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-rw-r--r--asm/battle_controller_pokedude.s3038
1 files changed, 0 insertions, 3038 deletions
diff --git a/asm/battle_controller_pokedude.s b/asm/battle_controller_pokedude.s
index 4aaf4898b..6b28738b0 100644
--- a/asm/battle_controller_pokedude.s
+++ b/asm/battle_controller_pokedude.s
@@ -5,3044 +5,6 @@
.text
- thumb_func_start PokedudeHandleLoadMonSprite
-PokedudeHandleLoadMonSprite: @ 81580E0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- ldr r6, _08158214 @ =gActiveBattler
- ldrb r0, [r6]
- lsls r0, 1
- ldr r1, _08158218 @ =gBattlerPartyIndexes
- adds r0, r1
- ldrh r0, [r0]
- movs r7, 0x64
- muls r0, r7
- ldr r2, _0815821C @ =gEnemyParty
- mov r10, r2
- add r0, r10
- movs r1, 0xB
- bl GetMonData
- mov r8, r0
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldrb r1, [r6]
- lsls r0, r1, 1
- ldr r2, _08158218 @ =gBattlerPartyIndexes
- adds r0, r2
- ldrh r0, [r0]
- muls r0, r7
- add r0, r10
- bl BattleLoadOpponentMonSpriteGfx
- ldrb r0, [r6]
- bl GetBattlerSpriteDefault_Y
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldrb r0, [r6]
- bl GetBattlerPosition
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r0, r8
- bl SetMultiuseSpriteTemplateToPokemon
- ldr r0, _08158220 @ =gMultiuseSpriteTemplate
- mov r9, r0
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r6]
- bl GetBattlerSpriteSubpriority
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- mov r0, r9
- adds r1, r4, 0
- adds r2, r5, 0
- bl CreateSprite
- ldr r4, _08158224 @ =gBattlerSpriteIds
- ldrb r1, [r6]
- adds r1, r4
- strb r0, [r1]
- ldr r5, _08158228 @ =gSprites
- ldrb r0, [r6]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _0815822C @ =0x0000ff10
- strh r1, [r0, 0x24]
- ldrb r2, [r6]
- adds r0, r2, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r2, [r0, 0x2E]
- ldrb r0, [r6]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- mov r1, r8
- strh r1, [r0, 0x32]
- ldrb r3, [r6]
- adds r0, r3, r4
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- lsls r3, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r2, [r6]
- adds r4, r2, r4
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _08158230 @ =gBattleMonForms
- adds r2, r1
- ldrb r1, [r2]
- bl StartSpriteAnim
- ldrb r4, [r6]
- lsls r0, r4, 1
- ldr r2, _08158218 @ =gBattlerPartyIndexes
- adds r0, r2
- ldrh r0, [r0]
- muls r0, r7
- add r0, r10
- movs r1, 0xB
- bl GetMonData
- adds r1, r0, 0
- lsls r1, 16
- lsrs r1, 16
- adds r0, r4, 0
- bl SetBattlerShadowSpriteCallback
- ldr r1, _08158234 @ =gBattlerControllerFuncs
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08158238 @ =sub_8156184
- str r1, [r0]
- bl PokedudeBufferExecCompleted
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08158214: .4byte gActiveBattler
-_08158218: .4byte gBattlerPartyIndexes
-_0815821C: .4byte gEnemyParty
-_08158220: .4byte gMultiuseSpriteTemplate
-_08158224: .4byte gBattlerSpriteIds
-_08158228: .4byte gSprites
-_0815822C: .4byte 0x0000ff10
-_08158230: .4byte gBattleMonForms
-_08158234: .4byte gBattlerControllerFuncs
-_08158238: .4byte sub_8156184
- thumb_func_end PokedudeHandleLoadMonSprite
-
- thumb_func_start PokedudeHandleSwitchInAnim
-PokedudeHandleSwitchInAnim: @ 815823C
- push {r4,r5,lr}
- ldr r5, _081582A0 @ =gActiveBattler
- ldrb r0, [r5]
- ldr r4, _081582A4 @ =gBattleBufferA
- lsls r1, r0, 9
- adds r2, r4, 0x2
- adds r1, r2
- ldrb r1, [r1]
- bl ClearTemporarySpeciesSpriteData
- ldr r2, _081582A8 @ =gBattlerPartyIndexes
- ldrb r0, [r5]
- lsls r1, r0, 1
- adds r1, r2
- lsls r0, 9
- adds r4, 0x1
- adds r0, r4
- ldrb r0, [r0]
- movs r4, 0
- strh r0, [r1]
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _081582AC @ =gPlayerParty
- adds r0, r2
- bl BattleLoadPlayerMonSpriteGfx
- ldr r1, _081582B0 @ =gActionSelectionCursor
- ldrb r0, [r5]
- adds r0, r1
- strb r4, [r0]
- ldr r1, _081582B4 @ =gMoveSelectionCursor
- ldrb r0, [r5]
- adds r0, r1
- strb r4, [r0]
- ldrb r0, [r5]
- bl sub_8159478
- ldr r1, _081582B8 @ =gBattlerControllerFuncs
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _081582BC @ =sub_81563A8
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_081582A0: .4byte gActiveBattler
-_081582A4: .4byte gBattleBufferA
-_081582A8: .4byte gBattlerPartyIndexes
-_081582AC: .4byte gPlayerParty
-_081582B0: .4byte gActionSelectionCursor
-_081582B4: .4byte gMoveSelectionCursor
-_081582B8: .4byte gBattlerControllerFuncs
-_081582BC: .4byte sub_81563A8
- thumb_func_end PokedudeHandleSwitchInAnim
-
- thumb_func_start PokedudeHandleReturnMonToBall
-PokedudeHandleReturnMonToBall: @ 81582C0
- push {r4-r6,lr}
- ldr r0, _081582EC @ =gBattleBufferA
- ldr r6, _081582F0 @ =gActiveBattler
- ldrb r2, [r6]
- lsls r1, r2, 9
- adds r0, 0x1
- adds r1, r0
- ldrb r0, [r1]
- cmp r0, 0
- bne _081582FC
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x1
- bl InitAndLaunchSpecialAnimation
- ldr r0, _081582F4 @ =gBattlerControllerFuncs
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r0
- ldr r0, _081582F8 @ =sub_8156F7C
- str r0, [r1]
- b _08158332
- .align 2, 0
-_081582EC: .4byte gBattleBufferA
-_081582F0: .4byte gActiveBattler
-_081582F4: .4byte gBattlerControllerFuncs
-_081582F8: .4byte sub_8156F7C
-_081582FC:
- ldr r5, _08158338 @ =gBattlerSpriteIds
- adds r0, r2, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _0815833C @ =gSprites
- adds r0, r4
- bl FreeSpriteOamMatrix
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- ldr r1, _08158340 @ =gHealthboxSpriteIds
- ldrb r0, [r6]
- adds r0, r1
- ldrb r0, [r0]
- bl SetHealthboxSpriteInvisible
- bl PokedudeBufferExecCompleted
-_08158332:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08158338: .4byte gBattlerSpriteIds
-_0815833C: .4byte gSprites
-_08158340: .4byte gHealthboxSpriteIds
- thumb_func_end PokedudeHandleReturnMonToBall
-
- thumb_func_start PokedudeHandleDrawTrainerPic
-PokedudeHandleDrawTrainerPic: @ 8158344
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- ldr r7, _081583D8 @ =gActiveBattler
- ldrb r0, [r7]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _081583F0
- ldrb r1, [r7]
- movs r0, 0x4
- bl DecompressTrainerBackPalette
- ldrb r0, [r7]
- bl GetBattlerPosition
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x4
- bl SetMultiuseSpriteTemplateToTrainerBack
- ldr r0, _081583DC @ =gMultiuseSpriteTemplate
- ldr r1, _081583E0 @ =gTrainerBackPicCoords
- ldrb r1, [r1, 0x10]
- movs r2, 0x8
- subs r2, r1
- lsls r2, 18
- movs r1, 0xA0
- lsls r1, 15
- adds r2, r1
- asrs r2, 16
- movs r1, 0x50
- movs r3, 0x1E
- bl CreateSprite
- ldr r5, _081583E4 @ =gBattlerSpriteIds
- ldrb r1, [r7]
- adds r1, r5
- strb r0, [r1]
- ldr r4, _081583E8 @ =gSprites
- ldrb r0, [r7]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0xF0
- strh r1, [r0, 0x24]
- ldrb r0, [r7]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _081583EC @ =0x0000fffe
- strh r1, [r0, 0x2E]
- ldrb r3, [r7]
- adds r0, r3, r5
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- lsls r3, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- b _081584E2
- .align 2, 0
-_081583D8: .4byte gActiveBattler
-_081583DC: .4byte gMultiuseSpriteTemplate
-_081583E0: .4byte gTrainerBackPicCoords
-_081583E4: .4byte gBattlerSpriteIds
-_081583E8: .4byte gSprites
-_081583EC: .4byte 0x0000fffe
-_081583F0:
- ldrb r1, [r7]
- movs r0, 0x84
- bl DecompressTrainerFrontPic
- ldrb r0, [r7]
- bl GetBattlerPosition
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x84
