diff options
Diffstat (limited to 'berry_fix')
-rw-r--r-- | berry_fix/payload/include/constants/vars.h | 2 | ||||
-rw-r--r-- | berry_fix/payload/include/global.fieldmap.h | 16 | ||||
-rw-r--r-- | berry_fix/payload/include/global.h | 4 |
3 files changed, 11 insertions, 11 deletions
diff --git a/berry_fix/payload/include/constants/vars.h b/berry_fix/payload/include/constants/vars.h index 4b40c1d8c..3d44dfa4d 100644 --- a/berry_fix/payload/include/constants/vars.h +++ b/berry_fix/payload/include/constants/vars.h @@ -27,7 +27,7 @@ // object gfx id vars // These 0x10 vars are used to dynamically control a event object's sprite. // For example, the rival's sprite id is dynamically set based on the player's gender. -// See VarGetEventObjectGraphicsId(). +// See VarGetObjectEventGraphicsId(). #define VAR_OBJ_GFX_ID_0 0x4010 #define VAR_OBJ_GFX_ID_1 0x4011 #define VAR_OBJ_GFX_ID_2 0x4012 diff --git a/berry_fix/payload/include/global.fieldmap.h b/berry_fix/payload/include/global.fieldmap.h index f876e5a56..f5a5173c6 100644 --- a/berry_fix/payload/include/global.fieldmap.h +++ b/berry_fix/payload/include/global.fieldmap.h @@ -41,7 +41,7 @@ struct BackupMapLayout u16 *map; }; -struct EventObjectTemplate +struct ObjectEventTemplate { /*0x00*/ u8 localId; /*0x01*/ u8 graphicsId; @@ -101,12 +101,12 @@ struct BgEvent struct MapEvents { - u8 eventObjectCount; + u8 objectEventCount; u8 warpCount; u8 coordEventCount; u8 bgEventCount; - struct EventObjectTemplate *eventObjects; + struct ObjectEventTemplate *objectEvents; struct WarpEvent *warps; struct CoordEvent *coordEvents; struct BgEvent *bgEvents; @@ -144,7 +144,7 @@ struct MapHeader /* 0x1B */ u8 battleType; }; -struct EventObject +struct ObjectEvent { /*0x00*/ u32 active:1; u32 singleMovementActive:1; @@ -206,7 +206,7 @@ struct EventObject /*size = 0x24*/ }; -struct EventObjectGraphicsInfo +struct ObjectEventGraphicsInfo { /*0x00*/ u16 tileTag; /*0x02*/ u16 paletteTag; @@ -287,7 +287,7 @@ struct PlayerAvatar /* 0x202E858 */ /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving. /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. /*0x04*/ u8 spriteId; - /*0x05*/ u8 eventObjectId; + /*0x05*/ u8 objectEventId; /*0x06*/ bool8 preventStep; /*0x07*/ u8 gender; /*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie @@ -309,8 +309,8 @@ struct Camera s32 y; }; -extern struct EventObject gMapObjects[]; -extern u8 gSelectedEventObject; +extern struct ObjectEvent gObjectEvents[]; +extern u8 gSelectedObjectEvent; extern struct MapHeader gMapHeader; extern struct PlayerAvatar gPlayerAvatar; diff --git a/berry_fix/payload/include/global.h b/berry_fix/payload/include/global.h index c218b5f4e..63b4e0391 100644 --- a/berry_fix/payload/include/global.h +++ b/berry_fix/payload/include/global.h @@ -666,8 +666,8 @@ struct SaveBlock1 /* 0x02025734 */ /*0x972*/ u8 filler_972[0x6]; /*0x978*/ u16 trainerRematchStepCounter; /*0x97A*/ u8 trainerRematches[100]; - /*0x9E0*/ struct EventObject eventObjects[EVENT_OBJECTS_COUNT]; - /*0xC20*/ struct EventObjectTemplate eventObjectTemplates[64]; + /*0x9E0*/ struct ObjectEvent objectEvents[EVENT_OBJECTS_COUNT]; + /*0xC20*/ struct ObjectEventTemplate objectEventTemplates[64]; /*0x1220*/ u8 flags[FLAGS_COUNT]; /*0x1340*/ u16 vars[VARS_COUNT]; /*0x1540*/ u32 gameStats[NUM_GAME_STATS]; |