds r1, r5, 0
- movs r2, 0x44
- bl memcpy
- ldrb r1, [r7, 0x1]
- ldr r3, [sp, 0x18]
- adds r0, r3, 0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r7, 0x1]
- mov r2, r8
- ldrb r0, [r2, 0x1]
- ands r3, r0
- orrs r3, r1
- strb r3, [r2, 0x1]
- movs r0, 0x1C
- add r9, r0
- add r6, r9
- ldr r1, _080EEDD4 @ =SpriteCallbackDummy
- str r1, [r6]
- add r4, r9
- str r1, [r4]
- mov r0, sp
- bl sub_80752A0
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080EEDD8 @ =gFile_graphics_battle_anims_masks_unknown_D2EC24_tilemap
- bl AnimLoadCompressedBgTilemap
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080EEDDC @ =gFile_graphics_battle_anims_masks_unknown_D2EC24_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl AnimLoadCompressedBgGfx
- ldr r0, _080EEDE0 @ =gFile_graphics_battle_anims_masks_cure_bubbles_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r1, _080EEDE4 @ =gBattle_BG1_X
- ldrh r0, [r7, 0x20]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r1]
- ldr r1, _080EEDE8 @ =gBattle_BG1_Y
- ldrh r0, [r7, 0x22]
- negs r0, r0
- subs r0, 0x20
- strh r0, [r1]
- ldr r1, _080EEDEC @ =gTasks
- ldr r2, [sp, 0x10]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0xA0
- lsls r1, 2
- strh r1, [r0, 0xA]
- mov r1, sp
- ldrh r1, [r1, 0x14]
- strh r1, [r0, 0x8]
- mov r2, r10
- strh r2, [r0, 0xC]
- ldr r1, _080EEDF0 @ =sub_80EEDF4
- str r1, [r0]
- add sp, 0x1C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080EEDB4: .4byte gBattleAnimAttacker
-_080EEDB8: .4byte gBattle_WIN0H
-_080EEDBC: .4byte gBattle_WIN0V
-_080EEDC0: .4byte 0x00003f3f
-_080EEDC4: .4byte 0x00003f3d
-_080EEDC8: .4byte 0x00003f42
-_080EEDCC: .4byte gHealthboxSpriteIds
-_080EEDD0: .4byte gSprites
-_080EEDD4: .4byte SpriteCallbackDummy
-_080EEDD8: .4byte gFile_graphics_battle_anims_masks_unknown_D2EC24_tilemap
-_080EEDDC: .4byte gFile_graphics_battle_anims_masks_unknown_D2EC24_sheet
-_080EEDE0: .4byte gFile_graphics_battle_anims_masks_cure_bubbles_palette
-_080EEDE4: .4byte gBattle_BG1_X
-_080EEDE8: .4byte gBattle_BG1_Y
-_080EEDEC: .4byte gTasks
-_080EEDF0: .4byte sub_80EEDF4
- thumb_func_end sub_80EEC0C
-
- thumb_func_start sub_80EEDF4
-sub_80EEDF4: @ 80EEDF4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _080EEE3C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- mov r8, r0
- ldr r1, _080EEE40 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r5, r0, r1
- ldrh r1, [r5, 0xA]
- ldrh r0, [r5, 0x22]
- adds r1, r0
- movs r3, 0
- strh r1, [r5, 0x22]
- ldr r2, _080EEE44 @ =gBattle_BG1_Y
- lsls r0, r1, 16
- lsrs r0, 24
- ldrh r4, [r2]
- adds r0, r4
- strh r0, [r2]
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r5, 0x22]
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080EEE84
- cmp r0, 0x1
- bgt _080EEE48
- cmp r0, 0
- beq _080EEE4E
- b _080EEFA8
- .align 2, 0
-_080EEE3C: .4byte gBattleAnimAttacker
-_080EEE40: .4byte gTasks
-_080EEE44: .4byte gBattle_BG1_Y
-_080EEE48:
- cmp r0, 0x2
- beq _080EEE9C
- b _080EEFA8
-_080EEE4E:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bgt _080EEE5E
- b _080EEFA8
-_080EEE5E:
- strh r3, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- adds r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x20
- ldrsh r0, [r5, r2]
- cmp r0, 0x8
- beq _080EEE82
- b _080EEFA8
-_080EEE82:
- b _080EEE94
-_080EEE84:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- beq _080EEE94
- b _080EEFA8
-_080EEE94:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
- b _080EEFA8
-_080EEE9C:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080EEFA8
- strh r3, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- subs r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x20
- ldrsh r4, [r5, r0]
- cmp r4, 0
- bne _080EEFA8
- movs r0, 0
- bl sub_8073128
- ldr r0, _080EEFB4 @ =gBattle_WIN0H
- strh r4, [r0]
- ldr r0, _080EEFB8 @ =gBattle_WIN0V
- strh r4, [r0]
- ldr r4, _080EEFBC @ =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080EEF00
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080EEF00:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r4, 0x8
- ldrsh r1, [r5, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r6, _080EEFC0 @ =gSprites
- adds r0, r6
- bl DestroySprite
- movs r0, 0xC
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl DestroySprite
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetAnimBgAttribute
- ldr r0, _080EEFC4 @ =gHealthboxSpriteIds
- add r0, r8
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldrb r2, [r1, 0x6]
- mov r8, r2
- ldrh r4, [r1, 0x38]
- lsls r4, 24
- lsrs r4, 24
- ldrb r3, [r1, 0x5]
- movs r2, 0xD
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- movs r5, 0x4
- orrs r0, r5
- strb r0, [r1, 0x5]
- mov r0, r8
- lsls r1, r0, 4
- add r1, r8
- lsls r1, 2
- adds r1, r6
- ldrb r3, [r1, 0x5]
- adds r0, r2, 0
- ands r0, r3
- orrs r0, r5
- strb r0, [r1, 0x5]
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r6
- ldrb r1, [r0, 0x5]
- ands r2, r1
- orrs r2, r5
- strb r2, [r0, 0x5]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080EEFA8:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080EEFB4: .4byte gBattle_WIN0H
-_080EEFB8: .4byte gBattle_WIN0V
-_080EEFBC: .4byte 0x00003f3f
-_080EEFC0: .4byte gSprites
-_080EEFC4: .4byte gHealthboxSpriteIds
- thumb_func_end sub_80EEDF4
-
- thumb_func_start sub_80EEFC8
-sub_80EEFC8: @ 80EEFC8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- mov r9, r0
- adds r7, r1, 0
- lsls r2, 24
- lsrs r2, 24
- ldr r0, _080EF0A0 @ =gHealthboxSpriteIds
- adds r2, r0
- ldrb r0, [r2]
- lsls r5, r0, 4
- adds r5, r0
- lsls r5, 2
- ldr r0, _080EF0A4 @ =gSprites
- adds r5, r0
- ldrb r1, [r5, 0x6]
- mov r10, r1
- ldrh r4, [r5, 0x38]
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080EF0A8 @ =0x0000d709
- bl AllocSpritePalette
- mov r2, r9
- strb r0, [r2]
- ldr r0, _080EF0AC @ =0x0000d70a
- bl AllocSpritePalette
- strb r0, [r7]
- ldrb r0, [r5, 0x5]
- lsrs r0, 4
- lsls r0, 4
- movs r1, 0x80
- lsls r1, 1
- adds r3, r1, 0
- orrs r0, r3
- lsls r6, r4, 4
- adds r6, r4
- lsls r6, 2
- ldr r2, _080EF0A4 @ =gSprites
- adds r6, r2
- ldrb r4, [r6, 0x5]
- lsrs r4, 4
- lsls r4, 4
- orrs r4, r3
- lsls r0, 1
- ldr r1, _080EF0B0 @ =gPlttBufferUnfaded
- mov r8, r1
- add r0, r8
- mov r2, r9
- ldrb r1, [r2]
- lsls r1, 4
- adds r1, r3, r1
- movs r2, 0x20
- str r3, [sp]
- bl LoadPalette
- lsls r4, 1
- add r4, r8
- ldrb r0, [r7]
- lsls r0, 4
- ldr r3, [sp]
- adds r3, r0
- adds r0, r4, 0
- adds r1, r3, 0
- movs r2, 0x20
- bl LoadPalette
- mov r0, r9
- ldrb r1, [r0]
- lsls r1, 4
- ldrb r2, [r5, 0x5]
- movs r3, 0xF
- adds r0, r3, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- mov r2, r10
- lsls r1, r2, 4
- add r1, r10
- lsls r1, 2
- ldr r0, _080EF0A4 @ =gSprites
- adds r1, r0
- mov r0, r9
- ldrb r2, [r0]
- lsls r2, 4
- ldrb r4, [r1, 0x5]
- adds r0, r3, 0
- ands r0, r4
- orrs r0, r2
- strb r0, [r1, 0x5]
- ldrb r0, [r7]
- lsls r0, 4
- ldrb r1, [r6, 0x5]
- ands r3, r1
- orrs r3, r0
- strb r3, [r6, 0x5]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF0A0: .4byte gHealthboxSpriteIds
-_080EF0A4: .4byte gSprites
-_080EF0A8: .4byte 0x0000d709
-_080EF0AC: .4byte 0x0000d70a
-_080EF0B0: .4byte gPlttBufferUnfaded
- thumb_func_end sub_80EEFC8
-
- thumb_func_start sub_80EF0B4
-sub_80EF0B4: @ 80EF0B4
- push {r4,lr}
- sub sp, 0x4
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r1, sp
- adds r1, 0x1
- ldr r0, _080EF0DC @ =gBattleAnimAttacker
- ldrb r2, [r0]
- mov r0, sp
- bl sub_80EEFC8
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF0DC: .4byte gBattleAnimAttacker
- thumb_func_end sub_80EF0B4
-
- thumb_func_start sub_80EF0E0
-sub_80EF0E0: @ 80EF0E0
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080EF168 @ =gHealthboxSpriteIds
- adds r0, r1
- ldrb r0, [r0]
- ldr r1, _080EF16C @ =gSprites
- mov r8, r1
- lsls r5, r0, 4
- adds r5, r0
- lsls r5, 2
- add r5, r8
- ldrb r0, [r5, 0x6]
- mov r9, r0
- ldrh r6, [r5, 0x38]
- lsls r6, 24
- lsrs r6, 24
- ldr r0, _080EF170 @ =0x0000d709
- bl FreeSpritePaletteByTag
- ldr r0, _080EF174 @ =0x0000d70a
- bl FreeSpritePaletteByTag
- ldr r0, _080EF178 @ =0x0000d6ff
- bl IndexOfSpritePaletteTag
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080EF17C @ =0x0000d704
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsls r4, 4
- ldrb r2, [r5, 0x5]
- movs r3, 0xF
- adds r1, r3, 0
- ands r1, r2
- orrs r1, r4
- strb r1, [r5, 0x5]
- mov r1, r9
- lsls r2, r1, 4
- add r2, r9
- lsls r2, 2
- add r2, r8
- ldrb r5, [r2, 0x5]
- adds r1, r3, 0
- ands r1, r5
- orrs r1, r4
- strb r1, [r2, 0x5]
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- add r1, r8
- lsrs r0, 20
- ldrb r2, [r1, 0x5]
- ands r3, r2
- orrs r3, r0
- strb r3, [r1, 0x5]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF168: .4byte gHealthboxSpriteIds
-_080EF16C: .4byte gSprites
-_080EF170: .4byte 0x0000d709
-_080EF174: .4byte 0x0000d70a
-_080EF178: .4byte 0x0000d6ff
-_080EF17C: .4byte 0x0000d704
- thumb_func_end sub_80EF0E0
-
- thumb_func_start sub_80EF180
-sub_80EF180: @ 80EF180
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080EF19C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80EF0E0
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF19C: .4byte gBattleAnimAttacker
- thumb_func_end sub_80EF180
-
- thumb_func_start sub_80EF1A0
-sub_80EF1A0: @ 80EF1A0
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080EF1C0 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r2, _080EF1C4 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0x1C]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0x1E]
- ldr r0, _080EF1C8 @ =sub_80EF1CC
- str r0, [r1]
- bx lr
- .align 2, 0
-_080EF1C0: .4byte gTasks
-_080EF1C4: .4byte gBattleAnimArgs
-_080EF1C8: .4byte sub_80EF1CC
- thumb_func_end sub_80EF1A0
-
- thumb_func_start sub_80EF1CC
-sub_80EF1CC: @ 80EF1CC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080EF218 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- movs r6, 0
- adds r1, r0, 0x1
- strh r1, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080EF28C
- strh r6, [r4, 0x8]
- ldr r0, _080EF21C @ =0x0000d709
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r2, r0, 24
- movs r3, 0x1C
- ldrsh r0, [r4, r3]
- movs r1, 0x2
- cmp r0, 0
- bne _080EF20A
- movs r1, 0x6
-_080EF20A:
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080EF220
- cmp r0, 0x1
- beq _080EF25C
- b _080EF28C
- .align 2, 0
-_080EF218: .4byte gTasks
-_080EF21C: .4byte 0x0000d709
-_080EF220:
- ldrh r0, [r4, 0xC]
- adds r0, 0x2
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080EF232
- movs r0, 0x10
- strh r0, [r4, 0xC]
-_080EF232:
- lsls r0, r2, 4
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2
- orrs r0, r1
- ldrb r2, [r4, 0xC]
- ldr r3, _080EF258 @ =0x00007f74
- movs r1, 0x1
- bl BlendPalette
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0x10
- bne _080EF28C
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- b _080EF28C
- .align 2, 0
-_080EF258: .4byte 0x00007f74
-_080EF25C:
- ldrh r0, [r4, 0xC]
- subs r0, 0x2
- strh r0, [r4, 0xC]
- lsls r0, 16
- cmp r0, 0
- bge _080EF26A
- strh r6, [r4, 0xC]
-_080EF26A:
- lsls r0, r2, 4
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2
- orrs r0, r1
- ldrb r2, [r4, 0xC]
- ldr r3, _080EF294 @ =0x00007f74
- movs r1, 0x1
- bl BlendPalette
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080EF28C
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080EF28C:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF294: .4byte 0x00007f74
- thumb_func_end sub_80EF1CC
-
- thumb_func_start sub_80EF298
-sub_80EF298: @ 80EF298
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080EF2C4 @ =gBattlerSpriteIds
- ldr r0, _080EF2C8 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r5, [r0]
- ldr r1, _080EF2CC @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080EF2E6
- cmp r0, 0x1
- bgt _080EF2D0
- cmp r0, 0
- beq _080EF2D6
- b _080EF338
- .align 2, 0
-_080EF2C4: .4byte gBattlerSpriteIds
-_080EF2C8: .4byte gBattleAnimAttacker
-_080EF2CC: .4byte gTasks
-_080EF2D0:
- cmp r0, 0x2
- beq _080EF318
- b _080EF338
-_080EF2D6:
- adds r0, r5, 0
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0x1C]
- b _080EF30A
-_080EF2E6:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x30
- strh r0, [r4, 0x1C]
- movs r0, 0x1C
- ldrsh r2, [r4, r0]
- adds r0, r5, 0
- adds r1, r2, 0
- movs r3, 0
- bl SetSpriteRotScale
- adds r0, r5, 0
- bl SetBattlerSpriteYOffsetFromYScale
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- ldr r0, _080EF314 @ =0x000002cf