- bl SetMultiuseSpriteTemplateToTrainerBack
- ldr r5, _08158510 @ =gMultiuseSpriteTemplate
- ldr r0, _08158514 @ =gTrainerFrontPicCoords
- movs r1, 0x84
- mov r8, r1
- movs r1, 0x84
- lsls r1, 2
- adds r0, r1
- ldrb r0, [r0]
- movs r4, 0x8
- subs r4, r0
- lsls r4, 18
- movs r0, 0xA0
- lsls r0, 14
- adds r4, r0
- asrs r4, 16
- ldrb r0, [r7]
- bl GetBattlerSpriteSubpriority
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r5, 0
- movs r1, 0xB0
- adds r2, r4, 0
- bl CreateSprite
- ldr r5, _08158518 @ =gBattlerSpriteIds
- ldrb r1, [r7]
- adds r1, r5
- strb r0, [r1]
- ldr r4, _0815851C @ =gSprites
- ldrb r0, [r7]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _08158520 @ =0x0000ff10
- strh r1, [r0, 0x24]
- ldrb r0, [r7]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x2
- strh r1, [r0, 0x2E]
- ldr r0, _08158524 @ =gTrainerFrontPicPaletteTable
- mov r1, r8
- lsls r6, r1, 3
- adds r0, r6
- ldrh r0, [r0, 0x4]
- bl IndexOfSpritePaletteTag
- ldrb r1, [r7]
- adds r1, r5
- ldrb r1, [r1]
- lsls r2, r1, 4
- adds r2, r1
- lsls r2, 2
- adds r2, r4
- lsls r0, 4
- ldrb r3, [r2, 0x5]
- movs r1, 0xF
- ands r1, r3
- orrs r1, r0
- strb r1, [r2, 0x5]
- ldrb r0, [r7]
- adds r0, r5
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r1, 0x4]
- lsls r0, 22
- lsrs r0, 22
- strh r0, [r1, 0x38]
- ldr r0, _08158528 @ =gTrainerFrontPicTable
- adds r0, r6
- ldrh r0, [r0, 0x6]
- bl GetSpriteTileStartByTag
- ldrb r1, [r7]
- adds r1, r5
- ldrb r2, [r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- ldr r2, _0815852C @ =0x000003ff
- ands r2, r0
- ldrh r3, [r1, 0x4]
- ldr r0, _08158530 @ =0xfffffc00
- ands r0, r3
- orrs r0, r2
- strh r0, [r1, 0x4]
- ldrb r0, [r7]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- mov r1, r8
- strh r1, [r0, 0x6]
-_081584E2:
- ldrb r0, [r7]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _08158534 @ =sub_8033EEC
- str r1, [r0]
- ldr r1, _08158538 @ =gBattlerControllerFuncs
- ldr r0, _0815853C @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08158540 @ =CompleteOnBattlerSpriteCallbackDummy_PokedudeTmp
- str r1, [r0]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08158510: .4byte gMultiuseSpriteTemplate
-_08158514: .4byte gTrainerFrontPicCoords
-_08158518: .4byte gBattlerSpriteIds
-_0815851C: .4byte gSprites
-_08158520: .4byte 0x0000ff10
-_08158524: .4byte gTrainerFrontPicPaletteTable
-_08158528: .4byte gTrainerFrontPicTable
-_0815852C: .4byte 0x000003ff
-_08158530: .4byte 0xfffffc00
-_08158534: .4byte sub_8033EEC
-_08158538: .4byte gBattlerControllerFuncs
-_0815853C: .4byte gActiveBattler
-_08158540: .4byte CompleteOnBattlerSpriteCallbackDummy_PokedudeTmp
- thumb_func_end PokedudeHandleDrawTrainerPic
-
- thumb_func_start PokedudeHandleTrainerSlide
-PokedudeHandleTrainerSlide: @ 8158544
- push {r4-r6,lr}
- ldr r4, _081585EC @ =gActiveBattler
- ldrb r1, [r4]
- movs r0, 0x4
- bl DecompressTrainerBackPalette
- ldrb r0, [r4]
- bl GetBattlerPosition
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x4
- bl SetMultiuseSpriteTemplateToTrainerBack
- ldr r0, _081585F0 @ =gMultiuseSpriteTemplate
- ldr r1, _081585F4 @ =gTrainerBackPicCoords
- ldrb r1, [r1, 0x10]
- movs r2, 0x8
- subs r2, r1
- lsls r2, 18
- movs r1, 0xA0
- lsls r1, 15
- adds r2, r1
- asrs r2, 16
- movs r1, 0x50
- movs r3, 0x1E
- bl CreateSprite
- ldr r6, _081585F8 @ =gBattlerSpriteIds
- ldrb r1, [r4]
- adds r1, r6
- strb r0, [r1]
- ldr r5, _081585FC @ =gSprites
- ldrb r3, [r4]
- adds r0, r3, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- lsls r3, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _08158600 @ =0x0000ffa0
- strh r1, [r0, 0x24]
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x2
- strh r1, [r0, 0x2E]
- ldrb r0, [r4]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r5, 0x1C
- adds r0, r5
- ldr r1, _08158604 @ =sub_8033EEC
- str r1, [r0]
- ldr r1, _08158608 @ =gBattlerControllerFuncs
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0815860C @ =CompleteOnBattlerSpriteCallbackDummy2_PokedudeTmp
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_081585EC: .4byte gActiveBattler
-_081585F0: .4byte gMultiuseSpriteTemplate
-_081585F4: .4byte gTrainerBackPicCoords
-_081585F8: .4byte gBattlerSpriteIds
-_081585FC: .4byte gSprites
-_08158600: .4byte 0x0000ffa0
-_08158604: .4byte sub_8033EEC
-_08158608: .4byte gBattlerControllerFuncs
-_0815860C: .4byte CompleteOnBattlerSpriteCallbackDummy2_PokedudeTmp
- thumb_func_end PokedudeHandleTrainerSlide
-
- thumb_func_start PokedudeHandleTrainerSlideBack
-PokedudeHandleTrainerSlideBack: @ 8158610
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleTrainerSlideBack
-
- thumb_func_start PokedudeHandleFaintAnimation
-PokedudeHandleFaintAnimation: @ 815861C
- push {r4-r6,lr}
- ldr r6, _08158668 @ =gBattleSpritesDataPtr
- ldr r4, [r6]
- ldr r5, _0815866C @ =gActiveBattler
- ldrb r2, [r5]
- ldr r0, [r4, 0x4]
- lsls r1, r2, 1
- adds r1, r2
- lsls r1, 2
- adds r3, r1, r0
- ldrb r0, [r3, 0x4]
- cmp r0, 0
- bne _08158670
- ldr r1, [r4]
- lsls r0, r2, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _08158650
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x5
- bl InitAndLaunchSpecialAnimation
-_08158650:
- ldr r0, [r6]
- ldrb r1, [r5]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0, 0x4]
- adds r1, 0x1
- strb r1, [r0, 0x4]
- b _0815872A
- .align 2, 0
-_08158668: .4byte gBattleSpritesDataPtr
-_0815866C: .4byte gActiveBattler
-_08158670:
- ldrb r1, [r3]
- movs r0, 0x40
- ands r0, r1
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _0815872A
- strb r0, [r3, 0x4]
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- bne _081586FC
- ldr r2, _081586E8 @ =gBattlerPartyIndexes
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _081586EC @ =gPlayerParty
- adds r0, r2
- bl HandleLowHpMusicChange
- movs r1, 0x40
- negs r1, r1
- movs r0, 0x10
- bl PlaySE12WithPanning
- ldr r2, _081586F0 @ =gSprites
- ldr r3, _081586F4 @ =gBattlerSpriteIds
- ldrb r0, [r5]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r4, [r0, 0x30]
- ldrb r0, [r5]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x5
- strh r1, [r0, 0x32]
- ldrb r0, [r5]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, _081586F8 @ =sub_8012110
- b _0815871A
- .align 2, 0
-_081586E8: .4byte gBattlerPartyIndexes
-_081586EC: .4byte gPlayerParty
-_081586F0: .4byte gSprites
-_081586F4: .4byte gBattlerSpriteIds
-_081586F8: .4byte sub_8012110
-_081586FC:
- movs r0, 0x10
- movs r1, 0x3F
- bl PlaySE12WithPanning
- ldr r2, _08158730 @ =gSprites
- ldr r1, _08158734 @ =gBattlerSpriteIds
- ldrb r0, [r5]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, _08158738 @ =SpriteCB_FaintOpponentMon
-_0815871A:
- str r1, [r0]
- ldr r1, _0815873C @ =gBattlerControllerFuncs
- ldr r0, _08158740 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08158744 @ =sub_8156DCC
- str r1, [r0]
-_0815872A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08158730: .4byte gSprites
-_08158734: .4byte gBattlerSpriteIds
-_08158738: .4byte SpriteCB_FaintOpponentMon
-_0815873C: .4byte gBattlerControllerFuncs
-_08158740: .4byte gActiveBattler
-_08158744: .4byte sub_8156DCC
- thumb_func_end PokedudeHandleFaintAnimation
-
- thumb_func_start PokedudeHandlePaletteFade
-PokedudeHandlePaletteFade: @ 8158748
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandlePaletteFade
-
- thumb_func_start PokedudeHandleSuccessBallThrowAnim
-PokedudeHandleSuccessBallThrowAnim: @ 8158754
- push {r4,r5,lr}
