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-rw-r--r--berry_fix/payload/include/constants/vars.h2
-rw-r--r--berry_fix/payload/include/global.fieldmap.h16
-rw-r--r--berry_fix/payload/include/global.h4
3 files changed, 11 insertions, 11 deletions
diff --git a/berry_fix/payload/include/constants/vars.h b/berry_fix/payload/include/constants/vars.h
index 4b40c1d8c..3d44dfa4d 100644
--- a/berry_fix/payload/include/constants/vars.h
+++ b/berry_fix/payload/include/constants/vars.h
@@ -27,7 +27,7 @@
// object gfx id vars
// These 0x10 vars are used to dynamically control a event object's sprite.
// For example, the rival's sprite id is dynamically set based on the player's gender.
-// See VarGetEventObjectGraphicsId().
+// See VarGetObjectEventGraphicsId().
#define VAR_OBJ_GFX_ID_0 0x4010
#define VAR_OBJ_GFX_ID_1 0x4011
#define VAR_OBJ_GFX_ID_2 0x4012
diff --git a/berry_fix/payload/include/global.fieldmap.h b/berry_fix/payload/include/global.fieldmap.h
index f876e5a56..f5a5173c6 100644
--- a/berry_fix/payload/include/global.fieldmap.h
+++ b/berry_fix/payload/include/global.fieldmap.h
@@ -41,7 +41,7 @@ struct BackupMapLayout
u16 *map;
};
-struct EventObjectTemplate
+struct ObjectEventTemplate
{
/*0x00*/ u8 localId;
/*0x01*/ u8 graphicsId;
@@ -101,12 +101,12 @@ struct BgEvent
struct MapEvents
{
- u8 eventObjectCount;
+ u8 objectEventCount;
u8 warpCount;
u8 coordEventCount;
u8 bgEventCount;
- struct EventObjectTemplate *eventObjects;
+ struct ObjectEventTemplate *objectEvents;
struct WarpEvent *warps;
struct CoordEvent *coordEvents;
struct BgEvent *bgEvents;
@@ -144,7 +144,7 @@ struct MapHeader
/* 0x1B */ u8 battleType;
};
-struct EventObject
+struct ObjectEvent
{
/*0x00*/ u32 active:1;
u32 singleMovementActive:1;
@@ -206,7 +206,7 @@ struct EventObject
/*size = 0x24*/
};
-struct EventObjectGraphicsInfo
+struct ObjectEventGraphicsInfo
{
/*0x00*/ u16 tileTag;
/*0x02*/ u16 paletteTag;
@@ -287,7 +287,7 @@ struct PlayerAvatar /* 0x202E858 */
/*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;
- /*0x05*/ u8 eventObjectId;
+ /*0x05*/ u8 objectEventId;
/*0x06*/ bool8 preventStep;
/*0x07*/ u8 gender;
/*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie
@@ -309,8 +309,8 @@ struct Camera
s32 y;
};
-extern struct EventObject gMapObjects[];
-extern u8 gSelectedEventObject;
+extern struct ObjectEvent gObjectEvents[];
+extern u8 gSelectedObjectEvent;
extern struct MapHeader gMapHeader;
extern struct PlayerAvatar gPlayerAvatar;
diff --git a/berry_fix/payload/include/global.h b/berry_fix/payload/include/global.h
index c218b5f4e..63b4e0391 100644
--- a/berry_fix/payload/include/global.h
+++ b/berry_fix/payload/include/global.h
@@ -666,8 +666,8 @@ struct SaveBlock1 /* 0x02025734 */
/*0x972*/ u8 filler_972[0x6];
/*0x978*/ u16 trainerRematchStepCounter;
/*0x97A*/ u8 trainerRematches[100];
- /*0x9E0*/ struct EventObject eventObjects[EVENT_OBJECTS_COUNT];
- /*0xC20*/ struct EventObjectTemplate eventObjectTemplates[64];
+ /*0x9E0*/ struct ObjectEvent objectEvents[EVENT_OBJECTS_COUNT];
+ /*0xC20*/ struct ObjectEventTemplate objectEventTemplates[64];
/*0x1220*/ u8 flags[FLAGS_COUNT];
/*0x1340*/ u16 vars[VARS_COUNT];
/*0x1540*/ u32 gameStats[NUM_GAME_STATS];