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-rw-r--r--asm/battle_controller_pokedude.s710
1 files changed, 0 insertions, 710 deletions
diff --git a/asm/battle_controller_pokedude.s b/asm/battle_controller_pokedude.s
deleted file mode 100644
index 6b28738b0..000000000
--- a/asm/battle_controller_pokedude.s
+++ /dev/null
@@ -1,710 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_8159998
-sub_8159998: @ 8159998
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- ldr r1, _08159A38 @ =gUnknown_84790D8
- ldr r0, _08159A3C @ =gBattleStruct
- ldr r0, [r0]
- adds r0, 0x96
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r7, [r0]
- ldr r0, _08159A40 @ =gUnknown_3005EE0
- mov r8, r0
- ldr r6, _08159A44 @ =gActiveBattler
- ldrb r2, [r6]
- lsls r0, r2, 2
- add r0, r8
- ldr r1, [r0]
- ldrb r0, [r1, 0x1]
- lsls r0, 3
- adds r0, r7
- adds r3, r0, r2
- ldrb r0, [r3, 0x4]
- ldrb r4, [r1, 0x2]
- cmp r0, r4
- bne _08159A48
- adds r0, r2, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _081599DE
- movs r0, 0x5
- bl PlaySE
-_081599DE:
- ldrb r0, [r6]
- lsls r0, 2
- add r0, r8
- ldr r0, [r0]
- movs r4, 0
- strb r4, [r0, 0x2]
- ldrb r1, [r6]
- lsls r0, r1, 2
- add r0, r8
- ldr r0, [r0]
- ldrb r0, [r0, 0x1]
- lsls r0, 3
- adds r0, r7
- adds r0, r1
- ldrb r2, [r0]
- movs r0, 0x1
- eors r1, r0
- lsls r1, 8
- orrs r2, r1
- movs r0, 0x1
- movs r1, 0xA
- bl BtlController_EmitTwoReturnValues
- bl PokedudeBufferExecCompleted
- ldrb r0, [r6]
- lsls r0, 2
- add r0, r8
- ldr r1, [r0]
- ldrb r0, [r1, 0x1]
- adds r0, 0x1
- strb r0, [r1, 0x1]
- ldrb r1, [r6]
- lsls r0, r1, 2
- add r0, r8
- ldr r2, [r0]
- ldrb r0, [r2, 0x1]
- lsls r0, 3
- adds r0, r7
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0xFF
- bne _08159AA0
- strb r4, [r2, 0x1]
- b _08159AA0
- .align 2, 0
-_08159A38: .4byte gUnknown_84790D8
-_08159A3C: .4byte gBattleStruct
-_08159A40: .4byte gUnknown_3005EE0
-_08159A44: .4byte gActiveBattler
-_08159A48:
- ldr r5, _08159AAC @ =gMoveSelectionCursor
- adds r1, r2, r5
- ldrb r0, [r3]
- ldrb r1, [r1]
- cmp r0, r1
- beq _08159A8E
- ldrb r0, [r3, 0x4]
- lsrs r0, 1
- cmp r0, r4
- bne _08159A8E
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r6]
- adds r0, r5
- ldrb r0, [r0]
- bl MoveSelectionDestroyCursorAt
- ldrb r1, [r6]
- adds r2, r1, r5
- lsls r0, r1, 2
- add r0, r8
- ldr r0, [r0]
- ldrb r0, [r0, 0x1]
- lsls r0, 3
- adds r0, r7
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r2]
- ldrb r0, [r6]
- adds r0, r5
- ldrb r0, [r0]
- movs r1, 0
- bl MoveSelectionCreateCursorAt
-_08159A8E:
- ldr r1, _08159AB0 @ =gUnknown_3005EE0
- ldr r0, _08159AB4 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- ldrb r0, [r1, 0x2]
- adds r0, 0x1
- strb r0, [r1, 0x2]
-_08159AA0:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08159AAC: .4byte gMoveSelectionCursor
-_08159AB0: .4byte gUnknown_3005EE0
-_08159AB4: .4byte gActiveBattler
- thumb_func_end sub_8159998
-
- thumb_func_start sub_8159AB8
-sub_8159AB8: @ 8159AB8
- push {r4-r7,lr}
- ldr r1, _08159B54 @ =gUnknown_8479198
- ldr r4, _08159B58 @ =gBattleStruct
- ldr r2, [r4]
- adds r0, r2, 0
- adds r0, 0x96
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r6, [r0]
- ldr r3, _08159B5C @ =gActiveBattler
- ldrb r5, [r3]
- lsls r1, r5, 9
- ldr r0, _08159B60 @ =gBattleBufferA + 2
- adds r7, r1, r0
- mov r12, r7
- subs r0, 0x2
- adds r1, r0