- cmp r1, r0
- ble _080EF338
-_080EF30A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080EF338
- .align 2, 0
-_080EF314: .4byte 0x000002cf
-_080EF318:
- adds r0, r5, 0
- bl ResetSpriteRotScale
- ldr r1, _080EF340 @ =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080EF338:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF340: .4byte gSprites
- thumb_func_end sub_80EF298
-
- thumb_func_start sub_80EF344
-sub_80EF344: @ 80EF344
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080EF37C @ =gBattlerSpriteIds
- ldr r4, _080EF380 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- adds r1, r0, r1
- ldrb r1, [r1]
- mov r9, r1
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080EF38C
- ldr r1, _080EF384 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080EF388 @ =gPlayerParty
- b _080EF39C
- .align 2, 0
-_080EF37C: .4byte gBattlerSpriteIds
-_080EF380: .4byte gBattleAnimAttacker
-_080EF384: .4byte gBattlerPartyIndexes
-_080EF388: .4byte gPlayerParty
-_080EF38C:
- ldr r1, _080EF3CC @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080EF3D0 @ =gEnemyParty
-_080EF39C:
- adds r0, r1
- movs r1, 0x26
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- bl ItemIdToBallId
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r2, _080EF3D4 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r6, r0, r2
- movs r0, 0x8
- ldrsh r7, [r6, r0]
- cmp r7, 0
- beq _080EF3D8
- cmp r7, 0x1
- beq _080EF458
- b _080EF482
- .align 2, 0
-_080EF3CC: .4byte gBattlerPartyIndexes
-_080EF3D0: .4byte gEnemyParty
-_080EF3D4: .4byte gTasks
-_080EF3D8:
- ldr r5, _080EF450 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- adds r1, r0, 0
- lsls r1, 24
- ldr r2, _080EF454 @ =gSprites
- mov r3, r9
- lsls r0, r3, 4
- add r0, r9
- lsls r0, 2
- adds r0, r2
- ldrb r2, [r0, 0x5]
- lsls r2, 28
- lsrs r2, 30
- adds r0, 0x43
- ldrb r3, [r0]
- movs r0, 0x80
- lsls r0, 22
- adds r1, r0
- lsrs r1, 24
- mov r0, r8
- str r0, [sp]
- adds r0, r4, 0
- bl LaunchBallStarsTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x1C]
- str r7, [sp]
- str r7, [sp, 0x4]
- str r7, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_8075BE8
- adds r2, r0, 0
- ldrb r1, [r5]
- movs r0, 0
- mov r3, r8
- bl LaunchBallFadeMonTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x1E]
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- strh r0, [r6, 0x8]
- b _080EF482
- .align 2, 0
-_080EF450: .4byte gBattleAnimAttacker
-_080EF454: .4byte gSprites
-_080EF458:
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldrb r0, [r1, 0x4]
- cmp r0, 0
- bne _080EF482
- movs r3, 0x1E
- ldrsh r0, [r6, r3]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldrb r0, [r1, 0x4]
- cmp r0, 0
- bne _080EF482
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080EF482:
- add sp, 0xC
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80EF344
-
- thumb_func_start sub_80EF490
-sub_80EF490: @ 80EF490
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080EF4B4 @ =gLastUsedItem
- ldrh r0, [r0]
- bl ItemIdToBallId
- lsls r0, 24
- lsrs r0, 24
- bl LoadBallGfx
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF4B4: .4byte gLastUsedItem
- thumb_func_end sub_80EF490
-
- thumb_func_start sub_80EF4B8
-sub_80EF4B8: @ 80EF4B8
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080EF4DC @ =gLastUsedItem
- ldrh r0, [r0]
- bl ItemIdToBallId
- lsls r0, 24
- lsrs r0, 24
- bl FreeBallGfx
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF4DC: .4byte gLastUsedItem
- thumb_func_end sub_80EF4B8
-
- thumb_func_start sub_80EF4E0
-sub_80EF4E0: @ 80EF4E0
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080EF4FC @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r0, [r0, 0x8]
- cmp r0, 0x5
- beq _080EF504
- cmp r0, 0x6
- beq _080EF514
- ldr r1, _080EF500 @ =gBattleAnimArgs
- movs r0, 0
- b _080EF518
- .align 2, 0
-_080EF4FC: .4byte gBattleSpritesDataPtr
-_080EF500: .4byte gBattleAnimArgs
-_080EF504:
- ldr r1, _080EF50C @ =gBattleAnimArgs
- ldr r0, _080EF510 @ =0x0000ffff
- b _080EF518
- .align 2, 0
-_080EF50C: .4byte gBattleAnimArgs
-_080EF510: .4byte 0x0000ffff
-_080EF514:
- ldr r1, _080EF524 @ =gBattleAnimArgs
- ldr r0, _080EF528 @ =0x0000fffe
-_080EF518:
- strh r0, [r1, 0xE]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080EF524: .4byte gBattleAnimArgs
-_080EF528: .4byte 0x0000fffe
- thumb_func_end sub_80EF4E0
-
- thumb_func_start ItemIdToBallId
-ItemIdToBallId: @ 80EF52C
- push {lr}
- lsls r0, 16
- lsrs r0, 16
- subs r0, 0x1
- cmp r0, 0xB
- bhi _080EF5A4
- lsls r0, 2
- ldr r1, _080EF544 @ =_080EF548
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080EF544: .4byte _080EF548
- .align 2, 0
-_080EF548:
- .4byte _080EF578
- .4byte _080EF57C
- .4byte _080EF580
- .4byte _080EF5A4
- .4byte _080EF584
- .4byte _080EF588
- .4byte _080EF58C
- .4byte _080EF590
- .4byte _080EF594
- .4byte _080EF598
- .4byte _080EF59C
- .4byte _080EF5A0
-_080EF578:
- movs r0, 0x4
- b _080EF5A6
-_080EF57C:
- movs r0, 0x3
- b _080EF5A6
-_080EF580:
- movs r0, 0x1
- b _080EF5A6
-_080EF584:
- movs r0, 0x2
- b _080EF5A6
-_080EF588:
- movs r0, 0x5
- b _080EF5A6
-_080EF58C:
- movs r0, 0x6
- b _080EF5A6
-_080EF590:
- movs r0, 0x7
- b _080EF5A6
-_080EF594:
- movs r0, 0x8
- b _080EF5A6
-_080EF598:
- movs r0, 0x9
- b _080EF5A6
-_080EF59C:
- movs r0, 0xA
- b _080EF5A6
-_080EF5A0:
- movs r0, 0xB
- b _080EF5A6
-_080EF5A4:
- movs r0, 0
-_080EF5A6:
- pop {r1}
- bx r1
- thumb_func_end ItemIdToBallId
-
- thumb_func_start sub_80EF5AC
-sub_80EF5AC: @ 80EF5AC
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- mov r10, r0
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r0, _080EF674 @ =gLastUsedItem
- ldrh r0, [r0]
- bl ItemIdToBallId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- ldr r1, _080EF678 @ =gUnknown_82606F4
- adds r0, r1
- movs r1, 0x20
- movs r2, 0x50
- movs r3, 0x1D
- bl CreateSprite
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r1, _080EF67C @ =gSprites
- mov r9, r1
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- adds r6, r4, r1
- movs r0, 0x22
- strh r0, [r6, 0x2E]
- ldr r2, _080EF680 @ =gBattleAnimTarget
- mov r8, r2
- ldrb r0, [r2]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x30]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x10
- strh r0, [r6, 0x32]
- mov r0, r9
- adds r0, 0x1C
- adds r4, r0
- ldr r0, _080EF684 @ =sub_80EF8C0
- str r0, [r4]
- ldr r0, _080EF688 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r3, [r0, 0x8]
- ldr r1, _080EF68C @ =gBattlerSpriteIds
- mov r2, r8
- ldrb r0, [r2]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- adds r0, 0x3E
- ldrb r1, [r0]
- lsls r1, 29
- lsrs r1, 31
- lsls r1, 1
- ldrb r2, [r3, 0x9]
- movs r0, 0x3
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x9]
- ldr r1, _080EF690 @ =gTasks
- mov r2, r10
- lsls r0, r2, 2
- add r0, r10
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- ldr r1, _080EF694 @ =sub_80EF698
- str r1, [r0]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF674: .4byte gLastUsedItem
-_080EF678: .4byte gUnknown_82606F4
-_080EF67C: .4byte gSprites
-_080EF680: .4byte gBattleAnimTarget
-_080EF684: .4byte sub_80EF8C0
-_080EF688: .4byte gBattleSpritesDataPtr
-_080EF68C: .4byte gBattlerSpriteIds
-_080EF690: .4byte gTasks
-_080EF694: .4byte sub_80EF698
- thumb_func_end sub_80EF5AC
-
- thumb_func_start sub_80EF698
-sub_80EF698: @ 80EF698
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r1, _080EF6C8 @ =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r0, r1
- ldrb r1, [r0, 0x8]
- ldr r2, _080EF6CC @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x2E]
- ldr r0, _080EF6D0 @ =0x0000ffff
- cmp r1, r0
- bne _080EF6C2
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080EF6C2:
- pop {r0}
- bx r0
- .align 2, 0
-_080EF6C8: .4byte gTasks
-_080EF6CC: .4byte gSprites
-_080EF6D0: .4byte 0x0000ffff
- thumb_func_end sub_80EF698
-
- thumb_func_start sub_80EF6D4
-sub_80EF6D4: @ 80EF6D4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _080EF6F4 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 2
- ands r0, r1
- cmp r0, 0
- beq _080EF6F8
- movs r5, 0x1C
- movs r6, 0xB
- b _080EF708
- .align 2, 0
-_080EF6F4: .4byte gBattleTypeFlags
-_080EF6F8:
- movs r5, 0x17
- movs r6, 0xB
- ldr r0, _080EF7C4 @ =gSaveBlock2Ptr
- ldr r0, [r0]
- ldrb r0, [r0, 0x8]
- cmp r0, 0x1
- bne _080EF708
- movs r6, 0xD
-_080EF708:
- ldr r0, _080EF7C8 @ =gLastUsedItem
- ldrh r0, [r0]
- bl ItemIdToBallId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- bl GetBattlerSpriteSubpriority
- adds r3, r0, 0
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 3
- ldr r1, _080EF7CC @ =gUnknown_82606F4
- adds r0, r1
- movs r1, 0x20
- orrs r5, r1
- movs r1, 0x50
- orrs r6, r1
- adds r1, r5, 0
- adds r2, r6, 0
- bl CreateSprite
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r0, _080EF7D0 @ =gSprites
- mov r9, r0
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- adds r6, r4, r0
- movs r0, 0x22
- strh r0, [r6, 0x2E]
- ldr r1, _080EF7D4 @ =gBattleAnimTarget
- mov r8, r1
- ldrb r0, [r1]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x30]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x10
- strh r0, [r6, 0x32]
- movs r0, 0x1C
- add r9, r0
- add r4, r9
- ldr r0, _080EF7D8 @ =SpriteCallbackDummy
- str r0, [r4]
- movs r0, 0
- bl GetBattlerAtPosition
- ldr r1, _080EF7DC @ =gBattlerSpriteIds
- lsls r0, 24
- lsrs r0, 24
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- ldr r1, _080EF7E0 @ =sub_8012354
- str r1, [r0]
- ldr r1, _080EF7E4 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- ldr r1, _080EF7E8 @ =sub_80EF7EC
- str r1, [r0]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF7C4: .4byte gSaveBlock2Ptr
-_080EF7C8: .4byte gLastUsedItem
-_080EF7CC: .4byte gUnknown_82606F4
-_080EF7D0: .4byte gSprites
-_080EF7D4: .4byte gBattleAnimTarget
-_080EF7D8: .4byte SpriteCallbackDummy
-_080EF7DC: .4byte gBattlerSpriteIds
-_080EF7E0: .4byte sub_8012354
-_080EF7E4: .4byte gTasks
-_080EF7E8: .4byte sub_80EF7EC
- thumb_func_end sub_80EF6D4
-
- thumb_func_start sub_80EF7EC
-sub_80EF7EC: @ 80EF7EC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r6, _080EF84C @ =gSprites
- movs r0, 0
- bl GetBattlerAtPosition
- ldr r1, _080EF850 @ =gBattlerSpriteIds
- lsls r0, 24
- lsrs r0, 24
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x2B
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _080EF846
- movs r0, 0x36
- movs r1, 0
- bl PlaySE12WithPanning
- ldr r0, _080EF854 @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080EF858 @ =sub_80EF8C0
- str r1, [r0]
- ldr r0, _080EF85C @ =sub_80EF864
- movs r1, 0xA
- bl CreateTask
- ldr r0, _080EF860 @ =sub_80EF698
- str r0, [r4]
-_080EF846:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF84C: .4byte gSprites
-_080EF850: .4byte gBattlerSpriteIds
-_080EF854: .4byte gTasks
-_080EF858: .4byte sub_80EF8C0
-_080EF85C: .4byte sub_80EF864
-_080EF860: .4byte sub_80EF698
- thumb_func_end sub_80EF7EC
-
- thumb_func_start sub_80EF864
-sub_80EF864: @ 80EF864
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r6, _080EF8B8 @ =gSprites
- movs r0, 0
- bl GetBattlerAtPosition
- ldr r4, _080EF8BC @ =gBattlerSpriteIds
- lsls r0, 24
- lsrs r0, 24
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 27
- cmp r0, 0
- bge _080EF8B0
- movs r0, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0
- bl StartSpriteAnim
- adds r0, r5, 0
- bl DestroyTask
-_080EF8B0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF8B8: .4byte gSprites
-_080EF8BC: .4byte gBattlerSpriteIds
- thumb_func_end sub_80EF864
-
- thumb_func_start sub_80EF8C0
-sub_80EF8C0: @ 80EF8C0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x32]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- strh r2, [r4, 0x36]
- ldr r0, _080EF8E8 @ =0x0000ffd8
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r0, _080EF8EC @ =sub_80EF8F0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF8E8: .4byte 0x0000ffd8
-_080EF8EC: .4byte sub_80EF8F0
- thumb_func_end sub_80EF8C0
-
- thumb_func_start sub_80EF8F0
-sub_80EF8F0: @ 80EF8F0
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080EF99E
- ldr r0, _080EF914 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r0, [r0, 0x8]
- cmp r0, 0x5
- bne _080EF91C
- ldr r0, _080EF918 @ =sub_80F0478
- str r0, [r4, 0x1C]
- b _080EF99E
- .align 2, 0
-_080EF914: .4byte gBattleSpritesDataPtr
-_080EF918: .4byte sub_80F0478
-_080EF91C:
- cmp r0, 0x6
- bne _080EF92C