- ldr r0, _08158794 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0, 0x8]
- movs r0, 0x4
- strb r0, [r1, 0x8]
- ldr r1, _08158798 @ =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldr r5, _0815879C @ =gActiveBattler
- ldrb r4, [r5]
- movs r0, 0x1
- bl GetBattlerAtPosition
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r4, 0
- movs r3, 0x3
- bl InitAndLaunchSpecialAnimation
- ldr r1, _081587A0 @ =gBattlerControllerFuncs
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _081587A4 @ =CompleteOnSpecialAnimDone_PokedudeTmp
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08158794: .4byte gBattleSpritesDataPtr
-_08158798: .4byte gDoingBattleAnim
-_0815879C: .4byte gActiveBattler
-_081587A0: .4byte gBattlerControllerFuncs
-_081587A4: .4byte CompleteOnSpecialAnimDone_PokedudeTmp
- thumb_func_end PokedudeHandleSuccessBallThrowAnim
-
- thumb_func_start PokedudeHandleBallThrowAnim
-PokedudeHandleBallThrowAnim: @ 81587A8
- push {r4,r5,lr}
- ldr r1, _081587F0 @ =gBattleBufferA
- ldr r5, _081587F4 @ =gActiveBattler
- ldrb r0, [r5]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r1, [r0]
- ldr r0, _081587F8 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- strb r1, [r0, 0x8]
- ldr r1, _081587FC @ =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldrb r4, [r5]
- movs r0, 0x1
- bl GetBattlerAtPosition
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r4, 0
- movs r3, 0x3
- bl InitAndLaunchSpecialAnimation
- ldr r1, _08158800 @ =gBattlerControllerFuncs
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08158804 @ =CompleteOnSpecialAnimDone_PokedudeTmp
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_081587F0: .4byte gBattleBufferA
-_081587F4: .4byte gActiveBattler
-_081587F8: .4byte gBattleSpritesDataPtr
-_081587FC: .4byte gDoingBattleAnim
-_08158800: .4byte gBattlerControllerFuncs
-_08158804: .4byte CompleteOnSpecialAnimDone_PokedudeTmp
- thumb_func_end PokedudeHandleBallThrowAnim
-
- thumb_func_start PokedudeHandlePause
-PokedudeHandlePause: @ 8158808
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandlePause
-
- thumb_func_start PokedudeHandleMoveAnimation
-PokedudeHandleMoveAnimation: @ 8158814
- push {r4-r6,lr}
- ldr r0, _081588E8 @ =gBattleBufferA
- mov r12, r0
- ldr r6, _081588EC @ =gActiveBattler
- ldrb r2, [r6]
- lsls r2, 9
- adds r0, 0x1
- adds r0, r2, r0
- ldrb r0, [r0]
- mov r1, r12
- adds r1, 0x2
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- ldr r5, _081588F0 @ =gAnimMoveTurn
- mov r1, r12
- adds r1, 0x3
- adds r2, r1
- ldrb r1, [r2]
- strb r1, [r5]
- ldr r4, _081588F4 @ =gAnimMovePower
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x4
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0x5
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 8
- orrs r3, r1
- strh r3, [r4]
- ldr r4, _081588F8 @ =gAnimMoveDmg
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x6
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0x7
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 8
- orrs r3, r1
- mov r1, r12
- adds r1, 0x8
- adds r1, r2, r1
- ldrb r1, [r1]
- lsls r1, 16
- orrs r3, r1
- mov r1, r12
- adds r1, 0x9
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 24
- orrs r3, r1
- str r3, [r4]
- ldr r3, _081588FC @ =gAnimFriendship
- ldrb r1, [r6]
- lsls r1, 9
- mov r2, r12
- adds r2, 0xA
- adds r1, r2
- ldrb r1, [r1]
- strb r1, [r3]
- ldr r4, _08158900 @ =gWeatherMoveAnim
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0xC
- adds r1, r2, r1
- ldrb r3, [r1]
- mov r1, r12
- adds r1, 0xD
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 8
- orrs r3, r1
- strh r3, [r4]
- ldr r3, _08158904 @ =gAnimDisableStructPtr
- ldrb r2, [r6]
- lsls r2, 9
- mov r1, r12
- adds r1, 0x10
- adds r2, r1
- str r2, [r3]
- ldr r3, _08158908 @ =gTransformedPersonalities
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r3
- ldr r2, [r2]
- str r2, [r1]
- ldrb r1, [r5]
- bl IsMoveWithoutAnimation
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0
- beq _0815890C
- bl PokedudeBufferExecCompleted
- b _0815892A
- .align 2, 0
-_081588E8: .4byte gBattleBufferA
-_081588EC: .4byte gActiveBattler
-_081588F0: .4byte gAnimMoveTurn
-_081588F4: .4byte gAnimMovePower
-_081588F8: .4byte gAnimMoveDmg
-_081588FC: .4byte gAnimFriendship
-_08158900: .4byte gWeatherMoveAnim
-_08158904: .4byte gAnimDisableStructPtr
-_08158908: .4byte gTransformedPersonalities
-_0815890C:
- ldr r0, _08158930 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strb r3, [r0, 0x4]
- ldr r1, _08158934 @ =gBattlerControllerFuncs
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08158938 @ =PokedudeDoMoveAnimation
- str r1, [r0]
-_0815892A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08158930: .4byte gBattleSpritesDataPtr
-_08158934: .4byte gBattlerControllerFuncs
-_08158938: .4byte PokedudeDoMoveAnimation
- thumb_func_end PokedudeHandleMoveAnimation
-
- thumb_func_start PokedudeDoMoveAnimation
-PokedudeDoMoveAnimation: @ 815893C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- ldr r2, _08158980 @ =gBattleBufferA
- ldr r6, _08158984 @ =gActiveBattler
- ldrb r3, [r6]
- lsls r1, r3, 9
- adds r0, r2, 0x1
- mov r9, r0
- adds r0, r1, r0
- ldrb r4, [r0]
- adds r2, 0x2
- mov r8, r2
- add r1, r8
- ldrb r0, [r1]
- lsls r0, 8
- orrs r4, r0
- ldr r7, _08158988 @ =gBattleSpritesDataPtr
- ldr r5, [r7]
- ldr r1, [r5, 0x4]
- lsls r0, r3, 1
- adds r0, r3
- lsls r0, 2
- adds r0, r1
- ldrb r2, [r0, 0x4]
- cmp r2, 0x1
- beq _081589C6
- cmp r2, 0x1
- bgt _0815898C
- cmp r2, 0
- beq _08158996
- b _08158A7C
- .align 2, 0
-_08158980: .4byte gBattleBufferA
-_08158984: .4byte gActiveBattler
-_08158988: .4byte gBattleSpritesDataPtr
-_0815898C:
- cmp r2, 0x2
- beq _081589F0
- cmp r2, 0x3
- beq _08158A40
- b _08158A7C
-_08158996:
- ldr r1, [r5]
- lsls r0, r3, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _081589B2
- adds r0, r3, 0
- adds r1, r3, 0
- adds r2, r3, 0
- movs r3, 0x5
- bl InitAndLaunchSpecialAnimation
-_081589B2:
- ldr r0, [r7]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x1
- strb r1, [r0, 0x4]
- b _08158A7C
-_081589C6:
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _08158A7C
- movs r0, 0
- bl sub_8035450
- adds r0, r4, 0
- bl DoMoveAnim
- ldr r0, [r7]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x2
- strb r1, [r0, 0x4]
- b _08158A7C
-_081589F0:
- ldr r0, _08158A38 @ =gAnimScriptCallback
- ldr r0, [r0]
- bl _call_via_r0
- ldr r0, _08158A3C @ =gAnimScriptActive
- ldrb r0, [r0]
- cmp r0, 0
- bne _08158A7C
- movs r0, 0x1
- bl sub_8035450
- ldr r0, [r7]
- ldrb r2, [r6]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _08158A24
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x6
- bl InitAndLaunchSpecialAnimation
-_08158A24:
- ldr r0, [r7]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- strb r1, [r0, 0x4]
- b _08158A7C
- .align 2, 0
-_08158A38: .4byte gAnimScriptCallback
-_08158A3C: .4byte gAnimScriptActive
-_08158A40:
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- bne _08158A7C
- bl CopyAllBattleSpritesInvisibilities
- ldrb r0, [r6]
- lsls r2, r0, 9
- mov r3, r9
- adds r1, r2, r3
- ldrb r1, [r1]
- add r2, r8
- ldrb r2, [r2]
- lsls r2, 8
- orrs r1, r2
- bl TrySetBehindSubstituteSpriteBit
- ldr r0, [r7]
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strb r4, [r0, 0x4]
- bl PokedudeBufferExecCompleted
-_08158A7C:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end PokedudeDoMoveAnimation
-
- thumb_func_start PokedudeHandlePrintString
-PokedudeHandlePrintString: @ 8158A88