- adds r2, 0x97
- ldrb r0, [r2]
- lsls r0, 3
- adds r0, r6
- ldrb r1, [r1]
- adds r7, r4, 0
- adds r4, r3, 0
- ldrb r2, [r0]
- cmp r1, r2
- bne _08159B70
- ldrb r2, [r0, 0x1]
- cmp r5, r2
- bne _08159B70
- cmp r1, 0x10
- bne _08159B04
- ldrh r0, [r0, 0x2]
- mov r1, r12
- ldrh r1, [r1]
- cmp r0, r1
- bne _08159B70
-_08159B04:
- ldr r0, [r7]
- adds r3, r0, 0
- adds r3, 0x97
- ldrb r1, [r3]
- lsls r0, r1, 3
- adds r0, r6
- ldr r2, [r0, 0x4]
- cmp r2, 0
- beq _08159B6C
- ldr r1, _08159B64 @ =gBattlerControllerFuncs
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- str r2, [r0]
- ldr r2, _08159B68 @ =gUnknown_3005EE0
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r2
- ldr r1, [r0]
- movs r0, 0
- strb r0, [r1, 0x2]
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r2
- ldr r1, [r0]
- ldr r0, [r7]
- adds r0, 0x97
- ldrb r0, [r0]
- lsls r0, 3
- adds r0, r6
- ldrh r0, [r0, 0x2]
- strb r0, [r1, 0x3]
- ldr r1, [r7]
- adds r1, 0x97
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- movs r0, 0x1
- b _08159B72
- .align 2, 0
-_08159B54: .4byte gUnknown_8479198
-_08159B58: .4byte gBattleStruct
-_08159B5C: .4byte gActiveBattler
-_08159B60: .4byte gBattleBufferA + 2
-_08159B64: .4byte gBattlerControllerFuncs
-_08159B68: .4byte gUnknown_3005EE0
-_08159B6C:
- adds r0, r1, 0x1
- strb r0, [r3]
-_08159B70:
- movs r0, 0
-_08159B72:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_8159AB8
-
- thumb_func_start sub_8159B78
-sub_8159B78: @ 8159B78
- ldr r1, _08159B98 @ =gUnknown_3005EE0
- ldr r2, _08159B9C @ =gActiveBattler
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- movs r0, 0
- strb r0, [r1, 0x2]
- ldr r1, _08159BA0 @ =gBattlerControllerFuncs
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _08159BA4 @ =PokedudeBufferRunCommand
- str r1, [r0]
- bx lr
- .align 2, 0
-_08159B98: .4byte gUnknown_3005EE0
-_08159B9C: .4byte gActiveBattler
-_08159BA0: .4byte gBattlerControllerFuncs
-_08159BA4: .4byte PokedudeBufferRunCommand
- thumb_func_end sub_8159B78
-
- thumb_func_start sub_8159BA8
-sub_8159BA8: @ 8159BA8
- push {r4,r5,lr}
- sub sp, 0x4
- ldr r1, _08159BD0 @ =gUnknown_3005EE0
- ldr r2, _08159BD4 @ =gActiveBattler
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r0, [r0]
- ldrb r0, [r0, 0x2]
- adds r5, r1, 0
- adds r4, r2, 0
- cmp r0, 0x4
- bls _08159BC4
- b _08159CEE
-_08159BC4:
- lsls r0, 2
- ldr r1, _08159BD8 @ =_08159BDC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_08159BD0: .4byte gUnknown_3005EE0
-_08159BD4: .4byte gActiveBattler
-_08159BD8: .4byte _08159BDC
- .align 2, 0
-_08159BDC:
- .4byte _08159BF0
- .4byte _08159C14
- .4byte _08159C44
- .4byte _08159C64
- .4byte _08159CB4
-_08159BF0:
- ldr r0, _08159C10 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _08159CEE
- movs r0, 0x81
- negs r0, r0
- str r1, [sp]
- movs r1, 0x4
- movs r2, 0
- movs r3, 0x8
- b _08159C90
- .align 2, 0
-_08159C10: .4byte gPaletteFade
-_08159C14:
- ldr r0, _08159C3C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _08159CEE
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r5
- ldr r1, [r0]
- ldr r0, _08159C40 @ =gBattle_BG0_Y
- ldrh r0, [r0]
- strb r0, [r1, 0x4]
- bl sub_80EB30C
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r5
- b _08159C9E
- .align 2, 0
-_08159C3C: .4byte gPaletteFade
-_08159C40: .4byte gBattle_BG0_Y
-_08159C44:
- ldr r1, _08159C5C @ =gBattle_BG0_Y