- ldr r0, _080EF928 @ =sub_80F052C
- str r0, [r4, 0x1C]
- b _080EF99E
- .align 2, 0
-_080EF928: .4byte sub_80F052C
-_080EF92C:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x26]
- adds r1, r4, 0
- adds r1, 0x2E
- movs r2, 0
- adds r0, r4, 0
- adds r0, 0x3C
-_080EF954:
- strh r2, [r0]
- subs r0, 0x2
- cmp r0, r1
- bge _080EF954
- movs r0, 0
- strh r0, [r4, 0x38]
- ldr r0, _080EF9A8 @ =sub_80EF9B4
- str r0, [r4, 0x1C]
- ldr r0, _080EF9AC @ =gLastUsedItem
- ldrh r0, [r0]
- bl ItemIdToBallId
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0xB
- bgt _080EF99E
- cmp r5, 0
- blt _080EF99E
- ldrh r0, [r4, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- str r5, [sp]
- movs r2, 0x1
- movs r3, 0x1C
- bl LaunchBallStarsTask
- ldr r0, _080EF9B0 @ =gBattleAnimTarget
- ldrb r1, [r0]
- movs r0, 0
- movs r2, 0xE
- adds r3, r5, 0
- bl LaunchBallFadeMonTask
-_080EF99E:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF9A8: .4byte sub_80EF9B4
-_080EF9AC: .4byte gLastUsedItem
-_080EF9B0: .4byte gBattleAnimTarget
- thumb_func_end sub_80EF8F0
-
- thumb_func_start sub_80EF9B4
-sub_80EF9B4: @ 80EF9B4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080EF9F0
- ldr r0, _080EF9F8 @ =TaskDummy
- movs r1, 0x32
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x38]
- ldr r0, _080EF9FC @ =sub_80EFA0C
- str r0, [r4, 0x1C]
- ldr r2, _080EFA00 @ =gSprites
- ldr r1, _080EFA04 @ =gBattlerSpriteIds
- ldr r0, _080EFA08 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x30]
-_080EF9F0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EF9F8: .4byte TaskDummy
-_080EF9FC: .4byte sub_80EFA0C
-_080EFA00: .4byte gSprites
-_080EFA04: .4byte gBattlerSpriteIds
-_080EFA08: .4byte gBattleAnimTarget
- thumb_func_end sub_80EF9B4
-
- thumb_func_start sub_80EFA0C
-sub_80EFA0C: @ 80EFA0C
- push {r4-r7,lr}
- adds r7, r0, 0
- ldr r1, _080EFA50 @ =gBattlerSpriteIds
- ldr r0, _080EFA54 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r4, [r0]
- ldrh r0, [r7, 0x38]
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080EFA58 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _080EFA3E
- movs r0, 0x35
- bl PlaySE
-_080EFA3E:
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080EFAB4
- cmp r0, 0x1
- bgt _080EFA5C
- cmp r0, 0
- beq _080EFA62
- b _080EFB20
- .align 2, 0
-_080EFA50: .4byte gBattlerSpriteIds
-_080EFA54: .4byte gBattleAnimTarget
-_080EFA58: .4byte gTasks
-_080EFA5C:
- cmp r0, 0x2
- beq _080EFAF8
- b _080EFB20
-_080EFA62:
- adds r0, r4, 0
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0x1C]
- ldr r1, _080EFAA4 @ =gUnknown_3005424
- movs r0, 0x1C
- str r0, [r1]
- ldr r2, _080EFAA8 @ =gUnknown_300542C
- ldr r1, _080EFAAC @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- ldrh r0, [r7, 0x26]
- ldrh r7, [r7, 0x22]
- adds r0, r7
- subs r1, r0
- strh r1, [r2]
- ldr r4, _080EFAB0 @ =gUnknown_3005428
- ldrh r0, [r2]
- lsls r0, 8
- movs r1, 0x1C
- bl __udivsi3
- strh r0, [r4]
- strh r0, [r5, 0xC]
- b _080EFB12
- .align 2, 0
-_080EFAA4: .4byte gUnknown_3005424
-_080EFAA8: .4byte gUnknown_300542C
-_080EFAAC: .4byte gSprites
-_080EFAB0: .4byte gUnknown_3005428
-_080EFAB4:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x20
- strh r0, [r5, 0x1C]
- movs r0, 0x1C
- ldrsh r2, [r5, r0]
- adds r0, r4, 0
- adds r1, r2, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrh r0, [r5, 0xC]
- ldrh r1, [r5, 0xE]
- adds r0, r1
- strh r0, [r5, 0xE]
- ldr r0, _080EFAF0 @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- movs r2, 0xE
- ldrsh r0, [r5, r2]
- negs r0, r0
- asrs r0, 8
- strh r0, [r1, 0x26]
- movs r0, 0x1C
- ldrsh r1, [r5, r0]
- ldr r0, _080EFAF4 @ =0x0000047f
- cmp r1, r0
- ble _080EFB48
- b _080EFB12
- .align 2, 0
-_080EFAF0: .4byte gSprites
-_080EFAF4: .4byte 0x0000047f
-_080EFAF8:
- adds r0, r4, 0
- bl ResetSpriteRotScale
- ldr r1, _080EFB1C @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080EFB12:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080EFB48
- .align 2, 0
-_080EFB1C: .4byte gSprites
-_080EFB20:
- ldr r0, _080EFB50 @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0xA
- ble _080EFB48
- adds r0, r6, 0
- bl DestroyTask
- adds r0, r7, 0
- movs r1, 0x2
- bl StartSpriteAnim
- movs r0, 0
- strh r0, [r7, 0x38]
- ldr r0, _080EFB54 @ =sub_80EFB58
- str r0, [r7, 0x1C]
-_080EFB48:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080EFB50: .4byte gTasks
-_080EFB54: .4byte sub_80EFB58
- thumb_func_end sub_80EFA0C
-
- thumb_func_start sub_80EFB58
-sub_80EFB58: @ 80EFB58
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080EFB92
- movs r1, 0
- strh r1, [r4, 0x34]
- movs r0, 0x28
- strh r0, [r4, 0x36]
- strh r1, [r4, 0x38]
- movs r0, 0
- movs r1, 0x28
- bl Cos
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0x36
- ldrsh r1, [r4, r0]
- movs r0, 0
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldr r0, _080EFB98 @ =sub_80EFB9C
- str r0, [r4, 0x1C]
-_080EFB92:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080EFB98: .4byte sub_80EFB9C
- thumb_func_end sub_80EFB58
-
- thumb_func_start sub_80EFB9C
-sub_80EFB9C: @ 80EFB9C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r5, 0
- ldrh r0, [r4, 0x34]
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0
- beq _080EFBB2
- cmp r1, 0x1
- beq _080EFC26
- b _080EFC52
-_080EFBB2:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- adds r1, 0x4
- ldrh r2, [r4, 0x34]
- lsls r0, r2, 16
- asrs r0, 24
- adds r1, r0
- strh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x3F
- ble _080EFC52
- ldrh r0, [r4, 0x36]
- subs r0, 0xA
- strh r0, [r4, 0x36]
- ldr r1, _080EFBFC @ =0x00000101
- adds r0, r2, r1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 24
- cmp r0, 0x4
- bne _080EFBEE
- movs r5, 0x1
-_080EFBEE:
- cmp r0, 0x2
- beq _080EFC0E
- cmp r0, 0x2
- bgt _080EFC00
- cmp r0, 0x1
- beq _080EFC06
- b _080EFC1E
- .align 2, 0
-_080EFBFC: .4byte 0x00000101
-_080EFC00:
- cmp r0, 0x3
- beq _080EFC16
- b _080EFC1E
-_080EFC06:
- movs r0, 0x31
- bl PlaySE
- b _080EFC52
-_080EFC0E:
- movs r0, 0x32
- bl PlaySE
- b _080EFC52
-_080EFC16:
- movs r0, 0x33
- bl PlaySE
- b _080EFC52
-_080EFC1E:
- movs r0, 0x34
- bl PlaySE
- b _080EFC52
-_080EFC26:
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- subs r1, 0x4
- ldrh r2, [r4, 0x34]
- lsls r0, r2, 16
- asrs r0, 24
- subs r1, r0
- strh r1, [r4, 0x38]
- lsls r1, 16
- cmp r1, 0
- bgt _080EFC52
- strh r5, [r4, 0x38]
- ldr r0, _080EFC80 @ =0xffffff00
- ands r0, r2
- strh r0, [r4, 0x34]
-_080EFC52:
- cmp r5, 0
- beq _080EFC96
- movs r5, 0
- strh r5, [r4, 0x34]
- movs r0, 0x40
- movs r1, 0x28
- bl Cos
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x26]
- ldr r0, _080EFC84 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r0, [r0, 0x8]
- cmp r0, 0
- bne _080EFC8C
- strh r5, [r4, 0x38]
- ldr r0, _080EFC88 @ =sub_80EFF80
- str r0, [r4, 0x1C]
- b _080EFC96
- .align 2, 0
-_080EFC80: .4byte 0xffffff00
-_080EFC84: .4byte gBattleSpritesDataPtr
-_080EFC88: .4byte sub_80EFF80
-_080EFC8C:
- ldr r0, _080EFC9C @ =sub_80EFCA0
- str r0, [r4, 0x1C]
- movs r0, 0x1
- strh r0, [r4, 0x36]
- strh r5, [r4, 0x38]
-_080EFC96:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080EFC9C: .4byte sub_80EFCA0
- thumb_func_end sub_80EFB9C
-
- thumb_func_start sub_80EFCA0
-sub_80EFCA0: @ 80EFCA0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080EFCDC
- strh r5, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r0, _080EFCE4 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- strh r5, [r0, 0xC]
- ldr r0, _080EFCE8 @ =sub_80EFCEC
- str r0, [r4, 0x1C]
- movs r0, 0x17
- bl PlaySE
-_080EFCDC:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080EFCE4: .4byte gBattleSpritesDataPtr
-_080EFCE8: .4byte sub_80EFCEC
- thumb_func_end sub_80EFCA0
-
- thumb_func_start sub_80EFCEC
-sub_80EFCEC: @ 80EFCEC
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0x6
- bls _080EFCFC
- b _080EFF34
-_080EFCFC:
- lsls r0, r1, 2
- ldr r1, _080EFD08 @ =_080EFD0C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080EFD08: .4byte _080EFD0C
- .align 2, 0
-_080EFD0C:
- .4byte _080EFD28
- .4byte _080EFD7A
- .4byte _080EFDC0
- .4byte _080EFE20
- .4byte _080EFE70
- .4byte _080EFED4
- .4byte _080EFF34
-_080EFD28:
- ldr r1, _080EFD4C @ =gBattleSpritesDataPtr
- ldr r5, [r1]
- ldr r2, [r5, 0x8]
- ldrh r3, [r2, 0xC]
- movs r6, 0xC
- ldrsh r0, [r2, r6]
- adds r6, r1, 0
- cmp r0, 0xFF
- ble _080EFD50
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldr r1, [r5, 0x8]
- ldrb r0, [r1, 0xC]
- strh r0, [r1, 0xC]
- b _080EFD56
- .align 2, 0
-_080EFD4C: .4byte gBattleSpritesDataPtr
-_080EFD50:
- adds r0, r3, 0
- adds r0, 0xB0
- strh r0, [r2, 0xC]
-_080EFD56:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r4, 0x38]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- adds r0, 0x7
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xE
- bhi _080EFD78
- b _080EFF7A
-_080EFD78:
- b _080EFE10
-_080EFD7A:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080EFE2C
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x36]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- movs r6, 0x36
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bge _080EFDB6
- adds r0, r4, 0
- movs r1, 0x2
- bl ChangeSpriteAffineAnim
- b _080EFF7A
-_080EFDB6:
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
- b _080EFF7A
-_080EFDC0:
- ldr r1, _080EFDE4 @ =gBattleSpritesDataPtr
- ldr r5, [r1]
- ldr r2, [r5, 0x8]
- ldrh r3, [r2, 0xC]
- movs r6, 0xC
- ldrsh r0, [r2, r6]
- adds r6, r1, 0
- cmp r0, 0xFF
- ble _080EFDE8
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldr r1, [r5, 0x8]
- ldrb r0, [r1, 0xC]
- strh r0, [r1, 0xC]
- b _080EFDEE
- .align 2, 0
-_080EFDE4: .4byte gBattleSpritesDataPtr
-_080EFDE8:
- adds r0, r3, 0
- adds r0, 0xB0
- strh r0, [r2, 0xC]
-_080EFDEE:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r4, 0x38]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- adds r0, 0xC
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x18
- bhi _080EFE10
- b _080EFF7A
-_080EFE10:
- ldr r0, [r6]
- ldr r0, [r0, 0x8]
- strh r3, [r0, 0xC]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- strh r3, [r4, 0x38]
- b _080EFF7A
-_080EFE20:
- ldrh r0, [r4, 0x38]
- adds r1, r0, 0x1
- strh r1, [r4, 0x38]
- lsls r0, 16
- cmp r0, 0
- bge _080EFE3A
-_080EFE2C:
- adds r0, r4, 0
- adds r0, 0x2C
- ldrb r1, [r0]
- movs r2, 0x80
- orrs r1, r2
- strb r1, [r0]
- b _080EFF7A
-_080EFE3A:
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x36]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- movs r6, 0x36
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bge _080EFE68
- adds r0, r4, 0
- movs r1, 0x2
- bl ChangeSpriteAffineAnim
- b _080EFE70
-_080EFE68:
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
-_080EFE70:
- ldr r1, _080EFE94 @ =gBattleSpritesDataPtr
- ldr r5, [r1]
- ldr r2, [r5, 0x8]
- ldrh r3, [r2, 0xC]
- movs r6, 0xC
- ldrsh r0, [r2, r6]
- adds r6, r1, 0
- cmp r0, 0xFF
- ble _080EFE98
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldr r1, [r5, 0x8]
- ldrb r0, [r1, 0xC]
- strh r0, [r1, 0xC]
- b _080EFE9E
- .align 2, 0
-_080EFE94: .4byte gBattleSpritesDataPtr
-_080EFE98:
- adds r0, r3, 0
- adds r0, 0xB0
- strh r0, [r2, 0xC]
-_080EFE9E:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r4, 0x38]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- adds r0, 0x4
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x8
- bls _080EFF7A
- ldr r0, [r6]
- ldr r0, [r0, 0x8]
- strh r3, [r0, 0xC]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- strh r3, [r4, 0x38]
- ldrh r0, [r4, 0x36]
- negs r0, r0
- strh r0, [r4, 0x36]
- b _080EFF7A
-_080EFED4:
- movs r6, 0x80
- lsls r6, 1
- adds r0, r6, 0
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r1, r0, 24
- ldr r0, _080EFF04 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r0, [r0, 0x8]
- cmp r1, r0
- bne _080EFF0C
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080EFF08 @ =sub_80EFF80
- str r0, [r4, 0x1C]
- b _080EFF7A
- .align 2, 0
-_080EFF04: .4byte gBattleSpritesDataPtr
-_080EFF08: .4byte sub_80EFF80
-_080EFF0C:
- cmp r0, 0x4
- bne _080EFF20
- cmp r1, 0x3
- bne _080EFF20
- ldr r0, _080EFF1C @ =sub_80EFFA4
- str r0, [r4, 0x1C]
- b _080EFF26
- .align 2, 0
-_080EFF1C: .4byte sub_80EFFA4
-_080EFF20:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
-_080EFF26:
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- b _080EFF7A
-_080EFF34:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080EFF7A
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r1, [r4, 0x34]