- push {r4,lr}
- ldr r0, _08158ABC @ =gBattle_BG0_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _08158AC0 @ =gBattle_BG0_Y
- strh r1, [r0]
- ldr r0, _08158AC4 @ =gActiveBattler
- ldrb r4, [r0]
- lsls r4, 9
- ldr r0, _08158AC8 @ =gBattleBufferA + 2
- adds r4, r0
- ldrh r0, [r4]
- bl BufferStringBattle
- ldrh r0, [r4]
- bl sub_80D89B0
- lsls r0, 24
- cmp r0, 0
- beq _08158AD0
- ldr r0, _08158ACC @ =gDisplayedStringBattle
- movs r1, 0x40
- bl BattlePutTextOnWindow
- b _08158AD8
- .align 2, 0
-_08158ABC: .4byte gBattle_BG0_X
-_08158AC0: .4byte gBattle_BG0_Y
-_08158AC4: .4byte gActiveBattler
-_08158AC8: .4byte gBattleBufferA + 2
-_08158ACC: .4byte gDisplayedStringBattle
-_08158AD0:
- ldr r0, _08158AEC @ =gDisplayedStringBattle
- movs r1, 0
- bl BattlePutTextOnWindow
-_08158AD8:
- ldr r1, _08158AF0 @ =gBattlerControllerFuncs
- ldr r0, _08158AF4 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08158AF8 @ =CompleteOnInactiveTextPrinter_PokedudeTmp
- str r1, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08158AEC: .4byte gDisplayedStringBattle
-_08158AF0: .4byte gBattlerControllerFuncs
-_08158AF4: .4byte gActiveBattler
-_08158AF8: .4byte CompleteOnInactiveTextPrinter_PokedudeTmp
- thumb_func_end PokedudeHandlePrintString
-
- thumb_func_start PokedudeHandlePrintSelectionString
-PokedudeHandlePrintSelectionString: @ 8158AFC
- push {lr}
- ldr r0, _08158B14 @ =gActiveBattler
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08158B18
- bl PokedudeHandlePrintString
- b _08158B1C
- .align 2, 0
-_08158B14: .4byte gActiveBattler
-_08158B18:
- bl PokedudeBufferExecCompleted
-_08158B1C:
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandlePrintSelectionString
-
- thumb_func_start sub_8158B20
-sub_8158B20: @ 8158B20
- push {lr}
- bl IsDma3ManagerBusyWithBgCopy
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _08158B46
- ldr r0, _08158B4C @ =gBattle_BG0_X
- strh r1, [r0]
- ldr r1, _08158B50 @ =gBattle_BG0_Y
- movs r0, 0xA0
- strh r0, [r1]
- ldr r1, _08158B54 @ =gBattlerControllerFuncs
- ldr r0, _08158B58 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08158B5C @ =sub_8156140
- str r1, [r0]
-_08158B46:
- pop {r0}
- bx r0
- .align 2, 0
-_08158B4C: .4byte gBattle_BG0_X
-_08158B50: .4byte gBattle_BG0_Y
-_08158B54: .4byte gBattlerControllerFuncs
-_08158B58: .4byte gActiveBattler
-_08158B5C: .4byte sub_8156140
- thumb_func_end sub_8158B20
-
- thumb_func_start PokedudeHandleChooseAction
-PokedudeHandleChooseAction: @ 8158B60
- push {r4,lr}
- ldr r4, _08158BBC @ =gActiveBattler
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08158BDC
- ldr r1, _08158BC0 @ =gBattlerControllerFuncs
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08158BC4 @ =sub_8158B20
- str r1, [r0]
- ldr r0, _08158BC8 @ =gUnknown_83FDA4C
- movs r1, 0
- bl BattlePutTextOnWindow
- ldr r0, _08158BCC @ =gUnknown_83FE725
- movs r1, 0x2
- bl BattlePutTextOnWindow
- movs r4, 0
-_08158B8E:
- lsls r0, r4, 24
- lsrs r0, 24
- bl ActionSelectionDestroyCursorAt
- adds r4, 0x1
- cmp r4, 0x3
- ble _08158B8E
- ldr r1, _08158BD0 @ =gActionSelectionCursor
- ldr r0, _08158BBC @ =gActiveBattler
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0
- bl ActionSelectionCreateCursorAt
- ldr r0, _08158BD4 @ =gText_WhatWillPkmnDo
- bl BattleStringExpandPlaceholdersToDisplayedString
- ldr r0, _08158BD8 @ =gDisplayedStringBattle
- movs r1, 0x1
- bl BattlePutTextOnWindow
- b _08158BE8
- .align 2, 0
-_08158BBC: .4byte gActiveBattler
-_08158BC0: .4byte gBattlerControllerFuncs
-_08158BC4: .4byte sub_8158B20
-_08158BC8: .4byte gUnknown_83FDA4C
-_08158BCC: .4byte gUnknown_83FE725
-_08158BD0: .4byte gActionSelectionCursor
-_08158BD4: .4byte gText_WhatWillPkmnDo
-_08158BD8: .4byte gDisplayedStringBattle
-_08158BDC:
- ldr r0, _08158BF0 @ =gBattlerControllerFuncs
- ldrb r1, [r4]
- lsls r1, 2
- adds r1, r0
- ldr r0, _08158BF4 @ =sub_8156140
- str r0, [r1]
-_08158BE8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08158BF0: .4byte gBattlerControllerFuncs
-_08158BF4: .4byte sub_8156140
- thumb_func_end PokedudeHandleChooseAction
-
- thumb_func_start PokedudeHandleUnknownYesNoBox
-PokedudeHandleUnknownYesNoBox: @ 8158BF8
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleUnknownYesNoBox
-
- thumb_func_start sub_8158C04
-sub_8158C04: @ 8158C04
- push {lr}
- bl IsDma3ManagerBusyWithBgCopy
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _08158C2E
- ldr r0, _08158C34 @ =gBattle_BG0_X
- strh r1, [r0]
- ldr r1, _08158C38 @ =gBattle_BG0_Y
- movs r2, 0xA0
- lsls r2, 1
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _08158C3C @ =gBattlerControllerFuncs
- ldr r0, _08158C40 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08158C44 @ =sub_81564E4
- str r1, [r0]
-_08158C2E:
- pop {r0}
- bx r0
- .align 2, 0
-_08158C34: .4byte gBattle_BG0_X
-_08158C38: .4byte gBattle_BG0_Y
-_08158C3C: .4byte gBattlerControllerFuncs
-_08158C40: .4byte gActiveBattler
-_08158C44: .4byte sub_81564E4
- thumb_func_end sub_8158C04
-
- thumb_func_start PokedudeHandleChooseMove
-PokedudeHandleChooseMove: @ 8158C48
- push {r4,lr}
- ldr r4, _08158C68 @ =gActiveBattler
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08158C74
- bl InitMoveSelectionsVarsAndStrings
- ldr r0, _08158C6C @ =gBattlerControllerFuncs
- ldrb r1, [r4]
- lsls r1, 2
- adds r1, r0
- ldr r0, _08158C70 @ =sub_8158C04
- b _08158C7E
- .align 2, 0
-_08158C68: .4byte gActiveBattler
-_08158C6C: .4byte gBattlerControllerFuncs
-_08158C70: .4byte sub_8158C04
-_08158C74:
- ldr r0, _08158C88 @ =gBattlerControllerFuncs
- ldrb r1, [r4]
- lsls r1, 2
- adds r1, r0
- ldr r0, _08158C8C @ =sub_81564E4
-_08158C7E:
- str r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08158C88: .4byte gBattlerControllerFuncs
-_08158C8C: .4byte sub_81564E4
- thumb_func_end PokedudeHandleChooseMove
-
- thumb_func_start PokedudeHandleChooseItem
-PokedudeHandleChooseItem: @ 8158C90
- push {r4,r5,lr}
- sub sp, 0x4
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, _08158CDC @ =gBattlerControllerFuncs
- ldr r2, _08158CE0 @ =gActiveBattler
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08158CE4 @ =OpenBagAndChooseItem_PokedudeTmp
- str r1, [r0]
- ldr r1, _08158CE8 @ =gBattlerInMenuId
- ldrb r0, [r2]
- strb r0, [r1]
- movs r3, 0
- ldr r5, _08158CEC @ =gUnknown_203B0DC
- ldr r4, _08158CF0 @ =gBattleBufferA
-_08158CBE:
- adds r0, r3, r5
- ldrb r1, [r2]
- lsls r1, 9
- adds r1, 0x1
- adds r1, r3, r1
- adds r1, r4
- ldrb r1, [r1]
- strb r1, [r0]
- adds r3, 0x1
- cmp r3, 0x2
- ble _08158CBE
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08158CDC: .4byte gBattlerControllerFuncs
-_08158CE0: .4byte gActiveBattler
-_08158CE4: .4byte OpenBagAndChooseItem_PokedudeTmp
-_08158CE8: .4byte gBattlerInMenuId
-_08158CEC: .4byte gUnknown_203B0DC
-_08158CF0: .4byte gBattleBufferA
- thumb_func_end PokedudeHandleChooseItem
-
- thumb_func_start PokedudeHandleChoosePokemon
-PokedudeHandleChoosePokemon: @ 8158CF4
- push {r4-r6,lr}
- sub sp, 0x4
- ldr r0, _08158DA4 @ =TaskDummy
- movs r1, 0xFF
- bl CreateTask
- ldr r3, _08158DA8 @ =gUnknown_3004FFC
- ldr r4, _08158DAC @ =gActiveBattler
- ldrb r1, [r4]
- adds r1, r3
- strb r0, [r1]
- ldr r5, _08158DB0 @ =gTasks
- ldrb r2, [r4]
- adds r3, r2, r3
- ldrb r0, [r3]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r5
- ldr r5, _08158DB4 @ =gBattleBufferA
- lsls r2, 9
- adds r6, r5, 0x1
- adds r2, r6
- ldrb r2, [r2]
- movs r0, 0xF
- ands r0, r2
- strh r0, [r1, 0x8]