- movs r0, 0
- strh r0, [r1]
- bl sub_8159EF0
- bl BattleStringExpandPlaceholdersToDisplayedString
- ldr r0, _08159C60 @ =gDisplayedStringBattle
- movs r1, 0x18
- bl BattlePutTextOnWindow
- b _08159C94
- .align 2, 0
-_08159C5C: .4byte gBattle_BG0_Y
-_08159C60: .4byte gDisplayedStringBattle
-_08159C64:
- movs r0, 0x18
- bl IsTextPrinterActive
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0
- bne _08159CEE
- ldr r0, _08159CA8 @ =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08159CEE
- movs r0, 0x5
- bl PlaySE
- movs r0, 0x81
- negs r0, r0
- str r4, [sp]
- movs r1, 0x4
- movs r2, 0x8
- movs r3, 0
-_08159C90:
- bl BeginNormalPaletteFade
-_08159C94:
- ldr r1, _08159CAC @ =gUnknown_3005EE0
- ldr r0, _08159CB0 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
-_08159C9E:
- ldr r1, [r0]
- ldrb r0, [r1, 0x2]
- adds r0, 0x1
- strb r0, [r1, 0x2]
- b _08159CEE
- .align 2, 0
-_08159CA8: .4byte gMain
-_08159CAC: .4byte gUnknown_3005EE0
-_08159CB0: .4byte gActiveBattler
-_08159CB4:
- ldr r0, _08159CF8 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _08159CEE
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r5
- ldr r0, [r0]
- ldrb r0, [r0, 0x3]
- cmp r0, 0xD
- bne _08159CD8
- bl BattleStopLowHpSound
- ldr r0, _08159CFC @ =0x00000137
- bl PlayBGM
-_08159CD8:
- ldr r1, _08159D00 @ =gBattle_BG0_Y
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r5
- ldr r0, [r0]
- ldrb r0, [r0, 0x4]
- strh r0, [r1]
- bl sub_80EB524
- bl sub_8159B78
-_08159CEE:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08159CF8: .4byte gPaletteFade
-_08159CFC: .4byte 0x00000137
-_08159D00: .4byte gBattle_BG0_Y
- thumb_func_end sub_8159BA8
-
- thumb_func_start sub_8159D04
-sub_8159D04: @ 8159D04
- push {r4-r6,lr}
- sub sp, 0x4
- ldr r1, _08159D28 @ =gUnknown_3005EE0
- ldr r2, _08159D2C @ =gActiveBattler
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r0, [r0]
- ldrb r0, [r0, 0x2]
- adds r3, r1, 0
- cmp r0, 0x6
- bls _08159D1E
- b _08159EDE
-_08159D1E:
- lsls r0, 2
- ldr r1, _08159D30 @ =_08159D34
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_08159D28: .4byte gUnknown_3005EE0
-_08159D2C: .4byte gActiveBattler
-_08159D30: .4byte _08159D34
- .align 2, 0
-_08159D34:
- .4byte _08159D50
- .4byte _08159D98
- .4byte _08159DDC
- .4byte _08159DF4
- .4byte _08159E0C
- .4byte _08159E64
- .4byte _08159EA4
-_08159D50:
- ldr r0, _08159D90 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0
- beq _08159D62
- b _08159EDE
-_08159D62:
- ldr r0, _08159D94 @ =gBattleStruct
- ldr r4, [r0]
- adds r5, r4, 0
- adds r5, 0x95
- adds r4, 0x94
- movs r0, 0
- bl GetBattlerAtPosition
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80EEFC8
- movs r0, 0x81
- negs r0, r0
- str r6, [sp]
- movs r1, 0x4
- movs r2, 0
- movs r3, 0x8
- b _08159E80
- .align 2, 0
-_08159D90: .4byte gPaletteFade
-_08159D94: .4byte gBattleStruct
-_08159D98:
- ldr r0, _08159DD0 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0
- beq _08159DAA
- b _08159EDE
-_08159DAA:
- ldr r2, _08159DD4 @ =gBitTable
- ldr r0, _08159DD8 @ =gBattleStruct
- ldr r0, [r0]
- adds r1, r0, 0
- adds r1, 0x95
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r2
- adds r0, 0x94
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r2
- ldr r1, [r1]
- ldr r0, [r0]
- orrs r1, r0
- lsls r0, r1, 16
- str r3, [sp]
- b _08159E7A
- .align 2, 0