- ldr r0, _080EFF68 @ =0xffffff00
- ands r0, r1
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl StartSpriteAffineAnim
- movs r6, 0x36
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bge _080EFF6C
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- b _080EFF74
- .align 2, 0
-_080EFF68: .4byte 0xffffff00
-_080EFF6C:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080EFF74:
- movs r0, 0x17
- bl PlaySE
-_080EFF7A:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80EFCEC
-
- thumb_func_start sub_80EFF80
-sub_80EFF80: @ 80EFF80
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x38]
- adds r0, 0x1
- strh r0, [r1, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080EFF9A
- movs r0, 0
- strh r0, [r1, 0x38]
- ldr r0, _080EFFA0 @ =sub_80F02B0
- str r0, [r1, 0x1C]
-_080EFF9A:
- pop {r0}
- bx r0
- .align 2, 0
-_080EFFA0: .4byte sub_80F02B0
- thumb_func_end sub_80EFF80
-
- thumb_func_start sub_80EFFA4
-sub_80EFFA4: @ 80EFFA4
- adds r3, r0, 0
- adds r3, 0x2C
- ldrb r1, [r3]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r3]
- ldr r1, _080EFFC0 @ =sub_80EFFC4
- str r1, [r0, 0x1C]
- movs r1, 0
- strh r1, [r0, 0x34]
- strh r1, [r0, 0x36]
- strh r1, [r0, 0x38]
- bx lr
- .align 2, 0
-_080EFFC0: .4byte sub_80EFFC4
- thumb_func_end sub_80EFFA4
-
- thumb_func_start sub_80EFFC4
-sub_80EFFC4: @ 80EFFC4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r6, r0, 0
- ldr r7, _080F0004 @ =gBattleAnimTarget
- ldrh r0, [r6, 0x36]
- adds r0, 0x1
- movs r1, 0
- mov r8, r1
- strh r0, [r6, 0x36]
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0x28
- bne _080F0008
- movs r0, 0xF7
- bl PlaySE
- ldrb r1, [r6, 0x5]
- lsrs r1, 4
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r1
- movs r1, 0x6
- movs r2, 0
- bl BlendPalettes
- adds r0, r6, 0
- bl sub_80F01B8
- b _080F0088
- .align 2, 0
-_080F0004: .4byte gBattleAnimTarget
-_080F0008:
- cmp r1, 0x3C
- bne _080F0026
- ldrb r1, [r6, 0x5]
- lsrs r1, 4
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r1
- mov r1, r8
- str r1, [sp]
- movs r1, 0x2
- movs r2, 0x6
- movs r3, 0
- bl BeginNormalPaletteFade
- b _080F0088
-_080F0026:
- cmp r1, 0x5F
- bne _080F004C
- ldr r0, _080F0044 @ =gDoingBattleAnim
- movs r1, 0
- strb r1, [r0]
- movs r0, 0x1
- bl UpdateOamPriorityInAllHealthboxes
- bl m4aMPlayAllStop
- ldr r0, _080F0048 @ =0x0000013f
- bl PlaySE
- b _080F0088
- .align 2, 0
-_080F0044: .4byte gDoingBattleAnim
-_080F0048: .4byte 0x0000013f
-_080F004C:
- ldr r0, _080F0094 @ =0x0000013b
- cmp r1, r0
- bne _080F0088
- ldr r5, _080F0098 @ =gSprites
- ldr r4, _080F009C @ =gBattlerSpriteIds
- ldrb r0, [r7]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r0, [r7]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
- mov r0, r8
- strh r0, [r6, 0x2E]
- ldr r0, _080F00A0 @ =sub_80F00A4
- str r0, [r6, 0x1C]
-_080F0088:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F0094: .4byte 0x0000013b
-_080F0098: .4byte gSprites
-_080F009C: .4byte gBattlerSpriteIds
-_080F00A0: .4byte sub_80F00A4
- thumb_func_end sub_80EFFC4
-
- thumb_func_start sub_80F00A4
-sub_80F00A4: @ 80F00A4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080F0110
- cmp r0, 0x1
- bgt _080F00BC
- cmp r0, 0
- beq _080F00C2
- b _080F0156
-_080F00BC:
- cmp r0, 0x2
- beq _080F0142
- b _080F0156
-_080F00C2:
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrb r1, [r4, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4, 0x1]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0x10
- bl SetGpuReg
- ldr r0, [r4, 0x14]
- ldrh r0, [r0, 0x2]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- ldr r0, _080F010C @ =0x00007fff
- str r0, [sp]
- adds r0, r1, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- b _080F014E
- .align 2, 0
-_080F010C: .4byte 0x00007fff
-_080F0110:
- ldrh r0, [r4, 0x30]
- adds r1, r0, 0x1
- strh r1, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- ble _080F017C
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r2, [r4, 0x32]
- adds r2, 0x1
- strh r2, [r4, 0x32]
- lsls r1, r2, 8
- movs r0, 0x10
- subs r0, r2
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080F017C
- b _080F014E
-_080F0142:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080F014E:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080F017C
-_080F0156:
- ldr r0, _080F0184 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080F017C
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- strh r5, [r4, 0x2E]
- ldr r0, _080F0188 @ =sub_80F018C
- str r0, [r4, 0x1C]
-_080F017C:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080F0184: .4byte gPaletteFade
-_080F0188: .4byte sub_80F018C
- thumb_func_end sub_80F00A4
-
- thumb_func_start sub_80F018C
-sub_80F018C: @ 80F018C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080F01A4
- ldr r0, _080F01A0 @ =0x0000ffff
- strh r0, [r4, 0x2E]
- b _080F01B0
- .align 2, 0
-_080F01A0: .4byte 0x0000ffff
-_080F01A4:
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080F01B0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80F018C
-
- thumb_func_start sub_80F01B8
-sub_80F01B8: @ 80F01B8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- adds r6, r0, 0
- adds r1, r6, 0
- adds r1, 0x43
- ldrb r0, [r1]
- cmp r0, 0
- beq _080F01D8
- subs r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- b _080F01E0
-_080F01D8:
- movs r0, 0
- mov r8, r0
- movs r0, 0x1
- strb r0, [r1]
-_080F01E0:
- movs r0, 0x4
- bl sub_80F05B4
- movs r7, 0
- ldr r2, _080F0264 @ =gSprites
- mov r9, r2
- movs r0, 0x1C
- add r0, r9
- mov r10, r0
-_080F01F2:
- movs r2, 0x20
- ldrsh r1, [r6, r2]
- movs r0, 0x22
- ldrsh r2, [r6, r0]
- ldr r0, _080F0268 @ =gUnknown_840C104
- mov r3, r8
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _080F024E
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- mov r2, r9
- adds r5, r4, r2
- movs r0, 0x18
- strh r0, [r5, 0x2E]
- ldr r0, _080F026C @ =gUnknown_840BF3C
- lsls r1, r7, 2
- adds r1, r0
- movs r0, 0
- ldrsb r0, [r1, r0]
- ldrh r2, [r6, 0x20]
- adds r0, r2
- strh r0, [r5, 0x32]
- movs r0, 0x1
- ldrsb r0, [r1, r0]
- ldrh r2, [r6, 0x22]
- adds r0, r2
- strh r0, [r5, 0x36]
- movs r0, 0x2
- ldrsb r0, [r1, r0]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl InitAnimArcTranslation
- add r4, r10
- ldr r0, _080F0270 @ =sub_80F0278
- str r0, [r4]
- ldr r0, _080F0274 @ =gUnknown_840C068
- ldrb r1, [r0, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
-_080F024E:
- adds r7, 0x1
- cmp r7, 0x2
- bls _080F01F2
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F0264: .4byte gSprites
-_080F0268: .4byte gUnknown_840C104
-_080F026C: .4byte gUnknown_840BF3C
-_080F0270: .4byte sub_80F0278
-_080F0274: .4byte gUnknown_840C068
- thumb_func_end sub_80F01B8
-
- thumb_func_start sub_80F0278
-sub_80F0278: @ 80F0278
- push {r4,lr}
- adds r4, r0, 0
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080F02A8
- adds r0, r4, 0
- bl DestroySprite
-_080F02A8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80F0278
-
- thumb_func_start sub_80F02B0
-sub_80F02B0: @ 80F02B0
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- movs r1, 0x1
- bl StartSpriteAnim
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- ldr r0, _080F0364 @ =sub_80F0378
- str r0, [r4, 0x1C]
- ldr r0, _080F0368 @ =gLastUsedItem
- ldrh r0, [r0]
- bl ItemIdToBallId
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0xB
- bgt _080F0302
- cmp r5, 0
- blt _080F0302
- ldrh r0, [r4, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- str r5, [sp]
- movs r2, 0x1
- movs r3, 0x1C
- bl LaunchBallStarsTask
- ldr r0, _080F036C @ =gBattleAnimTarget
- ldrb r1, [r0]
- movs r0, 0x1
- movs r2, 0xE
- adds r3, r5, 0
- bl LaunchBallFadeMonTask
-_080F0302:
- ldr r6, _080F0370 @ =gSprites
- ldr r5, _080F0374 @ =gBattlerSpriteIds
- ldr r4, _080F036C @ =gBattleAnimTarget
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl AnimateSprite
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x80
- lsls r1, 5
- strh r1, [r0, 0x30]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080F0364: .4byte sub_80F0378
-_080F0368: .4byte gLastUsedItem
-_080F036C: .4byte gBattleAnimTarget
-_080F0370: .4byte gSprites
-_080F0374: .4byte gBattlerSpriteIds
- thumb_func_end sub_80F02B0
-
- thumb_func_start sub_80F0378
-sub_80F0378: @ 80F0378
- push {r4-r7,lr}
- adds r7, r0, 0
- movs r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080F0396
- adds r2, r7, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080F0396:
- ldr r4, _080F03C4 @ =gSprites
- ldr r3, _080F03C8 @ =gBattlerSpriteIds
- ldr r2, _080F03CC @ =gBattleAnimTarget
- ldrb r0, [r2]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r4
- adds r0, r1, 0
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 26
- cmp r0, 0
- bge _080F03D0
- adds r0, r1, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r5, 0x1
- b _080F03F0
- .align 2, 0
-_080F03C4: .4byte gSprites
-_080F03C8: .4byte gBattlerSpriteIds
-_080F03CC: .4byte gBattleAnimTarget
-_080F03D0:
- ldr r6, _080F045C @ =0xfffffee0
- adds r0, r6, 0
- ldrh r6, [r1, 0x30]
- adds r0, r6
- strh r0, [r1, 0x30]
- ldrb r0, [r2]
- adds r0, r3
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r1, 0x26]
-_080F03F0:
- adds r0, r7, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080F0456
- cmp r5, 0
- beq _080F0456
- ldr r4, _080F0460 @ =gSprites
- ldr r3, _080F0464 @ =gBattlerSpriteIds
- ldr r2, _080F0468 @ =gBattleAnimTarget
- ldrb r0, [r2]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r6, 0
- movs r5, 0
- strh r5, [r0, 0x26]
- ldrb r0, [r2]
- adds r0, r3
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldr r0, _080F046C @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r1, [r0, 0x9]
- lsls r1, 30
- adds r2, 0x3E
- lsrs r1, 31
- lsls r1, 2
- ldrb r3, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- strh r5, [r7, 0x2E]
- ldr r0, _080F0470 @ =sub_80F018C
- str r0, [r7, 0x1C]
- ldr r0, _080F0474 @ =gDoingBattleAnim
- strb r6, [r0]
- movs r0, 0x1
- bl UpdateOamPriorityInAllHealthboxes
-_080F0456:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F045C: .4byte 0xfffffee0
-_080F0460: .4byte gSprites
-_080F0464: .4byte gBattlerSpriteIds
-_080F0468: .4byte gBattleAnimTarget
-_080F046C: .4byte gBattleSpritesDataPtr
-_080F0470: .4byte sub_80F018C
-_080F0474: .4byte gDoingBattleAnim
- thumb_func_end sub_80F0378
-
- thumb_func_start sub_80F0478
-sub_80F0478: @ 80F0478
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x24]
- ldrh r1, [r2, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r2, 0x20]
- ldrh r0, [r2, 0x26]
- ldrh r3, [r2, 0x22]
- adds r0, r3
- strh r0, [r2, 0x22]
- strh r1, [r2, 0x26]
- strh r1, [r2, 0x24]
- ldr r4, _080F04B0 @ =sub_80F04B4
- movs r3, 0
- movs r1, 0x5
- adds r0, r2, 0
- adds r0, 0x38
-_080F049C:
- strh r3, [r0]
- subs r0, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080F049C
- str r4, [r2, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080F04B0: .4byte sub_80F04B4
- thumb_func_end sub_80F0478
-
- thumb_func_start sub_80F04B4
-sub_80F04B4: @ 80F04B4
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x80
- lsls r0, 4
- adds r2, r0, 0
- ldrh r1, [r4, 0x2E]
- adds r2, r1
- movs r0, 0xD0
- lsls r0, 3
- adds r3, r0, 0
- ldrh r1, [r4, 0x30]
- adds r3, r1
- lsls r1, r3, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
- strh r0, [r4, 0x24]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r4, 0x2E]
- ands r3, r0
- strh r3, [r4, 0x30]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- cmp r0, 0xA0
- bgt _080F050A
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r1, 0x8
- negs r1, r1
- cmp r0, r1
- bge _080F051E
-_080F050A:
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r0, _080F0524 @ =sub_80F018C
- str r0, [r4, 0x1C]
- ldr r1, _080F0528 @ =gDoingBattleAnim
- movs r0, 0
- strb r0, [r1]
- movs r0, 0x1
- bl UpdateOamPriorityInAllHealthboxes
-_080F051E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080F0524: .4byte sub_80F018C
-_080F0528: .4byte gDoingBattleAnim
- thumb_func_end sub_80F04B4
-
- thumb_func_start sub_80F052C
-sub_80F052C: @ 80F052C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x24]
- ldrh r0, [r4, 0x20]
- adds r1, r0
- movs r0, 0
- strh r1, [r4, 0x20]
- ldrh r2, [r4, 0x26]
- ldrh r3, [r4, 0x22]
- adds r2, r3
- strh r2, [r4, 0x22]
- strh r0, [r4, 0x26]
- strh r0, [r4, 0x24]
- movs r0, 0x22
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- subs r1, 0x8
- strh r1, [r4, 0x32]
- strh r2, [r4, 0x34]
- movs r0, 0x90