- ldr r3, _08158DB8 @ =gBattleStruct
- ldr r1, [r3]
- adds r1, 0x49
- ldrb r0, [r4]
- lsls r0, 9
- adds r0, r6
- ldrb r0, [r0]
- lsrs r0, 4
- strb r0, [r1]
- ldr r2, [r3]
- adds r2, 0x8B
- ldrb r0, [r4]
- lsls r0, 9
- adds r1, r5, 0x2
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r2]
- ldr r2, [r3]
- adds r2, 0xAC
- ldrb r0, [r4]
- lsls r0, 9
- adds r1, r5, 0x3
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r2]
- movs r2, 0
- ldr r3, _08158DBC @ =gUnknown_203B0DC
-_08158D60:
- adds r0, r2, r3
- ldrb r1, [r4]
- lsls r1, 9
- adds r1, 0x4
- adds r1, r2, r1
- adds r1, r5
- ldrb r1, [r1]
- strb r1, [r0]
- adds r2, 0x1
- cmp r2, 0x2
- ble _08158D60
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, _08158DC0 @ =gBattlerControllerFuncs
- ldr r2, _08158DAC @ =gActiveBattler
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08158DC4 @ =OpenPartyMenuToChooseMon_PokedudeTmp
- str r1, [r0]
- ldr r1, _08158DC8 @ =gBattlerInMenuId
- ldrb r0, [r2]
- strb r0, [r1]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08158DA4: .4byte TaskDummy
-_08158DA8: .4byte gUnknown_3004FFC
-_08158DAC: .4byte gActiveBattler
-_08158DB0: .4byte gTasks
-_08158DB4: .4byte gBattleBufferA
-_08158DB8: .4byte gBattleStruct
-_08158DBC: .4byte gUnknown_203B0DC
-_08158DC0: .4byte gBattlerControllerFuncs
-_08158DC4: .4byte OpenPartyMenuToChooseMon_PokedudeTmp
-_08158DC8: .4byte gBattlerInMenuId
- thumb_func_end PokedudeHandleChoosePokemon
-
- thumb_func_start PokedudeHandleCmd23
-PokedudeHandleCmd23: @ 8158DCC
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleCmd23
-
- thumb_func_start PokedudeHandleHealthBarUpdate
-PokedudeHandleHealthBarUpdate: @ 8158DD8
- push {r4-r7,lr}
- sub sp, 0x4
- ldr r4, _08158DFC @ =gActiveBattler
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08158E08
- ldr r1, _08158E00 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _08158E04 @ =gPlayerParty
- b _08158E18
- .align 2, 0
-_08158DFC: .4byte gActiveBattler
-_08158E00: .4byte gBattlerPartyIndexes
-_08158E04: .4byte gPlayerParty
-_08158E08:
- ldr r1, _08158E68 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _08158E6C @ =gEnemyParty
-_08158E18:
- adds r5, r1, r0
- movs r0, 0
- bl LoadBattleBarGfx
- ldr r3, _08158E70 @ =gBattleBufferA
- ldr r7, _08158E74 @ =gActiveBattler
- ldrb r1, [r7]
- lsls r1, 9
- adds r0, r3, 0x2
- adds r0, r1, r0
- ldrb r2, [r0]
- adds r3, 0x3
- adds r1, r3
- ldrb r0, [r1]
- lsls r0, 8
- orrs r2, r0
- lsls r2, 16
- asrs r6, r2, 16
- ldr r0, _08158E78 @ =0x00007fff
- cmp r6, r0
- beq _08158E80
- adds r0, r5, 0
- movs r1, 0x3A
- bl GetMonData
- adds r4, r0, 0
- adds r0, r5, 0
- movs r1, 0x39
- bl GetMonData
- adds r3, r0, 0
- ldrb r0, [r7]
- ldr r1, _08158E7C @ =gHealthboxSpriteIds
- adds r1, r0, r1
- ldrb r1, [r1]
- str r6, [sp]
- adds r2, r4, 0
- bl SetBattleBarStruct
- b _08158EA8
- .align 2, 0
-_08158E68: .4byte gBattlerPartyIndexes
-_08158E6C: .4byte gEnemyParty
-_08158E70: .4byte gBattleBufferA
-_08158E74: .4byte gActiveBattler
-_08158E78: .4byte 0x00007fff
-_08158E7C: .4byte gHealthboxSpriteIds
-_08158E80:
- adds r0, r5, 0
- movs r1, 0x3A
- bl GetMonData
- adds r2, r0, 0
- ldrb r0, [r7]
- ldr r4, _08158EC0 @ =gHealthboxSpriteIds
- adds r1, r0, r4
- ldrb r1, [r1]
- str r6, [sp]
- movs r3, 0
- bl SetBattleBarStruct
- ldrb r0, [r7]
- adds r0, r4
- ldrb r0, [r0]
- movs r1, 0
- movs r2, 0
- bl UpdateHpTextInHealthbox
-_08158EA8:
- ldr r1, _08158EC4 @ =gBattlerControllerFuncs
- ldr r0, _08158EC8 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08158ECC @ =CompleteOnHealthbarDone_PokedudeTmp
- str r1, [r0]
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08158EC0: .4byte gHealthboxSpriteIds
-_08158EC4: .4byte gBattlerControllerFuncs
-_08158EC8: .4byte gActiveBattler
-_08158ECC: .4byte CompleteOnHealthbarDone_PokedudeTmp
- thumb_func_end PokedudeHandleHealthBarUpdate
-
- thumb_func_start PokedudeHandleExpUpdate
-PokedudeHandleExpUpdate: @ 8158ED0
- push {r4-r7,lr}
- ldr r5, _08158EFC @ =gBattleBufferA
- ldr r6, _08158F00 @ =gActiveBattler
- ldrb r0, [r6]
- lsls r0, 9
- adds r1, r5, 0x1
- adds r0, r1
- ldrb r7, [r0]
- movs r0, 0x64
- adds r1, r7, 0
- muls r1, r0
- ldr r0, _08158F04 @ =gPlayerParty
- adds r4, r1, r0
- adds r0, r4, 0
- movs r1, 0x38
- bl GetMonData
- cmp r0, 0x63
- bls _08158F08
- bl PokedudeBufferExecCompleted
- b _08158F54
- .align 2, 0
-_08158EFC: .4byte gBattleBufferA
-_08158F00: .4byte gActiveBattler
-_08158F04: .4byte gPlayerParty
-_08158F08:
- movs r0, 0x1
- bl LoadBattleBarGfx
- adds r0, r4, 0
- movs r1, 0xB
- bl GetMonData
- ldrb r1, [r6]
- lsls r1, 9
- adds r0, r5, 0x2
- adds r0, r1, r0
- ldrb r4, [r0]
- adds r0, r5, 0x3
- adds r1, r0
- ldrb r0, [r1]
- lsls r0, 8
- orrs r4, r0
- ldr r0, _08158F5C @ =Task_GiveExpToMon_PokedudeTmp
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _08158F60 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r7, [r1, 0x8]
- strh r4, [r1, 0xA]
- ldrb r0, [r6]
- strh r0, [r1, 0xC]
- ldr r1, _08158F64 @ =gBattlerControllerFuncs
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08158F68 @ =nullsub_99
- str r1, [r0]
-_08158F54:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08158F5C: .4byte Task_GiveExpToMon_PokedudeTmp
-_08158F60: .4byte gTasks
-_08158F64: .4byte gBattlerControllerFuncs
-_08158F68: .4byte nullsub_99
- thumb_func_end PokedudeHandleExpUpdate
-
- thumb_func_start PokedudeHandleStatusIconUpdate
-PokedudeHandleStatusIconUpdate: @ 8158F6C
- push {r4,lr}
- ldr r4, _08158F9C @ =gActiveBattler
- ldrb r0, [r4]
- bl mplay_80342A4
- lsls r0, 24
- cmp r0, 0
- bne _08158FF2
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08158FA8
- ldr r1, _08158FA0 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _08158FA4 @ =gPlayerParty
- b _08158FB8
- .align 2, 0
-_08158F9C: .4byte gActiveBattler
-_08158FA0: .4byte gBattlerPartyIndexes
-_08158FA4: .4byte gPlayerParty
-_08158FA8:
- ldr r1, _08158FF8 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _08158FFC @ =gEnemyParty
-_08158FB8:
- adds r2, r1, r0
- ldr r1, _08159000 @ =gHealthboxSpriteIds
- ldr r4, _08159004 @ =gActiveBattler
- ldrb r0, [r4]
- adds r0, r1
- ldrb r0, [r0]
- adds r1, r2, 0
- movs r2, 0x9
- bl UpdateHealthboxAttribute
- ldrb r2, [r4]
- ldr r0, _08159008 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x4]
- lsls r1, r2, 1
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- ldrb r2, [r1]
- movs r0, 0x11
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- ldr r1, _0815900C @ =gBattlerControllerFuncs
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08159010 @ =CompleteOnFinishedStatusAnimation_PokedudeTmp
- str r1, [r0]
-_08158FF2:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08158FF8: .4byte gBattlerPartyIndexes
-_08158FFC: .4byte gEnemyParty
-_08159000: .4byte gHealthboxSpriteIds
-_08159004: .4byte gActiveBattler
-_08159008: .4byte gBattleSpritesDataPtr
-_0815900C: .4byte gBattlerControllerFuncs
-_08159010: .4byte CompleteOnFinishedStatusAnimation_PokedudeTmp
- thumb_func_end PokedudeHandleStatusIconUpdate
-
- thumb_func_start PokedudeHandleStatusAnimation
-PokedudeHandleStatusAnimation: @ 8159014
- push {r4,r5,lr}
- ldr r5, _0815906C @ =gActiveBattler
- ldrb r0, [r5]
- bl mplay_80342A4
- lsls r0, 24
- cmp r0, 0
- bne _08159064
- ldr r4, _08159070 @ =gBattleBufferA
- ldrb r3, [r5]
- lsls r3, 9
- adds r0, r4, 0x1
- adds r0, r3, r0
- ldrb r0, [r0]
- adds r1, r4, 0x2
- adds r1, r3, r1
- ldrb r1, [r1]
- adds r2, r4, 0x3
- adds r2, r3, r2