-_08159DD0: .4byte gPaletteFade
-_08159DD4: .4byte gBitTable
-_08159DD8: .4byte gBattleStruct
-_08159DDC:
- ldr r0, _08159DF0 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _08159DEA
- b _08159EDE
-_08159DEA:
- bl sub_80EB30C
- b _08159E84
- .align 2, 0
-_08159DF0: .4byte gPaletteFade
-_08159DF4:
- bl sub_8159EF0
- bl BattleStringExpandPlaceholdersToDisplayedString
- ldr r0, _08159E08 @ =gDisplayedStringBattle
- movs r1, 0x18
- bl BattlePutTextOnWindow
- b _08159E84
- .align 2, 0
-_08159E08: .4byte gDisplayedStringBattle
-_08159E0C:
- movs r0, 0x18
- bl IsTextPrinterActive
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0
- bne _08159EDE
- ldr r0, _08159E58 @ =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08159EDE
- movs r0, 0x5
- bl PlaySE
- ldr r2, _08159E5C @ =gBitTable
- ldr r0, _08159E60 @ =gBattleStruct
- ldr r0, [r0]
- adds r1, r0, 0
- adds r1, 0x95
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r2
- adds r0, 0x94
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r2
- ldr r1, [r1]
- ldr r0, [r0]
- orrs r1, r0
- lsls r0, r1, 16
- str r4, [sp]
- movs r1, 0x4
- movs r2, 0
- movs r3, 0x8
- b _08159E80
- .align 2, 0
-_08159E58: .4byte gMain
-_08159E5C: .4byte gBitTable
-_08159E60: .4byte gBattleStruct
-_08159E64:
- ldr r0, _08159E98 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _08159EDE
- movs r0, 0x81
- negs r0, r0
- str r1, [sp]
-_08159E7A:
- movs r1, 0x4
- movs r2, 0x8
- movs r3, 0
-_08159E80:
- bl BeginNormalPaletteFade
-_08159E84:
- ldr r1, _08159E9C @ =gUnknown_3005EE0
- ldr r0, _08159EA0 @ =gActiveBattler
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- ldrb r0, [r1, 0x2]
- adds r0, 0x1
- strb r0, [r1, 0x2]
- b _08159EDE
- .align 2, 0
-_08159E98: .4byte gPaletteFade
-_08159E9C: .4byte gUnknown_3005EE0
-_08159EA0: .4byte gActiveBattler
-_08159EA4:
- ldr r0, _08159EE8 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _08159EDE
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r3
- ldr r0, [r0]
- ldrb r0, [r0, 0x3]
- cmp r0, 0xD
- bne _08159EC8
- bl BattleStopLowHpSound
- ldr r0, _08159EEC @ =0x00000137
- bl PlayBGM
-_08159EC8:
- movs r0, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- bl sub_80EF0E0
- bl sub_80EB524
- bl sub_8159B78
-_08159EDE:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08159EE8: .4byte gPaletteFade
-_08159EEC: .4byte 0x00000137
- thumb_func_end sub_8159D04
-
- thumb_func_start sub_8159EF0
-sub_8159EF0: @ 8159EF0
- push {lr}
- ldr r0, _08159F10 @ =gBattleStruct
- ldr r0, [r0]
- adds r1, r0, 0
- adds r1, 0x96
- ldrb r1, [r1]
- cmp r1, 0x1
- beq _08159F18
- cmp r1, 0x1
- ble _08159F0C
- cmp r1, 0x2
- beq _08159F20
- cmp r1, 0x3
- beq _08159F28
-_08159F0C:
- ldr r1, _08159F14 @ =gUnknown_84791A8
- b _08159F2A
- .align 2, 0
-_08159F10: .4byte gBattleStruct
-_08159F14: .4byte gUnknown_84791A8
-_08159F18:
- ldr r1, _08159F1C @ =gUnknown_84791B8
- b _08159F2A
- .align 2, 0
-_08159F1C: .4byte gUnknown_84791B8
-_08159F20:
- ldr r1, _08159F24 @ =gUnknown_84791CC
- b _08159F2A
- .align 2, 0
-_08159F24: .4byte gUnknown_84791CC
-_08159F28:
- ldr r1, _08159F3C @ =gUnknown_84791E8
-_08159F2A:
- adds r0, 0x97
- ldrb r0, [r0]
- subs r0, 0x1
- lsls r0, 2
- adds r0, r1
- ldr r0, [r0]
- pop {r1}
- bx r1
- .align 2, 0
-_08159F3C: .4byte gUnknown_84791E8
- thumb_func_end sub_8159EF0
-
- .align 2, 0 @ Don't pad with nop.