- strh r0, [r4, 0x36]
- movs r0, 0x20
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- adds r0, r4, 0
- bl TranslateAnimVerticalArc
- ldr r0, _080F0570 @ =sub_80F0574
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080F0570: .4byte sub_80F0574
- thumb_func_end sub_80F052C
-
- thumb_func_start sub_80F0574
-sub_80F0574: @ 80F0574
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimVerticalArc
- lsls r0, 24
- cmp r0, 0
- bne _080F0590
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- cmp r0, 0x40
- ble _080F05A4
-_080F0590:
- movs r1, 0
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r0, _080F05AC @ =sub_80F018C
- str r0, [r4, 0x1C]
- ldr r0, _080F05B0 @ =gDoingBattleAnim
- strb r1, [r0]
- movs r0, 0x1
- bl UpdateOamPriorityInAllHealthboxes
-_080F05A4:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080F05AC: .4byte sub_80F018C
-_080F05B0: .4byte gDoingBattleAnim
- thumb_func_end sub_80F0574
-
- thumb_func_start sub_80F05B4
-sub_80F05B4: @ 80F05B4
- push {r4,r5,lr}
- lsls r0, 24
- ldr r1, _080F05E0 @ =gUnknown_840BF48
- lsrs r5, r0, 21
- adds r4, r5, r1
- ldrh r0, [r4, 0x6]
- bl GetSpriteTileStartByTag
- lsls r0, 16
- ldr r1, _080F05E4 @ =0xffff0000
- cmp r0, r1
- bne _080F05DA
- adds r0, r4, 0
- bl LoadCompressedSpriteSheetUsingHeap
- ldr r0, _080F05E8 @ =gUnknown_840BFA8
- adds r0, r5, r0
- bl LoadCompressedSpritePaletteUsingHeap
-_080F05DA:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080F05E0: .4byte gUnknown_840BF48
-_080F05E4: .4byte 0xffff0000
-_080F05E8: .4byte gUnknown_840BFA8
- thumb_func_end sub_80F05B4
-
- thumb_func_start LaunchBallStarsTask
-LaunchBallStarsTask: @ 80F05EC
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- adds r6, r0, 0
- mov r8, r1
- mov r9, r2
- mov r10, r3
- ldr r5, [sp, 0x1C]
- lsls r6, 24
- lsrs r6, 24
- mov r0, r8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- mov r1, r9
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- mov r0, r10
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- lsls r5, 24
- lsrs r5, 24
- adds r0, r5, 0
- bl sub_80F05B4
- ldr r1, _080F066C @ =gUnknown_840C074
- lsls r0, r5, 2
- adds r0, r1
- ldr r0, [r0]
- movs r1, 0x5
- bl CreateTask
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r1, _080F0670 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- strh r6, [r0, 0xA]
- mov r1, r8
- strh r1, [r0, 0xC]
- mov r1, r9
- strh r1, [r0, 0xE]
- mov r1, r10
- strh r1, [r0, 0x10]
- strh r5, [r0, 0x26]
- movs r0, 0xF
- bl PlaySE
- adds r0, r4, 0
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_080F066C: .4byte gUnknown_840C074
-_080F0670: .4byte gTasks
- thumb_func_end LaunchBallStarsTask
-
- thumb_func_start sub_80F0674
-sub_80F0674: @ 80F0674
- push {lr}
- ldr r0, _080F0698 @ =gMain
- ldr r1, _080F069C @ =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080F0692
- ldr r0, _080F06A0 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0, 0x8]
- ldrb r0, [r1, 0xA]
- adds r0, 0x1
- strb r0, [r1, 0xA]
-_080F0692:
- pop {r0}
- bx r0
- .align 2, 0
-_080F0698: .4byte gMain
-_080F069C: .4byte 0x00000439
-_080F06A0: .4byte gBattleSpritesDataPtr
- thumb_func_end sub_80F0674
-
- thumb_func_start sub_80F06A4
-sub_80F06A4: @ 80F06A4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, _080F0780 @ =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r6, r0, r1
- ldrh r0, [r6, 0x26]
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp]
- movs r2, 0x8
- ldrsh r0, [r6, r2]
- adds r2, r1, 0
- cmp r0, 0xF
- bgt _080F079C
- ldrb r1, [r6, 0xA]
- ldrb r2, [r6, 0xC]
- ldrb r4, [r6, 0xE]
- mov r9, r4
- ldrb r3, [r6, 0x10]
- ldr r4, [sp]
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 3
- ldr r4, _080F0784 @ =gUnknown_840C0A4
- adds r0, r4
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- cmp r0, 0x40
- beq _080F0740
- bl sub_80F0674
- mov r0, r10
- lsls r4, r0, 4
- add r4, r10
- lsls r4, 2
- ldr r5, _080F0788 @ =gSprites
- adds r7, r4, r5
- ldr r0, _080F078C @ =gUnknown_840C068
- ldr r1, [sp]
- adds r0, r1, r0
- ldrb r1, [r0]
- adds r0, r7, 0
- bl StartSpriteAnim
- adds r5, 0x1C
- adds r4, r5
- ldr r0, _080F0790 @ =sub_80F07BC
- str r0, [r4]
- movs r0, 0x3
- mov r2, r9
- ands r2, r0
- lsls r2, 2
- ldrb r1, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r7, 0x5]
- ldrb r0, [r6, 0x8]
- cmp r0, 0x7
- bls _080F073C
- subs r0, 0x8
- lsls r0, 24
- lsrs r0, 24
-_080F073C:
- lsls r0, 5
- strh r0, [r7, 0x2E]
-_080F0740:
- ldr r0, _080F0780 @ =gTasks
- mov r4, r8
- lsls r1, r4, 2
- add r1, r8
- lsls r1, 3
- adds r1, r0
- movs r2, 0x8
- ldrsh r1, [r1, r2]
- adds r2, r0, 0
- cmp r1, 0xF
- bne _080F079C
- ldr r0, _080F0794 @ =gMain
- ldr r4, _080F0798 @ =0x00000439
- adds r0, r4
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F0776
- ldr r0, _080F0788 @ =gSprites
- mov r2, r10
- lsls r1, r2, 4
- add r1, r10
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_080F0776:
- mov r0, r8
- bl DestroyTask
- b _080F07AC
- .align 2, 0
-_080F0780: .4byte gTasks
-_080F0784: .4byte gUnknown_840C0A4
-_080F0788: .4byte gSprites
-_080F078C: .4byte gUnknown_840C068
-_080F0790: .4byte sub_80F07BC
-_080F0794: .4byte gMain
-_080F0798: .4byte 0x00000439
-_080F079C:
- mov r4, r8
- lsls r0, r4, 2
- add r0, r8
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
-_080F07AC:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80F06A4
-
- thumb_func_start sub_80F07BC
-sub_80F07BC: @ 80F07BC
- push {lr}
- adds r1, r0, 0
- ldrh r2, [r1, 0x30]
- movs r3, 0x30
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080F07D4
- ldr r0, _080F07D0 @ =sub_80F07DC
- str r0, [r1, 0x1C]
- b _080F07D8
- .align 2, 0
-_080F07D0: .4byte sub_80F07DC
-_080F07D4:
- subs r0, r2, 0x1
- strh r0, [r1, 0x30]
-_080F07D8:
- pop {r0}
- bx r0
- thumb_func_end sub_80F07BC
-
- thumb_func_start sub_80F07DC
-sub_80F07DC: @ 80F07DC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x2
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x32
- bne _080F0810
- adds r0, r4, 0
- bl sub_80F1198
-_080F0810:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80F07DC
-
- thumb_func_start sub_80F0818
-sub_80F0818: @ 80F0818
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r0, _080F08FC @ =gTasks
- mov r2, r9
- lsls r1, r2, 2
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x26]
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r3, [r1, 0xA]
- str r3, [sp]
- ldrb r0, [r1, 0xC]
- str r0, [sp, 0x4]
- ldrb r2, [r1, 0xE]
- str r2, [sp, 0x8]
- ldrb r1, [r1, 0x10]
- str r1, [sp, 0xC]
- movs r7, 0
- ldr r3, _080F0900 @ =gSprites
- mov r10, r3
- mov r1, r8
- lsls r0, r1, 1
- add r0, r8
- lsls r0, 3
- str r0, [sp, 0x10]
-_080F085E:
- ldr r0, _080F0904 @ =gUnknown_840C0A4
- ldr r2, [sp, 0x10]
- adds r0, r2, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _080F08BE
- bl sub_80F0674
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r3, r10
- adds r5, r4, r3
- ldr r0, _080F0908 @ =gUnknown_840C068
- add r0, r8
- ldrb r1, [r0]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, _080F090C @ =gSprites + 0x1C
- adds r4, r0
- ldr r0, _080F0910 @ =sub_80F0D5C
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 5
- strh r0, [r5, 0x2E]
- movs r0, 0xA
- strh r0, [r5, 0x36]
- movs r0, 0x2
- strh r0, [r5, 0x38]
- movs r0, 0x1
- strh r0, [r5, 0x3A]
-_080F08BE:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x7
- bls _080F085E
- ldr r0, _080F0914 @ =gMain
- ldr r1, _080F0918 @ =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F08E6
- ldr r0, _080F0900 @ =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_080F08E6:
- mov r0, r9
- bl DestroyTask
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F08FC: .4byte gTasks
-_080F0900: .4byte gSprites
-_080F0904: .4byte gUnknown_840C0A4
-_080F0908: .4byte gUnknown_840C068
-_080F090C: .4byte gSprites + 0x1C
-_080F0910: .4byte sub_80F0D5C
-_080F0914: .4byte gMain
-_080F0918: .4byte 0x00000439
- thumb_func_end sub_80F0818
-
- thumb_func_start sub_80F091C
-sub_80F091C: @ 80F091C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r0, _080F0A00 @ =gTasks
- mov r2, r9
- lsls r1, r2, 2
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x26]
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r3, [r1, 0xA]
- str r3, [sp]
- ldrb r0, [r1, 0xC]
- str r0, [sp, 0x4]
- ldrb r2, [r1, 0xE]
- str r2, [sp, 0x8]
- ldrb r1, [r1, 0x10]
- str r1, [sp, 0xC]
- movs r7, 0
- ldr r3, _080F0A04 @ =gSprites
- mov r10, r3
- mov r1, r8
- lsls r0, r1, 1
- add r0, r8
- lsls r0, 3
- str r0, [sp, 0x10]
-_080F0962:
- ldr r0, _080F0A08 @ =gUnknown_840C0A4
- ldr r2, [sp, 0x10]
- adds r0, r2, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _080F09C2
- bl sub_80F0674
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r3, r10
- adds r5, r4, r3
- ldr r0, _080F0A0C @ =gUnknown_840C068
- add r0, r8
- ldrb r1, [r0]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, _080F0A10 @ =gSprites + 0x1C
- adds r4, r0
- ldr r0, _080F0A14 @ =sub_80F0D5C
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 5
- strh r0, [r5, 0x2E]
- movs r0, 0xA
- strh r0, [r5, 0x36]
- movs r0, 0x1
- strh r0, [r5, 0x38]
- movs r0, 0x2
- strh r0, [r5, 0x3A]
-_080F09C2:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x7
- bls _080F0962
- ldr r0, _080F0A18 @ =gMain
- ldr r1, _080F0A1C @ =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F09EA
- ldr r0, _080F0A04 @ =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_080F09EA:
- mov r0, r9
- bl DestroyTask
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F0A00: .4byte gTasks
-_080F0A04: .4byte gSprites
-_080F0A08: .4byte gUnknown_840C0A4
-_080F0A0C: .4byte gUnknown_840C068
-_080F0A10: .4byte gSprites + 0x1C
-_080F0A14: .4byte sub_80F0D5C
-_080F0A18: .4byte gMain
-_080F0A1C: .4byte 0x00000439
- thumb_func_end sub_80F091C
-
- thumb_func_start sub_80F0A20
-sub_80F0A20: @ 80F0A20
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r1, _080F0B00 @ =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0xA]
- str r2, [sp]
- ldrb r3, [r0, 0xC]
- str r3, [sp, 0x4]
- ldrb r2, [r0, 0xE]
- str r2, [sp, 0x8]
- ldrb r0, [r0, 0x10]
- str r0, [sp, 0xC]
- movs r7, 0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- str r0, [sp, 0x10]
- ldr r3, _080F0B04 @ =gSprites
- mov r8, r3
- ldr r0, _080F0B08 @ =gUnknown_840C068
- adds r1, r0
- mov r10, r1
-_080F0A66:
- ldr r0, _080F0B0C @ =gUnknown_840C0A4
- ldr r1, [sp, 0x10]
- adds r0, r1, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _080F0AC2
- bl sub_80F0674
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r2, r8
- adds r5, r4, r2
- mov r3, r10
- ldrb r1, [r3]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, _080F0B10 @ =gSprites + 0x1C
- adds r4, r0
- ldr r0, _080F0B14 @ =sub_80F0D5C
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 5
- strh r0, [r5, 0x2E]
- movs r0, 0x4
- strh r0, [r5, 0x36]
- movs r0, 0x1
- strh r0, [r5, 0x38]
- strh r0, [r5, 0x3A]
-_080F0AC2:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x7
- bls _080F0A66
- ldr r0, _080F0B18 @ =gMain
- ldr r1, _080F0B1C @ =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F0AEA
- ldr r0, _080F0B04 @ =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_080F0AEA:
- mov r0, r9
- bl DestroyTask
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F0B00: .4byte gTasks
-_080F0B04: .4byte gSprites
-_080F0B08: .4byte gUnknown_840C068
-_080F0B0C: .4byte gUnknown_840C0A4
-_080F0B10: .4byte gSprites + 0x1C
-_080F0B14: .4byte sub_80F0D5C
-_080F0B18: .4byte gMain
-_080F0B1C: .4byte 0x00000439
- thumb_func_end sub_80F0A20
-
- thumb_func_start sub_80F0B20
-sub_80F0B20: @ 80F0B20
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r0, _080F0C08 @ =gTasks
- mov r2, r9
- lsls r1, r2, 2
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x26]
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r3, [r1, 0xA]
- str r3, [sp]
- ldrb r0, [r1, 0xC]
- str r0, [sp, 0x4]
- ldrb r2, [r1, 0xE]
- str r2, [sp, 0x8]
- ldrb r1, [r1, 0x10]
- str r1, [sp, 0xC]
- movs r7, 0
- ldr r3, _080F0C0C @ =gSprites
- mov r10, r3
- mov r1, r8
- lsls r0, r1, 1
- add r0, r8
- lsls r0, 3
- str r0, [sp, 0x10]
-_080F0B66:
- ldr r0, _080F0C10 @ =gUnknown_840C0A4
- ldr r2, [sp, 0x10]
- adds r0, r2, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _080F0BCA
- bl sub_80F0674
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r3, r10
- adds r5, r4, r3
- ldr r0, _080F0C14 @ =gUnknown_840C068
- add r0, r8
- ldrb r1, [r0]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, _080F0C18 @ =gSprites + 0x1C