- ldrb r2, [r2]
- lsls r2, 8
- orrs r1, r2
- adds r2, r4, 0x4
- adds r2, r3, r2
- ldrb r2, [r2]
- lsls r2, 16
- orrs r1, r2
- adds r4, 0x5
- adds r3, r4
- ldrb r2, [r3]
- lsls r2, 24
- orrs r1, r2
- bl InitAndLaunchChosenStatusAnimation
- ldr r1, _08159074 @ =gBattlerControllerFuncs
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08159078 @ =CompleteOnFinishedStatusAnimation_PokedudeTmp
- str r1, [r0]
-_08159064:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0815906C: .4byte gActiveBattler
-_08159070: .4byte gBattleBufferA
-_08159074: .4byte gBattlerControllerFuncs
-_08159078: .4byte CompleteOnFinishedStatusAnimation_PokedudeTmp
- thumb_func_end PokedudeHandleStatusAnimation
-
- thumb_func_start PokedudeHandleStatusXor
-PokedudeHandleStatusXor: @ 815907C
- push {r4,lr}
- sub sp, 0x4
- ldr r4, _081590A0 @ =gActiveBattler
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _081590AC
- ldr r1, _081590A4 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _081590A8 @ =gPlayerParty
- b _081590BC
- .align 2, 0
-_081590A0: .4byte gActiveBattler
-_081590A4: .4byte gBattlerPartyIndexes
-_081590A8: .4byte gPlayerParty
-_081590AC:
- ldr r1, _081590F0 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _081590F4 @ =gEnemyParty
-_081590BC:
- adds r4, r1, r0
- adds r0, r4, 0
- movs r1, 0x37
- bl GetMonData
- ldr r2, _081590F8 @ =gBattleBufferA
- ldr r1, _081590FC @ =gActiveBattler
- ldrb r1, [r1]
- lsls r1, 9
- adds r2, 0x1
- adds r1, r2
- ldrb r1, [r1]
- eors r0, r1
- mov r1, sp
- strb r0, [r1]
- adds r0, r4, 0
- movs r1, 0x37
- mov r2, sp
- bl SetMonData
- bl PokedudeBufferExecCompleted
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_081590F0: .4byte gBattlerPartyIndexes
-_081590F4: .4byte gEnemyParty
-_081590F8: .4byte gBattleBufferA
-_081590FC: .4byte gActiveBattler
- thumb_func_end PokedudeHandleStatusXor
-
- thumb_func_start PokedudeHandleDataTransfer
-PokedudeHandleDataTransfer: @ 8159100
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleDataTransfer
-
- thumb_func_start PokedudeHandleDMA3Transfer
-PokedudeHandleDMA3Transfer: @ 815910C
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleDMA3Transfer
-
- thumb_func_start PokedudeHandlePlayBGM
-PokedudeHandlePlayBGM: @ 8159118
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandlePlayBGM
-
- thumb_func_start PokedudeHandleCmd32
-PokedudeHandleCmd32: @ 8159124
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleCmd32
-
- thumb_func_start PokedudeHandleTwoReturnValues
-PokedudeHandleTwoReturnValues: @ 8159130
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleTwoReturnValues
-
- thumb_func_start PokedudeHandleChosenMonReturnValue
-PokedudeHandleChosenMonReturnValue: @ 815913C
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleChosenMonReturnValue
-
- thumb_func_start PokedudeHandleOneReturnValue
-PokedudeHandleOneReturnValue: @ 8159148
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleOneReturnValue
-
- thumb_func_start PokedudeHandleOneReturnValue_Duplicate
-PokedudeHandleOneReturnValue_Duplicate: @ 8159154
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleOneReturnValue_Duplicate
-
- thumb_func_start PokedudeHandleCmd37
-PokedudeHandleCmd37: @ 8159160
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleCmd37
-
- thumb_func_start PokedudeHandleCmd38
-PokedudeHandleCmd38: @ 815916C
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleCmd38
-
- thumb_func_start PokedudeHandleCmd39
-PokedudeHandleCmd39: @ 8159178
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleCmd39
-
- thumb_func_start PokedudeHandleCmd40
-PokedudeHandleCmd40: @ 8159184
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleCmd40
-
- thumb_func_start PokedudeHandleHitAnimation
-PokedudeHandleHitAnimation: @ 8159190
- push {r4,lr}
- ldr r3, _081591B8 @ =gSprites
- ldr r2, _081591BC @ =gBattlerSpriteIds
- ldr r4, _081591C0 @ =gActiveBattler
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 29
- cmp r0, 0
- bge _081591C4
- bl PokedudeBufferExecCompleted
- b _081591EE
- .align 2, 0
-_081591B8: .4byte gSprites
-_081591BC: .4byte gBattlerSpriteIds
-_081591C0: .4byte gActiveBattler
-_081591C4:
- ldr r1, _081591F4 @ =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0
- strh r1, [r0, 0x30]
- ldrb r0, [r4]
- bl DoHitAnimHealthboxEffect
- ldr r1, _081591F8 @ =gBattlerControllerFuncs
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _081591FC @ =DoHitAnimBlinkSpriteEffect_PokedudeTmp
- str r1, [r0]
-_081591EE:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_081591F4: .4byte gDoingBattleAnim
-_081591F8: .4byte gBattlerControllerFuncs
-_081591FC: .4byte DoHitAnimBlinkSpriteEffect_PokedudeTmp
- thumb_func_end PokedudeHandleHitAnimation
-
- thumb_func_start PokedudeHandleCmd42
-PokedudeHandleCmd42: @ 8159200
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleCmd42
-
- thumb_func_start PokedudeHandlePlaySE
-PokedudeHandlePlaySE: @ 815920C
- push {lr}
- ldr r2, _08159234 @ =gBattleBufferA
- ldr r0, _08159238 @ =gActiveBattler
- ldrb r1, [r0]
- lsls r1, 9
- adds r0, r2, 0x1
- adds r0, r1, r0
- ldrb r0, [r0]
- adds r2, 0x2
- adds r1, r2
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- bl PlaySE
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_08159234: .4byte gBattleBufferA
-_08159238: .4byte gActiveBattler
- thumb_func_end PokedudeHandlePlaySE
-
- thumb_func_start PokedudeHandlePlayFanfare
-PokedudeHandlePlayFanfare: @ 815923C
- push {lr}
- ldr r2, _08159264 @ =gBattleBufferA
- ldr r0, _08159268 @ =gActiveBattler
- ldrb r1, [r0]
- lsls r1, 9
- adds r0, r2, 0x1
- adds r0, r1, r0
- ldrb r0, [r0]
- adds r2, 0x2
- adds r1, r2
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- bl PlayFanfare
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_08159264: .4byte gBattleBufferA
-_08159268: .4byte gActiveBattler
- thumb_func_end PokedudeHandlePlayFanfare
-
- thumb_func_start PokedudeHandleFaintingCry
-PokedudeHandleFaintingCry: @ 815926C
- push {r4,lr}
- ldr r4, _08159290 @ =gActiveBattler
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0815929C
- ldr r1, _08159294 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _08159298 @ =gPlayerParty
- b _081592AC
- .align 2, 0
-_08159290: .4byte gActiveBattler
-_08159294: .4byte gBattlerPartyIndexes
-_08159298: .4byte gPlayerParty
-_0815929C:
- ldr r1, _081592C8 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _081592CC @ =gEnemyParty
-_081592AC:
- adds r0, r1, r0
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x19
- bl PlayCry1
- bl PokedudeBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_081592C8: .4byte gBattlerPartyIndexes
-_081592CC: .4byte gEnemyParty
- thumb_func_end PokedudeHandleFaintingCry
-
- thumb_func_start PokedudeHandleIntroSlide
-PokedudeHandleIntroSlide: @ 81592D0
- push {lr}
- ldr r1, _081592F8 @ =gBattleBufferA
- ldr r0, _081592FC @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- bl HandleIntroSlide
- ldr r2, _08159300 @ =gIntroSlideFlags
- ldrh r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strh r0, [r2]
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- .align 2, 0
-_081592F8: .4byte gBattleBufferA
-_081592FC: .4byte gActiveBattler
-_08159300: .4byte gIntroSlideFlags
- thumb_func_end PokedudeHandleIntroSlide
-
- thumb_func_start PokedudeHandleIntroTrainerBallThrow
-PokedudeHandleIntroTrainerBallThrow: @ 8159304
- push {r4-r7,lr}
- ldr r6, _0815943C @ =gBattlerSpriteIds
- ldr r7, _08159440 @ =gActiveBattler
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, _08159444 @ =gSprites
- adds r0, r5
- bl SetSpritePrimaryCoordsFromSecondaryCoords
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x32
- strh r1, [r0, 0x2E]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _08159448 @ =0x0000ffd8
- strh r1, [r0, 0x32]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0x36]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _0815944C @ =StartAnimLinearTranslation
- str r1, [r0]
- ldrb r2, [r7]
- adds r0, r2, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r2, [r0, 0x38]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _08159450 @ =sub_80335F8
- bl StoreSpriteCallbackInData6
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _08159454 @ =0x0000d6f8
- bl AllocSpritePalette
- adds r4, r0, 0
- lsls r4, 24
- ldr r0, _08159458 @ =gTrainerBackPicPaletteTable
- ldr r0, [r0, 0x20]
- lsrs r4, 20
- movs r2, 0x80
- lsls r2, 1
- adds r1, r4, r2
- movs r2, 0x20
- bl LoadCompressedPalette
- ldrb r0, [r7]
- adds r0, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r4
- strb r0, [r1, 0x5]
- ldr r0, _0815945C @ =sub_81595EC
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r4, _08159460 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- ldrb r0, [r7]
- strh r0, [r1, 0x8]
- ldr r3, _08159464 @ =gBattleSpritesDataPtr
- ldr r0, [r3]
- ldrb r2, [r7]
- ldr r1, [r0, 0x4]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0815941C
- ldr r0, _08159468 @ =gBattlerStatusSummaryTaskId
- adds r0, r2, r0
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r4
- ldr r1, _0815946C @ =Task_HidePartyStatusSummary
- str r1, [r0]
-_0815941C:
- ldr r0, [r3]
- ldr r2, [r0, 0x8]
- ldrb r0, [r2, 0x9]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2, 0x9]
- ldr r1, _08159470 @ =gBattlerControllerFuncs
- ldrb r0, [r7]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08159474 @ =nullsub_99
- str r1, [r0]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0815943C: .4byte gBattlerSpriteIds
-_08159440: .4byte gActiveBattler
-_08159444: .4byte gSprites
-_08159448: .4byte 0x0000ffd8
-_0815944C: .4byte StartAnimLinearTranslation
-_08159450: .4byte sub_80335F8
-_08159454: .4byte 0x0000d6f8
-_08159458: .4byte gTrainerBackPicPaletteTable
-_0815945C: .4byte sub_81595EC
-_08159460: .4byte gTasks
-_08159464: .4byte gBattleSpritesDataPtr
-_08159468: .4byte gBattlerStatusSummaryTaskId
-_0815946C: .4byte Task_HidePartyStatusSummary
-_08159470: .4byte gBattlerControllerFuncs
-_08159474: .4byte nullsub_99
- thumb_func_end PokedudeHandleIntroTrainerBallThrow
-
- thumb_func_start sub_8159478
-sub_8159478: @ 8159478
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldr r0, _081595C0 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- lsls r0, r6, 2
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0x2]
- ldr r0, _081595C4 @ =gBattlerPartyIndexes
- lsls r2, r6, 1
- adds r2, r0
- ldr r0, _081595C8 @ =gBattleBufferA
- lsls r1, r6, 9
- adds r0, 0x1
- adds r1, r0
- ldrb r0, [r1]
- strh r0, [r2]
- ldrh r1, [r2]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _081595CC @ =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- mov r8, r0
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, _081595D0 @ =sub_8033E3C
- bl CreateInvisibleSpriteWithCallback
- ldr r1, _081595D4 @ =gUnknown_3004FFC
- mov r9, r1
- add r9, r6
- mov r1, r9
- strb r0, [r1]
- adds r0, r6, 0
- bl GetBattlerPosition
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r0, r8
- bl SetMultiuseSpriteTemplateToPokemon
- ldr r0, _081595D8 @ =gMultiuseSpriteTemplate
- mov r10, r0
- adds r0, r6, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- adds r0, r6, 0
- bl GetBattlerSpriteDefault_Y
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r6, 0
- bl GetBattlerSpriteSubpriority
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- mov r0, r10
- adds r1, r5, 0
- adds r2, r4, 0
- bl CreateSprite
- ldr r4, _081595DC @ =gBattlerSpriteIds
- adds r4, r6, r4
- strb r0, [r4]
- ldr r5, _081595E0 @ =gSprites
- mov r0, r9
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r4]
- strh r1, [r0, 0x30]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r6, [r0, 0x2E]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- mov r1, r8
- strh r1, [r0, 0x32]
- ldrb r0, [r4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- lsls r3, r6, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, _081595E4 @ =gBattleMonForms
- adds r6, r1
- ldrb r1, [r6]
- bl StartSpriteAnim
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _081595E8 @ =SpriteCallbackDummy
- str r1, [r0]
- movs r0, 0
- movs r1, 0xFF
- bl DoPokeballSendOutAnimation
- mov r1, r9
- ldrb r2, [r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r5
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0x2E]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_081595C0: .4byte gBattleSpritesDataPtr
-_081595C4: .4byte gBattlerPartyIndexes
-_081595C8: .4byte gBattleBufferA
-_081595CC: .4byte gPlayerParty
-_081595D0: .4byte sub_8033E3C
-_081595D4: .4byte gUnknown_3004FFC
-_081595D8: .4byte gMultiuseSpriteTemplate
-_081595DC: .4byte gBattlerSpriteIds
-_081595E0: .4byte gSprites
-_081595E4: .4byte gBattleMonForms
-_081595E8: .4byte SpriteCallbackDummy
- thumb_func_end sub_8159478
-
- thumb_func_start sub_81595EC
-sub_81595EC: @ 81595EC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _0815960C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r1, r0, r1
- ldrh r2, [r1, 0xA]
- movs r3, 0xA
- ldrsh r0, [r1, r3]
- cmp r0, 0x1E
- bgt _08159610
- adds r0, r2, 0x1
- strh r0, [r1, 0xA]
- b _08159646
- .align 2, 0
-_0815960C: .4byte gTasks
-_08159610:
- ldr r4, _0815964C @ =gActiveBattler
- ldrb r5, [r4]
- ldrh r0, [r1, 0x8]
- strb r0, [r4]
- ldr r0, _08159650 @ =gBattleBufferA
- ldrb r1, [r4]
- lsls r2, r1, 9
- adds r0, 0x1
- adds r2, r0
- ldr r0, _08159654 @ =gBattlerPartyIndexes
- lsls r1, 1
- adds r1, r0
- ldrh r0, [r1]
- strb r0, [r2]
- ldrb r0, [r4]
- bl sub_8159478
- ldr r1, _08159658 @ =gBattlerControllerFuncs
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0815965C @ =sub_8156624
- str r1, [r0]
- strb r5, [r4]
- adds r0, r6, 0
- bl DestroyTask
-_08159646:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0815964C: .4byte gActiveBattler
-_08159650: .4byte gBattleBufferA
-_08159654: .4byte gBattlerPartyIndexes
-_08159658: .4byte gBattlerControllerFuncs
-_0815965C: .4byte sub_8156624
- thumb_func_end sub_81595EC
-
- thumb_func_start PokedudeHandleDrawPartyStatusSummary
-PokedudeHandleDrawPartyStatusSummary: @ 8159660
- push {r4,r5,lr}
- ldr r1, _08159688 @ =gBattleBufferA
- ldr r0, _0815968C @ =gActiveBattler
- ldrb r2, [r0]
- lsls r0, r2, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- beq _08159690
- adds r0, r2, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08159690
- bl PokedudeBufferExecCompleted
- b _081596CE
- .align 2, 0
-_08159688: .4byte gBattleBufferA
-_0815968C: .4byte gActiveBattler
-_08159690:
- ldr r0, _081596D4 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r5, _081596D8 @ =gActiveBattler
- ldrb r1, [r5]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0]
- ldrb r0, [r5]
- lsls r4, r0, 9
- ldr r3, _081596DC @ =gBattleBufferA + 4
- adds r1, r4, r3
- subs r2, r3, 0x3
- adds r2, r4, r2
- ldrb r2, [r2]
- subs r3, 0x2
- adds r4, r3
- ldrb r3, [r4]
- bl CreatePartyStatusSummarySprites
- ldr r2, _081596E0 @ =gBattlerStatusSummaryTaskId
- ldrb r1, [r5]
- adds r1, r2