- adds r4, r0
- ldr r0, _080F0C1C @ =sub_80F0D5C
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 1
- adds r0, r7
- lsls r0, 3
- adds r0, r7
- strh r0, [r5, 0x2E]
- movs r0, 0x5
- strh r0, [r5, 0x36]
- movs r0, 0x1
- strh r0, [r5, 0x38]
- strh r0, [r5, 0x3A]
-_080F0BCA:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x9
- bls _080F0B66
- ldr r0, _080F0C20 @ =gMain
- ldr r1, _080F0C24 @ =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F0BF2
- ldr r0, _080F0C0C @ =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_080F0BF2:
- mov r0, r9
- bl DestroyTask
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F0C08: .4byte gTasks
-_080F0C0C: .4byte gSprites
-_080F0C10: .4byte gUnknown_840C0A4
-_080F0C14: .4byte gUnknown_840C068
-_080F0C18: .4byte gSprites + 0x1C
-_080F0C1C: .4byte sub_80F0D5C
-_080F0C20: .4byte gMain
-_080F0C24: .4byte 0x00000439
- thumb_func_end sub_80F0B20
-
- thumb_func_start sub_80F0C28
-sub_80F0C28: @ 80F0C28
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x18
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, _080F0C54 @ =gTasks
- lsls r2, r0, 2
- adds r0, r2, r0
- lsls r0, 3
- adds r3, r0, r1
- ldrh r1, [r3, 0x16]
- movs r4, 0x16
- ldrsh r0, [r3, r4]
- cmp r0, 0
- beq _080F0C58
- subs r0, r1, 0x1
- strh r0, [r3, 0x16]
- b _080F0D2A
- .align 2, 0
-_080F0C54: .4byte gTasks
-_080F0C58:
- ldrh r0, [r3, 0x26]
- lsls r0, 24
- lsrs r0, 24
- ldrb r1, [r3, 0xA]
- str r1, [sp]
- ldrb r4, [r3, 0xC]
- str r4, [sp, 0x4]
- ldrb r1, [r3, 0xE]
- str r1, [sp, 0x8]
- ldrb r3, [r3, 0x10]
- str r3, [sp, 0xC]
- movs r7, 0
- str r2, [sp, 0x14]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 3
- str r1, [sp, 0x10]
- ldr r3, _080F0D3C @ =gSprites
- mov r9, r3
- ldr r1, _080F0D40 @ =gUnknown_840C068
- adds r0, r1
- mov r10, r0
-_080F0C84:
- ldr r0, _080F0D44 @ =gUnknown_840C0A4
- ldr r4, [sp, 0x10]
- adds r0, r4, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _080F0CE0
- bl sub_80F0674
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r0, r9
- adds r5, r4, r0
- mov r3, r10
- ldrb r1, [r3]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, _080F0D48 @ =gSprites + 0x1C
- adds r4, r0
- ldr r0, _080F0D4C @ =sub_80F0D5C
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 5
- strh r0, [r5, 0x2E]
- movs r0, 0x8
- strh r0, [r5, 0x36]
- movs r0, 0x2
- strh r0, [r5, 0x38]
- strh r0, [r5, 0x3A]
-_080F0CE0:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x7
- bls _080F0C84
- ldr r0, _080F0D50 @ =gTasks
- ldr r1, [sp, 0x14]
- add r1, r8
- lsls r1, 3
- adds r1, r0
- movs r0, 0x8
- strh r0, [r1, 0x16]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- lsls r0, 16
- asrs r2, r0, 16
- cmp r2, 0x2
- bne _080F0D2A
- ldr r0, _080F0D54 @ =gMain
- ldr r4, _080F0D58 @ =0x00000439
- adds r0, r4
- ldrb r1, [r0]
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _080F0D24
- ldr r0, _080F0D3C @ =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_080F0D24:
- mov r0, r8
- bl DestroyTask
-_080F0D2A:
- add sp, 0x18
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F0D3C: .4byte gSprites
-_080F0D40: .4byte gUnknown_840C068
-_080F0D44: .4byte gUnknown_840C0A4
-_080F0D48: .4byte gSprites + 0x1C
-_080F0D4C: .4byte sub_80F0D5C
-_080F0D50: .4byte gTasks
-_080F0D54: .4byte gMain
-_080F0D58: .4byte 0x00000439
- thumb_func_end sub_80F0C28
-
- thumb_func_start sub_80F0D5C
-sub_80F0D5C: @ 80F0D5C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x2E]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- ldrh r2, [r4, 0x30]
- adds r0, r2
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080F0DAC
- adds r0, r4, 0
- bl sub_80F1198
-_080F0DAC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80F0D5C
-
- thumb_func_start sub_80F0DB4
-sub_80F0DB4: @ 80F0DB4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r1, _080F0E90 @ =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0xA]
- str r2, [sp]
- ldrb r3, [r0, 0xC]
- str r3, [sp, 0x4]
- ldrb r2, [r0, 0xE]
- str r2, [sp, 0x8]
- ldrb r0, [r0, 0x10]
- str r0, [sp, 0xC]
- movs r7, 0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- str r0, [sp, 0x10]
- ldr r3, _080F0E94 @ =gSprites
- mov r8, r3
- ldr r0, _080F0E98 @ =gUnknown_840C068
- adds r1, r0
- mov r10, r1
-_080F0DFA:
- ldr r0, _080F0E9C @ =gUnknown_840C0A4
- ldr r1, [sp, 0x10]
- adds r0, r1, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _080F0E52
- bl sub_80F0674
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r2, r8
- adds r5, r4, r2
- mov r3, r10
- ldrb r1, [r3]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, _080F0EA0 @ =gSprites + 0x1C
- adds r4, r0
- ldr r0, _080F0EA4 @ =sub_80F0EB0
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 2
- adds r0, r7
- strh r0, [r5, 0x2E]
-_080F0E52:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0xB
- bls _080F0DFA
- ldr r0, _080F0EA8 @ =gMain
- ldr r1, _080F0EAC @ =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F0E7A
- ldr r0, _080F0E94 @ =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_080F0E7A:
- mov r0, r9
- bl DestroyTask
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F0E90: .4byte gTasks
-_080F0E94: .4byte gSprites
-_080F0E98: .4byte gUnknown_840C068
-_080F0E9C: .4byte gUnknown_840C0A4
-_080F0EA0: .4byte gSprites + 0x1C
-_080F0EA4: .4byte sub_80F0EB0
-_080F0EA8: .4byte gMain
-_080F0EAC: .4byte 0x00000439
- thumb_func_end sub_80F0DB4
-
- thumb_func_start sub_80F0EB0
-sub_80F0EB0: @ 80F0EB0
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r5, 0x24]
- movs r0, 0x2E
- ldrsh r4, [r5, r0]
- movs r2, 0x32
- ldrsh r1, [r5, r2]
- adds r0, r4, 0
- bl Sin
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl Cos
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080F0F08
- adds r0, r5, 0
- bl sub_80F1198
-_080F0F08:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80F0EB0
-
- thumb_func_start sub_80F0F10
-sub_80F0F10: @ 80F0F10
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x18
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp]
- ldr r0, _080F0FC4 @ =gTasks
- ldr r2, [sp]
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x26]
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldrb r3, [r1, 0xA]
- str r3, [sp, 0x4]
- ldrb r0, [r1, 0xC]
- str r0, [sp, 0x8]
- ldrb r2, [r1, 0xE]
- str r2, [sp, 0xC]
- ldrb r1, [r1, 0x10]
- str r1, [sp, 0x10]
- movs r3, 0
- mov r8, r3
- mov r1, r9
- lsls r0, r1, 1
- add r0, r9
- lsls r0, 3
- str r0, [sp, 0x14]
-_080F0F54:
- movs r7, 0
- movs r2, 0x1
- add r2, r8
- mov r10, r2
-_080F0F5C:
- ldr r0, _080F0FC8 @ =gUnknown_840C0A4
- ldr r3, [sp, 0x14]
- adds r0, r3, r0
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- ldr r3, [sp, 0x10]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _080F0FE4
- bl sub_80F0674
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- ldr r0, _080F0FCC @ =gSprites
- adds r5, r4, r0
- ldr r0, _080F0FD0 @ =gUnknown_840C068
- add r0, r9
- ldrb r1, [r0]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r1, _080F0FD4 @ =gSprites + 0x1C
- adds r4, r1
- ldr r0, _080F0FD8 @ =sub_80F0D5C
- str r0, [r4]
- movs r0, 0x3
- ldr r1, [sp, 0xC]
- ands r1, r0
- lsls r1, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r2, r3, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- lsls r0, r7, 5
- strh r0, [r5, 0x2E]
- movs r0, 0x8
- strh r0, [r5, 0x36]
- mov r0, r8
- cmp r0, 0
- bne _080F0FDC
- movs r0, 0x2
- strh r0, [r5, 0x38]
- movs r0, 0x1
- b _080F0FE2
- .align 2, 0
-_080F0FC4: .4byte gTasks
-_080F0FC8: .4byte gUnknown_840C0A4
-_080F0FCC: .4byte gSprites
-_080F0FD0: .4byte gUnknown_840C068
-_080F0FD4: .4byte gSprites + 0x1C
-_080F0FD8: .4byte sub_80F0D5C
-_080F0FDC:
- movs r0, 0x1
- strh r0, [r5, 0x38]
- movs r0, 0x2
-_080F0FE2:
- strh r0, [r5, 0x3A]
-_080F0FE4:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x7
- bls _080F0F5C
- mov r1, r10
- lsls r0, r1, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x1
- bls _080F0F54
- ldr r0, _080F1030 @ =gMain
- ldr r2, _080F1034 @ =0x00000439
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F1018
- ldr r0, _080F1038 @ =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_080F1018:
- ldr r0, [sp]
- bl DestroyTask
- add sp, 0x18
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F1030: .4byte gMain
-_080F1034: .4byte 0x00000439
-_080F1038: .4byte gSprites
- thumb_func_end sub_80F0F10
-
- thumb_func_start sub_80F103C
-sub_80F103C: @ 80F103C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r1, _080F1114 @ =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0xA]
- str r2, [sp]
- ldrb r3, [r0, 0xC]
- str r3, [sp, 0x4]
- ldrb r2, [r0, 0xE]
- str r2, [sp, 0x8]
- ldrb r0, [r0, 0x10]
- str r0, [sp, 0xC]
- movs r7, 0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- str r0, [sp, 0x10]
- ldr r3, _080F1118 @ =gSprites
- mov r8, r3
- ldr r0, _080F111C @ =gUnknown_840C068
- adds r1, r0
- mov r10, r1
-_080F1082:
- ldr r0, _080F1120 @ =gUnknown_840C0A4
- ldr r1, [sp, 0x10]
- adds r0, r1, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _080F10D4
- bl sub_80F0674
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r2, r8
- adds r5, r4, r2
- mov r3, r10
- ldrb r1, [r3]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, _080F1124 @ =gSprites + 0x1C
- adds r4, r0
- ldr r0, _080F1128 @ =sub_80F1134
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 5
- strh r0, [r5, 0x2E]
-_080F10D4:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x7
- bls _080F1082
- ldr r0, _080F112C @ =gMain
- ldr r1, _080F1130 @ =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F10FC
- ldr r0, _080F1118 @ =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_080F10FC:
- mov r0, r9
- bl DestroyTask
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F1114: .4byte gTasks
-_080F1118: .4byte gSprites
-_080F111C: .4byte gUnknown_840C068
-_080F1120: .4byte gUnknown_840C0A4
-_080F1124: .4byte gSprites + 0x1C
-_080F1128: .4byte sub_80F1134
-_080F112C: .4byte gMain
-_080F1130: .4byte 0x00000439
- thumb_func_end sub_80F103C
-
- thumb_func_start sub_80F1134
-sub_80F1134: @ 80F1134
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r5, 0x24]
- movs r0, 0x2E
- ldrsh r4, [r5, r0]
- ldrh r1, [r5, 0x2E]
- movs r0, 0x3F
- ands r0, r1
- movs r2, 0x32
- ldrsh r1, [r5, r2]
- bl Sin
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl Cos
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x2E]
- adds r0, 0xA
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080F1190
- adds r0, r5, 0
- bl sub_80F1198
-_080F1190:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80F1134
-
- thumb_func_start sub_80F1198
-sub_80F1198: @ 80F1198
- push {r4-r7,lr}
- adds r7, r0, 0
- ldr r0, _080F11BC @ =gMain
- ldr r1, _080F11C0 @ =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F11C4
- movs r1, 0x3C
- ldrsh r0, [r7, r1]
- cmp r0, 0x1
- bne _080F11F6
- adds r0, r7, 0
- bl DestroySpriteAndFreeResources
- b _080F1212
- .align 2, 0
-_080F11BC: .4byte gMain
-_080F11C0: .4byte 0x00000439
-_080F11C4:
- ldr r2, _080F1200 @ =gBattleSpritesDataPtr
- ldr r0, [r2]
- ldr r1, [r0, 0x8]
- ldrb r0, [r1, 0xA]
- subs r0, 0x1
- strb r0, [r1, 0xA]
- ldr r0, [r2]
- ldr r0, [r0, 0x8]
- ldrb r0, [r0, 0xA]
- cmp r0, 0
- bne _080F120C
- movs r6, 0
- ldr r5, _080F1204 @ =gUnknown_840BF48
- ldr r4, _080F1208 @ =gUnknown_840BFA8
-_080F11E0:
- ldrh r0, [r5, 0x6]
- bl FreeSpriteTilesByTag
- ldrh r0, [r4, 0x4]
- bl FreeSpritePaletteByTag
- adds r5, 0x8
- adds r4, 0x8
- adds r6, 0x1
- cmp r6, 0xB
- ble _080F11E0
-_080F11F6:
- adds r0, r7, 0
- bl DestroySprite
- b _080F1212
- .align 2, 0
-_080F1200: .4byte gBattleSpritesDataPtr
-_080F1204: .4byte gUnknown_840BF48
-_080F1208: .4byte gUnknown_840BFA8
-_080F120C:
- adds r0, r7, 0
- bl DestroySprite
-_080F1212:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80F1198
-
- thumb_func_start LaunchBallFadeMonTask
-LaunchBallFadeMonTask: @ 80F1218
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- adds r4, r0, 0
- mov r9, r2
- lsls r4, 24
- lsrs r4, 24
- lsls r1, 24
- lsrs r6, r1, 24
- lsls r3, 24
- lsrs r7, r3, 24
- ldr r0, _080F127C @ =sub_80F12E0
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, _080F1280 @ =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r5, r0, r1
- strh r7, [r5, 0x26]
- strh r6, [r5, 0xE]
- mov r0, r9
- strh r0, [r5, 0x1C]
- mov r1, r9
- lsrs r0, r1, 16
- strh r0, [r5, 0x1E]
- cmp r4, 0
- bne _080F1288
- lsls r0, r6, 20
- movs r2, 0x80
- lsls r2, 17
- adds r0, r2
- lsrs r0, 16