- strb r0, [r1]
- bl PokedudeBufferExecCompleted
-_081596CE:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_081596D4: .4byte gBattleSpritesDataPtr
-_081596D8: .4byte gActiveBattler
-_081596DC: .4byte gBattleBufferA + 4
-_081596E0: .4byte gBattlerStatusSummaryTaskId
- thumb_func_end PokedudeHandleDrawPartyStatusSummary
-
- thumb_func_start PokedudeHandleHidePartyStatusSummary
-PokedudeHandleHidePartyStatusSummary: @ 81596E4
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleHidePartyStatusSummary
-
- thumb_func_start PokedudeHandleEndBounceEffect
-PokedudeHandleEndBounceEffect: @ 81596F0
- push {r4,lr}
- ldr r4, _08159710 @ =gActiveBattler
- ldrb r0, [r4]
- movs r1, 0x1
- bl EndBounceEffect
- ldrb r0, [r4]
- movs r1, 0
- bl EndBounceEffect
- bl PokedudeBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08159710: .4byte gActiveBattler
- thumb_func_end PokedudeHandleEndBounceEffect
-
- thumb_func_start PokedudeHandleSpriteInvisibility
-PokedudeHandleSpriteInvisibility: @ 8159714
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleSpriteInvisibility
-
- thumb_func_start PokedudeHandleBattleAnimation
-PokedudeHandleBattleAnimation: @ 8159720
- push {r4-r6,lr}
- sub sp, 0x4
- ldr r5, _08159758 @ =gBattleBufferA
- ldr r6, _0815975C @ =gActiveBattler
- ldrb r2, [r6]
- lsls r1, r2, 9
- adds r0, r5, 0x1
- adds r0, r1, r0
- ldrb r3, [r0]
- adds r0, r5, 0x2
- adds r0, r1, r0
- ldrb r4, [r0]
- adds r5, 0x3
- adds r1, r5
- ldrb r0, [r1]
- lsls r0, 8
- orrs r4, r0
- str r4, [sp]
- adds r0, r2, 0
- adds r1, r2, 0
- bl TryHandleLaunchBattleTableAnimation
- lsls r0, 24
- cmp r0, 0
- beq _08159760
- bl PokedudeBufferExecCompleted
- b _0815976C
- .align 2, 0
-_08159758: .4byte gBattleBufferA
-_0815975C: .4byte gActiveBattler
-_08159760:
- ldr r0, _08159774 @ =gBattlerControllerFuncs
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r0
- ldr r0, _08159778 @ =CompleteOnFinishedBattleAnimation_PokedudeTmp
- str r0, [r1]
-_0815976C:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08159774: .4byte gBattlerControllerFuncs
-_08159778: .4byte CompleteOnFinishedBattleAnimation_PokedudeTmp
- thumb_func_end PokedudeHandleBattleAnimation
-
- thumb_func_start PokedudeHandleLinkStandbyMsg
-PokedudeHandleLinkStandbyMsg: @ 815977C
- push {r4,lr}
- ldr r1, _081597B0 @ =gBattleBufferA
- ldr r4, _081597B4 @ =gActiveBattler
- ldrb r2, [r4]
- lsls r0, r2, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- blt _081597A4
- cmp r0, 0x1
- bgt _081597A4
- adds r0, r2, 0
- movs r1, 0x1
- bl EndBounceEffect
- ldrb r0, [r4]
- movs r1, 0
- bl EndBounceEffect
-_081597A4:
- bl PokedudeBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_081597B0: .4byte gBattleBufferA
-_081597B4: .4byte gActiveBattler
- thumb_func_end PokedudeHandleLinkStandbyMsg
-
- thumb_func_start PokedudeHandleResetActionMoveSelection
-PokedudeHandleResetActionMoveSelection: @ 81597B8
- push {lr}
- bl PokedudeBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PokedudeHandleResetActionMoveSelection
-
- thumb_func_start PokedudeHandleCmd55
-PokedudeHandleCmd55: @ 81597C4
- push {r4,lr}
- ldr r2, _08159808 @ =gBattleOutcome
- ldr r1, _0815980C @ =gBattleBufferA
- ldr r4, _08159810 @ =gActiveBattler
- ldrb r0, [r4]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r2]
- movs r0, 0x5
- bl FadeOutMapMusic
- movs r0, 0x3
- bl BeginFastPaletteFade
- bl PokedudeBufferExecCompleted
- ldr r0, _08159814 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x6
- ands r0, r1
- cmp r0, 0x2
- bne _08159800
- ldr r0, _08159818 @ =gBattlerControllerFuncs
- ldrb r1, [r4]
- lsls r1, 2
- adds r1, r0
- ldr r0, _0815981C @ =sub_8156254
- str r0, [r1]
-_08159800:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08159808: .4byte gBattleOutcome
-_0815980C: .4byte gBattleBufferA
-_08159810: .4byte gActiveBattler
-_08159814: .4byte gBattleTypeFlags
-_08159818: .4byte gBattlerControllerFuncs
-_0815981C: .4byte sub_8156254
- thumb_func_end PokedudeHandleCmd55
-
- thumb_func_start PokedudeCmdEnd
-PokedudeCmdEnd: @ 8159820
- bx lr
- thumb_func_end PokedudeCmdEnd
-
- thumb_func_start sub_8159824
-sub_8159824: @ 8159824
- push {r4-r7,lr}
- ldr r1, _081598B4 @ =gUnknown_8479060
- ldr r0, _081598B8 @ =gBattleStruct
- ldr r0, [r0]
- adds r0, 0x96
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r7, [r0]
- ldr r4, _081598BC @ =gActiveBattler
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0815985C
- ldrb r0, [r4]
- movs r1, 0x1
- movs r2, 0x7
- movs r3, 0x1
- bl DoBounceEffect
- ldrb r0, [r4]
- movs r1, 0
- movs r2, 0x7
- movs r3, 0x1
- bl DoBounceEffect
-_0815985C:
- ldr r6, _081598C0 @ =gUnknown_3005EE0
- ldrb r2, [r4]
- lsls r0, r2, 2
- adds r0, r6
- ldr r1, [r0]
- ldrb r0, [r1]
- lsls r0, 3
- adds r0, r7
- adds r3, r0, r2
- ldrb r0, [r3, 0x4]
- ldrb r1, [r1, 0x2]
- cmp r0, r1
- bne _0815992C
- adds r0, r2, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08159888
- movs r0, 0x5
- bl PlaySE
-_08159888:
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r6
- ldr r1, [r0]
- movs r0, 0
- strb r0, [r1, 0x2]
- ldrb r1, [r4]
- lsls r0, r1, 2
- adds r0, r6
- ldr r0, [r0]
- ldrb r0, [r0]
- lsls r0, 3
- adds r0, r7
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0x1
- beq _081598D4
- cmp r0, 0x1
- bgt _081598C4
- cmp r0, 0
- beq _081598CE
- b _081598F0
- .align 2, 0
-_081598B4: .4byte gUnknown_8479060
-_081598B8: .4byte gBattleStruct
-_081598BC: .4byte gActiveBattler
-_081598C0: .4byte gUnknown_3005EE0
-_081598C4:
- cmp r0, 0x2
- beq _081598DA
- cmp r0, 0x3
- beq _081598E6
- b _081598F0
-_081598CE:
- movs r0, 0x1
- movs r1, 0
- b _081598DE
-_081598D4:
- movs r0, 0x1
- movs r1, 0x1
- b _081598DE
-_081598DA:
- movs r0, 0x1
- movs r1, 0x2
-_081598DE:
- movs r2, 0
- bl BtlController_EmitTwoReturnValues
- b _081598F0
-_081598E6:
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl BtlController_EmitTwoReturnValues
-_081598F0:
- bl PokedudeBufferExecCompleted
- ldr r3, _08159924 @ =gUnknown_3005EE0
- ldr r2, _08159928 @ =gActiveBattler
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r3
- ldr r1, [r0]
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- ldrb r1, [r2]
- lsls r0, r1, 2
- adds r0, r3
- ldr r2, [r0]
- ldrb r0, [r2]
- lsls r0, 3
- adds r0, r7
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0x4
- bne _08159984
- movs r0, 0
- strb r0, [r2]
- b _08159984
- .align 2, 0
-_08159924: .4byte gUnknown_3005EE0
-_08159928: .4byte gActiveBattler
-_0815992C:
- ldr r5, _0815998C @ =gActionSelectionCursor
- adds r0, r2, r5
- ldrb r0, [r0]
- ldrb r2, [r3]
- cmp r0, r2
- beq _08159972
- ldrb r0, [r3, 0x4]
- lsrs r0, 1
- cmp r0, r1
- bne _08159972
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- bl ActionSelectionDestroyCursorAt
- ldrb r1, [r4]
- adds r2, r1, r5
- lsls r0, r1, 2
- adds r0, r6
- ldr r0, [r0]
- ldrb r0, [r0]
- lsls r0, 3
- adds r0, r7
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r2]
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- movs r1, 0
- bl ActionSelectionCreateCursorAt
-_08159972:
- ldr r1, _08159990 @ =gUnknown_3005EE0
- ldr r0, _08159994 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- ldrb r0, [r1, 0x2]
- adds r0, 0x1
- strb r0, [r1, 0x2]
-_08159984:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0815998C: .4byte gActionSelectionCursor
-_08159990: .4byte gUnknown_3005EE0
-_08159994: .4byte gActiveBattler
- thumb_func_end sub_8159824
-
thumb_func_start sub_8159998
sub_8159998: @ 8159998
push {r4-r7,lr}