- ldr r2, _080F1284 @ =gUnknown_840C1C4
- lsls r1, r7, 1
- adds r1, r2
- ldrh r3, [r1]
- movs r1, 0x10
- movs r2, 0
- bl BlendPalette
- movs r0, 0x1
- strh r0, [r5, 0xA]
- b _080F12AE
- .align 2, 0
-_080F127C: .4byte sub_80F12E0
-_080F1280: .4byte gTasks
-_080F1284: .4byte gUnknown_840C1C4
-_080F1288:
- lsls r0, r6, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r0, 16
- ldr r2, _080F12D0 @ =gUnknown_840C1C4
- lsls r1, r7, 1
- adds r1, r2
- ldrh r3, [r1]
- movs r1, 0x10
- movs r2, 0x10
- bl BlendPalette
- movs r0, 0x10
- strh r0, [r5, 0x8]
- ldr r0, _080F12D4 @ =0x0000ffff
- strh r0, [r5, 0xA]
- ldr r0, _080F12D8 @ =sub_80F1370
- str r0, [r5]
-_080F12AE:
- ldr r0, _080F12DC @ =0x00007fff
- str r0, [sp]
- mov r0, r9
- movs r1, 0
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- mov r0, r8
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_080F12D0: .4byte gUnknown_840C1C4
-_080F12D4: .4byte 0x0000ffff
-_080F12D8: .4byte sub_80F1370
-_080F12DC: .4byte 0x00007fff
- thumb_func_end LaunchBallFadeMonTask
-
- thumb_func_start sub_80F12E0
-sub_80F12E0: @ 80F12E0
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080F1330 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0x10
- bgt _080F1338
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- lsls r0, 20
- movs r2, 0x80
- lsls r2, 17
- adds r0, r2
- lsrs r0, 16
- ldrb r2, [r4, 0x8]
- ldr r3, _080F1334 @ =gUnknown_840C1C4
- lsls r1, 1
- adds r1, r3
- ldrh r3, [r1]
- movs r1, 0x10
- bl BlendPalette
- ldrh r0, [r4, 0xA]
- ldrh r1, [r4, 0x8]
- adds r0, r1
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- b _080F1360
- .align 2, 0
-_080F1330: .4byte gTasks
-_080F1334: .4byte gUnknown_840C1C4
-_080F1338:
- ldr r0, _080F1368 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080F1360
- ldrh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- lsls r1, 16
- orrs r0, r1
- ldr r1, _080F136C @ =0x00007fff
- str r1, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- adds r0, r5, 0
- bl DestroyTask
-_080F1360:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080F1368: .4byte gPaletteFade
-_080F136C: .4byte 0x00007fff
- thumb_func_end sub_80F12E0
-
- thumb_func_start sub_80F1370
-sub_80F1370: @ 80F1370
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080F13B0 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080F13A8
- ldr r0, _080F13B4 @ =gTasks
- lsls r4, r2, 2
- adds r4, r2
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- lsls r1, 16
- orrs r0, r1
- ldr r1, _080F13B8 @ =0x00007fff
- str r1, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- ldr r0, _080F13BC @ =sub_80F13C0
- str r0, [r4]
-_080F13A8:
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080F13B0: .4byte gPaletteFade
-_080F13B4: .4byte gTasks
-_080F13B8: .4byte 0x00007fff
-_080F13BC: .4byte sub_80F13C0
- thumb_func_end sub_80F1370
-
- thumb_func_start sub_80F13C0
-sub_80F13C0: @ 80F13C0
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080F140C @ =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r1, r0, 24
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0x10
- bgt _080F1414
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- lsls r0, 20
- movs r3, 0x80
- lsls r3, 17
- adds r0, r3
- lsrs r0, 16
- ldrb r2, [r4, 0x8]
- ldr r3, _080F1410 @ =gUnknown_840C1C4
- lsls r1, 1
- adds r1, r3
- ldrh r3, [r1]
- movs r1, 0x10
- bl BlendPalette
- ldrh r0, [r4, 0xA]
- ldrh r1, [r4, 0x8]
- adds r0, r1
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- b _080F141A
- .align 2, 0
-_080F140C: .4byte gTasks
-_080F1410: .4byte gUnknown_840C1C4
-_080F1414:
- adds r0, r2, 0
- bl DestroyTask
-_080F141A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80F13C0
-
- thumb_func_start sub_80F1420
-sub_80F1420: @ 80F1420
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r7, r0, 24
- movs r0, 0
- mov r8, r0
- ldr r0, _080F1454 @ =gBattlerSpriteIds
- ldr r3, _080F1458 @ =gBattleAnimAttacker
- ldrb r2, [r3]
- adds r0, r2, r0
- ldrb r6, [r0]
- ldr r1, _080F145C @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080F14F8
- cmp r0, 0x1
- bgt _080F1460
- cmp r0, 0
- beq _080F1466
- b _080F15BA
- .align 2, 0
-_080F1454: .4byte gBattlerSpriteIds
-_080F1458: .4byte gBattleAnimAttacker
-_080F145C: .4byte gTasks
-_080F1460:
- cmp r0, 0x2
- beq _080F150A
- b _080F15BA
-_080F1466:
- ldr r0, _080F14A0 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r5, 0x1E]
- movs r2, 0xA0
- lsls r2, 3
- adds r0, r2, 0
- ldrh r4, [r5, 0x8]
- adds r0, r4
- strh r0, [r5, 0x8]
- ldrb r0, [r3]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080F14A8
- ldr r2, _080F14A4 @ =gSprites
- lsls r3, r6, 4
- adds r1, r3, r6
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 24
- ldrh r4, [r1, 0x24]
- adds r0, r4
- strh r0, [r1, 0x24]
- adds r4, r3, 0
- b _080F14C0
- .align 2, 0
-_080F14A0: .4byte gBattleAnimArgs
-_080F14A4: .4byte gSprites
-_080F14A8:
- ldr r3, _080F14F0 @ =gSprites
- lsls r4, r6, 4
- adds r2, r4, r6
- lsls r2, 2
- adds r2, r3
- ldrh r1, [r5, 0x8]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- adds r2, r3, 0
-_080F14C0:
- ldr r1, _080F14F4 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r3, r0, r1
- ldrb r0, [r3, 0x8]
- strh r0, [r3, 0x8]
- adds r0, r4, r6
- lsls r0, 2
- adds r0, r2
- movs r2, 0x20
- ldrsh r1, [r0, r2]
- movs r4, 0x24
- ldrsh r0, [r0, r4]
- adds r1, r0
- adds r1, 0x20
- movs r0, 0x98
- lsls r0, 1
- cmp r1, r0
- bls _080F15BA
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- strh r0, [r3, 0x1C]
- b _080F15BA
- .align 2, 0
-_080F14F0: .4byte gSprites
-_080F14F4: .4byte gTasks
-_080F14F8:
- ldrb r1, [r5, 0x1E]
- adds r0, r2, 0
- adds r2, r6, 0
- bl LoadBattleMonGfxAndAnimate
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- b _080F15BA
-_080F150A:
- movs r1, 0xA0
- lsls r1, 3
- adds r0, r1, 0
- ldrh r2, [r5, 0x8]
- adds r0, r2
- strh r0, [r5, 0x8]
- ldrb r0, [r3]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080F1540
- ldr r0, _080F153C @ =gSprites
- lsls r3, r6, 4
- adds r2, r3, r6
- lsls r2, 2
- adds r2, r0
- ldrh r1, [r5, 0x8]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- adds r4, r3, 0
- b _080F1558
- .align 2, 0
-_080F153C: .4byte gSprites
-_080F1540:
- ldr r0, _080F158C @ =gSprites
- lsls r2, r6, 4
- adds r1, r2, r6
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 24
- ldrh r3, [r1, 0x24]
- adds r0, r3
- strh r0, [r1, 0x24]
- adds r4, r2, 0
-_080F1558:
- ldr r1, _080F1590 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- ldrb r1, [r0, 0x8]
- strh r1, [r0, 0x8]
- ldr r0, _080F1594 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- beq _080F1598
- ldr r0, _080F158C @ =gSprites
- adds r1, r4, r6
- lsls r1, 2
- adds r1, r0
- movs r4, 0x24
- ldrsh r0, [r1, r4]
- cmp r0, 0
- bgt _080F15AE
- movs r0, 0
- strh r0, [r1, 0x24]
- b _080F15B4
- .align 2, 0
-_080F158C: .4byte gSprites
-_080F1590: .4byte gTasks
-_080F1594: .4byte gBattleAnimAttacker
-_080F1598:
- ldr r0, _080F15C4 @ =gSprites
- adds r1, r4, r6
- lsls r1, 2
- adds r1, r0
- movs r3, 0x24
- ldrsh r0, [r1, r3]
- cmp r0, 0
- blt _080F15AE
- strh r2, [r1, 0x24]
- movs r4, 0x1
- mov r8, r4
-_080F15AE:
- mov r0, r8
- cmp r0, 0
- beq _080F15BA
-_080F15B4:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080F15BA:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F15C4: .4byte gSprites
- thumb_func_end sub_80F1420
-
- thumb_func_start sub_80F15C8
-sub_80F15C8: @ 80F15C8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080F15EC @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080F1644
- cmp r0, 0x1
- bgt _080F15F0
- cmp r0, 0
- beq _080F15F6
- b _080F16B4
- .align 2, 0
-_080F15EC: .4byte gTasks
-_080F15F0:
- cmp r0, 0x2
- beq _080F167E
- b _080F16B4
-_080F15F6:
- ldr r0, _080F1610 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteBGPriorityRank
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080F1618
- ldr r1, _080F1614 @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- b _080F1620
- .align 2, 0
-_080F1610: .4byte gBattleAnimAttacker
-_080F1614: .4byte 0x00003f42
-_080F1618:
- ldr r1, _080F163C @ =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
-_080F1620:
- movs r0, 0x52
- movs r1, 0x10
- bl SetGpuReg
- ldr r0, _080F1640 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x26]
- adds r0, 0x1
- strh r0, [r1, 0x26]
- b _080F16B4
- .align 2, 0
-_080F163C: .4byte 0x00003f44
-_080F1640: .4byte gTasks
-_080F1644:
- ldrh r0, [r4, 0xA]
- adds r1, r0, 0x1
- strh r1, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080F16B4
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r2, [r4, 0x8]
- adds r2, 0x1
- strh r2, [r4, 0x8]
- lsls r1, r2, 8
- movs r0, 0x10
- subs r0, r2
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080F16B4
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- b _080F16B4
-_080F167E:
- ldr r1, _080F16BC @ =gBattlerSpriteIds
- ldr r4, _080F16C0 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- adds r0, r1
- ldrb r1, [r0]
- ldr r2, _080F16C4 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x4]
- lsls r1, 22
- lsrs r1, 17
- ldr r0, _080F16C8 @ =0x06010000
- adds r1, r0
- movs r2, 0x80
- lsls r2, 4
- movs r0, 0
- movs r3, 0x1
- bl RequestDma3Fill
- ldrb r0, [r4]
- bl ClearBehindSubstituteBit
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080F16B4:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080F16BC: .4byte gBattlerSpriteIds
-_080F16C0: .4byte gBattleAnimAttacker
-_080F16C4: .4byte gSprites
-_080F16C8: .4byte 0x06010000
- thumb_func_end sub_80F15C8
-
- thumb_func_start sub_80F16CC
-sub_80F16CC: @ 80F16CC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080F16F4 @ =gBattleAnimArgs
- ldr r1, _080F16F8 @ =gBattleSpritesDataPtr
- ldr r2, [r1]
- ldr r1, _080F16FC @ =gBattleAnimAttacker
- ldrb r1, [r1]
- ldr r2, [r2]
- lsls r1, 2
- adds r1, r2
- ldr r1, [r1]
- lsls r1, 29
- lsrs r1, 31
- strh r1, [r3, 0xE]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080F16F4: .4byte gBattleAnimArgs
-_080F16F8: .4byte gBattleSpritesDataPtr
-_080F16FC: .4byte gBattleAnimAttacker
- thumb_func_end sub_80F16CC
-
- thumb_func_start sub_80F1700
-sub_80F1700: @ 80F1700
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080F1718 @ =gBattleAnimTarget
- ldr r1, _080F171C @ =gEffectBattler
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080F1718: .4byte gBattleAnimTarget
-_080F171C: .4byte gEffectBattler
- thumb_func_end sub_80F1700
-
- thumb_func_start sub_80F1720
-sub_80F1720: @ 80F1720
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r4, r1, 0
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- mov r8, r0
- ldr r0, _080F17DC @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0, 0x4]
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r2, 0x80
- orrs r1, r2
- strb r1, [r0]
- adds r0, r4, 0
- movs r1, 0x1
- bl GetMonData
- adds r5, r0, 0
- adds r0, r4, 0
- movs r1, 0
- bl GetMonData
- adds r4, r0, 0
- adds r0, r6, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080F17F8
- lsrs r0, r5, 16
- ldr r7, _080F17E0 @ =0x0000ffff
- ands r5, r7
- eors r0, r5
- lsrs r1, r4, 16
- eors r0, r1
- ands r4, r7
- eors r0, r4
- cmp r0, 0x7
- bhi _080F177E
- movs r0, 0x1
- mov r8, r0
-_080F177E:
- mov r0, r8
- cmp r0, 0
- beq _080F17F8
- ldr r0, _080F17E4 @ =0x000027f9
- bl GetSpriteTileStartByTag
- lsls r0, 16
- lsrs r0, 16
- cmp r0, r7
- bne _080F179E
- ldr r0, _080F17E8 @ =gUnknown_83AD350
- bl LoadCompressedSpriteSheetUsingHeap
- ldr r0, _080F17EC @ =gUnknown_83ADC58
- bl LoadCompressedSpritePaletteUsingHeap
-_080F179E:
- ldr r5, _080F17F0 @ =sub_80F181C
- adds r0, r5, 0
- movs r1, 0xA
- bl CreateTask
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080F17F4 @ =gTasks
- lsls r2, r4, 2
- adds r2, r4
- lsls r2, 3
- adds r2, r3
- movs r4, 0
- strh r6, [r2, 0x8]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r3
- strh r6, [r1, 0x8]
- strh r4, [r2, 0xA]
- movs r0, 0x1
- strh r0, [r1, 0xA]
- b _080F180E
- .align 2, 0
-_080F17DC: .4byte gBattleSpritesDataPtr
-_080F17E0: .4byte 0x0000ffff
-_080F17E4: .4byte 0x000027f9
-_080F17E8: .4byte gUnknown_83AD350
-_080F17EC: .4byte gUnknown_83ADC58
-_080F17F0: .4byte sub_80F181C
-_080F17F4: .4byte gTasks
-_080F17F8:
- ldr r0, _080F1818 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0, 0x4]
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0, 0x1]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0, 0x1]
-_080F180E:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F1818: .4byte gBattleSpritesDataPtr
- thumb_func_end sub_80F1720
-
- thumb_func_start sub_80F181C
-sub_80F181C: @ 80F181C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080F1844 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x22]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- cmp r0, 0x3B
- bgt _080F1848
- adds r0, r1, 0x1
- strh r0, [r4, 0x22]
- b _080F19C0
- .align 2, 0
-_080F1844: .4byte gTasks
-_080F1848:
- ldr r0, _080F189C @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r0, [r0, 0xA]
- cmp r0, 0
- beq _080F1856
- b _080F19C0
-_080F1856:
- ldrh r0, [r4, 0x1C]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1C]
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 10
- ands r1, r0
- cmp r1, 0
- beq _080F186A
- b _080F19C0
-_080F186A:
- ldrb r0, [r4, 0x8]
- mov r8, r0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r5, r0, 24
- mov r0, r8
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r2, r0, 24
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080F18A4
- ldr r0, _080F18A0 @ =gUnknown_83FF168
- adds r1, r5, 0
- movs r3, 0x5
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- b _080F1906
- .align 2, 0
-_080F189C: .4byte gBattleSpritesDataPtr
-_080F18A0: .4byte gUnknown_83FF168
-_080F18A4:
- cmp r0, 0
- blt _080F18D8
- cmp r0, 0x3
- bgt _080F18D8
- ldr r0, _080F18D0 @ =gUnknown_83FF180
- adds r1, r5, 0
- movs r3, 0x5
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080F18D4 @ =gSprites
- lsls r2, r5, 4
- adds r2, r5
- lsls r2, 2
- adds r2, r0
- ldrh r3, [r2, 0x4]
- lsls r1, r3, 22
- lsrs r1, 22
- adds r1, 0x4
- b _080F18F8
- .align 2, 0
-_080F18D0: .4byte gUnknown_83FF180
-_080F18D4: .4byte gSprites
-_080F18D8:
- ldr r0, _080F1930 @ =gUnknown_83FF180
- adds r1, r5, 0
- movs r3, 0x5
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080F1934 @ =gSprites
- lsls r2, r5, 4
- adds r2, r5
- lsls r2, 2
- adds r2, r0
- ldrh r3, [r2, 0x4]
- lsls r1, r3, 22
- lsrs r1, 22
- adds r1, 0x5
-_080F18F8:
- ldr r4, _080F1938 @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080F193C @ =0xfffffc00
- ands r0, r3
- orrs r0, r1
- strh r0, [r2, 0x4]
-_080F1906:
- ldr r2, _080F1940 @ =gTasks
- lsls r1, r7, 2
- adds r0, r1, r7
- lsls r0, 3
- adds r6, r0, r2
- movs r2, 0xA
- ldrsh r0, [r6, r2]
- mov r9, r1
- cmp r0, 0
- bne _080F1948
- ldr r1, _080F1934 @ =gSprites
- lsls r2, r5, 4
- adds r0, r2, r5
- lsls r0, 2
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080F1944 @ =sub_80F1A2C
- str r1, [r0]
- adds r4, r2, 0
- b _080F1990
- .align 2, 0
-_080F1930: .4byte gUnknown_83FF180
-_080F1934: .4byte gSprites
-_080F1938: .4byte 0x000003ff
-_080F193C: .4byte 0xfffffc00
-_080F1940: .4byte gTasks
-_080F1944: .4byte sub_80F1A2C
-_080F1948:
- ldr r3, _080F19CC @ =gSprites
- lsls r4, r5, 4
- adds r1, r4, r5
- lsls r1, 2
- adds r0, r3, 0
- adds r0, 0x1C
- adds r0, r1, r0
- ldr r2, _080F19D0 @ =sub_80F1A80
- str r2, [r0]
- adds r1, r3
- ldr r0, _080F19D4 @ =0x0000ffe0
- strh r0, [r1, 0x24]
- movs r0, 0x20
- strh r0, [r1, 0x26]
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- movs r1, 0x1E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080F1990
- mov r0, r8
- bl GetBattlerSide
- lsls r0, 24
- movs r1, 0x3F
- cmp r0, 0
- bne _080F1986
- movs r1, 0xC0
-_080F1986:
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x5F
- bl PlaySE12WithPanning
-_080F1990:
- ldr r1, _080F19CC @ =gSprites
- adds r0, r4, r5
- lsls r0, 2
- adds r0, r1
- strh r7, [r0, 0x2E]
- ldr r1, _080F19D8 @ =gTasks
- mov r2, r9
- adds r0, r2, r7
- lsls r0, 3
- adds r1, r0, r1
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- cmp r5, 0x40
- beq _080F19B4
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
-_080F19B4:
- movs r4, 0x1E
- ldrsh r0, [r1, r4]
- cmp r0, 0x5
- bne _080F19C0
- ldr r0, _080F19DC @ =sub_80F19E0
- str r0, [r1]
-_080F19C0:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080F19CC: .4byte gSprites
-_080F19D0: .4byte sub_80F1A80
-_080F19D4: .4byte 0x0000ffe0
-_080F19D8: .4byte gTasks
-_080F19DC: .4byte sub_80F19E0
- thumb_func_end sub_80F181C
-
- thumb_func_start sub_80F19E0
-sub_80F19E0: @ 80F19E0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- adds r3, r0, 0
- ldr r1, _080F1A24 @ =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r1, r0, r1
- movs r2, 0x20
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080F1A20
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- bne _080F1A1A
- ldrb r1, [r1, 0x8]
- ldr r0, _080F1A28 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0, 0x1]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0, 0x1]
-_080F1A1A:
- adds r0, r3, 0
- bl DestroyTask
-_080F1A20:
- pop {r0}
- bx r0
- .align 2, 0
-_080F1A24: .4byte gTasks
-_080F1A28: .4byte gBattleSpritesDataPtr
- thumb_func_end sub_80F19E0
-
- thumb_func_start sub_80F1A2C
-sub_80F1A2C: @ 80F1A2C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x18
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x18
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0xC
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080F1A76
- ldr r2, _080F1A7C @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080F1A76:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080F1A7C: .4byte gTasks
- thumb_func_end sub_80F1A2C
-
- thumb_func_start sub_80F1A80
-sub_80F1A80: @ 80F1A80
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0x3
- bgt _080F1A94
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- b _080F1AD6
-_080F1A94:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrh r1, [r4, 0x24]
- adds r1, 0x5
- strh r1, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- subs r0, 0x5
- strh r0, [r4, 0x26]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x20
- ble _080F1AD6
- ldr r2, _080F1ADC @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080F1AD6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080F1ADC: .4byte gTasks
- thumb_func_end sub_80F1A80
-
- thumb_func_start sub_80F1AE0
-sub_80F1AE0: @ 80F1AE0
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080F1B08 @ =gUnknown_83AD470
- bl LoadCompressedSpriteSheetUsingHeap
- ldr r0, _080F1B0C @ =gUnknown_83ADD78
- bl LoadCompressedSpritePaletteUsingHeap
- ldr r0, _080F1B10 @ =0x0000281d
- bl IndexOfSpritePaletteTag
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080F1B08: .4byte gUnknown_83AD470
-_080F1B0C: .4byte gUnknown_83ADD78
-_080F1B10: .4byte 0x0000281d
- thumb_func_end sub_80F1AE0
-
- thumb_func_start sub_80F1B14
-sub_80F1B14: @ 80F1B14
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r5, _080F1B38 @ =0x0000281d
- adds r0, r5, 0
- bl FreeSpriteTilesByTag
- adds r0, r5, 0
- bl FreeSpritePaletteByTag
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080F1B38: .4byte 0x0000281d
- thumb_func_end sub_80F1B14
-
- thumb_func_start sub_80F1B3C
-sub_80F1B3C: @ 80F1B3C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitSpritePosToAnimAttacker
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r5, _080F1BB0 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r5, 0x4]
- adds r0, r1
- strh r0, [r4, 0x32]
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r4, 0x36]
- ldr r0, _080F1BB4 @ =0x0000ffe0
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r2, _080F1BB8 @ =gSprites
- ldr r1, _080F1BBC @ =gBattlerSpriteIds
- ldr r0, _080F1BC0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, _080F1BC4 @ =sub_8012354
- str r1, [r0]
- ldr r0, _080F1BC8 @ =sub_80F1BCC
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080F1BB0: .4byte gBattleAnimArgs
-_080F1BB4: .4byte 0x0000ffe0
-_080F1BB8: .4byte gSprites
-_080F1BBC: .4byte gBattlerSpriteIds
-_080F1BC0: .4byte gBattleAnimAttacker
-_080F1BC4: .4byte sub_8012354
-_080F1BC8: .4byte sub_80F1BCC
- thumb_func_end sub_80F1B3C
-
- thumb_func_start sub_80F1BCC
-sub_80F1BCC: @ 80F1BCC
- push {lr}
- adds r3, r0, 0
- ldr r2, _080F1BF4 @ =gSprites
- ldr r1, _080F1BF8 @ =gBattlerSpriteIds
- ldr r0, _080F1BFC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x2B
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _080F1BF0
- ldr r0, _080F1C00 @ =sub_80F1C04
- str r0, [r3, 0x1C]
-_080F1BF0:
- pop {r0}
- bx r0
- .align 2, 0
-_080F1BF4: .4byte gSprites
-_080F1BF8: .4byte gBattlerSpriteIds
-_080F1BFC: .4byte gBattleAnimAttacker
-_080F1C00: .4byte sub_80F1C04
- thumb_func_end sub_80F1BCC
-
- thumb_func_start sub_80F1C04
-sub_80F1C04: @ 80F1C04
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080F1C26
- movs r0, 0
- strh r0, [r4, 0x2E]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080F1C2C @ =sub_80F1C30
- str r0, [r4, 0x1C]
-_080F1C26:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080F1C2C: .4byte sub_80F1C30
- thumb_func_end sub_80F1C04
-
- thumb_func_start sub_80F1C30
-sub_80F1C30: @ 80F1C30
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080F1C80 @ =gSprites
- ldr r3, _080F1C84 @ =gBattlerSpriteIds
- ldr r2, _080F1C88 @ =gBattleAnimAttacker
- ldrb r0, [r2]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 27
- cmp r0, 0
- bge _080F1C78
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- ble _080F1C78
- ldrb r0, [r2]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080F1C78:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080F1C80: .4byte gSprites
-_080F1C84: .4byte gBattlerSpriteIds
-_080F1C88: .4byte gBattleAnimAttacker
- thumb_func_end sub_80F1C30
-
- thumb_func_start sub_80F1C8C
-sub_80F1C8C: @ 80F1C8C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080F1CA4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080F1CA8
- cmp r0, 0x1
- beq _080F1CBC
- b _080F1CD0
- .align 2, 0
-_080F1CA4: .4byte gBattleAnimArgs
-_080F1CA8:
- movs r0, 0
- bl GetBattlerAtPosition
- ldr r1, _080F1CB8 @ =gBattleAnimAttacker
- strb r0, [r1]
- movs r0, 0x1
- b _080F1CC8
- .align 2, 0
-_080F1CB8: .4byte gBattleAnimAttacker
-_080F1CBC:
- movs r0, 0x1
- bl GetBattlerAtPosition
- ldr r1, _080F1CDC @ =gBattleAnimAttacker
- strb r0, [r1]
- movs r0, 0
-_080F1CC8:
- bl GetBattlerAtPosition
- ldr r1, _080F1CE0 @ =gBattleAnimTarget
- strb r0, [r1]
-_080F1CD0:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080F1CDC: .4byte gBattleAnimAttacker
-_080F1CE0: .4byte gBattleAnimTarget
- thumb_func_end sub_80F1C8C
-
- thumb_func_start sub_80F1CE4
-sub_80F1CE4: @ 80F1CE4
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080F1CF8 @ =gBattleCommunication
- ldrb r0, [r2, 0x5]
- cmp r0, 0x2
- bls _080F1D00
- ldr r1, _080F1CFC @ =gBattleAnimArgs
- movs r0, 0
- b _080F1D04
- .align 2, 0
-_080F1CF8: .4byte gBattleCommunication
-_080F1CFC: .4byte gBattleAnimArgs
-_080F1D00:
- ldr r1, _080F1D10 @ =gBattleAnimArgs
- ldrb r0, [r2, 0x5]
-_080F1D04:
- strh r0, [r1, 0xE]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080F1D10: .4byte gBattleAnimArgs
- thumb_func_end sub_80F1CE4
-
- thumb_func_start sub_80F1D14
-sub_80F1D14: @ 80F1D14
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080F1D2C @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrh r1, [r0]
- cmp r1, 0x53
- bne _080F1D34
- ldr r1, _080F1D30 @ =gBattleAnimArgs
- movs r0, 0x1
- b _080F1D6C
- .align 2, 0
-_080F1D2C: .4byte gBattleSpritesDataPtr
-_080F1D30: .4byte gBattleAnimArgs
-_080F1D34:
- cmp r1, 0xFA
- bne _080F1D44
- ldr r1, _080F1D40 @ =gBattleAnimArgs
- movs r0, 0x2
- b _080F1D6C
- .align 2, 0
-_080F1D40: .4byte gBattleAnimArgs
-_080F1D44:
- cmp r1, 0x80
- bne _080F1D54
- ldr r1, _080F1D50 @ =gBattleAnimArgs
- movs r0, 0x3
- b _080F1D6C
- .align 2, 0
-_080F1D50: .4byte gBattleAnimArgs
-_080F1D54:
- movs r0, 0xA4
- lsls r0, 1
- cmp r1, r0
- bne _080F1D68
- ldr r1, _080F1D64 @ =gBattleAnimArgs
- movs r0, 0x4
- b _080F1D6C
- .align 2, 0
-_080F1D64: .4byte gBattleAnimArgs
-_080F1D68:
- ldr r1, _080F1D78 @ =gBattleAnimArgs
- movs r0, 0
-_080F1D6C:
- strh r0, [r1]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080F1D78: .4byte gBattleAnimArgs
- thumb_func_end sub_80F1D14
-
- thumb_func_start sub_80F1D7C
-sub_80F1D7C: @ 80F1D7C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080F1DA0 @ =gBattleAnimAttacker
- ldr r1, _080F1DA4 @ =gBattleSpritesDataPtr
- ldr r2, [r1]
- ldr r1, [r2, 0x8]
- ldrh r1, [r1]
- strb r1, [r3]
- ldr r3, _080F1DA8 @ =gBattleAnimTarget
- ldr r1, [r2, 0x8]
- ldrh r1, [r1]
- lsrs r1, 8
- strb r1, [r3]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080F1DA0: .4byte gBattleAnimAttacker
-_080F1DA4: .4byte gBattleSpritesDataPtr
-_080F1DA8: .4byte gBattleAnimTarget
- thumb_func_end sub_80F1D7C
-
- .align 2, 0 @ Don't pad with nop.